************************************************************************ ======================================================================== ------------------------------------------------------------------------ THE KING OF FIGHTERS 2003 - FAQ/Movelist v.1.5a by Juan Acevedo ------------------------------------------------------------------------ ======================================================================== ************************************************************************ Copyright (c) 2003 - Juan Acevedo This FAQ can only be published through GameFAQs.com, unless under permission from the author (me ^_^) The King Of Fighters and all likeness are property of (c) SNK Playmore ------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------ 1 - THE INTRODUCTION TO THIS DOCUMENT - Some words - Versions 2 - THE SYSTEM - FAQ Notation - Basic moves/commands 3 - MOVELIST - Shujinkou Team [Ash - Duo Lon - Shen Woo] - Garou Team [Terry - Joe - Griffon] - Kyokugen Team [Ryo - Robert - Yuri] - Ikari Team [Leona - Ralf - Clark] - Jousei Kakutou Team [King - Mai - Blue Mary] - Jougakusei Team [Athena - Hinako - Malin] - South Korea Team [Kim - Chang - Jhun] - Outlaw Team [Gato - Billy - Yamazaki] - Japan Team [Benimaru - Shingo - Daimon] - K' Team [K' - Maxima - Whip] - Sanshu no Jingi Team [Kyo - Chizuru - Iori] - Edit Characters [Kusanagi ] - Bosses [Maki - Adelheid - Mukai] 4 - GAME SYSTEM IN-DEPTH - Under Construction 5 - MISC INFO - Bosses Info - Secret Codes ======================================================================== ------------------------------------------------------------------------ 1 - INTRODUCTION ------------------------------------------------------------------------ ======================================================================== ------------------------------------------------------------------------ Some words ------------------------------------------------------------------------ This is my very very first FAQ at anything so you know, be gentle ;). I want to give the lowdown on the characters movelist and some other info too. I know there're some other people who can do FAQs way better than mine (Chris you're the GOD) so I hope this can be useful and shed some light unto you ^_^, for any correction, flame, rant, contribution, request, etc email me at rocky_howard@hotmail.com My thanks goes to every other person who has done a FAQ before, thankyou!!!!! Also I want to thank these people, without them you wouldn't be reading this FAQ right now: -SNKPlaymore: for making this game and for the info about it on their website. www.snkplymore.co.jp -Microsoft (yeah, you read right): for including Japanese language support in Win XP, specially the IME Tools which were very useful for me www.microsoft.com -Jim Breen's WWWJDIC: EVERY person dealing with japanese in the web has to thank Jim Breen, so I won't be the only one who doesn't do it :P http://etext.lib.virginia.edu/wwwjdic/ -Chris McDonald (aka Kao Megura): well you know him very well ^_^ and if you don't, you must read his FAQs ASAP, they are the best. I thank him for some names and notations -Saotome Kaneda: corrections on moves and MANY details -RisingBeat: for changing his AIM display settings and noting a mistake in Terry's Buster Wolf -Tel: for his gameplay notes -Crimson Gate: move names and some strategies -All the people from KOF2003 Msg Board at GameFAQs.com, specially Moriya, LordKarasuman, Giru 017, Dalziel, C MO Cash, Ratix0, heck everyone of you guys, thanks for the support -That's all, if you want to see your name in this Thanks Pantheon go ahead and help me!!! ------------------------------------------------------------------------ VERSIONS ------------------------------------------------------------------------ 1.5a Movelist for the secret characters fine tuned (just missing a few move names), some other fine tunes made to the overall FAQ 1.5 Movelist for the secret characters added and some fixings too, I need movenames for most of the secret characters so any help will be really appreciated 1.2 SURPRISE!! Sanshu no Jingi Team added, it was a surprise that SNK gave us along with Kusanagi 1.1 Shujinkou Team movenames fixed, I've aparently transliterated some of them wrong 1.0 Complete movelist 0.9 Character Profiles added, throws fixed and some other minor things 0.8 Update fixing some commands and addding gameplay notes on most characters 0.5 BIG update fixing almost every error in the FAQ. Sorry for the inconveniences caused by the previous versions 0.2 changed some minor spelling errors, some left behind moves and fixed layout so now it can be seen "as it should be" in every computer ;) 0.1 This is the very first version, I hope is not the last ^^U, it contains the full movelist for every character available from the start ======================================================================== ------------------------------------------------------------------------ 2 - BASIC SYSTEM ------------------------------------------------------------------------ ======================================================================== ------------------------------------------------------------------------ FAQ Notation ------------------------------------------------------------------------ I'll take elements from the typical notation found in most Kao Megura's FAQs, hey they are the easier for reading after all and I won't come up with some intrincate FAQ notation system that only I can understand, IMHO Chris McDonald refined the art of the notation, so in nutshell it can't get better than this (heck even himself switched to another notation for his KOF 2001 FAQ and had to comeback to this "classic" notation when he did newer FAQs as KOF2K2 and SVC:Chaos) ub u uf Up-Back Up Up-Forward \|/ b--n--f Back Neutral Forward /|\ db d df Down-Back Down Down-Forward P Press A or C K Press B or D AB / CD / BC / AD Press the listed buttons together ABC / BCD / ABCD Press the listed buttons together / Optional command + Press at the same time , Press in the listed order -> Additional command qcf Input (d,df,f) qcb Input (d,db,b) hcf Input (b,db,d,df,f) hcb Input (f,df,d,db,b) dp Dragon punch motion: f,d,df rdp Reverse dragon punch motion: b,d,db dir. Any direction can be used a-d-u Any direction but ub / u / uf (can hold) You can hold the button, then release it (close) Perform when next to your opponent (also air) Can be used in mid-air (air) Should be used in mid-air (x#) Perform x number of times GC Guard Crush DM Desperation Move LDM Leader Desperation Move NAGE WAZA Throws (must be near opponent) TOKUSHU WAZA Command moves HISSATSU WAZA Special moves CHOU HISSATSU WAZA Super Special moves LEADER HISSATSU WAZA LEADER Special moves ------------------------------------------------------------------------ BASIC MOVES ------------------------------------------------------------------------ Press A / C Punch Press B / D Kick Hold b when attacked Standing Block Hold db when attacked Crouching Block Tap b,b Back Dash Tap f,f (hold f to run) Dash (Run) Tap ub-u-uf Small Jump Press ub-u-uf Medium Jump Tap db-d-df,ub-u-uf Hyper Jump b / f + C / D when near Normal Body Toss b / f + C / D when grabbed Body Toss Escape AB before you hit the ground Fall Breaker b + AB Emergency Evade (Backward) Press AB Emergency Evade (Forward) AB while blocking Guard Cancel Emergency Evade (Backward) f + AB while blocking Guard Cancel Emergency Evade (Forward) CD while blocking Guard Cancel Blow-out Attack BC or CD Normal Change qcf + BC or CD Change Attack Press Start Razz (Taunt) - Normal Change will tag-in one of your partners depending of the buttons you press (BC will tag in one and CD will tag-in the other) - You can only use Normal Change if the "Change OK" lamp above the Power Gauge is light - Change Attack will tag-in one of your partners depending of the buttons you press but this time they'll attack - Body Toss are escaped using the same button your opponent uses to throw you, however you can escape every Body Toss if you press f + CD - It costs one level of the Power Gauge to do any of these: "Guard Cancel Emergency Evade"(any version), "Guard Cancel Blow-out Attack", "Change Attack" or a DM - It costs you two levels to perform a "Super Cancel" or a LDM (only the LEADER can do it) ======================================================================== ------------------------------------------------------------------------ 3 - MOVELIST ------------------------------------------------------------------------ ======================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [SHUJINKOU TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ ASH CRIMSON ------------------------------------------------------------------------ NAME (OFFICIAL): Ash Crimson MODE OF COMBAT: Personal Style (employing special flames) BIRTHDAY: February 14 HEIGHT: 178 cm WEIGHT: 59 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: Unknown (raised in France) HOBBY: Nail art PERSONAL TREASURE: His fingernails FAVORITE FOOD: Sachertorte (sweets) DISLIKES: Bothersome things, uninteresting things FORTE IN SPORTS: None (because sports are a bother) OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Brumaire TOKUSHU WAZA f + A Messidor b + B Floreal b + D Prairial HISSATSU WAZA b, charge, f + P Ventôse d, charge, u + K Nivôse (close) hcf + C Vendémiaire CHOU HISSATSU WAZA qcf(x2) + K Pluviôse qcf(x2) + P Thermidor LEADER HISSATSU WAZA A,B,C,D Sans-Culotte NOTES: -All of his moves are named after the French Revolutionary Calendar -b + D is fast, but reach is short -Messidor is slow but cancellable -Floreal should be used as his main attack -You can run very close to it after you throw an (A)Ventôse, but (C)Ventôse is so fast that you may almost be able to have two on screen -Nivôse has many invincibility frames and is a Super Cancellable attack very quick too -Vendémiaire is a throw which can be followed with a Nivôse or some other things also it doesn't have miss animation and only the first hit is unblockable -Thermidor is a ball of energy that travels very slow, but it's multihitting, so you can combo many things after it -Sans-Culotte removes the need to charge the moves for 10 seconds ------------------------------------------------------------------------ DUO LON ------------------------------------------------------------------------ NAME (OFFICIAL): Duo Lon MODE OF COMBAT: Makoku Meizanken - Juontoukei BIRTHDAY: March 11 HEIGHT: 189 cm WEIGHT: 79 Kg BLOOD TYPE: Unknown MEASUREMENTS: Unknown BIRTHPLACE: China, Hebei Province HOBBY: Hunting unidentified organisms, Mahjong PERSONAL TREASURE: The edicts of the Hizoku, his mother's keepsake FAVORITE FOOD: Bird of paradise roasted whole DISLIKES: Tomato juice FORTE IN SPORTS: There are not sports he's bad at OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Suishu Shoukou TOKUSHU WAZA df + D Fuuka Tenshi df + D, D Raika Tenshi (jump-in) B,D Hika Tenshi HISSATSU WAZA qcf + P Shaki Juuryuu -> qcf + P (x2) Shaki Juuryuu Follow-Up -> f + B Onpei Ryuujin Ha -> qcb + P Shiryou Hatsuseikin dp + K Genmu Kyaku: Uchikiba rdp + K Genmu Kyaku: Sotokiba qcf + K Himou Kyaku qcb + K Genma Hishou Keikou hcb,f + P Suishu Makyakuho -> qcb + P Suishu Ransaiki CHOU HISSATSU WAZA qcb,hcf + P Hiden: Genmu Juu Onshii Kon hcb(x2) + P Hiden: Genmu Onryouheki LEADER HISSATSU WAZA A,C,B,D Ougi: Tajiuu Genmu Ankei ------------------------------------------------------------------------ SHEN WOO ------------------------------------------------------------------------ NAME (OFFICIAL): Shen Woo MODE OF COMBAT: Personal Style (Sutegoro) BIRTHDAY: September 10 HEIGHT: 188 cm WEIGHT: 97 Kg BLOOD TYPE: Type B MEASUREMENTS: Unknown BIRTHPLACE: Unknown (raised in Shanghai) HOBBY: Fighting tough opponents. Watching combative sports PERSONAL TREASURE: Evidence of his power FAVORITE FOOD: Shanghai crab DISLIKES: Jellyfish (really hates their smoothiness) FORTE IN SPORTS: Ping-Pong OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Kyakuten Touchi TOKUSHU WAZA f + A Fusen Kyaku f + B Tenrenshuu HISSATSU WAZA qcf + P Geki-ken qcb + A Fukuko-Geki -> qcf + A Kouryuu-Geki (close) hcb,f + P Saikouhou-Geki CHOU HISSATSU WAZA qcf(x2) + P Setsu! Geki-ken qcf(x2) + K Kohyou Rengeki LEADER HISSATSU WAZA C,A,B,C Bakushin! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [GAROU TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ TERRY BOGARD ------------------------------------------------------------------------ NAME (OFFICIAL): Terry Bogard MODE OF COMBAT: Martial Arts BIRTHDAY: March 15 HEIGHT: 182 cm WEIGHT: 83 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: U.S.A. HOBBY: Video games PERSONAL TREASURE: His father's keepsake. Vintage jeans FAVORITE FOOD: Clubhouse sandwiches DISLIKES: Slugs FORTE IN SPORTS: Basketball OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Buster Throw TOKUSHU WAZA df + C Rising Upper df + D Backspin Kick (after standing C) f + C Combination Blow HISSATSU WAZA qcf + P Power Wave qcb + P Burn Knuckle qcb + K Crack Shoot dp + K Power Dunk -> AB Breaking hcf + K Power Charge -> f,f + K (x2) Power Charge Follow-Up CHOU HISSATSU WAZA qcb,db,f + P Power Geyser qcf(x2) + P Buster Wolf LEADER HISSATSU WAZA qcb,hcf + AC Power Stream NOTES: - D hits twice, same as in Garou - Rising Upper can be comboed as in Garou but the range was shortened from previous KOFs - df + D is fast and very comboable - Power Dunk can be breaked only if it connects, not when blocked or whiff - After the Breaking you can juggle the opponent - Power Charge and its Follow-Ups can be delayed a bit - Crack Shoot (B) is overhead but (D) isn't - Power Charge can be Super Cancelled after the second hit - Power Geyser is a lot faster now but there's not "aftershock" in the sense that after the explosion, the move won't hit any more. In previous KOFs, the Geyser would still hit as it's disappearing - If Buster Wolf 1st hit is blocked Terry doesn't follow it up - Power Stream is like Terry's version of Raging Storm. Terry is invincible once the beam of light appears during the Power Stream ------------------------------------------------------------------------ JOE HIGASHI ------------------------------------------------------------------------ NAME (OFFICIAL): Joe Higashi MODE OF COMBAT: Muay Thai Kickboxing BIRTHDAY: March 29 HEIGHT: 180 cm WEIGHT: 71 Kg BLOOD TYPE: Type AB MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Fighting PERSONAL TREASURE: Headband FAVORITE FOOD: Fried alligator bits DISLIKES: Dressing up FORTE IN SPORTS: All forms of combative sports OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Leg Throw TOKUSHU WAZA f + B Low Kick df + B Sliding HISSATSU WAZA hcf + P Hurricane Upper dp + K Tiger Kick P (rapidly) Bakuretsu Ken -> qcf + A Bakuretsu High Finish -> qcf + C Bakuretsu Low Finish hcf + K Slashing Kick qcb + K Ougon no Kakato CHOU HISSATSU WAZA qcf(x2) + P Screw Upper qcf,hcb + P Bakuretsu Hurrican Tiger Kakato LEADER HISSATSU WAZA qcb(x2) + AC Shijou Saikyou no Bakuretsu Straight!!! NOTES: - Sliding can't be comboed into Bakuretsu Ken anymore - Hurricane and Screw Upper have the same reach as in 2K2 - The first hit of Screw Upper (the white hurricane) has low priority: you can hit Joe during this time and cause him to abort the rest of his Screw Upper - Shijou Saikyou noi Bakuretsu Straight!!! is like Ralf's Galactica Phantom, coming out slow but unblockable but it has short range though ------------------------------------------------------------------------ GRIFFON MASK ------------------------------------------------------------------------ NAME (OFFICIAL): Griffon Mask MODE OF COMBAT: Pro-Wrestling BIRTHDAY: April 25 HEIGHT: 215 cm WEIGHT: 118 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: Mexico HOBBY: Cycling PERSONAL TREASURE: His Griffon's mask FAVORITE FOOD: "I'll eat anything" (from "Interviews with Griffon Mask") DISLIKES: Illegal moves and the wrestlers who use them without compunction FORTE IN SPORTS: The triathlon OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Griffon Tower -> df,df + C Grif-Fall TOKUSHU WAZA d + AB Joudan Yoke Kougeki d + CD Glide Super Kick HISSATSU WAZA +qcb + K Olympus Over +rdp + P Poseidon Wave +-> df,df + C Gri-Fall dp + P Active Tupon (close in air) qcf + A Icarus Crash (close) hcb + P Justice Hurricane (close) hcf + B Hercules Throw CHOU HISSATSU WAZA qcf(x2) + K Daedalus Attack hcb(x2) + P Big Fall Griffon LEADER HISSATSU WAZA hcb(x2) + AC Big Fall Griffon NOTES: - You can juggle the opponent after Hercules' Throw ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [KYOKUGEN TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ RYO SAKAZAKI ------------------------------------------------------------------------ NAME (OFFICIAL): Ryo Sakazaki MODE OF COMBAT: Kyokugen-Ryu Karate BIRTHDAY: August 2 HEIGHT: 179 cm WEIGHT: 75 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Nihon Takumi (japanese carpentry) PERSONAL TREASURE: Motorcycle that he fixed up on his own Horse he recieved (Tatsumaki) FAVORITE FOOD: Rice cakes. Fermented soybeans DISLIKES: Bugs with a lot of legs FORTE IN SPORTS: Sumo OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Tomoe Nage TOKUSHU WAZA f + A Hyouchuu Wari f + B Joudan Uke df + B Gedan Uke HISSATSU WAZA qcf + P Ko'ou Ken dp + P Kohou hcb + K Hien Shippu Kyaku f,b,f + P Zanretsu Ken qcf + K Mouko Raijin Satsu qcb + P Kohou Shippu Ken CHOU HISSATSU WAZA f,hcf + P Haou Shou Kou Ken qcf,hcb + P Ryuuko Ranbu LEADER HISSATSU WAZA qcf(x2) + AC Tenchi Haou Ken ------------------------------------------------------------------------ ROBERT GARCIA ------------------------------------------------------------------------ NAME (OFFICIAL): Robert Garcia MODE OF COMBAT: Kyokugen-Ryu Karate BIRTHDAY: December 25 HEIGHT: 180 cm WEIGHT: 85 Kg BLOOD TYPE: Type AB MEASUREMENTS: Unknown BIRTHPLACE: Italy HOBBY: Producing futuristic concept cars PERSONAL TREASURE: His car collection FAVORITE FOOD: Sushi, Chow mein DISLIKES: Pickled scallions FORTE IN SPORTS: Motor sports OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Kubikiri Nage TOKUSHU WAZA b + A Uraken f + A Kouryuu Koukyaku Geri f / b + B Ryuu Hanshuu HISSATSU WAZA qcf + P Ryuugeki Ken dp + K Ryuu Zanshou f,b,f + K Gen'ei Kyaku (air) qcb + K Hien Ryuujin Kyaku (close) hcf + K Kyokugen-ryuu Renbu Kyaku qcb + K (repeat x4) Hien Shippu Kyaku CHOU HISSATSU WAZA f,hcf + P Haou Shou Kou Ken qcf,hcb + P Ryuuko Ranbu LEADER HISSATSU WAZA (air) qcb(x2) + B Chiryuusei Ugatsu Kyaku (air) qcb(x2) + D Hiryuu Chou Shuu Ten NOTES: - f + B is slower now - If Kouryuu Koukyaku Geri comboed into, it is cancellable into Hien Ryujin Kyaku, and possibly his LDM as well - Robert throws Ryuugeki Ken with his feet now and the projectile is very fast - Ryuu Zanshou is back again - Gen'ei Kyaku is slower now - Hien Shippu Kyaku returns as in KOF98, but is a manual move this time around, by the way it's really fast - Robert can hold and charge his Haou Shou Kou Ken increasing the damage dealt to the opponent. When uncharged, though, it's fast enough to be chained into - His LDM's, in spite the different names, are just very fast and powerful version of his Hien Ryujin Kyaku.they just vary in the angle of attack, very fast and powerful version of his Hien Ryujin Kyaku B version goes downwards like the normal Ryujin Kyaku, D version goes straight forward ------------------------------------------------------------------------ YURI SAKAZAKI ------------------------------------------------------------------------ NAME (OFFICIAL): Yuri Sakazaki MODE OF COMBAT: Kyokugen-Ryu Karate + arrangements of personal style BIRTHDAY: December 7 HEIGHT: 168 cm WEIGHT: 53 Kg BLOOD TYPE: Type A MEASUREMENTS: 85cm, 58cm, 86cm BIRTHPLACE: Japan HOBBY: Karaoke PERSONAL TREASURE: Earrings that are a keepsake of her late mother's FAVORITE FOOD: Shortcake DISLIKES: Octopuses, indecisive men FORTE IN SPORTS: Softball OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Silent Nage (air) a-d-u + C / D Tsubame Otoshi TOKUSHU WAZA f + A Tsubame Tsubasa df + B Ira Tsubame df + D Shouyoku (air) b + B Yuri Furi HISSATSU WAZA qcf + P Kou'ou Ken -> (Hold) P Haou Shoukou Ken qcb + P Saifa (air) qcf + K Raiou Ken dp + P Yuri Chou Upper -> dp + P Double Yuri Chou Upper hcb + K Hyakuretsu Binta CHOU HISSATSU WAZA qcf,hcb + K Hien Hou'ou Kyaku qcf(x2) + K Shin! Chou Upper LEADER HISSATSU WAZA qcf(x2) + P DenShin Haou Shoukou Ken!! NOTES: - Standing stance changed - Raiou Ken now can be done in air only - You can charge Kou'ou Ken by holding button till you get a free Haou Shou Kou Ken - LDM is a parody of Ryu's Denjin Hadouken, you can charge it and it becomes more powerful plus it stun the opponents ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [IKARI TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ LEONA HEIDERN ------------------------------------------------------------------------ NAME (OFFICIAL): Leona MODE OF COMBAT: Martial arts + Heidern style of assasination arts BIRTHDAY: January 10 HEIGHT: 176 cm WEIGHT: 66 Kg BLOOD TYPE: Type B MEASUREMENTS: 84 cm, 60 cm, 87cm BIRTHPLACE: Unknown HOBBY: Visiting factories PERSONAL TREASURE: Nothing special FAVORITE FOOD: Vegetables DISLIKES: Blood FORTE IN SPORTS: Nothing special OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Ordeal Buckler (air) a-d-u + C / D Heidern Inferno TOKUSHU WAZA f / b + B Strike Arch (air) CD Leo Kick HISSATSU WAZA d, charge, u + P Moon Slasher b, charge, f + P Vortex Launcher b, charge, f + K Ground Saber -> (if D) f + D Gliding Buster (air) qcb + P X-Calibur qcb + K Earring Bakudan 1 (close) rdp + K Earring Bakudan 2: Heart Attack -> rdp + K Kibaku CHOU HISSATSU WAZA (air) qcf,hcb + P V-Slasher qcb,hcf + K Rebel Spark LEADER HISSATSU WAZA qcf(x2) + AC V-Slasher -Aerial- ------------------------------------------------------------------------ RALF JONES ------------------------------------------------------------------------ NAME (OFFICIAL): Ralf Jones MODE OF COMBAT: Martial arts + Heidern style of assassination arts BIRTHDAY: August 25 HEIGHT: 188 cm WEIGHT: 110 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: U.S.A. HOBBY: collecting knives PERSONAL TREASURE: Medal awarded from the President of the United States FAVORITE FOOD: Gum DISLIKES: Snakes FORTE IN SPORTS: Baseball OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Dynamite Headbutt TOKUSHU WAZA HISSATSU WAZA b, charge, f + P Gatling Attack P (rapidly) Vulcan Punch -> f / b Move dp + P Arm Block (near) hcf + K Super Argentine Back Breaker hcb + K Ralf Kick d, charge, u + P Kyuukouka Bakudan Punch (Chijou) (air) qcb + P Kyuukouka Bakudan Punch (Kuuchuu) CHOU HISSATSU WAZA qcf,hcb + P Baribari Vulcan Punch qcb,hcf + K Umanori Vulcan Punch LEADER HISSATSU WAZA qcf(x2) + AC Galactica Phantom NOTES: - Ralf Kick (B) is a short range knee dropkick, (D) version is the old-school one - His Arm Block is unblockable by itself, slow startup and crappy range, but when cancelled into, it's quick, almost as hard hitting and will hit after ANY of Ralf's cancellable attacks ------------------------------------------------------------------------ CLARK STEEL ------------------------------------------------------------------------ NAME (OFFICIAL): Clark Steel MODE OF COMBAT: Martial arts + Heidern style of assassination arts BIRTHDAY: May 7 HEIGHT: 187 cm WEIGHT: 105 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: U.S.A. HOBBY: Collecting guns PERSONAL TREASURE: His sunglasses FAVORITE FOOD: Oatmeal DISLIKES: Slugs FORTE IN SPORTS: Wrestling OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Throwing German (air) a-d-u + C / D Death Lake Drive TOKUSHU WAZA f + B Stomping HISSATSU WAZA (near) hcf + K Super Argentine Back Breaker dp + P Napalm Stretch (near) dp + K Frankensteiner hcf + P Mount Tackle -> d,d + A Clark Lift -> d,d + K Rolling Cradle -> d,d + C Sleeper Lift (D.D.T.) hcb + P Shining Wizard qcf + P Flashing Elbow (after any special throw) CHOU HISSATSU WAZA hcb(x2) + P Ultra Argentine Back Breaker hcb(x2) + K Running Three LEADER HISSATSU WAZA hcb(x2) + AC Ultra Argentine Back Breaker ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [JOUSEI KAKUTOU TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ KING ------------------------------------------------------------------------ NAME (OFFICIAL): King MODE OF COMBAT: Muay Thai Kickboxing BIRTHDAY: April 8 HEIGHT: 175 cm WEIGHT: 59 Kg BLOOD TYPE: Type A MEASUREMENTS: 85 cm, 57 cm, 86cm BIRTHPLACE: France HOBBY: Collecting wine glasses. Making original cocktails PERSONAL TREASURE: Her kid brother (named Jean) Her pet cat (named Marron) FAVORITE FOOD: Vegetables. Wine DISLIKES: Scrubby guys (like Jack Turner) FORTE IN SPORTS: Billiards OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Hold Rush TOKUSHU WAZA df + D Sliding Kick HISSATSU WAZA qcf + P Top Venom [Strike] qcf + K Under Venom [Strike] qcf(x2) + K Double Strike hcb + K Tornado Kick rdp + K Trap Shot CHOU HISSATSU WAZA qcf,hcb + K Illusion Dance qcb(x2) + K Silent Flash LEADER HISSATSU WAZA qcf(x2) + P Phantom Strike Notes: - Under Venom hits low - If Sliding Kick is comboed into, it becomes cancellable - Silent Flash animation changed: King doesn't start with a Trap Shot anymore and launches the anti-air kick immediately. It's also very fast now - B version Tornado Kick has shorter range, but juggles opponent. You can follow up with Silent Flash after that - Illusion Dance animation changed: it resembles her KOF 94/95 & CVS version now - King launches 5 red Top and Venom Strikes during the Phantom Strike ------------------------------------------------------------------------ MAI SHIRANUI ------------------------------------------------------------------------ NAME (OFFICIAL): Mai Shiranui MODE OF COMBAT: Shiranui-Ryu Ninjutsu BIRTHDAY: January 1 HEIGHT: 165 cm WEIGHT: 48 Kg BLOOD TYPE: Type B MEASUREMENTS: 87 cm, 55 cm, 91 cm BIRTHPLACE: Japan HOBBY: Cooking Obentou (Japanese lunch boxes) and Osechiryouri (New Year's Eve dishes) PERSONAL TREASURE: Her Kanzashi (an ornamental hairpin) that's her grandmother's keepsake FAVORITE FOOD: Rice cake soup. Ozouni DISLIKES: Spiders FORTE IN SPORTS: Battledore and shuttlecock (Japanese badminton) OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Fuusha Kuzushi (air) a-d-u C / D Yume Zakura TOKUSHU WAZA d + A in air Dairin Fuusha Otoshi d + B in air Ukihane d + D in air Yusura Ume f + B Benitsuru no Mai df + B Koku'en no Mai ub against a wall, then uf Sankaku Tobi HISSATSU WAZA qcb + P Ryuu Enbu qcb + K Sayo Chidori qcf + P Kachou Sen hcf + K Hissatsu Shinobi Bachi d, charge, u + P Musasabi no Mai (Chijou) -> qcb + P Musasabi no Mai (Kuuchuu) -> d + B Ukihane -> d + P Yusura Ume -> d + D Toki Tsubete CHOU HISSATSU WAZA qcf(x2) + P Shiranui no Dance qcb,hcf + K Chou Hissatsu Shinobi Bachi LEADER HISSATSU WAZA qcb,hcf + BD MAX Chou Hissatsu Shinobi Bachi ------------------------------------------------------------------------ BLUE MARY ------------------------------------------------------------------------ NAME (OFFICIAL): Blue Mary MODE OF COMBAT: Commando Sambo BIRTHDAY: February 4 HEIGHT: 168 cm WEIGHT: 49 Kg BLOOD TYPE: Type AB MEASUREMENTS: 88 cm, 54 cm, 85cm BIRTHPLACE: U.S.A. HOBBY: Motorcycle touring PERSONAL TREASURE: Her leather jacket FAVORITE FOOD: Rice topped with beef and broth DISLIKES: Cats FORTE IN SPORTS: Baseball OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Head Throw TOKUSHU WAZA f / b + A Hammer Arch f / b + B Double Rolling (air) CD M B S C HISSATSU WAZA qcf + P Spin Fall -> qcf + P Mary Spider b, charge, f + K Straight Slicer -> qcf + K Crab Clutch dp + K Vertical Arrow -> dp + K Mary Snatcher hcb + B Mary Reverse Facelock hcb + D Mary Head Buster qcb + P Real Counter -> qcf + P Backdrop Real CHOU HISSATSU WAZA hcb(x2) + K Mary Typhoon qcf(x2) + K Mary Dynamite Swing LEADER HISSATSU WAZA qcf,hcb + AC Mary Twister Rose NOTES: - Real Counter has startup before she can actually do Back Drop Real, and unless she did before, it has a miss animation now - M Typhoon is unblockable. It's the Real Bout Fatal Fury version: she dashes forward a little and grabs her opponent. It's still chainable though ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [JOUGAKUSEI TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ ATHENA ASAMIYA ------------------------------------------------------------------------ NAME (OFFICIAL): Athena Asamiya MODE OF COMBAT: Psychic powers + Chinese Martial Arts BIRTHDAY: March 14 HEIGHT: 163 cm WEIGHT: 49 Kg BLOOD TYPE: Type B MEASUREMENTS: 83 cm, 57 cm, 82cm BIRTHPLACE: Japan HOBBY: Creating home pages. Shopping by catalog/online PERSONAL TREASURE: Peter Rabbit teacup set FAVORITE FOOD: Maple-leaf-shaped bean cakes. Things with sesame flour dissolved in milk DISLIKES: Grasshoppers FORTE IN SPORTS: Lacrosse OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Psychic Throw (air) a-d-u C / D Psychic Shoot TOKUSHU WAZA f + B Renkantai (air) d + B Phoenix Bomb ub against a wall, then uf Sankaku Tobi f + AC Futtobashi HISSATSU WAZA qcb + P Psycho Ball Attack (air) f,d,df + P Psycho Sword qcf + K Psychic Teleport qcb + B Psycho Reflector (air) qcb + K Phoenix Arrow CHOU HISSATSU WAZA (air) qcb(x2) + K Phoenix Fang Arrow hcb(x2) + P (also in air) Shining Crystal Bit -> qcb + P (can hold) Crystal Shoot LEADER HISSATSU WAZA hcb,f + AC Psychic 10 -> qcb + P Finish (Fire Sword) -> dp + P Finish (Psycho Sword) -> qcf + P Finish (Sailor) -> qcf + AB Tokushu Finish (Healing Athena) -> qcb + CD Tokushi Finish (Chu*Psycho Bomber) -> ABCD Finish (Random) NOTES: - All endings of the Psychic 10 can be done at any hit - "Chu" is the sound of a kiss, so that's how Japanese named the kiss - Tokushu Finishes require an extra stock, so that makes them the most expensive moves in the game, they need 3 stocks in order to be executed ------------------------------------------------------------------------ HINAKO SHIJOU ------------------------------------------------------------------------ NAME (OFFICIAL): Hinako Shijou MODE OF COMBAT: Sumo Wrestling BIRTHDAY: March 3 HEIGHT: 154 cm WEIGHT: 42 Kg BLOOD TYPE: Type B MEASUREMENTS: 83 cm, 56 cm, 83 cm BIRTHPLACE: Japan HOBBY: Collecting sumo ranking lists, makings small articles using herbs (potpourri and herb tea) PERSONAL TREASURE: Teddy bear from childhood FAVORITE FOOD: Sumo wrestler stew made by her personal cook, tea, petit fours DISLIKES: Bugs, sour foods, piano scores FORTE IN SPORTS: Horse-riding, Halberd fencing OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Nasuki nage TOKUSHU WAZA df + A Maemitsu Tataki df + D EH Kick HISSATSU WAZA P (rapidly Tsukidashi qcb + A Tsuki Nage qcb + C Tsuki Otoshi hcf + P Chou Zutsuki hcf + K Kote Nage (close) dp + K Yorikiri (close) hcb,f + P Gaburi Yori -> b,db,d + A Tsukihanashi -> b,db,d + B Gake Nage -> b,db,d + C Uwate Nage -> b,db,d + D Yorikiri CHOU HISSATSU WAZA qcf(x2) + P Dai Ichiban hcf(x2) + K Gasshou Hineri LEADER HISSATSU WAZA qcb,hcf + AC Morote Tsuki ------------------------------------------------------------------------ MALIN ------------------------------------------------------------------------ NAME (OFFICIAL): Malin (real name unknown) MODE OF COMBAT: Style that utilizes various legal and illegal weapons BIRTHDAY: February 4 HEIGHT: 156 cm WEIGHT: 45 Kg BLOOD TYPE: Type O MEASUREMENTS: 83 cm, 60 cm, 84cm BIRTHPLACE: Osaka, Japan HOBBY: Playing the clarinet and koto (Japanese harp) PERSONAL TREASURE: Her order-maid hammer FAVORITE FOOD: Suanlatang (vinegar-pepper soup). Curry soup. Spicy food. Sour food DISLIKES: Frogs FORTE IN SPORTS: Badminton. Swimming OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Malin Rocket TOKUSHU WAZA f + B Benisasori HISSATSU WAZA +qcf + P Suzumebachi (Chijou) +(air) dir. + AC Suzumebachi (Kuuchuu) +dp + P Suzumebachi (Taikuu) +->dir. + AC (x2) Suzumebachi Follow-Up qcb + P Onigumo qcf + K Dokusasori CHOU HISSATSU WAZA (air) qcf(x2) + P Jou'ou Bachi qcf(x2) + K Kagerou LEADER HISSATSU WAZA qcf(x2) + P Mizuchi NOTES: - Dokusasori has a small invincibility window, take advantage of that - Malin can have both versions of her Onigumo on screen at once - f + B is an overhead attack that can be cancelled only with Suzumebachi (Taikuu), but that's in the corner only - If Malin hits her opponent during the Kagerou and she gets hit as well, her opponent will be juggled, but she won't follow up with the multi-Onigumo. In this case, you can follow up with another attack instead ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [SOUTH KOREA TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ KIM KAPHWAN ------------------------------------------------------------------------ NAME (OFFICIAL): Kim Kaphwan MODE OF COMBAT: Tae Kwon Do BIRTHDAY: December 21 HEIGHT: 176 cm WEIGHT: 78 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: South Korea HOBBY: Karaoke PERSONAL TREASURE: Wife and two children FAVORITE FOOD: Korean barbecue. Kimchee DISLIKES: Evil FORTE IN SPORTS: Gymnastics OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Sakkyaku Nage TOKUSHU WAZA f + B Neri Chagi HISSATSU WAZA d, charge, u + K Hien Zan -> (if D) d + D Tenshou Zan (air) d + K Hishou Kyaku d,d + K Haki Kyaku qcb + K Hangetsu Zan qcb + P Sanren Geki -> qcb + P (x2) Sanren Geki Follow-Up -> uf + K Sankuu Geki -> d + K Sankuu Geki Follow-Up b, charge, f + K Ryuusei Raku CHOU HISSATSU WAZA qcb,db,f + K (also air) Hou'ou Kyaku qcf(x2) + K Hou'ou Hiten Kyaku LEADER HISSATSU WAZA qcb,db,f + BD Hiten Hou'ou Kyaku NOTES: - Sankuu Geki Follow-Up now has heavy recovery time. It's also slower to launch now - Ryuusei Raku is also slower and has longer recovery time now - Hiten Hou'ou Kyaku can be juggled after, you can do a Hien Zan or even a standing A into Change Attack ------------------------------------------------------------------------ CHANG KOEHAN ------------------------------------------------------------------------ NAME (OFFICIAL): Chang Koehan MODE OF COMBAT: Tae Kwon Do + power attakcing BIRTHDAY: October 21 HEIGHT: 227 cm WEIGHT: 306 Kg BLOOD TYPE: Type B MEASUREMENTS: Unknown BIRTHPLACE: South Korea HOBBY: Bashing things PERSONAL TREASURE: His iron ball FAVORITE FOOD: Cows roasted whole (he specially likes eating the last egg) DISLIKES: Centipedes. Days of training (but don't tell Kim!) FORTE IN SPORTS: Ping-Pong OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Kusari Jime TOKUSHU WAZA df + A Hiki Nige (air) f + C Futtobashi HISSATSU WAZA b, charge, f + P Tekkyuu Funsai Geki hcf + K Tekkyuu Taiko Uchi (close) hcb,f + P Dai Hakai Nage P (rapidly) Tekkyuu Dai Kaiten -> b / f Move -> Press AC Cancel qcf + K Taiko Uchi CHOU HISSATSU WAZA qcf,hcb + P Tekkyuu Dai Bousou qcb(x2) + P Tekkyuu Dai Funsai LEADER HISSATSU WAZA qcf(x2) + AC Tekkyuu Dai Assatsu Notes: - Tekkyuu Dai Bousou is a multi-hit version of his Tekkyuu Funsai Geki ------------------------------------------------------------------------ JHUN HOON ------------------------------------------------------------------------ NAME (OFFICIAL): Jhun Hoon MODE OF COMBAT: Tae Kwon Do BIRTHDAY: July 26 HEIGHT: 177 cm WEIGHT: 77 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: South Korea HOBBY: collecting cologne. Being a pop idol groupie PERSONAL TREASURE: All of Yusami Mori's CDs(limited first pressings). Seagull figurines. Akina Nakamori concert videos FAVORITE FOOD: Eel. Claims. Arrowroot gruel DISLIKES: Prawns. His family name (because the Chinese character "JHUN" is two strokes less than his original name of "KIM") FORTE IN SPORTS: Billiards. Darts OTHER THINGS WORTH MENTIONING: His family name written in Chinese characters is "JHUN FOON") NAGE WAZA f / b + C / D Kai Senpuu TOKUSHU WAZA f + A Soshuu Geki (enters Soshuu Stance) f + B Ryouko Geki (enters Ryouko Stance) (air) d + B Ryuurou Shuu HISSATSU WAZA qcb + K Mangetsu Zan -> (if B) (enters Ryouko Stance) d, charge, u + P Kuusa Jin -> (if A) (enters Soshuu Stance) qcb + P Haiki Jin -> (if A) (enters Soshuu Stance) d,d + A (hold A) Soshuu Jin (enters Soshuu Stance) d,d + B (hold B) Ryouko Jin (enters Ryouko Stance) Soshuu Stance -> f / b Move -> f,f / b,b Dash -> A Kirikae Kougeki -> B Magetsu Zan (switchs to Ryouko Stance) -> b + B Taikyoku Ha -> qcf(x2) + B Hou'ou Ressou Kyaku -> C Shuusou Kyaku (Gedan) -> u + C Shuusou Kyaku (Joudan) -> D Cancels Stance Ryouko Stance -> f / b Move -> f,f / b,b Dash -> A Kirikae Kougeki -> u + A Kuusa Jin (enters Soshuu Stance) -> B Horetsu Ga -> C Mouko Geki -> u + C Hiko Geki -> d + C Shuuko Geki -> qcf(x2) + C Zen Shiki: Tsume Hiten Kyaku -> D Cancels Stance CHOU HISSATSU WAZA (air) qcf(x2) + K Hou'ou Tenbu Kyaku qcf(x2) + K Hou'ou Ressou Kyaku LEADER HISSATSU WAZA qcf(x2) + AC Zen Shiki: Tsume Hiten Kyaku NOtes: - His stances are permament now, unless cancelled, no need to hold the button as in previous years - He can freely swich from one stance to the other without further trouble, while in stances he can do only 1 of his DM/LDM moves and is interesting to note that while his LDM requires AC to be pressed, while he's in Ryouko Stance it can be done pressing only C - LDM hits low, then juggles opponent. You can follow up after that ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [OUTLAW TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ GATO ------------------------------------------------------------------------ NAME (OFFICIAL): Gato MODE OF COMBAT: Chinese martial arts rigid boxing arts (Fists of the 8 Extremes, Six Meeting Fists of Heart and Mind, etc.) BIRTHDAY: May 27 HEIGHT: 180 cm WEIGHT: 82 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: Unknown HOBBY: Chinese calligraphy PERSONAL TREASURE: Necklace that is his mother's keepsake FAVORITE FOOD: Tom yom koong DISLIKES: People who disparage themselves FORTE IN SPORTS: Swimming OTHER THINGS WORTH MENTIONING: Likes exciting things. Has a 10-minute personal best in free diving NAGE WAZA f / b + C / D Dan-Zetsu Tai TOKUSHU WAZA f + A Sai-Gaku f + B Mu-ran Geri HISSATSU WAZA qcf + P Shin-Ga -> d,d + P Tsuika Kougeki -> f,f + P Totsu-Ga qcb + K Fuu-Ga -> A Kou-Ga -> B Sen-Ga -> C Kyuu-Ga -> D Katsu-Ga qcb + P Ura Fuu-Ga -> A Shun-Ga -> B Ou-Ga -> C Mu-Ga -> D Rou-Ga CHOU HISSATSU WAZA qcf(x2) + P Zero Kiba qcf(x2) + K Tatsu Kiba LEADER HISSATSU WAZA dp + AB (x3) Ten-Ryuu Retsu-Kiba NOTES: - Mu-Ga is a throw, so it must be made near opponent to connect - Ou-Ga is a counter move, it can counter any normal and special physical attacks (i.e.: it can counter's Ryo's Tenchi Haouken, but no the Haou Shou Kou Ken) - Fuu-Ga comes from his Garou set of moves, Ura Fuu-Ga is KOF-original - Fuu-Ga: * Kou-Ga is an air ki blast that hits on ground * Sen-Ga is a jumping kick, looks like his Mu-ran Geri * Kyuu-Ga is an air-downward kick * Katsu-Ga is a jump-to-ground-slide kick - Ura Fuu-Ga: * Shun-Ga is an air forward dash * Ou-Ga is an air-to-air grab * Mu-Ga is an air-to-ground grab * Rou-Ga is an illusionary Katsu-Ga, after it Gato hops back - The first part of the Ten-Ryuu Retsu-Kiba LDM depletes 2 levels of the Power Bar, but the LDM flash only comes before the third part ------------------------------------------------------------------------ BILLY KANE ------------------------------------------------------------------------ NAME (OFFICIAL): Billy Kane MODE OF COMBAT: Cudgel craft BIRTHDAY: December 25 HEIGHT: 179 cm WEIGHT: 78 Kg BLOOD TYPE: Type B MEASUREMENTS: Unknown BIRTHPLACE: England HOBBY: Washing clothes PERSONAL TREASURE: His kid sister (Lilly) FAVORITE FOOD: His kid sister's cooking DISLIKES: Dirty clothes FORTE IN SPORTS: Pole vaulting OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Jigoku Otoshi TOKUSHU WAZA f + A Dai Kaiten Geri f + B Boutaka Tobigeri df + A Hishou Kon HISSATSU WAZA dp + K Kyoushuu Hishou Kon -> f / b Move hcf + P Sansetsu Kon: Chuudan Uchi -> qcf + P Kaen Sansetsu Kon: Chuudan Zuki A (rapidly) Senpuu Kon qcb + B Karyuu Tsuigeki Kon qcb + D Suiryuu Tsuigeki Kon qcb + P Suzume Otoshi CHOU HISSATSU WAZA qcf,hcb + P Chou Kaen Senpuu Kon qcf(x2) + P Dai Senpuu LEADER HISSATSU WAZA qcf(x2) + BD Senpuu Satsu Kon Notes: - Crouching A animation is slower now - Hishou Kon is his old jumping CD attack turned into an overhead - Unless the Kyoushuu Hishou Kon hits an opponent at the corner, you can't follow up anymore. No matter which button you used, it's not possible to chain Kyoushuu Hishou Kon with his Chou Kaen Senpuu Kon any more ------------------------------------------------------------------------ RYUUJI YAMAZAKI ------------------------------------------------------------------------ NAME (OFFICIAL): Ryuuji Yamazaki MODE OF COMBAT: Personal art of combative homicide BIRTHDAY: August 8 HEIGHT: 192 cm WEIGHT: 96 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Collecting knives PERSONAL TREASURE: Anything that has to do with personal gain FAVORITE FOOD: Horse sashimi DISLIKES: Whitewashes and euphemisms FORTE IN SPORTS: None OTHER THINGS WORTH MENTIONING: Has no trouble going three days without sleep NAGE WAZA f / b + C / D Bun Nage TOKUSHU WAZA f + A Bussashi HISSATSU WAZA +qcb + A (can hold) Hebi Tsukai (Joudan) +qcb + B (can hold) Hebi Tsukai (Chuudan) +qcb + C (can hold) Hebi Tsukai (Gedan) +-> D Hebi Damashi (Cancel) hcf + K Sadomazo dp + P Sabaki no Aikuchi qcf + A Bai Gaeshi (Kyuushuu) qcf + C Bai Gaeshi (Dan Hassha) (close) hcb,f + P Bakudan Pachiki dp + B Yakiire dp + D Sunakake CHOU HISSATSU WAZA qcf(x2) + P Guillotine (close) hcb(x2) + P Drill ->tap P up to 4 times Punch Ranbu ->tap P up to 8 times Kick Ranbu ->tap P up to 12 times Rapid Pachiki ->tap P more than 13 times Repeated Hebi Tsukai ->tap P after Drill ends Chouhatsu LEADER HISSATSU WAZA A,A,f,B,C Kyouken Notes: - Kyouken starts off like his "Akumu...soshite kyouki" DM from KOF 2002 where he runs at his opponent and stabs them. If the move connects, he switches over to his "...!" HSDM animation. This move is unblockable ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [BENIMARU TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ BENIMARU NIKAIDO ------------------------------------------------------------------------ NAME (OFFICIAL): Benimaru Nikaido MODE OF COMBAT: Shooting BIRTHDAY: June 6 HEIGHT: 180 cm WEIGHT: 68 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Being the center of attraction PERSONAL TREASURE: Himself FAVORITE FOOD: Sashimi DISLIKES: Otakus, regrets FORTE IN SPORTS: Clay disc shooting OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Front Suplex (air) a-d-u + C / D Spinning Knee Drop TOKUSHU WAZA f + B Jackknife Kick (air) d + D Flying Drill HISSATSU WAZA qcf + K Iai Geri -> qcf + K Sandou Handan Geri qcf + P (also air) Raijin Ken qcb + K Shinkuu Kakategoma qcb + P Raimei Tou CHOU HISSATSU WAZA qcf(x2) + P Raikou Ken qcb(x2) + K Gen'ei Hurricane LEADER HISSATSU WAZA qcf(x2) + AC Raikou Ken NOTES: - Clothing changed - Sandou Handan Geri command was changed, a lot easier to combo now - Raimei Tou is a new move and it's chargable. The move continues hitting even after Benimaru stops moving. The C version can break autoguard moves as well, such as Chang's Tekkyuu Funsai Geki - Shinkuu Kakategoma command was changed, supercancellable now - Benimaru Corridor was removed - Gen'ei Hurricane, if 1st hit is blocked it stops ------------------------------------------------------------------------ SHINGO YABUKI ------------------------------------------------------------------------ NAME (OFFICIAL): Shingo Yabuki MODE OF COMBAT: Kusanagi-Ryu Kobujutsu taugh to him by Kyo and Saishuu Kusanagi BIRTHDAY: April 8 HEIGHT: 179 cm WEIGHT: 71 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Being a fan of "Lizard Man" PERSONAL TREASURE: Life, his girlfriend, his student handbook FAVORITE FOOD: Microwave dishes DISLIKES: Milk FORTE IN SPORTS: Swimming, Water-polo OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Hatsugane TOKUSHU WAZA f + B Ge Shiki: Goufu You Kakkodake HISSATSU WAZA dp + P 100 Shiki: Oniyaki Mikansei qcf + A 104 Shiki: Aragami Mikansei qcf + C 105 Shiki: Dokugami Mikansei hcf + K Shingo Kick (air) qcf + K Shingo Kick Air hcb + K 212 Shiki: Kototsuki Mikansei (close) dp + K Shingo Kinsei Ore Shiki: Nie Togi qcb + P Shingo Kinsei Ore Shiki: Idouyoke CHOU HISSATSU WAZA qcb,hcf + P Burning SHINGO qcf(x2) + P Ge Shiki: Kake Hourin LEADER HISSATSU WAZA qcf(x2) + BD Shingo Kinsei Ore Shiki: Gou Hinokuruma NOTES: - Both Aragami and Dokugami are super cancellable - Dokugami can cast a little spark near Shingo's fist from time to time, it'll cause the move to have a bit more reach and hit twice, after it Shingo will be surprised and glancing around furtively in amazement - Shingo Kick is now aerial too, can be made from backdash - Nie Togi is super cancellable too - Idouyoke is a rolling evade like Ken's (from SF) or Goro's - Some people think "stand C, f + B, Aragami/Dokugami" resulting in an Oni Yaki instead is a bug, but it isn't, you just have to tap f + B very quickly so the game doesn't recognize the "f" as part of the "qcf" motion needed for Aragami/Dokugami thus ending in an Oni Yaki, but it doesn't matter much though, because "stand C, f + B, Aragami/Dokugami" doesn't work anymore :/ - Nie Togi range is shorter now: if you chained into this move, it's possible for the 2nd and 3rd hit to miss - Burning Shingo animation changed: It starts with an Aragami now - LDM is a more powerful version of Oboro Guruma Mikansei and is named "Chariots of Fire" so yes, one might guess it burns the opponent with actual flames at the end, some people claim to have seen this and that, and they say it's only a random ocurrence. I haven't see it myself though... ------------------------------------------------------------------------ GORO DAIMON ------------------------------------------------------------------------ NAME (OFFICIAL): Goro Daimon MODE OF COMBAT: Judo + self created techniques BIRTHDAY: May 5 HEIGHT: 204 cm WEIGHT: 138 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: understanding nature PERSONAL TREASURE: His wooden shoes FAVORITE FOOD: Zaru soba DISLIKES: Detailed machinery FORTE IN SPORTS: Judo OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Okuri Ashi Barai TOKUSHU WAZA df + C Zujou Barai HISSATSU WAZA dp + P Jirai Shin (close) dp + K Chou Oosotogari qcb + K Chou Ukemi qcf + K Nekko Gaeshi hcf + A Kumo Tsukami Nage hcf + C Kirikabu Gaeshi (close) hcb,f + P Tenchi Gaeshi hcb,f + K Ura Nage CHOU HISSATSU WAZA (close) hcb(x2) + P Jigoku Gokuraku Otoshi hcf + K Toumi LEADER HISSATSU WAZA (close) hcb(x2) + AC Kyokudai Jigoku Gokuraku Otoshi NOTES: - Tenchi Gaeshi range is shorter now. It's still possible to chain into from a standing C/D but not if you started with an air attack - Kirikabu Gaeshi range is shorter as well - Toumi is a new move that takes the place of Goro's older DM which acted both as a counter and as a throw, this only acts as a counter - LDM is a very long version of the normal Jigoku Gokuraku Otoshi ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [K' TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ K' (Kay Dash) ------------------------------------------------------------------------ NAME (OFFICIAL): K' MODE OF COMBAT: Pure violence BIRTHDAY: Unknown HEIGHT: 183 cm WEIGHT: 65 Kg BLOOD TYPE: Unknown MEASUREMENTS: Unknown BIRTHPLACE: Unknown HOBBY: None PERSONAL TREASURE: None FAVORITE FOOD: Beef jerky DISLIKES: KOF tournaments. Sweets FORTE IN SPORTS: None (hates exercise) OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Spot Pile TOKUSHU WAZA f + A One Inch f + B Knee Assault HISSATSU WAZA qcf + P Eins Trigger ->f + B Second Shoot ->f + D Second Shell ->b + K Black Out (air) qcf + K Air Trigger dp + P Crow Bites ->(if C) f + K Tsuika Kougeki qcf + K Blackout qcb + K (also air) Minutes Spike -> qcb + K Narrow Spike CHOU HISSATSU WAZA qcf(x2) + P Heat Drive qcf(x2) + K Heaven's Drive LEADER HISSATSU WAZA qcf,hcb + AC Chain Drive NOTES: - Standing stance changed - Jumping D animation changed - B has greater reach now - Eins Trigger no longer connects from One-Inch - Both Seconds (Shell and Shoot) are quicker - Timing for Narrow Spike has been changed, it's shorter now - A Crow Bites has more range, while C version has less. The timing for his Tsuika Kougeki has changed as well - Air Trigger is an air fireball that comes down in a 45° angle - Heat Drive no longer goes through the opponent on block - Heaven's Drive is like Ken's Shouryu Reppa and its invincible since start to the end of the first Crow Bites - Chain Drive is very fast this year, so fast that it can be used as an anti-air (he doesn't wait as long between the glasses hit and the elbow, and the elbow now juggles into the rest of the auto-combo, so no more "missing" Chain Drive) ------------------------------------------------------------------------ MAXIMA ------------------------------------------------------------------------ NAME (OFFICIAL): Maxima MODE OF COMBAT: "M Style" of fighting art BIRTHDAY: March 2 HEIGHT: 204 cm WEIGHT: 219 Kg BLOOD TYPE: Type A MEASUREMENTS: Unknown BIRTHPLACE: Canada HOBBY: Motorcycle touring PERSONAL TREASURE: His sideburns FAVORITE FOOD: Any kind of sweets DISLIKES: Fermented soybeans. Indecisive people FORTE IN SPORTS: Rugby OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Choking Vise TOKUSHU WAZA f + A Mongolian df + C M9 Kata: Maxima Missile (Shisaku) HISSATSU WAZA qcb + P M4 Kata: Vapour Cannon qcf + A System 1: Maxima Scramble ->qcf + A Double Bomber ->qcf + A Bulldog Press qcf + C System 2: Maxima Scramble ->qcf + C Double Bomber ->qcf + C Bulldog Press hcb + K System 3: Maxima Lift ->f + K Sentón Press hcf + K when near M11 Kata: Dangerous Arch dp + K M19 Kata: Blitz Cannon CHOU HISSATSU WAZA qcf(x2) + P Bunker Buster (close) hcb(x2) + K Maxima Revenger LEADER HISSATSU WAZA hcb,f + AC MX-II Model: Final Cannon NOTES: - Mongolian is slower this year also it's no longer cancellable - Crouching A is slower now. You can still cancel the move, but no more repeated crouching A -> Maxima Scramble - Vapor Cannoun retains counter wire damage - Bunker Buster command is changed - Maxima Revenger albeit being a DM does the SDM version of the move - LDM is a much stronger version of the KOF2002's Maxima Beam ------------------------------------------------------------------------ WHIP ------------------------------------------------------------------------ NAME (OFFICIAL): Whip MODE OF COMBAT: Whip handling + Heidern style of assassination arts BIRTHDAY: October 12 HEIGHT: 173 cm WEIGHT: 59 Kg BLOOD TYPE: Type O MEASUREMENTS: ??? BIRTHPLACE: Unknown HOBBY: None PERSONAL TREASURE: Whip's whip's FAVORITE FOOD: Honey DISLIKES: Traitors FORTE IN SPORTS: None OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Tsueto TOKUSHU WAZA f + A (x5) Whip Shot (air) CD Spiral Kick HISSATSU WAZA hcf + P Boomerang Shot "Code: SC" dp + any button Assassin Strike "Code: BB" (air) qcb + P Hook Shot +hcb + A (can hold) Strings Shot Type A "Code: Yuuetsu" +hcb + B (can hold) Strings Shot Type B "Code: Chikara" +hcb + C (can hold) Strings Shot Type C "Code: Shouri" +-> D Strings Shot Type D "Code: Ame" +-> b / f Move Back / Forward rdp + P Desert Eagle -> P (rapidly x5) Shot CHOU HISSATSU WAZA qcb,hcf + P Sonic Slaughter "Code: DP" LEADER HISSATSU WAZA qcb,hcf + AC Sonic Slaughter "Code: KW" NOTES: - Hook Shot animation changed, smoother now - Sonic Slaughter animation was changed, the invincibility for the DM was removed but it doesn't stop if blocked. An opponent must block all the hits - Sonic Slaughter LDM still is invincible ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [SANSHU NO JINGI TEAM] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ KYO KUSANAGI ------------------------------------------------------------------------ NAME (OFFICIAL): Kyo Kusanagi MODE OF COMBAT: Kusanagi-Ryuu Kobujutsu + personal style of Kenpo BIRTHDAY: December 12 HEIGHT: 181 cm WEIGHT: 75 Kg BLOOD TYPE: Type B (RH-) MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Writing poems PERSONAL TREASURE: His motorcycle. His girlfriend (Yuki) FAVORITE FOOD: Yakizakana (grilled fish) DISLIKES: Effort FORTE IN SPORTS: Ice Hockey OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Issetsu Seoi Nage TOKUSHU WAZA (air) d + C Ge Shiki: Naraku Otoshi f + B Ge Shiki: Goufu You df + D 88 Shiki HISSATSU WAZA dp + P 100 Shiki: Oniyaki hcb + K 412 Shiki: Hikigane dp + K R.E.D. KicK qcf + A 114 Shiki: Aragami +->qcf + A 128 Shiki: Konokizu ¦ -->press A 127 Shiki: Yanosabi ¦ -->press K 125 Shiki: Nanase +->hcb + A 127 Shiki: Yanosabi -->press A Ge Shiki: Migiri Ugachi -->press K 125 Shiki: Nanase -->hcb + K 212 Shiki: Kototsuki You qcf + C 115 Shiki: Dokugami -->hcb + C 401 Shiki: Tsumi Yomi -->f + C 402 Shiki: Batsu Yomi -->dp + C 100 Shiki: Oniyaki qcf + K,K 75 Shiki Kai CHOU HISSATSU WAZA qcf,qcf + P (can hold) 182 Shiki qcb,hcf + P (can hold) Ura 108 Shiki: Orochinagi LEADER HISSATSU WAZA qcf,qcf + AC San Shingi Kore Hitotsu - 88 Shiki reach is shorter than before - If the first hit of the 88 Shiki connects but the second hit misses, Kyo's opponent will recover first. Avoid using this move when away from corners - Aragami chain follow-ups are done with A only (for punch moves) - Dokugami chains follow-ups are done with C only - Timing to follow up his 75 Shiki Kai changed - Orochinagi has longer period of invincibility now: Kyo is immune to certain attacks once he finishes lifting/igniting his hand - Orochinagi timing is also tricky this year: if you just press P the move will come out very slow (almost as slow as in KOF99) so it won't combo, BUT if you just hold P a little longer Orochinagi will come out VERY fast (the fastest ever in the history of the move) - 182 Shiki is about the same as in KOF2000 - LDM can be comboed and it has some sort of "vacuum" effect, that means that if one hit connects all other hits coming after it will connect too. Kyo's body is on fire while doing the move so even if you touch him you'll be dragged into the blitz!! ------------------------------------------------------------------------ IORI YAGAMI ------------------------------------------------------------------------ NAME (OFFICIAL): Iori Yagami MODE OF COMBAT: Yagami-Ryu Kobujutsu + his Honnou (pure instict) BIRTHDAY: March 25 HEIGHT: 182 cm WEIGHT: 76 Kg BLOOD TYPE: Type O MEASUREMENTS: Unknown BIRTHPLACE: Japan HOBBY: Playing in bands PERSONAL TREASURE: None FAVORITE FOOD: Meat DISLIKES: Violence FORTE IN SPORTS: Everything OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Sakahagi TOKUSHU WAZA f + A,A Ge Shiki: Yumebiki f + B Ge Shiki: Goufu In "Shinigame" (air) b + B Ge Shiki: Yuri Ori HISSATSU WAZA qcf + P 108 Shiki: Yamibarai dp + P 100 Shiki: Oniyaki qcb + P (x3) 127 Shiki: Aoi Hana hcb + K 212 Shiki: Kototsuki In (near) hcb,f + P Kuzukaze CHOU HISSATSU WAZA qcf,hcb + P Kin 1211 Shiki: Yaotome ->qcf(x4) + AC Ura 306 Shiki: Saika qcb,hcf + P (can hold) Ura 108 Shiki: Ya Sakazuki LEADER HISSATSU WAZA qcf,hcb + AC San Shingi Kore Futatsu Notes: - Yumebiki is faster (similar to KOF97), but still chainable with Yaotome. The timing is different though - Kototsuki In is faster and covers more lenght this year, it's easily comboable and if blocked Iori skips the second hit - Oni Yaki has better priority this year. C version "slides" forward - First and second hit of Aoi Hana has longer recovery time now - Kuzukaze now grabs immediatly, so no more using it as an anti-air - Ya Sakazuki is faster than the KOF 97/98 version. You still can't chain it however - Saika can only be done when Iori is the Leader, although it isn't a LDM per se - Iori's LDM is the same as Orochi Iori's EXCEED in SVC: CHAOS, but this time around the flame turns red before the end, it's also an overhead attack and its range is much better than in SVC ------------------------------------------------------------------------ CHIZURU KAGURA ------------------------------------------------------------------------ NAME (OFFICIAL): Chizuru Kagura MODE OF COMBAT: Kagura-ryu Kobujutsu BIRTHDAY: June 26 HEIGHT: 169 cm WEIGHT: 52 Kg BLOOD TYPE: Type AB MEASUREMENTS: 85 cm, 57 cm, 84 cm BIRTHPLACE: Japan HOBBY: Sleeping, Motorcycle racing PERSONAL TREASURE: Her pet Java sparrow, Chee-chan FAVORITE FOOD: Spicy foods (sour, acidic foods) DISLIKES: Unfairness FORTE IN SPORTS: Motorcycle racing (same as her hobby) OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Reigetsu TOKUSHU WAZA f + A Jokatsu: Sousou (Zheng Zheng) f + B Jokatsu: Sousou (Cang Cang) df + B Jokatsu: Sousou (Cong Cong) (air) CD Futtobashi Kougeki HISSATSU WAZA qcf + P 108 Katsu: Tamayura no Shitsune dp + P 100 Katsu: Tenjin no Kotowari hcb + P / K 212 Katsu: Shinsoku no Norito -> qcb + same button 212 Katsu: Shinsoku no Norito ~ Tenzui rdp + P / K ??? -> qcb + same button ??? d,d + P / K 212 Katsu Otsu Shiki: Choumon no Isshin dp + P / K ??? CHOU HISSATSU WAZA qcb,hcf + P Rimen 85 Katsu: Reigi no Ishizue qcf(x2) + K Rimen 1 Katsu: Sanrai no Fujin LEADER HISSATSU WAZA qcf(x2) + AC San Shingi Kore Mittsu Notes: - The code to play as Chizuru is: Up, rotate counter-clockwise to up-right, then clockwise to down-left, any button - f + A is a lot faster now - San Shingi Kore Mittsu is a combination of her two DMs - She's, for all purposes, Chizuru 98 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [EDIT CHARACTERS] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ KUSANAGI ------------------------------------------------------------------------ NAME (OFFICIAL): KUSANAGI MODE OF COMBAT: Kagura-ryu Kobujutsu BIRTHDAY: Unknown HEIGHT: Unknown WEIGHT: Unknown BLOOD TYPE: Unknown MEASUREMENTS: Unknown BIRTHPLACE: Unknown HOBBY: Unknown PERSONAL TREASURE: Unknown FAVORITE FOOD: Unknown DISLIKES: Unknown FORTE IN SPORTS: Unknown OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D Hatsugane TOKUSHU WAZA d + C in air Geshiki: Naraku Otoshi f + B Geshiki: Goufu You df + D 88 Shiki HISSATSU WAZA qcf + P 108 Shiki: Yami Barai dp + P 100 Shiki: Oniyaki rdp + K 101 Shiki: Oboro Guruma qcf + K,K 75 Shiki Kai hcb + K 212 Shiki: Kototsuki You qcb + P 910 Shiki: Nue Tsumi -> if acts as High reversal Geshiki: Ryuu Iri -> if acts as Low reversal Geshiki: Tora Fuse CHOU HISSATSU WAZA qcb,hcf + P (can hold) Ura 108 Shiki: Orochinagi LEADER HISSATSU WAZA qcf,qcf + AC (can hold) MAX Ura 108 Shiki: Orochinagi Notes: - The code to play as Kusanagi: Down, rotate clockwise to up-left, then counter-clockwise to up-right, any button - LDM is Orochinagi. Both DM and LDM Orochinagi is faster than Kyo's and chainable from 75 Shiki Kai - Oniyaki has longer autoguard frames than Kyo's. If both Kyo and Kusanagi launch their Oniyaki at the same time, Kusanagi's will connect - 212 Shiki: Kototsuki You is similar to Iori's: it's faster, goes further and stops on the first hit if blocked, it can't be comboed off "stand C, f + B" as in previous years - He's basically his 2002 version without the Mu Shiki ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [BOSS CHARACTERS] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------ MAKI ------------------------------------------------------------------------ NAME (OFFICIAL): Maki Kagura MODE OF COMBAT: Kagura-ryu Kobujutsu BIRTHDAY: ??? HEIGHT: ??? WEIGHT: ??? BLOOD TYPE: ??? MEASUREMENTS: ??? BIRTHPLACE: ??? HOBBY: ??? PERSONAL TREASURE: ??? FAVORITE FOOD: ??? DISLIKES: ??? FORTE IN SPORTS: ??? OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D ??? TOKUSHU WAZA f + A Jokatsu: Sousou (Zheng Zheng) f + B Jokatsu: Sousou (Cang Cang) df + K Jokatsu: Sousou (Cong Cong) HISSATSU WAZA qcf + P 108 Katsu: Tamayura no Shitsune dp + P 100 Katsu: Tenjin no Kotowari qcb + P ??? qcb + B ??? d,d + P / K ??? CHOU HISSATSU WAZA qcb,hcf + P Rimen 85 Katsu: Reigi no Ishizue qcf(x2) + K Rimen 1 Katsu: Sanrai no Fujin LEADER HISSATSU WAZA N/A N/A Notes: - No code has been discovered that allows you to play as Maki, only way to get her is through DIP switches - f + A: Jokatsu: Sousou (Zheng Zheng) (This move is a launcher) - 108 Katsu: Tamayura no Shitsune works differently depending on the button used to do the move, if A she teleports once and does the reflect attack, if C is used she teleports twice [if you are mid-to-far from your opponent she teleports twice forward, if you are close, she teleports once forward and once backwards] and do the reflecting attack - 100 Katsu: Tenjin no Kotowari works like Chizuru anti-air, but if it connects she does 3 follow-ups hits - qcb + P works different depending on the button too, if A, she does her feared 11-hit combo, it's blockable, but if she connects the 1st hit, she'll do the full combo ending on a final blow once you're on the ground. The last hit is an overhead and it's escapable/blockable. If you use C button, she does a fast dash to the other side of the screen that knocks the opponent down, it's REALLY fast - qcb + B is a simple forward teleport that returns her to the original spot she was standing on, For distracting purposes - For the d,d + P / K attacks, here's a little table: * d,d+A: She sends a shadow forward in a "leaping" manner * d,d+B: She teleports forward. Same as above except this time its her * d,d+C: She leaps into the air and does a cross-over kick * d,d+D: Her shadows leaps into the air and heads towards the opponent Hits low, very fast - For Rimen 85 Katsu: Reigi no Ishizue, Chizuru comes out and to the "sealing", it seems Maki can't do it herself ^^U ------------------------------------------------------------------------ ADEL ------------------------------------------------------------------------ NAME (OFFICIAL): Adelheid Bernstein MODE OF COMBAT: BIRTHDAY: ??? HEIGHT: ??? WEIGHT: ??? BLOOD TYPE: ??? MEASUREMENTS: ??? BIRTHPLACE: ??? HOBBY: ??? PERSONAL TREASURE: ??? FAVORITE FOOD: ??? DISLIKES: ??? FORTE IN SPORTS: ??? OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D TOKUSHU WAZA df + B Double Tomahawk df + C ??? df + D Reppukyaku HISSATSU WAZA qcf + K Reppuken df + A Dark Barrier hcb + P God Press CHOU HISSATSU WAZA dp + K Genocide Cutter LEADER HISSATSU WAZA qcf + P Gigantic Pressure Notes: - No code has been discovered that allows you to play as Adel, only way to get him is through DIP switches - Double Tomahawk is the double axe kick Rugal used to have - Reppukyaku is a watered-down version of 2002 Rugal's Destruction Beats - df + C is the high kick that use to be Rugal's CD attack - After any Tokushu Waza you can follow up with a Reppuken motion (qcf + K), with B version Adel does the normal Reppuken (but it's funny that the Reppuken doesn't hit you, just the kick), with D version Adel does an axe kick and throw a Reppuken, - Dark Barrier can reflect any projectile attack - B Genocide Cutter comes out instantly, with C version Adel slides across the screen and do it at the end. ------------------------------------------------------------------------ MUKAI ------------------------------------------------------------------------ NAME (OFFICIAL): Mukai MODE OF COMBAT: BIRTHDAY: ??? HEIGHT: ??? WEIGHT: ??? BLOOD TYPE: ??? MEASUREMENTS: ??? BIRTHPLACE: ??? HOBBY: ??? PERSONAL TREASURE: ??? FAVORITE FOOD: ??? DISLIKES: ??? FORTE IN SPORTS: ??? OTHER THINGS WORTH MENTIONING: None NAGE WAZA f / b + C / D ??? TOKUSHU WAZA df + C ??? d + D ??? HISSATSU WAZA qcf + P ??? qcb + P / K ??? dp + P ??? (close) hcb,f + P ??? CHOU HISSATSU WAZA qcf(x2) + P ??? LEADER HISSATSU WAZA qcb,hcf + AC ??? Notes: - No code has been discovered that allows you to play as Mukai, only way to get him is through DIP switches - Mukai doesn't have a crouching animation - His normal D kick has MANY frames of autoguard - df + C is an uppercut, good antiair - d + D is a sliding kick - qcf + P is a rock throwing attack - qcb + P / K makes a pillar erupts from the ground, the button you press affects the location of the pillar (a la Orochi Shermie), being A the closest and D the farthest - dp + P makes a pillar falls from the sky exactly on your head, no matter where you are - hcb, f + P is the move when he petrifies you - qcf(x2) + P throws a series of pillars - His LDM is a full screen one, he "shines" with a gray light that petrifies you ======================================================================== ------------------------------------------------------------------------ 4 - MISC. INFO ------------------------------------------------------------------------ ======================================================================== ------------------------------------------------------------------------ BOSSES INFO ------------------------------------------------------------------------ After your third match, a small cut-scene is shown where a priestess cast a spell, after it you get to fight with Kusanagi (the Kyo clone that we first saw in KOF2002) The way you defeat Kusanagi affects you further progress in the game. - If you defeat Kusanagi with a normal/special move: You have another match and after it another cutscene is shown, this time the priestess is talking to you, she reveals herself as this year's KOF sponsor...and nothing more, she says you'll be tested, after it, Rugal's portrait is shown briefly and you find yourself in an air-carrier, it is then revealed that you're in the Sky-Noah and your opponent will be none other than Rugal's son himself: ADELHEID BERNSTEIN, his sister Rose is in the background playing the piano. If you win, another cutscene is shown, Adelheid is laying in the floor, his sister seems very pissed off and claims for vengeance, Adel then tells her to let it be, "Defeat is defeat, sister" are his exact words. It seems the son is a better sportman than his father ever was ^^U - If you defeat Kusanagi with a DM/LDM: You have another match and after it a cutscene is shown, this time the priestess reveals that you were being tested and you passed the test. She reveals herself to be Chizuru Kagura (you can see some weird "black threads" behind her), the sponsor of this year's KOF, after that another figure resembling Chizuru is shown, it turns out to be, that other person is nothing more than Maki Kagura, Chizuru's sister who was killed in 1986 by Goenitz!! Those two proceed to fight you after that. If you defeat Kagura Sisters, another cutscene is shown, a strange figure appears, it's named Mukai and it's a servant of a greater power. After the fight, he claims that his masters's time has come, and leaves alive, then a image of him and 4 other more servants is shown, and it's interesting to see that they are on the palm of a gigantic hand, one can stop to wonder "who they are?" and "who's the owner of that hand?" It seems KOF 2K4 will be full of surprises!!! ------------------------------------------------------------------------ SECRET CODES ------------------------------------------------------------------------ So far only the codes for Kusanagi and Chizuru Kagura are out: - Chizuru: Up, rotate counter-clockwise to up-right, then clockwise to down-left, any button - Kusanagi: Down, rotate clockwise to up-left, then counter-clockwise to up-right, any button ======================================================================== Thanks for reading this!!! ======================================================================== ------------------------------------------------------------------------ THE KING OF FIGHTERS 2003 - FAQ/Movelist v.1.5a by Juan Acevedo ------------------------------------------------------------------------ ========================================================================