------------------------------------------ THE GODFATHER April 19th, 2006 V. 1.2 Well, hi all you guys out there! This is the very first FAQ i write for a game, so I hope it can be useful and of course understandable! I'm not a native English speaker: I'm just an Italian university student who has just started specialising in English: feel free to correct and criticise this work by E-Mailing me... just do not complain pointlessly! I've always been in love with gangster movies and games: I already can hear you saying "of course, HE IS ITALIAN, he's a damn mobster himself"... well, that's what really spoils Italy's reputation: Italian mob (aka "MAFIA") is a plague, a plague that everyone must fight in order to see it disappear once for all from this sick world: it's very sad to be identified as a mobster when you travel abroad just because you are Italian: looks like we are famoust just for Pizza and Mafia! One last thing: I'm what many people would call a "gun nut": I love firearms, I'm very damn fond of'em, I go weekly to the shooting range and I study the subject on my own just for historical and scientific interest. But I'd not call myself an expert: I'm just a fond. You'll find some historical and technical notes here and a lot of critics about the unrealness of this game's weapons: If you don't mind such things, just say "whatever" and go on reading. ;) I've divided this FAQ into sections, each can be quickly found by pressing CTRL+F and writing the code in brackets that you find in the index. Enjoy! INDEX ________________________________________________ [VH] - VERSION HISTORY | [CS] - CONSIDERATIONS | | [UP] - ABOUT UPGRADES | | [LD] - LISTING AND DESCRIPTIONs | [.38] .38 Revolver | [.45] .45 Handgun | [MAG] Magnum Revolver | [THO] Thompson M1928 SMG | [SHO] Shotgun | [MOL] Molotov Cocktail | [DYN] Dynamite | [BOM] Time Bomb | [MEL] Melee Weapons | | [PS] - PLAYSTYLE | [END] - ENDING: THANKS TO, E-MAIL... | ________________________________________________| [VH] ---VERSION HISTORY--- April 18th 2006: Version 1.0 April 19th 2006: Version 1.1b: corrected various spelling mistakes, added locations of upgrades, changed E-Mail address, added some "thanks to"s, added Version History. April 24th 2006: corrected all spelling mistakes (i hope so), added historical data about every weapon, added a "contributors list" and an "authorized list". May 4th 2006: Corrected the LV2 Thompson price (it's 50000, not 25000, I wonder how could I stumble in such a mistake, since it's my weapon of choice!), added the Melee Weapons Section. CONTRIBUTORS: Jon C. for notifing me a spelling mistake Thomas J. for notifing me the Thompson Price mistake [CS] ---CONSIDERATIONS--- Just a quick point: weapons in this game are not balanced at all: it will take very few shots with any weapon to blow a vehicle into a fiery mess, and too many shots to kill some enemies: now, since their energy depends on their level (listed between their energy bar and their name) I have tried to calculate every weapon's firepower by listing how many shots does it take to blow a vehicle into pieces: the numbers vary according to the vehicle: Pick-ups will stand more shots than any other car in the game, and usually the faster is a car, the weaker it is. [UP] ---ABOUT UPGRADES--- Weapons can be upgraded by some fixers hidden all over the game areas: once you upgrade a weapon its improved version will replace the old one FOREVER (yeah, no way to go back to a weaker version,whether you like it or not. And I do not like this at all). Furthermore the ammunition you'll find in your hideouts or on dead enemies will be fully compatible with your new toy: This means that the average .38 rounds for the Level 1 .38 Revolver will also fit the Level 3 version. Two last important things: 1) Most of the times you purchase an upgrade you'll be ambushed by some members of the family controlling that area (Tattaglias for Brooklyn, Straccis for New Jersey and son on): be quick or be dead! Show'em your new little friend! They will spawn EVEN IF you do not purchase the upgrade, so beware. 2) It's not necessary to upgrade a weapon step-by-step: you can directly upgrade a weapon from level 1 to level 3! Of course you might prefer to keep a weapon just to level 2 (as I do with the Thompson, see below). [LD] ---LISTING AND DESCRIPTIONS--- [.38] .38 REVOLVER Ammo Price: $50 The weakest gun in the game: fires six shots only, and soon you'll find that they won't be enough to kill a single higher level enemy (such as warehouses guards). So, what's it for? well, its description says it's not very noisy: I would'n bet on it, since every time i had to do a stealth kill it lured packs of enemies anyway. Just carry it with you: it's cheap, and it's still an ammo resource, good for headshots. It's also very accurate: you can use it to headshot-kill foes from afar, when the game doesn't allow you to lock them with the auto-aim. Now, remember that actually a .38 revolver, even just a snub-nose as this is, is a lot more powerful and can easily splatter your guts all over a room: do not underestimane a weapon just because it sucks in a game! but you already knew this, didn't you? :) Some historical Notes: the Colt Detective Special was introduced in 1927, and manufactured until 1936: then was replaced with a second more modern version, and the same happaned again in 1973, with the 3rd issue. It was just 171 millimetres long (6 and 3/4 Inches), with just a 2" barrel. Note that a shorter barrel affects negatively both the bullet accuracy and power, lowering its bore velocity! LEVEL 1: you can carry 6+36 bullets. very weak. it takes some 10-12 shots to blow up a vehicle. LEVEL 2 ($ 7500): you find this upgrade in the southest square of Little Italy (check it on the map): although its description says it will fire more quickly, I didn't notice any difference with the basic version. you can carry 6+60 bullets. Becomes more powerful (blows up a vehicle in 6-8 shots, just like the Level 1 .45 Handgun). LEVEL 3 ($ 75000): Changes the gun's name to "Saturday Night Special". Found in Court Park, East of Little Italy's southern bank. Allows you to carry 6+80 bullets, and becomes even more powerful: it will blow up a vehicle in just 4-6 shots: it's roughly the same power of the basic Level 1 Magnum revolver. CONCLUSIONS: in my opinion upgrading this gun is a complete waste of money: save it for more useful weapons, and remember that the lack of power of the basic LV1 Revolver is a great advantage: there will be mission where you are asked to kill enemies with multiple shots (i remember one where i had to kill a guy shooting him to the knees, then to the shoulder and eventually to the neck: try doing it with a too powerful gun and keeping him alive all along the process!). Furthermore it's an excellent cheap weapon for those ambushes where you hide behind a wall and take your time to snap your opponents' heads out one by one. [.45] .45 HANDGUN Ammo price: $75 A more balanced weapon: its highest capacity and power will make it become your favourite choice in early stages of the game: as accurate as the .38 Revolver, it's very good for "headshot ambushes": Just hide behind a wall, right-click on a target, aim and lock on his head and blast him out! You'll find this being useful even late in the game: you'll be able to sweep out hordes of high-level, Thompson-wielding Barrese foes by simply hiding and head-shooting! As for the .38 Revolver this gun (a Colt 1911 model) is actually a lot more powerful than in the game: the .45 ACP (Automatic Colt Pistol) round is known as the perfect man-stopper, along with the .357 magnum. Another annoying thing is that the upgrades make this gun even less realistic: its capacity improves (and by the way those times there was no way to find a .45 holding 10 or more bullets. not a Colt at least), and the Assassin has that both useful and nasty full-auto fire: you guys might love all these boons but I really find this very sad. Some Historical Notes: Lots of books could be written about this gun (and as a matter of cact, they are): it was designed by the clever John M. Browning when U.S. Army announced a trial to gun manufacturers, to replace its obsolete service revolver with a semiautomatic handgun. The caliber had to be no less than 0.45 inch (11 mm); the reasons were many and different: -There was the common opinion that killing a horse in pain in one shot required no lessthan a .44 bullet -a large diameter bullet was necessary to make a human target turn around by at least 45°: it was an important point, since rebels in philippines used to charge American threnches, armed with machetes and spears, running a straight line, most of the times reaching them even if deadly wounded: a .45 bullet should have been enough to stop'em. The Browning project turned to be the winner: it was a 7 shots (+1 chambered) sturdy weapong, firing an own-designed 230 grains (15,5 grams, about half an ounce... and almost twice the weight of a .38) .45 bullet... and prior to WW1 one million of these guns were already manufactured! This gun ha been produced and cloned by many manufacturers, and it's the only gun in human history that survived for a century and continues to be successful! LEVEL 1: You can carry up to 8+48 bullets. Blows up a vehicle in 6-8 shots. LEVEL 2 ($ 12500): Found in the Underway beneath Manhattan Bridge, in Brooklyn. Holds 10+70 Bullets. Blows a vehicle up in 4-6 shots. LEVEL 3 ($ 250000): Changes name to "Assassin". You can find it in the dumping area in the very southern bottom of Brooklyn; there is also a strange crate containing a lot of cash! And it will respawn just like Banks! how cool! carries 14+140 shots, and becomes fully automatic! not as fast as the Thompson, but will come very handy. Its powerseems to be the same of the Level 2 version. CONCLUSIONS: Although the Assassin could turn to be an excellent gun to hack your way throughout the whole game, the basic version is still be an useful back-up option just as it is. It's up to you to decide whether stick to the Assassin or save the money for the Python Level 3 Magnum, or else. My opinion is that this gun is TOO awesome, and i also can't stand seeing a 14 round .45 caliber handgun in this historical period... but of course, this is my playstyle. [MAG] MAGNUM REVOLVER Ammo price: $ 100 As you could expect, this is a slow-firing extremely powerful revolver: If you Improve your Firearms Skill to the maximum level you'll find yourself being as accurate and cool as Clint Eastwood in any Dirty Harry or Western movie! Due to its slowness, in early stages of the game you'd better take cover before opening fire, expecially when you're facing more than two enemies at the same time. Oh well, taking cover is ALWAYS a good idea in this game. Some Historical Notes: This is funny: this revolver looks exactly a S&W M 1917 revolver. What's funny? Well, it was chambered for the .45 ACP round! the very same round of the Colt 1911 described above, and the same used by the Thompson SMG! this means that all these three weapons should have all the same power! We could pretend this is a .357 magnum revolver (since this cartridge was invented in the '30s), but the gun look is still the same. By the way this was the revolver that Harrison Ford used in the "Raiders of the Lost Ark" movie. One Last Thing: "Python" is the name of the most famous .357 magnum revolver: the Colt Python, which became (and still is) a status-symbol during the '50s. Yet another note on the S&W 1917: All revolver cartridges are rimmed, so that the bottom of the case can hook to the chamber in the cilinder when you insert them in: they would slip out otherwise! chambering the .45 ACP round was a damn real mess: since the cartridge's case is rimless (a rim would increase chances for jamming) S&W had to invent a "halfmoon" system: you had to insert this artificial rim in the cartridges before chambering'em in the revolver! Tricky, huh? Try to Google "S&W halfmoon" and see the result! or check the following image out: http://www.imagestation.com/picture/sraid35/pf4f88ae6d46ca8c8fd65e6d10f01f c1e/fd27c2d6.jpg LEVEL 1: You can carry up to 6+36 shots, and you'll need 4 to 6 shots to blow up a vehicle. LEVEL 2 ($ 25000): Found in the square at the end of Galvin Street, Hell's Kitchen: There will be some Corleones fighting some Cuneos... and hiding nearby you'll find the upgrade. Now you can carry 6+48 shots, and you'll blow up vehicles in 2-3 shots; low level enemies will die in just one shot, while high level ones will take up to 2, or 3 if you're unlucky. LEVEL 3 ($ 250000): Changes name to "Python". It's in the park on the 52nd street, nothnern side of Hell's Kitchen... Near the Cuneo Family's headquarters! Enjoy this lovely piece of artillery to storm their mansions and gain lots of reputation points and money! The PythonCarries 8+80 bullets, and punchs a lot of stopping power: you'll be able to kill almost any enemy with just a single shot, and it blows up vehicles in just 2-3 shots: oddly the same amount required by the Level 2 version, even if its power is almost doubled against enemies. CONCLUSIONS: This is my weapon of choice, along with the Level 2 Thompson: I strongly recommend buying the Python upgrade, but I think it's just up to your playing style. Just consider that when you'll have $250000 ready to spend you'll be likely to have at least 6-8 ranks in the Firearms skill, so your aim should be pretty quick. You could probably go through the whole game by using only the Python. Anyway always carry with you the Level 1 version at least: it will get you out of troubles quickly: holds more bullets than the shotgun, it's damn powerful and at long range is the only thing that can kill quickly a high level enemy. [THO] THOMPSON SMG Ammo price: $ 150 How could such a game exists without the most famous '30s firearm ever? The Tommy Gun is not as good as it should have been actually, but it still comes in handy: is good to provide some covering fire when you have to move to a hiding place to another during firefights, and it's also useful when you are facing several enemies all close to each other... or a single high level one at close or medium range. Unfortunately it's pretty weak (since it fires .45 caliber ammo, it should have been a bit more powerful that the .45 handgun, thanks to the longer barrel), and it doesn't use the notorious 50 or 100 bullets drum magazines... I'm sure the programmers made this choice in order to keep the game balanced: how many players would use any other gun, if they could buy a cheap fast firing, powerful gun with a large magazine? Some Historical Notes As for the Colt 1911, lots of pages could be written for this amazing gun! It was manufactured since 1921 by Auto Ordance Corp, and advertised as the ultimate firearms for any possible firefight. The actual Thompson fired 1500 round per minute (that's 25 per second!); while the military version (the M1 which you can find in any WW2 game) fired just 600 rpm... but that's anyway more than the 5 shots per second that you get in this game! If you like this gun I suggest you visiting the following pages: http://www.world.guns.ru/smg/smg29-e.htm http://www.nfatoys.com/tsmg/ (this is mor than you could ask!) http://www.notpurfect.com/main/thompson.html (by a Tommygun owner!) LEVEL 1: You can carry up to 25+250 shots, and it takes 30-40 shots to blow up a vehicle: use it to pepper a single high level enemy at close-medium range by locking him with the auto-aim and then aiming to his upper body: at least one shot should behead him by chances! LEVEL 2 ($ 50000): It's in the left corner of the 79th street, top north of Midtown. holds 50+500 bullets (don't ask me how can this be possible, since a single .45 ACP round weighs roughly 21 grams: this means that 500 rounds weigh some 10 kilograms (22 punds)!) and blows up a vehicle in 25-30 shots: it becomes more useful thanks to the larger magazine and higher power: I use this version a lot: it's also very effective when you are seriously wounded and need to escape to a vehicle or a hiding place: just spray bullets and strafe! LEVEL 3 ($ 500000): Changes name to "Dillinger". It's in the south side of the 25th and 3rd street cross, behind a wooden fence. Holds up to 75+750 bullets and will blow up a vehicle in just 20 to 30 shots! CONCLUSIONS: I don't recommend buying the Dillinger: at such a price you can buy both the Python and the Assassin, then you can save just $ 25000 to purchase the excellent Level 2 Tommy gun. All this in my opinion, of course: i hate the look of the Dillinger and its unreal 75 round magazine. [SHO] SHOTGUN Ammo price: $ 125 A very good friend in the very beginning of the game, when you mostly face low level enemies: one shot at close range will end a sorry conversation most of the times... and a second one will be ready and available if the ba$tard is still on his feet. Powerful and cheap: that's your shotgun! Some Historical Data: I'm not very keen on shotguns (aka "smooth-barrels"), so i'll be as brief and clear as i can: They have seen a lot of action during XIX and XX cenuturies, expecially combat action in the latter. Features of shotguns are: -a smooth (not rifled) barrel -firing a quantity of lead pellets -classified by gauge and not by caliber: they are measured as follows: "gauge 12" means that 12 lead spheres of the diameter of the barrel will weigh a pound (450 grams); "gauge 20" means that the barrel is thinner, as you will need 20 lead spheres of that diamater in order to have a pound of lead. Gauges space from over 30 to 10. in XIX century there were some home-made shotguns (known as "Punt Guns") which bore was up to 2 inches wide! this means a gauge measurement below zero! Shotguns were largely used in WW1, and saw some action in WW2, Korea, Vietnam and so on. They are currently used for special purposes by police and military forces, expecially for riot control: some of them can be loaded with "beanbag" ammo, which is an underpowdered shell firing a rubber bullet OR a small bag containing roughly 40 grams (1 ounce and a half) of fine lead powder: the effect is a non lethal stopping power on unprotected targets. Shotguns are operated by selective barrel (hunting and sporting ones), semi-automatic or automatic action (usually by gas operation) and pump-action. While usually fed by an underbarrel tube magazine(still favoured by armed forces, being less prone to jamming), some use detachable box magazines. LEVEL 1: You can carry up to 2+12 shells, and you'll need 3-5 shots to blow up a vehicle at close range. LEVEL 2 ($ 25000): You can carry 2+24 shells, and it's powered up so that you can blow up a vehicle in 2-3 shots at close range, no mention of those poor mobsters that will dare challenging YOU! It won't be as effective as the Level 3 Magnum, but it's ten times cheaper! LEVEL 3 ($ 450000): Changes name to "Sweeper". This is the only level 3 upgrade that can be found in two different places. It's hidden in a sewage tunnel in the east side of the Little Italy Industrial Park (between Franklin's and Sterner's). You can also find it in the Garden Parkway Viaduct in New Jersey: it's in the only trainyard area west of this road... North of the Straccis' Mansion. Its price is the same in both the places! This is the ultimate ass-kicker's weapon: an aggressive look, an awesome firepower and a large capacity magazine! Holds 10+100 rounds, and will blow up any vehicle in just 1 or 2 shots at close range; furthermore it will still pack a lot of stopping power at longer distances! CONCLUSIONS: this gun is so awesome that I DO NOT use it: first of all makes the game too simple, second it's not historically correct... and since I am a gun nut I can't stand seeing an automatic shotgun in such a beautiful game! Anyway if you don't mind these points you should probably stick to it: it's cheaper than the Dillinger and more, moooooore effective. Otherwise I just recommend upgrading the Shotgun to level 2 and keep saving money for the Python or the Assassin... But i won't finish saying that it's just my own opinion. [MOL] MOLOTOV COCKTAIL: Price: $ 100 each this is an useful device when you need to put on stage as much mess as you can: throw it from afar to enemies hiding behind crates, then watch them burning or running away, ready to be peppered by your loyal Tommy gun! Just remember: DO NOT throw it while you are on low ceiling areas: unfortunately the game doesn't allow you to calculate the throw height, so you'll probably get badly wounded... or worse. [DYN] DYNAMITE: Price: $ 500 each this is an excellent DEFENSE weapon! Yeah, it's for defense: sometimes you'll find yourself critically hurt surrounded by overwhelming Thompson wielding enemies, blazing your poor character hid behind a poor car, which will catch fire in a few seconds... Well, just draw a dynamite stick and throw it wherever you want in the area (not necessarily to them): they'll ALWAYS RUN AWAY, looking for cover! you can use those few seconds to either run away for your life, or reorganize your tactics. Just remember that you have just lit a dynamite stick... ;) Dynamite is also used to open safes and bank caveaus: place it and take cover! [BOM] TIME BOMB: Price: $ 2000 each Used in open areas is exactly the same as the dynamite. But if you use it in ANY room of ANY building you'll have to run outside as quickly as you can: the WHOLE place will blow up like a 4th of July! The only use for this is to win a clan war, or to conquer a family's headquarter... at the risk of your own life. NOTE: if you are on war with a family and you die by the explosion that blew up one of its controlled places, you'll win the war anyway... so since "resurrection" is very cheap in this game you should not worry too much about running to safety: it's just a matter of pride, I guess. [MEL] MELEE WEAPONS Price: none, can only be found. I didn't use these at all when I played the game first, I just used'em to add this part to the FAQ: I think they're pretty useless, but since this IS a FAQ about weapons, Here is some info: -there are three different melee weapons: Baseball Bat, Lead Pipe and Police Baton. the Bat looks the less powerful, and the Baton the most. -Several people mailed me asking HOW TO USE MELEE WEAPONS: you just need to right click a target and then swing the weapons as you do with your fists: just press Q, W and E (if you use the standard game keys) -the Garrote is the fourth melee weapon, and can only be used by sneaking behind an enemy: it's a little more powerful than the average hand-choking. I really dislike choking enemies, but if you don't mind, then remember that a choked enemy is worth many more Respect Points! [PS] ---PLAYSTYLE--- This section is pretty pointless, but I'd like to make some considerations: You can easily buy all the weapons in this game, though getting quickly both the Sweeper and the Dillinger could take quite a lot. But I think your purchases just reflect your style of playing: there are the shotgun-nut guys, who spent thousands of hours playing DooM and Duke Nukem 3D and now can't even sleep if they don't have their trusty 12 gauge friend under the bed: these guys will be likely to enjoy the Sweeper and its look: I'd not be surprised if they started hanging around New York dressed in Duke Nukem style: blond, short hair, short shirt and braces, dark sunglasses... Hanging around from a brothel to another. Then there are the Dick Tracy fans, those people who fell in love with the Godfather movie (and the Untouchtables, and many others): these are people who'll go through the whole game with just the level 2 Tommy Gun, being it the most historically correct version in the game. Not to mention the Clint Eastwood disciples: They'll dress in grey, grow some beard and hang around the dark and dirty alleys with just a full powered Magnum revolver. Just enjoy this wonderful game, people: play as you wish, and feel not forced to buy and upgrade everything: feel free to say "this sucks" when you see the Dillinger or the Assassin: this game is pretty easy, so you do not actually need to become a tank! ;) [END] ---ENDING--- I'd like to give my thanks to Electronic Arts for having created such a good game (even if it could have been longer, and have had better graphics, and more historically and technically balanced weapons... but since 9 out 10 EA games just suck (did someone say "Medal of Honor- Pacific Assault?) i think we have been lucky this time). I also thank all my English teachers but that old bossy mummy we have at University, and the Fallout game series: they taught me a lot. Let me thank all those people who fight against war and violence ('cause I'd give up all my firearms knowledge to see a better, more peaceful world), and those ones who fight for animal rights (LET RABBITS LIVE!!! Poor bunnies). Thanks also to God: without him I wouldn't know who to curse when this crazy world pisses me off. Thanks to Colt and Smith & Wesson for the best revolvers ever. Thanks to H.P. Lovecraft for his horror tales, and the Call of Cthulhu RPG that has come from that. Thanks to Gary Gygax for creating the D&D world. Thanks to Wizard of the Coast for having spoiled the D&D world: now I moved to funnier RPGs. Thanks to Talsorian Games for the Cyberpunk 2.0.2.0. Role Playing Game. Thanks to my grandfather: a model for my life. Thanks to Gamefaqs for hosting this guide. Thanks to all the people who reported me any mistakes they found here. Thanks to Italian policemen, who have arrested the last Italian Mafia boss after a 30-years-long investigation, on april 11th. May the ba$tard rest in pieces. Thanks to my girlfriend Sabrina, who bears me daily. So, have you found any errors, mistakes, or have you got any comment? E-Mail me at cal.357magnum (at) gmail (dot) com ( "at" and "dot" are written in order to avoid spam bots, of course you guys know that they mean " @ " and " . ") (V.1.0 E-Mail address has been removed) I authorize tis FAQ was first published in www.gamefaqs.com and is authorisez to be published in: www.supercheats.com www.neoseeker.com Last But not least: Please don't steal these contents! I'll be happy to allow you using them, just E-Mail me before so that I can see your work, and pleeeeease give me proper credits! -----------------------------------END--------------------------------------