_____ _ ____ _ _ _ _ ____ |_ _(_)_ __ ___ ___/ ___| _ __ | (_) |_| |_ ___ _ __ ___ |___ \ | | | | '_ ` _ \ / _ \___ \| '_ \| | | __| __/ _ \ '__/ __| __) | | | | | | | | | | __/___) | |_) | | | |_| || __/ | \__ \ / __/ |_| |_|_| |_| |_|\___|____/| .__/|_|_|\__|\__\___|_| |___/ |_____| |_| FAQ/Walkthrough *** Walkthrough was written under MEDIUM difficulty! *** DISCLAIMER: ----------- This is not the best guide you will find for this game, I'll be honest. All it's really intended for is to give you an idea of what to do if you get stuck on an objective. I started and completed about half of the walkthrough around two weeks after TS2 was released. When my memory card data became corrupted I stopped writing this... and I even stopped playing TS2 all together. Now, a long time later, I've worked up the will to finish this. After all I didn't want what I had to written go to waste. So don't expect anything special out of this guide. Because--really--it's the first guide I've ever written. If you look at some of my other guides you will see that this guide is missing a lot of the small touches that those guides have. This is not an excuse, rather a *reason* why you may find this guide to be rubbish. ABOUT GUIDE: ----------- Game: TimeSplitters 2 Author: Jeff H. Version: 1.00 Updated: Never ----------------------------- TABLE OF CONTENTS: ----------------------------- 1. Controls 2. Frequently Asked Questions 3. Tips & Strategies 4. Walkthrough 5. Guide Related ----------------------------- ############################################################################### 1. CONTROLS ############################################################################### Default Control Scheme: X - Activate/action O - N/A Square - N/A Triangle - Reload weapon R1 - Secondary fire R2 - Primary fire R3 - N/A L1 - Crouch mode L2 - Aim mode L3 - N/A Select - Pause/menu Start - Menu Left Analog - Move forward/back and strafe left/right Right Analog - Look 360 degrees D-pad LFT/RIGHT - Cycle weapons D-pad UP/DN - Zoom in/out when in scope N/A denotes a button that is not used. ############################################################################### 2. FREQUENTLY ASKED QUESTIONS ############################################################################### GENERAL QUESTIONS: Q: How many players does this game support? A: Up to 16. This requires 4 consoles, 4 TV sets, 4 i-Links, 4 TS2 games, 16 controllers, and 16 very pissed off girlfriends. However, you can drop as many bots in to fill the lack of humans. That is, you and up to 15 bots. Not too shabby. Q: Are there any hidden tiles/entities for the map maker? A: No. Q: What the hell--no online play? A: No. Apparently it was pulled at the last minute to get the game out the door. Whatever the real reason was you can't legitimately play this game online. Check out the following links if the previous sentence sparks your interest: http://www.neoavalon.com/TS2O/setup/ Q: Can I jump?! A: No. You couldn't jump in GoldenEye but that game turned out fine. (understatement) Q: Are there any bugs? A: Yes. Lots of reported cases of the game crashing. Particularly while in the map maker mode. I've experienced this as well. MORE QUESTIONS: Q: Why isn't Free Radicals working for Eidos any more? A: I have no idea--money maybe? Q: Do you think this game is better than GoldenEye? A: Feature-wise, without a doubt. Fun-wise, no, because I like realistic weapons and epic stories. But TS2 is still great. Q: Are you an expert at TimeSplitters 2? A: Not by far. But I am at SOCOM and Halo (multiplayer-wise). Q: Then why did you write this guide? A: I most of it before anyone was an expert at this game. I beat 85-91% of this game until my data was corrupted. ############################################################################### 3. TIPS & STRATEGIES ############################################################################### Avoiding Cameras: The best way to avoid a camera or gun camera is to have your temporal uplink equipped when possible. This shows you what position it is face and what direction it's moving in. Killing Zombies: The easiest way to kill a zombie is to shoot their head off. It pops off, giving you the instant kill and even a head shot. Attack From Behind: Attacking an enemy while their back is facing you is the best strategy because it allows you to take more time without them seeing you. This usually results in better accuracy, more head shots, and less chance of being noticed since a guard won't alert other guards. Take Your Time: Don't be impatient. The singleplayer especially takes a lot of care in how you do things. Go slow and take it one objective at a time to make sure you get it right. Use Stealth/Take Cover: Stealth is your friend. Whenever you have an opportunity to become unnoticed take advantage of it. Hide behind buildings and duck behind objects such as cars when you need to. The Right Weapons: Always use the best weapon depending on the circumstances. A zombie, for example, will require an automatic weapon if you're the inaccurate type. If you're dealing with a quick, strong enemy a stronger weapon like the shotgun works great most times. ############################################################################### 4. WALKTHROUGH ############################################################################### *** Walkthrough was written under MEDIUM difficulty! *** If you've read my opening statement in this guide you will understand that this guide doesn't have all the integrity in the world. As stated previously, it's just to help you out with the objectives. So it's an objective-based walkthrough. It was written under the MEDIUM difficulty, but will work under the EASY difficulty provided that you use it properly. You can use it on HARD mode for most of the objectives, but a few will be missing for each level. Sorry. Also worth mentioning, *most* of the objectives are displayed in the order that they are able to be completed. With that said, onto the walkthrough... ---------------- Walkthrough TOC: ---------------- 1990 Siberia 1932 Chicago 1895 Notre Dame 2280 Return to Planet X 2019 NeoTokyo 1853 Wild West 1972 Atom Smasher 1920 Aztec Ruins 2315 Robot Factory 2401 Space Station ---------------- <-------. 1990 |------------------------> <-------| Sibera '------------------------> Important tip: The first place to get the timed mines is in the building at the beginning of the level with the locked door. You'll have to enter via the roof. To do so, go to the communications tower (where you climb the steps) and walk across the boards and onto the roof of the northeast building of where you're standing. Drop down inside and then grab the mines. ~~Primary Objectives~~ Deactivate the communications dish Go onto the steel balcony at the beginning. Walk onto the wooden bridge and then turn around. Look up at the dish and throw a timed mine on it. (Aim high) Investigate the digging site Go through this long level on the normal path. When you get to the room with the two generators you know you're close. Go through the door you open by hitting the switch on the computer above. Go down the mine until it ends. Objective complete. Retrieve the Time Crystal At the end of the mine (where you investigate the digging site) look on the floor between the two steel grates. You'll see the green crystal lying on the ground. Restore Power When go up into the computer room (off the generator room) you'll notice that the computer in the middle is lit up red and you can't access it just yet. You'll need a computer disk. To get the disk, open the doors via the switch on the left. Go through the newly opened doors and go down the mine to the second door on the right (labeled "2"). Go into the first room on the left. Take control of the gun-cam and kill the guard. Hit the other two switches to open the doors. Go through the doors and to continue back there. Lockdown. Kill the guard first and take the disk. Kill the zombies and make your way back to the computer room. Access the computer and the power will now be restored. Destroy the bio-hazard container at the digging site Once you've worked your way down the mine-like tunnel and past the three rooms on the right you'll encounter the bio-hazard wastes to the left. Throw 3 timed mines on it to destroy it. NOTE: If it isn't there you'll need to make it come up. To do that go back to the second room on the right (labeled "2"). Go all the way back and retrieve the computer disk from the guard hiding behind the glass. After killing him and getting the disk go to the computer room (above the room with the two generators in it) and access the middle computer (lit up red). Power will be restored and the containers should now be there. Access the top of the dam After power is restored to the elevator take it all the way to the top by hitting the button on the right side of it. Pass the 5th floor up and step outside. Eliminate the gunship Get on any of the three gun pods on top this damn. First dispense all of your rockets with the primary fire at the helicopter. Then shoot your bullets at. Get off the gun pod, shoot any soldiers you see, and then run to the next gun pod. Like you did before, shoot all of the rockets and bullets at it until it crashes. Escape through the time portal After you've taken out the helicopter the time portal will appear on the dam (provided that you've beaten all of the objectives on the level). Walk into to complete the level. ~~Secondary Objectives~~ Burn all evidence in the filing cabinets (5) There are five filing cabinets scattered throughout the level, which you'll need to destroy. To do so, open them up by hitting the action button. Then, you can burn the files by either burning them with the flame-thrower or throwing a timed mine on them. Now, to find all the cabinets: • In building northeast of where you start at in the level. Go through the fence and go to the back building on the right. There's a bed in this room also. • This cabinet is in the same area as #1, but it's in the southwest building. So, go through the fence (after starting the level) and turn left and go down one building. It's between the locked door building and the communications tower. There's a wooden table in the room as well. • This cabinet is located on the other side of the damn, past the first watermelon room. Pass the showeroom up and turn right, then look right. You should see a storage room. Open the door and turn left. It's right there. • After you get the 3rd one and continue through the second watermelon room, look to the left in this little hallway right before the stairs. There is two filing cabinets next to each other... • Right next to cabinet #4. Don't allow any mutant survivors (5) You'll need to kill the zombies to make sure none escape. Shooting their heads off is how you get the job done. • En route back to the generator room coming from the mines -- head through the double doors and kill him. • After killing the 1st head around the plywood and up the steps. The flaming zombie will rush you. You can either shoot him until dead, or just keep backing up and wait for him to fall dead of burns. • At the top of the steps, after the second one. • Just passed the watermelon room and showers. • Outside this second half of the dam. <-------. 1932 |------------------------> <-------| Chicago '------------------------> Drain the whisky barrels (4) To complete this objective you will have to drain the four whisky barrels that are spread throughout the level. Always shoot the barrels at the bottom so all of the whisky can drain out. Naturally, if you shoot it at the top only a little bit of whisky will come out, leaving the whisky below the bullet hole in tact. • After you get off the ship go up the steps and look to the right. • After shooting barrel #1 at the beginning of the level, head up the steps. Work your way around the hallways and go down the next set of steps to the right, and shoot the barrel that's directly in front of you upon going down the steps (in the corner). • Located right next to O'Leary's bar and in the parking spot. • After you've come to the news stand keep going straight then turn right around the corner, you will see a building with 3 doors in the front -- one is open -- dead ahead. (NOTE: This building diagonally across from Marco's hideout building) Go into that building, down the steps, then turn 180 degrees to the left. The barrel is right there in that space. Rendezvous with your informant When you come to the first pay phone (that's ringing) answer it with the action button. Your contact will tell you to meet him at the newsstand. Go up the street [do the Tony objective here] and follow the street till you get to the newspaper stand. Marco, your contact, will be right next to it in the cut- off alleyway. Protect Marco as he returns to his hideout After you rendezvous with Marco you'll have to protect him as he walks (slowly, might I add) to his hideout. However, before he'll actually LET you escort him you'll need to go to the O'leary's bar across the street. Go in there and kill all of the baddies. Go back and talk to Marco then he'll start walking. Kill the first two guys up ahead, then turn around and shoot the guy by the street light. Follow Marco around the corner then turn around and shoot a pursuing enemy. Obtain the Nightclub passcard To get the passcard you need to blow open a safe. To blow open that safe you'll need the dynamite. The dynamite is on the table in the building that you follow Marco to: Marco's hideout. Snatch that, then head out the door, diagonally right and into the building. Follow the stairwell up and around. (There is a sniper on the 4th floor aiming out the window, which you might want to kill or he'll get you later on) Once you reach the 5th floor (the top) go into the room and plant the dynamite anywhere on the safe. Get far back and watch it blow up. Grab the passcard. Objective complete. Eliminate Big Tony Once you have the passcard exit the building and go west of it. Continue upward and you'll see a split in the road with and a building labeled "HOTEL". This area has around 4 or 5 snipers, so be careful not to get in their path for more than a second. Eliminate the snipers then proceed left of the fork in the road. Go to the gate on the left side and open it. Go into the building on the other side of the circled road. Walk up into it and take the first left. Continue back until you see the double doors labeled "Members Only". We know there's gonna be trouble if go through those doors. ;) Open the doors up and immediately shoot the two guys and then pick up the armor. Enter The Sunrise Club. Follow the path until you come out to a lobby area with big red steps. Step out into this area and Tony's energy gauge will now appear on screen. Kill his guard to the left, then shoot up towards Tony himself. Once he's dead, pick up the Time Crystal that he drops. Retrieve the Time Crystal Pick it up after you kill Tony -- he drops it. Escape through the Time Portal After you pick up the Time Crystal the Time Portal will open at the bottom of the steps. Run down to it, killing the zombie (if you want to), and then run in. Mission complete. ~~Secondary Objectives~~ Prevent Tony's brother from escaping When you see the first pay phone (that's ringing) continue down the street, kill the guy to the right and take his tommy gun (equip it), the look to the left. All of the sudden a car will drive towards you with a passenger shooting at your. Return fire until the car is blown up. Do NOT let them get to the tunnel or your objective will be failed. Minimize civilian casualties (5) Just don't kill any of the innocent men walking around on the street. They're easy to spot because they don't have guns. <-------. 1895 |------------------------> <-------| Notre Dame '------------------------> Rescue the maidens (4) • Pass the blown-up doorway that the zombies burst through. Continue past the dirt hill and up the ramp. She's right at the top, clamped to the wall. • This one is close to #1. Turn right around the corner after rescuing the first girl. She's in the cell on the right. Shoot the lock off and rescue her. • After rescuing the second maiden, make another right and around the corner to see her. • North of where the 3rd one is facing. Straight ahead and to the left a bit. • Hanging from the chain in the cathedral. Go to the back end of the cathedral and work your way upstairs. Pull any of the two chains to lower the maiden. Quickly go back down to see her. From here you will have to aid the hunchback for a while in order to rescue her. Help him kill the zombies. Shoot for their heads because the hunchback is a good shot and you'll want to save your own ammo. Make your way to the roof to escape Notre Dame After defeating the Portal Daemon go through the door opposite to the side you came from. Go past the light room and turn through the door. Step out to the roof to complete the objective. Retrieve the Time Crystal The Time Crystal is located on the red podium in the cathedral. To get to the cathedral simply follow the main path through the level and you will eventually get to it. It looks like the inside of a church. Help the hunchback escape with the maiden This process has two very small steps to it. First, aid the hunchback in shooting the zombies (which is part of the other objective as well). The maiden will thank you, take off, and the hunchback will follow her. Objective complete. Fight off the Portal Daemon Simply shoot this big dude up. Aim for the head. Be sure to look out for his projectiles and his zombie minions. After a minute or so of shooting he'll die. Eliminate Jacque de la Morte When on the roof follow to the right and kill the baddies that approach. Once you come upon Jacque his minions will appear -- three of them. Eliminate them as quickly as possible. If not, shoot Jacque if you're truly pressed for time/life. Jacque will die after a few clips of pistol ammo. Escape through the time portal Once Jacque is dead, turn around and go through the time portal. <-------. 2280 |------------------------> <-------| Return to Planet X '------------------------> Repel the beach attack Hop on to one of the 3 mounted machine guns. Shoot as many aliens as you can, switching between guns if you have to get the right angle. Don't bother shooting the UFO's. After killing aliens one spaceship will leave, kill some more aliens and another spaceship will leave, and then kill some more and the third will leave. The lasers behind you will deactivate. Locate the crashed UFO After repelling the beach attack go through the newly opened laser gate. Walk to the right, then to the left. You will have to walk either to the right or left from here, it doesn't matter. Either way, you will have to avoid the huge bees flying around. Work your way to the other side, follow through and walk out to the open area. Fight off the raid on the crashed UFO You'll need to kill all the enemies that appear near the edge of the cliff. What I did was got to the left of where the ship was shooting and behind the ditch: every time an enemy came up to me I shot them until they're all dead. NOTE: the ship WILL shoot at you, so don't get in front of it or you'll die really quick. After the enemies are destroyed go into the purple beam that is in front of the ship, you'll be taken inside the UFO. Objective complete. Retrieve the Time Crystal Once inside UFO find the opening in the windows. Turn to the right and go all the way down. Pick up the crystal. Locate time portal The time portal is on the other side of where the time crystal is. <-------. 2019 |------------------------> <-------| NeoTokyo '------------------------> Important tip: Keep an eye on your Temporal Uplink radar throughout the course of this level! You don't want to be spotted by cameras or the hacker. If you're spotted: mission over. Follow the hacker to the research area The key part to this objective is knowing that you do NOT have to follow her. You can if you want, but that's the hardest way to go. I'll show you an easier method: First, turn right and jump off the platform and into the street. Dodge the camera in the middle of the street (go up and behind it). Once past it, go to the left wall and sneak past the camera on the right, the turn left down what looks like a dead-end alley. Sneak around the camera by first going to the left, then under it, and go to the left towards the roll-up doors. Now, you need to sneak behind the black boxes with words on them (they're right in front of the camera). This is hard to do because you only have a brief second to do it while the camera is point the other way. Once behind it immediately duck down. Now, you'll have to wait patiently until the girl shows up. Stay ducked down and wait for her to go down the steps in front of you. Once she's out of site wait for the camera to look the other way then jet to the left then forward right and down the steps. Follow her all the way back until she gets to the laser beams, deactivating them. Run through the doorway and objective complete. There, that wasn't so hard, was it? Obtain the hacker's password As soon as you walk through the laser gate turn left into the little room to the side. Hit the action button on the camera and you'll be able to view what the camera sees. Now, this is important: hit the action button two more times to switch to the 3rd camera, the one that's looking at the laptop. Do this quickly! You will see the hacker come in the room, type on the laptop, and you're objective will be complete. Gather evidence of TimeSplitters research (2) The two pieces of evidence that you will need is photographs of the blueprints and R&D facility. To get the Digital Camera go north of the laser doorway entrance that the hacker unlocked. Continue forward, passing a room with a laptop computer, up the steps. Go forward and straight ahead is a room with a guard in it. Kill him and take the camera off the desk. Go out and through the doorway to the left. Make another left and into the blueprint room. Take a picture of the blueprints on the desk: Equip Digital Camera and press R1 or R1. The second picture is right out in the hallway you just came from. Turn to the left and look through the glass. Take a picture of the white machine. Upload the evidence to the local police server After you've taken the pictures go back to the room where you got the Digital Camera from and activate the computer. The alarm will go off and new security measures will be in place, but you'll still complete the objective. Deactivate the TimeSplitters machine Go back to the left and turn right. Sneak past the now activated security camera. Go into the room where you took a pic of the "white machine". That white machine now has a TimeSplitter dude on top of it throwing electricity at you! Do fight it -- instead, quickly run to the right of it past the shelves and hit the switch, deactivating it. Retrieve the Time Crystal When just about everything is finished go back to the street where you came from. Once you exit the alleyway turn and go right. Continue down the street till you see the Time Crystal. If you can't find it, use your temporal uplink to locate it. Escape through the time portal Everything's done and you want to get the heck out of this difficult level. Simply turn back around and go back toward the alley, but instead of going into it pass it up and stay to the right while going down the street. You'll come to the end of the street where the time portal is. If you have to, kill the two guards behind the time portal. ~~Secondary Ojbectives~~ Minimize civilian casualties Don't kill any civilians is the obvious action (or lack of). <-------. 1853 |------------------------> <-------| Wild West '------------------------> Rescue Ramona from jail First, work your way to the Sheriff's jail: it's at the end of the path on the main road. Take the road all the way to the dead end. Turn right and into the building. Make another right down the hallway, then make a left into the cell area. Be sure to get the gun powder in the wooden chest on your way to the cell. Talk to Ramona. Go back in front of Ramona's cell and stop right under the hanging lamp. Equip the keg and hit the shoot button (R1) to start pouring out the gun powder. While holding the button, follow this route: go back out of the jail where you came from, go to the left of the doorway (when your back is to it). Then turn left into the tunnel-like area, keep going forward, turn right, turn left and out to the fountain area, continue to the left and through the entrance, and go over to the middle jail window and stop. Let go of the shoot button (R1) now. Next, bring the wagon over to the middle jail window by pushing it from behind. Once it's all the way over there, work your way back inside of the jail and in front of Ramona's cell. Shoot the lamp hanging from the ceiling. This will cause the trail of gun powder to ignite, and the trail of fire will catch on. It will go all the way around the jail (if done correctly) and blow up the way and the jail wall. Mission complete. Put out the fire in the barn and rescue the girl Go into the building and up the stairs and to the girl. Shoot the two barrels hoisted by the rafters. Liquid will come out of them, putting the fire out. Eliminate the Colonel The Colonel can be found just past the mine that has the "McPhugg Minning Co" sign at the beginning. Walk out to the huge open area and look to the left. He should be over there. Wait for him to come out of hiding and shoot him, preferably, with your double pistols. A few rounds should do the trick. Retrieve the Time Crystal The Time Crystal is on the other side of the boarded up mine (by the area where you killed Colonel). You will need to get through there. First, go to the building where Colonel pulled the steam handle and made the whistle sound. Hit the switch on the left (don't bother pulling the steam chain). The switch is on the floor. Once hit, the train tracks will switch over. Go back to where the mine cart was (in the first mine) and push the mine cart once it gets going fast let it go, where it will follow do the track and smash through the boards. Go to the newly opened mine. Go down the hall and retrieve the crystal at the end. Escape through the time portal Once you've gotten the crystal, go back out of the mine (avoiding the monster, or killing it). Drop of the tracks and to the left. Go up a little and drop off to the right, then go through the portal. ~~Secondary Objectives~~ Destroy the wanted posters to clear Ramona's name (5) • In the Gold Rush Saloon and on the other side of the counter. Hit the action (X) button. • Right outside of the jail doorway in the front. • Past the fountain and on the wall of the cement archway. • On the side of the General Store (diagonally across from the buring barn) • On the side of the Gift Shoppe located just in front of the "McPhugg Minning Co" sign. Walk around the back and up the stairs, it's right there on the wall. <-------. 1972 |------------------------> <-------| Atom Smasher '------------------------> Defuse the bombs (5) The cameras can't spot you or you'll forward the detonation time to 30 seconds, and fail the mission. Don't do it. Use your radar to sneak under them. • After sneaking under the first two cameras, go over to the scientist and wait. • After getting out of the box tunnel first protect the scientist by killing the guards in the adjacent tunnel. Then walk up to him for him to deactivate the bomb. • In the long tunnel there is a magnetic lift that you can control. Move your magnet over the bomb, go with it and hold R2 to pick bomb up, then drop bomb in box with sign on it. • In the area after the second fire is put out. Scientists are in a cargo holder across from the bomb. • Up the ramp after defusing bomb 4. The scientist is just after it. Activate the reactor When you get to Khallos there will be 3 switches: left, right, and center. Pull each switch to activate the reactor. Eliminate Khallos First go through the level as normal, defusing the bombs as you go. Turning off the gas via a nearby valve, and then putting out the fire using a nearby fire extinguisher that you can pick up will lift the shutter doors. After deactivating the lasers via a switch at the end of the level go back to where the lasers are no longer there. Walk around the corner and Khallos will approach. Kill him and his minions. Retrieve the Time Crystal When you defeat Khallos he will drop the Time Crystal. Escape through the time portal After picking up the Time Crystal use the exit nearby. ~~Secondary Objectives~~ Minimize scientist casualties Simply avoid killing any scientists in the level. After all you need them to defuse the bombs for you. <-------. 1920 |------------------------> <-------| Aztec Ruins '------------------------> Find the lost temple Follow through this very linear level. Setting your arrows on fire (with any open flame) and shooting them with it can defeat the brown beasts (golems). Take note of the blocked entrance you see where the very first warrior in the level is blocking, you'll have to come back to this. The pillar solution is as follows: ~~~~~ N doorway W + E | | S .--' '-. Each number represents how many times you must |(3) (3)| turn that particular pillar. |(3) (2)| |(3) (3) <- entrance (Spin the pillars with the X button by default.) '-------' ~~~~~ Once this puzzle is solved quickly go through the gate north of it. Cross the bridge and hit the switch to the other side. Go back over the bridge, go right, and backtrack to to where you killed the first warrior. Drop down the newly-found hole. Walk out into the open to find this temple. Defeat the golems (7) The first four (4) golems are in two rooms next to each other (two in each room). Use the buttons on the floor to open up a nearby trap. Run around the trap and get the golem to follow you, falling to its death. Once you defeat the first four continue down the temple. At the bridge look for the face that has red eyes and shoot it before it turns. Do this to all of the faces and the bridge will allow you to cross. Go further down to face off with the last three (3). Grab the grenade launch and blow them up. If you need ammo it's in the right corner. Retrieve the Time Crystal At the end of the temple where you encounter the last three golems it's in the center of the room. Escape through the time portal After picking up the Time Crystal use the exit nearby. <-------. 2315 |------------------------> <-------| Robot Factory '------------------------> Gain access to the laser processing area From the start of the level go left until you get to an area where a green energy field is blocking your path. Use the control panel to have the auto-gun to crash through it, destroying it. Go into the back and then hit the switch on the panel. Now head back to the beginning, only this time taking the right path. Locate and collect the ElectroTool After hitting the switch follow the level around until you see a yellow thing (energy node) that's spinning. From here go left or right and through a shutter door. Turn and go down. In the center near the laser rails is the ElectroTool. Overload the energy nodes with electricity (4) You need to overload each energy node with the ElectroTool. Simply point it at a node and hold R2 (shoot) down. The first one (1) is just before you first get the ElectroTool. After doing this you must kill all robots in this room and the laser field just up the ramp will deactivate itself. Proceed through. Eventually you'll see a control panel where you can control the camera/sentry. Drive it through until you see electricity. Shoot the panels surrounding this second (2) node--there are three of them on the floor. Then shoot the node itself to destroy it. Get off the camera and continue around until get in a room with a node above. Go up the ramp activate the switch on the first control panel you see on the left. The crane will move over. Destroy this third (3) node. Continue around and over the bridge. And use the ramps to get to the other side at the bottom. The control panel moves the thing into the electricity field where the fourth (4) node that's on the ceiling of this big room, can be destroyed. Find the factory core Once you've destroyed the nodes, head to where the lasers blocked your path across the bridge. Walk up to them and they should lower. Continue around to find the core. Defeat the Machinist Watch for it's mechanical weapons. Get the rockets in the bunker. Shoot the square panel at the bottom center of it. You'll notice that it has a circle on this square panel, too. This will lower its energy. Retrieve the Time Crystal The shutter doors to the left and right of the Machinist will open up when you walk by it (after you've beaten it). Head up and around to the green control panel to grab the Crystal. Escape through the time portal Once you've gotten the Crystal head back down and into the center of the room where you fought the Machinist. Head through the time portal. <-------. 2401 |------------------------> <-------| Space Station '------------------------> Collect the crystals The are right next to you as you start the level. Pick them up off the console. Activate the self destruct sequence (3) With the crystals in hand, head through the door and into the ring that's around this area. In this ring are three control panels: activate them all for a countdown sequence. Escape from the spacestation With the countdown in progress, head to the lowest part of the ring exit into the center. Head around and through the "Bridge" door. Take the elevator down. Step off and go right. Hit the switch once through the door. Now turn back around, passing the elevator and head straight down. Head through the air lock and out for your next objective. Shoot down the incoming TimeSplitter ships Simply many the gun and shoot down the ships. Once they're all taken out be ready to get out of this place. Escape from the spacestation Head back through the air lock. Go down and make the first left (it's after the two number 4's and a control panel). The minigun is on the shelf. Follow around until you get to another circular room. Hit the button on the panel and hop on the elevator to take it down. Step off the elevator, head to the left, and then into the ship to complete the game. ############################################################################### 5. GUIDE RELATED ############################################################################### LEGAL INFORMATION: ------------------ Copyright 2003 Jeffrey H. this may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or other wise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. CREDITS/THANKS: --------------- - www.rootsecure.net for their excellent ASCII generator - All of the people who shared interest in TS2 at Game Allegiance CONTACT INFORMATION: -------------------- E-mail: goldenboy446(-at-)hotmail(-dot-)com Alternate version(s) of this guide may be available. Please go to http://free.7host03.com/93852/ If you don't like my guide here I really don't give a flying ****. Send hate mail anyway! ------------------------------ //End of guide//Edition 1.00/ ------------------------------