Teenage Mutant Ninja Turtles 3: Mutant Nightmare Scroll List By Turtlesama Copyright (c)2006 ================= Table of Contents ----------------- 1. Version History 2. Introduction 3. Scroll List 4. Thanks 5. Copyright & Contact ================== I. Version History ------------------ January 9, 2006- Version 1.00- First and possibly last version ================ II. Introduction ---------------- This is my first time creating an FAQ. I created this FAQ because I like this game. Some people have had trouble finding the later scrolls in the game, so I decided to make this. In this FAQ I have listed the Scroll's I.D. Number, the name of the scroll, descrpition from the game, how many slots does the scroll take up, and what level the scroll can be obtained in. ================ III. Scroll List ---------------- 01. Dino Leo Lv. 1 What It Does: Weapon made out of dinosaur bones. Increases attack by 30%. This can only be equipped by Leonardo. Slots used: 1 Location: Free Battle 6 02. Dino Mike Lv. 1 What It Does: Weapon made out of dinosaur bones. Increases attack by 30%. This can only be equipped by Michelangelo. Slots used: 1 Location: Free Battle 6 03. Dino Raph Lv. 1 What It Does: Weapon made out of dinosaur bones. Increases attack by 30%. This can only be equipped by Raphael. Slots used: 1 Location: Free Battle 7 04. Dino Don Lv. 1 What It Does: Weapon made out of dinosaur bones. Increases attack by 30%. This can only be equipped by Donatello. Slots used: 1 Location: Free Battle 7 05. Dino Leo Lv. 2 What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and the filling rate of the Ougi gauge by 20%. This can only be equipped by Leonardo. Slots used: 1 Location: Episode 2, Mission 15 (Score 5000 Crystals or more, After game is complete.) 06. Dino Mike Lv. 2 What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and the filling rate of the Ougi gauge by 20%. This can only be equipped by Michelangelo. Slots used: 1 Location: Episode 2, Mission 16 (Score 5000 Crystals or more, After game is complete.) 07. Dino Raph Lv. 2 What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and the filling rate of the Ougi gauge by 20%. This can only be equipped by Raphael. Slots used: 1 Location: Episode 3, Mission 4 (Score 5000 Crystals or more, After game is complete.) 08. Dino Don Lv. 2 What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and the filling rate of the Ougi gauge by 20%. This can only be equipped by Donatello. Slots used: 1 Location: Episode 3, Mission 7 (Score 5000 Crystals or more, After game is complete.) 09. Dino Leo Lv. 3 What It Does: Full Gear of weapon and protection made out of dinosaur bones. Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by 20%. This can only be equipped by Leonardo. Slots used: 2 Location: Episode 3, Mission 12 (Score 5000 Crystals or more, After game is complete.) 10. Dino Mike Lv. 3 What It Does: Full Gear of weapon and protection made out of dinosaur bones. Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by 20%. This can only be equipped by Michelangelo. Slots used: 2 Location: Episode 3, Mission 13 (Score 5000 Crystals or more, After game is complete.) 11. Dino Raph Lv. 3 What It Does: Full Gear of weapon and protection made out of dinosaur bones. Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by 20%. This can only be equipped by Raphael. Slots used: 2 Location: Episode 3, Mission 16 (Score 5000 Crystals or more, After game is complete.) 12. Dino Don Lv. 3 What It Does: Full Gear of weapon and protection made out of dinosaur bones. Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by 20%. This can only be equipped by Donatello. Slots used: 2 Location: Episode 3, Mission 18 (Score 5000 Crystals or more, After game is complete.) 13. Ultimate Leo What It Does: Transforms Leonardo into the Ultimate Turtle. Increases HP by 300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have no effect. Slots used: 5 Location: Leo's Nightmare (After completing Final Nightmare) 14. Ultimate Mike What It Does: Transforms Michelangelo into the Ultimate Turtle. Increases HP by 300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have no effect. Slots used: 5 Location: Mike's Nightmare 3 (After completing Final Nightmare) 15. Ultimate Raph What It Does: Transforms Raphael into the Ultimate Turtle. Increases HP by 300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have no effect. Slots used: 5 Location: Raph's Nightmare 4 (After completing Final Nightmare) 16. Ultimate Don What It Does: Transforms Donatello into the Ultimate Turtle. Increases HP by 300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have no effect. Slots used: 5 Location: Don's Nightmare 4 (After completing Final Nightmare) 17. HP +20% What It Does: Increases HP by 20% Slots used: 1 Location: Episode 1, Mission 2 18. HP +30% What It Does: Increases HP by 30% Slots used: 1 Location: Episode 1, Mission 15 19. HP +40% What It Does: Increases HP by 40% Slots used: 1 Location: Episode 2, Mission 13 20. HP +50% What It Does: Increases HP by 50% Slots used: 1 Location: Episode 3, Mission 5 21. HP +80% What It Does: Increases HP by 80% Slots used: 2 Location: Episode 3, Mission 10 22. HP +100% What It Does: Increases HP by 100% Slots used: 3 Location: Don's Nightmare 1 23. HP +200% What It Does: Increases HP by 200% Slots used: 4 Location: Episode 1, Mission 3 24. Auto Heal Ver. 1 What It Does: HP replenishes when the wearer is idle. Recovers 1HP per Second Slots used: 1 Location: Get 70 points or more in Score Attack. 25. Auto Heal Ver. 2 What It Does: HP replenishes when the wearer is idle. Recovers 3HP per Second Slots used: 2 Location: Get 90 points or more in Score Attack. 26. Auto Heal Ver. 3 What It Does: HP replenishes when the wearer is idle or moving. Recovers 3HP per Second Slots used: 3 Location: Get 110 points or more in Score Attack. 27. Ougi Charge +10% What It Does: Increases the rate of charge on the Ougi gauge by 10% Slots used: 1 Location: Episode 1, Mission 10 28. Ougi Charge +30% What It Does: Increases the rate of charge on the Ougi gauge by 30% Slots used: 2 Location: Episode 2, Mission 17 29. Ougi Charge +50% What It Does: Increases the rate of charge on the Ougi gauge by 50% Slots used: 2 Location: Free Battle 10 30. Lock-on Master What It Does: Continues to lock onto a target during jump. Slots used: 1 Location: Free Battle 3 31. Attack +20% What It Does: Increases attack by 20% Slots used: 1 Location: Episode 1, Mission 5 32. Attack +30% What It Does: Increases attack by 30% Slots used: 1 Location: Episode 2, Mission 7 33. Attack +40% What It Does: Increases attack by 40% Slots used: 1 Location: Episode 2, Mission 11 34. Attack +50% What It Does: Increases attack by 50% Slots used: 1 Location: Episode 3, Mission 9 35. Attack +80% What It Does: Increases attack by 80% Slots used: 2 Location: Episode 3, Mission 15 36. Attack +100% What It Does: Increases attack by 100% Slots used: 3 Location: Don's Nightmare 2 37. Attack +200% What It Does: Increases attack by 200% Slots used: 4 Location: Free Battle 12 38. Fatal Blow What It Does: Changes attack value at random. Damage can vary between powerful to weak attacks. Slots used: 2 Location: Free Battle 11 39. Energy Drain Ver. 1 What It Does: Each hit drains 1HP from the target enemy's HP. Slots used: 1 Location: Defeat 30 enemies in 1:20:00 or less in Time Attack. 40. Energy Drain Ver. 2 What It Does: Each hit drains 2HP from the target enemy's HP. Slots used: 2 Location: Defeat 30 enemies in 1:10:00 or less in Time Attack. 41. Energy Drain Ver. 3 What It Does: Each hit drains 3HP from the target enemy's HP. Slots used: 3 Location: Defeat 30 enemies in 1:00:00 or less in Time Attack. 42. Brotherhood Ver. 1 What It Does: Increases the success rate of the wearer's ability to execute group attacks. When entering the command you have one less input than the normal command for easier execution. Slots used: 1 Location: Free Battle 3 43. Brotherhood Ver. 2 What It Does: Further increases the success rate of the wearer's ability to execute group attacks. When entering the command you have two less inputs than the normal command for easier execution. Slots used: 2 Location: Free Battle 8 44. Iron Blow What It Does: Guard break ability added to the attack. Slots used: 2 Location: Episode 3, Mission 7 (Score 5000 Crystals or more, After game is complete.) 45. Shuriken +40% What It Does: Increases the shuriken's attack by 40%. Slots used: 1 Location: Episode 1, Mission 8 46. Shuriken +60% What It Does: Increases the shuriken's attack by 60%. Slots used: 1 Location: Episode 2, Mission 2 47. Shuriken +80% What It Does: Increases the shuriken's attack by 80%. Slots used: 1 Location: Episode 2, Mission 9 48. Shuriken +100% What It Does: Increases the shuriken's attack by 100%. Slots used: 1 Location: Episode 3, Mission 3 49. Shuriken +150% What It Does: Increases the shuriken's attack by 150%. Slots used: 2 Location: Episode 3, Mission 11 50. Shuriken +200% What It Does: Increases the shuriken's attack by 200%. Slots used: 2 Location: Don's Nightmare 3 51. Shuriken +300% What It Does: Increases the shuriken's attack by 300%. Slots used: 3 Location: Don's Nightmare 2 (After completing Final Nightmare) 52. Stun Shuriken What It Does: Adds stun capabilities to the shuriken. Enemies hit by this shuriken will become stunned with the exception of a few. Slots used: 2 Location: Free Battle 1 53. Electric Shuriken What It Does: Adds electrocution capabilities to the shuriken. Enemies hit by this shuriken will become electrocuted with the exception of a few. Slots used: 2 Location: Free Battle 2 54. Ice Shuriken What It Does: Adds freeze capabilities to the shuriken. Enemies hit by this shuriken will become stunned with the exception of a few. Slots used: 2 Location: Free Battle 4 55. Explosive Shuriken What It Does: Small explosions occur when the shuriken hits. Slots used: 3 Location: Final Nightmare 56. Piercing Shuriken What It Does: Shurikens pierce through enemies and hit others in the path. Slots used: 2 Location: Episode 3, Mission 18 57. Auto Guard What It Does: Automatically executes guard whenever possible. Slots used: 2 Location: Leo's Nightmare 58. Iron Shell What It Does: No damage received when guarding. Slots used: 2 Location: Episode 2, Mission 17 59. Auto Recovery Move What It Does: Automatically executes recovery move when blown away by enemies. Slots used: 2 Location: Free Battle 9 60. Rage of Fury What It Does: When attacked while guarded, after several hits the wearer will send out a shockwave and blow away surrounding enemies. Slots used: 2 Location: Free Battle 11 61. Anti-Stun What It Does: Stun attacks from enemies have no effect but damage is still taken. Slots used: 1 Location: Free Battle 5 62. Anti-Electrocution What It Does: Electrocution attacks from enemies have no effect but damage is still taken. Slots used: 1 Location: Free Battle 1 63. Anti-Sleep What It Does: Sleep attacks from enemies have no effect but damage is still taken. Slots used: 1 Location: Episode 3, Mission 1 64. Anti-Confusion What It Does: Confusion attacks from enemies have no effect but damage is still taken. Slots used: 1 Location: Free Battle 9 65. Anti-Freeze What It Does: Freeze attacks from enemies have no effect but damage is still taken. Slots used: 1 Location: Free Battle 4 66. Anti-Ailment What It Does: Attacks of any ailment from enemies have no effect but damage is still taken. Slots used: 2 Location: Free Battle 10 67. Item Effect +50% What It Does: Increases the effect of the equipped item by 50%. Slots used: 1 Location: Free Battle 2 68. Item Effect +100% What It Does: Increases the effect of the equipped item by 100%. Slots used: 2 Location: Free Battle 10 ========== IV. Thanks ---------- I would like to say thanks to the following people: Konami- For making this and all previous Teenage Mutant Ninja Turtles Video Games. Peter Laird and Kevin Eastman- For creating the Teenage Mutant Ninja Turtles. You- For reading this FAQ. ====================== V. Copyright & Contact ---------------------- This FAQ is copyright (c)2006 by me, Jose. It should not and can not be used on any other website unless given permission by me. If you wish to contact me, email me at jt5960@yahoo.com