___________ /¯¯¯¯\ | | / /\ \ ____ |¯¯¯¯| |/¯¯| |¯¯\ | / / \ | \ / \¯¯/|¯¯¯¯|/||\| \¯¯¯¯\ /¯¯\ | | \¯ ¯/ \¯¯¯¯\| | \¯_ _\ || || |/||\| ||\¯¯¯\ ||¯¯\\ / /¯\| | | | |\¯¯\ /¯¯/||¯\|| | ||`|\\|| || || || ||¯\||| || | | | | | | \ / | || | \ || ||| || || || ||_ ||__// \ \ | | | | ||\ ¯/| | | ¯{ \ \ ||__//|| || || || | { | _ / \ \ | | | | || \/ | | ||¯ \ \ | __/ || || || || ||¯ || || | | | | | | || | | || \ \|| || / \ || || ||_/||| \\ |\_/ / | | | | || | | ||_/| | || ||_/|¯¯¯ || ||/ /|| \\|___/ | | | |/ \ | |/ / | | \ / | || ||¯¯¯¯¯/ \ \ \ | | /___\¯¯¯ | |¯¯¯¯¯ | |¯¯ ¯¯¯¯¯ / \ || ¯¯¯¯ \ \_ __| |____________| |__________/ |___________ ¯¯¯¯ /__\ \__\ | | | | |\ / | /_____________________________ | | / \ | \ / / | | ¯¯¯¯¯ \ ¯ / F U T U R E P E R F E C T / \ \ / ¯¯¯¯¯¯ \__/ Written by neothe0ne Version: 1.0 April 02, 2005 Copyright ©2005 neothe0ne. All rights reserved. Based on the GameCube version of TimeSplitters: Future Perfect. ______________________________________________________________________________ Index This guide is seperated into chapters numbered by ID. To search, use this general format: a.bb.cc.dd, where each succeeding letter is another indent in the outline. For example, to find the first story mission you would search 1.01.00.00. 1. Story 01. Time to Split - 2401 02. Scotland the Brave - 1924 03. The Russian Connection - 1969 04. The Khallos Express - 1969 05. Mansion of Madness - 1994 06. What Lies Below - 1994 07. Breaking and Entering - 2052 08. You Genius, U-Genix - 2052 09. Machine Wars - 2243 10. Something To Crow About - 2243 11. You Take The High Road - 1924 12. The Hooded Man - 2401 13. Future Perfect - 1924 2. Arcade League 01. Amateur League 01. One Gun Fun 01. Rockets 101 02. Big Game Hunt 03. Divine Immolation 02. Nightstick 01. Commuting Will Kill You 02. Toy Soldiers 03. Dam Cold Out Here! 03. On The Take 01. Vamping In Venice 02. Pirate Gold 03. Virtual Brutality 02. Honorary League 01. Dead Weight 01. A Pox of Mox 02. Rumble In The Jungle 03. Freak Unique 02. Fever Pitch 01. Outbreak Hotel 02. Missile Bunker 03. Bag Slag 03. Mode Madness 01. I Like Dead People 02. Zany Zeppelin 03. Lip Up Fatty 03. Elite League 01. Smash 'N Grab 01. Screw Loose 02. Oh Shoal-O-Mio 03. Astro Jocks 02. Group Therapy 01. Zone Control 02. Front Loaded 03. Old Blaggers 03. Retro Chique 01. The Dead, The Bad and The Silly 02. Ninja Garden 03. Sock It To Them 3. Challenge 01. Behead the Undead 01. Brain Drain 02. Rare Or Well Done? 03. Boxing Clever 02. Cut-Out Shoot-Out 01. Hart Attack 02. Come Hell Or High Water 03. Balls of Steel 03. Cat Driving 01. The Cat's Out of the Bag! 02. Lap It Up 03. The Cat's Pajamas 04. Super Smashing Great 01. Avec Le Brique 02. Absolutely Potty 03. Don't Lose Your Bottle 05. TimeSplitters 'Story' Classic 01. Queen of Harts 02. Sammy Hammy Hamby Pamby 03. Glimpse of Stocking 06. Monkeying Around 01. Electro Chimp Discomatic 02. Melon Heist 03. Brass Monkeys 07. Miscellaneous Challenges 01. Cortez Can't Jump! 02. TSUG:TimeSplitters Underground 03. Plainly Off His Rocker 4. Other 01. Characters 02. Weapons 03. Mapmaker 5. Miscellaneous 01. Version History 02. Legal 03. Contact |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 1.00.00.00 Story | |_____________________________________________________________________________| All story missions were completed on Hard mode in single-player. However, all difficulty modes of the missions are very similar. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.01.00.00 Time to Split - 2401 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Sergeant Cortez returns from a daring assault on a TimeSplitter space| |station - with him he carries the recovered Time Crystals which could| |bring the war to an end. On his final approach a laser hit causes his| |ship to malfunction and Cortez is forced to crash land. It is | |essential that he brings the crystals back to Spacetime Marine HQ. | '---------------------------------------------------------------------' You'll start the story campaign hanging upside down. Two marines will come and Cortez goes falling to the ground. One of the marines will hand you a Scifi Handgun and start running away. Follow them. (You may want to change to secondary fire, which will make your shots ricochet.) NEW OBJECTIVE: Reach the rebel base Once you round the corner of the canyon, you'll see a marine taking cover by a rock. Three Time Assasins will approach, so take them out. Be warned that friendly fire is on, so try not to hit your allies, and make sure you aren't in your allies' way. After taking out the assasins, make sure to take their ammo, and run forward a bit to see more assasins on the other side of the cliff. Take them out and follow the marine across the wreckage to the other side. CHECKPOINT REACHED As you move forward, more assasins will appear. Take care of them, take their ammo, and keep going. Shortly, you'll turn and end up with several Marines, all pinned down by enemy fire. A health pack is by the rock on the right if you need it. There will be a heck of a lot of assasins in the next battle. After taking them out, grab the Plasma Autorifle the one behind the rock was using. This is a nice automatic weapon, and the longer you fire the faster it fires, until it overheats and needs a couple of seconds of cooldown. Down by rocks along the wall to your right you will find some more ammo and some Plasma Grenades. Up ahead you'll see a big bridge with marines standing guard on it. Unfortunately for them, a fighter crashes into the bridge and kills the lot of them. Below the bridge along your path, you'll encounter more enemies. You can pick them off with the handgun, rip them to shreds with your Autorifle or throw one or two strategic plasma grenades to blow them all up. In the clearing you'll see a massive TimeSplitter mothership falling to its doom. CHECKPOINT REACHED Turn right and run into two marines in a revine. One of them walks out and gets shot, so the other will hand you a Scifi Sniper. Zoom in and shoot one of the boxes behind the assasins, and that will finish off the two visible assasins and the endless resupply that you can't see. Switch out your Plasma Autorifle and move ahead. You should also pick up the double Scifi Handguns here. Just around the corner you'll encounter your first Berserker Splitter. It'll shoot lightning at you, which has an explosion upon impact, and turn invisible. Look in the general direction of it and wait for your reticule to turn red before firing, and try to take it out as quickly as possible to avoid unnecessary damage. More of them are ahead, so move on! CHECKPOINT REACHED You'll hear gunfire, and you'll soon see some Marines crying in fear. Kill those splitters, and follow the marines into the barricade. You'll find health, a Plasma Autorifle, and Plasma grenades. Pick up what you need, then get on the turret. NEW OBJECTIVE: Use the gun emplacement to defend against the TimeSplitter attack This next part is pretty difficulty, so stay alert. Berserker Splitters will come rushing towards you from the clearing beyond, and later splitters will approach from behind you. Your marines will tell you when the splitters approach from behind, and when they do, turn around and take care of them. You'll be told when a splitter is coming off the cliff, so turn around again and take care of him. Then the majority of the splitters will approach you from behind. If you ever get extremely damaged, get off the turret and pick up the other health pack. Also, don't be afraid to use the Plasma Autorifle occasionally for the aiming reticule, as the turret doesn't turn red when it's on an enemy. Overall, there are probably around twenty splitters to take care of. OBJECTIVE COMPLETE: Use the gun emplacement to defend against the TimeSplitter attack Run forward and turn the corner. You'll see a bunch of Marines and several Splitters shooting it out. NEW OBJECTIVE: Help defend the rebel base Another all-out war with the splitters! Clear out the splitters in front of you, then join the two marines by the wall and fire outwards towards the splitters. Some splitters will be cruel enough to get right up to you or your allies and start slugging you. When this happens, take extreme care not to kill your ally instead of the splitter, and when it happens to you, move! Once enough of them are dead, the marines will tell you they can handle the rest, so rush towards the big building to your left, behind the wall, because that's your finish line! OJECTIVE COMPLETE: Help defend the rebel base Once you get to the door, you're done! You've returned to Marine HQ with the Time Crystals! OBJECTIVE COMPLETE: Reach the rebel base MISSION COMPLETE /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.02.00.00 Scotland the Brave - 1924 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Cortez has been sent back in time to Urnsay, a small island off the | |coast of Scotland to investigate the time travel residues which Anya | |detected. On arrival he finds himself in the midst of a battle | |raging between the British Navy and foreign troops occupying the | |island. Fortunately the eccentric Captain Ash has offered to lend a | |hand. What ho! | '---------------------------------------------------------------------' When you start, Captain Ash will hand you a Kruger 9mm. Run under the bridge and snipe the two guards under the tarp with your pistol. Take care of the third guard standing off to the left, then run forward and grab the Vintage Rifle under the tarp. Captain Ash will try to contact "Deisler" and say that the enemy knows they're here. Walk forward and the house in front of you will explode and collapse. Walk forward a little more and two guards will run in opposite directions along the higher ground to shoot at you. The one on the left has a Kruger, the one on the right uses a machine gun. Snipe them, then move to the right and take out the man on the gun turret. You can man the turret if you want, not that there's much you can shoot at for the moment. Move towards the castle's front door, and kill the guard on the ground and the guard on the balcony. Then move to the right and kill the guard behind the house and get the shield inside. Now go into the castle with Captain Ash. CHECKPOINT REACHED NEW OBJECTIVE: Escape the trap Move forward and two gates will fall down, blocking any means of exit. Take the left path and kill the guard there, then kill the guards at the bottom of stairs. You'll get a machine gun from one of them. Inch up the stairs and take off the heads of the two guards waiting. Turn left and kill the guards, then go into the far room. Kill the guard on the other side of the building, then grab the shield and activate the level to open one of the gates. Now go to the other side and activate that level to open the other gate. OBJECTIVE COMPLETE: Escape the trap Very shortly, the water level starts rising and the gunboat starts firing at Captain Ash. Go to the bridge and use the crane to drop the gunman sideways. Now go down to Ash and he'll say to push on. Go through the doors out into the open. CHECKPOINT REACHED Run forward and a truck will speed off the cliff, dumping two soldiers into the water with it. Go to the right where the vehicle sped off the road and activate your Gravity Arm. Throw a gas tank at the soldiers in the house, then throw the other if anyone's still alive. Get all their ammo, then go into the room at the back for Grenades and a Vintage Rifle. Go up the stairs to get a health back. Now you can either get onto the truck's turret or get in the driver's seat. Note that if you drive and get out, Ash will also get out, but if you shoot and get out, Ash won't stop. Run over as many guards as possible, then shoot those that survive. In the tarp to your left are some grenades if you need them. Once you get to the bridge, it will start to rise from the other side. Kill the man on the turret, then kill the man on the gate in the distance. Now use the Gravity Arm to pull the level down by the turret. At this point, you can continue in the vehicle or go on foot. If you drive, avoid running over the gas tanks or you'll be sorry. Another guard will show up on the gate, so kill him. Two more guards will show up before you get to a door. Pick up the TNT and throw it onto the door (NOT the door with the little ramp at the far side, the close door!). The TNT will respawn regardless of what happens, so you can pick up another before going inside. CHECKPOINT REACHED OBJECTIVE COMPLETE: Infiltrate the castle Kill the four guards on the stairs and second floor, then go upstairs. NEW OBJECTIVE: Locate the time crystal mining site Once you reach the landing, a guard will show up on the stairs in front of you and another will soon follow out of the doorway to the right. Kill them. Captain Ash will go through the doorway the guard came out of, get some wine and flares, and say he needs to signal the navy. Time to split ;) Go through the other doorway. Keep to the left and kill the guard by the bars. Grab the full health pack, then turn around and go up the stairs you passed. Run towards the door. A cutscene will occur where you find the door locked, but your future self will drop you the key. Go down the stairs into the wine cellar. A drunk guard will be towards your left, and he's entirely harmless. You can listen to him rant if you want, but eventually, melee the little fool until he dies. He'll never react. Pick up the Flare Gun by him, then run towards the cage. Captain Ash will be at the top of the lift, and he'll raise you up and say he needs to rescue someone. CHECKPOINT REACHED Go to the door and a guard will be complaining. Shoot him. Turn around and kill the second guard who asks who you are, then kill the third guard in the doorway that should be next to you. Go through the doorway to a dining room, then go to the doorway at the left. If you turn right and try the door, you'll find it's locked, so go to the left. Keep following the stairs up until you reach a bunch of guards. Kill them all, them enter the door to your right. Go to the other side of the bed into the little library. CHECKPOINT REACHED You'll hear a soldier talking to an old grouch. Open the door. OBJECTIVE COMPLETE: Gain entry to the meeting hall Kill the three soldiers and go through the door to the left of the fireplace. You'll be introduced to wormholes, and Cortez will step through and go back in time, dropping the key to Past Cortez. Go into the room on your left to find some ammo and a health pack. Go forward and up the stairs until you see a guard in a room in front of you. Kill him. Turn right and go up the stairs and kill all the guards here. Turn left into the first room and you'll find K-SMG rockets on the table. Keep going and turn right into the first room. Kill the guards and use the three peepholes. Go up the stairs and grab the Sniper if you need ammo, then go on to see an explosion in the courtyard through the window. Go on and you'll hear Captain Ash talking to someone. He'll ask for your assistance to free his assistant. NEW OBJECTIVE: Help Captain Ash rescue his assistant Exit this room and go into the room next to it. Shoot the tank to release a bunch of black goop, then throw a grenade at it. The tank will explode, taking part of the wall with it, letting the assistant out. Ash will thank you and you're now on your own. OBJECTIVE COMPLETE: Help Captain Ash rescue his assistant NEW OBJECTIVE: Access the underground areas of the island Go down the stairs and grab the shield. You can play the organ if you want. When you're ready, go to the door and open it. OBJECTIVE COMPLETE: Protect Captain Ash CHECKPOINT REACHED BOSS: Tank A big tank will burst out of the doors to your right. You need to fire a K-SMG rocket into the back of the tank, which will make the tank stall. While the tank's not moving or firing, throw a TNT onto the back of the tank. This will take out a fourth of the tank's life. The TNT spawns in the back right corner behind a pillar, close to where the tank first burst through. K-SMG grenades can be found towards the back left behind a pillar, and a second spawn point for both the TNT and the K-SMG rockets is the room at the far back left corner. When you finish off the tank, the gun turret will go flying off and land somewhere. After a few seconds, it will explode. Make sure you're far away from it! OBJECTIVE COMPLETE: Destroy the enemy tank Congratulations, there's no more gunfire to go through! Go to the circular room where the tank came out of. This room will turn into an elevator and will drop into the ground. OBJECTIVE COMPLETE: Access the underground areas of the island Run across the bridge to the door and open it, and you're done! MISSION COMPLETE /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.03.00.00 The Russian Connection - 1969 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Cortez follows the mysterious Time Traveler from 1924 Scotland to a | |train Depot in Russia in 1969. Here, it seems that the Time Traveler| |is leading a cult and has teamed up with the arch criminal genius, | |Khallos. A potentially letahl alliance but no match for the combined| |talents of Cortex and the super chilled agent Harry Tipper! | '---------------------------------------------------------------------' While Harry Tipper talks, snipe the guard in the window at the back right, then let Harry Tipper deal with the three guards who'll come out of the hut you're behind. Tipper will crack a joke about your measure of stealth. NEW OBJECTIVE: Find the Time Traveler Drop down into the river, and Harry Tipper will use a laser to cut a path through the bars. CHECKPOINT REACHED At this point, Harry Tipper and you will split. Tipper will disappear down the pipes, while you get to go over ground through the guards. Inch up the stairs and snipe the lone guard in the grass. Move over to where he was and turn to the left after going through the opening. Snipe the guard in front of the door. Move forward a bit and snipe the guard walking slowly towards the right of the building. Now inch along the wall at the left until it turns and stop. Move very slightly to the left so you can snipe the guard by the traincar. Now snipe the guard in the grass to the left, who miraculously didn't hear a thing. Go back to the right and go forward until you reach the end of the building. Snipe the guard walking in front of the buggy, grab his Machine Gun, then enter the building at the back. Go forward until you reach the end of the wall, turn right, and snipe the man hunching over the generator. A woman will pop up about an inch in front of you, so headshot her too. Get the health pack and Grenades on the shelves, then turn off the generator. OBJECTIVE COMPLETE: Deactivate electricity Now you need to decide whether or not to break your cover. You can get into the buggy if you want, but I strongly recommmend to continue on foot and main- tain stealth. Turn right where the brick wall ends, then move forward until see a guard walking towards the left. Snipe him. Now turn around the corner of the traincar and snipe the guard in the grass by the building. Go forward a bit until you see the female henchmen leader standing on a traincar. Snipe her. Now there's no one left in this area. Grab whatever ammo you missed, then go through the now-open electric gate. CHECKPOINT REACHED OBJECTIVE COMPLETE: Rendezvous at the Water Tower Harry Tipper will rise out of a pipe under the water tower and say that you need disguises. He's going to go to the barracks using the pipes to steal uniforms. Meanwhile, you need to climb up the Water Tower and protect Tipper from the henchmen. Once you reach the top of the tower, grab the Sniper Rifle and ammo, then melee the drunk guard once to kill him. Zoom in with the scope on the barracks at the left, and you'll see Tipper run into the building at the left. Henchmen will pour out the building at the right, so headshot them. If you're bad with headshots and there's a crowd of henchmen putting holes in Tipper's hide, blow up the gas tanks and finish off the rest with bullets. All the guards in this section will be dead when Tipper's health meter disappears. He'll run to the pipes and eventually end up in the barracks on the far right. Zoom in with the scope over here, and Tipper will run into the building at the far right. Henchmen will come out on the left, so snipe them. OBJECTIVE COMPLETE: Protect Harry Tipper Cortez can't jump and he's afraid of heights, so you can't climb back down the ladder. You'll need to follow the plank down to the caved-in roof, and blast your way down the house. (NOTE: If you fall off the roof, it's okay. Go back through the electric door, past the water tower, and go towards the end of the building. Kill a few guards on the bottom floor, walk out and kill the guard that appeared behind you, and the disguise cutscene will occur.) If you went into the house, it's a little trickier. Open the door and a guard will come up the stairs at the other side. Machine gun him. Go down and a guard will be waiting by a door, and another guard will pop out the door. Get them both and go into that room. You can pick up a shield on the table. At this point, a guard will be coming up the stairs, and he might be in the door- way or just off to the left when you approach it, so watch out for the machine gun fire. (NOTE: If you want to take a short-cut, go down the hallway from the door you were in to the door you passed by. You can drop down a hole there to the ground floor, but there will be more guards here than if you went down the stairs.) Go down the stairs and kill any guards that are on the stairs or in the landing. Go through the open doorway and kill the guard in the window if he's there, then go towards the closed door and open it. Kill the guards here and exit. Now Harry Tipper and Cortez will change into Henchmen outfits. (Tipper's in a henchWOman's outfit ;) ). Go through the gates into the train depot. CHECKPOINT REACHED Turn right and eavesdrop on the two women talking. One of them spills her guts and reveals a LOT of information on the Time Traveler. After a loooong time, Tipper will express his glee to you. He'll point out the blast doors to Sector 3, which leads to the train Khallos is on. NEW OBJECTIVE: Gain Access to Sector 3 And just at that moment, a public announcement says the power to Sector 1 has been deactivated. You need to turn it back on to open the blast doors. NEW OBJECTIVE: Restore Main Power Go up the stairs on the right into the Sector 1A door. Turn right, then right again, and you'll see an engineer handling the machinery. According to the prints, you need to activate a motor before activating the power generator. NEW OBJECTIVE: Activate Starter-Motor Follow the engineer back into Sector 1, where you'll find a Henchman examining gorgeous Tipper, thinking he's a she. Tipper replies in a high-pitched voice that's hilarious, and they'll be done talking about the same time the engineer gets to the Sector 2 door and unlocks it. Follow him all the way to the starter-motor, where you'll find a health pack and learn the motor needs water to power it. NEW OBJECTIVE: Restore Water Pressure Now go back and turn right at the first right. You should see painted words saying Sector 2C and Level 3 pointing to the left. Go there and open the door to see turbines that need water to power them. Go down the stairs past the lockers, then get on the turbines and down the stairs. Go through the opening on the ground floor all the way through to where Anya says there's no water flow, where you'll find a wheel on the left wall. Turn it and guards will come to investigate why power was restored. (That is, if you didn't already kill them in the first room with the lockers.) OBJECTIVE COMPLETE: Restore Water Pressure Go to the Starter-Motor, where you should see an engineer. Turn the motor on and he'll pull out a pistol! Kill him and take his Engineer Swipe Card, then run back to Sector 1A and activate the lever on the ground floor of the generator room. OBJECTIVE COMPLETE: Restore Main Power Now your cover is blown. Once you get back to Sector 1, the henchmen will start shooting at you. Take care of them and get to the blast doors. MISSION NOT FINISHED -- WILL COMPLETE REST OF THIS MISSION LATER /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.04.00.00 The Khallos Express - 1969 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |The Time Traveler has given Cortez the slip - but back at base Anya | |hopes to trace the Brotherhood of Ultra Science into the future and | |find a new lead. Meanwhile there are pressing issues to attend to! | |That twisted dude Khallos is threatening to start World War 3 by | |firing a nuclear missile from his train. "Hey spaceman!", Harry | |Tipper needs a hand to save the world and rescue his girl! | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.05.00.00 Mansion of Madness - 1994 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Anya has traced the Brotherhood of Ultra Science to an isolated | |creepy Connecticut mansion house in 1994. There's no time to lose - | |Anya's research has revealed that the mansino will burn to the ground| |on this very night! Good news is that Cortez has a resourceful new | |chum to help him out, the very capable Jo-Beth Casey, the bad news is| |that the mansion is infested by zombies. Eugh! | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.06.00.00 What Lies Below - 1994 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Cortez and Jo-Beth descend to the catacombs below the mansion. | |There's still no sign of the Time Traveler but the horrors and | |craziness around them are clearly the result of the twisted research | |of the Brotherhood of Ultra Science. Who is behind this madness? | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.07.00.00 Breaking and Entering - 2052 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |At last the Time Traveler has a name - Jacob Crow, a crazed genius | |carrying on his perverted research across two centuries. Firstly as | |the father of the Brotherhood of Ultra Science and then a hundred | |years later as the founder of U-Genix. Crow might think he's safe | |but Cortez is hot on his tail. In 2052 the U-Genix Corporation is | |under investigation for illegal research - sounds like a good time to| |sneak in and find out what's going on. | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.08.00.00 You Genius, U-Genix - 2052 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Deep in the heart of the U-Genix building, Cortez and Amy Chen find | |themselves at the heart of Jacob Crow's secret research lab - but | |where is Crow and what exactly is he researching? | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.09.00.00 Machine Wars - 2243 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Thrown into the mnidst of the Machine Wars, Cortez cunningly enlists | |the aid of an R110 combat droid. Now he must explore the war-torn | |ruins around the Ultra-Net complex. There must be an entrance to | |Crow's lab nearby... | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.10.00.00 Something to Crow About - 2243 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Far beneath the war-torn city, Crow's Ultra-Net base houses his war | |machines, battle tanks, robots, and who knows what else? What | |exactly has he been researching for 200 years? - Genetic | |modification? - Time travel? - Immortality? - Perhaps even all three!| '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.11.00.00 You Take The High Road - 1942 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Cortez might have destroyed the TimeSplitter army in 2243 but that | |hasn't stopped Crow! There's a grotesquely mutated cyborg on the | |loose and he could easily travel to another time and place and start | |all over again. The only way to permanently stop Crow is to prevent | |him from mining the crystals in the first place. Without the Time | |Crystals, Crow could never have built a time device and then, the | |TimeSplitters will never have been created at all. So, back to 1942 | |and under the remote Scottish Island of Urnsay where Cortez and R110 | |have a mission - to find and destroy the source of the crystals and | |the time travel device ending Crow's insanity before it begins! | '---------------------------------------------------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.12.00.00 The Hooded Man - 2401 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |It looks like Cortez isn't the only one trying to use time travel to | |stop things before they happen! Crow has sent a crack team of Time | |Assassins from 1924 Kronia to 2401 where their mission is to kill | |Cortez before he can deliver the time crystals to Anya at Spacetime | |Marine HQ. Cortez must protect his past self from the Time Assasins!| '---------------------------------------------------------------------' What do you know, you're back where you started! Now you know how you got back to Marine HQ with the Time Crystals: you helped yourself. Turn right and inch along until you reach a break in the path towards the left. Zoom in with the scope and snipe the Time Assasin waiting at the window there. Get out that guy's Scifi Handgun and move on. Up ahead a Time Assassin will appear from aroud the corner at the right. Kill him. NEW OBJECTIVE: Protect your past self from the time assassins Move forward and kill the assassin looking down the cliff. Now zoom in with the Scifi Sniper and kill the one assassin you can see on your side of the chasm. Now kill the other three assassins on the far side. Once Past Cortez and the marines cross the chasm, kill the two assassins who show up by them. Now move on. Very shortly an assassin will appear from the left and shout at you to reveal yourself while shooting. Kill him and pick up his double Scifi Handguns. DO NOT TURN LEFT HERE. If you turn left here, you will attract the attention of an assassin farther down the path, as well as a second assassin even farther down the path. If this happens, restart the mission. You won't be able to protect yourself with assassins on your back. Once you get to the end of the cliff by going straight, zoom in on the cliff on the other side of the path and kill the lone assassin who would snipe at you if he wasn't taken care of. Now zoom in down on the battle and kill the assassins who aren't already dead. NOW go down the left passage. Kill the two assassins and pick up the Plasma Autorifle one of them was using. Now kill the other two assassins who appear by the box (or shoot the box and make it explode). CHECKPOINT REACHED Move to the left and kill the drunk assassin at the far back left. Now go onto the bridge and kill the assassin who says you must die on the far side of the bridge on the left. Now man the turret. BOSS: TimeSplitter Mothership So much for a "boss." Aim your turret towards the top-most parts of the mothership. If you aim this way, you can eliminate most of the guidance missiles by simply flicking the C-stick a touch. As the missiles guide in on you, they center in towards your aiming reticule. After getting used to the method, you should be able to take down the mothership without getting touched. OBJECTIVE COMPLETE: Destroy the TimeSplitter mothership Now run forward and off the bridge, as that fighter that kills the bridge will still crash! You'll meet two assassins very shortly, followed by four more that may take cover behind boxes. Soon you'll approach the spot where Past Cortez sniped the boxes to destroy the assassins. Run forward all you want, because the explosion is triggered and won't harm you. Now look out the window where the snipers did. Wait for your past self and fellow marine to encounter the TimeSplitter, then use the Plasma Autorifle to take care of it. You should also take care of the second TimeSplitter that pops out just around the corner of the cliff. Now run forward and keep an eye on the little ramp thing below a hole in the ceiling. A TimeSplitter will drop down it, so put a bunch of holes in it. There will be four more splitters, so watch your aiming reticule. Get to the elevator at the end and activate it to slowly go up. Grab the Scifi Sniper ammo at the end and look down at the battlefield. This is the hardest (and last) part of this mission. If you zoom in with the scope the aiming reticule won't turn red when it's on a splitter, so you'll have to guess where it's heading. You could also try to use the Plasma Autorifle, but it's more likely that you'll hit the marines or yourself. In any case, once you've killed enough splitters, Cortez will run into the base, and now you're free to find Crow's Time Machine and destroy it! MISSION COMPLETE /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 1.13.00.00 Future Perfect - 1924 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Safe in the knowledge that he has foiled the Time Assasins, Cortez | |returns to Kronia to find and destroy the source of the time | |crystals. | '---------------------------------------------------------------------' Note that this mission has no checkpoints, so if you die, you get to start all over. In the beginnning, you can take a stealth approach of bash in and let R110 apologize to their faces ;) (Eventually your stealth approach will come to a close, at which time you can let R110 deal with all the guards and so preserve your health.) Assuming you start the stealth approach, silence your pistol and open the circular door. Kill the guard directly in front of you. Now wait a bit for a guard to walk out from the left on the plank in front of you, and kill him. A guard on the ground floor might start talking about how he heard gunshots, so aim for the guard on the ground floor to your left. After clearing out the guards, you might want to check out the area around the Time Machine. There will be S-KMG ammo and grenades lying around which respawn, as well as a shield (that doesn't respawn). Grab the shield now if you want, but it can come in useful later... After clearing out all the guards, circle around the room in the back until you hear a guard yell "Intruder!". Kill him, take his S-KMG, and keep going until you reach a staircase leading down. Grab the health pack on a crate if you need it and go down. There will be several guards down here. Blow up the gas tanks and take care of the survivors. Continue towards the green glow to pick up your first and only Time Crystal in this game! (At this point, the music changes to Splitter Crow Boss music. Hmm.. I wonder why....) Go back up the staircase and race towards the Time Machine to blow it up with unrefined crystal! BOSS: Cyborg Crow Let hell loose on this guy's hands, knees, and feet, or whatever it is those circles are on, and KEEP MOVING! Crow likes to fire these machine guns that don't overheat or run out of ammo, so staying still is the same suicidal act it was when you faced the first cyborg Crow. Once Crow is immobile, fire K-SMG rockets into his back. Repeat this cycle. (If you ever need more ammo or more grenades, they spawn in two places by the crates.) Once Crow gets to half-life, a cutscene will occur where R110 dies. Cortez will ask Anya what to do, and Anya suggests to travel back in time to help your past self, despite her warnings about the dangers of time paradoxes. So, you'll travel back in time to your past self and tell him that Crow's here. Now you get to start the battle all over again. Use the same strategy, except this time, you get both Past Cortez and R110, and you don't need to protect them! ;) Once this freak is dead, he'll mumble "Rosebud" and you'll watch a cutscene involving the disapearance of everything related to the TimeSplitters wars as well as Cortez and Anya just about to kiss. (Too bad, Corp. Hart!) Congratulations, you just finished story mode on Hard! MISSION COMPLETE STORY MODE COMPLETE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 2.00.00.00 Arcade League | |_____________________________________________________________________________| The Arcade League contains three leagues, each with three categories, each with three missions. By default, the first mission of each category is unlocked. .-----------------------------------------------------------------------------. | 2.01.00.00 Amateur League | '-----------------------------------------------------------------------------' .--------------------------. |2.01.01.00 One Gun Fun | '--------------------------' In these missions, there will only be one kind of gun in the entire map. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 2.01.01.01 Rockets 101 | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Learn all about high explosives and what they do to peoples' faces as| |Captain Ash takes to the skies with a merry bunch of like minded | |fools and an arsenal of rocket propelled armaments. Let's just hope | |they had the sense to fill the airship with helium and not hydrogen | |(and people say videogames aren't educatinal, tsk, tsk). | |---------------------------------------------------------------------| |Play as: Captain Ash| |Time Limit: 3 min| |Game Mode: Deathmatch| |---------------------------------------------------------------------| |Platinum: 1st and 20 Kills| |Gold: 1st and 18 Kills| |Silver: 1st and 16 Kills| |Bronze: 1st| '---------------------------------------------------------------------' Your only weapon is the Rocket Launcher, so get used to it fast. It fires a somewhat slow rocket and takes a long time to reload, so aim predictably. Use the radar well and you should rake up a large number of kills without too much difficulty... /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 2.01.01.02 Big Game Hunt | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Things haven't been the same around Oblask since Leonid pulled the | |wrong level and dumped a tank of radioactive coolant into the frozen | |lake. The wildlife has mutated and now locals are enjoying the best | |hunting season since aliens landing in Tunguska back in 1908. | |---------------------------------------------------------------------| |Play as: Leonid| |Time Limit: 3 min| |Game Mode: Team Deathmatch| |---------------------------------------------------------------------| |Platinum: 45 Kills| |Gold: 35 Kills| |Silver: 25 Kills| |Bronze: 15 Kills and 1st| '---------------------------------------------------------------------' You have three minutes to complete this mission. There are several ways to do it. Method one would be to stay at your little island, use the Sniper Rifle zoomed all the way in, then use the radar to aim at the deer. (Make sure you stock up on Sniper Ammo if you do this!) Method two would be to snipe and run to the truck, get in the truck, and then drive to the most populated area of deer at a nearby island (NOT the wall, since you can't get up there!). Then you can run around in circles and run the deer over. Either way, it shouldn't take you too long to complete. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 2.01.01.03 Divine Immolation | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Heretics are running amok in the sacred temple. Let your sacred | |cleansing fire guide them along the path to enlightment and gently | |release their souls to achive spiritual calm. Breath deeply and | |repeat after me 'Ommmm'. | |---------------------------------------------------------------------| |Play as: The Master| |Time Limit: 4 min| |Game Mode: Deathmatch| |---------------------------------------------------------------------| |Platinum: 1st and 21 Kills| |Gold: 1st and 18 Kills| |Silver: 1st and 15 Kills| |Bronze: 1st| '---------------------------------------------------------------------' You have four minutes to complete this mission. The Double Flare Guns are like rocket-launcher pistols, and they don't exactly fire straight, so learn fast. Use the radar to follow the bots around, and aim predictably since flare guns aren't the most accurate weapons. This shouldn't give you too much trouble. .-------------------------. |2.01.02.00 Nightstick | '-------------------------' /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 2.01.02.01 Commuting Will Kill You | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Cancellations and overcrowding on the morning trains have just driven| |the commuters a few stops past the end of the line. Everyone's gone | |off the rails and now it's camage central on the subway. The | |stationmaster says the last one standing gets a free off-peak travel | |pass - go for it! | |---------------------------------------------------------------------| |Play as: Jack Sprocket| |Game Mode: Elimination| |---------------------------------------------------------------------| |Platinum: 1st in 1 min 40.0 secs| |Gold: 1st in 2 min 40.0 secs| |Silver: 1st in 3 min 40.0 secs| |Bronze: 1st| '---------------------------------------------------------------------' Each person has 9 lives. You need to stay alive and finish off everyone else as quick as possible. I strongly recommend getting the Tactical 12-Guage, and make good use of the Grenades and health packs. Use the radar to find the smallest groups, as large groups will steal your kills and can suicide themselves without your presence. This shouldn't give you too much trouble. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 2.01.02.02 Toy Soldiers | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Trials of a new combat drug are having some freaky results. An | |unforeseen side effect is causing anomalous pituitary gland activity | |and combatants are tunring into midgets! Get out into the field and | |show them that the top brass doesn't shrink in the face of battle. | |---------------------------------------------------------------------| |Play as: The General| |Time Limit: 3 min 30 secs| |Game Mode: Shrink| |---------------------------------------------------------------------| |Platinum: 1st and 36 Kills| |Gold: 1st and 28 Kills| |Silver: 1st and 20 Kills| |Bronze: 1st| '---------------------------------------------------------------------' I recommend staying in one of the open areas and avoiding the caves, unless the radar tells you differently. I would stay away from the Flare Gun and use the double pistols or Machine Gun instead, or mine lots of corridors with proximity mines. If a bot stickies you, run up to them and take them down with you. This shouldn't be too difficult. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ | 2.01.01.03 Divine Immolation | \_____________________________________________________________________/ .---------------------------------------------------------------------. |Heretics are running amok in the sacred temple. Let your sacred | |cleansing fire guide them along the path to enlightment and gently | |release their souls to achive spiritual calm. Breath deeply and | |repeat after me 'Ommmm'. | |---------------------------------------------------------------------| |Platinum: 1st and 21 Kills| |Gold: 1st and 18 Kills| |Silver: 1st and 15 Kills| |Bronze: 1st| '---------------------------------------------------------------------' You have four minutes to complete this mission. The Double Flare Guns a Use the radar to follow the bots around, and aim predictably since flare guns aren't the most accurate weapons. This shouldn't give you too much trouble. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 5.00.00.00 Conclusion | |_____________________________________________________________________________| .------------------------------. |5.01.00.00 Version History | '------------------------------' Version 1.0 ~ Released March 30, 2005 - Initial release - Story missions 1, 2, 12, and 13 finished, as well as first 6 arcade leagues .--------------------. |5.02.00.00 Legal | '--------------------' This guide may be not be reproduced or modified under any circumstances except for personal and private use only. It may not be hosted on any web site or otherwise spread without permission given in advance. Failing to comply with these terms would be a copyright violation. Currently, the following sites are allowed to host this guide: GameFAQs (http://www.gamefaqs.com/) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. .----------------------. |5.03.00.00 Contact | '----------------------' If you have any questions, comments, suggestions, have an error to correct, etc., you may contact me at neothe0ne1@sbcglobal.net. Make sure to specify in the subject what you're contacting me about, or else your message might be classified as spam and deleted.