Sidequest Guide Star Wars: Knights of the Old Republic Jiyu Aifu Version 1 ~~~~~~~~~~~~ ~ Contents ~ ~~~~~~~~~~~~ 1. Introduction 2. Sidequests 3. World-Spanning Quests 4. Credits 5. Contact Info 6. Copyright ~~~~~~~~~~~~~~~~~~~ ~ 1. Introduction ~ ~~~~~~~~~~~~~~~~~~~ This guide will explain all details about each of the side quests in this game. Most of them are not required to finish the game, but they are worth doing for experience, items, more story, and fun. ~~~~~~~~~~~~~~~~~ ~ 2. Sidequests ~ ~~~~~~~~~~~~~~~~~ A. Taris B. Dantooine C. Tatooine D. Kashyyyk E. Manaan F. Korriban G. Unknown World A. Taris There are 12 sidequests on Taris. A1. Rapid Transit System Finish exploring the apartments and head to the Upper City. As soon as you enter you will get this quest. This is probably one of the easiest quests. When you are in the Upper City all you have to do is press start and scroll over to the map section using R or L. Then press X which takes you back to your base. There, your done. This technique will be useful later on, so you do not have to walk all the way back to your ship. A2. The Duel Ring Enter the cantina in the Upper City and enter the duelist room and watch the little cut scene. Talk to Ajuur the Hutt. He offers to allow you to compete in non-death fights with 5 people. Right away you should be able to beat Deadeye Duncan and Gerlon Twofingers, but you might want to level up a bit before you fight Ice, Marl, and Twitch. After you beat each person Ajuur will pay you some credits. You can persuade him to give you more, but if you do this quest early in the game it is unlikely it will be successful. Deadeye Duncan: Just hack away at him or shoot him and he should go down quickly. Gerlon Twofingers: A little tougher than Duncan, but still fairly easy. He starts off with blasters so if you have trouble with him use grenades.(buy them at Kebla Yurt's store, just outside the cantina.) Ice: If you go directly into this quest as you first leave the apartments, it will be easier if you wait for her. Later on you shouldn't have a problem with her, but she also uses a gun so use grenades if you need to. Marl: He's tough. He doesn't start with a blaster so it is harder to use grenades. Plus, he can stun you with his weapon. Level up a bit and come back to defeat him. Twitch: Not as hard as you'd think. Use grenades on him if you can't beat him with your guns or swords. After you beat Twitch, you can talk to Ajuur about a death match. After he agrees go see Bendak Starkiller at the cantina entrance. He will only be there either after you recieve his bounty or after you become a duelist. Talk to him after beating Twitch about a death match and after he agrees go talk to Ajuur. Ajuur says it will take time to prepare, so leave the cantina and re-enter it. But first you may want to go buy better equipment or get some grenades, as Bendak isn't that easy. Use grenades or battle stimulates, if you can't beat him. After you kill Bendak, recieve your credits from Ajuur and also get Bendak Starkiller's Modified Blaster. After Bendak Starkiller is dead and you claim your prizes this quest is over. Fighting Bendak gives you dark side points because you are killing for credits and entertainment. Killing Bendak also helps complete another sidequest. A3. Pazaak Rules Pazaak is a card game played throughout the galaxy. Go to the Upper City Cantina and talk to Garouk. He will give you a deck. Then take a lesson of Pazaak from Garouk to learn the game. Across the room is Niklos. Beat him at Pazaak to complete the quest. Bounty Hunter Quests Head to the Lower City Cantina and speak with Zax the Hutt. He gives you five bounties. Two are from the Sith and the remaining three are illegal ones issued by Davik Kang, a crime lord on Taris. Talk to him and he gives you details on each bounty. You have to kill the one's from the Sith, but you can help the one's from Davik. When you go to collect a bounty, try to persuade him to give you more credits. For each bounty you will recieve 300 credits or 400 if you persuade Zax for more. A4. Matrik You'll find Matrik in the first room to the left as soon as you enter the first Lower City apartment complex. Dark Side Points: Kill Matrik. Light Side Points: Help him with his plan. Purchase explosives from the equipment emporium in the Upper City, then return to Matrik and set them up. Then Matrik escapes and you can claim the bounty by lying to Zax. A5. Bendak Starkiller Bendak is one of the official bounties from the Sith. To get him you must first complete the The Duel Ring sidequest (see above section). After he is dead return to Zax and Ajuur for your reward. A6. Dia Dia is in the apartment complex you were in when you first arrived on Taris, in the Upper City. She is in the apartment right next to yours. It's locked so use your security skill or break it open by force. Dark Side Points: Kill Dia. Light Side Points: Listen to her. She asks you to talk to Holdan, who put the bounty on her. He's in Javyar's Cantina. Persuade him to remove Dia's bounty. Then return to Dia and tell her. A7. Largo Largo lives in the first room of the second apartment complex in the Upper City. Open his locked door and talk to him. Dark side Points: Take his life. Light Side Points: Pay off his bounty. A8. Selvan Selvan is the other bounty from the Sith. She lives in room 2 of the Lower City's first apartment complex. Kill Selvan and go talk to Zax for your reward. A9. Infected Outcasts Enter the Undercity, and head to the area containing the infected humans and a healer at the gate. The healer warns you about the Rakghouls, but enter anyway. Kill the Rakghouls. On the other side is a group of infected Outcasts whom you can save. Dark Side Points: After speaking to the infected Outcasts, refuse to help them and kill them. Light Side Points: In the southeast corner of the Undercity is a Sith body with the rakghoul serum on it. Take this to the infected Outcasts and cure them. You still have enough of the serum for the next quest. A10. Rakghoul Serum Visit the medical facility in the Upper City and learn about the disease from Zelka Forn. Before you leave, talk to Gurney, Zelka's assistant, who tells you that Davik is also interested in the serum. Then go talk to Zax the Hutt in Javyar's Cantina about the serum. Go to the Undercity and find the serum on a dead Sith officer's body in the southeast corner of the Undercity. Dark Side Points: Return to Javyar's Cantina and sell the serum to Zax for 1,000 credits. It's possible to persuade him to buy it for 1,500 credits. Light Side Points: Take the serum to Zelka in the medical building of the Upper City. Refuse payment for more light side points. A11. Rukil's Apprentice In the Undercity, locate the village elder, Rukil. He seeks to find out what happened to his apprentice, Malya. Her body is outside the Undercity's village, in the northwest area. Locate her and retrieve the journal. You can read it if you wish, but then return it to Rukil and access the next quest. A12. The Promised Land After completing the last quest, Rukil asks you to find two more journals with details about a "Promised Land". You already have the Apprentice's journal. When you head to the gate in the Undercity, Igear, the shopkeeper, asks you to give the journals to him. He says if everyone goes to the Promised Land his services won't be needed and he likes to feel important. He offers to pay you credits. Both journals are in the Lower Sewers. The first one is in the center of the map, to the right of the Gamorrean compound and the other is in the northeast corner. Dark Side Points: Sell the journals to Igear. Doing this causes Rukil and Shaleena to curse you. Light Side Points: Give the journals to Rukil. He then gives them to Gendar and the Outcasts set out to find the Promised Land. B. Dantooine There are 5 sidequests on Dantooine. B1. Mandalorian Raiders As you leave the Jedi Enclave and head out to the Courtyard, a man named Jon approaches you. He tells you about what the Mandalorians did to him and asks you to take revenge for him. Telling him to seek help from the council causes him to disappear, but agreeing to help him initiates this sidequest. There are three groups of Mandalorians. One on the west side of the Matale Grounds, a second near the center of the Grove, and a third in the south-central area of the Sandral Grounds. After wiping out the three groups, head to the center of the Grove for a fourth group, led by Sherruk. Him and his men are more difficult than the other three groups. After defeating him, return the news to Jon. Ask for more credits for dark side points. B2. Missing Companion Across the Courtyard is a woman named Elise standing next to a landspeeder. She is searching for a droid. The droid is all that's left of her husband and she offers a reward for its safe return. The droid, C8-42, is on the east side of the Sandral Grounds. He is being attacked by kath hounds. Defeat the kath hounds and talk to C8-42. He says he ran away because Elise has an unhealthy attachment to him and she never leaves her estate or interacts with other humans. He asks you to destroy him. You have 3 options. 1. Convince C8-42 to return to Elise. He reluctantly agrees and Elise remains attached to the droid in the Jedi Enclave. 2. Destroy the C8-42. Go tell Elise of the fate of her droid. She runs off in tears to the Jedi Enclave. Go find her there and discover that she's met a man named Samnt. He helped her get over the loss of her droid and she thanks you and they both leave. 3. Tell C8-42 that you will destroy him and tell Elise he is still out there. The infuriated droid attacks you for your evil plot. Destroy it and tell Elise you never found him, leading her on a lifetime of endless searching. This nets you some dark side points. You can tell the droid you will destroy him and tell Elise he still lives and still tell Elise he was destroyed to get the dark side points and the good result. You can also tell the droid you will destroy him and tell Elise he's still out there, but still tell Elise he was destroyed. B3. Murdered Settler A twi'lek Jedi named Bolook stands on a bridge on the west side of the Grove. He's investigating the murder of a settler named Calder Nettic, and he asks you to question the 2 men he has in custody. He already knows what happened, but wants to test you. The two suspects are Handon Guld and Rickard Lusoff. Talk to each of them and ask every possible question. Then speak to the information droid. Then talk to Bolook. You are allowed 3 incorrect statements, 4 if you persuade Bolook for another chance, before you're pulled from the case. When asked who shot Calder, you only get 1 guess, 2 if you persuade. Your first statement to Bolook should be "Rickard is lying. It was cloudy, there was no sun glare!" Talk to Handon and Rickard again and then the information droid. This time tell Bolook, "Rickard is lying. They had a fight over business matters." Again, talk to the suspects and the information droid. Now tell Bolook, "The blaster was Handon's. He lied about it being stolen." For the last time, talk to the information droid. Tell Bolook, "It didn't belong to the victim," "It's Handon's blood," and "He is clutching his side." Bolook investigates your statement about Handon and then asks who is guilty. Tell Bolook, "No, both are guilty," and "Handon admitted that Calder was having an affair with his wife!" This double-guilty result is the best, but you can also accuse one of the men, but Bolook isn't too pleased about that conclusion. B4. Dead Settler Once you become a Jedi Padawan, you will find a dead body on the east side of the Matale Grounds. This is the body of Nurik Sandral's son, Casus. He was killed by kath hounds while investigating the Rakatan Ruins. Take his datapad and go to the Sandral Estate. Tell the droid you found Casus's body and he let's you in to inform Mr. Sandral. B5. Sandral/Matale Feud After you become a Jedi, Ahlan Matale enters the Council Chambers and demands his problem to be solved. Agree to investigate for him. Go to the Matale Estate at the Matale Grounds and tell the droid your meeting with Ahlan Matale. He explains to you he's been in dispute with the Sandrals for years. He's convinced his son, Shen, was kidnapped as a retaliation for destroying Sandral droids which were trespassing on the Matale Grounds. Now go to the Sandral Estate on the Sandral Grounds. Tell the droid you're here on behalf of the Council. Inside, you're greeted by Nurik Sandral. When your conversation is over, Rahasia, his daughter, talks to you. Be nice to her and she will tell you that Shen is a prisoner within the estate. She gives you a key to the estate. Enter the rear entrance of the estate and clear out all the droids and traps. Go to Rahasia's bedroom and talk to her about Shen's location. Unlock the door and talk to Shen. Tell him about Rahasia and he asks you to take a message to her. Don't refuse, otherwise Shen won't leave. Tell Rahasia to meet Shen outside and then go speak with Shen. Once outside, Ahlan Matale and Nurik Sandral show up and yell at each other. You must resolve this fight. There are 5 possible outcomes. 1. Convince Ahlan and Nurik to make up. You must respond with these specific answers. "You two just need to calm down." "Both of you calm down now!" [Persuade] "Shen is capable of making decisions on his own." [Persuade] "Children grow up and leave eventually." 2. Shen and Rahasia run off to the Jedi enclave and the fathers continue to be angry with each other. 3. Rahasia and Shen break up and return to their fathers. For this result, convince Shen that breaking up is the right thing ot do and their relationship would never have worked out. 4. Shen and Rahasia break up. For this result, lie about Rahasia's motivations. 5. Both families kill each other. Everyone dies and then the droids attack you. For this result lie about Casus' death and keep insisting this dispute will end in violence. You get dark side points from this result. C. Tatooine There are 6 sidequests on Tatooine. C1. Middleman Outside of Fazza Utral's Hunter's Lodge, engage a conversation with a woman named Sharina Nal. She tells you her husband was a hunter, and he was killed. Miners working with him came back to Sharina and gave her his wraid plate. Sharina wishes to sell it, but she doesn't have a hunter's license to sell it, and she turns to you. If you agree to sell it for her you must first obtain a hunter's license. Light Side Points: Buy the plate from her. Or you could buy it from her and give her more credits. Dark Side Points: Force Persuade her to give you the plate. Or take it and sell it, then keep the credits for yourself. C2. Tatooine Swoop Bike Racing Go to the swoop racing building and talk to Motta the Hutt. After he hires you, you can go right into racing or practice. Practicing costs 20 credits and racing costs 100 credits. Only one time you can persuade Motta to let you race for free. There are three times you have to beat. Garm Totryl: 0:23:90 Yuka Rill: 0:23:29 Zoriis Bafka: 0:22:51 These aren't as easy to beat as Taris. Run over as much accelerator pads as possible and avoid any wreckage. The accelerator pads are flat pads on the ground if you cannot differentiate them between the junk. Motta pays you in racer bonds. You can sell them for credits at any Tatooine shop. Each racer bond sells for 60 credits. Race Payouts 1 - 10 bonds 2 - 30 bonds 3 - 80 bonds C3. Signing Nico Nico Senvi is a skilled swoop racer hanging out in the swoop racing building, where Motta is. After Motta tells you to hire Nico, he tells you he plans to make Nico a touring proffesional, but the contract doesn't pay very well. It is possible to get a better contract for Nico, but you must first beat the times of all 3 swoop racers in Anchorhead, (sidequest C2). Convince Motta to offer Nico a better contract, but you do not get a reward. Or Convince Nico to accept the unfavorable contract and recieve a reward along with some dark side points. C4. Fair Trade At the entrance to the Dune Sea, is a Jawa named Iziz. Talk to him and he will tell you about the Sand People taking his people to work in their camp. Iziz asks you to help the Jawas. To venture out into the Dune Sea you need a hunter's license. On your way to the Sand People Enclave make sure you pick up Sand People outfits from the ones you defeat. You need one for every party member in your party except droids. You should have HK-47 in your party so you can also complete another quest. You can either negotiate with the Sand People (needs HK-47), or force your way throught them to free the Jawas. Killing them results in dark side points. Then free the Jawas and return to Iziz. He gives you a map of the western Dune Sea, which allows you to reach the krayt dragon cave for the star map. C5. Tanis Trapped You can first find Tanis in the Hunter's Lodge. He tells you that he uses droids for hunting. You must have your hunter's license for this. Later, you will encounter Marlena, Tanis' wife, just outside Anchorhead. She tells you to say "hello" to Tanis when you see him. Head out into the Dune Sea and you will find Tanis surrounded by 4 droids. Marlena rigged the droids to turn on Tanis and if he moves or they are wrongfully tampered with, they will explode. Tanis will ask for help. If you refuse he will move and try to kill you and your party, but don't worry you won't get hurt. If you decide to help him, you need to solve each droid's problem. You can also use repair parts to automatically fix the droids. Droid 1: K-X12A, Energy governor out of power. Choose Node 2 to fix this droid. Droid 2: K-X12B, Weapon heat displacement error. The missing value is 7. Droid 3: K-X12C, Critical system failure. Allocate 120 large pulses. Droid 4: K-X12D, Critical system failure. 31-13-12-14 * 23-41-12-14. C6. Worthy of History You need HK-47, a hunter's license, and Sand People outfits for every non-droid member in your party. HK-47 translates the language of the Sand People. Stay friendly with them, but the chieftain will not just tell you their history. First you must bring them a dragon pearl. Get the dragon pearl from the krayt dragon's cave when you enter it during the main quests. Return to the Sand People Enclave with the pearl and learn their history from the Storyteller. This is basically their history: Tatooine used to be covered with grass and the Sand People did not wear those robes. They lived by using the planet as an aid so they do not like machinery. Then the Builders (the Rakatan) came and tried to enslave the Sand People. The Sand People fought back and got rid of the Builders, but their grassland was burned and eventually replaced with sand. Then thousands of years later people began to show up with their machinery so the Sand People attack them which is why they hate outsiders. D. Kashyyyk There are 4 sidequests on Kashyyyk. D1. Honest Debt In the center of the landing port is a merchant named Eli Gand. Chat with Eli about Matton Dasol, a man who has unpaid services to Eli. Go to the Upper Shadowlands, and south of Jolee's home you'll find a droid. It tells you of an encounter between Eli and Matton's shipmates. Eli ambushed the crew and sold their ship and Matton is honoring the debt his friends made until they return. Take the droid's head and take it to Eli. Light Side Points: Let Eli run away. Dark Side Points: Talk Matton into killing Eli. After this quest Matton takes over Eli's merchant duties unless you talk him out of it. This quest can also be completed by proving Jaarak innocent in quest D2. Or by restoring Freyyyr as chieftan. D2. A Wookiee Lost Go to Woorwill's home in the Wookiee city. Speak to Woorwill and Jaarak about the disappearance of a Wookiee named Rorworr. Woorwill wants you to find out what happened to Rorworr. Rorworr wanted to sell Woorwill to the Czerka Corporation as he did other Wookiees. He told Jaarak about his plan and Jaarak didn't approve and he killed Rorworr. In the Upper Shadowlands, search Rorworr's body between Jolee's house and the Czerka hunting grounds. Take the datapad and bowcaster bolt casing from the body and take them to Woorwill's home. He says you should go see the Holder of the Laws. Speak with Worrrozner and start Jaarak's trial. Light Side Points: Prove Jaarak innocent and Rorworr guilty. Doing this completes sidequest D1 if you haven't yet completed it. Dark Side Points: Accuse Jaarak of murdering Rorworr. D3. Tach Poaching In the Upper Shadowlands, at the Czerka hunting grounds, talk to Commander Dern about tach hunting and if you agree to assist him he sprays you with a scent attracting tach monkeys into attacking you. Kill the tachs and take their tach glands. Sell the glands to Dern. You recieve money and dark side points for every sale. This quest doesn't end until you finish the Jolee's Request of the main quest. D4. Hidden Hunter's Enter the Lower Shadowlands and you will find a Wookiee, named Grrrwahrr, fighting with some Mandalorians. Kill the Mandalorians and Grrrwahrr asks for medical aid. Light Side Points: Give him medical aid. Dark Side Points: Refuse to help him. Offer him healing and he explains what happened and offers a reward when you complete this quest. Your party must be unarmed to fight the Mandalorians, disarm your party members and wander around the Lower Shadowlands. The first two battles will take place around the area of the swoop bikes. One the northern most path and another on a path that leads down to the path to the Star Map. Walk past the areas of dead Wookiees to initiate the fight. Take the first and second datapads and the signal device from the Mandalorian's remains and head for the swoop bikes in the southwest corner. Replace the missing signal device and kill the final group of Mandalorians. Then return to Grrrwahrr and recieve your reward if you helped him. E. Manaan There are 4 sidequests on Manaan. E1. Sunry Murder Trial This sidequest will not start unless you have got Jolee Bindo to join your party. When you enter the court, a woman named Elora will approach you and recognise Jolee. Her husband has been accused of murdering a female Sith officer, named Elassa. She asks you to help prove him innocent. When you accept you become the arbiter and you should go to the prison cells where Sunry is being held. Talk to Sunry. Sunry believes it is an attempt to discredit his valor as a Republic officer. Sunry was a famous pilot, but was crippled, then he recieved the Republic's Hero Cross for his valor, which was found in Elassa's dead hand. You also find out Sunry and Elassa were having an affair. There are several things you can do to find evidence for this trial. First, question the witnesses. Elora: She mentions Sunry's war wound, his affair, how Sunry went to end it if persuaded, and that Sunry is a war hero. Sunry: Says Elassa was a spy, he was attempting to turn her into a double agent, he admits he is disabled, he is a war hero, he also admits the affair and that he went to end it if persuaded. Firith Me: He saw Sunry fleeing from the room where Elassa was killed, he didn't see the murder, if persuaded he mentions he noticed Elassa wore a lightsaber under her cloak. Gluupor: He saw Sunry flee the hotel room, he didn't see the murder, and if persuaded he tells you the Sith paid him to plant the medal in Elassa's hand. Ingus: He can be be bribed to admit false information, this increases dark side points. The Trial First, if you bribed Ingus he will present his fake argument. I will be stating a strategy on how to prove Sunry innocent. If you want him guilty, just basically throw the case and say the opposite of what I say. When Firith Me comes out just ask these questions. Ask if he actually saw the murder. Ask if he thinks the Republic medal is a little obvious. Mention Elassa is a Dark Jedi. Next Gluupor will come out. Ask these questions. Ask if he saw the murder. Ask if he thinks the Republic medal is a little obvious. Ask if he planted the medal. Next is Elora. Ask this question. Ask Elora about the affair. Sunry comes out next. Ask him these questions. Ask how the medal got in the room. Ask if he thinks the Sith killed her because he was ending the affair. State these statements in your closing argument. No one saw the murder. The affair was over and she was useless then. The judges should find Sunry innocent. More evidence: While you are searching for evidence, go to the Republic Embassy and look on the computer where you decode the Sith passcard. You can only view the footage after starting the quest. It shows Sunry killed Elassa. Confront Sunry about it and if you agree to get Sunry aquitted you gain dark side points. You can use the tape as evidence if you want Sunry convicted. E2. The Missing Selkath Before you enter the Sith Base, visit the Mercenary Enclave and talk to a Selkath named Shaelas. He asks you to investigate the disappearance of a group of Selkath youths. Enter the Sith base during the main quest. When you enter an area with four rooms, one in each corner, go into the top left one and talk to the Selkath. Light Side Points: Give evidence to Shasa and her roommates of Sith betrayal. Dark Side Points: Kill Shasa and her rommates. Search the other two rooms. Enter the top right room and defeat the Dark Jedi and Selkath inside. Then move into the bottom right room with bodies of discarded Selkath lay dying. One Selkath gives you a pin proving Sith treachery. This is the pin you give to Shasa. Or you can kill her and her friends giving you dark side points. Report back to Shaelas after you finished with the Sith base main quest and claim your reward. Light Side Points: Tell Shaelas to keep his money. Dark side Points: Demand more credits. E3. Manaan Swoop Races Enter the Swoop Registration building in Ahto East. Register to race and beat the times of the three racers. Practice the course for 20 credits and race for 100. These are the original times of the three racers. Queedle Malto: 0:23:82 Casandra Mateil: 0:23:25 Hukta Jax: 0:22:50 Race Payouts 1 - 500 credits 2 - 2000 credits 3 - 5000 credits Light Side Points: Give Queedle 500 credits, he will later return them. Dark Side Points: Insult Queedle. If you give Queedle the 500 credits he uses it to upgrade his swoop bike and he beats the top time. Instead of racing Casandra you will race against his new time. If you give Queedle money before you start racing you will race Casandra first instead of Queedle. You will then only race him last. E4. Republic Hiring Mercenaries In the Mercenary Enclave in Ahto East, speak with a Selkath named Nilko Bwaas. He is confused as to why the Republic is hiring so many mercenaries. He also notices that the recruits have not been seen for a while. He wants you to find out what is going on. Continue with the main quest until you arrive at the underwater Hrakert Station. When you enter you will find a twi'lek who tells you the Selkath have been driven insane and slaughtered some of the mercenaries. The rest were killed in the Hrakert Rift. Report this back to Nilko for a reward. F. Korriban There are 11 sidequests on Korriban. You need to complete some of these sidequests to advance through the main quest path. F1. The Code of the Sith In the academy, talk to Yuthura Ban and she will tell you the Code of the Sith. Tell Master Uthar Wynn you know the code and he asks you to recite it for him. He will give you the first part and you must finish it. Here is the code: "Peace is a lie. There is only - passion." "Through passion, I gain - strength." "Through strength, I gain - power." "Through power, I gain - victory." "Through victory - my chains are broken." Uthar then asks one of three questions. "passion that fuels the force": true "nothing worse than love": false "victory is always desirable": false Completing this quest earns you a prestige point and dark side points for embracing the evil oath. F2. Aiding Lashowe After being accepted into the academy talk to Yuthura. She will tell you about Lashowe. Lashowe has found a Jedi holocron and Yuthura suggests you propose to her that she let's you help her. Persuade her to let you help. After she agrees, travel to the north side of the Valley of the Dark Lords. You have to kill a few tuk'atas to get the holocron. After you beat it Lashowe decides to take the holocron to Uthar, while falsely promising to mention your help. Light Side Points: Let Lashowe leave and take the credit. Dark Side Points: Kill Lashowe and take the artifact. You earn a prestige point for bringing the holocron to Uthar and another for killing Lashowe. F3. Renegade Sith Talk to the Sith teacher near the exit to Dreshdae, or talk to Yuthura about a group of students who refused to kill innocent civilians and fled to avoid death by their teachers. They are in the Shyrack Caves in the Valley of the Dark Lords. The renegade Sith are in the south passage of the cave. Light Side Points: Help the renegades escape by defeating the tarentatek on the east side of the cave, across the bridge. Dark Side Points: Kill the students. Return to the academy and talk to Master Uthar for a prestige point, if you helped the students lie for a prestige point. F4. The Double-Cross Yuthura gives you this quest when you talk to her and become her friend. She plans to kill Uthar in the tomb of Naga Sadow. You can tell Uthar about it, which activates the Double-Double Cross sidequest, but if you want light side points do not tell Uthar anything. You can also turn Yuthura back to the light side. If Yuthura or Uthar do not return to the academy, you will have to fight the students inside. F5. The Double-Double Cross Once Yuthura tells you her plan to kill Uthar go and tell Uthar about it. He will give you a datapad to give to Adrenas, who is located in the library. This ensures that Yuthura will be poisoned. You can betray Uthar by telling Yuthura that he knows about her plans. She will then give you a key to his bedroom. Enter his room and put poison in his bed. Now both of them will be weakened, making it easier to kill them later on. This results in dark side points. If Yuthura or Uthar do not return to the academy, you will have to fight the students inside. F6. A Doubting Sith Kel Algwinn, a Sith student, has doubts about the Sith. Persuade him into admitting this. Light Side Points: Advise Kel to leave the academy. Dark Side Points: Convince Kel that studying the way of the Sith is the right thing to do. Threaten or insult Kel to attack and kill him. Or talk to Master Uthar about his doubts and earn a prestige point. F7. The Hermit in the Hills Learn of a former master named Jorak Uln, who vanished, from a Sith teacher near the door to the Valley of the Dark Lords. Jorak is living in the tomb of Tulak Hord. At the eastern end of the tomb, use the ancient console to open the door and proceed through. You are knocked out by a trap and are in a room with the insane Jorak Uln. Jorak has also captured Mekel. He gives you a few questions about the Sith. Every question you answer correctly, Mekel is tortured (dark points). Every question you answer incorrectly, you get tortured (light points). Mekel is already weakened and after three correct answers he will die. Jorak then gives you a Sith tablet. Here are the correct answers to Jorak's questions. 1. "I use the oppurtunity to kill him." 2. "I take the reward and leave the weak fools to their fate." 3. "I keep it to myself." 4. "Kill him" 5. "A true Sith never dies." For a light side bonus, answer 3 questions incorrectly so you and Mekel live and then Jorak attacks, you can then get Mekel to leave the Sith. Answering all questions incorrectly will not get you killed. You and Mekel kill Jorak. You can then let Mekel escape or kill him. Take the Sith tablet from Jorak's corpse and show it to Master Uthar for a prestige point. F8. The Mandalorian Weapon Cache In the interrogation room of the Sith academy, the torturer is trying to extract information from a Mandalorian prisoner. Agree to help him get the information about the weapons cache. To get the prisoner to confess you must get his drug level to 9. He starts at 0 and if he gets to 10 or higher he dies. Light Side Points: Persuade the prisoner that you want to help him. You need a high computer skill for this. Use the terminal and give him the catatonic drug. He then falls into a coma and is dragged away by the Sith. Dark Side Points: Use the drugs to extract the information. Truth Serum A high dose - Raises points by 5. A moderate dose - Raises points by 3. A small dose - Raises points by 2. Anti-Serum A moderate does of anti-serum - lowers points by 2. A small dose of anti-serum - lowers points by 1. So you can give him a high dose of of truth serum, and 2 small doses of truth serum, or use whatever method you want. The interrogator decides to take credit, so show him who will really take credit by slaying him. You can get a prestige point for this. F9. Rogue Droid A student near the tomb of Marko Ragnos tells you of a droid inside who killed his Sith master. Near the entrance pick up the datapad and sound-dampening stealth unit. Go through the door at the halls east end with the stealth unit equipped, otherwise the rogue droid will attack you and he is no pushover. When you enter, the droid speaks with you about his history. Light Side Points: Disable the droids systems. You must do this in a specific order. You can make a few mistakes and ask for clues, but the more clues you ask for, the fewer mistakes you can make. The droid will attack if you make too many mistakes. Disable the droid's functions in this order. Combat matrix Motor function matrix Sensory systems matrix Memory matrix Cognitive systems Emotional construct matrix Creative simulation matrix Core Now permanently disable the combat matrix, and the droid will be freed. If you do this the droid gives you good droid items for your droids. Dark Side Points: Destroy the droid, or activate its self-destruct mechanism. Doing this makes you have to fight all the droids in the room, but the rogue droid will be destroyed. Return to Uthar for a prestige point, Lie if you freed the droid. F10/11 The Tomb of Ajunta Pall/The Sword of Ajunta Pall These two quests are basically the same so I will merge them together. Learn about the Sword of Ajunta Pall from a Sith student named Galon Lor in the valley, right next to the tomb. Enter the tomb. Go through the second door, (use security skill or bash it), once inside, kill the tu'katas and pick up the datapad from a severed arm on the bridge. Get another datapad from a Sith corpse. To remove the obelisk, "give" it a plasma grenade. This activates the four droids on the other bridge. You can use blasters on them, grenades, Force Lightning, Destroy Droid, or pull the lever on the end of the bridge. In the last room, open the sarcophagus and take the three swords from inside. Turn around and you will see the spirit of Ajunta Pall. Talk to him about the sword. He gives you a hint as to which sword is the real one. "I am that which grips the heart in fright, hearkens night, and slices the light." This is the notched steel sword. Turn around and place the notched steel sword in the Sith statue. Talk to Ajunta again, and he will tell you that you may keep all three swords. You can try to bring him back to the light side. Be nice to him, if you anger him he'll attack and he will also attack if you place the wrong sword in the statue. When you leave the tomb, Shaardan is waiting and asks you for the sword. You can give him the real sword, a fake sword, or just kill him. Give him a fake sword and you will see Master Uthar kill him in the academy. If you show the real sword to Master Uthar for a prestige point, you do not get to keep it. G. Unknown World There are 2 sidequests on the Unknown World. G1. Invisible Mandalorians If you side with the warrior Rakatans, talk to Garn, who is standing near the water at the North Beach. He tells you about how a group of Mandalorians killed his men and he wants you to avenge them. Go to the pillar at the Temple Exterior, the south side. When you approach, the Mandalorians will appear and attack. Dispatch them and take the leader's head back to Garn. As thanks he shows you a locker filled with many items. You can do this quest if you sided with the Elders, but it won't be initiated from Garn and you do not get the locker. G2. Rakatan Research If you side with the Elder Rakatans, speak to Ll'awa. He is a researcher with 3 of the One's men locked in cages. He is researching Rakatan genetics and needs information from the temple. In the temple Catacombs' computer, copy the genetic information onto a datapad and return to Ll'awa for a reward. You can also kill Ll'awa and take his key to free the One's men. They will head back to their settlement and tell the One about your deed. That's it for the sidequests. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 3. World-Spanning Quests ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The World-Spanning quests are quests that take place on more than one planet. A. Bastila (Romance) B. Carth (Romance) C. Bastila (Messenger) D. Carth (Messenger) E. Mission (Messenger) F. Canderous (Messenger) G. Juhani (Messenger) H. Alien Stowaway I. Darth Bandon and Calo Nord J. Genoharadan Assassin Guild K. The Trouble with Gizka L. Unfinished Business A. Bastila (Romance) You can hold 12 different conversations with Bastila throughout the game. When a conversation is available, the game will tell you, however, you can start one before the game tells you. The "romance" portion of the quest can only take place if you play as a male character. The first four conversations all become available on Taris and Dantooine. Conversation 1 - Bastila demands you tell her what you've been doing since her ship crashed, and tells you of your Force sensitivity. Conversation 2 - Bastila questions you about your past so she can judge your character. Conversation 3 - Bastila asks when you started to notice your ability to command the Force. She then warns you about the evils of the dark side. Ask why she is so upset, but she won't explain. Conversation 4 - Bastila gets nervous about your lack of training in the Force. Conversations 5 through 7 are available after you collect the first star map. If you haven't reached Conversation 5 before you collect the second star map, the romance subplot ends. Conversation 5 - Bastila explains that she was taken from her family at a young age and her relations with her family. Conversation 6 - Bastila comments on your light side/dark side leanings, she compliments you if you lean toward the light side and warns you if you lean towards the dark side. Conversation 7 - You ask Bastila why the Jedi council sent you on this mission with so little training. Conversations 8 through 10 are available after you collect the second star map. If you haven't reached Conversation 8 before you reach the third star map, the romance subplot ends. Conversation 8 - Bastila confesses how she's come to depend on you, and commends your progress. Conversation 9 - Bastila again comments on your light side/dark side direction. If you're dark side, Bastila asks how it feels to do whatever you want. If you're light side, Bastila asks how you're able to control yourself without training. Conversation 10 - Bastila confesses that she's never made it past the rank of Padawan and that she should have left you at Dantooine. If you mock Bastila at this point, the romance subplot ends. Be supportive to continue the subplot. Conversations 11 and 12 are available after you collect the third star map. You must complete Coversation 12 before collecting the fourth star map or the romance subplot ends. Conversation 11 - Bastila confesses her love for you. You can ignore her feelings and end the romance subplot, or respond in kind. Conversation 12 - Bastila confesses that she is still in love with you. If you're light side, she remarks on how much stronger you are than she is, and begs you to see the quest through, no matter what. If you're dark side, you can try to tempt her. Bastila asks how you feel about her. If you say you don't feel the same, the romance still continues through the rest of the game. If you are on the dark side instead of conversation 10 you will probably get a scene where you and Bastila kiss. After this, Bastila says the kiss was a mistake. When this scene is over do not talk to her again or a bug will cause the romance to end. You will know it worked if at the temple on the Unknown World you ask her "How will I know you won't betray me?" and she should say something about her passion for you. B. Carth (Romance) You can hold 15 different conversations with Carth throughout the game. The game will tell you when Carth wants to talk, but you can hold a conversation with him earlier. This "romance" quest can only take place if you are a female character. The first four conversations all become available on Taris. Conversation 1 - Carth asks what you were doing during the battle that crashed the ship, and states that he intends to keep a close eye on you. (If Bastila is present she argues with Carth.) Conversation 2 - You can ask if Carth has a problem with you, and he admits to your expertise and tells you about how he won't trust anyone. Conversation 3 - Carth angrily tells you a tale of betrayal of Revan and the Republic fleet and apologizes for how he's treated you. Conversation 4 - Carth talks about Saul, the current admiral of the Sith fleet, and how he and Saul were once close friends. Conversations 5 and 6 are available after you collect the first star map. If you haven't reached Conversation 5 before you collect the second star map, the romance subplot ends. Conversation 5 - Carth asks some pointed question about your conversations with the Jedi Council (you can answer or ignore). If Bastila is present, she tells Carth to mind his own business. If you're light side, Carth wants to know how you have so much responsiblity; if you're dark side, Carth mentions your inclinations. Conversation 6 - Carth apologizes to you and mentions he wants Saul dead, but he also wants to help out with your main mission. Conversations 7 and 8 are available after you collect the second star map. If you haven't reached Conversation 7 before you collect the third star map, the romance subplot ends. Conversation 7 - You ask Carth why he wants revenge on Saul, and he relates how Saul devastated the planet his wife and son lived on. His wife died, and his son disappeared. This opens up an extra quest on Korriban. Conversation 8 - Carth says he doesn't believe the dark side can change someone so completely. If you're dark side, Carth expresses his concern. Conversations 9 and 10 are available after you collect the third star map. If you haven't reached Conversation 9 before you collect the fourth star map, the romance subplot ends. Conversation 9 - You can ask Carth why he seems so distant. He explains that he's had difficulty remembering his wife's face. Conversation 10 - You can ask Carth what he plans to do after he takes revenge on Saul and he doesn't know, for he always focused on killing Saul and assumed he would be dead too, but now he has a reason to live. Conversations 11 and 12 are available after you collect the fourth star map. If you haven't reached Conversation 12 before you collect the fifth star map, the romance subplot ends. Conversation 11 - Carth compliments your strongest skill and mentions that you've been invaluable to him and the team. Conversation 12 - Carth expresses his concern for you. If you're light side, he's worried that you're making yourself a target. If you're dark side, he's worried about how much you've succumbed to violence and anger. Conversation 13 takes place after the Leviathan. Bastila has been taken and Saul has been killed. Carth tells you a shocking bit of information. You can express surprise and tell Carth he has nothing to do with your destiny (which ends the romance subplot), or that you won't follow the same path. How much he believes you depends on your light side or dark side leanings. Conversation 14 takes place before the Unknown World encounter at the temple summit. Carth speaks to you before the challenge and promises to protect you. Conversation 15 takes place after the Unknown World encounter. If you've chosen the dark side, Carth runs off and swears that he'll save you. If you've chosen the light side, Carth expresses his love for you and you can return that love for him. If you decide to restore your title of Dark Lord of the Sith by falling to the dark side you will kill Carth right after you defeat Malak. C. Bastila (Messenger) To initiate this quest speak to Bastila often-(for the most part, after every time you gain a level). Eventually a messenger approaches Bastila at one of the space ports and says that her mother, who lives on Tatooine, is dying. Travel to Tatooine and visit the cantina, where Bastila and her mother get into a fight. Bastila agrees to retrieve her dead father's holocron,(located in the krayt dragon cave). Find the holocron, talk to Bastila, and return to the cantina. Light Side Points: Give the holocron to Bastila's mother. Dark Side Points: Keep the holocron. D. Carth (Messenger) To initiate this quest, speak to Carth frequently-(after every time you gain an experience level). Eventually, a messenger approaches Carth at one of the spaceports and says that his son, once thought to be dead, is alive at the Sith Academy on Korriban. Travel to the Sith Academy and reunite Carth and Dustil, who's quite a hostile youth. Light Side Points: Break into Uthar Wynn's room and take the datapad to Dustil. Dark Side Points: Kill Dustil. E. Mission (Messenger) To initiate this quest speak to Mission frequently-(after every time you gain a level), and a character named Lena will approach you in one of the spaceports. She reveals that Mission's brother Griff is on Tatooine working for Czerka, but when you ask after him in the Czerka office, the official says that Griff was taken prisoner by the Sand People. Mission pleads for the safe return of Griff, who has apparently been captured by Sand People. After you speak to Lena, you can find further information about Griff from the Czerka Corporation office inside Anchorhead. Recieve a rescue mission into the Sand People Enclave. Free Griff with the Sand Chieftan's permission(HK-47 required), or by killing the whole Sand People tribe. In additon to claiming the Jawas, you can either request, or demand, the freedom of Mission's brother. Once freed, Griff waits for you at the Czerka Corporation offices. After you free Griff, he asks you to meet him in the Czerka office and asks you to secure a tach gland for him. This requires you to go to Kashyyyk, and head to the Shadowlands, and either offer to help the poachers hunt tach(dark side), or steal one from their storage bins. After Griff aquires the gland, he'll leave. F. Canderous (Messenger) To initiate this quest, speak to Canderous often-(after every time you gain an experience level) about his war stories. Eventually, a Mandalorian named Jagy approaches Canderous at one of the spaceports and challenges him to a fight in the Dune Sea. Go to the Dune Sea and walk out to the right of the sand crawler and Jagy and his men will approach you. Defeat Jagy. G. Juhani (Messenger) To initiate this quest, speak to Juhani frequently-(after every time you gain a level) about her past. Eventually, a character named Xor approaches Juhani at one of the space ports and talks about how he tried to buy Juhani as a young girl and now he wants to purchase her as an adult. Xor leaves but shows up again later and attacks. You can either let him die or have Juhani kill him. Having Juhani kill him doesn't affect her, but will give you dark side points. H. Alien Stowaway After collecting the first star map and returning to the Ebon Hawk, Zaalbar tells you that someone has been tampering with the food supply. Wander around the Ebon Hawk until you hear footsteps, and go inspect the food kiosk in the storage room. Now speak to the stowaway. Notice you don't understand her. This is because she doesn't know Basic. You must figure out the dialect she speaks. If you end the conversation she runs back to the food kiosk and stands there until you speak with her again. (You can tell her to get off your ship, which gives you dark side points. Before she leaves keep talking to her and telling her to leave to get as many dark side points as you want.) Once you learn to communicate with her, you learn that she's the daughter of a wealthy Dantooine settler. Her name is Sasha, and she was stolen away by Mandalorian slavers at an early age and was never taught to speak. (The only word she remembers from her time on Dantooine is her name.) She warped together her own language from the one spoken by the Mandalorians. If you learn this about Sasha, you can go to Dantooine and return her to her family. An alien servant named Lur Arka Sulas at the landing port of Dantooine serves the family of the stolen girl. If you haven't yet uncovered her story, the Ithorian tells you that he waits here and questions new arrivals about a girl named Sasha. If you've uncovered her story, you can tell this to the alien servant, who takes Sasha back to her home. I. Darth Bandon and Calo Nord Your encounters with these two murderers aren't sidequests, but they are world-spanning and will be included here. At any of four points in the game, you are ambushed by Calo Nord (when you reach any of the four points for the first time) or Darth Bandon (when you reach any of the four points third, after slaying Calo Nord). The four points are: 1. Leaving the krayt dragon cave on Tatooine. 2. Descending into the Shadowlands of Kasyyyk. 3. Leaving the Hrakert Station after collecting the star map on Manaan. 4. Entering the Valley of the Dark Lords on Korriban. J. Genoharadan Assassin Guild After you defeat Calo Nord, a Twi'lek named Senni Vak approaches you near the Ebon Hawk and gives you a datapad with instructions to meet a Rodian named Hulas on Manaan (in East Central Ahto) alone. If you approach Hulas with party members active, he acts like he doesn't know what you're talking about. If you approach him by yourself, he offers to make you a member of the Genoharadan Assassin Guild, but you must first carry out a few missions for him. The first and second missions are easy: a Rodian named Lorgal in the Republic Embassy, and a Grann slaver named Zuulan Sentar at the Matale Estate. You only need to kill one of the two in order to advance to the remaining quests, but you can kill both if you want. You get dark side points for killing Lorgal. To get him slice into the Republic computer and use the computer to kill him or talk to him and use the Force Power Kill or Choke. Zuulan is near his land speeder on the Matale Grounds. If you don't kill him before you are taken aboard the Leviathan, you cannot kill him and must kill Lorgal to proceed with the rest of the missions. When you return to Hulas, he gives you three more targets: A Gamorrean named Vorn Daasrad (find his droid in the Sand People territory) attack his droid then either reprogram it to attack its master or place a frag mine in his swoop bike, you will then be taken to Vorn, attack and kill him (dark side points), a Selkath named Ithoriak Guldar (talk to his servant Vek in the Manaan swoop lounge, then meet him at the docking bay without security cameras next to the Ebon Hawk) then kill him (dark side points), and a shape-shifter named Rulaan Prolik in the Upper Shadowlands (find a Wookiee corpse with a datapad mentioning the "faceless one," then find a Wookiee impersonating the one whose corpse you found, he should be just past the corpse). Keep attacking Rulaan and he will eventually shapeshift into a tach. He will then run to the circular area by Jolee's hut. There will be alot of tachs around and you will have the option to "Use" the tach. Eventually you will kill Rulaan and his corpse will appear. When you've killed all three targets return to Hulas and discover he's double-crossed you. If you wish, you can challenge him to a duel. He asks you to show up alone at the Dune Sea. Hulas will bring a squad of assassins to the duel, however, so bring your own party members to match his sneaky lie. K. Trouble with Gizka When you arrive on Tatooine and depart from the Ebon Hawk for the first time, you're approached by an alien named Jor Ul Kurax, who says that a "shipment" has been delivered to the ship "as requested." You can ask what Kurax means, but he says that the gizka are your problem now. The next time you board the Ebon Hawk, you find 6 gizkas hopping around. Each time you land on a planet, the number of gizkas doubles, until you reach a maximum of 96. You can pick up or snap the neck of each gizka, but when you do, another spawns to take its place. There are three methods to rid your ship of the gizkas. The first method is to purchase gizka poison from one of the stores or merchants that sell it. Two such vendors are Mic'Tunan'Jus in the Tatooine spaceport and the bartender in the Tatooine cantina. The poison causes a gizka to go rabid and attack other gizkas; a bitten gizka turns rabid as well. A rabid gizka dies after a few moments. The second method is to speak with Nubassa, the Selkath in the docking area of Manaan. Make him take the gizkas from you for his zoo exhibit. You will get dark side points if you lie to Nubassa about the gizka not reproducing and sell them for 100 credits. If you still have the gizka when you reach the Unknown World, you will release them there for that is their homeworld. This is the third method. L. Unfinished Business On Korriban, next to the Dreshdae cantina, you run into a Rodian named Lurze Kesh. He's heard about the arrival of the Ebon Hawk and asks if you're the pilot. If you say yes, he asks about a shipment from Davik. Davik's men were to deliver a shipment of spice to Lurze, and he thinks the spice may be on the Ebon Hawk. He asks that you look for a hidden compartment on the ship, and he gives you a passcode (RED-47) to open the compartment. Return to the Ebon Hawk and go into the cargo hold (with the emergency cache of food and the various containers on the floor).The hidden compartment is towards the back of the room. Open it and give the spice to Lurze. Lurze is quite pleased and rewards you with 1,000 credits. If your persuade skill is high enough, you can convince him to increase the payment to 1,500 credits. When the transaction is complete, Lurze asks if you're interested in earning additional credits. Lurze has a simple mission: taking a package to a Hutt named Motta on Tatooine. Deliver the package and you'll be rewarded with 2,000 credits. Agree to the task and Lurze has the package loaded onto the Ebon Hawk. He also warns you not to open the box, under any circumstances. If you open the box, you find yourself alone, in a room of endless white, featureless except for a small bed surrounded by four pillars. As you approach the pillars, a Rakatan emerges from behind one of them. Speak with the Rakatan to discover that you're trapped inside a mind prison. The Rakatan was a great leader who started a civil war within the Rakatan empire. He was captured and sentenced to eternity inside the mind prison. The Rakatan has found a way out of the prison, but he can't return to his body, as it's dead. He can, however, transfer his consciousness into your body. The Rakatan challenges you to a set of riddles. If you answer one incorrectly, the Rakatan will seize your body. If he answers incorrectly, he'll send you back to your body, unharmed. Here are the riddles and the answers: 1. Until I am measured, I am not known, yet how you miss me when I have flown. (Time) 2. I never was, yet always will be. I am never seen, yet always come. I can carry nothing, yet hold much for some. (Tomorrow) 3. Who makes it has no need of it. Who buys it has no use for it. Who uses it has no knowledge of it. (Grave) 4. I am always hungry, I must be fed. The finger I lick will soon turn red. (Flame) After you answer all four riddles correctly, the Rakatan will fail one of your riddles, then keep his promise and return you to your body. Go to see Motta in Anchorhead's swoop registration building. He rewards you with 2,000 credits, but you can bargain him up to 2,500. ~~~~~~~~~~~~~~ ~ 4. Credits ~ ~~~~~~~~~~~~~~ I would like to thank Prima Games. Their strategy guide helped me organize this guide. Thanks to Korhil Dragon for help with the Manaan Swoop Race sidequest. Thanks to FatedSwordsman for help with the Bastila Romance quest. Thanks to Debaser22 for help with the Genoharadan Assassin Guild quest. Thanks to Hycatra for the Trouble with Gizka quest. ~~~~~~~~~~~~~~~~~~~ ~ 5. Contact Info ~ ~~~~~~~~~~~~~~~~~~~ If you have any comments, questions, or found any errors please contact me at jiyu_aifu@yahoo.com Make sure you put in a subject and mention that the game is Star Wars: Knights of the Old Republic. Also write your e-mail so it can be read without any problems. If your e-mail does not contain a subject, mention the game, or is ineligible, then it may be ignored. Also, if you ask about anything mentioned in this guide or even not mentioned you will also be ignored. If you require further help on something or don't understand something then by all means ask for help and I'll help if I can, but please don't ask me how to do something clearly mentioned in the FAQ. If you noticed, for many quests I have placed an area under them telling what to do for light or dark side points. Other quests I am not sure about, but if you are sure please let me know. Also tell me if you would like a specific strategy you used posted and I might post it. I will also accept any valid information that I do not have. ~~~~~~~~~~~~~~~~ ~ 6. Copyright ~ ~~~~~~~~~~~~~~~~ Copyright 2004-05 Giona Balvega This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Sites with permission to use this guide: GameFAQs (www.gamefaqs.com) IGN (www.ign.com) Neoseeker (www.neoseeker.com) Galaxy of Games (http://galaxyofgames.cjb.net) Owari Province - Closed Down (http://p197.ezboard.com/bowariprovince)