"Begun, the Clone War has." - Jedi Master Yoda =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star Wars: The Clone Wars FAQ/Walkthrough By: Legomondo Version: 1.00 (Last Updated: 01/11/03) Game System: Nintendo GameCube =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS 1. Version 2. Introduction 3. Basics 4. Walkthrough 5. Offensive Units 6. Codes & Secrets 7. Powerups 8. Multiplayer 9. Legal Information 10. Thanks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 01/11/03 - Haven't updated this in a while, exactly a month. Added a new code that was posted on the GameFAQs message board. 12/11/02 - 0.90: Added/redid the Codes & Secrets Section. 12/04/02 - 0.87: Added an introduction to the walkthrough. 12/02/02 - 0.85: Redid the Basics section, sort of. I hope this update will fill in the half-filled circle. 11/25/02 - 0.82: Everything is virtually finished. 11/23/02 - 0.80: Walkthrough is now complete. 11/19/02 - 0.70: Walkthrough now covers to Mission 11. 11/16/02 - 0.60: Everything completed, except the walkthrough only covers to Mission 6. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hiya folks. Welcome to my Star Wars: The Clone Wars FAQ/Walkthrough for the Nintendo GameCube. I'm a Star Wars fan, although I really don't know much about the universe and any characters that weren't in the movies, but a Star Wars fan nevertheless. I guess you could call this game a sequel to Rogue Leader, although it's more like Battle for Naboo. Anyways... If you have any questions that you want to email me, you can do so at: Legomondo [at] yahoo [dot] com. If you're wondering why I spelt out the @ and ., it's because I get a lot of spam mail due to my guides, which I'm guessing is due to lots of spam bots. So, instead of depriving you all a way to contact me, this will [hopefully] stop a new wave. Oh, and by the way, when you're emailing me, include the title of the game in the subject. - Legomondo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[3. Basics]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= We'll start with the game basics, which really means the controls for the game. You don't really need me to cover the game menus, as it would be a waste of my time. _______________________________________________________________________ Controls ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Control Stick - Thrust/Steer: Controls vehicle movement and turning. The control is pressure-sensitive so the farther you push the control, the faster you move. + Control Pad - Squad Commands: Each direction on the + Control Pad will issue a different command to the player's squad. A Button - Primary Fire: Press to fire your primary weapon. Primary weapons will differ when you're controlling different objects. B Button - Secondary Fire: Press to fire secondary weapon. Like the Primary Weapon, they will differ with the different crafts you control. Y Button - Special Ability: These abilities vary for different vehicles, but they provide an extra feature for them. X Button - Camera Viewpoint: Switch the camera between first and third person perspectives. Z Button - Zoom: Hold button to remain in zoom view. I find this feature nifty, as you can accurately target enemies in the distance, without the fear of them firing back. Just watch out for other enemies nearby. Shoulder Buttons - Strafe: The Tank, Speeder, STAP, Maru, Jedi and AAT will strafe when this button is pressed. Turn: This button will turn the head of the AT-XT. Speed: These buttons will either slow, or speed up the Gunship. C Stick - Camera Control: Rotates camera around player vehicle. Start/Pause - Menus: Use the Control Stick/Control Pad to move up and down and scroll menus. Press the A Button to select a menu option. Press the B Button to return to a previous menu. _______________________________________________________________________ Game Play ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The main thing about the gameplay is the features that appear on the screen. Radar: This is an important feature. With this, you can see both enemy and friendly units on the radar, allowing you to track them down. Enemy units appear in red, while friendly units appear in green. Dots that have a pulsating circle around them are mission critical. To head toward a dot, make sure that the target is at 12:00 North, and go forward. You should reach it. Health: In the lower-left hand corner of the screen, a model of your craft will appear, with a light blue halo around it. The light blue halo around the model represents your shields. When your shields are depleted, R2 will chirp, and any damage you take afterwards will deal damage to your hull. As you gain more damage, your craft will slowly turn red. Pick up a health pack to gain back your health. If you're running low on shields, wait awhile so they can replenish. Weapon Statistics: Also in the lower-left hand corner, will be your secondary weapon display. A counter will tell you how much of the weapon you have left. A bar to the left of that will show your Special Ability. When you use your Special, the bar will decrease. Wait for it to fully replenish before you use it again. _______________________________________________________________________ Strafe - Your Best Friend ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you get to the higher difficulty levels, you're going to find that battles get a little more hectic, due to the fact that there are more enemy units around that are trying to destroy you. Most attacks can be avoided by strafing (ones that are equipped). Simple doing so will allow you to dodge incoming laser fire and circle around targets that move slow (like an AAT) and destroy them before they can dish out damage. However, not all situations are like this. If you're afraid of taking it out from up close, or you're low on health, then this technique is for you. Zoom in with the Z Button and your screen should switch to first person. If you're observant, you'll see that you have some sort of rear-view mirror, but it's really not helpful. To the left is a blue bar which represents your shields. The green bar represents your life, and the bars on the bottom represent your special. A secondary weapons display is also included. The main function of this is to accurate pinpoint the enemy in the distance that you could not previously do so in your normal state. Fire off your laser shots [no matter how inaccurate they may be] or your secondaries. Finally, you're going to be in a situation that requires more skill that strafing. Missiles. Plain and simple, they track you and can cause significant damage. Hailfire missiles are relatively easy to dodge. Strafe, and they go past you. However, a Protodeka's is different situation. They follow you whereever you go, and strafing will get you nowhere - only damage in the side. The best thing to do is to shoot their missiles down. No, there's not a huge explosion in the sky. If you notice, you can actually shoot your own missiles down and they vanish into thin air. If that doesn't work, the spinning around in circles does the trick. Go around in a tight circle and the missiles will hit the ground, hopefully, not on you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Walkthrough]-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here are the mission walkthroughs for this game. I'm thinking about adding maps, simple ones, so you can find exactly where each target is and where to complete them. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Introduction _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A long time ago, in a galaxy far, far away.... Star Wars The Clone Wars The galaxy stands on the brink of war. Thousands of star systems under the leadership of Count Dooku, have seceded from the Republic and formed the Confederacy of Independent Systems. The separatist movement has made it impossible for the Jedi Knights to maintain peace and order in the Galaxy. In response to the growing conflict, the Galactic Senate has commissioned a Clone Army to aid the Jedi. On the planet Geonosis, Obi-Wan Kenobi, Anakin Skywalker, and Padmé Amidala have been captured by Dooku and sentenced to death. The Jedi Council has made plan for a rescue attempt. Master Mace Windu has enlisted a legion of Jedi to assist him, and is en route to Geonosis.... _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Geonosis _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 1: The Rescue Begins Primary: [1] Destroy the First Anti-Orbital Cannon [2] Destroy the Second Anti-Orbital Cannon [3] Follow Luminara to the Third Anti-Orbital Cannon [4] Destroy the Power Supply to the Third Anti-Orbital Cannon Secondary: [A] Complete mission in under 9:00 [B] Recover three missing R5 Units [C] Destroy at least 100 enemies Walkthrough: [1] Destroy the First Anti-Orbital Cannon This ones relatively simple. Just follow Luminara to the cannon, while taking out any GATs that you may encounter. Your targets are the six containers around the cannon. When you attack, Luminara will warn you of enemy units converging on your posistion. You can let Luminara take them out, but if you're constantly peppered, or annoyed, you can do it yourself. Try to take the Cannon out as soon as possible, as the enemies never end, until you do. [2] Destroy the Second Anti-Orbital Cannon After destruction of the first Anti-Orbital Cannon, help Luminara eliminate any stragglers, and follow her past the Turrets. Destroy them, and restock on weaponry and health if you need be. Follow her and destroy any opposition that comes your way. She will eventually lead you to some sort of "compound" where you must fight your way up to the top. Proceed to do so, and take out the Turrets, as well as the GATs blocking your way up. Before you can reach the second Cannon, you must first eliminate the Dwarf Spider Droids in your way. The resulting explosion will blow up the bridge, but boost over it. There, you will rejoin with Luminara, and finish the second cannon. [3] Follow Luminara to the Third Anti-Orbital Cannon Follow Luminara, and take out the GATs as well as the Hailfire droids that she warns you about. Pick up the ammunition when you see it. Once you reach a valley, and destroy all of the enemies, Luminara will lead you to the Third Anti-Orbital Cannon. [4] Destroy the Power Supply to the Third Anti-Orbital Cannon You're on foot as Mace, and you're thrust right in the middle of the alarm. Take out the droids in front of you with a Throw, and proceed around the corner. You might want to take out the Geonosians with a Push, since they're all massed up, and continue along. Furthur on the way, you'll come across Dwarf Spider Droids. Luminara will tell you of their explosive capability, so Push or Throw them into oblivion. You reach a clearing with three Dwarf Spider Droids, so take them out when a wave of Geonosians are near them. They'll keep on coming, so you'll want to destroy the six generators near the back as quickly as possible. Bonus Objectives: [A] Complete mission in under 9:00 This ones pretty simple. Get a feel for the level, and use your Concussion missiles alot throughout this entire level. Pick up any powerups that will aid to your goal, and try to take enemies out in groups. It might take a couple of tries, but you'll get there. [B] Recover three missing R5 Units You can find the first one, right before you enter the enemy compound. Hug the right wall, and you'll go up the side of the cliff, where you'll find the Unit. Drop back down and rejoin the fight with Luminara. The second can be found in the valley right before the cutscene where you get out of your Fighter Tank and destroy the Third Anti-Orbital Cannon on foot. Forward as North, go West, then hug the wall, until a green dot appears on your radar. Head toward that green dot to find the Unit. Finally, the third can be found as you're playing as Mace. In the clearing with the three Dwarf Spider Droids, an R5 unit will go around. If you're too early, he won't show, so stick around for a while. [C] Destroy at least 100 enemies Relatively simple. Wait for the Geonosians to come to you, then take them all out at once. Once you've finished the objective, continue on with your mission. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 2: Infiltration of the Arena Primary: [1] Destroy all Opposition at the Enemy Landing Pad [2] Defend the Landing Pad [3] Escort the Convoy to the Arena [4] Clear the Separatist Outpost Secondary: [A] All Convoy Vehicles Must Survive [B] Destroy All Enemy Turrets [C] Find the Hidden Weapons Cache Walkthrough: [1] Destroy all Opposition at the Enemy Landing Pad Another simple task. Follow Luminara and help her blast the Turrets along the way to the Landing Pad. You'll encounter light resistance of STAPs, and some GATs, but nothing should be too much of a problem. Use missiles if you want, just get to the Landing Pad. [2] Defend the Landing Pad You must defend the landing pad from GATs, and Hailfires while three Convoys are being air dropped in. The Convoy themselves have a light laser cannon on them, and will offer some defense, but use your missiles and lasers to quickly take out the incoming enemies. Your main priorities are the Hailfires that come at you. [3] Escort the Convoy to the Arena Your first real protection mission, you need to protect the convoys carrying the Jedi at all costs. The convoys will head down a slope into a canyon where turrets litter the walls. While they don't really pack a punch themselves, there's enough of them to do some decent damage. Take them out, and any Hailfires or GATs that should cross your path. Stay ahead of the convoy, until Luminara tells you that they're drawing heavy fire. This means that enemy units have snuck behind the convoy. Destroy them quickly. Pretty soon, you'll come to a roadblock of Homing Spider Droids. You'll want to use the nearby Super Laser upgrade to pound them into oblivion, and reduce the amount of damage that the convoy takes. The convoy will continue ahead once the coast is clear. Take out the converging GATs, and anymore Turrets that remain. As the convoys round the corner, check behind them, and zoom through the distance to see four GATs coming toward you. Shoot them before they get the chance to fire back. [4] Clear the Separatist Outpost Enemy opposition will be GATs and Hailfires, along with Homing Spider Droids. GATs will continually poor out of two tunnels in the walls. Quickly destroy the outer defenses, and then focus on the units. Quickly blast the tunnels with missiles to put an end to the reinforcements. Bonus Objectives: [A] All Convoy Vehicles Must Survive Another simple bonus objective, once you get pretty good with this level, just blast all enemies before they really come near the convoy. The convoy themselves can take a lot of punishment, so this one shouldn't be too big of a problem. [B] Destroy All Enemy Turrets Destroy all Turrets that you see in this level. However, there is one that's far off from your main path, which is probably the reason why you don't accomplish this goal if you've been trying. From the landing pad, face the main path the convoys will take, and turn about 90 degrees left. Head forward, and you should find the last Turret. [C] Find the Hidden Weapons Cache To find the hidden Weapons Cache, proceed the mission like normal, and escort the convoy until they come to a stop outside the Separatist outpost. Check the radar and see if you can find the hidden passage. The passage is a dark path on the right canyon wall near the outside of the Separatist Outpost. Proceed in there to pick up a Health Pack, along with an Ammunition powerup. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 3: The Battle of Geonosis Primary: [1] Fight Your Way to the Gunship [2] Destroy All the Techno Union Ships [3] Defend the Mobile Assault Cannons [4] Defeat the Dark Acolytes Secondary: [A] Destroy All Canyon Wall Turrets [B] All Mobile Assault Cannons Must Survive [C] Complete the Mission in Under 10:00 Walkthrough: [1] Fight Your Way to the Gunship You're on foot as Mace Windu again, and you're in the middle of the Clone battle in the end of Episode II. Battle your way through the droids as quickly as possible, without taking too much damage. You've got Clone Troopers on foot as a little backup, but they're moderately inaccurate, so don't count on them. Watch where you swing your lightsaber too, as you might kill one of the Troopers. You're running out of time if a Trooper tells you that the Techno Union Ships are leaving. [2] Destroy All the Techno Union Ships Once you're in a Gunship, destroying the Techno Union Ship will be a blast, literally. Fire a volley of Concussion Missiles, along with the pinpoint lasers, paired along with your regular lasers, and they should go down in no time. Destroy all of them, and you will be pointed out to two more different valleys, each with more Techno Union Ships. Take them all out. [3] Defend the Mobile Assault Cannons Once you land and you're in the Republic Fighter Tank, you'll need to defend the MACs from AATs, GATs, and Hailfire Droids. Take out the AATs quickly, as they prove to be the worst of the three. Then, focus on any other unit, including the Spider Droids in the area. Use your missiles, and wait for them to finish their job of taking down the Core Ships. If you notice, a continual supply of Hailfires will come from a wall, which you can't destroy. AT-TEs will also help you take care of enemies, as long as they're still alive. You move on to the next area, where you must follow the same procedure and defend the MACs from destruction. This isn't too hard, as they've got heavy armor. Once done, you're led off to the third and final area, where the last Core Ship stands, er, floats that is. Pick up the Super Laser powerup, and take out the Spider Droids. Then, focus on the armor, and turrets nearby. [4] Defeat the Dark Acolytes You're almost done, but before you can finish the mission, you're stopped by three mysterious vehicles. The Dark Acolytes here have extremely tough armor, and rapid firing laser cannons, so you'll want to pick up the Super Laser upgrade, and use it against them. Pair that up with your Concussion Missiles, and they should go down, though not as fast as you would hope. Once your super lasers expire, strafe left and right, and pick up Health Packs, along with Ammunition when you see fit. Finish them off quickly, and you're done. Bonus Objectives: [A] Destroy All Canyon Wall Turrets When you're in the Republic Gunship, you'll notice the turrets trying to shoot you down. You could bypass all of them, but since you're going for the bonus, take them out. The simplest way is to tap the Special Ability Button, and hopefully, they'll target the turrets. One second of the button will toast them. Don't forget the ones of the floor too. Take them all out. [B] All Mobile Assault Cannons Must Survive This is pretty simple. If you want to reduce the amount of fire the MACs take immediately, take them out when you're in the Gunship. Use whatever, and take the majority out before you land and begin to defend them. An AT-TE will be dropped down in the first area, and will help take care of enemy reinforcements. Use your missiles on heavily armored enemies, and lasers for regular ones. [C] Complete the Mission in Under 10 Minutes You'll need to get a feel for this level, and do things extremely fast. Well, not that fast, but you'll want to do this bonus on a separate run. Speed through, and take out the Techno Union Ships with one pass. Keep on doing so, and make sure that you take out any opposition in your way. With practice, you'll get this done, if not the first time. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rhen Var _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 4: The Evacuation of Rhen Var Primary: [1] Get to the Republic Outpost [2] Destroy All Ground-Based Enemies Near the Outpost [3] Drop off the Republic Troops [4] Defend the Republic Convoy [5] Get to the Jedi Sanctuary [6] Destroy All Enemies near the Jedi Sanctuary [7] Drop off the Jedi [8] Defend the 3 Transports Until the Evacuation Secondary: [A] Rescue the Troops in Under 90 Seconds [B] All Convoy Transports Survive [C] Destroy at Least 10 Enemy Vehicle Transports Walkthrough: [1] Get to the Republic Outpost Simple. Just fly in the direction of the arrow, and you will soon arrive at the Outpost. Destroy any enemies along the way if you want. [2] Destroy All Ground-Based Enemies Near the Outpost Use your Special, as it will recharge during the cutscene when you rescue them. If you run out, start to use your Missiles, coupled with your lasers. It shouldn't take long for everything to be destroyed. [3] Drop off the Republic Troops Speed back toward the start of the mission and you will automatically drop off the troops. If you see any enemy transports, destroy them now, along with any other ground troops along your path, but don't stray off it. [4] Defend the Republic Convoy When you reach the Republic Convoy, use your lasers to take out the GATs attacking from the behind. Shoot the enemy transports down to make your life easier. Mortar Tanks, and AATs will also attack them, so take them out with your missiles. Ignore the Droid Starfighters, and continue along the path. When you're out of the valley, another wave of GATs will come. Follow the same procedure and turn them into mince meat. Destroy any Transports that fly around to reduce the amount of enemy units. Keep on defending them until Obi-Wan tells you they have safely made it. [5] Get to the Jedi Sanctuary Follow the arrow to the Jedi Sanctuary. There, you will need to destroy the enemies around it. [6] Destroy All Enemies near the Jedi Sanctuary Use your lasers again, and turn them into dust. Pretty simply, if you ask me. [7] Drop off the Jedi You know what to do, head towards the landing pad. [8] Defend the 3 Transports Until the Evacuation This ones a bit tricky. First, take out any incoming enemy Transports, and then use your lasers on the Attacking AATs. If you see any clustered together, use your Concussion Missiles to inflict multiple damage. The main thing here is to take out the Enemy Transports before they drop their payload. Then, mop up the remaining units that are attacking the base. If they destroy it, your mission is a failure. Just prolong it, so the transports can escape. Bonus Objectives: [A] Rescue the Troops in Under 90 Seconds It's all about speed. Hold down the R Button, and go full speed. Use your lasers on the enemies to ensure they are no longer a threat. Then, speed back. [B] All Convoy Transports Survive The main thing here is to ensure that the enemy Transports don't land. Take out any attacking units, and the AATs. This one's simple too. [C] Destroy at Least 10 Enemy Vehicle Transports If you've been doing what the FAQ says, you'll already have this down. Just destroy the ones while you're defending the convoy and the base, and you'll successfully complete this one. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Raxus Prime _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 5: Scrap Yard Pursuit Primary: [1] Prevent STAPs from Returning to Headquarters Secondary: [A] Take Both Shortcuts [B] Destroy all STAPs in less than 2:20 [C] Complete Mission with 100 Percent Hull Strength Walkthrough: [1] Prevent STAPs from Returning to Headquarters This is the only time you'll be using a Speeder Bike. You'll want to fire you lasers as soon as you start the mission to take care of the STAP in front of you. Once you do so, the chase is on. Use your Special and boost up to catch up with the STAPs. There are five destroy [four now], and you must do it fast. You'll get periodic notices about how far the STAPs are away from the base every 1000 meters. Just destroy all five to complete this mission. Bonus Objectives: [A] Take Both Shortcuts This ones hard to do, if you can't find them. The first one is out in the open, with a Health Pack at the entrance. You'll find it within the first 30 seconds of the mission. The second is way off in the distance, and so close to the end, that you'll probably have destroyed all the STAPs by then. Proceed until you see a ramp leading to an Invincibility Powerup. Take it, and continue until you reach what looks like lots of brown huts. Take the main path, and to the left, you should see another Health Pack. Snag it, and go up the ramp to finish the objective. It helps to have all but one STAP destroyed. [B] Destroy all STAPs in less than 2:20 You might want to do this on a separate run. Just take them all out within the time limit. [C] Complete Mission with 100 Percent Hull Strength If you're crashing a lot, this is going to be hard. However, you have two chances to redeem yourself if you're ever hit. Just grab a Health Pack and make sure you don't get hit again to complete the bonus. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 6: Ambush Among the Wreckage Primary: [1] Get to the Ambush Point [2] Ambush the Enemy Convoy [3] Destroy the Two Remaining Convoys Secondary: [A] Find and Destroy Three Communication Outposts [B] Destroy all Convoys within 6 Minutes [C] All Squadmates Must Survive Map: ____________| |___/ / __ _______ \ [A] | | | _____/ / | | | __ / / ____ | \ \ / / \_/ / / \ \ \ \_ / / / \ \ \ _/ \__/ / | | | | __________ \______ | | | | \______ \_ ___ / _/ | | \ |[A]| / / | |-[3] ____ _____ | ___| / / _ | | | \___________| |_| |_______/ /_/ \ | | |[A] ___________ _ _______[2]_[1]| | | |____/ |_____| | | \ \ \_/ | | Start | | \ \_ | | [3]-| | | | | | \ \ | | | | Key: \ \ / _/ | | [1]=Primary Objective \ \_____/ _/ | | [A]=Secondary Objective \ _____/ / / / \ / / / /\ \___________/ / / / \_____________/ Walkthrough: [1] Get to the Ambush Point Just travel straight, while taking out the Turrets, and you should make it. If you're looking for the bonuses, you might be short of time, and watch out for the Trash Compacters. If you get stuck while they're beaming trash up, you'll take massive damage. Boost yourself outta there. [2] Ambush the Enemy Convoy You'll want to wait until Anakin says to ambush them, or else, the Separatists will drop in reinforcements. Once you have the signal, pop out and let loose with your Concussion Missiles and lasers. You should have mostly everything destroyed by the time your last Concussion Missile is gone. When you've destroyed the convoy, Anakin will tell you that the other is splitting up. [3] Destroy the Two Remaining Convoys Turn around until you see the word "Convoy" into the distance. Than, head to that spot. It's best if you restock with one of the many powerup areas in this level. Then, let loose with more missiles and lasers. It also helps to have your squadmates set to 'Attack'. Do the same for the third convoy, and the mission will end. Just be warned however, that you will always continually be tracked by two Hailfires during this mission, no matter how many you destroy. Bonus Objectives: [A] Find and Destroy Three Communication Outposts I knew this would be hard to describe in words, so I took the hassle out and gave you a simple map. Hope it helps, and as you can tell, I didn't include every single route. Only the ones that you'll need to travel upon. [B] Destroy all Convoys within 6 Minutes You'll need to get used to this mission, and make sure to destroy the Convoy fast. Don't complete the first bonus objective, or you're sure to fail this one. [C] All Squadmates Must Survive This ones simple. Your squadmates can take a lot of punishment, and they're not usually the ones to be targeted. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 7: The Conquest of Raxus Prime Primary: [1] Escort AT-TEs to the Separatist Base [2] Clear the Separatist Base of All Enemy Units [3] Destroy the Exavator Crane's 2 Fuel Bays [4] Destroy the Generator and Bring in Reinforcements [5] Destroy the Protodeka Secondary: [A] All Republic Units Reach Separatist Base [B] Destroy Crane Before Shield Generator [C] Complete Mission is Less than 12 Minutes Walkthrough: [1] Escort AT-TEs to the Separatist Base When you first start the mission, your friendly units will be attacked from both sides by GATs. They can handle them, but it's best to take them out to minimize the amount of damage to take, and to save their health for the future battle. They'll clear out chunks of debris before them and reveal enemy Turrets guarding the wall. Clear out the debris, and then focus on the Turrets. Up ahead, more GATs will come and you'll be able to see some Homing Spider Droids and AATs in the distance. Focus your fire on the GATs, because believe it or not, they'll be the main cause of the destruction of your Allies. If you've got the time, help your friends take out the Spider Droids and the AATs, mainly on the AATs. While continuing on this valley, Mortar Tanks will descend from the sides and they'll bust up the AT-TEs and the AT-XTs real good if you don't get rid of them quick. After that, more GATs will show up. There's still more to go. Six waves of three Hailfire droids will show up from the left and right and from the behind. Your units can take care of the side ones, and you can leave your squadmates on 'Defend' to help ensure their destruction. Finish the remaining enemy units, and then take care of the Turrets in front of the wall. [2] Clear the Separatist Base of All Enemy Units You're all alone on this part, so you'll need to strafe a lot. Not to worry though, as there are plenty of powerups inside. The main thing here is to reduce the amount of enemy units and firepower that surround you. Take out any nearby GATs, and then proceed ahead. Don't worry about conserving your secondary, let them loose on the more heavily armored units near the end. Make it past and destroy the Spider Droids and AATs littered around the complex. Once you eliminate every unit, the rest of the task force will arrive. [3] Destroy the Exavator Crane's 2 Fuel Bays You should destroy the two Fuel Bays, but you'll want to take care of the enemy units first. Head to the right, and use your missiles on the Spider Droids and AATs. It helps to put your squadmates on 'Attack' to help take them down faster. Pick up any powerups that will help you including the Super Lasers, but try to reduce the amount of Ammunition powerups you pick up. Do the same for Health Packs, because you'll need to save them for the future battle. Once any and all enemy units are taken out, attack the two Fuel Bays. [4] Destroy the Generator and Bring in Reinforcements The Generator is in the very back. Use your lasers for it, and save your powerups. Once it's down, the force field will be down, and your allies will come in. [5] Destroy the Protodeka Foolish Anakin will run off after Dooku, and Obi-Wan thinks it's too easy. He's right of course, as a giant ship massacres your task force, leaving you all alone. The main strategy here is... there is none! It's all about brute force, and I hope you've saved the powerups for this fight. The Protodeka will attack with rapid firing laser cannons which are easy to avoid, and some seeking missiles. He'll let off a HUGE volley of them, which will most likely deplete your shields and take a huge chunk of your health away. Run to a Health Pack, and use it to replenish your health. Let loose with lasers and Concussion missiles. Just be sure not to go near it, or you'll be dead real quick. Pick up the Super Lasers to aid your cause. Also, you can take cover behind the Excavator Crane, which will absorb a lot of damage before exploding. The key here is to take this down fast. The longer the battle remains, the less of a chance you stand. Bonus Objectives: [A] All Republic Units Reach Separatist Base This objective is more of being quick then being cautious. Your priorities should be the Mortar Tanks, then the Hailfires and AATs. The others are just small fries and you can leave your squadmates to take care of them. Unleash your missiles on anything you need to take out fast, and then restock in the Separatist base. If all goes well, everything should survive, even if they're badly damaged. [B] Destroy Crane Before Shield Generator Simple. Shoot the two Fuel Bays before the Generator. You really don't need the help from the units behind the field. Your squadmates are more than enough. [C] Complete Mission is Less than 12 Minutes I suggest doing this in a separate run. Blaze through the Separatist base, and unleash everything you have. To make it go even faster, leave your squadmates with the task force, and blaze ahead to take care of any distant units. It really won't make it that fast, but it'll make it a little less hectic. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kashyyyk Moon _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 8: Anakin's Escape Primary: [1] Escape From Your Cell [2] Get Your Lighsaber From the Command Droid [3] Get to an Empty STAP [4] Escape Into the Forest with Bera Secondary: [A] Free the Prisoners [B] Trigger the Wookiee Alarm [C] Escape the Harvester in Under 2:35 Walkthrough: [1] Escape From Your Cell You've only got a minute to get on the STAP, so use a Force Push on your door. It should blow up, and you're off to face the Battle Droids. [2] Get Your Lighsaber From the Command Droid While the droids are firing upon your defenseless body, you'll see one particular one with the title: "Command Droid" on top. Use another Push on him, and run over to pick up your lightsaber. [3] Get to an Empty STAP You'll need to fight your way past Dwarf Spider Droids and Battle Droids. You can push your way through most of them, but for the Spider Droids, a Throw may be better. Fight your way to the STAPs, or become victim to the Harvester. [4] Escape Into the Forest with Bera Once you're on your STAP, the main part of the mission begins. You're going to have to avoid trees on your escape from the Harvester. Along the way, you'll have to avoid obstacles, and enemy Turret fire which can take big chunks of your health. Enemy STAPs will also head straight for you on a kamikaze attack and you WILL explode if you run into them. However, there are One-Fourth Health Packs along the way. You're almost done when Bera says for you to follow her. There's a tempting Health Pack before you cross the bridge, but I don't suggest you get it because you could miss the bridge and land on the side of the cliff. Aim for the space between two little poles. After you cross the Wookiee village, you'll stop safely out of the range of the Harvester. Bonus Objectives: [A] Free the Prisoners Besides freeing yourself, you'll need to free the Wookiees captive in the other cells. You'll need to free the Wookies from thre cells to succesfully complete this mission. The first two are right infront of you when you free yourself. The last one is right before the STAPs, next to a Dwarf Spider Droid. Once you set them free, head for the STAPs. [B] Trigger the Wookiee Alarm Right before you have to trigger the alarm, you'll see a little sign above it. If you choose to fire, your guns will automatically aim at it, and it will be accomplished. [C] Escape the Harvester in Under 2:35 You might want to do this on a separate run from the first Bonus Objective, and especially if you crash a lot. You're going to want to avoid trees at all costs, and use your boost on the straitaways. May the Force be with you on this one. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 9: New Alliances Primary: [1] Follow Bera to the Communications Outpost [2] Destroy All Enemy Units at Secondary Outpost [3] Use the AAT to Enter the Communications Outpost [4] Get to the Communications Center [5] Get Back to the AAT [6] Escape From the Outpost [7] Destroy the Power Generators [8] Escape Into the Forest Secondary: [A] Recover 3 Missing R5 Units [B] Destroy All Enemy Units at the Comm Center [C] Complete Mission Under 8:30 Walkthrough: [1] Follow Bera to the Communications Outpost Follow Bera on your Maru, and you'll come across lots of Gnasp Hives. Take them out, either using your Thermal Detonators, or plain blaster fire. There are a lot per hive, so you better get cracking. After you destroy the first three hives, you'll come across a patrol of STAPs. You're going to need to take care of them before they can alert the base. Again, use your Thermal Detonators, or your Special, which decimates them in seconds. After that, you'll come across another patrol, this time accompanied by a GAT. After destroying them, you'll enter a narrow valley, where three hives a Gnasps come to attack you. Pick up the Super Lasers, and you'll waste them in no time. After that, follow Bera to the Secondary Outpost. [2] Destroy All Enemy Units at Secondary Outpost Your main concern here is an active AAT. Use your special to take it out as well as the smaller STAPs, or take it down with a Detonator. Once all enemy units are gone, you will take the AAT. [3] Use the AAT to Enter the Comm Outpost The main thing here is to make sure you're not going to fire any shots while you're near the Outpost. Other than that, there's nothing to worry about. The defenses will automatically let you through. [4] Get to the Communications Center All you need to do is to follow the arrow with the AAT. Simple enough. Or so you think. You're going to be traveling on foot now. Take out the first droid you see with a Throw. Proceed around the corner and Push the group of droids. There's probably going to be some remaining, so hack your way through. Follow the arrow, and blow up any Spider Droids you may encounter. Fight your way to the Communications Center. [5] Get Back to the AAT Fight your way back. That's all I can say, except you'll be facing a lot more of the Super Battle Droids. [6] Escape From the Outpost Once you're back in your AAT, you'll need to fight your way out. The GATs aren't really a problem, as you've got tremendous shields. However, the enemy AATs will be a problem indeed. The fastest way to take them out is to charge up the main cannon and fire it at its full max. You'll need to strafe to avoid its return fire. Destroy any turrets in your way. [7] Destroy the Power Generators Once you're done with the enemies, you'll need to escape. Destroy the two Power Generators near the gate, and you're almost home free. [8] Escape Into the Forest You have one more AAT to deal with, but take it out with a charged up cannon shot. STAPs will continually pester you, so take them out with laser fire. Then, make your way back to the Secondary Outpost. Bonus Objectives: [A] Recover 3 Missing R5 Units The first R5 Unit is behind the AAT which Bera will fix. Go around it while you're in your Maru, and you should find it. The last two are in the enemy base. You can find the second on your way back from the Comm Center. Look for a white dot on your radar, but if you still can't find it, it will be behind a huge white pillar of sorts, which can be destroyed. It's also in a dead end. Hope that helps. The last one can be found while you're trying to escape in the AAT. Look for a white dot on the map again. Then, heads toward it. It will be in a corner, near a fence, before you blow up the generators. Find it quick. [B] Destroy All Enemy Units at the Comm Center This ones easy. Just destroy everything that fires back at you when you're in the Center. Everything, including all droids and vehicles. [C] Complete Mission Under 8:30 The main thing to complete here is to take out swarms of enemies with one blast. Kind of like the phrase: "Kill two birds with one stone", or something like that. Your weapon of choice is your Thermal Detonators and your Seismic Pulse Emitter. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 10: The Liberation of Kashyyyk Primary: [1] Trigger the First Trap [2] Destroy Remaining Enemy Units Near First Trap [3] Trigger Second Trap [4] Destroy Remaining Enemy Units Near Second Trap [5] Defend the Wookiee Village [6] Fight the Separatists Back to their Source [7] Destroy the Harbinger Secondary: [A] All Squadmates Must Survive [B] All Wookiee Huts Must Remain Intact [C] Complete Mission in Under 10 Minutes Walkthrough: [1] Trigger the First Trap Your main goal here is to trigger the first trap so that enemy units stop pouring into the the valley, but slow enough so you don't get yourself killed. Use your Seismic Pulse Emitter on the first Spider Droid, then use Thermal Detonators on the others. Shoot the first trap, and it should fall, hopefully, stopping and destroying any unit trying to enter. [2] Destroy Remaining Enemy Units Near First Trap There should only be enemy STAPs and infantry Battle Droid to take care of. Assign your squadmates on 'Attack' and have them help you take out the enemy units. Once you're done, travel to the second trap. However, you'll be harassed by Gnasps. Shoot them down if they're in your way, but ignore them if they're not. [3] Trigger Second Trap Same deal as the first one, except you might want to assign your squadmates either 'Break' or 'Attack' so they'll go ahead and take out the droids. Pick up the Super Lasers powerup, and snipe the Homing Spider Droid from a distance. Once it's destroyed, destroy the other droids using Thermal Detonators and trigger the second trap. [4] Destroy Remaining Enemy Units Near Second Trap Hopefully, your squadmates have been taking stuff out, and you should be left with a clean-up job, consisting of ground troops. Take them out and prepare to defend the Wookiee Village. [5] Defend the Wookiee Village You're automatically put back in the Wookiee Village. Pick up the Super Lasers, and have your squadmates set to 'Break' or 'Defend'. Use your lasers to take out the incoming STAPs, AATs, and GATs. If Mortar Tanks arrive, take them out using Thermal Detonators. After about a minute or two, they'll drop in reinforcements of Spider Droids. Use your Seismic Pulse to take them out with one shot. During the final moments of battle, the Republic reinforcements will arrive. You get six Republic Figher Tanks as reinforcements, and they'll help you rid the incoming attackers. Take care of the last tanks, and you're off to stop the Separatists. [6] Fight the Separatists Back to their Source The enemies here don't offer much resistance. Obi-Wan will follow you for now, so speed ahead, and help take out the AATs and Spider Droids before they decimate your allies. Unfortunately, once you clear this area, they will NOT follow you. [7] Destroy the Harbinger To destroy the Harbinger, you must attack the central piece, the one where it fires concentrated beams of energy. First, it will attack by shooting energy balls at you which can deplete your shields in one shot. Wait until the Harbinger opens up, then unleash your firepower on it. Pick up the continually reproducing powerups in the area. After its attacks, the Harbinger will drop some GATs. Take them out, or let Obi-Wan do the work. You can choose to destroy the defenses on the vehicle, but you can just focus your attacks on it. Once the main unit is down, everything else goes with it. Bonus Objectives: [A] All Squadmates Must Survive This one is simple. You can let them asorb some fire. They'll hardly ever die, unless you're playing on Jedi Master. [B] All Wookiee Huts Must Remain Intact The trick to this is to destroy all Mortar Tanks before they can fire too many shots. Either destroy them fast, or occupy their attention. Then, focus on the AATs, and then the weaker units swarming around. [C] Complete Mission in Under 10 Minutes The easiest thing to do is to use your secondaries a lot to take out groups of enemies. Hit the enemy hard and fast, and you'll want to focus mainly on the Harbinger only to accomplish this task. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rhen Var _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 11: Eye of the Storm Primary: [1] Get to the Downed Republic Assault Ship [2] Defend the Downed Republic Assault Ship [3] Proceed to the Separtist Fuel Depot [4] Destroy the Separatist Fuel Depot and All Enemies in its Vicinity Secondary: [A] Reach the Assault Ship in Under 90 Seconds [B] Don't Let Any Allies Die [C] Destroy the Four Radar Dishes Map: ____________________ | Fuel Depot | |[C] | | T T T | Key: | [C]| T=Turrets |_________ ________| [-]/I=Gate | | [A]=Secondary Objective | | ____[-]____ |T T| | | |____ ____| T| |T | |-[C] __________________| |T | | | Assault Ship __| | / | | | | | __|[C]| |_________ ________| | | | | | \ | \ | | | \ \ \ _____________ | | | / ______ ___ \ [-|-] / / \___ \ \___| | | ______ | | \ \______| | |_____ \ | | \_________| Start\ \______ ____| | \____I_ \_/ _____| \___/ Walkthrough: [1] Get to the Downed Republic Assault Ship Since the ship carrying the AT-XTs didn't make it to their destination, you'll have to go to the crash site and secure the area. Proceed ahead and you'll come across a body of water. Ahead, will be enemy troops, as well as a gate blocking your path. Destroy the Spider Droid, and the two Turrets, then focus on the gate. Shortly after that, you'll pass "Marker 1". There are four markers that you need to pass, but you can bypass one of them by taking a slope up on your right side. You should see it before you pass "Marker 3". Doing so will take you straight to "Marker 4" and you'll bypass a wall. Eventually, you'll drop back down into the main valley and meet up with the Assault Ship. [2] Defend the Downed Republic Assault Ship Your main enemies will be the AATs that swarm from all sides. Assign your squadmates to 'Defend' and your AT-XT friends will also help defend the ship. When all units have been destroyed, you'll be assigned to destroy the Fuel Depot. [3] Proceed to the Separtist Fuel Depot You'll be in the AT-XT. Go down the valley, and destroy any Turrets that you encounter. After a short while, you'll reach a gate surrounded by AATs and by two doors that will continually produce enemy units. The first thing you'll want to do is to destroy anything lethal to you, then focus on the two doors. Destroy the wall and continue down the valley. Take out the units on a bridge, by destroying the bridge with your mortars. Soon afterward, you reach the Fuel Depot. [4] Destroy the Separatist Fuel Depot and All Enemies in its Vicinity This thing is heavily armed with AATs, and you might find yourself being pummeled to oblivion. The best thing to do is to activate your Plasma Shields and find a suitable place to snipe. The ridge to your right with one of the bonus Radar Dish is a fine spot. Let loose with your lasers from a distance, and use your mortars on anything they can lay a hand on. Once all enemy units are destroyed, your allies will focus on the Fuel Depot. Bonus Objectives: [A] Reach the Assault Ship in Under 90 Seconds You're going to want to use your boost all throughout the way. Since there are two paths you can take, choose either one, but I managed to get it following the separate path. Since gates will be a problem, use your Concussion Missiles fast, and try to blow up the wall without focusing too much on the defenses. Have your squadmates 'Attack' and hopefully, you will make it. [B] Don't Let Any Allies Die This part only really pertains to the final assault on the Fuel Depot, where you have lines of AATs as a defense. The main thing here is to stay back, zoom in, and pound them with your mortars. Your allies are not slouch either though, and they will help you take out some enemies. It's all about speed. [C] Destroy the Four Radar Dishes I'll probably have a map for this later in the future, but for right now, we'll make do. The first is near the downed assault ship. Look to your right, or your left, and you should spot a little ridge with a Health Pack, Ammunition, and Super Lasers. On that ride will also be the first Radar Dish. The second is after blowing up the first wall as an AT-XT. Look to your right once you pass it. You might blow this up automatically however, since there are so many enemies, so don't fret if you don't find it. Finally, the third and fourth are [kind of] clustered next to each other. They're at the final assault on the Fuel Depot. Look to your right, and the ridge you were standing on to attack, if you followed the FAQ, will house the third [or fouth] one. Then, zoom off into the distance, and you should see one on an unaccesible ridge. Take it out, and then finish the mission. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 12: Lost Legacy Primary: [1] Destroy All Enemy Units at Separatist Outpost [2] Follow the Markers [3] Destroy All Turrets at Command Center [4] Proceed to the Next Marker [5] Destroy Enemy Convoy Before it Reaches the Temple [6] Proceed to the Jedi Temple [7] Protect Republic Ground Forces [7] Defeat the Spectral Guardians Secondary: [A] Destroy 6 Enemy Vehicle Carriers [B] Complete Mission in Less Than 12 Minutes [C] Both Mobile Assault Cannons Must Survive Walkthrough: [1] Destroy All Enemy Units at Separatist Outpost You're in your Gunship. Take out the Hailfires and any other ground vehicle harassing the AT-TEs, and then focus on the various pairs of Turrets stationed around. You'll want to take them out by any means. Use regular lasers, and missiles to take them out in groups of two. The AT-TEs will also help you take them out, but they're real slow, and it'll be faster if you finish the job yourself. [2] Follow the Markers Continue down the canyon, following the arrow, and you'll see two enemy vehicle transports. Obi-Wan will tell you to destroy them, which you can easily do so. By the time you've finished the first one, the second one will be running. Give chase, and bring it down with volleys of missiles, and regular lasers. Eventually, you'll reach the Command Center. [3] Destroy All Turrets at Command Center There are bunches and bunches of them. While they are pretty weak and easy to take out, they have powers in numbers, as well as the annoying Droid Starfighters that like to stay on your tail. Missiles will take them out, as well as any other Turret near them. Pinpoint lasers also work well here. Once everything stops firing at you, you'll move on. [4] Proceed to the Next Marker Follow the canyon, destroying any sheets of ice that block your path. Eventually, you'll come across an enemy convoy which Obi-Wan tells you to destroy. [5] Destroy Enemy Convoy Before it Reaches the Temple You'll need to destroy this large enemy convoy before they overwhelm the Republic troops. Take out any Turrets harassing you, and then focus on the convoy itself. They travel pretty close together, so missiles work extremely well here. If you ever run out, hurry to the Jedi Temple and pick up some more. Pinpoint lasers will also do the trick in a jiffy. [6] Proceed to the Jedi Temple Just head straight for the Temple, and two platoons of Republic forces will come in destroying any nearby Turrets. [7] Protect Republic Ground Forces The Core Ship in the middle will continually pour out Hailfires and AATs, and you don't have the firepower to destroy it. Try and pick off the Hailfires as quickly as possible with your pinpoint lasers, and use missiles and more lasers to take out the tanks. The AT-TEs will fire back, but they'll be overwhelmed if you don't destroy the enemy opposition fast enough. Eventually, the two Mobile Assault Cannons will open fire on the Core Ship. You'll get their progress from time to time, and move on. [8] Defeat the Spectral Guardians You can't actually defeat the Guardians themselves, only their source, which are their tombs. The Guardians have overwhelming firepower, about as much as a charged up shot from an AAT. There will be lots of obstacles in your way, like ice which will asorb some hits, before you can get a clear shot on the tombs. Use missiles, and strafe at all times. Bonus Objectives: [A] Destroy 6 Enemy Vehicle Carriers The two that you destroy while following the markers will count here. You can destroy four more when the Mobile Assault Cannons are beginning their attack. The Carriers will fly in from the two narrow openings and will drop down enemy troops. Shoot them down before they do to eliminate the amount of enemies, and fulfill your objective. [B] Complete Mission in Less Than 12 Minutes You'll want to speed through this mission fast, obviously, and you can do that by using your pinpoint lasers to quickly and efficiently take out the Turrets and convoy. [C] Both Mobile Assault Cannons Must Survive This ones relatively simple. Just make sure there are still some AT- TEs to asorb and return fire. Aid their cause with volleys of missiles and lasers. It's best to fire missiles when they're still grouped around the base of the Core Ship. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thule Moon _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 13: Desperate Gambit Primary: [1] Defend the Republic Assault Ship From All Attackers [2] Escort Convoy to Shield Generator Complex [3] Destroy 4 Shield Generator Charger Couplings Secondary: [A] Landing Ship Shields Above 50 Percent [B] Destroy All Reactors [C] At Least 2 Convoy Units Reach the Shield Generator Walkthrough: [1] Defend the Republic Assault Ship From All Attackers I suggest leaving your squadmates on 'Defend' or 'Break' to ensure that they stay active and take out any enemy units. The GATs, Spider Droids, AATs, and Hailfires themselves won't damage the ship, but instead, Mortar Tanks. Take out the little gun emplacements in the sides of the valley, and attack any unit that you see. AT-XTs will come out, one on each side to assist. Whenever one is destroyed, another will take its place, but there can only be two at one time. After taking out some units, you will be warned that Mortar Tanks have entered the valley. Take them out, and then check up on the rides to see if any have been deployed. You'll see the "Mortar Tank" sign if there is one. After all units have succesfully been destroyed, you must escort the convoy to the Shield Generator Complex. [2] Escort Convoy to Shield Generator Complex Keep your squadmates on 'Defend' or 'Regroup' to ensure their survival during this mission. You will encounter various enemy units, but you should have no trouble. Along your way, the first convoy will be destroyed. You cannot stop it, but make sure that the other two make it. When the first convoy is destroyed, take out the tanks on the ridge, and focus on the two Turrets nearby. The convoy will move on, and you will be warned of enemy units from behind. Take them out. Over the mound, you'll see the Shield Generator Complex, as well as various enemy units. Take out the Spider Droids ahead, and any AATs that fire upon you. If you get the chance, zoom in to take enemies out from the distance. Continue ahead, and under every Reactor, there will be a Health Pack. Once they reach the Shield Generator, they will blow up the wall. One will probably be destroyed, and you lose the ability to give directions to your squadmates. [3] Destroy 4 Shield Generator Charger Couplings Pick up the powerups, including the Super Lasers, and forge ahead. You'll come across many walls, but they can easily be blow up. Guarding each wall be a variety of units, including Spider Droids, AATs, and gun emplacements. Eventually, the path will curve down, and you'll be right next to the Shield Generator. Proceed forward, and be wary of enemy troops. You'll face CADs and more enemy units. Eventually, you'll come across the first Coupling. The next two are grouped togther, and the last is just around the bend. Take them all out to complete the mission. Bonus Objectives: [A] Landing Ship Shields Above 50 Percent A little health bar on the top of your screen will show you the amount of damage the ship has taken. Just destroy the Mortar Tanks as fast as possible, and you should complete this objective with no problems. [B] Destroy All Reactors Remember the blue cylinders on your way to the Complex? Well, those are your Reactors, each guarded by a Spider Droid and a couple of GATs. Take them out with Mortars, or anything else. [C] At Least 2 Convoy Units Reach the Shield Generator Since it's impossible to have three, make sure that you're continually clearing the path ahead of the convoy. Enlist the aid of your squadmates, but don't send them too far ahead or they will be destroyed. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thule _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 14: Assault on Thule Primary: [1] Destroy All Opposition at the Landing Zone [2] Pick Up/Drop Off/Defend Engineers and Destroy First Energy Farm [3] Pick Up/Drop Off/Defend Engineers and Destroy Second Energy Farm [4] Destroy the Command Installation Secondary: [A] Destroy All 8 Techno Union Ships [B] Complete the Mission in Under 9 Minutes [C] All Engineers Must Survive Map: _____ _____________________ | \______/ | | [A] Landing | |____ Zone | _______|[A] _____ [1][2][3]| Key: | / [A] \____ | [1]=Primary |[2][A] | | [A]=Secondary |___ |[A] | | Start | | | _|[A] | ________/ | / __________ | Command /[A][A] \ | Installation \__________/ | | __________ | \ | | [3] | __ __/ | \__/ | ______________________________________| Walkthrough: [1] Destroy All Opposition at the Landing Zone You'll come across the Landing Zone quite shortly after you begin the mission. There are plenty of Turrets and enemy vehicles to take out, and you can all do that with your lasers. Fire missiles at groups of enemies to inflict multiple damage. Pinpoint lasers work really well here. However, Droid Starfighters will constantly pursue you. [2] Pick Up/Drop Off/Defend Engineers and Destroy First Energy Farm Once the Landing Zone is clear, you can pick up the Engineers. Follow the arrow once you've picked them up to reach the drop off point. Clear the area with the usual compliment of missiles, and you should be done real quick. Once you've landed, the Engineers will head towards the energy farm. You must defend them from two factories that will continously produce enemy units. Your best be is to take them out while they're just emerging with missiles. Pick up the ammunition powerup if you ever run out. Once they've disabled the Farm, take it out. The Farm itself is heavily shielded, and you're going to have a hard time destroying it on your first run. Pinpoint lasers will make slow, but steady work on it, and you can add missiles and lasers to help finish the job. [3] Pick Up/Drop Off/Defend Engineers and Destroy Second Energy Farm Same deal as the first group of Engineers. Again, you must clear the drop off point, and defend them from attackers. Destroy the second Energy Farm and you're off for the Command Installation. [4] Destroy the Command Installation Go around until you see "Command Installation" in the distance. Head towards it. There are plenty of gun emplacements in the walls, and lots of enemy units on the ground and beams to knock you out of the sky. However, they're all really inaccurate, and other Gunships will asorb the fire. Take out the beams that connect the Command Installation with missiles and lasers. Powerups are on the floor, and you'll have to dive to get them. Once all the beams are taken out, the mission is a success. Bonus Objectives: [A] Destroy All 8 Techno Union Ships Another search-and-destroy type thing. I've listed their locations on the map, so good luck finding them. Some will be defended by Turrets, but they're real easy to take out. [B] Complete the Mission in Under 9 Minutes You'll want to clear the Landing Zone and Drop Off points as quickly as possible. Let loose with missiles, and keep the pinpoint laser button pressed. Take out the Command Installation fast too by destroying everything in about one run. You should have plenty of time though, but don't dwadle. [C] All Engineers Must Survive You'll know if you've failed this objective if one of them says: "We're taking fire" or something like that. Just try to destroy the units before they get near the farm. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 15: Dark Side Rising Primary: [1] Destroy the Two Starfighter Hangars [2] Defend the AT-TEs as They Destroy the Factories [3] Proceed to the Sith City [4] Destroy the Protodekas [5] Enter the Service Ducts and Destroy the Gate Mechanism Secondary: [A] All Walker Squadmates Must Survive [B] All Fighter Tank Squadmates Must Survive [C] At Least 4 AT-TEs must Survive Map: /\ / \ / T\ /[1] M/ / / \ \ \ /\ \ \/ | | / O | | _/ / / / | | O | Key: / _/ H=Health Pack / /___________ M=Mortar Tank | ____ | T=Turret / / |M T | [1]=Primary Objective | \____| T[1]| _________ \ _____________| | [5] | / / |___ ___| | | | | _[-----]_ __| |__ |M M| | ___ | ¯|_ _|___ | | | | [-] | _| |___| |_ | | | __ __ | |__ __| | | |H| | | | | | | ¯ | | | | | |_______| | \ \ |____ ____| / / | | _| |_ | | |M M| Entrance \ / / \ | O | \ / | | __| |__ | | | Start | |_______| Walkthrough: [1] Destroy the Two Starfighter Hangars There locations are on the map, but of course, you're going to have to fight your way through. Each hanger is guarded by Turrets, and you'll encounter various lines of defenses. Make sure to take out any AATs or Mortar Tanks that are firing on you first, as they deal the most damage. [2] Defend the AT-TEs as They Destroy the Factories You're in Republic Fighter now, and you must defend the six AT-TEs as they head for the factories. The factories themselves will continually make more units, and Mortar Tanks will not help the situation. You're going to want to purge ahead, and leave your squadmates on 'Defend' as the units progress. Take out any Spider Droids and AATs. Hailfires will cause the most damage, as they are fast, and the AT-TEs will have a hard time hitting them. Periodically, supplies will be dropped down. Head towards the factories, and if you want to ensure the safety of the AT-TEs, leave your squadmates on 'Defend' on one factory, and head towards the other. Take out the defenses first before leaving them behind. Two squads of Republic Fighters will also come to help take out the units from the factories. Keep on pounding the units before they can come out, and this should be a piece of cake! [3] Proceed to the Sith City Well, head towards the open path, or at least try to. You'll come across TWO Protodekas, but thankfully, you have your squadmates. [4] Destroy the Protodekas Have your squadmates set to 'Attack' and pick up the Super Lasers. Focus your firepower on one for them, while holding the Secondary Fire button down. You will be continuously resupplied by air, so pick up the Ammunition if you're ever in need. When both are destroyed, you move on to the city. Watch as an Assault Ship comes down, and then watch your ship get destroyed by Cydon Prax and his Dreadnought. [5] Enter the Service Ducts and Destroy the Gate Mechanism Run with the arrow, and take out any enemy units. If you watch the battle, you can see the AT-TEs get destroyed, but more will always be air-dropped in. If you try to make contact with the enemy vehicles, Turrets will open fire on you, and continuously follow you. The second smaller map is for this part of the mission. You're going to face the same number of enemies either path you take. Try to destroy the Spider Droids before the others as their blast will take out any nearby units. You will eventually reach the Gate Mechanism, and you should blow it up. Bonus Objectives: [A] All Walker Squadmates Must Survive This one is simple. You can leave your squadmates behind by setting them on 'Defend' or bring them along with you. Your squadmates are never the enemy's target, so they should make it out alright. Plus, you could use their firepower. [B] All Fighter Tank Squadmates Must Survive Again, same as the first bonus objective, this one is also simple to beat. [C] At Least 4 AT-TEs must Survive Makes sense for at least four, as the AT-TEs are divided into two groups, each having three. So, if only three survive, one side can't take out the factories. Anyways, just destroy enemy units as they come out, and they should make it. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mission 16: Fate of the Republic Primary: [1] Fight Your Way to the Sith Temple [2] Defeat Dooku's Henchman Cydon Prax [3] Defeat the Dark Reaper Secondary: [A] Make it Through the City in Under 5:30 [B] All Squadmates Must Survive Through the City [C] Destroy 45 Enemy Units Map: _______________ |A A| | | | |________ | [2] ______ | | | | | Key: | | | | [1]=Primary Objective |A A| _____[-]_____ _ AAT=AAT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | T T | |A| SD=Spider Droid |SD___AAT___SD|___| | SL=Super Lasers | | | _____| T=Turrets | |_________| | I/[-]=Gates |SD___ ___SD| A=Ammunition AAT[2] | | AAT[2] H=Health Pack ____[-]____ | T T | _____| AAT |______ | ___AAT[2] SD[2] ____ | | | | | | | |H| |T__________| | | ¯ | | |-T[2] Reinforcements | | _____ATT ____ ___| |___ |SD___ T| | |SD SD|-A+H ____ | | | | |AAT |SL_ ___| _| |___| | | |__|SD T|___| | |_Start ___ | | __ I_____| |____| | | | | |SD T| | |___| | |AAT |_ |SD____T| |____| | AAT Reinforcements Walkthrough: [1] Fight Your Way to the Sith Temple Just follow the map. As you can tell, I've detailed it very well for your final mission. The only thing I didn't include were the minor enemies. Just beware, and aid your reinforcements when they drop in. You're probably going to be under constant fire on this mission, as AATs are littered everywhere, with Spider Droids. [2] Defeat Dooku's Henchman Cydon Prax This one is easy. You have a large open arena, and plenty of powerups to help you. Just have your squadmates on 'Attack' and let loose with your missiles. His attacks are to shoot lasers at you, and fire off a volley of missiles. Finally, he'll let off a huge wave of energy that ripples out in a circle, kind of like dropping a rock into water. He should be easy to defeat. [3] Defeat the Dark Reaper Finally, the final boss in the game. You will be guided throughout your battle. Watch out for the Reaper's attacks, as it will send little drones after you, as well as a huge beam of laser that will deplete your shields and your hull. The first thing you are instructed to do is to destroy the four energy cores. They require lots of missiles and lasers, and if you want to finish the mission with most of your health intact, bring them down fast. Next are four cannons. They are rapid firing, but aren't too accurate, so you shouldn't have a problem. You might now be able to take them out in one run, so avoid the laser by boosting around, and picking up Health Packs. Next up are the two Harvester Bays, and the Reaper itself. The bays are pretty weak, and they go down fast. Finally, the energy sphere in the middle is your target. Defeat that, and you have beaten the game. By the way, you can't stop your squadmates from being destroyed. Bonus Objectives: [A] Make it Through the City in Under 5:30 It's all about using firepower to blast your way through enemies as fast as possible. Pick up anything that will help you, including the Super Lasers, and you might want to use your squadmates. [B] All Squadmates Must Survive Through the City This one is another simple objective. Just have them follow you the whole time, and set them to 'Defend' and they make it out alright. [C] Destroy 45 Enemy Units GATs are the easiest enemies to take out, and there are plenty of them. Just destroy everything in the city, and this objective is yours. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=[5. Offensive Units]-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is devoted to all vehicles and infantry that you encounter in the game, that is capable of dealing out damage. Some however, are units that you will just have to protect. NOTE: Any paragraph in " marks means that I took the excerpt from the Instruction Manual. _______________________________________________________________________ Republic ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Republic are the good guys in this war, and that is all I can really say about them. Clone Troopers ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Blaster They're practically the Empire's Stormtroopers, except they're more cooler loooking, and they have different stripes on their armor to indicate their ranks. They're mostly a support unit, although you can see them when you're piloting a vehicle, battling against the Battle Droids. What's so cool about them however, is that they have the ability to... clone themselves in the battlefield. A prefect example would be in the last level, where the Clone Troopers will multiply whenever they're losing. Wookies ¯¯¯¯¯¯¯ The Wookies you encounter will be on Marus too, so they're basically the same thing as you, when you're on one. The thing is, they're just wookies. Jedi Knights ¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Lightsaber Swing Secondary Weapon: Lightsaber Throw Special Ability: Force Push With a lightsaber as their weapon of choice, the guardians of peace are powerful warriors in combat with unmatched skill. Besides using a beam of energy as an offensive capability, they are able to use the Force to extend their power to greater heights. You'll only be controlling one for very, very little in the game, but it's a fun part. When walking, they will automatically deflect shots while facing in the direction of the shooter. When attacking, you have about a 50-50 chance that you will deflect one. Besides your basic hack-and-slash, you can throw your lightsaber and Push your enemies. If you choose to throw your lightsaber, hold down B for a longer throw, and use the Control Stick to arc the direction of the lightsaber slightly. Also, when you throw, you can only move toward the direction of your lightsaber. Using your Push will drain your special, but it takes out large groups of enemies within a short range. TX-130S Republic Fighter Tank ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Dual Medium Laser Cannons Secondary Weapon: Concussion Missiles Special Ability: Repulsor Boost "Considered to be the Jedi starfighter of ground combat, the TX-130S fighter tank is a specially designed repulsor craft that makes use of the heightened abilities of its Jedi pilots. Its repulsorlifts are specially tuned for quick maneuvering, yet the Republic fighter tank still carries a heavy payload of firepower. The Jedi commanders of the Clone Wars find the TX-130S to be the perfect complement to their increased agility and vision." Like the description says, these crafts are highly maneuverable, with high speeds, aided by the boost. They perform well in combat, and their Concussion Missiles [20] pack a punch. AT-XT Assault Walker ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Heavy Laser Cannons Secondary Weapon: Proton Mortar Special Ability: Plasma Shields "These two-legged assault walkers employ faster movement than their six-legged counterparts, but also deliver high firepower and a solid defense. An experimental craft created by Rothana Heavy Engineering and produced at the Kuat Drive Yards facilities, the AT-XT did not go into full mass-production during the Clone Wars, as the engineers were constantly revising its design." You'll only be using this in certain missions, and in multiplayer, but it's slow. If you notice, these are the pre-AT-ATs, but they have more firepower. In the game, you have the Proton Mortars [3], but they will continually recharge. If you've ever played Rogue Leader, you'll know what I mean, when I say that its secondary is like the Y-Wing's secondary. They will automatically recharge over time, but you can carry only a maximum of three. The Plasma Shields are more of a last defense against being destroyed. They take a long time to charge up, and its effect only lasts for 3-5 seconds. They do however repel all attacks. Maru ¯¯¯¯ Primary Weapon: Mounted Twin Bowcasters Secondary Weapon: Thermal Detonator Special Ability: Seismic Pulse Emitter "The maru is a creature native to the Kashyyyk system, and has been domesticated by the Wookies inhabiting the small moon Alaris. The Wookies raise the maru as beasts of burden, and as a means of transportation. It is a reptilian creature, agile and dexterous, possessing a long tail that it uses to attack enemies. The maru's saddle is equipped with dual bowcasters and a seismic pulse emitter." For a creature, this thing is pretty powerful, and it lasts a long time too. The Thermal Detonators [6] are tricky to use, as the must land right near the target to cause the most damage. If not, they just explode, and slightly scratch your target. Good for taking out clusters. The best thing about this beast is the Seismic Pulse Emitter. This baby is strong enough to take out an AAT with one shot. Add that to the fact that the shot spreads in an arc, and you have an unbelievable weapon. Rothana Heavy Engineering Low-Altitude Assault Transport Gunship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Multiple Laser Cannons Secondary Weapon: Concussion Missiles Special Ability: Composite-Beam Pinpoint Laser Turrets "The Rothana Heavy Engineering Low-Altitude Assualt Transport/infantry (LAAT/i) repulsorlife gunship is the workhorse of the Republic clone army. Primariliy used for troop transport and air support, these versatile aircraft combine ultra-maneuverability with amazing firepower. Piloted by one of the highly trained clone pilots, these craft can perfrom deft maneuvers in all environments and weather conditions. In the hands of a Jedi pilot, these ships can do the unimaginable." This thing is powerful. Besides being maneuverable and having virtually not opposition (except for those pesky Star Fighters), this craft can pack a punch. Its barrage of Concussion Missiles [25] split into multiple warheads which can then divide targets, depending if your cursor changes targets. It's Laser Turrets focus intense beams and quickly destroy the target in a matter of seconds. Mobile Assault Cannon (MAC) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Heavy Turbolaser "Probably due to its cumbersome name, the Kuat Drive Yard's Self- Propelled Heavy Artillery-Turbolaser (SPHA-T) has mnay nicknames, from the MAC to the bug gun, but it has just one use: heavy firepower. These slow-moving cannons fire the heaviest turbolasers in the Republic army and are used to great effect in teh invasion of Geonosis." It's too bad you'll never pilot one of these, you'll mainly be protecting them. AT-TE Assault Walker ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Long-Range Heavy Laser Cannon Secondary Weapon: Six Laser Turrets "The All-Terrain Tactical Enforcer (AT-TE) can perform a wide variety of missions, from troop transport to straightforward assualt missions. The AT-TE's six legs allow it to traverse almost any terrain, while its firepower is nearyly unmatched. A heavy projectile cannon mounted on a turret is the main weapon, but it is also equipped with six anti- personnel lasers that defend the craft from both front and rear attacks." Again, another vehicle that you won't pilot in the game. Looks more like a bug, a beetle to be exact. Speeder Bike ¯¯¯¯¯¯¯¯¯¯¯¯ Primary Weapon: Underbody-Mounted Light Laser Turret Secondary Weapon: None Special Ability: Repulsor Boost "The Aratech 74-Z military speeder bike is a fast, one-man craft that allows troopers to get quickly from one end of a battlefield to the other to deliver reconnaissance information. Used by the Republick in nearly all of their conflicts in the Clone Wars, this multipurpose craft is much faster than a Trade Federation STAP and contains nearly the same amount of firepower." 'Nuff said. Republic Troop Transport ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ground vehicles that you'll end up protecting in the game. They carry valuable resources and reinforcements to the battlefield. Jedi Starfighter ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It's really too bad you can't pilot one of these, but anyways, they provide air support in fights, but nothing more. You'll see them zip around overhead, and they're used to transport you to different parts of the game. Cargo Gunship ¯¯¯¯¯¯¯¯¯¯¯¯¯ They will either drop off supplies, or a Republic Troop Transport. They won't need protecting, as they can fly off, but just keep an eye out for what they bring. Republic Assault Ship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Think of an Imperial-Class Star Destroyer, and you've got the beginnings of what these things look like. They never provide fire, which is too bad, because if they're anything like the Star Destroyers in Rogue Leader, boy, the enemies would have been toast. They're used to deploy troops, but nothing more. _______________________________________________________________________ Separatists ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the first movie, it was the Trade Federation, but they still have some familiar units. Gnasps ¯¯¯¯¯¯ You'll encounter these on Kashyyyk and maybe some other places, but they buzz around and fire green energy balls at you. They do pretty weak damage, and you can take them out pretty easily. Geonosian ¯¯¯¯¯¯¯¯¯ Residents of Geonosis, they're also weak, like the Gnasps, but they attack in swarms. Your best bet is to use a Force Push when they're clustered together and take them all out at once. If they surround you, use your lightsaber, but they're pretty much not a threat. Battle Droids ¯¯¯¯¯¯¯¯¯¯¯¯¯ Pesky little droids that are more of a nuisance than a real threat to you. You'll be facing these when you're on foot, but other than that, they're just there for the scenery. Super Battle Droids ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Making their debut in Attack of the Clones, these are modified, and can take a few more hits, if you're ever using a blaster in Jedi Academy. However, they're still no match for your lightsaber. Dwarf Spider Droids ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These things are deadly to you while you're on foot, as they have a medium laser cannon (which you can still deflect), and the ability to explode when they destruct. Take them out from afar with a Push or Throw, and they may take out some nearby enemies. Homing Spider Droid ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Huge behemoths [although they're not living], they fire a homing beam of laser if you attack them. If they're preoccupied with something else, they will choose to ignore you until you draw into range and attack them. They've got pretty strong armor too, so you might want to use a few secondary/special weapons. Droid Starfighter ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These things are agile, and are only a threat when you are in the Republic Gunship. Since your vehicle is slow, they'll swarm around you to no extent. They don't do much damage however, and lasers will quickly bring them down. HailFire Droid ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ They have two big wheels, and they can travel pretty fast over any terrain. They're a big nuisance, as they will let off a volley of missiles, both at you and some mission critical targets. Take them out quickly. Vehicle Armored Carrier ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These things are a huge nuisance, no joke. They drop down lots of enemy reinforcements if they are allowed to land. You'll only have the option of taking them down in the Gunship, but it is well worth it. These things don't fire back. Techno Union Ship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Don't worry about these firing at you. You'll recognize them from the movie, but you'll only have to take them out to prevent the enemy from escaping. Trade Federation Landing Ship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These things are like the Vehicle Armored Carriers, but are indestructable. You'll see them alot when you have to protect a mission important craft, and they deplot a WHOLE lot more troops than the previous above mentioned craft. Trade Federation Core Ship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You won't be able to take these out, but the Mobile Assault Cannons can. Protect them so they can do their job. Corporate Alliance Droid [CAD] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Basically, think of mounted guns attached to one tread. There's your basic, simple picture of a CAD, but they are heavily armored and have repeating blasters. They're hard to destroy, but they hardly make an appearance in Campaign mode. Heavy Artillery Gun (Mortar Tanks) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ They look like AATs, but they have a powerful cannon. You'll want to take them out as soon as possible, as they usually attack critical targets. Spectral Guardian ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ They look like ice figures, except they hurt. You'll want to take them out as soon as possible, as if they overwhelm you, you probably won't make it out alive. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=[6. Codes & Secrets]-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= These are the current codes out right now, but I'm pretty sure that more will be released in the neary future. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Codes _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ CHOSEN1 - Gives your craft unlimited Secondary Weapon ammo, and unlimited Special Ability. Does not save. FRAGFIESTA - Unlocks all Multiplayer Maps. CINEMA - Unlocks all movies. SAYCHEESE - Lets you view team photos in sketchbook, however, you must have it unlocked first. YUB YUB - Grants you the three bonus points for the mission that is displayed on your file name. ROGERROGER - Lets you use the Battle Droid in the Jedi Academy in Geneosis. Pretty weak, and no auto-aim. FUZZBALL - Unlocks a Wookie in Jedi Academy, and is stronger. Has an auto-aim feature, and has more health/armor. You can survive a lot of waves with him. GASMASK - Unlocks all missions. 1WITHFORCE - Grants you invincibility, including the academies. CORDE - Unlocks Padmé Amidala in Jedi Academy. Another infantry unit, she has limited auto-aim, quick movement, but does not have much life. WAT TAMBOR - Gives you access to the Super Battle Droid in the Jedi Academy Arena. Much improved over the regular Battle Droid in both accuracy and armor. Now just waiting for the Jengo Fett code. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Besides having codes to unlock various items and stuff, there are also secrets that you can earn legitimately. If you remember Rogue Leader, than you'll know that this game has a point system too. However, it's not as challenging as Rogue Leader, but it adds replay value. Each bonus objective complete will give you one bonus point. Not all bonus objectives must be completed on the same run, so you can focus on one separately. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Secrets _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here are the secrets that you can unlock with the bonus points. If you'll notice, you only need to get 45 out of 48 possible bonus points to unlock everything. Multiplayer Level: Raxus Prime [Duel] - 5 points Multiplayer Level: Thule Moon [Control Zone] - 10 points Multiplayer Level: Rhen Var [Conquest] - 15 points Multiplayer Level: Geonosis Arena [Jedi Academy] - 20 points Unit Viewer - 25 points It's basically a gallery where you can see 3-D figures of the more main characters you will see in this game. Use the Control Stick to rotate them, and the A Button will make them do some different actions. "Making Of" Video - 30 points A really short video of the game's production, as well as a few interviews with the staff. CD Player - 35 points You can view, and listen to all of the music tracks from the game. Sketchbook - 40 points You can view some of the designs for the game's characters and vehicles, as well as view some of their comments for the designs. Jedi Master - 45 points You get to control Jedi Master Yoda. He's more for advanced players, as you will not receive any Jedi support. Does flashy moves, but he's the same as everybody else. _______________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unlock Ewok Celebration Music This one was new to me, and I didn't even know it existed when this guide was first released. Anyways, here it is: Go to the options screen, and using the D-Pad, press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, and START. The Ewok music should play. If you get cancelled out of the options screen when pressing B, you're doing it wrong. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-[7. Powerups]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= One-Fourth Health Pack: They look like white spheres with a white halo ring around them. They do exactly what they're called, but your health cannot exceed over 100. Full Health Pack: They restore all of your health to its max. Ammunition: They look like blue boxes with warheads sticking out. Its halo is also blue, and it restores all of your secondary weapon capacity to its max. Invincibility: Looks like a triagle, with cuts in its side. Has a purple halo, and you can be invincible for 20 seconds. Make them count. Super Blasters: A triangle encompassed by a green halo, they upgrade your blasters for 20 seconds. Shooting this will only take a fraction of the time it takes with regular lasers. Cloaking: Does exactly like it says. You become cloaked for 20 seconds. Disintegration Field: Pick this up in multiplayer and crash into opponents for 20 seconds to cause damage. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=[8. Multiplayer]-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are lots of different multiplayer games, and all except the academies require at least two human players. That's really a shame, because I don't have two controllers, so I'll cover what I can. More will added to this section later. _______________________________________________________________________ Academies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thule Moon Academy: This is all about vehicular combat. The more waves you go through, the more enemies appear, and the harder they are to destroy them. You can only choose two vehicles in this academy, and the are the Fighter Tank, and the AT-XT. The Fighter Tank is a more practical choice in this round, as you're going to want maneuverability when you're surrounded by enemies. The AT-XT has better firepower, and maybe more armor, plus its plasma shields and its unlimited secondary, but I would still recommend the Fighter Tank. Health Packs and Ammunition will pop up after you destroy a certain number of waves. If you look closely, you can also see a Super Blaster upgrade hidden in a niche. Use it when you need it, and it will replenish. If you're playing alone, every third round will become a bonus point round, where you try to collect Jedi credits. As far as I know, there are unlimited waves, but they call Wave 20 a Final Wave, where you face a boss. Then, it seems to repeat itself over again. Orange: 40 points Yellow: 25 points Purple: 60 points Blue: 100 points STAP: 10 points - First appear in Wave 1 Ground Armored Tank: 25 points - First appear in Wave 1 HailFire: 30 points - First appear in Wave 7 AAT: 40 points - First appear in Wave 5 Mortar Tanks: 45 points - First appear in Wave 13 CAD: 50 points - First appear in Wave 7 Homing Spider Droid: 60 points - First appear in Wave 10 Dark Acolyte: 100 points - First appear in Wave 16 Protodeka: ?? points - First appear in Wave 19 Dreadnought: ?? points - First appear in Wave 20 [Final Wave] This part is just for fun, but here is what the narrarator [Mace?] says after a certain number of matches. "Nice fighting. Prepare for the next wave." "You have achieved the rank of Jedi Knight." "You fight very well indeed." "Could he be the one from the prophecy?" "You are truly a Jedi Master. You are a Jedi Master. Your seat on the Jedi Council awaits." Of course, you'll want to have the highest points, but unfortunately, your scores aren't saved. Geonosis Academy: I prefer this one better, don't really know why, but I like the character combat. You can play as five different Jedi (Yoda, Anakin, Mace Windu, Obi-Wan, and Evan Asani) and two infantry (Wookie, and Battle Droid) once you have everything unlocked. If you choose any of the default characters when you first unlock it, you will receive Jedi support. The computer will give you the three main Jedi in this game, minus the one you're playing as. If you're playing as the Unamed one, than you get all three, instead of two. If you're playing as Yoda, or as an infantry, you get none. Controls are exactly the same, minus the ability to side-step with the shoulder buttons. Enemies will appear from the four cardinal directions, and will sometimes produce multiple waves. One-Fourth Health Packs will appear once you pass the third wave, and will produce a certain amount with each wave, so don't run around when you're in need of one and think that they'll appear. Yoda: Yoda is quick on his feet in the academy, and very fast moves, but his swings are easy to get carried away with as they will miss the target ocasionally. Anakin: Does a huge jump attack as his first move which leaves you open to the opponents attack. Does fair in battle. Mace Windu: Just like in single player, Mace does lightsaber swings and kicks in midair. Wide lightsaber swings though help take enemies down. Obi-Wan: Ok, just like Anakin. Evan Asani: This is my favorite, as he has large wide swings and they even cover his backside. Here are some tips: 1. Try to squeeze all of the help from the Jedi as much as possible before they die. Use the Clone Troopers and Padmé to the full extent before they die/go away. 2. Try to destroy enemies before they spread out. Take them out when they're still in their corners with a Force Push or a Throw so you can minimize the fire coming out. 3. All Jedis have a pause in their attacks, and this is when you're most vulnerable. Anakin's for example, pauses right before he attacks, so push the attack button before he comes into contact with the enemy. 4. Press the X Button and then pause the game so that you can get a first person view of where things are. This should help if you're trying to find a health pack. 5. As the waves get higher, your Force Push gets weaker, or the enemies get stronger, as more enemies become immune to it. 6. The Wookie has lots of health, so he would be the easiest to start with. 7. Dwarf Spider Droids can take out large masses of enemies at a time if they are near them when they explode. You'll be facing a variety of enemies in the waves. Geonosians: 5 points - They first appear in Wave 1 Battle Droids: 10 points - First appear in Wave 4 Super Battle Droids: 15 points - First appear in Wave 8 Dwarf Spider Droids: 20 points - First appear in Wave 15 However... Padmé - will arrive in Wave 3 and help you out with a blaster, but she will leave in Wave 5. Clone Troopers - will arrive in Wave 6, and will help out with blasters until they die. Your Jedi friends will most likely die in wave 15, as they rush the Spider Droids, and destroy them with hand-to-hand combat. They can survive one attack, but two is suicide. I've only gotten one to survive the wave once. _______________________________________________________________________ Conquest ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A rather fun one, this one involves two teams, for two-to-four players. Basically, each team (red and blue) has a base, which the other team must destroy. Of course, the teams or the Republic and the Separatists. However, instead of a simple search-and-destroy or defend mission, you have the ability to produce allies, which you can give commands to. Team 1: The Republic [Blue] - Allows you to control either the Republic Fighter Tank, or the AT-XT. Attributes are entirely the same as in single player mode. However, if you capture one of the many outposts in a level, you will start to produce Turrets around it. Once the Oupost has four Turrets surrounding it on all four corners, the Outpost will produce only two units. The units that are produced are you most heaviest armored and equipped, which is basically the AT-XT. You can then order them directions. Team 2: The Separatists [Red] - Allows you to control the Ground Armored Tank, or the AAT. Like the Republic, the attributes are entirely the same, minus the GAT, since you never did get to pilot it before. Same rules apply for capturing outposts. Once you do, Turrets are built. Once you have four, the Outpost will produce two AATs, which then can be assigned directions. Attack Enemy HQ |¯| ___| |___ Hold Position|___ ___|Defend [HQ] | | |_| Defend [Outpost] Once all Turrets are destroyed around an Outpost, then the Outpost becomes nuetral, allowing you to enter it and make it your own. Yay! Anyways, you need all four Turrets produced to start production on units. _______________________________________________________________________ Control Zone ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Think of a King-of-the-Hill type of match, and you've got the Control Zone. However, unlike [some] King-of-the-Hill matches, if two opposing players are in the designated area, then the area is nuetral [white]. However, if only one side is in the circle, then the circle will revert to that color. Players get points for staying in the circle, and kills also contribute to points. For playable crafts, you can either choose your standard four crafts, plus the new Hailfire Droid. It's a bit unpredictable. _______________________________________________________________________ Duel ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A basic arena where it's every man for himself, or, if you're on teams, then... every team for itself. To win this match, you must have the highest number of points. Like all other multiplayer matches, powerups are littered around the map. Vehicles available include all five. And, basically... that's it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-[9. Legal Information]=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This document is copyright 2002 Legomondo, all rights reserved. This should not be reproduced in any way for the sole purpose of profit and without my consent. You may however, have a printed version of this, unaltered for home use. This FAQ is only allowed on GameFAQs.com and should not be posted anywhere else without my permission. If you see this FAQ other than the site listed above, email me immediately at Legomondo [at] yahoo [dot] com. However, I do not want emails asking if you can post this FAQ or any others. I will not let you, and I warn you not to post the FAQ anyways. As always, the most recent version of this guide will be at GameFAQs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[10. Thanks]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks goes to: - Nintendo and their Gamecube, and for finally putting their games on discs. - LucasArts and Factor 5. - And you, the readers who make this better. ======================================================================= Copyright 2002 Legomondo