STARWARS BATTLEFRONT II UNIT FAQ Author: Michael Vu AKA vuviper Copyright 2006 Michael Vu ------------------------------------------------------------------------------- CONTENT:----------------------------------------------------------------------- ------------------------------------------------------------------------------- 1. The Galactic Empire 2. The Rebel Alliance 3. The Galactic Republic 4. The Confederacy of Independent Systems 5. Space Units 6. Hunt Units 7. Heroes 8. Villains 9. Damage Modifiers [Unit name] Armor: # of hits to kill with Blaster pistol Equipment: -Primary weapon (AWARD Version) Damage: Amount of damage it does Ammo: Total ammunition Shot/Clip: Amount of ammo used before reloading Shot/Burst: # of shots at a time Overheat: least amount of shot to overheat Scope: how much zoom the scope has Damage Red: % reduction on damage taken Damage Inc: % increase on damage given Regeneration: rate of healing Time: How long the affect lasts Chains(Charge):number of chains produced by a charged shot -(AWARD) Weapon -Primary weapon -Secondary weapon -Secondary weapon [Jedi/Sith name] Armor: # of hits to kill with Blaster pistol Arsenal: -Lightsaber Combo1: damage for the R1 the 1st time Combo2: damage for the R1 the 2nd time Combo3: damage for the R1 the 3rd time Secondary: damage for R2 (Wampa only) Jump: damage for R1 while in the air Dash: damage for R1 while dashing Back: damage for R1 slashing behind -Force power -Force power Jump: # of jumps or jump type ------------------------------------------------------------------------------- 1. THE GALACTIC EMPIRE:------------------------------------------------------- ------------------------------------------------------------------------------- [Storm trooper] Armor: 7- Equipment: -Blaster Rifle (Elite Rifle) Damage:1.33 Damage:2.67 Ammo:250 Ammo:144 Shot/Clip:50 Shot/Clip:36 Shot/Burst:3 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonators Damage:75.65 Ammo: 4 Comments: These are the basic all purpose infantry. Shoot the blaster rifle 3-5 shots at a time. Use the blaster pistol only if you are reloading, out of ammo, or trying to get the gunslinger medal. The biggest advantage of these soldiers is that they get 2 great award guns, the elite rifle and the precision pistol. The elite rifle kills most things in one hit, is very accurate, and has good range. It is, in my opinion the best weapon. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Shock Trooper] Armor 9+ Equipment: -Rocket Launcher Damage(Soldiers): 23 Damage(Vehicle): 173.86 Ammo:7 Shots/Clip:1 -(Guided Rockets) Damage:17.5 Damage(boost):25 Ammo:5 Shots/Clip:1 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Danage:75.65 Ammo:2 -Mines Damage: Ammo:4 Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the critical hit areas of vehicles so you can be most useful to your team. Laying a mine on a vehicle will destroy it in one hit unless it is a command vehicle. Against soldiers, try to aim at their feet, so if you miss you can still kill them with the explosion, of course its much more rewarding to hit them in the head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle as soon as an enemy gets in. mines have a huge explosion so be sure to watch out when you are placing one. To get the best results from guided rockets remember to boost once you have a target. You can fly slow while you look for your target. The guided rockets have a huge explosion but aren’t as damaging as regular rockets. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Scout Trooper] Armor: 5 Equipment: -Sniper Rifle (Beam Rifle) Damage:5 Damage:12 Ammo:35 Ammo: Shot/Clip:5 Shots/Clip: Scope:x1,x2 Scope:x1.75 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Damage:75.65 Ammo:4 -Auto Turret Armor:8+ Ammo:1 Damage: Comments: Light infantry, sniper. Find some places where your either hard to find or hard to hit. You don’t want to stay in any one place for too long unless it is a REALLY good spot. Whenever you are planning on sniping in one place for a while deploy your auto-turret. Have the sound on, the auto-turret works better as an alarm system than a defense system. Always aim for the head? If you have war hero you really don’t have to unless it’s a Wookie or heavy trooper. You don’t have to even if you don’t have war hero for spies, other snipers, jet troopers, and dark troopers they get killed unless they have a defensive bonus. I personally think its just a good idea to at least try to aim for the head if possible, not always necessary but good practice. The beam rifle kills almost everything in one hit, most people don’t prefer the standard sniper rifle better though because of range and scope. The precision pistol is strong and the scope gives it a nice bonus (especially for the sniper). It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Imperial Engineer] Armor: 7- Equipment: -Shotgun (Flechette Shotgun) Damage:1.04 Damage:1.33 Ammo:320 Ammo:252 Shots/Clip:40 Shots/Clip:42 Shots/Burst:8 Shots/Burst:7 -Fusion Cutter -Detpack Damage: 512.63 Ammo:3 -Ammo/Bacta pack Ammo:5 Damage(Restore): Ammo(Restore): Comments: Multi-purpose support infantry. Engineers are invisible to mines. The shotgun is best at close range so try not to let targets get at you till their close enough for you to kill them. The flechette shotgun has better range and does more damage. Fusion cutters are dandy little devices that can deactivate mines, slice into vehicles and repair vehicles, switches, destructible, and droids. The detpack is set down and detonated when you choose to detonate it. you can throw a detpack by holding the tripper until you see your soldier holding a detpack, you can detonate it in the air to time your kill. The best thing these soldiers have are the ammo/bacta packs, you can keep healing yourself and never need to find medical droids. Facing a wall while using the bacta/ammo packs is the easiest way to give it to yourself, if you cant do that try to roll into it after you lay them down so your not too vulnerable and so no one else takes it. ------------------------------------------------------------------------------- [Imperial Officer] Armor: 7- Equipment: -Sonic Blaster Damage(soldier):2.3 Damage(vehicle):16.5 Ammo:35 Shots/Clip:7 -Mortar Launcher Damage:134.5 Ammo:25 Shots/Clip:5 -Rage Damage Inc:+50% Time:16 secs -Recon Droid Armor:2- Damage(Blaster): 1 Overheat:12 Damage(SelfDestruct): Comments: This is a harder soldier to use. The sonic blaster is very accurate and has medium range. It does decent damage but has the bonus of doing splash damage. Mortar launchers are very powerful and very fun to use. They are hard to master however. They basically work like grenades that blow up on contact. You can charge them to shoot further but blow up right away and will be easier to dodge. It also does some minor damage if you get a direct hit with a charged shot just because of the sheer force or the grenade hitting them. They are also effective against vehicles. Use rage when you have many allies around you for the best effect. ------------------------------------------------------------------------------- [Dark Trooper] Armor: 5 Equipment: -Arc Caster Damage:5 Chains:4 Ammo:25 Shots/Clip:5 -Command Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:12 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonators Damage:75.65 Ammo:4 -Jump Pack Thanks to Nuked and Kevzeppelin for clarifying the # of chains. Comments: These can be awesomely powerful but easy to kill. He can use his pack to give him short quick boosts of flight. The arcaster can instantly hit multiple people at a time, stunning them, and doing heavy damage. Charge the shot to increase the width of the blast so you barely have to aim. You can charge while boosting and you should be almost fully charged by the time you get back on the ground. Do this when approaching enemies so you are less likely to get shot down before you get to them. The command pistol only differs from the standard blaster pistol in rate of fire and overheat time. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- 2. THE REBEL ALLIANCE:--------------------------------------------------------- ------------------------------------------------------------------------------- [Rebel Soldier] Armor: 7- Equipment: -Blaster Rifle (Elite Rifle) Damage:1.33 Damage:2.67 Ammo:300 Ammo:216 Shot/Clip:50 Shot/Clip:36 Shots/burst:3 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal detonators Damage:75.65 Ammo: 4 Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5 shots at a time. Use the blaster pistol only if you are reloading, out of ammo, or trying to get the gunslinger medal. The biggest advantage of these soldiers is that they get 2 great award guns, the elite rifle and the precision pistol. The elite rifle kills most things in one hit, is very accurate, and has good range. It is, in my opinion the best weapon. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Rebel Vanguard] Armor: 9+ Equipment: -Rocket Launcher Damage(Soldiers): 23 Damage(Vehicle): 173.86 Ammo:7 Shots/Clip:1 -(Guided Rockets) Damage:17.5 Damage(boost):25 Ammo:5 Shots/Clip:1 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Danage:75.65 Ammo:2 -Mines Damage: Ammo:4 Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the critical hit areas of vehicles so you can be most useful to your team. Laying a mine on a vehicle will destroy it in one hit unless it is a command vehicle. Against soldiers, try to aim at their feet, so if you miss you can still kill them with the explosion, of course its much more rewarding to hit them in the head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle as soon as an enemy gets in. mines have a huge explosion so be sure to watch out when you are placing one. To get the best results from guided rockets remember to boost once you have a target. You can fly slow while you look for your target. The guided rockets have a huge explosion but aren’t as damaging as regular rockets. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Rebel Marksmen] Armor: 5 Equipment: -Sniper Rifle (Beam Rifle) Damage:5 Damage:12 Ammo:35 Ammo: Shot/Clip:5 Shots/Clip: Scope:x1,x2 Scope:x1.75 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Damage:75.65 Ammo:4 -Auto Turret Armor:8+ Damage: Comments: Light infantry, sniper. Find some places where your either hard to find or hard to hit. You don’t want to stay in any one place for too long unless it is a REALLY good spot. Whenever you are planning on sniping in one place for a while deploy your auto-turret. Have the sound on, the auto-turret works better as an alarm system than a defense system. Always aim for the head? If you have war hero you really don’t have to unless it’s a Wookie or heavy trooper. You don’t have to even if you don’t have war hero for spies, other snipers, jet troopers, and dark troopers they get killed unless they have a defensive bonus. I personally think its just a good idea to at least try to aim for the head if possible, not always necessary but good practice. The beam rifle kills almost everything in one hit, most people don’t prefer the standard sniper rifle better though because of range and scope. The precision pistol is strong and the scope gives it a nice bonus (especially for the sniper). It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Rebel Smuggler] Armor: 7- -Shotgun (Flechette Shotgun) Damage:1.04 Damage:1.33 Ammo:240 Ammo:168 Shots/Clip:40 Shots/Clip:42 Shots/Burst:8 Shots/ Burst:7 -Fusion Cutter -Detpack Damage:512.63 Ammo:4 -Ammo/Bacta pack Ammo:5 Damage(Restore): Ammo(Restore): Comments: Multi-purpose support infantry. Engineers are invisible to mines. The shotgun is best at close range so try not to let targets get at you till their close enough for you to kill them. The flechette shotgun has better range and does more damage. Fusion cutters are dandy little devices that can deactivate mines, slice into vehicles and repair vehicles, switches, destructible, and droids. The detpack is set down and detonated when you choose to detonate it. you can throw a detpack by holding the tripper until you see your soldier holding a detpack, you can detonate it in the air to time your kill. The best thing these soldiers have are the ammo/bacta packs, you can keep healing yourself and never need to find medical droids. Facing a wall while using the bacta/ammo packs is the easiest way to give it to yourself, if you cant do that try to roll into it after you lay them down so your not too vulnerable and so no one else takes it. ------------------------------------------------------------------------------- [Bothan Spy] Armor: 5 Equipment: -Incinerator Damage:.67 Ammo:150 Shots/Clip:15 -Stealth -Regeneration Rate: Time: -Timebomb Damage:855.28 Ammo:3 Comments: Very specialized soldier that relies heavily on one strategy. Stealth and incinerate. Stealth is a very useful device that uses your endurance. Don’t run or roll unless completely necessary. If you have endurance you should be able to keep stealth on as long as you need till you can incinerate your enemies. Try to incinerate from behind if possible that way the can kill you before they are done dying. You should be able to stay stealthed for as long as it takes for most enemies to die as long as you attack as soon as you switch to the incinerator. Don’t forget to reload before going on a stealthing mission or else you might find your self sneaking up on someone just to appear reloading and get your head blasted off. Use the timebombs mainly for vehicles or turrets. Most people would move before they get killed. ------------------------------------------------------------------------------- [Wookiee Warrior] Armor: 13+ Equipment: -Bowcaster Damage:1.04 Ammo:210 Shots/Clip:35 Shots/Burst:7 Scope:x1,x2 Damage(Charged):5 Shots/Burst(Charged):1 -Grenade Launcher Damage:134.5 Ammo:15 Shots/Clip:5 -Thermal Detonators Damage:75.65 Ammo:4 -Recon Droid Armor:2- Damage(Blaster): 1 Overheat:12 Damage(SelfDestruct): Comments: Very heavy, very strong, very diverse and very slow. These guys have twice the life of a regular trooper. The bowcaster is a very useful weapon. It doubles as a shotgun, or sniper rifle with ungodly ammo. The Grenade launchers are very powerful and very fun to use. They are hard to master however. They basically work like grenades that blow up on contact. You can charge them to shoot further but blow up right away and will be easier to dodge. It also does some minor damage if you get a direct hit with a charged shot just because of the sheer force or the grenade hitting them. They are also effective against vehicles. ------------------------------------------------------------------------------- 3. THE GALACTIC REPUBLIC:------------------------------------------------------ ------------------------------------------------------------------------------- [Clone Trooper] Armor: 7- Equipment: -Blaster Rifle (Elite Rifle) Damage:1.33 Damage:2.67 Ammo:200 Ammo:144 Shot/Clip:50 Shot/Clip:36 Shots/Burts:3 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal detonators Damage:75.65 Ammo: 4 Comments: These are the basic all purpose infantry. Shoot blaster rifle 3-5 shots at a time. Use the blaster pistol only if you are reloading, out of ammo, or trying to get the gunslinger medal. The biggest advantage of these soldiers is that they get 2 great award guns, the elite rifle and the precision pistol. The elite rifle kills most things in one hit, is very accurate, and has good range. It is, in my opinion the best weapon. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Heavy Trooper] Armor: 9+ Equipment: -Rocket Launcher Damage(Soldiers): 23 Damage(Vehicle): 173.86 Ammo:7 Shots/Clip:1 -(Guided Rockets) Damage:17.5 Damage(boost):25 Ammo:5 Shots/Clip:1 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Danage:75.65 Ammo:2 -Mines Damage: Ammo:4 Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the critical hit areas of vehicles so you can be most useful to your team. Laying a mine on a vehicle will destroy it in one hit unless it is a command vehicle. Against soldiers, try to aim at their feet, so if you miss you can still kill them with the explosion, of course its much more rewarding to hit them in the head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle as soon as an enemy gets in. mines have a huge explosion so be sure to watch out when you are placing one. To get the best results from guided rockets remember to boost once you have a target. You can fly slow while you look for your target. The guided rockets have a huge explosion but aren’t as damaging as regular rockets. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Clone Sharpshooter] Armor: 5 Equipment: -Sniper Rifle (Beam Rifle) Damage:5 Damage:12 Ammo:35 Ammo: Shot/Clip:5 Shots/Clip Scope:x1,x2 Scope:x1.75 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Damage:75.65 Ammo:4 -Auto Turret Armor:8+ Damage: Ammo:1 Comments: Light infantry, sniper. Find some places where your either hard to find or hard to hit. You don’t want to stay in any one place for too long unless it is a REALLY good spot. Whenever you are planning on sniping in one place for a while deploy your auto-turret. Have the sound on, the auto-turret works better as an alarm system than a defense system. Always aim for the head? If you have war hero you really don’t have to unless it’s a Wookie or heavy trooper. You don’t have to even if you don’t have war hero for spies, other snipers, jet troopers, and dark troopers they get killed unless they have a defensive bonus. I personally think its just a good idea to at least try to aim for the head if possible, not always necessary but good practice. The beam rifle kills almost everything in one hit, most people don’t prefer the standard sniper rifle better though because of range and scope. The precision pistol is strong and the scope gives it a nice bonus (especially for the sniper). It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Clone Engineer] Armor: 7- -Shotgun (Flechette Shotgun) Damage:1.04 Damage:1.33 Ammo:320 Ammo:336 Shots/Clip:40 Shots/Clip:42 Shots/Burst:8 Shots/ Burst:7 -Fusion Cutter -Detpack Damage: 512.63 Ammo:3 -Ammo/Bacta pack Ammo:5 Damage(Restore): Ammo(Restore): Comments: Multi-purpose support infantry. Engineers are invisible to mines. The shotgun is best at close range so try not to let targets get at you till their close enough for you to kill them. The flechette shotgun has better range and does more damage. Fusion cutters are dandy little devices that can deactivate mines, slice into vehicles and repair vehicles, switches, destructible, and droids. The detpack is set down and detonated when you choose to detonate it. you can throw a detpack by holding the tripper until you see your soldier holding a detpack, you can detonate it in the air to time your kill. The best thing these soldiers have are the ammo/bacta packs, you can keep healing yourself and never need to find medical droids. Facing a wall while using the bacta/ammo packs is the easiest way to give it to yourself, if you cant do that try to roll into it after you lay them down so your not too vulnerable and so no one else takes it. ------------------------------------------------------------------------------- [Clone Commander] Armor: 7- Equipment: -Chain Gun Damage: Overheat: -Command Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:12 Ammo: 96 Shots/Clip:16 Scope:x1 -Rally Damage Red:-50% Time:16 -Recon Droid Armor:2- Damage(Blaster): 1 Overheat:12 Damage(SelfDestruct): Comments: the chain gun is a rapid fire weapon that can tear through enemies. It takes some time to prepare before it can fire though. Start holding it down before you think your going to need to fire. Rally can really help your team out effectively doubling their armor temporarily. The command pistol only differs from the standard blaster pistol in rate of fire and overheat time. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Jet Trooper] Armor: 5 Equipment: -EMP Launcher Damage:61.95 Ammo:8 Shot/Clip:2 -Command Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:12 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Damage:75.65 Ammo:4 -Jet pack Comments: Light flying infantry with a rocket like weapon. Use the EMP launcher like a rocket launcher, 2 shots/clip cuts down on the reload time so you’re not as vulnerable. Use the jet pack to get to places other troops can’t and snipe with the precision pistol or blow some people up. The command pistol only differs from the standard blaster pistol in rate of fire and overheat time. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- 4. THE CONFEDERACY OF INDEPENDENT SYSTEMS-------------------------------------- ------------------------------------------------------------------------------- [Super Battle Droid] Armor: 7- Equipment: -Wrist Blaster (Elite Wrist Blaster) Damage:1.67 Damage:2.67 Ammo: 250 Ammo:144 Shots/Clip:50 Shots/Clip:36 Shots/Burst:3 -Tri-shot Damage:1.67 Overheat: Shots/Burst:3 -Wrist Rocket Damage(Soldier):7 Damage(Vehicle):50 Ammo:3 Comments: These are the basic all purpose infantry. In my opinion they are better than the equivalents from other factions but a lot of people will disagree. Switch to the tri-shot when you are in close range, when you are reloading, when you need to kill quickly, or when you are out of ammo. Tri-shot becomes less useful once you have the elite rifle but you can still use it when reloading or out of ammo. The elite wrist blaster kills most things in one hit, is very accurate, and has good range. It is, in my opinion the best weapon. The wrist rockets do less damage than thermal detonators and have a smaller explosion but are easier to aim and explode sooner. ------------------------------------------------------------------------------- [Assault Droid] Armor: 9+ Equipment: -Rocket Launcher Damage(Soldiers): 23 Damage(Vehicle): 173.86 Ammo:7 Shots/Clip:1 -(Guided Rockets) Damage:17.5 Damage(boost):25 Ammo:5 Shots/Clip:1 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Danage:75.65 Ammo:2 -Mines Damage: Ammo:4 Comments: Heavy infantry, anti-tank, and crowd-killer. Find out all the critical hit areas of vehicles so you can be most useful to your team. Laying a mine on a vehicle will destroy it in one hit unless it is a command vehicle. Against soldiers, try to aim at their feet, so if you miss you can still kill them with the explosion, of course its much more rewarding to hit them in the head.:-) If you place a mine on a non-enemy vehicle it will destroy the vehicle as soon as an enemy gets in. mines have a huge explosion so be sure to watch out when you are placing one. To get the best results from guided rockets remember to boost once you have a target. You can fly slow while you look for your target. The guided rockets have a huge explosion but aren’t as damaging as regular rockets. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Assassin Droid] Armor: 5 Equipment: -Sniper Rifle (Beam Rifle) Damage:5 Damage:12 Ammo:35 Ammo: Shot/Clip:5 Shots/Clip Scope:x1,x2 Scope:x1.75 -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Thermal Detonator Damage:75.65 Ammo:4 -Auto Turret Armor:8+ Damage: Ammo:1 Comments: Light infantry, sniper. Find some places where your either hard to find or hard to hit. You don’t want to stay in any one place for too long unless it is a REALLY good spot. Whenever you are planning on sniping in one place for a while deploy your auto-turret. Have the sound on, the auto-turret works better as an alarm system than a defense system. Always aim for the head? If you have war hero you really don’t have to unless it’s a Wookie or heavy trooper. You don’t have to even if you don’t have war hero for spies, other snipers, jet troopers, and dark troopers they get killed unless they have a defensive bonus. I personally think its just a good idea to at least try to aim for the head if possible, not always necessary but good practice. The beam rifle kills almost everything in one hit, most people don’t prefer the standard sniper rifle better though because of range and scope. The precision pistol is strong and the scope gives it a nice bonus (especially for the sniper). It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. ------------------------------------------------------------------------------- [Engineer Droid] Armor: 7- -Shotgun (Flechette Shotgun) Damage:1.04 Damage:1.33 Ammo:320 Ammo:336 Shots/Clip:40 Shots/Clip:42 Shots/Burst:8 Shots/ Burst:7 -Fusion Cutter -Detpack Damage: 512.63 Ammo:3 -Ammo/Bacta pack Ammo:5 Damage(Restore): Ammo(Restore): Comments: Multi-purpose support infantry. Engineers are invisible to mines. The shotgun is best at close range so try not to let targets get at you till their close enough for you to kill them. The flechette shotgun has better range and does more damage. Fusion cutters are dandy little devices that can deactivate mines, slice into vehicles and repair vehicles, switches, destructible, and droids. The detpack is set down and detonated when you choose to detonate it. you can throw a detpack by holding the tripper until you see your soldier holding a detpack, you can detonate it in the air to time your kill. The best thing these soldiers have are the ammo/bacta packs, you can keep healing yourself and never need to find medical droids. Facing a wall while using the bacta/ammo packs is the easiest way to give it to yourself, if you cant do that try to roll into it after you lay them down so your not too vulnerable and so no one else takes it. ------------------------------------------------------------------------------- [Magna Guard] Armor: 7- Equipment: -Bulldog RLR Damage(Soldier):5 Damage(Vehicle):33.1 Ammo:30 Shots/Clip:6 -Radiation Launcher Damage:134.5 Ammo:15 Shots/Clip:5 -Neuro Poison Rate:.5/sec Time:16 secs -Recon Droid Armor:2- Damage(Blaster): 1 Overheat:12 Damage(Self Destruct): Comments: Medium infantry with a lot of firepower. The bulldog RLR shoots six miniature rockets at and amazingly fast rate. You have to be careful though, I’ve never seen any unit make so many explosions without doing any damage to anything. Wait till you have a lock on on a target and shoot one at a time. The Radiation launchers are very powerful and very fun to use. They are hard to master however. They basically work like grenades that blow up on contact. You can charge them to shoot further but blow up right away and will be easier to dodge. It also does some minor damage if you get a direct hit with a charged shot just because of the sheer force or the grenade hitting them. They are also effective against vehicles. Use neuropoison when there is a group of enemies around you, or if your about to die. Might as well give your murderers a little present. ------------------------------------------------------------------------------- [Droideka] Armor: 9+ Equipment: -Repeating Blaster Damage:1.33 Overheat: -Shield Emitter Comments: This I the most unique unit in the game. Droidekas cannot be head shoted, have a powerful shield able to withstand rockets, are by far the fastet unit, and has heavy armor. The shield doesn’t drain until you get hit at least once so don’t worry about walking around with the shield on. The repeating blaster does as much damage as the rifle except much faster and doesn’t use ammo. It takes along time to overheat too you can quickly mow down large number of enemies. Don’t let anyone come too close to you or else they can circle you and kill you. The problem with droidekas are their clumsiness. They are most vulnerable when they are deploying from ball form, deploy from far away or behind some cover. ------------------------------------------------------------------------------- 5. SPACE UNITS----------------------------------------------------------------- ------------------------------------------------------------------------------- Space units for all factions are the same [Pilot] Armor:7- Equipment: -Blaster Pistol (Precision Pistol) Damage:1 Damage:2.5 Overheat:10 Ammo: 96 Shots/Clip:16 Scope:x1 -Fusion Cutter -Timebomb Damage:855.28 Ammo:3 Comments: Use the pilot if you plan to be in a ship at all. It automatically has health regeneration for vehicles. The precision pistol is strong and the scope gives it a nice bonus. It has an insane rate of fire but you have to be careful not to unload it all on one enemy and get yourself killed because of reload time. Use the fusion cutter to repair droids and your turret. Place time bombs on any vehicle you see unless your using it to destroy parts of the enemies ship. ------------------------------------------------------------------------------- [Marine] Armor:7- Equipment: -Blaster Rifle (Elite Rifle) Damage:1.33 Damage:2.67 Ammo:200 Ammo:144 Shot/Clip:50 Shot/Clip:36 Shots/Burts:3 -Rocket Launcher Damage(Soldiers): 23 Damage(Vehicle): 173.86 Ammo:4 Shots/Clip:1 -Thermal Detonator Damage:75.65 Ammo:4 Comments: The main fighter in space. The rifle is a much better than the pistol. The rocket launcher should be used to kill groups of enemies or the parts of the ship. If you have technician I would just use the marine for everything. ------------------------------------------------------------------------------- 6. HUNT UNITS------------------------------------------------------------------ ------------------------------------------------------------------------------- [Gungan] Armor:3+ Equipment: -Fusion Cutter -Thermal Detonators Damage:75.65 Ammo:20 Comments: Gungans are pathetically weak. There are only two strategies to use, both of which aren’t very good. Throw thermal detonators like crazy and hope it kills some droids(If you kill some gungans it wont count as points for the CIS so not a big deal), or built turrets and try to shoot down droids. I would recommend the latter. ------------------------------------------------------------------------------- [Geonosian] Armor:2+ Equipment: -Sonic Blaster Damage: 2.3 Ammo:Infinite Shot/Clip:7 -Wings Comments: Geonosians are pretty decent fighters. The sonic blaster is a pretty powerful weapon. It is very accurate and has medium range. It does decent damage but has the bonus of doing splash damage. Fly around to make it harder for the snipers. ------------------------------------------------------------------------------- [Wookie] Armor:5 Equipment: -Bowcaster Damage:1.04 Ammo:210 Shots/Clip:35 Shots/Burst:7 Scope:x1,x2 Damage(Charged):5 Shots/Burst(Charged):1 -Thermal Detonators Damage:75.65 Ammo:4 Comments: This is the wookie to use in almost all cases. Though it is not much better than the other wookie, it is better in almost every way. The bowcaster is a very useful weapon. It doubles as a shotgun, or sniper rifle with ungodly ammo. ------------------------------------------------------------------------------- [Wookie] Armor:5 Equipment: -Bowcaster Damage:1.04 Ammo:175 Shots/Clip:35 Shots/Burst:7 Scope:x1,x2 Damage(Charged):5 Shots/Burst(Charged):1 -Fusion Cutter Comments: This wookie has less ammo and lacks a secondary weapon. I recommend switching this one only when you need to repair a droid and then switch back. ------------------------------------------------------------------------------- [Tusken Raider] Armor:13+ Equipment: -Tusken Cycler Damage:1.67 Ammo:Infinite Shots/Clip:30 Comments: This is the main Tusken soldier. Unless you want to snipe, use the raider. They hasveore life but is slower. The cycler is better suited for regualr combat, basically a wrist blaster that has to reload more often. ------------------------------------------------------------------------------- [Tusken Hunter] Armor:9+ Equipment: -Bolt Action Rifle Damage:3.72 Ammo:Infinite Shot/Clip:5 Scope:x1,x2 Comments: This is the Tusken sniper unit. If you want to snipe use the hunter. They are a little bit faster than the raider. The bolt action rifle is weaker than a regular sniper rifle but your prey has less life than the average soldier. ------------------------------------------------------------------------------- [Jawa] Armor:4+ Equipment: -Ionization Blaster Damage:5 Chains:4 Ammo:Infinite Shots/Clip:5 -Fusion Cutter Comments: The ionization blaster can instantly hit multiple people at a time, stunning them, and doing heavy damage. The high damage is offset someone by the relative high armor of the Tusckens. Charge the shot to increase the width of the blast so you barely have to aim. ------------------------------------------------------------------------------ [Ewok] Armor:3- Equipment: -Tribal Spears Damage:3.33 Ammo:30 Shot/Clip:1 -Sharp Rocks Damage:1.25 Ammo:50 Comments: Ewoks are difficult to kill due to their size. They cannot be head shoted but it doesn’t make much of a difference, one sniper shot kills them no matter what. If you can hit with the rocks, you can keep throwing and they won’t be able to move in time before they die. If you can’t two hits from a spear should kill the scout, one with a head-shot. Take advantage of the cover and don’t stand still to long, there are too many snipers. ------------------------------------------------------------------------------- [Wampa] Armor:29+ Arsenal: -Claws Combo1:5 Combo2:5 Combo3:20 Jump:13.33 Secondary:13.33 Dash:13.33 Jump:1 Comments: Wampas are amazingly powerful. They would be able to compete well in Hero Assault. They can dash and jump like a Jedi. The wampa’s combo consists of a right swipe, left swipe and a two handed jump attack that does massive damage. They’re jump attack is similar to Mace Windu’s or the Emeror’s; it sends a shockwave that does heavy damage to surrounding enemies. In place of a block like most Jedi have, wampas have an extra t handed attack. Their dash attack is a shoulder bash ------------------------------------------------------------------------------- 7. HEROES---------------------------------------------------------------------- ------------------------------------------------------------------------------- [Han Solo] Armor:25 Equipment: -DL44 Blaster Damage:2.22 Overheat:33 Shots/burst:3 -Fusion Cutter -Detpack Damage: 512.63 Ammo:5 -Rally Damage Red:-50% Comments: ------------------------------------------------------------------------------- [Chewbacca] Armor:40 Equipment: -Bowcaster Damage:1.04 Ammo:210 Shots/Clip:35 Shots/Burst:7 Scope:x1,x2 Damage(Charged):5 Shots/Burst(Charged):1 -Guided Rocket Damage:17.5 Damage(boost):25 Ammo:5 -Timebomb Damage:855.28 Ammo: -Rage Damage Inc:+50% Comments: ------------------------------------------------------------------------------- [Leia Organa Solo] Armor: 20 Equipment: -Sporting Blaster Damage:5 Overheat:4 -Thermal Detonators Damage:75.65 Ammo:3 -Invulnerability Damage Red:-100% Time:8 secs Comments: ------------------------------------------------------------------------------- [Ki Adi Mundi] Armor: 20 Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10,10 Jump:13.33 Dash:20,20,20,20,20,20,10 Back:6.67,6.67 -Saber Throw Damage:6.67 -Force Pull Jump:4 Comments: ------------------------------------------------------------------------------- [Aayla Secura] Armor: 20 Arsenal: -Lightsaber Combo1:6.67,5 Combo2:6.67 Combo3:20 Jump:13.33 Dash:8,8,8,8,8 Back:6.67 -Saber Throw Damage:6.67 -Force Pull Jump:4 Comments: ------------------------------------------------------------------------------- [Yoda] Armor:20 Arsenal: -Lightsaber Combo1:4.17,4.17,8.33 Combo2:5 Combo3:5 Jump:8 Dash:8,8,6.67 Back:6.67 -Force Push -Force Pull Jump:5 Comments: ------------------------------------------------------------------------------- [Luke Skywalker] Armor:20 Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10,10,20 Jump:13.33 Dash:6.67,6.67,6.67 Back:6.67 -Saber Throw Damage:6.67 -Force Push Jump:4 Comments: ------------------------------------------------------------------------------- [Obi Wan Kenobi] Armor:20 Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10,10 Jump:13.33 Dash:8,8,8,8,8 Back:6.67 -Saber Throw Damage: -Force Push Jump:4 Comments: ------------------------------------------------------------------------------- [Mace Windu] Armor:20 Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10 Jump:25 Jump(splash):5 Dash:6.67,6.67 Back:6.67 -Saber Throw Damage: -Force Push Jump:4 Comments: ------------------------------------------------------------------------------- 8. Villains-------------------------------------------------------------------- ------------------------------------------------------------------------------- [Jango Fett] Armor: 20+ Equipment: -Westar 33 Blaster Damage:2.5 Ammo: 128 Shots/Clip:16 Scope:x1 -Flamethrower Damage: Damage(Burn): Ammo:60 Shots/Clip:20 -Wrist Rocket Damage(Soldier):7 Damage(Vehicle):50 Ammo:6 -Timebomb Damage:855.28 Ammo:3 Comments: ------------------------------------------------------------------------------- [Boba Fett] Armor:20+ Equipment: -EE-3 Blaster Rifle Damage:2.67 Ammo:144 Shot/Clip:36 Shots/Burts:3 -Flamethrower Damage:.25 Damage(Burn):.5 damage Time(Burn):6 Ammo:60 Shots/Clip:20 -Wrist Rocket Damage(Soldier):7 Damage(Vehicle):50 Ammo:5 -Detpack Damage: 512.63 Ammo:4 Comments: ------------------------------------------------------------------------------- [Count Dooku] Armor: 25+ Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:15,15 Jump:13.33 Dash:6.67,6.67 Back:5,5 -Force Lightning Damage:2.33/shock -Force Choke Damage:2/sec Jump:4 Comments: ------------------------------------------------------------------------------- [Anakin Skywalker] Armor:20+ Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10,10 Jump:13.33 Dash:8,8,8,8,8 Back:6.67 -Saber Throw Damage:6.66 -Force Choke: Damage:2/sec Jump:4 Comments: ------------------------------------------------------------------------------- [Emperor Palpatine] Armor:20+ Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10 Jump:10 Jump(splash):10 Dash:6.67,6.67 Back:5,5 -Force Lightning Damage:2.33/shock -Force Choke Damage:2/sec Jump:Flight Comments: ------------------------------------------------------------------------------- [General Grievous] Armor:30+ Arsenal: -Lightsaber Combo1:6.67 Combo2:5,5 Combo3:5,5 Jump:6.67,6.67 Dash:2.22,2.22,2.22,4.17,4.17 Back:6.67 -Rage Damage Inc:+50% Jump:1 Comments: ------------------------------------------------------------------------------- [Darth Maul] Armor: 20+ Arsenal: -Lightsaber Combo1:2.5,2.5 Combo2:10,1.67 Combo3:10 Jump:13.33 Dash:6.67,6.67,6.67 Back:13.33 -Saber Throw Damage:6.67 -Force Push Jump:4 Comments: ------------------------------------------------------------------------------- [Darth Vader] Armor:30+ Arsenal: -Lightsaber Combo1:5 Combo2:5 Combo3:10 Jump:13.33 Dash:13.33 Back:5,5 -Saber Throw Damage:6.67 -Force Choke Damage:2/sec Jump:Flight Comments: ------------------------------------------------------------------------------- 9. DAMAGE MODIFIERS ----------------------------------------------------------- ------------------------------------------------------------------------------- Headshot= +200% damage increase Warhero= +50% damage increase Gaurdian= -50% damage reduction Red canister=+50% damage increase Green canister= -50% damage reduction