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GL ,tjDttfGEL .D#W, E#KjGK. .;tjfDDDGj, ;GDDDDt. iffi .,;,,,,: . : ::: ------------------------------------------------------------------------------- ----------------------------------------------------------------------------- | Story Mode - In-Depth 1990 Siberia Walkthrough (Normal) | | by "darthfrott" on GameFAQs | | E-Mail: darthfrott@yahoo.com | ----------------------------------------------------------------------------- In-Depth FAQ For PlayStation 2, GameCube and X-Box consoles 10/17/04 - Version: 1.05b This FAQ may only appear on the following sites: http://tsnetwork.shyper.com/ http://www.gamefaqs.com/ This guide was written in 10 point Courier at 79-character lines of text. The numbers and dots below SHOULD match. ............................................................................... 1234567890123456789012345678901234567890123456789012345678901234567890123456789 ** A couple quick notes: As you read the walkthrough, keep in mind that head shots are imperative to winning in TimeSplitters 2. I will go through the entire walkthrough assuming that you realize that whenever an enemy has a head, aim for the head. Also, keep in mind that you can look around and maneuver quickly with the Sniper Rifle by zooming in and out in between shooting two separate targets. ------------------------------------ | TABLE OF CONTENTS | ------------------------------------ | 1. Briefing | ------------------------------------ | 2. Objectives | ------------------------------------ | 3. Walkthrough | | 3a. Bottom Of The Dam, Part One | | 3b. Inside The Dam | | 3c. Bottom Of The Dam, Part Two | | 3d. Research Facility, Part One | | 3e. Lockdown & Digging Site | | 3f. Research Facility, Part Two | | 3g. Bottom Of The Dam, Part Three | | 3h. Top Of The Dam | ------------------------------------ | 4. Credits | ------------------------------------ | 5. Disclaimer | ------------------------------------ ------------- | 1. Briefing | ------------- 1990 SIBERIA - Oblask Dam A secret research facility under a Siberian Dam has unearthed preserved organic specimens which are over ten thousand years old. Following a number of mysterious accidents, the original scientific team has left the site and a Russian military garrison has been assigned to the excavation project. Intelligence has revealed that the military's attempts to develop biological weaponry from the finds have had dreadful results. They must not be allowed to continue this research. Although biohazard cleanup forces are on their way, there is an opportunity to investigate the base and destroy the samples and research records before they arrive. The base is currently under lockdown - the perimeter guards are jumpy and the automated security system has been engaged. Avoid the cameras, if necessary they can be switched off or destroyed. Cutting off the communications uplink should buy some time to explore the base more fully. --------------- | 2. Objectives | --------------- Main Objectives: - *Deactivate The Communications Dish *Investigate The Secret Digging Site *Restore Power *Retrieve The Time Crystal *Destroy The Bio-Hazard Container At The Digging Site *Access The top Of The Dam *Eliminate The Gunship *Escape Through The Time Portal Secondary Objectives: - *Burn All Evidence In The Filing Cabinets *Don't Allow Any Mutants To Survive ---------------- | 3. Walkthrough | ---------------- 3a. Bottom Of The Dam, Part One ------------------------------- From your starting position, pick up the Sniper Rifle and Silenced Pistol laying on the ground in front of you. At the location where you picked up the Sniper Rifle, aim for the white soldier on the catwalk, then aim for the security camera shortly to the right and below him. Wait for the camera to face you and shoot the lens for better bullet conservation. Step out into the area with the boxes, turn right and shoot the guard as he walks between the two middle buildings, then while facing the buildings, strafe left and hug the far left fence to shoot the female guard further in the back between the 2 story Communications building and smaller 1 story buildings. Go to where you killed the first guard who was on the ground, and walk between those two buildings and look to your left for a security camera mounted on the top of the building directly in front of you. Shoot the lens and take a right at the T-section, then turn left and shoot the guard through the window on the door. Go around the end of the fence and all the way down until you come to the end of the last building and a left turn. Stop at the corner and shoot the white soldier in the back of the head, then circle back and retrieve the Sniper ammo from this building and the Pistol ammo dropped by the female guard. Go up the stairs on the Communications building and enter the second story door. Go to the end of the room and use your action command on the console's button. Back out of this room, and cross over the first wooden plank that lays over the top of the small building. Doing this will trigger a Sniper on top of the Dam in a far window. Turn around and snipe him before he has a chance to do any damage. Continue over to the other rooftop and drop down in the hole in the roof to collect the Timed Mines. Exit this room and take a left to the far building where you shot the guard through the window. Put a Timed Mine on the second drawer of the Filing Cabinet located here. It's not necessary to open the drawer, but if it makes you feel better, than by all means, go straight ahead. Exit this room and go through the middle of the 4 small buildings and stop adjacent to the wooden plank resting on your left side, (on the building where you shot the Dam's Sniper). Aim slightly above the target and toss a Timed Mine up towards the Communications Dish, then turn left and enter the small building. Put another Timed Mine on this File Cabinet's 2nd drawer and head for the entrance to the Dam. Make sure you destroyed both File Cabinets and the Communications Dish before going any further. 3b. Inside The Dam ------------------ Switch to your Silenced Pistol and run up two flights of stairs, where you'll see a steam vent and the number 1 on the wall. Crouch and hug the left wall to get under it unscathed. Go up two more flights of stairs and you'll see a number 2 and a white soldier at the other end of the hall from the stairs you just came up. Shoot him and switch to your Sniper Rifle. Go up the next flight of stairs slowly, hugging the right wall until you start to see the security camera mounted on the wall. You should only be able to see the back end of the camera. Wait until the back end of the camera is turned away from you and then walk up about a step and aim at it, waiting for it to turn back to you and quickly shoot the lens. Another alternative would be to shoot the explosive barrels beneath it, but then a guard from above will be alerted. Either way, it's up to you. Go up one more flight and shoot the guard who is facing away from you, unless you blew up the barrels, in which case, you've probably already dealt with him. Now go all the way up to level 5. Here's an way of taking everyone in the tunnel out fairly easily: Let them see you through the door, but don't go inside the tunnel. Don't hug the door either. Stand away from the door a little bit, like halfway in the room. Shoot the guard closest to the door, then shoot the second, further away guard who is in your sight through the door's window. A female guard should come running up to investigate. Shoot her, preferably a non-kill shot so she'll fire back which will draw the attention of the other three towards where she is. Now just kill her, the white soldier and the two guards who come to attack through the safety of the door's window. After the fire fight, enter the tunnel and collect all the guns. You now own a Soviet S47. Go through this tunnel's three hallways which branch out on the left and use your action button on the valves located within each hallway to turn the steam pressure off throughout the tunnel. Exit the tunnel and go down two small flights of stairs and you'll see a number 4. Face this next flight of stairs going down and toss a grenade from your Soviet S47 below using the secondary fire button to kill the guard waiting there. Switch to your Silenced Pistol. From the location of that guard, go down three more flights of stairs and you'll see a number 2 on the wall. The next corner with stairs leading down should have yellow and black chevrons. Hug the right wall and peek down the next flight of stairs with your aim held down and shoot the female guard when she appears from the right. Go down this flight of stairs and repeat this method on the next flight of stairs. Go down two more flights of stairs and take a left down the hallway. Hit the button on the right sideof the wall to exit the Dam and get outside on the other side of the it. 3c. Bottom Of The Dam, Part Two ------------------------------- Once you open the door leading outside, look immediately to your right and shoot the camera on the corner of the building. Step outside and turn to your left to shoot the sniper on top of the Dam looking through the window. Go up the stairs and onto the snowy ground, turn right and go around to the back of the building where you'll see a female guard walking away from you. Take care of her and go back the other way. Stop by the stairs leading into the Dam which should be on your left side and another guard will come around the far corner. Snipe him and run to where he fell. Turn right at this corner of the building and shoot the guard walking from your right to your left in the distance. Once you get around the first corner on your right, Aim and shoot the camera placed on the upper corner of the building and enter the Research Facility through the door on this side of the building right behind this camera. 3d. Research Facility, Part One ------------------------------- Run down the hallway until it comes to a left turn, and shoot the guard behind the shelf in front of you. He can be hard to see, but if you use the Sniper Rifle's scope, you shouldn't have too big of a problem finding him. Run to the end of this first hallway's wall and put your back to it. There's another guard patrolling the room, walking away from you - left to right. Shoot him and go to the shelves near where he was and get the Anaconda cartridge laying on the second shelf. You can access Anaconda by switching to your Temporal Uplink and hitting Triangle on PS2, Y on GameCube or ? on X-Box. Go down the stairs and pass the shower room door which will be on your left. Turn the corner after the showers, but don't proceed down the hallway. If you have more than 2 bullets, then snipe the white soldier in the corner. If not, use the Soviet S47's Secondary Fire to toss a grenade down towards him. After he's been dealt with, walk down the hallway a bit more and keep your eye on the upper right side of the hallway with yellow and black chevrons ahead of you. A security camera is placed there. Shoot the camera lens and then strafe into the room facing the right side of this room. There's a female guard hidden behind the shelf. If you use your Silenced Pistol on the watermelon located on the middle shelf, she never becomes aware that you shot it and you now have an excellent view at her head. From this viewpoint, (looking towards the shelf where the female guard was), go to the door on your right side and open it to reveal a File Cabinet, food supply boxes and some Body Armor. ** NOTE!: If you place a Timed Mine on the File Cabinet and blow it up without getting the Armor, you'll lose the Armor for the rest of the level. Keeping that note in mind, place a Timed Mine on the File Cabinet and proceed to the hallway with chevrons where the security camera is located - unless you want the Body Armor real bad, in which case just save that File Cabinet for when you're on your way back out of the Research Facility and just go to the hallway with chevrons. Upon entrance to this rather slender room, you'll see the final 2 File Cabinets in the corner on your left side. Use a Timed Mine on each of them and go down the first flight of stairs and turn to face the next flight heading down. Slowly walk down them until the catwalk in the far room shows up above the wall that looks like partical board. There will be a guard who is stationary and looking towards the Control Room on your right and in the distance. Snipe him and another guard should come up the catwalk to where he was and investigate - (I notice this works better if you let the white soldier that's patrolling on the ground walk away from your position a bit - Use the Temporal Uplink to determine exactly where he is). Snipe him quickly because he tends to investigate and forget rather quickly. When he's shot, the white soldier should come up and investigate the second guard's death. Kill him and there's one more to worry about. If you made any kind of racket, the last guard who's usually stationary at the top of the Control Room steps will pop down and investigate. If not, he'll be standing facing away from you at the top of the stairs. Before entering the Control Room, walk up on the catwalk and eliminate the 2 security guns which are protecting it. DO NOT use Timed Mines for this, as they will most likely damage the computers inside the Control Room and you'll fail the entire mission - not good. I use the Soviet S47 and shoot them out. When you destroy the second gun, you'll hear a feedback squelch. Go up into the Control Room and hit your action button over the button on the panel nearest the windows. Drop down from the Control Room and enter the now opened mine shaft. 3e. Lockdown & Digging Site --------------------------- Go down into the mines. There's a few things you can get in the rooms on you right, like Body Armor in room 1 and some grenades in room 3. Get what you want or need and enter the door with a 2 above it. Go down this hallway and enter the door on your left side. In this room will be a glass panel on your right with a guard facing away from you, a security gun control panel on your immediate left and two button panels on the back wall. Go for the security gun panel and hit action. Take control of the security gun and aim it at the guard's head and shoot with your Primary Fire button. Choose to switch the camera off, then exit the camera. Hit the other buttons on the back wall, exit this room and go to where you just killed the very unlucky guard. He'll give you a Tactical Rifle, but I much prefer the Soviet S47. Go down the newly opened hallway, but don't exit this hallway and enter the next room. There will be a guard hiding behind the X-Rays in the room beyond. Aim kind of high and toss an S47 grenade down there and kill him before he has a chance to cause any trouble. Go back to where he was staging his stand-off and collect the computer disc he was carrying. The lights will turn red and the room will lockdown. Decapitate the zombies to release lockdown, which shouldn't be too much of a hassle as long as you keep some distance between you and the dead. After lockdown is released, head back to the Control Room and use the computer disc on the panel directly to the right and kind of in the corner of the Control Room, (you guessed it, with your action button). This will complete your objective to restore power to the Research Facility and Dam. Hop down again and head back to the mines, but wait at the entrance this time and decapitate the zombies as they exit rooms 1 and 3. After they're taken care of, head down deeper into the mines, past the numbered doors. You'll eventually get a message stating that you completed the objective to investigate the digging site. Stay here and wait for the zombies to come up from inside the site. They don't put up much of a struggle, and their heads literally fall off with the slightest breezing of a bullet. Collect the Time Crystal and head over to the biohazard container on the left side of the digging site which surprisingly carries a TimeSplitter - WHO WOULD HAVE THOUGHT?? Drop 4 Timed Mines on it and re-equip your Soviet S47 and head back towards the Control Room and Research Facility. 3f. Research Facility, Part Two ------------------------------- A message will be broadcast over the loud speakers stating that Special Forces have been deployed. When you reach the mine exit, there will be a mutant, feeder zombie and 2 special forces fighting it out in the room below the Control Room. Let them fight and waste the survivor(s). Make your way to the level's checkpoint and kill the mutant on fire who will start walking down the stairs. Climb the next flight of stairs and decapitate the zombies walking away from you in the storage room ahead. You could also use them to kill the special forces for you. Either way, make sure both zombies and special forces are dead before you leave the area. ** AND NOW A WORD FROM CAPTAIN OBVIOUS: If you have a choice between a special forces guard or a zombie, ALWAYS pick the special forces because he poses the greater threat, carrying a gun and all. Before proceeding into the storage room, be aware of the feeder zombie on your right at the top of the stairs. Continue back up towards the surface, killing zombies and special forces as you go. Overall, this shouldn't be too hard. Just maintain good aiming and you'll get along unscathed. Once you reach the top floor, watch out for the crazy special forces guard that's carrying a flamethrower. This guy just can't control himself. He'll come around the corner leading outside with it blazing, but he's defeated rather easily. If he manages to tag you with it, well, that's what the showers below are for. Head down there and stop under the running water to douse the flames. Isn't it amazing that you're surrounded by snow practically everywhere, yet your character never stops to think to use the environment to put out the fire when he's ignited? Head to the exit and open the final door leading outside. 3g. Bottom Of The Dam, Part Three --------------------------------- Upon opening the door to the outside, you'll see a Mutant walking from your left to your right towards a special forces guard. Stay out of the way, let them fight and take out the weakened enemy that survives. Go back the way you came when you first entered the Research Facility and you'll run into a feeder and another special forces guard. Shoot them both - special forces first since he's armed - and head back into the Dam. There will be 2 zombies, a feeder and a female guard, who will approach you from the stairs leading up into the Dam. Behead them both and instead of going up the stairs, enter the elevator at the end of the hall. Before entering, you can also trigger another set of 2 zombies by going towards the stairs and backing up. Once inside the elevator, hit the button on the right side and ride it to the top of the Dam, foregoing levels 3 and 5. 3h. Top Of The Dam ------------------ Exit the elevator and go through the doorway onto the top of the Dam. Wait for an Objective to come on screen that says ''Eliminate The Gunship'' and then shoot the special forces that appear from both sides of the Dam and get behind the nearest turret. Once the Gunship flies up from below the Dam, focus on taking out it's missile launchers, 2 on each side. Use your turret's Secondary Fire and unload your grenades when it's straight ahead and mostly still. There should be another wave of special forces, but you can easily take care of them with the turret. If you're a halfway good shot, this shouldn't be too much of a battle at all. You'll take some damage, but nothing too crucial. After the Gunship is destroyed, a new Objective will pop up instructing you to enter the Time Portal. Jump in and that's the end of Siberia! ------------ | 4. Credits | ------------ ©2004 The TimeSplitters Network: http://tsnetwork.shyper.com/ Written by F-Rott (Dennis Ferrand): darthfrott@yahoo.com --------------- | 5. Disclaimer | --------------- The TimeSplitters 2 Network isn't affiliated with Free Radical Design or Eidos. All trademarks are property of their respective owners.