The Warriors for PlayStation 2 FAQ + Walkthrough by Daegan v.0.3 10/27/2005 =========================================================================== Table Of Contents =========================================================================== I. About This Guide i. The Author ii. The Guide iii. You iv. Legalities & Confetti v. Updates II. Introduction i. Story Intro ii. About The Movie iii. The Game and The Movie III. The Basics i. What You're Playing A. A Word On Playing Together ii. Controls iii. War Chief Commands IV. The Warriors i. Cleon ii. Swan iii. Rembrandt iv. Vermin v. Snow vi. Fox vii. Ajax viii. Cochise ix. Cowboy V. Areas i. Coney ii. East Coney iii. Bensonhurst iv. Soho v. Bowery vi. Riverside vii. East Harlem viii. Tremont ix. Trainyard x. Pelham xi. Gunhill VI. The Hideout VII. Walkthrough i. Story Mode 1. New Blood 2. Real Live Bunch 3. Payback 4. Blackout 5. Real Heavy Rep 6. Writer's Block 7. Adios, Amigo 8. Encore 9. Payin' The Cost 10. Destroyed 11. Boys In Blue 12. Set Up 13. All-City 14. Desperate Dudes 15. No Permits, No Parley 16. Home Run 17. Friendly Faces 18. Come Out To Play ii. Flashback Levels A. Roots B. The Best C. Heavy Muscle D. Scout's Honor E. Sharp Dressed Man VIII. Rumble Mode IX. Armies Of The Night X. That Silly FAQ Business =========================================================================== I. About This Guide =========================================================================== i. The Author This is the very first FAQ I've ever written, and it actually comes in a genre that I'm not all that well-versed in, but I've read and used a TON of FAQs and I'm finally giving back. Besides, having this in an organized format is a lot better than my massive notebooks of crap. Right now, I'm 72% finished with the game. ii. The Guide This guide is going to be as in-depth as I can get it. Again, I've never done this before. With that in mind, I'd try to expect one thing at a time. I fully intend to complete this guide to as small of a detail as I can but I also want it to have a skeleton quickly enough to be useful. With that in mind, the most essential parts will be completed first. iii. You Any submissions, suggestions, recommendations can be sent to daegan@discoalliance.com. Please spellcheck. ********************************************************************* ********************************************************************* With regards to the above, this is a FAQ. Frequently Asked Questions. So you have to ask questions frequently. It helps us both. That said, don't ask questions that have already been answered. ********************************************************************* ********************************************************************* iv. Legalities & Confetti This FAQ is to ONLY appear at gamefaqs.com. I am not affiliated, employed by, nor do I dine with Rockstar Games, Paramount Pictures, Take-Two Interactive, GameFAQs.com, or CNET. I am also QUITE sure that The Warriors film and game and everything contained within is as copyrighted as anything can ever be and so I would suggest not ripping it off. Any information provided is purely of a educational nature and is not meant to be infringing in any way. v. Updates v0.3 - 10/27 - Walkthrough 18, 3, and 8 added. v0.2 - 10/26 - Stats on The Warriors added, Armies of the Night added, Walkthroughs for Levels 1 and 2 added, The Hideout added, areas updated. Submitted to GameFAQs for the first time! v0.1 - 10/25 - Level details added for story mode, outline complete. v0.0 - 10/24/05 - FAQ begins! =========================================================================== II. Introduction =========================================================================== i. Story Intro from Rockstar Games' Official Site for the game - "New York, 1979. A battle on the streets. The armies of the night number 60,000 strong, and tonight they're all after The Warriors - a street gang wrongly accused of killing a rival gang leader. The Warriors must make their way from one end of New York to their turf on the other side of the city. All that stands between The Warriors and their survival are 20 miles and thousands of street gang members. The army of gangs owns the streets and there's no turning back. They must fight for their lives and learn the meaning of loyalty as danger and uncertainty emerge from the city night." ii. About The Movie "The Warriors" was made in 1979, and was shot in the same city - NYC - it was set in, around the same time it was made - 1979 - to take place in. The film's story was quite simple, and this is perhaps why it is such a favorite with its fans - it takes something simplistic and blows it up to a massive scale. iii. The Game and The Movie The game actually begins long before the events that start the movie, and with its Flashback stages it takes place even longer before, all the way back to the founding of The Warriors. Some of the actors from the film actually reprise their roles in the game. =========================================================================== III. The Basics =========================================================================== i. What You're Playing This is a beat-em-up. It's one of the first good ones in years, and it's bringing with it a flood of others. These games are NOT known to control well, nor are they known for their challenge being, well, fair. With that said, if you play smart you shouldn't die TOO often. The game is unique in that a second player can join in at any time and jump out at ALMOST any time through the pause menu. The camera (sometimes frustratingly) shows one screen when the players are near each other and splits when they seperate. A. A Word On Playing Together The Warriors is very considerate of the 2nd Player's time by letting them stop playing at any time they wish. However, it does not treat the players equally. The 1st player is considered by the game to be the "lead" player. There are times when the 2nd player cannot complete an objective without the 1st player active. This is especially frustrating when there is no way to reactivate the 1st player due to a lack of healing items. This effect is most common in missions where the other Warriors need to be led somewhere, as the 2nd player CANNOT issue the necessary commands to the non-player characters. Another unique aspect of this game, as compared to past beat-em-ups, is the War Chief commands. These allow the 1st player to tell the AI controlled Warriors what needs to be done in the field. Warriors will also act to protect the 1st player when playing together - they will free the player from being handcuffed and also will revive the player if s/he possesses a healing item. The screen, while engaged in battle or after pressing the Select button, displays the player's name, score, and Rage meter in the top left or top right of the screen and the player's Health and Stamina at their feet. ii. Controls Left Analog Stick - Run. + L2 - Run noticeably faster. + L1 - When holding a throwable object, shows the aiming arc. Push Square when the arc is red to throw the object at the target. (The aiming arc will slightly track the target if it moves.) Right Analog Stick - Camera. + depress the stick - Change the camera distance. There are 3 different camera distances. (There are times when the camera cannot be moved - a icon appears if you attempt to move the camera in this situation.) + R2 - War Chief commands (1st player ONLY, while holding R2.) Rotate the Right Stick and stop on the command you desire, then release R2. D-Pad Commands + Right - Use Flash to regain health. + Left - When near a downed Warrior, use Flash to revive them. If the Warrior has their own Flash, you'll use that instead of your own. + Up - Displays Current Objective. + Down - Displays Bonus Objectives. Start - Pause Menu Select - Status Display Triangle - Action. (Displayed On Screen - Pick Lock, buy Flash, Tag, etc.) + near weapon or object - Pick up. + R2 + Left Analog Stick - Jump. When done at a fence or tall obstacle, will result in a faster climb. + near obstacle - Climb obstacle. Square - Normal Attack. X - Heavy Attack. + Both attacks have the ability to combo and to hit enemies sprawled on the ground. + Square - Power Attack + Circle - Heavy Grapple Circle - Grapple + X - Heavy Grapple + Square + X - Power Move + Continue hitting X to extend the Power Move. + X or Square - attack grappled enemy. + near grounded enemy - mount enemy. + Left Analog Stick + Circle - throw enemy + Left Analog Stick + Circle + Near Wall - smash enemy into wall headfirst. L1 + R1 - Rage Mode When the Rage meter at the top left of the Screen is full, Rage mode is available. This changes your character's Special Attack and enhances the power of their attacks. iii. War Chief Commands There are six War Chief Commands available. Only player 1 can use these in Co-Op play. They are as follows: Let's Go! - gets your Warriors to follow you or come to your location Watch My Back - your Warriors will protect the position where you are standing. Scatter - your Warriors will run in all directions. Hold Up - your Warriors will stay where they are. Mayhem! - your Warriors will attempt to destroy all destructible objects in the surrounding area. Wreck 'Em All - your Warriors will attempt to eliminate all hostiles in the surrounding area. The other Warriors are still AI controlled and thus won't always do exactly what you want. =========================================================================== IV. The Warriors =========================================================================== There are 9 playable Warriors in the main game. Each of them has skills that they are excellent at, that they are good at, and that they are bad at. They also have ratings for Strength, Stamina, Health, and Rage. These stats can be displayed at any time via the Pause menu. ---------------------------------------------------------- |i. Cleon | ---------------------------------------------------------- | | | |Good: Mugging, | | | Resisting Arrest |Strength ||||||----- | |Average: Tagging, |Stamina |||||||---- | | Lock Picking |Health |||||||||-- | |Bad: Stealing, |Rage ||||||||--- | | Uncuffing | | | | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |ii. Swan | ---------------------------------------------------------- | | | |Good: Mugging, | | | Resisting Arrest |Strength ||||||----- | |Average: Stealing |Stamina |||||||---- | | |Health ||||||||--- | |Bad: Tagging, |Rage ||||||----- | | Uncuffing, | | | Lock Picking | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |iii. Rembrandt | ---------------------------------------------------------- | | | |Good: Tagging, | | | Uncuffing, |Strength |||-------- | | Lock Picking |Stamina ||||||----- | |Average: Stealing |Health |||-------- | |Bad: Resisting Arrest, |Rage |||||------ | | Mugging | | | | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |iv. Vermin | ---------------------------------------------------------- | | | |Good: Stealing | | | |Strength ||||------- | |Average: Resisting Arrest, |Stamina ||||||----- | | Mugging |Health |||||||---- | |Bad: Uncuffing, |Rage |||||||---- | | Tagging, | | | Lock Picking | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |v. Snow | ---------------------------------------------------------- | | | |Good: Mugging, | | | Resisting Arrest, |Strength |||||------ | | Stealing |Stamina ||||||----- | |Average: Uncuffing, |Health |||||||---- | | Lock Picking |Rage |||||||||-- | |Bad: Tagging | | | | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |vi. Fox | ---------------------------------------------------------- | | | |Good: Uncuffing, | | | Lock Picking |Strength |||-------- | |Average: Tagging, |Stamina ||||||----- | | Stealing |Health |||-------- | |Bad: Resisting Arrest, |Rage ||||||||||| | | Mugging | | | | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |vii. Ajax | ---------------------------------------------------------- | | | |Good: Mugging, | | | Resisting Arrest |Strength |||||||---- | |Average: NONE |Stamina ||||||||--- | | |Health |||||||||-- | |Bad: Uncuffing, |Rage ||||||||||| | | Tagging, | | | Lock Picking, | | | Stealing | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |viii. Cochise | ---------------------------------------------------------- | | | |Good: Mugging, | | | |Strength |||||------ | |Average: Resisting Arrest, |Stamina ||||||----- | | Lock Picking |Health ||||------- | | Uncuffing, |Rage ||||||||--- | | Stealing | | |Bad: Tagging | | | | | | | | |--------------------------------------------------------| ---------------------------------------------------------- |ix. Cowboy | ---------------------------------------------------------- | | | |Good: Uncuffing, | | | Lock Picking |Strength |||-------- | |Average: Tagging, |Stamina ||||||----- | | Stealing |Health |||-------- | |Bad: Resisting Arrest, |Rage ||||||||--- | | Mugging | | | | | | | | | | | |--------------------------------------------------------| =========================================================================== V. Areas =========================================================================== i. Coney Home to The Warriors, Coney is unique in that it can be roamed freely by exiting the hideout, in addition to the levels that occur within it. Stages: 1. New Blood 2. Real Live Bunch 8. Encore 9. Payin' The Cost 18. Come Out To Play B. The Best ii. East Coney The Warriors pushed The Destroyers back into East Coney soon after Cleon and Vermin started the gang. Stages: 3. Payback 10. Destroyed A. Roots C. Heavy Muscle iii. Bensonhurst Home to the bee-looking Jones Street Boys. Stages: 12. Set Up iv. Soho Home to the Hi-Hats. Stages: 6. Writer's Block v. Bowery CBGB's can be spotted in this stage. Home to the Punks. You'll also encounter the Lizzies here. Stages: 17. Friendly Faces vi. Riverside This is where you'll find the Baseball Furies. You'll do a lot of running here. Stages: 4. Blackout 16. Home Run vii. East Harlem Home of the Hurricanes. Stages: 7. Adios Amigo viii. Tremont Psh. Orphans. Not that they matter. ^_- Stages: 5. Real Heavy Rep 15. No Permits, No Parley ix. Trainyard This is part of Moon Runners turf. Stages: 13. All-City x. Pelham Part of the Turnbull AC's turf. Stages: 11. Boys In Blue xi. Gunhill The other part of the Turnbull AC's turf. Expect to run a lot here, too. Stages: 14. Desperate Dudes xii. Chinatown Get some General Tso's, and say hi to the Savage Huns. Stages: D. Scout's Honor xiii. Harlem Bust a move with the Boppers. Stages: E. Sharp Dressed Man =========================================================================== VI. The Hideout =========================================================================== The Hideout can be a little confusing, so I'll explain it here. If you can talk to your gang members, a small "Push [Triangle] to talk" shows up in the bottom left. You can pick up the boombox by approaching it and pushing Triangle. After this you can change stations by pushing R1. Begin Next Level - Appears as a Yellow Objective. This only shows up during Story Mode. Exit To Coney - Appears as the doors leading outside. Allows you to roam Coney and complete small missions for bonuses. Replay Missions - Appears as a map near the Rumble Mode pinball machine. Allows you to replay any of the Story or Flashback missions you've completed. Flashback Missions - Appear as Bonus (Purple) Objectives on the wall next to the map. Each one has an item assigned to it. Can be completed in any order. Armies of the Night - Appears as a Bonus (Purple) Objective in front of The Warriors arcade machine. Rumble Mode - Appears as a pinball machine in the upstairs corner, near the Map and Flashback Missions, directly across from the TV. Game Stats - Appears as a TV in the corner across from the pinball machine. Tells high scores, playtime, unlocks, percent complete, etc. Workouts - Heavy Bag, Sit Ups, Pushups, chinups. Offer a small stat bonus. =========================================================================== VII. Walkthrough =========================================================================== =========================================================================== Story Mode =========================================================================== This game always lets you know what needs to be done. The objectives are clearly marked by a large Yellow W on the ground. Bonus objectives are unlocked after a few stages and are Purple. Red Objectives will take you to the next part of a level. In the sense of the Walkthrough, Red and Yellow Objectives will be called "O:" Bonus Objectives are "BO:". ::::::::::::::::::::::::::::::::::::::::::::: 1 New Blood (Coney) P1: Rembrandt P2: Ash High Score Goal 5000 1 Soldier Unlockable ::::::::::::::::::::::::::::::::::::::::::::: The game opens with a cutscene showing part of the beginning of the film's story. We then go back 3 months to begin our story. After another cutscene, the game puts you in the shoes of Rembrandt. (If P2 is taking part, they will control Ash, who has no stats in the pause menu and is never seen or heard from again.) O: Move into the Yellow Marker. Straightforward. Just do it. O: Use the Right Analog Stick to move the camera until you see the next marker and move into it. In case you forgot between then and now, you still use the Left Stick to move. This triggers another cutscene where Cleon, the Warriors' head, explains that you'll be fighting some bums. The game will now walk you through its combat system, so pay attention. After that, you're told to Waste the Bums, which is to say, defeat them all. After they're taken away to get their booze, you get your first real objective, although it doesn't appear as one on screen; O: Use what you've learned to survive a brawl with The Warriors. You'll need to use both strategies for clearing a room here - throw them into each other with the Circle button and use the snap attacks on the Square button. It's not really all that hard, and you should survive. If you make it long enough, you get to continue - the next cutscene'll show Rembrandt getting his vest, and Vermin taking him to get some Flash to recover. First, though, you need to get some money. O: Break into the store through the windows or the door. You just have to attack the windows to smash them. The game will now explain to use the triangle button to steal items from the (smashable) cases inside. To do it, attack the case with X or Square and then push Triangle. You pocket the money instantly. This is by FAR the fastest way to get cash, but stores you can do this to aren't always around, so you will sometimes come to rely on the skills you'll learn next... O: Smash the car window and press Triangle to start stealing the car radio. All windows break the same way but you must break the driver's side window to get at the radio. Then the Steal command appears on screen: push Triangle to begin. You rotate the left analog stick counter-clockwise to unscrew the radio (Righty Tighty, Lefty Loosey...). After 4 screws it comes loose and you make some money. Not all cars will have radios inside; you'll learn to spot the large silver box after a while. O: Mug the man on the phone. Run up to the man and grapple him (Circle). The Mug command appears. (Triangle) Push it to start mugging him. You will now rotate the left analog stick until you find a spot where the controller vibrates. Just keep the stick at that spot until it doesn't vibrate anymore, then find another spot until the large red bar is maxed out. If the yellow bar underneath maxes out first, the victim breaks free. The mechanic for escaping arrest is similar except that you must avoid vibration. O: Get back to Vermin. Again, obvious. Run into the red marker to continue. O: Follow Vermin to the dealer. You'll now learn to climb fences - just walk into them with the Left Analog Stick and press Triangle to climb the fence. If you're running - meaning, holding L2 - and time it correctly, you'll hop the fence, saving a couple of seconds. This is EXTREMELY useful when running from police or other gang members. Climbing onto dumpsters works the same way. O: Jump across to the yellow marker. Hold L2 and push Triangle as you approach the ledge to crash through the window to the Objective. Finally, you bust down a fence - use L2 to sprint again but hit X this time to crash through the fence. O: Move closer to the dealer. You found him! Just approach him. O: Buy some flash off the dealer. Get a little closer if you need to and the Buy command appears (Triangle again). A hit of Flash is 20$. O: Take the Flash. Push the right directional button to take the Flash and heal yourself. Congrats, you finished the tutorial stage! If anything is painfully obvious, I may not write an explanation in addition to the Objective, so pay attention to what your Objective is at any given moment. ::::::::::::::::::::::::::::::::::::::::::::: 2 Real Live Bunch (Coney) P1: Cleon P2: Vermin High Score Goal ???? 10 Soldiers Unlockable ::::::::::::::::::::::::::::::::::::::::::::: The level begins with a cutscene of the Destroyers firebombing your hangout. After you take control of Cleon, issue the Warchief Command - "Let's Go" by holding R2 and selecting it with the right analog stick. The other Warriors then join you. O: Search the Coney alleys for your Warriors. Go forward and turn around the building to reach the Red W on your radar. This triggers a cutscene where Ajax is engaging in some sexual harassment. O: Keep moving and find the rest of your Warriors. Again, use the radar to proceed to the next Red W. You'll need to go forward, then right through the hole in the fence. Continue and hop the fence. From the fence, go left to the W in front of the Wooden Fence. This triggers a cutscene where Cowboy and Snow are arrested. O: Free Cowboy & Snow. Hop over the fence and go to the right to reach Cowboy and Snow. When you're close enough the Uncuff command (Triangle) appears on the screen. Push it to begin Uncuffing one of them. You need to alternate L1 and R1 to fill the bar up to free Cowboy and Snow. If you push them too fast it will actually be harder so space it out. O: Check out the back alleys for Fox. Spin the camera around to be behind Cleon and proceed to the chain-link fence to the right. Hop it. Go right and hop another fence, then go left and follow the alley. You can then go forward into a dead end or turn left, so turn left. Finally, turn right to get to the big red W to trigger a cutscene. Select the Hold Up command after the cutscene. O: Get up onto the roof. The stairs are right next to you. O: Throw a bottle to distract the cops. Approach the pack of bottles on the ground and push Triangle to pick one up. The game will walk you through throwing it. Hold L1, aim at the W, and throw the bottle using the X button. Another cutscene leading you to Swan and Cochise. You now get to use the Mayhem Warchief command. O: Raid the store. When you run up to the Objective Marker and push Triangle, you will start picking the lock. Push X when the dark part of each ring is in the red zone to pick the lock. I find it helpful to let the third ring spin once or twice to get used to its speed. Once you've picked the lock the door will open. Smash the cabinets (Square) and Steal everything you can (Triangle). O: Cut through the back door. Proceed to the back of the store. Walk into the marker. You have to pick another lock. O: Keep moving! Find Cochise and Swan. There's just one path you can take in this alley, so follow it to the red marker. It's up the stairs at the end of the alley. After Cochise and Swan's intro, hold R2 and select the Warchief command Wreck Em All. O: Take out the Destroyers. This is a big fight but you have a ton of help. If you're having trouble, use the Watch My Back Warchief command and tandem attacks - if another Warrior is holding an enemy, push an attack button. Flying attacks (Sprint and push Triangle) can be useful to floor many Destroyers at once too. After you wreck all the Destroyers, a cutscene introduces the next level, where you'll be taking the fight down to East Coney. ::::::::::::::::::::::::::::::::::::::::::::: 3 Payback (East Coney) P1: Rembrandt P2: Vermin High Score Goal 17000 3 Bonus Objectives 22 Soldiers Unlockable ::::::::::::::::::::::::::::::::::::::::::::: Ah, yes. Revenge. O: Lay down your piece on the Destroyer burner. You need to mount the dumpster directly in front of you to reach the burner. If you forgot, run up to it and push Triangle, then one more time to get on the roof. Once you're in the marker, the Tag (Triangle) command appears. When you push triangle, a yellow W will appear on screen with a white marker at the beginning of it. You will use the left analog stick to trace that yellow W. If you get off track, the controller will vibrate and the game will reset you on the path. This wastes time and paint, so take this first tag slowly to get used to the feeling. There are only so many shapes of W's that you will have, but they are randomized so you'll always be doing a different one. O: Get to the streets of East Coney. Get down off the roof and proceed directly left to the marker. O: Snuff out two more burners. If you're out of spray, visit the spray dealer across the street from the vomiting guy. You'll need $5 per can. If you're out of cash, take out the Destroyers first. Also, there's a radio to be stolen in the yellow car across the street near the spray dealer, and another at the other end of the alley. Afterwards, use the Wreck Em All command to have your Warriors take care of the Destroyers, and take care of the tags. All of the tags show up on your radar, and if you haven't had a hard time finding those spots thus far, you won't have any difficulty now. Remember to use the Watch My Back command if you're having a hard time finishing tags. The spray locations are: - On the wall in front of vomiting guy - Forward, to the big gap, then left to pass the laundromat. On the left wall of the laundromat. - All the way at the front of the alley on the fence. Do two more tags and you're done. Stock up on cash and spray while it's still easy though. You can carry up to 9 cans of spray at a time. BO: Cross out the last tag on the street. There's only going to be one left, so go find the one you didn't pick from the list. Once the previous objective is complete, though, the final tag will disappear from the radar, so be careful. O: Hit the Back Alleys. This marker is directly to the Spray dealer's left (your right). The gate opens. O: Mark up three more Destroyer burners. There are Destroyers straight ahead, start the fight but have the Warriors finish it with Wreck Em All. The game tells you how to do a spray attack (X + Circle), but I don't recommend this as it wastes a can of paint and doesn't really pay off. There's a Flash dealer across from where you start and a bit to the left. From where you begin this part, Spray locations are: - Forward, then to the right, between a dumpster and wooden boxes - Forward, then left, to the left of the shack. - Around the corner from that same shack, up the box, then up onto the scaffold. - From that scaffold, go down the narrow alley over the fence, to the next open area. As soon as the alley opens up, turn left, and go left around that corner until you see the scaffold above the low boxes. Mount them, then sprint and jump across to the other scaffold, then to the roof. The tag is at the end. - From that initial fence again, move forward into the clearing then directly left up the stairs (between the building and the shack with its lights on). Jump through the small break in the wall at the end of the roof, Drop down in the direction of the street, and onto the awning. Be careful not to jump too far! BO: Finish up the back alley tags. Again, the locations you didn't do disappear from your radar, so if you want to get this done, just remember where you've already been. I recommend doing the scaffold jumping one and the awning one first. O: Get out of the back alleys. You will be at any of the tags when this Objective triggers, but you shouldn't have a hard time getting to it. With some luck and a bit of skill, you'll still have 4 cans of paint left (if you stocked up to 9 earlier). If not, find some gang members and return to one of the spray dealers. If you have some extra cash, you may want to grab some Flash also. O: Tag the last three burners. The blue car in front of you has a radio you can steal. Do it. Also, pay attention to the blue dot on your radar - that's a cop, and if he sees you do ANYTHING suspicious he will come after you. Not that you can't handle him. There's also another spray dealer across the street. There's gonna be another bonus objective here, so here's the list of spray locations: - From the starting point, left up the wide street, past the car, there's a low building to climb. Take the bridge across, then get up the scaffold to the tag. - After that tag, drop back into the street and cross it. There's a long alley - go down it. There's eventually a set of stairs on your left. Climb them. The tag is in the upper left corner of the roof. - You can jump across to another roof from here. Proceed up the ramp, take out the Destroyers here, then turn left from where they were standing and drop onto the awning. - Return to the same rooftop where you dropped to the awning, but jump across to the next rooftop (to the right of where those Destroyers were standing.) There's a tag on the backside of the small wooden thing. - The next tag is directly below there, on the billboard. - Finally, drop onto the pointy roofed house, then the last tag is on the front of the house. BO: Bomb the rest of the main street burners. You know what to do. O: Get out of East Coney. If you did those tags in order, you'll be at the house. Proceed to the alley behind you. Hop the fence to get back to the street and go to the red marker at the top of the alley. You will be attacked en route, have the Warriors take care of it with War Chief commands. Finally... O: Sneak into the back of The Destroyers hangout without being made by their scouts. Proceed into the dark area (called a "hide area"). When you're hidden, your radar turns blue, and you can't be seen as long as no one saw you enter. Slightly press the analog stick toward the guard, and when you get close enough, press L1 to lock on. Then you can use X or Square to take him down. Proceed forward from the guard, then turn right when you can go no further. When you enter the hide area, you see a cutscene of a drunken Destroyer, He'll return to his post. Take him out as you did the last guard. Go to the W diagonal from that guard. When you're hidden, press Triangle to pick up a bottle, then L1 to aim. Throw the bottle into the Yellow Marker - you'll know you're targeting it when the arc turns red. After he runs out, run directly across to the next dark area, then take him out in the same manner as the previous two guards. O: Sneak over to Virgil's burner without being made. Pick up a bottle and throw it at the truck to the right. The guard will go to investigate, so drop and run to the hide area. You should make it just fine. If you don't, make sure you're throwing from the left side of the hole. The guard will return eventually; dispose of him in the usual manner. Cross to the stairs and approach the burner. O: Lay down a Warriors piece right over Virgil's burner. If you need any paint, there's a box right next to the marker that has an infinite amount of it. Get 9 cans and begin the tag. Burners are multi-layer, so you're going to have to trace multiple patterns. In addition, they're not just W's now. Still, just keep your head about you and you'll finish the tag. 3 times will do it. Also, appreciate how Rembrandt doesn't need to move at all to paint such a huge wall. O: Get out of East Coney. For real this time. Climb down the stairs, and trigger the exit cutscene. ::::::::::::::::::::::::::::::::::::::::::::: 4 Blackout (Riverside) P1: Vermin P2: Snow High Score Goal ???? 2 Bonus Objectives 24 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 5 Real Heavy Rep (Tremont) P1: Cleon P2: Fox High Score Goal 7000 2 Bonus Objectives 12 Soldiers Unlockable 2 Arenas Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 6 Writer's Block (Soho) P1: Rembrandt P2: Ajax High Score Goal 8000 18 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 7 Adios Amigo (East Harlem) P1: Ajax P2: Cochise High Score Goal 7000 2 Bonus Objectives 15 Soldiers Unlockable 4 Arenas Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 8 Encore (Coney) P1: Cleon P2: Swan High Score Goal ???? 2 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: This isn't a long mission - my first clear was around 11 minutes - but it can be a difficult one. So be careful to not get outnumbered, keep an eye on your own health. O: Defend your turf, bop the Hi-Hats straight out of Coney. Begin by sprinting and pushing Square to knock a few Hi-Hats down. Then just proceed with the fight. If you get in trouble, remind your Warriors to Watch My Back. You'll find Flash dropped quite frequently also, so make sure to pick it up. If you can, though, hold onto it. If you get hit by knives, you'll want to find the Hi-Hats hiding behind the boxes. Use the X button to break the boxes and then take them out. You'll move inside after a cutscene. O: Track Chatterbox down. Proceed deeper into the funhouse. In the next room there are a ton of balls to be thrown and a few guards. There's also a hide spot to your left. Throw one and get their attention focused away, then use the hide spot to get through the area. If you're seen, you don't need to worry -too- much, as the Hats aren't very tough. Just watch out for the ones in white, as they still throw knives. O: Turn the power on. After the Hats are taken out or you approach the power switch, this objective appears. From the tickets line, you'll proceed to the upper right corner of the room to the switch. It's on the tracks, so you'll need to get up on those. Approach the big red button and push Triangle. Then, run down and to the next marker. O: Move! Don't get run down by the cart. Jam on the displayed face button to outrun the cart. It may take a few tries to adjust to the pace you need to hit the button at. O: Wreck the Hi-Hats Well, do it. ....No, that's not all I have to offer here. ^^; If you are in one of the geysers when they go off, the smoke will blur your screen - as your character's vision would be impaired. So don't get caught on one of those. Also, do NOT get trapped in a corner. Most fights up til now you can do that, but here you'll have four Hi-Hats on you really quick. If you do get trapped, Heavy Grapple (X + Circle) one and throw him at the others. You can also smash the Hats' faces into the wall by Grappling them, dragging them to the wall, and pressing the left stick towards the wall and pushing Circle. A red Objective Marker appears atop the tracks after you've wrecked all of the Hi-Hats. Mount the tracks as you would a low building and enter it. O: Waste Chatterbox He sends a few Hi-Hats out to attack you, and he starts pelting you with those odd white balls, that I think are skulls now, actually. You can either use the L1 aiming feature from the back of the area, or grab something to throw and run up close to him and just hit Square. It's harder to hit him this way, but faster. Also, the next boss you fight in this manner will be MUCH easier to hit this way. Now, notice the tracks running through this area. You DO NOT want to be on these when a train passes. You will, of course, die. ...So will a Hi-Hat. So try to maneuver them onto that as you fight. Chatterbox will also throw firebombs - avoid their explosive ranges and keep moving through the area, taking care to avoid the tracks. Note that while you're on fire, you can't pick up items, and you drop anything you had in your hand. If it seems like there's a lot to keep track of here, there is, but with care you'll bring Chatterbox down to go everyone on one. You can try to get him on the tracks or you can bring him down with normal attacks, but you won't be able to grapple him. He will shrug you off and onto the floor. Just keep up your attacks - he has some Flash so it may take a while, but he'll eventually give out. Unless you get him on the tracks, then it'll be a more instant kind of thing. ::::::::::::::::::::::::::::::::::::::::::::: 9 Payin' The cost (Coney) P1: Cleon P2: Swan High Score Goal 1000 14 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 10 Destroyed (East Coney) P1: Cleon P2: Vermin High Score Goal ???? 1 Bonus Objective 4 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 11 Boys In Blue (Pelham) P1: Cochise P2: Vermin High Score Goal 9000 1 Bonus Objective 10 Soldiers Unlockable 3 Arenas Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 12 Set Up (Bensonhurst) P1: Cowboy P2: Cochise High Score Goal 15000 3 Bonus Objectives 29 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 13 All-City (Trainyard) P1: Rembrandt P2: Snow High Score Goal 15000 1 Bonus Objective 18 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 14 Desperate Dudes (Gunhill) P1: Swan P2: Snow High Score Goal 7000 2 Bonus Objectives 18 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 15 No Permits, No Parley (Tremont) P1: Swan P2: Snow High Score Goal 8000 1 Bonus Objective 7 Soldiers Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 16 Home Run (Riverside) P1: Swan/Ajax P2:Snow/Cowboy High Score Goal 2000 1 Soldier Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 17 Friendly Faces (Bowery) P1: Rembrandt P2: Vermin High Score Goal 2000 13 Soldiers Unlockable 1 Arena Unlockable ::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::: 18 Come Out To Play (Coney) P1: Swan P2: Snow High Score Goal ???? 20 Soldiers Unlockable ::::::::::::::::::::::::::::::::::::::::::::: Alright, you're finally home. but now there's a car on your tail. O: Outrun The Rogues' hearse! This is probably the easiest chase in the whole game. Just pound on the buttons on-screen - there's 4 of them. You'll outrun the car and the next cutscene comes up. It is, of course, in this cutscene that the most famous line of the film is delivered. O: Waste Luther! Luther is no match for any of the Warriors, especially without his gang. Keep him at a distance and use grapple attacks until he falls. After you defeat him hand-to-hand, Luther unholsters his revolver and starts shooting you from behind the fence at the top of the stage. You must now pelt him with bottles from a distance. You won't be able to get close enough to use the quick throw, so you'll have to hold L1 and aim using the arc. Stay behind cover when you're not throwing, and try to only throw bottles when Luther first comes out from his cover. If you still have the Flash you started the stage with when Luther sends the Rogues after you, you're doing fine. After you've hit Luther enough times, another short cutscene occurs with Mercy telling you about the knife you have. To throw the knife, you must press X and Square at the same time. Should you miss, you'll have to get another one. After this cutscene, Luther's bullets do far more damage. Also, when you try to throw the knife, the game will sloooooooooooooooooow down. So be prepared and only throw the knife when you are SURE you're going to hit your target. After one hit with the knife, Luther drops, and the day is won. NOTE: If a knife spawns before the Mercy cutscene, you can throw it and end the fight early, and you won't even experience the slowdown! If you're having a LOT of trouble, I definitely suggest trying this in co-op. It can be extremely frustrating, especially since all the cover will almost always get destroyed. When you finish this...congratulations. =========================================================================== Flashback Levels =========================================================================== Details Coming Soon =========================================================================== VIII. Rumble Mode =========================================================================== Details Coming Soon =========================================================================== IX. Armies Of The Night =========================================================================== The Gramercy Riffs have kidnapped Mercy! Armies of the Night is a TOTALLY FREAKIN AWESOME mini-game that's unlocked upon completion of all the Story Mode levels and the Flashback Levels. It takes around 30 minutes to complete and is a old-school brawler - the levels are left to right, you can't backtrack, but there is some depth to the levels; you can throw enemies towards the top and bottom of the screen. Tips: Your 7 credits come back at the start of each level. There are five levels. Most of the Flash is hidden in destructible boxes at the top of the screen. The second time you're fighting Luther, try to hide until he reloads. Sometimes he won't shoot until he sees you so you WILL use a lot of credits here. It isn't over after you've defeated Masai. =========================================================================== X. That Silly FAQ Business =========================================================================== No questions have even been asked yet, let alone frequently. =========================================================================== special thanks to Meg for playing through the whole game with me and putting up with me writing this thing. :D © 2005 Gordon Widener All material contained in this document is copyrighted. Use of this material in any way except personal, private use is prohibited and a violation of copyright. For more details, contact me at daegan@discoalliance.com and I will get back to you ASAP. The following sites have permission to host this guide: http://www.gamefaqs.com