+----------------------------------------------------------------------------+ | | | THE WARRIORS | | | | FAQ/Walkthrough for PlayStation 2 - Written by Patt3rson | | | | Final version, since January 9 2006 – Copyright Patt3rson | | | | patt3rson(at)gmail(dot)com – www.playstationclan.nl | | | +----------------------------------------------------------+-----------------+ | ENGLISH VERSION | =================== +-----------------+ = C O N T E N T S = =================== ____________________ \ 1 / INTRODUCTION / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1A – Copyright Notice 1B – Additions 1C – Preparations ____________ \ 2 / GAME / ¯¯¯¯¯¯¯¯¯¯ 2A – Story 2B – Characters 2C - Controls ___________________ \ 3 / WALKTHROUGH / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3A – New Blood 3B – Real Live Bunch 3C – Payback 3D – Blackout 3E – Real Heavy Rep 3F – Writer’s Block 3G – Adios Amigo 3H – Encore 3I – Payin’ The Cost 3J – Destroyed 3K – Boys In Blue 3L – Set Up 3M – All-City 3N – Desperate Dudes 3O – No Permits, No Parley 3P – Home Run 3Q – Friendly Faces 3R – Come Out To Play 3S – Roots 3T – The Best 3U – Heavy Muscle 3V – Scout’s Honor 3W – Sharp Dressed Man 3X - Heavy Bag, Push Ups, Sit Ups & Chin Ups 3Y - Turf Invasion 3Z - Robbin Hood 3a - Busted 3b - Flash Head 3c - Vigilante Justice 3d – Carny Compassion 3e – Deal With It 3f – Feed The Homeless 3g – Freedom 3h – Flash Point 3i – Armies Of The Night __________________ \ 4 / CONCLUSION / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 4A – Final Word 4B - Credits =============================== = 1 = I N T R O D U C T I O N = =============================== ___ /_1_\___________________ \ A / COPYRIGHT NOTICE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Writing FAQ’s and walkthroughs takes a lot of time and effort, so writers do a lot of work. Stealing work from others is unthinkable and one of the worst crimes you can commit in writing. It’s also punishable, because all files on the web are protected by international copyright law and usage without permission can be fought out in court. The newest version of this file can be found on http://www.gamefaqs.com. For questions and remarks about this file, including the walkthrough, you can use the e-mail address below. Only serious questions of which the answer can’t be found in this file will be responded to. This document may not be distributed or copied in parts or as a whole. This file may only be printed or saved for private use. For usage in other ways or on other locations written permission from the author has to be acquired. Permission can be asked using the below e-mail address, but is not guaranteed! If you find this file on another location than GameFAQs or NeoSeeker, please use the same address to let me know. [CONTACT ADDRESS] patt3rson(at)gmail(dot)com ___ /_1_\____________ \ B / ADDITIONS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I translated this document from my Dutch walkthrough after that one was complete. Everything you see is new and the FAQ will not be updated anymore unless the Dutch FAQ is also updated. ___ /_1_\_______________ \ C / PREPARATIONS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This document is a translation of my other Dutch walkthrough. While translating I did not play the game anymore, so it is possible that some translations (Especially names for items, locations, etcetera!) are not entirely correct. Read the tips below before you start the game and use this walkthrough. These remarks contain valuable information about using this FAQ or the game. The walkthrough was written while playing on the difficulty setting named Bopper. It might be possible that the walkthrough will be slightly different when playing on another difficulty setting, because locations of items, enemies and other aspects may differ. If you want to be able to follow the walkthrough closely, also choose the Bopper difficulty setting. Money is quite important in this game. Sometimes you need it to complete certain goals, but usually it’s for common use like buying Flash or spray cans. Flash heals you, your health will increase when using it. Spray cans are necessary to spray over tags, which is quite often a part of a goal or bonus goal. To get money you can rob stores, mug people and steal radios from cars. In The Warriors’ hangout, where you can select all available modes, there’s also a Game Stats option. Here you can monitor your progress within the game. A percentage is shown and with every level you can see whether you completed the demands for it or not. You can your score and also the required score if you didn’t have enough for that goal. It also indicates how many bonus goals there are in a level and how many of them you completed. The combination of your score and the bonus goals determines what you unlocked in each level. This document contains all the information you need to get a hundred percent. To get the required score you’ll usually need to do more than just finish the level. You’ll get points for almost everything you do, some things will give you more than others. Fighting gives you little points per hit, but spraying over tags with one can without interruption will give you a lot. If you’re having trouble getting the required score, just destroy everything you can wreck and rob everything and everyone for extra points. By wrecking a lot of stuff you’ll also run into hidden items like Flash en spray cans. These and more visible items are by the way not always mentioned in the walkthrough. When you get into a fight with the police it might be possible that they arrest you or other Warriors. They will put you in handcuffs and what happens then depends on the situation. If you get cuffed, other Warriors will try to get you free, but the game is just over if they are not available. If you’re walking around freely you can get other Warriors loose. That’s usually done by pressing a few buttons, but in some levels there are hidden keys scattered around which enable you to free someone immediately. If one of your colleagues runs out of health it will appear on screen, but then you can approach them and give them some Flash by pressing the left directional button. =============== = 2 = G A M E = =============== ___ /_2_\________ \ A / STORY / ¯¯¯¯¯¯¯¯¯¯¯ The Warriors are a new gang and they’re trying to maintain an area in the south of New York, named Coney. They’re busy enlarging their numbers and reputation, lead by ex-Destroyer Cleon. Cyrus, leader of the biggest gang in New York, the Riffs, organizes an important meeting and The Warriors are also invited. Cyrus gets shot and The Warriors are blamed for it. What follows is a hard trip back to Coney, through enemy territories in which mad gangs are after them for their action. You need to bring them home safely and also try to find Cyrus’s real killers. ___ /_2_\_____________ \ B / CHARACTERS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [CLEON] Cleon used to be a Destroyer together with Vermin, but they didn’t like it anymore and started The Warriors. That’s why he is The Warriors’ Warchief. [VERMIN] Cleon’s right hand and co-founder of The Warriors. Left the Destroyers together with clean after a deal gone wrong. [REMBRANDT] The newest member of The Warriors. Especially hired for this way of the spray can. He is the best tagger in New York. [AJAX] The brute force behind The Warriors. Doesn’t really think about his actions and he’s always in for a good fight and nice female company. [SNOW] A constant factor in The Warrior’s. Doesn’t come to the attention much but he knows what to do and is completely loyal. [COWBOY] Another Warrior standing more on the background. Gets his name from the hat he always wears. [FOX] Fox proved he is a lot tougher than he looks. First hired just as a scout, but he’s also pretty strong in fights. [COCHISE] Coming from the area of Harlem in New York, but he didn’t want to join the Boppers because of their cloths. He thinks a Warriors vest is way cooler. [SWAN] A strong and leading character, Warchief if Cleon isn’t there. Comparable with Ajax in strength, but also a bit smarter and calmer. [MERCY] First Orphan leader Sully’s girlfriend, but something grows between her and Swan after The Warriors take her. [CYRUS] The leader of the Riffs, the biggest gang in New York, and that makes him important. Has a vision that can change the future. [LUTHER] The backstabbing leader of the Rogues and Cyrus’ real killer. Doesn’t only irritates The Warriors but also his own gang members. [VIRGIL] Virgil is the arrogant Destroyers leader, the gang Cleon used to be in. He and Virgil used to be friends. [SULLY] The loser leader of the Orphans. Gets influenced by his girlfriend too often, he isn’t very undertaking himself. [CHATTERBOX] The stuttering leader of the Hi-Hats. His trick to take out the gangs eventually results in his personal art gallery being destroyed. [COBB] The feared leader of the even more feared gang the Baseball Furies. With his length and double bat he is a force to be reckoned with. [GHOST] The ghostly leader of the Savage Huns. Seems to have some mystical powers and also other moves than the standard enemies. ___ /_2_\___________ \ C / CONTROLS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Below are all the buttons for the PlayStation controller. It’s possible that not all buttons have a function by default in the game! These are the default settings, it’s a possibility that they can be adjusted to your own liking! Check the manual or the menus to find out how. ARROWS: Up - View current normal goal Down - View current bonus goal Left - Give Flash to ally Right - Use Flash SYMBOLS: Triangle - Interaction Cross - Strong attack Square - Weak attack Circle - Grab SHOULDER: L1 - Select enemy L2 - Run/release R1 - Defend R2 - Commands STICK: L3 - Center camera Left Analog - Move character R3 - Zoom Right Analog - Move camera FUNCTION: Start - Pause menu Select - Information =========================== = 3 = W A L K T R O U G H = =========================== ___ /_3_\____________ \ A / NEW BLOOD / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a training, just to get used to the controls and the battle system. As soon as you’re in control, walk over to the yellow marker using the left analogue stick. Another marker will appear behind you, so use the right analogue stick to rotate the camera and see it. Walk over to it and a bum will enter the area. You’ll have to practice a few basic moves on him, so press the buttons or combinations of them appearing at the bottom left of the screen. First you’ll execute a few normal blows, then while holding your opponent and then while sitting on top of him. Also perform the more powerful moves after that and after a while more bums will appear and you’ll have to fight them. Perform the mandatory attacks and some weapons will become available, walk over to them and pick up a bit with the triangle button. After doing the standard attacks, keep hitting the enemies hard to fill up your Rage meter. When it’s full, press L1 and R1 at the same time to activate it, after which you have to execute a few more attacks. If the last one proves to be a little hard to do, press the square and cross button at the same time and then keep hitting the cross button to finish the attack. Now you have to take out the bums, so keep fighting them until you did enough damage. A few Warriors will come down to fight you and they’ll fight back more than the bums. Use the moves you learned to beat them, especially hitting behind you and tossing them around with the circle button works well to create some space. The fight will stop after fighting the Warriors long enough and doing enough damage. Then you’ll go out with Vermin, he’s going to teach you some of the Warriors’ activities. Break one of the shop’s windows and walk inside. In the back on the left there’s a showcase filled with valuable stuff, smash it and pick up the stuff with the triangle button. Then you have to steal a car radio. Approach the car, smash the window and press triangle to start stealing. Use the left analogue stick to unscrew the screws by moving it counter clockwise, the radio is yours when removing all four screws. The last goal is to mug someone else. Approach the man walking away from the phone booth and grab him with the circle button. Press triangle to start mugging him, then move the left analogue stick in the direction where your controller starts to vibrate. Hold that position until the vibrating stops and then look for the position where the vibrating will start again. This will fill up the bar and when it’s full you’ll have successfully mugged someone. Get back to Vermin by standing in the red marker. Climb over both fences to follow Vermin, use triangle to do so. If you come up running you’ll jump over the fence, you’ll climb slower when just walking. Get onto the roof on the left after Vermin and step inside the yellow marker. Jump through the window ahead using the triangle button and get inside the marker again. Attempt another jump after Vermin, but now use L2 while running to go faster. Follow Vermin off of the roof and over the fence. You’ll have to crash through the boarding, do that by running into it with L2 and pressing the cross button when reaching the boarding. Behind it you’ll meet a dealer, approach him and buy some Flash from him by pressing triangle. Restore your own health by pressing the right directional button. ___ /_3_\__________________ \ B / REAL LIVE BUNCH / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You’ll meet the Destroyers in an unpleasant way. When following them you suddenly control Cleon, the leader of The Warriors. You’ll have to issue the Let’s Go Command by pressing R2. Because there are no other commands you can release the button immediately to issue the command right away. Use the radar on the bottom right to find your way through the alleys to the next red marker, where you meet Ajax who will follow you from then on. Follow the route through the alleys and climb over the fence to meet Cowboy and Snow at the next red marker. They’ll get arrested, so you’ll have to free them. Walk around the block clockwise, climb over the fence and approach Cowboy and Snow, also visible on your radar. Press triangle when standing next to them and get them free by switching between L1 and R1 quickly. Then climb the fence next to the smoking grid and take a detour through the alleys to get to the red marker, there you’ll see Fox being chased by the police. Let Cleon issue the Hold Up command with R2 and the right analogue stick to leave your gang here. Climb the stairs and stand inside the yellow marker. Pick up the bottle with the triangle button and aim with the right analogue stick so that the curve ends in the marker below, then press the cross button to throw the bottle and let Fox escape from the police. Issue the Mayhem command with Cleon, which will make your gang members riot. Approach the yellow marker yourself at the entrance of the store and press triangle. You can open the lock by stopping all the openings of the ring inside the red area. Press the cross button when that’s the case, but the next rings will move quicker every time. The shop will only open after stopping all the rings in the right position, after which you get inside and smash all the showcases and pick up the stuff if the other Warriors don’t do that for you. Open the back door after breaking open the lock and follow the obvious route to the next red marker. Cochise and Swan will join you here, then let Cleon issue the Wreck’em All command. Help your team out defeating the Destroyers. Try to take on one at a time by moving him from the group and the defeat hem before selecting a new enemy. ___ /_3_\__________ \ C / PAYBACK / ¯¯¯¯¯¯¯¯¯¯¯¯¯ Climb the garbage so you can get onto the roof and stand inside the yellow marker. Press triangle to begin spraying. You have to move the cursor across the indicated yellow line with the left analogue stick to complete the image. If you move away from the line too much, Rembrandt will shake the can, which costs extra paint. You don’t have an unlimited supply of paint, so watch where you spray. As soon as your can is empty you’ll have to shake again, which costs time and is a disadvantage for you when facing enemies. Now you can finish it easily, after which you jump back down and run into the alley on the left. Three yellow circles with a W will appear on your radar, you can find more tags there and you need to spray them over. Two out of three is enough for the main goal, but you need all three of them for the bonus goal. The problem is that the remaining icon will disappear from your radar as soon as you finish two of the three tags. If you want to complete the bonus goal, you’ll need to know where the remaining tags are after finishing the main goal. In this case, first take down the two Destroyers, just order your friends to Wreck’em All and focus your attention on the tag on the boarding next to these Destroyers. If you run out of paint, there’s a green spray can visible on your radar. A man is standing there and you can buy spray cans from him for five bucks a piece. If you run out of money, rob some people or break open stores or cars to steal some goods. A bit ahead there’s a laundry building, rob the woman inside for extra money and walk around it clockwise to find a tag and place your own on top of it. The third tag will now disappear from your radar, but you can find it by going back to the street and follow it left. The tag is on the boarding at the end of it. You might run into Destroyers or cops, so take them out if you do. Let your friends defend you by choosing the Watch My Back command before you spray over a tag. When all three tags are sprayed, return to where the paint seller also is to walk into the alley next to him. Five new tag spots will now appear on your radar, three of them are mandatory to spray over and two of them are for the bonus goal. Of course there are Destroyers walking around here, let your team handle them while you work on the tags. Walk straight ahead until you can’t go further and head right. The tag you have to spray is ahead and to the left. Look out for people to mug, for extra paint you need to go back to the salesman in the previous area. Return to where you came through the fence into this area, but head right before getting there and up the stairs. Follow the roof and jump to the next one at the hole in the wall. Let yourself drop to the awning and spray over the tag there. Make your way back to the stairs you used to get up here and walk counter clockwise around the building to your left. You’ll walk straight into the third tag, spray over it to complete the standard goal. Before heading to the red marker, you need to find the two remaining tags to finish the bonus goal. Turn to the right and locate a Flash dealer in the corner. Buy some Flash from him if you need health. In front of him there’s a burning barrel near the corner of the building. Climb onto the small building to the right of that barrel and get up onto the platform from there, the fourth tag is on the wall there. Turn to the right and jump down, climb over the fence right in front of you en run around the block to your left counter clockwise. Your underneath a grid platform, you can get onto it using the container ahead against the wall. Then jump to the next platform from that one and then onto the roof of the building ahead. The Destroyers tag is on the wall right in front of you. Spray over it and jump down, follow the route back to the red marker on your radar. In this new area six more tags will appear on your radar, three of them have to be painted over and the other three go with the bonus goal. While working on the tags, always look out for Destroyers and people, stores and cars to rob. To the right of the store right in front of you at the start is a paint seller. Walk around the store clockwise and climb the stairs behind it, between the store and a house. Upstairs the first tags is on the wall on the right. Paint it and drop to the left into the small square. First take out all the Destroyers and then place your tag on the house. Turn to the right and walk onto the street and follow it to the car on the left. Climb onto the garage on the other side of this car and follow the construction up to the tag on the wall. Spraying it will make the remaining tags disappear from your radar. Go back down and head back into the alley you just came from. Walk past the square on the right and climb the stairs ahead on the left. You can find the Destroyers tag upstairs in the back corner. You can jump from this roof over an opening onto another roof. Walk onto the ramp on the right and defeat the Destroyers up on this roof. Opposite the wooden window there is an another part of the building you can jump to, there’s a tag on the other side of the extending block. Jump back to the previous roof after spraying it, then jump to the lower ledge for the last tag. Jump back to the ground, turn around and walk into the red marker on the right. Move into the dark area and you’ll get an explanation about how stealth works and how to take down scouts silently. Approach the marker and then the scout, select him with L1 and press the cross or square button to take him out. You need to lure the next scout away by throwing an object to the indicated location. Run to the other side quickly, wait for him to return to his spot and then slap him from behind him. Throw another bottle at the next spot, as far to the right as possible next to the truck. When the scout goes away to check it out, run to the dark area he was standing next to. Take him out when he returns. Run op the stairs and approach the big Destroyers tag. You’ll have to spray three layers and in another shape that you’re used to. If you need paint, pick it up from the box to the right of the tag. Take as much with you as possible when you’re done with the tag and get ready to escape. Descend the stairs you used to get up here and step into the right marker. ___ /_3_\___________ \ D / BLACKOUT / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the tunnel straight ahead and duck into the hallway leading away from the tracks. Climb the stairs to get out of the ground. There are two bonus goals available during your normal activities, one of them is to mug at least ten people. So make sure you mug enough of them during this first part, you can see how many you already robbed and when you’re done. Climb over the fence and walk into the jewel store right in front of your. You have two goals in this area, filling the bar by destroying things and collecting 350 dollars of loot. You can earn that by robbing stores, cars and people. Give the Mayhem command to the other Warriors, they’ll help you fill up the Destruction bar. Plunder the other store in this area and destroy everything, you’ll get a message telling you when to move to the next location. There’s an alley to the right of the music store, climb over the fence there and continue. There’s a stairs leading up in the corner. Climb it and locate the Flash dealer. On the wall to his left there’s a Moonrunners tag. There are seven in total and you need to spray over all of them to complete a bonus goal. If you don’t have any paint right now, you’ll have to continue playing until you can buy it and then return here. So go downstairs and over the other fence. You’ll run into a wall with the next tag on it and behind the boarding on your left you can find a paint seller. Follow the alley opposite to him to the next street. In this new area you have to steal three car radios and continue with the destruction. Also spray over the tag on the broken down truck in front of you and then the one on the wall across from the Drug Store left of the car wreckage. Walk into the alley opposite to it and head right into the dead end block. Steal the radio from the car and then follow the alley heading the other way. Before standing in the red marker, first head right and up the stairs. Left on the wall is the fifth tag you have to spray. When standing in the red marker you’ll encounter a large group of policemen. Choose the Scatter command so that your Warriors don’t get busted, but by doing so they won’t be able to help you either. Ahead there’s a Flash dealer, buy something if you want but eventually take the route to the left to end up on the street. Take the radio from the police car to finish that sub goal and make sure you do enough damage here to fill up the Destruction bar if you haven’t done so already. Continue to the farthest shop and head inside. There’s a smaller room to the right with a door you have to unlock by picking the lock. Follow the alley left and find tag number six on the right. It’s also possible to get here through the alley after climbing the fence left of the store. If you completed all the sub goals you’ll be told to return to Coney. Run through the streets into the direction of the yellow W on your radar. When you’re almost there you’ll find the last remaining tag in a turn to the left right in front of you. Climb over the fence to your left and step into the yellow marker. Descend to the red marker, where you will meet another enemy gang. Evade them as well as possible and run fast toward the red W on your radar to finish the level before getting hit too much. ___ /_3_\_________________ \ E / REAL HEAVY REP / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After getting out of the train, walk down both stairs to get to the red marker and meet the Orphans. One of the sub goals is to wreck forty of them during the entire level. So start with that right away and smack down every Orphan you run into until he doesn’t get up again. A counter is there to tell you how money you currently have. The Orphans here will run away from you, so issue the Wreck’em All command and pursue them. Beat them up and search the area, you can find a few radios and rob a store. Next to that store there’s also a paint seller, so buy some spray cans from him. Approach the yellow marker after that, but first spray over the tag you can find to the left of it before stepping inside. Then climb the stairs and follow the route across the roofs. Climb over the railing at the end with triangle to get to the next red marker. You’ll be attacked by a large group of Orphans, so beat them all up. Then enter the Clinic at the next red marker, but instead of you going in an Orphan will come outside. Follow him up some stairs, over some boarding and then over a fence. On this square, climb the container left of the alley leading to the street. More to the left there’s a tag on the back of a billboard on the next roof. When it sprayed, head back down and onto the next street. Take care of all the Orphans that stand in your way and also steal another car radio. Ahead there’s a small square where Jesse, the Orphan you’re chasing, is hiding. There’s also an Orphan tag there on the farthest wall, so spray it. The other Warriors will probably beat up Jesse, so get between them and grab him with the circle button and then interrogate him with triangle. It works the same as mugging someone, you’ll only get the required information after filling up the entire bar. The next red marker will appear on your radar, so follow the street further up the hill. Run all the way to the top and take out all the Orphans. There’s a Flash dealer in the back left corner, head into the alley opposite to him and find another Orphan tag on the wall to the right. Climb over the next fence and walk into the red marker. After the ladies leave, more Orphans will appear so take them out and continue following the route to the next marker. Crash the Orphans’ party there, there are quite a lot and you have to take them all down. When that’s done, a woman will tell you where her boyfriend, the Orphans leader, is located. Spray over the tag before leaving, it’s placed on the wall of her house and it was visible during the cut scene. Walk back to the street the same way you got here and at the top of the hill you can find Frank’s Autobody. Get inside by standing inside the red marker. You’ll be attacked by Orphans, but your goal here is to demolish Sully’s car. So take down a few opponents and set your Warriors to Mayhem when it’s calm to complete the goal and also the level. ___ /_3_\_________________ \ F / WRITER’S BLOCK / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before you can start this mission, Cleon asks you to finish the tag you started earlier. So head outside into Coney and climb the two fences to get there. If you’re short on paint, find some car radios or mug some people to get some money. Behind the truck with the tag is a paint seller, buy some extra cans if you need them. As soon as the tag is finished, all three layers of it, you can continue. Head up the stairs after getting from the subway and to the red marker ahead in the closed off area. You’re competing in a tag competition. You’ll have to spray a Warriors tag on the indicated spot consisting of five layers. So you need at least five spray cans to be able to do this. These cans will appear randomly on a few fixed locations in the area. As soon as one appears, a yellow W will show that on your radar. Make sure you get to the spray can first, but wait for another one if you can see the competition getting there sooner. Eventually you have to put layer per layer on the wall, you’ll win if you’re the fastest. Things turn out to be a trap, a bunch of clowns from the Hi-Hats will attack. Go to the indicated spot at the yellow marker, press the button there with triangle. A timer will start, so spend that time hitting Hi-Hats. After the time expires a red marker will appear at the entrance of the elevator, stand inside it to go up with the rest of The Warriors. Chatterbox, the leader of the Hi-Hats, is standing here in a raised cage hanging from a hook. Along the side of the roof there are bricks, pick them up with triangle and throw them at the hook holding up the cage. The construction will collapse after three hits to the hook and Chatterbox will fall to the ground. The other Hi-Hats will come and chase you, so run with L2 pressed and follow the other Warriors. Make sure you’re able to hit triangle quickly, because sometimes you have to climb over a fence. Even more important is jumping from building to building, also done by pressing triangle at the right moment. If you’re able to complete this while obstacle course you’ll end up in Chatterbox’ gallery. You need to trash is completely. Place tags on the paintings to score points big if you can do it right, then order your Warriors to Mayhem to help break all the stuff. You need to empty the bar before time expires to finish the level. ___ /_3_\______________ \ G / ADIOS AMIGO / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ On the other side of the street the Hurricanes are standing around there car unknowingly. Approach them and issue the Wreck’em All command to start the fight. Defeat all the Hurricanes and then give the Mayhem command to let The Warriors wreck the car. Help out a little, it’s a bonus goal to completely demolish this car. From the car, look into the direction you came from. To the right of the street there’s a small square with a Flash dealer there, but when you climb the container there you can also reach a Hurricanes tag and spray it. On the other side of the street, climb onto the shack on the left at the start of the alley, next to the bum. Climb the roof from there, turn around and make a run with L2 to reach the roof on the other side of the alley. Jump onto another awning in the back right, there’s a tag on the wall there. Return to the wrecked car and head into the alley behind it to reach a square. Buy some paint on the right if you need it and then crash through the boarding on the left. Climb onto the container on the left and you’ll find the third tag on the wall. Return to the square and crash through the boarding at the other side. Follow the alley left until you almost reach the next street. You can see the fourth tag on the wall on your right, a little higher than you, between a container and some stairs on the wall. First climb the container and jump to the stairs from there, only from that spot can you place the tag. When reaching the next street you’ll fight more Hurricanes. Defeat the small groups while following the street more to the left. At the end of the street is an alley on the left with a Flash dealer and a spray can behind the container on the right. Next to the dealer is also the fifth tag on the wall. Walk into the alley on the other side of the street and follow it to the bar you need to be in. Defeat all the Hurricanes inside before you can continue. Sanchez will run and you’ll end up with only Ajax and Cochise. Run after Sanchez, he is the yellow W on your radar. Jump over fences and run over roofs and stairs to keep up with him. A lot further he will force you to fight some Hurricanes. You’ll be greatly outnumbered, so try to take an enemy out of the group and use heavy attacks and throw them around. If everyone is defeated, Sanchez will continue to run, through some alleys and a few buildings. In a busted building he’ll leave you to fight more Hurricanes. This time the space is bigger, so move away and take them out one by one. In one of the corners you can climb up a few floors, tag number six is right in front of you on the wall upstairs. Follow Sanchez through the rest of the level and you’ll come to a building where you have to fight Diego. Tell Wreck’em all to the rest of The Warriors, the other two have joined you again. Exactly behind Diego’s starting position you can find the last Hurricanes tag on the wall, try to find some time during the fight to paint over it. Also try to throw stuff at Diego, the other Warriors are doing that already. Hit him every once in a while if you can hit him from behind. After doing some damage, his brother Vargas will join him. He’ll stay upstairs and throw stuff down at you, so run around avoiding it and bump into Diego every now and then. If you demolish the top part of the stairs you can pick up some Flash there, which can be useful in this fight. As soon as you did enough damage to Diego, Vargas will come down as well. Now it’s time to just run around like crazy with L2 pressed and bump into one of the brothers every now and then with the cross button, while still watching out for stuff being thrown from above. First take out Diego, his health is probably the lowest right now. Point your attacks at Vargas when his brother goes down, when he hits the floor the level is over. ___ /_3_\_________ \ H / ENCORE / ¯¯¯¯¯¯¯¯¯¯¯¯ Chatterbox is back with a lot of Hi-Hats. Try to work from a corner, so that you can’t get surrounded. Also give The Warriors the Watch My Back command, they will stay close to you and take on the Hi-Hats coming too close to you. If things calm down a but, take on the Hi-Hats standing behind the boxes throwing stuff around. As soon as you take out enough Hi-Hats, Chatterbox will continue on and you’ll be somewhere else. Set The Warriors to Wreck’em All and keep your distance a little. Single out an enemy after the fight has started and take care of him yourself. If all the enemies are defeated, find the entrance to an attraction in the back. Press the button next to the control panel and descend along the tracks. A bunch of carts will come up behind you, so keep hitting the cross button to keep ahead of them and enter the next area. Stay on this side of the tracks, wait for the Hi-Hats to come to you. Fight from a corner and set The Warriors to Watch My Back again. Stay away from the sprayers in the floor, the gas coming out of it will blind you. The gate will only open after defeating all the Hi-Hats, then climb the tracks and head to the red marker. Here you’ll face Chatterbox personally, but first you need to take out his henchmen. There aren’t too many this time, so set The Warriors to Wreck’em All. When they’re done with the Hi-Hats they’ll start throwing stuff at Chatterbox, you need to do the same. After doing a bit of damage, Chatterbox will come down. Let The Warriors attack him while you keep throwing things at him. After doing some damage, Chatterbox will come down. Let The Warriors attack him while you keep hitting him with stuff. Only after a few of your team mates went down switch to running around with L2 pressed to bump into him with the cross button. If you can get him to stand still on the track it’s immediately over if he gets hit by a cart. If that doesn’t work, keep hitting him until his life runs out. ___ /_3_\__________________ \ I / PAYIN’ THE COST / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pick up the sledgehammer leaning against the wall to the left of the exit. Next to the shop you’re in now there are three others that need to pay you protection money. They are indicated on your radar with a yellow W and they’re easy to reach by following the alleys on your radar. Talk to the owner inside and he’ll pay up. Return to the red marker next to Snow after visiting all stores. The Destroyers will appear and they’ll start destroying the stores, set The Warriors to Wreck’em All. The location of the store the Destroyers are trashing appears on your radar and a meter will appear on the right showing how the destruction is going. Your goal is to move from store to store to beat up the Destroyers there, until your notified of them trashing another one. Sometimes they’re inside two stores at the same time, two meters will appear on screen. Defend the store with the smallest meter first until it disappears and then quickly run to the next location you need to be at. Eventually you’ll have protected the stores long enough and you need to regroup with the other Warriors at the red marker in the middle of the street. You’ll be set up by Virgil and attacked by quite a lot of Destroyers, you’ll only stay with Cleon and Swan. Put Swan to Wreck’em All and pick up a sledgehammer from the ground. First run up to the left car to find some Flash on the roof and then to the corner in the top left to find more Flash behind the boarding. Return to the fence and hit the lock with the sledgehammer. All the time Molotov cocktails will be thrown at you, try to evade them if you see them coming. If Swan goes down, make sure to give him some Flash because he is a good diversion while you’re working on the lock. About halfway there a cut scene appears and after that more cocktails will be thrown. Try to hit the lock in between them and you’re done when the fence gate opens. ___ /_3_\____________ \ J / DESTROYED / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk straight ahead and head to the fences ahead on the right onto a square. Left there’s s Destroyer placing a tag. Make sure to take him out, spraying over tags isn’t a bonus goal in this level but you can still do it for the points. Continue to follow the alley and make a half circle to the right at the street. There are some Destroyers standing to the right of the shop, take care of them and enter it. Put The Warriors to Mayhem so that they will wreck the store and help them out a little to get rid of the meter. About halfway there more Destroyers will enter the store, so switch back to Wreck’em All to take them out. Go outside after doing enough damage to the store and to the left to reach another store. There’s a Flash dealer to the left of the street. First take out the Destroyers outside, then set The Warriors to Mayhem and beat up the store. Switch back to Wreck’em All when the Destroyers show up and when they’re all defeated move over to the red marker at the other side of the street. You’ll notice a pimp with two hookers, approach them with Wreck’em All on and beat up all three of them. The pimp is the toughest, make use of your Rage meter to take care of things faster. When they’re all gone, pop open the trunk of the car they were standing at to find some Flash. Follow the alleys to the next yellow W on your radar, there are some Destroyers there guarding stolen property. Beat up the Destroyers with Wreck’em All and switch to Mayhem to smash the goods quickly. When you reach the yellow marker, turn around and climb the building for some Flash. Try to find a weapon before you enter at the yellow marker, there are quite a few Destroyers inside. Put The Warriors to Wreck’em All and use your Rage to take care of the big group quicker. There’s a crazy guy running around behind the fence, it’s a bonus goal to take him out. On the right in the room there’s a box full of Molotov cocktails, use them to throw at him. Try to throw them over the fence or else through the opening in the middle. The bonus goal is completed if he goes down. Leave the building and run back through the alleys to the next red marker. Four yellow W’s will appear on your radar, they are Destroyer leaders. They move through the area, so it’s hard to predict where you can find them, but usually they stay around a particular spot. Just move along all the W’s and at least defeat the Destroyer with the yellow icon above his head. Sometimes they are on a higher level, so that you need to climb up or take a detour. If The Warriors are set to Wreck’em All they will follow them anyway. After removing all four W’s from your radar a new red marker will appear near the Destroyers hideout. Go there and make your way through the alleys while handling the Destroyers. Flash is clearly visible on multiple locations, so pick it up if you can carry it. Eventually move up the stairs and defeat all the Destroyers on the walkway. The second part is only available after breaking some boxes blocking the way. When the walkway is clear of enemies, pick the lock on the gate ahead and break through the next doors to come a another red marker. The fight will start right away inside, so pick up a weapon as soon as possible and find a safe corner to avoid taking on too many Destroyers at once. There’s an item located in the room to the side, the story will continue after taking out all the Destroyers. You’ll leave a part of The Warriors behind and Cleon and Vermin will chase after Virgil’s accomplice. You’re not allowed to get seen, so keep your distance, but not too much or you’ll lose him. At the end of the walkway, don’t run off the stairs but jump over the railing instead. Follow the man through the alleys, make sure you’re around a corner when he stops, the camera will usually take control so that you can see where to wait. Chase after him as soon as the man starts walking again, to finally find Virgil at the end at the red marker. Set Vermin to Wreck’em All and throw stuff at Virgil just like Vermin is doing. Virgil will do the same, so avoid his objects. If you do enough damage, Virgil will walk into the next room where he just walks around. He will hide in the dark though and give you a knee between the legs if you approach him and run away after that. So stay away from him and throw something at him if you spot him standing in the dark. After hitting him hard a few times he will continue to the next room, so follow him there. He’s more of a sport there and it’s a normal fight. Try to use L2 and the cross button to bump into him or to make him walk through the fire. Bottles are also available to throw at him and you can break them on Virgil’s head if you get close to him, after that they can be used as weapons to stab him when he’s on the ground. Let Vermin do a lot of the dirty work and make sure you stay away from the fire. The Destroyers are done for when Virgil is defeated. ___ /_3_\_______________ \ K / BOYS IN BLUE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the platform and you’ll come to a group of Turnbull AC’s. You have to let one of them get hit by a train, so use the circle button to throw them out on the tracks. If you’re fast enough and toss the first one well, he might get hit by the first training coming up and that’s that. If that doesn’t work, keep fighting and throwing them until a next train hits them. You can also stand on the tracks yourself and fight there and move out of the way at the last moment. As soon as you’re able to throw a Turnbull AC in front of a train, three cops will come down. Start the fight by selecting Wreck’em All and take them out, then release any cuffed Warriors afterwards. At the platform, near the tunnel, the stairs is now available. So walk upstairs and make a half circle to the right into the park to buy some paint from the salesman in the back. Return back to the platform, turn around and walk into the small tunnel. There’s a Turnbull AC’s tag on the wall on the right which is part of the bonus goal along with two others in this level. Climb the stairs again and run to the left without stopping until just at the fence past the Fine Jewels store, which you can also rob for a lot of money and points. Make sure you’re Warriors follow by setting them to Let’s Go. Run straight ahead from the other side of the fence and you’ll see the second Turnbull AC’s tag on the far wall. Return to the street after spraying it and follow it right. At the end there’s an alley on the left, climb over the fence there. There’s a Flash dealer in the corner, so steal some car radios or mug some people to get your hands on that stuff. Nearby is the red marker, with the third an final tag to spray over just left of it. Step inside the red marker, but the man won’t let you in unless you pay 75 dollars. If you have it, fine. If not, do your business robbing cars and people. Pay the 75 bucks at the red marker and the men will give you a hint. Return to the Fine Jewels store and break through the back door inside, outside there’s a box with the tool you’re looking for. It might be possible that someone else runs off with it, so defeat that enemy and eventually take back the tool to the starting point of the level, at the red marker. You’ll walk through a passage full of bums, leave them alone but do grab the Flash ahead and to the left. Almost at the end head up the ramp on the right. Pay all the bums in the corner a dollar so that they will follow and fight for you, then continue on the route to the yellow marker. You’ll have to climb some obstacles to get over them, but on the other side a rather large group of Turnbull AC’s is waiting. Evade them until your friends are down there as well and then fight them. Break through the door at the yellow marker after that and descend into the ditch on the other side of the building. At the end of the ditch there’s a stairs on the right, go up there and follow the route until you see a cut scene and meet a leader of the Turnbull AC’s in a wheelchair. Enter the building and head up the stairs. There are windows on the left, but first go right into the hallway to find some Flash at the end. Then jump through one of the windows and down to get to the red marker. You’ll find Snow and Fox there and a lot more Warriors will show up and go inside with you. Stay near a wall and use it to smash opponents into it and set The Warriors to Watch My Back. Mind the bartender, he will throw bottles at you. When you defeat this first wave of enemies, continue to the dance floor where the gig is till going. Set The Warriors to Wreck’em All and walk inside so that a heavy fight will start. After beating these guys, climb onto the stage to also take out the three band members. A conversation with the bartender will follow, after which you’re back outside again. Walk through the alleys and smash through the boarding. Buy some Flash from the dealer if you have room left and continue. Climb the stairs and jump over a railing at the end to the red marker. You’ll confront Birdie, the Turnbull AC leader you saw in a wheelchair earlier. Give The Warriors the Wreck’em All command so that they’ll throw things at Birdie. If Birdie is hidden from where you’re standing, take cover or he’ll hit you with his bullets. As soon as a Warriors hits him he will move over, so that you can throw something at his back. Do this until he hides again and do the same, until he emerges again. There are more objects downstairs and some Flash, but throwing is the easiest to do from above. Eventually Birdie will move to a ledge, then you only need to hit him once to defeat him. He will shoot a Warrior every now and then and they won’t keep appearing one after another, so you must defeat him before you’re the only Warrior left. ___ /_3_\_________ \ L / SET UP / ¯¯¯¯¯¯¯¯¯¯¯¯ You’re in an alley next to a street. Let the other Warrior stay here by saying Hold Up. Turn around and move a little to the left ahead to get to a parked car, smash the window and steal the first car radio. Behind the car is a stairs leading down. Descend and continue straight ahead, but watch out for the scout at the stairs ahead. Walk into the dark area next to the stairs, hit him from behind when he returns. On this square there are also stairs leading up to a roof, walk into the alley to the right of those and watch out for the scout straight ahead. Hide in the dark next to the container when he’s gone and take him out from behind as soon as he stands still with his back to you. Climb the stairs and defeat the Jones Street Boy standing at the car here. Then take the radio from his car and buy as much paint as possible from the salesman next to the car. Climb over the fence to the right of the small stairs and wait until the scout is as far away as he will go. Climb the second fence and head downstairs on the left to stand in the dark there. Hit him from behind when the scout stands still below the stairs. Approach the square and take care of the Jones Street Boy next to the car, then take the radio from that car. On the other side of the square is another stairs, climb it and walk to the left past the car where you got the first radio from to return back to your starting position. Now that all scouts are out of the way in this area and you have enough paint, it’s time to find some tags. Turn around from the starting position so that you’re looking into the area you just came from. Head right and the first tag is on the right on the wall. Turn around and walk through the hole in the boarding. Climb the stairs right in front of you onto the roof and follow it around the corner to the left. Ahead there’s a tag on the left wall. Turn around and jump over the gap. Walk straight on and just let yourself fall of the roof, the tag is on the wall right in front of you. When it is sprayed, head right and over the fence to the paint seller. Buy more cans if necessary and head up the stairs left of him. Follow the route down and turn right to end up at the fourth tag. Turn around and walk straight ahead onto the street. The first car on the left contains a radio, so smash the window and unscrew the radio. If someone gets alarmed and wants to call the cops, chase that person and take him or her out. Turn around and climb over the fence, there’s another car parked between the partying people with a radio inside. Steal it and turn around so that you can spray the fifth tag right away. Follow the alley further and just ahead you can climb up on the right at a gap in the railing. There’s Flash and paint up there, but there’s also a tag on the wall. Continue to follow the alley and climb over the fence. Immediately on the left you can climb the boxes to get onto the roof. Grab the Flash and jump while running from there onto the next building. Let yourself drop to the ground in the enclosed area and steal the radio from the car on the left. A Jones Street Boy is talking to two cops here. Run past them and climb the stairs behind the building. To the right there’s the seventh tag on the wall, so climb over the railing and place your own W. Escape from this area by dropping to the street from the roof. On this street there are a few stores you can rob to get those 50 items. So break open a lock and steal the stuff inside, escape and hide in a dark place when the police arrives and wait for them to disappear. Make sure you have just below 50 items and then return to the starting point of the level, where Cochise is probably still waiting. Leave him behind again and walk into the other street by yourself. There’s a police car on the right and another car with a radio inside to steal on the left. If someone leaves to alarm the police, take out that person. At the end of the street where the Flower Shop is also located, climb over the fence. There’s a Jones Street Boys scout around the corner, don’t let him see you. Wait until he moves away from you and quickly hide in the dark spot opposite the car, then wait for him to return. Select him with L1 and press square or the cross button when standing behind him to take him out. Then remove the car radio from the vehicle for your last one, which will complete the bonus goal. The owner will come outside with a large blade, just take care of him as usual. If you continue to follow the alley you can head up some stairs on the right. You can find some keys upstairs, but also jump from here to the next garage to reach Jones Street Boys tag number eight. Run to the end of the alley and find the stairs on the corner to the right. Climb it and go straight, jump to the ledge on the building to find the last tag on the wall to your left. Spray over it and the second bonus goal is completed. Return to the street and rob one of the stores to also finish the sub goal of collecting 50 items. Get back to Cochise and issue the Let’s Go command. The police car is located at the yellow marker, place some stolen goods in the trunk. Navigate through the alleys in the direction of the paint seller, climb the stairs there and you’ll get to the red marker. After the cut scene quickly jump to the balcony and head inside. First spray over the tag a little to the left on the wall and then approach all the furniture to plant stolen goods at four locations. Do it quickly and jump down outside when you’re done. Return to the staring position where the red marker to end the level can also be found now. ___ /_3_\___________ \ M / ALL-CITY / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ahead there are a couple of boxes with spray cans, so pick up what you can carry and break through the boarding on the tracks. At the end of the tunnel you’ll see the red marker, but there’s also a Moonrunners tag on the left wall. This is one of the four tags you have to spray for the bonus goal. After standing inside the red marker, move to the indicated train where you have to spray large tag consisting of three sections. Turn around after doing that and climb onto the platform left of the tracks when standing on them. Follow the wall, drop down into the enclosed area and follow the wall further to find a Flash bottle and a spray can. Then return to the train you just tagged and walk along the other trains on the right. At the fence you’ll be attacked by Moonrunners, set Snow to Watch My Back or Wreck’em All to get them one by one. Follow the route further and head through the trains at the yellow marker to another red marker. More guards are on duty, so you need to reach their radio. In this train your radar is blue, so you can’t be seen here. Wait until the guards are far away, watch your radar to find that out. Then run to the opposite building and open the double doors after picking the lock. Inside there are three keys for handcuffs on the right, grab them and get to the yellow marker. Storm at the only guard here and beat him up, then do the same to the radio. Use the pipe next to the guard’s chair on the ground to do that. In the corner more to the right there are more spray cans. Walk outside and head right, there are stairs leading up. Set Snow to Watch My Back and run upstairs as fast as you can, then inside and outside again and down the stairs. Make a half circle to the left and quickly place your tag over the Moonrunners tag on the wall. After walking upstairs just now a whole lot of Moonrunners are chasing you, but if you do it quickly and Snow does his own work you’ll have enough time to place the tag. Call Snow back to you by saying Let’s Go and then run away from the stairs along the wall. Behind the boarding there’s a dark area, just like at the tag. Run into it without anyone seeing it and wait until all the chaos is over. A good strategy is to let the Moonrunners run into the guards, so that you can escape. If you see a chance, walk further and up the stairs, to drop down between the trains at the end of the walkway. Walk straight a bit and head left to see an old platform and building ahead on the right. Right on the platform you can walk to the back more, the third Moonrunners tag is on the wall there. Now it’s just a matter of reaching the yellow markers to place three sections of tags on the indicated trains, with Snow set to Watch My Back. Try to evade enemies while doing this, make sure the coast is clear before you start spraying. Sometimes though the Moonrunners will show up after starting, so get rid of them before continuing. Spray cans can be found a multiple locations, just like Flash and dark areas where you can hide to get rid of enemies. If you see scouts walking about alone, the orange dots on your radar, try to take them out. As soon as you sprayed all four tags a red marker will appear on a roof. Make your way through the trains towards that building, climb the stairs and meet Fox and Scopes on the roof. Fox will join you from here. There’s a white train to be seen in the direction you came from, jump on the roof and continue on the train. Jump to the next train every time there’s a hole, sometimes with L2 pressed to be able to make it. At the end you’ll jump to a roof and the last Moonrunners tag that needs to be sprayed to finish the bonus goal is placed on the wall to the right there. Return to the building you came from the same way you got here, across the trains that is. Jump off before the end on the left. There are many guards walking around, so hide in the dark if they saw you and only enter the building at the yellow B when you’re sure nobody is chasing you. Set The Warriors to Watch My Back and spray the three sections of the tag on the train before leaving the building again. Evade the police or shake them off when seen and make your way to the next yellow W. You’ll only get there by taking a detour along some fences, the entrance is on the other side in that fence. Once inside, take shelter in one of the dark areas until the coast is clear to finish up the last three parts of the final tag. Then return to the roof where you met Fox and Scopes and run over the whole length of trains by jumping at the right moment. Jump into the lower area and climb out of it in the back left corner, then walk into the tunnel in which you started with both Warriors to finish the level. ___ /_3_\__________________ \ N / DESPERATE DUDES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By now all the gangs are on your tail and you’re currently on Turnbull AC turf. Wait until the bus with gang members passes by, you’re in the dark here so you can’t be seen. To the right on the wall is a tag of this gang, spray it over with the only spray can you have with you. Spray cans are hard to get in this level, so keep your eyes open to run into them. There are some crates behind the forklift truck for example and a spray can is located behind it if you smash the boxes. Follow the route into the alleys and take the sideway to the left. Mug the bums and find a spray can behind a half tent in the even smaller sideway. Follow the main route further, but find the spray can in a shack to the left right away with a bum in it as well. After picking it up, follow the alley to some fences and big stairs. You’ll run into the second Turnbull AC’s tag upstairs. Jump down ahead and get into the red marker. You’ll find Ajax and he’s getting attacked by a bunch of Turnbull AC’s. A crazy guy will come running at you with a blade, defeat him first and then take out the enemies around Ajax. Left of the machine near the spot where you entered the area is another spray can. Exactly opposite from it is some Flash behind a few boxes. Then continue to the next red W and you’ll see a group of Turnbull AC’s. A scout is already standing with his back to you, so approach him, select him and strike him down from behind. In the direction he was facing there’s a tag of his gang on the boarding. Behind the container to the right is another spray can. Tell your Warriors to Hold Up and climb over the broken wall to the right of the house. Just past the house you can find some Flash next to it. Continue to the next building, there are quite a few scouts walking around ahead. First pay attention to the one walking just past the building on the right. When he walks away, which is visible on your radar, climb over the building and jump into the dark area between the boarding and the bulldozer. Wait until the scout stands still with his back to you and hit him. Return to the other side of the building and walk past it on the left when nobody sees you. Hide behind the stack on the left and climb over the fence and hide behind the wall on the right without getting seen. There are two more scouts behind the wall and a few more to the left. Attempt a sprint to the left when nobody is looking and walk up the stairs. Stay in the dark and pick up the spray can next to the stairs. Wait until the scout stands still on the edge and take him out. Walk to the dark corner ahead and to the left when it’s safe and take out the next scout passing by. Continue in the direction he came from and follow the wall to your left. It’s a dead end, but there is a spray can in the dark area. Head back a little and step into the dark area on the side so that you can see three talking gang members. Grab an object and toss it as far away as possible from the fence they’re standing it, but close enough to make them go check it out. This point is important, because the rest of The Warriors has to follow you quickly now. Climb over the wall when the enemies are going to look and sprint towards the fence to jump over it quickly. Run towards the only enemy on the other side, at least your away from the scouts. He does have a blade, so take him out quickly by bashing him against the wall. The wall to the right of the red marker also holds the fourth Turnbull AC’s tag. Pick open the lock at the red W and head left along the trains. You can mug the construction workers here, at the end there’s a Flash dealer and to the right of him behind the train is a spray can. Opposite the trains is an entrance to a warehouse with a lot of storage shelves. To the left is a dark area with some objects on the ground, use them to lure one or more Turnbull AC’s ahead towards you and take them out. If they all show up, first take out the guy with the blade and use his weapon against the rest. Continue to the yellow marker which will appear at the button and press it to open a hatch, after which you can continue to the red marker with the rest of The Warriors. After the cut scene you have to find the hole in the fence and jump down there. To the left is a Flash dealer, straight ahead is the fifth tag. Tell The Warriors to Hold Up and look for the scout behind the boarding to the right of the tag. If he walks away from the opening, run to the dark area on the other side. He will stand still there after a while so that you can grab him. Behind the fence right next to it is another scout, climb over the fence when he starts to walk away and stand in the dark on the left. Take out the guy when he stops next to you and walk to the entrance between the containers. When the scout starts to move away, dive into the dark area on the right and grab the enemy when he returns. The scout ahead is harder to catch on his normal route, so throw a brick a bit back where you came from and take him out from behind quickly. Continue and look out for the scout walking along the next boarding. When he is on the left, quickly run past him into the dark, take him out from there when he passes by again. Call The Warriors together by saying Let’s Go and climb the stairs ahead. Break through the windows an start the fight, but set The Warriors to Watch My Back. It can get pretty crowded, especially when the Turnbull AC’s from downstairs show up. Try to use a lot of weapons and not to get surrounded. When the enemies are defeated you still have to wreck the place, it’s a bonus goal and a meter will show you how you’re doing. Next to the couch you’ll also find a spray can if you break all the stuff. In the side room on the left is the sixth tag on the wall and behind the boxes are Flash and a spray can. Walk back outside and follow the walkway to the right, through the building and outside again. Turn around and you can see the seventh Turnbull AC’s tag to the left of the exit. At an opening in the fence you can descend the stairs and beat up the enemies with all The Warriors to save Vermin, who will join you afterwards. Tell your Warriors to Hold Up and continue on your own. Watch out for the bus full of Turnbull AC’s driving around and continue until you reach a fence. Wait for the scout to go the other way and climb the fence to quickly get to the dark. Move as far as possible and grab the man when he turns away from you, but only if the enemy bus isn’t there. Run to the crane, the building on the left has tag number eight on it on the other side. Spray it over after the familiar bus has passed you by. Make sure you move your Warriors to a dark area closer to you every once in a while. Continue along the walls until you reach sc out. When he moves to the right, run into the dark area behind him, take him out when he stops there. There’s another spray can behind the car wrecks ahead and to the left. Climb the wreckage next to the building to get to the roof and drop into the dark on the other side. Take out the remaining scout, call your Warriors back to you and continue to the next yellow marker. There’s a Flash dealer on the right, in case you need him. Pick open the lock and run underneath the bridge. There’s a tag on the wall to the right, but two Warriors are getting beat up just ahead. Put The Warriors to Wreck’em All so that they join the fight already and then place the single to last tag yourself. The two Warriors will join you when all the enemies are defeated. Climb the large stairs and follow the route past a broken building and a crane to another stairs. Go up and to the right to go around the corner to the left. Crash through the window and spray over the last tag on the wall to the right. Return downstairs and walk underneath the constructions to the red marker. The Turnbull AC’s will show up in their bus and you have to run away from it. In the parts where you see more of the environment you need to crash through crates and climb over fences, so press the required button at the right time. You made if after jumping over the ledge, but in the next part you need to press the cross button very quickly to stay ahead of the bus and escape from the Turnbull AC’s. ___ /_3_\________________________ \ O / NO PERMITS, NO PARLEY / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Stuff will be thrown at you in this street, so don’t stand still for too long. Turn around and look for an alcove behind the car and phone booth to find a spray can. After picking it up, continue into the direction you were facing when you started. There’s a spray can to the left of the stairs and some Flash in a corner on the right of it. Walk up the stairs and spray over the Orphans tag before you head right and to the red marker. On the square Sully will show up with a few Orphans. Put your Warriors on Wreck’em All to rumble big time, but don’t think this is all because more enemies will jump over the wall later. As soon as the opponents are defeated you can pick up a spray can in a corner next to the barrel, use it to spray over the tag to the right of the alley with the red marker. When you step inside the police will come and arrest a few Warriors, after which only Swan and Snow are free. The locations of the other Warriors will show up on your radar as yellow W’s. Cochise is on the ground nearby and the cops are busy with other gang members. So quickly run up to him and free him, then climb over the fence a little ahead and to the left and run around the corner to find Fox on the ground. Give him some Flash to revive him and tell all three Warriors to Let’s Go. There’s a red W on your radar, your Warriors will be safe there. Because there’s a big risk of them getting arrested again it’s a good idea to run up to the red W, run into the bushes and drop off the two Warriors at the red marker, Snow will stay to support you. Now you have to bring the remaining Warriors to this red marker one by one. So approach the rest of the yellow W’s to find a Warrior in different situations. Rembrandt is hiding in a dark corner, Ajax is fighting some other gang members and Vermin is arrested and on the street. Cowboy got knocked out in an alley, so you’ll have to revive him. Keep your eyes open for Flash and spray cans while searching, take your chance if you can grab a cop from the dark and take him out. Before you bring back the last Warrior you have to place some tags in this area. Close to the entrance at the bushes to the red marker is a store. Rob it so that you have some money and then return to the dark spot at the beginning of the main street where you started this part of the level. Climb onto the platform next to it, grab the Flash from underneath the stairs and then climb it. Jump over to the next roof, a paint seller is standing on the left. It’s possible that he’ll rip you off, so just beat him up to get a spray can. Ahead there’s an isolated building with stairs leading to the roof and a billboard on top of it. The third tag is on that billboard. Look to the left from there and you can see the fourth one up on the wall of a building, in the alley you need to climb up twice to be able to spray over it. Then continue to the entrance at the bushes leading to the red marker. Stand with your back against them and walk left past the store. Climb over the fence around the corner and approach the stairs ahead. Go up, jump over to the other roof and place the fifth tag on the wall there. Also pick up the spray can on the ground left of it. Return to the secret entrance to the red marker and this time go left while facing it. The last tag is behind a dumpster on the wall. Spray it over an bring back the last Warriors to the red marker. ___ /_3_\___________ \ P / HOME RUN / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run to the left as fast as possible with L2 pressed to escape from the Baseball Furies. Try to run on the street instead of the sidewalk, you won’t have any obstacles there. Keep an eye on the route on your radar so you know when to change directions. In the second part you’ll run towards the camera. Every time the camera moves up you have to jump a fence, so be prepared when that happens. In the next section you can move a bit more freely, but you do have to make some jumps if you don’t want to end up on the ground. If it does happen, just keep running to the left as always until reaching a new section in which you run away from the camera. Here you need to jump over fences again, but eventually you will fall down through the wooden floor. Quickly continue to run and approach the yellow marker, pick open the lock as fast as possible and follow the alley while jumping more fences. At the red marker the point of view ill change again, you’ll need to run towards the camera. Hold L2 and run over the sidewalk like crazy until you reach the next part. The group is split up and Cowboy is taken down, you’re playing as Ajax and you’re facing a Baseball Fury. Try to take his bat from him quickly by bashing into him with L2 and the cross button or by throwing him around. Pick up his bat and attack him and the other two Furies that show up. Run around once in a while to get some more room and try to take them on one by one, always with a bat in your hands if possible. After defeating these three guys you’ll switch back to Swan who is still together with Snow. A Baseball Fury is running away from you, chase after him and defeat him to pick up his bat and take it to the next yellow marker. Set The Warriors to Watch My Back or Wreck’em All, whatever fits you best in this fight. There’s a huge amount of Baseball Furies present and new ones are coming all the time. Run around to keep them apart and try to fight them in small groups. Still try to use their own bats against them and make good use of your Rage and other strong moves. Pick up the Flash battles that appear at defeated enemies once in a while and if you have a stock available you can choose to revive fallen Warriors again. Eventually new Furies will stop coming and you can defeat the remaining ones to be able to continue. Continue to the last red marker, where you’ll be attacked by more Baseball Furies. There are a few located on the ring around the square, they will throw balls at you. A group of other Furies is on the same level as you are, with bats. Their leader, Cobb, is also present, he’s the one with the skull face and the double bat. He is your target, take him out first and ignore the rest. Keep him selected with L1 and order to Wreck’em All, that will make all The Warriors go after Cobb. Keep circling around him to evade him and other Furies, eventually you find out he isn’t that hard to beat. Take out the remaining opponents after Cobb goes down. ___ /_3_\_________________ \ Q / FRIENDLY FACES / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the corner to the left of the couch where Cochise is sitting is a woman you have to talk to. She’ll move away a bit, after which you walk up to her and press triangle to do a little dance. The doors she was blocking will open, walk inside to find some Flash. Do the same with the woman standing right of the couch, but you’ll kiss instead of dance. Go back inside, grab one of the bottles and throw it on the ground somewhere. The Lizzies turn out to be less nice than they look and their leader is now shooting at you. Set The Warriors to Wreck’em All and take shelter behind other obstacles so that those get hid by the bullets and not you. If all Lizzies are taken out The Warriors will start throwing objects at the leader, which gives her less time to shoot. Return to the door by take it apart piece by piece. After escaping through it with the other Warriors and you’ll eventually join the rest. In the cut scene The Warriors will hide in the restrooms. After a while the word Ambush will appear on screen, together with a triangle. So press triangle and you’ll take on a few Punks at once. Fight the ones carrying a knife and use it yourself so that you can do more damage with it. After some time you’ll see that the Punks are after Mercy. Take on the ones holding her so that her health stays up while the rest takes out the other Punks. ___ /_3_\___________________ \ R / COME OUT TO PLAY / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You’ll be chased by a couple of Rogues in a car, including Luther, the guy that shot Cyrus. You don’t have to move, you’ll run automatically by pressing the button on screen rapidly. It changes every time the camera changes as well, so see what button it is and switch to that one. Eventually all The Warriors are facing the Rogues on the beach and you’ll have a one on one fight with Luther. He isn’t very hard to beat. If you knock him down, try to keep him there by sitting on him and doing an strong attack, followed by a kick to be able to sit on him again. Luther will draw a gun after this personal fight and he’ll hide behind a fence ahead. He can fire his gun six times before reloading. Move away from the boat and hide behind one of the boardings closer to Luther. Pick up bottles and throw them at Luther. Don’t stand too far from the fences or Luther will be able to hit you, but if you stand too close the bottle will hit the fence. Make sure you only throw when you’ll really hit him, so when the arc turns red. After hitting him a couple of times Luther will send out some Rogues, so return to the safety of the boat and take care of the enemies coming towards you. Continue throwing bottles after that. Try to do it quickly and with a good aim, because Luther will eventually destroy the fences where you hide behind and then you won’t have anything to take shelter behind. If Luther’s life bar is almost empty you’ll see a short cut scene in which Mercy says something and after that you’ll have a knife in your hand. Wait for Luther to reload and then walk out into the field, with a plain view of where he’s going to appear. Make sure you’re looking straight in that direction and press the cross and square button at the same time when Luther appears again. If the knife misses you will have to wait for another knife to appear. If you hit Luther it will all be over and the Rogues will get what they disserve. During the credits you can control the new leader of the Riffs and beat up Luther and the other Rogues. ___ /_3_\________ \ S / ROOTS / ¯¯¯¯¯¯¯¯¯¯¯ This mission will start when you stand inside the purple marker named Flashback A and press the triangle button. After receiving Virgil’s assignment you’ll be standing outside. Follow the walkway to the stairs, go down there and head the other way towards the red marker. LC will only continue the deal after the cops are gone. Multiple yellow W’s will appear on your radar, you have to cause chaos on those spots to make the police abandon their stakeout. So make your way along all the W’s and do what is asked of you there, like destroying police cars and fighting bums or workers. A Crime bar will fill up every time you do something not allowed and you need to fill it entirely. When that’s done you can return to LC, who will appear on your map with a red marker. After the police is gone he will give you the merchandise, after which the deal goes horribly wrong and you end up in a warehouse with dark areas and enemy scouts. Leave Vermin behind here for a while. When the first scout ahead moves left run to the little room behind him. Grab the Flash, wait for him to walk back and take him out. Ahead there are two scouts, one in the back and one on the left. When the one farthest away moves left you can quickly make a half circle to the left around the shelves to the dark before the other scout turns around and stops next to the dark, take him out there. The last scout is walking around the shelves at the yellow marker. When he is at his farthest point and moves left, head in the small dark corner opposite the yellow marker. Take out the scout when he’s not facing you and pick open the lock at the yellow marker. Call Vermin back to you and hide in the dark at the bottom of the stairs in the next warehouse, climb over the obstacles there to another dark place. A scout is standing right in front of you, so grab an object and toss it in the direction where you came from. Continue as soon as the scout leaves to check it out. Run forward and hide Vermin in the dark below the walkway. When the scout on that walkway moves away you can run to the next yellow marker. Quickly pick the lock and call Vermin while running up the stairs and every enemies still there to the red marker. Outside you will face Spider and Tiny, two strong enemies. Select Spider, the small one, with L1 and order Vermin to Wreck’em All and he’ll attack Spider too. Focus your attacks on him. He’s easy to throw around and you can sit on him to do strong combinations, the fastest way to beat him. As soon as he is defeated Tiny will change his fighting style. He will run around, trying to bump into you. Evade this attack and counter with fast and strong combinations in his back when he’s catching his breath. If you’re able to activate your Rage you can hit him a lot in quick succession. You’re done when both Spider and Tiny are defeated, you can see the confrontation with Virgil and the separation between Cleon and Vermin from the Destroyers. ___ /_3_\___________ \ T / THE BEST / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A competition is being held and the goal is to stand on top of the large pile as long as possible and be the first to score a hundred points. So quickly climb up after the start so that you’re the first one there. Try to grab enemies coming up right away and throw them away with the circle button, so that you stay on top as long as possible. The ones that have the yellow crown above their heads are currently in the lead, so it’s to your advantage to throw them down before the rest. On screen on the right you can see the scores and also your current position. You have to be the one to score the hundred points first or you’ll have to start all over again. When you did it, Cowboy and Swan have joined The Warriors. They have the right clothes after that, but the mission is not over yet. Walk to the street ahead and a bit to the right in front of you, remember the Destroyers tag on the wall there as part of a bonus goal. Cross the street a bit to the right into the alley, left of Feeler’s Funhouse. Go right and you’ll walk right into a paint seller. Remember his position, get some cash by mugging people and buy some cans from him. Then return to the tag near the start, on the right wall of Charlie’s Plumbing Store. Move away from the fence and follow the alleys to the right. Behind the fences of the car dealer is the second tag on the wall to the left. Continue to follow the route and you can see the third tag right in front of you after going right and climbing over the fence. Return to the entrance of Charlie’s Plumbing Store. Right across the street is another alley, containing the fourth tag. You can find the fifth and final tag by continuing to go straight and then right to the paint seller. The tag is next to him on the wall. There are four yellow W’s on your radar, those are shops. You have to take them apart one by one, so destroy everything inside and breakable. Set Cowboy to Mayhem so that he helps out a little. The bar you see has to be emptied entirely so that the yellow W will disappear from your radar, then you can move to the next store. Every now and then some Destroyers will enter the store and you have to take them out before you continue. In the Meat Market it’s more a matter of taking out the people already inside, including the butcher and his employees. Eventually a red W will appear on your radar, regroup there with Cleon and Vermin. You’ll fight quite a lot of Destroyers. Use the walls to do a lot of damage and set The Warriors to Watch My Back or Wreck’em All depending on how things go. Approach the red marker after everyone is defeated. ___ /_3_\_______________ \ U / HEAVY MUSCLE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first part of this level is a long and rough fight. Ajax and Snow are fighting other Warriors to become members. Try to keep them off of you as long as possible and do a lot of damage, after some time and losing health Cleon will put a stop to the fighting. In a cut scene Ajax and Snow will lose their Warriors vests to some Destroyers. Approach the red marker and you’ll find three destroyers just before you get there. Defeat them and continue to the marker. In the shop you first need to beat up the regular Destroyers, save the stronger and more important one for last. Grab him and press triangle to interrogate him, it works the same as mugging. When you’re able to do this he will give you information and a next red marker will appear on your radar. This is behind the store, but don’t go right away. Pick up the Flash that appear after defeating this last enemy and the continue to the marker. Open the fence and follow the route while beating up multiple Destroyers along the way. Ahead at a square with a lot of boards and fences there’s a Flash dealer to the left, but follow the route to the right and through the area. Jump over fences, break through boardings and fight more Destroyers to finally end up at the yellow W on your radar. Here’s the guy who stole your vests. First defeat the normal enemies and then grab the more important one to interrogate him as well. Beat him up after getting the information to continue, through the entrance at the yellow marker that appeared. Follow the long alley to the street, where there’s a red marker to the right and another store on the left. Wreck it first and take the stuff for a lot of points, evade the cops by going to the red marker at the Pawn Shop. The man won’t let you through, so destroy everything in the shop until he comes out of his cage. Steal his bat from him and kick his ass. The key he leaves behind can be used to open the door in the cage and move to another fight. Try to get your hands on the knife here and just take out his opponent. Once outside a rather large group of Destroyers is chasing you. You can just finish the level by following the long route and reaching the red marker, but there are two bonus goals still to do in this level. You’ll have to defeat ten Destroyers from the large group and fifteen more after that. So run along the route to the pier, where there’s a small strip next to the ramp where you can fight the Destroyers better. They won’t come too close with too many at a time and you have a reasonable space. The best thing is that you can just jump over the railing if you want to take off. Use strong attacks but don’t use L1 to select specific enemies, you’ll keep targeting the same enemy with that and that’s not always possible. So keep swinging like crazy and pick up the Flash bottles if you see them, use them when required. Press the down directional arrow every now and then to see how your progress is going. When both bonus goals are completed, run to the red marker at the other end of the route as fast as possible. ___ /_3_\________________ \ V / SCOUT’S HONOR / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk from under the ground using the stairs and make a half circle to the right to find the first stand you have to demolish. Just kick and hit it until it shows on the right of the screen that the first stall has been destroyed. Behind and to the left is also a Flash dealer. Follow the street in the other direction and you’ll meet the Savage Huns. Beat them up and follow the alley on the left to a paint seller. Purchase some stuff and continue, keep left at the intersection to get to the rear entrance of a kitchen. Immediately to the left is a tag on the wall you need to spray over, but first take out all the people attacking you in here. When the tag is sprayed also pick up the bottle of Flash at the counter up front. Leave the restaurant to the main street and continue to follow it. The two remaining stalls you have to demolish are along the route, so just smash them. It might be possible that the owner summons some Huns, so take them out as well if they show up. When the tree stalls are destroyed you can find the red marker at the end of the street at the fence. In the next area a group of Savage Huns is after you, but to be able to spray over tags you do have to defeat them. So find a wall or, even better, a corner to get them one by one by smashing them into the wall and throwing them around. The previous area is still open, so if you need Flash you can return there to buy it. The same goes for paint. When the coast is clear, walk into the alley left of the building. In the corner is an extra Flash dealer, with next to him on the wall the first tag for the bonus goal. Return to the square and now take the right alley, where the second tag is on the wall to the right. Continue through the stacks on the left and the dumpster on the right and find the third tag on the wall right in front of you. If you head right you can find another paint seller, but return if you have enough paint and continue to the left of the alley leading back to the square to get to another street. To the right of the street is a ramp leading up to a gate, opposite the gate is tag number four on the wall. Follow the street a bit more and in the first bend to the right there’s a dark area on the inside of the corner with a stall to the left and the tag on the wall to the right. A bit ahead a few Savage Huns are busy loading stuff into a van. Defeat them and enter the store, the tag can be found in the back left corner behind the counter. At the next turn in the street there’s a store to rob on the left, but eventually continue to the red marker. Opposite the marker is the last tag on the wall, so spray over it before stepping into the marker itself. You can see a man in a white suit and you need to follow him, you’re not allowed to get seen by him. Run towards the dark area ahead and to the left right at the start. When he stops at the next store, run to the dark area across from it. In the turn to the left you can hide in a corner on the right, from there you run along the wall to another dark area where you stay until the man continues. He’ll start a small scene at the next shop, run to the next dark area to the right behind him just before he gets there. Wait until both the man and the Savage Huns that show up to trash the store are gone again before you move to the next dark area. The man will stop at a shop opposite a dark area behind some boards, so wait there. In the next section there aren’t any dark hiding spots anymore, so stay behind the man at the right distance. As soon as he makes his last transaction you can attack and defeat him and the other Savage Huns in this area. The man will drop the document when he goes down and you need to pick it up. Then you have to chase another man carrying something important, but now you have to run pretty quickly to keep up. He’ll bring you to his leader’s hideout, where more Savage Huns are on their way to attack you. Defeat both the ones upstairs and downstairs, when they’re all gone you have to face their leader named Ghost. Attack him with fast combinations and try to do much damage when he’s on the ground. Also try to smash him into walls and other stuff. The only thing you have to watch out for is his leg sweep which will make you fall to the ground. When he’s defeated the man you followed earlier will run away again, so run after him. He’ll stand still ahead to pick a lock, so take hem out there and pick up the object he leaves behind after being defeated. Then a few more Savage Huns will come and chase you. You can take them on for some extra points, but if you manage to open the lock quickly you can also just run to the end position. ___ /_3_\____________________ \ W / SHARP DRESSED MAN / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run straight and a bit to the right to find a couple of Boppers threatening a couple. Take them on and when they’re defeated there’ll be four hats laying on the ground in the area you fought in. Pick up the hats one by one so that the counter counts upwards and you tried four of the five required hats. Hats you already tried on will disappear, so you don’t need to pay attention to where you pick them up and where you put them down. Walk back in the direction of the starting position and head right into the narrow alley. You’ll walk straight to the first Boppers tag, one of ten connected to a bonus goal. To the left is a paint seller, so buy from him what you can and spray over the tag. Return to where you fought the Boppers, but now go left and climb up on the right to enter the wrecked building. Jump over the gap and turn to the right to see the second Boppers tag. Drop down and follow the route through the buildings to get to a hole in a fence which gives you access to the basketball court. Exactly on the other side is Boppers tag number three. More to the left are three more Boppers, defeat them and pick up at least one hat to complete that sub goal. Walk around the wall, left on the other side of the fence is a Flash dealer. Go right and to the street, on the other side is the Roman Disco. To the left of it is another Flash dealer, walk past him and follow the alley to some Boppers around stairs. Get them out of the way and climb the stairs, on the platform you can find the fourth tag on the wall. Return to the front side of the Roman Disco and enter the building through the red marker. Grab a dance from the floor and toss him or her to the side to get the Boppers’ attention. To defeat the first group you can stand in the hallway behind you to take them on easily. When they’re all down, the boss and a few henchmen will come down. They can also be easily defeated from the hallway. The Bopper with the yellow W has to be saved for last and you have to grab him to interrogate him. He will mention Big Moe, after which you can leave the building through the yellow marker inside the hallway. Run through the alley to the left of the joint and head left between the boards. Follow the route to the next street, where you’ll reach a branch just before you get there. Left on the wall is a Boppers tag, you can only reach it by climbing the dumpster. The other branch will bring you to a paint seller. Make sure you’re wearing a Boppers hat before standing inside the yellow marker. So find a Bopper in the street and take his hat to get inside. If you stand inside the marker without a hat you’ll be forced a hundred dollars to get inside. When you’re eventually inside a fight will start and there’s another person with a yellow W above his head involved. Take everyone else and interrogate him in the usual way to get more information about Big Moe. A yellow marker will appear at the exit, so leave the pool center there. Follow the alley further to two Boppers on your right, the sixth tag is on the wall just behind them. Over spraying over it you can continue to the third street, a pretty short one. Tag number seven is on the wall ahead of you a bit to the right. More to the left of it are stairs leading up, so go up there and cross over the square there. Descend into the ditch on the other side, the eighth tag is on the wall on the right. At the other end of the ditch you first need to go left and up the stairs to walk between all the boards, to eventually reach a few Boppers along a wall that also contains tag number nine. Return to the ditch and cross to the other side in front of you, go up the ramp and just before you get to the red marker you can see the last tag on the boards to your right. Spray it over and step inside the red marker to enter the bar. In the back on the right is the woman you need, keep giving her money until she tells you where Big Moe is hanging out. Then you need to backtrack a little to the third street to find the entrance to the right club there. It can get rough inside, so it would be wise to obtain as much Flash as possible before going in. A Flash dealer is available more to the left of the entrance. Once inside you will face Big Moe on the dance floor. Hold L2 and try to bump in too him with the cross button just before you touch him. It might take a while to defeat him this way, but it is the safest. When Big Moe drops his hat you can pick it up, but eventually the fight will continue. After a while two women will also enter the dance floor and attack you, but keep focusing your attacks on Big Moe. Cochise will be a Warrior as soon as he goes down. ___ /_3_\__________________________________________ \ X / HEAVY BAG, PUSH UPS, SIT UPS & CHIN UPS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In The Warriors’ hangout there’s a punching bag hanging on the bottom floor. There are also two mats on the floor and a bit to the side is a bar placed between two pillars. You can practice some exercises here and try out different combinations. Press triangle to start the exercise you’re standing next to. If you select the Heavy Bag you can see what combo you need to perform. A new one will appear right after finishing it. On screen to the right you can see how much time you have left and how many reps of the total necessary you did. The other exercises ask you to press the cross button very fast, so that you finish the required amount of reps within the time limit. There are ten series for each exercise, every series will requite more reps or has a shorter time. If you gain rank five times for each exercise your combat stamina will increase, so getting his does less damage. If you reach rank ten on all exercises, the highest rank, your sprinting stamina will also increase and it will enable you to sprint for a longer time. ___ /_3_\________________ \ Y / TURF INVASION / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are two exits to Coney from The Warriors’ hangout, one to the left of the pinball machine and one to the right. Head outside to the one on the right and meat a colleague at the bottom of the stairs with a purple W on him, it indicates that he has a bonus goal for you. Six to be exact and they’re all Turf Invasion missions. If you accept his goal, enemy troops will appear in Coney immediately, indicated on the radar with purple dots. You can also see white dots, those are other Warriors you can ask to join up by pressing triangle next to them. Then you can give them commands just like in the normal missions and you’ll have a better chance against the enemies with more men. Indicated on screen is how many gang members there are and how many you took down already, just like the time you have remaining to finish up the remaining enemies. If you complete the objective you can go back to the man how gave you the mission to take on the next group. First it will be the Vancourtland Rangers, then the Panzers and the Electric Eliminators after that. After defeating this series of groups you will always wear the Brass Knuckles. Then you can take on the next three groups. The Hurricanes, Satan’s Mothers and the Jones Street Boys will show up in that order. They will come with more people every time and they’re also harder to beat. The further you get, the more health your opponents have and the longer they stay on their feet. The later groups might also carry weapons, so take them from them and use them against them. If you defeat the final group you will also get the Steel-Toed Boots. ___ /_3_\______________ \ Z / ROBBIN HOOD / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You’re told to collect some money for Rudy the bum before his train arrives, but it comes down to collecting 100 dollars before time runs out. So run through the streets of Coney looking for people to mug. Only pick the well dressed people, bums carry to little money. If you find a car with a radio, pull it out for extra money. You might get the police to follow you. Search for other Warriors, the white dots on your radar, and let them join you so that they can defend you during your activities if you set them to Watch My Back. Return to the man who gave you the mission with enough money and hand it to him to complete it. For finishing this mission you’ll get the so called Dealer Hints. It means you can give bums in the normal missions some money so that they will tell you where to find dealers. ___ /_3_\_________ \ a / BUSTED / ¯¯¯¯¯¯¯¯¯¯¯¯ Your employer asks you to free his associates before his buyer shows up. Multiple purple W’s will appear on your radar, those are the associates. There is no police, it’s just a matter of freeing the arrested people quickly. So it comes down to pressing the buttons quickly to get them free and following a decent route to reach everyone as fast as possible. As soon as you free number five you’ll get the Cuff Key Powerup. You can use it to free arrested persons real quickly in the normal missions. ___ /_3_\_____________ \ b / FLASH HEAD / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The man wants you to get him a rubber finger in a shop on the other side of Coney. You’ll take a Flash overdose, which will make everything blurry and you can’t see much clearly. Still, it’s easier than it looks to do what you have to do. As long as you walk straight the image is more clear, so try to move the camera as little as possible. Keep on eye on your radar, use it to decide when to change direction to get to the purple W. There’s a board on the wall to the right with some objects on them, grab one of the green objects because those are the required rubber fingers. Follow the some route back to the man who gave you the mission and give him the finger with triangle. This will allow you to carry a larger stash of Flash. ___ /_3_\____________________ \ c / VIGILANTE JUSTICE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A nightshift guard is talking about a stalker you must find, but he doesn’t show up on your radar. That means you have to check out the entire map until you run into him by accident. He’s dressed like a skeleton and he has a purple W above his head, he does appear on the radar when you find him. As soon as you spot him you need to get him to the floor, for example by running up to him with L2 and pressing the square button. Get on him and use the left analogue stick to push it in the direction that will make it vibrate, so that your bar fills up quicker than the lower bar. If you manage to do that you’ll arrest him and you’re done, but if you can’t do it the stalker might escape and you’ll have to accept the mission again. This will unlock the Cuffs Powerup, which will allow you to arrest people yourself, and the Coney Stalker. ___ /_3_\___________________ \ d / CARNY COMPASSION / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just like in the previous goal a dressed up guy is walking around in Coney and you need to track him down. He will usually hang out near the alleys around The Warriors’ hangout. He wears a green monster suit and also a mask. He will attack you as soon as he sees you, just like his followers. Make sure you have the upper hand by recruiting more Warriors before starting your search. The goal is completed when the Apephibian and his crew are defeated, after which he is playable in Rumble Mode. ___ /_3_\_______________ \ e / DEAL WITH IT / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You’ll get the task to root out a few fake dealers. You’ll have to visit a couple of dealers and a few of them will run away after giving them your money. If that happens you need to follow them, but if you’re fast you can prevent them from running away. Just punch them after giving the money, that will stop them when trying to run away. Turn around and head into the alley left of the building. On the other side is a Flash dealer. Go back out the way you got here and head right, go on until you can’t continue and head over to the left. There’s a second Flash dealer in the corner. Follow the alley further and you’ll find a paint seller next to the cars on the left. A second seller is located a bit further when going out of the alley to the left. Climb the fence there and head right. Follow the street through the road block and turn left at the intersection. There’s a weapon dealer in the corner. If you find all the fake dealers in time, weapon dealers will now also appear in the normal missions. ___ /_3_\____________________ \ f / FEED THE HOMELESS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After accepting the mission at the bum a few purple W’s will appear on your radar. These are the locations of other bums and you have to give them what they like to eat. Head into the alley to the right of the bum who gave you the mission and find the next bum around the corner to the right. He wants chicken, you can find it in the Meat Marker, a bit ahead and to the left. Hand it to the bum and find the next one in the building across him. You have to get him a hotdog, ask one from the man next to the stand at the road block in the middle of the street. Return to the Meat Market where you found the chicken and pick up some salami. Go back outside and head right, until you’re forced to go into the alley more to the left at the end. The bum around the corner will gladly take your salami. Then run into the direction of The Warriors’ hangout quickly. Head right at the intersection to find an ice cream store on the right. Get an ice cream from the girl on the left and bring it to the bum hanging out around the hangout. Return to the same ice cream store and ask the right girl for a donut. Bring it to the only remaining bum still indicated on your radar. In the normal missions you can now pay random bums to fight for you. ___ /_3_\__________ \ g / FREEDOM / ¯¯¯¯¯¯¯¯¯¯¯¯¯ A couple of Warriors got arrested and they’re cuffed on the street. They are indicated on your map, so head over to their area and take a close look at your radar to see where the cops are. This mission will get a lot more difficult if you have the police on your tail and there isn’t much time to hide and wait. So only approach Warriors far enough from the police and free them quickly. Move along all Warriors and you’ll easily make it. If you do get spotted, it might be possible that freed Warriors are arrested again, so you’ll need to get their cuffs off once more. Freed Warriors can also be left behind in dark areas if necessary, so that they won’t get caught again. The objective is only completed after freeing all The Warriors and losing all the cops if they were on your tail. From then on you can unlock handcuffs yourself if you have the required keys. ___ /_3_\______________ \ h / FLASH POINT / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The man who gives you this mission would like to see you take Flash ten times in a row. So first you need to collect the money to be able to buy the stuff. Run through Coney to get radios from cars and to mug people, especially the well dressed ones. The Meat Marker, car dealer and the store in the outer corner of the map can also give you money. Talk to the owner of the shop to get protection money and break open the cash register for more money. If I’m not mistaking there are still Flash dealers indicated on your radar, but they’re not hard to find if that isn’t the case. Head over to a Flash dealer as soon as you get 200 dollars. Buy the maximum amount of Flash at a time, use everything and repeat his until you used Flash ten times in a row. From now on you’ll get a full Rage meter if you use Flash at full health. ___ /_3_\______________________ \ i / ARMIES OF THE NIGHT / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you finish all the normal story missions, this arcade game will appear in the middle of the hangout, but you’ll only be able to play it after finishing all the Flashback missions. It’s a side scrolling fighting game much like Double Dragon, but this time it’s in 3D and Swan is the main character. Mercy gets kidnapped by the Riffs and Swan is getting her back. The available moves are more or less the same as in the regular game, but a few special functions won’t really work. The combination of three punches with the square button is very effective, many opponents are defeated right away with that. It’s recommended to floor enemies as soon as possible, so you can pick your enemies if they’re in a large group. Smash objects like crates and barrels to find Flash inside them. You can’t use it when you want, your health will be filled up right away. The five Stages aren’t that hard really and they demand little explanation. The only tough situation is when facing Luther with a gun, if you don’t know what to do. First you need to pick up a bottle from the boxes below him and then walk back to throw it at Luther. He will shoot you, what will probably result in you dropping the bottle. Don’t aim manually at Luther, just turn to face him and press the cross button to assume the bottle will hit him. Three good hits will take out Luther. If you need Flash, demolish the tombstones to find it. You’re not done after defeating Masai, you still need to face Cyrus with Cleon. =========================== = 4 = C O N C L U S I O N = =========================== ___ /_4_\_____________ \ A / FINAL WORD / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unfortunately I never saw the movie, but I intend to do so after finishing this The Warriors game. The start is kind of disappointing and I didn’t even have much fun playing together, but when you get sucked into the dark atmosphere and get to know The Warriors a little better it all turns out to get better. The length of the game surprised me. I wanted to make this walkthrough quickly because of the GameFAQs bounty, but the length of the game didn’t really allowed that. ___ /_4_\__________ \ B / CREDITS / ¯¯¯¯¯¯¯¯¯¯¯¯¯ [ROCKSTAR] They don’t do much next to Grand Theft Auto, but if they do it they do it well. It’s a bit strange that they chose this license to work with, but they did the best they could with it. [MASTER OF KAIOKEN] His hundred percent completion checklist posted on the GameFAQs message board for this game has helped me a lot with keeping track of what I already did and what was still to come. [GAMEFAQS] For hosting this document. [NEOSEEKER] For hosting this document.