Soul Calibur 2 (Arcade Ver.D and Console Versions) Maxi FAQ Version 12.0 Copyright 2002-2003 Alberto "Bertico84" Castellanos ------------------------------------------------------------------------------- Table of Contents ----------------- I.Introduction II.Useless Facts III.Legend IV.Basic Movelist V.Explanation of the Pure Soul Loops VI.Explanation of True PSL3 and Instant PSL4 VII.Strategy 1.Closing In 2.Basic Pokes 3.Wake Up Attacks 4.Basic Strings Using the PSLs 5.Stance Shifting Wake Ups 6.Useless Moves 7.Guaranteed Strings 8.Free 6A+Bs 9.Recognizing the Stances 10. Console Additions VIII.Technical Skills IX.Credits ------------------------------------------------------------------------------- I.Introduction: --------------- This is a FAQ for Maxi. I have been playing Maxi since the days of SC1 and since there were no FAQs for him on SC2 I decided to make it myself! Maxi is an incredibly deep and incredibly unique character for a fighting game. Maxi has the largest variety of moves in comparison to anyone else in SC2. Most people regard him as a mashers best friend, but an experienced Maxi will always be better then a masher Maxi. To truly learn Maxi will take a long time for anyone who is serious about learning him. In this FAQ, I will attempt to give you Maxi's basic commands and some simple strings to help you get on your way. A lot of the information displayed here is a compiling of information from different sites and put on here for easy access to who ever wants it. All links will be given in the final section. Please, do not reproduce this with out asking me first. Took me a hell of a long time to compile all this. Thanks. ------------------------------------------------------------------------------- II.Useless Facts: ----------------- Age: 28 Weight: 126lbs. Birthdate: May 1 Height: 5'8" Birthplace: Ryukyu Kingdom Blood Type: O Weapon: Nunchaku Weapon Name: Soryuju Fighting Style: Shisshen Karihadi Japanese Voice Actor: Kanna Nobutoshi American Voice Actor: Doug Boyd **Story Taken from www.soulcalibur.com** Maxi, the pirate from Ryukyu (present-day Okinawa, Japan), led a crew of trustworthy men and lived carefree on the high seas. Having traveled throughout the seas of Asia, Maxi looked to the west for new lands to explore and sailed a southerly route towards Europe. While docked at a harbor in India, he encountered Kilik, a young man searching for Soul Edge. Unfortunately, this proved to be a star-crossed encounter. The hidden evil resident within Kilik attracted unwanted attention from a horde of monsters. The ensuing battle took the lives of Maxi's crew, who were helpless against these nightmarish foes. Kilik and Maxi were the only survivors of the bloody carnage. After the massacre, Maxi traveled with Kilik and swore to seek revenge for his fallen comrades. Maxi was certain that Astaroth, the leader of the monsters, would appear before Kilik once again. Xianghua later joined their journey, and the three of them headed towards Europe. The travels through unfamiliar lands strengthened the friendships between Maxi and his new companions. Eventually, the group made their way into Nightmare's stronghold. Nightmare, who possessed Soul Edge, commanded his horde to attack the intruders. Maxi recognized them as the same monsters that murdered his crew; he knew that his sworn enemy was nearby. Almost as if to acknowledge Maxi's presence, a hulking silhouette emerged from the shadows. Maxi forced his companions to go on while he stayed behind to confront Astaroth. He used every ounce of his strength and avenged his fallen crew by destroying the golem, but at a price- Maxi suffered grave injuries during the battle. Immediately after Astaroth's defeat, the outraged god of war commanded the earth to swallow up the weakened pirate. Unconscious, Maxi fell into a river that flowed deep underground and was carried away quietly by its icy currents. Above ground, the only trace of Maxi left behind was his nunchaku. When Maxi awoke, he found himself resting on a riverbank. His mind was lucid, but he could not feel his extremities. He soon realized that he had suffered debilitating injuries that prevented him from moving freely. Fortunately, a person from a nearby village rescued Maxi, and took him to the village. With his vast knowledge, strong sense of duty, and likeable personality, it did not take long for Maxi to be accepted by the villagers. After some time, his strength began to return, but his arms and legs would not heal- it seemed unlikely that he would be able to return to his carefree, nomadic lifestyle. Nevertheless, Maxi was satisfied with his new life. He had exacted his revenge against the one responsible for his crew's death. Although he was curious about Kilik and Xianghua's fortunes, as long as the peace continued, he believed that they had vanquished the root of the evil. "I wouldn't mind spending the rest of my life here in this village," thought Maxi. Four years passed, then a rumor reached the village. "When the enormous man with a gigantic axe comes through... Nothing remains in his wake!" Maxi had a horrible feeling that it was him. The more information he gathered, the more convinced he became that it was indeed Astaroth. "That freak is still alive. How can I be here, living peacefully, when I haven't avenged my crew?" Unfortunately, his limbs still refused to move. As if he were reading Maxi's mind, an elderly village medicine man paid him a visit. "If you wish to gain something of value, then you must part with something of equal value," counseled the elder. Maxi implored the elder and convinced him to treat his injuries with his secret arts. The elder had found a peculiar rare metal fragment recently and used that precious item for the mysterious treatment. Several days later, Maxi left the village with the promise to return one day. In exchange for the restoration of his limbs to seek revenge, Maxi lost something just as precious as the slain comrades he swore to avenge- the memories of Kilik and Xianghua. ------------------------------------------------------------------------------- III.Legend: ----------- 7 8 9 7=Up, Back 8=Up 9=Up, Forward 4 5 6 4=Back 5=Neutral 6=Forward 1 2 3 1=Up, Down 2=Down 3=Down, Forward A=Horizontal B=Vertical K=Kick G=Guard l =Attack hits low m=Attack hits mid h =Attack hits high L =Attack hits low and grounded opponents M=Attack hits mid and grounded opponents H=Attack hits high and grounded opponents Sm=Attack hits special mid, which can be guarded high or low. UB=Unblockable attack 1st=On First Hit 2nd=On Second hit 3rd=On Third Hit lvl-1=Level 1 Soul Charge GC=Guard Crush DOS=Double Over Stun CS=Crumple Stun BN=Bounce Stun SPS=Spin Stun JF=Just Frame Attack SCUB=Soul Charge Unblockable CH=Counter Hit FC=Fully Crouched FrC=Forced crouch 8WR=8 way run TC=Tech Crouch WS=While standing up WL=While landing from jump BT=Back turned ( )=Optional input [ ]=Hold button ~ =Immediatley after + =At the same time * =Optional delayed input CO = CONSOLE ONLY AO = ARCADE ONLY RO=Right Outer -String based stance. Not very strong but moves Maxi forward and sometimes sidesteps verticals. Good for keeping the pressure. Can be stopped early for extra mix-ups LO=Left Outer -Same as RO but quicker. After a short delay LO become RC. LI =Left Inner -Most attacks from this stance evade. After a short delay LI becomes BL. BL=Behind Lower -Used to retreat while attacking. RC=Right Cross -Most of your power strikes are from this stance. But they are also slower. ------------------------------------------------------------------------------- IV.Basic Movelist: ------------------ A h A,A h, h Right Cross Natural Combo A,A,B h, h, m x 4 CS on 3rd hit A,A,K h, h, L A,A,K,K h, h, L, m 1A l 2A Sm 2aB m Left Inner CS, TC 3A m DOS on CH 4A h Behind Lower 4A,B h, h 4A,bB h, h Left Outer 4A,B[4] h, h, m x 4 Left Inner G-Cancellable 4A,bA,A*B h, m, m, m 4A,bA,A*[B] h, m, m, m FrC on 2nd hit,DOS on 3rd hit 4A,2_8K h Right Outer 44A l 6A h Right Outer 66A m, M 66agA h 66ag9B m Left Outer 236A L x 4 Behind Lower aK h, m Left Inner aK4 m BN, FrC A+B m, M A+B[2] m Right Cross 4A+B m, M 4[A+B] m, M Guard Crush 6A+B h Behind Lower G to Cancel Stance Shift, TC A+K - Left Inner 4A+K - Left Inner 6A+K - Left Inner TC 2A+K - RO>BL 3A+K L, h B m Right Outer G-Cancellable B2 M Right Outer FrC,SCUB 1B m TC 2B m 3B m 4B m Left Outer 4B*B m, M Right Cross 4B*B,K m, M, m 3rd hit G-Cancellable 44B M Right Cross TC 6B h 6bB h Left Outer 6B[4] m x 5 Left Inner G-Cancellable 6bA,A*B m, m, m 1st FrC,2nd DOS on CH 6bA,A*[B] m, m, m 1st FrC,2nd DOS on CH, 3rd GC 66B m Left Outer lvl-1 GC, SCUB, G Cancel Shift 236B m, m, m Left Inner G-Cancel Stance Shift B+K,BBB:A m x 9 Right Outer JF 2B+K,B L, L 3B+K L 3B+K,B L Right Outer 4B+K UB-M G-Cancellable 66B+K M K h G-Cancellable 1K L TC 2K l 2K,B l, m Right Outer 2K,K l, L Knockdown CH on 2nd 3K m 4K h 44K h 6K h 66K h 66K,B h, m Right Outer 66K,K h, L Knockdown CH on 2 236K m x 4 G-Cancellable, CS kB M FrC kB,A M, l FrC on 1st hit kB,[A] M, l FrC on 1st hit, CO kB,K M, m BN on 2nd, FrC on 1st&2nd kB,[K] M, m BN on 2nd,FrC on 1st&2nd,CO FC A SM FC 3A L Right Outer FC 3A,A L, L Right Outer FC 3A,A,A L, L, L Right Outer FC 1A l FC 1A,B l, M Left Outer FC B M FC K L FC A+B m Left Inner CS, TC WS A m WS B m Left Inner WS K m WS K,K m, h WS A+B m Left Inner CS, TC BT A h BT B m BT K h BT FC A l BT FC B m BT FC K L Jump A h Jump B m Jump K m WL A l Right Cross WL B L Right Outer WL K m BN ------------------------------------------------------------------------------- Right Outer Stance: ------------------- Neutral Returns to Regular Stance w/ no input RO A h Behind Lower RO A, K h, m RO B m Right Cross RO B, B m, M Right Cross RO B, B, K m, M, m G-Cancellable on 3rd RO K M FrC RO K, A M, l FrC on 1 RO K, [A] M, l FrC on 1, CO RO K, K M, m BN on 2nd, FrC on 1st&2nd RO K, [K] M, m BN on 2nd,FrC on 1st&2nd,CO Behind Lower Stance: -------------------- Neutral Returns to Regular Stance w/ no input BL A h BL B m Left Outer BL [B] m Left Outer CO, GC BL K l BL K, K l, h Right Cross Stance: ------------------- Neutral Returns to Regular Stance w/ no input RC A m, M G-Cancellable, FrC RC agA h RC ag9B m Left Outer RC B m x 4 CS RC bA+K - Left Inner CO RC b2A+K - RO>BL CO RC K L RC K, K L, m Left Outer Stance: ------------------ Neutral Shifts into Right Cross w/ no input LO A l TC LO A, K l, m LO B M Right Cross LO B, K M, m 2nd G-Cancellable LO K L Left Inner Stance: ------------------ Neutral Shifts into Behind Lower w/ no input LI A h TC LI aA h Right Cross TC LI B m Behind Lower lvl-1 GC, BN LI [B] m Behind Lower CONSOLE ONLY, GC LI B, G - Right Outer LI K m CS on CH LI K*K m, h 1st CS on CH ------------------------------------------------------------------------------- Pure Soul Loops: ---------------- Explanation of these is after the movelist PSL1: [6] series - PSL2: [4] series - PSL3: [A+K] series - PSL4: [A+K][9_8_7_3_2_1] series - ------------------------------------------------------------------------------- 8-way Run Attacks: ------------------ 6A m, M G-Cancellable, FrC 6B m Left Outer lvl-1 GC,SCUB,G-Cancel Shift 6K L 6A+B h Behind Lower G-Cancel Shift 3_6_9B+K M Any Direction A+K L x 5 Behind Lower 3_9A h 3_9B M Behind Lower lvl-1 GC 3_9B, G - Right Cross 3_9K m Knockdown on CH 2_3_8_9A+B m, M 8A m SPS 2_8B h Left Outer 2_8B[4] m x 5 Left Inner 2_8bA, A*B m, m, m 2_8bA, A*[B] m, m, m 8K L 1_2_7_8B+K m x 4 2A m Left Inner SPS 2K L 2K, K L, m 1_4_7A l 1_7B m x 4 CS 1_4_7K h 1_4_7A+B m, M 1_4_7[A+B] m, M GC 4B M Right Cross 4B+K UB-M G-Cancellable ------------------------------------------------------------------------------- Wall Attacks: ------------- WJ A l Right Cross WJ B L Right Outer WJ K, B h, m Right Outer WJ K, K h, L 2nd Knockdown on CH ------------------------------------------------------------------------------- V.Explaination of the Pure Soul Loops: -------------------------------------- Pure Soul Loops are meant to hold a shift through Maxi's stances while it cycles through a few of them at the same time. Some PSLs will shift while in movement. All PSLs can be held for an indefinite amount of time. PSLs are some of the greatest mental tools in the game and can be used for wake up games, drawing GI whiffs, sidestepping, confusion and range mix ups, just to name a few. Use them wisely. ( )=Signifies Repetition PSL 1=[6] while in any stance. Stance shifts while moving forward. LI > LO> (BL > RC > RO) From LI: LO > (BL > RC > RO) From LO: (BL > RC > RO) From RC: (RO > BL > RC) From RO: (BL > RC > RO) From BL: (RC > RO > BL) PSL 2=[4] while in any stance. Stance shifts while retreating. LO > LI > (RC > BL > RO) From LI: (RC > BL > RO) From LO: LI > (RC > BL > RO) From RC: (BL > RO > RC) From RO: (RC > BL > RO) From BL: (RO > RC > BL) PSL 3=[A+K] while in any stance. Stance shifts while stationary. RC > LI > BL > (LO > RO) From LI: BL > (LO > RO) From LO: (RO > LO) From RC: LI > BL > (LO > RO) From RO: (LO > RO) From BL: (LO > RO) PSL 4=[A+K][9_8_7_3_2_1] while in any stance. Stance shifts while sidestepping in any of the indicated directions. RC_BL_LI_RO > (RO > LO) < LO From LI: (RO > LO) From LO: (LO > RO) From RC: (RO > LO) From RO: (RO > LO) From BL: (RO > LO) NOTE: When manually shifting into LI, LI:(LO > RO). But moves that end in LI won't since its a two-part stance (i.e. LI*BL). ------------------------------------------------------------------------------- VI.Explanation of True PSL3 and Instant PSL4 --------------------------------------------- Some of you may have heard of this or maybe not. Either way, this techinique is an interesting little glitch in the game that can be used to your advantage. Basically, this is what you can do with it: - 1.) A straight shift into RO from any attack ending in LO_RC_BL - 2.) A straight shift into LO from any attack ending in RO Now, by straight shift, I mean it does directly into the stance, so you'd end up with something like B->LO instead of B->RO. How is it done? --------------- Similar to PSL4, only you dont hold it for the full shift before you return the stick to neutral. -[A+K]85_25. The "5" input means you allow the stick to go back into neutral. So further, it would be: -B->RO [A+K]85_25-> LO The only catch is, if you input your attack within 1-7 frames you get tPSL3, which is an unstable stance shift from LO and RO and vice versa. From 10-27 you get iPSL4, which is basically a fast version of PSL4. ------------------------------------------------------------------------------- VII.Strategy: ------------ SC1 Maxi was a great pressure character. He could keep attacks laid on thick and the opponent guessing. Maxi is quicker then he was before in SC2, only now, hes lost a few things that helped him keep his pressure game up. Maxi now needs to be played a little more carefully and a little more differently. 1.Closing In ------------- This is the first thing you need to learn when playing Maxi. His range is short in comparison to other people so you need to know how to get close up. -6A,A->BL This is one of your basic Close-in strings. Keeps you moving forward and sidesteps to Maxi's right after the first A. -4B->LO While follow ups from this attack are slow to come up now, its still of use. It has pretty good range and a follow up B attack can be delayed. -66A A wonderful new attack and completely. Completely safe if sidestepped. It can be G-Cancelled. -66B+K Good rush in but its linearity make it a liability if Sidestepped. Use it wisely. -kB, K_A Good attack and a Bound Stun if you choose to follow up with K. K can also be delayed. kB, A is good if your opponent isnt expecting a low strike. It also puts you in FrC. -8WR 8_2A Dishes out a Spin Stun but has slow startup so use it when circling your opponent or when they dont expect it. 8WR 2A ends in LI. -8WR 9_3K Fast and interrupts well. Knocks down the opponent on CH. -236B->LI Quick and can jump over low attacks. The LI stance dosent give much much on wake up. Can be punished it blocked. -44K Gives you good a good block stun advantage but you can kinda see it coming. -66K Fairly fast. Jumps over lows and pushes away if blocked. Plus, if you follow with K, it adds a nice mix up. -8Wr 9_3B->BL Catches backdashers really well. Launches the opponent very high on CH. Can be cancelled into a very fast RC shift. -6A+K->LI Good cause it also TCs. Useful to draw out GI whiffs as well. 2.Basic Pokes ------------------------- -A or WS A Self explainitory. -A,A->RC Two quick horizontal attacks and a good advantage off a block. Ends in RC and sometimes the advantage will be great enough to make your RC attack so it can't be interrupted. -2A THE poke for Maxi.Very good to interrupt strings with or after a blocked attack, such as 66A. Hits S.Mid. -B->RO Simple. Good range. Has about 20 options to use afterward which can fit to match most options your opponent may have to retaliate. Very abusable. -B,A->BL Hits vertical then horizontal. Follow up quickly with K and you'll knock the opponent down. Use the stance shift to escape if blocked. -6A+B->BL Very quick and TCs for nearly a full second! Cancel the stance shift or add a BL K,K follow up could catch people in wake up. -1K Nice low poke. You can tack this one on at the end of a string, as with 2A to poke any followup. 3.Wake Up Attacks ----------------- What is a wake up attack? Its a mid or low attack used just as someone is getting up. If the opponent guards wrong then they'll get smacked with the attack. Here are some good wake up attacks. -3A+K Excellent tool since it will strike the opponent on the ground and high. If your near an edge it'll ring them out. Good also against those who continually block Highs and Mids. -66B+K Rushes in at the same time and can launch, setting up a juggle. If you guess wrong and the opponent dosent try to stand then you'll be left wide open. -2aB->LI Quick and will put them into Crumple Stun. Goes into LI so you can have at them afterward. -1K Very fast. Will strike even if they dont try to stand up. -236A->BL Hits even if they dont stand. Another one I'd only use to as wake up tool, as its pretty much useless as anything else. -FC 3A,A,A->RO If you happen to land in FrC while your opponent is on the ground, this can be useful. -2B+K,B If you get the first hit and the opp tries to roll out of the way, the second hit will track. 4.Basic Strings Using the PSLs ------------------------------- These are just some bare-bones basic strings using the PSLs to shift your stances. Once again, be careful and use these with caution as they will leave you open for attack. Its important to know when, and when not to use them. -6A,A->RO PSL 1 BL B->LO Shifts from RO to BL. You can use another option off BL. -4A+K->LI PSL 2 RC Used to step out of range. You can use RC A to fly back in for a nasty surprise. -4B->LO PSL 3 RO 4B is an excellent attack by itself, and linking into RO gives you tons of great follow ups. -A+B[2]->RC PSL 4 RO A+B[2] is widely regarded as a useless attack with its slow recovery. PSL 4 allows you to sidestep any attacks that may come afterward. 5.Stance Shift Wake Ups ----------------------- Maxi's Soul Loops are some of the best physical and mental tools in the entire game. By conditioning an opponent to expect something that he hasn't been able to interrupt or get around will almost always give you ample time to set up a stance shift based attack. -A,A->RC K,K, 8WR 3_9bG->RC K,K, 6A+B->BL PSL 1->RC A Alright, this one is a little complicated. Lets break it down. The first part A,A->RC K,K knocks down the opponent, 8WR 3_9bG->RC K,K is for the wake up, and 6A+B BL PSL 1->RC A combos and shifts for a mix up wake up. -236B->LI B->BL PSL1 RC A_RC K,K If 236B connects, one choice is you can follow up with LI B just in case they decide to stand, then BL PSL1 into RC and use either RC K,K or RC A to hit them while down. 6.Useless Moves --------------- Avoid these moves as much as possible unless your playing the computer or a brain dead opponent. -66B->LO The attack is way to slow and completely linear. The stance shift is also too slow. Not even useful as a SCUB. -66K,B->RO; 2K,B->RO Both these have the same B follow up. Its extremely slow so dont use it unless you've trained your opponent to expect 66K,K instead. Otherwise, its gonna be blocked or GIed. -236A->BL Stance shift is too slow and the attack can be seen from a mile away. -4A->B[4]->LI; 4A->B[4]G->LI; 6B[4]->LI; 6B[4]G->LI These moves all basically do the same thing. They create a defensive copter in front of Maxi. Or at least they used to. Now, the copter can be run through, leaving Maxi completely helpless and vulnerable to throws. -B2->RO This one only has some select few situations when it should be used, such as when an opponent is rolling away from you or post GI. But if its blocked, it can leave you at a severe frame disadvantage. 7.Guaranteed Strings -------------------- Most of these are pretty self-explanitory so they dont require too much dissection. -CH 3A->236B -CH 3A->B+K,BBB:A -CH 3B->2aB -CH 3B->6A+B->BL K -RO K,K->66A->FC 2B -RC A_66A->FC 2B -4A+B->66B+K -4A+B->A+B -4A+B->66B -aK4->BAK -aK4->2aB -aK4->66A->FC 2B -WL K->BAK -WL K->2aB -WL K->66A->FC 2B -2K,B->RO A->BL A -66K,B->RO A->BL A -6A+B->BL K -CH LI K->66A -CH LI K->A+B -CH LI K->6A+B->BL K -CH LI K->236bG->3B -CH 8WR 8A->A,A->RC -66B->LO B -8WR 8_2 K,K_RC K,K->66B+K -CH 236bG->3B 8.Free 6A+Bs ------------ 6A+B has got to be Maxi's best new move. And its fast enough to grab guaranteed damage off some blocked attacks and strings. This is basically a list of each character and which strings you can get free 6A+Bs off of.Now its not complete now, Im slowly finding these on my own since the frame data has yet to be released. But if you think you may have one, then please E-mail me with what you've got and I'll see if it works. Free post block = 6A+B is free after that string or attack is blocked. Astaroth -------- 3KA ---m,h Interrupt after first hit 1KA ---l,h Interrupt after first hit 6[B+K] ---m Free post block 214Ax5 ---mx5 Free post AG block if spin towards or stationary 4KK ---m,m Free post AG block 8WR 9_3 AB ---Free post AG block Cassandra --------- AB ---h,h Interrupt after first hit ABB ---h,h,m Interrupt after first hit AK ---h,h Interrupt after first hit ABK ---h,h,l Interrupt after first hit bAAA ---h,h,h Interrupt after first or second hit 8WR 2AA ---h,h Interrupt after first hit 2b8BAAA_K ---Sm,m,m,m Free post block 236 85_25 AB ---m,m Free post block 236 85_25 BAA ---m,m,m Free post block 236 85_25 BAK ---m,m,m Free post block 236 85_25 KK ---m,m Free post block 236A ---m Free post block 236AB ---m,m Free post block 8_9 KK ---m,m Free post block kB ---m Free post block 2BB ---S.Mid,m Free post block B+KB ---m,m Free post block Cervantes --------- AA ---h,h Interrupt after first hit 4BK ---m,h Interrupt after first hit A+B,A ---m,m,l Free WS K post block BBB ---m,m,m Free post block A+B,B ---m,m,m,m Free post block 7_8 A+B ---m Free post block 1A+K ---l RCC Free post block Ivy --- AA ---h,h Interrupt after first hit WS A+B,A/SE AA ---h,m,h Interrupt after the second hit 8WR 2_8 A ---m Free post block Kilik ----- 8WR 2_8 B ---m Free post block 8WR 3_9 AA ---m,m Free post block WS B ---m Free post block 3BB ---m,m Free post block 6AAA ---h,h,h Interrupt after either the first or second hit BA ---m,h Interrupt after first hit TR B ---m Free post block TR K ---m Free post block Maxi ---- 236B->LI ---m Free post block 6A+B->BL ---h Free post block 3A+K ---l,h Free WS A+B post block A+B2 ---m Free post block 8WR Right A->LI ---m Free post block FC 3AAA->RO ---l,l,l Free post block FC 1A,B->LO ---l,m Free post block B2->RO ---m Free post block 66B->LO ---m Free post block B+KBBB:A->RO ---mx9 Free post block 8WR 8_2 B->LO ---h Free post block WS B->LI ---m Free post block RO B,B->RC ---m,m Free post block RC ag8B->LO ---m Free post block LO B->RC ---m Free post block BL A ---h Free post block close range BL K ---l Free post block BL KK ---l,h Interrupt after first hit LI KK ---m,h Interrupt after first hit 66KB->RO ---h,m Interrupt after first hit BA->BL ---m,h Interrupt after first hit Mitsurugi --------- WS AA ---m,h Interrupt after fist hit 8WR 1_7 B,A ---m,h Interrupt after first hit 66AA ---h,h Interrupt after first hit 66BBB ---m,m,m Free post block 6AA --- h,h Interrupt after first hit A+K ---m Free post block from close range 6AA ---h,m Free post block or interruptable after first hit A6 --- Free post block 44BB ---m,m Free post block 4B+K ---m Free post block bA ---m Free post block 8wr 3_9 BB ---m,m Free post block 2KB ---l,m Free post block MST AAA ---h,h,h Interrupt after second hit MST B ---m Free post block MST AB ---h,m Free post block HMD ---Interrupt while entering stance Nightmare --------- AA ---h,h Interrupt after first hit AA*B_[B] ---h,h,m Interrupt after first or second hit A+K,A_[A]/8WR 8_2 KA_[A] ---h,h Interrupt after first hit 4[A] ---h Free post block 3[B] ---m Free post block NSS [A+B] ---m Free post block A+B ---m,m,m Free post block WS AA ---m,m Free post block 2A+B --m Free post block 8WR 9 A ---m Free post block 8WR 2 AA ---h,h Interrupt after first hit 6B ---m Free post block from close range 6BB ---m,m Free post block 44BB ---m,Sm Free post block bgBB ---m,m Free post block 66K ---m Free post block NBS KK ---m,h Interrupt after first hit NBSR AA ---h,h Interrupt after first hit NSS AA ---l,h Interrupt after first hit NSSL bA ---h Free post block Raphael ------- AA ---h,h Interrupt after first hit AB ---h,h Interrupt after first hit 66AAB ---h,h,m Interrupt after first hit FC 3AAB ---h,h,l Interrupt after first hit 8WR 1_7 BAB ---m,h,m Ineterrupt after first hit 8WR 3_9 AA ---h,h Interrupt after first hit Taki ---- 8WR 8_2 B ---m Free post block 3B ---m Free post block 6AA6B ---h,h,m Free post block ABB ---h,m,m Free post block from close range 66ABB ---h,m,m Free post block 1A ---l Free A+B post block 8WR 8_2 AAA ---h,h,l,l Free post block 8WR 8_2 AK ---h,m,h Interrupt after second hit 8WR 7_1 A ---l,h Free post block BAA ---m,h,l Free A+B post block B6 ---m Free post block 4B ---m Free post block 8WR 8_2 B ---m,m Free post block 66K ---Sm,Sm Free post block 9KKK ---h,l,h Interrupt after second hit BKA ---m,h,h Interrupt after first or second hit BA[K] ---m,h,h Interrupt after first or second hit B[K] ---m,h Interrupt after first or second hit 66AA ---h,h Interrupt after first hit PO K ---m Free post block PO 8KA ---m,m Free post block KKK ---h,h,h Interrupt after first or second hit 8WR 9_3ABBB ---h,m,m,m Free post RG block Talim ----- 6AA ---h,h Interrupt after first hit BA ---h,h Interrupt after first hit 4B+K ---m,m,m,m Free post block 8WR 7_1 B ---m Free post block 2KA ---l,h Interrupt after first hit BT AA ---h,h Interrupt after first hit Voldo ----- 4AA ---h,h Interrupt after first hit 1BKK ---m,m,h Interrupt after second hit 66A ---m Free post block 66A+B ---m,m Free post block 66A+K ---m Free post block 6BB ---m,m Free post block MC-FT B ---m,l Free post block LF-FT A ---m Free post block CR B+K ---Free A+B post block WS B+K ---m Free WS/FC A+B post block 2A+B ---l Free WS/FC A+B post block BS A+B ---l Free WS/FC A+B post block Xianghua -------- 3AK ---l,h RCC and interrupt after first hit 44[A] ---m,h Interrupt after second hit 66A+B ---m Free post block from close range 3A+B ---m Free post block from close range 4BBB ---m,m,m Interrupt after second hit 1kAA ---m,m,m Free post RG block Yoshimitsu ---------- 6B+K,BB ---m,h,h Interrupt after first or second hit 8WR 1_7 B,A ---m,h Interrupt after first hit WS K ---m Free post block (Arcade only) Yunsung ------- 8WR 2_8 AB ---h,h,m Interrupt after first hit with 1B 8WR 1_7 A ---Free Post block A+B ---m,m Free Post block 2BB ---m,h Interrupt after first hit AAKK ---h,h,h,m Interrupt after second hit BK ---m,h Interrupt after first hit 1KA ---l,h RCC and interrupt after first hit 1KAB ---l,h,m RCC and interrupt after first hit 1KKB ---l,l,m Interrupt after second hit 6AA ---h,l Interrupt after first hit 6KKA ---h,m,h Interrupt after second hit 6KKAA ---h,m,h,l Interrupt after second hit 6KKK ---m,m,h Interrupt after second hit 66A+B ---Free post block 6BA ---m,h Interrupt after first hit FC BB ---m,h Interrupt after first hit WS AB ---h,m Interrupt after first hit CR 2KK ---l,h RCC and interrupt after first hit CR 2KA ---l,h RCC and interrupt after first hit CR 66B ---m Free post block CR 66K ---m Free post block LW KKK ---l,h,h Interrupt after first or second hit CONSOLE SPECIFICS Necrid ------ 6AAA ---h,h,l Interrupt after first hit 66A ---h Slow enough that you can see it coming. 8WR 8_2 AB ---l,m Free post block Link ---- 214A ---h,h Interrupt after first or second hit 4AB ---m,h Interrupt after first hit 4[A]->BMR ---h Free post block ABK ---h,m,h Interrupt after second hit 7_8_9 A ---m Free post block 7_8_9 [A] ---m,h,h Free post block 8WR 8_2 A ---h Free post block 1KK ---l,h Interrupt after first hit 8WR 8_2 K ---h Free post block 8B ---m Free post block 66KB ---m Free post block 66K 8_2A ---h Free post block 66K 8_2B ---m Free post block Sophitia -------- kB ---m Free post block 8_9KK ---m,m,m Free post block 4AAA ---h,l,m Free post block 2B b8BAK ---Sm,m,m,m Free post block B+K b8BAK ---m,m,m,m Free post block 236b8BAK ---m,m,m Free post block 1AA ---l,m Free post block 2BB ---Sm,m Free post block 8_9 KAB ---m,l,m Free post block BK ---m,h Interrupt after first hit 8WR 7_1 AA --- l,m Interrupt after first hit 66B+K,AB ---m,h,m Interrupt after first hit Seung Mina ---------- 3A+KK ---m,m Free post block 9B+K ---m,m Free post block 1KK ---l,m Free post block A+B AB ---m,m,h,m Interrupt after second hit A+B AG ---m,m,h Interrupt after second hit 66KKK ---m,m,h Interrupt after second hit 9.Recognizing the Stances ------------------------- Now, I added this part for all newbies. But please, remember, Maxi shifts into his stances pretty quickly so recognizing the stances by sight may not be the best way to go about learning them. It really is better to just learn what moves shift into what stances. But, because it was requested, here you have them. -Right Outer Maxi holds his nunchakus behind his right arm, his right hand holding it over his right shoulder and his left hand in front holding it under his right armpit. Its on the right side of his right shoulder. -Right Cross Maxi holds the nunchaku with both behind his back with his left hand over his right shoulder and his right hand under his left armpit. The nunchaku is across the back of his body from top-left to right-bottom. -Behind Lower Maxi holds the chucks behind his back with one hand at each end on the nunchaku. -Left Outer Same as Right Outer only on left side. -Left Inner Maxi holds one end of the nunchaku under his left armpit and the other end on his left hand. 10.Console Additions -------------------- Since Maxi hasnt been changed too much from his Version D form, this section should give you a basic rundown of what his console additions are. -LI [B] Guard Crush Maxi will stay in TC for the entire time you hold it down. The downside is that it extremely easy to step. -BL [B] Guard Crush This is pointless. Opponents can see it coming from a mile away and can step it with no problem. -RC bA+K_2A+K Cancels A nice addition. RC B is pretty easy to see coming, and this cancel telegraphs it fairly well before it cancels into a sidewinder. Gives you good options from LI, RO, or BL depending on where you cancel and how long you wait for him to shift. -kB,[A]_[K] or RO K,[A]_[K] Second hits are now delayable and the attacks are now NC on regular hit. The charge is basically usefu to bait blocking opponents. If the opponent continues to block, then both will push out enough to keep you free of any retaliation. And thats it. Unless something is to be discovered in the future, Maxi seems to have been shafted with respect to console additions. Shame on you Namco. ------------------------------------------------------------------------------- VIII.Technical Skills -------------------- These are some good-to-know technical skills. -Recovering Crouch Cancel (RCC) This is used on attacks that put you into a FC or Forced Crouch state. Tapping either 6 or 4 just as one of these attacks will allow you to cancel the crouch and do a quick step in the inputted direction. With practice, you can input an attack immediatley after the RCC. This technique can be used on any character, not just Maxi. -Soul Charged attacks Initiated by pressing or holding A+B+K. The longer you hold, the stronger your attacks will become. There are three levels of charge. At the highest level, certain attacks become Soul Charge Unblockables (SCUBS). These can also be used by any character. -Frame Data Data for the amount of frames it takes for an attack to strike, and more importantly, how many frames it takes to recover. Example: 1B is i14, hs0, bs-11 i14=Attack impacts at 14 frames hs0=Hit Stun is 0 bs-11=Block stun is -11 The move counts as a hit starting a frame 14. If its clean (non-CH), the frame advantage is 0. That means neither player has an advantage. Block stun -11 means that Maxi's opponent will gain 11 frames of advantage. That means if both players enter a command at the first possible frame, Maxi's move will come out 11 frames later. Its bad to have a negative, good to have a positive. -8WR Buffering Easier to do than RCC. Basically its when you input the command for an 8WR attack while one attack is still going on. i.e. A ~ 8WR 9_3 K While the A attack is still impacting enter the input for the 8WR attack and the transition will be immediate. The best method for this is to tap the direction once then hold it second time. Or you could mash in the direction. -Baiting Basically, whiffing an attack to catch someone in CH. -1 Frame Shift Pressing two buttons within 1 frame of each other to make it so they are pressed at the same time. i.e. A+B = A 1FS B -Just Frame An attack that needs specific inputs at certain frame windows to execute. -Advancing and Retreating Guard While holding down the G button, hold either 6 for Advancing guard (AG) or 4 for Retreating guard (RG). These are useful cause they can either increase or decrease the amount of pushback that an attack does. It dosent change the amount of disadvantage you recieve, but it can help you in some instances. ------------------------------------------------------------------------------- IX.Credits ------------ Thanks to the people who Ive borrowed info from and those Ive fought to piece this thing together: -Keldon Creep <---HUGE props lol :-) -My brother <---Helped compile the list of 6A+B freebies -Nuts -Marginal -WCMaxi -TooHectic -Ai_Uchi -Hajime Owari -dustbiterdrinksqoo -spyder -Chipper -Coshi -Darqfalz -Killer Tofu -Omnislash -Maximum -Wyzt -whirow -Lucifer -SMAKSU -KamikazeMOFO -Coffee Gum -Musourenka -YuniYoshi -Lord Spazz -Maxi-Dragon -vesther -mix_m -Don "Gamera" Chan http://www.gamefaqs.com/features/recognition/146.html -LAU -SH -All the regulars at the Maxi board at Soul Calibur.com -http://www.guardimpact.com/ -http://marginal_1.tripod.com/ -http://www.soulcalibur.com/ If there is some Strat Im missing or something I have wrong, please e-mail me at: Bertico84@lycos.com You will recieve full credit. -------------------------------------------------------------------------------