The special dragon proves... X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X | The Legend of Spyro: A New | | Beginning Guide by | | SpyroCrashJak | X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X ...one can beat two thousand and two! X---X---X X X X | | | | | | | | | |----\ /-----\ | /-----\ /-----\ /-----\ /-----\ /----| | | | | | | | | | | | | | | | | | | | |-----/ | |-----| | | |-----| | | | | X X X \-----X \-------X \-----X \-----| \-----X X X \----/ | | X-----/ of /-------X | | \-------\ |------ X X |----X /-----\ X | | | | | | | | | | | | | | | | X-------/ \------ \-----/ X \-----/ X | | | | X X----/ A |\ X | \ | | \ | | \ | /-----\ X /\ X | \ | | | \ / \ / | \ | |-----/ \ / \ / X \| \-----X \/ \/ /-------\ | | X X | | |-------| /-----\ /-----\ | /-----\ /-----\ | /-----\ /-----\ | | | | | | | | | | | | | | | | | | |-----/ | | | | | | | | | | | | \-------/ \-----X \-----| X X X X X X X X \-----| | | | | X----/ X----/ for PS2, XBox, GameCube, GBA and Nintendo DS X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\ Username: SpyroCrashJak E-mail Adress: tasteguy(at)msn(dot)com Version: 0.90 Type: FAQ/Walkthrough Game: The Legend of Spyro: A New Beginning (Playstation 2 - UK Version) Website: http://www.freewebs.com/4spyrogamesinfo X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\ X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X-\/-X \/\/\/\/@@@@||||----<<<<>>>>--Table of Contents--<<<<>>>>----||||@@@@\/\/\/! ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() I - About me with guides II - Version History III - Copyright IV - Game Story V - Basic Breaths VI - Secondary Breaths VII - Fury Breaths VIII - Meelees IX - Gems X - Controls XI - Normal Levels XII - Dojos XIII - Flight Levels XIV - Boss Levels XV - Characters XVI - Why the guide is different in some parts XVII - Walkthrough XVIII - Dragonfly Swamp XIX - Fire Dojo XX - Cloudy Flight XXI - Dante's Freezer XXII - Ice King's Chamber XXIII - Electric Dojo XXIV - Tall Plains XXV - Stone Sentinel's Island XXVI - Ice Dojo XXVII - Munitions Forge XXVIII - The Conducter's tracks XXIX - Munitions Forge II XXX - Steam's arena XXXI - Escape From Cynder XXXII - Earth Dojo XXXIII - Concurrent Skies XXXIV - Electric King's Stand XXXV - Cynder's Master Room XXXVI - Convexity XXXVII - Cynder's hideout XXXVIII - Boss Guides XXXIX - Cheats and Codes XL - Enemies IXL - FAQs VIIIL - Misc. VIIL - Credits \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/ I <+-*>+-*/\*-+\/*-+<*-+>:::::About Me with guides:::::<+-*>+-*\/*-+/\+-*<+- I \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/ The Legend of Spyro is the fifth/sixth guide I've witen about. Hence the name 'SpyroCrashJak', I will write guides about Spyro, Crash & Jak and Daxter games. So... nothin much more here. \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/ II *<+-*>+-*/\*-+\/*-+<*-+>:::::Version History:::::<+-*>+-*\/*-+/\+-*<+-*> II \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/ Version 0.10 - 23/12/2006 Started the Guide. Version 0.90 - 27/1/2007 Finished the Guide with some last bits to eventually finish off. \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/ III *<+-*>+-*/\*-+\/*-+<*-+>:::::Copyright:::::<+-*>+-*\/*-+/\+-*<+-*>+<*- III \/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/@@\/\/\/\/\/\/\/ If this guide is directly copied then it will be reported and you will be in deep, deep trouble. There are two key ways of avoiding this from happening and also get to copy this site: Permission and Credit, You MUST do those two laws before letting off the guide. If you do ask for permission but don't give any credit you'll be in trouble, and if you copy the guide without permission then you'll be in deep trouble no matter how much credit you give, and if you do neither, you'll be in seriously deep trouble. However if you do both then you will be fully allowed to copy the guide, demanding you copy excactly. £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! IV -\/\/\/\/@@@@||||----<<<<>>>>--Game Story--<<<<>>>>----||||@@@@\/\/\/\/- IV !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Here is the story from the 'The Legend of Spyro: A New Beginning' manual: THE LEGEND BEGINS... ------------------------------------------------------------------------------ In the Year of the Dragon, in a world beyond the realms, the Guardians awaited the birth of a purple dragon destined to restore balance to the world. But the Dark Master knew of this as well and sent forth a legion of his minions to destroy the Dragon Temple and prevent the birth of this special dragon. SEVERAL YEARS LATER... When Spyro, as a young dragon, leaves his home in search of the truth about his past, he makes a schocking discovery - the future of the world rests on his wings. In a race against time, Spyro must realize his destiny and learn what it takes to be a hero if he is to stop the Dark Master's latest creation, Cynder! £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! V -\/\/\/\/@@@@||||----<<<<>>>>--Basic Breaths-<<<<>>>>----||||@@@@\/\/\/\/- V !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ There are four breaths in this game, and you must master all four to beat Cynder! NOTE: Notice the green bar below your health bar? As you use your breath, this starts emptying, so monitor the bar carefully. FIRE ------------------------------------------------------------------------------ Ahh, the true breath of all dragons: fire. Though you should know when to use this deadly attack. You get this breath half way through the first fight with Cynder's main attackers. UPGRADES: 1 - Fire Blast of the Blazing Skies Scorch the bad guys with a fuller, hotter breath that won't fizzle out. 2 - Fire Blast of the Scorched Earth Turn up the heat on your flames to see enemies run around with their pants on fire. 3 - Dragsooth's Fire Blast of the Eternal Inferno This ultimate burning force explodes out of Spyro's mouth like a fiery volcano. NOTE: You see how 1 says that it won't 'fizzle out'? Well, if you're in a tight spot, out of breath, a slight hope is to use the small, slow and extremely weak fire shot. ELECTRICITY ------------------------------------------------------------------------------ Although having great range and upgrades, this, I have to say, is the weakest of breaths, and not very helpful for the 'Evasion' move. Still, it may come in handy! You learn this by getting a far shot by the first fire tower in Dante's Freezer. UPGRADES: 1 - Electric Stream of Surging Currents Fry your foes and throw them around using this super-charged zapper. 2 - Electric Stream of Slithering Viper More voltage will give the goons a shocking surprise! Toss them around like toys. 3 - Icklemar's Almighty Electric Stream You wanted lightning? Well here's the whole thunder storm! ICE ------------------------------------------------------------------------------ Ice is a slightly amusing, though not helpful to all enemies, breath. If you ice a small enemy, it will be trapped in a snowball, giving yourself an easier defence. If you ice some medium enemies, then they'll freeze for a short moment. If you ice big enemies/leaders, you won't get very far. You get this when Kane nearly dies. 1 - Ice Stream of Chilled Rapids Give the bad guys a cold shoulder with more freezing power. 2 - Ice Stream of the Midnight Frost These frosty streams can spray entire enemy gangs with a winter coat. 3 - Bissthalan's Hypothermic Ice Stream Direct from the ice age! Unleash rivers of ice over everything that stands in your way. EARTH ------------------------------------------------------------------------------ Earth, Earth, Earth. Comes first place out of all breaths! With this heck of an 'Earth Shot', you can hurt guys real bad, and sometimes even push some into they're doom! You get this in the middle of the bell tower room in Munitions Forge. 1 - Earth Shot of the Trembling Cliffs A thundering blast of earth sends enemies tumbling backwards. 2 - Earth Shot of the Quaking Valleys This double sonic boom is powerful enough to rock the mighty! 3 - Yangdrithis's Shattering Earth Shot Become a walking earthquake, and blast your enemies into tomorrow! £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! VI \/\/\/\/@@@@||||----<<<>>>--Secondary Breaths-<<<>>>----||||@@@@\/\/\/\/ VI !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Ofcourse, to beat Cynder you can't win with just upclose attacks, you need ranged, powerful breath attacks. NOTE: One secondary breath attack does do in your breath meter quite a bit. FIRE BOMB ------------------------------------------------------------------------------ Remember that old flame bomb you got back in Spyro: A Hero's Tail? Well, this is basically it, except it has a MUCH bigger explosion. You learn this from Ignitus in the middle of the Fire Dojo. 1 - Fire Bomb of Smoke and Flame What's better than a Fire Bomb explosion? An even bigger one! 2 - Fire Bomb of Melting Magma Add power, sprinkle in some shrapnel and you've got a bomb with a nasty kick. 3 - Malak's Fire Bomb of the Burning Plains Break up the party for Cynder's goons with the mother of all explosions! ELECTRIC ARC ------------------------------------------------------------------------------ This is a shot that can kill some enemies in one arc! Aim at an enemy, and don't worry if you miss, the arc will then jump all over the place getting as close to that enemy as possible! Once this hits, the enemy will be trapped inside an electric ball, being zapped! You learn this from Volteer in the middle of the Electric Dojo. NOTE: Makes space for great combat moves! 1 - Electric Arc of the Static Shock Bad guys can't run or hide from these heat-seeking bolts of thunder. 2 - Electric Arc of Crackling Silence Imprison your enemies in an electrical cage of lightning for easy air combos! 3 - Penagar's Thundering Electric Arcs This all powerful, crackling electricity will stop at nothing! ICE SHARD ------------------------------------------------------------------------------ The least used element attack of all, the ice shard. It's basically a ranged iced attack, only it can't freeze. Seriously, even the smallest of enemies are unfrozen by it's patchetic chill. You learn this from Cyril in the middle of the Ice Dojo. 1 - Ice Shards of the Cutting Crystal These rapid fire shards can pierce through even the toughest armor. 2 - Ice Shards of the Biting Tooth Perfect if you're in a tight spot, because these sharp shards can also bounce off walls! 3 - Hydrax' Ice Shards of Arctic Hail These giant, frosty shards of ice will crush anything they come up against! EARTH BOMB ------------------------------------------------------------------------------ This bundle of fun joy is generally a greeny bomb that once it hits something, it explodes into a sweeping volcano. Plus, I suggest upgrading this to upgrade 3 as soon as possible. Because that massive storm will swipe enemies up from quite a long distance away. You learn this from Terrador in the middle of the Earth Dojo. 1 - Earth Bomb of the Wandering Whirlwind A winding tornado will send your enemies flying into the sky. 2 - Earth Bomb of the Whipping Winds This terrifying twister puts the bad guys in a spin! 3 - Hargen's Earth Bomb of Spinning Terror The vortex of doom! Few can escape its whipping winds. £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! VII \/\/\/\/@@@@||||----<<<>>>---Fury Breaths---<<<>>>----||||@@@@\/\/\/\/ VII !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Notice that purple bar that keeps on filling at the top left around the picture of the selected element? That's your fury meter. And once that is filled up and your completely outnumbered, just hit that one magic button at the very back, very right of your controller. NOTE: Upgrade names not official. NOTE: To upgrade the fury attack of one element, you must fill the meters on that element completely (on the Level Up Screen). FIRE FURY ------------------------------------------------------------------------------ 1 - Fire Fury Explosion of flamable soldiers Hit that button to gather the closest of fire and burn Cynder's goons to a crisp. 2 - Fury of Ishlandur's Final Stand Watch as the time-bomb of doom swipes enemies to oblivion! After the fury attack, a few flames still hold around Spyro. Burn the enemy without using your mouth! ELECTRIC FURY ------------------------------------------------------------------------------ 1 - Storm of Crackling volts Zapping is one thing, electrocuting is the whole new generation! 2 - Fury of Angtor's Raging Storm How about passing all the energy through to the bone? After the fury attack, a few volts still hold around Spyro. Zap the enemy while it lasts! ICE FURY ------------------------------------------------------------------------------ 1 - The true power of weather! Stick the goons to this icy new carpet until they shatter! 2 - Fury of Perisher's Unending Blizzard Brrrr... Fr--Fr--Freeze the w--w--walls and fl-fl-floors and ceiling to r--r--reach unfound temp--temp--temperatures. After the fury attack, some icicles still holds round Spyro. Make the enemy 'chill out'. EARTH FURY ------------------------------------------------------------------------------ 1 - Avalanche of tumbling earth Squash or knock out the enemy with the rocks that really hurt. 2 - Fury of Kytheron's Wrath of Nature Hmm... leaves are normal. Put in some tornados and replace rocks with boulders. After the fury attack, some deadly leaves still hold around Spyro. Show them that Mother Nature only finishes, when it finishes. £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! VIII \/\/\/\/@@@@||||----<<<>>>----Meleeing----<<<>>>----||||@@@@\/\/\/\/ VIII !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Here are the melee moves suggested by the game, and are in the manual. Basic Melee hit: It's easy, just melee once. You asking why it hardly does anything? It's simple, duh. Horn Knock Up: Just holding a melee a little longer will actually knock the enemy in the air, making way for air combat. ...Yes - it's essential... and simple. Melee "Knock up" Combo: Hitting the same button - same enemy - four times may cause them to be triple-whacked and ascended. No, wait, it does. Tail Strike: Double-jump and hold the button to do this move only useful once in the game: when it's introduced to you. Air Combo: Generally ascend enemy, ascend Spyro, whackity-whack-whack Air Combo + Knockback: Ahh, my old favourite. Basically the air combo only it's whackity-whack-knock back £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! IX \/\/\/\/@@@@||||-----<<<<>>>>-----Gems-----<<<<>>>>-----||||@@@@\/\/\/\/ IX !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Gems, gems, gems. Better now; they're not collectables, and there's no more Moneybags to 'bribe' them from you. Red Gems: Notice that long red bar up the top there? That's your health bar... Yes, you heard me right, a health bar - Sparx is not the health meter yet. So... ya sayin' that "Dis is duh laytest Spiro gayme n' it maeks noo sense two say 'not yet'." Wrong! You heard? This is a PREQUEL, not another SEQUEL. *Ahem*... red gems refill your lost health. Green Gems: Notice that long green bar up the top there? That's your breath meter... Yes, you heard me right, a breath meter - Spyro does not have unlimited health yet. So... ya sayin' that "Dis is duh laytest Spiro gayme n' it maeks noo sense two say 'not yet'. Hay, whatcha dooin' wiff da gun in ya haaaaaaAAAAAAAAAH!" Wrong! You heard? This is a PREQUEL, not another SEQUEL. *Ahem*... using breath empties the breath bar, which can be refilled with green gems. Blue Gems: On the start menu there is an option called 'Level Up'. On the Level up screen, select a top element to upgrade the normal fire/elec/ice/ earth breaths; or select a bottom element to upgrade the secondary elemental breath. Blue gems fill up the large circle in at the bottom left, you can fuel this energy into the selected attack to upgrade it. The energy pool never maxs out, so build it all up to a boss or something if you wish. Press X to upgrade. Once you've fully upgraded that attack don't leave it forever! You can use it to max out that element to upgrade it's Fury attack. Purple Gems: Purple circle around the selected element picture? It's a good thing! Collecting purple gems fills up your fury meter. And once it gets all the way round to where it started, it will flash and hit the magic button to do you know what! £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! X \/\/\/\/@@@@||||----<<<<>>>>-----Controls-----<<<<>>>>----||||@@@@\/\/\/\/ X !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ NOTE: PS2 Version only BASIC MOVES Walk = Push Left Analog Stick a small distance Run = Push Left Analog Stick all the way Camera control (slowly) = Push Right Analog Stick a small distance Camera control (faster) = Push Right Analog Stick all the way Normal Breath = Square button Jump = X button Double Jump = X button x2 (in mid air) Glide = X button + X button HOLD + Left Analog Stick Melee Attack = O button Horn Knock Up = O button HOLD Long Range Breath = T (triangle) button Change/Knockback = R1 button Strafe/Target = L1 button HOLD + Left Analog Stick (< or >) Fury Breath = R2 button Select Fire Breath = ^ button Select Electric Breath = > button Select Ice Breath = \/ button Select Earth Breath = < button ADVANCED MOVES Melee "Knock Up" Combo = O button x 4 Tail Strike = X button x2 + O button x 3 OR O button HOLD Horn Dive = X button + R1 button Evasion = L1 button HOLD + Left Analog Stick + Square button Air Combo = O button HOLD + X button + O button x 3 Air Knock Back = O button HOLD + X button + R1 button Air Combo + Knock Back = O button HOLD + O button x 2 + R1 button FLYING CONTROLS Move around = Left Analog stick Shoot Homing Fire ball = T button Barrel Roll = Left Analog Stick (< or >) + X button Speed Burst = R1 button Slow Down = L1 button £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! XI \/\/\/\/@@@@||||---<<<<>>>>---Normal Levels---<<<>>>>---||||@@@@\/\/\/\/ XI !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Normal levels are levels... which are normal. Within each normal level there are many enemies, a source for a new breath (excluding last) and a boss that follows on from it. That's pretty normal of a videogame if you ask me. Uh... that's pretty much all I have to say... Oh yeah! They're the biggest levels of all kind. Normal Levels: Dragonfly Swamp Dante's Freezer Tall Plains Munitions Forge Concurrent Skies £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! XII \/\/\/\/@@@@||||----<<<>>>>-----Dojos-----<<<<>>>>----||||@@@@\/\/\/\/ XII !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ There are four dojos in The Legend of Spyro: A New Beginning, each one representing an element. Don't believe me? Well, you see them in a cutscene overlooking the dragon realms, dontcha! Dojos are training arenas with enemies simply put as dummies. After beating a boss, you get taught about the most recently earned breath by a dragon in the dojo of that element. Only once all four dragons are free, they may gather round a pool which you'll find more about. In the first dojo, not only do you learn of fire, but you also learn about melee combat and air combat. At the end you learn Fire Fury. You even get to fly afterwards! In the second dojo, you learn of electricity. At the end you learn Electric Fury. In the third dojo, you learn of ice. At the end you learn Ice Fury. In the fourth and final dojo, you learn of breath. At the end you learn Earth Fury. After this, your training is complete, and you're ready to fight Cynder! Dojos: Fire Dojo Electric Dojo Ice Dojo Earth Dojo £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! XIII \/\/\/\/@@@@||||---<<>>>---Flight Levels---<<<>>>---||||@@@@\/\/\/\/ XIII !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Although there are only two flight levels in the game, they are really good and fit in well. These are when Spyro flies off his feet and soaring through the air! During these, you can Speed Up (which is needed in the second one), Slow Down, barrel roll for defense and even fire heat-seaking missiles! You must fly through with permanent survival or end up back where you started. The game will automatically keep you flying forwards, though you still need to do all of the work. Er... Flight Levels: Cloudy Flight Escape From Cynder £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! XIV \/\/\/\/@@@@||||---<<<>>>>---Boss Levels---<<<<>>>>---||||@@@@\/\/\/\/ XIV !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ At the end of each normal level, there is a boss level. Each boss would take 30 to 50 fire bombs to defeat. Not only that, but the hitpoints are also divided into groups of 3. Once you defeat the green boss health bar, you're far from done, and have to take care of the yellow! After the yellow bar, the red bar. And after the red bar you win! Not only that, but you will then save a dragon and you'll be taken back to learn about a particular breath (see Dojos). Two exceptions here: 1. No new dragons freed for teaching after Cynder battles. 2. Last boss level is actually a bonus with a boss, but it will be counted as a boss level due to its shortness. Boss Levels: Ice King's Chamber Stone Sentinel's Island The Conducter's Tracks Steam's Arena The Electric King's Stand Cynder's Master Room Conexity £$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/!! XV \/\/\/\/@@@@||||----<<<>>>>----Characters----<<<<>>>----||||@@@@\/\/\/\/ XV !!£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/-£$%-\/ Spyro ----- Err... the main character. You sorta control him all the time. His the purple dragon thingy that is told to have been extremely special. His born away from where he originally came. Sparx ----- Since 'Spyro the Dragon' apparently happens about 30 years after this, characters have different personalaties. Such as Sparx here being a very sarcastic and 'coolish' character. Sparx grew up with Spyro and was even born the same day! Ignitus ------- Ignitus is not only the narrator of the game, but also stars in it. Ignitus looked after Spyro until the Dark Armies came and he set him across a river to safety. Ignitus escapes from the dark armies, even though his friends don't, and is master of fire (hence the name Ignitus which is Latin for something to with fire). Volteer ------- After being captured by the dark armies, Volteer is sent to be guarded by the 'Ice King'. Spyro must defeat the ice king to save this very fast and formal speaking dragon. The 'volt' in Volteer means that he's master of electricity. Cyril ----- Also being captured by the armies, Cyril, in my opinion, is probably the most boring character of them all. Spyro must defeat the large but weak Stone Sentinel to free Cyril and learn about ice. Terrador -------- In black and white, Terrador is the only different looking one from the other three dragons, due to his largeness. He is the last captured dragon and you must defeat Steam to free him. By the 'Terra' part, you may be able to easily tell he's master of Earth. Cynder ------ Under the creation of the Dark Master, Cynder is the boss of the game and you have to fight her TWICE! Yep, you heard (read) me, she's a she. Cynder may seem like a deliberatley horrible dragon, but is she...? Dark Master ----------- Obvious, he's master of evil and if you had to defeat him the world would be too nice and aliens would realise and set a war on us. Ice King -------- Being as on the Dark Master's side as he is, this easy boss is the first and is the king of ice (duh)! He can do icy powers and controls... ice. He also guards Volteer. Stone Sentinel -------------- A big rock creature, the Stone Sentinel (a.k.a. 'The God of the Shrine') is an evil-doer and is under control of the tribe called the 'Atlawa'. No, they don't attack you, but certainatly the sentinel and his rock monsters do very rough. It also guards Cyril. The Conducter ------------- On the caboose of the following boss 'Steam', 'The Conducter' and his two little friends like to be chased by you through the tracks. Near the end of the battle, the caboose of Steam crashes and The Conducter is killed. You then have to run away from steam. Steam ----- Originally carrying The Conducter, Steam is nowhere near done yet. His first wave of hitpoints as he rides around a circle-crossroad arena will be as easy as the other bosses. His second wave noticeably harder, and his third will have you crying if you die near the end of it. So... that's about it. Yes, I know, each enemy in the game has a different name, but do you really expect me to waste space doing that? ^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!%%% XVI !|||||<><><><><>Why the Guide is different in some parts<><><><>|||||! XVI %%%^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!!^&^&^&^&^&!!!!! Flight levels, Boss Levels, Dojos, Normal Levels... they're all different. Also, it may be because I'm in the middle of Concurrent Skies at the mo. Anyways, onto the part you most likely looked here for... +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XVII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Walkthrough//////////////////////////// XVII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ Here we are, just press 'New Game' (obviously) on the Main Menu, and just go through all the info until you come to the beginning cutscene. NOTE: 'narr' means narration ------------------------------------------------------------------------------ Ignitus (narr): In the Year of the Dragon, in a world beyond the realms, I, like all the others, awaited the birth of the dragon of whom the prophecies foretold. But the Dark Master heard the prophecies as well. I should have hidden the eggs long before, but I... I thought we were ready, I thought they were safe... oh... how I was wrong. Volteer: Save them! The Dark Armies have come! Ignitus burns a hole in the wall and escapes through a passage and flies with Spyro's egg to a near river and cups him in some basket type thing Ignitus: May the Ancestors look after you. May they look after us all. ------------------------------------------------------------------------------ Another cutscene... ------------------------------------------------------------------------------ Text: Sierra Presents A Krome Studios Production starring Elijah Wood David Spade and Gary Oldman as Ignitus After a bit more of river flowing... Ignitus (narr): Eventually, the egg came to rest in a distant swamp, where a family of dragonflies gathered 'round, wondering what magnificent creature could possibly live inside. Spyro's egg starts hatching Ignitus (narr): They didn't have to wonder for long. ------------------------------------------------------------------------------ +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XVIII \\\\\\\\\\\\\\\\\\\\\\\\\\Dragonfly Swamp///////////////////////// XVIII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Ignitus (narr): What emerged from the egg frightened them at first, but finally amazed and astonished them. Spyro: ...eight, nine, ten... here I come! Ignitus (narr): It was a purple dragon, who they eventually adopted and raised as one of their own. They named him Spyro and he grew up alongside Sparx, the young dragonfly who was born the same day. In fact, the two were almost like brothers. And a more oddly-matched, yet compatible pair of brothers the world has never seen. Spyro running after Sparx during Ignitus' previous speech Sparx: Never catch me this time, purple boy! Ignitus (narr): As for Spyro, he, like all of us, accepted the world into which he was born, believing he was one of them. A big purple one of them, true, but one of them nontheless. ------------------------------------------------------------------------------ ...And, finally, we get to start. Unfortunately, we cannot move yet, but if you can't be bothered to just look at the bottom of the screen, here's whatcha have to do: ------------------------------------------------------------------------------ - Use the Right Analog Stick (R) to take camera control and find Sparx. ------------------------------------------------------------------------------ So, do so and push your Right Analog Stick to left and you'll see Sparx. Now to the right and finally back into the middle. ------------------------------------------------------------------------------ Spyro: I see you, my little glowing friend. Sparx: Seeing and catching are two different things, uh big boy. Sparx flies off Spyro: Yeah, you better run. ------------------------------------------------------------------------------ NOTE: In future, if you wish to skip a cutscene, about 5 to 10 seconds through one, just hit L1. Now we're back in control... with another obviously neccesary tip. ------------------------------------------------------------------------------ - Move the Left Analog Stick (L) to move Spyro. ------------------------------------------------------------------------------ Go forward (if you wish, you can pointlessly hit some mushrooms spread around) and when you come to the slope, walk up it all the way to the top to find Sparx and another tip. ------------------------------------------------------------------------------ - Press the (X) button to jump. ------------------------------------------------------------------------------ Now continue up the slope all the way to the cave with no top where Sparx will be the other side of. ------------------------------------------------------------------------------ Sparx: What's the matter Spyro, you can't fly? Oh that's right you walk everywhere. Hmm, that's too bad. Spyro: *Chuckle* You're toast when I catch you! ------------------------------------------------------------------------------ No, you can't yet breath fire. ------------------------------------------------------------------------------ Hold (R1) to charge ------------------------------------------------------------------------------ The tip has a reason - charge along the branches sticking through the wall in line 'til the other end. If you don't charge, the branches will let go of you and you'll fall and have to climb up again. Now just walk right from the cave and laugh when you see Sparx eaten. ------------------------------------------------------------------------------ Sparx: Ahhh, must be tough to lose all the time, Sp--aah! Sparx gets caught by frogweed Sparx (muffled voice): Alright, let me outta here, you overgrown fungus! Spyro, seriously, lend me a hand here, will ya brother? Spyro: Geez, Sparx, I dunno. Frogweed's gotta eat too. Sparx (muffled voice): Spyro, whack it! Do something. I'm your buddy... my wings are getting mouldy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Press (O) to do the melee attack. Hit the frogweed several times to defeat it. ------------------------------------------------------------------------------ Do so and whack the frogweed quickly three times. (NOTE: If you get killed by the frogweed, I'm guessing your either dead yourself or you're controller is not working. If not, you'll get nowhere in the game with that 0 effort.) ------------------------------------------------------------------------------ Sparx flies out of frogweed as it dies and bangs into Spyro Sparx: Blegh! Now I smell almost as bad as you. Heh, heh. And that's pretty bad. See ya later sucker! Sparx flies off Spyro: So much for gratitude. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Press (O) to melee the barrier ------------------------------------------------------------------------------ Melee the barrier to go into a small area of 5 or 6 frogweeds. If you think "Woah, this must be the hardest battle in the game", *chuckle* man, are you wrong! Since the melee attack can hit more than one enemy at a time, you'll have them drowning in no time! A tip will now pop up. A pointless one for this place. ------------------------------------------------------------------------------ Collect red gems to restore your health ------------------------------------------------------------------------------ Go right to smash another barrier over to Sparx to find yet another cutscene (don't worry, this is the only level absolubetly jam-packed with them). ------------------------------------------------------------------------------ Spyro: Hey, that's cheating! We're not allowed in there! Sparx: Pffft... Excuses, excuses. Catch up or give up, chunky! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Press (X)(O)(O)(O) to do the triple tail whip to smash open the barrier ------------------------------------------------------------------------------ Do so by running up, jumping and hitting circle thrice to smash the enormous teeth off the enormous skull originally from an enormous animal and go through to the most pointless cutscene of all pointless cutscenes. ------------------------------------------------------------------------------ Spyro: Where's that little gnat gone now? Sparx: Has anyone seen a giant purple thing around here? I seemed to have lost mine. ------------------------------------------------------------------------------ Just walk through the swampy cave killing a few frogweed on the way to Sparx, then follow him some more killing more frogweed to where he stops. ------------------------------------------------------------------------------ Sparx: You know, this is getting a little boring-- AAAAAAH!! Sparx gets caught by a Swamp Leader Spyro: Sparx! Leader: I thought all you guys was gone. Sparx: You miserable coward, let me go! Leader: Grrrr, *LOL*. Don't let him get away. A couple of small swamp soldiers jump down and Spyro glares at them ------------------------------------------------------------------------------ So... we now go into a big battle, just discovery frogweeds aren't the only enemies in the game, but here's some of the large Dark Army. So, now melee each good attacking SSS (small swamp soldiers) 5 times to kill each. As soon as you hit one once some more SSSs jump down for more fighting. Kill all of these and go through about 15 or so more to see that Leader throw some dynamite. ------------------------------------------------------------------------------ Melee the dynamite to knock it away before it explodes ------------------------------------------------------------------------------ Since you'll probably be moving around the whole time (and the dynamite explosions are very small) these should be no trouble. That's unless if they surround you, then you'll need to melee at least one. (Also, try to make some of the SSSs be caught in the explosions!) Deal with about as many SSSs as you already have until you come to the end of the battle. ------------------------------------------------------------------------------ Sparx: Let me outta here and fight me like a... thing... whatever you are. You pathetic wretch! Leader: Nnnn, I've had about enough of you! Leader raises foot to stamp on Sparx Spyro: Sparx, look out! Noooooo... Spyro quickly breaths fire and scares off Leader and two other SSSs Sparx: Woah!... Was that fire, dude? Leader: Take care of 'em... I gotta report to Cynder! Leader runs off ------------------------------------------------------------------------------ So now just fightin' a few more SSSs. Don't use your flame breath on all of them, since this will empty out your breath meter. Also note that if you go on the Main Menu you can go on Level up screen (no point, though). So, just flight off them annoyin' monkeys until they're all gone and the music goes back to normal. ------------------------------------------------------------------------------ Sparx: Get me outta here, Spyro... I think my wings are singed. Spyro whacks Sparx's cage Spyro: You okay? Sparx: You almost torched me, dude... Wait... ------------------------------------------------------------------------------ Back home. ------------------------------------------------------------------------------ Sparx: You breathed fire! So I'm just about ready to blow the top off that place and kick that guys booty, when Spyro let loose with some serious flame, dude... No Joke. Flames. From the mouth. Spyro: I was just trying to help. Sparx: Ha ha, some help. You nearly turned me to ashes, dude. Mom, dad, you shoulda seen him. He came out breathing fire... alright? I tell you, it was crazy! Flash (Sparx's Dad) and Nina (Sparx's Mum) look at each other in a disagreeing way Sparx: You don't believe me? Spyro, tell 'em... Spyro: It's true, dad. I swear. I just got real mad, opened my mouth, and whoosh... flame city. Flash: It's not that, Spyro. I believe you both. It's just that your mother and I knew this day would come. Spyro: What day? Flash: The day when we would have to tell you the truth. Ignitus (narr): So that was the night that Spyro learned he wasn't a dragonfly after all. But in fact an exilr from an unknown, distant land. Spyro: So.. you mean.. I'm not your real son? Nina: You are our real son. It's just that you came from somewhere else. Far away, where wars rage on and on, and the innocent seem to always pays the price. Ignitus (narr): It wasn't long after that night that Spyro decided to venture forth and find his home. Spyro moping along with his head down Sparx flies in Sparx: So that's it, huh? Leaving Sparx behind at the old homestead? Not a care in the world, don't look back. Spyro: This is your home, Sparx, but I just found out that my home is out there somewhere... and I've got to find it. Besides, I'm not leaving you behind. I'm just leaving you where you belong. Sparx: Well I though I belonged with you, 'coz I'm always with you. But I guess I was wrong, huh? I'm sure I'm wrong on a lot of things. You know what? You're right, I'm wrong. Sparx flies out Flash: Don't worry about him, Spyro You know how hotheaded he can be. You'll see him when you get back. Now, now, son, keep your head up, your nose clean, and use that breath of your wisely. All gifts come with a price. Nina: Don't listen to your father's preaching, Spyro. Just be yourself. It's all any of us can do. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Ignitus (narr): So, hard as it was, Spyro left the only family he'd ever known and journeyed on. To where? He did not know. Shows some SSSs and MSSs (Medium Swamp Soldiers) jumping over the chasm above This attracts Spyro's attention ------------------------------------------------------------------------------ The game will finally save and you'll be confronted with three frogweed, kick their butts then explore this area if you wanna kill another two. After this, venture up the slope to a mushroom which will pop up alive as a spider! Just whack it four times then tap square on it and that's all ya need to do. Go up to another 'Mushroom Spider', kill it then go up to where a new tip will come up. ------------------------------------------------------------------------------ Press (X)(X) to double jump and hold (X) afterwards to glide ------------------------------------------------------------------------------ So, double jump and continue to hold X while pushing forward to glide to the other side. ------------------------------------------------------------------------------ Sparx flies in Sparx: Spyro, so, ah, me and the old man were chattin' and this whole belonging thing, you know, came up, and we decided that... best friends belong together. Even if one of them is purple and does have some weight issues. Spyro: Weight issues, huh? Well, at least I've never been turned into a lantern. Sparx: Oh please, lantern schmantern. Now let's see what's out there. Sparx points down path ------------------------------------------------------------------------------ So, now Sparx will stay with you... helping you by being a sort of a lantern. Continue forward to another pair of Mushroom Spiders and kill them both. Be careful and try to attack both at once, or most likely be hit by their spin attack. Continue round and at the tip of the steps three SSSs will run up with an MSS. ------------------------------------------------------------------------------ Press (X)(R1) to horn dive into enemies ------------------------------------------------------------------------------ Do so and jump then smash into one of the now two MSSs and continue to attack them. An MSS only has about twice as many hitpoints as an SSS, but can throw dynamite. Another wave of about 5 SSSs and an MSS will attack and then a third and finally a forth wave. After this the camera will concentrate round the corner. The wall there will smash open and three 'Growths' will stomp in. ------------------------------------------------------------------------------ Hold (L1) and (X) then use the (L) stick (<) or (>) to strafe ------------------------------------------------------------------------------ Sorry about earlier, I got mixed up. The move above is actually the evasion OR in other words the strafe, and the one I talked about earlier I have no idea of a name. Anyway, rather than strafing, use my special L1 + L stick + SQUARE move to make quick work on the Growths. Collect the gems they leave behind after defeating one or come to the last one your breath meter will be empty. If you find defeating the Growths too hard, just skip them and go where they came from. Jump onto the platform ahead and if you fall just defeat the enemies, otherwise ignore them. Then when your the other side of the pit, get further in so as not to be knocked down and quickly defeat the MSS then concentrate on one SSS at a time. Continue along until you get to the thorns. Sparx will gesture where to go. Glide to the platform in the thorns and if you fail it will prick you back to the start. Glide a further glide and one more short one to ground. Walk along until the game takes over and you can relax. WARNING: TWO EXTREMELY LONG CUTSCENES RIGHT AHEAD!!!! YOU HAVE BEEN WARNED!!!! ------------------------------------------------------------------------------ Mysterious sound (probably Cynder): RAAAAAAAAAAAAAAAAAAH!!! Sparx and Spyro: Aaaah! Aaah Aaah! AAAAAAAAAAH! Sparx: Breathe, Sparx old boy... Spyro: What in the world was that?! Sparx: I have no idea, but I'm going this way... far from it. Spyro and Sparx run into a cave ahead Ignitus (narr): ...Which brings us to the moment that Spyro's journey really began. When he and I finally met... again... for the very first time... ahhh, it's a long, long story. (It definitely is) Spyro and Sparx bump into Ignitus Sparx: Woah ho! nd I thought you were a big one. Goodness. Ignitus: *Gasp* You're... you're alive?... But it's too late, too late. Spyro: Too late for what? Do you know me? Who are you? Where do you come from? What are you? What are we? What am I?!?! Ignitus: You mean you don't know? Sparx: Does it sound like he knows. Ignitus: Why, you're a dragon... When you were just an egg, it was my job to protect you... it was my job to protect you all. Spyro: There are others? Ignitus: Others? There were. There were four of us, Guardians, that is, and we had one job: to ensure that all the eggs were hatched. It was the Year of the Dragon, after all, and our very survival depended on those eggs... but the temple and grotto are now gone, overrun by... Spyro: Temple? What temple? Can you take me? Can I see it? Where I came from, I mean? Ignitus: No, no. Who knows what forces occupy the temple now. What state it's in. You don't understand. After they came for you... Spyro: They? Who's they? And why did they come for me? Ignitus: Because the prophecies spoke of a purple dragon, a dragon born only once every ten generation. Ee-you. Sparx: Ee-you? Does that mean him? Wait, this guy? Spyro's some special once in a purple thing? Ahaha! I think you might have mixed that one up. Wooo, that's a little... bit of a stretch. Ha ha, I've heard some a-doozies in my day but, boy, that takes the cake! Ignitus: Spyro, is it? Well, Spyro, I assure you that I am telling you the truth. The Dark Armies attacked, intent on destroying the eggs and killing the rest of us. They nearly succeeded... and then they'll lay seige on other islands. Ignitus looks up Ignitus: We were at war. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Shows map of Dragon Realms Ignitus: For many years we fought all over the islands. Brutal clashes with the armies of the Dark Master, Shows Ignitus battling army Ignitus: who was intent on preventing the prophecies from coming true. Shows various scenes of other 3 guardians battling Ignitus: The other three guardiands and I led our small but valiant forces into battle after battle against our ruthless, mercenary foe. Map stops Ignitus: Then, when we were beginning to turn the tide... Cynder came. Spyro: Cynder? Ignitus: Yes, Cynder. Map reappears Ignitus: Cynder was... is... monstrous, horrific, ferocious, a black dragon that fills the skies with terror, an unstoppable force of nature... Sparx: Ah, yeah, you had me at ferocious. Listen, sounds like that thing that was chasing us, Spyro. Ignitus: Yes... she still searches for me... and years ago I watched as Cynder plucked the other Guardians from the fields of battle, like so many ripe grapes from a vine. Without them, our cause is lost. Only I, Ignitus, managed to escape. Now that it matters, Cynders now rules all... and I sit here wondering what might have been. What else I might have done. ------------------------------------------------------------------------------ Just one more short scene ------------------------------------------------------------------------------ Sparx: Wow... sounds... fffun. I wanna hang out with this guy. Spyro: Yeah, why have you given up? I just find out that I'm this special dragon, and you tell me all is lost? That I have no home or family left?... I've come way too far to give up now. I wanna see where I come from. Sparx: Hold up, saviour boy, were you not listening to this guy?... He's talking about... flying dragons, and war, and horrible-- this is bad stuff, alright?... I don't know if we're hearing the same thing. Ignitus: Yes, Spyro, it's not as simple as that. It's true, the prophecies spoke of a purple dragon destined to put his stamp on this age, but the prophecies didn't foretell the devastation that surrounds us now. Spyro: Maybe you're right, but I'm willing to try. I wanna take the first step. Sparx: You're actually going to go along with this lunatic?! Ignitus: Very well then... We'll go. You deserve to see your beginning... before it all ends. Ignitus and Spyro continue through caves Sparx: Am I the only one sane here? He's telling us we're doomed alright? That's when I go, ah, maybe we should go back before us with the flowers and the fun stuff. ------------------------------------------------------------------------------ You're finally under control again, but go forward and you're not |(. ------------------------------------------------------------------------------ Ignitus: Cynder's soldiers must have knocked the other two statues out of place... heathens. Spyro: What other to statues? Ignitus: On the other side of this door are two statues just like these. When all four statues are positioned correctly, the door opens. Sparx: Yeah, good. I was never good at geometry. So what do you want us to do? Ignitus: Spyro, I need you to get in there and move the statues in place. Spyro: Me? How? Ignitus: There's a small tunnel that animals use to access the caves. Find it, and use it. Sparx: Yeah, animals, okay. You know what? You do that, and I'll wait here. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ - Find the cave entrance used by animals and smash it open. ------------------------------------------------------------------------------ Just go left and double jump up there then melee the entrance and you're done. Go round the corner to a Mushroom Spider, you know what to do. Whack, Whack, Whack, Whack, Flame. Now go along to another and kill it then another and kill it. Go to the stepped platforms and go along then to the right for another cave. Follow this through destroying everything in your path until Sparx says... ------------------------------------------------------------------------------ Sparx: Ooh looky over here! ------------------------------------------------------------------------------ Run up to the covered hole in the ground his gesturing. ------------------------------------------------------------------------------ Sparx: Right, when in doubt break it... go nuts! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Press (X)(X)(O) to peform the tail strike to smash through ------------------------------------------------------------------------------ Now do so and double jump then hit circle and you'll either accidently tail whip or your smash down and tail strike the barrier below. Now for another battle, this time with Mushroom Spiders! As the flee of spiders flip down to the ground, smack 'em to death. Just note, when you hear the spinning sound of a Mushroom Spider trying to spin you, either take the risk and whack it or back away. After defeating about 20, they'll stop coming down and do as the tip says. ------------------------------------------------------------------------------ Push against the statues and put them into place. ------------------------------------------------------------------------------ So, run into the left golden dragon statue and run against it as it slowly moves along and eventually it will get into its hole and be stuck there. Then run against the second one and once it's in place the door will open. ------------------------------------------------------------------------------ Ignitus: Any trouble? Spyro: A little insect trouble... nothing I couldn't handle. Sparx: LITTLE insects?! My tail section. Ignitus walks through the room to another closed temple door Ignitus: (to the door) The past is prelude, tomarrow a dim promise. Allow us entrance, do not reject us. Sparx: Are you making that up? Ignitus: It should open for us but there is a... disturbance. It seems my fears have been realized: they've desecrated the interior as well. Guess we'll have to open it the old-fashioned way. Make your way through the connecting rooms, restoring every statue you can find. Sparx: Hey, you know what? Let's don't and say we didn't. Why don't you do it? Ignitus: You want my help? Ignitus walks to where the spiders were coming from Ignitus: Very well. Hop up. Sparx: Alright... the old guy's coming to life! Spyro hops onto Ignitus' back then his head into the caves Ignitus: Careful, Spyro. Cynder's forces are surely on their way. Sparx: Oh, goody. ------------------------------------------------------------------------------ Walk. ------------------------------------------------------------------------------ Sparx: Have a look at this! ------------------------------------------------------------------------------ Go to the big purple 'spirit gem' and melee it thrice to destroy it and get a bunch of gems. ------------------------------------------------------------------------------ Sparx: Hey Spyro, what was that about? Spyro: I don't really know, I just felt like I had to hit it... and when I did the power of a thousand suns surged through my body! Sparx: Right, okay. Well you know what? You should really sleep better. Y'know, I'm gonna stop buggin you, you really need to get eight hours. Spyro: Forget I said anything. Let's go. ------------------------------------------------------------------------------ Go right to find a few SSSs and then you should push the statue into its hole. Run over to an opening and kill the spider at the bottom and then the one at the top. Glide over from here to another cave and another dragon statue. Get it into place then carry on down the path to meet with two more Spirit Gems. Notice that some blue gems will burst out when you destroy one this time. If you go onto the Level Up screen you can upgrade your flame breath a little bit, though let's leave that to the next level. Now go along to be greeted with thorns like those ones you had to go over earlier. Glide to the platform in the midle then over to the door. ------------------------------------------------------------------------------ Spyro breathes fire into the door and spins back to Ignitus Ignitus: That's quite an entrance, young dragon. Ignitus starts walking through the door Ignitus: There might be hope for us yet. ------------------------------------------------------------------------------ Down to a couple more Spirit Gems. ----------------------------------------------------------------------------- Spyro: What are these things? Ignitus: These are Spirit Gems... a gift, from the Ancestors. Spyro: What kind of gift? Ignitus: A gift that speaks across generations... a gift that empowers you with the spirit of the past, strengthening you with the wisdom of the ages. Spyro: I feel more powerful already. ------------------------------------------------------------------------------ Lonnnnng tip now: ------------------------------------------------------------------------------ Spirit Gems provide Blue Gems which will build up a pool on the 'Level Up' Screen. Go onto the Main Menu and select Level Up then choose a breath and hold down the (X) button to upgrade it. ------------------------------------------------------------------------------ Smash the two Spirit Gems for some more gems. ------------------------------------------------------------------------------ Mysterious sound (probably Cynder): RAAAAAAAAAAAAAAAAH!!! Ignitus: Do you hear that? Spyro: What is it? Ignitus: Exactly what I feared. Look, Spyro, perhaps we should turn back. Spyro: What?! After coming this far?! Ignitus: If this door is closed, it means there are intruders behind. It's how the temple protects itself. Sparx: Ah, yeah. Doesn't work too well, does it. Spyro: So what are you saying, Ignitus? Ignitus: What I'm saying is the only way the door will open... Sparx: Don't say it! Spyro: ...is if the intruders *sigh* are kicked out of there. Spyro and Ignitus walk along Sparx: Didn't I just say don't say it? ------------------------------------------------------------------------------ If you're stuck, just find Sparx. Notice the pillar that he's by is cracked? Hit the pillar for a short cutscene of that pillar falling on another falling on another falling to smash the wall. Go through the opening and go through the tunnel. You'll come out seing 3 SSSs, an MSS and another statue. Concentrate on the MSS and once his dead kill the 3 SSSs. After this, a Leader will send a couple more SSSs through and out to you. Kill them as normal then continue through the tunnel to *Gasp* a Leader! Leader's are one of the hardest and largest enemies in the game. They can throw dynamite if you're far away, can cause elemental schockwaves (and sometimes walls) from nearer. If you're right next to it and you're not quick enough he'll whack you so hard that you lose between a quater and a third of your health!!! Watch out! Some of the time use my breath move I told you about and sometimes just try to whack it without it whacking you. Try some advanced moves to make the job really easy. If you can't escape from an incoming whack, quickly flame the Leader and he'll stop. Once his dead continue down the tunnel. ------------------------------------------------------------------------------ Light the fuse to trigger the explosives. ------------------------------------------------------------------------------ So jump down to where 3 SSSs are asleep guarding the explosives and an awake MSS who doesn't do anything. Burn the end of the long fuse for a bit and it will start running down to the explosives. Take cover for the massive explosion it makes. The explosion will kill the SSSs but not the MSS. No worry though since you'll only have to whack him once now. Now just continue through the cave and you'll get back to Ignitus. ------------------------------------------------------------------------------ A Leader, 2 MSSs and 4 SSSs run in and Spyro looks suprised Leader: Well, Ignitus, we nabbed your Guardian buddies but you managed to escape our clutches... until now! Ignitus: Stand back, Spyro, and let me show what a dragon trained in the ancient ways can do. As SSSs run up, Ignitus breaths fire randomly and fires a flame bomb at the enemies, killing 2 SSSs, then whacks Leader away and whips SSSs dead, Leader comes running up and Ignitus pushing him into MSSs Sparx: Woah! The big guy's got some moves! Ignitus hits dodges and pushes Leader then MSSs and Leader charge up, Ignitus covers then uses Fire Fury to finish them off Spyro: Are you okay, Ignitus? Ignitus: Yes,... as I get older it takes longer to recover... Spyro: You were incredible, Ignitus. Can you show me how to do that? Ignitus: Patience, young dragon. Soon enough you'll learn all I have to teach. But right now... Door flips open ...you must fight! ------------------------------------------------------------------------------ The following battle will be easy if you watched Ignitus, but never mind since you'll learn all those moves in a mo. In the room will be a Leader, an MSS and 2 SSSs (also 2 Spirit Gems if you need them). Defeat the SSs and a 2nd wave of 2 MSSs and 3 SSSs will jump down, then a wave of an MSS and 4 SSSs. The forth and final one will involve the Leader now charging up to you an an MSS and 2 SSSs. Defeat the SSs and then the Leader. Now quickly level up your flame breath to the Second Upgrade! ------------------------------------------------------------------------------ Ignitus: If Cynder's force were here, there will certainly be more of them in the temple. Starts walking to Level 2 Sparx: Oh goody. Spyro: They won't be there for long! Sparx: Wonderful... now he's getting cocky. ------------------------------------------------------------------------------ Level complete (finally)!!! +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XIX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Fire Dojo////////////////////////////// XIX !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ Two SSSs will charge up to you, so take quick care of them then an MSS and 4 more SSSs will rush up. Kill each then wait as Ignitus slowly walks round the large statue to the other side of the Dojo. ------------------------------------------------------------------------------ Ignitus: Ahhh, home... sweet home. Sparx: Spyro, we're not in Kansas anymore... Spyro (looking over edge): What happened here? Ignitus: ...This is what Cynder has done... Put all the islands under her iron rule. Spyro: I wanted to see where I came from... but I didn't know it was going to be like this. Sparx: Er, yeah, no offense, but this place is a bit of a dump. Ignitus: This was once our home, Spyro... Together we can make it our home once again... reclaim what's rightfully ours. Spyro: What do you mean? Ignitus: I mean that my time for heroics is past... but with your help, we might be able to BEAT Cynder. Spyro: I... I can't Ignitus. I just learned what I am. Ignitus looks down at Spyro Ignitus: You can, Spyro, you can. You are a purple dragon, a very special creature. You've given me hope again. Now it's time to give hope to all of them. Spyro: I'm not sure what help I can be but... I'll try... I'll try. Ignitus: Good. That's all I can ask. Now, come with me. I have something for you. The style you used earlier is crude, archaic and obvious, Spyro, but you got the job done. Not bad, considering you haven't been taught anything about what it means to be a dragon. Spyro: Thanks... I think. Ignitus: But if you're going to have a chance against Cynder and her army, you're going to need to learn a lot more. Sparx: Oh good, school. Ignitus: Unlike any school you've ever known, young friend. Start walking in Ignitus: Now... it's time to unleash the true dragon within you. Giant statue starts lowering Ignitus: Each of the Guardians is master of an element. I, as you may have surmised, am master of fire. Pay attention and you may be someday too. Let's begin. ------------------------------------------------------------------------------ Sorry, I will not show the speeches or tips in the dojos, due to the fact that there are too many to remember. First up is an attack by 5 SDDs (small dojo dummy) and an MDD (medium dojo dummy), rather than just meleeing them, just burn them to death since your breath meter is unlimited here. Just burn them 'til the point that they all fall dead. Yes, they can attack. Before going back to Ignitus, collect the gems and if you wish start upgrading your secondary fire breath (flame bomb - cannot yet be used but can be upgraded). Now go back to Ignitus to do the next thing. The reason why I recommended upgrading your normal flame breath earlier is now known. The challenge is now basically the same as the first, but that the SDDs will be running away from you. Breathe fire all the time to make this quicker, since all dojo challenges from now on have a time limit! Once you get a dummy, just continue to burn it until you hear the collapsing sound. Burn all about 6 to 8 SDDs before the unshown time limit expires to win. Collect the gems then go back to Ignitus. Next ones plain easy, go to the MDD in the middle of the dojo and hold the O button as instructed to hit the MDD into the air. Go back to Ignitus. Now you'll have to do what you just did though this time do a combo! Hold O on the MDD to lift it, then quickly jump before it falls and hit O thrice to side whack, front whack and push it down. Go back to Ignitus. You now have to do something you already know: horn dive. As instructed, go up to each dummy, jump then hit R1 to slam onto the SDD. Do this to all 6 SDDs to win. Go back to Ignitus. Now you must go to the MDD in the room and tap, not hold, the O button four times to get the MDD into the air, then XOOO to do the air combo. Go back to Ignitus. Next up you'll have to hold O on the MDD then jump and this time hit R1 and Spyro will kick it across the floor. Go back to Ignitus. Now simply OOOOX and R1 to knockback instead of triple hit. Go back to Ignitus. Now for the hardest one! You have to Knock one SDD into another. Simple? No, that's not all. You have to do that FIVE times before the time expires! Here's a little tip: If you push right while air comboing an enemy, you can aim it left, and go right to fire left. Aim quickly though before the SDD drops back down again. Once you're finally done with this difficult challenge, go back to Ignitus. Now you'll have to knockback the MDD into the 5 SDDs. Not only that, but the MDD can move and attack! Get it to run close to the SDDs, then hold O on it and jump and knock it into all five SDDs to win. Go back to Ignitus. Y'know that new fire bomb I told you about? Now you can use it! Simply press Triangle to fire a fire bomb over the fire wall and into the wooden targets. Bomb all four targets to win. Go back to Ignitus. Now to use that fire bomb in combat! Stay on the ground to kill the 3 SDDs, then, while avoiding the dynamite, use the evasion or double jump and throw a fire bomb at the MDDs the other side of the fire wall. Continue to bomb them until all 3 are dead. Now, rather than going back to Ignitus, go to the middle of the room for the 'real challenge'. You eventually have to use your Fire Fury, but first, you have to kill all the SDDs. Whether it's burning, bombing or meleeing, just kill the dummies then make sure to atleast collect the purple gems. Purple gems fill up the purple meter called your fury meter. If you have learnt a particular elemental fury, you can use it if your meter is full to kill all the enemies in the area. Collect the purple gems to be presented with another 4 SDDs. Then another 4 then another 4 and eventually your meter will be filled up and the next wave will be several MDDs. This is an example of a good time to use your Fury attack. As soon as the MDDs pop up, hit R2 to turn invincible and start floating into the air. In a few seconds a firey explosion will erupt from Spyro and kill all the MDDs. If you upgrade the first and secondary breath of one element all the way, that Fury attack will be better. The statue will start re-rising from the ground and eventually bring you to another cutscene. ------------------------------------------------------------------------------ Ignitus looking into green pool Sparx: So what's with the pool, big guy? Ignitus: If you must know, certain dragons have the ability to see visions... the thoughts, memories, and dreams of others... and to see what's happening in places far, far away. I am one such dragon, and in this pool the visions come forth. Sparx: Oh really, is that so? Okay... what am I thinking now?... What am I thinking now? Okay, now? Now? Now, now, now, now, now, now? Ignitus: I'm afraid it's not that easy, Sparx. It takes time, reflection and patience. What I do see in the Pool of Visions is that Volteer, one of the Guardians, is being held on Dante's Freezer. Spyro, while I look for details on the others, I want you to venture there and find out what you can. Remember, just look around. If you encounter Cynder, run... you're not ready to face her yet. Sparx: Okay, so when people are trying to kill me I run. Got it. Spyro: But Ignitus, how'd we get there? Ignitus (smiling at Sparx): I'm glad you asked. Sparx: Why are you smiling. I don't like it. Spyro: Let me get this straight, you're saying that I... can fly? Sparx: Maybe you've been hanging in those caves a little too long, Old Man. Spyro can't fly. We all know that. Spyro: Yeah, a bit of fresh air might do you good. I've never flown in my life! Ignitus: It's you that will be getting some fresh air, Spyro. Now... close your eyes, take a deep breath, and empty your mind... yes, yes, that's it. Now feel the power of your ancestors coursing through your body. In times of crisis they will come to you and teach you... unlocking powers you never knew you had. Sparx: Boy, this I gotta see. Ignitus: Just forget everything you ever though you knew... forget yourself. Only through forgetting will you remember what your ancient blood already knows... Spyro lifts into air Ignitus: ...you can fly! ------------------------------------------------------------------------------ Congratulations on learning how to use advanced melee and fire attacks!!! ...And flying. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Cloudy Flight///////////////////////////// XX !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ Time to fly!... To fly to Dante's Freezer, beat the Ice King, learn advanced electricity breath, go to Tall Plains, beat the Stone Sentinel, learn advanced ice breath, go to Munitions Forge... *ahem* To save Volteer. ------------------------------------------------------------------------------ Sparx: Are you kidding! He's flying! Spyro opens his eyes to find himself flying Sparx: Welcome to the club, big guy! Spyro: Would that be the annoying pest club? Sparx: No, smart aleck, the flying club. Spyro: Ha ha, Yeah, I could get used to this. ------------------------------------------------------------------------------ You're in da sky! The game will fly through for you, so all you need to do at the mo is follow the tip if you wish. ------------------------------------------------------------------------------ - Hold (L1) to Slow Down and (R1) to Speed Up ------------------------------------------------------------------------------ There's no point of doing this yet, unless if you wish to go through this quickly. Soon enough, another tip comes up. ------------------------------------------------------------------------------ - Press (Triangle) to fire homing missiles. ------------------------------------------------------------------------------ Just after this, you'll start getting out of the clouds and down above the sea. A weird giant turtle will swim along, don't worry about him. Soon enough, SDDs being fired out of SFCs (Super Fire Cannon) will come towards you, now you learn how to 'barrel roll' or in other words plainly 'evade'. ------------------------------------------------------------------------------ - Hold down (L1) and push left or right with the Left Analog Stick and press (X) to barrel roll. ------------------------------------------------------------------------------ Barrel roll away from the flying SDDs and if you wish use your homing missiles since they'll charge up again after a couple of seconds. Fly through shooting or charging and when you find an iceberg fall onto another, speed through the gaps. Basically, you have to survive to the end and if you die go back to the beginning. The earthy land will soon be icebergs with more and more SFCs. Eventually, you'll come to a large icy spike way with 2 Dreadwings flying across, this will be the end. Well, that was quick. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXI \\\\\\\\\\\\\\\\\\\\\\\\\\\\Dante's Freezer/////////////////////////// XXI !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Ignitus (flashback): Dante's Freezer is a desolate arctic expanse that's littered with the machinery of war... soldiers and weapons frozen forever in the posture of destruction. You must find Volteer before he's lost forever. Spyro wobbly flying Spyro: How the heck do I land? Coming in too fast! Sparx: This... doesn't look good. Spyro: INCOMING!! Spyro crashes with an "Ow" Sparx: That's gonna hurt. Nice landing... ace. Spyro: Yeah. Maybe this flying thing ain't for me. Sparx: Well, it sure doesn't help that you're carrying all that weight. Spyro glares at Sparx Sparx: You know, throw a salad in every once in a while, You might be okay. Spyro: Yeah, I think I'll stick to the ground for a while. Sparx: Good idea. Spyro walks a bit further Spyro: Not exactly a friendly place, huh? Wonder where we should start. Sparx: Well, I'm no hero like you, but maybe we should take that clearly marked path leading to the interior. Sparx checks out frozen fire soldiers Sparx: Is it weird that that blinked at me? Spyro: Just keep moving. Fire Soldiers break free of ice Sparx: Ice cubes alive! ------------------------------------------------------------------------------ Yaaah! The Fire Soldiers are alive, either flame the SFSs (Small Fire Soldier) or melee them. They have 5 hitpoints as with Cynder's soldiers but weirdly get up after pushed down. Now here's the war story: The evil fire lords have controlled the level and taken over this land from the dragons long ago. Now Cynder's goons are also after this land, so are at war with the fire lords. Next turn around and go to the left where the catapult is, kill the SFS then read the tip. ------------------------------------------------------------------------------ - Melee the tree to get snowballs down and melee it at the catapult ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Sparx: Why don't we use this thing to knock that bad boy down? Spyro: Ha, ha. I knew I brought you along for a reason. ------------------------------------------------------------------------------ Now melee the tree to the left to send 3 large snowballs down, kill the SIS (Small ice Soldier) that comes charging up to you. Now roll a snowball by 'herding' it, into the large fire catapult and melee it to send it bombing the large wall ahead. Do this again... then again and the wall will be destroyed. ------------------------------------------------------------------------------ Spyro: That was a good idea... glad I thought of it. Sparx: YOU, glad?! YOU?! ------------------------------------------------------------------------------ Now go behind you to find 4 more Spirit Gems, whack 'em thrice each then go from the catapult killing a SIS and go through the broken wall. You are now confronted by an Ice Leader, who'll defend himself with an ice wall, and several SISs. Load the nearby catapult and fire to hit the explosives which'll kill them all, then go up and kill a surving MIS. The Leader here tends to kill himself so he's not important. Another Leader coming with 4 SISs and 2 MISs. Kill the SISs as normal, then go further the MISs and kill them carefully. Now a cutscene will show 2 dreadwings carrying exploding barrels containing 5 SISs each. If you can, this would probably be a good time to use your Fire Fury, unless if you're up for battle anyway. The Leader will destroy the ice wall and run off. Go round the now open corner and to your left you'll see a new enemy, the SIC (Super ice Cannon). Don't worry, the ice barely hurts Spyro, so break down the spikes and the fence to get to the cannon then smash it to bits. Collect its gems. Now go along the path to the right and you'll eventually come to another cutscene. ------------------------------------------------------------------------------ Cynder: RAAAAAAAAAAAAAAH!!! Sparx: You think that was Cynder? Spyro: I sure hope so. Sparx: What?! Views sky to see Cynder (it is Cynder - I recognize her) Spyro: Well, if it wasn't, it means there's more than one giant, evil dragon around here. Sparx: Oh yeah, I hope that was Cynder too. ------------------------------------------------------------------------------ That was Cynder, but there are still Dreadwings! Go forward to find another new enemy, the LFS (Large Fire Soldier). Go up and melee it, notice how it's health bar is orange? That's right, it has 2 layers of hitpoints!!! Melee it about 10 times for its first layer, you can't whack it up, though! If it tries to axe you, quickly flame it to stop it, eventually it's first layer is done. Now back away and use my flame and turn trick until it the skeleton dies. Kill a couple SFSs and go left through the passage to another LFS and couple of SFSs. Kill the smalls first then full concentration of the large. Collect all in this area then whack the tree in it. Bring a snowball to the catapult and quickly fire it before an exploding barrel hits you. This will destroy a SIC and 2 SISs and the scardey-cat Leader from before. Now go up to there, blowing up dynamite pointlessly if you wish, then head North-East to where a fire watch tower is. ------------------------------------------------------------------------------ Strike of electricity heads at Spyro Sparx: Look out! Spyro gets zapped Sparx: Spyro? You okay, buddy? Spyro electrocutes oncoming SFSs Sparx: Wooo! I guess so. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ - You have learned how to breathe electricity, which you can now upgrade on the Level Up Screen. Find and save the Dragon Volteer to learn more on electric breath. ------------------------------------------------------------------------------ Yay! We now have electric breath! Don't bother upgrading it yet, though. Zap 3 more oncoming SFSs which will continuously come out of the watchtower until it's destroyed. Then melee the tree and roll a snowball to the catapult to your right and melee the catapult to damage the watchtower. Zap enemies the snowball along (running over attack SFSs) to the catapult. Do not go near the watch tower yet or it'll electrocute you to death. Quickly get the last snowball onto the catapult and eliminate the watchtower. Kill the remaining SFSs then continue past the watchtower to a doorway and when you come out the other end 4 SFSs and 2 LFSs will surround you. If you have a full fury meter now, concentrate on getting layer 1 off the LFSs and then use your fire fury to eliminate all the soldiers and skeletons. Now back away from the exploding barrels which will release the exact same assortment of enemies as just done. Once all are dead, a couple of dreadwings will destroy the fire tower and a Leader with 2 SISs will come through. Kill the SISs and then you can make quick work of the Leader by knocking him off the edge of the cliff. Now go through to find a turn to make. Follow the SIS into a bridge and :O, you'll be trapped! A Dreadwing will drop a barrel containing several more SISs, clobber them then a door at the other end will unlock :I. However, a Leader will guard the door! Push him into the other MISs then kill seversl SISs. Once dead, throw the Leader into the 2 MISs again and continue to do this until the MISs are dead. Now defeat the leader, easier WITHOUT the electric breath. Now run through the little gap in the corner of this 'room' to find yourself in a second train track sorta place. Go along and eventually a whole load of icicles will start falling. Charge along the track continuosly to avoid being pricked and once you reach the end they'll stop. A SIS will notice you and set the dynamite on a fire tower going. It will run along and destroy the tower with the SFSs. Do not be relieved! A large battle is coming up! Go in and a couple of explosive barrels containing several SISs will fall. Do NOT under any circumstances yet use the Fire Fury. Defeat the wave closest to you and once you do another wave will come nearby. Defeat that for another wave. Defeat that for another wave. Defeat the final wave. Now the gate over there will open, go into this creepily open space and once in the middle a door will open revealing a... ...FIRE SOLDIER ON A LARGE RHINOCEROUS (FSLR)!!! Unfortunately, these are extremely tough enemies. Fortunately, this is one of three in the game. Whack it, evade it, breath-spin it, do whatever you can to it! Eventually, the FSLR will keel over. Another four SFSs will run in, but not only that, but the OTHER TWO FSLRS!!! You can now use your Fire Fury, but I recommend saving it until the next bit, which is even harder. Work your way through the 6 fire enemies until all are defeated. Continue through the now open to you door to 3, count them, 3 LFSs! Whack them one at a time until they all burst into skeletons with axes. NOW use the Fire Fury to take off about a third of their health each. Defeat the rest of them as normal and once defeated a Leader will run through and zap the fire tower to pieces. Continue to where the leader was and go along the third track easily. In this room, go along and a MIS will run in and trap you in an elemental wall in the middle. Avoid the dynamite and keep on throwing fire bombs at the MIS. Waves of SISs will randomly pop out of the ground, take care of them smashing the Spirit Gems when you need to. After bombing the MIS to death, a Leader will run in with a couple more MISs. The Leader will charge up to you, dodge this attack then whack the Leader into the 2 MISs. Continue to do so and once the Leader is dead the elemental wall will disappear. Go through the door across another room to a darker room. Watch out for the SISs falling from the sky and once you've taken care of him fire a bomb at the MIS up high. He'll fall to his death and then you have to continue through the gap. Do the same as you just dead, kill SISs, bomb MIS, then go through the door. Smash down the fencing and continue until a wave of SISs jump in. Defeat them then triple tail strike the door to your right. Run up to the Leader guarding another door and he'll spawn some SISs, kill the Leader first, or he'll keep on spawning them. Afterwards kill those other SISs. Smash through the wooden door and ascend the steps to find 2 MISs behind fences. Destroy the fencing then defeat the MISs followed by smashing open the door next to them. Walk through catiously to the 'Spirit Gem Crates' and as you go in some SISs will drop in a barrel. Kill the wave of them then melee the crates for many gems. Smash down the fencing blocking the door then go through it. Plainly go left and destroy yet another fence. Kill the SISs and then continue down the large area to find several MISs. Take care of them carefully. Smash down another piece of fencing in the doorway to another pointless room. Triple smash the door down to save for once in a long while. Destroy some Spirit Gems then go up the steps, jump on the bridge then immediately jump back as the bridge crumbles. Some bits of the bridge will remain for you to jump between. Once the other side, go forward to an extremely large area. 2 Dreadwings will come up the far end dropping several SISs and MISs. Go all the way over there and defeat this large wave like every other wave in the game so far. Now it's time to battle some of those Dreadwings for real! Go up to a Dreadwing, strafing if it starts using its invisible ranged attack on you. An easy way to defeat all of these Dreadwings is to either knock them over the cliff or zapping and throwing (by turning) them off the cliffs. Either way, they are very hard to beat, and will prove quite a challenge to you. Go to another Dreadwing and throw it off then another along with some more SISs and MISs. Defeat them all (is there any other way to put it?) then go back to ANOTHER Dreadwing with MORE SISs and MISs. Kill them then back some more to a final Dreadwing and finally the battle is over and the far door is o-pen. No need going through, since (finally) another cutscene will play. ------------------------------------------------------------------------------ Sparx: Maybe we should head this way, genius. Spyro starts walking into small pitch black tunnel Sparx: Hey, Sp-- Oh, check this out... (echo) Echo! ------------------------------------------------------------------------------ Moving on a bit... ------------------------------------------------------------------------------ Sparx (echo): ...ooo! Spyro: Ha ha, alright, my turn... (echo) Helloooooooo! Spyro jumps down to area full of SISs SIS: Hello. Spyro pushes SIS over the other side of the room Spyro (to Sparx): Who's the genius now, echo man? ------------------------------------------------------------------------------ Defeat all of the other SISs and once defeated go through the only cave here. Smash open the Spirit Gems, it's time to Level Up! Level your electric breath first then when all 3 breath types are equal head for Upgrade 3 of the flame breath, then flame bomb and so on. Continue through a bit to a dead end and the one we've been looking for. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXII \\\\\\\\\\\\\\\\\\\\\\\\\Ice King's Chamber///////////////////////// XXII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Spyro's eyes widen at the site of Volteer Sparx: Hey, that's him. We did it! Bye. Spyro: Hmm, I don't like this. It's too quiet... too easy. Sparx flies over to frozen skeleton dude Sparx: Now, what part was easy? Getting chased by frozen madmen and gorillas? Ice King starts unfreezing and crumbling out Spyro: Uh, Sparx... Sparx: Is that... Ice King stands up Sparx: ...what I think it is?... AAAAAAAAAAAAAAAAAAAAAAAH!!! ------------------------------------------------------------------------------ Time to take this bad boy out! Bosses have THREE layers of health, each about as long as 2 and a half or so Leaders! Don't go risking attacking him close up, just use the fire bomb when you can. Anyway, onto the battle! The green bar. Bomb the Ice King all you can until an icy shield surrounds him turning him almost invincible. He'll send some icicles flying down. Just dodge them then once done smash them for some gems if needed. Start running away from the striding Ice King until he stops to throw a few spikey ice things in your way. Just jump over them when they come and the ice shield will go down. Bomb and bomb all you can again and then icicles, spikes, bomb, icicles, spikes, bomb and eventually the Ice King will look a bit damaged and his health bar will start refilling. The orange bar. Not much to say here since its icicle, spikes, bomb all over again. Soon enough the bar will refill and the Ice King's skeleton self will start showing. The red bar. Not much new here, except that the Ice King walks two steps at a time so you'll have to keep your distance even more. Plus, once the spikes are done you should move sideways to dodge an ice breath attack, which will freeze you if it hits. This will also mess up the pattern of the ice shield so bomb in a different strategy this time. Eventually the Ice King will keel over and is dead. ------------------------------------------------------------------------------ Volteer (fast speaking all the time): ...miraculous, incredile, stupendous... a dragon your size defeating that... that... thing. Thank you... er, ah, ah... Spyro: Spyro. Volteer: A purple dragon named Spyro. Amazing. Of course, there were unsubstantiated rumors of a purple dragon countless generations ago, but most considered it hearsay, gossip, legend. It's hard to believe, difficult to fathom, amazing to comprehend... er... um... Sparx No wonder they gagged this guy. Volteer: ...so much time has passed, so many things have been learned, and now, here he is, standing right before me... Sparx: Excuse me... Mr. Volt. Volteer (looking around for Sparx): What, what, what is it? Sparx: Sir, should... shouldn't we get going? Volteer: Oh, of course, but where to? Spyro: Well... back to the Temple. Sparx: A friend of yours is waiting. Volteer: Ignitus? Sparx: Yes, Ignitus. Volteer: Of course! I've much to tell him, many hypotheses to pose. I believe that... Voice starts drifting away with camera ------------------------------------------------------------------------------ +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXIII \\\\\\\\\\\\\\\\\\\\\\\\\\\Electric Dojo////////////////////////// XXIII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Ignitus: Yes, yes, Volteer, it's good to see you as well, but we don't have time to waste on sentiment. Back to Cynder... she was doing WHAT to you? Sparx: Cynder's a chick? Volteer: It's hard to be absolutely sure, Ignitus, but it seems she was using me as some sort of a suspended, organic power source... Sparx: Huh?! Spyro: She was using him as a battery. Sparx: Why didn't he just say so? Volteer: Not only that, she also left with a glowing yellow orb... and I believe that I somehow powered it. Does this mean anything to you, Ignitus? Ignitus: Perhaps... perhaps. What I do know is that we need to rescue the other Guardians... before Cynder can power any more of those orbs. Volteer: I agree, Ignitus, but first I'd like to impart some useful knowledge to Spyro, 't seems his recently-acquired electricity-based exhalation device. Sparx: What? Spyro: He says he'd like to teach me some things about that Electricity Breath. Sparx (sigh): Oi, why doesn't he just say so?! ------------------------------------------------------------------------------ Volteer will come through to the Dojo in a minute and you can start once the statue has spun down. Time to learn the advanced electricity moves! Firstly, you'll have to do that thing I recomended to you earlier with the Dreadwings. A dummy will be standing next to a target, zap it and turn with the SDD into the target to smash it (this will be much easier with electric breath upgrade three). Do this with the other SDDs. Go back to Volteer. Remember from the Fire Dojo when you had to chase the running SDDs and then burn them to death? This time you'll have to zap 'em! Get fairly close then electrocute them 'til they fall. Go back to Volteer. Time for secondary... The Electric Arc! This electrical cage will hold up your enemies and zap them hard. Just go up to the MDD, Triangle him then jump and melee him as instructed. Go back to Volteer. The next one is once again when you chase after the SDDs then zap 'em to death... though with a twist: You have to use your Electric Arc on them! This is quite tricky. Get close then zap and an SDD will soon be hit then you have to air combo it THRICE! Do this with all SDDs. Go into the middle. Fury time! Zap, trap or whack the SDDs for several waves then once your Fury Meter is full, the MDDs will come. Hit R2 and unleash one heck of a storm. You're training is half complete. ------------------------------------------------------------------------------ Ignitus: Spyro... Cyril, the Ice Guardian, was taken to Tall Plains... you and Sparx must go there at once... and find him. Spyro: Yes sir. Sparx: But if we see danger we should run... right? Ignitus: There are times when all of us need to stand up to danger, young Sparx. Sparx: Yeah, maybe next month, next summer, perhaps next year-- Ignitus: Just go... now! Spyro: Yes sir. ------------------------------------------------------------------------------ Time to look for Mr. C +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXIV \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Tall Plains//////////////////////////// XXIX !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Ignitus (flashback): Tall Plains was once home to a pround ancient tribe called... the Atlawa. Sparx (flashback): Bless you. Spyro (flashback): Sparx. Ignitus (flashback): The Atwala were a people in tune with the rythms of the seasons, focused on their relationship to crops, their surroundings, their gods. They've all been driven underground by Cynder and her forces, who've taken over the tribe's Shrine. I sense that's where Cynder is keeping Cyril, trying to power another crystal. You must find him before she succeeds. Sparx: Right... it's never easy, is it? Spyro: Nothing worthwhile ever is. Sparx: So now you're spouting wisdom, hero boy? Spyro: C'mon. Spyro walks ahead ------------------------------------------------------------------------------ Welcome to Tall Plains! After that ferocious arctic blob, we now come to the pleasent, sunny rocks... even though they are infested with Cynder's forces. You'll be on a small island in the sky, glide over to the one ahead so as not to fall and die. You'll see a totem rock, useless here... unless you jump on it and charge... not so helpful if you're trying some sort of 'non-death test'. Glide over once more to find an SES (Small Earth Soldier), he'll run into the cave. Jump onto the platform North West and smash open a couple of vases for gems. Now go into the cave and round to find several SESs and an MES, armed with a knife. Knock up, whack, whack and push the MES into the SESs. Eventually the MES will be dead, leaving you with the remaining SEDs to pummel. Now run down the inside of the large log to find three MESs, several SESs and not forgetting: a Leader. Try to lift two MESs at once then whack them both twice and Double Knockback into SESs. Keep doing this and you won't have to even touch the SESs. Finish off the MESs and three SESs will run in. Kill them while avoiding the Dynamite from the Earth Leader. Continue right through another log to find a button. Do NOT touch it or a totem will fire Earth at you, a form of booby traps. Go into another log and watch out as you run through for the Earth Cannon. Once you reach it, destroy it then drop down to the left. Go left and charge into the spikes ahead, being careful of the movement-detecting booby traps. Run the other side to defeat a couple of MESs and several more SESs. Smash everything open then go up to the cube it the ground. ------------------------------------------------------------------------------ - Tail Strike the totem blocks to trigger switches. ------------------------------------------------------------------------------ Tail strike the block as said and one of the totem poles will raise in the previous area. Not only that but three MESs will pop out of nowhere, seeking to bully someone. After the tough fight, hurry back across the trap and up the other side of the 'chasm'. Jump left from here for a couple of Spirit Gems, then back down and ahead to a big battle, guarding an Atwalan. ------------------------------------------------------------------------------ Dreadwing flies in with Kane in a cage (the Atwalan) Spyro: The enemy of my enemy is my friend. Sparx: Does that mean what I think it does? Spyro: Yeah, we've gotta help him. Sparx: Oh brother. ------------------------------------------------------------------------------ ...A whole load of SESs, an MES, and a Leader! Woohoo! Smack the SDDs to their death, prefably knocking them or zapping them over the edge. After this, head to the Leader for a little trick. For this, zap the Leader and drag him round to knock into the MES. If you did it in the right position, the MES will fall off the edge along with the Leader you've now most probably let go of. ------------------------------------------------------------------------------ Spyro charges the cage from Kane Kane: Watch it, would ya? Spyro: I was just trying to help. Kane: Well, the Atwala and Kane need no help. Spyro: Oh, just about to spring into action, huh?! Sparx: Forget this guy, Spyro. Come on. Spyro (ignoring Sparx): What did they want with you anyway? Kane: It's none of your business. Now move (pushes Spyro aside)! I've gotta tribe to save. Sparx (shouting): Oh, you're welcome! ------------------------------------------------------------------------------ Collect the gems then glide to the lowest platform and destroy the Spirit Gems on it. Work Spyro back up to the beginning then go right and round to be confronted with another block to Strike, though it's a booby trap too! Once the totem pole has raised, go up to find that Leader you saw earlier. Yep, we've come round the end of a circle! Just knock the Leader off the edge to take quick care of it and now all 3 poles are raised! Jump onto the first one, and turn left to find some explosive crates. Bomb them and don't worry about the slight damage the explosion gives you. Go up there and collect the freely spread gems, now carefully jump down onto the second pole. The third pole was actually quite useless. Glide on top of the log you entered in and go up until you find an opening at your left. Go through and along. Turn left and round to find three Armourdillos! They like to roll into you to hurt ya, so use something quick and easy on them, like fire or tail strike. Once all three are dead, go left once again to find yourself in a soldier-full pit. Several MESs will be hiding behind a piece of a totem pole, of which can be smashed. Do the obvious thing with them then kill the MESs behind, pushing them into the SESs all you can. If you find yourself overrun and you want to save you Fury, flame the dynamites to make quick work. Once all are defeated, tail strike the two switches and for each one a pole will raise. Ascend the poles to be on a dodgy platform, perfect for a see-saw. Jump one side of the see-saw for a whole bunch of gems, then you're going to have to go up the high end. To do this without missing the jump, run to the tip of the see-saw to flip it one end, then quickly run to the other and jump before it falls. TWO MESs will be really close up, so watch it! try to get them to fall in the leaf traps and die. The other end will be a Leader, but there's one problem: he doesn't die in a leaf pit. Kill him generally with flame bombs or possibly your new Electric Arc. Jump over the pit and quickly kill the Armourdillos, then run ahead along the short path to meet up with your first Stone Golem. A flame bomb will knock this big rock guy out of balance, of which allows you to freely hit it. Keep doing the bomb and whack until the brute is dead. Continue along behind where he was to another nice, open area. Start running across the long, winding bridge where three SESs will charge up. Laugh at them as you easily knock them off the edge with your electric breath immediately. Continue up the bridge to another island with a Dreadwing on it. Basically zap the bat overside as it strangely falls to its death rather than just make use of its wings. Scurry down the bridge and up to an island with a huge cliff in the middle. Charge up to the Stone Golem and whack and knock him through the fencing (NOTE: He may wildly spin back at you like a boomerang). A couple of Armourdillos will now roll straight at you, so be careful as you flame both at once. Throw them off as normal round the mountain to find another Golem! Do all you can to him while keeping your distance 'til his a pile of rocks. Climb the mountain for a couple of vases then drop to the bridge, which'll be broken. Glide down and several Dreadwing will fly overhead, so, rather than waisting time trying to defeat them, run into the stadium for your life. A Leader will run in the other end and block your exits (typical) with an Earth wall. Several Armourdillos will roll in for you to give them a funeral. Next, a wave of SESs will pop up, so smack 'em, whack 'em or plainly burn them. Once all are defeated another wave will appear on the ledge above. To make quick and easy work, just throw them to the bottom for an easy death then yet another wave will appear above. After them, another wave above then after them a final wave at the top along with a MES or two. Chuck them to the bottom and when only a few are left, the Leader will charge through the wall, knocking all SESs and MESs off with him. Once the Leader turns to whack you, show him who's boss and zap him, then hook up, whack, whack and knockback straight to the bottom. The earth walls will fall and you can now get those Spirit Gems spread all over. Once done, return to the top of the stadium and out. Another Dreadwing will swoop down so kick his butt through the sky. Kill the SESs that run after you and another Leader that charges in once they're dead. Continue along until another cutscene plays. ------------------------------------------------------------------------------ Spyro looks around Spyro: We're going to have to use the waterwheels to move ahead. Sparx: Oh, it's never easy. ------------------------------------------------------------------------------ You're now in a dangerous, large area for a slight challenge, also decorated with long grass to block your view. Wonderful. To get the first waterwheel working, firstly go to the right and tail strike another block, trigger three Armourdillos to ambush. Kill them then go right to the wall to trigger another Armourdillo ambush. Now head for the far left corner to strike yet another block for yet another ambush. Though along with this the native pole will swing round, causing the first waterwheel to start spinning. Jump on a blade of the waterwheel and jump off once you reach the second level of the large area! An Earth Cannon will immidiately start shooting at you, so dodge then give it the bashing of its life. Tail Strike the block behind the cannon ruins to get another ambush, along with a second to the right of the ruins. The third block is right in front of the waterwheel, so go up straight after bashing it. Smash the cannon shooting at the far left, then tread catiously to smash the block near it, so as to not get hit by the cannons above. Smash the block near the wheel you came up, then jump over the river to the third and you can then reach the top. Two Earth Cannons will shoot from both sides, so don't dodge sideways. Smash the first cannon with the evasion in mind then charge for the second. Blocking the exit is a Stone Golem! Take him out with difficulty then behind him is a room of FOUR GOLEMS! Take them out with your almighty mightiness (*ahem*) and... the door will open! Here Kane has a death sentence from two Golems! ------------------------------------------------------------------------------ Kane falls off cliff and starts flowing along river to waterfall Spyro: Kane! Sparx: Yeah, I know the guy's an ingrate, but you gotta do something, and fast! Spyro freezes river with ice breath Sparx: Buddy, you're gettin' weirder and weirder by the second! Spyro nodds in agreement! ------------------------------------------------------------------------------ Ta da-d-d--daaaa - ICE BREATH!... ...only to be confronted by four golems. You can try out your new ice breath on them, though they are too big and unfreezable to be frozen (duh). Plus, this is a really, really good time to make your Fury handy. So, whether it's Fire or Electric, take them out! ...Though this will do hardly any damage at all. So take them out with as many Fire Bombs as you can, using melee sometimes to conserve breath. Once all four tough but slow Golems are piles, go through the door that just opened. Kill the three SESs ahead of you, and once dead more will jump at the Leader's command (above) and try pathetically to squash you. Show them how it's done then go up to the steps to find some athletics. ...(man, what's up with those ...s) Three MESs having a running race. Prize = Spyro. Show them that prizes can win sometimes instead of competitors. Plus, it's easy 'cause they happened to be atop a cliff. Fortunately for the Leader, he decided for some frontier defenses being an Earth Cannon and a couple of SESs. Unfortunately for him, aswell as the defenses being rubbish, he didn't take notice to the MESs and is perched even higher. Nasty. Stream down the hollow tree trunk and go right to go to next to pointlessness, or go left to continue with the level. You'll be in an over-full, dark area. An Earth Cannon will greet you in a nasty way along with three SESs that forgot how to brake. How rude. Rudefully, smash down the barricades where a swinging log will rudefully hit a MES to death and go up to rudefully knock the other MES off. Run a short distance and go left to where a Leader rudefully tries to kill you, while you try to rudefully kill him (sorry about rudefully ruding the rude). You'll be in an area with a type of drained pool with two level in the middle, jump down there to find a Leader guarding himself with an Earth wall. Keep on attacking the waves of SESs he summons. If you get to a point you have a bad feeling too many SESs are coming up, instead of waisting your Fury, freeze the remainding SES in a snowball and when the SESs come, melee him at them for extra time. Once all are dead, the Earth Wall will change into a small wave of SESs, so kill them and once dead the Leader will get angry and use all his ranged attacks in a rage. So calm him down by knocking him about to sleep (forever). A couple of does the back end will open, so take either one and go through to another large and complicated area. Of which has the space for a cutscene. ------------------------------------------------------------------------------ Kane whacks MESs off edge and spots Spyro below Kane: You again?! Why don't you just get outta 'ere and leave me in peace. I'm the boss here... nobody else! Sparx: Boss of what? Spyro: Shhh (to Sparx)! You're all alone? Kane: Only 'til I kick these bums out. Which reminds me, I can't stand around chattin' with purple dragons and mosquitoes-- Sparx: Woah, woah, woah. Okay, who you callin' a mosquito?! Kane: Besides, it's not safe for you here. Sparx: Oh, concerned about our welfare now?! Spyro: No need, we can take care of ourselves. Anyway, we need to get to the shrine. Kane: You'll never make it. Kane exits ------------------------------------------------------------------------------ Turn right and charge forward with an MES and when you clash his proves weakest, so show him by how much and go left to a wave of SESs. Kill them as normal and go along then left to a Leader on a platform. Take care of him and go right to a stone platform, glide across and climb the pyramid and wait for the Earth Cannon to miss you before you jump to attack. Once his ruins, glide back down but behind to a large platform with a platform on it with an Earth Cannon on it. Destroy the cannon being careful of the opposite cannon then destroy that. Whack open the Spirit Gems and Tail Strike the two blocks which'll open a passage below you. Drop down in there to find four round rocks, about the size of a frozen SES. Roll one rock back to the beginning of this 'labyrinth', and push it into the curved holder and it will stick in there. If you turn around you'll see another holder ahead, so push a second rock into that to activate it. Now grab another rock and roll it the opposite way and right, where you'll find a third holder. And finally grab the last rock, roll it left and round 'til you find the holder. A wooden gate up high will lift, so get to the top of the pyramid that had the Earth Cannon again and glide through it from there. ------------------------------------------------------------------------------ Kane: The Shrine God has not been appeased since Cynder's forces came... he is not happy. Sparx: So is anyone fun around here? Kane: You can't possibly face the God of the Shrine alone. Spyro: Not all of us are loners, Kane. I'm not going alone. Maybe someday you'll learn that two heads are better that one... (looking at Sparx) Even if one is a pin head. Sparx: Yeah... what?! ------------------------------------------------------------------------------ Now glide across to the floating platform ahead and in the distance you'll see a large ship. Glide to the next and the next and so on until you're right infront of the ship. From that platform take the bridge and hop aboard! ------------------------------------------------------------------------------ Spyro: I'm not sure I like the looks of this thing. Sparx: Now you tell me. ------------------------------------------------------------------------------ The air-ship will immediately start moving away from the land. So we're now taking a nice, long flight to the main shrine. Though it's not that simple! You'll firstly be greeted by a MES leading a wave of SESs. Push the MES into the SESs to knock them down like skittles, then finish off the MES by zapping him overboard. Another wave of this and eventually a MES will run out of a door, while another follows. Zap him off the edge and another MES will run out. Zap him off the edge and a Leader will come out. Followed by another Leader, another Leader and a fourth Leader!!! Repeat this and once done Sparx will gesture you get get off the ship. ------------------------------------------------------------------------------ Sparx: Well, that was... fun. ------------------------------------------------------------------------------ Your game will save. Hop up the platforms to find three Armourdillos that like meat, so show them to eat vegetables instead. Smash through the spikes ahead and smash carefully since there is a swinging log trying to catch you. Smash along the spikes beside it to get through then turn left and left again to a swinging tree trunk. The block is pretty usless so go left from the trunk to a row of booby traps. Charge along the pressure pads to just pass the spike-shooters and go through and left and ahead. Ignore Kane for now and bomb the Golem all you can 'til it's another worthless pile. Take care of the one behind it and go to Kane now. W-w-wait a sec. How did-- Kane... He, there, how? *Long Pause* HOW DID HE GET THERE WITHOUT TAKING THE SHIP?!?! *Sigh*. Oh well. Here he is for chat. ------------------------------------------------------------------------------ Kane: I have to admit, you've done better than I though possible. Sparx: Saying that had to hurt. Kane: More than you can imagine. There are some things you should know about the Shrine before you enter-- Sparx: And I think we're done here... Spyro: Not before we rescue Cyril. Kane: ...The Atwala Shrine has been desecrated, and the God of the Shrine has not been given tribute since Cynder's forces arrived. But if you can subdue his anger, the balance will be returned. And my people can come home. Spyro: That's fine, but I came to free Cyril. Kane: You must go through the God of the Shrine to free him. Spyro and Kane start walking ahead. Sparx: 'KNEW you were gonna say that. ------------------------------------------------------------------------------ Into the Shrine we go! Smash the Spirit Gems either side of the island and now is the time to upgrade. Go to the Level Up Screen and upgrade all your breaths, especially the Fire Bomb if you haven't already. Cross the bridge to the Shrine. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXV \\\\\\\\\\\\\\\\\\\\\\\\Stone Sentinel's Island/////////////////////// XXV !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Spyro: Be careful. Remember last time. Sparx (looking around): I know, I know, but Cynder left and I don't see any Ice Kings hanging around this place. Pile of rock form together to make Stone Sentinel Sparx: *Sigh* When will I learn? When things look good, run for the hills. ------------------------------------------------------------------------------ Time to take on the almighty clump of rocks! Don't fear though, because you know what they say "Nevvr juj a buuc bi itz cuvvr." Anyway, just run away from the Stone Sentinel, turning and firing bombs as much as you can. Don't do so too much though, sometime just stand there for him to get you, and he'll fire his arm at you. So dodge when you hear it coming and while it's stuck in the ground, fire, fire, fire! You can get an easy target here, so you can hit his weak spots. So after about three good shots, he'll pull his arms up and you should start running. You know the drill, Distance, fire, fire, fire, stop, dodge, fire, fire, fire! After a few of these, recharge your breath meter to the top and fire again to rid of his green bar. The orange bar. You know what to do, just run as usual firing as you can, then dodge his whack and fire all you can. Eventually his orange bar will be depleted. The red bar. This does not have any official difference, but by now your meter will probably be greenless. So, unfortunately, you cannot use breath attacks, since the Spirit Gems are all gone. So instead, make him fire at you and whack his arm when it's stuck. You can get two weak whacks and a third if you're quick. Soon enough the Stone Sentinel will be like the Golems: a pile of rocks. ------------------------------------------------------------------------------ Atwalas worshipping Spyro and Sparx Kane: You have subdued the God of the Shrine, restored balance to seasons, the land, our world. The Atwalas want to worship you now! Sparx: Worship?! Okay, now that's what I'm talkin' about... I've never gotten the respect I deserve, the praise that should be mine. Spyro: That's very nice, Kane, but we have to get back to our home, figure out how to stop Cynder for good. Sparx: My dear Atwalas, I am the mighty Sparx, scrouge of despots... Cyril: Yes, yes, old boy, we'd like nothing more than to stay and be part of your primitive, barbaric society, but duty calls... duty calls. Kane: If you must, you must. But know that you're now part of the Atwala tribe, one of us. Sparx: I am the mighty Spar-- whatever. Kane: By the way, you were right. Spyro: About what?! Kane: Maybe two heads are better than one after all... Even if one of them belongs to an annoying mosquito. Sparx: Mosquito, me?! Is that... oh. ------------------------------------------------------------------------------ Back home we go. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXVI \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Ice Dojo///////////////////////////// XXVI !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Cyril: ...Yes, yes, Volteer. I see that months of tortured captivity has done nothing to slow that electric tongue of yours from incessantly wagging. Volteer: It's just that it's all so exciting, exhilarating, enchanting, enthralling-- Sparx: All right, no more thesaurus for you, pal. Ignitus: All of you please be quiet. It is certainly encouraging that Spyro has been able to free two of you to allow this reunion, but haven't we forgotten someone? Cyril: Yes, yes, of course... Dragons stop to think Ignitus, Volteer and Cyril: TERRADOR!! Ignitus: Precisely. Now, how do we proceed? Cyril: I believe I can help, Ignitus. Well, young chap, since you learne a few things about ice on Tall Plains, I suggest we adjourn to the Training Room so that I can teach you some more. The legacy of the great Ice dragons of yore... my ancestors, who come from the best of the best of this somewhat bedraggled lineage... is long and storied. With my help, rescuing Terrador should be a certainty. Volteer: Your pomposity, arrogance, and pretentiousness is odious to the extreme. Cyril: Shall we? ------------------------------------------------------------------------------ Ahhh, time to learn about the coolest (LOL) element of them all, Ice Breath. Walk in and Cyril will follow, introducing you to the wonders of ice. A bit like the first ever dojo challenge we got, only timed. Freeze the oncoming SDDs and MDDs and then melee them to death. This time when they die they basically ice shatter! Go back to Cyril. Now just that only in the chase form! Run around breathing ice and once you hit an SDD, it'll freeze so melee it to defeat it. Do this to all SDDs. Go back to Cyril. Secondary breath already?! That would be because this is the shortest training lesson of all four. Anyway, fire an ice shard at an SDD to defeat it, and another will pop up somewhere else. Quickly aim if you're gonna beat the time limit and fire. Do this 10 times. Go back to Cyril. Now a chase version of what you just did. Run around firing Ice Shards like a machine gun and melee all that you trap. Go to the middle. And, already, the Fury Attack! Freeze, shoot or melee the SDDs wave after wave after wave, and once your Fury Meter is full the LDDs will come. Hit R2 to freeze the floor, which has them on it. Well, that was quick. ------------------------------------------------------------------------------ Cyril: ...So what exactly saying, Ignitus? Volteer: Yes, your hypothesis is an intriguing one but it is perplexing to the extreme. Sparx: Huh?! Spyro: He says he doesn't know what he's talking about. Sparx: Dude, I never know what he's talkin' 'bout. Ignitus: What I'm saying is that Cynder is harnessing the Guardians' power to unlock a portal... that must never be opened. Spyro: Why... what's behind this portal? Ignitus: That doesn't concern you right now. What does concern you is getting to Munitions Forge - and freeing Terrador before she can create another crystal from his powers. Volteer: --And before the volcano blows its-- Ignitus: That's enough, Volteer. There's plenty of time... plenty of time. Sparx: Plenty of time?! What, we need more time to have horrible things happen to us?! Why didn't we just stay in Tall Plains? Oh, I'm a big deal there. Spyro: Quit complaining Sparx. Maybe there's a tribe on Munitions Forge you can save too. Sparx: Yeah, but there's always something special about the first tribe you save, y'now? ------------------------------------------------------------------------------ +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXVII \\\\\\\\\\\\\\\\\\\\\\\\\\\Munitions Forge//////////////////////// XXVII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ Welcome to the dragon fotress, where all dragons once made their guns, cannon and all munition and ammunition. Now overrun by Cynder's goons, running around using the weapons for themselves. Though now it's eruption season, when the biggest volcano, Boyzitbig, in the Dragon Realms blows, and the Manweersmalls are in trouble. Not only with Cynder and an evil-doing Conducter, but in range of the volcano. ------------------------------------------------------------------------------ Ignitus (flashback): Munitions Forge is an island dominated by Boyzitbig, an unstable volcano that makes life on the surface very dicey. The locals, who live underground, have been forced to mine the metals that Cynder uses to forge her army's weapons. Spyro (flashback): What are the locals called? Ignitus (flashback): They're called Manweersmalls. Sparx (flashback): Right... Do I need to write that down? Ignitus (flashback): Rumor has it that Cynder is holding Terrador somewhere in the mines. We know she's using him to power the last of the crystals she needs to open the portal. Free him before she gets the chance! Sparx: Boy is it big! Spyro: Boy, it's big! But no time for sightseeing, Sparx. Time to get serious, let's go! Sparx: Awww, not again. ------------------------------------------------------------------------------ ...And we have control. Two SLSs (small lava soldiers) will run up to you, so freeze them both and roll them into the firey water to the right. Once unfrozen, they'll immediately die so that you don't have to battle them. Run ahead to another wave of SLSs, lead by an MLS (armed with sharp claws). Take the SLSs into the sea and defeat the MLS by zapping him into the sea. A nearby fire wall will lower. Explore the area for gems and what not (there appears to be a mysterious enemy around the back) then venture up the slope past that fallen fire wall. Look around for Fire Beetles, which are small, independent bugs with no particular firey attack but explode into fire-looking goo once dead. Make sure to destroy the Fire Beetle nest in the tunnel, so as for no more to spawn. In the next area, watch the Leader summon some SLSs and go down and kick their butts. After that wave, more will come and a MLS will have appeared on a platform. Throw him off then climb up to the Leader and knock him into the lava pool below. Wave after wave of SLSs will keep on arrivin', so just freeze them and dump them in the lava to die. A first wave, a second and one or two more and the fire wall in this area will disappear. Collect from the Spirit Gems then go up and Triple Tail Strike the door down. Go top-right from here to a local! ------------------------------------------------------------------------------ Spyro: Man... is he small! Blind Manweersmall: What's that?... H-h-who's there?! Spyro: It's, it's me, Spyro-- Sparx: --and the former god of Tall Plains, Sparx. Blind Manweersmall: *Sniffs around* You don't carry the stench of Cynder's beasts, so you must be friends. Spyro: We are... and who are you? Blind Manweersmall: I am Mole-Yair, leader of the Manweersmalls. But I'm not much of a leader anymore. Those of my people who aren't mining for Cynder are holed up in the caves, scared out of their little wits, waiting for Boyzitbig to blow, which shouldn't be long. If you would help me free them, perhaps there's something I could do for you? Spyro: I don't know. We're here to rescue a big friend of ours. Mole-Yair: Is he a mighty dragon? Spyro: Yes... why? Mole-Yair: 'Cos I know where he's being kept... in the mines near a large labor camp, where my brother, Exhumor toils away. We can help each other. Spyro: Well... which way do we go? What should we do next? Mole-Yair: All is simple enough, but we've got to hurry. Boyzitbig is getting more unstable by the minute. We must clear these caves before we can help your friend. Sparx: You're asking him for directions? Wow, talk about the blind leading the blind. Spyro: Forget him, Mole-Yair. We're in! ------------------------------------------------------------------------------ So now you've been given two tasks by a blind rat, one to free his friends, and two to find Exhumor. While you're doing that, his lounging around waiting to be killed. Head ahead along the path smashing up the Spirit Gems on your way, continue through the path all the way to the top of a ledge. Jump off the edge to find another Manweersmall! He's trapped with a helmet connecting to a crystal, sapping all the energy out of him. Smash the crystal to save the poor guy an he'll teleport via helmet. Drop down this ledge and take care of the SLSs - since there are no lava pools about, defeat them the old-fashioned way. Run into the room for a giant battle, a Leader will appear and summon a massive wave of the toughest MLSs and SLSs of them all! Concentrate mostly on the Leader though, and once you find a more peaceful time, fire up the dynamite in the corner, lure the enemies over there, and laugh as they shoot through the ceiling. Continue into a much smaller room containing two MLSs, guarding a Manweersmall each. Take them out, throwing them into exactly what they're guarding if you wish. Smash down the door, take out the Fire Beetles ahead, then smash down the scaffolding into an ahead SLS. Kick the other one over two and into the room, it's time for an even harder battle!!! Two Fire Beetle nests will be throwing out Fire Beetles, along with an even tougher Leader summoning an enormous wave of MLSs, frontierly defended by an enormous wave of SLSs. After barely a triple-whack the LSs will move aside and let the Leader charge at you at full speed. Strafe from him then hook him up and squash the MLSs, which'll squash the SLSs. Though none will die, so melee them and have help with your elements. Try to kill them all you can and once the Leader is about a third of his health down, and you are trapped by about 10 MLSs and 20 SLS, you know exactly what to do. FURY!!! (and if you don't, man, are you never gonna complete this game) Fire: CRACKLE! BURN! FLAMES! Electricity: ZAP! ELECTROCUTE! STORM! Ice: FLOOR FREEZE! -2000 DEGREES C! SHATTER! You choose! Mwahahahahahaha Hoohoohoohoohoo Hehhehhehhehhehheh *Choke**Choke**Choke* *Calms down* *ahem* Sorry about that. Anyway, smash through the door at the back and kill the soldiers and just force a couple more presses to free the last two of the Manweersmalls. Time to rest those worn off fingers of yours! ------------------------------------------------------------------------------ Mole-Yair: Ha ha! You did it, you did it! A thousand thanks. Mwah, mwah, mwah! Spyro: It was nothing. Sparx: No problem, pal. Mole-Yair: Well... you did your part, now I'll do mine. Your friend is being kept in the center of the volcano, past the labor camp where my brother, Exhumor, is working. Find him and let him know we're friends, and he'll tell you how to proceed. Spyro: How will we know Exhumor? Sparx: Yeah, all you Man-are-we-smalls look the same to me. Mole-Yair: Oh, you'll know him. Trust me. He's the most cantankerous, hard-nosed Manweersmall around. Whatever you do, don't get on his bad side. ------------------------------------------------------------------------------ Some rocks behind Mole-Yair will randomly explode to reveal a fully occupied 'secret' cave. Go to the railings around the lava and run alongside it to meet up with four SLSs led by an MLS. Make quick work of them by zapping them through the railings as each one confronts you. Once each one is dead, go round this 8-shaped loop to a couple more MLSs. Just push each one into the lava pit, dragging the other. Ahead you will encounter two of a new enemy, Magmaworms. Magmaworms are scorpion-looking creatures of which can claw you close up, and fire firey sting at you from range. As to make these worse, they love fire so won't be harmed by the lava. Pushing them in lava only makes them stronger. However, Magmaworms hate ice. So fire bursts of ice at the bugs and hit them all you can once frozen. Ice them 'til they shatter. Three angry SLSs will charge up to you so torture them via burning and now round the florescent chocolately corner (F.C.C.) (?) to find more angry SLSs, an angry MLS, and an angry Leader. The Leader will have lifted a fire wall long ago, so throw him into the MLS who will roll over the SLSs. Do this a few times then finish off the Leader by throwing him into his own fire wall. The wall will lower, only to bump into another new enemy, a Buffalo Beetle. These guys look more like scorpions and this time love electricity. And since these guys are bigger, they'll bolt-balls have more range. Once again, these guys hate ice (poor old ice, never loved!) so have little defense against it. Freeze him too death and carry along to a pit full of more SLSs and another Buffalo Beetle. No need to battle them though, just glide across each of the unstable, turning platforms and they'll be no trouble. Now head through the cave for another suprise! ------------------------------------------------------------------------------ Sparx smiles at bell Sparx: I bet you can't ring that bell. Spyro: Why would I want to? Sparx: Oh, you're scared. Spyro: I'm not scared! Sparx: Oh, the big special dragon is scared of the mean old bell *tsk tsk*... Oh, I didn't know, I'm sorry, oh no, I'm sorry baby, why don't I get your pillow all laid out-- Spyro rings the bell, and a rock falls on top of him! Sparx: SPYRO!!! Can you hear me?! Are you okay, buddy?! Hey, listen, forget about those cracks about your fatness and your... being purple and stupid and fat, all right? Just get outta there! Please, Spyro *sulk*, don't be dead. Rock vibrates wildly with cracking sound Spyro bursts out with Earth Shot Spyro: Did you say something? Sparx: Oh, me? No, no. I was... talking out loud... thinking of my day... I gotta do-- Spyro: Oh, just though I heard something before I blasted my way out. Sparx: Oh, that's funny. Yeah, no. Must be hearing things. ------------------------------------------------------------------------------ You now have Earth Breath! Hip, hip, HOORAY!!! (Man, when is this game gonna end?) Test it out on the bundles of SLSs and an MLS that somehow just appeared. It will be... LEAVES! Powered leaves, that is. Blast these guys with Autumn, climb up the tall platforms, smash the gems, and then go through the southern tunnel. You'll find an MLS. Yeah. Cool. But what's behind him is certain death... TWO (count them), TWO LEADERS!!! Just to pain you even more, these guys like to charge about, and use the rest of their attacks alot. Push, zap, whatever you can to get rid of these two imposters. Here is an example of how long these guys take to defeat: Smelly muffin toes, mixed with chocolate foot, sprinkled on cheese flavour fat ham. I am na a a a stay a-dead... stay a-dead! Agh, agh, agh, agh, this is TORTURRRRRRRRRR-RrrrrRRRRRRRrrrRRR-RRRRRRRRRRRRrrrrrrrrrrrRRRRRRRRRRr! Anyway, once they're all done for, continue behind to who and what they seemed to be guarding. ------------------------------------------------------------------------------ The Conducter looks at his watch The Conducter: Come on, you worthless waste of flesh... let's go. We've gotta hop on Steam and get back to that flea-bitten dragon. The crystal should be almost ready... and the volcano is right on the brink. The Conducter hops onto Steam and rides through the tracks SLSs push three levers to close gate Spyro: Come on, Sparx, we've got to catch them! Spyro runs ahead and Sparx shakes his head in a sigh ------------------------------------------------------------------------------ The Conducter has set off to Terrador, and we gotta stop him! Well, before we can do that, we've gotta push those three levers back. So to start, smash up the Fire Cannon blasting you ahead. Now go up the metal ruins to a platform with a lever on it! Grab that MLS, and drag him across knocking the SLSs off the edge along, and let go once HE'S over the edge. Now melee the lever and you'll see one of the hinges detatch. Now to get the second lever, which is on the opposite side of this large area. Simply run up the ruins as you just did and zap the MLS as you just did, into the SLSs as you just did, and all over the edge, as you just did. Now, as you just did, whack that lever! Now to get that final one! To guard even more, this is guarded by a Leader! S!o!,! b!o!m!b! t!h!e! guy and once bombed whack him all you can and evade backwards once he gets back up. When he's dead, smash up the Spirit Gems, and now to leave Munitions Forge... for now. Just one melee does it all. (In fact, we'll still be in Munitions Forge, though it's a boss. ------------------------------------------------------------------------------ Spyro hops onto a mine-cart Sparx: 'You know how to drive this thing?! Spyro: How hard can it be, it's on rails? Sparx: Famous last words. ------------------------------------------------------------------------------ +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXVIII \\\\\\\\\\\\\\\\\\\\\\The Conducter's Tracks//////////////////// XXVIII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ So now we're chasing after a train with an evil guy on it. Riding along the tracks, catch up with the speeding Conducter by speeding faster than him (push forward). Once you get right behind him, slow down (backwards) so as not to crash. The Conducter and his henchmen will throw dynamite back at you, so grind (left or right) to the sides to let them past you. Fire with Square or Triangle all you can at the caboose and when it gets all windy don't so as to save breath power. The caboose will occasionaly explode on parts into gems. Eventually, the track will split, and you'll have a side view. While leaning towards the caboose, fire at it all you can. After a few hits, it'll zoom at top speed away from you, and the tracks meet again. Do what ya' just did. Do whatcha just did. After some more blows, the caboose will keep on crashing into rock pillars. The caboose them flames up and explodes, killing the Conducter. Now we still got the real Steam there, and he'll slow down slower than you can and then chase you. Generally just keep on pushing ahead so that Steam won't bump you to death. Dodge sideways from the few attacks thrown at you, and now the tracks will re-split and Steam has escaped! ------------------------------------------------------------------------------ Spyro flies off tracks to below Spyro: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!! The mine cart then breaks up, and Spyro looks at what awaits him. ------------------------------------------------------------------------------ We're out and in. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXIX \\\\\\\\\\\\\\\\\\\\\\\\\\\Munitions Forge 2//////////////////////// XXIX !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ Upgrade your Earth Shot and other breaths (if possible) now and around the sticking up spikes are several Spirit Gems. Smash them to pieces and head along out of the mines and outside, where a Buffalo Beetle will ambush you. Earth him atleast twice to push him over the edge and go some more through this narrow cliff edge to knock off another beetle. Ahead are two more Magmaworms just wanting to fall to their death. Ahead is what we didn't want or expect. Great. It's another two DREADWINGS!! Though they seem eager to fall to their death since they won't do the obvious thing and use their wings. So Earth them off and ahead is another Magmaworm. Earth him, Earth the Buffalo Beetle behind him, and Earth the Dreadwing guarding some steps. Hop up 'em and you'll be going backwards, only higher up. Start running across the tracks and what would you expect? That's right, trains! ...Though it's mine carts here. Just glide in a curvy way around the oncoming carts, and when you see a platform to your right, jump to it. It's occupied by an MLS though, so just Earth him once and he'll fall below. Glide to a nearby one with a couple of SLSs, which can too be Earthed off. Go back onto the tracks, glide round some mine carts and yet another platform to the right. This will act as a sort of a checkpoint, so if you happen to fall off now, you can get back up via this moving platform. It's also occupied by an MLS, so throw him off then back on the tracks. A little bit ahead and you got yourself two more, only to the left. Occupy them then head into a tunnel at the end of the tracks. Inside loads of Fire Beetles will unstick from the walls, so fight them off and ahead some more to the one. ------------------------------------------------------------------------------ Exhumor raises his arm for battle Spyro: Wait, wait, wait! We're on your side! Exhumor: More like spies for the Conducter!... Or that flying beast, Cynder! Spyro: Mole-Yair sent us! Exhumor: My brother is alive?! Sparx: He sure is, pal. He's all safe and sound. But I gotta say, he's the friendly one in the family. Exhumor: I'm sorry, I'm sorry. In these dark times, one can't take chances. So Mole-Yair is alive. Wonderful news!... But why did he send you here? Spyro: Well, he said you might be able to tell us where our friend, Terrador, is. Exhumor: If he's a big dragon, I certainly can. The majority of the Manweersmalls are kept here in this camp, forced to live above ground and mine for Cynder... and there are rumors that your dragon friend is being kept somewhere inside... In the darkest pits of the volcano. All of us... are doomed! Spyro: Not if we have anything to say about it! Exhumor: What do you mean?! Sparx: Yeah... what DO you mean?! Spyro: I mean we're going to free the Manweersmalls, venture to the darkest pits of Boyzitbig, and find Terrador. Sparx: Then it's off to karaoke! Spyro and Mole-Yair look at Sparx as if he just farted in church ------------------------------------------------------------------------------ Glide down below to the jail, where a huge amount of SLSs, MLSs and Leaders are guarding the rest of the Manweersmalls. Time for battle! The three Leaders of this area will ambush you though make it all way harder by summoning waves and waves of LSs. Just push them around all you can, so that too many don't surround you at once. Try to push the Leaders especially into the lava pit in here, so that they can't spawn any more soldiers. Just throw everyone around as if to look like you were playing Dodgeball. One of the Leaders can be easily taken care of, since he's standing right next to the pit. Now get that final Leader pushed straight in there, making him roll SLSs and MLSs into the pit on the way. Just knock them all around! I am going crazy! This is true war! The real battle within! I am the comintator and this match includes a home team of Cynder and Steam's goons. The away team being Spyro. I announce the score 0 to home, approx. 6,000 to away. Oh, this is good stuff, so once all are dead or burnt to a crisp or frozen or even shot, you have won the match! Though you are still to win the cup! See those cages? Guess what's inside... Manweersmalls!!! Melee the cages open and once the few Manweersmalls left are freed, the door... will open. Head through the door, which'll trap you, now you can't go back. Three SLSs will run up to you, so knock them dead and go round this L-shaped chasm pit. Ahead will be another Buffalo Beetle! A bit stupid standing at the edge of a cliff, dontcha think? A Dreadwing will see this from below and will swoop up to you, so knock him back down and then carry on round. Another edge only with a couple of beetles and one more Dreadwing. Make sure to throw the Dreadwing off first, since he seems to like to save the Buffalo Beetles from certain death. Go further ahead where you should glide from platform to platform while avoiding some harmful steam it throws out. Make sure to push off a Leader on one, since it'll nearly kill him, but he just survives. Glide down to a ledge which holds several SLSs guarding many Spirit Gems. Kill them and smash up the gems and scout the whole area which can not be described in great detail. After that, work your way back up the maze of islands and platforms to the top and through another tunnel. This long tunnel consists of two Fire Beetle's nests, so smash them up and smash the beetles themselves dead. Do the same with the other nest and at the end of the tunnel is a bright blue room with three Buffalo Beetles in it. Set off some dynamite next to the 2 of them and take cover as it blows all 3 to pieces. A tree in the next area has a crack in it for you to smash. The next thing you know you're in a room full of Fire Beetles. Find the many nests spread about continously spawning masses of Fire Beetles! Smash them up along with the little termites 'til they all fill the room with goo. Two Magmaworms will come from nowhere and start firing at you. Fire at them with Ice or Earth 'til they explode and set off the dynamite in the middle of the room. ------------------------------------------------------------------------------ Back at Exhumor's stand Sparx: Well, I see you two crazy kids found each other. Mole-Yair: Yes, at last. Thanks to you. Exhumor: We're just disappointed you didn't leave any fun for us. Spyro: Maybe next time. So now... which way to Terrador? Exhumor: That way (points somewhere), but be careful! The Conducter and his maniacal locomotive will surely be nearby. Sparx: When you say be careful, does that mean try not to die?!... I', trying to do that anyway. Mole-Yair: Come, Exhumor, we must get all the Manweersmalls underground... where they belong. Exhumor: Yes. It won't be long now. ------------------------------------------------------------------------------ The next place you'll be is the center of Boyzitbig in a tall area near where Terrador is being held. Run up the curving slope to glide to where you can just reach and possibly get pushed to your death by an MLS! So Earth him off and now for a bunch of crossing tracks. Pass over the first track timing your run so as not to get hit by a minecart. Just keep on running around crossing the crossing tracks, while getting the last wave of trapped Manweersmalls along your way. Turn around at one point for an ambush! A Leader will guard some dynamite, himself being guarded by some summoned SLSs. Sneak behind him and wait for them to blow up! Carry on through the maze of tracks 'til you get the last one at a dead end. You can now go back to the beginning of the area inside this tall area. Glide up to the now open pathway and go up, Earthing off a couple of SLSs through the railings. Once up some more to the top of this area, a Leader will knock over a button, forcing the door behind him closed. If you also wanted to know, he is the last enemy here in Munitions Forge (excluding following boss), so expect some sign of difficulty. To make that difficulty harder, he won't let you get behind him to throw him off the side. Just bomb him all you can. Also, if you knock the button back up before he's dead, he'll just knock it down again before the door can open. This makes way for some free attacks. Once he's dead, hit the button and go through to the real center of Boyzitbig! +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXX \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Steam's Arena/////////////////////////// XXX !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ------------------------------------------------------------------------------ Spyro looks around to find Terrador trapped in a ball Spyro: Is that... Terrador?! Sparx: Big dragon being held prisoner in the center of an explosive volcano? I'm guessing that's Terrador. Spyro: Careful... it's never this easy. Sparx: After the last two times, you're not gonna get an argument from me, chief. The Conducter crashes in on Steam Sparx: Oh, here we go again! The Conducter: You're a little late, fella. The crystal's already charged and the volcano's ready to blow!... But before it does, me and Steam here are gonna take great pleasure in running you down! ------------------------------------------------------------------------------ Well, who said the dead can't re-live? Run around the arena, avoiding the small lava pits and Steam's bombs. When you can, fire at the menace with flame bombs as much as you can. ONLY SHOULD YOU EVER smash the Spirit Gems when you REALLY need them. When you feeling confident, and think you know Steam's pattern in the circular track, stand in the middle and wait for Steam to head at you. Jump out of the way when he's near you and Steam'll crash into the wall. At this point, bomb him with all ya got! Try to get him on his weak parts to send his health really low. When Steam starts getting speed again, bomb, bomb, bomb! Soon enough Steam's green bar will deplete. Now Steam will spark and get faster, he also now likes to throw bombs directly at you, so be more catious now. Just bomb and wait for Steam to crash into the wall so that you can bomb him freely. Once his orange bar has run down, Steam will spark a different colour and head to nearly top speed! Not only that but he attacks way more than often and when he passes you fire shoots at you from his engines. Just keep on bombing! Around this final bar you'll probably run out of gems and breath. The only thing you can do now is die and they'll be back. Stand mid-track when you can and jump and glide out of the way of Steam. Glide to avoid the fire shot at you, and bomb Steam all you can once he has crashed. Once the red bar has depleted Steam'll spark again and try to go over top speed but breaks down, leaving The Conducter to resign. ------------------------------------------------------------------------------ Terrador frees from his spherical cage Terrador: The purple dragon... lives. Sparx: He's got a name, you know. Spyro: Yes, my name is Spyro... and you must be Terrador. Terrador: Yes, yes, I am, and I must say I never though I'd live to meet you, Spyro. Sparx: Look, I'd love to sit here and hug everybody and chit chat, but how 'bout we leave before the volcano blows up? Terrador: You're right. I've got to tell the others what Cynder is up to. Sparx: Let's go. I'm right behind you. Actually, I'm right in front of you. Terrador spots Cynder in the sky, heading right towards Spyro, but Spyro and Sparx don't Terrador: RUN!!! Sparx: Look, when the guy says run, I think he knows something! Cynder swoops straight down at Spyro, then Spyro spots her Terrador: Go, Spyro! Fly like you've never flown before! I'll go back to the Temple for help! Spyro starts flying off, with Cynder on his tail ------------------------------------------------------------------------------ Ooooooh... +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXI \\\\\\\\\\\\\\\\\\\\\\\\\\Escape from Cynder//////////////////////// XXXI !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ A simple flight level here, make sure to be speeding pretty much all the time. Cynder will just fire black fire balls at you, so dodge from them. If you keep speeding much of the time, Cynder won't even use her breath attack on you. Also dodge when Dreadwings are in your path, or shoot them down if you wish. Just make your way under the tunnel, between the cliffs, and dodge the lava flows. Once you leave the lava areas and are in an open area, a cutscene plays. ------------------------------------------------------------------------------ Spyro runs out of breath, and Cynder heads straight for the kill Though Ignitus pushes Cynder away on her way, and the two of them fall into the dense jungles as they fight Cynder screams, but then laughs evily Spyro: We've got to find them... help Ignitus! Sparx: They're gone, Spyro. There's nothing we can do! Spyro: I don't care, Ignitus wouldn't leave me-- Terrador: Spyro, he's right. Sparx: I'm right? Oh my god, that's a first. Terrador: Yes. You'll never find them in this mess, and you're not ready to face Cynder yet. The time to fight will come... but it is not now. Spyro: I guess you're right. Let's go ------------------------------------------------------------------------------ Great... we were that close for the 4 dragons to do their assemble thingy with that pond of visions, and we lose Ignitus. +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXII \\\\\\\\\\\\\\\\\\\\\\\\\\\\\Earth Dojo/////////////////////////// XXXII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ Time to use that cool breath of yours - in style! ------------------------------------------------------------------------------ Spyro: It's my fault!... I failed Ignitus when he needed me most. It's just that the sight of Cynder so close, just... just-- Sparx: --made your heart stop?! Put ice in your veins?! Scared the crud out of you?! Spyro: Yeah... somethin' like that. Terrador: All warriors feel fear at one time or another, Spyro. There is no shame in that. Volteer: Yes, it's a proven scientific fact that the quotient between adrenaline and trepidation-- Cyril: Volteer, please! I believe our good friend here was trying to make a point! Terrador: Thankyou, Cyril. What I was going to say is that all warriors feel fear, Spyro, but only the most valiant among us can face that fear... and master it. From what I saw of you on Munitions Forge, you are one such a warrior. Young dragon, now is the time to complete your training... now is the time to face your fear. Come. Terrador and Spyro walk through to main room, Sparx trailing behind Sparx: Am I the only one still petrified? ------------------------------------------------------------------------------ Woohoo! Here we go! Wait for Terrador to come in and your ready to begin! The usual, first. The SDDs and MDDs are attacking and only your Earth Shot can take them out. So, upgrade your Earth all the way (if you haven't already) and shoot, shoot, shoot! Once all are fallen, go back to Terrador. Just that again only a game of 'violent stuck in the mud'. The rules are very simple: One's the catcher, the rest are escaping from the catcher. The capture has to chase after them and Earth them dead. Last one standing wins. Prize: Being Earthed. Once your game is over, go back to the middle. Fury already?! You must be kidding me. It's secondary time! The reason for being in the middle is that you'll be surrounded by a round Earth wall. Just fire at the dummies circling the circle and once the bomb lands it will turn into a mini-tornado! Go back to Terrador. Now for just that only in a chase situation. Upgrade your Earth Breath as far as you can, and if you manage to get Upgrade 3, fire crazily around to fire masses of massive tornados! Watch and laugh as the SDDs are swept off the floor into a whirling ride. Then jump up andmelee them. Go back to the middle. Now it's Fury time! Run around shooting, bombing or meleeing the fleeing SDDs, and just chuck them waves of critters about! For a real laugh, try triple bombing one SDD! They'll spin to the ceiling! Anyway, once the Fury meter is full (and the LDDs are swarming in) create the great avalanche. ------------------------------------------------------------------------------ Terrador: You've done well, Spyro. Cyril: Yes, yes. Pat on the back... good going... all that other rubbish... but we've got to get moving here! Volteer: Cyril is terribly obnoxious but in this case he happens to be right, Terrador. Ignitus is the final piece to Cynder's puzzle. If that last crystal is powered, the portal will open and we'll all be done for! Terrador: I know, I know. When I was on Munitions Forge, I overheard the Conducter say that Cynder's final preparations would take place at her lair, where she lives in solitude among the clouds and the towers. I am certain that's where she's taken Ignitus. Spyro: We have to go... come on. Terrador: I'd give anything to go with you, young warrior, but that crystal sapped the last of my will. I fear my fighting days are over. Volteer: Every generation must pass the torch to the next, Terrador. Our time is done. Cyril: Yes, it is Spyro's time to shine. Now go to it, young dragon! Spyro: Yes sir! Sparx: Wow, you guys make even ME wanna face Cynder! Spyro starts walks off... again Sparx: Did I say that out loud? ------------------------------------------------------------------------------ Here we go! Our training is over, so... +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXIII \\\\\\\\\\\\\\\\\\\\\\\\\Concurrent Skies/////////////////////// XXXIII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ ...we are ready to take on Cynder! Wait a sec! At the point she is most powerful?!?! Weird how on the following level a big, thin black flying thing always swoops past you. ------------------------------------------------------------------------------ Terrador (flashback): Cynder's Lair is where hope goes to die, Spyro. A dark, foreboding place in which Cynder broods and skulks and plans her next assault. You must make your way to her fortress, where I'm sure Ignitus is being held. Spyro flies in to snowy land Sparx: 'Next time I say that I want to face Cynder, why don'cha go 'head and punch me in the mouth. Spyro: No problem. MIS jumps past Sparx: Terrador made it sound like this place's uninhabi'ed. Spyro: Now what fun would that be? Come on, we've got to take them out! ------------------------------------------------------------------------------ Into the un-roofed caves we go! In the distance you may be able to see three tall towers, the one in the middle being biggest. You must work your way through this maze of caves, and climb the towers where at the top of the middle tower - somebody's there... On each side of you, there are gems trapped in ice, so smash them open if you wish. Venture forth into the caves, and run across to some steps leading up to a ledge. Glide to another ledge from here where gems are kept, and continue deeper into the snow-filled caves 'til you meet some old friends! They're ISs from Dante's Freezer! Only a little more advanced with whiter clothing and the fact the MIS is armed with a curved sword now. The MIS will stay on a raised platform, where he'll watch you with three SISs. As for the ground SISs, keep on Earth bombing them 'til they spin down. The MIS and his guards will run off as the MIS accidently drops a dynamite on the gate blocking your path. Run past the remains of the melted gate, and that MIS will have a fight with another and win, pushing him to face you. Take him out quickly if we're gonna catch that iruletheworlddude minion! Continue through the maze you can't get lost in, over to some long since frozen water rapids break point, where another new enemy lurks in some still-warm water. It's an Electric Leech! These guys are hard to beat, due to the fact that if you step in the water they'll electrify it, and that while you're planning your attack it likes to shoot long bolts at you. Anyway, it's bedtime so good night and see you next time I continue with this guide! Ahh, good...night?! Since it's only 20 mins 'til bedtime, better get on with it. So, the Electric Leeches... Earth Breath does great on them. Once it's floating, skip across the water, through some more maze, and straight into a trap. That menacing MIS is just ahead, though first you have to deal with a Leader! He'll wrap you in a 'convexity' wall, and will jump down while screaming his call for waves of more ISs. Throw that big guy about! Also dodge the large amount of ISs that will keep on jumping in, eager to get you this time. If you get the enemies closely-packed, throw an Earth Bomb at them with full upgrade and watch them spin like crazy! Once the Leader is dead, it's nowhere near over! Wave after wave after wave of fleeing MISs, grabbing onto three SISs each, will dive down like bombs when you should then dodge. Take care of this gigantic, undescribable battle in triumph. The door opens! Face to face, though extras involved, is that MIS we've been following since the beginning of this level. His three puny guards will head for battle, while he makes a close escape! He'll swap places with another MIS! Throw his mate into the laser beams until he gets zapped dead. Now head left round the corner and kick some menacing butt!!! Now that that guys finally gone, continue through the lasers, following patterns so that you don't get hit, and kick another MIS's butt! Now for some raising of platforms! ------------------------------------------------------------------------------ Spyro: We've gotta reach the top! Sparx: Oh brother. ------------------------------------------------------------------------------ You are in a tall, metal room of which you are on the ground floor. A large wave of SISs will greet you, so be on your guard. Once they're done with, leap up to the first floor for some recruiting against you. A gate, which leads to utter blackness, is straight ahead. You cannot get into the gate, but enemies can get out! Waves of blood-thirsty SISs will swarm in through the gate. Remember the jail in Munitions Forge? Remember how you chucked the enemies around? Do this here! Throw all the enemies you can soaring through the air, and once all the many SISs have fallen, you will encounter a MIS. This MIS is a tough one, so dodge at first as he tries to slay you, then practically the only thing you can do is Earth Bomb. That MIS has a shield, so can defend from Fire Bombs! Once his done with, that crystal thingy in the ground will raise up to a platform where you can jump up to the second floor. Here is another gate with enemies fleeing out of it. More MISs and SISs will start rushing in, though, by the help of gravity, if you throw the ISs over the edge to the GROUND floor (not first floor) then they will die. Once the twice as big waves of ISs have finally stopped, TWO MISs will charge in heading straight at Spyro. Just zap the rightmost one leftwards into the leftmost one and drag them both off the edge. Another crystal platform and a taller one will raise up the huge way to the third floor! Here already will be 2 MISs and 3 SISs, along with a new enemy, a Conduit. Once you come up, the Conduit will awake. This is just a small electric ball, though with a twist. It'll grow into a spherical camera, and a red light beam will turn 720 degrees. Push enemies into the beam for them to be fried, and then you get killed. So instead just wait for it to turn back again, then melee it before it can retransform. NOW take care of the raiding enemies by chucking them off any edge, all killing them. Once the huge waves of MISs, more MISs and way more SISs, the Leader of them all will rig for battle! ...Only to be chucked over the edge. Two crystal platforms will rise a long way, making level with you. Carefully (if you fall off, you have to get all the way back up), glide between each of them, knocking off the SISs on each as you go, and throw the MIS off at the end. Go into the icy room, knocking the MIS on the platform down and beating him up, and go into the next room for yet another new enemy, Ice Golems!! Remember the Stone Golems in Tall Plains? Here they are again, only in ice form! Go along the bottom cavern then jump to one of the sides, awaking one. Go ahead and fire bomb him as usual and go melee, waking up the other one behind him. Just keep on smashin' the golem until he crumbles. Now take care of the other one, who's in the perfect position to be thrown over the edge, where he'll hit the ground with a smash! Glide the other side, pushing the last golem over the edge, then smash up all the Spirit Gems in the area. Jump right from the end and then drop down to a short cutscene. ------------------------------------------------------------------------------ Cynder swoops right in Sparx's face and up again Sparx: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!! I can't talk!!!... Heart... breaking... up... Spyro: Come on. Ignitus is waiting. Spyro presses on into the caves ------------------------------------------------------------------------------ Kill the MIS a little bit further on, and take out his band of misfits. Go through some large doors to an arena. About 15 SISs will jump down at exactly the same time. Flush them all down the loo and the game will save as another pair of large door open. !!!MORE COMING SOON-NOOS GNIMOC EROM!!! What could possibly be behind the doors?!?!? Find out soon! !!!NOOS GNIMOC EROM-MORE COMING SOON!!! +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXIV \\\\\\\\\\\\\\\\\\\\\\\Electric King's Stand////////////////////// XXXIV !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ !!!COMING SOON-NOOS GNIMOC!!! See how a copycat attempts to fry Spyro for the sake of guarding Cynder! !!!NOOS GNIMOC-COMING SOON!!! +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXV \\\\\\\\\\\\\\\\\\\\\\\\\Cynder's Master Room/////////////////////// XXXV !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ !!!COMING SOON-NOOS GNIMOC!!! See the great battle between the dark and the firey-electrily-icey-earthy! !!!NOOS GNIMOC-COMING SOON!!! +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXVI \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Convexity/////////////////////////// XXXVI !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ !!!COMING SOON-NOOS GNIMOC!!! See the place where all dark lives... it's the realm of the Dark Master! !!!NOOS GNIMOC-COMING SOON!!! +-------+-------+-------+-------+-------+-------+-------+-------+-------+!!!!! XXXVII \\\\\\\\\\\\\\\\\\\\\\\\\Cynder's Hideout/////////////////////// XXXVII !!!!!+-------+-------+-------+-------+-------+-------+-------+-------+-------+ !!!COMING SOON-NOOS GNIMOC!!! See the real final battle between Spyro and Cynder! Can Spyro save the Dragon race? Or will the Dark Master win once and for all?! !!!NOOS GNIMOC-COMING SOON!!! %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% XXXVIII*()_+!"£$%^&*()_+!"£$%^&*()Boss Guides_+!"£$%^&*()_+!"£$%^&*()_+XXXVIII %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~~ Stuck on a boss and can't find it in the walkthrough? Look here and you can save seconds of your life! -------- Ice King -------- Location: Ice King's Chamber (through cave into dark under-area end of Dante's Freezer) Description: Large, rock-hard, block-shaped ice golem armed with a club/sword The green bar. Bomb the Ice King all you can until an icy shield surrounds him turning him almost invincible. He'll send some icicles flying down. Just dodge them then once done smash them for some gems if needed. Start running away from the striding Ice King until he stops to throw a few spikey ice things in your way. Just jump over them when they come and the ice shield will go down. Bomb and bomb all you can again and then icicles, spikes, bomb, icicles, spikes, bomb and eventually the Ice King will look a bit damaged and his health bar will start refilling. The orange bar. Not much to say here since its icicle, spikes, bomb all over again. Soon enough the bar will refill and the Ice King's skeleton self will start showing. The red bar. Not much new here, except that the Ice King walks two steps at a time so you'll have to keep your distance even more. Plus, once the spikes are done you should move sideways to dodge an ice breath attack, which will freeze you if it hits. This will also mess up the pattern of the ice shield so bomb in a different strategy this time. Eventually the Ice King will keel over and is dead. -------------- Stone Sentinel -------------- Location: Stone Sentinel's Island (far island across long bridge end of Tall Plains) Description: Massive, bulky rock golem with one arm that can spread far via chain Anyway, just run away from the Stone Sentinel, turning and firing bombs as much as you can. Don't do so too much though, sometime just stand there for him to get you, and he'll fire his arm at you. So dodge when you hear it coming and while it's stuck in the ground, fire, fire, fire! You can get an easy target here, so you can hit his weak spots. So after about three good shots, he'll pull his arms up and you should start running. You know the drill, Distance, fire, fire, fire, stop, dodge, fire, fire, fire! After a few of these, recharge your breath meter to the top and fire again to rid of his green bar. The orange bar. You know what to do, just run as usual firing as you can, then dodge his whack and fire all you can. Eventually his orange bar will be depleted. The red bar. This does not have any official difference, but by now your meter will probably be greenless. So, unfortunately, you cannot use breath attacks, since the Spirit Gems are all gone. So instead, make him fire at you and whack his arm when it's stuck. You can get two weak whacks and a third if you're quick. Soon enough the Stone Sentinel will be like the Golems: a pile of rocks. ------------- The Conducter ------------- Location: The Conducter's Tracks (in coalmine tracks on minecart end of Munitions Forge I Description: On caboose of Steam the locomotive, an orangey texture like the MLSs So now we're chasing after a train with an evil guy on it. Riding along the tracks, catch up with the speeding Conducter by speeding faster than him (push forward). Once you get right behind him, slow down (backwards) so as not to crash. The Conducter and his henchmen will throw dynamite back at you, so grind (left or right) to the sides to let them past you. Fire with Square or Triangle all you can at the caboose and when it gets all windy don't so as to save breath power. The caboose will occasionaly explode on parts into gems. Eventually, the track will split, and you'll have a side view. While leaning towards the caboose, fire at it all you can. After a few hits, it'll zoom at top speed away from you, and the tracks meet again. Do what ya' just did. Do whatcha just did. After some more blows, the caboose will keep on crashing into rock pillars. The caboose them flames up and explodes, killing the Conducter. Now we still got the real Steam there, and he'll slow down slower than you can and then chase you. Generally just keep on pushing ahead so that Steam won't bump you to death. Dodge sideways from the few attacks thrown at you, and now the tracks will re-split and Steam has escaped! ----- Steam ----- Location: End of Munitions Forge II (at the top of the tall volcano Boyzitbig after an area full of locomotives - Steam's Arena) Description: Short, purple train front (locomotive) with The Conducter riding on it Run around the arena, avoiding the small lava pits and Steam's bombs. When you can, fire at the menace with flame bombs as much as you can. ONLY SHOULD YOU EVER smash the Spirit Gems when you REALLY need them. When you feeling confident, and think you know Steam's pattern in the circular track, stand in the middle and wait for Steam to head at you. Jump out of the way when he's near you and Steam'll crash into the wall. At this point, bomb him with all ya got! Try to get him on his weak parts to send his health really low. When Steam starts getting speed again, bomb, bomb, bomb! Soon enough Steam's green bar will deplete. Now Steam will spark and get faster, he also now likes to throw bombs directly at you, so be more catious now. Just bomb and wait for Steam to crash into the wall so that you can bomb him freely. Once his orange bar has run down, Steam will spark a different colour and head to nearly top speed! Not only that but he attacks way more than often and when he passes you fire shoots at you from his engines. Just keep on bombing! Around this final bar you'll probably run out of gems and breath. The only thing you can do now is die and they'll be back. Stand mid-track when you can and jump and glide out of the way of Steam. Glide to avoid the fire shot at you, and bomb Steam all you can once he has crashed. Once the red bar has depleted Steam'll spark again and try to go over top speed but breaks down, leaving The Conducter to resign. --------------- Cynder (escape) --------------- Location: Escape From Cynder (high flying zone full of Dreadwings end of Steam's Arena) A simple flight level here, make sure to be speeding pretty much all the time. Cynder will just fire black fire balls at you, so dodge from them. If you keep speeding much of the time, Cynder won't even use her breath attack on you. Also dodge when Dreadwings are in your path, or shoot them down if you wish. Just make your way under the tunnel, between the cliffs, and dodge the lava flows. Once you leave the lava areas and are in an open area, a cutscene plays. !!!MORE COMING SOON-NOOS GNIMOC EROM!!! See the last two bosses in the last three battles! !!!NOOS GNIMOC EROM-MORE COMING SOON!!! %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% XXXIX*()_+!"£$%^&*()_+!"£$%^&*()Cheats and Codes+!"£$%^&*()_+!"£$%^&*()_+XXXIX %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% No cheats or codes here at the mo, sorry :(. But there is an unlockable! - Complete the game once to unlock the Extras Menu featuring an interview with Elijah Wood (the person who plays Spyro's voice)! If you have a cheat or code that I don't know but you want to share, please e-mail me at tasteguy(at)msn(dot)com (I am most unlikely to reply though since I rarely check my mail). %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% XL*()_+!"£$%^&*()_+!"£$%^&*()!"£$%^&Enemies_+!"£$%^&*()_+!"£$%^&*()_+!"£$%^&XL %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% Here is a list of the enemies in this game (alphabetical order): Advanced MIS Buffalo Beetle Conduit Cynder Earth Cannon Earth Dreadwing Earth Leader Electric Leech Fire Beetle Fire Cannon Fire Dreadwing Fire Leader Frogweed Ice Cannon Ice Dreadwing Ice King Ice Leader LDD (Large Dojo Dummy) LFS (Large Fire Soldier) Locomotive Magma Worm MDD (Medium Dojo Dummy) MES (Medium Earth Soldier) MIS (Medium Ice Soldier) MLS (Medium Lava Soldier) MSS (Medium Swamp Soldier) Mushroom Spider SDD (Small Dojo Dummy) SES (Small Earth Soldier) SFC (Super Fire Cannon) SFS (Small Fire Soldier) SIS (Small Ice Soldier) SLS (Small Lava Soldier) Snow Dreadwing Snow Leader SSS (Small Swamp Soldier) Steam Stone Golem Stone Sentinel Swamp Leader The Conducter %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% IXL*()_+!"£$%^&*()_+!"£$%!"£$%^&*()_+FAQs!"£$%^&*()_+!"£$%^&*()_+!"£$%^&*()IXL %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~~ There are currently no FAQs asked yet. Please e-mail me at tasteguy@msn.com to post one. %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% VIIIL*_+!"£$%^&*()_+!"£$%!"£$%^&*()_+Misc."£$%^&*()_+!"£$%^&*()_+!"£$%^&*VIIIL %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~~ Errrr... %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~% VIIL*()_+!"£$%^&*()_+!"£$%!"£$%^&*()Credits$%^&*()_+!"£$%^&*()_+!"£$%^&*()VIIL %~~~~~~~~()()()()~~~~~~~~()()()()()~~~~~~~~()()()()()~~~~~~~~()()()()~~~~~~~~~ Thankyou to: dark52: For posting a guide on GameFAQS which I referred to. God: For being the final piece to the puzzle of exsistance (well, actually the one who does the puzzle). GameFAQS: A great gaming site. Me: For being me. You: For being you... and reading this guide. Charlie (the cat): For being my cute, furry (and aggressive) pet. Mum: For creating me. Dad: For helping create me. Sister: Yo sis! Rest of family: Mmmm... toast. Bacteria #67,980,654,234: For being one of the earliest bacteria around Bacteria 676,353,746,111,854,337,073,635...: For being inside me. The sky: For being above me as I live in Britain and thankyou for the lovely British weather (*ahem* SARCASM ALERT!!!). Air: For making everyone breathe. My computer: For allowing me to access Notepad. Notepad: For allowing me to type up this guide. Fishpaste: Mmmm... His Royal Majesty Sir Rossage Jameson Anderlog I of Candy Land and Mango allied with Beef Stake (now destroyed) and A.A. Fishmonger's enemies with Edlacania within Dimension 625,920 of the assasination period - Congratulations! You have just learnt my alien name! 5...4...3...2...1...I will now explode in 5...4...3...2...1...I will now explode in 5...4...3...2...1...I will now (and so on)... - Congratulations once again! You have learnt the Farthely One's name! So... that's it! That's the whole guide written (for now)! So, hope you liked it and to all a happy old goodnight (the following dot I do slowly and with great pride).