_____ ___ ___ ______ ______ __ __ _ _____ _____ / __/ \ \ / / / ___/ / ____/ | | | | / \ / \ / __/ \ \ \ \_/ / | | | | | |--| | / _ \ | / \ | \ \ _\ \ \ / | |___ | |___ | |--| | / /_\ \ | \ / | _\ \ /____/ \___/ \_____\ \_____\ |_| |_| /_/ \_\ \_____/ /____/ ASCII art by Evan Nikolich +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ************************************** * SNK vs Capcom: SVC Chaos: * * Guile Character FAQ v1.1 * * By Evan Nikolich * * email: evan.nikolich@villanova.edu * ************************************** ******************** * REVISION HISTORY * ******************** version 1.1 (3/28/04) - Fixed formating issues - Ready to make another run for publication version 1.0 (3/27/04) - All moves, combos, quotes, and endings verified - Final revisions made - Ready for publication Version 0.4 (3/14/04) - Edited grammatical errors - Added a HOW TO USE section Version 0.3 (03/11/04) - Edited grammatical errors - ASCII "SNK vs. CAPCOM: SvC Chaos" Logo added - Styles of Play added to GAMEPLAY/STRATEGY section Version 0.2 (03/06/04) - Edited grammatical errors - Legal Disclamer added - Guile's bio added - Terminology added - Groove Power Gauge System added - Cancelables added - More combos added - Gameplay/Strategy added - Fun Stuff added - Credits added Version 0.1 (03/03/04) - Rough draft ================================= | LEGAL DISCLAMER | ================================= PLEASE READ THIS!!!! This FAQ is for entertainment purposes only and is protected by copyright law. If you want to use or cite this FAQ, please contact me at evan.nikolich@villanova.edu. If you improperly use or cite this document in any way you will be presucuted to the full extent of the law. Capcom vs SNK, Capcom vs. SNK 2, Final Fight, Mega Man, and Street Fighter are intellectual properties of Capcom. Art of Fighting, Fatal Fury, King of Fighters, Metal Slug, Samurai Showdown, SNK vs. Capcom Chaos, SNK vs. Capcom: Match of the Millennium are intellectual properties of SNK/Playmore (Sammy now too?). Thank you for reading this. ================================= | HOW TO USE THIS FAQ | ================================= Right below this is the table of contents. If you find something you are interested in, just copy the text, hit CRTL+F, and paste the text into the window and then hit find probably about 2 times. You should go right to the section you want to read. I hope this little tib bit helps :) ================================= | TABLE OF CONTENTS | ================================= I. INTRODUCTION II. GUILE'S BIO III. HOW TO PLAY A. Basic Commands B. The Groove Power Gauge System C. Terminology i. Anti-Air ii. Buffering iii. Cancel iV. Combo v. Command Move vi. Cross-up vii. Guard Crush viii. Juggle ix. Jump-in x. Normal Move xi. Poke xii. Special Move IV. GUILE'S MOVE LIST A. Normal Moves B. Command Moves i. Dragon Suplex ii. Judo Throw iii. Flying Mayor iv. Knee Bazooka v. Rolling Sabot vii. Spinning Back Knuckle C. Special Moves i. Sonic Boom ii. Somersault Kick D. Super Special Moves i. Somersault Strike (S) ii. Somersault Slash (S) iii. Sonic Hurricane (Ex) E. Cancelables V. COMBOS A. Beginner B. Advance C. Expert VI. GAMEPLAY/STRATEGY A. Charging B. Buffering C. The Front Step and Guard Cancel Front Step (GCFS) D. Guard Cancel Attack E. Throws F. Styles of Play G. Intangibles VII. FUN STUFF A. Pre-fight Demos - Akuma (Gouki) - Athena - Balrog (Mike Bison) - Choi Bounge - Chun Li - Dan Hibiki - Demitri Maximov - Dhalsim - Earthquake - Geese Howard - Genjuro - Goenitz - Guile - Hugo - Iori Yagami - Kasumi Todo - Ken Masters - Kim Kaphwan - Kyo Kusanagi - M. Bison (Vega) - Mai Shiranui - Mars People - Mr. Karate - Red Arremer - Riot of the Blood Iori (Orochi Iori, Crazy Iori) - Ryo Sakazaki - Ryu - Sagat - Shiki - Shin Akuma (Shin Gouki) - Shin Mr. Karate (Honki Ni Natta Mr. Karate) - Terry Bogard - Tessa (Tabasa) - Vega (Balrog) - Violent Ken - Zero (Megaman Zero) B. Victory Poses and Quotes - Kyo Kusanagi - Iori Yagami - Ryo Sakazaki - Terry Bogard - Mai Shiranui - Kasumi Todoh - Kim Kaphwan - Mr. Karate - Choi Bounge - Earthquake - Genjyuro - Shiki - Mars People - Goenitz - Athena - Ryu - Ken Masters - Chun-Li - Guile - Dhalsim - Balrog - Vega - Sagat - M. Bison - Akuma - Hugo - Tessa - Zero - Demitri Maximoff - Dan Hibiki - Riot Iori - Serious Mr. Karate - Violent Ken - Shin Akuma C. Ending VII. CREDITS ******************* * I. INTRODUCTION * ******************* "To crush or too be crushed... there can only be one way." "NOT A MATCH! A STRUGGLE!" Those are the words that ran across arcade cabinets and NEO GEO homecarts last year as SNK vs Capcom Chaos was released to the public. Every since Capcom's Street Fighter and SNK's Fatal Fury, a war has waged agmonst 2D fighting game fans. "Street Fighter is better than Fatal Fury!", "Samurai Showdown destorys your Street Fighter rehash!", "Street Fighter Alpha owns King of Fighters!", "Mark of the Wolves makes Street Fighter III its bitch!", and various other war crys of the Capcom and SNK loyal. Then we finally saw "Capcom vs SNK" released by Capcom in 2000 on the NAOMI hardware. Not a terrible game, but not a great one either. Then SNK release "SNK vs Capcom: Match of the Millennium" for NEO GEO Pocket Color, which was recieved with much praise. Capcom released "Capcom vs SNK 2" in 2001, significantly better than its previous effort. Now in 2003 SNK brought the rivilary to one of the greatest pieces of hardware, the NEO GEO! "SNK vs Capcom: Chaos" was released in 2003 with much excitement. A true tribute to the SNK franchises and seeing Capcom's Street Fighters on the NEO GEO hardware. Who would have thought that day would ever come? Anyways, SvCC is a great game and I am writting this FAQ for the character Guile, who go overs overlooked too often in my opinion. Guile is consider to be part of the "lower-tier" in SvCC, and he unfortunately he is. Guile is no more the power-house he was in Street Fighter II, but he is still playable, no matter what people say. He is also one of the most fun characters to play with in SvCC. I don't know about you, but I am kind of tired of using the Capcom shotos and the ol'SNK standby's of Kyo and Iori. They are great characters and good for competitive use (I really don't reccomend SvCC for competition, though), but we have to mix it up once in a while :) This FAQ assumes you know nothing of the SvCC system and will start from square one. I know some of you vets maybe thinking to yourself "oh I'll skip the 'System' garbage and get to the moves and combos." Don't think too hastily, it might help having a little refresher on how to play and you might learn a nuance or two. I certainly have not mastered every aspect of this game, but some day, some day ;) Also this FAQ is mainly bases off the AES homecart. There has been rumors of PCB revisions, but I cannot confirm that. Enjoy this FAQ, take it for what it's worth, and by all means contribute if you think you have some useful information. HAVE FUN! ******************* * II. GUILE'S BIO * ******************* Mainly taken from Street Fighter Alpha 3 Birthday: 1960 December 23 Height: 182cm Weight: 86kg BWH sizes: B125, W83, H89 Blood type: O Birthplace: America Occupation: Air Force Pilot Special Skill: ? Likes: American Coffee Dislikes: Natto (fermented Soy Beans) Fighting Style: Special Force Techniques Outfit #1: Green army duds, blonde hair Outfit #2: Blue army duds, light blue hair ******************** * III. HOW TO PLAY * ******************** O O O Up-back(ub) Up(u) Up-foward(uf) \ | / O-- O --O Back(b) Neutral Forward(f) / | \ O O O Down-back(db) Down(d) Down-forward(df) B C D A A - Weak Punch B - Weak Kick C - Strong Punch D - Strong Kick Start - Razz/Taunt blk - Block cX - Hit button while crouching jX - Hit button while jumping X, X - Commands following one after another XY - Buttons together at the same time X + Y - Command AND button X/Y - Command either/or .X - Charge command (Approximately 2 seconds) --------------------- | A. BASIC COMMANDS | --------------------- Hold b when attacked - Standing Block Hold db when attacked - Crouching Block f, f - Frontstep (Dash), can be canceled anytime b, b - Backstep (Hop) db/d/df then uf/u/fb - High jump f,f into uf/u/fb - High jump AB/CD - Normal Throw Command (Consumes 25% of 1 Power Gauge level if missed) AB/CD while grabbed - Throw escape, but will only work on normal throws and if the same buttons are pressed as the opponents AB when knocked down - Quick get up f,f while blk - Guard Cancel Front Step (GCFS) (Consumes 20% of 1 Gauge level) BC while blk - GCFS (Consumes 60% of 1 Power Gauge level) CD while blk - Guard Cancel Attack (Consumes 100% of Gauge level) MAXimum Mode - When Power Gauge reaches level 3, certain moves can cancel anywhere Super Special Move (S) - Consumes 1 Power Gauge Level Exceed (Ex) - Can only use when half of your life is gone and only once per match ------------------------------------ | B. THE GROOVE POWER GAUGE SYSTEM | ------------------------------------ [LVL.1] "Super Special Move", "Guard Cancel Attack" and "Guard Cancel Front Step" [LVL.2] "Super Special Move", "Guard Cancel Attack" and "Guard Cancel Front Step" [MAXIMUM] "Super Special Move", "Guard Cancel Attack", "Guard Cancel Front Step" and "Cancel Anywhere". NOTE: When you RAZZ your opponent you increase their groove powergauge slightly. ------------------ | C. TERMINOLOGY | ------------------ i. ANTI-AIR - A move that knocks your opponent out of the air. Used mainly to prevent jump-ins. ii. BUFFERING - Holding position of a move, followed by a command, go the next position of the move. This is best demonstrated in example. Guile's SONIC BOOM you can hold "back," throw 2 quick punches hit "forward" and punch to unleash the SONIC BOOM. iii. CANCEL - To stop mid-animation of a move and go into another. This is most helpful in stringing together a series of hits into a combo. iv. COMBO - A series of hits that go unblocked. They are usually started with a quick hit. In SvCC they are refered to RUSH combonations. v. COMMAND MOVE - Not a super move, but move that requires you to input a direction and press a button. Good for stringing together combos. vi. CROSS-UP - The hit-box of a particular jumping move(s) that allows you to hit behind the opponent. For instance, you jump over your opponent, but on the way down strike them and land behind them. Very effective and leads into a combo! vii. GUARD CRUSH - There is a green guage below your life bar. It decreases as you block and if it hits zero you are stunned and your opponent can do what they want with you. The same goes for your opponent. viii. JUGGLE - When you knock your opponent into the air and keep them in the air, sort of like kicking a ball up repeatedly up in the air. Guile unfortuantly does not have any juggles. ix. JUMP-IN - Jump and come down striking your opponent. Usually starts a combo. x. NORMAL MOVE - A move that has no certain commands to input. A punch is a punch and a kick is a kick. xi. POKE - Poking is the equivalent to jabbing in boxing. You are trying to keep your opponent guessing and trying to find an open spot in their defense. xii. SPECIAL MOVE - A move that requires a certain series of inputs to be executed. Special moves typically string combos together or finish them off. ************************* * IV. GUILE'S MOVE LIST * ************************* ------------------- | A. NORMAL MOVES | ------------------- COMMAND USEFUL INFO ------- ----------- A A very fast quick punch. Excellent for poking. B A quick kick the shins. A decent poke move with a litte more range than the quick punch. C A slow straight punch. When in close an elbow to the head. D A slow lunge kick. Good range and moves Guile forward a step. When in close, becomes an "upside down" kick. cA Same as the standing quick punch, just crouching. Excellent poking tool. Can be blocked standing. cB A low quick kick. Has to be blocked low. cC An uppercut, GREAT for anti-air! cD Two kick sweep. Slow, but good for nailing opponents coming out of the air or that have missed move. jA A weak punch striking downward. Pretty much useless. jB When jumping straight up, just a forward quick, good for air to air. Jumping diagonally, a downard knee that can be a CROSS-UP! jC A strong downward handchop. Use to be Guile's bread 'n butter cross-up, but no more. Use this instead of jA for jump-ins, though. jD Long jump kick, good for air to air. -------------------- | B. COMMAND MOVES | -------------------- ------------------------------------------------- | i. DRAGON SUPLEX | USEFUL INFO | ------------------------------------------------- | | - Crushing suplex. | | AB | - Good for grabbing | | | blocking opponents. | ------------------------------------------------- ------------------------------------------------- | ii. JUDO THROW | USEFUL INFO | ------------------------------------------------- | | - Throw over your shoulder.| | CD | - Good for grabbing | | | blocking opponents. | ------------------------------------------------- ------------------------------------------------- | iii. FLYING MAYOR | USEFUL INFO | ------------------------------------------------- | | - Throw to the ground | | | from the air. | | In Air AB/CD | - Great for air-to-air | | | combat. | ------------------------------------------------- ----------------------------------------- | iv. KNEE BAZOOKA | USEFUL INFO | ----------------------------------------- | | - 1 RUSH hit | | O-- / --O + B | - can follow A | | | | ----------------------------------------- ----------------------------------------- | v. ROLLING SABOT | USEFUL INFO | ----------------------------------------- | | - 1 RUSH hit | | O-- / --O + D | | | | | ----------------------------------------- ----------------------------------------- | vi. SIDE KICK | USEFUL INFO | ----------------------------------------- | | - 1 RUSH hit | | | - More reach & damamge| | \ + B | than cB | | O | - Slower than cB | | | - Can be canceled into| | | in MAX mode | ----------------------------------------- --------------------------------------------------------- | vii. SPINNING BACK KNUCKLE | USEFUL INFO | --------------------------------------------------------- | | - 1 RUSH hit | | | - Can be canceled into in| | --O + C | MAX mode | | | - Follow a sonic boom | | | with this for a solid | | | 1, 2 combo. | --------------------------------------------------------- -------------------- | C. SPECIAL MOVES | -------------------- ------------------------------------------------- | i. SONIC BOOM | USEFUL INFO | ------------------------------------------------- | | - Projectile, 1 RUSH hit | | .O--, --O + A/C | - A version is slower than c| | | | ------------------------------------------------- ------------------------------------------------- | ii. SOMERSAULT KICK | USEFUL INFO | ------------------------------------------------- | | - Upward spinning kick, | | | O + B/D | 1 RUSH hit | |.O | | - GREAT anti-air | | | - D version goes higher | | | than B version and | | | does more damage. | ------------------------------------------------- -------------------------- | D. SUPER SPECIAL MOVES | -------------------------- --------------------------------------------------------- | i. SOMERSAULT STRIKE (S) | USEFUL INFO | --------------------------------------------------------- | | - SUPER, 10 RUSH hits | | / \ / O + B/D | - Moves up and across | | .O , O, O , / | - Anti-air potential | | | | --------------------------------------------------------- --------------------------------------------------------- | ii. SOMERSAULT SLASH (S) | USEFUL INFO | --------------------------------------------------------- | | - SUPER, 8 RUSH hits | | / \ / O + A/C | - Vertical upward | | .O , O, O , / | - GREAT anti-air | | | | --------------------------------------------------------- ------------------------------------------------------------- | iii. TOTAL WIPEOUT(S) | USEFUL INFO | ------------------------------------------------------------- | | - SUPER Horizontal moving | | .O--, --O, O--, --O + B/D | combo of punches & kicks | | | - 6 RUSH hits | | | - invunerable at start of move| ------------------------------------------------------------- --------------------------------------------------------- | vi. SONIC HURRICANE(Ex) | USEFUL INFO | --------------------------------------------------------- | | - EXCEED Move | | | - 13 RUSH Hits | | .O--, --O, O--, --O + AC | - Negates all projectiles | | | - invunerable at start of | | | move | --------------------------------------------------------- ------------------ | E. CANCELABLES | ------------------ Normal Cancels - A or cA into a special or another A or cA - B or cB into a special - C or cC into a speical Maximum Mode "Anywhere Cancels" From any attack you can cancel into: - SIDE KICK - SPINNING BACK KNUCKLE - SONIC BOOM - SOMERSAULT KICK CORRECTION: GUILE DOES HAVE A SUPER CANCEL! - cC into either TOTAL WIPEOUT of SONIC HURRICANE! As the punch lands, you can cancel into either of those 2 attacks. ************** * V. COMBOS * ************** - Follows same notation from HOW TO PLAY section. - (X) signifies a CROSS-UP. - MAX mode cancels will be noted in the RUSH counter. - Beginner combos are simple combos with normal & command attacks. - Advance combos incorparate combos with special moves. - Expert combos incorparate combos with super special moves. --------------- | A. BEGINNER | --------------- A, A 2 RUSH hits cA, cA 2 RUSH hits cA/A, B 2 RUSH hits A, A, f+C 2 RUSH hits, 3 total (3 RUSH if in MAX mode) deep jC, A 2 RUSH hits b/f+B, A/cA 2 RUSH hits b/f+B, cA, cA 3 RUSH hits A, A, A 3 RUSH hits A, A, A, f+C 3 RUSH hits, 4 total (4 RUSH if in MAX mode) cA, cA, df+B 3 RUSH hits in MAX mode deep jC, A, A 3 RUSH hits deep jC, A, A, A 4 RUSH hits deep jC, A, A, A, f+C 4 RUSH hits, 5 total (5 RUSH if in MAX mode) -------------- | B. ADVANCE | -------------- .b, f+A, f+C 2 RUSH hits .d+cA, u+B/D 2 RUSH hits .d+cA, cA/A, u+B/D 3 RUSH hits deep jC+.b, f+A, f+C 3 RUSH hits deep jC+.d, cA, u+B/D 3 RUSH hits deep jC+.b, A, f+A 3 RUSH hits deep jC+.b, A, f+A, f+C 4 RUSH hits jB(X), cA, A, u+B/D 4 RUSH hits jB(X), .b+A, A, f+A, f+C 5 RUSH hits ------------- | C. EXPERT | ------------- .b, A, f, b, f + B/D 6 RUSH hits (1 Power Gauge level) deep jC, .b, A, f, b, f + B/D 7 RUSH hits (1 Power Gauge level) .b, A, A, f, b, f + B/D 7 RUSH hits (1 Power Gauge level) jB(X), .b, A, A, f, b, f + B/D 8 RUSH hits (1 Power Gauge level) .db+cA, df+cA, db+cA, uf+A/C 11 RUSH hits (1 Power Gauge level) .db+cA, df+cA, db+cA, uf+B/D 13 RUSH hits (1 Power Gauge level) .db+cA, df+cA, db+cA, uf+B/D, .db, df, db, uf+B/D 13 RUSH hits, followed by 8 RUSH hits for 21 hits. (2 Power Gauge levels and need to be in corner) jB(X), .db+cA, df+cA, db+cA, uf+B/D 14 RUSH hits (1 Power Gauge level) deep jC, .b+A, f, b, f+AC 15 RUSH hits (EXCEED required) jB(X), .b+A, A, f, b, f+AC 16 RUSH hits (EXCEED required) ************************* * VI. GAMEPLAY/STRATEGY * ************************* --------------- | A. CHARGING | --------------- There has been many complaints about that the charging is broken and you know what, IT IS! Problem is our boy Guile's special moves are CHARGING MOVES!!!! DAH! Don't fret my readers, we just have to work with the system. The thing you'll notice with the charge moves, is that you cannot go from "downback" to "up" or "forward." The trick is to roll to the the "down" or "back," which ever one you need, then move to "up" or "forward." So yeah, you might think that it sucks, but just a little practice and you'll get the hang of it in no time. Also with Guile's SOMERSAULT SLASH and STRIKE you can roll your wrist. You do not need to hit "db, df" you can just roll "db,d,df,db" then to "uf." Makes things much easier. NOTE: It has been rumored that Guile's charge problems have been fixed on later SvCC PCB revisions, but I cannot confirm this because this FAQ is based off the home cart for the NEO GEO AES. ---------------- | B. BUFFERING | ---------------- Buffering is crucial to any Guile player's success. Since all of Guile's special moves are charge moves, we have to buffer his special moves to get successful combos. When we do a jump-in/cross-up start holding "back" or "down" as leave the ground down to charge for your intended attack if the jump-in/cross-up connects. Keep charging as you buffer more attacks in such as cA or A. If you are doing SUPER SPECIAL MOVES keep landing quick attacks as you make your movements if it permits you. --------------------------------------------------------------- | C. THE FRONT STEP AND GUARD CANCEL FRONT GROUND STEP (GCFS) | --------------------------------------------------------------- The "Front Step" is two taps "forward" and is cancelable at anytime. So you can be dashing, go into a "high jump" or cancel into a normal or command move. Some characters can buffer the "front step" into special moves. Unfortunately Guile cannot use any special moves with the "front step," and since we are Guile fans here screw the rest to the characters :p The "Guard Cancel Front Step" (GCFS) is preformed when you are blocking and then tap "forward" twice or hitting BC while blocking. When the GFCS is preformed you are invincible and like the "front step" can cancel at anytime. The double "foward" consumes 20% of one Power Gauge Level and the BC consumes 60% of one Power Gauge Level. Now preferably we would like to use the double "forward" cause it consumes less Power Gauge. Only problem is that Guile cannot buffer the double tap into special moves, so the BC GCFS is advantageous for Guile players cause you keep charging during the GCFS. -------------------------- | D. GUARD CANCEL ATTACK | -------------------------- Pressing CD while blocking preforms the "Guard Cancel Attack," consumes 100% of one Power Gauge level, and does NO DAMAGE to the opponent. For Guile this attack is his SPINNING BACK KNUCKLE and it launches the opponent across the screen. This move is costly in soaking up one of you Power Gauge levels and its sole intent is to get the pressure of pestering opponent. You use this if you are really stuck in a corner or a "Guard Crush" is imminent, otherwise try to stick to the GCFS. --------------- | E. THROWING | --------------- Guile has 3 command throws. If you are going to throw an opponent while you are on the ground, you better be sure it will land or it will cost you 25% of one Power Gauge level. Now Guile's air throw, FLYING MAYOR, does not consume any of your Power Gauge if missed. Heck the FLYING MAYOR really doesn't "miss," either a jumping A, B, C, or D will happen. Basically with throws, throw an opponent if they are constantly blocking your pokes, if they have a slow recovery on an attack, or for some badass air-to-air combat. The FLYING MAYOR is definitely a sweet "in your face" throw :D --------------------- | F. STYLES OF PLAY | --------------------- With Guile there are two styles of play. The first style and what most beginners start with, is the conservative way, just trying to constantly charge. Its okay, but you won't get alot of KO's, maybe not even alot of wins that way. The "charging" style of play is very different than the "quarter/half circle" style and can be very unwieldy at first to play with offensively. Its very easy to get back in the mindset of just throwing SONIC BOOMS and use your SOMERSAULT KICK when the opponent jumps in. It might work against weaker players, but it can definitely be exposed by more skilled opponents. The second way, and my preferred way, to play offensive all the time. Poke the hell out of your opponent and unleash SONIC BOOMs followed with a dash or jump-in to close the gap. When you jump, start charging right away. Buffer your specials in normals and you'll be an offensive powerhouse. ------------------- | G. INTANGIABLES | ------------------- The intangiables will make or break as a Guile player or any player in any fighting game. If you follow and practice these intangiables you will hopefully notice an improvement in your skills in fighting games across the board. First off, KNOW YOUR CHARACTER! If you have read this FAQ this far, you probably think you know Guile pretty well, but you must put everything into practice. You need to know how fast each of his attacks are, what his hit boxes are like, how he high jumps, what is the exact timing of all his moves, which moves will I make my bread 'n butter with. You need to know all these things to truly become a master. Secondly, WATCH YOUR OPPONENT AND NOT GUILE! Yes I know, Guile is totally bad ass looking with that cool flat top hair (how the hell does he get it like that?) and his buff physique. Problem is if you spend too much time watching Guile and not the guy your fighting, you'll get whacked very quick. You need to be constantly aware of where your opponent is, where they are moving, and try to read their future moves. DO NOT be looking at your character as you bust moves out, but be looking at your opponent and seeing if you are opening any holes in their defense and if you have opened a hole, make them pay. Also watching your opponent helps you defend yourself, it lets you know when to block. Also, FOR GOD'S SAKE PLEASE BLOCK! I've seen people who are so offensive minded never really seem to think about blocking. BLOCKING KEEPS YOU ALIVE, SO DO IT! Just hold back on the stick and block. PIECE O' CAKE! Have I stressed "blocking enough yet? BLOCK, BLOCK, BLOCK, BLOCK, BLOCK, BLOCK, BLOCK, BLOCK, BLOCK, BLOCK, BLOCK! I sound like a chicken now :p Finally, PRACTICE, PRACTICE, PRACTICE! "Practice, Practice, do it again. Over and over, do it again." An old Sesame Street song from my youth :) You have to practice if you want to get better. Use PRACTICE MODE to test out combos and hit dectection schemes, play against the computer, and play against human opponents to break predictable patterns. Make sure you having fun, though. Playing SvCC should never feel like "work" to you, if it does stop playing and find something else to do. PRACTICE MAKES PERFECT! ****************** * VII. FUN STUFF * ****************** --------------------- |A. PRE-FIGHT DEMOS | --------------------- - Everything is in alphabetical order Akuma vs. Guile: AKUMA: To live or die in battle. Admirable resignation. GUILE: That's a soldier for you. AKUMA: You're a fool to come oppose me. Just hear the spirits of my victims! GUILE: I'll leave that to you. Bring it on, beastie! Athena vs. Guile: GUILE: ? Where...? ATHENA: Your fighting has openend the dimensional doors. This is Heaven. You have no place in this place. GUILE: Did you say Heaven? Where is my family? ATHENA: Your family are all living down below. GUILE: Without my family, Heaven would be Hell. Send me back! Balrog vs. Guile: BALROG: You! Guile! Nice timing! My punching bag's shot. I've been looking for something to beat on. GUILE: Me. A punching bag? BALROG: That's right. I'll punch and punch and punch till you bleed. GUILE: How can you punch me if you can't hit me? BALROG: You talk too much. Choi Bounge vs. Guile: GUILE: Kids like you should not play with knives. CHOI: I'm no kid, buddy boy. I'm a full-fledged adult, I am! GUILE: Yeah, sure. You kids always say that. CHOI: Gyah! That did it! You're mine, buddy boy! Chun Li vs. Guile: CHUN: Oh, Guile! Fancy meeting this. What brings you here? GUILE: That's a military secret. CHUN: Always so devoted, eh? GUILE: I've heard that you're working out more. How about a match or two? CHUN: Are you sure? I won't hold back. GUILE: Don't worry about me. Bring it on! Dan Hibiki vs. Guile: DAN: Hah! Cha! Doh-yaaaah! GUILE: (What dance is that?) DAN: ...Who are you?! You got a problem? GUILE: No, you just looked so happy dancing... DAN: Why you! Berating the secrets of the Saikyo Groove, eh? GUILE: Those are... secrets? DAN: I can't take it no more! It's war, yankee! I'm going to extract your bone marrow with my Saikyo Groove! Demitri Maximov vs. Guile: DEMITRI: Hey, would you care to give me a hand? And for your trouble, I offer eternal life. GUILE: No, thanks. I won't give up being a human. DEMITRI: What? Do you refuse? There's nothing to be gained from mortality. GUILE: You're one wild dude. You just don't get it. If I may speak, I say there's no value in eternal youth. DEMITRI: Hmph... If you don't value life, I'll take it from you. Dhalsim vs. Guile: GUILE: Dhalsim. How goes it? How long has it been? DHALSIM: A long time. I have evolved. I'm not what you know. GUILE: Neither am I. Of course, my limbs don't stretch. DHALSIM: You still seek vengeance, I see. GUILE: Yes... DHALSIM: Even one as you fails to find enlightenment... But the wheel of hate must one day stop spinning. GUILE: No matter what you say, you cannot stop me. DHALSIM: Yoga! Earthquake vs. Guile: GUILE: Are you an American? EARTHQUAKE: Sure am. It's great to meet a fellow countryman. Nice to meet you. GUILE: Sorry, pal. You disgrace the USA! EARTHQUAKE: What did you say? GUILE: Choose your weapon! I can destroy you with one hand behind me! EARTHQUAKE: You've gone too far! It's the trough for you! Geese Howard vs. Guile GUILE: ? You! Why you're Geese Howard! GEESE: Hmm. I guess I'm famous! GUILE: Why are you here...? Plan to join Shadawloo and enlarge the organization? GEESE: What the...? Somebody's misinformed. GUILE: Well, if you don't want to tell me, fine. Just one more reason to smack you around! GEESE: That's why I love messing with soldiers! And just how will you achieve such an impossible goal? GUILE: Like this! Genjuro vs. Guile: GUILE: Hmmm. If you need a blade, you're no warrior. GENJURO: ...So you're saying? GUILE: I can take down someone like you barehanded! GENJURO: ...I'll make sashimi out of you! Defend yourself! Goenitz vs. Guile: GOENITZ: How many times have you escaped death? You've got that look. GUILE: And what have you seen? A crazy psycho killer? Or the devil's servant? GOENITZ: Heh, heh. I only see the path on which to lead you silly humans. Now then, let me show you the path you must take. GUILE: I can walk my path all by myself! GOENITZ: Such ignorance... You are but a fool. Guile vs. Guile: GUILE1: It's like a nightmare. I'm looking at me. GUILE2: So this is what a doppelganger is? GUILE1: There's only one thing to do at such times. GUILE2: So, we do agree. Put 'em up! Guile vs. Hugo: POISON: Oh, I'm in love. What a physique! GUILE: Flattery gets nothing. POISON: No, don't thank me. You'll earn it back through your work. HUGO: Hey, you! Become my partner! We'll make quite a tag team! GUILE: I've decided to give my life to the army. Try someone else! POISON: You don't get it. You have no choice. Guile vs. Iori Yagami: GUILE: You sure are strong. But your evil's getting in the way of your moves. IORI: Silence! GUILE: Nothing comes of evil. And that means... you can't beat me, baby! IORI: Enough prattle... Continue to hinder me ...and die! Guile vs. Kasumi Todo: KASUMI: Hey, you there! Where's my father? GUILE: Beats me. What are you yammering about? KASUMI: Hmm. Guess you're sworn to secrecy. But please, tell me. GUILE: I'm really sorry. But I'm clueless. Pack it in, sister. KASUMI: You still refuse after my entreaties? Very well then, jarhead! GUILE: What're you doing?! Guile vs. Ken Masters: GUILE: ...You can't trick me. KEN: So, you got me. Way to go, Guile! GUILE: Long time, no see, Ken. You've still got it! KEN: As do you. How about seeing how tougher we've got? GUILE: Hold on a sec! KEN: What's up? You can't chicken out, you're a major now, right? GUILE: ...I gotta set my hair! KEN: ...Get the lead out! Guile vs. Kim Kaphwan: KIM: Magnificent! Both speed and power, and an ideal physique to boot! GUILE: You're not bad yourself. You look tough. KIM: Have you ever come up against Tae Kwon Do? GUILE: Nope. But I hear it's used by the military in Korea. KIM: You know many things. Care to spar? GUILE: There's a plan. Guile vs. Kyo Kusanagi: KYO: I guess in the end, martial arts is all about power, huh? GUILE: Military martial arts are far superior to your antiquated ways of combat. KYO: Yap, yap, yap. Why not try me, bud? GUILE: Try you! That's funny. I'm the real thing, pal! KYO: That's the spirit! Guile vs. M. Bison: GUILE: This evil power... I can't be mistaken. Bison! BISON: Don't be shy. Hit me with whatever you're able to. GUILE: I'm nothing like you. I'll avenge Charlie fair and square! BISON: Is that so? Fight pure and die... eh? Honor for your remaining family... is that it? Do what you got to! GUILE: Mess with me and I'll clean your clock! Guile vs. Mai Shiranui: GUILE: I've heard Japanese women are both reserved and prudent. MAI: That's about right, wouldn't you say? GUILE: ...But I guess every country is guilty of a little propaganda. MAI: The nerve! This reserved and prudent Japanese maid will rearrange your face! Guile vs. Mars People: MARS: Boop bap bop beep boop! GUILE: Huh? An alien life form? HQ... I gotta contact HQ right away... MARS: Beep boop bap boop boop! GUILE: Hey, wait! Don't run away! Rats! Ah, what can I do? Guile vs. Mr. Karate: KARATE: Hm. No wasted movement. You must be a soldier. GUILE: A look at my duds and any idiot'd know that! KARATE: You got me there. So, are you ready for combat, soldier? GUILE: If you keep this secret. KARATE: Relax! Tennnn-shun! Guile vs. Red Arremer: GUILE: What's this place? RED: Gya-gyah! GUILE: ...Is this Hell? It would make sense. A soldier's lot. A natural fate. RED: Gyah! GUILE: Regardless, even in Hell, a soldier's a soldier. I must face the enemy. Guile vs. Riot of the Blood Iori: R.IORI: Gooh-ohhhh. GUILE: What's the matter? R.IORI: Oooooh-ohhhhh. GUILE: Have you lost it? Guile vs. Ryo Sakazaki: GUILE: Don't get closer. Or I'll Sonic Boom you all over the pavement. RYO: You and what army? One step closer, and I'll tear you apart. GUILE: ... RYO: ... GUILE: Argh. RYO: Gyaaah! Guile vs. Ryu: RYU: Guile! It's been a while. GUILE: You look as fit as ever. Not only that, seems you've gotten tougher. RYU: How about you showing me your stuff? GUILE: Hey, no problem. I'll show you everything I got! RYU: Goes without saying. It's showtime! Guile vs. Sagat: GUILE: Where's Bison? Answer me, Sagat! SAGAT: Me, tell you. Insulting! Without a fight, you think I'd tell you? GUILE: Then I'll make you talk after I beat you silly. SAGAT: I'll break your jaw so you can't beg for mercy. Guile vs. Shiki: GUILE: What? Where'd you come from? SHIKI: ...Where? Where am I? GUILE: ...Are you lost? Shall I take you to a safer place! SHIKI: ...Don't touch me! Guile vs. Shin Akuma: GUILE: You give even me goose pimples... S.AKUMA: Back off... There's no reason to throw your life away. GUILE: What're you joking? If I must turn tail, I'd rather die. S.AKUMA: There's no glory in being a courageous corpse. Guile vs. Serious Mr. Karate: GUILE: Wh-who is this...? If I move foolishly, he'll destroy me. S.KARATE: What's up? You can't win if you don't move. GUILE: This sinking feeling. What are you? S.KARATE: Hmph. These fists will answer you. You got the courage? GUILE: Sad to say, a soldier fears nothing. It's impossible. Guile vs. Terry Bogard: GUILE: Undefeated in Southtown. The legendary Hungry Wolf, Terry Bogard, I presume. TERRY: Huh? Who're you? ...Ha, ha, ha! Sorry, I don't know any cauliflower heads! GUILE: Drole. Very well. I hear you and Mary are in cahoots, right? TERRY: Hey, cauliflower head! That's top secret! GUILE: As I thought. Time for the interrogation to begin. Let's go! TERRY: You're as subtle as a skunk! OK! Come on! Guile vs. Tessa: TESSA: Oh, I get it! A sonic-speed punch... And that makes the shockwave. Elementary. GUILE: Who are you? TESSA: Just a sorcerologist! I wish to speak with you more? Can you spare me the time? GUILE: Sorcerologist...? Never heard of it, but I'll tell you no secrets. TESSA: Is that so? Then I'd like to test you out in battle. GUILE: H-hey! Guile vs. Vega: GUILE: Tell me where Bison is. And I'll spare your life. VEGA: You lack ability and beauty, and talk beyond your station. What stupidity... GUILE: Will you tell me or not? VEGA: It seems I'll have to slice you up good. An ugly brand of defeat. Guile vs. Violent Ken: KEN: Oooh-ohhhhhh! G-Guile... GUILE: What's wrong, Ken? This's serious... KEN: Ooooh-ohhhhhh. Die! GUILE: Ken! Excuse my roughness, but it's nappy time. Guile vs. Zero: GUILE: Hmm? You're Megaman? Yeah, we've got the goods on you... some. ZERO: You're mistaken... Get out of my way. GUILE: As you insist. But how about a little performance test, huh? ------------------------------- | B. VICTORY QUOTES AND POSES | ------------------------------- (use your best JPN accent for the english :p) Pose 1: Flicks hair and says "GOOD JOB!" Pose 2: Flexs bicep and says "SUCCESSFUL OPERATION!" [vs. Kyo:] That is the fate of civilians who exceed their abilities. [vs. Iori:] You cannot defeat me! [vs. Ryo:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Terry:] That is the fate of civilians who exceed their abilities. [vs. Mai:] You cannot defeat me! [vs. Kasumi:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Kim:] You cannot defeat me! [vs. Mr. Karate:] That is the fate of civilians who exceed their abilities. [vs. Choi:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Earthquake:] That is the fate of civilians who exceed their abilities. [vs. Genjyuro:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Shiki:] That is the fate of civilians who exceed their abilities. [vs. Geese:] You cannot defeat me! [vs. Mars People:] This needs to be reported. [vs. Goenitz:] You should not move. Your rib cage must be crumbs by now. [vs. Athena:] N/A [vs. Ryu:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Ken:] You cannot defeat me! [vs. Chun-Li:] That is the fate of civilians who exceed their abilities. [vs. Guile:] That is the fate of civilians who exceed their abilities. [vs. Dhalsim:] You cannot defeat me! [vs. Balrog:] You cannot defeat me! [vs. Vega:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Sagat:] You cannot defeat me! [vs. M. Bison:] Charlie, did you see me? [vs. Akuma:] You cannot defeat me! [vs. Hugo:] Sad. No mat and rope to aid you here makes the difference between you and me clear. [vs. Tessa:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. [vs. Zero:] This needs to be reported. [vs. Demitri:] You should not move. Your rib cage must be crumbs by now. [vs. Dan:] You cannot defeat me! [vs. Red Arremer:] That is the fate of civilians who exceed their abilities. [vs. Riot Iori:] You should not move. Your rib cage must be crumbs by now. [vs. Serious Mr. Karate:] That is the fate of civilians who exceed their abilities. [vs. Violent Ken:] That is the fate of civilians who exceed their abilities. [vs. Shin Akuma:] You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe. ------------- | C. ENDING | ------------- (Guile stands under a cloudy sky while wearing his flight jacket) GUILE: If it is said that there really is an afterlife... (He walks away with his hands in his pockets) GUILE: ...I cannot help hoping that it truly is a tranquil paradise. (At his house, his wife and daughter look over their shoulders in surprise) GUILE: ...But for now... (His daughter hugs him) GUILE: It's time to concentrate on treasuring the living. ***************** * VIII. CREDITS * ***************** Authored by Evan Nikolich Edited by Evan Nikolich and Manny Tejano http://orochi.com/sffaq/characters.html for full BIO information The SNK vs. Capcom: Chaos Dialogue FAQ Ver. 2.0 http://db.gamefaqs.com/coinop/arcade/file/snk_vs_capcom_dialogue.txt Copyright 2003 Gavin "Gavok" Jasper Half Horse Productions for PRE-FIGHT DEMOs & ENDING SNK vs. Capcom: Chaos Dialogue Guide For the Neo-Geo http://db.gamefaqs.com/coinop/arcade/file/snk_vs_capcom_quotes.txt Version 0.8 (2 December 2003) By ProTect (e-mail: protectiam at yahoo dot com) for VICTORY QUOTES SPECIAL THANKS TO: Capcom and SNK/Playmore www.neo-geo.com community Evan Nikolich Copyright (c) 2004 evan.nikolich@villanova.edu