+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== Star Wars (TM) Knights of the Old Republic 2, The Sith Lords Workbench Items Creation List Author: Greg Ash (gbash, gash@aokweb.com) Platform: PC Version: 1.1 Date: 29 April 2005 Copyright: 2005, Greg Ash =============================================================================== This document shows what can be created at a workbench, what skills and levels are needed to make them, and how many components are needed to make each item. Following are the abbreviations used: Awa - Awareness Cmp - Computer Use Dem - Demolitions Rep - Repair Sec - Security Ste - Stealth Trt - Treat Injury MC - Massive Criticals BBD - Blaster Bolt Deflection DC - Defense Class Max Dex - Amount of DEX bonus allowed by armor VP Regen - Vitality Points regeneration Attr - Attribute Std - Standard Imp - Improved Adv - Advanced Sup - Superior Exp - Expert Ult - Ultimate Mk - Mark Undly - Underlay 5/-, 10/- Prevents first 5 or 10 points of that type damage 10% vs. Prevents first % amount of that type of damage Damage Types - Fire Cold Sonic Ion Energy (Enrgy) Bludgeoning (Blgng) Slashing (Slash) Piercing (Pierce) Electricity (Elec) Physical Unstoppable Poison Note: Some of these items will only show as your character gains skill levels. ******************************************************************************* Item Skill #Cmps Description ------------------------------------------------------------------------------- Armor Heat Shielding Mk 1 Rep 2 1 (10% vs. Fire) Heat Shielding Mk 2 Rep 10 15 (15% vs. Fire) Heat Shielding Mk 3 Rep 18 100 (15% vs. Fire, 5/- Fire) Heat Shielding Mk 4 Rep 26 343 (20% vs. Fire, 10/- Fire) Armorply Plating Mk 1 Rep 3 1 (Stealth +2) Armorply Plating Mk 2 Rep 11 17 (Stealth +4, Refl +1) Armorply Plating Mk 3 Rep 19 125 (Stealth +6, Refl +1, DEX+1) Armorply Plating Mk 4 Rep 27 351 (Stealth +8, Refl +1, DEX+2) Sound Dampening Ovrly Mk 1 Ste 4 2 (10% vs. Sonic) Sound Dampening Ovrly Mk 2 Ste 12 20 (15% vs. Sonic) Sound Dampening Ovrly Mk 3 Ste 20 150 (20%, 5/- vs. Sonic) Sound Dampening Ovrly Mk 4 Ste 28 375 (50%, 5/- vs. Sonic) Ablative Plating Mk 1 Rep 5 2 (DC+1, 10% vs. Energy) Ablative Plating Mk 2 Rep 13 27 (DC+1, 25% vs. Energy, DEX-1) Ablative Plating Mk 3 Rep 21 180 (DC+1, 30% vs. Energy, DEX-1) Ablative Plating Mk 4 Rep 29 395 (DC+1, 30%, 5/- vs. Energy, DEX-1) Energy Shielding Mk 1 Dem 6 3 (10% vs. Energy) Energy Shielding Mk 2 Dem 14 35 (15% vs. Energy) Energy Shielding Mk 3 Dem 22 207 (20% vs. Energy) Energy Shielding Mk 4 Dem 30 412 (30% vs. Energy) Ballistic Shielding Mk 1 Dem 7 4 (10% vs. Blgng, Pierce, Slash) Ballistic Shielding Mk 2 Dem 15 47 (15% vs. Blgng, Pierce, Slash) Ballistic Shielding Mk 3 Dem 23 245 (20% vs. Blgng, Pierce, Slash) Bonded Plates Mk 4 Dem 31 475 (DC+3, 5% vs. Blgng, Pierce, Slash) Bonded Plates Mk 1 Rep 8 8 (DC+1) Bonded Plates Mk 2 Rep 16 60 (DC+2) Bonded Plates Mk 3 Rep 24 270 (DC+3) Heavy Bonded Plates Mk 1 Rep 9 11 (DC+2, DEX-2) Heavy Bonded Plates Mk 2 Rep 17 75 (DC+3, DEX-3) Heavy Bonded Plates Mk 3 Rep 25 305 (DC+4, DEX-3, Attack-4, 15% vs. Enrgy) Environment Undly Mk 1 Dem 2 1 (15% vs. Fire,Cold, 5/- Fire,Cold) Environment Undly Mk 2 Dem 8 10 (20% vs. Fire,Cold, 5/- Fire,Cold) Environment Undly Mk 3 Dem 14 48 (25% vs. Fire,Cold, 5/- Fire,Cold) Environment Undly Mk 4 Dem 20 170 (30% vs. Fire,Cold, 5/- Fire,Cold) Environment Undly Mk 5 Dem 26 350 (30% vs. Fire,Cold, 10/- Fire,Cold) Biorestorative Undly Mk 1 Trt 3 2 (VP Regen +1) Biorestorative Undly Mk 2 Trt 9 12 (VP Regen +2) Biorestorative Undly Mk 3 Trt 15 60 (VP Regen +3) Biorestorative Undly Mk 4 Trt 21 200 (VP Regen +3, CON+1) Biorestorative Undly Mk 5 Trt 27 367 (VP Regen +3, CON+3) Armorweave Undly Mk 1 Sec 4 2 (10% vs. Energy) Armorweave Undly Mk 2 Sec 10 17 (10% vs. Energy, Immune Attr. damage) Armorweave Undly Mk 3 Sec 16 70 (15% vs. Energy, Immune Attr. damage) Armorweave Undly Mk 4 Sec 22 237 (20% vs. Energy, Immune Attr. damage) Armorweave Undly Mk 5 Sec 28 407 (30% vs. Energy, Immune Attr. damage) Strengthening Undly Mk 1 Trt 5 3 (STR+1) Strengthening Undly Mk 2 Trt 11 21 (STR+1, CON+1) Strengthening Undly Mk 3 Trt 17 97 (STR+2, CON+1) Strengthening Undly Mk 4 Trt 23 262 (STR+2, CON+2) Strengthening Undly Mk 5 Trt 29 445 (STR+3, CON+3) Flexible Undly Mk 1 Ste 6 5 (Max Dex +1) Flexible Undly Mk 2 Ste 12 25 (Max Dex +1, DEX+1) Flexible Undly Mk 3 Ste 18 110 (Max Dex +2, DEX+1) Flexible Undly Mk 4 Ste 24 292 (Max Dex +2, DEX+2) Flexible Undly Mk 5 Ste 30 475 (Max Dex +3, DEX+3) Durasteel Undly Mk 1 Awa 7 6 (+1 vs. Blgng, Pierce, Slash) Durasteel Undly Mk 2 Awa 13 33 (+2 vs. Blgng, Pierce, Slash, DEX-1) Durasteel Undly Mk 3 Awa 19 162 (+3 vs. Blgng, Pierce, Slash, DEX-2) Durasteel Undly Mk 4 Awa 25 325 (+4 vs. Blgng, Pierce, Slash, DEX-3) Durasteel Undly Mk 5 Awa 31 500 (+5 vs. Blgng, Pierce, Slash, DEX-3) Ranged Pinpoint Scope Mk 1 Awa 4 2 (Keen) Pinpoint Scope Mk 2 Awa 12 20 (Keen, Slow DC14 25% for 2 rds) Pinpoint Scope Mk 3 Awa 20 125 (Keen, Slow DC14 50% for 2 rds) Pinpoint Scope Mk 4 Awa 28 370 (Keen, Slow DC18 50% for 3 rds) Accuracy Scope Mk 1 Awa 6 3 (Attack +1) Accuracy Scope Mk 2 Awa 14 30 (Attack +2) Accuracy Scope Mk 3 Awa 22 190 (Attack +3) Targeting Scope Mk 1 Ste 4 5 (Stun, DC14 25% for 2 rds) Targeting Scope Mk 2 Ste 16 50 (Slow, DC14 25% for 3 rds, Energy+1) Targeting Scope Mk 3 Ste 24 250 (Slow, DC18 25% for 3 rds, Energy+2) Targeting Scope Mk 4 Ste 32 500 (Slow, DC22 25% for 3 rds, Energy+3) Crippling Scope Mk 1 Ste 4 12 (Stun, DC14 25% for 2 rds) Crippling Scope Mk 2 Ste 18 80 (Stun, DC14 25% for 2 rds, Energy+1) Crippling Scope Mk 3 Ste 26 305 (Stun, DC18 25% for 2 rds, Energy+3) Ion Charger Mk 1 Sec 4 2 (vs. Droids 1-4 Ion) Ion Charger Mk 2 Sec 10 12 (vs. Droids 1-6 Ion, MC 2) Ion Charger Mk 3 Sec 16 47 (vs. Droids 1-8 Ion, MC 4) Ion Charger Mk 4 Sec 22 175 (vs. Droids 1-6 Ion, MC 5, Ion+1-6) Ion Charger Mk 5 Sec 28 367 (vs. Droids 2-12 Ion, MC2-16, Ion+1-8) Power Pulsator Mk 1 Cmp 6 4 (MC 1-4) Power Pulsator Mk 2 Cmp 12 20 (MC 1-8) Power Pulsator Mk 3 Cmp 18 79 (MC 1-10, Energy +2) Power Pulsator Mk 4 Cmp 24 243 (MC 2-16, Energy +4) Power Pulsator Mk 5 Cmp 30 435 (MC 2-20, Energy +5) Basic Rylith Power Cell Sec 8 5 (Energy +2) Std Rylith Power Cell Sec 14 27 (Energy +1-4) Adv Rylith Power Cell Sec 20 125 (Energy +1-6) Sup Rylith Power Cell Sec 26 300 (Energy +2-12) Pure Rylith Power Cell Sec 32 460 (Energy +2-20) Broadening Chamber Mk 1 Rep 4 1 (MC 2) Broadening Chamber Mk 2 Rep 14 30 (MC 4, Attack +1) Broadening Chamber Mk 3 Rep 24 245 (MC 1-12, Attack +1) Amplifying Chamber Mk 1 Dem 6 2 (Energy +1) Amplifying Chamber Mk 2 Dem 16 55 (Energy +4) Amplifying Chamber Mk 3 Dem 26 302 (Energy +6) Precision Chamber Mk 1 Sec 8 5 (MC 1) Precision Chamber Mk 2 Sec 18 85 (MC 1-6, Attack +2) Precision Chamber Mk 3 Sec 28 375 (MC 2-12, Attack +2) Beam Splitter Mk 1 Cmp 10 12 (Energy +1-3) Beam Splitter Mk 2 Cmp 20 130 (Energy +1-10) Beam Splitter Mk 3 Cmp 30 450 (Energy +2-12) Mandalorian Chamber Mk 1 Rep 12 22 (Attack +1, DC-1, Energy +1-4) Mandalorian Chamber Mk 2 Rep 22 192 (Attack +1, DC-2, Energy +1-12) Mandalorian Chamber Mk 3 Rep 32 525 (Attack +1, DC-2, Energy +2-16) Melee Mild Devaronian Edge Ste 4 1 (MC 1-3) Moderate Devaronian Edge Ste 12 20 (MC 1-8, Slashing +2) Severe Devaronian Edge Ste 20 130 (MC 2-12, Slashing +2) Deadly Devaronian Edge Ste 28 360 (MC 2-20, Slashing +3) Basic Ionite Edge Sec 6 2 (Ion +1, Vs. Droids 1-4 Ion) Imp Ionite Edge Sec 14 30 (Ion +1-4, vs. Droids 1-6 Ion) Sup Ionite Edge Sec 22 173 (Ion +1-6, vs. Droids 1-6 Ion) Quadranium Edge Sec 30 411 (Slashing +2-12) Basic Mullinine Edge Rep 8 5 (Keen) Imp Mullinine Edge Rep 16 50 (Keen, Slashing +1-4) Sup Mullinine Edge Rep 24 257 (Keen, Slashing +1-8) Ostrine Edge Rep 32 425 (Keen, 5/- Fire, +2-16 Cold) Basic Neutronium Edge Rep 10 16 (Slashing +1-3) Imp Neutronium Edge Rep 18 80 (Slashing +3, MC 1-4) Sup Neutronium Edge Rep 26 300 (Slashing +5, MC 1-6) Ion Cell Sec 4 2 (vs. Droids 1-3 Ion, MC 1) Ion Cell Mk 2 Sec 12 20 (vs. Droids 1-6 Bludg, MC 1) Ion Cell Mk 3 Sec 20 130 (vs. Droids 1-8 Ion, MC 1) Ion Cell Mk 4 Sec 28 360 (vs. Droids 2-20 Ion, Ion+1-6, MC2-16) Vibration Cell Cmp 6 2 (Slashing +1) Vibration Cell Mk 2 Cmp 14 32 (Slashing +1-10, Attack -2) Vibration Cell Mk 3 Cmp 20 130 (Slashing +2-12, Attack -2) Vibration Cell Mk 4 Cmp 30 420 (Slashing +2-16, Attack -1) Enhanced Energy Cell Cmp 8 4 (Energy +1) Enhanced Energy Cell Mk 2 Cmp 16 50 (Energy +1-3) Enhanced Energy Cell Mk 3 Cmp 24 265 (Energy +1-6) Enhanced Energy Cell Mk 4 Cmp 32 487 (Energy +2-12) Sonic Discharge Cell Ste 10 12 (+2 Sonic, MC 1-8, Attack -1) Sonic Discharge Cell Mk 2 Ste 18 80 (+4 Sonic, MC 2-12, Attack -1) Sonic Discharge Cell Mk 3 Ste 26 302 (+1-10 Sonic, MC 2-16, Attack -1) Agrinium Grip Rep 4 1 (Slashing +1) Adv Agrinium Grip Rep 14 30 (Slashing +1-4) Sup Agrinium Grip Rep 24 252 (Slashing +1-8) Contoured Grip Rep 6 3 (Attack +1, Damage -1) Adv Contoured Grip Rep 16 50 (Attack +2, Damage -1) Sup Contoured Grip Rep 26 330 (Attack +3, Damage -1) Zabrak Grip Rep 6 5 (Attack +1, DC-1, Slashing +1) Adv Zabrak Grip Rep 18 50 (Attack +3, DC-2, Slashing +2) Sup Zabrak Grip Rep 28 375 (Attack +3, DC-1, Slashing +1-8) Basket Hilt Rep 10 14 (DC+1, Attack -1) Adv Basket Hilt Rep 20 135 (DC+2, Attack -1) Sup Basket Hilt Rep 30 440 (DC+2) Nagai Grip Ste 12 20 (Attack +1) Adv Nagai Grip Ste 22 196 (Attack +1, DC+1) Sup Nagai Grip Ste 32 494 (Attack +2, DC+1) Lightsaber Discharge Energy Cell Dem 5 6 (MC 1-3) Imp Discharge Energy Cell Dem 13 55 (MC 1-6) Sup Discharge Energy Cell Dem 21 250 (MC 1-8) Diatium Energy Cell Cmp 7 12 (Energy +1) Imp Diatium Energy Cell Cmp 15 85 (Energy +2) Sup Diatium Energy Cell Cmp 23 310 (Energy +4) Ult Diatium Energy Cell Cmp 29 495 (Energy +5) Ion Energy Cell Sec 9 20 (MC 1-4, vs. Droids 1-4 Ion) Imp Ion Energy Cell Sec 17 150 (Ion +1, MC 1-3, vs. Droids 1-8 Ion) Sup Ion Energy Cell Sec 25 335 (Ion +2, MC 1-6, vs. Droids 1-12 Ion) Telgorn Jolt Cell Mk 1 Dem 11 35 (Electricity +1-3) Telgorn Jolt Cell Mk 2 Dem 19 180 (Electricity +1-4) Telgorn Jolt Cell Mk 3 Dem 27 437 (Electricity +1-8) Deflection Emitter Rep 5 8 (BBD+1) Imp Deflection Emitter Rep 13 55 (BBD+2, DC+1) Exp Deflection Emitter Rep 21 230 (BBD+4, DC+1) Disrupting Emitter Rep 7 12 (DC-1, Slow DC10 25% for 2 rds) Adv Disrupting Emitter Rep 15 80 (DC-1, Stun DC10 25% for 2 rds) Sup Disrupting Emitter Rep 23 300 (Stun DC14 25% for 3 rds) Crude Phobium Emitter Rep 9 22 (DC-3, Slow DC14 25% for 2 rds) Synthesized Phobium Emitter Rep 17 130 (DC-3, Slow DC14 25% for 2 rds) Phobium Alloy Emitter Rep 25 342 (DC-3, Slow DC18 25% for 3 rds) Refined Phobium Emitter Rep 29 470 (DC-1, Slow DC18 50% for 3 rds) Fencing Emitter Rep 11 35 (DC+1, BBD-2) Imp Fencing Emitter Rep 19 190 (Dc+2, BBD-2, Energy +2) Exp Fencing Emitter Rep 27 407 (Dc+2, Energy +3) Synthesized Kunda Lens Trt 5 10 (BBD+1) Pure Kunda Lens Trt 15 77 (BBD+2, Attack +1) Ossus Dueling Lens Trt 25 365 (BBD+3, Attack +2) Dragite Lens Awa 7 15 (Energy +2) Adegan Lens Awa 17 133 (Energy +1-12) Pontite Lens Awa 27 430 (Energy +2-12, Attack +1) Synthesized Byrothsis Lens Awa 9 20 (Attack +1, BBD-2, Energy +1) Pure Byrothsis Lens Awa 19 187 (Attack +2, BBD-3, Energy +2) Enhanced Byrothsis Lens Awa 29 450 (Attack +3, BBD-4, Energy +4) Beam Gem Lens Cmp 11 32 (Keen) Imp Gem Lens Cmp 21 240 (Keen, Energy +2, Attack +1) Vibration Lens Cmp 13 50 (Attack -1, DC-1, Energy +1-8) Imp Vibration Lens Cmp 23 302 (Attack -1, DC-1, Energy +2-12) Other Computer Spike Cmp 5 12 Parts Rep 5 10 Security Tunneler Sec 5 5 Repair Kit Rep 1 1 Adv Repair Kit Rep 10 2 Construction Kit Rep 20 5 Energy Shield Sec 1 1 (Energy, Elec 40 pts 200 sec) Mandalorian Melee Shield Sec 5 3 (Bldg, Slash, Pierce 50 pts 200 sec) Echani Shield Sec 11 6 (Energy, Elec 100 pts 200 sec) Echani Dueling Shield Sec 19 20 (Energy, Elec 130 pts 200 sec) Verpine Prototype Shield Sec 29 31 (Enrgy,Sonic,Cold,Heat,Elec 170 pts) Field Survival Pistol Rep 2 3 (Energy 1-4, CT 19-20 +1-4) Scout Enforcer Rep 11 25 (Energy 1-4, CT 19-20 +1-6, Stun 25%) Watchman Blaster Rep 22 380 (Energy 2-8, CT 19-20x2+1-8, Stun 25%) Blaster Rifle Rep 7 5 (Energy 1-12, CT 19-20) Repeating Blaster Rifle Rep 13 87 (Energy 2-12, CT 20-20) Disrupter Rifle Rep 16 126 (Unstoppable 1-10, CT 18-20) Long Sword Rep 1 2 (Physical 1-12, Upgd edge, grip) Vibrosword Rep 10 14 (Physical 2-12, Upgd full, CT 19-20) Vibro Double-blade Rep 19 179 (Physical 2-16, Upgd full, CT 20-20) Ryyk Blade Rep 23 450 (Physical 3-8 +3, Upg E/G, Att+2, Bal) Explosive Rocket Rep 5 3 (10 Piercing target, 24 area) Tranquilizer Dart Rep 10 6 (1 Piercing, Stun 9 sec) Buster Rocket Rep 15 13 (50 Piercing) Kyber Dart Rep 20 17 (1 Piercing, Poison 25/6 sec 18 sec) Plasma Rocket Rep 25 24 (Piercing 10, Heat 36 area) =================================== Instructions for Using a Workbench: A character can create upgrade items using components, which can be found, purchased, or obtained by breaking down items at a workbench. To create an upgrade item (such as for a lightsaber): 1. Select a character with the needed skill level, and then click on a workbench (not a lab station). 2. On the menu that shows, click on "3. [Use the workbench to create or breakdown items.]" 3. Near the top of the screen, click on "LIGHTSABER." 4. In the list of items that show in the left column, click on the item you want to create (Note: Only items your character is qualified to build (skill level and number of components) will show as blue text. Other items you cannot build will show as grey text.). 5. When you click an item, its description, required skill, and number of components will show in the right column. 6. Click on the "Create Item" button near the bottom of the screen. 7. That item should now show in your inventory when you use the workbench to upgrade items. 8. Click the "Close" button to leave the workbench. ==================================== COPYRIGHT: This document is copyright (c) 2005 to Greg Ash. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ==================================== VERSION INFORMATION: V1.0 – Initial guide is complete. v1.1 - More advanced items added. 1234567890123456789012345678901234567890123456789012345678901234567890123456789