00000 BBBBB IIIIIIII 0 0 B B I 0 0 B B I 0 0 BBBBBB I 0 0 B B I 00000 BBBBBB IIIIIII W W W AAAAAA N N W W W W A A NN N W W W W AAAAAA N N N W W A A N NN Star Wars Obi-Wan Only for Xbox By Wassup1444465 June 3rd, 2002 Version 2.8 This FAQ/Walkthrough can only be posted on GameFaqs.com neoseeker.com http://dragonwizard777.tripod.com Geocities.com http://www.cheatportal.com http://www.911codes.com http://www.911cheats.com http://www.fastcheater.com http://www.25000cheats.com http://www.pc-cheats.org http://www.skali.com and a few others. E-mail me at Wassup1444465@Aol.com. Remember to make the subject Obi-wan, or it will get deleted. Copyright 2002 Wassup1444465 Rules for E-mail: no spam. Include a subject called star wars obi-wan Nothing in the walkthrough already. Currently Banned E-mailers: Gr8meli@aol.com notmuch3995@hotmail.com ____________________________________________ Version History: 1) December 28, 2001: Started FAQ 1.1) December 29, 2001 Added combos, and more in the walkthrough. 1.2) December 30, 2001 More in the walkthrough, combos, and Darth Maul 1.3) December 31, 2001 More Darth Maul, procrastinating in walkthrough, created FAQ 1.4) January 26, 2002 Updating FAQ to my point in the game. I completed the Jedi Arena Section. 1.5) February 14, 2002 There is rumor about unlocking Darth Maul and Yoda for Jedi Arena. I'm posting it with huge credit. I added a new section to this guide. And another. Added the chapter and mission titles. Even corrected many mistakes. (Maybe now I will get put on gamefaqs) 1.6) February 15, 2002 More in walkthrough 1.7) February 23, 2002 Another section added. Walkthrough finished! Hoorah. Just as a present, I added the order the shields go out in Valuable Assistance. They may be different from your game, but they probably aren't. 1.8) February 28, 2002 DM strategy under each level added, and I added new section. Val. Assistance is 2:30, not 1:30. 1.9) March 4, 2002- I added Jedi Battle strategies taken from my in Depth FAQ. I also stated which sites can use my FAQ. 1.10) March 16, 2002- I received a comment about something to change. Well, I changed it. That person gets into the credits. I also added the enemy tactics from my other FAQ. I started doing some of the medals in the walkthrough. 2.0) March 20, 2002 I added some neat glitches. 2.1) March 22, 2002 I made two new sections, and worked on the walkthrough a bit, adding a few more medals. I added another site allowed to use this. 2.2) New tactics. And another site posting my FAQ. 5 more medals. Also, the Yoda rumor is NOT true, and my source says he used it at his friends house, but was told the wrong code to get it. I have deleted the Yoda code, and until otherwise proven, there is NO way to get Yoda. 2.3) April 12, 2002-I added a new section called ASCII. The cheese of life and I are working on it together. I also added some comments in the FAQ. The full update of this may be a week from now. There was an ASCII title addition, too. 2.4) Uhkay. I have this thing good for updating. I just want to make it clear though. I am not adding more medal locations, as I have a FAQ veiwable on gamefaqs.com and neoseeker.com for that. 2.5) Now this is ridiculous. See my new section called Stop This Right Now that I had to make for what I mean. I have also put bannings on e-mail addresses for not doing what i said. See the section to find out the rules so that you aren't among them. 2.6) I had to add some of my art, and a question that needs to stop being asked. What/Where are grenades? See my FAQ section. 2.7) I added a new section here about tiny things making the game much better. 2.8) Been a while since i updated. I mainly added sites which can place this walkthrough on them. I also added a glitch someone brought up. I may be adding a new section sometime if i ever get the chance, although honestly i dont know what the section will be, or if i even will do it, and when, but ill see what i can cook up. ____________________________________________ Table of contents: 1) Basic Skills and Strategy 2) Combos 3) Allies 4) Common Enemies (See the word common?) 5) Powerups and Medals 6) Way too Many 7.1) Advanced enemy tactics 7.2) Intermediate enemy tactics 7.3) Beginner enemy tactics 7.4) Special enemy tactics 7.5) Next Generation Warrior 7.6) Back-Up tactics 8) FAQ/Walkthrough 9) Codes and Rumors 10) Glitches 11) Darth Maul Strategy 12) Jedi Arena 13) Little Add-Ons 14) ASCII/Fan Art 15) Stop This Right Now 16) Credits 17) Legal Stuff ____________________________________________ Basic skills: Left Trigger: Force button. Access force attacks. Right Trigger: Locks onto enemy. Useful in repelling bullets. A Button: Jumps. Use with the force attack in order to jump higher. B Button: Acrobatics. Use with force to blast MOVEABLE objects away, or at enemies. X Button: Crouch. Use with force attack to pull BLASTERS away from enemies. Y Button: Opens doors. Use with force attack to throw enemies off the edge. White Button: Hold it to look around with out moving. With force attack it slows time temporarily. Black Button: Turns you around fast. Works in force jump. Right Thumb Stick: Controls light saber swing. Force power enhances it. Left Thumb Stick: Steers Obi-Wan Direction Pad: Uses inventory item. Turns light saber on and off. (Keep it on all of the time.) ____________________________________________ Combos: Using the force with the light saber makes the attack stronger, but uses force energy (blue meter). All force attacks (such as the force + A button) Use the same energy. I like to slow down time and use the light saber for a cool, Matrix like affect. If you have full force power, and get near an enemy, charge your meter until there is a swirl under you, and push up on the right thumb stick, you will automatically trip the enemy, and stab down on him. A touch R rated, it works well. My favorite combo of all is to use the force and Y button, which pushes the enemy. If he falls, run to him, and swing at the ground. In chapter 2, you will be able to defeat the armored enemies quickly with this move. Try to pull guns away from the enemy, and run up and hit them. They'll be easy to defeat with no gun. You could also pull the gun away, and (while keeping the force button down) hit the enemy with your saber. This next one is need in the game. Hold down the force button, and push the right trigger into the controller. Don't jam it, just do it so it clicks. This throws your light saber. Steer it with the right trigger, holding the force button. When you need it back, just let go of the force button. You can block with the light saber if you push down when someone swings or shoos at you. It repels bullets, and stuns the enemy. In chapter five, if you use the attack on a droid, it may kick him into the wall. It does the same thing. Send me your combos at wassup1444465@aol.com. I'll give you credit for them. Allies: Resistance fighters: These guys can be your best friends. Keep them alive, but stay out of their fire, because it can hit you. They are very common in Betrayal. Jedi: Eeth Koth and Plo Koon appear only in one level to help you (aside from Jedi arena). Qui-Gon Jinn helps you in several, but dies at the end of the game. These guys are not damaged by your attacks; so don't worry about getting to close. Captain Panaka: One of the resistance fighters, his cousin once knew a Jedi. He will do anything for the Queen. Queen Amidala: She does some help in the level where you have to help in the pilot hanger (I think that's her. It may be Asha.) You protect her in one level. Asha: A palace servant, she is glad to be of any assistance to you once you save her life. Common Enemies: Droids: There are several types of these droids. The regular droids, and the droids with the red stripes usually use guns or electro blades, except for when you take those weapons away. Then they will use hand-to-hand combat. Droids with blue stripes always use this combat. Small droids which yell terminate are suicide droids, and blow up n your face. Force push them away, and use them against the other droids. Not as small droids will attack with explosives, but if you get close, they don't shoot. The tallest will do the same thing, except they are huge, on four legs. Getting close to attack works well when against them. Assasin droids have similar armor as the Jin'Ha, so use good combat tactics on them. Jin'Ha: Heavily armed, they come in the similar varieties as droids, and are armed with cortosis, which can withstand your light saber. Black Heth Thugs: One to two hits from the saber will destroy them. Powerups and Medals Health Powerup: Green with metal rings around it. Restores some of Obi-Wan's health. Full Health: Green with metal rings and flashing energy. Restores all of Obi-Wan's health. Invincibility Powerup: Purple coin Obi-Wan becomes temporarily invincible. Unlimited Force: Temporary unlimited force power. Medals: They are just there to get, with no secrets in them. Exploration: Find several markers in a level to get this. Force: Activate the force several times to get this. Light saber Accuracy: 100% accuracy earns this one. Live: Win the level on your first try. Time: Available only after you have gotten the other levels in a level. Beat the clock to earn this. Way too Many So there are too many droids, and there giving you problems. You almost broke your controller when you through it, but fixed it. You want tips badly. Here is where I will put the tips, according to the enemy. Jin'Ha These bad boys have manufactured some good weapons, so you need to steal them. In large groups, however, if one has grenades, lure everyone to one spot, and jump out of the way when he shoots. Everyone else gets damaged, but not you. This makes it easier to attack them. When they all have no guns, just swords, use the force and to the left or right on the right thumb stick. It can take out many at once. In escape, however, you may just want to run, and avoid combat until the end. Droids When grouped with regular droids, you may want to do one of two things. Just reflect their bullets, or use a force to the side light saber attack. Either works. Assassin Droids Keep full force power, and super force attack one of them, and then let your force recharge while defending yourself and repeat for all remaining droids. Suicide Droids (The ones yelling terminate) Either throw your light saber from a distance into them, or force push them into one another. If there are many other droids hanging around, throw the suicide droids into them. Tall and Short Explosive Droids Get as close as you can to one, and hit it as fast as you can until it dies, and then go to the next. Black Heth Thugs If any have explosives, lure them all to one spot, and let them throw the explosives. For the small fee of energy, they all die. If they all have swords and clubs, concentrate on one, kill him, and turn around and kill another. Steeling their blasters, or reflecting their shots, are both also good ideas. Advanced Enemy Tactics You are advanced when: You can beat many enemies at once, and want all of them to fight you. That's right, every last one of them. You want the Jedi Council to assist them in that action. You are so good with the force you should take Yoda's place. You know when to conserve force power. You know every aspect of the game, including where the enemies hide. You never scramble around looking for health. You want me to stop giving away all of the good parts of the game. These are special tactics chosen specifically for advanced players: Charge Supreme 1: Instead of running form the enemies, you charge like there is no tomorrow. Doing this, if you catch them off balance, you can probably take them out at once. Charge Supreme 2: Get a good distance from the enemies, throw your saber at them to hit them, and run up to them, catch the saber, and hit them all hard and fast. You mess this up, and you probably will die. Charge Supreme 3: Do the same thing, except jump when catching your saber, go into slow motion, and nail a jump attack followed by a force attack. Ram Supreme: Run to your enemy, and run into them. This has no effect, but after you ran into them, you will be in range for a strike, but they can also hit you. Jump over them, turn, jump again, turn, and throw your saber. Jump, catch it, turn again, and if they're not dead, force swing at them. Intermediate Enemy Tactics Rating: You are decent at the game. You find enemies aren't bad problems. You've beaten the game once or twice. You know most of the secrets, but still wonder about a few of them. The informant level no longer scares you. These are the special tactics chosen specifically for intermediates: Swerve and Strike 1: Lock onto your enemy, and then swerve to the right or left, and strike them at their side. Swerve and Strike 2: Lock onto your enemy, and then throw your saber, hit them, and catch, following up with a block and strike. Swerve and Strike 3: Lock onto them, do the same thing, except this time use a force attack after you throw it, and then follow up with a block, and go backwards to stay on balance. Swerve and Jab: Lock onto your enemy, and swerve to the left. Then charge them, and do an upward attack, and as you pass, turn, swerve again, and repeat until your foe is dead. Beginner Enemy Tactics Rating: You just got the game. The levels scare you. There are too many enemies. You can't beat the informant mission. Tactics specially chosen: First of all, see the tactics section. Acrobat 1: Use the acrobatic button to dodge attacks, and make your way through the level without killing enemies. Acrobat 2: Do the same, only this time, throw items to clear more of an area with fewer enemies. Acrobat3: The same, except stop to get some health when you run low, and reflect the bullets. Break and slice: an enemy with a bat, club, or a crow bar, can die easier. First, you find the guy with the bat (black heth member), club (black heth member), or crow bar and do a double tap to the right with the attack joystick. if the member blocked right, his or her wepon should break. sometimes the guy drops his thing, or weopon. either way, he barely has a weopon. now you can kill him or her way easier. Sorry, but the tactics for the beginners are a little less, well, aggressive, but they do work. ___________________________________ Special Enemy Tactics Note that in this section, the tactics are named after the members of the gamefaqs.com board users who helped me, or just became friends. Willow Womper 1: This tactic requires precise timing. You first attack one opponent, and the second you finish, turn around with the black button while swinging, hit your enemy, and when they are stunned from the blow, force swing again, and take them out. Willow Womper 2: The other version requires you to fight a group of enemies, but without the force attack. From there, you do one of two things. If there are more enemies, and you have low health, you force attack, then jump attack, force push, and charge them and finish them off. If you have high health, you force push them, charge, throw your saber, jump, flip backwards, get them chasing you, and then turn around while using the force swing to take them out by surprise. Darth Maul 4 and Back: From the start, jump, retract your saber, land, and use a force attack. The reason to retract your saber is that it is more of a surprise to the enemy when it comes out, and then tend to have a slow reaction. Darth Maul 4 and There: Charge your foe, force push him, corner him, and swing like heck. From this they may not attack as much, because if you are furious when you see him, and can't control your anger, you will be attacking him too much for him to counter. After a few swings, back off, then, retract your saber, and throw any objects at him. If there are none, don't retract it; just continue with any other tactics I posted. Obi-Wan Kenobi Pince (M-3): With this, you have to be very good with the saber, and agility. Since there is only one of you, this is hard. You have to run up to your opponents, attack, jump over, get them from behind, turn, and turn again, hit them, jump over again, throw your saber, force push them, charge, hit, jump over them, and kill them with a force attack. It is very complicated, but is hard to defend, so it can work. Obi-Wan Kenobi Pince (M-5): Do the same thing, except instead of jumping, charge, and then do acrobatics, and don't swing at them from behind, but do an acrobatic, turn, and then while you charge swing, and then do the jumps as stated before. This creates a new balance of tactics, and if you can dodge the counter attacks, you will prevail. Quiz Kid Puzzle: You have to be able to confuse your enemies with this tactic. First, you must run around your enemies as if you were herding them. After a few laps, rush to the center, jump, land turn, and throw your saber. Back off with acrobatics, catch the saber, charge halfway, throw it again, and continue to run, catch it, and finish with a force swing. If it doesn't get rid of everyone, charge the remaining enemies, jump, turn, and then swing at whoever gets in your way. Flail around, and concentrate on the last enemy. This is the only time you should resort to being reckless, so have fun. Kill the last enemy however you want. Quiz Kid Riddle: Here, you have to watch the patterns of your enemy. What you do is you watch how they charge, what their dominant hand is (block an attack), and where they charge from. You are solving the riddle. If they are lefties, and charge from the right, lock onto them with the right trigger, jump to the right, and before they hit, either before them, block, or evade the attack. If the are righties and charge from the left, lock on, swerve there, and do the same thing. If a righty charges from the right, throw your saber, lock on, swerve right, jump over them, and hit them. Same with the lefties, except to swerve left. CJayC Swing and Slam: He didn't help, but I thought that he deserves a tactic named after him. Anyway, what you do is you throw your saber, slow down time, catch it, and watch your enemies. If they attack, quickly jump, and then fall with a swing, followed by a charge, and then jump, and swing from behind. If your enemy manages a hit, retreat, then turn, start the swing, but jump before it hits him, land, and nail him. If it turned out he was caught off guard expecting a hit, then good. If not, follow up with good swings, and send him into the gamefaqs.com banned user list. CjayC Swing and Nail: Oh boy, your opponents better be looking out, or this is an instant defeat for them. Charge, swing, turn, jump, turn swing, force push, throw your saber, charge, catch, swing, and finish up with cornering them and a slow motion final blow. They can be easily defeated like this. Supernova Neon- First, do the slow motion glitch, mentioned in the glitch section. Then, as you are fighting, pick up a health pack. Jump your enemy while you pick it up, turn, throw your saber, and then catch it and strike. You will have glowed, and maybe taken out your enemy to make it look cooler. Another thing to do like this are to throw, catch, retreat, and while still glowing, charge and slash. Super Nova Switch- This only applies to the level you and Qui-Gon are both on. First, get your enemies; each of you should have one. Then, as you fight, pass him, and let him take your guy while you take his. This throws your enemies off-balance, allowing you to take small damage. Super Nova SN Sneak Attack- First, hide from your opponents. If there are two, throw your saber, and hit one, but remain hidden. The other one may look confused or won't even notice. This is the chance to attack. Hit the other enemy hard, and if anyone jumps you, use a force and to the side swing while turning to cover a good amount of area. This may not work if your opponent does notice, in which case, resort to another tactic. You should always have back-up tactics. BB Blast- Start by rushing your enemies, and then attacking, but jumping back while throwing your saber. Catch it, then charge, jump while swinging, purposely missing your opponent. Provoke him, then swing hard. If he lives on, dodge his attacks, and wait for a good opening, and finish him. BB Bash- This time, charge your enemies, and then throw the saber. Catch it, swing with a turn around, charge one enemy, and then take a group out with a force swing. This may require back-up tactics. Next Generation Warrior You've achieved this rank when: You want all droids to have DM's skill. You want to the Qui-Gon missions by yourself. You want to hijack the entire Federation craft. You scream when machine-gunning enemies as if you were in Pearl Harbor in WW2. You use the force to use the controller, and turn the Xbox on and off. You get hit and shout, "Bring it on!" Xbox Generation Warrior: This tactic is for pure pros. You must charge a group of enemies, but stay in the center of them. Fight each one of them off, or two at a time. The trick is not to use force attacks, but to make good use of the acrobatic button and black button. With those, you can take out a group of enemies the quickest, and if you dodged right, with little damage. Next Generation Xcube2: To pull this maneuver, you have to be a skilled fighter, and use the coolest looking skills. Charge the enemies, and use everything you learned against them. Let them team up on you; just use the slow time button to see when they attack. Basically, jump their attacks, and use acrobatics in order to dodge the bullets. Throw any object you can, and throw the enemies against the walls. This tactic is best on the Jin'Ha levels, and is a good challenge. Next Generation Warrior- Charge your foe, but jump them at the last second. Get them to chase you, and when they get close, turn and swing as fast as you can. Then, turn again, and take them out by getting them surprised, however you like to do it. Block every attack they throw at you, and counter with your own. If there are many enemies in the area, then take them out one by one as best you can. Next Generation Assault: First, you must have a good back up in case this fails, and you get stuck. Charge a group of enemies, and take them on all at once. Swing to the left, then right, then forward, and jump, go back a bit until they follow you, and throw your saber at them. Then charge again, and do a few force swings. This can be dangerous if you mess it up, so always have a back up. Back Up Tactics These tactics are designed for when your enemy ambushes you, or another tactic doesn't work out. Every attack should always have a back up, so be sure to remember these. Xbox Volt and Jolt- This is pretty basic. When you are ambushed, change to another tactic, and mix it up with this. First you jump, then land and swing, followed by a throw, a swerve, and a force swing. Run from your enemy, turn, and hit it, and then force swing the ambushers. If they don't die immediately, then keep force swinging until they do. This works well if battle droids call for back-up, throwing you off a bit. Mr. Elf- Say you couldn't distract a droid, and he attacks. What do you do? Simple. You just calmly attack. But if there are many bad guys, then you need different thinking. Since your cover is blown, you have to take out many enemies at once. First, do half of one normal tactic, and then a quarter of a super tactic. Then, force swing at the remaining enemies, and take them out. Turn and swing in case you missed any. Lopper the Looper- With this back-up, you need to be quick. First, you need to charge the center of the enemies, and then run to the outside. Run in one circle around the foes, and then charge and force swing, followed by a jump, and a hit. Then, go on the outside, and throw your saber at the center of enemies. Finish off any lucky remaining bad guys off with a good few swigs. FAQ/Walkthrough Note for DM times: The battle arenas just require blocking, and fast attacking, for when there's an opening. The training droid just needs to be pushed down, and then whacked at. In Royal, just let people kill theirselves, and then attack. Kill Adi-Galia right away, though. Here are some comments from dmelville: Good information on Obiwan. I've finished the entire game except for the one exploration marker in Betrayal. Thanks for the medal locations as that was what was missing from your original walkthrough. A couple of points for you. 1: You don't have to die for any times. I've done them all and haven't needed to die to reset any times. In most levels, there are ways to avoid the fighting and / or take a short cut. 2: It may be a quirk in the game, but Obiwan will actually look at places you need to go to get an exploration marker. I discovered this by pulling my joystick off looking for an exploration marker. Being frustrated I just stopped for a moment and Obiwan looked upwards to a walkway that was partially hidden by a tree, giving me the idea to attempt to jump up to the walkway and discover the elusive marker. 3: A real easy way to defeat Darth Maul is to jump up to the walkways and run from Darth (he's slower than you are) and turn and throw your light saber at him, hit him and keep running (this is for the timid or just trying to beat him to get your life medal). 4: Stacking cubes. To stack cubes, use the force to get them close together. Push one into the other so that they are flush. Stand back in line with the cubes and then use the force. They both move with the one in front rolling up onto the second. Once you have this technique, its pretty much 100%. You can use this to jump higher onto a ledge. For accuracy medals- In some levels, there are items you can hit to increase your accuracy. The pots in the Naboo levels are some, as well as the spinning things on the upper level on the Informant Mission. Test things out to see if they work. For Time Medals- The medal is only available after you have gotten the other medals in the level. It does not reset when you die, unlike the DM times. For the Force Medal- Just force throw your enemies and this is a cinch. Chapter 1-Corascant and the Black Heth: Mission 1-Shadows of Corascant Pull out your lightsaber the second you start this level. Trust me you'll need it. Kill the guys you see. Not Chewbacca! Leave him be, or talk to him, and he will help you in the level by killing the enemies. But hitting him makes him attack you, so don't. Do a little walking and killing. There should be many ramps to climb. One will take you to an area in the top of the whole complex. You will know it's the right one because you will get a new mission objective to appear at the top of the screen. "Clear the obstructive blocking the train!" Kill anyone near, or on, the train. One guy will need you to hit him several times before he dies. Once no one is left, use the force push (force and b) on the large object in the track. Congrats, rookie. You just beat level 1. Time Beating: You just have to know your way around the level first, and get to the top, move the obstacle and kill the thug as quickly as you can. Bonus: Beat the Training Droid Kill him like any enemy, and you can progress. Exploration: On the ledge over the door. Life: Just use whatever you normally do to beat it. Accuracy: Force push, then hit it. Force: Just push it a couple of times. Time: Force push it, then keep swing at the ground as it gets up, and get behind it, and you can kill this guy in less than 15 seconds. Bonus 2: Beat Depa Bilaba Medals: Exploration: On the ledge over the door. Life: Just use whatever you normally do to beat her. Accuracy: Force push, then hit her. Force: Just push her a couple of times. Time: Simple, charge her, and rapidly swing while avoiding her attacks. This is the same thing. From here on, I will just mention the title of the bonus mission, so you know. The medal tactics shall remain the same, so I will not post them for the Jedi Battle missions, but will for the War Chief and other missions. Also, completing bonus missions may unlock some goodies if it's your first time through. Mission 2-Rescue the Informant: (Thanks to the board posters. They will be in the credit section) This takes patients. You start at a top tower. Drop down 1 level, and you will hear a guard saying to sound the alarm. This will happen many times, but I will only explain what to do once. Find the droid, and kill it (It looks like C3PO). Anyone attacking you will need to be destroyed, too. Drop another level, and kill all bad guys once again. This is what kills, confuses, and frustrates people. You need to find 1 of two computers, and push Y on it. Fall down a level, and kill everyone once again. Anytime you see a computer like this, repeat, until you only see a wall marked with an arrow pointing downwards. This is an elevator. Push the button next to it, and it opens. Run inside, and go down a level. Kill everyone as normal. Navigation will lead you to find more enemies than you think, with grenades. As soon as they're dead, look for an elevator. You are looking for a different one than before. You will tell when you enter it, because there is a button inside of it. Push it with Y. The game will say loading, and you will be elevated to a new area. There will be many bad guys, so be prepared for anything. Follow the corridor, and collect the health after everyone dies. You will find an elevator shaft with no cart. Enter the door, and you will be above where the informant and many enemies are. There is another health pack. Get it and fall down a nearby hole. Start fighting right away. Steal all of the blasters, and swing that light saber! Once everyone dies, you will automatically win the level. Pat yourself on the back! Time Beating: Get to the loading screen, and then let the guys kill you. This resets the clock, and then just kill everyone as fast as you can. When you get to the informant, let the grenadier kill some of the thugs, and then attack. This is easier than you think. Mission 3-Secrets of the Black Heth: Watch the beginning seen; it's funny. Run down the stairwell in front of you, and fight any bad guys. If they all die, a bridge will appear. A new group of people will challenge you. These guys don't die right away. They have armor. Steal any blasters, and fight swiftly. See my combo section for tips on killing them. Once they all die, grab any nearby health packs. Go up the left stairwell, and fight 1 more of these new enemies. He isn't so hard since there is only 1 of him. Defeat him, and you win the level. Good job! Medals: Exploration-There is one marker behind a crate that you will see if you took the direct left bridge when you beat the thugs. Go up the left stairs to find the other. Life-As normal, take your time in this level. There is no rush, so just defeat the thugs as easily as you can, but don't be dramatic. At the end, charge your force and do a super force attack at the boss. Force-Just throw the guys around and off the ledges. Accuracy-Block the enemies, and then hit them. At the end, do a super force attack against the boss to saver you from the risk of losing your accuracy. Time-Beat the guys as fast as you can, and skip the Jin'Ha, just kill the boss one. Time Beating: Get to the boss, die, and then from where you restart, you can just kill the boss easily, with much time to spare. Chapter 2-Into the Den of the Jin'Ha: Bonus levels to complete. Mission 1- The Jin'Ha swamp: This is what I call a fun and hard level. Fight the armored bad guys, and follow Qui-Gon. I shouldn't need to help that much. Just view my combo section. And at the end of the level, when you see the ship, just jump off the ledge into it, and then you beat the level. Medals: Exploration-On the first hollow log on the right. Another hollow log a little after it before the loading screen. Jump up the cliffs before the loading screen, and hug the left wall (not literally) and walk until you find a bolder with the marker nearby. After the loading screen, turn around to the big trees on the left, and there is a hobbit-hole kind of thing with the marker in it. Finally, go all the way to the cliffs on the far left. And one of the short ledges has it there. Force-As normal, force push everyone Accuracy-Take your time as you hit the Jin'Ha, and only hit when you know you can. Lives-Keep running while dodging the bullets, and make it to the end with little damage. Time-Same thing. Just run through the level without fighting, and you should make it with little room to spare. Time Beating: Get to the loading screen; go up to where the hills are with the steps. Go up those, die, and then you'll restart where the hills were, so jump up them, go strait, and fall where the ship is. Mission 2-The Mines of Obredaan: (Thanks again to posters who helped with this one.) Start off fighting the enemies. Remember, they need to be hit multiple times in order to die. Beat them all, and go in the door. Steal the guns from everyone in the next room, and kill them fast. Follow the corridor repeating your tactics. You will wind up in a room with 2 holes in it. Kill the bad guys, and go to the right of where you came in. Jump down the hole, landing on the platform. There are other raised platforms to jump down to. Find the lowest one in jumping reach, and look for a gray bridge below you. Look further down, and you will see a red platform, which will mean your facing the right way. Jump to the gray walkway, and then to the red. You will see pipes. Jump onto the doubled on, and walk to the single one. Walk from the single one to the ground. Don't jump or you will die when you hit the ground. Pick one of the doors, and follow the corridor, if you come to a fork, then you have the right one. You should either be able to go strait and enter a door, or make a right turn, go strait, and make another right. It depends where you are. If you did it right, you will wind up in a room with an Island in the middle. Kill the bad guys, and bridges will appear. Cross them, and enter another door. This is the final room. When you kill everyone in here, and spot the red barrier, trigger the nearby switches. Kill the guy, and repeat for the next barrier. Walk to the big machine, and you win the level. Good job! Time Beating: Get to the end, die, and then just finish the level from where you restarted. Mission 3-Escape: Do the whole level backwards. Don't kill the guys, just go past them. There are boxes nearby to jump to get past the barriers the enemy activated. When you reach the Island part, hit the switches, and force jump into the updraft. When you come to the room where you carefully jumped, push one of the buttons, and jump to the moving platform. If you are followed, force push the enemies away. Still avoiding your enemies, make your way to the first room. DON'T GO OUTSIDE. Instead, go to the smaller door, run up the stairs, hit the switch, and then go outside. Qui-Gon and his 2 Jedi will help kill the enemies. Don't attack unless you are provoked, or at full health and want a piece of the action. When you beat it, an Imperial ship flies above you. What could they be doing here? Time Beating: Get to the end, die and then just finish off the Jin'Ha. Bonus: Beat Jedi Reward: Extra mission, new Jedi Arena character. Chapter 3-The Trade Federation: Bonuses. Beat them like normal. Mission 1-Betrayal: Follow Qui-Gon, killing the droids, and collecting the health WHEN YOU NEED IT. When you get to the computer room, just hit and destroy the computers. Always do as he says, up until you get to the part where you are locked by blue barriers. Look at the ceiling, find a hole in it, and force jump in. He calls you a genius Ü. Keep doing as he says, and when you have to open the bridge door, and he says to cover him, kill every droid that comes. Don't use the complete health refill until you are in red. Then, quickly grab it, and continue your duty. Once every droid is dead, you will have won the level. Time Beating: Get to the end, die, restart with another life, and then quickly kill the droids. Mission 2:Stowaway In this mission, you have to take control of the ship. Jump off of your starting platform and kill the droids. You will see 2 buttons. Push each one once, and look at the gray things that rise from the ground. Hit each one until it sparks. Exit through the nearby door. Follow the hallway killing the droids. One door will be open. Go through it. Kill the droids, and jump down. More will come through a garage. Beat them, and enter the next room through the door that they came in. DON'T get the blue coin that you see. Just kill the droids, not touching the blue poles either. Once the droids are gone, stand away from one pole, but perform the lightsaber throw on it. It will explode (I said to stand far away, didn't I?). Repeat with all of the other ones. A new room will open. NOW get the coin, and run into the room. Since you are temporarily invincible, you can swing your lightsaber at the blue poles with no worries. Kill the droids while doing this. Once your invincibility runs out, concentrate on the droids. When they are gone, do the same thing as the other room. Destroy the poles. Enter the new doorway, push the blue buttons at the control panels, and kill all of the droids that approach. Follow the corridors, and you will eventually reach another door that elevator, after you exposed of the droids. It will take you down a floor. The door that opens is opposite of the other one. Exit the elevator, and take a right turn. Kill the droids again. Watch out for exploding ones. They shout the word terminate. Force push them away. Once everyone is gone, take the path on the left, and you will have to fight someone with the same armor as the Jin'Ha. Kill him, and you won the level. Time Beating: Get to the end, let the boss kill you, and then kill him fast. This is easy, isn't it. Mission 3-City Under Siege: First, your going to need to kill as many guys as you can. The prisoners that they gun down may contain valuable information, so keep them alive. Force push the droids away, so you never risk killing the prisoner(s). One prisoner will say that he knows where to find more. Follow him, turn around, face backward, go straight, and open the door. Starting here, you may find resistance fighters with blasters. Don't under estimate their power; they are handy. Some are armed with blasters, others with grenades. Stay away from their weapons, because they can hurt you too. Turn right, and help kill droids. Follow the hallway/corridor, until you come to a wall. Look down with the white button, and you will see small grassy platforms. Fall to them, one by one, and follow the walkway. *When it ends, force jump up, and kill the droids.* Look to see even more platforms. Jump on those, and when you reach the highest you can jump to, look down to see an even newer platform. Jump to it, and go through the window, and go up the stairs. You will reach a hall in which you can fall far down. Stay to the left, and go through the last door. Hit the switch, and get back to the double starred area. Go opposite of the direction that the broken bridge is. You will see an assassin droid, and a small stairway behind him. Walk down. Time Beating: Get to the bridge, die, and then run past the droids and hit the waterfall switch, backtrack, and go down the steps. Mission 4-In the palace: From the start, kill the droids. Talk to the girl. Listen to any text said. Jump up the platforms, and get to the top. Kill droids, and push the switch. Always follow her lead when she opens doors. And whatever you do, keep her alive! With a little exploring, you will come to a place where she is separate from you do to the barrier. Walk in the water, and force jump up to where you are getting attacked. Kill everyone, and destroy the switches. Kill the droids while she struggles with the door. Keep killing the droids until you eventually meet up with resistance fighters and Captain Panaka. Destroy any switches for the barriers, and go through the doors. Kill the droids, once again following the girl's lead, until you come to a pilot who tells you where the queen is. Crack! Uh oh. We have a problem here. Keep that guy alive, and you beat the level. Time Beating: Get to where the guy tells you Queen Amidala is gone, die, and then kill the droids. Mission 5-A Queen in Peril: Swim up to the place where there is a big statue, but remember to take out the droids at the turrets. Once at the statue, follow the walkway, and pass the guy who tells you about the tank. You don't need him. But if you want the ion grenades, get them. Run on the bridge, dodge the turret fire, and run to the back alley. Zoom past the droids, until you find the force field. Push the button, and walk through the door. As normal, the resistance fighters are the best. Treat them like Qui-Gon, and help them. Look for a place where you have the option to go across a bridge, but have to avoid assassin droids. Well, the object is to kill them, not avoid them. Run across the bridge, and look for a back alley. There should be a barely visible fork, and you should take the right. Qui-Gon will be fighting to guys. Let him do the work; you need the health. He says to follow him, and tells you to retract your saber. Pull down on the inventory pad, and crouch, while getting an overhead view with the white button. When he says, jump down, and keep the Queen safe. Force push everyone away, and wait for her to get cover before being a little more aggressive. Stay near her, though. Once the droids are gone, you're good to go. Make sure you kill the self-destruct droids by pushing them into the other droids. That makes the job easier. And push assassin droids at Qui-Gon, and let him take care of the job. Time Beating: Get to the end, let the queen die, and then restart. Protect the queen, and beat the level. Chapter 4-Tatooine Mission 1-Recue on Tatooine: All you need to do here is keep your skills. Practice in the Jedi Arenas with the toughest of friends, or in the 1 player. The Tuskans you fight are like Jin Ha. Basically, you have to just follow the path you see. You're going in the right direction if you find new guys. Remember, when set on fire, roll. The path should be marked with skulls or fire. There isn't much to tell you. When you reach the bridges, explore the caves. At the end of the level, there is a huge downhill. Run down, and jump to avoid combat, and you will reach the end of the level. Time Beating: Get to the loading screen; get to the end of the level, die, and then restart. From here, just keep running, avoiding combat. Mission 2-The Tusken War Chief: If you have the unlock all levels and bonus levels, delete the file, or better yet, don't play it. You wont get the bonus at the end of this. Start by killing Tuskans. Don't use the items on the ground yet. And don't push the guys off, because the come back on the arena. Kill them, and the war chief attacks. Throw any flaming objects you can at the war chief, but not on the other ones. Hit him a lot, and try not to get him to fall, since the fire extinguishes. Once he is at a quarter of his life, throw everything in sight. If he gets you on fire, jump down. Roll if your order to extinguish you. Kill him, and you get a new Arena in 2-player mode. You better get that Queen and leave... Medals: Exploration-Located on the floor in the North and South end of the room. Life-Just do what you have been doing. Take out the raiders as fast as you can, and then light the war chief on fire, and take him out. Accuracy-Take out the raiders one by one, and then attack the war chief with candles, and when he gets stunned from them, hit him. Repeat until he dies. Force-Just throw all of the enemies. Time-Take the thugs out with one or two force attacks, and then kill the chief fast as you can. Time Beating: I honestly am stuck at this one, but do know a strategy. Take out the first ones with one sword + force attack, and then light the chief on fire, and attack him fast and hard. Bonus: Beat Mace Windu. You get him in Jedi Arena. Chapter 5-Theed: Mission 1- Captives of the Federation Start out by walking up the stairs, and jumping down to where the droids are. Stop them from setting the alarm, and kill everyone else. Walk up the stairs, and immediately go for the alarm box. Destroy it, and then kill the droids. Walk up the stairs to the locked door, and jump on the grassy ledge, following the ledge to a waterfall. Go to where the narrow ledges are closer, walk as close as you can without falling, and force jump to the next. You should barely cling to the ledge, but when you do, walk to the new grassy platform, jump onto it, and walk through the courtyard. Ignore the droids, and go strait to where you will see a tunnel shaped thing. Walk in, and the game should say loading. From here, climb the left platform, and run to where you see stairs. From here, run through the yard, avoiding the droids, and go through big doors nearby. You are in the right place if there are many droids. Don't walk up the stairs, but reflect the bullets, killing whatever you can. Once the shooting stops, and there are more droids, walk up the stairs, and run back down to get attention, and reflect. Once the threat is eliminated, go up the stairs, and through the doors. You will be at a bridge. Quickly kill all of the droids, and then the assassin droids that appear. Don't worry if you die in the next part; you reappear at the bridge and only have to fight the droids again. Go to the right, and force jump onto the ledge. Try hugging the wall. There is another ledge, but people often make the mistake of jumping to it. Instead, look up, and there is a small cling on ledge (it is very hard to see since it is just something so small it can only be clung to). Well, cling on to it, and scoot to the right with the left thumb stick, and push down when you're over the platform. From here, jump down the window, kill the droids, and walk up the stairs, continuously killing them, until you reach the pilots. Kill every droid, and free them. They will always walk to where you need to go, and then tell you to kill all of the droids in one area so they can move on. So you can be relieved, there are many less, due to the fact that the Resistance has taken them out. Kill them (the Resistance isn't there yet) and move on. Keep doing this, following the squad to where to attack the droids, until you come to the fighters. Kill the droids, and you beat this very hard level. Time Beating: Rescue the pilots, get to the loading screen, die, and then beat the level from where Obi-Wan restarts. Mission 2- Grounded This level is pretty strait forward. You kill the enemies, and a new door opens. Start by going up the stairs, into the first door. Go through the area, killing the droids, and walking through the areas until you come to a small black door. Go through, and repeat the process of finding a new door that can be opened. Once the game says loading, you're good. Enter the new area, and kill droids and the one at the turret. As you kill more droids, more doors open. Once all are dead, one door will open, and there will be a black one in the hallway side. Go strait, ignoring the black one, leading to an area with a destroyer droids, and a turret. Go to the left, avoid the droids fire by jumping and weaving, and then when you get up the stairs and see a tank with blue beams on the side, hit those beams, and you win the level. Time Beating: Get to the cannon at the end, die, and then restart from where it takes you, and beat the level. Mission 3-Valuble Assistance: Enter the door, go straight, and hit the power box. The more of these you hit, the fewer enemies. Wait for another one to get the blue turned off, and hit it. You need to keep the guy on the control panel alive, so kill droids. There are two complete health power ups. Save them for when you're at red. Don't forget about the doors on the sides; those need to be destroyed too. I will post the order of the doors that when they go out, but don't read ahead if you don't want to see it. From where you come in, go to the one on the right and hit it. Then left of it. Then on the right wall, and then the bottom right one. Then the left wall, and the bottom left one. Complete the tasks given, and the pilots leave. But who is at the door... Medals: Exploration-When you start, turn around, and go into the door you came out of. Walk pas the fighter, and pick up marker one. Go to each side-door from where the shields are, and enter them. There is one in each of the two. You now have three. Finally, go to the tank at the left side of the main room, and there will be a marker there. Life-Actually, this is easy. Just take your time as you go through the level. Accuracy- Be careful when hitting droids. Only take good swings. Also, hitting the shields do not lower your accuracy. Force-Just keep throwing one of the droids anywhere except for a wall, and beat the level. Time-Do what is mentioned in the time beating section of this level. If you can beat that time, you can beat the longer period. Time Beating: While doing the doors in the order I gave you, kill as many droids as you can; that makes the process go faster. Mission 4-Darth Maul: Whatever is here is exactly the same as the Darth Maul section. You start out in the generator room, see Qui-Gon die, and attack Darth Maul. Don't read the following if you don't want any tips. He isn't that hard. Block as much as you can. It looks fairly obvious when he attacks, but not like Mace Windu. Don't worry if it takes a few tries, you'll get it eventually. He won't go far on a force push, so don't bother. And don't throw the lightsaber. It is impossible to save Qui-Gon, just like in the movie, so don't try. Also, don't fall in the hole in the ground. That would be plain dumb. There is a ledge in there, and it has some neat stuff. You can get that, force jump, and hit him from behind. Note that the stuff on the wall can be thrown at Darth Maul. He throws it at you too. Once you beat him, his lightsaber breaks, and he gets one more stick of life. It wont be easy, but you have to kill him like in a Jedi Arena. Medals: Exploration- First, when you enter, look at the top of the door, and jump up the ledges. Follow them to the right (if you are facing out of where you came in) and pick up the marker. Then, go to the center, and lightly fall in, and you will find a ledge containing the other marker. Life- Just take your time. Accuracy- Block, and only hit when you know you won't miss. Force- Near the beginning, just keep force throwing him until you have the medal. Time- Block and hit as best as you can. It is a very easy task. Time Beating: So, how do you see Qui-Gon die and beat the level? Die fighting DM, and then restart, and you can kill him very easily. I killed him seeing Qiu-Gon die, just to let you know. When you beat him, you unlock a new Jedi Arena, and one last mission. Feel free to ask me any questions, so this can be a real FAQ. I'm going to make one up, so you know in the later levels. How do I kill the droid with the shield and lasers? Use Ion grenades, you should have one by now. How do I stop those guys with the explosive guns? Steal their guns. See basics section for more info. I can't seem to kill those droids that self-destruct. What do I do? Force push them away. See basics section for more info. Where do i get grenades, and what are they? You can find ion and explosive grenades in the Naboo levels, and in the tuskan levels you can get fire grnades. Ion grenades disable enemy droids, and explosives kill them. Fire grenades light tuskans on fire. To sue them, get them out with the dpad, push the dpad in to hold them, and push the right thumbstick in, keep it in, aim your grenade forward, and let go of the thumbstick to throw it. Codes: (Thanks to the board posters. They will be credited) Enter these as your name. Make sure to delete Jedi from the name screen. m1a2u3l4!? unlocks all levels up to DM greytherat unlocks all levels + bonus levels This next one is a rumor, confirmed by few. I'm posting it in case it is true. E-mail me if its not. To unlock DM, use the m1a2... code, and beat the levels within these times. Note that you can try as much as you like, and if you die, the clock resets. So if your in the Queen in peril level, and you get to where Qui-Gon meets up with you, and tells you the plan, dying will reset the clock, allowing you plenty of time to finish. These do not have to be done in order, either. Chapter 1 mission 1 Shadows of coruscant- 2:30 Mission 2 training droid-: 30 Mission 3 Saber arena depa girl-: 30 Mission 4 the informant- 2:00 Mission 5 black heth- 2:00 Chapter 2 Mission 6 Saber Arena-: 30 Mission 7 Saber Arena-: 30 Mission 8 Saber Arena-: 30 Mission 9 Jin ha Swamp- 3:00 Mission 10 Mines of Obredaan- 4:30 Mission 11 Escape- 4:00 Chapter 3 Mission 12 Saber Arena-: 30 Mission 13 Saber Arena-: 30 Mission 14 Betrayal- 6:00 Mission 15 Stowaway- 4:00 Mission 16 City Under Siege- 5:00 Mission 17 In the place- 5:00 Mission 18 A queen in peril- 4:00 Chapter 4 Mission 19 Rescue on Tattoine- 5:00 (Just keep running) Mission 20 War Chief level- :30 Chapter 5 Mission 21 Mace Windu- 1:00 Mission 22 Captives of the federation- 5:00 Mission 23 Grounded- 5:00 Mission 24 Valuable Assistance- 2:30 Mission 25 Darth Maul- 1:00 Battle Royal- 3:00 Please remember that I have not confirmed the above code, but have honest and wonderful resources that have claimed that it is true. They will be in the credit section. I will say them here, too. Willow55, from the gamefaqs board, who says he knows someone from a cheat website, and says that these codes wont be out for a little while. Glitches: During Jedi Battle matches, you may come across some glitches. These include Dying without being touched When you die, just standing there Minor Lockups Falling from almost fatal places and not loosing health A special slow-motion glitch: In order to play an entire level in slow motion, first push the slow motion button (force+white), then throw your saber. When time reverts to normal, keep holding the button, and when your force power drains to a little less then half, slow time again. When the saber returns, it will sound as if it goes back to normal time, but if you walk, you will see that throughout the entire level, you will be in slow motion. To escape this, push the slow motion command again. Also: I noticed that sometimes the enemies just plain die instantly. I don't know why, but it sure can be useful. A glitch i was emailed about: Its about the queen in peril level. When u jump off the bridge with Qui-Gon. The the game froze but i dont think it was because of a force jump. He has u put away your saber, then when you jump down if you bring out your saber the second you jump it causes it to freeze. the game is trying to process to many things at once if you wait till you hit the ground your fine. ,Slik2266 Darth Maul: He isn't that hard. Block as much as you can. It looks fairly obvious when he attacks, but not like Mace Windu. Don't worry if it takes a few tries, you'll get it eventually. He won't go far on a force push, so don't bother. And don't throw the light saber. It is impossible to save Qui-Gon, just like in the movie, so don't try. Also, don't fall in the hole in the ground. That would be plain dumb. There is a ledge in there, and it has some neat stuff. You can get that, force jump, and hit him from behind. Note that the stuff on the wall can be thrown at Darth Maul. He throws it at you too. Once you beat him, his light saber breaks, and he gets one more stick of life. It wont be easy, but you have to kill him like in a Jedi Arena. Beating him will unlock a new Jedi Arena, and one last level. ____________________________________________ Jedi Arena: This is the ranking I have for all of the Jedi Arena Characters. DON'T e-mail me disagreeing what I say about other characters, unless it's a new strategy. If the new strategy is good, then that character will be moved in the rankings. Remember that when you e-mail me, I need the subject to be obi-wan. 1) Mace Windu- He has a good force recharge time, a cool lightsome, and goes little distanced when force pushed. He has great defense. 2) Qui-Gon- Better than Obi-Wan in speed. I'd say he is stronger. In levels with stairs, run up them and jump off, catching your opponent off guard. In open areas like the Federation Ship, jump a lot, force push the enemy away, and attack. 3) Obi-Wan- If you rapidly swing at anyone, or block often, you are ensured a win. Throw your light saber, and steer it around for long rang attacks in order to avoid counter. 4) Adi-Gala- This one is not bad. If you do the acrobatics, you can easily avoid being hit. I don't like her defense. It seems like she dies easily. 5) Plo-Koon- He has the ultimate force recharge. He doesn't have as high characteristics as other players. 6) Eeth-Koth- He is just a bit below Plo-Koon's level. 7) Saesee Tin- I had to put him somewhere. If you have tips for this bad sounding guy, give them before this guy gets ear cancer. 8) Ki-Adi-Mundi- He's not the worst, but defiantly not the best. If someone gives strategy, then he'll move up in the rankings if it's a good one. 9) Depa Bilaba- She just needs to toughen up. She isn't bad when you first get her, but once you're up to Mace Windu, she could be better. This next part is strategies from my other FAQ, and I have given myself permission to use them. Sneak and Run- Hiding from enemies with your saber put away, and then rushing up to attack them from behind. Sneak and run can also be performed with throwing the saber, as it is also a nifty little trick. Just don't miss, or your cover is blown. Swerve and Hit- First of all, block your opponent and stun them. Look carefully at whichever hand there saber is in. This is there dominant hand. Swerve with the lock-on to their non-dominant side, and attack from there. You can easily win like this. To block it, always be prepared, and slow time to make it obvious when they attack. Hit and Throw- Knock your rivals health down, and then if they try to slip away, and you can't hit them, throw the saber to take them down for good. Push and Hit- Force push, and then if they fall, hit them more, in order to chip away the health. Note: This won't work if fighting Mace Windu. Fall and Counter- If you get force pushed, use the right trigger and make it go right, and then when you get up, you swing the saber. Block and Strike- Block your enemy, and hit them when they are stunned. This is very common with the more experienced. Hide and Throw- Hide from your opponent, and then throw your saber to hit them when they're off guard. It can also be combined with the hit and throw technique. Also, make sure you hit your opponent, or else your cover is blown. And after throwing, go somewhere else to hide, and alternate between then two places until your opponent is dead. Flame and Strike- In the tuskan war chief arena, light your rivals on fire, and then strike them fast, so that there health can chip away faster than normal. Slow to Fast- During the battles, you should try and catch your opponents off guard by pushing the force and white button to slow time. Although you are slow, your rival may be caught off guard, and you can attack him like nuts, and then when time goes back to normal, they will have trouble again. Only do this with precise timing, though, or the tactic wont work. Acrobatic Hits- During a match, you should remember to use the acrobatic moves if you've thrown your saber, or if your opponent is good and you want to avoid them. This can be combined very well with the slow to fast tactic to catch your opponent off guard without taking damage. Jump and Hit- Throughout the match, if you need to keep protecting yourself from a barrage of attacks, or need to make your opponent look like a fool, jump over their attacks, and hope that they miss. Swerve if it's an overhead. When you fell it's time, force jump over your rival, and then hit him/her from behind. Jump and Strike: This is different from the jump and hit. You jump, and swing your saber while in the air. You can have a hard time aiming, though, and when you land, your opponent can slip out of view, so this tactic, though simple, is really for more experienced players. Flip and Strike: Force jump away from your enemies many times to look as though you're running away, and then push the black button to make yourself flip backward into their direction. Then, just strike as they try to escape your evil trick. There and Back: While running, make it look as though your trying to escape an attack. Then, while still pushing forward, push the black button to turn around, and then either go for good hits, or throw the saber and then attack your rival head on. Either way works, and can lead you to victory. Rush and Fly: Although it sounds like a football play, if you rush to your opponent, push the acrobatic button (b), and then push the a button as you approach your enemy, you can do a round off into a jump, and then nail your opponent from behind as you land. This protects you from a few attacks, too. Dodge and Nail: If your opponent throws their saber, jump over it, and go for them head on, or throw yours, recover it, and then whack them. Little Add-Ons This is a new section where I will state some extra things you may notice in obi-wan. I spent a long time looking for these, so please dontcopy them and say you found them. Instead, please help me find more. Concerning battle-arenas: In every Jedi Battle, did you ever take the time to note the different courses? If you had, you would realize this. They all appear in a level in the game. But, there is always one question that haunted me. Where is the Federation ship level? Well, i spent monthes looking for it, and guess what. I found it by some miracle. To get there, get to the point in Betrayal where Qui-Gon says you are in the cargo facility, shortly after the loading point. Go in the opposite direction of where he wants you to go (I think it is to the right instead of the left, but whichever is opposite of where you are supposed to go) and enter the door. If it is the right one, you will see many crates in the room. If you jump atop them, you can erach the top level of the arena. Arena locations: Palace Atrium/Great Hall: The game takes you there, so it is nothing hidden. Saber Arena: If you cant find this, I donate money to your cause. Tusken Level: See above. Power Core: See above Federation Ship: Opposite of the way you are supposed to go upon entering the cargo facility. Battle Droids: A few things to say here. First, if you steal a blaster from a battle droid, dont expect it to quit. It will punch you. Second, the battle droids will break apart depending on where you hit them. If you strike them in the arm, the arm falls off when they die. And third: if you force push some into water into naboo levels, they loose their blaster and if you look down, you can see them trying to walk or punch underwater. Why? To quote Obi-Wan in this game, "I'm not sure." :Þ Obi-Wan Speaking: Usually when you talk to someone with the Y button, Obi-Wan will say "hello" and if it is not with a person, it will be the ever so annoying "I'm not sure." Well, if you constantly speak to a citizen, you could get a "What's your story?" If you keep at it, you may even get "Do-you-understand-my-language?" Citizens: If you kill citizens, they will make droid sounds sometimes. With the naboo resisteance, if you steal their guns, they go running. Its pretty funny to see. Betrayal: The first thing in Betrayal that came to my attention was this: If oyu dont listen to qui-Gon in the hangar, and go past the ship even without breaking the turrets, you will get "Blasted into oblivean." Also, you can kill the protocal droid as the level starts. And when you are going into the hangar, where you would take the left door to get in normally, taking the right door brings you into the same place, but further away. And one more thing. When the nemoidian is saying he's calling security, if you follow him, you can kill him, and if you constantly follow him, he will go into a door with a long table. Enter, and you can kill him AND another one. Captive of the Federation: Instead of taking that one big door, if you look down, there is a ledge, which you can use to go down and force jump up onto the bridge, avoiding the large number of battle droids. Darth Maul: In order to make the fight more dramatic, if you leap to the top from over the door, where there are bridges you can get Darth Maul to fight you up there. Better yet, with the right skills, you can knock him into the hole in the center. Stowaway: A few things to mention here. One, when you drop into the hole, right before the AAT hangar, you will notice buttons on the floor. Push them, and if you wait, one of the doors opens and a crane comes in. What is this for? I did this after killing th droids. If anyone knows what this does, then please tell me. Also in Stowaway, after you shut the turbines down, and you go past the door right after it into the hallway with the unuseable doors, and you follow like normal, when you get into a redish-tinted room, you will see red panels neer the wall. Go up to them and push them with Y and a door in the center of the room on the floor opens. Then droids come to inspect it. It will shut after a bit, but when the droids come, reopen it and you can push them in to your delight. ASCII/Fan Art This is the section where I will put Star Wars art that I drew. If you have any to add, let me know, and I will add it and give you credit. Big thanks to the cheese_of_life for help in this section. Also, this may get a bit off topic, but it is fan art, so who cares? My art: \ \)()(/ / / \ (o.o) ----<----(*) This is Qui-Gon's Death. Darth Maul is the one on the left. [(%8)]~~~# /_/ # #** ** ## ** ** # # ** # # ** # # ##### # # # # #"" #""" Aah. After a week or so, I can be relieved. I spent forever working on this, and it is indeed Obi-Wan in ASCII. (*( V )*) # * * # # -- # ### ****** * * ********O[ ]O************ * * ************** # # # # ## ## Ha. DM in ASCII. Easy. **** * @@@ *** * @###@ * [_¯_¯]> **** 0>** @###@ *** <|_¯_ 0 [] @@@@@ [_¯_¯]> **** 0> That is a Naboo Fighter shooting at the command ship. It shot regular lazers and topredoes, a known combo in Star Wars starfighter. | | /¯¯¯\ |*|*| |¯¯¯|/ \| | |###| | |¯| |\ | | | | \ | | | |\/[] oo[] ¯¯¯¯ |||| |||| |||| [¯][¯] Jango Fett, if you couldn't tell. ** ** ** ** ##### ** # # ** (@)(@) # ** # # \\ #'¯¯' # (( ) ###### \\¯\/|\ / | \\ ¯¯¯¯¯¯¯¯¯/ \¯/|¯¯¯¯¯¯¯| ¯ | | | | /¯¯/¯|¯|¯¯ | / | | | | | | | | | | |_| |_| (_| (__| Mace Windu is awesome in my eyes. The Cheese of Life's Art: <0))))))==> ______//__________ / | ______ _ |\ | | /___||\\ / \ | \________, | | \___||// \./ | /¯¯¯¯¯¯¯¯` \__|______________|/ \\ <0))))))==> ________________________ / _______________\ ./ /|______________/ ,/ |/_________________ ,/_____________________________\ / \ /_________________________________/ | | _______________\ | |/|______________/ | |/__________________ |____________|___________________\ \ \ \_______________________________/ Those are the Naboo Fighter (top) and the droid-fighter (bottom) Also, I do have some animated ASCII. One is by the cheese_of_life, and one is by me and him. It would take too much room to put here, so if you e-mail me and ask for it, as long as you dnt steal it ect, i will send it to you. However, you need notepad to veiw it. ____________________________________________ Stop this Now I have been sent numourous e-mails, and would like to say that i will put some good guidelines here, and if you don't follow them, you will get what I call, well, a block. Number One: Stop sending me that stupid porn. No one likes it, and no one needs it filling their inbox. Number Two: No spamming or advertising. Like I would buy it ¬_¬ Number Three: A proper subject. The subject must be Obi Wan, or Star Wars Tip, or something like that so i know what you are sending. Number Four: No false subjects. For instance, making it Obi-Wan, but having porn, that gets you blocked all the same. And porn with obi wan as the content, i wouldn't know, so you would get blocked. Number Five: Right now this is the most important. Don't ask me things that are in the FAQ, and don't send me things in the FAQ. For instance, I already know and have posted the Full Force Trip/Stab combo in the combo section. Those who asked and sent me it, are now banned. Number Six: Don't test me. Sending me something with bad grammer breaks this rule, even if it looks like you are joking around if you sent me something in the FAQ. Number Seven: Very importent. Even if you send me normal mail, if you add attatchments or pictures or ask me to download certain things, that is considered spam, no matter how much of the e-mail was normal. I assure you, the rules will enlarge when i see something that needs to be more clear. ___________________________________________ Credits: Anyone who posted in the Obi-Wan board. You guys helped big time. Microsoft Corp. and LucasArts Entertainment Company LLC for the great game. Anyone I forgot to mention. Willow55 at gamefaqs boards, and his friend at cheatcc.com for the rumors. Supernovajm for some tactical help, and the medal locations. QuizKid4U at AIM for some minor corrections. Mr.Elf for the slow motion glitch. Slik2266 for one of the glitches Email me any tips you have, and I'll post them, and give you credit. If you help with missions, if the tip works and I beat the mission, you will get a BIG thank you. Remember though, to e-mail me with the subject of Obi-Wan, or I will delete it. Don't advertise; it will get you blocked from my address. Legal Stuff: COPYRIGHT 2002 Wassup1444465. You are not allowed to copy this FAQ, and if you do, you will suffer harsh consequences. However, if you own a website, and ask permission, I will allow you to, and add your name in my next update, as long as I know If your linked to another site which will post this.