____________________ Serabella Presents: \__________________________________________________________ ------------------------------------------------------------------------------- ___________ /¯¯¯¯\ | | / /\ \ ____ |¯¯¯¯| |/¯¯| |¯¯\ | / / \ | \ / \¯¯/|¯¯¯¯|/||\| \¯¯¯¯\ /¯¯\ | | \¯ ¯/ \¯¯¯¯\| | \¯_ _\ || || |/||\| ||\¯¯¯\ ||¯¯\\ / /¯\| | | | |\¯¯\ /¯¯/||¯\|| | ||`|\\|| || || || ||¯\||| || | | | | | | \ / | || | \ || ||| || || || ||_ ||__// \ \ | | | | ||\ ¯/| | | ¯{ \ \ ||__//|| || || || | { | _ / \ \ | | | | || \/ | | ||¯ \ \ | __/ || || || || ||¯ || || | | | | | | || | | || \ \|| || / \ || || ||_/||| \\ |\_/ / | | | | || | | ||_/| | || ||_/|¯¯¯ || ||/ /|| \\|___/ | | | |/ \ | |/ / | | \ / | || ||¯¯¯¯¯/ \ \ \ | | /___\¯¯¯ | |¯¯¯¯¯ | |¯¯ ¯¯¯¯¯ / \ || ¯¯¯¯ \ \_ __| |____________| |__________/ |___________ ¯¯¯¯ /__\ \__\ | | | | |\ / | /______________________________ | | / \ | \ / / | | ¯¯¯¯¯ \ ¯ / F U T U R E P E R F E C T / \ \ / ¯¯¯¯¯¯ \__/ Author: Adam Bergman (a.k.a serabella) Version: Cortes Email: adam_bergmany8@hotmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= Note: Press Ctrl + F then copy/paste/search to find a specific section. Introduction............................................................[INTRO] Basics..................................................................[BAS00] Walkthrough.............................................................[WTFTW] - Time To Split : 2401 .............................................[TTS01] - Scotland The Brave : 1924 ........................................[STB02] - The Russian Connection : 1969 ....................................[TRC03] - The Khallos Express : 1969 .......................................[TKE04] - Mansion Of Madness : 1994 ........................................[MOM05] - What Lies Below : 1994 ...........................................[WLB06] - Breaking And Entering : 2052 .....................................[BAE07] - You Genius, U-Genix : 2052 .......................................[YGU08] - Machine Wars : 2243 ..............................................[MWA09] - Something To Crow About : 2243 ...................................[SCA10] - You Take The High Road : 1924 ....................................[YTH11] - The Hooded Man : 2401 ............................................[THM12] - Future Perfect : 1924 ............................................[FP!13] - *Total Items* ....................................................[TI137] Arcade League Walkthrough...............................................[ALWBB] - Amateur league.......................................................[AYAA?] - One Gun Fun ....................................................[ONEGF] - Rockets 101 ..........................................................[R101P] - Big Game Hunt ........................................................[BGHDH] - Divine Immolation ....................................................[DITMS] - Nightstick .....................................................[NIGCK] - Commuting Will Kill You...............................................[CWKYA] - Toy Soldiers .........................................................[TSVSM] - Dam Cold Out Here ....................................................[DCOHP] - On The Take ....................................................[OTT78] - Vamping In Venice ....................................................[VIVJM] - Pirate Gold ..........................................................[PGFP!] - Virtual Brutality ....................................................[VBCMF] - Honorary league....................................................[HLZHA] - Dead Weight ....................................................[DWEDT] - A Pox Of Mox .........................................................[APOM1] - Rumble In The Jungle .................................................[RITJH] - Freak Unique .........................................................[FUHIF] - Fever Pitch ....................................................[FEPI3] - Outbreak Hotel .......................................................[OUTHO] - Missile Bunker .......................................................[MIB10] - Bag Slag .............................................................[BAGSO] - Mode Madness ...................................................[MMHZ2] - I Like Dead People ...................................................[ILDPD] - Zany Zeppelin ........................................................[ZAZEP] - Lip Up Fatty .........................................................[LUFAT] - Elite league.......................................................[ELEIH] - Smash 'N Grab ..................................................[SMNGM] - Group Therapy ..................................................[GROUT] - Retro Chique ...................................................[RCHIC] Challenge Walkthrough...................................................[CWFTW] - Behead The Undead ................................................[BTU14] - Cut-Out Shoot-Out ................................................[COSO7] - Cat Driving ......................................................[CD764] - Super Smashing Great .............................................[SSG05] - TimeSplitters "Story" Classic ....................................[TSSC0] - Monkeying Around .................................................[MAM13] - Miscellaneous Challenges .........................................[MISC1] Arcade mode.............................................................[AM123] Hard mode walkthrough...................................................[HMWTF] - Time To Split : 2401 .............................................[HMTTS] - Scotland The Brave : 1924 ........................................[HMSTB] - The Russian Connection : 1969 ....................................[HMTRC] - The Khallos Express : 1969 .......................................[HMTKE] - Mansion Of Madness : 1994 ........................................[HMMOM] - What Lies Below : 1994 ...........................................[HMWLB] - Breaking And Entering : 2052 .....................................[HMBAE] - You Genius, U-Genix : 2052 .......................................[HMYGU] - Machine Wars : 2243 ..............................................[HMMWA] - Something To Crow About : 2243 ...................................[HMSCA] - You Take The High Road : 1924 ....................................[HMYTH] - The Hooded Man : 2401 ............................................[HMTHM] - Future Perfect : 1924 ............................................[HMFP!] Online play.............................................................[OPOKC] Mapmaker................................................................[MMWT0] Weapons.................................................................[WEAP3] Characters..............................................................[CHWTC] Vehicles................................................................[VE32S] Cheats..................................................................[CCWTF] Parodies, Secrets, Glitches, Easter eggs and other stuff................[SSAOS] Lists...................................................................[LWN78] - All items list ...................................................[LAIL1] - Unlockables list .................................................[LULHE] - Amateur league bronze score list .................................[YOUSN] - Amateur league silver score list .................................[YOUSM] - Amateur league gold score list ...................................[AMAG4] - Amateur league platinum score list ...............................[GRRPL] - Honorary league bronze score list ................................[LFTW!] - Honorary league silver score list ................................[MFIO5] - Honorary league gold score list ..................................[MIFFO] - Honorary league platinum score list ..............................[HLLME] - Elite league bronze score list ...................................[12345] - Elite league silver score list ...................................[67890] - Elite league gold score list .....................................[ELGSL] - EliTe league platinum score list .................................[ELPSL] - Challenge bronze score list ......................................[CBYOS] - Challenge silver score list ......................................[SEAHH] - Challenge gold score list ........................................[CGSL1] - Challenge platinum score list ....................................[CPLSL] Everything else.........................................................[EEEVE] [INTRO] =============================================================================== ___ _ _ _ _ |_ _| _ __ | |_ _ __ ___ __| | _ _ ___ | |_ (_) ___ _ __ | | | '_ \ | __|| '__|/ _ \ / _` || | | | / __|| __|| | / _ \ | '_ \ | | | | | || |_ | | | (_) || (_| || |_| || (__ | |_ | || (_) || | | | |___||_| |_| \__||_| \___/ \__,_| \__,_| \___| \__||_| \___/ |_| |_| =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my TSFP Guide, fellow Timesplitters fan! - Serabella =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= LONG TIME NO SEE, CORTEZ. Cortes returns from a daring assault on the Timesplitter base, as he enters his home base, he'll see Timesplitters assaulting his base, killing his soldiers and ruining his home-planet. ALL I SEE IS DEATH! Cortes doesn't tolerate this of course, now he want to travel back in time in order to stop the Timesplitters invasion and the war before it even starts. THIS IS WHERE OUR JOURNEY BEGINS! --> WORDS FROM THE AUTHOR How many times have you played through Timesplitters Future Perfect? I've had a fellow gamer ask me this question when I played online a long time ago. After a long pause, the only answer I could give him was; I don't know. Probably somewhere over 100. It's actually a lot more than this, there has never been a game that I have spent as much time on as Timesplitters Future Perfect. Well, all platinum scores on Arcade League and Challenge mode has been beaten one time on each system, All arcade awards achieved on each system, hard mode beaten at least once on each system (at least 10 times on the PS2). And the story mode? Who knows? Not even I do. Looking away from that, as I've already said, this game has been covered beyond covered and I don't know how well this guide will hold up with the other great guides already on the various gaming sites - that's for you to decide... But there's one thing I do know... I have a job to do and I'm gonna' see it through! That job, to cover Timesplitters Future Perfect as thoroughly as possible and giving the reader the most descriptive guide I could write in the process. I have spent quite a bit of time on this guide... ... And hold on, Timesplitters 4 will probably come! --> VERSION CORTES (COMPLETE VERSION) FEATURES This is the complete version of my Timesplitters Future Perfect guide, it includes everything I wanted to add plus a bit more, you can still send me mails with new strategys of course. This complete version includes: [X] An in-depth basics section highlighting basic gameplay and some advance techniques. [X] A walkthrough of the main game that details every single piece of the main game written by a very hardcore fan of the series with the hardcore Timesplitters fan in mind! [X] A checklist, covering all items as well as all unlockable stuff and all other things which can be put in a list. [X] A hard mode walkthrough which is designed to help you out with the hard mode of the game. [X] A very detailed characters/enemies and weapons section. [X] An online guide which tells you how to play online and some tips. --> UPDATES TO MY TIMESPLITTERS FUTURE PERFECT GUIDE I will always post all updates made to this guide on www.gamefaqs.com Feel free to send in emails with ideas you want me to add to my guide, I will highly appreciate it. /-----------------------------------------------------------------------------\ | TWO THINGS THAT I WOULD LIKE MY READERS TO KNOW | | | | (1) If you found this guide useful then email me with your thoughts. | | Believe me or not by emails carry quite a bit of meaning. | | | | (2) If you liked this guide then click the orange "recommend" link at the | | top of the guide. | | | | Thanks for your time and enjoy the guide! | | - Serabella | \-----------------------------------------------------------------------------/ [BAS00] =============================================================================== ____ _ | __ ) __ _ ___ (_) ___ ___ | _ \ / _` |/ __|| | / __|/ __| | |_) || (_| |\__ \| || (__ \__ \ |____/ \__,_||___/|_| \___||___/ =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section covers the basic information to help a beginning player out with the basic controls for TSFP. It also contains some tips and tricks as well as advanced fightning techniques. This section may be worth a read for experienced players. Who knows? You might learn something you didn't know... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______________________ Default control setup \________________________________________________________ ________________________ PlayStation 2 control setup __________________________ To save on a few emails, L3 = Push in the left thumbstick, R3 = Push in the right thumbstick. D-Pad = Directional Pad. L thumbstick = Left thumbstick, R thumbstick = Right thumbstick. Custom: Classic: [] -Crouch [] -Crouch /\ -Reload /\ -Reload O -N/A O -N/A X -Action X -Action R2 -Fire gun R2 -Fire gun L2 -Aim L2 -Aim R1 -Melee attack R1 -Melee attack L1 -Throw Grenade L1 -Throw Grenade R3 -Online talk R3 -Online talk L3 -N/A L3 -N/A Start -Pause game Start -Pause game Select -View objectives Select -View objectives L thumbstick -Move character L thumbstick -Move character R thumbstick -Look R thumbstick -Look D-Pad up -Toggle alt fire D-Pad up -Toggle alt fire D-Pad down -Change Grenade D-Pad down -Change Grenade D-Pad right -Change weapon D-Pad right -Change weapon D-Pad left -Change weapon D-Pad left -Change weapon Classic B: [] -Crouch /\ -Reload O -N/A X -Action R2 -Fire gun L2 -Aim R1 -Melee attack L1 -Throw Grenade R3 -Online talk L3 -N/A Start -Pause game Select -View objectives L thumbstick -Look R thumbstick -Move character D-Pad up -Toggle alt fire D-Pad down -Change Grenade D-Pad right -Change weapon D-Pad left -Change weapon ___________________ Difficulty setting \___________________________________________________________ Timesplitters Future Perfect has 3 difficulty settings; Easy, Normal and Hard. Difficulty setting affects multiple gameplay factors. On Easy difficulty: - You have more health, and can survive a high amount of damage. - Enemies have less health. - Bosses are easier to defeat. On Normal difficulty: - You have standard health and are able to survive a relatively high amount of damage. - Enemies have standard health. - Bosses are relatively hard to defeat. On Hard difficulty: - You have less health and can be killed very fast by gunfire. - Enemies have more health. - Bosses are often very hard to defeat. Note: Difficulty setting only affects the story mode. _____________________ Saving your progress \_________________________________________________________ Timesplitters Future Perfect uses an autosave feature. The game saves at certain parts, often by completeing a level. The autosave will overwrite the current save. *** MAJOR WARNING ABOUT DATA CORRUPTION Be sure to back up your save file for either console version onto some sort of portable saving device. There's a common data corruption problem with Timesplitters Future Perfect's save file that could corrupt your data. For Xbox, use a memory card to save your data. For PS2 and maybe Gamecube, use a flash drive to save your data. Go to my memory card then highlight the Timesplitters Future Perfect save file and click Triangle to copy it to the flash drive. Warning! Later versions of Timesplitters Future Perfect may be copy protected so you won't be able to back up your save file. _____________ Network mode \_________________________________________________________________ Select Network in the main menu to choose from the following Network connections (all multiplayer game modes can be played through any connection type): Online game A maximum of 8 players can play over the internet via a Network adaptor (Ethernet) (for Playstation 2). LAN game Up to 8 players can play over a local computer network using a Network adaptor (Ethernet) (for Playstation 2). Note: You can use Challenge and Arcade league maps in any of the network multiplayer modes. ____________ Online play \__________________________________________________________________ Sadly to say this but the TSFP servers are shutdown so you won't be able to play online anymore but I list online play here because it's basic information about the game. There is also a trick to play online, see online section of my walkthrough. Play online and challenge opponents across space as well as time to a game of wits! Check out the following features: • Up to 8 players take the conflict online. • Upload your maps and share your world with people across the globe! In order to play online, you will need a broadband internet connection with at least 256 kbps or faster if you host 6 or more players. A network adaptor and a memory card with at least 94 kb free space is needed. _____________________________ Select Network configuration \_________________________________________________ Before you can begin playing online, you must select your Network configuration file, found on your memory card. If you don't have any, then create a new one. To create, edit or delete your network configuration file, use the Network access disc included with the network adaptor. ________ Connect \______________________________________________________________________ Before you can play online, you must create an account or use an existing one. Create an account: 1. Select "New account", follow the on-screen instructions and use the on-screen keyboard to enter your details. 2. Select an unused persona slot on the persona screen and follow the instructions. 3. Select your chosen persona. Select an EA account: 1. Your EA account appears by default. You can choose another account by chosing "Use existing EA account". 2. Choose an existing persona at the persona screen. ___________ Health Bar \___________________________________________________________________ The health bar is displayed as a red "half-moon" to the left of the screen. Whenever Cortes takes damage, this bar will deplete a bit. When fully depleted, you will die. You can replenish your health by finding a med kit spread out around the levels. _______________ Health Pickups \_______________________________________________________________ Health pickups are medkits, spread out around the various levels. For the most time, health pickups aren't that difficult to locate and you can only use them while you are hurt. These come in 2 different levels: Level 1 = Replenishes half of the health you have. Level 2 = Replenishes all of your missing health. Note: When I say "level", I don't mean that these pickups only can be found in the first 2 levels. I just call it levels. __________ Armor Bar \____________________________________________________________________ The armor bar is displayed as a blue "half-moon" to the right of the screen. Whenever cortes takes damage when having a vest on, this bar will deplete a bit. When fully depleted, your health will start to deplete instead. You can find Armor vests spread out around the levels. ______________ Armor pickups \________________________________________________________________ Armor pickups are bulletproof wests, spread out around the various levels. For the most time, armor pickups aren't that difficult to locate and you can only use them while you are hurt. These come in 2 diffeerent levels: Level 1 = Gives you half armor. Can only be picked up when having less than a half of the armor bar, blue. Level 2 = Replenishes all of your missing armor. Note: When I say "level", I don't mean that these pickups only can be found in the first 2 levels. I just call it levels. ___________ Save items \___________________________________________________________________ In story mode, it's actually possible to save items until you really need it, it won't work on the first story mission because you don't have your uplink on the first mission. Let's say you have full health and find a med-kit, pick up the med-kit with the uplink, but don't let it reach Cortes, so throw away the med-kit, not too far then the chances are small that you find it again. Continue throwing it away until you need it. _____________________ Ammo for your weapon \_________________________________________________________ The number of ammo in your current weapon is diplayed in the bottom right corner of the game screen. It's dsiplyed by Total ammo/ammo in current clip. After one bullet is fired, one counter on the "ammo in current clip" will decrease, like this: Before firing: 52/8 After firing: 52/7 After reloading: 51/8 You can find ammo spread out on the various missions, as well as kill enemies with the same weapon. _________________________ H.U.D (Heads Up Display) \_____________________________________________________ +--------------------------------------------------------+ | / \ | | / \ | | / \ | | / \ | | / \ | |( <--Health Armor --> )| | \ / | | \ / | | \ / | | _\ / | | |3| <-- Grenades Ammo/Ammo in current clip--> 186/54| +--------------------------------------------------------+ _______________ Current weapon \_______________________________________________________________ I couldn't display it in the HUD description since it was too difficult for me but the current weapon is the weapon you are currently using. You can switch between your available weapons using the D-Pad left and right. If the gun has any alt fire mode then you can select it by pressing up on the D-Pad. If the weapon has any zoom function then you can use it by pressing and holding L2. Cortes and all the other characters can carry at max 6 weapons at a time. ____________ The minimap \__________________________________________________________________ You can bring up your minimap at any time in story mode by choosing your uplink as a weapon, then press up on the D-pad. This minimap displays the area you are currently in, it also display your location as well as your enemies location. .-------------------------------------. | Cortes = White dot | | Enemy = Red flashing dot | | | | | '-------------------------------------' _____________ Melee attack \_________________________________________________________________ There is no knife in the game but you can still punch with your fists or use a baseball bat or why not whack your foes with your gun? There are many ways to make a melee attack, most simple is to run up towards your opponent and punch him in his face. Your fists do quite a bit of damage to your target but to make your melee attacks really dangerous, then equip a baseball knife. You can also punch quite hard while wielding dual weapons. ______________ Opening doors \________________________________________________________________ Go towards any door and press the X button to open the door. Some doors will open automatically as you stand in front of the door or go towards it. And as in most games, some doors need a key to be unlocked while some doors need a switch to be pushed in order to unlock. __________ Crouching \____________________________________________________________________ Press Square to crouch. By default, you only need to press the button once and you will crouch. You can change so you need to hold in a certain button all the time while you are chrouching. _______ Reload \_______________________________________________________________________ Press Triangle at any time while wielding a weapon to reload the weapon. You can only reload when the clip capacity isn't full. ___________ Use object \___________________________________________________________________ You can activate/use some objects in your environment. The most common kind of object in Timesplitters Future Perfect is usually a switch. A switch which opens a door or controls an autogun/camera. These doesn't appear that often in story mode but you can find some in some arcade maps. You can also add them to your own mapmaker maps. _____ Zoom \_________________________________________________________________________ You can zoom with most of the weapons, while some doesn't do anything except from showing an extra circle around the crosshair. Some weapons also has a scope available. You can use that scope by pressing and holding L2 (by default) Press the D-Pad up/down to zoom in/out while in zoom mode. __________ Headshots \____________________________________________________________________ You can perform headshots by shooting your enemy in his/her head. A headshot means instant kill for most enemies while some enemies are thougher and requires more punishment in order to go down. The most simple way to get a headshot is to take position in front of the enemy and aim by his/her head until the reticule turns red while near the head. High accuracy weapons are recommended. __________________ Beheading zombies \____________________________________________________________ Most of the zombies can be beheaded easily by going towards them and swing with a bat by his head. You can also shoot off the head with a high powered weapon. Some zombies can't be beheaded at all. In story mode, a beheaded zombie will die immediatley while the ones in arcade can continue their life even without heads! ______ Snipe \________________________________________________________________________ Equip your Sniper rifle, now it's time for some sniping! Well there are several requirements which have to be met in order to get a good sniping medal, doesn't exist but anyway, here are some tips: • Stay in towers or on cliffs, other high areas, long away from the enemies. • Use a Sniper rifle or a Silenced gun. • Be sure to have another gun in reserve if it happens that you get spotted. • Be sure to have as much health as possible before you find your position. • ...And the last thing. Have good accuracy! ________ Stealth \______________________________________________________________________ Stealth is always good while you are low on health or just want the enemies, not to notice you. Or the most common thing; have some fun, sneaking up behind enemies and shoot him in the head with a silenced gun and watch the other idiots, don't notice you. Here are some tips for stealth: • Use your environment! Hide behind objects, wait behind corners, whatever. • Always use silenced guns like the Silenced 9mm or the Silenced LX-18. • Try to sneak up behind enemies and surprise attack them from behind. • There is a very good steath part in "The Russian Connection" which can really help, building your skills in stealth. Well, since this isn't a stealth game, I ain't go into to much detail about this... ____________________________________________ The scoring system (arcade league/challenge \__________________________________ The scoring system depends on the scores you get when playing Arcade league and/or challenge. You can get everything from bronze to platinum. A gold award on each level is required in order to complete the game 100% At first, this can seem very hard for some people but as you continue to try and try, then you will probably get your gold or maybe even a platinum after some tries. Bronze: Bronze is the most simple award you can get, of course. A bronze award only requires to complete the level in order to earn. This is like a grade C. A bronze award on a chalenge/league match will add about 0.5 percent to your progress stat. Silver: The award over bronze, this is a lot harder to get then a bronze but it's not way to hard, you shall get it within a few tries. This award is most likely earned by meeting a specific kill amount or completing the level in a certain time limit, not too hard, tough. This is like grade B and not far from gold. Getting a silver award on a level will add about 0.7 percent to your progress stat. Gold: The highest stat except for platinum which actually doesn't exist as an award in the game. This is a great achievment. Gold will often require a quite high kill amount or a short time limit to get. And get a gold is like getting grade A! If you get a gold award on any level, then you can add 1.0 percent to your progress stat. Platinum: The absolutely highest stat. Getting this and you will prove yourself and all other that you are a really skilled TSFP player! Platinum isn't actually an award which shall be earned, if you look at the requirements table for getting each award in the briefing of each level, the platinum award isn't listed. This is like a hidden award which only will be earned to people who beat the level with a much better ending stat than for gold requirement. A platinum award is like getting an A+ grade. Getting a platinum will still only add 1.0 percent to your progress stat, tough. This is how to score in each game mode: Deathmatch - You get one point for each kill. Team deathmatch - You get one point for each enemy you kill. Capture the bag - You get one point for each enemy bag you retrieve to your base. Bagtag - You score for each second you hold the bag. Elimination - You score by the amount of lives you have at the end of the level. Shrink - You get one point for each kill. Vampire - You score by the amount of lives you have at the end of the level. Thief - You get one point for each coin you collect. Virus - You score for the position you are on when you get on fire (position 1 at the end = best). Zones - You score 1 point for each zone you control. A maximum of 5 points for each update. Scores updates every 15 second during the match. Assault - You score by winning the level. Gladiator - You get one point for each kill while you are the gladiator. Only the gladiator can score. Monkey assistant - You get one point for each kill. How to earn each award and when the awards updates: This may seem simple to someone while complicated to someone other... Well, take this as an example, the first arcade league match "Rockets 101": Platinum - 20 Kills and first Gold - 18 Kills and first Silver - 16 Kills and first Bronze - Come first Now let's say you get 15 kills and come in the first place, you will still only get a bronze award because the silver requirements are first place and 16 kills. If you get 16-17 kills then you will recieve your silver award, 18-19 kills and you will get your gold award and get over 20 kills to get your platinum domination award. Let's say you have a silver award on the level "Rockets 101" with 17 kills as your high score, then your stat for this level will look like this: 'Silver - 17 Kills' Let's say you try the level again in hope to get a better award but fail and get a bronze award. Don't worry, tough, you won't loose your silver awardm the game is so kind (thanks goodness). Let's say you try again and get a gold award with 18 kills, then your stat for this level will change to this: 'Gold - 18 Kills' That's how the scoring system works for one level but how is it for my multiple levels stat? Well from the very beginning, it will look like this: Platinum - 0 Gold - 0 Silver - 0 Bronze - 0 Let's say you play the first Arcade league match "Rockets 101", you get a gold award on the level, and after this level completion, your stats will look like this: Platinum - 0 Gold - 1 Silver - 0 Bronze - 0 But if you try the level once again and probably get a platinum on it this time, then your stats will update to this: Platinum - 1 Gold - 0 Silver - 0 Bronze - 0 You will loose your gold award but instead replace it with your platinum award, this won't happen if you get a lower award on your next playthrough, tough. When you have recieved a platinum on all arcade laegue matches, then your stats will appear like this: Platinum - 27 Gold - 0 Silver - 0 Bronze - 0 And for challenge: Platinum - 21 Gold - 0 Silver - 0 Bronze - 0 How will this work in story mode, then? Well it works like this: From the beginning of the game, you will have these stats like this: Hard - 0 Normal - 0 Easy - 0 After the first mission is completed on easy (for example) then your stats will change to this value: Hard - 0 Normal - 0 Easy - 1 After the same mission is completed on normal, then it will change to a value like this: Hard - 0 Normal - 1 Easy - 1 And at least when all the levels are completed on both easy, normal and even on hard mode, then your stats will look like this: Hard - 13 Normal - 13 Easy - 13 You won't be able to get a platinum on any of the dtory missions since there are only 3 difficulty settings available for story mode; easy, normal, hard. This is how the stats work. It's also possible to make your own story based challenges using the mapmaker, with your own awards for killing a certain amount of enemies, beating the level in a certain time limit, up to you. To see more about creating your own awards in mapmaker, see the mapmaker section of the guide. [WTFTW] =============================================================================== __ __ _ _ _ _ _ \ \ / /__ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ TIME SPLITTERS FUTURE PERFECTS MAIN GAME =============================================================================== This walkthrough is based on the Normal difficulty of the game. To check out a few extra tips for hard mode, check out the hard mode walkthrough later in the guide. This walkthrough is intended to get full enjoyment out of your hopefully many playthroughs. I have splitted everything into parts + adding an item section in the end of each part which will tell you all different items you can find in each area and how to obtain them. The item section looks like this: /-----------------------------------------------------------------------------\ | [ ] Item | How to obtain. | \-----------------------------------------------------------------------------/ ******************* MAJOR WARNING ABOUT DATA CORRUPTION *********************** Be sure to back up your save file for either console version onto some sort of portable saving device. There's a common data corruption problem with Timesplitters Future Perfect's save file that could corrupt your data. For Xbox, use a memory card to save your data. For PS2 and maybe Gamecube, use a flash drive to save your data. Go to my memory card then highlight the Timesplitters Future Perfect save file and click Triangle to copy it to the flash drive. Warning! Later versions of Timesplitters Future Perfect may be copy protected so you won't be able to back up your save file. ______________________ TIME TO SPLIT - 2401: \________________________________________________________ ------------------------------------------------------------------------------- [TTS01] Briefing: Sergeant Cortez returns from a daring assault on a TimeSplitter space station - with him he carries the recovered Time Crystals which could bring the war to an end. On his final approach a laser hit causes his ship to malfunction and Cortez is forced to crash land. It is essential that he brings the crystals back to Spacetime Marine HQ. Main Objectives: Reach the rebel base Use the gun emplacement to defend against the TimeSplitter attack Help defend the rebel base Secondary Objectives: None Walkthrough: __Crevasse_____________________________________________________________________ After falling down from your wrecked ship, learn the controls, it will be easier for you to play this game if you are familiar with the controls. Look around to see all the remaining pieces of your ship. Look up on the high cliff right in front of you as you start, you will see a guy standing, it's you in the future, yes it's you. Okay, now enough talk about that, notice the 2 soldiers. No, don't shoot them! They are your friends. Follow them through the crevasse. As you progress through the crevasse, you will arrive at an open area, you will be attacked by some mysterious, kinda cool guys. No they are not splitters as you probably thought, they are called Time assassins. Likely, they aren't very hard to kill, a few shots to head with the Sci-fi handgun is more than enough to kill these guys. One of the soldiers near the broken ship will tell you to follow him. Do so, and follow him through the broken ship pieces, and you will arrive on the lower ledge. __Lower Ledge__________________________________________________________________ Well down here, plug the 2 Time assassins, hiding behind a rock straight in front of you. 5 more Time assassins will come running for you, shoot them all in the head. Remember to always pick up their handguns after they are killed, because you will need ammo to survive. You will see one of your soldier friends by a cliff, shooting at even more Time assassins. Go towards him, and help him by killing the Time assassins. One of the Time assassins have another more dangerous weapon, called Plasma autorifle, yeah I know what you are thinking, is he a boss? The answer, no he isn't. Did you ever think you fight bosses in the very first chapter of the game dumbass? He is actually as easy as the other Time assassins to defeat, so a few shots to the head shall have him down in no time. Now pick up his Plasma autorifle, it's much better than the Sci-fi handgun, so use it now as your primary weapon as long as you have ammo. Did I scare you there? No worry, there are plenty of ammo pickups throughout the level. As you continue down, you will notice ammo for the Plasma Autorifle as well as Plasma grenades laying by a cliff to the right of the walkway. Pick them up. Plasma grenades is your best choice for crowd control on this level so be sure to use them when you need. Notice the bridge and the 2 soldiers trying to cross it, poor them. There are about 5 Time assassins under this bridge, some of them have Plasma autorifle. It shouldn't be a very big problem for you by now, just take them out with your Plasma autofifle or shoot at the big green explosive barrels. Continue and pick up the med-kit and the Plasma autorifle ammo then go towards the soldier. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Next to the fightning soldier by the cliff, in the | | | beginning of the lower ledge area. | | [ ] Plasma autorifle | Kill the first time assassin which has the Plasma | | | autorifle. | | [ ] Plasma autorifle | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma grenades | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma autorifle | On the right of the walkway after the bridge. | | [ ] Med-kit | On the right of the walkway after the bridge. | \-----------------------------------------------------------------------------/ __Path to the battlefield______________________________________________________ Go over to the soldier calling for Cortes. A cutscene will play. Oh damn, they lost miller. Okay, you have recieved the Sci-fi sniper, it's capable of attacking from longer range than your other weapons. But it also has a weak point, slower rate of fire, but who cares about that now, look into the bunker up ahead. Some Time assassins are there, don't even try to shoot them one by one, they will always respawn. Instead, shoot the green explosive barrels by them, to take them out. Check by Miller's dead body and you will find Sci-fi handgun x2. Rearm your Plasma autorifle and continue walking the only way you can take, that mean straight forward. Right around the corner, you will encounter your first Timesplitter! These little freaks are more than twice as hard as the Time assassins earlier in the game. Deal with them by using your Plasma autorifle and shoot them in the head. They have a range of attacks. The most annoying of these attacks must be the lightning, yes they can send electricity, causing you to take quite a high amount of damage. They sometimes cloak themselves, then there is nothing to do than just waiting for them to appear just in front of your face, trying to whack you with their arms. Then pepper them with the autorifle or gun whack them for lower damage. But they wouldn't be that hard to spot while they are cloaked if you saw the location of them before they cloaked. After the first one is killed, continue and a second Timesplitter will pop up from behind the corner, deal with him as you did with the earlier one. Follow the path out into the open area. /-----------------------------------------------------------------------------\ | [ ] Sci-fi Handgun x2 | Next to Miller's dead body. | \-----------------------------------------------------------------------------/ __Gun turret area______________________________________________________________ You will encounter 3 more Timesplitters in this area, they aren't very dangerous as long as you stay long away from them, they are also busy, attacking the soldier so they aren't too much to worry about right now, pick out your Plasma autorifle and mow them down. Then follow the soldier into the bunker. This place have some very nice items, 2 med-kits, 1 Plasma autorifle and one box of Plasma grenades. Okay, get into the stationry turret gun, as you probably thought, you must fend off a huge wave of Timesplitters. Likely, this huge fight isn't very hard because you can easily kill Timesplitters with the machinegun. If the Time- splitters are cloaked, try to zoom the gun, and the splitters will be easier to spot, trust me. Okay, the first wave of splitters will come from the left, deal with them by shooting them all down with the gun turret. When the first wave of Timesplitters is down, a second will spawn from the right. Deal with them as you did with the earlier wave. And here comes the last wave, the Timesplitters now spawn from both sides! Shoot the one on the right side then quickly change to the left, shoot the splitters here, then turn back to the right. Do so until all the Timesplitters are dead. You will also get a little help by the soldier. Follow the soldier into the newly opened area. /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | \-----------------------------------------------------------------------------/ __Battlefield__________________________________________________________________ Okay, now you have to fend off another Timesplitters attack, this time on foot. It's not that hard as you are thinking but it still requires a little strategy to be done very easy. Okay, first you need to know where the Timesplitters spawn. This time they have only one spawn point, all of them come over the cliff edge. Go into the bunker, on the far right as you enter this area. Hide in here and equip your Plasma autorifle. Shoot the Timesplitters coming for you and let the soldiers kill all the others. I choose this area to stay on because there are both med-kits and Plasma grenades in the back of the bunker. After about 5-8 Timesplitters have been killed, the door in the bunker will open. Go towards the gate and open it to end this level. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | \-----------------------------------------------------------------------------/ Unlockables: Easy: The General Normal/Hard: Anya Total items: /-----------------------------------------------------------------------------\ | [ ] Med-kit | Next to the fightning soldier by the cliff, in the | | | beginning of the lower ledge area. | | [ ] Plasma autorifle | Kill the first time assassin which has the Plasma | | | autorifle. | | [ ] Plasma autorifle | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma grenades | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma autorifle | On the right of the walkway after the bridge. | | [ ] Med-kit | On the right of the walkway after the bridge. | | [ ] Sci-fi Handgun x2 | Next to Miller's dead body. | | [ ] Plasma autorifle | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | \-----------------------------------------------------------------------------/ ___________________________ Scotland the brave - 1924: \___________________________________________________ ------------------------------------------------------------------------------- [STB02] Briefing: Cortez has been sent back in time to Urnsey, a small island off the coast of Scotland to investigate the time travel energy residues which Anya detected. On arrival he finds himself in the midst of a battle raging between the British Navy and foreign troops occupying the island. Fortunately the eccentric Captain Ash has offered to lend a hand. What ho! Main Objectives: Infiltrate the castle Protect Captain Ash Escape the trap Locate the time crystal mining site Gain entry to the meeting hall Destroy the enemy tank Access the underground areas of the island Secondary Objectives: Help Captain Ash rescue his assistant Walkthrough: __The beach____________________________________________________________________ This mission plays on a scottish island during the first world war! You star out on a beach, as the level starts, you will be given a Kruger 9mm from Captain Ash. Look out towards the sea to see ships and airplanes shooting at each other. Well, go to the very left of this area to see Captain Ash's boat, the boat you two used to get to this island. There is a Flare gun in the boat so pick it up and go to the archway on the other side of this area. Notice the sniper nest, you can actually do this first area without being spotted. Pick out your silenced 9mm, shoot both guards in their heads. Sneak up a short bit to see another guard looking out over the sea. You can choose 2 alternatives, he will die wichever you choose. The first alternative is to plug him in the head with your silenced 9mm and the other alternative is to wait, and sooner or later, a plane will come and drop a bomb on him, causing him to explode. /-----------------------------------------------------------------------------\ | [ ] Flare Gun | This gun can be found in the Captain Ash's boat. | \-----------------------------------------------------------------------------/ __Path to the castle___________________________________________________________ Go towards the sniper nest and pick up the Vintage rifle, this weapon is like the Sci-fi sniper in the previous level, it allows you to attack from a much longer range but stills lacks rate of fire. Check the house on the right, it has some items, upstairs, you will find grenades. Continue on and 3 soldiers will take positions by a ledge above, one of them will move to the left, one to the right and one stays in the middle. Now plug the 2 visible soldiers in their heads. Go to the right but NOT to fast one of the soldiers has taken position in a machinegun nest! Find cover fast! This part can also be done 2 ways, the first way is to take out your Flare gun and fire as hell towards the machinegun. The other method is the easiest and will also save you a lot of trouble, just wait by a house or something other which gives you cover from the machinegun, sooner or later a plane will come and drop a bomb by the machinegun nest, causing him to explode. There is also a third method but it's way too dangerous. Then you have to run towards him and pick out your kruger and shoot towards him, ooooh dangerous! Okay, enough talk about him, you want to continue? Then we do it, what about that? Okay walk up the path, there are 2 soldiers here, one tries to hide behind the house nearest the castle gates, the other one is on the top of the gatehouse, take them out using your Vintage rifle. Head back, and take the path on the left to arrive at some houses. In one of the houses, a guy with twin krugers will attack. Plug him and pick up his twin krugers which are much more effective than the single kruger. Enter bothe houses to search for items, you will find a Vintage rifle and armor. Head towards the huge castle port and open it, enter the castle. /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | In the sniper nest. | | [ ] Grenades | On the top floor of the house to the right near the | | | sniper nest. | | [ ] Kruger 9mm x2 | Kill the guy by the 2 houses to the right of the castle| | | entrance. | | [ ] Armor | In the same house as the guy with the twin krugers came| | | from. | | [ ] Vintage rifle | In the house next to the house with the twin kruger guy| \-----------------------------------------------------------------------------/ __The trap_____________________________________________________________________ Once you enter this house, a portcullis will slam shut, blocking both the path back and the path to the next area + trapping you and Captain Ash inside. There is a guy to the right as you enter this area, he only has a kruger equiped so he wouldn't be too much of a problem, plug him in the head. On the other side, 2 guys will be waiting for you by the stairweel, one of them has a different weapon, the K-SMG! It's a sub-machinegun so he can be dangerous, quickly take cover between any of the objects in this area, as you shoot both guys in their heads. Be sure to check the corners of this area before going up the staircase, cause you will find grenades in the opposite corner of the stairweel location. Once up on the higher level, a few guys will be waiting for you, both on the bridge as well as on the walkway on the left. Kill the guys on the bridge first then use your uplink to pick up an explosive barell and throw it towards the other enemies to get rid of 'em quickly and without wasting any ammo, you should be familiar with that combination (uplink and explosive barells.) There is a switch for the portcullis on this side of the balcony, but it's for the wrong side, this one opens the way back but you need to open the other one. So cross the bridge, one soldier will wait behind some crates so be sure to plug him before he can do any serious damage. There is also a guy in the room on the end of this balcony, kill him. Now here we are, raise the portcullis by pulling the switch on the wall. As you go back, a gunboat will raise, you need to disable it in order to make a safe way out of the castle. Go to the control panel on the bridge, operate it. Now use the crane to pick up the turret and drop it in the water. Go downstairs using the stairweel and find the exit on the other side than the side you entered this area from. /-----------------------------------------------------------------------------\ | [ ] Grenades | In the corner opposite from the stairweel. | | [ ] K-SMG | Kill the first guy who uses one. | | [ ] Armor | In the same room as the "wrong" switch. | \-----------------------------------------------------------------------------/ __Path to the garage___________________________________________________________ Go down the path, throw a grnade through the window to eventually take out any of the guys in the garage. Stay close to the wall as you go towards the garage because it's easier for you to shoot the enemies coming out of the garage then. Turn in on the platform to the right and enter the garage. __Garage_______________________________________________________________________ Some guys will storm out from the garage, if you didn't kill them with the grenade through the window trick. Deal with them by plugging them in the head with the kruger or K-SMG. As you enter the garage, a guy with a K-SMG will start to shoot at you from the room on the end, kill him and then enter that little room and pick up the Vintage rifle and the grenades. Don't exit the garage just yet, instead go up the stairs, there's a med-kit on the top of the stairs, so pick it up if you need. Exit the garage now. /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | In the room with the K-SMG guy. | | [ ] Grenades | In the room with the K-SMG guy. | | [ ] Med-kit | On the top of the staircase. | \-----------------------------------------------------------------------------/ __Path to the castle___________________________________________________________ Well, it's up to you if you want to drive or shoot, Ash is not very good at shooting but his skilled at driving, you should probably be good at both of them, but I suggest that you drive, it's easier to kill enemies then. Drive up the path until you come to a gate, blocking the path. There are also some soldiers here, drive them over and then destroy the gate by driving into it. Drive over the soldier up ahead, then stop the truck, go out of it and look up to the left, you will see a sniper on a platform, shoot him, and a funny little deathscene will play. Get into the car once again and continue driving. One of the soldiers has pulled a switch to raise the drawbridge, that soldier has also manned a stationary machinegun on the other side of the drawbridge, shoot him in the head with a vintage rifle while his gun is overheated, or shoot him with one flare from the flare gun. This is the first time you need to use your uplink, use it to pull the switch on the other side, and the you will lower the drawbridge. Enter the car again. As you are driving up the road, a few soldiers will attack, drive over them. When you are near the top, soldiers will push barells towards you, making it hard to drive up, so I suggest that you exit the car now and continue on foot. Plug the 2 soldiers here. You will find some TNT near a truck on the end. Pick them up. If you play co-op, then you can go towards the truck and press X to place it in the right position, making you able to drive it. Now you, can play truckwars which is funny as hell! Now, enough talk about that, we want to continue, put the TNT on the left gate and run away and wait for the TNT to blow up the door. Enter the castle. /-----------------------------------------------------------------------------\ | [ ] TNT | By the truck on the end. | \-----------------------------------------------------------------------------/ __The castle___________________________________________________________________ Once inside, you will be attacked imediately by the guard from the staircase right in front of you, and 2 more will shoot you from the balcony up above. Shoot the one on the stairs, then go up the stairs, shoot the other enemies up here, a guard will run out from a room as you walk around up here on the balcony. Follow Captain Ash into a room, full of boxes everywhere, there's a soldier with a K-SMG in here so make sure to plug him before entering. Ash will search in these boxes and find some flares, he will walk out onto the balcony and try to signal to the navy using the flares, so he will leave you for some time. Don't worry too much about that, exit the room and continue all the way round the balcony, and go through the door on the end, there is a soldier here so kill him, then pick up the Med-kit behind the soldier. Go through the door up ahead and walk to the closed door on the very end of this room. Try to open it and a cutscene will play. /-----------------------------------------------------------------------------\ | [ ] Med-kit | To the left after entering through the door after going | | | around the whole balcony. | \-----------------------------------------------------------------------------/ __Wine cellar__________________________________________________________________ A drunken guard will sit on the floor and rambling some strange things, here is what he says: Iss me... iss all me! I am best...bestest guard. Without me... no guarding! Alll rubbissh guarding. God of guards... And girls... girls love me... so hairy chest... such big medallion....hehe.... Be sure to pick up the flare gun on the floor by the guard. You can kill the guard if you feel for it, but he's not dangerous and won't harm you. Go into the elevator and go all the way up to catch up with Captain Ash but he will once again dissapear. /-----------------------------------------------------------------------------\ | [ ] Flare gun | On the floor near the drunken guard. | \-----------------------------------------------------------------------------/ __The castle___________________________________________________________________ Yay, a stealth part, well this part can be done in 2 ways, I suggest that you choose the stealthy way, because it will save you some health and K-SMG bullets. Swich gun to the Silenced 9mm. Go through the door and turn right, a guard will walk through the door and stop by the window, sneak up behind him and plug him in the head. Enter the room the guard just came from and look to the right, another guard will stand, looking out through the window, shoot him in the head as you did with the earlier one. Go over to the door on the other side of the room, hide on the left side and keep the crosshair trained on head level, a guard will sooner or later enter this area. He will notice you but hopefully too late. Continue up the corridor but stop when you hear speaking. You won't be able to use stealth anymore so pick out your K-SMG and grenades. Burst into this area and throw grenades like a maniac, nah, I'm just kidding, one grenade should be enough to take out the nearest 2 guys. There are 2 more in the room, you can deal with them by using your K-SMG, go back a bit and turn right, there is a guy with twin krugers in here + grenades, kill the guy and pick up the ammo and grenades. Go back out and enter the door in front of you, it's a yellow door if that makes things easier. Turn to the left at the end of this room to arrive in the briefing hall. Go towards the brown thingy on the wall, it's a bookcase and Cortes will pull it out of the way if you press X. /-----------------------------------------------------------------------------\ | [ ] Twin krugers | Kill the guy in the room to the left as you enter the | | | area where the stealth part first ends. | | [ ] Grenades | In the same room as the guy with the twin krugers. | \-----------------------------------------------------------------------------/ __Meeting hall_________________________________________________________________ As you enter this area, their leader "Jacob Crow" now "Victorian Crow" in this chase, will escape through the fireplace. He will leave you with 3 angry guards now thougher, armed with K-SMGs and a bit more health than the normal soldiers, these guys are called "Warrant Officer Cain" in arcade mode. Stay on the balcony, it will make this fight easier. Place the crosshair of your K-SMG by the staircase and plug the guards as they come running for you. Pick up all their dropped ammo and exit the meeting hall via the door on the left of the fireplace. __The castle___________________________________________________________________ You will run into a wormhole and give the key back to your past self. Equip your silenced 9mm and go through the door on the left. You will see a guard standing there, looking out the window. Shoot this guy in the head then turn the crosshair to the left to see another guard, plug him in the head. Enter this room and turn to the right at the very end, there is a med-kit as well as twin krugers here, pick up the stuff you need then exit this room. Re-equip your K-SMG follow the path all round, there is a guard at the top of the staircase, shoot him in the head. There are also 2 more guards up here, deal with them as you did with the earlie one. Check the room on the left, here you can find K-SMG grenades on the table. Save these for later use, you will need them, trust me. As you continue, you will come to an other viewscope room, there are 2 guards in here so plu them both before entering this room. Go up the stairs on the right and pick up the Vintage rifle in the tower. Check the viewscopes, it's fun. As you continue, you will catch up with Captain Ash again, this time he has found his "assistant", "The Jungle Queen". Ash will ask you for help with freeing "The Jungle Queen". This is a secondary objective so it isn't needed for completing the level. /-----------------------------------------------------------------------------\ | SECONDARY OBJECTIVE - HELP CAPTAIN ASH RESCUE HIS ASSISTANT | |-----------------------------------------------------------------------------| | First of all, you have to go into the other cell, on the other side of the | | Jungle queen. When you are there, throw a grenade towards The Jungle Queen | | because she doesn't like big explosions, so she will run away. | | | | Now you get your chance to actually save her. Notice the oil barell, shoot | | at it with your kruger or K-SMG, your choice. When it starts to poor oil, | | shoot a flare at it, it will probably explode making a hole in the wall, | | making it possible for The Jungle Queen to escape, if not try again. | | | | Captain Ash will thank you for your help and you can now continue your | | mission. | \-----------------------------------------------------------------------------/ Go down the stairs and be sure to pick up the med-kit and the armour here. There is also an organ here which will play if you press X while facing it. Go to the end of the corridor and open the door on the right. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] Kruger 9mm x2 | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] K-SMG grenades | On the table in the last room on the left before the | | | viewscope room. | | [ ] Vintage rifle | In the tower by the top of the staircase in the | | | viewscope room. | | [ ] Med-kit | In the same room as the organ, right before exiting the| | | castle. | | [ ] Armour | In the same room as the organ, right before exiting the| | | castle. | \-----------------------------------------------------------------------------/ __Courtyard____________________________________________________________________ Right as you enter this area, you will be attacked by your first boss enemy, a tank! =============================================================================== Boss fight: Tank =============================================================================== Difficulty: - Easy: 2/10 - Normal: 3/10 - Hard: 5/10 Okay, now here we are. Let's face it! The first boss battle in Timesplitters Future Perfect! Well, it isn't much of a boss actually. Low health, not the best attacks either, but it's the first bossfight so bear with it. Okay, let's start out here, you need K-smg grenades, okay you don't NEED K-smg grenades but they make your life easier in every little way. You should already some K-smg grenades, which you found a bit earlier. If you have used them all, then there are plenty of them in this area. 1. Go down the ramp to the left after you've entered the room. There's also a med-kit here. 2. On the other side of this area, behind some pillars. 3. To the very left of the top of this area. Assuming, you are coming from the entrance to this area. There is also TNT here. Luckily for you, I have made a map of the locations if you didn't undestand my poor descriptions. +-------------------------------------------------------------------+ |TNT K-smg K-smg TNT | |_______ | ||Health| | ||K-smg | | || ---- <--Go down | ||______ ---- | | | | Tank| +---------------------------------------====------------------------+ ^ | You came from here Hehe, now here is the actuall strategy, I know many strategys to beat this boss in an easy way but I will only tell you the easiest, the one I always use. Arm your K-smg with the grenades put on of course. Hide behind any of the pillars if you need cover or are hurt, you can also collect the med-kit (location in my grenade location map). Shoot the tank with a K-smg grenade to stun it as well as hurt it a little. Now pick up a TNT, also located on several places in this area. Plant it on the BACK of the tank, it won't work if you plant it somewhere else. If you play on easy mode, then you are done by now. If you play on normal, then repeat this one more time, play on hard, then you need to repeat it 2 more times. Also note that the TNT isn't needed for this fight, it only makes it a little easier, but it's still easy to beat it only by using the K-smg grenades. -------- Attacks: -------- - Collidates with you: Damage: Fair How to avoid: Stay away from the tank. - Shoots with his turret: Damage: Low damage x bullet How to avoid: Always keep mobile or hide behind pillars. - Shoots a rocket: Damage: High How to avoid: Don't hide behind pillars and don't stand still. --------------- Weapons to use: --------------- - Dynamite: Why: If you play on easy mode, then the tank shall be destroyed after one TNT. On normal mode, after 2. And on hard mode, after 3. - K-smg grenade: Why: Does a bit of damage and also stuns the tank while shooting at it with this weapon. - Grenades: Why: Does a very little bit of damage. Tough not recommended. ------------------- Weapons NOT to use: ------------------- - Normal K-smg: Why: You can't hurt him with this gun. - Kruger: Why: You can't hurt him with this gun. - Flare gun: Why: Strange, but you can't hurt him with this gun. Very strange... - Vintage Rifle: Why: You can't hurt him with this gun. - Fists: Why: Did you ever think you can destroy a tank by punching it? - Gun whacks: Why: Same as for Fists... =============================================================================== After the tank is destroyed, go into the elevator the tank came from in the beginning of this bossfight. Let the elevator take you down into the underground. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very right top corner, assuming you are coming | | | from the entrance of this area. | | [ ] K-SMG grenades | Right infront of you as you enter this area, behind | | | some pillars on the other side. | \-----------------------------------------------------------------------------/ __Underground__________________________________________________________________ Don't try to shoot the plane, it won't work anyway... Guess why? Because it's Captain Ash and The Jungle Queen making their escape from the island. Well, it's time for you to escape to. Notice the bridge over the plane, cross it to find a door on the other side. Open the door to end this level. Unlockables: Easy: The Jungle Queen Normal/Hard: Warrant Officer Cain Total items: /-----------------------------------------------------------------------------\ | [ ] Flare Gun | This gun can be found in the Captain Ash's boat. | | [ ] Vintage rifle | In the sniper nest. | | [ ] Grenades | On the top floor of the house to the right near the | | | sniper nest. | | [ ] Kruger 9mm x2 | Kill the guy by the 2 houses to the right of the castle| | | entrance. | | [ ] Armor | In the same house as the guy with the twin krugers came| | | from. | | [ ] Vintage rifle | In the house next to the house with the twin kruger guy| | [ ] Grenades | In the corner opposite from the stairweel. | | [ ] K-SMG | Kill the first guy who uses one. | | [ ] Armor | In the same room as the "wrong" switch. | | [ ] Vintage rifle | In the room with the K-SMG guy. | | [ ] Grenades | In the room with the K-SMG guy. | | [ ] Med-kit | On the top of the staircase. | | [ ] TNT | By the truck on the end. | | [ ] Med-kit | To the left after entering through the door after going| | | around the whole balcony. | | [ ] Flare gun | On the floor near the drunken guard. | | [ ] Twin krugers | Kill the guy in the room to the left as you enter the | | | area where the stealth part first ends. | | [ ] Grenades | In the same room as the guy with the twin krugers. | | [ ] Med-kit | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] Kruger 9mm x2 | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] K-SMG grenades | On the table in the last room on the left before the | | | viewscope room. | | [ ] Vintage rifle | In the tower by the top of the staircase in the | | | viewscope room. | | [ ] Med-kit | In the same room as the organ, right before exiting the| | | castle. | | [ ] Armour | In the same room as the organ, right before exiting the| | | castle. | | [ ] Med-kit | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very right top corner, assuming you are coming | | | from the entrance of this area. | | [ ] K-SMG grenades | Right infront of you as you enter this area, behind | | | some pillars on the other side. | \-----------------------------------------------------------------------------/ _______________________________ The Russian Connection - 1969: \_______________________________________________ ------------------------------------------------------------------------------- [TRC03] Briefing: Cortez follows the mysterious Time Traveler from 1924 Scotland to a train depot in Russia in 1969. Here, it seems that the Time Traveler is leading a cult and has teamed up with the arch criminal genius, Khallos. A potentially lethal alliance but no match for the combined talents of Cortez and super chilled agent Harry Tipper! Main Objectives: Find Time Traveler Rendezvous at the water tower Deactivate electricity Protect Harry Tipper Gain access to sector 3 Restore main power Activate starter motor Restore water pressure Locate Khallos's train Secondary Objectives: None Walkthrough: __The beginning________________________________________________________________ Ah, this level has a lot of stealth, actually one of my fav levels after Scotland The Brave. This level will actually start with a stealth section, as well as more stealth sections are coming as you progress through the level, ahh stealth is awesome, don't you think so to? Well, to start out with, you have found a new partner; "Harry Tipper". Because it's stealth here, equip your silenced 9mm which you will recieve from "Tipper" as the level starts. Look up straight forward, you will see a little gray guardhouse, and what's a guard- house without a guard in it? I hope you get what I mean, the things I'm trying to say is that there is a guard in the guardhouse so you have to wipe him out. Crouch behind the crates nearby, then zoom your gun, this silencer has a scope ability, it isn't nearly as good as the Vintage rifle but it's still the only choice you have for stealth so I suggest you use it. Zoom in on the guard's head then plug him. A few seconds later, some guards will walk out from the house in front of you. This part can be done in 2 ways, both ways are stealth and one way works most of the time while the other way works ALL the time if done correctly! Okay, first strategy first! 1. As the guards enter the area from the house, plug the Henchman walking away first. After that, plug the other one who will probably stand still outside the house for a few seconds or walk toward your location. There is also a Henchwoman who will probably walk up to the green container behind you. Sneak up behind her and shoot her in the back of the head to take her out quickly. 2. Okay, this way will always work, well almost always if done correctly! One little mistake can lead to yours and Harry's death! Go to the other side of the building and stay by the corner next to the bridge. There shall be a guy somewhere behind the corner so shoot him in the head when you see him. Run to the other corner of the building 'til you come to the stack of boxes. Look by the lower stack and you will see a Henchwoman. Wait until she walks behind the green crate from where you stand. Go to the front of it and be sure to stay out of her sight. You will see a Henchman in front of the house who will walk away from you. You have to kill him before the Henchwoman comes around the other side of the green crate. You must go behind the Henchwoman in order to kill her stealthy. You will also notice a Henchman as you are looking in the distance, kill him. Whichever method you chose, Herry Tipper will tell you that you are very good at stealth, but if you fail, then you will here other words. Walk into the house, the enemies came from and go towards the door on the left side of the wall as you enter this house. Behind the door are stairs down to the basement. There is also a door at the bottom of the stairs. Listen to the funny conversation before bursting in. Some people have said that the 2 guys in there are fightning eachother if you wait outside too long before entering the room. This is not confirmed yet, tough. Enter the room and kill the 2 guards in here. Pick up the Armour from the shelf. Exit this house and notice Harry Tipper standing by the gutter. Follow him down. /-----------------------------------------------------------------------------\ | [ ] Armour | In the shelf in the basement. | \-----------------------------------------------------------------------------/ __Gutter_______________________________________________________________________ Look on the left side of the gutter, and you will see metal bars blocking the way through. Wait for Mr. Tipper and he will come, telling you a long story about his ugly glasses. Maybe they are ugly, maybe they are cool, they are good anyway. Harry Tippers laser glasses will destroy the bars, making a way through. Follow Harry through the new path, Harry will leave you here (What a bastard, leaving you alone with the action...) __The "Metal Gear Solid" parody________________________________________________ Now here it is, the "Metal Gear Solid" parody! The one you all have waited for! The parody comes in that the guards will call for an area sweep if they find a dead body. They will also give up the searching if you hide for too long. Go up the stairs rigth in front of you, ohh it should be worth a notice that you shall NOT use the "Barell and uplink combination" in this part, then you will ruin the whole point! There is a guard here, we hate guards so kill him. Go through the gap he was standing next to, the gap will serve as an entrance to the main area. This is a pain in the ass to do without being spotted by I will do my best to explain this section in a stealthy way. Sneak around the corner and you should see a Henchman stading in front of a door, another guy is walking away from you by the alley to the right. Use your Silenced 9mm to plug them both in their heads. Hug the wall as you go towards the building where the Henchman stood before you killed him. You should find a new weapon here, the Machinegun which is a very powerful sub-machinegun, tough it isn't much help here so re-equip your trusty 9mm. Look towards the electric fence, you should see a guy standing in front of the fence, shoot him in the head and a guard will come running towards his dead bodym plug him in the head before he notice you. You can, if you want, run away and behind some objects and he will give up his search after a while and return to his position on the side of a crate next to the door where a Henchman stood. Whatever you choose, kill him. Go back the way you came then go to the other side of the building, you should see a Henchman walking by a pile of boxes and a car. Put him out of his misery. Go round to the left, you will see another Henchman in the next section, he will walk to the left in the distance, so plug him. Now there is only one enemy left in this area, she can be found if you go by the outer wall and look towards the electric fence location. There are multiple crates here, a Henchwoman is standing on one of them so kill her. If it happens that you get spotted, then there is not much to do more than killing the enemies, coming for you. It's very good to run all way back into the gutter and plug the Henchmen as they are taking the stairs into the gutter. There is also a car which you can use to mow down your enemies. Anyway, you should be able to complete this part in a stealthy way, using my strategy. When the area is clear of enemies, return to the place where you saw a pile of boxes and a car. There is a small building behind the pile of boxes and the door is right around the stack. Enter the building, a Henchwoman will wait for you round the corner and a Henchman is next to the switch so kill them both. Pull the switch on the wall to disable the electricity on the fence, making you able to go through it. Before you exit this house, be sure to pick up the med-kit and the grenades from the shelves. Now exit this house and make it back to the electric fence. Go through the newly opened door. /-----------------------------------------------------------------------------\ | [ ] Machinegun | Kill the Henchman in front of the door. | | [ ] Grenades | In one of the shelves in the control room. | | [ ] Med-kit | In the other shelf in the control room. | \-----------------------------------------------------------------------------/ __Water tower area_____________________________________________________________ Go towards the water tower and rendezvous with Harry. Listen to what he is saying or just ignore him, anyway he will enter the barracks to find some disguises for him and for you. The trouble is, you need to give him sniper cover from the water tower while he is searching for the costumes. So let's start out here, climb up into the water tower using the ladder. Once up, pick up the Sniper rifle, this gun is more powerful than the Vintage rifle, and the scope is so much better so you'll be able to attack from a very long range, and that's what you need to do now. Don't be afraid to use up all the ammo because there are plenty of ammo pickups in the water tower area which will respawn a minute or so after picked up. You can't use the ladder down, instead, jump onto the roof then jump onto the ground on the left side, go towards the left barrack. This needs to be done fast so Harry's health meter won't appear before you are there and can help him. Equip your Machinegun, shoot as a maniac against all the Henchmen/women you see, that's the only real strategy, for this place, tough you can still stay in the water tower and snipe, then do like this: The key with sniping is that you can take the early advantage by sniping some enemies before Harry's health meter appears, you won't be able to do this in the earlier methot unless you are very fast. Zoom out as much as you can to get a decent view of the locations of each Henchman/woman. Then zoom in as much as possible before shooting. You only have to kill about 5-8 Henchmen before Harry moves on to the next barrack. Same strategy here just that this time, you need to use method 2. Zoom out to see the locations of the enemies then zoom all the way in when you shoot. It is also worth mentioning that grenades work great if your aim is good. A few well placed grenades will take care of the lot. After even more (about 5-8) enemies have been killed, Harry will be able to escape from the barracks. Objective; Rescue Tipper complete! Once again, you can't use the ladder to get back down, so jump onto the rooftop but this time, walk into the hole in the roof on the right side of the roof. Go through the door on your right. 2 Henchmen will attack you directly when you enter this area, one of them will attack from the balcony and yet another one will attack from the staircase below. Kill them booth then follow the stair- case down. A Henchwoman will attack when you reach the other side, plug her in her head. Yet another one will attack you as you go down the stairs. You will see a door where the Henchwoman once was, a Henchman will attack from there. Follow the stairs down. The room at the bottom contains 2 angry Henchmen waiting for killing you so plug them. The other room opposite has one Henchman. Go through the door on the right, be sure to grab the grenades. Before you exit this house, be sure to check through each room, I know there will be an armor pickup somewhere, just not remember exactly where. Try to find a room with a hole in the floor. Drop down through the floor, then you will emerge in the room with the armour. Okay, exit this house now. Harry is waiting for you with new costumes. It is possible to do this part without even enter the house but then you need to fight everyone outside instead + missing some valuable items, so I suggest you shall choose the house method. If not, just take cover somewhere outside, and kill all the enemies as they are coming. You will also get a little help from Harry. Change clothes than laugh at Harry while he is wearing a Henchwomans uniform (hehe.) Follow Harry towards the gate, he will open the gates, using his glasses (say something those glasses can't do...) Note: It's a drunken guard in the water tower, here's what he says: Soon... soon we rule world. Yeah... and I get car. Get sports car! S'red one. An I'll love it like a... like a thingy... woman!.... he..he.. girls love sports car... Ooooo what a big red one!... Ooooo so impressive!... hehehe... /-----------------------------------------------------------------------------\ | [ ] Sniper rifle | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Armour | In one of the rooms inside the huge house. I just | | | can't remember exactly where. | | [ ] Grenades | In the last room of the huge house. | \-----------------------------------------------------------------------------/ __The base_____________________________________________________________________ Follow Harry into the base. While you are wearing the Henchman suit, no one suspects anything so don't shoot anyone! As you enter the base, you will notice some stairs on the right, go up the stairs, and open any of the doors here. Follow the passage round 'til you come to the generator room. You'll notice that the starter motor is switched off, and you need it to be able to activate main power. You should see an engineer by a control panel. He will walk out of this area and take you to the lower floors, you can also kill the engineer and pick up his keycard, it will save you a lot of time. Follow the enginner towards the starter motor. But you need to do something more before the motor can be activated, there is no water flow. You should probably have noticed a corridor to the left so go there. You will arrive in a turbine room, there are 3 engineers here who will all attack when you activate the water flow, so you need to take them out (in a stealthy way of course.) Head down to the main floor, skip the engineer by the control panels and go for the one walking around below first. Plug him in the back of his head while trying to avoid being seen by the guy up ahead. Shoot the engineer down here while he is behind a turbine then the one on the upper floor won't notice. Now go up again and take out the one on the upper floor. This is what's needed to be done in a stealthy way: +--------------------------------------------------------------+ | UPPER FLOOR Engineer | | | | LOWER FLOOR | | ____ ____ | | / \ Turbines / \ | | | --------------- | | | \____/ \____/ | | Engineer 2 | | | +--------------------------------------------------------------+ Shoot him when he's behind the turbine, remember that? Find the door on the lower level and then make your way through the rooms, in one of the rooms, you will see an alone engineer, this guy is very easy, since he's slone, you don't need to worry that someone else may notice you. Shoot him in the back or front of his head, the choice is up to you! Continue 'til you reach the flow control unit. Turn the crank here. Now go all the way back to the starter motor. Activate the starter motor as well as pick up the med-kit laying beside the motor. Walk up to the surface. Now, here comes the most complicated part of this area so I need to make maps of it, hope you understand Well, I try to explain but it's hard that's why I use maps to help. First of all, you have to take out the guy walking on the balcony by the entrance to the generator area. You have to take him out while he's walking behind the pillars in order to kill him stealthy. +-----------------------------------------------------------------------------+ | ^ Guard | | | Entrance to sector 3 | | | | <-- Entrance to this area | Wall | | v | |---=------=-----=---=-------=------=---=-----=-----=------=----=---=----=----| | Patrolling guard | | Generator room entrance | | | | | +-----------------------------------------------------------------------------+ You are able to shoot him all the time when he's behind a pillar, the "=" represent pillars, remember that you have to use a silenced 9mm or else you will be spotted. Your next targets are the 2 Henchwomen walking around on the balcony above you, you need to eliminate them when they aren't in the sight of the Henchman guarding, the gate to sector 3 below. The other Henchwoman also need to be behind a pillar in order to work. +-----------------------------------------------------------------------------+ | Sector 3 entrance Guard | | ----------H-_---_---_--------------------------------------------------| | | |P| |P| |P| BALCONY | | | H1--------------------------------------------| | | | <-- Entrance to this area^ | | | | | LOWER AREA |^ | | | Stairs to the balcony ---| | | | | | | +-----------------------------------------------------------------------------+ P = Pillar H = Where the other henchwoman shall be while you are plugging H1 H1 = Where you shall plug the first Henchwoman Okay, now we have the most trouble out of our way, there are only 3 enemies in this area left by now. Go down and go towards the Henchman guarding the gate to sector 3. Try to go up behind him, anyway plug him in the head. There are only 2 left now and they will notice you whatever you do, these are the 2 ladies who where talking at the beginning when you entered this area. Equip your Soviet rifle which you should recieve by killing the guy patrolling on the balcony or the one who guarded the entrance to sector 3. Kill the 2 Henchwomen. Now go back to the generator you checked out at the beginning of this area. You can activate it now. Do so, then go towards the gate to sector 3 and press the button on the left side of the gate. Enter sector 3. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Next to the starter motor. | | [ ] Soviet rifle | Kill any of these guys; The one patrolling on the | | | balcony or the one guarding the entrance to sector 3. | \-----------------------------------------------------------------------------/ __Sector 3_____________________________________________________________________ As you enter sector 3, you will be immediately attacked by 3 Henchmen using Grenades and Soviet rifles. One of 'em will hide behind the left corner, throwing grenades at you while the other 2 ones use Soviets. Deal with them the same way as they try to do with you, kill them with your quite powerful Soviet rifle. Get in the car, Harry prefers to take the stairs so leave him for a while. Drive down through the tunnel, drive over the guy by the barrier, destroy the barrier by running over it. Drive until you come to some crates, one morron stands in the middle of the streets so kill him first. Exit the car for now because there are huge chances that you drive over Tipper if using the car. Grenades shouldn't be used now because Harry, most of the time stands in the middle of the enemies, making him a target for your grenade, so use your Soviet rifle. Run up the corridor and turn to the left when you get the chance. You will find a med-kit and armour on a table here. There is also something which interests Tipper, a hostage! Leave Tipper here because he will try to save the hostages. Take the car and keep following the tunnel around until you come to a blast door. __Blocked path_________________________________________________________________ Well, there is not much to do here except for taking the right. Do so and open the first door on the right, there are quite many enemies in here, making false money. Throw grenades at these guys and take out the survivors using your Soviet rifle. Find the med-kit on a shelf. Exit this area. Out in the corridor again, continue even longer up and open the blastdoor on the left. Pick up the grenades from the shelf near the shooting range. There is a conveyor on the right wall as you enter this area. Pull the lever on the conveyor to get a tank shell. Pick up the tank shell using your uplink. Take the the shell back to the blast door blocking the path. Throw the shell against the blastdoor then go through. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a shelf in the area behind the right blastdoor. | | [ ] Grenades | On a shelf in the area behind the left blastdoor. | \-----------------------------------------------------------------------------/ __Tunnel_______________________________________________________________________ There are 3 Henchmen here. Run them all down using your car. Get out of the car or use the car to run over the Henchwoman by the large lift. I have to tell you something which probably will make you cry :(. You have to leave your car. After you have spent some time with saying goodbye to your car, enter through the door on the left. This door will lead to a staircase, and this staircase is full of enemies. There is a Henchman waiting in the staircase, longer down, another Henchman and a Booty guard will attack. Kill them. Run towards the bottom of the tunnel. You will see the time traveler but he will escape. He will leave you with 2 Henchmen. Deal with them as all the previous Henchmen. Open the blastdoor on the end of the tunnel to end this mission. Unlockables: Easy: Swinging Tipper Normal/Hard: Henchman Cortes Total items: /-----------------------------------------------------------------------------\ | [ ] Armour | In the shelf in the basement. | | [ ] Machinegun | Kill the Henchman in front of the door. | | [ ] Grenades | In one of the shelves in the control room. | | [ ] Med-kit | In the other shelf in the control room. | | [ ] Sniper rifle | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Armour | In one of the rooms inside the huge house. I just | | | can't remember exactly where. | | [ ] Grenades | In the last room of the huge house. | | [ ] Med-kit | Next to the starter motor. | | [ ] Soviet rifle | Kill any of these guys; The one patrolling on the | | | balcony or the one guarding the entrance to sector | | | 3. | | [ ] Med-kit | On a shelf in the area behind the right blastdoor. | | [ ] Grenades | On a shelf in the area behind the left blastdoor. | \-----------------------------------------------------------------------------/ ____________________________ The Khallos Express - 1969: \__________________________________________________ ------------------------------------------------------------------------------- [TKE04] Briefing: The Time Traveler has given Cortez the slip - but back at base Anya hopes to trace the Brotherhood of Ultra Science into the future and find a new lead. Meanwhile there are pressing issues to attend to! That twisted dude Khallos is threatening to start World War 3 by firing a nuclear missile from his train. "Hey spaceman!", Harry Tipper needs a hand to save the world and rescue his girl! Main objectives: Find Khallos Prevent the missile launch Destroy the helicopter Deactivate the gas trap Stop the train Secondary Objectives: None Walkthrough: __Back carriage________________________________________________________________ No ticket! Harry will throw a Henchman off the train rigth in front of your eyes as you start. Start as the earlier mission by putting on the Silencer on your 9mm Pistol. There is no time for stealth on this mission (thanks goodness) but since the level is so long and straight forward, you'll be able to see the enemies from quite a distance, making sniping a good combat strategy. Head into the cabin of the engine and notice the Henchman on the tank up ahead. The best strategy is to duck behind the window then zoom in on his head and shoot him. You can also run towards him and gun him down if you feel for that. Climb up the ladder. __Top of carriage______________________________________________________________ You will arrive on the roof of the next carriage, your progress towards the front carriage has begun. Go straight forward and you will be attacked by a Henchwoman, plug her in the head. Don't jump down onto the next carriage just yet. Instead, notice the Henchmen down there. You will be able to do this in a stealthy way. There are 4 Henchmen in total here, 2 at the back, one is on the left and one is in front of him on the left. Equip your silencer once again and plug them all in their heads. Now it's time for you to to jump down onto the carriage. Go through this "mini-maze" all the way to the other carriage, open door on the end. __Inside the train_____________________________________________________________ Once you enter the door, one of the Henchmen will man a stationary machinegun, you can choose the complicated way, to hide behind cover on the left as you enter this area, or do this in a more "professional" way. Notice the stack of barrels on the right of the machinegun nest. Shoot at these barrels and they will fall onto the machinegun, causing the manner + the nearest Henchman to explode. As you continue, 2 more will attack from the end of this carriage, blast both of them then enter the next carriage via the door up ahead. __Radio room___________________________________________________________________ Sneak up to the room on the left, there are 2 Henchmen in this room, one is by the radio and the other one is just sitting by the table. Equip your Silencer one more time and shoot the one by the radio first. The other guard will notice you and use a table as cover, this guy also has a Machinegun as his weapon. Burst into the room and plug the guy behind the table. Make sure to pick up his dropped Machinegun. There is also a med-kit on the top of the shelf in this area, tough you need to use the uplink in order to get it. Harry will try to signal to the HQ so leave him here. Exit this room and head into the next train carriage. /-----------------------------------------------------------------------------\ | [ ] Machinegun | Kill the guy, hiding behin the table. | | [ ] Med-kit | On the top of the shelf in the radio room. | \-----------------------------------------------------------------------------/ __Passenger area_______________________________________________________________ Hehe, this is real fun! Try opening the door to the toilet on the right side as you enter this carriage, the Henchwoman sitting in their will start to grown (I wonder what she is doing in there...). This area contains many enemies, but it shouldn't be a very big problem for your machinegun to mow them all down, the biggest problem by now is the helicopter outside which constantly shoots at the carriage. There are 2 Henchmen waiting in the corridor run into the carriage and shoot against them with your Machinegun. As you are going past the cabins, several Henchmen will pop out and attack you with Machineguns, shoot them all with your Machinegun. If needed, then there is a health pack in the 3:rd cabin. When you reach the end of this corridor, a Henchman will attack, shoot him down. Turn around and guess what you will see? The Hench- woman who was in the toilet a few minutes earlier, has she finished now? Hope so, ohh... she stinks! euh! Well, plug her then continue and exit this carriage via the door on the end. Note: Duck behind the windows or hide in the cabins, then you won't be hit by the helicopter's bullets. Note: There is also an armour pickup in the last cabin. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On the bench in the 3:rd cabin. | | [ ] Armour | On the bench in the last cabin, must use uplink. | \-----------------------------------------------------------------------------/ __Helicopter area______________________________________________________________ The fmailiar chopper will attack you right as you enter this area! =============================================================================== Boss fight: Army helicopter (Hunter) =============================================================================== Well, not a real boss actually because it hasn't got a health meter and only one simple thing is needed to be done in order to destroy it. I list it as a boss enemy because it's a unique enemy for this chapter. It will only appear 2 times in the game, and these 2 times are on this mission. It can also deal out quite a lot of damage. Well, I start out with an explanation of what exactly you need to do (simple thing) in order to kill this helicopter. First of all notice the huge crates, blocking the path. These are your cover, the only way to hide from the chopper's bullets. But you need to destroy the crates in order to get to your destionation. Equip your Machinegun and use it to destroy the huge tree-box up ahead, if you need cover then hide behind any of the other boxes in this area. After the tree-box is destroyed, continue and destroy the other one you encounter. You have now cleared the path to a SAM site. But you need to activate it in some way. There is a control panel for the SAM site on a box to the left at the end of this carriage. Wait for the chopper to finnish shooting then run towards and activate the SAM site using the panel. The SAM site will shoot several rockets against the chopper, causing the helicopter to explode, you are now good to go. Climb up the ladder on the end of this carriage. -------- Attacks: -------- - Machinegun Damage: Low x bullet --------------- Weapons to use: --------------- - No weapon Why: You can't hurt it using weapons, you have to activate the SAM site. ------------------- Weapons NOT to use: ------------------- - Pistol 9mm Why: You can't hurt him with this gun. - Machinegun Why: You can't hurt him with this gun. - Fists Why: You could probably not hurt him with this even if you could attack him. - Gun whacks Why: Same as for fists. =============================================================================== __Carriage roof________________________________________________________________ As you go down the roof of the carriage, 2 Henchmen will pop up from the roof doors on the left, deal with them like you have done to all other ones. As you reach the end of the carriage, notice the guys down on the next carriage, equip your silenced 9mm and snipe them all in their heads. One of them is hiding behind the tree-box to the left near the end of the carriage. You have to destroy that crate with the machinegun before you can get a clear shot at the guy behind. After everyone is killed, jump down onto the carriage and collect their dropped Soviet rifles. /-----------------------------------------------------------------------------\ | [ ] Soviet rifle | Kill any of the 2 Henchmen down on the carriage. | \-----------------------------------------------------------------------------/ __The trap_____________________________________________________________________ You will be trapped on this carriage with yet another chopper, this time you don't have to fight it yourself tough. Future Cortes will do the job for you but YOU have to take out the Henchmen, shooting at Future Cortes. Well, after the cutscene, all explosive barrels, oil barrels and gas canisters will explode if you didn't destroy them before. Try to stay out of their way when they explode. Okay, to start things out with, the Henchmen who wants to kill your future self arrive on any of the carriages around Future Cortes. Use your Soviet rifle or Machinegun to take them out, after about 3-4 Henchmen are killed, the chopper will be destroyed too + crashing into the carriage next to you, revealing a burning Henchman. Kill the Henchman and continue. Walk through the door on the end of this next area, this will lead to the armory. __Armory_______________________________________________________________________ You will arrive in the armory carriage. They are also 4 Henchmen here, all waiting to be killed. Strafe to the left and shoot the guy in front of you. The other ones shall probably run out from the armory and start to shoot at you. Kill them all with your Soviet rifle or Machinegun, don't be afraid to waste ammo there are plenty of ammo for all your weapons in the armory. Enter the armory room and see all weapons on the wall, pick up all ammo you need, then be sure to pick up the Tactical 12 Gauge, a very powerful pump action shotgun, capable of taking down any normal enemy with one single shot. There is also a med-kit on a table to the left and a armour high up on the shelf to the right you need to use your uplink to get it. Exit the armory and go round the corner, a Henchman is waiting here so blast him with your new weapon. Climb up the ladder as you go outside. /-----------------------------------------------------------------------------\ | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Pistol 9mm | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Med-kit | On the bench to the left. | | [ ] Med-kit | High up on the bench to the right. Uplink needed. | | [ ] Armour | High up on the bench to the right. Uplink needed. | \-----------------------------------------------------------------------------/ __Inside the train_____________________________________________________________ Once you reach the other carriage a cutscene will play. After the cutscene, you will be faced against 4 Henchmen, put them all out of their misery with your new pwnage weapon, the 12 gauge. Pick up all the ammo from their dead bodys then go to the other side of this room and open the door. Pick up the rockets from both sides of the door before going out. Open the door and pick up the Heatseeker, laying on the ground. A chopper will appear... =============================================================================== Boss fight: Army helicopter (Hunter) =============================================================================== This time it's your turn to take out the chopper while Past Cortes deals with the Henchmen. There is only one thing which can destroy this chopper and that is your Heatseeker. You have to lock onto the chopper, aim at the chopper with your Heatseeker amd after a few seconds, the Heatseeker will lock onto the chopper. The circle around the chopper will turn red when locked on. After you have locked onto the chopper, fire a rocket against it. Lock on once again and shoot another rocket. After 3 rockets have hit the chopper, it will go to hell! If you need ammo, then just go back in and pick up the rockets from beside the door. And you don't need to worry about the Henchmen above you, Past Cortes deal with them. -------- Attacks: -------- - Machinegun Damage: Low x bullet --------------- Weapons to use: --------------- - Heatseeker Why: The only weapon which can take down the chopper. ------------------- Weapons NOT to use: ------------------- - Pistol 9mm Why: You can't hurt him with this gun. - Machinegun Why: You can't hurt him with this gun. - Soviet rifle Why: You can't hurt him with this gun - Tactical 12 Gauge Why: You can't hurt him with this gun. - Fists Why: You could probably not hurt him with this even if you could attack him. - Gun whacks Why: Same as for fists. =============================================================================== When the chopper has been destroyed, go back the way you came and a cutscene will play, showing Cortes jumping back onto the other train. /-----------------------------------------------------------------------------\ | [ ] Heatseeker | On the floor in the outside area where you have to| | | destroy the chopper. | | [ ] Heatseeker rockets | On the left of the door before you enter the area | | | with the chopper. | | [ ] Heatseeker rockets | On the right of the door before you enter the area| | | with the chopper. | \-----------------------------------------------------------------------------/ __Passenger area_______________________________________________________________ Arm your strongest weapon (probably the Tactical 12 Gauge.) Sneak round the corner and quickly blast the Henchman with the twin Machineguns. Pick up his twin Machineguns. These babies can mow down a Henchman with only a few shots so it shall absolutely be your primary weapon for the end of this mission, as long as you have ammo for it. That's just good because 4 Henchmen are waiting for you behind the corner. Plug them all and go towards the door to the next carriage, one more Henchman waits here so shoot him. __Just another carriage..._____________________________________________________ There are 3 Henchmen in this carriage who will all attack once you enter the carriage. As you pass the door, another one on the other train will shoot at you so plug him before the other train dissapears. Harry will catch up with you at this point. Go through the door on the other side. __Khallos personal carriage____________________________________________________ This carriage is more crowded, it looks like a bar. There are about 5 Henchmen in here, 4 in the bar and one by the storyboard to the left as you enter this area. Kill all of them and check by the storyboard, it shows different scenes from Timesplitters Future Perfect story missions. Pick up all the dropped weapons then go look by the bar desk, there shall be a drunken guard here + a guard who will attack from the entrance on the opposite side than the one you used to enter this area. Take him out then go to the slot machine, located in this carriage. I still don't know if you get something special if you win... Exit this carriage then go up the stairs on your left. You will see a tunnel up here, enter it. Uh, I fogot :P, you'll probably want to know what the drunken guard says :) My mate... s'gone! Went through big... round wobbler! S'gone! Jus like that. S'mazin. Gone in time... gone back... hope... hehe.... hope he finds plenty to drink! __Gas trap_____________________________________________________________________ You will encounter Khallos, and as he isn't your best friend, he will trap you in a gas trap. The oxygen meter at the top of the screen indicates how long you and Harry can be in here without taking any damage. You need to escape fast, notice the switch Khallos used to trap you in here, use your uplink to free you from the trap. Enter this room. There is a safe at the very left end of this room, which Harry will try to open, he will succeed and the safe will reveal a health pack. Khallos robot-cat Strudel is parked in her, so use it to drive around if you feel fo it. Pull the switch on the right wall beside the desk as you enter this area. You will open a door. 2 Henchwomen will appear, kill them both then go back the way you came through the tunneal, down the stairs then turn right and go through the newly opened door. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Let Harry open the safe. | \-----------------------------------------------------------------------------/ __Missile area_________________________________________________________________ The missile is in this carriage, ready to be launched but you have to stop it and that's fast! Run past the missile and gun down the 2 Henchmen on the end. Go through the door and go up to the puzzle on the right. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This puzzle works like this; You have to turn the segments so that the blue reach the other blue, the green reaches the other green. I'm very sorry to say this but this puzzle is random, it isn't the same solution all the time, so I can't give you a solution, tough I have found that one specific solution appears quite often and it is this one: I can only say one thing, GOOD LUCK! It wouldn't be too hard to beat since this one is quite easy... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the puzzle is solved, pick up the armour under the desk, then exit this carriage. Climb the ladder up to the other carriage. /-----------------------------------------------------------------------------\ | [ ] Armour | Under the desk on the left. | \-----------------------------------------------------------------------------/ __Final carriage_______________________________________________________________ Walk straight forward until you be stopped by Khallos. =============================================================================== Boss fight: Khallos =============================================================================== Khallos will attack you with a jetpack. He's not too hard tough, he's very easy. His only attack is to throw a blue laser bolt towards you, they are easy avoided tough, just strafe away from them. His health is also easy to deplete, I suggest you shall use your twin machineguns first, if you have any ammo left in them. Shoot at Khallos body with your Machineguns, try to aim for the head bu it's almost impossible because Khallos flies around all the time. When you run out of ammo in your twin machineguns, equip your Soviet rifle or Tactical 12 Gauge, I recommend the Soviet rifle tough, because it's easy to be inacurate with the 12 Gauge during this battle. After Khallos has about 1/3 left of his health, then he will lose accuracy and Harry will say: In your face Khallos! When Khallos has been defeated, he will fly away into the distance. -------- Attacks: -------- - Laser bolts Damage: Low How to avoid: Strafe away from them. --------------- Weapons to use: --------------- - Pistol 9mm Why: Does a little bit of damage, tough not recommended. - Machinegun (x2) Why: The twin Manchineguns are probably the best choice in this fight. - Soviet Rifle Why: Does a lot of damage, highly recommended. - Tactical 12 Gauge Why: Does a lot of damage when hit, it can be easy to be inacurate with this weapon, tough. I recommend the Machineguns over this weapon. ------------------- Weapons NOT to use: ------------------- - Fists Why: You can't reach him with your fists. - Gun whacks Why: You can't reach him. =============================================================================== Continue to the end of this carriage and drop down. __Front carriage_______________________________________________________________ Run up to the engine and pull the brake lever to end this mission! Unlockables: Easy: Kitten Celeste Normal/Hard: Elite Henchwoman Total items: /-----------------------------------------------------------------------------\ | [ ] Machinegun | Kill the guy, hiding behin the table. | | [ ] Med-kit | On the top of the shelf in the radio room. | | [ ] Med-kit | On the bench in the 3:rd cabin. | | [ ] Armour | On the bench in the last cabin, must use uplink. | | [ ] Soviet rifle | Kill any of the 2 Henchmen down on the carriage. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Pistol 9mm | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Med-kit | On the bench to the left. | | [ ] Med-kit | High up on the bench to the right. Uplink needed. | | [ ] Armour | High up on the bench to the right. Uplink needed. | | [ ] Heatseeker | On the floor in the outside area where you have to | | | destroy the chopper. | | [ ] Heatseeker rockets | On the left of the door before you enter the area | | | with the chopper. | | [ ] Heatseeker rockets | On the right of the door before you enter the area | | | with the chopper. | | [ ] Med-kit | Let Harry open the safe. | | [ ] Armour | Under the desk on the left. | \-----------------------------------------------------------------------------/ ___________________________ Mansion Of Madness - 1994: \___________________________________________________ ------------------------------------------------------------------------------- [MOM05] Briefing: Anya has traced the Brotherhood of Ultra Science to an isolated creepy Conneticut mansion house in 1994. There's no time to lose - Anya's research has revealed that the mansion will burn to the ground on this very night! Good news is that Cortez has a resourceful new chum to help him out, the very capable Jo-Beth Casey, the bad news is that the mansion is infested by zombies. Eugh! Main Objectives: Investigate the mansion Rescue the scientist Investigate the attic Locate lab entrance Defeat the creature Secondary Objectives: None Walkthrough: __Courtyard____________________________________________________________________ You start out in the mansion courtyard. You've also got a new partner, the "slut" Jo-beth, well if you read the text on his shirt, then you will see that "slut" is written on it. Well, enough talk about Jo-beth and his nasty shirt, look on the huge house in front of you, how shall we get in there? Well, it's actually easier done then said because Cortes is a bit smarter then Jo-beth and prefers to take the front door while Jo-beth prefered to take the window, that was before Cortes arrived anyway. Walk up towards the mansion then go up the stairs at the end, open the huge door here to enter the mansion. A cutscene will play when Cortes and Jo-beth enters the mansion. __Mansion entrance_____________________________________________________________ Right as you enter the mansion, the professor in fron of you will tell you to get out of the mansion when you still can (what a coward). Tough, his life will end shortly after. Pick up the Flame Thrower which is right in front of you. After Jo-beth have talked about her shit, some ghosts will appear. These enemies will only appear one time in the game and it's now. Yeah, now here! They are also one of the easiest enemy type you will ever encounter in story mode. The ghosts can make themselves invisible but that wouldn't be a very big problem, as long as you have ammo in your Flamethrower you can defeat them easy as hell. Well the only thing which is needed to be done in order to take out these spooks is to shoot one flame with the flamethrower towards them. If the flame hits the ghost, then the ghost will burn to it's death. There are about 5 ghosts which needs to be killed in order to open the door on the right. It's possible to take out all the ghosts with one single flame burst, if hit while all the ghosts are near eachother. After you have killed all the ghosts, the door at the end of the right corridor will open, if you don't find the way, don't worry tough, Jo-beth will take the lead here. Pick up the Baseball bat which you will find on the floor in front of the door, there is also a med-kit in the wardrobe and one in the cupboard, there is at least one on normal and the one in the wardrobe shall appear at least on easy. After you've collected the stuff you need, head through the door up ahead. Now here's what I call nasty, 3 ZOMBIES will attack you as you enter this area, luckily zombies are easy beheaded with the baseball bat and they aren't too dangerous either since they only attack with fists and baseball bats (zombies with shotguns will come later). Equip your baseball and start smacking towards the zombies heads. Their heads will pop off after 3 hits with the baseball bat, about 1-2 on easy and about 6 on hard mode. Start out with killing the zombie by the pool table, then take the 2 other guys. More zombies will come from the hole in the wall, some of them will have baseball bats while most of them use their fists. There is a Revolver by the dead body to the left of the hole, pick it up but save it for later because you won't get that much ammo for it. When all the zombies are killed, the door on the left of the hole will open automatically, head through it. You will see a ghost on the other side of the room, it's not same kind of ghost as the ones you killed in the beginning of the level, this one can't be killed. As you go closer to the ghost, it will form a wall of fire straight over the floor + waking 2 zombies which will be put on fire. Zombies on fire isn't very easy dealth with if you use a baseball bat so I suggest that you equip your Revolver which you found in the previous room. Well it's of course possible to kill them using your bat but it will damage you, since you will hurt everytime you are put on fire. Well, arm your Revolver and shoot them in their heads. You must get a clear shot in the head in order to take them down quickly, if you miss then you have to try again. It's of course possible to kill the zombies without shooting their heads off but it will waste a lot of ammo so I suggest that you try to shoot them in their heads. The doors on the right of this room will open after you have killed both the flame-zombies, so head through them. /-----------------------------------------------------------------------------\ | [ ] Flamethrower | Right in front of you when you enter the mansion. | | [ ] Baseball bat | In front of the door before you enter the room with your| | | first zombies. | | [ ] Med-kit | In the cupboard in the same area as the baseball bat. | | [ ] Med-kit | In the wardrobe in the same area as the baseball bat. | | | I'm not sure if this one appears on normal, tough. | | [ ] Revolver | By the dead body to the left of the hole in the wall in | | | same area as your first zombies. | \-----------------------------------------------------------------------------/ __Courtyard____________________________________________________________________ The courtyard seems full of some wormlike creatures. There are 2 scientists in the tree up above, one of them will try to make a run for it but meets a swift end (poor guy). Well your primary objective here is to prevent the other scientist for getting the same fate, this can only be done by taking down all the worms in this area. The scientist will tell you that there is a Flamethrower somewhere in the left of this area, you should have plenty of ammo in your own Flamethrower but if it happens that you need ammo then you are always welcome to pick it up, it will respawn every 20-30 second or so. This is also a unique enemy for this mission, it only appears in this part of the mission to. The best strategy to deal with these guys is to walk onto the grass, hide somewhere where you can't be attacked from the back, like towards one of the grass walls. The worms will pop up in front of you sooner or later, then torch them with your Flamethrower. There are 5 worms which have to be killed in order to make the scientist able to get down from the tree. After that is done, head towwards the gap in the grass-wall to the left as you enter this area. Head all way round and pick up the Revolver ammo from the ground. Head back into the mansion. /-----------------------------------------------------------------------------\ | [ ] Flamethrower | Somewhere in the left corner of the courtyard. | | [ ] Revolver | Go into the gap in the grass wall and go all the way | | | round, the Revolver is on the ground. | \-----------------------------------------------------------------------------/ __Path to the dining room______________________________________________________ The scientist will tell you about the attic as well as thanking you for your help. The firewall which the ghost caused earlie will die now, revealing a set of double doors on the other end. When you have gone through the door, there will be 2 Shotguns on both sides of the wall, one on the right and one on the left wall, pick up both then continue straight on. Your Shotgun shall be your primary weapon by now, it's very powerful and good for decapitating zombies. It lacks reload speed as well as clip capacity. Continue until you come to a door, open it to enter the dining room. /-----------------------------------------------------------------------------\ | [ ] Shotgun | On the right wall after you've gone through the door. | | [ ] Shotgun | On the left wall after you've gone through the door. | \-----------------------------------------------------------------------------/ __Dining room__________________________________________________________________ *******************IT'S ACTUALLY POSSIBLE TO SKIP THIS PART******************** Yeah, it is actually possible to skip this section of the level, actually the whole dining room section can be skipped, I don't know if this is a glitch or what the f*ck it is, anyway here goes: Sometimes when you enter this area, Jo-beth will walk towards the other side towards the door which will slam shut trapping you in hear with the zombies. When Jo-beth goes towards the door, shoot her in her back with the Revolver, she will jump forward for each shot, shoot her until she's behind the door, then the door won't lock. ******************************************************************************* Okay, this room is really crowded, not from the beginning but you'll see. There is a total of about 11 zombies in this room which will all come in waves of about 2-3 each. Well, Jo-beth has got an own Shotgun now! But that's not the best news, her accuracy is awful, she will get headshots some times but not often at all, she also has a habit of hitting you! So try to stay away from her while she is shooting. As said before the zombies will drop in from the above level in waves of 2-3 each time, some of the zombies will have baseball bats and 2 of them have SHOTGUNS! 2 zombies will drop down at the beginning, none of these have a weapon so they won't be too hard, kill them with your Shotgun. Now, zombies will drop down from everywhere, I can't give you locations but look around in the room to see where the zombies are, Jo-beth will also give you a helping hand here. Some of the zombies will have shotguns, these are your main targets because they are the most dangerous ones. Kill them first when they arrive. After all zombies are killed, the moose head on the wall will come to life! Meet the Deerhaunter! =============================================================================== Boss fight: Deerhaunter =============================================================================== The moose is loose! Now it's time for you to meet the Deerhaunter! Like in many other boss battles, there are several ways to defeat this guy, some strategys are easier than other and some requires more skills. Remember that the thougher strategys are also the most fun ones! 1. The Deerhaunter can be hard at some times. He's very fast, making him able to run up on you and punch you with his claws. He can also stuck you in the corners of the room. If that happens, blast him with the Shotgun in his head to stun him for a while + make him straggle backwards making you able to escape. A very good strategy is to backtrack in circles around the room and shoot him while doing so, this can be dangerous at some points because it's easy to get stuck but then do like my above strategy. Jo-beth will also be to a lot of help during this fight. He will be down after about 12-15 Shotgun bullets on normal. There is a med-kit in the cupboard in the right of this room. 2. This is a real noob strategy and isn't near as fun as the other one, I recommend that you choose the other strategy but anyway. Remember the hole, the Deerhaunter broke out from, go into that hole. For some very strange reason, the Deerhaunter can't enter the hole again so now you are free to shoot him until he dies, he won't even be able to hurt you. Note: On hard mode, be sure to collect as much ammo for the Shotgun as possible, I ran out of ammo one time since it takes quite many bullets to kill him on hard. I couldn't kill him and couldn't get out so I had to restart. -------- Attacks: -------- - Claw swipe Damage: Fair How to avoid: Run away from the deerhaunter. --------------- Weapons to use: --------------- - Shotgun Why: The most effective weapon against him, does a high amount of damage. - Revolver Why: Not the best choice but you'll be able to cause some damage to him, using this weapon if you shoot him in the head. ------------------- Weapons NOT to use: ------------------- - Baseball bat Why: Does a SO little amount of damage + he will be able to hit you when you run towards him and punches him. - Flamethrower Why: You can't hurt him with this weapon. - Fists Why: You can't hurt him. - Gun whacks Why: Same as for fists. =============================================================================== After you have killed the Deerhaunter, the door which locked in the beginning of this area will unlock, head through it. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the cupboard on the right of this room. | \-----------------------------------------------------------------------------/ __Hotel area___________________________________________________________________ Yeah yeah, don't blame me, I didn't know what to call this area better than hotel area, there are some rooms, shall I call it room area instead, ah what the shit who cares what I call the places, now we continue the guide. Right as you enter this area, you will see a scientist running scared down the stairs in front of you. Behind the scientist is a somewhat fast zombie. These zombies are more dangerous than the normal ones since they are so fast, they can be hard to hit and it will take no time for them to reach you. Luckily the fast zombies don't use any weapons at all, only their fists so they won't be a big problem, you won't encounter too many of them either. The best weapon againt them isn't the Shotgun, I suggest that you use a bat and smack of their heads, they will still need 3 hits. After the zombie is killed, listen to the scientist to get an extra commentary from Jo-beth. Go up the stairs, don't take the right door just yet. Instead, take the door straight in front of you. There are several zombies in here, one which have a shotgun. There is a zombie with a bat in front of you to the left, and one without any weapon on the right, there is also a zombie with a shotgun on the other side of the balcony. The unarmed one is your first target since it's the nearest one. After the unarmed one is killed, go for the one with the bat and lastely the one with the shotgun. Jo-beth will help you with killing the one with the shotgun, if she doesn't succeed then kill him yourself. After he's killed, go to his dead body location and take the shotgun ammo and the revolver. Go back outside and take the door to the left of you as you exit. There are 2 zombies behind the door to the right, these are your first targets, one of them has a shotgun, quickly kill the one in front of the one with the shotgun, then blast off the shotgun-zombie's head, Go back and continue down the corridor, there is a zombie lying on the ground which will raise up as you approach it. There is also a fast zombie as well as 2 other zombies armed with shotguns and bats which will attack from the door on the other side of the corridor. Remember, take out the fast one first then go for the ones with guns and then kill the remaining unarmed/bat zombies. After everyone is killed, look in the other room on the right. There is a scientist here as well as 2 med-kits one is in the wardrobe and the other one is in the cupboard. You can go back here if you get hurt by the shotgun zombies in the next corridor. Go through the door on the end of the corridor and kill the shotgun-zombie here, 3 zombies will wait in the other corridor, one is fast and one has a shotgun and the last one is unarmed (thank goodness). Kill them and check the door on the left which is locked, instead enter through the door on the end of this corridor, this will lead to the library. /-----------------------------------------------------------------------------\ | [ ] Revolver | In the corner of the balcony near the shotgun-zombie. | | [ ] Med-kit | In the wardrobe in the room with the scientist. | | [ ] Med-kit | In the cupboard in the room with the scientist. | \-----------------------------------------------------------------------------/ __Library______________________________________________________________________ The library contains a total of 5 zombies. 4 of them will attack directly as you enter, one of them is fast and 2 have shotguns. Take out the fast one first then go for the ones with shotguns and then last take out the unarmed, as always. Head up the staircase after you have killed all the zombies. You will see a dead scientist beside the door. Before opening the door, check on the left side of the door by some bookcases, it's a zombie here. __Hotel area___________________________________________________________________ Once you enter this room, you will see a scientist to the left of the sofa, what's so special with this scientist? He's drunk! Here's what he says, or rather sings: It can ruin your day when zombies come your way. 'Les you knock off their heads, you'll be dead! An' those thingss in wall... I don' like them at all. They kill lossa people... horrible beetles... There is also a zombie lying on the floor to the right of the sofa. Don't worry he won't come to life. Enter through the door on your right. This area has some nice rooms which are quite funny so check them out. The first room on the right is a bathroom, the first on the left is Edwina's bedroom. That devil girl plays like normal childs (strange). The next room on the left is also a bathroom, check the tube, euuh. The last room on the right is a bedroom, there is a med-kit in the cupboard and approach the wardrobe for a real surprise. After you have checked all the rooms, head into the corridor to see a scientist having fun, torching scarabs but failing epicelly and ends up dying, Jo-beth will hide in the bathroom with the tube (wonder what she does in there). The worst thing right now is that the scarabs are going for you so quickly equip your Flamethrower, it's the only weapon in your arsenal which can kill these freaks. Torch them as they are coming for you, they come in huge hordes so you will be able to kill hundreds of them with a single flame burst. After about 1000 have been killed, you have succeeded. Continue up the corridor and check the first room on your right, this room has a dead scientist as well as a Shotgun lying on the floor. Exit this room and check the other room further up ahead in this corridor, on the right. This room has a zombie lying on the ground as well as a flamethrower. Torch the zombie, to wake it up so you won't have to deal with it later. Enter the room on your left at the very end of this corridor. There are 4 zombies here, one with a shotgun, one which is fast and 2 which are unarmed. Run back into the corridor and shoot the fast one as it's coming for you then take the one with the shotgun and then kill the unarmed ones as usual. Continue into the next corridor, the door straight ahead is locked but the one on the right is unlocked and leads to the attic, enter through it. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the cupboard in the bedroom. | | [ ] Shotgun | On the ground in the same room as the dead scientist. | | [ ] Flamethrower | In the same room as the zombie lying on the ground. | \-----------------------------------------------------------------------------/ __The attic____________________________________________________________________ Head up the stairs, when you reach the attic, the stairs will slam shut behind you, trapping you in hear with the zombies. As if the zombies wheren't bad enough, you still have another thing to worry about. The ghost, the ghost which caused the firewall in the beginning of this mission. Let's start out here, there are 5 zombies in here, all which needs to be killed in order to proceed. There are 2 with shotguns so watch out for them. The 2 with shotguns spawn at the back of the attic so head there first and take them out as quickly as possible because they can cause some serious damage. Sometimes, the ghost will fling fire at you, try to avoid it by running away. After the zombies are killed, the ghost will dissapear. Head through the passageway near the entrance to this area and shoot the zombie here. Go round and you'll see a zombie lying on the floor, torch him so you won't have to deal with him later, after he has raised, shoot him to his death. Enter the next room, all 4 zombies will come to life, run back into the passageway and shoot the zombies as they emerge from behind the corner, there are 2 with shotguns so try to take them out first. Go all way round and drop down through the hole in the ceiling. On the left end of this area, by the stairs, you will see a scientist, he won't have long left, tough. He tells you about the catacmobs. Pick up the med-kit beside him. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Beside the scientist by the stairs. | \-----------------------------------------------------------------------------/ __Path to the catacombs________________________________________________________ Head down the stairs, there is a total of 4 zombies in this room, ALL with SHOTGUNS! Head up the stairs again, hide at the top of the staircase and shoot the zombies as they are going up the stairs. When all of them have been killed, go down again and approach the door on the right end. A cutscene will play. Head down the stairs, at the end of the next room, you will see a scientist by the window. He will tell you that the time traveler is still alive and thay he is in the catacombs somewhere (very useful information). Go through the door on the left beside the bloody beds. There is a mini-armory on the right as you enter this area, pick up everything, the med-kit, the Revolver and the Shotgun then continue. Open the door on the left. The door straight in front of you is locked so head towards the well. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the mini-armory. | | [ ] Shotgun | In the mini-armory. | | [ ] Revolver | In the mini-armory. | \-----------------------------------------------------------------------------/ __Courtyard____________________________________________________________________ As you approach the well, a huge undead creature will raise from the well. =============================================================================== Boss fight: Creature =============================================================================== Well this boss fight isn't hard at all. The creature seem to have a very low amount of health. His attacks aren't very difficult to avoid either, the only annoying attack is his clawswipe which deals out quite a high amount of damage. It's also easy to deplete his health. Start the battle with equiping your Shotgun (if it sin't equiped already). Shoot him in the head all the time, be sure to check his body for an eye to appear, shoot this eye to damage him greatly. He shall be down after about 10-15 Shotgun blasts to the head or 4-5 to the eye. -------- Attacks: -------- - Clawswipe Damage: Fair How to avoid: Run away and stay as long away from the well as possible. - Flame burst Damage: Fair How to avoid: Run away and stay as long away from the well as possible. - Flame shot Damage: Low How to avoid: Run away from it. --------------- Weapons to use: --------------- - Shotgun Why: Causes a high amount of damage. - Revolver Why: Not recommended but it deals out a low amount of damage. ------------------- Weapons NOT to use: ------------------- - Baseball bat Why: You can't reach him with it. - Flamethrower Why: You can't hurt him with this weapon. - Fists Why: You can't reach him or nor hurt him. - Gun whacks Why: Same as for fists. =============================================================================== After he's killed, you will catch up with Jo-beth again, this time you can walk back through the rubble. Walk through the door on the right (the door which was locked before the boss fight). __The kitchen__________________________________________________________________ Open the door and notice the zombie cook, equip your Revolver and shoot him in the head, the Revolver has an ability to hit targets from a longer range than the Shotgun. Now equip your baseball bat and run into the kitchen. Several zombie cows will attack you, you can kill them easy with your baseball bat. There are about 5 cows here, kill everyone of them then pick up the med-kit from the table. Head through the gap on the end then turn right. Equip your Shotgun because it's another cook with a shotgun waiting behind the carcass. Blast him and go through the door to end this level. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On the table in the kitchen. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Arthur Aching Normal/Hard: Gaston Boucher Total items: /-----------------------------------------------------------------------------\ | [ ] Flamethrower | Right in front of you when you enter the mansion. | | [ ] Baseball bat | In front of the door before you enter the room with your| | | first zombies. | | [ ] Med-kit | In the cupboard in the same area as the baseball bat. | | [ ] Med-kit | In the wardrobe in the same area as the baseball bat. | | | I'm not sure if this one appears on normal, tough. | | [ ] Revolver | By the dead body to the left of the hole in the wall in | | | same area as your first zombies. | | [ ] Flamethrower | Somewhere in the left corner of the courtyard. | | [ ] Revolver | Go into the gap in the grass wall and go all the way | | | round, the Revolver is on the ground. | | [ ] Shotgun | On the right wall after you've gone through the door. | | [ ] Shotgun | On the left wall after you've gone through the door. | | [ ] Med-kit | In the cupboard on the right of this room. | | [ ] Revolver | In the corner of the balcony near the shotgun-zombie. | | [ ] Med-kit | In the wardrobe in the room with the scientist. | | [ ] Med-kit | In the cupboard in the room with the scientist. | | [ ] Med-kit | In the cupboard in the bedroom. | | [ ] Shotgun | On the ground in the same room as the dead scientist. | | [ ] Flamethrower | In the same room as the zombie lying on the ground. | | [ ] Med-kit | Beside the scientist by the stairs. | | [ ] Med-kit | In the mini-armory. | | [ ] Shotgun | In the mini-armory. | | [ ] Revolver | In the mini-armory. | | [ ] Med-kit | On the table in the kitchen. | \-----------------------------------------------------------------------------/ ________________________ What Lies Below - 1994: \______________________________________________________ ------------------------------------------------------------------------------- [WLB06] Briefing: Cortez and Jo-Beth descend to the catacombs below the mansion. There's still no sign of the Time Traveler but the horrors and craziness around them are clearly the result of the twisted research of the Brotherhood of Ultra Science. Who is behind this madness? Main Objectives: Uncover the identity of the mystery time traveler Protect Jo-Beth from the zombie horde Eliminate "Princess" Escape the catacombs Secondary Objectives: None Walkthrough: __The beginning________________________________________________________________ This mission starts out right where the last mission ended, in the beginning of the sewers, this level has a lot of zombies as well as ghosts and don' forget the princess! Well, right as you start, check around because you will find Revolver ammo somewhere near your starting point. And one more thing, just ignore the flying boxes, they aren't dangerous and won't arm you. You will also figure out what this is all about later. At the end of this corridor, you'll see a scientist meeting a drastic end of his life, Jo-beth will leave you for now when she enter through a blocked path on the left. Head to the place where the scientist died and follow round the well and head through the other door when you get the chance, some more boxes are flying around here. Continue straight ahead and you'll fall through a hole. You will see Jo-beth up there by the zombies, what the f*** is she doing over there. Well let's see, approach Jo-beth and you will find out that this freak isn't Jo-beth at all, it's a shapeshifting zombie Jo-beth, or rather Jo-barf Creepy. Luckily they aren't that hard but they are so f*cking ugly so just shoot her to death, we don't want to see more of these freaks. But it's not over yet, as you continue straight on, 3 more of these freks will enter from the ground, deal with them as with all other zombies (arthur, daisy, gaston, gladstone, jo-barf) whatever they are zombies all of them so give them the "best" treatment you can and that is to place a Revolver bullet right between their eyes, hope you get what I mean, yeah yeah just kill them, that's what I mean, head down the stairs to arrive in the area where the real Jo-beth is trapped. /-----------------------------------------------------------------------------\ | [ ] Revolver ammo | Somewhere near your starting point, check around. | \-----------------------------------------------------------------------------/ __The trap_____________________________________________________________________ Well, here's the real Jo-beth, she's trapped in one of the zombie traps oh that was just great... Now YOU have to fend of the zombies from her while she is trying to free herself from the trap. There are a total of 9-10 zombies which have to be killed in order for Jo-beth to free herself, there is a Shotgun by the stairs and Shotgun shells under the balcony. Most of the zombies will go direct for Jo-beth while some of them will try to attack you instead. Be sure to take out the ones near Jo-beth first because she can't take as much punishment as you. After all zombies are killed and Jo-beth has freed herself, head up the stairs and take out the zombie by the door upahead. Enter through that door. /-----------------------------------------------------------------------------\ | [ ] Shotgun | By the stairs near Jo-beth's trap. | | [ ] Shotgun shells | Under the balcony, at the very end. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Turn left and a fast zombie will attack from the bottom of the stairs, beheah him before he comes too close. There is another fast zombie down at the bottom of the second staircase so give him the same treatment. After the zombies here are killed, go through the door at the bottom of the stairs. Head to the right and look through the window on the left, you'll see... nah this is cool watch for yourself I ain't gotta spoil it for ya'! A zombie doctor will arrive from the door on the left, place a bullet in his head and then head through the door he came from. 3 zombies are in the next room, 2 which will attack directly as you enter and one, yeah you know the doctor. Kill all of them and then go and hack into the computer on the desk, it's the only way to open the door. Open the security folder and choose the door, once you've pressed, the door which was once locked will unlock. Before heading through, check some emails and other fun stuff on the computer. This next section can be quite dangerous, there are 6 electrified zombies in here. They can shoot lightning at you with isn't very hard to avoid but if hit can cause a quite high amount of damage to your character. Tough they are electrified, they still have all the weak points that a normal zombie has, shooting them in the head will mean an instant kill for them. There are wires hanging from the ceiling which can be hard to avoid they are also quite damaging so try to avoid them the best you can. After all the zombies are killed and the room on the end of the corridor has been reached, we start a new section! __Hospital room________________________________________________________________ Well, the reason why I call it hospital room is because the zombies will appear on beds which look like the ones used in a hospital. Jo-beth will try to hack into the computer in order to unlock the door. Guess what's your job is? Yeah, you named it! Fend of a zombie horde! The zombies will arrive trough the holes over the beds. You have to kill about 10-12 zombies before Jo-beth succeed with what she's doing on the computer. Shoot the zombies in there heads as they walk up from the beds. There are 2 weapons in here, a Shotgun on the bench beside the computer and a Harpoon gun on the bench between 2 of the beds. The Harpoon gun is a very powerful gun which will cause any head to fall off when hit. After the zombies are killed and the door has unlocked, head through the newly opened door. /-----------------------------------------------------------------------------\ | [ ] Harpoon gun | On the bench between 2 of the beds. | | [ ] Shotgun | On the bench beside the computer which Jo-beth tries to | | | hack. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Go through the corridor round and listen to the drunken guard before heading on. The things he says are quite funny as usuall. I'ahm smart... smartest man inna whole world! I woulda 'vented microwave if summon else not dunnit... I woulda invent.... gravity, n n ... pineapples... doughnuts... After you have listened, continue on 'til you reach a set of doubledoors. It's a zombie here so blast him, ooops what the f***? A fast zombie will run out from the office away, as usuall these are fast little freaks which can cause a lot of damage if not hit correctly in their brainless heads, plug him. Enter the office which the fast zombie came from and pick up the Shotgun shells as well as the harpoons, if you didn't pick up the Harpoon gun from the hospital room, then you'll get another chance to pick it up later in the mission. Access the computer on the desk (this is not needed but it's funnny as hell.) Run the program which will give you complete control of the zombie in the cell on your right. You can put him on fire, elecricity, shrink him and lots of more fun stuff. After you have played enough, exit this area and enter the other office a bit further up in the corridor. This is similar to the previous room but this time it's a scientist, do the same thing with him if you want. Remember to pick up the Revolver from the desk before you exit. Head through the next set of doors after you are done here. You'll see Dr. Harvey by the pit, now you will hear about the princess, what a princess who eat zombie legs? euuhh... Don't kill Harvey unless you fell very sadistic because he won't hurt you at all. He's a peaceful man tough half- zombie. After you are done here, exit the pit area and turn left, go through the doors and you'll arrive in a room with a pentagram on the floor. You will meet the mysterious time traveler here and he isn't the most kind person you may have met. He sends Cortes into the depths of the catacombs. /-----------------------------------------------------------------------------\ | [ ] Shotgun shells | On the floor in the first office. | | [ ] Harpoons | On the floor in the first office. | | [ ] Revolver | On the desk in the second office. | \-----------------------------------------------------------------------------/ __Mine cart ride_______________________________________________________________ After the cutscene, equip your Revolver fast as hell! You'll see why just in a few seconds. Now here it is, a new type of enemy, luckily they are easy to kill, only one shot anywhere on their body with the Revolver will kill these freaks. Just guess what type of enemy it is... Mr. Headsprouter! You have probably seen him in arcade but now it's time for you to fight him in story mode, let's roll! Okay, to start things out with, you need to have full clip capacity in your Revolver so reload immidiatley, you don't want to end up reloading when one of them is approaching, they'll hurt you if you don't shoot them in time. You will encounter some zombies, walking around on the tracks, just ignore them because they won't harm you. Just focus on the Headsprouters and look in front of you all the time! I decided to make a list of the Headsprouter locations so you'll now when to shoot: 1. Right in front of you as you start. 2. Around the first corner. 3. After you have gone down the slope. This one will miss you so it's no need to shoot it. 4. Short after number 3. This one will also miss you. 5. Short after number 4. This won't miss you so shoot him. 6. In the straight section where the cart goes slow. 7. At the top of the slope. 8. Right down the straight way. 9. Right after number 8. 10. Round the corner after number 9. 11. This one will appear somewhere in the middle when you go down the long slope. The mine cart will crash shortly after... __Catacombs____________________________________________________________________ After you've crashed, Future Cortes will show up. with him, he carries a strange weapon, the ghost gun, an energy weapon which let's you see and kill ghosts. Tough, killing the ghosts is not your objective right now. You will have to deal with the zombies while future Cortes deals with the ghosts. Start by heading over to the left wall and pick up the Harpoon gun as well as the Shotgun shells. There are 2 zombies here, one on fire and one normal. Have you noticed that none of the zombies in this level use Shotguns... but that's just a good thing, ah? Blast both the zombies here. Wait for Future Cortes before you continue, since the ghosts can be quite damaging, you will probably stay with future Cortes for now. There are quite a few zombies here, kill them all and then head up further into the corridor, 2 zombies will spawn from the ground as well as one coming from round the corner. Plaster all of 'em and then go round the corner, be sure to wait for Future Cortes. 2 zombies are directly round the corner so take them out first. The last zombie in this area is on the end of the corridor up ahead, take him out with a long range weapon like the Harpoon gun or the Revolver or just simply run up to him with the Shotgun. Go up the ramp on your right and pick up the Ghostgun from the floor. Ths Ghostgun must be your primary weapon in this part and the next part because it's the only weapon in your arsenal which can kill ghosts, well actually the only weapon which can see ghosts. You where lucky that you got this gun right now because this area is full of ghosts. Luckily the ghosts are quite easy to take out when hit but watch out, they are fast! Once a ghost have approached you to nearly, there is nothing to do. Then you can't kill them so they will fly into you and cause a bit of damage, not too high. Okay, start out with heading up the corridor, you have to walk very slowly in order to notice the ghosts in time. Kill the ghost up ahead and another one will appear further up, give him the same treatment as the previous one and continue up. You'll see a med-kit behind some wooden beams, I suggest that you save it but if you really need it, you can pick it up with the uplink. Continue up ahead and a few more ghosts will attack, drain their energy and continue. One ghost will appear from the corridor on your left, kill it and enter the corridor it came from. Pick up the med-kit if you didn't pick it up earlier and then exit. Go to the left 'til a cutscene triggers. Now, you have to start the previous area all over again. You reunite with Past Cortes, this time. This time, you will have to take on the ghosts while past Cortes deals with the zombies. I hope you remember the route from earlier because it's the same one here. Remember to go as slowly as you can and kill the ghosts when they appear. Backtrack away from them if they get too close. There's a ghost right in front of you as you start and one more will appear as you move up, kill both of them. 2 more will appear round the corner so take them out before moving on. Round the next corner, 2 more will appear, one is just around the corner and the last one is further down. After the ghosts are killed, help Past Cortes with the remaining zombies then head to the ramp to trigger a cutscene. This time, you'll take the path through the tree bars on the right. Pick up the Shotgun shells in the left corner before you enter the hole on your right. /-----------------------------------------------------------------------------\ | [ ] Shotgun shells | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Harpoon gun | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Ghostgun | Right in front of you in the corridor after you've | | | gone up the ramp. | | [ ] Med-kit | Behind some tree bars in the first corridor with the | | | ghosts. | | [ ] Shotgun shells | In the left corner after you have entered through the | | | tree bars on the left end of the corridor where you | | | helped Past Cortes with the ghosts. | \-----------------------------------------------------------------------------/ __The pit______________________________________________________________________ You will drop down into a pit and the boss fight will trigger after the cutscene has played. =============================================================================== Boss fight: Princess =============================================================================== Now it's time for you to fight the Princess! And it's time to see what kind of princess who are eating legs! Remember Harvey? He was talking about the princess and fed her with zombie legs, now you know why... The princess is the huge skeleton creature you met in the courtyard of mansion of madness. Only this time, she's easier than before. She doesn't have her claw swipe as before and she doesn't have those mini-flames attacks either. The only attack she will use is the flame burst attack. She have some help from others, watch out for the "birds" flying around, they don't hurt you too much but avoid them when you can. And you don't have as much time as possible, Jo-beth hangs trapped above the princess. The strategy will come here. There is a well here too, circle it as you did before, or stand still if that's your style. There are some harpoons near the elevator on the other side of the well. This is your only need for the Harpoon gun, or you don't need it but it makes you life much, much easier. You have to hit the gas canister in her mouth in order to do damage to her. This can only be done in 2 ways. 1. This is the easiest one, sometimes the princess will raise her head and roar and sometimes she will lower her head and burst flames against you. When any of this happens, shoot the canister with the Harpoon gun. 2. This one is almost impossible if you don't have good accuracy, it's not recommended anyway. Notice the hole in her skull, shoot through it with a harpoon. If you runs out of ammo in your Harpoon gun, the Ghostgun is your best choice, tough hard to aim it does a high amount of damage and it has unlimited ammo. After about 5-6 harpoons on the canister, Princess will die as well as all the "birds" flying around. -------- Attacks: -------- - Flame burst Damage: Fair How to avoid: Run away when she performs it. - Summoning flying creatures Damage: The attack doesn't hurt but the "birds" damage is low (Low) How to avoid: Stay away from the "birds" when they try to attack. --------------- Weapons to use: --------------- - Harpoon gun Why: By far the best weapon, depletes 1/5 - 1/4 health from the princess health bar. - Ghost gun Why: Does quite a high amount of damage. - Revolver Why: Does a bit of damage but not recommended. ------------------- Weapons NOT to use: ------------------- - Shotgun Why: The canister is too far away from the Shotgun range so you won't hurt her. - Fists Why: You can't reach her with your fists. - Gun whacks Why: Same as for fists. =============================================================================== After the princess is killed, go into the elevator and let it take you all the way to the top of the pit. /-----------------------------------------------------------------------------\ | [ ] Harpoons | On the ground to the left of the elevator. | \-----------------------------------------------------------------------------/ __Path to Crow's office________________________________________________________ You will meet Jo-beth once you reach the top of the pit. This is the place where you met Harvey earlier in the mission. I hope you remember the way to the pentagram room. Exit the pit area and turn left, go through the corridor until you come to the pentagram room. Head through the doors at the end of this room to reach the Time Traveler's office. There is a med-kit somewhere on the floor at the right as you enter this area, or was it left? I don't remember exactly but look around on the floor and you will find it, I promise! Go to the computer on the left as you enter this area, there is a Revolver on the desk. Access the computer and a timer will start... /-----------------------------------------------------------------------------\ | [ ] Med-kit | Somewhere on the floor in Crow's office. | | [ ] Revolver | On the desk beside the computer. | \-----------------------------------------------------------------------------/ __The great escape!____________________________________________________________ Okay, now you have to escape the catacombs. You have a time of 2 minutes and that's actually a lot of time for this easy task. Remember to run all the time and don't shoot any zombie at all unless they are blocking the path. Stick with your Shotgun or Harpoon gun equiped. Don't worry about Jo-beth she can fend of the zombies for herself, she doesn't exist in your heart anymore, okay? The exit is all the way back in the corridor where the scientist got eaten by the zombies somewhere in the beginning of this level. After you have gone through the door on your left of the corridor, the mission will end. Unlockables: Easy: Dr. Lancet Normal/Hard: Jo-barf Creepy Total items: /-----------------------------------------------------------------------------\ | [ ] Revolver ammo | Somewhere near your starting point, check around. | | [ ] Shotgun | By the stairs near Jo-beth's trap. | | [ ] Shotgun shells | Under the balcony, at the very end. | | [ ] Harpoon gun | On the bench between 2 of the beds. | | [ ] Shotgun | On the bench beside the computer which Jo-beth tries | | | to hack. | | [ ] Shotgun shells | On the floor in the first office. | | [ ] Harpoons | On the floor in the first office. | | [ ] Revolver | On the desk in the second office. | | [ ] Shotgun shells | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Harpoon gun | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Ghostgun | Right in front of you in the corridor after you've | | | gone up the ramp. | | [ ] Med-kit | Behind some tree bars in the first corridor with the | | | ghosts. | | [ ] Shotgun shells | In the left corner after you have entered through the | | | tree bars on the left end of the corridor where you | | | helped Past Cortes with the ghosts. | | [ ] Harpoons | On the ground to the left of the elevator. | | [ ] Med-kit | Somewhere on the floor in Crow's office. | | [ ] Revolver | On the desk beside the computer. | \-----------------------------------------------------------------------------/ ______________________________ Breaking And Entering - 2052: \________________________________________________ ------------------------------------------------------------------------------- [BAE07] Briefing: At last the Time Traveler has a name - Jacob Crow, a crazed genius carrying on his perverted research across two centuries. Firstly as the father of the Brotherhood of Ultra Science and then a hundred years later as the founder of U-Genix. Crow might think he's safe but Cortez is hot on his tail. In 2052 the U-Genix Corporation is under investigation for illegal research - sounds like a good time to sneak in and find out what's going on. Main Objectives: Locate Crow's office Penetrate rooftop security Protect the intruder Activate fire suppression system Help Amy gain access to Crow's floor Access Crow's terminal Return to lift Secondary Objectives: None Walkthrough: __Rooftop______________________________________________________________________ This level starts out on a rooftop, well I think it starts out on a rooftop anyway... This level is very action-filled and some stealth will also be needed to complete this level in such an easy way as possible, well well enough talk about that. You won't start with any weapon, only your trusty uplink but that's not too sad, there are 2 obtainable weapons only on this rooftop! To start things out with, look to the left to see a guy standing and looking out into the sky. There are 2 ways to kill this guy, the peaceful (eeeh, peaceful, not really) or the VERY sadistic way. Anyway, use your uplink to pick up the Mag-charger from beside the guard. The Mag-charger is a quite powerful weapon with a long range shoot ability, well it's scope can't meet up with any of the Sniper's but it's quite powerful at least. One or 2 shots will kill the robots in this level, wait which robots? Now choose between either kill the guard with a Mag-charger shot to the head or to pick up any of the boxes around and throw it towards his back, he will die immediatelly whichever way you choose. Go towards his dead body and pick up the LX-18 which the guard held. This gun is a powerful pistol with a good zoom ability while the scope is equiped, it also have a great capacity, 18 bullets in one clip! After everything here is done, head down the ramp where the guard once stood. Okay, down here you have to disable the security system to make your life easier, start out with heading towards any of the laser beams. If you go into any of these, you will trigger the alarm which will cause several robots to spawn as well as some guards. There is one way to disable these laser beams, look on the walls beside, in front of them or whatever, just look at the walls near the beams to see some panels, if you destroy these panels, the laser beem will deactivate. Start by heading to the left from the area where you gone down the ramp, you will see some beems here as well as a panel on the other side of them, shoot the panel with the Mag-charger. You will also see a camera on the building in front of you, destroy it. There is a door to the building on your right so enter through it. Plug the single engineer in here and pick up the goodies from the pipes in the corner. You have to use the uplink in order to get the armour and the med-kit. Go towards the console the engineer once operated, there is a LX-18 here, pick it up and operate the panel. Now, you can choose to deactivate the security system + open the door on the other end of this area. Set everything to "deactivate" and set the door to "open". Exit this house and go all over the roof towards the other side, here is the door so head through it. /-----------------------------------------------------------------------------\ | [ ] Mag-charger | Beside the first guard who stands by the ramp and looks | | | out into the sky. | | [ ] LX-18 | Kill the first guy who stands beside the Mag-charger. | | [ ] LX-18 | On the control panel in the controlroom. | | [ ] Med-kit | By the pipes in the left area of the controlroom. Uplink | | | is needed. | | [ ] Armour | By the pipes in the left area of the controlroom. Uplink | | | is needed. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Right as you enter, you'll eventually see some laser beems blocking your path, there is also no sign of any panel to destroy, actually it is. But where? What did you think this guide is for? Go as near the beems as possible but make sure to not touch them, look over to your right and look down a bit. You'll see the panel on the wall just over the edge. Shoot the panel with the Mag-charger to deactivate the beems. Go down the stairs until a laser grid blocks your path, well it's nothing to do, you can't explore this area, bear with it. Head up again and enter through the door. It's an annoying camera on your right so fry it before it spots you. Equip your LX-18 because some stealth is needed here (yippie). You will see an engineer by the door in the distance, shoot him in the head. Head over to the door on the right of the corridor, there are some beems blocking your path here. The panel is on the other side of the door. Go as nearly as possible but don't touch the beems, the door will open and you will be able to shoot the panel on the left wall. Equip your silenced LX-18 again and hide behind the corner while you are looking to the left, a guard is there as well as an autogun. Pop the guard with a single shot to the head with the LX-18 and then take out the autogun using your Mag-charger. Do it fast or else the autogun may spot you. Head around the corner to the right and go through the door on the end. There is an autogun at the end of this corridor so equip the Mag-charger and use the alt fire mode to see the autogun easier, fry it and destroy the other one on the other side of the doubledoors. It's also a guard here so kill him and turn right and enter through the door until you come to the security area. It's worth mentioning that the guard uses an other weapon, the SBP-500 a very powerful machinegun capable of killing any foe with some shots to the head, it can also kill the annoying robots met in this level. /-----------------------------------------------------------------------------\ | [ ] SBP-500 | Kill the guard at the end of the last corridor. | \-----------------------------------------------------------------------------/ __Security area________________________________________________________________ A guard is operating one of the consoles up ahead so plug him in his head. Pick up the time grenades from the locker on your left. These grenades will slow down time greatly when thrown as well as inflict a lot of damage to your nearby enemies. Save these for later, tough. It's the most effective weapon against the robots, it can kill a robot with ONE grenade if hit correctly! There is also a SBP-500 here if you need ammo. Head up onto the security platform and pick up the armour and the med-kit if you need. Operate the console up ahead. You will see the same intruder as earlier, this time she kills som guards rather stylish. After that, she makes her way to the office. Well here, she will be attacked by security guards and you have to protect her using the autogun you are controlling. Turret controls are quite simple: .------------------------------------. | Control turret = Right analog stick| | Fire = R2 | '------------------------------------' This area is quite simple if you are a good shooter which you would be by now after completing 1/2 of the story. The only thing you have to do is to keep an eye on the door. Aim the gun in head-height near the doors and plaster the guards when they enter the room. Be careful, tough some of the enemies appear from windows, when this happens, be sure to aim the gun against them and start peppering. Amy's health bar won't deplete too fast so this wouldn't be the hardest task but if; then go and play a coffee-game or something other because this game is not for your kind then. After you have rescued Amy, you will leave the camera automatically. Head down from this platform and through the door up ahead. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | In the locker on your left as you enter the | | | control room. | | [ ] SBP-500 | Next to the locker. | | [ ] Med-kit | On a shelf on the left just as you step | | | onto the platform. | | [ ] Armour | On a shelf on the left just as you step onto| | | the platform. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Head through the door in front of you which is unlocked by now. Quickly equip your Mag-charger and set it to alt fire mode because it's an autogun on the ceiling. Fry it and head down the stairs. Go through the door here, then go all the way through the corridor. You have to be quick now, one of the god damn security robots is in the end of this corridor. Hide behind the soda machine and he won't notice you. Now run towards his location and turn left when you first get the chance. Quickly operate the computer on the left wall and deactivate the robot, be sure to activate the cleaning robot, it will help you to get access to a room with a locked door. Follow the corridor and follow him through the door once he unlocks it. Enter the computer on the right wall to get a new objective, to activate the fire suppression system. Head through the door on the right and look in the right corner as you enter this room. You'll see some explosive barrels on the floor, now what would you do with these? Hehe, shoot them of course, this will complete the objective to activate the fire suppression system. Go back into the corridor and turn right. Go through the doors here and notice the guard, he will turn off the sprinklers so this is your chance to sneak into the room next to where he stands. As you enter, you will see that this wasn't a very good choice because a helicopter will start to shoot, duck behind any object in here until it stops firing. Now, 6 security guards will jump in, all armed with SBP-500's. Duck behind the table and arm your own SBP. Shoot the enemies as they emerge round the corner of the table, now this is simple! A security robot will enter through the door at the end of this area so be ready with your grenades, if you didn't save them then you are a dumbass but anyway, kill him with your SBP then. Throw one grenade at him, it will probably take him down, if not, try one more. Head through the door he came from. There are 2 toilets here which you can enter through the doors on the right. Be sure to enter the womens toilet beacuse it holds a med-kit as well as an armour pickup. The mens toilet has a drunken guard, here's what he says: Iss this all zats left of my dreams? I wass gonna be inna band! Gon be famoss! Rich! 'Sted mm jus another bum wiv a gun... Head out from the toilet and go up the path on your right until a cutscene triggers and you will meet up with the intruder: Amy Chen. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In one of the cubicles in the womens toilet. | | [ ] Armour | In one of the cubicles in the womens toilet. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Amy will tell you some things and shortly after, 3 guards will attack you with different weapons. Plug them all and pick up the new weapon. This weapon is called Dispersion gun. It lacks rate of fire but can be very powerful if charged up. Enter the room on the left first and ready your grenades because you will have to throw like a maniac because it's a robot in here. Pick up the med-kit on the table near one of the windows then head back outside and go through the door on the other side. Amy will hack into the computer on the desk and your objective is to protect Amy while she tries to hack into the computer. This is kinda basic, really. Most of the soldiers will storm in from the door which you used to enter this room. Stay there and mow down all the guards who dares to enter while Amy hacks. Some of the guards will attack from the windows, they are more dangerous since they are more near Amy, kill them quickly. Follow Amy to the lift which will take you down to Crow's office. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun | Kill any of the security guards at the beginning of | | | this area. | | [ ] Med-kit | On a table near the window in the same room as the | | | security robot. | \-----------------------------------------------------------------------------/ __Path to Crow's office________________________________________________________ 2 security guards will attack you immediately as you enter this area so be fast with the SBP and mow them down before they are able to cause some serious damage. 2 more will wait for you behind the door as well as a security robot so ready your grenades and SBP before heading through. Throw a grenade at the robot, this will kill it as well as slowing down the time, making it easy for you to kill the guards. Turn left in the corridor and kill the guard who is hiding behind a crate to the right of the door. There is one more security guard here so kill him to and then enter the office. Some guards are waiting in here as well as a security robot. Throw grenades at them and take on the survivors with your SBP. Follow Amy up to the terminal and let her hack into it. After she's done, a few security guards will jump in from the window. Mow them down and take on the rest of the security guards who are in the corridor. Go down the corridor you came from and turn right at then end. You will come back to the area with the lift. There are 2 guards here as well as a robot so throw all your remaining grenades (if you have any) or else, shoot them with your SBP. Go and try to open the door to the lift on the left. Unlockables: Easy: Inceptor Normal/Hard: Jack Sprocket Total items: /-----------------------------------------------------------------------------\ | [ ] Mag-charger | Beside the first guard who stands by the | | | ramp and looks out into the sky. | | [ ] LX-18 | Kill the first guy who stands beside the | | | Mag-charger. | | [ ] LX-18 | On the control panel in the controlroom. | | [ ] Armour | By the pipes in the left area of the | | | controlroom. Uplink is needed. | | [ ] Med-kit | By the pipes in the left area of the | | | controlroom. Uplink | | [ ] SBP-500 | Kill the guard at the end of the last | | | corridor. | | [ ] Time distrupter grenades | In the locker on your left as you enter the | | | control room. | | [ ] SBP-500 | Next to the locker. | | [ ] Med-kit | On a shelf on the left just as you step | | | onto the platform. | | [ ] Armour | On a shelf on the left just as you step onto| | | the platform. | | [ ] Med-kit | In one of the cubicles in the womens toilet.| | [ ] Armour | In one of the cubicles in the womens toilet.| | [ ] Dispersion gun | Kill any of the security guards at the | | | beginning of this area. | | [ ] Med-kit | On a table near the window in the same room | | | as the security robot. | \-----------------------------------------------------------------------------/ ____________________________ You-genious U-genix - 2052: \__________________________________________________ ------------------------------------------------------------------------------- [YGU08] Briefing: Deep in the heart of the U-Genix building, Cortez and Amy Chen find themselves at the heart of Jacob Crow's secret research lab - but where is Crow and what exactly is he researching? Main Objectives: Find Jacob Crow Obtain an empoyee's ID card Advance past the security area with Amy Pass through the sterilization sensors Clear the area of hostiles Destroy Crow's security droids Secondary Objectives: Decode first security terminal Decode phase two of the first security terminal Destroy the railbots Decode second security terminal Destroy the spiderbots Walkthrough: __Corridors____________________________________________________________________ Congrats! You have managed to get to Crow's labs alive. Now what is waiting for ya down here? You will probably wonder that if this is your first playthrough. I ain't gonna spoil the whole shit right here but I can tell you that you have to do a puzzle, no not such an easy one as in "The Khallos Express" this one is hard, really hard! There are also some nasty enemies down here, from humans to, what the f*ck. You start this level out with your new mate Amy. Look on the screen where Crow is talking, listen to his bullshit and head down the corridor on your left. Make sure that Amy follows you at all time because she's the best help you'll get when it comes to deal with the spiderbots round the corner. As promised, go down the corridor until you arrive in an open room guarded by a spider-bot. These babies look quite cute while looking at them but that's what they not are! To begin with, they are hard as hell to kill, you need to unload a whole clip from the LX-18 in order to take them down, that's why I suggested to stick near Amy because she has great accuracy and can easily kill one of these droids so you don't need to waste a single bullet. Shortly after the spiderbot is killed, one more will appear, do what you want with it. If you are a gentleman then you would probably like to help Amy with killing the bot or else, let Amy do the work. Amy will try to open a security door but she finds out that a key is needed so head on, you'll have to find that key. Go through the door and follow the corridor all around until you emerge in a room. There is one spiderbot in here so deal with it as you have done with the previous ones you have met. Once again, another one will appear when the first one is killed so destroy it to. You will find some LX-18 ammo by some boxes, for some strange reason they are calles LX-29 this time. Go through the door on your right as you enter this area and down the corridor to arrive in the shower room. 2 guys are using the showers and a keycard is lying on the shelf in front of you. Pick it up and head back to the room where Amy is waiting. Try to open all the doors until the correct one is opened. Cortes will change into a doctor uniform as well as picking up a keycard and an injector. The injector can shoot darts like a nailgun, it's quite powerful but isn't for any real use now, save it for later, you'll need it, trust me! Be sure to pick up the armor from the bench in this room before you head out. Go back all the way to the security gate which was locked earlie in the level. Now, you have the keycard so now you can get access. /-----------------------------------------------------------------------------\ | [ ] LX-18 ammo | By some boxes in the area with the many doors and the | | | second encounter with spiderbots. | | [ ] R03 keycard | On a bench in the showerroom. | | [ ] ID card | Cortes will automatically pick it up once you enter the | | | room which the R03 keycard is needed to open. | | [ ] Injector | Cortes will automatically pick it up once you enter the | | | room which the R03 keycard is needed to open. | | [ ] Doctor suit | Cortes will automatically pick it up once you enter the | | | room which the R03 keycard is needed to open. | | [ ] Armour | On a bench in the same room as the injector/keycard. | \-----------------------------------------------------------------------------/ __Security area________________________________________________________________ After you have passed through the door, you will arrive in a security checkpoint, you are able to pass through because you are wearing the doctor uniform, you need to clear the path for Amy however. Go through the corridor all the way until you see 2 guards standing on each side of a door. Don't kill them just yet, it can be dangerous with your pistol. Instead, head up the stairs and access the terminal up here. Check some mails and other fun stuff before taking control of the railbot. As said, take control of the railbot and aim towards the guards heads and shoot them both. Search around on this platform to find a switch. Press this switch to open the doors down where the guards once stood. Pick up their dropped Dispersion guns and go through the door with Amy. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun | Kill any of the guards in the security area. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Head through the corridor and pick up the Time grenades from a trolley on the right of the corridor. It's a room on the left as well, enter that room to trigger a cutscene showing you why the lockdown was in effect. Go through the doubledoors then down the corridor to emerge in front of another security door, the sterilization sensor won't let you through however so head down the corridor to arrive in the air shower room. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | On a trolley at the right end of the first | | | corridor after the security checkpoint, near| | | the room which trigerrs a cutscene when | | | entered. | \-----------------------------------------------------------------------------/ __Air shower room______________________________________________________________ Once hear, go and speak to the doctor by the terminal up ahead, he won't let you in because of the lockdown. Instead, he tells you to speak to someone else. There's a girl by another terminal if you head down the stairs near the end of this area. Go talk to her, she won't let you in either and she will plus blow your cover. Some security guards will run in the same way as you came from, some of these guards has got a SBP of their own. Be sure to take out the one's with SBP's first before taking on the other ones, it seems that those armed with SBP's are more difficult. After everyone is killed, pick up the med-kit from the bench if you need it, you would probably need it by now. Take an air shower before heading out, just go through through the corridor next to where the doctor was when you first entered this area. Wait for Amy to change clothes then head out of this room with her. You are now able to pass through the security door, do so. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a bench to the left as you enter the air shower room. | | [ ] SBP-500 | Kill any of the security guards who attacks after the female | | | worker has blown your cover. | \-----------------------------------------------------------------------------/ __Path to the labs_____________________________________________________________ Follow the corridor all the way around until you arrive in something which kind of looks like a lab, not exactly but there are some doctors here, they are peaceful and won't harm you so please don't hurt them either. There are 2 guards by the door at the end of this area, Amy will take care of them sooner or later so don't waste any ammo. This will immediately blow your cover so one Inceptor will start to shoot at you from the window so shoot her and head through the door. You will encounter several railbots in this next area, railbots as well as spiderbots are quite dangerous but thankfully, you have the means to take them on now. I personally don't suggest to use the SBP while you can use the Dispersion gun which is so much more effective. Just one fully charged shot by the Dispersion gun is enough to take out these little cuties. After they are killed, head down the stairs and find the 2 doctors here. One of them will give you a serum which can kill the mutants with one shot from the injector. The other one is drunk and as always, I tell you what he says: Ah s'lotta fuss bout nothing... few mutants s'wandering around. S'OK! Be all... all be alright inna morning! The corridor leads to a lab. Duck behind the windows as you go towards the end of the corridor to avoid being hit by the gunfire. Go through the door on your left. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a shelf to the left once you enter this area, it's near | | | one of the doctors. | \-----------------------------------------------------------------------------/ __Lab 1________________________________________________________________________ Once you enter, Amy will take out some of the guards for you, in a pretty stealthy and cool way much like in breaking and entering. Go towards the stairs on your right of this room. 3 guards will attack from here so run away and take cover behind the corner from where you entered this area. Point your crosshair in head level and plug the enemies as they come for you. Go up the stairs after your enemies here have been killed. Some more are waiting for you up here so take cover and look over the edge to see your enemies as well as being able to kill them. Head up all the way and have Amy follow you up. She will access the computer in order to download Crow's files. Head through the door up ahead and go to the right in the corridor and you'll arrive in a room where you encounter your first freaks. The freaks or a lot like Timesplitters which you encountered in the first mission. Like the timesplitters, these guys have a cloak ability but they are easier to spot while cloaked than the splitters. They walk very slow and most of their attacks are close range. Sometimes, they send out lightning like the splitters but this lightning will only hurt you when you are near. They can hit you with their fists while you are near enough, this attack won't hurt you too much tough. Remember, one dart from the Injector is enough to kill these guys so don't waste ammo, it takes about 2 SBP clips in the head to kill them without the injector. There are 2 normal enemies in here as well as 2 freaks, remember to go for the humans first because it will save you a lot of trouble with the freaks. Pick up the med-kit from the table to the right as you enter this room. Find the Flamethrower dropped by any of the 2 guards then head to the left assuming you came from the entrance of thir room. Turn left again to find another door with a Dispersion gun in front of it. Pick up the weapon and head through the door. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun | Right in front of the door you have to enter through. | | [ ] Flamethrower | Dropped by any of the 2 guards in the room where you | | | encounter your first freaks. | | [ ] Med-kit | On a table to the right as you enter the room with the| | | freaks. | \-----------------------------------------------------------------------------/ __Lab 2________________________________________________________________________ Once on the other side of the door, a security guard will come from another room, give him the same treatment as the previous ones, unload the SBP in the head. Head through the door which the guard came from to arrive in the second lab. There are several securitys/inceptors in here as well as some freaks. As always, make sure to take out the guards before trying to deal with the freaks because it makes things so much easier. Look up onto the balcony ahead to see a freak as well as a guard fightning the freak, equip your silenced LX-18. There is no time for stealth but it makes it easier to hit the guard up on the balcony. After he is killed, reequip your injector and blow the freak up on the balcony to hell. Go to the left to find a guard on the left as well as one more on the right. Plug both of them with your SBP then equip your injector and blow away the freak here. One more security guard and a freak is fightning eachother up on the balcony to the left. Go to the right again to see an inceptor as well as 2 freaks arriving from the door on the left. Kill everything here and head through the door. __Corridors____________________________________________________________________ 2 freaks are waiting for you in the corridor, hide behind the corner of the door in order to prevent the freaks from damging you, freaks can be quite dangerous in small narrow areas like corridors due to their electricity. Take out both of them using your injector and keep going through the corridor and head up the stairs. Be ready, a freak is waiting for you up here as well, he can easily be killed by heading down the stairs and plug him while he comes towards you, hide behind the corner to prevent being damaged by the guts. Head up the stairs again and look into the room on your right. The door is locked so you won't get access. Cortes can pick up the stuff in here using his uplink so do so and pick up both the med-kit as well as the Time grenades. After you have collected the stuff you need, head down the stairs. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | On a trolley in the room on the right. | | | Uplink is needed. | | [ ] Med-kit | On a trolley in the room on the right. | | | Uplink is needed. | \-----------------------------------------------------------------------------/ __Cargo room___________________________________________________________________ Look up on the guards up ahead. Once you storm into the room, the guards will take several positions in the room. 1. He will stay in the middle. 2. He will also stay in the middle, helping his friend. 3. He will head over to the hardpoint on the right. 4. He will go down the ramp at the left of this room, to the corridor. Throw a Time grenade to deal with the guys who stayed in the middle then shoot the other one with your SBP. Go to the left of this room to find a ramp. If you go down the ramp, you will arrive in a corridor, one security guard is here so make sure to plug him as you enter. Press the master lock on the very end of this corridor to open the lockers around down here. Be sure to check each of the lockers, each one contains an item. Here's what: One contains an injector, one contains Time grenades, on contains a med-kit and one contains an armour. Pick up the stuff you need and head back up the ramp, kill the security guard in the ramp as well. 2 guards are behind the windows, one torch from the Flamethrower will take them out. Head through the door on your left. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the grenades. | | [ ] Injector | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the Injector. | | [ ] Med-kit | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the med-kit. | | [ ] Armour | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the armour pickup. | \-----------------------------------------------------------------------------/ __Path to lab 9________________________________________________________________ Turn left to see a security guard fighting for his life against mutants, sadly, his life will end shortly after. Be quick to equip your Injector here because there will be 2 freaks here which have to be killed, do so and head on. One more is waiting further up ahead in the corridor. Give him the same treatment and head down the stairs on your left. Here are all the mutants which have to be killed in order to open the entrance to lab 9. Be sure to take out the security guard on the left as you enter this area. Circle the well all around until you have found and taken out every sign of life here. There are also some freaks lying on beds. There are 2 ways to do this, the normal way... ...or the sadistic way! The normal way, yeah you know? Head down and shoot the freaks with the injector. And the sadistic way, do you really wanna know this? This is brutal...really! Circle the well until you find a terminal, operate it to take control of the crane over the beds. Use it to cut the freaks to pieces. Once everything is killed, head back the way you came but this time, head through the newly unlocked door. __Lab 9________________________________________________________________________ There is one freak shuffling around alone here so take him out first. Head up into the lab where 4 freaks are wandering around. Go round the pillar in the middle of the room in order to take cover from the freak's attacks. Once all are killed, pick up the med-kit and the armour from the beds. Exit the lab via the door and down the corridor all the way. This was a short part! ah? /-----------------------------------------------------------------------------\ | [ ] Med-kit | On one of the beds in the lab. | | [ ] Armour | On one of the beds in the lab. | \-----------------------------------------------------------------------------/ __Puzzle area__________________________________________________________________ /-----------------------------------------------------------------------------\ | SECONDARY OBJECTIVE (S) - THE TERMINALS | |-----------------------------------------------------------------------------| | This isn't actually a secondary objective because the game will fail if you | | fail this objective. I list it as a secondary objective because the game | | says that it is a secondary objective. | | | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Oh yeah! A puzzle! Guess what's coming? This room has 2 computers as well | | as one wormhole. You need to hack into the computer but you don't have the | | password... oh crap what gonna happen now? Remember the wormhole? Another | | Cortes will arrive from the wormhole, he will give you the password: Banana | | Future Cortes will now try to fend of the railbots while you are hacking the| | terminal. However, you don't have unlimited time if that's what you thought | | at first. This is similar to the puzzle on the level "The Khallos express" | | only that the grid is a lot bigger this time, making things so much harder. | | Luckily this puzzle is fixed so I can give you the solution for it. | | | | Blue solution (From the top to the left): Right, Down, Down, Left, Left, | | Left, Down, Left | | Green solution (From the bottom to the left): Up, Right, Down, Right, Down, | | Down, Left, Down | | | | _______ _______ ___B___ _______ | | | | | | | | | | | ___|___ | |___|___ | | | | | | | | | | | | | |___|___|___|___|_______|___|___| | | | | | | | | | | | | G|___| | |___|___ | | | | | | | | | | | | | | |_______|_______|___|___|___|___| | | | | | | | | | | | | ___|_______|___|___|___| | | | | | | | | | | | | |___|___|_______|___|___|_______| | | | | | | | | | | | B|___| | ___|___| | | | | | | | | | | | | |_______|___|___|_______|_______| | | G | | | | This was easy, uh? Hope so because the next one is much harder, oh oh sorry | | don't give up the hope just yet, I have a correct solution for this one to. | | The short summary is that both terminals have to be hacked the same time so | | another Cortes arrives from the wormhole, he deals with the bots while the | | other Cortes goes to the other computer. Well, as promised this puzzle is a | | lot harder because the grid is even bigger and you also have to deal with a | | new colour as well, let's boogie! | | | | Blue solution (From down to right): Up, Up, Right, Right, Up, Right, Right, | | Down, Left, Down, Down, Left, Left, Down, Left, Down, Down | | Green solution (From up to right): Down, Down, Right, Down, Down, Right, | | Right, Right, Down, Right | | Red solution (From right to down): Down, Down, Left, Down, Down, Down, Left,| | Left, Left, Down | | | | | | _______ ___G___ _______ _______ _______ _______ | | | | | | | | | | | | | | | | ___|_______|___ | ___|R | | | | | | | | | | | | | | | |_______|___|___|___|___|_______|___|___|___|___| | | | | | | | | | | | | | | | | ___|___|___|___| | ___|___| | | | | | | | | | | | | | | | | | | |___|___|___|___|_______|___|___|_______|___|___| | | | | | |___|___ | | | ___|___| | | | | | | | | | | | | | | | | |___|___|_______|___|___|___|___|___|___|_______| | | | | | | | | | | | | | | | B|___| | ___|___|___|___| | | | | | | | | | | | | | | | | | | |_______|___|___|___|___|_______|___|___|_______| | | | | | | | | | | | | | | | ___|___| | |___|_______|___|___|___ | | | | | | | | | | | | | | | |___|___|_______|_______|_______|___|___|___|___| | | | | | | | | | | | | | | | | | ___|_______|_______|___| | |___|G | | | | | | | | | | | | | |___|___|___|___|_______|_______|_______|_______| | | B R | | | | Ah, no more terminals, can it be better? Wait, this time you have to fend | | off the railbots while Past Cortes are hacking the terminal. Quickly arm | | your Dispersion gun because it's the best you'll get now, trust me it works | | better than the SBP. The first wave is very easy however, just 2-4 railbots | | have to be killed. | | | | One more Cortes will arrive from the wormhole, he and the other one will try| | to hack the terminals while you have to fend off an army of railbots and | | spiderbots. Wait spiderbots? As before, the Dispersion gun is your best | | friend during this part. Be sure to deal with the spiderbots first because | | they are more dangerous than the normal railbots. Treat them as always, one | | fully charged shot from the Dispersion gun will make it. Be sure to pick up | | SBP-500 ammo and the Dispersion gun ammo if you need it. | | | | Wait, what did I say no more terminals? I'm sorry, this is the hardest one | | of the lot + the last one so thankfully I have made a blueprint for this | | one to, you cheater! | | | | Blue solution (From up to down): Down, Down, Down, Right, Right, Right, Up, | | Up, Up, Right, Down, Down, Down, Down, Left, Down, Down, Down | | Green solution (From left to right): Right, Right, Right, Down, Down, Down, | | Down, Right, Right, Right, Right | | Red solution (From up to left): Down, Down, Left, Left, Left, Left, Down, | | Down, Down, Down, Left, Up, Left, Up, Up, Up, Left | | | | | | _______ ___B___ _______ _______ _______ _______ ___R___ | | | | | | | | | | | | | | | | | | | | ___|___ | | | | | | | | | | | | | | | | | | | |_______|___|___|_______|_______|___|___|___|___|___|___| | | | | | | | | | | | | | | | | G|_______|___|___|_______|___ | | | | | | | | | | | | | | | | | | | | | | | | |_______|___|___|_______|___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | R|___ | | | ___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___|_______| | | | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | | |___|___|_______|___|___|___|___|_______|___|___|_______| | | | | | | | | | | | | | | | | | | | | | | | | ___|___| | | | | | | | | | | | | | | | | | | |___|___|_______|___|___|___|___|___|___|_______|_______| | | | | | | | | | | | | | | | | | |___|___ | | | |___|___|___|_______|_______|G | | | | | | | | | | | | | | | |_______|___|___|___|___|_______|___|___|_______|_______| | | | | | | | | | | | | | | | | | |___|___| | | | | | | | | | | | | | | | | | | | |_______|_______|_______|_______|___|___|_______|_______| | | B | | | | This is the last part of this huge puzzle. You once again have to fend off | | another wave of spiderbots and railbots. Do this as you did before, use your| | Dispersion gun to take out the spiderbots first, one fully charged blast | | will make it as always. Take out the railbots after, the ammo on the floor | | has probably respawned so pick it up if you need it. The door will open | | after every bot has been killed. Head through the door. | | | | /-------------------------------------------------------------------------\ | | | [ ] Dispersion gun ammo | Somewhere on the floor in the puzzle area. | | | | [ ] SBP-500 ammo | Somewhere on the floor in the puzzle area. | | | \-------------------------------------------------------------------------/ | | | \-----------------------------------------------------------------------------/ __Hangar_______________________________________________________________________ Once you met up with Amy again, pick up the Time grenades and the Dispersion gun ammo from beside her. Head through the corridor all the way until you arrive in the hangar. You will meet up with Crow here, he has some security droids to help him out as well. Equip your SBP-500 and fire like a maniac towards the airborne droids, they are quite easy to destroy. Amy will also be a lot of help. After 4 droids are destroyed, the level will end. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun ammo | On the floor beside Amy. | | [ ] Time distrupter grenades | On the floor beside Amy. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Dr. Amy Normal/Hard: Dr. Cortes Total items: /-----------------------------------------------------------------------------\ | [ ] LX-18 ammo | By some boxes in the area with the many | | | doors | | | and the second encounter with spiderbots. | | [ ] R03 keycard | On a bench in the showerroom. | | [ ] ID card | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is needed to | | | open. | | [ ] Injector | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is | | | needed to open. | | [ ] Doctor suit | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is needed to | | | open. | | [ ] Armour | On a bench in the same room as the | | | injector/keycard. | | [ ] Dispersion gun | Kill any of the guards in the security area.| | [ ] Time distrupter grenades | On a trolley at the right end of the first | | | corridor after the security checkpoint, near| | | the room which trigerrs a cutscene when | | | entered. | | [ ] Time distrupter grenades | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the grenades. | | [ ] Injector | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the Injector. | | [ ] Med-kit | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the med-kit. | | [ ] Armour | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the armour pickup. | | [ ] Med-kit | On one of the beds in the lab. | | [ ] Armour | On one of the beds in the lab. | | [ ] Dispersion gun ammo | Somewhere on the floor in the puzzle area. | | [ ] SBP-500 ammo | Somewhere on the floor in the puzzle area. | | [ ] Dispersion gun ammo | On the floor beside Amy. | | [ ] Time distrupter grenades | On the floor beside Amy. | \-----------------------------------------------------------------------------/ _____________________ Machine Wars - 2243: \_________________________________________________________ ------------------------------------------------------------------------------- [MWA09] Briefing: Thrown into the midst of the Machine Wars, Cortez cunningly enlists the help of an R-110 combat droid. Now he must explore the war-torn ruins around the Ultra-Net complex. There must be an entrance to Crow's lab nearby... Main Objectives: Locate the Ultra-Net secret laboratory Reach the battletank Gain access to the processing facility Obtain a cybernetic security implant Secondary Objectives: None Walkthrough: __Path to the battle tank______________________________________________________ Well, this level looks a lot like a terminator level, if you have played any of the terminator games before. You will have to fight off hoards of evil robots as well as their programmers. You will also have to drive a tank. Start by looking up into the sky, you'll see warships everywhere. Yeah, you have arrived in the middle of the machinewars that's it! Don't follow Angel and Mordecai just yet, instead go to the right towards the dead rebel's body, once he died, he dropped his dual handguns so pick them up. The dual handguns are just as effective as they were in "Time To Split" if not even more effective because it seems that the robots in this level are weaker than the splitters. Okay, follow Angel and Mordecai all the way through the corridor, after 2 corners, you will encounter your first battledroids. The Inseticks however aren't very hard to defeat, a few sci-fi shots to the head is more than enough to take them down. There are 3 ones in total here, hide behind the debris if you have to take cover. Go up further up ahead and wait behind the corner. Use your uplink to pick up the Plasma grenades, okay you can just walk on them to pick them up but anyway. Once round the corner, you'll encounter something tougher than the Inseticks... ...A Prometheus droid! Tough much stronger than the Inseticks, they still have all the weak points. A few shots to the head will take them down without too much trouble, anyway I have a great strategy for dealing with Prometheus robots here goes: Run up to the Prometheus and stand next to him as close as possible. He won't be able to hit you now so look up until you see his head, now unload the Sci-fi handgun in his head. There are several enemies in this area, one Prometheus in front of you, one more is behind the pillars up ahead, kill him via the tecniqhue mentioned above. There is also a human guard here who can be taken out using any normal strategy for dealing with human enemies. Head through the big gap in the wall to the left, on Prometheus is here so run up to him and kill him, enter the tank... /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun x2 | Head to the right at the very beginning and check | | | the ground by the dead body. | | [ ] Plasma grenades | After the first Inseticks have been killed and you | | | go through the path towards the area with the | | | Prometheus, at the very end of this path by some | | | debris. | \-----------------------------------------------------------------------------/ __Tank driving_________________________________________________________________ Once the area around the tank has been entered, you will meet up with your future self again. Your future self will take his position in the back of the tank so he will control the turret gun. Your objective here is to drive the tank while future Cortes fends off the fighters. However, you have a cannon which you can use. Tank controls are quite simple: .--------------------------------. | Left stick = Move tank | | Right stick = Cotrol cannon | | R2 = Fire cannon | '--------------------------------' Start by heading forward and turn left and go up the ramp. When you have reached the top, turn left. Go down the road all the way to see a rival tank here somewhere. However, he fires much slower than you so you will be able to kill him quite quickly and he can't do too much damage either. Aim your crosshair towards the rival tank and fire, a few blasts will take it down. Turn right at the very top of the road, there are several robots here. They can easy be killed by moving over them with the tank but you can also shoot with your cannon to cause a great amount of damage. As you continue up the road, you'll see a barricade blocking the path up ahead. Stop your tank and shoot the barricade on the left side, one shot from the cannon will make it. Head through where you smashed the barricade and go down the road, then up on the other side. Head up the road to the left and shoot the robots as you drive up. One more tank is waiting here so give it the same treatment. Back off a bit and fire 5 shots towards it to take it down. Go up the road to trigger a cutscene. __Tunnel_______________________________________________________________________ You will drop into a tunnel and guess who's here? Angel! Yeah, that girl, she's cool yeah I know. But the best here is that you will get 2 new things found on the floor here, one Plasma autorifle as well as a med-kit, pick up the stuff you need and follow Angel through the corridor. Ignore the droids firing at you from below, you will have to deal with them later however but you don't have any long range equipment yet so take them on, on foot later. It's a waste of ammo if you try to shoot from here. Follow Angel to the end of this corridor. There's a gap in the wall on the right which you have to jump through in order to get down. Angel will take her time to jump down so wait for her then jump down yourself. Oh, thanks for reminding me, I nearly forgot to say that there's a drunk soldier here, what he says: Evil robots... tryin kill uss all. Sposed be slaves! Do whats we say... shoulda never lets m think... s'big mistake... now they thinks they'll kill us all... /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | On the floor in the corridor which you dropped down | | | into after the tank ride. | | [ ] Med-kit | On the floor in the corridor which you dropped down | | | into after the tank ride. | | [ ] Plasma grenades | On the floor in the corridor which you dropped down | | | into after the tank ride. | \-----------------------------------------------------------------------------/ __Battlefield__________________________________________________________________ Now it's time to take on those fools who tried to shoot at you while you was up in the corridor. Head out into the open (go right from the point where you arrive after jumping down from the corridor.) There are several enemies here and explosion barells, remember the great combo, uplink and explosive barrels. Pick up an explosion barrel and throw it towards the Prometheus droid because he's the hardest one of the lot and requires the most punishment. Be sure to be quick when you throw or else you will end up with an explosion in front of your face. If you fail with the explosion barrel method, then just run up next to him and shoot him a few times in his head. There is no need to waste Plasma autorifle ammo because the Sci-fi handguns works just as great. Equip any gun and mow down the remaining Insetick robots, they are just as annoying as the beetles in mansion of madness. Some robots will come from the corner on your left, do the same trick as you have done with all robots yet. Head through the gap on your left and go towards the ramp at the top right of this area. A Prometheus droid is waiting for you at the top of the mound. His rocket- launcher can be quite dangerous from such a long range so be sure to hide behind the corner when the rocket is about to hit. Gun him down as well as the Insetick in the hole on your right. Head up the mound to the balcony. Take out the Prometheus robot here and continue going, an Insetick is waiting at the end so give him the same treatment. Call Angel and she will hack into the terminal on the wall to open the door. Head through it. __Implant facility_____________________________________________________________ Crap! This area contains many enemies, 2 guards and 3 robots, luckyily they are Inseticks. Equip your autorifle if not equipped already. Shoot the human guards by the terminal on the other side. Go down the ramp and plug all the Inseticks. They are standing in a line so just pepper the line with bullets to take down everything. Head into the machine. You will get the implant, it's very painful but you won't die, hehe you will be left off with about 1/20 health, kind ah? Exit the machine via the other side. __Corridors____________________________________________________________________ The game has been kind to you however. Go up the ramp on your right to arrive in the tunnel. You will find a med-kit on the floor here. You will also find your first long range weapon on this level, the Sci-fi sniper from "Time To Split" remember it? Yeah you sure do, the best sniper rifle in the game. Go out to enter the balcony. /-----------------------------------------------------------------------------\ | [ ] Sci-fi sniper | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Med-kit | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Sci-fi sniper | By the left wall to the left of the med-kit. | \-----------------------------------------------------------------------------/ __Balcony______________________________________________________________________ There are 2 Insetick robots on the balcony. Go back and hide behind the corner. Aim the crosshair in head-height and unload the Sci-fi handgun in the head when they are coming for you. Enter the balcony. Here, you have to take out turrets, both big and small. Arm your Sci-fi sniper because it's fairly the best weapon for this duty. Look over the edge to see a big building on the other side. The gun turrets are placed on several places on this building. The small ones are most likely placed on the pillars and the large ones on top of the pillars. As you probably thought, the big turrets takes more to take down, 3 shots. The small turrets will only require one shot. Go all the way to the end of the balcony and find the hole in the wall on the right. There's an armour pickup here as well as another Sci-fi sniper. You will also find several crates which you can use as cover. Okay, let's start now. Look all the way to the left to see a big turret on the top of the most left pillar. Give it 3 shots then look to the right a bit. You'll see a big turret on the top of the pillar as well as another small one hanging on the pillar. Take out the mini one first because it only requires one hit to go down. Go for the bigger on after you have destroyed the first. Look to the right even more to see a small one hanging on one of the pillars, give it the same treatment then look even more right. Here, you see a big one, only a big one, not anything more, shoot it then look a bit right and shoot the last small one on the most right pillar. You are done! Go out from your cover position and head through the gap in the fence. /-----------------------------------------------------------------------------\ | [ ] Sci-fi sniper | On the ground behind the crate in the area where you | | | can take cover from the turrets. | | [ ] Armour | On the ground behind the crate in the area where you | | | can take cover from the turrets. | \-----------------------------------------------------------------------------/ __Battlefield__________________________________________________________________ Be sure to take cover while down here since there are quite a few robots, shooting at you from the other side. Either way, equip your sniper rifle and hide behind any of the items and snipe the robots in their faces. This is not recommended because you'll be able to take a high amount of damage while the robots are attacking from different directions. Anyway, use the debris as cover while you are going for the large gutter up ahead. Jump down into it once you reach it. There are Plasma grenades at the left end of the gutter. Run to them and pick them up. Be fast while turning around because a Prometheus droid will jump down and join your journey in the gutter. Throw one Plasma grenade at him in order to cause some serious damage or just do our old trick, hope you remember! It can be better if you wait for the Prometheus droid to appear in the gutter then kill him and pick up the grenades afterwards, this is completely up to you becaue both methods work great just that you have to be a little faster when you try method one. Go to the right side of the gutter and head up the ramp. Be careful because a Prometheus droid will attack once you have gone up the ramp. Quickly run towards him and use our special method to take him down without too much trouble, hopefully. Go over to the left, find some cover fast because one human guard is here as well as a few robots. There's a med-kit under the platform if you need it. Be sure to use your Sci-fi handgun when dealing with the Inseticks here because they are easily killed, instead of wasting ammo from the autorifle. Take out the human guard and the robots by the pillar-platform then continue walking. Use our special method to take down the Prometheus droids which will also be encountered in this area. Head to the other side of the rubble and go all the way round. Look on your right to see a door. A Prmoetheus droid is guarding the door however. Take him down using our strategy then enter through the door. Angel and Mordecai will leave you with the trouble once again, follow the path all the way round until you meet up with your past self. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | At the left end of the huge gutter. | | [ ] Med-kit | Underneath the "pillar-platform" on the other side of| | | the gutter, by some enemies. | \-----------------------------------------------------------------------------/ __Tank ride____________________________________________________________________ Yeah, you meet up with your past self here. Once again, it's something about a tank. You don't need to drive it but you have to control the flak turret this time. The controls are similar to any gun turret. .-------------------------------. | Right stick = Control turret | | R2 = Fire turret | '-------------------------------' Actually, there isn't much to do here. You don't need to shoot the fighters if you don't feel for it. Let Cortes drive up the path up ahead then he will turn left. Some fighters will come from the area where you destroyed the first tank when you was driving in the beginning of the mission. Aim your turret gun towards the fighters and plug them, they only require a few hits from the turret gun to go down. You will not encounter anymore fighters until in the last tunnel. Shoot these ones to and let past Cortes drive up all the way to the end of the tunnel. The tank ride will stop here just like before. __Battlefield__________________________________________________________________ You will meet up with R-110 again. Be sure to pick up the equipment here, you can find a Minigun, Plasma grenades and a med-kit. Head through the gap on the right. There are several battle droids here. Be sure to plug the ones at the left first. Deal with the Prometheus robots as you have did with all the previous ones we have encountered. One Prometheus is hiding behind a barricade at the right end corner. Equip your autorifle or your new pwnage weapon, the Minigun. It is capable of killing a Prometheus droid with only a few shots. Head around to the left and kill the Prometheus by the fire and the wreckage in the left end of this area. Some guards and Inseticks are encountered in the ramp. Use the cover to hide from the gunfire. Remember that Inseticks are killed very easy so just shoot them with your handgun. Rearm your autorifle or Minigun as you go up the stairs. Turn left and plug the Prometheus battle droids here. Some Inseticks will attack you from the corner on the left so plug them with your handgun then continue the corridor down to the car. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | On the floor in front of you after the tank ride. | | [ ] Minigun | On the floor in front of you after the tank ride. | | [ ] Med-kit | On the floor in front of you after the tank ride. | \-----------------------------------------------------------------------------/ __Car driving__________________________________________________________________ The most fun and awesome part of the level in my opinion. You have to drive a buggy through a crevasse while you are are hunted by robots in all different forms as well as autoguns which are shooting at you constantly. There is only one thing to do here if you don't want to be shot to pieces within a half of a second or so. Drive like hell! Thankfully, the route is very straight forward and R-110 will give you directions when the route start to get complicated. Remember, do never stop to shoot anything, you won't need it because the buggy can be used to drive over your foes. Do never flip the buggy, it will result in death for you or R-110 or both. Restart from checkpoint if that happens. At the end of the track, you will arrive in front of a rather huge battle mech. __Battle mech control__________________________________________________________ In this area, you have to control a huge battle mech robot when trying to destroy the fighters, flying around above you in order to make your way to the workers entrance. Exit the car and R-110 will go and hack the terminal on the wall next to the mech. After he's done, you will gain control of this incredibly huge thing. There is not much to do here either. The battlemech is almost invincible. The mech will move by itself, you will probably think what's your objective with this. You will get your answer right here. The mech is armed with 2 different weapons and you have to use them in order to destroy the fighters. .-----------------------. | R2 = Fire rocket | | L2 = Fire minigun | '-----------------------' The best friend you have here is your radar. Use it to locate the fighters then plaster them as they appear. The rocket launcher will take its time to lock onto the target. Try to have the target in your sight until the reticule turns red, then fire a rocket. Use your minigun if the fighters are in front of the mech, or else it's kinda unuseful if you don't have great accuracy. A cutscene will play after enough fighters have been destroyed. This will end the level. Unlockables: Easy: Mordecai Jones Normal/Hard: Ghengis Kant Total items: /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun x2 | Head to the right at the very beginning and check | | | the ground by the dead body. | | [ ] Plasma grenades | After the first Inseticks have been killed and you | | | go through the path towards the area with the | | | Prometheus, at the very end of this path by some | | | debris. | | [ ] Plasma autorifle | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Med-kit | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Plasma grenades | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Sci-fi sniper | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Med-kit | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Sci-fi sniper | By the left wall to the left of the med-kit. | | [ ] Sci-fi sniper | On the ground behind the crate in the area where | | | you can take cover from the turrets. | | [ ] Armour | On the ground behind the crate in the area where | | | you can take cover from the turrets. | | [ ] Plasma grenades | At the left end of the huge gutter. | | [ ] Med-kit | Underneath the "pillar-platform" on the other side | | | of the gutter, by some enemies. | | [ ] Plasma grenades | On the floor in front of you after the tank ride. | | [ ] Minigun | On the floor in front of you after the tank ride. | | [ ] Med-kit | On the floor in front of you after the tank ride. | \-----------------------------------------------------------------------------/ ________________________________ Something To Crow About - 2243: \______________________________________________ ------------------------------------------------------------------------------- [SCA10] Briefing: Far beneath the war-torn city, Crow's Ultra-Net base houses his war machines, battle tanks, robots and who knows what else? What exactly has he been researching for 200 years? - Genetic modification? - Time travel? - Immortality? - Perhaps even all three! Main Objectives: Terminate Crow Deactivate the central power core Defeat the battle mech Destroy the Timesplitter life support system Eliminate the creature Secondary Objectives: None Walkthrough: __The lift_____________________________________________________________________ You will start this level in a lift. R-110 has given you a Sci-fi handgun to start out with and you don't need to worry about any enemies yet. You are very close to Crow now, oh wait... Probably the most simple checkpoint to reach in the game as long as you don't shoot anything. Wait in the lift with R-110 until the lift reaches the bottom. R-110 will hack into the terminal and open the door for you. While in the lift area, don't shoot anything don't even release a bullet out in the sky. It will cause the fighters to spot you. These fighters are a lot easier than the ones in "Machine Wars" about 5 shots will have them down. It's up to you if you want to kill them now or deal with them later. I suggest later because you will have better equipment then. The fighters are very hard to hit with your handgun because they will always fly around. You will need something faster to kill these in an easy way, wait for later. Enter through the door which R-110 opens for you at the bottom of this area. __Corridors____________________________________________________________________ Once you enter, R-110 will hack into yet another terminal and open the door. Listen to the funny things Crow says while R-110 opens the door, quite ammusing in my opinion. Head through the door after R-110 has unlocked it and walk over to the back of the beak to the right. Duck behind the deak and then walk towards the corner. Ready your handgun here because a guard is waiting behind the corner. It's of course possible to take her out without ducking behind the beak. Just go towards her then shoot her in the head, which will kill her immediatley because she's a normal human enemy. That's the only thing I can't say about the enemies which will spawn shortly after the female guard has been killed. As R-110 approaches the console, several Inseticks will spawn in the room in the top left corner of the room near the window. The first wave consists of 2 Inseticks armed with handguns. Kill them both using you own handgun in order to spawn the second wave. This time, the Inseticks are using Plasma autorifles. Walk up behind them and plug them in the back of the head, 1-2 shots is enough to take them down, just as in the previous level. The last wave consists of 2 more Inseticks, both armed with autorifles. Kill them using your own autorifle. 2 fighters will arrive in the open area outside the window. This time, you have the means to take them on. Equip your autorifle then start shooting at the foes out there. They require about 10 shots directly to their bodies in order to go down. The autorifle is fast firing so you will be able to take out these bithces very easy with this gun. Take out both and R-110 will be able to hack into the terminal, he will reveal the secret of Crow's secret Timesplitter army as well as unlocking the door in the top right corner of the room. Head through the newly unlocked door. Check the right side of the corridor and you will find an armour pickup on the floor near the strange box on the wall. However, as you approach the box you will probably see that something is in it. Press the X button and you will pick up the Electrotool from the box. The Electrotool is the only weapon in the game which can deal with shielded enemies. It can also stun robotic enemies for a few seconds. The weapon doesn't do much damage itself, however. You have to try it immediately because a shielded Prometheus robot is waiting behind the left corner. Give him a short blast from the Electrotool to disable his shield. Keep shooting at him with the Electrotool to stun him then quickly equip your handgun and run up to him and shoot him in the head. Round the next corner, you will encounter the biggest treat in the level. A rolling bot. You don't need to deal with it from close range, it's up on the platform at the end of the corridor. You don't want to stay in the corridor for too long so run out in the corridor, give him a few shots by the autorifle. Take cover behind the corner, run out away and give him a few shots, repeat until it's dead. Head down the corridor. A few Inseticks will spawn here so give them the autorifle to the face. Yet another shielded Prometheus will spawn after the Inseticks are killed so give him the same treatment as the previous one. 2 more Inseticks will spawn so give them the handgun to the face, you don't want to waste autorifle bullets trust me. There is a force field here, blocking the path. There is one way to deal with it. Use your Electrotool to blow up the force field. However, some Inseticks are waiting behind the door so kill them. Grab the autorifle from the box on the wall while R-110 is unlocking the door. Head through the door. Go slowly down the ramp to the left. Stop when you first see both Prometheus robots. Shoot them with your Electrotool to disable the shields then keep shooting them to keep them stunned. Equip your handgun and blast the foes. Destroy the force field down in the corridor using your Electrotool. Be quick with equiping your handgun because 3 Inseticks will spawn in the corridor. Give them the handgun to the face. As you continue down the corridor, you will encounter a nasty enemy, a rolling turret. These are very dangerous especially on hard mode. One of the most annoying enemies in the game, in my opinion. To start things out with, these guys has quite a high amount of health and their laser blasts are damaging and hard to avoid, at least in these narrow corridors. You can only kill them while they are open because they can't be harmed while in their rolling status. R-110 is a lot of help in this battle, let him do the work and help him when it's needed. Continue up the corridor into the lift area, don't be too fast here because yet another rolling turret is waiting here. Give him the same treatment this time and pick up the med-kit as well as the armour from the floor very near where you entered this area from. Take the right path up and pick up the Plasma grenades. You can kill the enemies here but it's no need unless you want to loose health. Kill the enemies if you want or head into the lift. The lift will take you up to the power core, R-110 will leave you here. Head through the door to arrive in the power core room. /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | Kill any of the Inseticks in wave 2 or 3 when you | | | are fighting them the first time. | | [ ] Plasma grenades | In the first room when you fight robots for the | | | first time in this level. Go into the area where the| | | med-bot is floating around and where R-110 enters to| | | access the console. | | [ ] Armour | On the floor in the right of the corridor after you | | | have exited the room with your first fight. | | [ ] Electrotool | Notice the box on the wall straight above the armour| | | pickup. | | [ ] Plasma grenades | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Med-kit | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Plasma autorifle | In the box on the wall in the area after you have | | | destroyed your first force field. | | [ ] Med-kit | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Armour | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Plasma grenades | Take the right path in the lift area and you will | | | find the Plasma grenades in the top right corner | | | near the lift. | \-----------------------------------------------------------------------------/ __Power core area (upper floor)________________________________________________ You will arrive in the power core area. In order to be able to destroy the core you will have to disable the forcefields around it. But before you can do anything, you will have to deal with 2 fighters. The Electrotool is by far the best gun to use while fighting these airborne security droids. Keep blasting them with your Electrotool to send them into spinning mode, it will cause them to crash. Notice the huge force ball in the middle of the area. Head over to the left side of it, assuming you are coming from the entrance of this area. Activate the console here to deactivate force field 1 of 2. This will also spawn 2 shielded Prometheus droids, one on each side of this room. Disable their shields with the Electrotool and then blast them with the handgun. Go to the right of the force ball and activate the second terminal. This will disable the force field from the core. One guard and 2 Inseticks will spawn by the door on the other side than the side you came from. Kill them and another guard will come, kill her to. Head through the door and pick up the Plasma grenades and the med-kit from the corner of the corridor. Turn left in the corridor to see a force field. Disable it with your Electrotool then kill the Inseticks behind it. Go through the door on your left. As you approaches the door on the other side of the room, several Inseticks will spawn in this area as well as a shielded Promethus. Kill everything then head through the door on the end. Go into the lift. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the corner in the beginning of the corridor after | | | you have deactivated the force field. | | [ ] Med-kit | In the corner in the beginning of the corridor after | | | you have deactivated the force field. | \-----------------------------------------------------------------------------/ __Power core area (lower floor)________________________________________________ Head down the corridor and be sure to pick up the Plasma grenades and the armor pickup in the bottom of the corridor before you exit through the door on your right. You will arrive in the lower floor of the core area. A rolling bot will attack you from the ramps at the end of this area. Reasy your grenades and the autorifle and blow him to hell when he opens, remember he can't ba harmded when he's in rolling position. Go towards the ramps at the end of this area and yet another rolling turret will get the jump on you. Hide behind any pillar in the area to avoid his shots then plug him when you get the chance. After he's killed, pay attention to the huge sphere. You will notice a hole in the sphere, this is your chance to destroy it. Quickly equip the Plasma grenades and throw one into the hole. This will destroy the sphere as well as spawning 4 Insetick robots. Give them the autorifle to the face combined with Plasma grenades or whatever shit you want. Anyway, a much bigger treat is waiting for you. Out from the hangar, a huge battlemech will come. =============================================================================== Boss fight: Battlemech =============================================================================== This boss may seem quite dangerous bu actually, it isn't. It's one of the most easy bosses in the game. It doesn't require any strategy at all to defeat and not too much gunfire either. 5 grenades will take him down, only 5 grenades. If you don't have grenades then go to the ramp area at the back and head up onto the little platform. There are grenades as well as a med-kit here. This place is also very good to stay on and shoot the mech with your autorifle. Just try to avoid his machinegun fire which he fires at you constantly. Trust me, this guy is a lot easier than the rolling turrets. He's huge, he's slow, he's ugly, he's weak and... he's a loser! You shall defeat him without dying even on your first try, nah I'm kidding :) -------- Attacks: -------- - Turret fire Damage: Low x bullet How to avoid: Strafe away from the bullets when they are about to hit. --------------- Weapons to use: --------------- - Plasma grenades Why: Highly recommended. 5 grenades will kill this guy. - Plasma autorifle Why: Very effective, 1-2 overheats combined with plasma grenades will take down this guy within no time. - Sci-fi handgun Why: Use only as a last resort weapon. Does a bit of damage. - Electrotool Why: Does a very little damage but can stun the boss. ------------------- Weapons NOT to use: ------------------- - Fists Why: Your weak fists can't hurt him. - Gun whacks Why: Read fists and I don't have to tell you. =============================================================================== After you have killed the battlemech, enter the hangar he came from and be sure to pick up the med-kit on the right side of the door. Enter through the room and a cutscene will play. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | At the bottom of the corridor after you have accessed| | | the lower floor via the elevator. | | [ ] Armour | At the bottom of the corridor after you have accessed| | | the lower floor via the elevator. | | [ ] Plasma autorifle | Go towards the ramp area at the end of the power core| | | room and check the wall under the ramp. You will find| | | a box with a Plasma autorifle. | | [ ] Med-kit | On the top of the ramp in the ramp area. | | [ ] Plasma grenades | On the top of the ramp in the ramp area. | | [ ] Med-kit | Enter the hangar which the battlemech came from then | | | search the right side of the door. | \-----------------------------------------------------------------------------/ __Weapon research lab__________________________________________________________ You will arrive in a research lab right after the cutscene has played. Check the scientists as well as the guards up on the balcony. You can blow the scientists to hell if you feel sadistic. Anyway notice the rather huge turret in the center of this area. This is exactly which you need to use. Go around the turret until you find the control panel. Enter it via the X button then use the gun turret to blow up the power node. You can always blow up some of the guards on the balcony as well. They will constantly respawn but it's fun to see the guts flying around after a wave has been slaughtered. Exit the turret then go to the hole you just blew up. Pick up the Plasma grenades from the top right corner near the door. Head through the door on the right. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the top right corner after entering the hole | | | which you blew up. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Equip your Electrotool and that's fast because a Prometheus is waiting for you right behind the door and you won't be peppered by his gunfire. Let him taste the Electrotool and then follow up with handgun shots to the head. Go up the corridor and enter the open area via the door on the end of the corridor. There are guards as well as robos everywhere, most of them are hiding behind pipes while some are on the balconys. 2 guards as well as an Insetick robot is right in front of you as you enter this area. All are quite weak as usuall so deal with them using your handgun. You will see annother guard on the gantry to the left up ahead. Don't go up the stairs to it just yet. Instead, pick up the med-kit from behind the pipes to the left of the stairs to the gantry. Now, go up and plug the guard here. 2 Inseticks will spawn right in front of you as you progress through the gantry. Go down the gantry on the other side and kill the 2 guards here. A rolling turret will arrive from behind the corner so throw a grenade at him then hide behind the pipe. Follow the corridor all the way down, be sure to pick up the Plasma grenades and the armour before you exit through the door. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Behind the pipes to the left of the stairs to the | | | gantry. | | [ ] Plasma grenades | At the end of the corridor after the area with the | | | pipes. | | [ ] Armour | At the end of the corridor after the area with the | | | pipes. | \-----------------------------------------------------------------------------/ __Timesplitters "making area"__________________________________________________ Here is where they construct Timesplitters. This area is well guarded by a few guards as well as a lot of robots all carrying new dangerous weapons, much more powerful than anything you could ever imagine. Quickly, equip your Electrotool and keep an eye on the Patrolling Prometheus out in the open. Sneak up towards him and feed him with a blast from the Electrotool. Quickly equip your Plasma autorifle and destroy him. Look around in the area to see both a guard and an Insetick. Kill the guard first because she is wielding a Rocket launcher. Go for the Insetick after which also has a new pwnage gun, the minigun. Pick up their guns after you have killed them. Shortly after, 2 Inseticks will spawn on either end of the area. Plug them both then equip your Electrotool and head into the corridor opposite from the one you came from. 2 Prometheus robots will spawn behind either boxes and one will spawn right in front of you. Disable their shields and stun them with your Electrotool. Equip the minigun and set it to alt fire mode. Plug all the Prometheus droids then go for the door on the end. Some guards will come from the door and 2 Inseticks will spawn on either end once again. Kill everything then head into the lift. Let the lift take you up all the way to the top level. There's a med-kit on the on the floor in front of you and one Electrotool in the box on the right wall. Pick up the stuff you need then head out. You will see a rolling turret approaching you from the other side. Equip your minigun and Plasma grenades. Pepper him with minigun rounds or throw a few grenades on him to kill him. Go around to the left to spawn 2 Inseticks as well as a shielded Prometheus robot. Disable the shield of the Prometheus then kill it as well as the 2 other droids here. Fd the console in the middle of the room and press the X button when near it. This will bring down a power node. As in Timesplitters 2, you have to overload the power node with electricity so do so using your Electrotool. This will spawn 2 Prometheus robots, one on either side, both with shields so be sure to kill them before they cause any serious damage. Take the path on the left and go all the way through the corridor. Grenade the rolling turret which will come for you in the corridor. Pick up the Plasma grenades from the balcony on the left then continue. There are several guards on the end, armed with Rocket launchers. Kill 'em all then head into the lift. /-----------------------------------------------------------------------------\ | [ ] Electrotool | In the box on the right wall after you have accessed | | | via the lift. | | [ ] Med-kit | In the box on the right wall after you have accessed | | | via the lift. | | [ ] Plasma grenades | In a balcony in the left corner after destroying the | | | power node. | \-----------------------------------------------------------------------------/ __Path to the palace___________________________________________________________ You will arrive in a corridor after you have gone up the lift. Pick up the med-kit from the floor and check the box on the right wall for an Electrotool. Exit via the door up ahead. You will arrive in another open area and you will probably see a huge palace on the other side of the shaft. That's where you have to go. Notice the airborne droids, flying around. You don't want to waste ammo from the Electrotool so use your Minigun or autorifle. Head towards the energ bridge and it will deactivate it. You will have to power it up in order to cross it. Notice the power nodes on either sides of the bridge. Shoot them with the Electrotool for a few seconds then move out on the platform. Shoot the other node, walk onto the platform then repeat until you reach the other side. You will be able to stay on one platform for 4-5 seconds before falling into the depths. Enter the palace via the door. /-----------------------------------------------------------------------------\ | [ ] Electrotool | In the box on the right side of the corridor. | | [ ] Med-kit | On the floor near the end of the corridor near the | | | box containing the Electrotool. | \-----------------------------------------------------------------------------/ __Palace_______________________________________________________________________ Yeah, now you are here! let's terminate Crow! Well, actually you have to take down 5 guards in order to get access to Crow. To start things out with, be sure to not take up anything before you have killed all the guards here. One guard will come running for you from the stairs up ahead while another one is on ground level to the right. Feel free to use any weapon to take them down. Head up the stairs and plug everything here then head down the stairs once again. Pick up the med-kit and the armour oither side of the room. Head up again and go to the right and pick up the Plasma grenades at the end of the balcony. Enter through the door... =============================================================================== Boss fight: Creature Crow =============================================================================== Now you will face Crow. It's time for you to decide what kind of man you are. Fight for your life! But what have happened to Crow? He looks a bit ugly, ahh? He will probably seem impossible to human eye, he will look like a walking tank to many. However, he isn't that hard to kill. You should have a great arsenal of weapons by now and must of your weapons are more than capable to kill him. The only thing you have to focus on are his guns. They are marked on his body with green rings. As you hurt his guns, the rings will change colour to orange when they are hurt, red when they are almost destroyed and the rings will dissapear when the turrets are destroyed. Begin with equiping your Plasma grenades and minigun. The Plasma grenades can deplete up to one half of his health bar if hit correctly so be sure to aim well on his guns before throwing. Set the minigun to alt fire mode in order to be able to fire faster. Let's say Crow is walking on the left side of the room, facing his guns towards the right side of the room. Walk towards the right side and hide behind the pillars here and take pot shots at his guns when you get the chance. Be sure to avoid his bombs. When a bomb is about to explode, you will see a laser beem going towards you, strafe away from it to avoid being hit. ------- Attack: ------- - Turret fire Damage: Low x bullet How to avoid: Run away or hide behind pillars. - Bombs Damage: Very high How to avoid: Strafe away from the laser beems or stay far away from the bomb. --------------- Weapons to use: --------------- - Plasma grenades Why: 5 Plasma grenades can deplete one half of his health bar. - Rocket launcher Why: Does a high amount of damage. - Minigun Why: One of the best weapons to use against this boss. - Plasma autorifle Why: A good weapon which can deal out a lot of damage. - Electrotool Why: Does a low amount of damage. - Sci-fi handgun Why: Does a low amount of damage. Use ONLY as a last resort weapon. ------------------- Weapons NOT to use: ------------------- - Fists Why: You can't hurt him. - Gun whacks Why: You can't hurt him. =============================================================================== A cutscene will play after the boss has been defeated which will end this level. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | Go up the stairs and then turn rigth and you will | | | find them on the floor at the end of the balcony. | | [ ] Med-kit | On a table on the right side of the palace as you are| | | coming from the entrance. | | [ ] Armour | On a table on the left side of the palace as you are | | | coming from the entrance. | \-----------------------------------------------------------------------------/ Unlockables: Easy: GOLIATH SD/9 Normal/Hard: Private Jones Total items: /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | Kill any of the Inseticks in wave 2 or 3 when you | | | are fighting them the first time. | | [ ] Plasma grenades | In the first room when you fight robots for the | | | first time in this level. Go into the area where the| | | med-bot is floating around and where R-110 enters to| | | access the console. | | [ ] Armour | On the floor in the right of the corridor after you | | | have exited the room with your first fight. | | [ ] Electrotool | Notice the box on the wall straight above the armour| | | pickup. | | [ ] Plasma grenades | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Med-kit | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Plasma autorifle | In the box on the wall in the area after you have | | | destroyed your first force field. | | [ ] Med-kit | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Armour | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Plasma grenades | Take the right path in the lift area and you will | | | find the Plasma grenades in the top right corner | | | near the lift. | | [ ] Plasma grenades | In the corner in the beginning of the corridor after| | | you have deactivated the force field. | | [ ] Med-kit | In the corner in the beginning of the corridor after| | | you have deactivated the force field. | | [ ] Plasma grenades | At the bottom of the corridor after you have | | | accessed the lower floor via the elevator. | | [ ] Armour | At the bottom of the corridor after you have | | |accessed the lower floor via the elevator. | | [ ] Plasma autorifle | Go towards the ramp area at the end of the power | | | core room and check the wall under the ramp. You | | | will find a box with a Plasma autorifle. | | [ ] Med-kit | On the top of the ramp in the ramp area. | | [ ] Plasma grenades | On the top of the ramp in the ramp area. | | [ ] Med-kit | Enter the hangar which the battlemech came from then| | | search the right side of the door. | | [ ] Plasma grenades | In the top right corner after entering the hole | | | which you blew up. | | [ ] Med-kit | Behind the pipes to the left of the stairs to the | | | gantry. | | [ ] Plasma grenades | At the end of the corridor after the area with the | | | pipes. | | [ ] Armour | At the end of the corridor after the area with the | | | pipes. | | [ ] Electrotool | In the box on the right wall after you have accessed| | | via the lift. | | [ ] Med-kit | In the box on the right wall after you have accessed| | | via the lift. | | [ ] Plasma grenades | In a balcony in the left corner after destroying the| | | power node. | | [ ] Electrotool | In the box on the right side of the corridor. | | [ ] Med-kit | On the floor near the end of the corridor near the | | | box containing the Electrotool. | | [ ] Plasma grenades | Go up the stairs and then turn rigth and you will | | | find them on the floor at the end of the balcony. | | [ ] Med-kit | On a table on the right side of the palace as you | | | are coming from the entrance. | | [ ] Armour | On a table on the left side of the palace as you are| | | coming from the entrance. | \-----------------------------------------------------------------------------/ ________________________ You Take The High Road: \______________________________________________________ ------------------------------------------------------------------------------- [YTH11] Briefing: Cortez might have destroyed the TimeSplitter army in 2243 but that hasn't stopped Crow! There's a grotesquely mutated cyborg on the loose and he could easily travel to another time and place and start all over again. The only way to permanently stop Crow is to prevent him from mining the crystals in the first place. Without the Time Crystals, Crow could never have built a time device and then, the TimeSplitters will never have been created at all. So, back to 1924 and under the remote Scottish island of Urnsay where Cortez and R-110 have a mission - to find and destroy the source of the crystals and the time travel device ending Crow's insanity before it begins! Main Objectives: Destroy the time crystals Activate the drilling machine Secondary Objectives: None Walkthrough: __Hangar_______________________________________________________________________ Ah, the old familiar Scotland again. These must be the funniest levels of the story mode. However, this time you are on a huge submarine. The level uses the same guns and enemies as the previous scotland level so you should be familiar with the most stuff. You will also get some new nasty surprises as well... You will start out in the back of the submarine so pull the switch in front of you as you start, this will reveal a ramp. Go down the ramp to arrive in the hangar. As you approach the big iris on the other side of the hangar after you have exited the submarine, the iris will open which will reveal 3 guards. All of them will attack with Krugers so you won't have too much trouble. If you want to save health then you can always hide behind any of the pillars in the hangar. 2 more guards will run down from the stairs up ahead. One of them has a single kruger while the other one uses twin krugers. Kill both of them then pick up the twin krugers. /-----------------------------------------------------------------------------\ | [ ] Kruger 9mm x2 | Kill one of the 2 guards in the staircase after the | | | first guards have been killed. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Go up the corridor the 2 guards just came from. Turn to the right when you are at the top. There are 3 guards here. Shoot them or smack them to death. Be careful because some of the guards will hide behind pipes so be sure to check behind each pipe before going on so you won't get slashed from behind when you thought you were safe. You are never safe! At least not in Scotland... You will be stopped by a rotating door at the back of the corridor which is locked by now but you have to unlock it in order to progress. Go back the door and plug the 2 guards which have arrived from the iris on the left side of the corridor. Remember, there are 2 of them. If you don't find them immediately, then check behind the pipes. Go to the stairs you used to enter this area and check the wall by them to find a crank. Pull the crank to switch the stairs. You will be able to go up the stairs in front of you. Do so and pick up the Vintage rifle by the switches. You will also find Vintage rifle ammo on the floor by the generator to the right. Pull the left switch to rotate the door on the end of the corridor and press the right switch to close the iris to the hangar. Go back to the rotating door which is now unlocked and find the valve in the middle. Press X by it to rotate the door even more. Go through the newly opened door to enter a new corridor. R-110 will enter a pipe so continue on without him. Approach the iris to open it. This will reveal 3 guards and this time, they attack with more dangerous weapons than before. I hope you remember the K-SMG from Scotland the brave. This is the weapon they will have now. Smack them with the twin krugers or shoot them if you want, I find it very useful to smack them because it hurts nearly as much as a bullet to them. You will also save your ammo for later ;) Pick up their guns after they are killed, these won't hide behind pipes so don't worry. Go round the corner and check the first pipe on the left, a guard is hiding behind it so be sure to smash him to death before any serious damage is caused by him. Follow the corridor all the way to the end, you don't have to worry about guards since no one will ambush you anymore in this section of the level. You will find a valve on the very end of the corridor. Turn it to rotate a bridge below, hehe you can see how the bridge rotates below, quite neat to look at, nah I'm kidding. Who the f*** want to see a rotating bridge when there is so much other fun stuff to look at? Well, who knows... let's continue. Run back the corridor. 3 new enemies will attack you through the iris up ahead. This type of enemy is known as a Deep diver. They always attack with Harpoon guns and are quite weak against Harpoon guns as well. Mowing them down with the K-SMG is also the strategy for dealing with them, in case you want to save harpoons for the nasties later in the level... You will find a staircase leading down on the right side of the corridor. Go down and check the left to see some more divers. Use the harpoon gun or K-SMG to blow these guys to hell, or into the depths, hehe. Turn around and follow the corridor all the way. Another diver will get the jump on you after you've crossed the bridge. Open the pressure door on the end of the corridor then look down while you are on the bridge. You will see a town down there, there are several guards on the balconys, streets and in the houses but no one can be killed now. Head through the other pressure door to arrive in a warehouse. /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | By the switches in the room accessed after | | | switching the stairs using the valve. | | [ ] Vintage rifle ammo | In the same room as the rifle but this can be | | | found on the floor by the generator on the right | | | side of the room. | | [ ] K-SMG | Kill any of the guards which emerge from the iris | | | after R-110 left you. | | [ ] Harpoon gun | Kill any of the deep divers which emerge from the | | | iris after pulling the crank on the end of the | | | corridor. You can also kill the deep divers at the| | | left end of the corridor accessed after pulling | | | the crank. | \-----------------------------------------------------------------------------/ __Warehouse____________________________________________________________________ Yes, a stealth part just like in Scotland the brave. Equip your kruger and put on the silencer. Head down the path and crouch behind the crates. You will see 2 guards on the right behind the boxes. Wait for them to finish talking, they have to separate in order to take them down stealthy. Go around the corner after the 2 enemies have separated. One of them has positioned himself on a balcony up ahead so blast him with your silenced kruger. The other guard will be alerted now so hide behind the boxes, you have to wait a few seconds before killing him. Go down to the ramp located behind the boxes to the left. Be sure to pick up the med-kit and the armour from the shelves up ahead before going down the ramp. Look over to the right while you are walking through the corridors and you will soon see the guard. Plug him in the back of his head. Continue down the path. The stealth part will end now because a guard is standing with his face towards your location so he will spot you whatever you do. Blast him to pieces with any kind of gun you want. As you have been spotted, you will notice that a guard has spawned on top of the pile of boxes behind you so give him the same treatment before going on. Continue moving and you will sooner or later notice that something is strange with one of these crates. You will see a robot pounding out of the crate... This robot, known as a Robot Luis Stevenson can be the most dangerous type of robot in the game. It's machinegun is equiped to his hand so he will never need to hold a gun. This gun can be avoided by strafing away from him while he fires. You can also hide behind crates as always. However, with the right equipment, nothing is too hard to take down. Equip your K-SMG and put on the K-SMG grenades. Shoot one grenade right in the face to almost destroy him. Equip your harpoon gun and blast a few harpoons into his head to kill him off. He was easy, ah? Keep moving and find the ramp to go down to the lower floor of the warehouse. Keep moving to notice another rather strange crate. Hope you know what's coming next so you can equip a strong weapon. Yeah, another robot. Quickly equip your K-SMG with rockets put on and blast him 2 times in the head, or one grenade and a few harpoons. Go to the tunnel behind the crate the robot just came from. 2 guards are in here, both have K-SMGs. They will sometimes try to hide behind the cover in here so be sure to plug them before they do, hehe. Go through the door at the end of this corridor to enter the streets... /-----------------------------------------------------------------------------\ | [ ] Med-kit | On one of the shelves before you go down the first ramp in | | | the warehouse. | | [ ] Armour | On one of the shelves before you go down the first ramp in | | | the warehouse. | \-----------------------------------------------------------------------------/ __Streets______________________________________________________________________ Now you are out on the streets, the same ones as you watched from the bridge up above earlier in the mission. Yes, the bridge you once stood on can be seen if you look up somewhere in the middle of this area. I have found out during my many playthroughs that the Krugers work the best in this part of the level. Okay to make long things short, if you are a noob player, then the K-SMG will probably be the best choice. The krugers will be able to take down enemies from all ranges because it's good zoom ability. The twin krugers can also smack down a guard with one hit. Oh yeah, of course the weapon choice is up to you but this is what I suggest. One guard will attack you right as you enter this area, smack him with the twin krugers to save some ammo for later use. Head over the bridge in front of you to kill 3 more guards. Hide behind the crates if you need. Pick up the med-kit from the top of the box as well as the grenades from the ground near the med-kit. Head over the bridge to come back to the beginning of this area. Take a left and be sure to plug the 4 guards, coming foor you as you take the path. Newbies, equip the K-SMG, but trust me, the Krugers work just as well. Continue until you reach a ramp. Before going down the ramp, kill the guards above it and equip your uplink and take the armour from the top of the box above the ramp, this is the only chance to get it, so do so wheter you need it or not. Go down the ramp. You will find 2 boxes of K-SMG ammo here, pick up what you need. There is a guard on the other side of the window, plug him to death using a single bullet from the kruger. Go up the stairs on the right to arrive on the other side of the river. You don't need to kill any enemy here but it makes your life easier as hell if you take down some of them, however. All guards stays on the upper balconys and they will always use the railing as cover which makes them so difficult to hit. Equip your Vintage rifle or kruger and aim for the explosive barrels placed out on several places on the balconys. This lace is kinda dark so it can sometimes be hard to spot the enemy locations, just zoom around until you find a little head to plug ;) Sooner or later, a guard will come from the locked door down the stairs here, he has got twin K-SMGs so be sure to blast him before he becomes too dangerous. Pick up the twin K-SMGs and go down the path he came from. Head through the door on your right which is unlocked by now. Continue the path all around and plug the guards hiding in the corridor at the end of the river. When a huge gate blocks your path, look over to the left wall to find a gap which you can enter through. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a crate on the other side of the river in the | | | beginning of this area. | | [ ] Grenades | On the ground near the same crate as the health is on.| | [ ] Armour | Before you go down the ramp, you will see a crate | | | above it. The armour is lying on this crate. Uplink is| | | needed. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end of | | | the path. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end of | | | the path. | | [ ] K-SMG x2 | Kill the guard who arrives from the locked door. | \-----------------------------------------------------------------------------/ __Drilling facility____________________________________________________________ You will eventually appear on the upper balcony. The guards was shooting at you from up here and they are still here so now you have your chance to plug them. Go through the door at the back of the balcony, be careful because a guard is waiting here so give him a K-SMG smack to the face, more than enough to take him down. Notice the pipe in the lift shaft, as you approach it, R-110 will fall out of it. Go down the corridor and the path will split 3 ways. Go straight forward to arrive in the driller control room. Go either left or right to arrive in the rooms with the engines which have to be activated. Head to the left first. There is a guard in front of you in the corridor so whip him out before you continue. Turn to the left and kill one more guard, use gun whacks to save ammo for the robot down here. The path down is to the right so head there and take out the guard waiting here for ya. Follow the path all the way down. You will find out that the ramp down to the engines is guarded by a guard as well as a robot. Blast the guard then quickly equip your K-SMG and put on a grenade. Blast the robo-fool in the head until it dies then go down to the engines. Fire up the engines on both sides using the X button while facing the engine. Go to the left of the ramp before heading up to find a med-kit by some crates. Go back the way you came to be attacked by 4 guards. A well placed K-SMG grenade can do the work. If not, then plug them normally. Find the set of stairs labelled "Control room" and go up. Go down on the other side to arrive in another room which looks a lot like the previous. Before entering the room, be sure to equip your K-SMG with alt fire put on because a robot is standing to the right in the room, ready to shoot at you. Blast the robot with a K-SMG grenade right in the face and then follow up with normal K-SMG fire to make short work on him. A guard will come up behind you so be sure to plug him before he causes any serious damage. The route down to the engines is exactly the same as in the previous room but the path is guarded by several guards. You know, use the same old methods as always, K-SMG fire to the face or a well placed grenade will take down the lot. Head down to the engines after everyone have been killed. Fire up the engines and go back. Head back to the junction and go into the control room. Pull the lever as well as pick up the armour. Go to the other set of stairs named "Drill access". Pull the lever in order to descend. There's a drunk guard here, what he says: Ahh miss, s'miss me girl. Eyess, eyes like kittensss so sweet. Skin, ahh skin s'like silk so s'soft. Breath, breath like... dead dog. But, nobody perfect... Exit the driller and head through the pressure door on the end to finish the level. /-----------------------------------------------------------------------------\ | [ ] Med-kit | After firing up the engines on the left side, go to the left | | | side of the ramp and check by the crates. | | [ ] Armour | In the same room as the lever for the driller. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Robot Louis Stevenson Normal/Hard: Time Assassin Cortes Total items: /-----------------------------------------------------------------------------\ | [ ] Kruger 9mm x2 | Kill one of the 2 guards in the staircase after | | | the first guards have been killed. | | [ ] Vintage rifle | By the switches in the room accessed after | | | switching the stairs using the valve. | | [ ] Vintage rifle ammo | In the same room as the rifle but this can be | | | found on the floor by the generator on the right | | | side of the room. | | [ ] K-SMG | Kill any of the guards which emerge from the iris | | | after R-110 left you. | | [ ] Harpoon gun | Kill any of the deep divers which emerge from the | | | iris after pulling the crank on the end of the | | | corridor. You can also kill the deep divers at the| | | left end of the corridor accessed after pulling | | | the crank. | | [ ] Med-kit | On one of the shelves before you go down the first| | | ramp in the warehouse. | | [ ] Armour | On one of the shelves before you go down the first| | | ramp in the warehouse. | | [ ] Med-kit | On a crate on the other side of the river in the | | | beginning of this area. | | [ ] Grenades | On the ground near the same crate as the health | | | is on. | | [ ] Armour | Before you go down the ramp, you will see a crate | | | above it. The armour is lying on this crate. | | | Uplink is needed. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end | | | of the path. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end | | | of the path. | | [ ] K-SMG x2 | Kill the guard who arrives from the locked door. | | [ ] Med-kit | After firing up the engines on the left side, go | | | to the left side of the ramp and check by the | | | crates. | | [ ] Armour | In the same room as the lever for the driller. | \-----------------------------------------------------------------------------/ _______________________ The Hooded Man - 2401: \_______________________________________________________ ------------------------------------------------------------------------------- [THM12] Briefing: It looks like Cortez isn't the only one trying to use time travel to stop things before they happen! Crow has sent a crack team of Time Assassins from 1924 Kronia to 2401 where their mission is to kill Cortez before he can deliver the time crystals to Anya at Spacetime Marine HQ. Cortez must protect his past self from the Time Assassins! Main Objectives: Protect your past self from the Time Assassins Secondary Objectives: None Walkthrough: __Above ledge__________________________________________________________________ This level is basically the first level all over again only that this time, you are the one who gives cover fire to Past Cortes. Remember the strange guy you saw on the cliff up ahead in the beginning of the first level? That is you! Watch Past Cortes talking with the soldier, recieving his handgun just like you did in the first level. Head up the path to the right assuming you still look out over Past Cortes location. You will see a Time assassin in the alcove on your left. He will spot you but way too late. Plug him in his head before he gets the chance to fire at you. Pick up his dropped Handgun after he is killed. Remember that the handgun, though not much ammo should be your primary weapon for near combat while the Sci-fi sniper works better for long range combat which is the primary type of combat in this level. Continue up the path and be ready to blast the Time assassin who is waiting with a loaded handgun at the top of the path. Move up to the ledge up ahead and be prepared to pepper down another Time assassin. Pick up the ammo for the Sci-fi handgun, dropped by both assassins. Re-equip the Sci-fi sniper and position yourself so you get a good view of the area below you. If you remember the locations of the Time assassins in the first level, then you are lucky because the enemies are placed exactly the same this time as before. 2-3 Time assassins will attack Past Cortes below. Place a bullet in each head then look over the chasm. 4 assassins are preparing to attack from hear. Be sure to aim well before each shot because each bullet is needed for later use so you don't want to waste ammo. Continue walking up the ledge. The assassin with the autorifle will appear below as well as another one with a handgun. Plug them both and head up even more. You will see a cave on the left and a Time assassin so kill the assassin before heading up the path even longer. Be sure to pick up the twin handguns before you continue. You will see some Time assassins below but they are not your main treat by now. Look over the cavern to see a ledge on the other side, on the ledge is an assassin so kill him with a well placed bullet in the head. Now, it's time to take down the foes below, use your sniper to get a headshot on each of them. Head back to the cave and equip your twin handguns. Be ready to blast the assassin with the autorifle next to the explosive barrel. 2 more will attack so blast them to death. Pick up the sniper ammo, lying on the ground near the edge. Notice the assassins under the bridge below. 2 of 'em are standing dangerous nearly an explosive barrel. Blow up the explosion barrel to hopefully get rid of 2 of 'em. Kill the other one using your Sci-fi sniper. The Timesplitter motership is located north-west of your current position so start with heading to the bridge to the left. /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun | Kill the Time assassin in the left alcove in the | | | beginning. | | [ ] Sci-fi handgun x2 | Kill the Time assassin at the top of the path. | | [ ] Plasma autorifle | Kill the first Time assassin in the cave. | | [ ] Sci-fi sniper ammo | Lying on the ground near the edge after passing | | | through the cave. | \-----------------------------------------------------------------------------/ __The bridge___________________________________________________________________ Okay, to start things out with: The drunken guard is on this side of the bridge located in the room to the left assuming you haven't entered the bridge yet. Here's what he says: Musht kill Cortesh! Ahh shomeone else can do it... Ima stay here n watsh pretty lights... Head onto the bridge to be attacked by another assassin from the other side of the bridge. Hide behind the corner and wait for him to come if needed. Go to the gun turret located on the left side somewhere in the center of the bridge. =============================================================================== Boss fight: Timesplitter Motership =============================================================================== Okay, the motership is actually quite easy for being a boss but anyway, some people may find it hard so that's why I write about it. You NEED to use the gun turret in order to damage the boss. It can take some punishment but it will go down sooner or later. The worst thing is that it will launch missiles. Homing missiles! The only way to take down these missiles before they reach you is to shoot them with the gun turret while they are airborne. The main trick with this boss is to fire like hell to the motership shile it's not throwing missiles. Always focus on the missiles if anyone is in the air. Be sure to take down the missiles in the air after the motership is destroyed, they may still hit you. -------- Attacks: -------- - Homing missiles Damage: Medium x missile How to avoid: Shoot the missile with the gun turret while it's airborne. --------------- Weapons to use: --------------- - Gun turret Why: Only way to destroy the motership. ------------------- Weapons NOT to use: ------------------- - Any weapon Why: The gun turret is the only way to hurt this boss. =============================================================================== Go to the right side of the bridge after the motership is destroyed and watch for any missiles. __Corridors____________________________________________________________________ Turn right at the beginning of the other side of the bridge and pick up the Plasma grenades and the med-kit here. Be prepared for battle because 6 Time assassins are waiting in the corridor up ahead. Equip your Plasma autorifle and your grenades before going on. Throw a plasma grenade into the lot and then take out the remaining foes using your autorifle, it will make short work of them as always. You will sooner or later come to the point where Past Cortes blows up the barrel in the corridor. Stay here and equip your Sci-fi sniper or Plasma autorifle, both work great. Focus the crosshair on the right side path because a timesplitter will attack Past Cortes once he enters this area. It's actually quite hard to hit a timesplitters with the Sci-fi sniper since it moves around most of the time. Do only shoot at it while it's not mobile to be sure to hit it. In my opinion, the autorifle works better. As Past Cortes continues up the path, another splitter will attack him at the end of the path. Deal with it as you did with the previous one. Continue up the corridor after you have killed both the timesplitters. Be sure to equip the autorifle because a splitter will emerge from a hole in the ceiling. A few more will arrive further up in the corridor. Give him a taste by the autorifle to the face before going on and deal with the other ones the same way. I find it a good strategy to stay on the lift at the end of the corridor and throw grenades at the splitters. Use the action button near the panel on the lift to go up to the above balcony. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the room on the right after crossing the bridge | | | after the battle with the motership. | | [ ] Med-kit | In the room on the right after crossing the bridge | | | after the battle with the motership. | \-----------------------------------------------------------------------------/ __Above balcony________________________________________________________________ Oh crap, another sniping challenge. This one is similar to the one in "The Russian Connection" only that this one is much harder. Due to the range, it is almost impossible to hit them with the autorifle and it will take a while to take them out with the Sci-fi sniper, about 4 bullets! Thankfully, you can find ammo for the Sci-fi sniper on the right area of the balcony. Don't even try to throw a Plasma grenade because it will result in death for Past Cortes. Use the autorifle only as a last resort weapon. After about 5-7 splitters have been killed, Past Cortes will be able to make it to the base. /-----------------------------------------------------------------------------\ | [ ] Sci-fi sniper ammo | On the floor on the right side of the upper | | | balcony. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Berserker Splitter Normal/Hard: Time Assassin Total items: /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun | Kill the Time assassin in the left alcove in the | | | beginning. | | [ ] Sci-fi handgun x2 | Kill the Time assassin at the top of the path. | | [ ] Plasma autorifle | Kill the first Time assassin in the cave. | | [ ] Sci-fi sniper ammo | Lying on the ground near the edge after passing | | | through the cave. | | [ ] Plasma grenades | In the room on the right after crossing the bridge| | | after the battle with the motership. | | [ ] Med-kit | In the room on the right after crossing the bridge| | | after the battle with the motership. | | [ ] Sci-fi sniper ammo | On the floor on the right side of the upper | | | balcony. | \-----------------------------------------------------------------------------/ _______________________ Future Perfect - 1924: \_______________________________________________________ ------------------------------------------------------------------------------- [FP!13] Briefing: Safe in the knowledge that he has foiled the Time Assassins, Cortez returns to Kronia to find and destroy the source of the time crystals. Main Objectives: Destroy the time crystals Secondary Objectives: None Walkthrough: __Time crystals area___________________________________________________________ At least the final level of the story mode. This will be a looong level *host* Actually very short. You will start where you left off at the end of the "You Take The High Road". In front of the iris. Look up above the iris to see the picture of mr. space. You need to clear the area of enemies before you are able to continue so start with equiping your silenced 9mm and then go through the iris. Plug the Time assassin in the back of his head. His K-SMG will eventually fall down to the lower level or stay up here. If it does then pick it up. Go to the left and plug yet another Time assassin. Find the ramp here and use it to go down to the lower floor, feel free to jump down to the lower floor, it works just as great. Now it's killing time! You have to clear the whole area of enemies. There are about 5-7 enemies here who all wants an arse kicking. Stand in the middle of the room and all the guards shall come to you. That's your best chance to plug them. Eventually, a cutscene will play showing a Time assassin emerge from a trapdoor. Wait for him to come then kill him. Enter through the trapdoor which is located in the area outside the well. Kill the 2 enemies down here and then pick up the time crystal located in the end of this corridor. Head back to the well... =============================================================================== Boss fight: Splitter Crow =============================================================================== The last boss of the game. This guy is quite tough and will really need a strategy to be beaten in an easy way. To start things out with, I will list all the basic info needed to know about the boss. After that is done, the strategy will come. ---> SPOTS WHERE CROW CAN'T FOLLOW YOU 1. Outside the well: Simply enter the area outside the center well then hide behind any of the huge containers outside the well. This is the simplest way of hiding but you won't be able to hurt the boss while hiding on this place. 2. On top of ring gantry: Exit the center well just like you did in method 1 then find the ramp you used to get down to the lower level. Use the ramp to come up to the ring gantry where you started the level. This is the best way to hide because it will allow you to fire at Crow as well as hide from him. Note: If you disable all Crow's guns from this point then you will have to drop down from the edge in order to damage his weak point before he repairs himself. ---> THE WEAK SPOT Crow's weak spot is the fleshy portion of his back. In order to reveal it, you first have to destroy all Crow's guns. Use the K-SMG to fire at the guns on his foots. When both are destroyed, he won't be able to move. Destroy one of his guns in order to reveal his weak point on his back. Use a K-SMG with K-SMG grenades equiped to damage him a lot. He will repair himself after a few seconds so be sure to fire like hell when you get the chance. ---> THE ACTUALL STRATEGY Of course you will need a strategy because it's the last boss of the game. Now let's see what your equipment offers to kill this guy. Start out with heading up to the ring gantry above. R-110 will take on the boss on ground so just leave him there. Give him cover fire from your location. Be sure to go for his legs first. He won't be able to move at all after both legs are destroyed. Now go to the side of him and destroy any of the 2 guns on his arms. This will reveal his weak point. Shoot at it with K-SMG grenades combined with normal K-SMG fire. He will actually repair himself after a few seconds. Hide on the ring gantry above and repeat the same method until he reveals his weak point once again. Go down and shoot at it. He will kill off R-110 after 75% of his health is gone. Past Cortes will arrive and help you instead. Hide on the ring gantry once again and let Cortes take on the boss down there. Provide cover fire until his weak point is visible. Repeat the strategy one more time to kill the boss. ---> THE ITEMS IN THIS AREA You can find several items which will help you in the boss fight: K-SMG ammo: On a crate inside the well. K-SMG grenades: On the ground near the crates and explosive barrels inside the well. Armour: On a crate inside the well. Med-kit: Outside the well on a crate next to the trapdoor. -------- Attacks: -------- - Machinegun fire Damage: Low x bullet How to avoid: Strafe away or hide on any of the hide-points. --------------- Weapons to use: --------------- - K-SMG Why: Deals a high amount of damage to the boss. - Kruger 9mm Why: Use only as a last resort weapon. ------------------- Weapons NOT to use: ------------------- - Fists Why: Can't hurt him - Gun whacks Why: Same as for fists... =============================================================================== A cutscene will play which will end this level as well as the story mode of the game! /-----------------------------------------------------------------------------\ | [ ] K-SMG | Kill the first guard in the level. | | [ ] K-SMG grenades | On the ground near the crates and explosive barrels | | | inside the well. | | [ ] K-SMG ammo | On a crate inside the well. | | [ ] Armour | On a crate inside the well. | | [ ] Med-kit | On a crate next to the trapdoor outside the well. | |-----------------------------------------------------------------------------| | [ ] KEY ITEM: Time crystal | At the end of the corridor after killing the | | | 2 guards in the area entered via the trapdoor.| \-----------------------------------------------------------------------------/ Unlockables: Easy: Jacob Crow, Mad Old Crow Normal: Victorian Crow, Corporal Hart Hard: Karma Crow Co-op: Jim Smith, Daisy Dismay Total items: /-----------------------------------------------------------------------------\ | [ ] K-SMG | Kill the first guard in the level. | | [ ] K-SMG grenades | On the ground near the crates and explosive barrels | | | inside the well. | | [ ] K-SMG ammo | On a crate inside the well. | | [ ] Armour | On a crate inside the well. | | [ ] Med-kit | On a crate next to the trapdoor outside the well. | |-----------------------------------------------------------------------------| | [ ] KEY ITEM: Time crystal | At the end of the corridor after killing the | | | 2 guards in the area entered via the trapdoor.| \-----------------------------------------------------------------------------/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOTAL ITEMS [TI137] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This section is for you who want to find out all the items which can be obtained in each story mission. Every item is listed in the level which it can be obtained in. Here's the list: /-----------------------------------------------------------------------------\ | | | TIME TO SPLIT | +-----------------------------------------------------------------------------+ | [ ] Med-kit | Next to the fightning soldier by the cliff, in the | | | beginning of the lower ledge area. | | [ ] Plasma autorifle | Kill the first time assassin which has the Plasma | | | autorifle. | | [ ] Plasma autorifle | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma grenades | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma autorifle | On the right of the walkway after the bridge. | | [ ] Med-kit | On the right of the walkway after the bridge. | | [ ] Sci-fi Handgun x2 | Next to Miller's dead body. | | [ ] Plasma autorifle | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | +-----------------------------------------------------------------------------+ | | | SCOTLAND THE BRAVE | +-----------------------------------------------------------------------------+ | [ ] Flare Gun | This gun can be found in the Captain Ash's boat. | | [ ] Vintage rifle | In the sniper nest. | | [ ] Grenades | On the top floor of the house to the right near the | | | sniper nest. | | [ ] Kruger 9mm x2 | Kill the guy by the 2 houses to the right of the castle| | | entrance. | | [ ] Armor | In the same house as the guy with the twin krugers came| | | from. | | [ ] Vintage rifle | In the house next to the house with the twin kruger guy| | [ ] Grenades | In the corner opposite from the stairweel. | | [ ] K-SMG | Kill the first guy who uses one. | | [ ] Armor | In the same room as the "wrong" switch. | | [ ] Vintage rifle | In the room with the K-SMG guy. | | [ ] Grenades | In the room with the K-SMG guy. | | [ ] Med-kit | On the top of the staircase. | | [ ] TNT | By the truck on the end. | | [ ] Med-kit | To the left after entering through the door after going| | | around the whole balcony. | | [ ] Flare gun | On the floor near the drunken guard. | | [ ] Twin krugers | Kill the guy in the room to the left as you enter the | | | area where the stealth part first ends. | | [ ] Grenades | In the same room as the guy with the twin krugers. | | [ ] Med-kit | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] Kruger 9mm x2 | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] K-SMG grenades | On the table in the last room on the left before the | | | viewscope room. | | [ ] Vintage rifle | In the tower by the top of the staircase in the | | | viewscope room. | | [ ] Med-kit | In the same room as the organ, right before exiting the| | | castle. | | [ ] Armour | In the same room as the organ, right before exiting the| | | castle. | | [ ] Med-kit | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very right top corner, assuming you are coming | | | from the entrance of this area. | | [ ] K-SMG grenades | Right infront of you as you enter this area, behind | | | some pillars on the other side. | +-----------------------------------------------------------------------------+ | | | THE RUSSIAN CONNECTION | +-----------------------------------------------------------------------------+ | [ ] Armour | In the shelf in the basement. | | [ ] Machinegun | Kill the Henchman in front of the door. | | [ ] Grenades | In one of the shelves in the control room. | | [ ] Med-kit | In the other shelf in the control room. | | [ ] Sniper rifle | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Armour | In one of the rooms inside the huge house. I just | | | can't remember exactly where. | | [ ] Grenades | In the last room of the huge house. | | [ ] Med-kit | Next to the starter motor. | | [ ] Soviet rifle | Kill any of these guys; The one patrolling on the | | | balcony or the one guarding the entrance to sector | | | 3. | | [ ] Med-kit | On a shelf in the area behind the right blastdoor. | | [ ] Grenades | On a shelf in the area behind the left blastdoor. | +-----------------------------------------------------------------------------+ | | | THE KHALLOS EXPRESS | +-----------------------------------------------------------------------------+ | [ ] Machinegun | Kill the guy, hiding behin the table. | | [ ] Med-kit | On the top of the shelf in the radio room. | | [ ] Med-kit | On the bench in the 3:rd cabin. | | [ ] Armour | On the bench in the last cabin, must use uplink. | | [ ] Soviet rifle | Kill any of the 2 Henchmen down on the carriage. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Pistol 9mm | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Med-kit | On the bench to the left. | | [ ] Med-kit | High up on the bench to the right. Uplink needed. | | [ ] Armour | High up on the bench to the right. Uplink needed. | | [ ] Heatseeker | On the floor in the outside area where you have to | | | destroy the chopper. | | [ ] Heatseeker rockets | On the left of the door before you enter the area | | | with the chopper. | | [ ] Heatseeker | On the right of the door before you enter the area | | | with the chopper. | | [ ] Med-kit | Let Harry open the safe. | | [ ] Armour | Under the desk on the left. | +-----------------------------------------------------------------------------+ | | | MANSION OF MADNESS | +-----------------------------------------------------------------------------+ | [ ] Flamethrower | Right in front of you when you enter the mansion. | | [ ] Baseball bat | In front of the door before you enter the room with your| | | first zombies. | | [ ] Med-kit | In the cupboard in the same area as the baseball bat. | | [ ] Med-kit | In the wardrobe in the same area as the baseball bat. | | | I'm not sure if this one appears on normal, tough. | | [ ] Revolver | By the dead body to the left of the hole in the wall in | | | same area as your first zombies. | | [ ] Flamethrower | Somewhere in the left corner of the courtyard. | | [ ] Revolver | Go into the gap in the grass wall and go all the way | | | round, the Revolver is on the ground. | | [ ] Shotgun | On the right wall after you've gone through the door. | | [ ] Shotgun | On the left wall after you've gone through the door. | | [ ] Med-kit | In the cupboard on the right of this room. | | [ ] Revolver | In the corner of the balcony near the shotgun-zombie. | | [ ] Med-kit | In the wardrobe in the room with the scientist. | | [ ] Med-kit | In the cupboard in the room with the scientist. | | [ ] Med-kit | In the cupboard in the bedroom. | | [ ] Shotgun | On the ground in the same room as the dead scientist. | | [ ] Flamethrower | In the same room as the zombie lying on the ground. | | [ ] Med-kit | Beside the scientist by the stairs. | | [ ] Med-kit | In the mini-armory. | | [ ] Shotgun | In the mini-armory. | | [ ] Revolver | In the mini-armory. | | [ ] Med-kit | On the table in the kitchen. | +-----------------------------------------------------------------------------+ | | | WHAT LIES BELOW | +-----------------------------------------------------------------------------+ | [ ] Revolver ammo | Somewhere near your starting point, check around. | | [ ] Shotgun | By the stairs near Jo-beth's trap. | | [ ] Shotgun shells | Under the balcony, at the very end. | | [ ] Harpoon gun | On the bench between 2 of the beds. | | [ ] Shotgun | On the bench beside the computer which Jo-beth tries | | | to hack. | | [ ] Shotgun shells | On the floor in the first office. | | [ ] Harpoons | On the floor in the first office. | | [ ] Revolver | On the desk in the second office. | | [ ] Shotgun shells | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Harpoon gun | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Ghostgun | Right in front of you in the corridor after you've | | | gone up the ramp. | | [ ] Med-kit | Behind some tree bars in the first corridor with the | | | ghosts. | | [ ] Shotgun shells | In the left corner after you have entered through the | | | tree bars on the left end of the corridor where you | | | helped Past Cortes with the ghosts. | | [ ] Harpoons | On the ground to the left of the elevator. | | [ ] Med-kit | Somewhere on the floor in Crow's office. | | [ ] Revolver | On the desk beside the computer. | +-----------------------------------------------------------------------------+ | | | BREAKING AND ENTERING | +-----------------------------------------------------------------------------+ | [ ] Mag-charger | Beside the first guard who stands by the | | | ramp and looks out into the sky. | | [ ] LX-18 | Kill the first guy who stands beside the | | | Mag-charger. | | [ ] LX-18 | On the control panel in the controlroom. | | [ ] Armour | By the pipes in the left area of the | | | controlroom. Uplink is needed. | | [ ] Med-kit | By the pipes in the left area of the | | | controlroom. Uplink | | [ ] SBP-500 | Kill the guard at the end of the last | | | corridor. | | [ ] Time distrupter grenades | In the locker on your left as you enter the | | | control room. | | [ ] SBP-500 | Next to the locker. | | [ ] Med-kit | On a shelf on the left just as you step | | | onto the platform. | | [ ] Armour | On a shelf on the left just as you step onto| | | the platform. | | [ ] Med-kit | In one of the cubicles in the womens toilet.| | [ ] Armour | In one of the cubicles in the womens toilet.| | [ ] Dispersion gun | Kill any of the security guards at the | | | beginning of this area. | | [ ] Med-kit | On a table near the window in the same room | | | as the security robot. | +-----------------------------------------------------------------------------+ | | | YOU-GENIOUS U-GENIX | +-----------------------------------------------------------------------------+ | [ ] LX-18 ammo | By some boxes in the area with the many | | | doors | | | and the second encounter with spiderbots. | | [ ] R03 keycard | On a bench in the showerroom. | | [ ] ID card | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is needed to | | | open. | | [ ] Injector | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is | | | needed to open. | | [ ] Doctor suit | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is needed to | | | open. | | [ ] Armour | On a bench in the same room as the | | | injector/keycard. | | [ ] Dispersion gun | Kill any of the guards in the security area.| | [ ] Time distrupter grenades | On a trolley at the right end of the first | | | corridor after the security checkpoint, near| | | the room which trigerrs a cutscene when | | | entered. | | [ ] Time distrupter grenades | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the grenades. | | [ ] Injector | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the Injector. | | [ ] Med-kit | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the med-kit. | | [ ] Armour | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the armour pickup. | | [ ] Med-kit | On one of the beds in the lab. | | [ ] Armour | On one of the beds in the lab. | | [ ] Dispersion gun ammo | Somewhere on the floor in the puzzle area. | | [ ] SBP-500 ammo | Somewhere on the floor in the puzzle area. | | [ ] Dispersion gun ammo | On the floor beside Amy. | | [ ] Time distrupter grenades | On the floor beside Amy. | +-----------------------------------------------------------------------------+ | | | MACHINE WARS | +-----------------------------------------------------------------------------+ | [ ] Sci-fi handgun x2 | Head to the right at the very beginning and check | | | the ground by the dead body. | | [ ] Plasma grenades | After the first Inseticks have been killed and you | | | go through the path towards the area with the | | | Prometheus, at the very end of this path by some | | | debris. | | [ ] Plasma autorifle | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Med-kit | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Plasma grenades | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Sci-fi sniper | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Med-kit | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Sci-fi sniper | By the left wall to the left of the med-kit. | | [ ] Sci-fi sniper | On the ground behind the crate in the area where | | | you can take cover from the turrets. | | [ ] Armour | On the ground behind the crate in the area where | | | you can take cover from the turrets. | | [ ] Plasma grenades | At the left end of the huge gutter. | | [ ] Med-kit | Underneath the "pillar-platform" on the other side | | | of the gutter, by some enemies. | | [ ] Plasma grenades | On the floor in front of you after the tank ride. | | [ ] Minigun | On the floor in front of you after the tank ride. | | [ ] Med-kit | On the floor in front of you after the tank ride. | +-----------------------------------------------------------------------------+ | | | SOMETHING TO CROW ABOUT | +-----------------------------------------------------------------------------+ | [ ] Plasma autorifle | Kill any of the Inseticks in wave 2 or 3 when you | | | are fighting them the first time. | | [ ] Plasma grenades | In the first room when you fight robots for the | | | first time in this level. Go into the area where the| | | med-bot is floating around and where R-110 enters to| | | access the console. | | [ ] Armour | On the floor in the right of the corridor after you | | | have exited the room with your first fight. | | [ ] Electrotool | Notice the box on the wall straight above the armour| | | pickup. | | [ ] Plasma grenades | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Med-kit | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Plasma autorifle | In the box on the wall in the area after you have | | | destroyed your first force field. | | [ ] Med-kit | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Armour | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Plasma grenades | Take the right path in the lift area and you will | | | find the Plasma grenades in the top right corner | | | near the lift. | | [ ] Plasma grenades | In the corner in the beginning of the corridor after| | | you have deactivated the force field. | | [ ] Med-kit | In the corner in the beginning of the corridor after| | | you have deactivated the force field. | | [ ] Plasma grenades | At the bottom of the corridor after you have | | | accessed the lower floor via the elevator. | | [ ] Armour | At the bottom of the corridor after you have | | |accessed the lower floor via the elevator. | | [ ] Plasma autorifle | Go towards the ramp area at the end of the power | | | core room and check the wall under the ramp. You | | | will find a box with a Plasma autorifle. | | [ ] Med-kit | On the top of the ramp in the ramp area. | | [ ] Plasma grenades | On the top of the ramp in the ramp area. | | [ ] Med-kit | Enter the hangar which the battlemech came from then| | | search the right side of the door. | | [ ] Plasma grenades | In the top right corner after entering the hole | | | which you blew up. | | [ ] Med-kit | Behind the pipes to the left of the stairs to the | | | gantry. | | [ ] Plasma grenades | At the end of the corridor after the area with the | | | pipes. | | [ ] Armour | At the end of the corridor after the area with the | | | pipes. | | [ ] Electrotool | In the box on the right wall after you have accessed| | | via the lift. | | [ ] Med-kit | In the box on the right wall after you have accessed| | | via the lift. | | [ ] Plasma grenades | In a balcony in the left corner after destroying the| | | power node. | | [ ] Electrotool | In the box on the right side of the corridor. | | [ ] Med-kit | On the floor near the end of the corridor near the | | | box containing the Electrotool. | | [ ] Plasma grenades | Go up the stairs and then turn rigth and you will | | | find them on the floor at the end of the balcony. | | [ ] Med-kit | On a table on the right side of the palace as you | | | are coming from the entrance. | | [ ] Armour | On a table on the left side of the palace as you are| | | coming from the entrance. | +-----------------------------------------------------------------------------+ | | | YOU TAKE THE HIGH ROAD | +-----------------------------------------------------------------------------+ | [ ] Kruger 9mm x2 | Kill one of the 2 guards in the staircase after | | | the first guards have been killed. | | [ ] Vintage rifle | By the switches in the room accessed after | | | switching the stairs using the valve. | | [ ] Vintage rifle ammo | In the same room as the rifle but this can be | | | found on the floor by the generator on the right | | | side of the room. | | [ ] K-SMG | Kill any of the guards which emerge from the iris | | | after R-110 left you. | | [ ] Harpoon gun | Kill any of the deep divers which emerge from the | | | iris after pulling the crank on the end of the | | | corridor. You can also kill the deep divers at the| | | left end of the corridor accessed after pulling | | | the crank. | | [ ] Med-kit | On one of the shelves before you go down the first| | | ramp in the warehouse. | | [ ] Armour | On one of the shelves before you go down the first| | | ramp in the warehouse. | | [ ] Med-kit | On a crate on the other side of the river in the | | | beginning of this area. | | [ ] Grenades | On the ground near the same crate as the health | | | is on. | | [ ] Armour | Before you go down the ramp, you will see a crate | | | above it. The armour is lying on this crate. | | | Uplink is needed. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end | | | of the path. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end | | | of the path. | | [ ] K-SMG x2 | Kill the guard who arrives from the locked door. | | [ ] Med-kit | After firing up the engines on the left side, go | | | to the left side of the ramp and check by the | | | crates. | | [ ] Armour | In the same room as the lever for the driller. | +-----------------------------------------------------------------------------+ | | | THE HOODED MAN | +-----------------------------------------------------------------------------+ | [ ] Sci-fi handgun | Kill the Time assassin in the left alcove in the | | | beginning. | | [ ] Sci-fi handgun x2 | Kill the Time assassin at the top of the path. | | [ ] Plasma autorifle | Kill the first Time assassin in the cave. | | [ ] Sci-fi sniper ammo | Lying on the ground near the edge after passing | | | through the cave. | | [ ] Plasma grenades | In the room on the right after crossing the bridge| | | after the battle with the motership. | | [ ] Med-kit | In the room on the right after crossing the bridge| | | after the battle with the motership. | | [ ] Sci-fi sniper ammo | On the floor on the right side of the upper | | | balcony. | +-----------------------------------------------------------------------------+ | | | FUTURE PERFECT! | +-----------------------------------------------------------------------------+ | [ ] K-SMG | Kill the first guard in the level. | | [ ] K-SMG grenades | On the ground near the crates and explosive barrels | | | inside the well. | | [ ] K-SMG ammo | On a crate inside the well. | | [ ] Armour | On a crate inside the well. | | [ ] Med-kit | On a crate next to the trapdoor outside the well. | |-----------------------------------------------------------------------------| | [ ] KEY ITEM: Time crystal | At the end of the corridor after killing the | | | 2 guards in the area entered via the trapdoor.| \-----------------------------------------------------------------------------/ [ALWBB] =============================================================================== ___ _ / _ \ _ __ ___ __ _ _| | ___ / /_\ \ | '__|/ __|/ _` | / _` | / _ \ / _____ \ | | | (__| (_| || (_| || __/ /_/ \_\|_| \___|\__,_| \__,_| \___| _ | | ___ __ _ __ _ _ _ ___ | | / _ \ / _` | / _` || | | | / _ \ | |___| __/| (_| || (_| || |_| || __/ |_____|\___| \__,_| \__, | \__,_| \___| __ __ _ _ _ _ |__/ _ \ \ / /__ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ ARCADE LEAGUE MODE WALKTHROUGH =============================================================================== This walkthrough is intended to help you out with the arcade league mode in the game. Arcade league throws the player into a bunch of missions all very similar to the normal arcade. These league matches must be completed with at least a gold medal on each in order to get 100% of the game. Some of these matches will seem hard to some people that's why I have made this walkthrough. You will find detailed information about all the arcade laegue matches. I will tell you the levels in the same order as they ocurr in gane. Please note that you can always mail me with new strategys for any level. How good it is doesn't matter, all the strategys can be shared in this guide so just start sending in! You can also send me your highscores on each level and I will put them beside my records at the beginning of each stage. Please don't lie because I kinda know if you lie or not. If I find out that you lie about any highscore then that highscore will be deleted without any report to the author of the score. With that said, let's start the guide! =============================================================================== AMATEUR LEAGUE [AYAA?] =============================================================================== _____________ One Gun Fun: \_________________________________________________________________ ------------------------------------------------------------------------------- [ONEGF] *********** Rockets 101 [R101P] *********** Platinum - 1st, 20 kills Gold - 1st, 18 kills Silver - 1st, 16 kills Bronze - 1st Serabellas personal best score - 24 Game mode - Deathmatch Level - Zeppelin Character - Captain Ash Weapon (s) - Rocket Launcher Unlockable - Slow Motion Deaths Difficulty - 6/10 Welcome to the world of arcade league! For being a first level, this one is really difficult. The probably worst thing is that this level plays on Zeppelin a very open level. This makes it hard to get the required kills since it can happen that you need to run all the way to the other side of the Zeppelin in order to get a kill. The other thing is that the Rocket launcher is your only weapon and you have to stick with it for the entire level. The Rocket launcher has it's bad accuracy as always so try to aim for your enemies feet or on the ground near them to most likely kill them. You may want to stay in the center part of the Zeppelin since the most spawn points are here. Go up onto the roof- top for quick access between the 2 sides of the Zeppelin. Be sure to use the radar because it's your best friend. It can be in-acurate at some points because the Zeppelin has so many floor and the radar won't tell you which floor which holds the enemies. If you know the enemy spawn points then this mission will be a lot easier for you. A Max damage pickup is located on the pillar in the center of this area. This isn't of much use however. ************* Big Game Hunt [BGHDH] ************* Platinum - 1st, 48 kills Gold - 1st, 35 kills Silver - 1st, 25 kills Bronze - 1st Serabellas personal best score - 56 kills Game mode - Team deathmatch Level - Siberia Character - Leonid Weapon (s) - Sniper rifle Unlockable - Vlad The Installer Difficulty - 1/10 Hehe, this is a very easy level to mix things with. The Deerhaunters health is actually low for being a Deerhaunter with a 5-star rank in arcade mode. You don't need to be a great sniper euther because the bullets from your rifle will deal out a lot of pain wherever it hits on the Deerhaunter's body. The radar is once again your saviour because all the Deerhaunters are on groundlevel this time so spotting them will not be hard. All Deerhaunters spawn from the bunker on the other side of the dam. Start out with picking up the 2 Sniper rifles which can both be found inside your bunker. Head outside your bunker and notice the other bunker on the other side of the dam. Several Deerhaunters will run out from the bunker and going for you. Don't worry too much about them because they suck at shooting. They miss most of the time. However if they manage to hit you, then you will die immediately or be left off with a very low amount of health. Try to go to the ice blocks located in the middle of the frozen dam. These can provide some great cover. Take pot shots at the Deerhaunters all the time when you feel for it. Try to go to the bunker where the Deerhaunters spawn then wait outside the port until one or more Deerhaunter emerges. This requires that you are good at close range fights with a Sniper rifle. The Deerhaunters heads are really huge so you shall have no problem with hitting them. 2 shots to the stomach will also kill a Deerhaunter. Don't enter the bunker where the Deerhaunters spawn from since it will most likely end up in death because you will get peppered from all sides. There is also another strategy if you feel very sadistic. Go to the left side of the dam, assuming you just exited your bunker. Notice the car, it's marked on the radar as a purple triangle if you can't find it. Get into the car then drive it all the way to the Deerhaunter's location and drive over as many as you can. Try to block the exit to the bunker using your car. This will give you a lot of kills, that's how I got my quite high score on this level. ***************** Divine Immolation [DITMS] ***************** Platinum - 1st, 21 kills Gold - 1st, 18 kills Silver - 1st, 15 kills Bronze - 1st Serabellas personal best score - 29 Game mode - Deathmatch Level - Temple Character - The Master Weapon (s) - Flare gun x2 Unlockable - The Master Difficulty - 1/10 Holy shit! This level is... yeah it's so f*uckin' hard (I kid, I kid). Actually this is the unbelievably easy. Compared to the "Rockets 101" level, this ain't nothing. You are on a perfect Deathmatch level. The spawns are everywhere, inside the temple, outside the temple, in the corridors, just everywhere. This make it hard to don't find any enemies to kill. The only weapon of choice is the dual Flare guns. They are very powerful and capable of killing the most strongest foe with one hit. However, it's very in-acurate so be sure to aim on the ground near the enemies to get the biggest chance to kill them. You get a woppie 4 minutes to complete this mission and 4 minutes are just way too much to kill 18 enemies. I don't have to say anymore because you won't have any challenge at all with beating this incredibly easy level. ____________ Nightstick: \__________________________________________________________________ ------------------------------------------------------------------------------- [NIGCK] *********************** Commuting Will Kill You [CWKYA] *********************** Platinum - 1st in 2 minutes 20 seconds Gold - 1st in 2 minutes 40 seconds Silver - 1st in 3 minutes 40 seconds Bronze - 1st Serabellas personal best score - 1 minute 48 seconds Game mode - Elimination Level - Subway Character - Jack Sprocket Weapon (s) - Kruger 9mm (x2), Tactical 12 Gauge, Grenades Unlockables- Leonid, Fat Characters Difficulty - 3/10 Not much of a challenge this one either. The first elimination match and by far the easiest. This level plays on the Subway level which is great for Elimination. It's a very small, narrow level so it won't be too hard to find any opponents to kill. The only bad thing is if all enemies are in the corridors on the other side of the sub but that won't happen too often. Remember that it's an elimination level so all kills will count. Both your and others. I suggest that you should run around the level until you find your Tactical 12 Gauge as well as a pack of grenades. Do only shoot enemies with the kruger if you are out of options because they won't hurt your enemies that much. However, if you find the twin krugers then you can smack anyone to death if you want. You should try to stick with the 12 gauge all the time and try to find ammo for it because this weapon is your really best friend on this level. The 12 gauge is for the most time a one hit kill against these weak bots. Throw a grenade into a crowd is also a very good choice. The most annoying thing is when you are left alone with a bot which have more then 2 lives left. This may take some time to eliminate him + ruin your gold/platinum chance. Be sure to use the radar all the time while you are alone with another single bot, it can be your saviour at some times. ************ Toy Soldiers [TSVSM] ************ Platinum - 1st, 30 kills Gold - 1st, 28 kills Silver - 1st, 20 kills Bronze - 1st Serabellas personal best score - 34 kills Game mode - Shrink Level - Vietnam Character - The General Weapon (s) - LX-18, Machinegun, Tactical 12 Gauge, Flare gun, Grenades, Proximity mines Unlockable - Nobby Peters Difficulty - 4/10 The first shrink match in the game. However, this one isn't as easy as the previous Elimination level. To start things out with, Vietnam is a huge level so spawning in the wrong area will sometimes cause you to restart in order to win. You should try to stay in the central part of the area since most of the spawn points are here. But one thing is required before you burst into the central area and start to shoot like maniac. Most of the stuff work great but the best weapons to stick with for the entire match would be the Flare gun as well as the Tactical 12 Gauge, Machinegun will also work great but not as great as the other 2 mentioned weapons. Oh, forgot to say. It's actually needless to say but Grenades work awesome for crowds as well as the Flare gun. Resort to the LX-18 x2 if you are out of options. Okay, you are now ready for the central area battle. Head there and mow down the enemies you see. Place some Proximity mines in the corridors around this area. Since most weapons can be picked up in this area, enemies spawning in other areas will use the corridors to get here. They don't know that a little General has planted some mines however. It's also worth a try to use the gun turret placed on the right side of the central area. Remember, if you use the Flare gun; be sure to aim on the ground around the enemies before shooting... and save grenades for crowds, you'll need them... ****************** Dam Cold Out Here! [DCOHP] ****************** Platinum - 37 points in 2 minutes 45 seconds Gold - 37 points in 3 minutes Silver - 37 points in 3 minutes 15 seconds Bronze - 37 points Serabellas personal best score - 37 points 2 minutes 15 seconds Game mode - Zones Level - Siberia Character - Crispin Weapons - Flare gun, Heatseeker, Vintage rifle, Sci-fi sniper, Mag-charger Unlockable - Snowman Difficulty - 5/10 This mission is around average difficulty. Not too hard and at the same time not too easy either. A perfect level in fact. Siberia is one of my favorite levels, is that why I think it's quite easy? The biggest treat here is that the game mode is zones. Zones can be hard because your team is an AI team, meaning you have no control of them. You don't have to take any zones for yourself however. The only thig which is needed is to provide cover to your team while they are taking the zones from the Snowmen. You will also have to defend your zones while they are controlled by your team, if not, the Snowmen will take it over again. The best thing is that the Snowmen are the weakest bastards of an enemy ever seen in any videogame. As fast as the the crosshair turns red, fire! The Sniper rifle will kill a Snowman wherever it hits. There's an island in the middle of the dam where you get a good view of the zones. You will also find a Vintage rifle on this island as well as a Sniper rifle on the ice below it. _____________ On The Take: \_________________________________________________________________ ------------------------------------------------------------------------------- [OTT78] ***************** Vamping In Venice [VIVJM] ***************** Platinum - 1st in 2 minutes Gold - 1st in 2 minutes 30 seconds Silver - 1st in 3 minutes Bronze - 1st Serabellas personal best score - 1 minute 34 seconds Game mode - Vampire Level - Venice Character - Jacque De La Morte Weapon (s) - Harpoon gun Unlockable - Jacque De La Morte Difficulty - 4/10 A vampire which can be a bit tricky during your first playthroughs. However, when you get the hang of it, it won't be too hard. A vampire level keeps your need for frequent kills high since your life bar depletes all the time. The only thing wihch can refill your life bar is to kill someone. There are plenty of bots so you won't have any trouble in finding them. This is a one hit kill level so be sure to plug your enemies as fast as you see 'em or else... yeah, then you are a slaughtered mouse, hehe. Plug everything from all ranges. If you manage to kill an enemy from long range then that's good as long as it doesn't respawn behind you. Keep your eyes open at all the time becasue you have to spot the enemies from the beginning in order to kill them before they kill you. Always check the radar, there isn't anything near as shameful then getting killed by someone round the corner because you didn't look at the radar. Go for melee attacks if a foe is hiding behind a corner, it will hope- fully do the work. The most annoying thing is when you are left with a single bot. This will most of the time cause a death but hopefully you have many lives left. Getting a platinum can be hard and needs practice but completing the level with a bronze or silver won't require too much time. *********** Pirate Gold [PGFP!] *********** Platinum - 12 points in 1 minute 40 seconds Gold - 12 points in 2 minutes 30 seconds Silver - 12 points in 3 minutes Bronze - 12 points Serabellas personal best score - 48 seconds Game mode - Thief Level - Temple Character - Captain Ed Shivers Weapon (s) - Flare gun x2, Ghost Gun, Heatseeker, Grenades, Rocket launcher, Timed mines Unlockable - Captain Ed Shivers Difficulty - 2/10 This thief level is actually very easy. To start out with, temple is a great level for thief games. The weapons are the normal temple weapons. All kinds of explosives combined with the rather nasty Ghostgun. You should start with equiping the dual Flare guns because they are the fastest firing weapons in this level which is cabable of killing an enemy in one shot. Be sure to aim on the ground near your foes because the Flare gun is inacurate as usuall. You don't get any points for killing the enemies but you do get points by picking up the gold conins dropped by each enemy. You can also steal others coins. If you see 2 guys fighting eachother then let one or both of them die then quickly run and grab their conins before they do. The spawn points are random so sometimes it may happen that you spawn miles away from the nearest enemy. This will probably ruin the platinum chance but you will still have the same chance with beating the level with a bronze score. Try to shoot the ground near a crowd then collect all the coins to rack up the score a lot! ***************** Virtual Brutality [VBCMF] ***************** Platinum - 2 minutes 30 seconds Gold - 4 minutes Silver - 6 minutes Bronze - 11 minutes Serabellas personal best score - 2 minutes 1.3 seconds Game mode - Assault Level - VR Character - Insetick SD/12 Weapon (s) - Sci-fi handgun, Sci-fi sniper, Plasma autorifle, Rocket launcher, Plasma grenades Unlockable - Prometheus SK/8 Difficulty - 3/10 Assault works a lot like story only that the real different is the bots. There are 2 teams, the attackers and the defenders. The main strategies for getting a good time on any assault level is to always focus on your objectives and rush past the enemies without killing them. Killing them will only waste your time. Some retries may be required in order to achieve the highest score. The better you know the level, the faster it will take to complete it! The first assault mission in the arcade league mode plays out on VR. It's you with some robots up against a hell lot of monkeys. Right as you start, run to the right and grab the Sci-fi sniper. Check the area for other weapons as well but be sure to make it quick. Hide behind any of the objects in this area while you are using your Sci-fi sniper to take out both the autoguns. One autogun is located on the right side of the installation and the other one is located on the left side. It may be worth to take out some of the monkeys up there as well. Head up to the door which holds the red cube. Press and hold the X button near the cube until the bar is full. This will open the main door so head inside. There are a lot of monkeys in here but try to ignore as many as you can to save time, your team mates will deal with them however. It's up to you if you want to take the right or left path. Take the left first. As you go through the corridor, you may see another red cube at the end of each path. Both have to be activated, you don't have to activate any in a certain order. Just activate both. On the other end of each corridor is a Plasma autorifle. You can also find Sci-fi snipers in front of both cubes. A door will open in the middle of the center corridor connecting the 2 corridors with the cubes. Head there and go through the newly opened door. You will be able to spot a gun turret on the right which will start to fire at you. Blow it up with the Sci-fi sniper which works best against these turrets. .------------------------------- GLITCH/BUG ----------------------------------. | Be sure to aim with the scope of the Sci-fi sniper (hold R2) before you | | shoot the turrets with the Sci-fi sniper. Strangely enough, a shot with the | | Sci-fi sniper while aimed will destroy a turret immediately but if you don't| | aim using the scope with the Sci-fi sniper, then it will take 2 shots to | | take down a gun turret. | '-----------------------------------------------------------------------------' Go past the blocks here to spot yet another turret, take it down using the method mentioned in the "bug/glitch" mention. The autoguns doesn't need to be taken out but it helps your team-mates a lot. Go through the doors on the left and head up the hill. Try to ignore as many monkeys as possible but some of them have to be killed in order to make the sniper montage easy. Equip your Sci-fi sniper, Plasma grenades work great too. You can find some Plasma grenades in this area. Hide behind the object next to the path with the turrets and the cube on the end. Throw grenades on the turrets or cap them with your Sci-fi sniper. Go to the red cube and activate it. This will open a door so head through it. Go through this red corridor, you will be able to pick up some weapons hidden in here. You will arrive in a room with a ramp in the left corner. Head down the ramp to arrive in the generator room. This room holds the generator which you have to destroy. Find it on the left wall then blow it to hell where it came from. Once the generator is destroyed, a door will unlock on the opposite side of the generator so go through it. Go through this corridor until you arrive in the power core area, lower floor. Go around down here until you find the ramp leading up. Go up the ramp and collect the Rocket launcher from the top of the ramp. You can also find some Plasma grenades in here so be sure to pick them up if you don't have any already. Plasma grenades are needed for this part. Notice the big rotating monkey head in the central part of this area. This is the core you have to destroy. A well placed Plasma grenade right in it's mouth is more than enough to destroy it as well as end this assault. COMPLETING AMATEUR LEAGUE UNLOCKS ---> Bronze - Fergal Stack Silver - Gideon Ghout Gold - Dr. Peabody =============================================================================== HONORARY LEAGUE [HLZHA] =============================================================================== ____________ Dead Weight \__________________________________________________________________ ------------------------------------------------------------------------------- [DWEDT] ************ A Pox Of Mox [APOM1] ************ Platinum - 36 points in 2 minutes 30 seconds Gold - 36 points in 3 minutes Silver - 36 points in 3 minutes 30 seconds Bronze - 36 points Serabellas personal best score - 2 minutes 15 seconds Game mode - Zones Level - Spaceport Character - Gretel Weapon (s) - Sci-fi handgun, Sci-fi sniper, Dispersion gun, Plasma autorifle, Plasma grenades Unlockables- Koozer Mox, Small heads Difficulty - 4/10 Not too hard work here either. A nice start of the honorary league. The weapon choice is varied but you should stick with the autorifle as soon as you get your hands on it. The Spaceport level is linear so you will be able to have control of 4 zones at all the time then just whip out the enemies. Some pointers: * If you die when you are camping by the 4:th zone then restart the level and try the same strategy again. Well, you will still be able to win the level of course but not with the gold or platinum time. * Be sure to blast all the enemies, if someone sneaks up behind you and takes control of all your zones, restart immediatelly! You will start out in a room most of the time and a zone is placed directly in front of a door. Begin with taking the zone. You will sometimes start in the outside corridor, if so then go into the room and take the zone before you continue. The 2 paths: 1. The most common one. You start in the room or in the corridor outside it. Follow the corridor and then turn right when you have to. Make a left here then go straight forward to arrive by the stairs and a zone. 2. A bit more uncommon startpoint. You can take the same path as the first method but another one is available as well. Go forward and go up the ramp on the right near the end of the corridor. Go to the left and then right and later on straight forward to arrive by the ramp and the zone. Wherever you spawn, head to the ramp and take the zone here. Head up the ramp, be sure to collect the goodies from both sides of the ramp here before heading up. Go to the left when you appear on the balcony. Take the path all the way to the left to see a ramp leading down. Go down the ramp and take the zone as well as the Plasma autorifle from the top right corner down here. You will see the enemies storming in from their side of the port. Be quick to mow them all down with the autorifle. Head through the door they came from. You will come to a room with a speed pickup and a Plasma autorifle. Grab the autorifle and the speed pickup if you want. Turn to the left in the next corridor to see a zone in the middle of the corridor. Take it and camp here for the entire level. Equip the autorifle and blast everything you see to pieces. Don't try to take the last zone since the enemies will be able to take yours then. ******************** Rumble In The Jungle [RITJH] ******************** Platinum - 1st in 3 minutes 10 seconds Gold - 1st in 3 minutes 30 seconds Silver - 1st in 4 minutes Bronze - 1st Serabellas personal best score - 2 minutes 5 seconds Game mode - Elimination Level - Vietnam Character - Leo Krupps Weapon (s) - Timed mines, Proximity mines, Flare gun, Flaregun x2, Heatseeker, Grenades Unlockable - Leo Krupps Difficulty - 6/10 Oh shit! This level is quite hard. I don't know how I did get my insane platinum time on this level. This will probably be a mystery of all the time. The best friends here are the dual Flare guns and the central part of the level. The most spawns are in the center part and a few Flare gun pickups as well. Don't try to die because death could spawn you in an area very long away from your opponents and that will waste a lot of time. You will have the best start you can get if you spawn in the center area and pick up the Flare guns fast as hell. The Proximity mines you start with can be worth putting in the corridors as you make your way to the central. The heatseeker is a slow weapon so don't use it. The worst is if all the enemies at the end spawn in the outside area, then there isn't more for you then restart the level and try again. Notice the machinegun nest in the center part, do NEVER try to use it in an area full of explosives because you will die faster than you could ever imagine. A bit of luck is required to get a good time and except a lot of retries before you get the platinum score! ************ Freak Unique [FUHIF] ************ Platinum - 30 kills in 2 minutes 40 seconds Gold - 30 kills in 3 minutes Silver - 30 kills in 3 minutes 45 seconds Bronze - 30 kills Serabellas personal best score - 2 minutes 29 seconds Game mode - Team deathmatch Level - Subway Character - Hans Weapon (s) - Machinegun, Tactical 12 gauge, Grenades Unlockable - Hans Difficulty - 5/10 When I think about it, Honorary league is tougher than Elite league. This level is yet another almost impossible platinum time and a very hard gold time. Thankfully, this one plays on Subway which is a lot easier than Vietnam when it comes to killing. All 3 weapons available are like a great combo for getting as much kills as possible. Tactical 12 gauge for close combat, Machinegun for long range combat and Grenades for taking out crowds quickly. Can it be better? No, but it's worse. You are alone against 2 other teams. You will have to fight more than ever before. The green team spawns in the left portion of the map while the red team spawns in the right portion. The enginners vs the circus freaks vs Hans. Go to the green base to start with. Kill all the engineers here and they will hopefully respawn in the same area. The red team will soon come and join the battle so you will now have more guys to kill. Throw a Grenade if it happens that there are many enemies on the same place. Try to hide near the stairs and blast each one with a Shotgun bullet placed between their eyes. This will make short work of even the toughest foes. Be sure to use your Machinegun if the enemies are out of range for the Shotgun. If you are low on health, fight 'til you dies instead of finding a med-kit. Die and go back doesn't take as much time as go and search the level for a med-kit then go back. ____________ Fever Pitch \__________________________________________________________________ ------------------------------------------------------------------------------- [FEPI3] ************** Outbreak Hotel [OUTHO] ************** Platinum - Survive 3 minutes Gold - Survive 2 minutes 30 seconds Silver - Survive 1 minute 30 seconds Bronze - Survive 1 minute Serabellas personal best score - 3 minutes Game mode - Virus Level - Hotel Character - Envirosuit Weapon (s) - Kruger 9mm x2, Ghostgun, Proximity mines, Grenades Unlockable - Big Heads Difficulty - 1/10 Virus levels doesn't require any special strategy, at least not these virus levels which are a joke. This level gives you the Ghostgun which can kill any virus infected before they are near you. The Krugers are also great because of their fast firing. Run around the corridors until you find a Ghostgun then enter the courtyard. There should be one corner where you have a good overview of both doors, here's where to stay. Be careful because a spawn point is right in front of you. Whenever anyone dares to spawn in front of you, run away then blast him/her to pieces. Well, you should have a good view of both doors so you can be ready to shoot whenever an infected bastard dares to enter this area. The infected will get killed by a few shots from the Ghostgun and about one from the Kruger 9mm so just try to survive for 3 minutes to get an easy platinum award to your collection. ************** Missile Bunker ************** Platinum - Survive 3 minutes Gold - Survive 2 minutes 30 seconds Silver - Survive 1 minute 30 seconds Bonze - Survive 1 minute Serabellas personal best score - 3 minutes Game mode - Virus Level - Bunker Character - Nurse Tourniquet Weapon (s) - Pistol 9mm x2, Soviet rifle, Mag-charger, Minigun, Grenades Unlockable - Nurse Sputum Difficulty - 1/10 I take back what I said that Honorary league is harder than Elite league, so fuck it isn't. This is yet another easy as hell level. This level gives you a new pwnage weapon, the Minigun. Go to either end of the bunker to find a Minigun in each end of the corridor. Grab it then camp here. That's the only thing to do in order to get an easy platinum. It will be a lot easier for you to see who is infected this time since you don't have that visor in the way. You will get a good overview of the corridor in front of you and the door along the right of the corridor. You will be able to blast anyone before they are near you. Be careful because there are several spawn points in this area but only the closest one is a real treat. Give him the Minigun to the face if it happens that he is infected. Another piss easy platinum to your collection. ******** Bag Slag ******** Platinum - 3 minutes 15 seconds Gold - 3 minutes Silver - 2 minutes 30 seconds Bronze - 1 minute 30 seconds Serabellas personal best score - 3 minutes 28.5 seconds Game mode - Bag Tag Level - Disco Character - Anya Weapon (s) - Baseball bat, Shotgun, Machinegun, Remote mines Rocket launcher, Grenades Unlockable - Venus Difficulty - 1/10 This should be the easiest level in amateur league. It's as easy as the previous virus levels. You will start on the balcony which is located directly above the dance floor so drop down and pick up the bag fast as hell before any- one else get their hands on it. You will get a small chance of getting a platinum if someone else grabs the bag before you, unless you are a good shot with the machinegun. The best strategy now is to circle the outer rim of the big tipper. The enemies are poor shots so don't worry about them, if they manage to do any damage, it can easily be restored by ane med-kit/armour pickup found on this course. Do NEVER try to stop and kill the enemies because you will die immediately. _____________ Mode Madness \_________________________________________________________________ ------------------------------------------------------------------------------- [MMHZ2] ****************** I Like Dead People ****************** Platinum - 1st, 38 kills Gold - 1st, 32 kills Silver - 1st, 25 kills Bronze - 1st Serabellas personal best score - 54 kills Game mode - Shrink Level - Hotel Character - Edwina Weapon (s) - Machinegun, Machinegun x2, Soviet rifle, Grenades, Flare gun Unlockable - Deadwina Difficulty - 3/10 This level is piss easy compared to the one in the amateur league. This level contains 2 weapons which can easily blow anyone to hell. These weapons are the twin machineguns and the Soviet rifle. Both can be used in order to smack down your enemies 1.80 into the ground, hehe. You should stick with the twin Machine guns all the time you get the chance. You will be able to find some on the stairs, leading down to the basement. You should stay here in the basement because it's the biggest open area of the level and this is also the location of the most spawn points. Enemies also like to fight in this area so stay here and you will always have your kills racked up to maximum. The twin Machineguns will make short work of anyone. If you find it hard to hit the small targets, then throw a grenade or fire off a flare from the Flare gun towards the treat to most likely take it down. A med-kit is located in the far right of the base- ment behind a pillar, assuming you are coming from the stairs from the upper level. Be sure to grab it if you get low on health. There isn't anything nere as frustating than getting killed when you got a high score because you didn't pick up a med-kit when you were low on health. Be sure to reload all the time when you get the chance because getting killed while reloading is also quite frustating. ************* Zany Zeppelin ************* Platinum - 1st, 29 kills Gold - 1st, 20 kills Silver - 1st, 12 kills Bronze - 1st Serabellas personal best score - 32 kills Game mode - Gladiator Level - Zeppelin Character - Khallos Weapon (s) - Kruger 9mm x2, Mag-charger, Shotgun, Remote mines, Grenades Unlockable - Booty Guard Difficulty - 5/10 A Gladiator match! This one can be hard and will require several retries before the high score. To start out with, you should stick with the twin krugers and the Remote mines all the time (maybe the Shotgun). The Mag-charger is completely useless in this match and so is the Shotgun if you don't have the extra damage pickup equiped, it turns the Shotgun to a one hit kill weapon even for the most strongest foes. Okay the summary for that, go and find the Remote mines before you go and hunt the Gladiator. Now when everything is equiped, find the blue dot on your radar. The blue dot is the gladiator so use the radar to find him. Plant Remote mines on everyone you see except the gladiator, don't detonate yet. Kill the gladiator with normal gunfire. When you become the gladiator after killing the previous one, detonate fast as hell! This will give you some kills (I have got up to a maximum of 7 kills at the same time using this method.) Now switch to the twin krugers and plug anye who dares to try to kill you. Braces will require Shotgun blasts and Remote mines. Be sure to pick up the Max damage pickup from the pole in the center of the Zeppelin. Be sure to not get shot down while on the pole, then your days as a gladiator is over... Try the grenades as well if a whole crowd is chasing you, one grenade will at least take out a few of them. ************ Lip Up Fatty ************ Platinum - 4 minutes Gold - 5 minutes 30 seconds Silver - 7 minutes Bronze - 10 minutes Serabellas personal best score - 1 minute 58.6 seconds Game mode - Assault Level - Mars Prison Character - Mordecai Jones Weapons - Sci-fi handgun, Sci-fi sniper, Plasma autorifle, Rocket launcher, Timed mines, Plasma grenades Unlockable - Dozer Difficulty - 2/10 This assault level is actually easy compared to the previous one. The platinum time is much higher and so is the gold time too. The same strategys are needed in this level as well if you want to get a good time on this level. Try to avoid as many foes as possible, that goes for turrets too. The only thing you should focus on are your objectives. The gun turret glitch from the previous level seem to have dissapeared however. You will start on the hill a couple of miles away from the prison. Start by heading up and pick up the Sci-fi sniper. You will see a stone somewhere in front of your start point so take cover behind it. You will be able to see the prison up ahead but before you can go there, you have to take multiple turrets all located on the front wall of the prison. They are located on top of the prison walls over the bunkers. I'm sorry but I can't give you any exact locations but I promise you that they are not hard to spot at all. They doesn't have to be taken out either it just makes your life a bit easier for the moment. Now run across the battlefield until you come to the main door of the prison. You should see some Timed mines located in front of the prison so take them up then plant one on the explosive barrel on the right of the location of the mines. Hide in the corner with the autorifle location to the right of the explosive barrel. The explosion will cause a big hole in the wall so pick up the autorifle then enter the prison. Try to ignore as many enemies as possible in this area or else you have to restart a lot... Oh what did I just say? No one who is reading Serabellas guide will have to restart anything. Well, at least here because your team-mates won't help you much at all in this area, do they actually think you can take them all one for yourself? Well you can if you want, ah? But we have a job to do know so ignore those putas! The computers you have to hack are located on the left wall, both are guarded by a turret so be careful. Start with taking out the turret on the opposite wall where the first computer is located. Now go and bypass the first terminal. Bypass the second one after the first one is done. Tips for avoiding the turrets/enemies while bypassing terminals: * You can move slightly in the alcoves so be sure to move a but to the left/ right/back whatever. Be sure to not move too far away from the terminal or else the bypass will stop. * After the first one is bypassed, kill all visible enemies. They will respawn, you know but this will at least give you some time for yourself :) Continue up to the far end of the corridor where you can see a ramp leading up to the balcony up ahead. Turn to the left at this point and continue up the corridor. Pick up the Rocket launcher from the alcove on the right then head through the door on the left. You will arrive in a new room after passing through the door. The door is located on the left side opposite from where you entered. Go through the door, ignore the turret above the door since it isn't very dangerous. This new room looks a lot like the previous room, go around the crates then head through the door in the right corner. Give the turret the same treatment as before if you feel for it but it can still be ignored like the previous one. This door will lead you into the barracks. Head up the ramp and go through the door at the top. Don't enter the building, instead follow the outer rim of the wall to reach the other side. Go over the bridge then through the door on the other side of the bridge. You will find yet another terminal in here so give it the same treatment as before. This will unlock the prison block. Head out again using the same door as the one you entered through. Go to the right when you reach the outside and head through the door here. You will see another door on the right wall further up in the corridor. Whipe out the enemies if any then head through the door. Ignore the turret here and head through the door. Go down the corridor then take a left. Go all the way around the corridor and open the door on the end. This is where the prisoner is. I can't give you locations since he seems to appear randomly in each match. Check each cell and you will find him. He appears on the radar as well so use it to your advantage. Once you find him... KILL HIM!!!!!!!!!!!!! COMPLETING HONORARY LEAGUE UNLOCKS ---> Bronze - Neophyte Constance Silver - Warrant Officer Keely Gold - Changeling =============================================================================== ELITE LEAGUE [ELEIH] =============================================================================== ______________ Smash 'N Grab \________________________________________________________________ ------------------------------------------------------------------------------- [SMNGM] *********** Screw Loose *********** Platinum - 25 points in 3 minutes Gold - 25 points in 3 minutes 30 seconds Silver - 25 points in 4 minutes Bronze - 25 points Serabellas personal best score - 1 minute 31.7 seconds Game mode - Team Thief Level - Mars Prison Character - Prison Officer Weapon (s) - Sci-fi handgun, Sci-fi sniper, Plasma autorifle, Rocket launcher, Plasma grenades Unlockables- Prison Officer, Candi Skyler Difficulty - 7/10 This game mode is unique to arcade league. It's you against a whole horde of evil zombie monkeys who are always out for killing you and taking your coins. What shall we do with them? Send 'em to hell! You really need the autorifle for this level so go and find one before you try to do something else. A Rocket launcher for hordes it's recommended but not needed. You will be able to find an autorifle in one of the alcoves where the terminals where in the previous assault level. A Rocket launcher can also be found on the same place as before, that means opposite the door to the barracks. The last thing you need is Plasma grenades which can be found under the ramp near the alcoves. A med-kit is also located near the locked port in this area. This place is full of goodies so this is where you have to stay. Never try to take on the monkeys with your handgun if one of them have an autorifle, you will not stand a chance against him. Try to enter any of the narrow corridors, you have best chance at fighting them there. Just keep your eyes on the radar at all time so no one manages to sneak up behind you. You should stay in the room which is the entrance to the prison area in mars prison assault. This room contains a Rocket launcher as well as a med-kit. You will be able to see the corridor in front of you and both side corridors and no one will spawn behind you so don't worry about that. The monkeys will mostly come in hordes of 4-5 but that's no problem for you now. A few Plasma grenades or rockets shall have them down. This goes for a few bursts from the Plasma autorifle as well. It's better to fight the monkeys in the corridors since you have better chance of winning in there since your pwnage Rocket launcher will take them down if hit anywhere near them and the Rocket launcher has poor accuracy outside. The autorifle can be good to take out hordes of 2-3 at a time while outside, more then you will have to equip an even stronger weapon like the Rocket launcher. Resort to the handgun only if you fight one on one. Handgun against one with autorifle is NOT recommended. ************** Oh Shoal O-Mio ************** Platinum - 40 kills, 1 minute 45 seconds Gold - 40 kills, 2 minutes Silver - 40 kills, 2 minutes 20 seeconds Bronze - 40 kills Serabellas personal best score - 1 minute 27.1 seconds Game mode - Team deathmatch Level - Venice Character - Deep Diver Weapon (s) - Machinegun, Soviet rifle, Tactical 12 Gauge, Timed mines Unlockable - Deep Diver Difficulty - 1/10 Well, Free Radical can't mean that this one should be hard. It's just fun and easy as hell. It's you against 8 Shoals. It can sound hard when I tell you that but you will be given 3 pwnage weapons. The Machinegun, Soviet rifle and the Tactical 12 gauge. All these weapons can be used to smack up the shoals. They die very quickly. Now stand in the corridor which contains a Tactical 12 Gauge. Equip your Machinegun and wait for the Shoals. Watch the radar so you know when they are coming and make sure that all of them come from the same side. Use the Machinegun to kill them all. Pick up their dropped guns. It's good if one of the Shoals drops a Soviet rifle because it's risky to go for one yourself since it's located out in the open. The Machinegun is better in the corridor because of it's insanely high rate of fire while the 12 gauge can be a bit risky during the relod animation. The Soviet rifle works best but remember to wait for the Shoals to drop one. After repeating the corridor method with killing all the Shoals 5 times, the level will end. *********** Astro Jocks *********** Platinum - 1st in 2 minutes Gold - 1st in 2 minutes 15 seconds Silver - 1st in 2 minutes 30 seconds Bronze - 1st Serabellas personal best score - 1 minute 55.7 seconds Game mode - Elimination Level - Spaceport Character - Candi Skyler Weapon (s) - Dispersion gun, Plasma grenades Unlockable - NOTHING! (Very strange for being such a hard level.) Difficulty - 10/10 Oh yeah! Now it is time for a real challenge. I'm also sorry that I can't give you any real strategy because this level is fo f'ing hard. I can give you some basics and tips though. And then if you take them as a strategy, that's clearly up to you. Well, let's first make a little overview of this level. 2 minutes is nothing nearly enough time to eliminate about 7 bots with 7 lives each, hope you understand that. The other thing is that the Dispersion gun isn't anywhere near useful on this level with so many high stamina bots, oh crap. The worst thing is... It plays on Spaceport! You don't have a chance with your Dispersion gun so be sure to find grenades. Always keep your Dispersion gun fully charged and aim for your enemies heads. This is an exception for The General, Cortes and Security which need Plasma grenades to take down easy. Forget the radar since it's absoleutly useless in this level because of the 2 parts wrapping around eachother. You don't know the locations of your foes. That's all I can say about this level as well as... GOOD LUCK! ... You will need it... ______________ Group Therapy \________________________________________________________________ ------------------------------------------------------------------------------- [GROUT] ************ Zone Control ************ Platinum - 35 points in 2 minutes 45 seconds Gold - 35 points in 3 minutes Silver - 35 points in 3 minutes 15 seconds Bronze - 35 points Serabellas personal best score - 2 minutes 45 seconds Game mode - Zones Level - VR Character - GOLIATH SD/9 Weapon (s) - Dispersion gun, Plasma autorifle, SBP500 Unlockables- Neophyte Lucian, Cascade Difficulty - 5/10 This Zones match plays out on the VR level with yet another AI team which sucks in everything. Your character is slow as well so your enemies will easily run away from you and capture all the zones before you have a chance in understanding what's going on. You start out in the right cave (assuming you are standing in the middle section and looking up on the high balcony.) The opponents are starting in the cave directly oppposite you. You have to make them focus all attention to you so your team-mates can capture all the zones. There is a zone located in your side of the cave, one in the enemy's side, one in the middle of the middle section, one in the center of the underneath corridor and one on the high balcony. Start with grabbing an autorifle which is located in your base. Head up the right ramp then go to the right and head up the ramp on the left to arrive on the high balcony where a zone is located so capture it. Head down again and capture the zone which is located in this section. Head down the ramp on the opposite side to arrive in the enemy's base. Take their zone and wait here as well as plug all the enemies as they respawn. They will always focus on you as long as you are in their base so your mates will have a great chance of capturing all the zones while you are fighting off the enemies. Be sure to not die because then you can loose several zones. Just repeat this strategy until you reach the required 35 points to win. ************ Front Loaded ************ Platinum - 10 kills in 1 minute 50 seconds Gold - 10 kills in 2 minutes 10 seconds Silver - 10 kills in 2 minutes 50 seconds Bronze - 10 kills Serabellas personal best score - 1 minute 24.7 seconds Game mode - Deathmatch Level - Disco Character - Kitten Celeste Weapon (s) - Machinegun x2 Unlockable - Stumpy Difficulty - 1/10 A very easy level to mix things up with. You are against one single bot! How hard is that? You would probably think. It can be easy as hell and it can be hard depending on how well Christine will show herself. Be sure to stand on one single place at all time. That would be the dance floor since it's the most easy accessible place of the level. Christine is an AI so she will search for you until she finds you. She will always begin to shoot when she sees you so if you don't find her, look towards where the bullets come from to most likely spot a naughty little cop-lady on a balcony somewhere. She's a good shot with the twin machineguns so be sure to hide behind objects like the drum-set or under balconys/behind pillars to most likely dodge her fire. You will be able to find a med-kit at the base of the staircase to the left of the bar if you need it. The radar is not available in this match so don't go out and hunt for her, this will ruin your gold/platinum score. ************ Old Blaggers ************ Platinum - 5 captures Gold - 4 captures Silver - 3 captures Bronze - 2 captures Serabellas personal best score - 6 captures Game mode - Capture the bag Level - Bunker Character - Braces Weapon (s) - Pistol 9mm x2, Mag-charger, Soviet rifle, Proximity mines, Grenades Unlockable - Braces Difficulty - 3/10 The one and only CTB match in the arcade league. This one is a fun as well as pretty hard for new CTB players. This level can be quite confusing so be sure to study the map before you try for the higher scores. You will have some team- mates as well. They are best at defending your bag so leave them for that job while you go out and hunt for the opponents bag. As mentioned, all the corridors make this a confusing level for CTB but that's one positive thing about it. This makes it hard for the opponents to get a good shot on you. You should bring Grenades and Pistol 9mm x2 with you when you head towards the enemy base. If you manage to find a Soviet rifle then that will be a real asset because it can easily bottleneck a whole crowd of enemies with one single clip. One Soviet rifle is located in the enemy's base so be sure to grab it while you are there. You won't be able to use it by now but it's great when you run back for yet another capture. Remember that the grenades can clear out a room easily so be sure to throw one into the enemy's base if you feel that it's too crowded when you want to get the bag. You will not be able to shoot with any weapon while wielding the bag so just run like hell away from your enemies and make a run for your base. Be sure to use the Mag-charger to shoot enemies through walls if one of them manages to capture your bag. Repeat this strategy 5 times and you will have your platinum score, it won't be too hard. _____________ Retro Chique \_________________________________________________________________ ------------------------------------------------------------------------------- [RCHIC] ******************************* The Dead, The Bad And The Silly ******************************* Platinum - 30 kills in 2 minutes 10 seconds Gold - 30 kills in 2 minutes 25 seconds Silver - 30 kills in 3 minutes Bronze - 30 kills Serabellas personal best score - 2 minutes 1.6 seconds Game mode - Team deathmatch Level - Mexican Mission Character - Sherrif Skullface Weapon (s) - Revolver, Shotgun, Flare gun, Vintage rifle, Heatseeker, Grenades Unlockable - Jared Slim Difficulty - 3/10 I hope you spawned on the balcony, if not then restart since you will get the most time if you spawn on the balcony since it will give you shortest walk-time to your opponents. From the edge of the balcony just before you drop down to the yard in front of the main building, pick up the Vintage rifle which is located on the edge just after you have dropped out from the "window". Follow the edge to the right to reach the roof of a small building. You can pick up a Shotgun from here. You are now ready for action so stay on the building roof then snipe all the 3 enemies down there. Drop down. Another Shotgun can be found in the right part of the yard, assuming you look towards the main building. A Flare gun can be found in the broken building in the end of the yard, this is also the place for a Shotgun which is located at the very right corner of the yard. Be sure to stay away from the Heatseeker and try your best to keep the enemies away from it as well. Be sure to aim well with the Shotgun because you will need a shot directly in the head in order to take out the opponents. The Flare gun will take them out with one shot but be sure to aim on the ground near them for the highest damage spread. Another important thing is to stay in the yard ALL THE TIME. Do never enter the big building because it's a lot harder to find enemies here so this will most of the time ruin your chances of a good score. ************ Ninja Garden ************ Platinum - 1st, 23 points Gold - 1st, 20 points Silver - 1st, 17 points Bronze - 1st Serabellas personal best score - 25 points Game mode - Monkey assistant Level - Chinese Character - Chinese Chef Weapon (s) - Pistol 9mm, Injector, Machinegun x2, Tactical 12 gauge, Grenades Unlockable - Chinese Chef Difficulty - 4/10 The only Monkey assistant level in the arcade league mode. This one can be tricky unless you are good at shooting minimal targets (like monkeys). This is exactly what it is about. If it happens that you are in first place then a horde of monkeys will hunt you down until your position is second or worse. Be sure to pick up a pair of machineguns when you find some because they are by far the best weapons which can be picked up in this level. Stock up on grenades as well because one grenade can easily take out a crowd of monkeys ( those evil little monkeys!!!!). Gaston Boucher is as tough as usuall so try to stay away from him as long as you don't have a 12 gauge or twin machineguns in your inventory. You will have the best chance of hitting a platinum by going for Duckman Drake and Calamari all the time. Do only deal with Gaston if you have a good weapon in your inventory, as said before. The monkeys are really annoying so try to stay away from them as much as possible. If you need to kill them then just throw a grenade into the crowd, as simple as that. The monkeys will show up on your radar as red dots so when you see a bunch of red dots coming towards your location... Run like hell!!!!! *************** Sock It To Them *************** Platinum - 1 minute Gold - 1 minute 50 seconds Silver - 2 minutes 40 seconds Bronze - 4 minutes Serabellas personal best score - 51.6 seconds Game mode - Assault Level - Training Ground Character - Mr. Socky Weapon (s) - Machinegun, Soviet rifle, Tactical 12 gauge, Timed mines, Rocket launcher, Grenades Unlockable - Mr. Socky Difficulty - 1/10 Holy crap! What have they done to this level? They have deleted the cameras so this makes this level easy as hell. Well, believe me or not but it's possible to beat this level in under a minute which makes it one of the shortest levels in the arcade league. And this should be for elites? The building you start in contains a lot of weapons, no matter which one you pick up. I personally recommend the Machinegun or the Soviet rifle. Exit this building and run towards the valley. Ignore the autoguns and the enemies here. The autoguns can be destroyed by planting a mine next to them but that's not needed because it's a waste of valuable time. Go through the valley and ignore as much as possible until you come to the waterfall which will complete the first very simple objective. Guess what but you have to destroy some oil barrels! What is this shit? Start with going up the path then turn left when you arrive at the top then walk out onto the ledge and go all the way to the end to find a Rocket launcher. Drop down and run up again fast as hell so you don't waste too much time. Simple description of the locations of the barrels: 1. Go to the left when you reach the top of the path to see a ruined house on the left. This turret is located in front of the house near a turret. 2. On the other side of the same house. Go around the house to see this one next to the wall. 3. You will see a bunker located to the right of the house you are currently standing at. Go behind the bunker to see this turret. 4. You will find a gap in the wall next to the bunker so enter through the gap to arrive on the right of the "computer house". The turret is located on the ground here. 5. On the roof of the main building. This can be shot down using a gun or plant a mine on it. Enter the main building and equip your Rocket launcher you picked up earlier in the level. Set it to alt fire mode then fire a bunch of rockets into the computers to get rid of 'em. That's it! You have completed arcade league! Congrats! COMPLETING ELITE LEAGUE UNLOCKS ---> Bronze - Tommy Jenkins Silver - Sister Faith Gold - Insetick SK/10 [CWFTW] =============================================================================== ___ _ _ _ / __\| |__ __ _ | || | ___ _ __ __ _ ___ / / | '_ \ / _` || || | / _ \| '_ \ / _` | / _ \ / /___ | | | || (_| || || || __/| | | || (_| || __/ \____/ |_| |_| \__,_||_||_| \___||_| |_| \__, | \___| |___/ __ __ _ _ _ _ _ \ \ / /__ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ CHALLENGE MODE TIPS 'N TRICKS =============================================================================== This section is made for anyone who might come and look for a little strategy for the challenge levels. This, as well as all other sections of the guide contains detailed descriptions of the challenge levels and how they can be completed in the most easy way possible. As for arcade league, you can also send in your scores to me so I can put them here. Please don't lie about highscores! Enough said, let's start!!! __________________ Behead The Undead \____________________________________________________________ ------------------------------------------------------------------------------- [BTU14] *********** Brain Drain *********** Platinum - 35000 Gold - 25000 Silver - 15000 Bronze - 5000 Serabella's personal best score - 78975 How to score - 75 points per decapitated monkey, 50 per ghost Unlockables - Brains, Rotating Heads Weapon (s) - Shotgun Enemy (s) - Brains Character - Dr. Lancet Difficulty - 4/10 Is this a joke? Well, probably but it's funny as hell! The challenge takes place between the 2 staircases in the hotel area. You can move between the stairs and on both sides of them. Don't even dare to go up the stairs since a warning counter will begin counting down and you have 3 seconds to return to the playing area before you die. Yeah, that's the rules, live with it. A Shotgun is located between the staircases so feel free to pick it up all the time when it respawns. You will be able to rack up your score a bit during the first simple waves. In order to get a "perfect" at the end of each wave which will give you a lot of bonus points, you have to take no damage and you will have to complete the wave in a relatively fast time. The monkeys in the first waves are slow and doesn't come that many at a time so use this in order to get a "perfect" score on the first waves. It will start to get hard later on. The monkeys will come more crowded and some of them become fast. Wave 4 will also spawn a monkey with a Shotgun on the left staircase, assuming that you are standing and facing the burning barrels from your startpoint. Some ghost will also spawn later on. These are the ghosts which you fought at the beginning of "Mansion Of Madness" so you will be able to see them without using any special f'ing ghostgun. The ghosts will only give you 50 points however. They need to be killed to make your life easier because the ghosts are the enemies who has the easiest time to hurt you. They are fast and they can make themselves invisible at times. The ghosts do never come in waves higher than 2 at a time but that's more than enough when you have the monkeys to deal with at the same time. When it comes to shotgun-monkeys, they can easily be killed with one single shotgun blast to their head but you have to shoot directly in the head in order to kill it easy. Hide on the side of the staircase then back out when you feel for it and take pot-shots at the monkey. Don't forget the other monkeys which becomes the biggest treats at the higher waves. The game will spawn more and more monkeys and more and more of them becomes faster. Be sure to aim in head level for the best decapitating. Try to clear a path through the monkey horde then go to another spot and try to tak out as many as possible from there. Be sure to pick up the Shotgun from between the staircases when you need it. ****************** Rare Or Well Done? ****************** Platinum - 50000 Gold - 30000 Silver - 20000 Bronze - 10000 Serabella's personal best score - 55950 How to score - 75 points for each enemy killed Unlockable - Carrion Carcass Weapon (s) - Injector Enemy (s) - Carrion Carcass Character - Gaston Boucher Difficulty - 7/10 Hehehe, this one is a real fun one! In the same time, it's one of the hardest challenges in the game. The challenge takes place in the kitchen at the end of "Mansion of Madness". The only enemy you fought there was the Carrion Carcass, except for the boucher. It would be too screewed to fight yourself so guess the enemy type? As you probably fought, this one is similar to the previous "behead the undead" challenge. Only this time it's harder. You will fight horde after horde of Carrion Carcasses which become more agressive and come in larder groups for each new wave. It's almost impossible to get a good wave completion bonus after the higher levels. It's all about time how much you will get in wave completion score. Let's say the average wave completion score is one minute. If you manage to beat the level in... hmm let's see. Take 54 seconds as an example. You will get 600 bonus points since you will get 100 points for each second left until the average time has passed. If you fail to defeat all the enemies in a wave within the alloted time then you won't earn any bonus points, only points for the Carcasses that you have killed. The first 2/3 waves are very simple as usuall. The first one contains 3 carcasses so use it to your advantage to get a high amount of bonus points from the beginning. The second will have a few more carcasses as well as the introduction of fast carcasses. Yes, these can run just like the monkeys in the previous so focus on them as your primary target as long as one is in the arena. Wave 3 will also spawn carcasses from the floor in the area near the table, watch out for them. Things start to get crowded once you reach wave 4. Keep in mind that an exploding carcass can cause a chain reaction. One Carcass needs 3 shots by the Injector in order to explode but cause a chain reaction then the nearly ones which got affected by the explosion will only need one hit to explode. Use this to your advantage when fighting crowds. The biggest table is your best friend at the higher levels. Circle the table and have all carcasses follow you from from ONE direction! Some of them will change the way they are circling the table so be sure to kill them. A simple overview: .--- You :) |.-------------------. v| | | |^ '-------------------'| Carcasses! -----' ************* Boxing Clever ************* Platinum - 100000 Gold - 50000 Silver - 20000 Bronze - 5000 Serabella's personal best score - 124300 How to score - 75 points per decapitation, 100 points for decapitating with another head Unlockable - Tin-Legs Tommy Weapon (s) - Temporal Uplink Enemy (s) - Jed, Gilbert Gastric, Daisy Dismay Character - Cortez Difficulty - 4/10 A bit easier this time around but "Behead the Undead" still has it's quality and fun. There was a challenge back in Timesplitters 2 where you had to smack off zombies heads using your fists but Cortez has an uplink and that's exactly the tool you need in this match. The wave bonus for this level is the total score you have earned in this wave. If you manage to get a "perfect" wave which can only be gotten by completing the level in a fast way as possible and taking the least damage possible then you will double the bonus score. Let's say you have earned 5000 points in one wave then you will get a wave completion bonus of 5000 points. If you get a "perfect" wave with a score of 5000 then you will get 10000 points as a wave completion bonus. I have gotten over 40000 in one single wave by getting a "perfect" score on a high wave. You can get zombie combos in this level by decapitating more than one zombie at a time using one box. A zombie combo will give you a higher score as well as giving you a higher chance of getting a "perfect" wave. High zombe combos like 8x-10x can easily be gotten on the higher waves by throwing a box into the center pillar so that it bounce out into the group of zombies. A zombie combo of more than 5x will give you a high score amount. It's possible to get 100 points for one decapitation. For this, you have to use another zombie's head. Behead a zombie then pick up his/her head with the uplink then throw the head towards another zombie's head. If the other zombie's head pops off, it will count as a decapitation with a head on that zombie and will give you 100 points instead of 75 points as a decapitation with a box. Bouncing a head into the central pillar doesn't work as well as with a box but it can still give you a combo of about 3x-5x which will add about 1000 points to your score. If it happens that there aren't any boxes inside the playing area then check the outer rim of the central area to probably find a box. Pull it into the playing area then start to play normally again. This level is one of the easiest "Behead the Undead" levels to get a platinum in, at least when you now the strategy, this is a joke!!! __________________ Cut-Out Shoot-Out \____________________________________________________________ ------------------------------------------------------------------------------- [COSO7] *********** Hart Attack *********** Platinum - 1800 points Gold - 1750 points Silver - 1600 points Bronze - 1100 points Serabella's personal best score - 1800 How to score - 100 points for each target (decreases over time), -100 per Cortez target Unlockable - Viola Weapon (s) - Sci-fi handgun Enemy (s) - No enemy (berserker splitter targets) Character - Corporal Hart Difficulty - 1/10 This level is all about hitting targets as fast as you can while you are moving through about half-way of "Time To Split". The score of the target depends on how fast you manage to hit it. All targets are worth 100 points each from the beginning and will lose several points in value for each second before you shoot it. Keep in mind that a target will dissapear in about 3-4 seconds so be sure to shoot them quick. There are also some friendly targets, shoot this and you lose 100 points from your total score. The friendly targets are Cortez while the evil ones are berserker splitters. Start with going forward and a target will slide in by the first rock on the left so be sure to always look to the left in the beginning of this level so you get full score for this target. Quickly aim to the right because yet another target will show up by the right rock. Be sure to plug it fast so you get full score for it. Now aim to the left quick so you can shoot the target behind the second cliff on the left before it dissapears. Now look up to see a mobile target above the archway. Mobile targets are harder to hit so make sure you stand still and focus on it before you shoot, you will have a bit more time to shoot this. Directly underneath the archway is a rock, another target will appear on it. Keep moving and 2 targets will show their faces behind the next rock. Be careful because one of them is friendly so you will lose 100 points for shooting it. Do only shoot the berserker. A target will appear on the crushed ship near the engine, make short work of him then continue. Another target will appear on the ledge under the ship. A target will appear behind the broken ship wing. Several friendly targets will appear here as well so just ignore them. Go down to the lower ledge via the debris which has formed a bridge over the chasm. The debris on the left has a friendly target so just ignore it. The debris on the right as an enemy target so be sure to shoot it before you continue. Ignore the friendly target which sweeps out from the object on the left wall. Another target will appear from behind a rock on the right. You will see a target appear behind a rock to the left in the distance. Aim your weapon then shoot it. A friendly target will appear on the right so don't shoot. Another evil target will appear here. Look up to the bunker on the right wall to see a target, this one is mobile so it can be a bit hard to hit. Just aim your gun on any part of it and you will most likely hit it. Now, this one is hard. Look up onto the bridge to see 3 targets appear from the right and start to sweep over the bridge. Only the target in the middle is evil and he is surrounded by Cortezes. This can easily decrease your score because the chances are big that you hit a Cortez target. Go near the target and aim your gun all the way in then shoot. Go under the bridge and continue to see yet another target appear from behind the left rock. Look up into the bunker where the Snipers were in "Time to Split" to see a mobile target, shoot it as well as the target on the ground behind the left rock. Go 'round the path to the ce were you met your first Timesplitter to end this stage. Short summary of the locations of the targets: 1. This target appear by the first rock on the left. 2. This target appear by the first rock on the right. 3. This target appear by the second rock on the left. 4. After you have turned left the first time, look above the archway to see this mobile target. 5. By the rock underneath the archway, underneath number 4. 6. This one shows up behind the next rock at the same time as a Cortez target. 7. On the top of the crashed ship, near the engine. 8. This target is on the ledge underneath the crashed spaceship. 9. Behind the crashed spaceship on the right, be careful since a Cortez target appear to the left. 10. This one appear by some rubble beyond the crashed spaceship. 11. The target is located behind the rock past the crushed shuttle. 12. Located by the rocks slightly after target 11. 13. This one comes out from the cliff wall on the right just before you reach the bridge. 14. In the bunker on the cliff wall to the right, this one is mobile. 15. This one sweeps over the bridge and he is surrounded by Cortezes. Aim your gun well in order to get a good shot on him without killing any of the Cortez targets. 16. This target appears behind a rock after you have moved under the bridge. 17. Slightly after target 16 is shot down, this is also located behind a rock. 18. In the sniper bunker, moving from the right to the left. Aim well to shoot it down. Just follow the path 'round to end this level. *********************** Come Hell Or High Water *********************** Platinum - 1800 points Gold - 1600 points Silver - 1450 points Bronze - 1150 points Serabella's personal best score - 1800 How to score - Depending on how long from the centre you hit the target. 100 points = dead centre shot. Other than that you can score 75, 50 and 25 points Unlockable - Goddard Weapon (s) - Pistol 9mm Enemy (s) - No enemy (demon targets (bulls, maidens, serpents)) Character - Viola Difficulty - 5/10 It's a lot harder this time since it's all about accuracy. You will only get 100 points for a dead centre shot which is quite hard to get since Viola is on a gondola which floats throughout the level. This makes it hard because you doesn't have that much time before you shoot. The scope is your very best friend in this level since it's the only way to get long distance accurate shots. Start the level with putting the scope on your Pistol before you do anything else. Look over to the left building in the top corner of the screen to see a target which appears from behind the corner. Try to aim for the centre and shoot the target before it vanishes, you won't get a second chance. Another target will pop up in front of you near the entrance to the tunnel up ahead. Yet another target will appear in front of you about halfway up the tunnel. As you are about to exit the tunnel, 2 targets will show up, one on either side of the tunnel end. The one on the left is an enemy but be careful because the right one is a friendly target and you will loose 100 points if you shoot it. Now zoom your scope all the way in since a target will appear in the doorway on the right wall. It's hard to get an accurate shot on this one without the scope. Now look to the left to see another target which slides through a door. Ignore it the first time but then plug it as it comes back. It's possible to shoot it the first time but it''s a lot easier to shoot it when it comes back. You will at least save one bullet on this :) This part can be hard because the gondola is turning to the left so this makes the 2 targets which slides in the windows up ahead difficult targets. Anyway, we try! Aim upwards to see an overpass. 2 targets are sliding across the windows. Do your best to plug them. After that is done, quickly look to the left and shoot the target which appears in the left corner under the archway. A series of arches are located on the right as the gondola moves up the river. Focus on the second arch because a target will slide out from it and make it's way up the path through the second and the third archway then vanish. Destroy it before that happens. As you approach the bridge, one target will appear on the left side of the bridge while another one appears on the right side of the bridge. After passing under the bridge, a target will make his appearence from behind the first left corner. Plug it before it vanishes because you won't get another chance this time either. Another archway is located on the right side slightly after the previous target made it's appearance. Another target will appear in the arch- way. Plug it, you will get more chances if you don't hit it the first time. Be very careful because a friendly one will appear on the same place just to distract you. Wait for it to vanish then shoot the evil one. Another target will appear from behind the corner of the house on the left. A friendly one will appear on the right side in the water as well. The 2 final targets are located on the left and right side corners of the last houses. Plug them to end this level. Short summary of the locations of the targets: 1. Pops up from behind the corner of the house on the left as the level starts. 2. This target appears in the water just before you enter the tunnel. 3. Pops up from the water in front of you about half-way up the tunnel. 4. In the left corner just as you are about to exit the tunnel. Be careful because the right one which appears is frinedly. 5. This target appears in the doorway on the right side in the distance as you exit the tunnel. Scope is recommended for this one. 6. This one is mobile in the doorway on the left. Shoot it as it comes back. 7. In the window on the left of the overpass. This one is mobile. 8. In the window on the right of the overpass. This one is mobile. 9. On the left side of the archway on the left before you pass under the overpass. 10. This target slides through the archway to the left just before the bridge and slightly after the overpass. 11. This target is located on the left side of the bridge. 12. This target is located on the right side of the bridge. 13. This target comes out from the first left corner after passing the bridge. 14. The target appears in the archway on the right portion of the level. 15. This target appears along the right wall outside the arch near the previous target (target 14). 16. This target pops out from behind the corner on the left. 17. This one pops out from the second corner on the left. 18. Appears from behind the right corner right across from target 17. ************** Balls Of Steal ************** Platinum - 1250 points Gold - 1000 points Silver - 875 points Bronze - 700 points Serabella's personal best score - 1300 points How to score - Depending on how long from the centre you hit the target. 100 points = dead centre shot. Other than that you can score 75, 50 and 25 points Unlockable - Badass Cyborg Weapon (s) - Sniper rifle Enemy (s) - No enemy (Robot targets) Character - R One-Oh-Seven Difficulty - 1/10 The quite hard "Cut Out Shoot Out" levels have now been pathetically easy. It's still accuracy but this time, you are stationary and you don't have to move anything if you feel for it. You have a Sniper rifle which is easy to get accurate shots with. The targets are also on easy-to-hit locations. There are some friendly here and there as well. If you have beaten the previous ones then you won't have any problem with beating this easy task either. The first target you may see will appear in the right of the back area. It's just right of the centre of this area, in the back as mentioned before. It will slide from the left to the right. The second target appears on the left side of the pit full of goo. After this one has been shot down, yet another target will slide in from the right and continue it's way up to the centre. Shoot it as it reaches the centre. Another target will show his face in the middle about halfway back. A friendly target will appear where the previous one just was. Another hostile target will then slide in from the left. =============================================================================== ___ _ __ __ _ / _ \ _ __ ___ __ _ _| | ___ | \/ | ___ __| | ___ / /_\ \ | '__|/ __|/ _` | / _` | / _ \ | |\/| | / _ \ / _` | / _ \ / _____ \ | | | (__| (_| || (_| || __/ | | | || (_) || (_| || __/ /_/ \_\|_| \___|\__,_| \__,_| \___| |_| |_| \___/ \__,_| \___| EVERYTHING YOU HAVE TO KNOW ABOUT ARCADE =============================================================================== In this section you will find everything I know about arcade mode. Like all the levels, gamemodes, bots, awards and more. _____________ Arcade modes \_________________________________________________________________ Deathmatch: The basic game mode. It's very simple and easy to learn. The game method works simple, you score 1 point for killing an enemy (everyone is your enemy), and you get -1 points for taking suicide. The player/bot with the highest score when the time runs out wins. Team deathmatch: Like deathmatch, but this time we play in teams. There can be a range from 2-4 teams in a match. The team scores a point for killing someone from another team. The team wins by defeating the number of enemies you've set. Capture the bag: This mode is a bit more complicated. You need to know the enemy's base and a good way to get there. You must run to the enemy base, snatch their bag and take it home to your base to score a point. The enemy score one point if they take your bag to their base. If a bag is dropped on the ground by a killed enemy, you can secure the bag by walking over it. Bagtag: The objective in this game mode is to hold the bag the for the longest time. You drop the bag if you get killed and the other bots drop the bag when they are killed. Pick up the bag by walking over it. You can't wield weapons when holding the bag so there's only one strategy, Run!! Elimination: A mode which is pretty similar to Deathmatch but with a few variations. All the players has a a set number of lives. When you die, you lose one of these lives and when you don't have any lives left, you are eliminated from the game. The one which is last alive or have the most points when the time runs out win the macth. Shrink: Another mode which is pretty much the same as deathmatch. This time the not-so-good players will shrink to a size equal if you have picked up a shrink pickup. But as you catch up in the match, you will regain your normal size. Vampire: Like deathmatch but each player has a life bar which slowly depletes. You must kill enemies to regain your life. If the life bar runs out before you kill someone, then you'll die. Thief: Like deathmatch but you don't get any scores for the kills. Instead, the one you kill drops a coin which you must collect to get your score. It's also possible to steal other's kills. Like a real thief :) Virus: Someone of the players start as the infected (you can't start as the infected). He's on green fire so watch out for him. Never follow the untagged guys because they seem to be retards who run into the virus... so, stay for yourself and always have a good gun ready! The last incinerated wins. Zones: Points are scored by commanding zones spread out around the level. There are 5 neutral zones which must be taken and commanded by the teams. The scores update each 15 second based on the zones you control during the update. The team which first reaches the designated score wins. Assault: A lot like story but you play with teams on arcade levels to complete objectives. There are 4 levels which you can play assault in: Vietnam, VR, Mars Prison and Training ground. Complete the objectives in the given time while the other team tries to stop you. Gladiator: This is like deathmatch but you can only score kills while you're the gladiator. The gladiator has a yellow aura around him and is displayed by a blue dot on the radar. Kill him to be the gladiator and start score kills. The player with the most kills when the time runs out wins. Monkey assistant: A good mode for beginners. You score points for killing, exactly like in deathmatch, but every so often, a monkey troop will appear and kill the one in the first place. Be careful, when you are in the first place, they will hunt you! ______________ Arcade levels \________________________________________________________________ ------- Vietnam ------- Overview: This map is builded up of a few big open areas, connected by tunnels, leading from area to area. This map is a very varied map, every mode works quite well on this map. All kinds of weapons too, due to the different areas of the level, makes it possible to use any kind of weapons. Recommended modes: Since the map is so big, varied, makes it quite playable on all different game modes. Capture The Bag is a great choice because neither team get advantantage over the other team. The size of the map plus all the different paths to take, make virus quite easy and fun. Modes like Vampire/Gladiator are probably the most poor modes to play on this level. Assault on this level is also a very good and fun choice but way too easy, actually. NOT recommended modes: As mentioned above, Vampire can be a poor choice if you play with a low amount of bots, regarding to the size of the level, it can be hard to find the bots in time, if you don't play with them all. Gladiator isn't the best choice either, cause of the size, it can be hard to find bots to kill. So remember, play with a high amount of bots on this level if you want to play any of these modes. Recommended weapons: Due to the different areas of this map, different weapons shall be used in these different areas. You shall use explosives and long range weapons in the outside, open areas. Equip a Machinegun, Pistol or something other automatic when you enter one of the corridors. Overall: This is a good map for actually all modes, some work a bit better than others. Stick with both automatics and explosives at the same time, so you can easily switch to another weapon when needed. Quite a big level, play with about 7-10 bots. Tips: Assault: Objectives: Gain entry to the enemy camp Radio in a chopper Get to the extraction point Walkthrough: There is a Machine Gun and a Tactical 12 Gauge to the left of your starting point by some crates. Pick them up if you want and follow the river to an entrance of a corridor. There are two autoguns here, one on either side of the entrance. Destroy them using your Tactical 12 Gauge if you need to. Note: There is also a Flare Gun somewhere by the rocks near the autogun on the left side. After you have done everything here, head into the corridor and go through it to reach the outside. There shall be Grenades to the right of where you entered this area, and mines in front of you. Destroy the autogun on the cliff to make life easier, both for you and your allies. There is also one more autogun in this area but that isn't that dangerous as the one on the cliff. Now head to the communication radio and activate it, let your friends do the firework for you. After that is done, go into the corridor and go through it. There is no need to kill any enemy here, just run! When you reach the outside, you will win the level. * Stick with different kinds of weapons at all times. * Use the barricades in the outside to hide from enemy gunfire. * Use the stationary machinegun by the lake to take out enemies quickly. ----- Hotel ----- Overview: This looks a lot like nightclub from Timesplitters 2. It consists of a big main hall, a yard outside and a whole bunch of narrow corridors, (spooky). Quite a few modes work on this map, some weapons are more recommended than other. Recommended modes: Due to all the corridors and different paths you can take, makes virus the best mode to play on this level. Capture The Bag is also a good choice but it's still far from perfect. Shrink is also a good mode on this map. NOT recommended modes: Oh a whole lot here! Okay, to make a long story short, this is what isn't work well: Vampire, Elimination, Deathmatch, Team Deathmatch, Bagtag, Zones, Gladiator. Poor, I'm sorry but this isn't the best map in the game. Vampire, Elimination, Deathmatch is not good because you will find yourself dying too often. The zones are placed randomly, so the bag to. This map is not good for any kind of Team game, that's why Team Dm isn't recommended. Recommended weapons: Goodbye to all explosives and welcome automatics. Any kind of explosives are very poor. It will often only cause suicide in the narrow corridors. Tough it's easy to be inacurate with automatics on this level, it's still somewhat recommended. But the best choice are shotguns and handguns. Overall: Not the best level, but can be very fun to play. Not many modes are recommended, play shrink or virus. Use anything from handguns to automatics but not explosives. Play with about 5-7 bots. Tips: * Tip for virus: Hide in any of the corners in the courtyard, then you have a good overview, of the infected coming for you. Just keep an eye on the startpoint in the yard. ------ Venice ------ Venice has a few outdoor areas combined with small narrow corridors. Vampire and Virus is actually good game modes on this level. Virus is great because of the hideouts where you only can be attacked from in front and don't need to worry what's behind you. Shotguns and machineguns are great choices. Temple: Yay, my favorite level! This map consists of a few small narrow tunnels as well as huge outside areas. CTB works great cause of the multiple paths you can take. Elimination and Thief are fun. Explosives works great on this level so stick with Flare guns and rocket launchers. Disco: The game's smallest map. But don't blame it for that! This level works great with the most modes. Zones, CTB, Team Deathmantch, Virus etc... etc... You should stick with machineguns and/or pistols since this level is too small for explosive action. Subway: This map consists of narrow corridors, open areas, train tracks etc, so this makes for good shooting between the higher and the lower levels. They had also addded a nice little extra to this level, pull the switch and see what happens. Elimination is probably the best game mode here. Stick with Shotguns and machineguns as your weapons. Zeppelin: This map consists of a rooftop, huge open areas and bridges, stairs etc. It is a quite big map with about 5 levels. Deathmatch, Vampire, Shrink don't work well on this map since it's hard to find any opponents. Explosives work great on this map. Mars Prison: This was my favorite map one time... It consists of large open areas as well as inside corridors and rooms. CTB and Elimination are my favorite game modes on this level. I also foun Virus quite fun. Everything from pistols to mines work great on this level, so I say; use what you feel for, but just please avoid the rocket launcher in the corridors... Siberia: By far the biggest map in this game. Most of the map is in outside area on a frozen Siberian dam. This map also allows close combat in narrow corridors. Elimination is great as well as Thief. Deathmatch and any form of it is a poor choice on this level since it's so huge so it can be hard to find opponents. Unfortunaly, all weapons work well. Bunker: Quite a poor map. The design is very boring and no game mode works great. Vampire and CTB would probably be the best but far from perfect. Use machinguns and Pistols and maybe Shotguns but avoid the explosives. VR: A fun map with a poor design. This level consists of many open areas making automatic guns a good choice. Small narrow corridors also exist but not many. Elimination can be good with a high number of bots. Machineguns and explosives work great. This isn't the game's best map but it's worth playing. Spaceport: This is a kinda complex level featuring many doors which needs to be opened to adbance making at quite hard to see enemies. There's also narrow corridors and a big open area featuring an aircraft. Virus and Shrink works good on this level. Use Machineguns and Shotguns. Chinese: A kinda fun map which consists of some narrow corridors and some few small open areas as well as a kitchen and a cellar. Elimination and CTB are some good choices on this map. Thief is one mode that doesn't work well. Stick with which weapon you want because basically any weapon works, depending on which area you're in. Mexican Mission: This is by far one of my favorite maps. It consists of outside areas, corridors and lower/higher area combinations making it a good map. Elimination works great here as well as Shrink. Sniper Rifles in some areas work and Machineguns and Shotgun in some areas. Training Ground: Why did they delete the cameras? :( This map is Designed for CTB but due to the lack of cameras, this isn't as good as it was in TS2. Vampire and Thief are also good choices in this map. Sniper Rifles, Explosives and Machineguns would be the most of use in this map. _____________ Bot analysis \_________________________________________________________________ +---------------------------+ | sp: Speed | | st: Stamina | | SP: Shock Proof | | FP: Fire Proof | +---------------------------+ ______ / \ | Stats: | \______/ Name: Star* sp st SP FP ---------------------------------------- Cortez 4* 5 5 5 5 Henchman Cortez 4* 5 5 5 5 Dr. Cortez 4* 5 5 5 5 Time Assassin Cortez 4* 5 5 5 5 Captain Ash 4* 5 5 5 5 Harry Tipper 3* 5 5 5 5 Swinging Tipper 3* 5 5 5 5 Jo-Beth Casey 3* 5 5 5 5 Amy Chen 4* 6 4 5 5 Dr. Amy 4* 6 4 5 5 R-110 5* 5 5 5 8 Victorian Crow 3* 5 5 5 8 Karma Crow 3* 5 5 5 5 Jacob Crow 2* 6 4 5 8 Mad Old Crow 1* 4 6 5 8 Anya 2* 5 5 5 5 Captain Fitzgerald 3* 5 5 5 5 Nobby Peters 3* 5 5 5 5 Sapper Johnson 3* 5 5 5 5 Tommy Jenkins 3* 5 5 5 5 Ivor Baddic 3* 5 5 5 5 Pulov Yuran 3* 5 5 5 5 Comrade Papadov 3* 5 5 5 5 Warrant Officer Cain 4* 5 5 5 5 Warrant Officer Keely 4* 5 5 5 6 Deep Diver 3* 4 6 5 5 The Jungle Queen 4* 6 4 5 2 Robot Louis Stevenson 5* 4 6 5 8 John Smith 4* 4 6 5 5 Jim Smith 4* 4 6 5 5 Fergal Stack 3* 5 5 5 5 Khallos 2* 4 6 5 5 Booty Guard 3* 5 5 5 5 Kitten Celeste 2* 5 5 5 5 Henchwoman 2* 5 5 5 5 Elite Henchwoman 3* 6 4 5 5 Henchman 2* 5 5 5 5 Elite Henchman 3* 5 5 5 5 Vlad the Installer 2* 5 5 5 5 Leonid 3* 5 5 5 5 Oleg 3* 5 5 5 5 Dr. Peabody 1* 5 5 5 5 Nurse Gulag 1* 5 5 5 5 The Deerhaunter 5* 5 5 5 2 Carrion Carcass 2* 2 8 8 2 Headsprouter 2* 6 4 5 2 Mr. Fleshcage 3* 6 4 8 2 Clip Clamp 3* 5 5 8 2 Crispin 3* 6 4 5 8 Gideon Gout 2* 4 6 8 2 Daisy Dismay 3* 4 6 5 2 Jed 4* 4 6 5 2 Arthur Aching 3* 2 8 8 2 Gilbert Gastric 2* 2 8 8 2 Jo-Barf Creepy 3* 8 2 5 5 Gladstone 2* 2 8 8 2 Blanche Deadwood 3* 2 8 8 2 Gaston Boucher 4* 4 6 5 5 Dr. Lancet 1* 5 5 5 5 Dr. Pustule 1* 4 6 5 2 Nurse Tourniquet 2* 5 5 5 5 Nurse Sputum 3* 5 5 8 2 Lenny Oldburn 4* 4 6 5 5 Edwina 3* 8 2 5 5 Deadwina 3* 8 2 5 5 Brother Bartholomew 2* 5 5 5 5 Sister Faith 1* 5 5 5 5 Envirosuit 2* 4 6 5 5 Neophyte Lucian 2* 5 5 5 5 Neophyte Constance 2* 5 5 5 5 Security 4* 4 6 5 5 Jack Sprocket 2* 5 5 5 5 Inceptor 3* 5 5 5 5 Inceptress 2* 5 5 5 5 The Freak 4* 5 5 5 5 Tin-Legs Tommy 1* 4 6 5 5 SecuriDroid XP 2* 5 5 5 8 The General 4* 5 5 5 5 Private Hicks 3* 5 5 5 6 Private Jones 3* 6 4 5 6 Lazarus Mumble 5* 4 6 5 5 Mordecai Jones 3* 5 5 5 5 Ghengis Kant 2* 5 5 5 2 Angel Forge 3* 5 5 5 5 Prison Officer 4* 5 5 2 8 Lt. Black 3* 5 5 5 5 INSETICK SD/12 2* 5 5 2 8 INSETICK SD/10 4* 6 4 5 8 PROMETHEUS SD/7 4* 4 6 2 8 PROMETHEUS SK/8 4* 4 6 2 8 GOLIATH SD/9 5* 4 6 2 8 Med-Unit 6 1* 5 5 2 8 Time Assassin 4* 5 5 5 5 Berserker Splitter 5* 2 8 5 5 Monkey 1* 6 4 5 5 Cyborg Chimp 2* 6 4 5 5 Brains 1* 6 4 5 5 Ninja Monkey 3* 6 4 5 5 Renzo 3* 5 5 5 5 Goddard 3* 5 5 5 5 Schmidt 4* 5 5 5 5 Jacque de la Morte 2* 5 5 5 5 Viola 4* 6 4 5 5 Mr. Underwood 2* 4 6 5 5 Sewer Zombie 3* 6 4 5 2 Undead Priest 3* 5 5 5 2 Crypt Zombie 1* 6 4 5 2 Maiden 1* 5 5 5 5 Changeling 2* 5 5 5 5 The Cropolite 4* 5 5 5 5 Jared Slim 2* 5 5 5 5 Venus 1* 5 5 5 5 Chastity 2* 5 5 5 5 Ghost 3* 5 5 5 5 The Master 5* 5 5 5 5 Riot Officer 3* 5 5 5 6 Mischief 2* 5 5 5 5 Mr. Giggles 2* 5 5 5 5 Leo Krupps 2* 5 5 5 2 Stumpy 3* 6 4 5 5 Bear 4* 4 6 5 2 Kypriss 4* 5 5 5 5 Stone Golem 4* 4 6 8 8 Aztec Warrior 3* 6 4 5 2 High Priest 4* 5 5 5 2 Dinosaur 2* 4 6 5 5 Braces 4* 5 5 5 5 Handyman 4* 5 5 5 5 Candi Skyler 2* 5 5 5 5 R One-Oh-Seven 5* 5 5 5 2 Calamari 1* 5 5 5 5 Corporal Hart 3* 5 5 5 5 Badass Cyborg 4* 5 5 5 5 Snowman 1* 5 5 5 2 Robofish 2* 5 5 5 8 Chinese Chef 3* 5 5 5 5 Gingerbread Man 4* 5 5 8 2 Duckman Drake 2* 5 5 5 2 Koozer Mox 2* 5 5 5 5 Teeth Mummy 3* 5 5 8 2 Captain Ed Shivers 3* 5 5 5 5 Gretel 5* 5 5 5 5 Arial DaVinci 2* 6 4 5 5 Dozer 1* 4 6 5 5 Sheriff Skullface 3* 6 4 5 6 The Shoal 4* 5 5 5 2 Hans 4* 5 5 5 2 Mr. Socky 3* 5 5 8 2 Lt. Christine Malone 2* 5 5 5 5 Eli Scrubs 2* 5 5 5 5 ______ / \ | Speed: | \______/ 8-Deadwina 8-Edwina 8-Jo-Barf Creepy 6-Amy Chen 6-Arial DaVinci 6-Aztec Warrior 6-Brains 6-Cyborg Chimp 6-Dr. Amy 6-Elite Henchwoman 6-Jacob Crow 6-Jungle Queen 6-Headsprouter 6-INSETICK SD/10 6-Monkey 6-Mr. Fleshcage 6-Ninja Monkey 6-Private Jones 6-Sewer Zombie 6-Sheriff Skullface 6-Viola 5-Cortes 5-Henchman Cortes 5-Dr. Cortes 5-Time Assassin Cortes 5-Captain Ash 5-Harry Tipper 5-Swimming Tipper 5-Jo-Beth Casey 5-R-110 5-Victorian Crow 5-Karma Crow 5-Anya 5-Captain Fitzergald 5-Nobby Peters 5-Sapper Johnson 5-Tommy Jenkins 5-Ivor Baddic 5-Pulov Yuran 5-Comrade papadov 5-Warrant Officer Cain 5-Warrant Officer Keely 5-Fergal Stack 5-Booty Guard 5-Kitten Celeste 5-Henchwoman 5-Henchman 5-Elite Henchman 5-Vlad the Installer 5-Leonid 5-Oleg 5-Dr. Peabody 5-Nurse Gulag 5-The Deerhaunter 5-Clip Clamp 5-Dr. Lancet 5-Dr. Pustule 5-Nurse Sputum 5-Brother Bartholomew 5-Sister Faith 5-Neophyte Lucian 5-Neophyte Constance 5-Jack Sprocket 5-Inceptor 5-Inceptress 5-The Freak 5-SecuriDroid XP 5-The General 5-Private Hicks 5-Mordecai Jones 5-Ghengis Kant 5-Angel Forge 5-Prison Officer 5-Lt. Black 5-Insetick SD/12 5-Med-Unit 6 5-Time Assassin 5-Renzo 5-Goddard 5-Shmidt 5-Jaque de la Morte 5-Undead Priest 5-Maiden 5-Changeling 5-The Crocopolite 5-Jared Slim 5-Venus 5-Chastity 5-Ghost 5-The Master 5-Riot Officer 5-Mischief 5-Mr. Giggles 5-Leo Krupps 5-Kypriss 5-High Priest 5-Braces 5-Handyman 5-Candi Skyler 5-R One-Oh-Seven 5-Calamari 5-Corporal Hart 5-Badass Cyborg 5-Snowman 5-Robofish 5-Chinese Chef 5-Gingerbread Man 5-Duckman Drake 5-Koozer Mox 5-Teeth Mummy 5-Captain Ed Shivers 5-Gretel 5-The Shoal 5-Hans 5-Mr. Socky 5-Lt. Christine Malone 5-Eli Scrubs 4-Bear 4-Daisy Dismay 4-Deep Diver 4-Dinosaur 4-Dozer 4-Dr. Pustule 4-Envirosuit 4-Gaston Butcher 4-Gideon Gout 4-GOLIATH SD/9 4-Khallos 4-Jed 4-Jim Smith 4-John Smith 4-Lazarus Mumble 4-Lenny Oldburn 4-Mad Old Crow 4-Mr. Underwood 4-PROMETHEUS SD/7 4-PROMETHEUS SK/8 4-Robot Louis Stevenson 4-Security 4-Stone Golem 4-Tin-Legs Tommy 2-Arthur Aching 2-Berserker Splitter 2-Blanche Deadwood 2-Carrion Carcass 2-Gilbert Gastric 2-Gladstone ________ / \ | Stamina: | \________/ 8-Arthur Aching 8-Berserker Splitter 8-Blanche Deadwood 8-Carrion Carcass 8-Gilbert Gastric 8-Gladstone 6-Bear 6-Daisy Dismay 6-Deep Diver 6-Dinosaur 6-Dozer 6-Dr. Pustule 6-Envirosuit 6-Gaston Butcher 6-Gideon Gout 6-GOLIATH SD/9 6-Jed 6-Jim Smith 6-John Smith 6-Khallos 6-Lazarus Mumble 6-Lenny Oldburn 6-Mad Old Crow 6-Mr. Underwood 6-PROMETHEUS SD/7 6-PROMETHEUS SK/8 6-Robot Louis Stevenson 6-Security 6-Stone Golem 6-Tin-Legs Tommy 5-Cortes 5-Henchman Cortes 5-Dr. Cortes 5-Time Assassin Cortes 5-Captain Ash 5-Harry Tipper 5-Swimming Tipper 5-Jo-Beth Casey 5-R-110 5-Victorian Crow 5-Karma Crow 5-Anya 5-Captain Fitzergald 5-Nobby Peters 5-Sapper Johnson 5-Tommy Jenkins 5-Ivor Baddic 5-Pulov Yuran 5-Comrade papadov 5-Warrant Officer Cain 5-Warrant Officer Keely 5-Booty Guard 5-Kitten Celeste 5-Henchwoman 5-Henchman 5-Elite Henchman 5-Vlad the Installer 5-Leonid 5-Oleg 5-Dr. Peabody 5-Nurse Gulag 5-The Deerhaunter 5-Clip Clamp 5-Dr. Lancet 5-Nurse Tourniquet 5-Nurse Sputum 5-Brother Bartholomew 5-Sister Faith 5-Neophyte Lucian 5-Neophyte Constance 5-Jack Sprocket 5-Inceptor 5-Inceptress 5-The Freak 5-SecuriDroid XP 5-The General 5-Private Hicks 5-Mordecai Jones 5-Ghengis Kant 5-Angel Forge 5-Prison Officer 5-Lt. Black 5-Insetick SD/12 5-Med-Unit 6 5-Time Assassin 5-Renzo 5-Goddard 5-Shmidt 5-Jaque de la Morte 5-Undead Priest 5-Maiden 5-Changeling 5-The Crocopolite 5-Jared Slim 5-Venus 5-Chastity 5-Ghost 5-The Master 5-Riot Officer 5-Mischief 5-Mr. Giggles 5-Leo Krupps 5-Kypriss 5-High Priest 5-Braces 5-Handyman 5-Candi Skyler 5-R One-Oh-Seven 5-Calamari 5-Corporal Hart 5-Badass Cyborg 5-Snowman 5-Robofish 5-Chinese Chef 5-Gingerbread Man 5-Duckman Drake 5-Koozer Mox 5-Teeth Mummy 5-Captain Ed Shivers 5-Gretel 5-The Shoal 5-Hans 5-Mr. Socky 5-Lt. Christine Malone 5-Eli Scrubs 4-Aztec Warrior 4-Amy Chen 4-Arial DaVinci 4-Brains 4-Cyborg Chimp 4-Dr. Amy 4-Elite Henchwoman 4-Headsprouter 4-INSETICK SD/10 4-Jacob Crow 4-Jungle Queen 4-Mr. Fleshcage 4-Monkey 4-Ninja Monkey 4-Private Jones 4-Sewer Zombie 4-Sheriff Skullface 4-Viola 2-Deadwina 2-Edwina 2-Jo-Barf Creepy ___________ / \ | Shock Proof | \___________/ 8-Arthur Aching 8-Blanche Deadwood 8-Carrion Carcass 8-Clip Clamp 8-Gideon Gout 8-Gilbert Gastric 8-Gladstone 8-Gingerbread Man 8-Mr. Fleshcage 8-Mr. Socky 8-Nurse Sputum 8-Stone Golem 8-Teeth Mummy 5-Cortez 5-Henchman Cortez 5-Dr. Cortez 5-Time Assassin Cortez 5-Captain Ash 5-Harry Tipper 5-Swinging Tipper 5-Jo-Beth Casey 5-Amy Chen 5-Dr. Amy 5-R-110 5-Victorian Crow 5-Karma Crow 5-Jacob Crow 5-Mad Old Crow 5-Anya 5-Captain Fitzgerald 5-Nobby Peters 5-Sapper Johnson 5-Tommy Jenkins 5-Ivor Baddic 5-Pulov Yuran 5-Comrade Papadov 5-Warrant Officer Cain 5-Warrant Officer Keely 5-Deep Diver 5-Jungle Queen 5-Robot Louis Stevenson 5-John Smith 5-Jim Smith 5-Fergal Stack 5-Khallos 5-Booty Guard 5-Kitten Celeste 5-Henchwoman 5-Elite Henchwoman 5-Henchman 5-Elite Henchman 5-Vlad the Installer 5-Leonid 5-Oleg 5-Dr. Peabody 5-Nurse Gulag 5-The Deerhaunter 5-Headsprouter 5-Crispin 5-Daisy Dismay 5-Jed 5-Jo-Barf Creepy 5-Gaston Boucher 5-Dr. Lancet 5-Dr. Pustule 5-Nurse Tourniquet 5-Lenny Oldburn 5-Edwina 5-Deadwina 5-Brother Bartholomew 5-Sister Faith 5-Envirosuit 5-Neophyte Lucian 5-Neophyte Constance 5-Security 5-Jack Sprocket 5-Inceptor 5-Inceptress 5-The Freak 5-Tin-Legs Tommy 5-SecuriDroid XP 5-The General 5-Private Hicks 5-Private Jones 5-Lazarus Mumble 5-Mordecai Jones 5-Ghengis Kant 5-Angel Forge 5-Lt. Black 5-Insetick SK/10 5-Time Assassin 5-Berserker Splitter 5-Monkey 5-Cyborg Chimp 5-Brains 5-Ninja Monkey 5-Renzo 5-Goddard 5-Schmidt 5-Jacque de la Morte 5-Viola 5-Mr. Underwood 5-Sewer Zombie 5-Undead Priest 5-Crypt Zombie 5-Maiden 5-Changeling 5-The Cropolite 5-Jared Slim 5-Venus 5-Chastity 5-Ghost 5-The Master 5-Riot Officer 5-Mischief 5-Mr. Giggles 5-Leo Krupps 5-Stumpy 5-Bear 5-Kypriss 5-Aztec Warrior 5-High Priest 5-Dinosaur 5-Braces 5-Handyman 5-Candi Skyler 5-R One-Oh-Seven 5-Calamari 5-Corporal Hart 5-Badass Cyborg 5-Snowman 5-Robofish 5-Chinese Chef 5-Duckman Drake 5-Koozer Mox 5-Captain Ed Shivers 5-Gretel 5-Arial DaVinci 5-Dozer 5-Sheriff Skullface 5-The Shoal 5-Hans 5-Lt. Christine Malone 5-Eli Scrubs 2-GOLIATH SD/9 2-INSETICK SD/12 2-Med-Unit 2-Prison Officer 2-PROMETHEUS SD/7 2-PROMETHEUS SK/8 __________ / \ | Fire Proof | \__________/ 8-Crispin 8-GOLIATH SD/9 8-INSETICK SD/10 8-INSETICK SD/12 8-Jacob Crow 8-Mad Old Crow 8-Med-Unit 8-PROMETHEUS SD/7 8-PROMETHEUS SK/8 8-R-110 8-Robofish 8-Robot Louis Stevenson 8-Prison Officer 8-SecuriDroid XP 8-Stone Golem 8-Victorian Crow 6-Private Hicks 6-Private Jones 6-Riot Officer 6-Sheriff Skullface 6-Warrant Officer Keely 5-Cortez 5-Henchman Cortez 5-Dr. Cortez 5-Time Assassin Cortez 5-Captain Ash 5-Harry Tipper 5-Swinging Tipper 5-Jo-Beth Casey 5-Amy Chen 5-Dr. Amy 5-Karma Crow 5-Captain Fitzgerald 5-Nobby Peters 5-Sapper Johnson 5-Tommy Jenkins 5-Ivor Baddic 5-Pulov Yuran 5-Comrade Papadov 5-Warrant Officer Cain 5-Deep Diver 5-John Smith 5-Jim Smith 5-Fergal Stack 5-Khallos 5-Booty Guard 5-Kitten Celeste 5-Henchwoman 5-Elite Henchwoman 5-Henchman 5-Elite Henchman 5-Vlad the Installer 5-Leonid 5-Oleg 5-Dr. Peabody 5-Nurse Gulag 5-Jo-Barf Creepy 5-Gaston Boucher 5-Dr. Lancet 5-Nurse Tourniquet 5-Lenny Oldburn 5-Edwina 5-Deadwina 5-Brother Bartholomew 5-Sister Faith 5-Envirosuit 5-Neophyte Lucian 5-Neophyte Constance 5-Security 5-Jack Sprocket 5-Inceptor 5-Inceptress 5-The Freak 5-Tin-Legs Tommy 5-The General 5-Lazarus Mumble 5-Mordecai Jones 5-Angel Forge 5-Lt. Black 5-Time Assassin 5-Berserker Splitter 5-Monkey 5-Cyborg Chimp 5-Brains 5-Ninja Monkey 5-Renzo 5-Goddard 5-Schmidt 5-Jacque de la Morte 5-Viola 5-Mr. Underwood 5-Maiden 5-Changeling 5-The Cropolite 5-Jared Slim 5-Venus 5-Chastity 5-Ghost 5-The Master 5-Mischief 5-Mr. Giggles 5-Stumpy 5-Kypriss 5-Dinosaur 5-Braces 5-Handyman 5-Candi Skyler 5-Calamari 5-Corporal Hart 5-Badass Cyborg 5-Chinese Chef 5-Koozer Mox 5-Captain Ed Shivers 5-Gretel 5-Arial Da Vinci 5-Dozer 5-Lt. Christine Malone 5-Eli Scrubs 2-Arthur Aching 2-Aztec Warrior 2-Bear 2-Blanche Deadwood 2-Carrion Carcass 2-Clip Clamp 2-Crypt Zombie 2-Daisy Dismay 2-Deerhaunter 2-Dr. Lancet 2-Dr. Pustule 2-Duckman Drake 2-Gideon Gout 2-Gilbert Gastric 2-Gingerbread Man 2-Gladstone 2-Hans 2-Headspouter 2-Jed 2-Jungle Queen 2-Leo Krupps 2-Mr. Fleshcage 2-Mr. Socky 2-Nurse Sputum 2-R One-Oh-Seven 2-Sewer Zombie 2-Snowman 2-Teeth Mummy 2-The Shoal 2-Undead Priest ___________________________ Setting up an Arcade match \___________________________________________________ Deathmatch overview of the Arcade setup: Music is recommended, not rec... I hadn't space to type recommended :) +-----------------------------------------------------------+ |DEATHMATCH | | Score limit < 1 point > | | Score method < Kills > | | One shot kill < No > | | Time limit < 3 mins > | | Always start with gun < Off > | | Display Radar < On > | | Handicaps < Off > | | Character Abilities < On > | | Powerups < On > | | Announcer < On > | | Music < Rec.... > | |WEAPON SET < RECOMMENDED > X | |BOT SET < RECOMMENDED > X | |GO! | +-----------------------------------------------------------+ Now, you hopefully have an overview of what this looks like but here is the information about the arcade setup and how everything works: *********** Deathmatch: *********** Score Limit: Set the amount of kills you need to score to win the match. Score Method: Choose a score method. Choose between these available score methods: Kills, Kills-Suicides, Kills-Losses One Shot Kill: Set one shot kill; on or off. This means that you and your enemies die by one hit. Not recommended for beginners! Time Limit: Set the amount of time you have to play. From 3 minutes to no time limit. Always start with gun: Set always start with gun; on or off. Display Radar: Do you want to see the radar on the screen? Then set this to on. Handicaps: Setting this to ON, you should be able to choose how much health you shall have, from -10 to +10 -10 = Incredibly hard while +10 = Incredibly easy! Character Abilities: Turn this off, and you'll be able to customize the bot's stats. Make a bad bot better or make a good bot worse. Your choice! Powerups: Set Powerups; on or off. Note: If you set this to off, then you won't find any powerup normally spread out around the levels. Announcer: Set the announcer; on or off. Music: Choose which music the game shall play for you while you are playing. **************** Team Deathmatch: **************** Score Limit: Set the number of kills your team most score to win the match. Score Method: Same as for other modes. One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Friendly Fire Damage: Allows you to change if allies can damage eachother or not. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ********************** Capture The Bag (CTB): ********************** Score Limit: Set how many bags your team need to retrieve to win. One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Bag Carrier Can Shoot: Allows the one who carries the bag, being able to shoot or not. Friendly Fire Damage: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ******* Bagtag: ******* One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Bag Carrier Can Shoot: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ************ Elimination: ************ One Shot Kill: Same as for other modes. Number Of Lives: Choose the number of lives you and your opponents have before eliminated. Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ******* Shrink: ******* Score Limit: Set the number of kills you need to win. Score Method: Same as for other modes. One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ******** Vampire: ******** Bloodlust: Choose how fast you need to kill somebody before dying. One Shot Kill: Same as for other modes. Number Of Lives: Same as for other modes. Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ****** Thief: ****** Score Limit: Same as for other modes. One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ****** Virus: ****** Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ****** Zones: ****** One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Friendly Fire Damage: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ******** Assault: ******** One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Note: If you set the timme limit to "no time", then you won't be able to win the match. Friendly Fire Damage: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ********** Gladiator: ********** Score Limit: Same as for other modes. One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ***************** Monkey Assistant: ***************** Assistants: Set the number of monkey assistants that will help you when you are at the last place. Score Limit: Same as for other modes. Score Method: Same as for other modes. One Shot Kill: Same as for other modes. Time Limit: Same as for other modes. Always Start With Gun: Same as for other modes. Display Radar: Same as for other modes. Handicaps: Same as for other modes. Character Abilities: Same as for other modes. Powerups: Same as for other modes. Announcer: Same as for other modes. Music: Same as for other modes. ***************** Weapon & Bot set: ***************** Click on "Weapon Set" to edit the weapon set for the match. You can choose between some available weapon sets or customize your own weapon sets. You can customize up to 5 weapon sets. You can also choose to play without any weapons. Click on "Bot Set" to edit the bot set for the match. You can choose between some available bot sets or customize your own bot set. You can customize up to 5 bot sets. You can also choose to play without any bots. Click "GO" to continue to the Character selection screen. ______________________________ Assault missions walkthrough \________________________________________________ Note: I will only cover the walkthrough for the attackers since defending is kinda basic, just kill the attackers, trying to accomplish the goal until the timer runs out. As I said; quite basic. **************** Vietnam Assault: **************** ******************** Mars Prison Assault: ******************** Objectives: Breach the prison wall Override security system Secure the barracks Deactivate prison lockdown Assassinate the prisoner Walkthrough: There is a Sci-fi Sniper in front of you as you start. Go up and pick up the Rocket Launcher here. Notice the explosive barrel to the left near the bunker wall. Go towards the bunker and pick up the mines here. You can also destroy the autoguns to help your allies. After that, plant a mine on the explosive barrel and run away from it. It will explode, making a big hole in the wall. Also note that there is a Plasma Autorifle behind the explosive barrel. Enter the hole and pick up the Plasma Grenades in front of you. Go to the first computer and activate it. Kill some nearly enemies if you need to. After that, go and activate the second computer. Destroy the autoguns on the wall if you need. Go to the left and go through the door by the end. Pick up the armor pickup from the other side of the room and go through this door. Destroy the autogun and go through the door here. Go up the stairs and through the door here. Go towards the bunker on the other side. Go through it to arrive on the other side. Go through the door and hack the computer on the left. Go back and turn right when you first get the chance. Go through the door here and enter the corridor. Go through the door on your right. There are a Rocket Launcher and a health pack here. After picking up the stuff you need here, enter the door to reach the prison area. Go down and turn right then turn left. Go through the door here and search the cells to find the prisoner. Once you find him...kill him!!!!!! *** VR: *** Objectives: Gain entry to the compound Download security codes Upload virus to system core Destroy the main generator Destroy the inner core Walkthrough: There shall be, Sci-fi Sniper, Electrotools, SBP-500 and Plasma Grenades in this area. Find the things you want and then head up to the red "box". Activate it. If the autoguns on both sides confuses you to much, then feel free to destroy them first :) Go through either door. Find the red "boxes" on the end of the both corridors, and activate both. There is also a Plasma Autorifle on the other end of the corridors, there the autoguns once were. Find the middle corridor (the corridor which connects the two sides and enter the red room from here. As mentioned, you may arrive in a big red room. Destroy the aoutogun to the right and go to the left by the crates. Go up to the top of this area. DON'T go out on the walkway on the right YET! Instead, pick out your Sniper Rifle and hide behind the crates, while sniping the autoguns on the end of the walkway by the red "box". After that is done, go to the "box" and activate it. Go through the door on the right. Go through this corridor and then walk down the ramp on the far left side of the room. You will see the main generator as a red thingy on the left wall. Destroy it. Head through the newly opened door on the opposite side of the main generator. Go to the right in the corridor and continue walking 'til you arrive at "the inner core floor 1". Go to the left until you come to a place where you can go up a ramp. Do so and notice the floating huge monkey head. Throw a Plasma Grenade into the monkey head's mouth. **************** Training Ground: **************** Objectives: Secure the middle ground Destroy the fuel barrels Destroy the computer mainframe Walkthrough: There are plenty of good weapons in the starting area; one Soviet Rifle, one Machinegun and one Tactical 12 Gauge. Pick up the stuff you need and head outside. Destroy the autogun on the left building and head down. Destroy the autoguns here and go to the waterfall. Walk onto the end of the ledge on the left and pick up the Rocket Launcher. Now go for the fuel barrels. Locations: In front of the left house. On the back of the same house. Behind the bunker to the right of this house. To the right of the "computer house". On the "computer house's" roof. Enter the "computer house" and notice all the computers and other stuff. Shoot at each and every computer until everything is destroyed. _________________ Arcade awards \_____________________________________________________________ Here is a list of all the arcade awards, read further to find out how to unlock each award. Most Lethal Most Losses Lemming Award Most Professional Multi Kill Longest Spree Most Effective Pathetic Shot I Hit Dead People Brain Surgeon Fists of Fury Glass Jaw Decapitator Fists of Steel Traitor Vandal Hypochondriac AC -10 Award Where's the Health? Where's the Armour? Hoarder Sloth Most Frantic Backpeddler Sidestepper Ledgehopper Most Sneaky Most Cowardly Dodger Most Outgunned Best Equipped Unlucky to Lose Weapons Expert Porter Bag Man Most Useless Ricochet King Underequipped Victim Bully Most Peaceful Most Dishonorable Most Manic Cartographer? Shortest Innings Longest Innings Survivor Marksmanship Sniper Most Flammable Most Damaging Persistence Award Traveler Award Trigger Happy Award Insomniac Award Beheader Award Smasher Award Golden Oldie Award *Brutality Award* ************************* How to unlock each award: ************************* [HMWTF] =============================================================================== HARD MODE __ __ _ _ _ _ _ \ \ / /__ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ TIME SPLITTERS FUTURE PERFECTS HARD MODE =============================================================================== This part of the guide is for the Hard mode of the game. To be honest, hard mode isn't that much harder than Normal mode but you will find a big different with the enemies. The enemies have more health and require more shots to take down. You health bar will deplete much easier. This part of the guide is like a copy of the normal mode walkthrough but I have added some extra tips for hard mode at the end of each section. It will be displayed like this: * --TIP HERE-- /-----------------------------------------------------------------------------\ | HAVE ANY TIP YOU WANT TO SHARE? | |-----------------------------------------------------------------------------| | If you have any tip for hard mode then please send it to me so I can add it | | to this guide. | | I will take it all for myself and you will recieve no credit. | | I kid. I kid. | \-----------------------------------------------------------------------------/ ______________________ TIME TO SPLIT - 2401: \________________________________________________________ ------------------------------------------------------------------------------- Briefing: Sergeant Cortez returns from a daring assault on a TimeSplitter space station - with him he carries the recovered Time Crystals which could bring the war to an end. On his final approach a laser hit causes his ship to malfunction and Cortez is forced to crash land. It is essential that he brings the crystals back to Spacetime Marine HQ. Main Objectives: Reach the rebel base Use the gun emplacement to defend against the TimeSplitter attack Help defend the rebel base Secondary Objectives: None Walkthrough: __Crevasse_____________________________________________________________________ After falling down from your wrecked ship, learn the controls, it will be easier for you to play this game if you are familiar with the controls. Look around to see all the remaining pieces of your ship. Look up on the high cliff right in front of you as you start, you will see a guy standing, it's you in the future, yes it's you. Okay, now enough talk about that, notice the 2 soldiers. No, don't shoot them! They are your friends. Follow them through the crevasse. As you progress through the crevasse, you will arrive at an open area, you will be attacked by some mysterious, kinda cool guys. No they are not splitters as you probably thought, they are called Time assassins. Likely, they aren't very hard to kill, a few shots to head with the Sci-fi handgun is more than enough to kill these guys. One of the soldiers near the broken ship will tell you to follow him. Do so, and follow him through the broken ship pieces, and you will arrive on the lower ledge. * Immediately as the Time assassins attack, run back into the crevasse you came from and your friends will deal with the Time assassin for themselves. The assassins will sometimes follow you into the crevasse. If so then you will at least get the jump on them from around the corner. The friendly soldiers will also be able to shoot them in the back. * Notice the stone in front of the first 2 Time assassins. This stone can be used as cover if you hide behind it and let the enemies have to go around it in order to reach you. This will give you some more time to prepare for battle. __Lower Ledge__________________________________________________________________ Well down here, plug the 2 Time assassins, hiding behind a rock straight in front of you. 5 more Time assassins will come running for you, shoot them all in the head. Remember to always pick up their handguns after they are killed, because you will need ammo to survive. You will see one of your soldier friends by a cliff, shooting at even more Time assassins. Go towards him, and help him by killing the Time assassins. One of the Time assassins have another more dangerous weapon, called Plasma autorifle, yeah I know what you are thinking, is he a boss? The answer, no he isn't. Did you ever think you fight bosses in the very first chapter of the game dumbass? He is actually as easy as the other Time assassins to defeat, so a few shots to the head shall have him down in no time. Now pick up his Plasma autorifle, it's much better than the Sci-fi handgun, so use it now as your primary weapon as long as you have ammo. Did I scare you there? No worry, there are plenty of ammo pickups throughout the level. As you continue down, you will notice ammo for the Plasma Autorifle as well as Plasma grenades laying by a cliff to the right of the walkway. Pick them up. Plasma grenades is your best choice for crowd control on this level so be sure to use them when you need. Notice the bridge and the 2 soldiers trying to cross it, poor them. There are about 5 Time assassins under this bridge, some of them have Plasma autorifle. It shouldn't be a very big problem for you by now, just take them out with your Plasma autofifle or shoot at the big green explosive barrels. Continue and pick up the med-kit and the Plasma autorifle ammo then go towards the soldier. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Next to the fightning soldier by the cliff, in the | | | beginning of the lower ledge area. | | [ ] Plasma autorifle | Kill the first time assassin which has the Plasma | | | autorifle. | | [ ] Plasma autorifle | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma grenades | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma autorifle | On the right of the walkway after the bridge. | | [ ] Med-kit | On the right of the walkway after the bridge. | \-----------------------------------------------------------------------------/ * There are a lot of stones and other objects in this area so be sure to use them as cover when you get the chance. The key of surviving in hard mode is to hide behind objects in order to survive. * When the first "autorifle-assassin" attacks, hide behind the nearly stone with the soldier and the med-kit. Hide behind the soldier and he will take all the damage and have to waste his ammo instead of you. Not the kindest method, probably but you will do what you can to survive, want ya? * When you reach the area underneath the bridge with all the assassins, be sure to go back to the stone with the Plasma grenades and the autorifle. Crouch behind the stone then aim for the explosive barrels nearby to take out some of them. The rest can easily be taken down while they are running towards you. __Path to the battlefield______________________________________________________ Go over to the soldier calling for Cortes. A cutscene will play. Oh damn, they lost miller. Okay, you have recieved the Sci-fi sniper, it's capable of attacking from longer range than your other weapons. But it also has a weak point, slower rate of fire, but who cares about that now, look into the bunker up ahead. Some Time assassins are there, don't even try to shoot them one by one, they will always respawn. Instead, shoot the green explosive barrels by them, to take them out. Check by Miller's dead body and you will find Sci-fi handgun x2. Rearm your Plasma autorifle and continue walking the only way you can take, that mean straight forward. Right around the corner, you will encounter your first Timesplitter! These little freaks are more than twice as hard as the Time assassins earlier in the game. Deal with them by using your Plasma autorifle and shoot them in the head. They have a range of attacks. The most annoying of these attacks must be the lightning, yes they can send electricity, causing you to take quite a high amount of damage. They sometimes cloak themselves, then there is nothing to do than just waiting for them to appear just in front of your face, trying to whack you with their arms. Then pepper them with the autorifle or gun whack them for lower damage. But they wouldn't be that hard to spot while they are cloaked if you saw the location of them before they cloaked. After the first one is killed, continue and a second Timesplitter will pop up from behind the corner, deal with him as you did with the earlier one. Follow the path out into the open area. /-----------------------------------------------------------------------------\ | [ ] Sci-fi Handgun x2 | Next to Miller's dead body. | \-----------------------------------------------------------------------------/ * Hide behind the high stone in front of the bunker up ahead. This makes it harder for the Time assassins to hit you. Be fast with equiping the autorifle and shoot the explosive barrel up there. * Timesplitters can be very hard on Hard mode so the best way to deal with them is to lure them into traps. Traps mean other soldiers. Try to ignore the first and the second timesplitter and instead run through the path until you arrive in the open gun turret area. Let the other soldiers deal with the splitters. __Gun turret area______________________________________________________________ You will encounter 3 more Timesplitters in this area, they aren't very dangerous as long as you stay long away from them, they are also busy, attacking the soldier so they aren't too much to worry about right now, pick out your Plasma autorifle and mow them down. Then follow the soldier into the bunker. This place have some very nice items, 2 med-kits, 1 Plasma autorifle and one box of Plasma grenades. Okay, get into the stationry turret gun, as you probably thought, you must fend off a huge wave of Timesplitters. Likely, this huge fight isn't very hard because you can easily kill Timesplitters with the machinegun. If the Time- splitters are cloaked, try to zoom the gun, and the splitters will be easier to spot, trust me. Okay, the first wave of splitters will come from the left, deal with them by shooting them all down with the gun turret. When the first wave of Timesplitters is down, a second will spawn from the right. Deal with them as you did with the earlier wave. And here comes the last wave, the Timesplitters now spawn from both sides! Shoot the one on the right side then quickly change to the left, shoot the splitters here, then turn back to the right. Do so until all the Timesplitters are dead. You will also get a little help by the soldier. Follow the soldier into the newly opened area. /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | \-----------------------------------------------------------------------------/ * This part is still easy even on hard mode but one tip is to duck behind the wreckage that is in front of the turret in order to dodge some of the attacks. This requires that you exit the turret so blast them with your autorifle, it will sometimes be better on hard mode. __Battlefield__________________________________________________________________ Okay, now you have to fend off another Timesplitters attack, this time on foot. It's not that hard as you are thinking but it still requires a little strategy to be done very easy. Okay, first you need to know where the Timesplitters spawn. This time they have only one spawn point, all of them come over the cliff edge. Go into the bunker, on the far right as you enter this area. Hide in here and equip your Plasma autorifle. Shoot the Timesplitters coming for you and let the soldiers kill all the others. I choose this area to stay on because there are both med-kits and Plasma grenades in the back of the bunker. After about 5-8 Timesplitters have been killed, the door in the bunker will open. Go towards the gate and open it to end this level. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | \-----------------------------------------------------------------------------/ * There are many soldiers in this area so be sure to lead the splitters near the bunker to get the most use out of the soldiers. You will still have to kill at least one splitter yourself in order to unlock the door in the back of the bunker. * Be sure to crouch behind the bunker edge to hide from most of the attacks, sometimes a splitter will enter the bunker. Then just run away from him and wait for the soldiers to take care of him. Unlockables: Easy: The General Normal/Hard: Anya Total items: /-----------------------------------------------------------------------------\ | [ ] Med-kit | Next to the fightning soldier by the cliff, in the | | | beginning of the lower ledge area. | | [ ] Plasma autorifle | Kill the first time assassin which has the Plasma | | | autorifle. | | [ ] Plasma autorifle | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma grenades | Next to a cliff on the right of the walkway, on the | | | path to the bridge. | | [ ] Plasma autorifle | On the right of the walkway after the bridge. | | [ ] Med-kit | On the right of the walkway after the bridge. | | [ ] Sci-fi Handgun x2 | Next to Miller's dead body. | | [ ] Plasma autorifle | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Med-kit | In the bunker with the stationary machinegun. | | [ ] Plasma grenades | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | | [ ] Med-kit | In the back of the bunker. | \-----------------------------------------------------------------------------/ -------------- Hard mode tips -------------- * Immediately as the Time assassins attack, run back into the crevasse you came from and your friends will deal with the Time assassin for themselves. The assassins will sometimes follow you into the crevasse. If so then you will at least get the jump on them from around the corner. The friendly soldiers will also be able to shoot them in the back. * Notice the stone in front of the first 2 Time assassins. This stone can be used as cover if you hide behind it and let the enemies have to go around it in order to reach you. This will give you some more time to prepare for battle. * There are a lot of stones and other objects in this area so be sure to use them as cover when you get the chance. The key of surviving in hard mode is to hide behind objects in order to survive. * When the first "autorifle-assassin" attacks, hide behind the nearly stone with the soldier and the med-kit. Hide behind the soldier and he will take all the damage and have to waste his ammo instead of you. Not the kindest method, probably but you will do what you can to survive, want ya? * When you reach the area underneath the bridge with all the assassins, be sure to go back to the stone with the Plasma grenades and the autorifle. Crouch behind the stone then aim for the explosive barrels nearby to take out some of them. The rest can easily be taken down while they are running towards you. * Hide behind the high stone in front of the bunker up ahead. This makes it harder for the Time assassins to hit you. Be fast with equiping the autorifle and shoot the explosive barrel up there. * Timesplitters can be very hard on Hard mode so the best way to deal with them is to lure them into traps. Traps mean other soldiers. Try to ignore the first and the second timesplitter and instead run through the path until you arrive in the open gun turret area. Let the other soldiers deal with the splitters. * This part is still easy even on hard mode but one tip is to duck behind the wreckage that is in front of the turret in order to dodge some of the attacks. This requires that you exit the turret so blast them with your autorifle, it will sometimes be better on hard mode. * There are many soldiers in this area so be sure to lead the splitters near the bunker to get the most use out of the soldiers. You will still have to kill at least one splitter yourself in order to unlock the door in the back of the bunker. * Be sure to crouch behind the bunker edge to hide from most of the attacks, sometimes a splitter will enter the bunker. Then just run away from him and wait for the soldiers to take care of him. ___________________________ Scotland the brave - 1924: \___________________________________________________ ------------------------------------------------------------------------------- Briefing: Cortez has been sent back in time to Urnsey, a small island off the coast of Scotland to investigate the time travel energy residues which Anya detected. On arrival he finds himself in the midst of a battle raging between the British Navy and foreign troops occupying the island. Fortunately the eccentric Captain Ash has offered to lend a hand. What ho! Main Objectives: Infiltrate the castle Protect Captain Ash Escape the trap Locate the time crystal mining site Gain entry to the meeting hall Destroy the enemy tank Access the underground areas of the island Secondary Objectives: Help Captain Ash rescue his assistant Walkthrough: __The beach____________________________________________________________________ This mission plays on a scottish island during the first world war! You star out on a beach, as the level starts, you will be given a Kruger 9mm from Captain Ash. Look out towards the sea to see ships and airplanes shooting at each other. Well, go to the very left of this area to see Captain Ash's boat, the boat you two used to get to this island. There is a Flare gun in the boat so pick it up and go to the archway on the other side of this area. Notice the sniper nest, you can actually do this first area without being spotted. Pick out your silenced 9mm, shoot both guards in their heads. Sneak up a short bit to see another guard looking out over the sea. You can choose 2 alternatives, he will die wichever you choose. The first alternative is to plug him in the head with your silenced 9mm and the other alternative is to wait, and sooner or later, a plane will come and drop a bomb on him, causing him to explode. /-----------------------------------------------------------------------------\ | [ ] Flare Gun | This gun can be found in the Captain Ash's boat. | \-----------------------------------------------------------------------------/ * The best way would be to wait all the time until the plane comes and bombards the enemies here in order to don't have to deal with them by yourself which will save you some health... probably. * The Flare gun which you picked up from Ash's boat on the beach is good at this point. Shoot a Flare into the hut up ahead where the 2 enemies are. This will kill these 2 enemies and alert the other guard. If you are lucky, then the plane will bombard him before he gets to you. If not, place one bullet from the 9mm straight in his head. __Path to the castle___________________________________________________________ Go towards the sniper nest and pick up the Vintage rifle, this weapon is like the Sci-fi sniper in the previous level, it allows you to attack from a much longer range but stills lacks rate of fire. Check the house on the right, it has some items, upstairs, you will find grenades. Continue on and 3 soldiers will take positions by a ledge above, one of them will move to the left, one to the right and one stays in the middle. Now plug the 2 visible soldiers in their heads. Go to the right but NOT to fast one of the soldiers has taken position in a machinegun nest! Find cover fast! This part can also be done 2 ways, the first way is to take out your Flare gun and fire as hell towards the machinegun. The other method is the easiest and will also save you a lot of trouble, just wait by a house or something other which gives you cover from the machinegun, sooner or later a plane will come and drop a bomb by the machinegun nest, causing him to explode. There is also a third method but it's way too dangerous. Then you have to run towards him and pick out your kruger and shoot towards him, ooooh dangerous! Okay, enough talk about him, you want to continue? Then we do it, what about that? Okay walk up the path, there are 2 soldiers here, one tries to hide behind the house nearest the castle gates, the other one is on the top of the gatehouse, take them out using your Vintage rifle. Head back, and take the path on the left to arrive at some houses. In one of the houses, a guy with twin krugers will attack. Plug him and pick up his twin krugers which are much more effective than the single kruger. Enter bothe houses to search for items, you will find a Vintage rifle and armor. Head towards the huge castle port and open it, enter the castle. /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | In the sniper nest. | | [ ] Grenades | On the top floor of the house to the right near the | | | sniper nest. | | [ ] Kruger 9mm x2 | Kill the guy by the 2 houses to the right of the castle| | | entrance. | | [ ] Armor | In the same house as the guy with the twin krugers came| | | from. | | [ ] Vintage rifle | In the house next to the house with the twin kruger guy| \-----------------------------------------------------------------------------/ * Crouch in the sniper nest or by any other object to avoid being hit by their bullets. This doesn't work all the time but it's definately worth a try since it will almost always save you from a few bullets at least which is great in hard mode. * When you come to the area where a soldier mans the stationary machinegun on the top of the hill after killing the 3 guards which took their position behind the low wall. Hide behind the corner and be sure to crouch so you won't get hit by the machinegun which is very damaging. As mentioned above, a plane will come and drop a bomb by him so you won't have to deal with him all by yourself. * Before you are going for the twin krugers, make sure that your guns pointer is in head-height so you will be able to get a well placed headshot on the guy with the twin krugers to avoid being hit and loose health. __The trap_____________________________________________________________________ Once you enter this house, a portcullis will slam shut, blocking both the path back and the path to the next area + trapping you and Captain Ash inside. There is a guy to the right as you enter this area, he only has a kruger equiped so he wouldn't be too much of a problem, plug him in the head. On the other side, 2 guys will be waiting for you by the stairweel, one of them has a different weapon, the K-SMG! It's a sub-machinegun so he can be dangerous, quickly take cover between any of the objects in this area, as you shoot both guys in their heads. Be sure to check the corners of this area before going up the staircase, cause you will find grenades in the opposite corner of the stairweel location. Once up on the higher level, a few guys will be waiting for you, both on the bridge as well as on the walkway on the left. Kill the guys on the bridge first then use your uplink to pick up an explosive barell and throw it towards the other enemies to get rid of 'em quickly and without wasting any ammo, you should be familiar with that combination (uplink and explosive barells.) There is a switch for the portcullis on this side of the balcony, but it's for the wrong side, this one opens the way back but you need to open the other one. So cross the bridge, one soldier will wait behind some crates so be sure to plug him before he can do any serious damage. There is also a guy in the room on the end of this balcony, kill him. Now here we are, raise the portcullis by pulling the switch on the wall. As you go back, a gunboat will raise, you need to disable it in order to make a safe way out of the castle. Go to the control panel on the bridge, operate it. Now use the crane to pick up the turret and drop it in the water. Go downstairs using the stairweel and find the exit on the other side than the side you entered this area from. /-----------------------------------------------------------------------------\ | [ ] Grenades | In the corner opposite from the stairweel. | | [ ] K-SMG | Kill the first guy who uses one. | | [ ] Armor | In the same room as the "wrong" switch. | \-----------------------------------------------------------------------------/ * When the first guy with the K-SMG appears, hide behind the pipes located a bit to the right of the first guy on the right as you enter this area. Take pot shots at him when he doesn't fire. There are some grenades located a bit forward in an alcove as well which can be thrown towards his location to immediately kill him as well as his friend who stays at the same place as him. * Be sure to duck behind the crates once you reach the second floor of the building. This will prevent the guy on the other side from ambushing you if you kill him from this location. __Path to the garage___________________________________________________________ Go down the path, throw a grnade through the window to eventually take out any of the guys in the garage. Stay close to the wall as you go towards the garage because it's easier for you to shoot the enemies coming out of the garage then. Turn in on the platform to the right and enter the garage. __Garage_______________________________________________________________________ Some guys will storm out from the garage, if you didn't kill them with the grenade through the window trick. Deal with them by plugging them in the head with the kruger or K-SMG. As you enter the garage, a guy with a K-SMG will start to shoot at you from the room on the end, kill him and then enter that little room and pick up the Vintage rifle and the grenades. Don't exit the garage just yet, instead go up the stairs, there's a med-kit on the top of the stairs, so pick it up if you need. Exit the garage now. /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | In the room with the K-SMG guy. | | [ ] Grenades | In the room with the K-SMG guy. | | [ ] Med-kit | On the top of the staircase. | \-----------------------------------------------------------------------------/ * Throw some grenades at the 2 guys which come out from the garage. This will save you from having to deal with them the normal way which can be quite dangerous in open areas like this. You can also hide behind the truck and ready the K-SMG and plug the enemies as they come for you from 'round the corner of the truck. Do never, I mean NEVER enter the stationary machinegun which is located on the top of the truck which is parked here. I say never because you will probably die or getting very damaged by sitting in the stationary machinegun. It's also hard to shoot the enemies from here since the stationary machinegun has horrible accuracy. * Be sure to throw a grenade or an explosive barrel into the room at the end of the garage because a guard is waiting for you in there and he has a K-SMG of his own which won't make your life easier. __Path to the castle___________________________________________________________ Well, it's up to you if you want to drive or shoot, Ash is not very good at shooting but his skilled at driving, you should probably be good at both of them, but I suggest that you drive, it's easier to kill enemies then. Drive up the path until you come to a gate, blocking the path. There are also some soldiers here, drive them over and then destroy the gate by driving into it. Drive over the soldier up ahead, then stop the truck, go out of it and look up to the left, you will see a sniper on a platform, shoot him, and a funny little deathscene will play. Get into the car once again and continue driving. One of the soldiers has pulled a switch to raise the drawbridge, that soldier has also manned a stationary machinegun on the other side of the drawbridge, shoot him in the head with a vintage rifle while his gun is overheated, or shoot him with one flare from the flare gun. This is the first time you need to use your uplink, use it to pull the switch on the other side, and the you will lower the drawbridge. Enter the car again. As you are driving up the road, a few soldiers will attack, drive over them. When you are near the top, soldiers will push barells towards you, making it hard to drive up, so I suggest that you exit the car now and continue on foot. Plug the 2 soldiers here. You will find some TNT near a truck on the end. Pick them up. If you play co-op, then you can go towards the truck and press X to place it in the right position, making you able to drive it. Now you, can play truckwars which is funny as hell! Now, enough talk about that, we want to continue, put the TNT on the left gate and run away and wait for the TNT to blow up the door. Enter the castle. /-----------------------------------------------------------------------------\ | [ ] TNT | By the truck on the end. | \-----------------------------------------------------------------------------/ * The enemies which you encounter on your way shall be driven over instead of shot. This goes for all the enemies until you reach the drawbridge. You have to shoot the guy on the platform however but he doesn't need to be killed. The gate shall also be driven over instead of shot with the Flare gun. * The stationary machinegun this time won't be killed by any bomb dropped from a plane like the previous one. That makes this one much harder. Hide behind the truck and pull out your Vintage rifle. Shoot the manner in the head to take him out quickly. __The castle___________________________________________________________________ Once inside, you will be attacked imediately by the guard from the staircase right in front of you, and 2 more will shoot you from the balcony up above. Shoot the one on the stairs, then go up the stairs, shoot the other enemies up here, a guard will run out from a room as you walk around up here on the balcony. Follow Captain Ash into a room, full of boxes everywhere, there's a soldier with a K-SMG in here so make sure to plug him before entering. Ash will search in these boxes and find some flares, he will walk out onto the balcony and try to signal to the navy using the flares, so he will leave you for some time. Don't worry too much about that, exit the room and continue all the way round the balcony, and go through the door on the end, there is a soldier here so kill him, then pick up the Med-kit behind the soldier. Go through the door up ahead and walk to the closed door on the very end of this room. Try to open it and a cutscene will play. /-----------------------------------------------------------------------------\ | [ ] Med-kit | To the left after entering through the door after going | | | around the whole balcony. | \-----------------------------------------------------------------------------/ * There aren't many objects to hide behind in this area. Right as you enter the castle equip your Vintage rifle and plug the guy on the staircase. Now run up the stairs and plug the guy in the room at the end. Go into this room and hide behind the corner. Captain Ash will most likely deal with the enemies, if not then shoot them as they enter the room so they don't have a chance to shoot you before they get killed. __Wine cellar__________________________________________________________________ A drunken guard will sit on the floor and rambling some strange things, here is what he says: Iss me... iss all me! I am best...bestest guard. Without me... no guarding! Alll rubbissh guarding. God of guards... And girls... girls love me... so hairy chest... such big medallion....hehe.... Be sure to pick up the flare gun on the floor by the guard. You can kill the guard if you feel for it, but he's not dangerous and won't harm you. Go into the elevator and go all the way up to catch up with Captain Ash but he will once again dissapear. /-----------------------------------------------------------------------------\ | [ ] Flare gun | On the floor near the drunken guard. | \-----------------------------------------------------------------------------/ __The castle___________________________________________________________________ Yay, a stealth part, well this part can be done in 2 ways, I suggest that you choose the stealthy way, because it will save you some health and K-SMG bullets. Swich gun to the Silenced 9mm. Go through the door and turn right, a guard will walk through the door and stop by the window, sneak up behind him and plug him in the head. Enter the room the guard just came from and look to the right, another guard will stand, looking out through the window, shoot him in the head as you did with the earlier one. Go over to the door on the other side of the room, hide on the left side and keep the crosshair trained on head level, a guard will sooner or later enter this area. He will notice you but hopefully too late. Continue up the corridor but stop when you hear speaking. You won't be able to use stealth anymore so pick out your K-SMG and grenades. Burst into this area and throw grenades like a maniac, nah, I'm just kidding, one grenade should be enough to take out the nearest 2 guys. There are 2 more in the room, you can deal with them by using your K-SMG, go back a bit and turn right, there is a guy with twin krugers in here + grenades, kill the guy and pick up the ammo and grenades. Go back out and enter the door in front of you, it's a yellow door if that makes things easier. Turn to the left at the end of this room to arrive in the briefing hall. Go towards the brown thingy on the wall, it's a bookcase and Cortes will pull it out of the way if you press X. /-----------------------------------------------------------------------------\ | [ ] Twin krugers | Kill the guy in the room to the left as you enter the | | | area where the stealth part first ends. | | [ ] Grenades | In the same room as the guy with the twin krugers. | \-----------------------------------------------------------------------------/ * The stealth part in the beginning is highly recommended over bursting in and shoot like a maniac if you play on hard mode. Stealth will most likely save you some health so it shall be used when you get the chance. * Throw grenades like a maniac in the room where the stealth section ends can actually be good on hard mode. Remember, you have only 5 grenades if you haven't thrown them already. Some grenades are located in the room with the twin kruger guy. Start with throwing one grenades towards the closest 2 guards. There should be 2 more up ahead but they need one each since they are in 2 different areas of the room which separates them with a wall. These can be dealt with by using the Vintage rifle to pop them in the head. Load up a grenade and fling it into the room with the twin kruger guy to quickly take him out. __Meeting hall_________________________________________________________________ As you enter this area, their leader "Jacob Crow" now "Victorian Crow" in this chase, will escape through the fireplace. He will leave you with 3 angry guards now thougher, armed with K-SMGs and a bit more health than the normal soldiers, these guys are called "Warrant Officer Cain" in arcade mode. Stay on the balcony, it will make this fight easier. Place the crosshair of your K-SMG by the staircase and plug the guards as they come running for you. Pick up all their dropped ammo and exit the meeting hall via the door on the left of the fireplace. * Wait on the top balcony where you start this area and point your gun's cross- hair by the staircase you can easily get a shot on the guards as they come up the stairs. The Flare gun is the most useful gun while using this method since one flare will take out all 3 if they come together. __The castle___________________________________________________________________ You will run into a wormhole and give the key back to your past self. Equip your silenced 9mm and go through the door on the left. You will see a guard standing there, looking out the window. Shoot this guy in the head then turn the crosshair to the left to see another guard, plug him in the head. Enter this room and turn to the right at the very end, there is a med-kit as well as twin krugers here, pick up the stuff you need then exit this room. Re-equip your K-SMG follow the path all round, there is a guard at the top of the staircase, shoot him in the head. There are also 2 more guards up here, deal with them as you did with the earlie one. Check the room on the left, here you can find K-SMG grenades on the table. Save these for later use, you will need them, trust me. As you continue, you will come to an other viewscope room, there are 2 guards in here so plug them both before entering this room. Go up the stairs on the right and pick up the Vintage rifle in the tower. Check the viewscopes, it's fun. As you continue, you will catch up with Captain Ash again, this time he has found his "assistant", "The Jungle Queen". Ash will ask you for help with freeing "The Jungle Queen". This is a secondary objective so it isn't needed for completing the level. /-----------------------------------------------------------------------------\ | SECONDARY OBJECTIVE - HELP CAPTAIN ASH RESCUE HIS ASSISTANT | |-----------------------------------------------------------------------------| | First of all, you have to go into the other cell, on the other side of the | | Jungle queen. When you are there, throw a grenade towards The Jungle Queen | | because she doesn't like big explosions, so she will run away. | | | | Now you get your chance to actually save her. Notice the oil barell, shoot | | at it with your kruger or K-SMG, your choice. When it starts to poor oil, | | shoot a flare at it, it will probably explode making a hole in the wall, | | making it possible for The Jungle Queen to escape, if not try again. | | | | Captain Ash will thank you for your help and you can now continue your | | mission. | \-----------------------------------------------------------------------------/ Go down the stairs and be sure to pick up the med-kit and the armour here. There is also an organ here which will play if you press X while facing it. Go to the end of the corridor and open the door on the right. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] Kruger 9mm x2 | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] K-SMG grenades | On the table in the last room on the left before the | | | viewscope room. | | [ ] Vintage rifle | In the tower by the top of the staircase in the | | | viewscope room. | | [ ] Med-kit | In the same room as the organ, right before exiting the| | | castle. | | [ ] Armour | In the same room as the organ, right before exiting the| | | castle. | \-----------------------------------------------------------------------------/ * There isn't any extra strategy for this part of the level since it doesn't contain any real place to take cover behind. The best way to avoid getting hit by the 2 guards in the corridor once you have gone up the stairs is to kill the guy in the room in front of you then enter the room and hide behind the corner of the entrance. Position the crosshair in head level and shoot them both as they are about to enter the area. __Courtyard____________________________________________________________________ Right as you enter this area, you will be attacked by your first boss enemy, a tank! =============================================================================== Boss fight: Tank =============================================================================== Difficulty: - Easy: 2/10 - Normal: 3/10 - Hard: 5/10 Okay, now here we are. Let's face it! The first boss battle in Timesplitters Future Perfect! Well, it isn't much of a boss actually. Low health, not the best attacks either, but it's the first bossfight so bear with it. Okay, let's start out here, you need K-smg grenades, okay you don't NEED K-smg grenades but they make your life easier in every little way. You should already some K-smg grenades, which you found a bit earlier. If you have used them all, then there are plenty of them in this area. 1. Go down the ramp to the left after you've entered the room. There's also a med-kit here. 2. On the other side of this area, behind some pillars. 3. To the very left of the top of this area. Assuming, you are coming from the entrance to this area. There is also TNT here. Luckily for you, I have made a map of the locations if you didn't undestand my poor descriptions. +-------------------------------------------------------------------+ |TNT K-smg K-smg TNT | |_______ | ||Health| | ||K-smg | | || ---- <--Go down | ||______ ---- | | | | Tank| +---------------------------------------====------------------------+ ^ | You came from here Hehe, now here is the actuall strategy, I know many strategys to beat this boss in an easy way but I will only tell you the easiest, the one I always use. Arm your K-smg with the grenades put on of course. Hide behind any of the pillars if you need cover or are hurt, you can also collect the med-kit (location in my grenade location map). Shoot the tank with a K-smg grenade to stun it as well as hurt it a little. Now pick up a TNT, also located on several places in this area. Plant it on the BACK of the tank, it won't work if you plant it somewhere else. If you play on easy mode, then you are done by now. If you play on normal, then repeat this one more time, play on hard, then you need to repeat it 2 more times. Also note that the TNT isn't needed for this fight, it only makes it a little easier, but it's still easy to beat it only by using the K-smg grenades. -------- Attacks: -------- - Collidates with you: Damage: Fair How to avoid: Stay away from the tank. - Shoots with his turret: Damage: Low damage x bullet How to avoid: Always keep mobile or hide behind pillars. - Shoots a rocket: Damage: High How to avoid: Don't hide behind pillars and don't stand still. --------------- Weapons to use: --------------- - Dynamite: Why: If you play on easy mode, then the tank shall be destroyed after one TNT. On normal mode, after 2. And on hard mode, after 3. - K-smg grenade: Why: Does a bit of damage and also stuns the tank while shooting at it with this weapon. - Grenades: Why: Does a very little bit of damage. Tough not recommended. ------------------- Weapons NOT to use: ------------------- - Normal K-smg: Why: You can't hurt him with this gun. - Kruger: Why: You can't hurt him with this gun. - Flare gun: Why: Strange, but you can't hurt him with this gun. Very strange... - Vintage Rifle: Why: You can't hurt him with this gun. - Fists: Why: Did you ever think you can destroy a tank by punching it? - Gun whacks: Why: Same as for Fists... =============================================================================== After the tank is destroyed, go into the elevator the tank came from in the beginning of this bossfight. Let the elevator take you down into the underground. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very right top corner, assuming you are coming | | | from the entrance of this area. | | [ ] K-SMG grenades | Right infront of you as you enter this area, behind | | | some pillars on the other side. | \-----------------------------------------------------------------------------/ * You will have to place 3 TNT's one the tank in order to take him down on hard mode. This may seem impossible but no, it isn't. Start with heading towards the top left corner of the map. A TNT is located in the "house" here so pick it up. Don't even dare to stay here since the tank will start to shoot explosives towards your location which are very damaging on hard mode. Instead, run and go down any of the ramps on the left side of the area. I suggest you go down the one mentioned in my map since you will be able to find both a med-kit and K-SMG grenades down there. Ready yourself with a K-SMG grenade then run up the ramp and fire one at then tank. This will stun it for a few seconds so now's your chance to get close. Run up to the back of the tank and place the TNT. Now, run away from it a bit then start to pepper it with K-SMG grenades. You won't have much time to do this before the tank regains control. Go down the ramp once again and pick up the med-kit if you are hurt. You will now have to make a run for it towards the top right portion of the map where some TNT's can be found behind a pillar. Pick it up and head back to the ramp. Don't hide behind the pillars because they will explode and cause you to take damage when the tank fires at you. Equip a K-SMG grenade and stun the tank with the grenade one more time. Head up to it and plant the TNT on it's back. Keep spamming it with K-SMG grenades and it will hopefully go down, if not. Repeat one more time. __Underground__________________________________________________________________ Don't try to shoot the plane, it won't work anyway... Guess why? Because it's Captain Ash and The Jungle Queen making their escape from the island. Well, it's time for you to escape to. Notice the bridge over the plane, cross it to find a door on the other side. Open the door to end this level. Unlockables: Easy: The Jungle Queen Normal/Hard: Warrant Officer Cain Total items: /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | In the sniper nest. | | [ ] Grenades | On the top floor of the house to the right near the | | | sniper nest. | | [ ] Kruger 9mm x2 | Kill the guy by the 2 houses to the right of the castle| | | entrance. | | [ ] Armor | In the same house as the guy with the twin krugers came| | | from. | | [ ] Vintage rifle | In the house next to the house with the twin kruger guy| | [ ] Grenades | In the corner opposite from the stairweel. | | [ ] K-SMG | Kill the first guy who uses one. | | [ ] Armor | In the same room as the "wrong" switch. | | [ ] Vintage rifle | In the room with the K-SMG guy. | | [ ] Grenades | In the room with the K-SMG guy. | | [ ] Med-kit | On the top of the staircase. | | [ ] TNT | By the truck on the end. | | [ ] Med-kit | To the left after entering through the door after going| | | around the whole balcony. | | [ ] Flare gun | On the floor near the drunken guard. | | [ ] Twin krugers | Kill the guy in the room to the left as you enter the | | | area where the stealth part first ends. | | [ ] Grenades | In the same room as the guy with the twin krugers. | | [ ] Med-kit | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] Kruger 9mm x2 | In the first room to the left after the meeting hall. | | | At the very end. | | [ ] K-SMG grenades | On the table in the last room on the left before the | | | viewscope room. | | [ ] Vintage rifle | In the tower by the top of the staircase in the | | | viewscope room. | | [ ] Med-kit | In the same room as the organ, right before exiting the| | | castle. | | [ ] Armour | In the same room as the organ, right before exiting the| | | castle. | | [ ] Med-kit | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | Go down the ramp to the right as you enter this area. | | [ ] K-SMG grenades | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very top left of this area, assuming you are | | | coming from the start of this area. | | [ ] TNT | In the very right top corner, assuming you are coming | | | from the entrance of this area. | | [ ] K-SMG grenades | Right infront of you as you enter this area, behind | | | some pillars on the other side. | \-----------------------------------------------------------------------------/ -------------- Hard mode tips -------------- * The best way would be to wait all the time until the plane comes and bombards the enemies here in order to don't have to deal with them by yourself which will save you some health... probably. * The Flare gun which you picked up from Ash's boat on the beach is good at this point. Shoot a Flare into the hut up ahead where the 2 enemies are. This will kill these 2 enemies and alert the other guard. If you are lucky, then the plane will bombard him before he gets to you. If not, place one bullet from the 9mm straight in his head. * Crouch in the sniper nest or by any other object to avoid being hit by their bullets. This doesn't work all the time but it's definately worth a try since it will almost always save you from a few bullets at least which is great in hard mode. * When you come to the area where a soldier mans the stationary machinegun on the top of the hill after killing the 3 guards which took their position behind the low wall. Hide behind the corner and be sure to crouch so you won't get hit by the machinegun which is very damaging. As mentioned above, a plane will come and drop a bomb by him so you won't have to deal with him all by yourself. * Before you are going for the twin krugers, make sure that your guns pointer is in head-height so you will be able to get a well placed headshot on the guy with the twin krugers to avoid being hit and loose health. * When the first guy with the K-SMG appears, hide behind the pipes located a bit to the right of the first guy on the right as you enter this area. Take pot shots at him when he doesn't fire. There are some grenades located a bit forward in an alcove as well which can be thrown towards his location to immediately kill him as well as his friend who stays at the same place as him. * Be sure to duck behind the crates once you reach the second floor of the building. This will prevent the guy on the other side from ambushing you if you kill him from this location. * Throw some grenades at the 2 guys which come out from the garage. This will save you from having to deal with them the normal way which can be quite dangerous in open areas like this. You can also hide behind the truck and ready the K-SMG and plug the enemies as they come for you from 'round the corner of the truck. Do never, I mean NEVER enter the stationary machinegun which is located on the top of the truck which is parked here. I say never because you will probably die or getting very damaged by sitting in the stationary machinegun. It's also hard to shoot the enemies from here since the stationary machinegun has horrible accuracy. * Be sure to throw a grenade or an explosive barrel into the room at the end of the garage because a guard is waiting for you in there and he has a K-SMG of his own which won't make your life easier. * The enemies which you encounter on your way shall be driven over instead of shot. This goes for all the enemies until you reach the drawbridge. You have to shoot the guy on the platform however but he doesn't need to be killed. The gate shall also be driven over instead of shot with the Flare gun. * The stationary machinegun this time won't be killed by any bomb dropped from a plane like the previous one. That makes this one much harder. Hide behind the truck and pull out your Vintage rifle. Shoot the manner in the head to take him out quickly. * There aren't many objects to hide behind in this area. Right as you enter the castle equip your Vintage rifle and plug the guy on the staircase. Now run up the stairs and plug the guy in the room at the end. Go into this room and hide behind the corner. Captain Ash will most likely deal with the enemies, if not then shoot them as they enter the room so they don't have a chance to shoot you before they get killed. * The stealth part in the beginning is highly recommended over bursting in and shoot like a maniac if you play on hard mode. Stealth will most likely save you some health so it shall be used when you get the chance. * Throw grenades like a maniac in the room where the stealth section ends can actually be good on hard mode. Remember, you have only 5 grenades if you haven't thrown them already. Some grenades are located in the room with the twin kruger guy. Start with throwing one grenades towards the closest 2 guards. There should be 2 more up ahead but they need one each since they are in 2 different areas of the room which separates them with a wall. These can be dealt with by using the Vintage rifle to pop them in the head. Load up a grenade and fling it into the room with the twin kruger guy to quickly take him out. * Wait on the top balcony where you start this area and point your gun's cross- hair by the staircase you can easily get a shot on the guards as they come up the stairs. The Flare gun is the most useful gun while using this method since one flare will take out all 3 if they come together. * There isn't any extra strategy for this part of the level since it doesn't contain any real place to take cover behind. The best way to avoid getting hit by the 2 guards in the corridor once you have gone up the stairs is to kill the guy in the room in front of you then enter the room and hide behind the corner of the entrance. Position the crosshair in head level and shoot them both as they are about to enter the area. * You will have to place 3 TNT's one the tank in order to take him down on hard mode. This may seem impossible but no, it isn't. Start with heading towards the top left corner of the map. A TNT is located in the "house" here so pick it up. Don't even dare to stay here since the tank will start to shoot explosives towards your location which are very damaging on hard mode. Instead, run and go down any of the ramps on the left side of the area. I suggest you go down the one mentioned in my map since you will be able to find both a med-kit and K-SMG grenades down there. Ready yourself with a K-SMG grenade then run up the ramp and fire one at then tank. This will stun it for a few seconds so now's your chance to get close. Run up to the back of the tank and place the TNT. Now, run away from it a bit then start to pepper it with K-SMG grenades. You won't have much time to do this before the tank regains control. Go down the ramp once again and pick up the med-kit if you are hurt. You will now have to make a run for it towards the top right portion of the map where some TNT's can be found behind a pillar. Pick it up and head back to the ramp. Don't hide behind the pillars because they will explode and cause you to take damage when the tank fires at you. Equip a K-SMG grenade and stun the tank with the grenade one more time. Head up to it and plant the TNT on it's back. Keep spamming it with K-SMG grenades and it will hopefully go down, if not. Repeat one more time. _______________________________ The Russian Connection - 1969: \_______________________________________________ ------------------------------------------------------------------------------- Briefing: Cortez follows the mysterious Time Traveler from 1924 Scotland to a train depot in Russia in 1969. Here, it seems that the Time Traveler is leading a cult and has teamed up with the arch criminal genius, Khallos. A potentially lethal alliance but no match for the combined talents of Cortez and super chilled agent Harry Tipper! Main Objectives: Find Time Traveler Rendezvous at the water tower Deactivate electricity Protect Harry Tipper Gain access to sector 3 Restore main power Activate starter motor Restore water pressure Locate Khallos's train Secondary Objectives: None Walkthrough: __The beginning________________________________________________________________ Ah, this level has a lot of stealth, actually one of my fav levels after Scotland The Brave. This level will actually start with a stealth section, as well as more stealth sections are coming as you progress through the level, ahh stealth is awesome, don't you think so to? Well, to start out with, you have found a new partner; "Harry Tipper". Because it's stealth here, equip your silenced 9mm which you will recieve from "Tipper" as the level starts. Look up straight forward, you will see a little gray guardhouse, and what's a guard- house without a guard in it? I hope you get what I mean, the things I'm trying to say is that there is a guard in the guardhouse so you have to wipe him out. Crouch behind the crates nearby, then zoom your gun, this silencer has a scope ability, it isn't nearly as good as the Vintage rifle but it's still the only choice you have for stealth so I suggest you use it. Zoom in on the guard's head then plug him. A few seconds later, some guards will walk out from the house in front of you. This part can be done in 2 ways, both ways are stealth and one way works most of the time while the other way works ALL the time if done correctly! Okay, first strategy first! 1. As the guards enter the area from the house, plug the Henchman walking away first. After that, plug the other one who will probably stand still outside the house for a few seconds or walk toward your location. There is also a Henchwoman who will probably walk up to the green container behind you. Sneak up behind her and shoot her in the back of the head to take her out quickly. 2. Okay, this way will always work, well almost always if done correctly! One little mistake can lead to yours and Harry's death! Go to the other side of the building and stay by the corner next to the bridge. There shall be a guy somewhere behind the corner so shoot him in the head when you see him. Run to the other corner of the building 'til you come to the stack of boxes. Look by the lower stack and you will see a Henchwoman. Wait until she walks behind the green crate from where you stand. Go to the front of it and be sure to stay out of her sight. You will see a Henchman in front of the house who will walk away from you. You have to kill him before the Henchwoman comes around the other side of the green crate. You must go behind the Henchwoman in order to kill her stealthy. You will also notice a Henchman as you are looking in the distance, kill him. Whichever method you chose, Herry Tipper will tell you that you are very good at stealth, but if you fail, then you will here other words. Walk into the house, the enemies came from and go towards the door on the left side of the wall as you enter this house. Behind the door are stairs down to the basement. There is also a door at the bottom of the stairs. Listen to the funny conversation before bursting in. Some people have said that the 2 guys in there are fightning eachother if you wait outside too long before entering the room. This is not confirmed yet, tough. Enter the room and kill the 2 guards in here. Pick up the Armour from the shelf. Exit this house and notice Harry Tipper standing by the gutter. Follow him down. /-----------------------------------------------------------------------------\ | [ ] Armour | In the shelf in the basement. | \-----------------------------------------------------------------------------/ * It feels like I have already told you everything I know about this section so following the steps above will walk you through this section without too much trouble. One thing which is worth mentioning is that on hard mode, the shot on the Henchmen need to be directly in the head in order to take them down so aim carefully before you shoot. __Gutter_______________________________________________________________________ Look on the left side of the gutter, and you will see metal bars blocking the way through. Wait for Mr. Tipper and he will come, telling you a long story about his ugly glasses. Maybe they are ugly, maybe they are cool, they are good anyway. Harry Tippers laser glasses will destroy the bars, making a way through. Follow Harry through the new path, Harry will leave you here (What a bastard, leaving you alone with the action...) __The "Metal Gear Solid" parody________________________________________________ Now here it is, the "Metal Gear Solid" parody! The one you all have waited for! The parody comes in that the guards will call for an area sweep if they find a dead body. They will also give up the searching if you hide for too long. Go up the stairs rigth in front of you, ohh it should be worth a notice that you shall NOT use the "Barell and uplink combination" in this part, then you will ruin the whole point! There is a guard here, we hate guards so kill him. Go through the gap he was standing next to, the gap will serve as an entrance to the main area. This is a pain in the ass to do without being spotted by I will do my best to explain this section in a stealthy way. Sneak around the corner and you should see a Henchman stading in front of a door, another guy is walking away from you by the alley to the right. Use your Silenced 9mm to plug them both in their heads. Hug the wall as you go towards the building where the Henchman stood before you killed him. You should find a new weapon here, the Machinegun which is a very powerful sub-machinegun, tough it isn't much help here so re-equip your trusty 9mm. Look towards the electric fence, you should see a guy standing in front of the fence, shoot him in the head and a guard will come running towards his dead bodym plug him in the head before he notice you. You can, if you want, run away and behind some objects and he will give up his search after a while and return to his position on the side of a crate next to the door where a Henchman stood. Whatever you choose, kill him. Go back the way you came then go to the other side of the building, you should see a Henchman walking by a pile of boxes and a car. Put him out of his misery. Go round to the left, you will see another Henchman in the next section, he will walk to the left in the distance, so plug him. Now there is only one enemy left in this area, she can be found if you go by the outer wall and look towards the electric fence location. There are multiple crates here, a Henchwoman is standing on one of them so kill her. If it happens that you get spotted, then there is not much to do more than killing the enemies, coming for you. It's very good to run all way back into the gutter and plug the Henchmen as they are taking the stairs into the gutter. There is also a car which you can use to mow down your enemies. Anyway, you should be able to complete this part in a stealthy way, using my strategy. When the area is clear of enemies, return to the place where you saw a pile of boxes and a car. There is a small building behind the pile of boxes and the door is right around the stack. Enter the building, a Henchwoman will wait for you round the corner and a Henchman is next to the switch so kill them both. Pull the switch on the wall to disable the electricity on the fence, making you able to go through it. Before you exit this house, be sure to pick up the med-kit and the grenades from the shelves. Now exit this house and make it back to the electric fence. Go through the newly opened door. /-----------------------------------------------------------------------------\ | [ ] Machinegun | Kill the Henchman in front of the door. | | [ ] Grenades | In one of the shelves in the control room. | | [ ] Med-kit | In the other shelf in the control room. | \-----------------------------------------------------------------------------/ * As mentioned in the previous section, a shot needs to hit directly in the enem's head to count as a one hit kill. The enemies at longer range can be hard to hit so it's possible to ruin your cover. I will give you tips on how to survive if you get spotted. 1. Lure the enemies towards one of the many explosive barrels in this area. One explosive barrel can easily take out a whole crowd of enemies. Pick up one with the uplink and throw towards a crowd is also a great choice. 2. There are many crates and other objects in this area which can be used as cover while fighting the enemies in this area. 3. Use the car! If you get spotted by the 2 enemies on the right side of the building, then a car will come. Plug the guards in the car then jack it. Use the car to run over your enemies which will kill any enemy very easy. Just be sure to keep mobile all the time and don't get stuck! 4. You will sometimes blow your cover in the beginning of this section while trying to shoot the guard in front of the door up ahead. Pick up his Machine gun with the uplink from far away then return to the gutter. Plug the enemies with your Machinegun as they go down the stairs to enter the gutter. __Water tower area_____________________________________________________________ Go towards the water tower and rendezvous with Harry. Listen to what he is saying or just ignore him, anyway he will enter the barracks to find some disguises for him and for you. The trouble is, you need to give him sniper cover from the water tower while he is searching for the costumes. So let's start out here, climb up into the water tower using the ladder. Once up, pick up the Sniper rifle, this gun is more powerful than the Vintage rifle, and the scope is so much better so you'll be able to attack from a very long range, and that's what you need to do now. Don't be afraid to use up all the ammo because there are plenty of ammo pickups in the water tower area which will respawn a minute or so after picked up. You can't use the ladder down, instead, jump onto the roof then jump onto the ground on the left side, go towards the left barrack. This needs to be done fast so Harry's health meter won't appear before you are there and can help him. Equip your Machinegun, shoot as a maniac against all the Henchmen/women you see, that's the only real strategy, for this place, tough you can still stay in the water tower and snipe, then do like this: The key with sniping is that you can take the early advantage by sniping some enemies before Harry's health meter appears, you won't be able to do this in the earlier methot unless you are very fast. Zoom out as much as you can to get a decent view of the locations of each Henchman/woman. Then zoom in as much as possible before shooting. You only have to kill about 5-8 Henchmen before Harry moves on to the next barrack. Same strategy here just that this time, you need to use method 2. Zoom out to see the locations of the enemies then zoom all the way in when you shoot. It is also worth mentioning that grenades work great if your aim is good. A few well placed grenades will take care of the lot. After even more (about 5-8) enemies have been killed, Harry will be able to escape from the barracks. Objective; Rescue Tipper complete! Once again, you can't use the ladder to get back down, so jump onto the rooftop but this time, walk into the hole in the roof on the right side of the roof. Go through the door on your right. 2 Henchmen will attack you directly when you enter this area, one of them will attack from the balcony and yet another one will attack from the staircase below. Kill them booth then follow the stair- case down. A Henchwoman will attack when you reach the other side, plug her in her head. Yet another one will attack you as you go down the stairs. You will see a door where the Henchwoman once was, a Henchman will attack from there. Follow the stairs down. The room at the bottom contains 2 angry Henchmen waiting for killing you so plug them. The other room opposite has one Henchman. Go through the door on the right, be sure to grab the grenades. Before you exit this house, be sure to check through each room, I know there will be an armor pickup somewhere, just not remember exactly where. Try to find a room with a hole in the floor. Drop down through the floor, then you will emerge in the room with the armour. Okay, exit this house now. Harry is waiting for you with new costumes. It is possible to do this part without even enter the house but then you need to fight everyone outside instead + missing some valuable items, so I suggest you shall choose the house method. If not, just take cover somewhere outside, and kill all the enemies as they are coming. You will also get a little help from Harry. Change clothes than laugh at Harry while he is wearing a Henchwomans uniform (hehe.) Follow Harry towards the gate, he will open the gates, using his glasses (say something those glasses can't do...) /-----------------------------------------------------------------------------\ | [ ] Sniper rifle | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Armour | In one of the rooms inside the huge house. I just | | | can't remember exactly where. | | [ ] Grenades | In the last room of the huge house. | \-----------------------------------------------------------------------------/ * Harry's health bar depletes a lot faster on hard mode so taking out a couple of enemies at a time is great. Try the grenades for example. One well placed grenade will take out several Henchmen which saves you some time. Keep in mind that a sniper bullet need to hit directly in the head to kill the enemy you are shooting at. * Don't enter the building after you have saved Harry. Instead, jump down onto the ground and the enemies will exit the building and come for you which makes it easier to deal with them. The first one will come on the rooftop and then, all enemies will come from the left corner of the building. Throw a grenade into the crowd or shoot them with the Machinegun. __The base_____________________________________________________________________ Follow Harry into the base. While you are wearing the Henchman suit, no one suspects anything so don't shoot anyone! As you enter the base, you will notice some stairs on the right, go up the stairs, and open any of the doors here. Follow the passage round 'til you come to the generator room. You'll notice that the starter motor is switched off, and you need it to be able to activate main power. You should see an engineer by a control panel. He will walk out of this area and take you to the lower floors, you can also kill the engineer and pick up his keycard, it will save you a lot of time. Follow the enginner towards the starter motor. But you need to do something more before the motor can be activated, there is no water flow. You should probably have noticed a corridor to the left so go there. You will arrive in a turbine room, there are 3 engineers here who will all attack when you activate the water flow, so you need to take them out (in a stealthy way of course.) Head down to the main floor, skip the engineer by the control panels and go for the one walking around below first. Plug him in the back of his head while trying to avoid being seen by the guy up ahead. Shoot the engineer down here while he is behind a turbine then the one on the upper floor won't notice. Now go up again and take out the one on the upper floor. This is what's needed to be done in a stealthy way: +--------------------------------------------------------------+ | UPPER FLOOR Engineer | | | | LOWER FLOOR | | ____ ____ | | / \ Turbines / \ | | | --------------- | | | \____/ \____/ | | Engineer 2 | | | +--------------------------------------------------------------+ Shoot him when he's behind the turbine, remember that? Find the door on the lower level and then make your way through the rooms, in one of the rooms, you will see an alone engineer, this guy is very easy, since he's slone, you don't need to worry that someone else may notice you. Shoot him in the back or front of his head, the choice is up to you! Continue 'til you reach the flow control unit. Turn the crank here. Now go all the way back to the starter motor. Activate the starter motor as well as pick up the med-kit laying beside the motor. Walk up to the surface. Now, here comes the most complicated part of this area so I need to make maps of it, hope you understand Well, I try to explain but it's hard that's why I use maps to help. First of all, you have to take out the guy walking on the balcony by the entrance to the generator area. You have to take him out while he's walking behind the pillars in order to kill him stealthy. +-----------------------------------------------------------------------------+ | ^ Guard | | | Entrance to sector 3 | | | | <-- Entrance to this area | Wall | | v | |---=------=-----=---=-------=------=---=-----=-----=------=----=---=----=----| | Patrolling guard | | Generator room entrance | | | | | +-----------------------------------------------------------------------------+ You are able to shoot him all the time when he's behind a pillar, the "=" represent pillars, remember that you have to use a silenced 9mm or else you will be spotted. Your next targets are the 2 Henchwomen walking around on the balcony above you, you need to eliminate them when they aren't in the sight of the Henchman guarding, the gate to sector 3 below. The other Henchwoman also need to be behind a pillar in order to work. +-----------------------------------------------------------------------------+ | Sector 3 entrance Guard | | ----------H-_---_---_--------------------------------------------------| | | |P| |P| |P| BALCONY | | | H1--------------------------------------------| | | | <-- Entrance to this area^ | | | | | LOWER AREA |^ | | | Stairs to the balcony ---| | | | | | | +-----------------------------------------------------------------------------+ P = Pillar H = Where the other henchwoman shall be while you are plugging H1 H1 = Where you shall plug the first Henchwoman Okay, now we have the most trouble out of our way, there are only 3 enemies in this area left by now. Go down and go towards the Henchman guarding the gate to sector 3. Try to go up behind him, anyway plug him in the head. There are only 2 left now and they will notice you whatever you do, these are the 2 ladies who where talking at the beginning when you entered this area. Equip your Soviet rifle which you should recieve by killing the guy patrolling on the balcony or the one who guarded the entrance to sector 3. Kill the 2 Henchwomen. Now go back to the generator you checked out at the beginning of this area. You can activate it now. Do so, then go towards the gate to sector 3 and press the button on the left side of the gate. Enter sector 3. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Next to the starter motor. | | [ ] Soviet rifle | Kill any of these guys; The one patrolling on the | | | balcony or the one guarding the entrance to sector 3. | \-----------------------------------------------------------------------------/ * Play normally until the point when there are only 3 enemies left. Go and kill the guy who is guarding the entrance to sector 3. This will as usuall alert the 2 womens in the beginning of the area. Run up the ramp and enter the area with the generator. Wait behind the door and plug them both as they enter the area. __Sector 3_____________________________________________________________________ As you enter sector 3, you will be immediately attacked by 3 Henchmen using Grenades and Soviet rifles. One of 'em will hide behind the left corner, throwing grenades at you while the other 2 ones use Soviets. Deal with them the same way as they try to do with you, kill them with your quite powerful Soviet rifle. Get in the car, Harry prefers to take the stairs so leave him for a while. Drive down through the tunnel, drive over the guy by the barrier, destroy the barrier by running over it. Drive until you come to some crates, one morron stands in the middle of the streets so kill him first. Exit the car for now because there are huge chances that you drive over Tipper if using the car. Grenades shouldn't be used now because Harry, most of the time stands in the middle of the enemies, making him a target for your grenade, so use your Soviet rifle. Run up the corridor and turn to the left when you get the chance. You will find a med-kit and armour on a table here. There is also something which interests Tipper, a hostage! Leave Tipper here because he will try to save the hostages. Take the car and keep following the tunnel around until you come to a blast door. * The Henchmen which attack directly as you enter sector 3 can be dangerous since they use Soviet Rifles. You should try to hide behind the car. This doesn't work all the time and it won't protect you from all the bullets but it will definitevely give you an advantage over the other enemies. Take pot shots at the enemies or let Harry do the job. * Use the car to your advantage while killing the enemies in the corridor. Just be careful to not drive over Harry which is easily made in such enclosed areas as this. __Blocked path_________________________________________________________________ Well, there is not much to do here except for taking the right. Do so and open the first door on the right, there are quite many enemies in here, making false money. Throw grenades at these guys and take out the survivors using your Soviet rifle. Find the med-kit on a shelf. Exit this area. Out in the corridor again, continue even longer up and open the blastdoor on the left. Pick up the grenades from the shelf near the shooting range. There is a conveyor on the right wall as you enter this area. Pull the lever on the conveyor to get a tank shell. Pick up the tank shell using your uplink. Take the the shell back to the blast door blocking the path. Throw the shell against the blastdoor then go through. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a shelf in the area behind the right blastdoor. | | [ ] Grenades | On a shelf in the area behind the left blastdoor. | \-----------------------------------------------------------------------------/ * To save some health, ignore the first blastdoor on the right which contains all the enemies. I suggest that you don't fight the enemies because the chances are big that you die in there. __Tunnel_______________________________________________________________________ There are 3 Henchmen here. Run them all down using your car. Get out of the car or use the car to run over the Henchwoman by the large lift. I have to tell you something which probably will make you cry :(. You have to leave your car. After you have spent some time with saying goodbye to your car, enter through the door on the left. This door will lead to a staircase, and this staircase is full of enemies. There is a Henchman waiting in the staircase, longer down, another Henchman and a Booty guard will attack. Kill them. Run towards the bottom of the tunnel. You will see the time traveler but he will escape. He will leave you with 2 Henchmen. Deal with them as all the previous Henchmen. Open the blastdoor on the end of the tunnel to end this mission. * Nothing really special here. It's almost impossible to avoid the enemies in the staircase. Try to duck if you feel for it. The best way is to equip a Sniper rifle and shoot them all in the head as fast as you can. Unlockables: Easy: Swinging Tipper Normal/Hard: Henchman Cortes Total items: /-----------------------------------------------------------------------------\ | [ ] Armour | In the shelf in the basement. | | [ ] Machinegun | Kill the Henchman in front of the door. | | [ ] Grenades | In one of the shelves in the control room. | | [ ] Med-kit | In the other shelf in the control room. | | [ ] Sniper rifle | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Sniper rifle ammo | In the top of the water tower. | | [ ] Armour | In one of the rooms inside the huge house. I just | | | can't remember exactly where. | | [ ] Grenades | In the last room of the huge house. | | [ ] Med-kit | Next to the starter motor. | | [ ] Soviet rifle | Kill any of these guys; The one patrolling on the | | | balcony or the one guarding the entrance to sector | | | 3. | | [ ] Med-kit | On a shelf in the area behind the right blastdoor. | | [ ] Grenades | On a shelf in the area behind the left blastdoor. | \-----------------------------------------------------------------------------/ -------------- Hard mode tips -------------- * It feels like I have already told you everything I know about this section so following the steps above will walk you through this section without too much trouble. One thing which is worth mentioning is that on hard mode, the shot on the Henchmen need to be directly in the head in order to take them down so aim carefully before you shoot. * As mentioned in the previous section, a shot needs to hit directly in the enem's head to count as a one hit kill. The enemies at longer range can be hard to hit so it's possible to ruin your cover. I will give you tips on how to survive if you get spotted. 1. Lure the enemies towards one of the many explosive barrels in this area. One explosive barrel can easily take out a whole crowd of enemies. Pick up one with the uplink and throw towards a crowd is also a great choice. 2. There are many crates and other objects in this area which can be used as cover while fighting the enemies in this area. 3. Use the car! If you get spotted by the 2 enemies on the right side of the building, then a car will come. Plug the guards in the car then jack it. Use the car to run over your enemies which will kill any enemy very easy. Just be sure to keep mobile all the time and don't get stuck! 4. You will sometimes blow your cover in the beginning of this section while trying to shoot the guard in front of the door up ahead. Pick up his Machine gun with the uplink from far away then return to the gutter. Plug the enemies with your Machinegun as they go down the stairs to enter the gutter. * Harry's health bar depletes a lot faster on hard mode so taking out a couple of enemies at a time is great. Try the grenades for example. One well placed grenade will take out several Henchmen which saves you some time. Keep in mind that a sniper bullet need to hit directly in the head to kill the enemy you are shooting at. * Don't enter the building after you have saved Harry. Instead, jump down onto the ground and the enemies will exit the building and come for you which makes it easier to deal with them. The first one will come on the rooftop and then, all enemies will come from the left corner of the building. Throw a grenade into the crowd or shoot them with the Machinegun. * Play normally until the point when there are only 3 enemies left. Go and kill the guy who is guarding the entrance to sector 3. This will as usuall alert the 2 womens in the beginning of the area. Run up the ramp and enter the area with the generator. Wait behind the door and plug them both as they enter the area. * The Henchmen which attack directly as you enter sector 3 can be dangerous since they use Soviet Rifles. You should try to hide behind the car. This doesn't work all the time and it won't protect you from all the bullets but it will definitevely give you an advantage over the other enemies. Take pot shots at the enemies or let Harry do the job. * Use the car to your advantage while killing the enemies in the corridor. Just be careful to not drive over Harry which is easily made in such enclosed areas as this. * To save some health, ignore the first blastdoor on the right which contains all the enemies. I suggest that you don't fight the enemies because the chances are big that you die in there. * Nothing really special here. It's almost impossible to avoid the enemies in the staircase. Try to duck if you feel for it. The best way is to equip a Sniper rifle and shoot them all in the head as fast as you can. ____________________________ The Khallos Express - 1969: \__________________________________________________ ------------------------------------------------------------------------------- Briefing: The Time Traveler has given Cortez the slip - but back at base Anya hopes to trace the Brotherhood of Ultra Science into the future and find a new lead. Meanwhile there are pressing issues to attend to! That twisted dude Khallos is threatening to start World War 3 by firing a nuclear missile from his train. "Hey spaceman!", Harry Tipper needs a hand to save the world and rescue his girl! Main objectives: Find Khallos Prevent the missile launch Destroy the helicopter Deactivate the gas trap Stop the train Secondary Objectives: None Walkthrough: __Back carriage________________________________________________________________ No ticket! Harry will throw a Henchman off the train rigth in front of your eyes as you start. Start as the earlier mission by putting on the Silencer on your 9mm Pistol. There is no time for stealth on this mission (thanks goodness) but since the level is so long and straight forward, you'll be able to see the enemies from quite a distance, making sniping a good combat strategy. Head into the cabin of the engine and notice the Henchman on the tank up ahead. The best strategy is to duck behind the window then zoom in on his head and shoot him. You can also run towards him and gun him down if you feel for that. Climb up the ladder. __Top of carriage______________________________________________________________ You will arrive on the roof of the next carriage, your progress towards the front carriage has begun. Go straight forward and you will be attacked by a Henchwoman, plug her in the head. Don't jump down onto the next carriage just yet. Instead, notice the Henchmen down there. You will be able to do this in a stealthy way. There are 4 Henchmen in total here, 2 at the back, one is on the left and one is in front of him on the left. Equip your silencer once again and plug them all in their heads. Now it's time for you to to jump down onto the carriage. Go through this "mini-maze" all the way to the other carriage, open door on the end. * You will have to back up slightly when the Henchmen down on the train-cart notice you to avoid being hit when they fire at you. Find a good moment to shoot at them then back up when they are about to shoot you to avoid getting hit. Repeat this until all are dead __Inside the train_____________________________________________________________ Once you enter the door, one of the Henchmen will man a stationary machinegun, you can choose the complicated way, to hide behind cover on the left as you enter this area, or do this in a more "professional" way. Notice the stack of barrels on the right of the machinegun nest. Shoot at these barrels and they will fall onto the machinegun, causing the manner + the nearest Henchman to explode. As you continue, 2 more will attack from the end of this carriage, blast both of them then enter the next carriage via the door up ahead. * Be sure to hit the barrels on the right side of the room quickly, the sooner the better since it will take out most of the surrounding henchmen as well which makes it easier for you to proceed. * The 2 enemies at the end of this carriage may come as a surprise from behind the door so be quick on the trigger and give them one bullet in the head each. They may try to melee attack you if they get too close so don't let that happen. __Radio room___________________________________________________________________ Sneak up to the room on the left, there are 2 Henchmen in this room, one is by the radio and the other one is just sitting by the table. Equip your Silencer one more time and shoot the one by the radio first. The other guard will notice you and use a table as cover, this guy also has a Machinegun as his weapon. Burst into the room and plug the guy behind the table. Make sure to pick up his dropped Machinegun. There is also a med-kit on the top of the shelf in this area, tough you need to use the uplink in order to get it. Harry will try to signal to the HQ so leave him here. Exit this room and head into the next train carriage. /-----------------------------------------------------------------------------\ | [ ] Machinegun | Kill the guy, hiding behin the table. | | [ ] Med-kit | On the top of the shelf in the radio room. | \-----------------------------------------------------------------------------/ * Oh, crap a Machinegun. These where dangerous back in normal mode so I just wonder how much these hurt on hard mode. I actually don't want to know that either. Start with plugging the one by the radio as usuall. Hide behind the corner outside the room then take pot shots. Remember that he is sitting so you have to aim lower in order to hit him in the head. Pick up the med-kit from the shelf if you get hit by his weapon. Ooooh that's gotta hurt! __Passenger area_______________________________________________________________ Hehe, this is real fun! Try opening the door to the toilet on the right side as you enter this carriage, the Henchwoman sitting in their will start to grown (I wonder what she is doing in there...). This area contains many enemies, but it shouldn't be a very big problem for your machinegun to mow them all down, the biggest problem by now is the helicopter outside which constantly shoots at the carriage. There are 2 Henchmen waiting in the corridor run into the carriage and shoot against them with your Machinegun. As you are going past the cabins, several Henchmen will pop out and attack you with Machineguns, shoot them all with your Machinegun. If needed, then there is a health pack in the 3:rd cabin. When you reach the end of this corridor, a Henchman will attack, shoot him down. Turn around and guess what you will see? The Hench- woman who was in the toilet a few minutes earlier, has she finished now? Hope so, ohh... she stinks! euh! Well, plug her then continue and exit this carriage via the door on the end. Note: Duck behind the windows or hide in the cabins, then you won't be hit by the helicopter's bullets. Note: There is also an armour pickup in the last cabin. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On the bench in the 3:rd cabin. | | [ ] Armour | On the bench in the last cabin, must use uplink. | \-----------------------------------------------------------------------------/ * This area can be harder than you thought on hard mode. First of all, the chopper outside is a big treat since it's machineguns will damage you heavily if it hits you. Start with picking off the guards in the corridor and then enter one of the cabins. Duck in the cabin to avoid getting hit by the chopper then kill the remaining enemies as they enter your cabin. Don't let you being ambushed by the women who was on the toilet in the beginning of this area. Crouch under the windows to avoid being hit while moving towards the other side of the carriage. __Helicopter area______________________________________________________________ The fmailiar chopper will attack you right as you enter this area! =============================================================================== Boss fight: Army helicopter (Hunter) =============================================================================== Well, not a real boss actually because it hasn't got a health meter and only one simple thing is needed to be done in order to destroy it. I list it as a boss enemy because it's a unique enemy for this chapter. It will only appear 2 times in the game, and these 2 times are on this mission. It can also deal out quite a lot of damage. Well, I start out with an explanation of what exactly you need to do (simple thing) in order to kill this helicopter. First of all notice the huge crates, blocking the path. These are your cover, the only way to hide from the chopper's bullets. But you need to destroy the crates in order to get to your destionation. Equip your Machinegun and use it to destroy the huge tree-box up ahead, if you need cover then hide behind any of the other boxes in this area. After the tree-box is destroyed, continue and destroy the other one you encounter. You have now cleared the path to a SAM site. But you need to activate it in some way. There is a control panel for the SAM site on a box to the left at the end of this carriage. Wait for the chopper to finnish shooting then run towards and activate the SAM site using the panel. The SAM site will shoot several rockets against the chopper, causing the helicopter to explode, you are now good to go. Climb up the ladder on the end of this carriage. -------- Attacks: -------- - Machinegun Damage: Low x bullet --------------- Weapons to use: --------------- - No weapon Why: You can't hurt it using weapons, you have to activate the SAM site. ------------------- Weapons NOT to use: ------------------- - Pistol 9mm Why: You can't hurt him with this gun. - Machinegun Why: You can't hurt him with this gun. - Fists Why: You could probably not hurt him with this even if you could attack him. - Gun whacks Why: Same as for fists. =============================================================================== * The helicopter's machinegun fire is very damaging on hard mode so you shall avoid being hit as much as possible. Sadly, this isn't an easy task. You may have to destroy your only cover in order to get to the SAM site. If the helicopter appears behind you, rush as hell to the tree-box and pepper it down with gunfire. Hide behind any of the other crates in this area if you really need. These won't help as much as the tree-crates but will still save you from some of the bullets. Quickly run to the other crate and destroy it too. The SAM site control panel is located at the end of the carriage on a crate to the left of the ladder. Make a run to it's location and activate it fast as hell. Short summary: Quickly destroy the crate in front of you then run towards the other crate and ignore the chopper as you go. Destroy the crate then head for the SAM site control panel and activate it. __Carriage roof________________________________________________________________ As you go down the roof of the carriage, 2 Henchmen will pop up from the roof doors on the left, deal with them like you have done to all other ones. As you reach the end of the carriage, notice the guys down on the next carriage, equip your silenced 9mm and snipe them all in their heads. One of them is hiding behind the tree-box to the left near the end of the carriage. You have to destroy that crate with the machinegun before you can get a clear shot at the guy behind. After everyone is killed, jump down onto the carriage and collect their dropped Soviet rifles. /-----------------------------------------------------------------------------\ | [ ] Soviet rifle | Kill any of the 2 Henchmen down on the carriage. | \-----------------------------------------------------------------------------/ * Do never, I mean never jump down onto the next carriage before ALL enemies down there are killed. This means the one with the Soviet rifle a bit to the left, the women in front of the tree-box and the guy who is hiding behind the box. Destroy the box from your location with the Machinegun or simply pick up the Soviet rifle from the carriage with your uplink. It's all up to you what you want to do. Just be sure that everyone on the carriage is killed before you jump down since all of them wields incredibly strong weapons which can kill you with a few hits on hard mode. Oh, now this is hardcore! __The trap_____________________________________________________________________ You will be trapped on this carriage with yet another chopper, this time you don't have to fight it yourself tough. Future Cortes will do the job for you but YOU have to take out the Henchmen, shooting at Future Cortes. Well, after the cutscene, all explosive barrels, oil barrels and gas canisters will explode if you didn't destroy them before. Try to stay out of their way when they explode. Okay, to start things out with, the Henchmen who wants to kill your future self arrive on any of the carriages around Future Cortes. Use your Soviet rifle or Machinegun to take them out, after about 3-4 Henchmen are killed, the chopper will be destroyed too + crashing into the carriage next to you, revealing a burning Henchman. Kill the Henchman and continue. Walk through the door on the end of this next area, this will lead to the armory. * This part can be incredibly hard and frustrating on hard mode since the chopper will be able to pepper you to pieces with it's armed miniguns! There isn't any point of cover so you will have to stay mobile at all times to avoid his fire. You may have to stay away from the oil as well since it will be able to hurt you if it connects to your body or if something manages to set it on fire. * As for the Henchmen. They are still that weak as usuall and can go down with a few Pistol shots, use the Soviet rifle to take them down even quicker. They will still only focus on Future Cortes so take your time to finish them off. Future Cortes has a high amount of health so he won't die if you don't take about 2 minutes to kill the Henchmen __Armory_______________________________________________________________________ You will arrive in the armory carriage. They are also 4 Henchmen here, all waiting to be killed. Strafe to the left and shoot the guy in front of you. The other ones shall probably run out from the armory and start to shoot at you. Kill them all with your Soviet rifle or Machinegun, don't be afraid to waste ammo there are plenty of ammo for all your weapons in the armory. Enter the armory room and see all weapons on the wall, pick up all ammo you need, then be sure to pick up the Tactical 12 Gauge, a very powerful pump action shotgun, capable of taking down any normal enemy with one single shot. There is also a med-kit on a table to the left and a armour high up on the shelf to the right you need to use your uplink to get it. Exit the armory and go round the corner, a Henchman is waiting here so blast him with your new weapon. Climb up the ladder as you go outside. /-----------------------------------------------------------------------------\ | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Pistol 9mm | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Med-kit | On the bench to the left. | | [ ] Med-kit | High up on the bench to the right. Uplink needed. | | [ ] Armour | High up on the bench to the right. Uplink needed. | \-----------------------------------------------------------------------------/ * The Henchmen in this area come in a big group so they can be hard to avoid and can deal out much damage to your character. Hide behind the wall until one or more Henchman come out from the room. Step out from your hiding spot and shoot the Henchmen. Do never enter the armory if any Henchman is alive in there, at least not if you are low on health since their Machineguns can finish you off pretty fast. __Inside the train_____________________________________________________________ Once you reach the other carriage a cutscene will play. After the cutscene, you will be faced against 4 Henchmen, put them all out of their misery with your new pwnage weapon, the 12 gauge. Pick up all the ammo from their dead bodys then go to the other side of this room and open the door. Pick up the rockets from both sides of the door before going out. Open the door and pick up the Heatseeker, laying on the ground. A chopper will appear... =============================================================================== Boss fight: Army helicopter (Hunter) =============================================================================== This time it's your turn to take out the chopper while Past Cortes deals with the Henchmen. There is only one thing which can destroy this chopper and that is your Heatseeker. You have to lock onto the chopper, aim at the chopper with your Heatseeker amd after a few seconds, the Heatseeker will lock onto the chopper. The circle around the chopper will turn red when locked on. After you have locked onto the chopper, fire a rocket against it. Lock on once again and shoot another rocket. After 3 rockets have hit the chopper, it will go to hell! If you need ammo, then just go back in and pick up the rockets from beside the door. And you don't need to worry about the Henchmen above you, Past Cortes deal with them. -------- Attacks: -------- - Machinegun Damage: Low x bullet --------------- Weapons to use: --------------- - Heatseeker Why: The only weapon which can take down the chopper. ------------------- Weapons NOT to use: ------------------- - Pistol 9mm Why: You can't hurt him with this gun. - Machinegun Why: You can't hurt him with this gun. - Soviet rifle Why: You can't hurt him with this gun - Tactical 12 Gauge Why: You can't hurt him with this gun. - Fists Why: You could probably not hurt him with this even if you could attack him. - Gun whacks Why: Same as for fists. =============================================================================== When the chopper has been destroyed, go back the way you came and a cutscene will play, showing Cortes jumping back onto the other train. /-----------------------------------------------------------------------------\ | [ ] Heatseeker | On the floor in the outside area where you have to| | | destroy the chopper. | | [ ] Heatseeker rockets | On the left of the door before you enter the area | | | with the chopper. | | [ ] Heatseeker rockets | On the right of the door before you enter the area| | | with the chopper. | \-----------------------------------------------------------------------------/ * Use your new weapon to own the foes in this area. Start with running up and shoot the Henchman who tries to take cover. Use the object here as your own cover while you shoot the Henchmen as they approach you. * This helicopter is much, much easier than the previous chopper since you have a Rocket launcher this time. Enter the train in every reload animation to avoid getting hit while you reload. This is useful since you won't take any damage. * It wouldn't hurt to help Past Cortes with the Henchmen since he is sometimes lazy with takeing them out and this will lead to you getting damaged and that's not good. Try to shoot the Henchmen when you get the chance to help Past Cortes as well as save yourself some health. __Passenger area_______________________________________________________________ Arm your strongest weapon (probably the Tactical 12 Gauge.) Sneak round the corner and quickly blast the Henchman with the twin Machineguns. Pick up his twin Machineguns. These babies can mow down a Henchman with only a few shots so it shall absolutely be your primary weapon for the end of this mission, as long as you have ammo for it. That's just good because 4 Henchmen are waiting for you behind the corner. Plug them all and go towards the door to the next carriage, one more Henchman waits here so shoot him. * OMFG OMFG OMFG!!! Henchmen...Twin Machineguns...!! OMFG!! Well, I'm so sorry about that. This part can be a pain in the ass at least when you are low on health. The Henchmen has a better weapon this time around. The Twin Machine- guns. They are twice as dangerous and can slice through anyone who doesn't where a bulletproof vest. Nah. I' kidding. The bulletproof vests can go to hell because they doesn't exist. There isn't any real way to hide here either. The best way is to hide in any of the cabins, this will give you the upper hand while the enemies try to kill you. There isn't any chopper to worry about this time. __Just another carriage..._____________________________________________________ There are 3 Henchmen in this carriage who will all attack once you enter the carriage. As you pass the door, another one on the other train will shoot at you so plug him before the other train dissapears. Harry will catch up with you at this point. Go through the door on the other side. * Don't enter the carriage before all the enemies are killed. Open the door then hide behind the door and take pot shots at the Henchmen until they are all dead. __Khallos personal carriage____________________________________________________ This carriage is more crowded, it looks like a bar. There are about 5 Henchmen in here, 4 in the bar and one by the storyboard to the left as you enter this area. Kill all of them and check by the storyboard, it shows different scenes from Timesplitters Future Perfect story missions. Pick up all the dropped weapons then go look by the bar desk, there shall be a drunken guard here + a guard who will attack from the entrance on the opposite side than the one you used to enter this area. Take him out then go to the slot machine, located in this carriage. I still don't know if you get something special if you win... Exit this carriage then go up the stairs on your left. You will see a tunnel up here, enter it. * Luckily, there are many objects in this area which you can hide behind. The main thing would be the bar but it's far too dangerous to get there so you will have to take out the guy by the story-board and hide here. Shoot everyone who's left in the carriage and hide behind the bar when the last one appears. __Gas trap_____________________________________________________________________ You will encounter Khallos, and as he isn't your best friend, he will trap you in a gas trap. The oxygen meter at the top of the screen indicates how long you and Harry can be in here without taking any damage. You need to escape fast, notice the switch Khallos used to trap you in here, use your uplink to free you from the trap. Enter this room. There is a safe at the very left end of this room, which Harry will try to open, he will succeed and the safe will reveal a health pack. Khallos robot-cat Strudel is parked in her, so use it to drive around if you feel fo it. Pull the switch on the right wall beside the desk as you enter this area. You will open a door. 2 Henchwomen will appear, kill them both then go back the way you came through the tunneal, down the stairs then turn right and go through the newly opened door. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Let Harry open the safe. | \-----------------------------------------------------------------------------/ * Trap the 2 Henchwomen in the gas trap after pulling the switch in order to avoid the fight with them. They both wield/Machinegun/Soviet rifle so it can be good to prevent the fight to save you some health. __Missile area_________________________________________________________________ The missile is in this carriage, ready to be launched but you have to stop it and that's fast! Run past the missile and gun down the 2 Henchmen on the end. Go through the door and go up to the puzzle on the right. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This puzzle works like this; You have to turn the segments so that the blue reach the other blue, the green reaches the other green. I'm very sorry to say this but this puzzle is random, it isn't the same solution all the time, so I can't give you a solution, tough I have found that one specific solution appears quite often and it is this one: I can only say one thing, GOOD LUCK! It wouldn't be too hard to beat since this one is quite easy... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the puzzle is solved, pick up the armour under the desk, then exit this carriage. Climb the ladder up to the other carriage. /-----------------------------------------------------------------------------\ | [ ] Armour | Under the desk on the left. | \-----------------------------------------------------------------------------/ * A very simple strategy for taking on the 2 Henchmen in the missile area is to duck behind the edge of the missile to avoid being hit by the Henchmen. Shoot them as they approach you. __Final carriage_______________________________________________________________ Walk straight forward until you be stopped by Khallos. =============================================================================== Boss fight: Khallos =============================================================================== Khallos will attack you with a jetpack. He's not too hard tough, he's very easy. His only attack is to throw a blue laser bolt towards you, they are easy avoided tough, just strafe away from them. His health is also easy to deplete, I suggest you shall use your twin machineguns first, if you have any ammo left in them. Shoot at Khallos body with your Machineguns, try to aim for the head bu it's almost impossible because Khallos flies around all the time. When you run out of ammo in your twin machineguns, equip your Soviet rifle or Tactical 12 Gauge, I recommend the Soviet rifle tough, because it's easy to be inacurate with the 12 Gauge during this battle. After Khallos has about 1/3 left of his health, then he will lose accuracy and Harry will say: In your face Khallos! When Khallos has been defeated, he will fly away into the distance. -------- Attacks: -------- - Laser bolts Damage: Low How to avoid: Strafe away from them. --------------- Weapons to use: --------------- - Pistol 9mm Why: Does a little bit of damage, tough not recommended. - Machinegun (x2) Why: The twin Manchineguns are probably the best choice in this fight. - Soviet Rifle Why: Does a lot of damage, highly recommended. - Tactical 12 Gauge Why: Does a lot of damage when hit, it can be easy to be inacurate with this weapon, tough. I recommend the Machineguns over this weapon. ------------------- Weapons NOT to use: ------------------- - Fists Why: You can't reach him with your fists. - Gun whacks Why: You can't reach him. =============================================================================== Continue to the end of this carriage and drop down. * Khallos is still an easy fool to beat even on hard mode. As yuo would think, this guy doesn't need any extra strategy to be beaten in an easy way. One thing to note is to strafe to avoid being hit by his laser bolts. They don't hurt that much at all but it's good to avoid them. Spam him with any type of gunfire as usuall and he will probably go down within a few minutes. He really isn't that hard! __Front carriage_______________________________________________________________ Run up to the engine and pull the brake lever to end this mission! Unlockables: Easy: Kitten Celeste Normal/Hard: Elite Henchwoman Total items: /-----------------------------------------------------------------------------\ | [ ] Machinegun | Kill the guy, hiding behin the table. | | [ ] Med-kit | On the top of the shelf in the radio room. | | [ ] Med-kit | On the bench in the 3:rd cabin. | | [ ] Armour | On the bench in the last cabin, must use uplink. | | [ ] Soviet rifle | Kill any of the 2 Henchmen down on the carriage. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Machinegun | On the wall. | | [ ] Pistol 9mm | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Soviet rifle | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Tactical 12 Gauge | On the wall. | | [ ] Med-kit | On the bench to the left. | | [ ] Med-kit | High up on the bench to the right. Uplink needed. | | [ ] Armour | High up on the bench to the right. Uplink needed. | | [ ] Heatseeker | On the floor in the outside area where you have to | | | destroy the chopper. | | [ ] Heatseeker rockets | On the left of the door before you enter the area | | | with the chopper. | | [ ] Heatseeker rockets | On the right of the door before you enter the area | | | with the chopper. | | [ ] Med-kit | Let Harry open the safe. | | [ ] Armour | Under the desk on the left. | \-----------------------------------------------------------------------------/ -------------- Hard mode tips -------------- * You will have to back up slightly when the Henchmen down on the train-cart notice you to avoid being hit when they fire at you. Find a good moment to shoot at them then back up when they are about to shoot you to avoid getting hit. Repeat this until all are dead. * Be sure to hit the barrels on the right side of the room quickly, the sooner the better since it will take out most of the surrounding henchmen as well which makes it easier for you to proceed. * The 2 enemies at the end of this carriage may come as a surprise from behind the door so be quick on the trigger and give them one bullet in the head each. They may try to melee attack you if they get too close so don't let that happen. * Oh, crap a Machinegun. These where dangerous back in normal mode so I just wonder how much these hurt on hard mode. I actually don't want to know that either. Start with plugging the one by the radio as usuall. Hide behind the corner outside the room then take pot shots. Remember that he is sitting so you have to aim lower in order to hit him in the head. Pick up the med-kit from the shelf if you get hit by his weapon. Ooooh that's gotta hurt! * This area can be harder than you thought on hard mode. First of all, the chopper outside is a big treat since it's machineguns will damage you heavily if it hits you. Start with picking off the guards in the corridor and then enter one of the cabins. Duck in the cabin to avoid getting hit by the chopper then kill the remaining enemies as they enter your cabin. Don't let you being ambushed by the women who was on the toilet in the beginning of this area. Crouch under the windows to avoid being hit while moving towards the other side of the carriage. * The helicopter's machinegun fire is very damaging on hard mode so you shall avoid being hit as much as possible. Sadly, this isn't an easy task. You may have to destroy your only cover in order to get to the SAM site. If the helicopter appears behind you, rush as hell to the tree-box and pepper it down with gunfire. Hide behind any of the other crates in this area if you really need. These won't help as much as the tree-crates but will still save you from some of the bullets. Quickly run to the other crate and destroy it too. The SAM site control panel is located at the end of the carriage on a crate to the left of the ladder. Make a run to it's location and activate it fast as hell. Short summary: Quickly destroy the crate in front of you then run towards the other crate and ignore the chopper as you go. Destroy the crate then head for the SAM site control panel and activate it. * Do never, I mean never jump down onto the next carriage before ALL enemies down there are killed. This means the one with the Soviet rifle a bit to the left, the women in front of the tree-box and the guy who is hiding behind the box. Destroy the box from your location with the Machinegun or simply pick up the Soviet rifle from the carriage with your uplink. It's all up to you what you want to do. Just be sure that everyone on the carriage is killed before you jump down since all of them wields incredibly strong weapons which can kill you with a few hits on hard mode. Oh, now this is hardcore! * This part can be incredibly hard and frustrating on hard mode since the chopper will be able to pepper you to pieces with it's armed miniguns! There isn't any point of cover so you will have to stay mobile at all times to avoid his fire. You may have to stay away from the oil as well since it will be able to hurt you if it connects to your body or if something manages to set it on fire. * As for the Henchmen. They are still that weak as usuall and can go down with a few Pistol shots, use the Soviet rifle to take them down even quicker. They will still only focus on Future Cortes so take your time to finish them off. Future Cortes has a high amount of health so he won't die if you don't take about 2 minutes to kill the Henchmen. * The Henchmen in this area come in a big group so they can be hard to avoid and can deal out much damage to your character. Hide behind the wall until one or more Henchman come out from the room. Step out from your hiding spot and shoot the Henchmen. Do never enter the armory if any Henchman is alive in there, at least not if you are low on health since their Machineguns can finish you off pretty fast. * Use your new weapon to own the foes in this area. Start with running up and shoot the Henchman who tries to take cover. Use the object here as your own cover while you shoot the Henchmen as they approach you. * This helicopter is much, much easier than the previous chopper since you have a Rocket launcher this time. Enter the train in every reload animation to avoid getting hit while you reload. This is useful since you won't take any damage. * It wouldn't hurt to help Past Cortes with the Henchmen since he is sometimes lazy with takeing them out and this will lead to you getting damaged and that's not good. Try to shoot the Henchmen when you get the chance to help Past Cortes as well as save yourself some health. * OMFG OMFG OMFG!!! Henchmen...Twin Machineguns...!! OMFG!! Well, I'm so sorry about that. This part can be a pain in the ass at least when you are low on health. The Henchmen has a better weapon this time around. The Twin Machine- guns. They are twice as dangerous and can slice through anyone who doesn't where a bulletproof vest. Nah. I' kidding. The bulletproof vests can go to hell because they doesn't exist. There isn't any real way to hide here either. The best way is to hide in any of the cabins, this will give you the upper hand while the enemies try to kill you. There isn't any chopper to worry about this time. * Don't enter the carriage before all the enemies are killed. Open the door then hide behind the door and take pot shots at the Henchmen until they are all dead. * Luckily, there are many objects in this area which you can hide behind. The main thing would be the bar but it's far too dangerous to get there so you will have to take out the guy by the story-board and hide here. Shoot everyone who's left in the carriage and hide behind the bar when the last one appears. * Trap the 2 Henchwomen in the gas trap after pulling the switch in order to avoid the fight with them. They both wield/Machinegun/Soviet rifle so it can be good to prevent the fight to save you some health. * A very simple strategy for taking on the 2 Henchmen in the missile area is to duck behind the edge of the missile to avoid being hit by the Henchmen. Shoot them as they approach you. * Khallos is still an easy fool to beat even on hard mode. As yuo would think, this guy doesn't need any extra strategy to be beaten in an easy way. One thing to note is to strafe to avoid being hit by his laser bolts. They don't hurt that much at all but it's good to avoid them. Spam him with any type of gunfire as usuall and he will probably go down within a few minutes. He really isn't that hard! ___________________________ Mansion Of Madness - 1994: \___________________________________________________ ------------------------------------------------------------------------------- Briefing: Anya has traced the Brotherhood of Ultra Science to an isolated creepy Conneticut mansion house in 1994. There's no time to lose - Anya's research has revealed that the mansion will burn to the ground on this very night! Good news is that Cortez has a resourceful new chum to help him out, the very capable Jo-Beth Casey, the bad news is that the mansion is infested by zombies. Eugh! Main Objectives: Investigate the mansion Rescue the scientist Investigate the attic Locate lab entrance Defeat the creature Secondary Objectives: None Walkthrough: __Courtyard____________________________________________________________________ You start out in the mansion courtyard. You've also got a new partner, the "slut" Jo-beth, well if you read the text on his shirt, then you will see that "slut" is written on it. Well, enough talk about Jo-beth and his nasty shirt, look on the huge house in front of you, how shall we get in there? Well, it's actually easier done then said because Cortes is a bit smarter then Jo-beth and prefers to take the front door while Jo-beth prefered to take the window, that was before Cortes arrived anyway. Walk up towards the mansion then go up the stairs at the end, open the huge door here to enter the mansion. A cutscene will play when Cortes and Jo-beth enters the mansion. __Mansion entrance_____________________________________________________________ Right as you enter the mansion, the professor in fron of you will tell you to get out of the mansion when you still can (what a coward). Tough, his life will end shortly after. Pick up the Flame Thrower which is right in front of you. After Jo-beth have talked about her shit, some ghosts will appear. These enemies will only appear one time in the game and it's now. Yeah, now here! They are also one of the easiest enemy type you will ever encounter in story mode. The ghosts can make themselves invisible but that wouldn't be a very big problem, as long as you have ammo in your Flamethrower you can defeat them easy as hell. Well the only thing which is needed to be done in order to take out these spooks is to shoot one flame with the flamethrower towards them. If the flame hits the ghost, then the ghost will burn to it's death. There are about 5 ghosts which needs to be killed in order to open the door on the right. It's possible to take out all the ghosts with one single flame burst, if hit while all the ghosts are near eachother. After you have killed all the ghosts, the door at the end of the right corridor will open, if you don't find the way, don't worry tough, Jo-beth will take the lead here. Pick up the Baseball bat which you will find on the floor in front of the door, there is also a med-kit in the wardrobe and one in the cupboard, there is at least one on normal and the one in the wardrobe shall appear at least on easy. After you've collected the stuff you need, head through the door up ahead. Now here's what I call nasty, 3 ZOMBIES will attack you as you enter this area, luckily zombies are easy beheaded with the baseball bat and they aren't too dangerous either since they only attack with fists and baseball bats (zombies with shotguns will come later). Equip your baseball and start smacking towards the zombies heads. Their heads will pop off after 3 hits with the baseball bat, about 1-2 on easy and about 6 on hard mode. Start out with killing the zombie by the pool table, then take the 2 other guys. More zombies will come from the hole in the wall, some of them will have baseball bats while most of them use their fists. There is a Revolver by the dead body to the left of the hole, pick it up but save it for later because you won't get that much ammo for it. When all the zombies are killed, the door on the left of the hole will open automatically, head through it. You will see a ghost on the other side of the room, it's not same kind of ghost as the ones you killed in the beginning of the level, this one can't be killed. As you go closer to the ghost, it will form a wall of fire straight over the floor + waking 2 zombies which will be put on fire. Zombies on fire isn't very easy dealth with if you use a baseball bat so I suggest that you equip your Revolver which you found in the previous room. Well it's of course possible to kill them using your bat but it will damage you, since you will hurt everytime you are put on fire. Well, arm your Revolver and shoot them in their heads. You must get a clear shot in the head in order to take them down quickly, if you miss then you have to try again. It's of course possible to kill the zombies without shooting their heads off but it will waste a lot of ammo so I suggest that you try to shoot them in their heads. The doors on the right of this room will open after you have killed both the flame-zombies, so head through them. /-----------------------------------------------------------------------------\ | [ ] Flamethrower | Right in front of you when you enter the mansion. | | [ ] Baseball bat | In front of the door before you enter the room with your| | | first zombies. | | [ ] Med-kit | In the cupboard in the same area as the baseball bat. | | [ ] Med-kit | In the wardrobe in the same area as the baseball bat. | | | I'm not sure if this one appears on normal, tough. | | [ ] Revolver | By the dead body to the left of the hole in the wall in | | | same area as your first zombies. | \-----------------------------------------------------------------------------/ * Extreme tip for dealing with zombies on hard mode: Well, this may or may not look very helpful to you but this strategy is actually and will sometimes even save you some health while you deal with zombies using your bat. The zombies need 6 hits to the head in order to die while playing on hard mode. This makes it very easy to actually get hit by the zombie while you fling your bat. I have found 2 effective ways in order to avoid this. 1. Go towards the zombie and start flinging your bat. Swing about 2-3 times back away from the zombie. Go towards it once again and swing. You should be able to smack it 3 more times which kills it. 2. This is a more aggression method which will take out the zombie even faster than the previous method. Do as usuall but circle the zombie all the time while you swing your bat towards it's head. Start with in front of hit then go to it's back. Swing the back and go behind it while it faces you until you have killed the zombie. Note: Nothing of these strategys are required they are just here for you who wants to make sure to not get hurt by any zombie. Most of the zombies will actually stun for a while after a bat swing to the head. * Watch out for the flame-zombies because they are very damaging. One thing which helps is to point the crosshair of your Revolver in head-height just before you enter the room with the 2 flame-zombies. The zombies will fall and go up again randomly as usuall but this makes it a bit easier because you don't have to train the crosshair while in the room. Note: Do never try to deal with flame-zombies by using your bat! It's just pure suicide. __Courtyard____________________________________________________________________ The courtyard seems full of some wormlike creatures. There are 2 scientists in the tree up above, one of them will try to make a run for it but meets a swift end (poor guy). Well your primary objective here is to prevent the other scientist for getting the same fate, this can only be done by taking down all the worms in this area. The scientist will tell you that there is a Flamethrower somewhere in the left of this area, you should have plenty of ammo in your own Flamethrower but if it happens that you need ammo then you are always welcome to pick it up, it will respawn every 20-30 second or so. This is also a unique enemy for this mission, it only appears in this part of the mission to. The best strategy to deal with these guys is to walk onto the grass, hide somewhere where you can't be attacked from the back, like towards one of the grass walls. The worms will pop up in front of you sooner or later, then torch them with your Flamethrower. There are 5 worms which have to be killed in order to make the scientist able to get down from the tree. After that is done, head towwards the gap in the grass-wall to the left as you enter this area. Head all way round and pick up the Revolver ammo from the ground. Head back into the mansion. /-----------------------------------------------------------------------------\ | [ ] Flamethrower | Somewhere in the left corner of the courtyard. | | [ ] Revolver | Go into the gap in the grass wall and go all the way | | | round, the Revolver is on the ground. | \-----------------------------------------------------------------------------/ * Not any real strategy for this part of the stage since the worms die just as easy as they did on normal/easy mode. Torch them with the flamethrower whenever anyone dares to show up and you will be fine. Try to stay on the stairs but if that takes too much time, enter the grass and stay by one of the grass-walls so you prevent from being attacked from behind. These guys can deal some serious damage. __Path to the dining room______________________________________________________ The scientist will tell you about the attic as well as thanking you for your help. The firewall which the ghost caused earlie will die now, revealing a set of double doors on the other end. When you have gone through the door, there will be 2 Shotguns on both sides of the wall, one on the right and one on the left wall, pick up both then continue straight on. Your Shotgun shall be your primary weapon by now, it's very powerful and good for decapitating zombies. It lacks reload speed as well as clip capacity. Continue until you come to a door, open it to enter the dining room. /-----------------------------------------------------------------------------\ | [ ] Shotgun | On the right wall after you've gone through the door. | | [ ] Shotgun | On the left wall after you've gone through the door. | \-----------------------------------------------------------------------------/ __Dining room__________________________________________________________________ *******************IT'S ACTUALLY POSSIBLE TO SKIP THIS PART******************** Yeah, it is actually possible to skip this section of the level, actually the whole dining room section can be skipped, I don't know if this is a glitch or what the f*ck it is, anyway here goes: Sometimes when you enter this area, Jo-beth will walk towards the other side towards the door which will slam shut trapping you in hear with the zombies. When Jo-beth goes towards the door, shoot her in her back with the Revolver, she will jump forward for each shot, shoot her until she's behind the door, then the door won't lock. ******************************************************************************* Okay, this room is really crowded, not from the beginning but you'll see. There is a total of about 11 zombies in this room which will all come in waves of about 2-3 each. Well, Jo-beth has got an own Shotgun now! But that's not the best news, her accuracy is awful, she will get headshots some times but not often at all, she also has a habit of hitting you! So try to stay away from her while she is shooting. As said before the zombies will drop in from the above level in waves of 2-3 each time, some of the zombies will have baseball bats and 2 of them have SHOTGUNS! 2 zombies will drop down at the beginning, none of these have a weapon so they won't be too hard, kill them with your Shotgun. Now, zombies will drop down from everywhere, I can't give you locations but look around in the room to see where the zombies are, Jo-beth will also give you a helping hand here. Some of the zombies will have shotguns, these are your main targets because they are the most dangerous ones. Kill them first when they arrive. After all zombies are killed, the moose head on the wall will come to life! Meet the Deerhaunter! =============================================================================== Boss fight: Deerhaunter =============================================================================== The moose is loose! Now it's time for you to meet the Deerhaunter! Like in many other boss battles, there are several ways to defeat this guy, some strategys are easier than other and some requires more skills. Remember that the thougher strategys are also the most fun ones! 1. The Deerhaunter can be hard at some times. He's very fast, making him able to run up on you and punch you with his claws. He can also stuck you in the corners of the room. If that happens, blast him with the Shotgun in his head to stun him for a while + make him straggle backwards making you able to escape. A very good strategy is to backtrack in circles around the room and shoot him while doing so, this can be dangerous at some points because it's easy to get stuck but then do like my above strategy. Jo-beth will also be to a lot of help during this fight. He will be down after about 12-15 Shotgun bullets on normal. There is a med-kit in the cupboard in the right of this room. 2. This is a real noob strategy and isn't near as fun as the other one, I recommend that you choose the other strategy but anyway. Remember the hole, the Deerhaunter broke out from, go into that hole. For some very strange reason, the Deerhaunter can't enter the hole again so now you are free to shoot him until he dies, he won't even be able to hurt you. Note: On hard mode, be sure to collect as much ammo for the Shotgun as possible, I ran out of ammo one time since it takes quite many bullets to kill him on hard. I couldn't kill him and couldn't get out so I had to restart. -------- Attacks: -------- - Claw swipe Damage: Fair How to avoid: Run away from the deerhaunter. --------------- Weapons to use: --------------- - Shotgun Why: The most effective weapon against him, does a high amount of damage. - Revolver Why: Not the best choice but you'll be able to cause some damage to him, using this weapon if you shoot him in the head. ------------------- Weapons NOT to use: ------------------- - Baseball bat Why: Does a SO little amount of damage + he will be able to hit you when you run towards him and punches him. - Flamethrower Why: You can't hurt him with this weapon. =============================================================================== After you have killed the Deerhaunter, the door which locked in the beginning of this area will unlock, head through it. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the cupboard on the right of this room. | \-----------------------------------------------------------------------------/ * The zombies with the Shotguns can be a real pain in the ass while playing on hard mode since one shot can deplete up to 3/4 of your health bar if it's full. This makes it really difficult since you may have noticed that health is easy to lose. These treats shall be dealt with like all other zombies. The normal "Go up and smack" method will work of course but it's very risky. I suggest that you choose any of the methods I mentioned in the beginning of the stage. That means, circle the enemy while you constantly hits it in it's head. This will make it most of the time without any serious injures. * A little extra strategy for dealing with the Deerhaunter follows... This beast can dish out some real pain so you will have to stay away from him whenever you get the chance. You are kinda dead if he manages to trap you in a corner since his claw swipe is very damaging on hard mode. Try to stay in the middle of the room and go to the side whenever the Deerhaunter is in your reach. You don't want to be hit by that swipe, I assure you. The method 2 for dealing with him is actually a good choice since you may have met him using the normal way before now. Just be sure to stock up on ammo so you aren't trapped with no ammo. However, if this happens, Jo-beth is here to help you but that will take hours. The easiest way is to play the level on co-op mode and let one player catch the Deerhaunter's attention the circle the room while the other player stands in the middle of the room and blasts the Deerhaunter with a Shotgun in his head. This can be risky as well but it's definately worth a try. One player can also circle the room chased by the Deerhaunter while the other player walks directly behind him and blasts him in his back. The 3:rd and probably easiest way is to have one player inside the hole where the Deerhaunter emerged from and the other player behind the Deerhaunter so both can blast him at the same time, both from in front and from above. Now this is pure pwnage! __Hotel area___________________________________________________________________ Yeah yeah, don't blame me, I didn't know what to call this area better than hotel area, there are some rooms, shall I call it room area instead, ah what the shit who cares what I call the places, now we continue the guide. Right as you enter this area, you will see a scientist running scared down the stairs in front of you. Behind the scientist is a somewhat fast zombie. These zombies are more dangerous than the normal ones since they are so fast, they can be hard to hit and it will take no time for them to reach you. Luckily the fast zombies don't use any weapons at all, only their fists so they won't be a big problem, you won't encounter too many of them either. The best weapon againt them isn't the Shotgun, I suggest that you use a bat and smack of their heads, they will still need 3 hits. After the zombie is killed, listen to the scientist to get an extra commentary from Jo-beth. Go up the stairs, don't take the right door just yet. Instead, take the door straight in front of you. There are several zombies in here, one which have a shotgun. There is a zombie with a bat in front of you to the left, and one without any weapon on the right, there is also a zombie with a shotgun on the other side of the balcony. The unarmed one is your first target since it's the nearest one. After the unarmed one is killed, go for the one with the bat and lastely the one with the shotgun. Jo-beth will help you with killing the one with the shotgun, if she doesn't succeed then kill him yourself. After he's killed, go to his dead body location and take the shotgun ammo and the revolver. Go back outside and take the door to the left of you as you exit. There are 2 zombies behind the door to the right, these are your first targets, one of them has a shotgun, quickly kill the one in front of the one with the shotgun, then blast off the shotgun-zombie's head, Go back and continue down the corridor, there is a zombie lying on the ground which will raise up as you approach it. There is also a fast zombie as well as 2 other zombies armed with shotguns and bats which will attack from the door on the other side of the corridor. Remember, take out the fast one first then go for the ones with guns and then kill the remaining unarmed/bat zombies. After everyone is killed, look in the other room on the right. There is a scientist here as well as 2 med-kits one is in the wardrobe and the other one is in the cupboard. You can go back here if you get hurt by the shotgun zombies in the next corridor. Go through the door on the end of the corridor and kill the shotgun-zombie here, 3 zombies will wait in the other corridor, one is fast and one has a shotgun and the last one is unarmed (thank goodness). Kill them and check the door on the left which is locked, instead enter through the door on the end of this corridor, this will lead to the library. /-----------------------------------------------------------------------------\ | [ ] Revolver | In the corner of the balcony near the shotgun-zombie. | | [ ] Med-kit | In the wardrobe in the room with the scientist. | | [ ] Med-kit | In the cupboard in the room with the scientist. | \-----------------------------------------------------------------------------/ * The very best way to deal with the zombies in this area is to make everyone follow you then run down the stairs which the racer-zombie appeared from in the beginning of this area. Arm your Shotgun and be ready to blast any zombie who dares to walk down the stairs. Jo-beth will sometimes stand up with the zombies and fight them for herself, you are lucky today meester Cortez! * Approach the door with the fast Daisy zombie bursting out, run away up the corridor you came from and place your Shotgun crosshair in head-height. Plug the fast one then the other fast ones who's coming after. Continue up the corridor until the second fast Daisy appears. Run back again and plug her as she approaches you. Kill the rest of the ones while they are appearing from behind the corner to avoid the ususall trouble. __Library______________________________________________________________________ The library contains a total of 5 zombies. 4 of them will attack directly as you enter, one of them is fast and 2 have shotguns. Take out the fast one first then go for the ones with shotguns and then last take out the unarmed, as always. Head up the staircase after you have killed all the zombies. You will see a dead scientist beside the door. Before opening the door, check on the left side of the door by some bookcases, it's a zombie here. __Hotel area___________________________________________________________________ Once you enter this room, you will see a scientist to the left of the sofa, what's so special with this scientist? He's drunk! Here's what he says, or rather sings: --- There is also a zombie lying on the floor to the right of the sofa. Don't worry he won't come to life. Enter through the door on your right. This area has some nice rooms which are quite funny so check them out. The first room on the right is a bathroom, the first on the left is Edwina's bedroom. That devil girl plays like normal childs (strange). The next room on the left is also a bathroom, check the tube, euuh. The last room on the right is a bedroom, there is a med-kit in the cupboard and approach the wardrobe for a real surprise. After you have checked all the rooms, head into the corridor to see a scientist having fun, torching scarabs but failing epicelly and ends up dying, Jo-beth will hide in the bathroom with the tube (wonder what she does in there). The worst thing right now is that the scarabs are going for you so quickly equip your Flamethrower, it's the only weapon in your arsenal which can kill these freaks. Torch them as they are coming for you, they come in huge hordes so you will be able to kill hundreds of them with a single flame burst. After about 1000 have been killed, you have succeeded. Continue up the corridor and check the first room on your right, this room has a dead scientist as well as a Shotgun lying on the floor. Exit this room and check the other room further up ahead in this corridor, on the right. This room has a zombie lying on the ground as well as a flamethrower. Torch the zombie, to wake it up so you won't have to deal with it later. Enter the room on your left at the very end of this corridor. There are 4 zombies here, one with a shotgun, one which is fast and 2 which are unarmed. Run back into the corridor and shoot the fast one as it's coming for you then take the one with the shotgun and then kill the unarmed ones as usual. Continue into the next corridor, the door straight ahead is locked but the one on the right is unlocked and leads to the attic, enter through it. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the cupboard in the bedroom. | | [ ] Shotgun | On the ground in the same room as the dead scientist. | | [ ] Flamethrower | In the same room as the zombie lying on the ground. | \-----------------------------------------------------------------------------/ __The attic____________________________________________________________________ Head up the stairs, when you reach the attic, the stairs will slam shut behind you, trapping you in hear with the zombies. As if the zombies wheren't bad enough, you still have another thing to worry about. The ghost, the ghost which caused the firewall in the beginning of this mission. Let's start out here, there are 5 zombies in here, all which needs to be killed in order to proceed. There are 2 with shotguns so watch out for them. The 2 with shotguns spawn at the back of the attic so head there first and take them out as quickly as possible because they can cause some serious damage. Sometimes, the ghost will fling fire at you, try to avoid it by running away. After the zombies are killed, the ghost will dissapear. Head through the passageway near the entrance to this area and shoot the zombie here. Go round and you'll see a zombie lying on the floor, torch him so you won't have to deal with him later, after he has raised, shoot him to his death. Enter the next room, all 4 zombies will come to life, run back into the passageway and shoot the zombies as they emerge from behind the corner, there are 2 with shotguns so try to take them out first. Go all way round and drop down through the hole in the ceiling. On the left end of this area, by the stairs, you will see a scientist, he won't have long left, tough. He tells you about the catacmobs. Pick up the med-kit beside him. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Beside the scientist by the stairs. | \-----------------------------------------------------------------------------/ __Path to the catacombs________________________________________________________ Head down the stairs, there is a total of 4 zombies in this room, ALL with SHOTGUNS! Head up the stairs again, hide at the top of the staircase and shoot the zombies as they are going up the stairs. When all of them have been killed, go down again and approach the door on the right end. A cutscene will play. Head down the stairs, at the end of the next room, you will see a scientist by the window. He will tell you that the time traveler is still alive and thay he is in the catacombs somewhere (very useful information). Go through the door on the left beside the bloody beds. There is a mini-armory on the right as you enter this area, pick up everything, the med-kit, the Revolver and the Shotgun then continue. Open the door on the left. The door straight in front of you is locked so head towards the well. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In the mini-armory. | | [ ] Shotgun | In the mini-armory. | | [ ] Revolver | In the mini-armory. | \-----------------------------------------------------------------------------/ __Courtyard____________________________________________________________________ As you approach the well, a huge undead creature will raise from the well. =============================================================================== Boss fight: Creature =============================================================================== Well this boss fight isn't hard at all. The creature seem to have a very low amount of health. His attacks aren't very difficult to avoid either, the only annoying attack is his clawswipe which deals out quite a high amount of damage. It's also easy to deplete his health. Start the battle with equiping your Shotgun (if it sin't equiped already). Shoot him in the head all the time, be sure to check his body for an eye to appear, shoot this eye to damage him greatly. He shall be down after about 10-15 Shotgun blasts to the head or 4-5 to the eye. -------- Attacks: -------- - Clawswipe Damage: Fair How to avoid: Run away and stay as long away from the well as possible. - Flame burst Damage: Fair How to avoid: Run away and stay as long away from the well as possible. - Flame shot Damage: Low How to avoid: Run away from it. --------------- Weapons to use: --------------- - Shotgun Why: Causes a high amount of damage. - Revolver Why: Not recommended but it deals out a low amount of damage. ------------------- Weapons NOT to use: ------------------- - Baseball bat Why: You can't reach him with it. - Flamethrower Why: You can't hurt him with this weapon. =============================================================================== After he's killed, you will catch up with Jo-beth again, this time you can walk back through the rubble. Walk through the door on the right (the door which was locked before the boss fight). __The kitchen__________________________________________________________________ Open the door and notice the zombie cook, equip your Revolver and shoot him in the head, the Revolver has an ability to hit targets from a longer range than the Shotgun. Now equip your baseball bat and run into the kitchen. Several zombie cows will attack you, you can kill them easy with your baseball bat. There are about 5 cows here, kill everyone of them then pick up the med-kit from the table. Head through the gap on the end then turn right. Equip your Shotgun because it's another cook with a shotgun waiting behind the carcass. Blast him and go through the door to end this level. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On the table in the kitchen. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Arthur Aching Normal/Hard: Gaston Boucher Total items: /-----------------------------------------------------------------------------\ | [ ] Flamethrower | Right in front of you when you enter the mansion. | | [ ] Baseball bat | In front of the door before you enter the room with your| | | first zombies. | | [ ] Med-kit | In the cupboard in the same area as the baseball bat. | | [ ] Med-kit | In the wardrobe in the same area as the baseball bat. | | | I'm not sure if this one appears on normal, tough. | | [ ] Revolver | By the dead body to the left of the hole in the wall in | | | same area as your first zombies. | | [ ] Flamethrower | Somewhere in the left corner of the courtyard. | | [ ] Revolver | Go into the gap in the grass wall and go all the way | | | round, the Revolver is on the ground. | | [ ] Shotgun | On the right wall after you've gone through the door. | | [ ] Shotgun | On the left wall after you've gone through the door. | | [ ] Med-kit | In the cupboard on the right of this room. | | [ ] Revolver | In the corner of the balcony near the shotgun-zombie. | | [ ] Med-kit | In the wardrobe in the room with the scientist. | | [ ] Med-kit | In the cupboard in the room with the scientist. | | [ ] Med-kit | In the cupboard in the bedroom. | | [ ] Shotgun | On the ground in the same room as the dead scientist. | | [ ] Flamethrower | In the same room as the zombie lying on the ground. | | [ ] Med-kit | Beside the scientist by the stairs. | | [ ] Med-kit | In the mini-armory. | | [ ] Shotgun | In the mini-armory. | | [ ] Revolver | In the mini-armory. | | [ ] Med-kit | On the table in the kitchen. | \-----------------------------------------------------------------------------/ ________________________ What Lies Below - 1994: \______________________________________________________ ------------------------------------------------------------------------------- Briefing: Cortez and Jo-Beth descend to the catacombs below the mansion. There's still no sign of the Time Traveler but the horrors and craziness around them are clearly the result of the twisted research of the Brotherhood of Ultra Science. Who is behind this madness? Main Objectives: Uncover the identity of the mystery time traveler Protect Jo-Beth from the zombie horde Eliminate "Princess" Escape the catacombs Secondary Objectives: None Walkthrough: __The beginning________________________________________________________________ This mission starts out right where the last mission ended, in the beginning of the sewers, this level has a lot of zombies as well as ghosts and don' forget the princess! Well, right as you start, check around because you will find Revolver ammo somewhere near your starting point. And one more thing, just ignore the flying boxes, they aren't dangerous and won't arm you. You will also figure out what this is all about later. At the end of this corridor, you'll see a scientist meeting a drastic end of his life, Jo-beth will leave you for now when she enter through a blocked path on the left. Head to the place where the scientist died and follow round the well and head through the other door when you get the chance, some more boxes are flying around here. Continue straight ahead and you'll fall through a hole. You will see Jo-beth up there by the zombies, what the f*** is she doing over there. Well let's see, approach Jo-beth and you will find out that this freak isn't Jo-beth at all, it's a shapeshifting zombie Jo-beth, or rather Jo-barf Creepy. Luckily they aren't that hard but they are so f*cking ugly so just shoot her to death, we don't want to see more of these freaks. But it's not over yet, as you continue straight on, 3 more of these freks will enter from the ground, deal with them as with all other zombies (arthur, daisy, gaston, gladstone, jo-barf) whatever they are zombies all of them so give them the "best" treatment you can and that is to place a Revolver bullet right between their eyes, hope you get what I mean, yeah yeah just kill them, that's what I mean, head down the stairs to arrive in the area where the real Jo-beth is trapped. /-----------------------------------------------------------------------------\ | [ ] Revolver ammo | Somewhere near your starting point, check around. | \-----------------------------------------------------------------------------/ __The trap_____________________________________________________________________ Well, here's the real Jo-beth, she's trapped in one of the zombie traps oh that was just great... Now YOU have to fend of the zombies from her while she is trying to free herself from the trap. There are a total of 9-10 zombies which have to be killed in order for Jo-beth to free herself, there is a Shotgun by the stairs and Shotgun shells under the balcony. Most of the zombies will go direct for Jo-beth while some of them will try to attack you instead. Be sure to take out the ones near Jo-beth first because she can't take as much punishment as you. After all zombies are killed and Jo-beth has freed herself, head up the stairs and take out the zombie by the door upahead. Enter through that door. /-----------------------------------------------------------------------------\ | [ ] Shotgun | By the stairs near Jo-beth's trap. | | [ ] Shotgun shells | Under the balcony, at the very end. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Turn left and a fast zombie will attack from the bottom of the stairs, beheah him before he comes too close. There is another fast zombie down at the bottom of the second staircase so give him the same treatment. After the zombies here are killed, go through the door at the bottom of the stairs. Head to the right and look through the window on the left, you'll see... nah this is cool watch for yourself I ain't gotta spoil it for ya'! A zombie doctor will arrive from the door on the left, place a bullet in his head and then head through the door he came from. 3 zombies are in the next room, 2 which will attack directly as you enter and one, yeah you know the doctor. Kill all of them and then go and hack into the computer on the desk, it's the only way to open the door. Open the security folder and choose the door, once you've pressed, the door which was once locked will unlock. Before heading through, check some emails and other fun stuff on the computer. This next section can be quite dangerous, there are 6 electrified zombies in here. They can shoot lightning at you with isn't very hard to avoid but if hit can cause a quite high amount of damage to your character. Tough they are electrified, they still have all the weak points that a normal zombie has, shooting them in the head will mean an instant kill for them. There are wires hanging from the ceiling which can be hard to avoid they are also quite damaging so try to avoid them the best you can. After all the zombies are killed and the room on the end of the corridor has been reached, we start a new section! __Hospital room________________________________________________________________ Well, the reason why I call it hospital room is because the zombies will appear on beds which look like the ones used in a hospital. Jo-beth will try to hack into the computer in order to unlock the door. Guess what's your job is? Yeah, you named it! Fend of a zombie horde! The zombies will arrive trough the holes over the beds. You have to kill about 10-12 zombies before Jo-beth succeed with what she's doing on the computer. Shoot the zombies in there heads as they walk up from the beds. There are 2 weapons in here, a Shotgun on the bench beside the computer and a Harpoon gun on the bench between 2 of the beds. The Harpoon gun is a very powerful gun which will cause any head to fall off when hit. After the zombies are killed and the door has unlocked, head through the newly opened door. /-----------------------------------------------------------------------------\ | [ ] Harpoon gun | On the bench between 2 of the beds. | | [ ] Shotgun | On the bench beside the computer which Jo-beth tries to | | | hack. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Go through the corridor round and listen to the drunken guard before heading on. The things he says are quite funny as usuall. I'ahm smart... smartest man inna whole world! I woulda 'vented microwave if summon else not dunnit... I woulda invent.... gravity, n n ... pineapples... doughnuts... After you have listened, continue on 'til you reach a set of doubledoors. It's a zombie here so blast him, ooops what the f***? A fast zombie will run out from the office away, as usuall these are fast little freaks which can cause a lot of damage if not hit correctly in their brainless heads, plug him. Enter the office which the fast zombie came from and pick up the Shotgun shells as well as the harpoons, if you didn't pick up the Harpoon gun from the hospital room, then you'll get another chance to pick it up later in the mission. Access the computer on the desk (this is not needed but it's funnny as hell.) Run the program which will give you complete control of the zombie in the cell on your right. You can put him on fire, elecricity, shrink him and lots of more fun stuff. After you have played enough, exit this area and enter the other office a bit further up in the corridor. This is similar to the previous room but this time it's a scientist, do the same thing with him if you want. Remember to pick up the Revolver from the desk before you exit. Head through the next set of doors after you are done here. You'll see Dr. Harvey by the pit, now you will hear about the princess, what a princess who eat zombie legs? euuhh... Don't kill Harvey unless you fell very sadistic because he won't hurt you at all. He's a peaceful man tough half- zombie. After you are done here, exit the pit area and turn left, go through the doors and you'll arrive in a room with a pentagram on the floor. You will meet the mysterious time traveler here and he isn't the most kind person you may have met. He sends Cortes into the depths of the catacombs. /-----------------------------------------------------------------------------\ | [ ] Shotgun shells | On the floor in the first office. | | [ ] Harpoons | On the floor in the first office. | | [ ] Revolver | On the desk in the second office. | \-----------------------------------------------------------------------------/ __Mine cart ride_______________________________________________________________ After the cutscene, equip your Revolver fast as hell! You'll see why just in a few seconds. Now here it is, a new type of enemy, luckily they are easy to kill, only one shot anywhere on their body with the Revolver will kill these freaks. Just guess what type of enemy it is... Mr. Headsprouter! You have probably seen him in arcade but now it's time for you to fight him in story mode, let's roll! Okay, to start things out with, you need to have full clip capacity in your Revolver so reload immidiatley, you don't want to end up reloading when one of them is approaching, they'll hurt you if you don't shoot them in time. You will encounter some zombies, walking around on the tracks, just ignore them because they won't harm you. Just focus on the Headsprouters and look in front of you all the time! I decided to make a list of the Headsprouter locations so you'll now when to shoot: 1. Right in front of you as you start. 2. Around the first corner. 3. After you have gone down the slope. This one will miss you so it's no need to shoot it. 4. Short after number 3. This one will also miss you. 5. Short after number 4. This won't miss you so shoot him. 6. In the straight section where the cart goes slow. 7. At the top of the slope. 8. Right down the straight way. 9. Right after number 8. 10. Round the corner after number 9. 11. This one will appear somewhere in the middle when you go down the long slope. The mine cart will crash shortly after... __Catacombs____________________________________________________________________ After you've crashed, Future Cortes will show up. with him, he carries a strange weapon, the ghost gun, an energy weapon which let's you see and kill ghosts. Tough, killing the ghosts is not your objective right now. You will have to deal with the zombies while future Cortes deals with the ghosts. Start by heading over to the left wall and pick up the Harpoon gun as well as the Shotgun shells. There are 2 zombies here, one on fire and one normal. Have you noticed that none of the zombies in this level use Shotguns... but that's just a good thing, ah? Blast both the zombies here. Wait for Future Cortes before you continue, since the ghosts can be quite damaging, you will probably stay with future Cortes for now. There are quite a few zombies here, kill them all and then head up further into the corridor, 2 zombies will spawn from the ground as well as one coming from round the corner. Plaster all of 'em and then go round the corner, be sure to wait for Future Cortes. 2 zombies are directly round the corner so take them out first. The last zombie in this area is on the end of the corridor up ahead, take him out with a long range weapon like the Harpoon gun or the Revolver or just simply run up to him with the Shotgun. Go up the ramp on your right and pick up the Ghostgun from the floor. Ths Ghostgun must be your primary weapon in this part and the next part because it's the only weapon in your arsenal which can kill ghosts, well actually the only weapon which can see ghosts. You where lucky that you got this gun right now because this area is full of ghosts. Luckily the ghosts are quite easy to take out when hit but watch out, they are fast! Once a ghost have approached you to nearly, there is nothing to do. Then you can't kill them so they will fly into you and cause a bit of damage, not too high. Okay, start out with heading up the corridor, you have to walk very slowly in order to notice the ghosts in time. Kill the ghost up ahead and another one will appear further up, give him the same treatment as the previous one and continue up. You'll see a med-kit behind some wooden beams, I suggest that you save it but if you really need it, you can pick it up with the uplink. Continue up ahead and a few more ghosts will attack, drain their energy and continue. One ghost will appear from the corridor on your left, kill it and enter the corridor it came from. Pick up the med-kit if you didn't pick it up earlier and then exit. Go to the left 'til a cutscene triggers. Now, you have to start the previous area all over again. You reunite with Past Cortes, this time. This time, you will have to take on the ghosts while past Cortes deals with the zombies. I hope you remember the route from earlier because it's the same one here. Remember to go as slowly as you can and kill the ghosts when they appear. Backtrack away from them if they get too close. There's a ghost right in front of you as you start and one more will appear as you move up, kill both of them. 2 more will appear round the corner so take them out before moving on. Round the next corner, 2 more will appear, one is just around the corner and the last one is further down. After the ghosts are killed, help Past Cortes with the remaining zombies then head to the ramp to trigger a cutscene. This time, you'll take the path through the tree bars on the right. Pick up the Shotgun shells in the left corner before you enter the hole on your right. /-----------------------------------------------------------------------------\ | [ ] Shotgun shells | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Harpoon gun | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Ghostgun | Right in front of you in the corridor after you've | | | gone up the ramp. | | [ ] Med-kit | Behind some tree bars in the first corridor with the | | | ghosts. | | [ ] Shotgun shells | In the left corner after you have entered through the | | | tree bars on the left end of the corridor where you | | | helped Past Cortes with the ghosts. | \-----------------------------------------------------------------------------/ __The pit______________________________________________________________________ You will drop down into a pit and the boss fight will trigger after the cutscene has played. =============================================================================== Boss fight: Princess =============================================================================== Now it's time for you to fight the Princess! And it's time to see what kind of princess who are eating legs! Remember Harvey? He was talking about the princess and fed her with zombie legs, now you know why... The princess is the huge skeleton creature you met in the courtyard of mansion of madness. Only this time, she's easier than before. She doesn't have her claw swipe as before and she doesn't have those mini-flames attacks either. The only attack she will use is the flame burst attack. She have some help from others, watch out for the "birds" flying around, they don't hurt you too much but avoid them when you can. And you don't have as much time as possible, Jo-beth hangs trapped above the princess. The strategy will come here. There is a well here too, circle it as you did before, or stand still if that's your style. There are some harpoons near the elevator on the other side of the well. This is your only need for the Harpoon gun, or you don't need it but it makes you life much, much easier. You have to hit the gas canister in her mouth in order to do damage to her. This can only be done in 2 ways. 1. This is the easiest one, sometimes the princess will raise her head and roar and sometimes she will lower her head and burst flames against you. When any of this happens, shoot the canister with the Harpoon gun. 2. This one is almost impossible if you don't have good accuracy, it's not recommended anyway. Notice the hole in her skull, shoot through it with a harpoon. If you runs out of ammo in your Harpoon gun, the Ghostgun is your best choice, tough hard to aim it does a high amount of damage and it has unlimited ammo. After about 5-6 harpoons on the canister, Princess will die as well as all the "birds" flying around. -------- Attacks: -------- - Flame burst Damage: Fair How to avoid: Run away when she performs it. - Summoning flying creatures Damage: The attack doesn't hurt but the "birds" damage is low (Low) How to avoid: Stay away from the "birds" when they try to attack. --------------- Weapons to use: --------------- - Harpoon gun Why: By far the best weapon, depletes 1/5 - 1/4 health from the princess health bar. - Ghost gun Why: Does quite a high amount of damage. - Revolver Why: Does a bit of damage but not recommended. ------------------- Weapons NOT to use: ------------------- - Shotgun Why: The canister is too far away from the Shotgun range so you won't hurt her. - Fists Why: You can't reach her with your fists. - Gun whacks Why: Same as for fists. =============================================================================== After the princess is killed, go into the elevator and let it take you all the way to the top of the pit. /-----------------------------------------------------------------------------\ | [ ] Harpoons | On the ground to the left of the elevator. | \-----------------------------------------------------------------------------/ __Path to Crow's office________________________________________________________ You will meet Jo-beth once you reach the top of the pit. This is the place where you met Harvey earlier in the mission. I hope you remember the way to the pentagram room. Exit the pit area and turn left, go through the corridor until you come to the pentagram room. Head through the doors at the end of this room to reach the Time Traveler's office. There is a med-kit somewhere on the floor at the right as you enter this area, or was it left? I don't remember exactly but look around on the floor and you will find it, I promise! Go to the computer on the left as you enter this area, there is a Revolver on the desk. Access the computer and a timer will start... /-----------------------------------------------------------------------------\ | [ ] Med-kit | Somewhere on the floor in Crow's office. | | [ ] Revolver | On the desk beside the computer. | \-----------------------------------------------------------------------------/ __The great escape!____________________________________________________________ Okay, now you have to escape the catacombs. You have a time of 2 minutes and that's actually a lot of time for this easy task. Remember to run all the time and don't shoot any zombie at all unless they are blocking the path. Stick with your Shotgun or Harpoon gun equiped. Don't worry about Jo-beth she can fend of the zombies for herself, she doesn't exist in your heart anymore, okay? The exit is all the way back in the corridor where the scientist got eaten by the zombies somewhere in the beginning of this level. After you have gone through the door on your left of the corridor, the mission will end. Unlockables: Easy: Dr. Lancet Normal/Hard: Jo-barf Creepy Total items: /-----------------------------------------------------------------------------\ | [ ] Revolver ammo | Somewhere near your starting point, check around. | [ ] Shotgun | By the stairs near Jo-beth's trap. | | [ ] Shotgun shells | Under the balcony, at the very end. | | [ ] Harpoon gun | On the bench between 2 of the beds. | | [ ] Shotgun | On the bench beside the computer which Jo-beth tries | | | to hack. | | [ ] Shotgun shells | On the floor in the first office. | | [ ] Harpoons | On the floor in the first office. | | [ ] Revolver | On the desk in the second office. | | [ ] Shotgun shells | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Harpoon gun | By the left wall as you enter the catacombs after the | | | mine cart crashed. | | [ ] Ghostgun | Right in front of you in the corridor after you've | | | gone up the ramp. | | [ ] Med-kit | Behind some tree bars in the first corridor with the | | | ghosts. | | [ ] Shotgun shells | In the left corner after you have entered through the | | | tree bars on the left end of the corridor where you | | | helped Past Cortes with the ghosts. | | [ ] Harpoons | On the ground to the left of the elevator. | | [ ] Med-kit | Somewhere on the floor in Crow's office. | | [ ] Revolver | On the desk beside the computer. | \-----------------------------------------------------------------------------/ ______________________________ Breaking And Entering - 2052: \________________________________________________ ------------------------------------------------------------------------------- Briefing: At last the Time Traveler has a name - Jacob Crow, a crazed genius carrying on his perverted research across two centuries. Firstly as the father of the Brotherhood of Ultra Science and then a hundred years later as the founder of U-Genix. Crow might think he's safe but Cortez is hot on his tail. In 2052 the U-Genix Corporation is under investigation for illegal research - sounds like a good time to sneak in and find out what's going on. Main Objectives: Locate Crow's office Penetrate rooftop security Protect the intruder Activate fire suppression system Help Amy gain access to Crow's floor Access Crow's terminal Return to lift Secondary Objectives: None Walkthrough: __Rooftop______________________________________________________________________ This level starts out on a rooftop, well I think it starts out on a rooftop anyway... This level is very action-filled and some stealth will also be needed to complete this level in such an easy way as possible, well well enough talk about that. You won't start with any weapon, only your trusty uplink but that's not too sad, there are 2 obtainable weapons only on this rooftop! To start things out with, look to the left to see a guy standing and looking out into the sky. There are 2 ways to kill this guy, the peaceful (eeeh, peaceful, not really) or the VERY sadistic way. Anyway, use your uplink to pick up the Mag-charger from beside the guard. The Mag-charger is a quite powerful weapon with a long range shoot ability, well it's scope can't meet up with any of the Sniper's but it's quite powerful at least. One or 2 shots will kill the robots in this level, wait which robots? Now choose between either kill the guard with a Mag-charger shot to the head or to pick up any of the boxes around and throw it towards his back, he will die immediatelly whichever way you choose. Go towards his dead body and pick up the LX-18 which the guard held. This gun is a powerful pistol with a good zoom ability while the scope is equiped, it also have a great capacity, 18 bullets in one clip! After everything here is done, head down the ramp where the guard once stood. Okay, down here you have to disable the security system to make your life easier, start out with heading towards any of the laser beams. If you go into any of these, you will trigger the alarm which will cause several robots to spawn as well as some guards. There is one way to disable these laser beams, look on the walls beside, in front of them or whatever, just look at the walls near the beams to see some panels, if you destroy these panels, the laser beem will deactivate. Start by heading to the left from the area where you gone down the ramp, you will see some beems here as well as a panel on the other side of them, shoot the panel with the Mag-charger. You will also see a camera on the building in front of you, destroy it. There is a door to the building on your right so enter through it. Plug the single engineer in here and pick up the goodies from the pipes in the corner. You have to use the uplink in order to get the armour and the med-kit. Go towards the console the engineer once operated, there is a LX-18 here, pick it up and operate the panel. Now, you can choose to deactivate the security system + open the door on the other end of this area. Set everything to "deactivate" and set the door to "open". Exit this house and go all over the roof towards the other side, here is the door so head through it. /-----------------------------------------------------------------------------\ | [ ] Mag-charger | Beside the first guard who stands by the ramp and looks | | | out into the sky. | | [ ] LX-18 | Kill the first guy who stands beside the Mag-charger. | | [ ] LX-18 | On the control panel in the controlroom. | | [ ] Med-kit | By the pipes in the left area of the controlroom. Uplink | | | is needed. | | [ ] Armour | By the pipes in the left area of the controlroom. Uplink | | | is needed. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Right as you enter, you'll eventually see some laser beems blocking your path, there is also no sign of any panel to destroy, actually it is. But where? What did you think this guide is for? Go as near the beems as possible but make sure to not touch them, look over to your right and look down a bit. You'll see the panel on the wall just over the edge. Shoot the panel with the Mag-charger to deactivate the beems. Go down the stairs until a laser grid blocks your path, well it's nothing to do, you can't explore this area, bear with it. Head up again and enter through the door. It's an annoying camera on your right so fry it before it spots you. Equip your LX-18 because some stealth is needed here (yippie). You will see an engineer by the door in the distance, shoot him in the head. Head over to the door on the right of the corridor, there are some beems blocking your path here. The panel is on the other side of the door. Go as nearly as possible but don't touch the beems, the door will open and you will be able to shoot the panel on the left wall. Equip your silenced LX-18 again and hide behind the corner while you are looking to the left, a guard is there as well as an autogun. Pop the guard with a single shot to the head with the LX-18 and then take out the autogun using your Mag-charger. Do it fast or else the autogun may spot you. Head around the corner to the right and go through the door on the end. There is an autogun at the end of this corridor so equip the Mag-charger and use the alt fire mode to see the autogun easier, fry it and destroy the other one on the other side of the doubledoors. It's also a guard here so kill him and turn right and enter through the door until you come to the security area. It's worth mentioning that the guard uses an other weapon, the SBP-500 a very powerful machinegun capable of killing any foe with some shots to the head, it can also kill the annoying robots met in this level. /-----------------------------------------------------------------------------\ | [ ] SBP-500 | Kill the guard at the end of the last corridor. | \-----------------------------------------------------------------------------/ __Security area________________________________________________________________ A guard is operating one of the consoles up ahead so plug him in his head. Pick up the time grenades from the locker on your left. These grenades will slow down time greatly when thrown as well as inflict a lot of damage to your nearby enemies. Save these for later, tough. It's the most effective weapon against the robots, it can kill a robot with ONE grenade if hit correctly! There is also a SBP-500 here if you need ammo. Head up onto the security platform and pick up the armour and the med-kit if you need. Operate the console up ahead. You will see the same intruder as earlier, this time she kills som guards rather stylish. After that, she makes her way to the office. Well here, she will be attacked by security guards and you have to protect her using the autogun you are controlling. Turret controls are quite simple: .------------------------------------. | Control turret = Right analog stick| | Fire = R2 | '------------------------------------' This area is quite simple if you are a good shooter which you would be by now after completing 1/2 of the story. The only thing you have to do is to keep an eye on the door. Aim the gun in head-height near the doors and plaster the guards when they enter the room. Be careful, tough some of the enemies appear from windows, when this happens, be sure to aim the gun against them and start peppering. Amy's health bar won't deplete too fast so this wouldn't be the hardest task but if; then go and play a coffee-game or something other because this game is not for your kind then. After you have rescued Amy, you will leave the camera automatically. Head down from this platform and through the door up ahead. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | In the locker on your left as you enter the | | | control room. | | [ ] SBP-500 | Next to the locker. | | [ ] Med-kit | On a shelf on the left just as you step | | | onto the platform. | | [ ] Armour | On a shelf on the left just as you step onto| | | the platform. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Head through the door in front of you which is unlocked by now. Quickly equip your Mag-charger and set it to alt fire mode because it's an autogun on the ceiling. Fry it and head down the stairs. Go through the door here, then go all the way through the corridor. You have to be quick now, one of the god damn security robots is in the end of this corridor. Hide behind the soda machine and he won't notice you. Now run towards his location and turn left when you first get the chance. Quickly operate the computer on the left wall and deactivate the robot, be sure to activate the cleaning robot, it will help you to get access to a room with a locked door. Follow the corridor and follow him through the door once he unlocks it. Enter the computer on the right wall to get a new objective, to activate the fire suppression system. Head through the door on the right and look in the right corner as you enter this room. You'll see some explosive barrels on the floor, now what would you do with these? Hehe, shoot them of course, this will complete the objective to activate the fire suppression system. Go back into the corridor and turn right. Go through the doors here and notice the guard, he will turn off the sprinklers so this is your chance to sneak into the room next to where he stands. As you enter, you will see that this wasn't a very good choice because a helicopter will start to shoot, duck behind any object in here until it stops firing. Now, 6 security guards will jump in, all armed with SBP-500's. Duck behind the table and arm your own SBP. Shoot the enemies as they emerge round the corner of the table, now this is simple! A security robot will enter through the door at the end of this area so be ready with your grenades, if you didn't save them then you are a dumbass but anyway, kill him with your SBP then. Throw one grenade at him, it will probably take him down, if not, try one more. Head through the door he came from. There are 2 toilets here which you can enter through the doors on the right. Be sure to enter the womens toilet beacuse it holds a med-kit as well as an armour pickup. The mens toilet has a drunken guard, here's what he says: Iss this all zats left of my dreams? I wass gonna be inna band! Gon be famoss! Rich! 'Sted mm jus another bum wiv a gun... Head out from the toilet and go up the path on your right until a cutscene triggers and you will meet up with the intruder: Amy Chen. /-----------------------------------------------------------------------------\ | [ ] Med-kit | In one of the cubicles in the womens toilet. | | [ ] Armour | In one of the cubicles in the womens toilet. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Amy will tell you some things and shortly after, 3 guards will attack you with different weapons. Plug them all and pick up the new weapon. This weapon is called Dispersion gun. It lacks rate of fire but can be very powerful if charged up. Enter the room on the left first and ready your grenades because you will have to throw like a maniac because it's a robot in here. Pick up the med-kit on the table near one of the windows then head back outside and go through the door on the other side. Amy will hack into the computer on the desk and your objective is to protect Amy while she tries to hack into the computer. This is kinda basic, really. Most of the soldiers will storm in from the door which you used to enter this room. Stay there and mow down all the guards who dares to enter while Amy hacks. Some of the guards will attack from the windows, they are more dangerous since they are more near Amy, kill them quickly. Follow Amy to the lift which will take you down to Crow's office. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun | Kill any of the security guards at the beginning of | | | this area. | | [ ] Med-kit | On a table near the window in the same room as the | | | security robot. | \-----------------------------------------------------------------------------/ __Path to Crow's office________________________________________________________ 2 security guards will attack you immediately as you enter this area so be fast with the SBP and mow them down before they are able to cause some serious damage. 2 more will wait for you behind the door as well as a security robot so ready your grenades and SBP before heading through. Throw a grenade at the robot, this will kill it as well as slowing down the time, making it easy for you to kill the guards. Turn left in the corridor and kill the guard who is hiding behind a crate to the right of the door. There is one more security guard here so kill him to and then enter the office. Some guards are waiting in here as well as a security robot. Throw grenades at them and take on the survivors with your SBP. Follow Amy up to the terminal and let her hack into it. After she's done, a few security guards will jump in from the window. Mow them down and take on the rest of the security guards who are in the corridor. Go down the corridor you came from and turn right at then end. You will come back to the area with the lift. There are 2 guards here as well as a robot so throw all your remaining grenades (if you have any) or else, shoot them with your SBP. Go and try to open the door to the lift on the left. Unlockables: Easy: Inceptor Normal/Hard: Jack Sprocket Total items: /-----------------------------------------------------------------------------\ | [ ] Mag-charger | Beside the first guard who stands by the | | | ramp and looks out into the sky. | | [ ] LX-18 | Kill the first guy who stands beside the | | | Mag-charger. | | [ ] LX-18 | On the control panel in the controlroom. | | [ ] Armour | By the pipes in the left area of the | | | controlroom. Uplink is needed. | | [ ] Med-kit | By the pipes in the left area of the | | | controlroom. Uplink | | [ ] SBP-500 | Kill the guard at the end of the last | | | corridor. | | [ ] Time distrupter grenades | In the locker on your left as you enter the | | | control room. | | [ ] SBP-500 | Next to the locker. | | [ ] Med-kit | On a shelf on the left just as you step | | | onto the platform. | | [ ] Armour | On a shelf on the left just as you step onto| | | the platform. | | [ ] Med-kit | In one of the cubicles in the womens toilet.| | [ ] Armour | In one of the cubicles in the womens toilet.| | [ ] Dispersion gun | Kill any of the security guards at the | | | beginning of this area. | | [ ] Med-kit | On a table near the window in the same room | | | as the security robot. | \-----------------------------------------------------------------------------/ ____________________________ You-genious U-genix - 2052: \__________________________________________________ ------------------------------------------------------------------------------- Briefing: Deep in the heart of the U-Genix building, Cortez and Amy Chen find themselves at the heart of Jacob Crow's secret research lab - but where is Crow and what exactly is he researching? Main Objectives: Find Jacob Crow Obtain an empoyee's ID card Advance past the security area with Amy Pass through the sterilization sensors Clear the area of hostiles Destroy Crow's security droids Secondary Objectives: Decode first security terminal Decode phase two of the first security terminal Destroy the railbots Decode second security terminal Destroy the spiderbots Walkthrough: __Corridors____________________________________________________________________ Congrats! You have managed to get to Crow's labs alive. Now what is waiting for ya down here? You will probably wonder that if this is your first playthrough. I ain't gonna spoil the whole shit right here but I can tell you that you have to do a puzzle, no not such an easy one as in "The Khallos Express" this one is hard, really hard! There are also some nasty enemies down here, from humans to, what the f*ck. You start this level out with your new mate Amy. Look on the screen where Crow is talking, listen to his bullshit and head down the corridor on your left. Make sure that Amy follows you at all time because she's the best help you'll get when it comes to deal with the spiderbots round the corner. As promised, go down the corridor until you arrive in an open room guarded by a spider-bot. These babies look quite cute while looking at them but that's what they not are! To begin with, they are hard as hell to kill, you need to unload a whole clip from the LX-18 in order to take them down, that's why I suggested to stick near Amy because she has great accuracy and can easily kill one of these droids so you don't need to waste a single bullet. Shortly after the spiderbot is killed, one more will appear, do what you want with it. If you are a gentleman then you would probably like to help Amy with killing the bot or else, let Amy do the work. Amy will try to open a security door but she finds out that a key is needed so head on, you'll have to find that key. Go through the door and follow the corridor all around until you emerge in a room. There is one spiderbot in here so deal with it as you have done with the previous ones you have met. Once again, another one will appear when the first one is killed so destroy it to. You will find some LX-18 ammo by some boxes, for some strange reason they are calles LX-29 this time. Go through the door on your right as you enter this area and down the corridor to arrive in the shower room. 2 guys are using the showers and a keycard is lying on the shelf in front of you. Pick it up and head back to the room where Amy is waiting. Try to open all the doors until the correct one is opened. Cortes will change into a doctor uniform as well as picking up a keycard and an injector. The injector can shoot darts like a nailgun, it's quite powerful but isn't for any real use now, save it for later, you'll need it, trust me! Be sure to pick up the armor from the bench in this room before you head out. Go back all the way to the security gate which was locked earlie in the level. Now, you have the keycard so now you can get access. /-----------------------------------------------------------------------------\ | [ ] LX-18 ammo | By some boxes in the area with the many doors and the | | | second encounter with spiderbots. | | [ ] R03 keycard | On a bench in the showerroom. | | [ ] ID card | Cortes will automatically pick it up once you enter the | | | room which the R03 keycard is needed to open. | | [ ] Injector | Cortes will automatically pick it up once you enter the | | | room which the R03 keycard is needed to open. | | [ ] Doctor suit | Cortes will automatically pick it up once you enter the | | | room which the R03 keycard is needed to open. | | [ ] Armour | On a bench in the same room as the injector/keycard. | \-----------------------------------------------------------------------------/ __Security area________________________________________________________________ After you have passed through the door, you will arrive in a security checkpoint, you are able to pass through because you are wearing the doctor uniform, you need to clear the path for Amy however. Go through the corridor all the way until you see 2 guards standing on each side of a door. Don't kill them just yet, it can be dangerous with your pistol. Instead, head up the stairs and access the terminal up here. Check some mails and other fun stuff before taking control of the railbot. As said, take control of the railbot and aim towards the guards heads and shoot them both. Search around on this platform to find a switch. Press this switch to open the doors down where the guards once stood. Pick up their dropped Dispersion guns and go through the door with Amy. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun | Kill any of the guards in the security area. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Head through the corridor and pick up the Time grenades from a trolley on the right of the corridor. It's a room on the left as well, enter that room to trigger a cutscene showing you why the lockdown was in effect. Go through the doubledoors then down the corridor to emerge in front of another security door, the sterilization sensor won't let you through however so head down the corridor to arrive in the air shower room. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | On a trolley at the right end of the first | | | corridor after the security checkpoint, near| | | the room which trigerrs a cutscene when | | | entered. | \-----------------------------------------------------------------------------/ __Air shower room______________________________________________________________ Once hear, go and speak to the doctor by the terminal up ahead, he won't let you in because of the lockdown. Instead, he tells you to speak to someone else. There's a girl by another terminal if you head down the stairs near the end of this area. Go talk to her, she won't let you in either and she will plus blow your cover. Some security guards will run in the same way as you came from, some of these guards has got a SBP of their own. Be sure to take out the one's with SBP's first before taking on the other ones, it seems that those armed with SBP's are more difficult. After everyone is killed, pick up the med-kit from the bench if you need it, you would probably need it by now. Take an air shower before heading out, just go through through the corridor next to where the doctor was when you first entered this area. Wait for Amy to change clothes then head out of this room with her. You are now able to pass through the security door, do so. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a bench to the left as you enter the air shower room. | | [ ] SBP-500 | Kill any of the security guards who attacks after the female | | | worker has blown your cover. | \-----------------------------------------------------------------------------/ __Path to the labs_____________________________________________________________ Follow the corridor all the way around until you arrive in something which kind of looks like a lab, not exactly but there are some doctors here, they are peaceful and won't harm you so please don't hurt them either. There are 2 guards by the door at the end of this area, Amy will take care of them sooner or later so don't waste any ammo. This will immediately blow your cover so one Inceptor will start to shoot at you from the window so shoot her and head through the door. You will encounter several railbots in this next area, railbots as well as spiderbots are quite dangerous but thankfully, you have the means to take them on now. I personally don't suggest to use the SBP while you can use the Dispersion gun which is so much more effective. Just one fully charged shot by the Dispersion gun is enough to take out these little cuties. After they are killed, head down the stairs and find the 2 doctors here. One of them will give you a serum which can kill the mutants with one shot from the injector. The other one is drunk and as always, I tell you what he says: Ah s'lotta fuss bout nothing... few mutants s'wandering around. S'OK! Be all... all be alright inna morning! The corridor leads to a lab. Duck behind the windows as you go towards the end of the corridor to avoid being hit by the gunfire. Go through the door on your left. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a shelf to the left once you enter this area, it's near | | | one of the doctors. | \-----------------------------------------------------------------------------/ __Lab 1________________________________________________________________________ Once you enter, Amy will take out some of the guards for you, in a pretty stealthy and cool way much like in breaking and entering. Go towards the stairs on your right of this room. 3 guards will attack from here so run away and take cover behind the corner from where you entered this area. Point your crosshair in head level and plug the enemies as they come for you. Go up the stairs after your enemies here have been killed. Some more are waiting for you up here so take cover and look over the edge to see your enemies as well as being able to kill them. Head up all the way and have Amy follow you up. She will access the computer in order to download Crow's files. Head through the door up ahead and go to the right in the corridor and you'll arrive in a room where you encounter your first freaks. The freaks or a lot like Timesplitters which you encountered in the first mission. Like the timesplitters, these guys have a cloak ability but they are easier to spot while cloaked than the splitters. They walk very slow and most of their attacks are close range. Sometimes, they send out lightning like the splitters but this lightning will only hurt you when you are near. They can hit you with their fists while you are near enough, this attack won't hurt you too much tough. Remember, one dart from the Injector is enough to kill these guys so don't waste ammo, it takes about 2 SBP clips in the head to kill them without the injector. There are 2 normal enemies in here as well as 2 freaks, remember to go for the humans first because it will save you a lot of trouble with the freaks. Pick up the med-kit from the table to the right as you enter this room. Find the Flamethrower dropped by any of the 2 guards then head to the left assuming you came from the entrance of thir room. Turn left again to find another door with a Dispersion gun in front of it. Pick up the weapon and head through the door. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun | Right in front of the door you have to enter through. | | [ ] Flamethrower | Dropped by any of the 2 guards in the room where you | | | encounter your first freaks. | | [ ] Med-kit | On a table to the right as you enter the room with the| | | freaks. | \-----------------------------------------------------------------------------/ __Lab 2________________________________________________________________________ Once on the other side of the door, a security guard will come from another room, give him the same treatment as the previous ones, unload the SBP in the head. Head through the door which the guard came from to arrive in the second lab. There are several securitys/inceptors in here as well as some freaks. As always, make sure to take out the guards before trying to deal with the freaks because it makes things so much easier. Look up onto the balcony ahead to see a freak as well as a guard fightning the freak, equip your silenced LX-18. There is no time for stealth but it makes it easier to hit the guard up on the balcony. After he is killed, reequip your injector and blow the freak up on the balcony to hell. Go to the left to find a guard on the left as well as one more on the right. Plug both of them with your SBP then equip your injector and blow away the freak here. One more security guard and a freak is fightning eachother up on the balcony to the left. Go to the right again to see an inceptor as well as 2 freaks arriving from the door on the left. Kill everything here and head through the door. __Corridors____________________________________________________________________ 2 freaks are waiting for you in the corridor, hide behind the corner of the door in order to prevent the freaks from damging you, freaks can be quite dangerous in small narrow areas like corridors due to their electricity. Take out both of them using your injector and keep going through the corridor and head up the stairs. Be ready, a freak is waiting for you up here as well, he can easily be killed by heading down the stairs and plug him while he comes towards you, hide behind the corner to prevent being damaged by the guts. Head up the stairs again and look into the room on your right. The door is locked so you won't get access. Cortes can pick up the stuff in here using his uplink so do so and pick up both the med-kit as well as the Time grenades. After you have collected the stuff you need, head down the stairs. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | On a trolley in the room on the right. | | | Uplink is needed. | | [ ] Med-kit | On a trolley in the room on the right. | | | Uplink is needed. | \-----------------------------------------------------------------------------/ __Cargo room___________________________________________________________________ Look up on the guards up ahead. Once you storm into the room, the guards will take several positions in the room. 1. He will stay in the middle. 2. He will also stay in the middle, helping his friend. 3. He will head over to the hardpoint on the right. 4. He will go down the ramp at the left of this room, to the corridor. Throw a Time grenade to deal with the guys who stayed in the middle then shoot the other one with your SBP. Go to the left of this room to find a ramp. If you go down the ramp, you will arrive in a corridor, one security guard is here so make sure to plug him as you enter. Press the master lock on the very end of this corridor to open the lockers around down here. Be sure to check each of the lockers, each one contains an item. Here's what: One contains an injector, one contains Time grenades, on contains a med-kit and one contains an armour. Pick up the stuff you need and head back up the ramp, kill the security guard in the ramp as well. 2 guards are behind the windows, one torch from the Flamethrower will take them out. Head through the door on your left. /-----------------------------------------------------------------------------\ | [ ] Time distrupter grenades | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the grenades. | | [ ] Injector | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the Injector. | | [ ] Med-kit | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the med-kit. | | [ ] Armour | Activate the masterlock at the end of the | | | corridor, accessed via the ramp at the left | | | of this room. After that is done, check each| | | locker to find the armour pickup. | \-----------------------------------------------------------------------------/ __Path to lab 9________________________________________________________________ Turn left to see a security guard fighting for his life against mutants, sadly, his life will end shortly after. Be quick to equip your Injector here because there will be 2 freaks here which have to be killed, do so and head on. One more is waiting further up ahead in the corridor. Give him the same treatment and head down the stairs on your left. Here are all the mutants which have to be killed in order to open the entrance to lab 9. Be sure to take out the security guard on the left as you enter this area. Circle the well all around until you have found and taken out every sign of life here. There are also some freaks lying on beds. There are 2 ways to do this, the normal way... ...or the sadistic way! The normal way, yeah you know? Head down and shoot the freaks with the injector. And the sadistic way, do you really wanna know this? This is brutal...really! Circle the well until you find a terminal, operate it to take control of the crane over the beds. Use it to cut the freaks to pieces. Once everything is killed, head back the way you came but this time, head through the newly unlocked door. __Lab 9________________________________________________________________________ There is one freak shuffling around alone here so take him out first. Head up into the lab where 4 freaks are wandering around. Go round the pillar in the middle of the room in order to take cover from the freak's attacks. Once all are killed, pick up the med-kit and the armour from the beds. Exit the lab via the door and down the corridor all the way. This was a short part! ah? /-----------------------------------------------------------------------------\ | [ ] Med-kit | On one of the beds in the lab. | | [ ] Armour | On one of the beds in the lab. | \-----------------------------------------------------------------------------/ __Puzzle area__________________________________________________________________ /-----------------------------------------------------------------------------\ | SECONDARY OBJECTIVE (S) - THE TERMINALS | |-----------------------------------------------------------------------------| | This isn't actually a secondary objective because the game will fail if you | | fail this objective. I list it as a secondary objective because the game | | says that it is a secondary objective. | | | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | Oh yeah! A puzzle! Guess what's coming? This room has 2 computers as well | | as one wormhole. You need to hack into the computer but you don't have the | | password... oh crap what gonna happen now? Remember the wormhole? Another | | Cortes will arrive from the wormhole, he will give you the password: Banana | | Future Cortes will now try to fend of the railbots while you are hacking the| | terminal. However, you don't have unlimited time if that's what you thought | | at first. This is similar to the puzzle on the level "The Khallos express" | | only that the grid is a lot bigger this time, making things so much harder. | | Luckily this puzzle is fixed so I can give you the solution for it. | | | | Blue solution (From the top to the left): Right, Down, Down, Left, Left, | | Left, Down, Left | | Green solution (From the bottom to the left): Up, Right, Down, Right, Down, | | Down, Left, Down | | | | _______ _______ ___B___ _______ | | | | | | | | | | | ___|___ | |___|___ | | | | | | | | | | | | | |___|___|___|___|_______|___|___| | | | | | | | | | | | | G|___| | |___|___ | | | | | | | | | | | | | | |_______|_______|___|___|___|___| | | | | | | | | | | | | ___|_______|___|___|___| | | | | | | | | | | | | |___|___|_______|___|___|_______| | | | | | | | | | | | B|___| | ___|___| | | | | | | | | | | | | |_______|___|___|_______|_______| | | G | | | | This was easy, uh? Hope so because the next one is much harder, oh oh sorry | | don't give up the hope just yet, I have a correct solution for this one to. | | The short summary is that both terminals have to be hacked the same time so | | another Cortes arrives from the wormhole, he deals with the bots while the | | other Cortes goes to the other computer. Well, as promised this puzzle is a | | lot harder because the grid is even bigger and you also have to deal with a | | new colour as well, let's boogie! | | | | Blue solution (From down to right): Up, Up, Right, Right, Up, Right, Right, | | Down, Left, Down, Down, Left, Left, Down, Left, Down, Down | | Green solution (From up to right): Down, Down, Right, Down, Down, Right, | | Right, Right, Down, Right | | Red solution (From right to down): Down, Down, Left, Down, Down, Down, Left,| | Left, Left, Down | | | | | | _______ ___G___ _______ _______ _______ _______ | | | | | | | | | | | | | | | | ___|_______|___ | ___|R | | | | | | | | | | | | | | | |_______|___|___|___|___|_______|___|___|___|___| | | | | | | | | | | | | | | | | ___|___|___|___| | ___|___| | | | | | | | | | | | | | | | | | | |___|___|___|___|_______|___|___|_______|___|___| | | | | | |___|___ | | | ___|___| | | | | | | | | | | | | | | | | |___|___|_______|___|___|___|___|___|___|_______| | | | | | | | | | | | | | | | B|___| | ___|___|___|___| | | | | | | | | | | | | | | | | | | |_______|___|___|___|___|_______|___|___|_______| | | | | | | | | | | | | | | | ___|___| | |___|_______|___|___|___ | | | | | | | | | | | | | | | |___|___|_______|_______|_______|___|___|___|___| | | | | | | | | | | | | | | | | | ___|_______|_______|___| | |___|G | | | | | | | | | | | | | |___|___|___|___|_______|_______|_______|_______| | | B R | | | | Ah, no more terminals, can it be better? Wait, this time you have to fend | | off the railbots while Past Cortes are hacking the terminal. Quickly arm | | your Dispersion gun because it's the best you'll get now, trust me it works | | better than the SBP. The first wave is very easy however, just 2-4 railbots | | have to be killed. | | | | One more Cortes will arrive from the wormhole, he and the other one will try| | to hack the terminals while you have to fend off an army of railbots and | | spiderbots. Wait spiderbots? As before, the Dispersion gun is your best | | friend during this part. Be sure to deal with the spiderbots first because | | they are more dangerous than the normal railbots. Treat them as always, one | | fully charged shot from the Dispersion gun will make it. Be sure to pick up | | SBP-500 ammo and the Dispersion gun ammo if you need it. | | | | Wait, what did I say no more terminals? I'm sorry, this is the hardest one | | of the lot + the last one so thankfully I have made a blueprint for this | | one to, you cheater! | | | | Blue solution (From up to down): Down, Down, Down, Right, Right, Right, Up, | | Up, Up, Right, Down, Down, Down, Down, Left, Down, Down, Down | | Green solution (From left to right): Right, Right, Right, Down, Down, Down, | | Down, Right, Right, Right, Right | | Red solution (From up to left): Down, Down, Left, Left, Left, Left, Down, | | Down, Down, Down, Left, Up, Left, Up, Up, Up, Left | | | | | | _______ ___B___ _______ _______ _______ _______ ___R___ | | | | | | | | | | | | | | | | | | | | ___|___ | | | | | | | | | | | | | | | | | | | |_______|___|___|_______|_______|___|___|___|___|___|___| | | | | | | | | | | | | | | | | G|_______|___|___|_______|___ | | | | | | | | | | | | | | | | | | | | | | | | |_______|___|___|_______|___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | R|___ | | | ___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___|_______| | | | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | | |___|___|_______|___|___|___|___|_______|___|___|_______| | | | | | | | | | | | | | | | | | | | | | | | | ___|___| | | | | | | | | | | | | | | | | | | |___|___|_______|___|___|___|___|___|___|_______|_______| | | | | | | | | | | | | | | | | | |___|___ | | | |___|___|___|_______|_______|G | | | | | | | | | | | | | | | |_______|___|___|___|___|_______|___|___|_______|_______| | | | | | | | | | | | | | | | | | |___|___| | | | | | | | | | | | | | | | | | | | |_______|_______|_______|_______|___|___|_______|_______| | | B | | | | This is the last part of this huge puzzle. You once again have to fend off | | another wave of spiderbots and railbots. Do this as you did before, use your| | Dispersion gun to take out the spiderbots first, one fully charged blast | | will make it as always. Take out the railbots after, the ammo on the floor | | has probably respawned so pick it up if you need it. The door will open | | after every bot has been killed. Head through the door. | | | | /-------------------------------------------------------------------------\ | | | [ ] Dispersion gun ammo | Somewhere on the floor in the puzzle area. | | | | [ ] SBP-500 ammo | Somewhere on the floor in the puzzle area. | | | \-------------------------------------------------------------------------/ | | | \-----------------------------------------------------------------------------/ __Hangar_______________________________________________________________________ Once you met up with Amy again, pick up the Time grenades and the Dispersion gun ammo from beside her. Head through the corridor all the way until you arrive in the hangar. You will meet up with Crow here, he has some security droids to help him out as well. Equip your SBP-500 and fire like a maniac towards the airborne droids, they are quite easy to destroy. Amy will also be a lot of help. After 4 droids are destroyed, the level will end. /-----------------------------------------------------------------------------\ | [ ] Dispersion gun ammo | On the floor beside Amy. | | [ ] Time distrupter grenades | On the floor beside Amy. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Dr. Amy Normal/Hard: Dr. Cortes Total items: /-----------------------------------------------------------------------------\ | [ ] LX-18 ammo | By some boxes in the area with the many | | | doors | | | and the second encounter with spiderbots. | | [ ] R03 keycard | On a bench in the showerroom. | | [ ] ID card | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is needed to | | | open. | | [ ] Injector | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is | | | needed to open. | | [ ] Doctor suit | Cortes will automatically pick it up once | | | you enter the | | | room which the R03 keycard is needed to | | | open. | | [ ] Armour | On a bench in the same room as the | | | injector/keycard. | | [ ] Dispersion gun | Kill any of the guards in the security area.| | [ ] Time distrupter grenades | On a trolley at the right end of the first | | | corridor after the security checkpoint, near| | | the room which trigerrs a cutscene when | | | entered. | | [ ] Dispersion gun ammo | Somewhere on the floor in the puzzle area. | | [ ] SBP-500 ammo | Somewhere on the floor in the puzzle area. | | [ ] Dispersion gun ammo | On the floor beside Amy. | | [ ] Time distrupter grenades | On the floor beside Amy. | \-----------------------------------------------------------------------------/ _____________________ Machine Wars - 2243: \_________________________________________________________ ------------------------------------------------------------------------------- Briefing: Thrown into the midst of the Machine Wars, Cortez cunningly enlists the help of an R-110 combat droid. Now he must explore the war-torn ruins around the Ultra-Net complex. There must be an entrance to Crow's lab nearby... Main Objectives: Locate the Ultra-Net secret laboratory Reach the battletank Gain access to the processing facility Obtain a cybernetic security implant Secondary Objectives: None Walkthrough: __Path to the battle tank______________________________________________________ Well, this level looks a lot like a terminator level, if you have played any of the terminator games before. You will have to fight off hoards of evil robots as well as their programmers. You will also have to drive a tank. Start by looking up into the sky, you'll see warships everywhere. Yeah, you have arrived in the middle of the machinewars that's it! Don't follow Angel and Mordecai just yet, instead go to the right towards the dead rebel's body, once he died, he dropped his dual handguns so pick them up. The dual handguns are just as effective as they were in "Time To Split" if not even more effective because it seems that the robots in this level are weaker than the splitters. Okay, follow Angel and Mordecai all the way through the corridor, after 2 corners, you will encounter your first battledroids. The Inseticks however aren't very hard to defeat, a few sci-fi shots to the head is more than enough to take them down. There are 3 ones in total here, hide behind the debris if you have to take cover. Go up further up ahead and wait behind the corner. Use your uplink to pick up the Plasma grenades, okay you can just walk on them to pick them up but anyway. Once round the corner, you'll encounter something tougher than the Inseticks... ...A Prometheus droid! Tough much stronger than the Inseticks, they still have all the weak points. A few shots to the head will take them down without too much trouble, anyway I have a great strategy for dealing with Prometheus robots here goes: Run up to the Prometheus and stand next to him as close as possible. He won't be able to hit you now so look up until you see his head, now unload the Sci-fi handgun in his head. There are several enemies in this area, one Prometheus in front of you, one more is behind the pillars up ahead, kill him via the tecniqhue mentioned above. There is also a human guard here who can be taken out using any normal strategy for dealing with human enemies. Head through the big gap in the wall to the left, on Prometheus is here so run up to him and kill him, enter the tank... /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun x2 | Head to the right at the very beginning and check | | | the ground by the dead body. | | [ ] Plasma grenades | After the first Inseticks have been killed and you | | | go through the path towards the area with the | | | Prometheus, at the very end of this path by some | | | debris. | \-----------------------------------------------------------------------------/ __Tank driving_________________________________________________________________ Once the area around the tank has been entered, you will meet up with your future self again. Your future self will take his position in the back of the tank so he will control the turret gun. Your objective here is to drive the tank while future Cortes fends off the fighters. However, you have a cannon which you can use. Tank controls are quite simple: .--------------------------------. | Left stick = Move tank | | Right stick = Cotrol cannon | | R2 = Fire cannon | '--------------------------------' Start by heading forward and turn left and go up the ramp. When you have reached the top, turn left. Go down the road all the way to see a rival tank here somewhere. However, he fires much slower than you so you will be able to kill him quite quickly and he can't do too much damage either. Aim your crosshair towards the rival tank and fire, a few blasts will take it down. Turn right at the very top of the road, there are several robots here. They can easy be killed by moving over them with the tank but you can also shoot with your cannon to cause a great amount of damage. As you continue up the road, you'll see a barricade blocking the path up ahead. Stop your tank and shoot the barricade on the left side, one shot from the cannon will make it. Head through where you smashed the barricade and go down the road, then up on the other side. Head up the road to the left and shoot the robots as you drive up. One more tank is waiting here so give it the same treatment. Back off a bit and fire 5 shots towards it to take it down. Go up the road to trigger a cutscene. __Tunnel_______________________________________________________________________ You will drop into a tunnel and guess who's here? Angel! Yeah, that girl, she's cool yeah I know. But the best here is that you will get 2 new things found on the floor here, one Plasma autorifle as well as a med-kit, pick up the stuff you need and follow Angel through the corridor. Ignore the droids firing at you from below, you will have to deal with them later however but you don't have any long range equipment yet so take them on, on foot later. It's a waste of ammo if you try to shoot from here. Follow Angel to the end of this corridor. There's a gap in the wall on the right which you have to jump through in order to get down. Angel will take her time to jump down so wait for her then jump down yourself. Oh, thanks for reminding me, I nearly forgot to say that there's a drunk soldier here, what he says: Evil robots... tryin kill uss all. Sposed be slaves! Do whats we say... shoulda never lets m think... s'big mistake... now they thinks they'll kill us all... /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | On the floor in the corridor which you dropped down | | | into after the tank ride. | | [ ] Med-kit | On the floor in the corridor which you dropped down | | | into after the tank ride. | | [ ] Plasma grenades | On the floor in the corridor which you dropped down | | | into after the tank ride. | \-----------------------------------------------------------------------------/ __Battlefield__________________________________________________________________ Now it's time to take on those fools who tried to shoot at you while you was up in the corridor. Head out into the open (go right from the point where you arrive after jumping down from the corridor.) There are several enemies here and explosion barells, remember the great combo, uplink and explosive barrels. Pick up an explosion barrel and throw it towards the Prometheus droid because he's the hardest one of the lot and requires the most punishment. Be sure to be quick when you throw or else you will end up with an explosion in front of your face. If you fail with the explosion barrel method, then just run up next to him and shoot him a few times in his head. There is no need to waste Plasma autorifle ammo because the Sci-fi handguns works just as great. Equip any gun and mow down the remaining Insetick robots, they are just as annoying as the beetles in mansion of madness. Some robots will come from the corner on your left, do the same trick as you have done with all robots yet. Head through the gap on your left and go towards the ramp at the top right of this area. A Prometheus droid is waiting for you at the top of the mound. His rocket- launcher can be quite dangerous from such a long range so be sure to hide behind the corner when the rocket is about to hit. Gun him down as well as the Insetick in the hole on your right. Head up the mound to the balcony. Take out the Prometheus robot here and continue going, an Insetick is waiting at the end so give him the same treatment. Call Angel and she will hack into the terminal on the wall to open the door. Head through it. __Implant facility_____________________________________________________________ Crap! This area contains many enemies, 2 guards and 3 robots, luckyily they are Inseticks. Equip your autorifle if not equipped already. Shoot the human guards by the terminal on the other side. Go down the ramp and plug all the Inseticks. They are standing in a line so just pepper the line with bullets to take down everything. Head into the machine. You will get the implant, it's very painful but you won't die, hehe you will be left off with about 1/20 health, kind ah? Exit the machine via the other side. __Corridors____________________________________________________________________ The game has been kind to you however. Go up the ramp on your right to arrive in the tunnel. You will find a med-kit on the floor here. You will also find your first long range weapon on this level, the Sci-fi sniper from "Time To Split" remember it? Yeah you sure do, the best sniper rifle in the game. Go out to enter the balcony. /-----------------------------------------------------------------------------\ | [ ] Sci-fi sniper | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Med-kit | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Sci-fi sniper | By the left wall to the left of the med-kit. | \-----------------------------------------------------------------------------/ __Balcony______________________________________________________________________ There are 2 Insetick robots on the balcony. Go back and hide behind the corner. Aim the crosshair in head-height and unload the Sci-fi handgun in the head when they are coming for you. Enter the balcony. Here, you have to take out turrets, both big and small. Arm your Sci-fi sniper because it's fairly the best weapon for this duty. Look over the edge to see a big building on the other side. The gun turrets are places on several places on this building. The small ones are most likely placed on the pillars and the large ones on top of the pillars. As you probably thought, the big turrets takes more to take down, 3 shots. The small turrets will only require one shot. Go all the way to the end of the balcony and find the hole in the wall on the right. There's an armour pickup here as well as another Sci-fi sniper. You will also find several crates which you can use as cover. Okay, let's start now. Look all the way to the left to see a big turret on the top of the most left pillar. Give it 3 shots then look to the right a bit. You'll see a big turret on the top of the pillar as well as another small one hanging on the pillar. Take out the mini one first because it only requires one hit to go down. Go for the bigger on after you have destroyed the first. Look to the right even more to see a small one hanging on one of the pillars, give it the same treatment then look even more right. Here, you see a big one, only a big one, not anything more, shoot it then look a bit right and shoot the last small one on the most right pillar. You are done! Go out from your cover position and head through the gap in the fence. /-----------------------------------------------------------------------------\ | [ ] Sci-fi sniper | On the ground behind the crate in the area where you | | | can take cover from the turrets. | | [ ] Armour | On the ground behind the crate in the area where you | | | can take cover from the turrets. | \-----------------------------------------------------------------------------/ __Battlefield__________________________________________________________________ Be sure to take cover while down here since there are quite a few robots, shooting at you from the other side. Either way, equip your sniper rifle and hide behind any of the items and snipe the robots in their faces. This is not recommended because you'll be able to take a high amount of damage while the robots are attacking from different directions. Anyway, use the debris as cover while you are going for the large gutter up ahead. Jump down into it once you reach it. There are Plasma grenades at the left end of the gutter. Run to them and pick them up. Be fast while turning around because a Prometheus droid will jump down and join your journey in the gutter. Throw one Plasma grenade at him in order to cause some serious damage or just do our old trick, hope you remember! It can be better if you wait for the Prometheus droid to appear in the gutter then kill him and pick up the grenades afterwards, this is completely up to you becaue both methods work great just that you have to be a little faster when you try method one. Go to the right side of the gutter and head up the ramp. Be careful because a Prometheus droid will attack once you have gone up the ramp. Quickly run towards him and use our special method to take him down without too much trouble, hopefully. Go over to the left, find some cover fast because one human guard is here as well as a few robots. There's a med-kit under the platform if you need it. Be sure to use your Sci-fi handgun when dealing with the Inseticks here because they are easily killed, instead of wasting ammo from the autorifle. Take out the human guard and the robots by the pillar-platform then continue walking. Use our special method to take down the Prometheus droids which will also be encountered in this area. Head to the other side of the rubble and go all the way round. Look on your right to see a door. A Prmoetheus droid is guarding the door however. Take him down using our strategy then enter through the door. Angel and Mordecai will leave you with the trouble once again, follow the path all the way round until you meet up with your past self. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | At the left end of the huge gutter. | | [ ] Med-kit | Underneath the "pillar-platform" on the other side of| | | the gutter, by some enemies. | \-----------------------------------------------------------------------------/ __Tank ride____________________________________________________________________ Yeah, you meet up with your past self here. Once again, it's something about a tank. You don't need to drive it but you have to control the flak turret this time. The controls are similar to any gun turret. .-------------------------------. | Right stick = Control turret | | R2 = Fire turret | '-------------------------------' Actually, there isn't much to do here. You don't need to shoot the fighters if you don't feel for it. Let Cortes drive up the path up ahead then he will turn left. Some fighters will come from the area where you destroyed the first tank when you was driving in the beginning of the mission. Aim your turret gun towards the fighters and plug them, they only require a few hits from the turret gun to go down. You will not encounter anymore fighters until in the last tunnel. Shoot these ones to and let past Cortes drive up all the way to the end of the tunnel. The tank ride will stop here just like before. __Battlefield__________________________________________________________________ You will meet up with R-110 again. Be sure to pick up the equipment here, you can find a Minigun, Plasma grenades and a med-kit. Head through the gap on the right. There are several battle droids here. Be sure to plug the ones at the left first. Deal with the Prometheus robots as you have did with all the previous ones we have encountered. One Prometheus is hiding behind a barricade at the right end corner. Equip your autorifle or your new pwnage weapon, the Minigun. It is capable of killing a Prometheus droid with only a few shots. Head around to the left and kill the Prometheus by the fire and the wreckage in the left end of this area. Some guards and Inseticks are encountered in the ramp. Use the cover to hide from the gunfire. Remember that Inseticks are killed very easy so just shoot them with your handgun. Rearm your autorifle or Minigun as you go up the stairs. Turn left and plug the Prometheus battle droids here. Some Inseticks will attack you from the corner on the left so plug them with your handgun then continue the corridor down to the car. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | On the floor in front of you after the tank ride. | | [ ] Minigun | On the floor in front of you after the tank ride. | | [ ] Med-kit | On the floor in front of you after the tank ride. | \-----------------------------------------------------------------------------/ __Car driving__________________________________________________________________ The most fun and awesome part of the level in my opinion. You have to drive a buggy through a crevasse while you are are hunted by robots in all different forms as well as autoguns which are shooting at you constantly. There is only one thing to do here if you don't want to be shot to pieces within a half of a second or so. Drive like hell! Thankfully, the route is very straight forward and R-110 will give you directions when the route start to get complicated. Remember, do never stop to shoot anything, you won't need it because the buggy can be used to drive over your foes. Do never flip the buggy, it will result in death for you or R-110 or both. Restart from checkpoint if that happens. At the end of the track, you will arrive in front of a rather huge battle mech. __Battle mech control__________________________________________________________ In this area, you have to control a huge battle mech robot when trying to destroy the fighters, flying around above you in order to make your way to the workers entrance. Exit the car and R-110 will go and hack the terminal on the wall next to the mech. After he's done, you will gain control of this incredibly huge thing. There is not much to do here either. The battlemech is almost invincible. The mech will move by itself, you will probably think what's your objective with this. You will get your answer right here. The mech is armed with 2 different weapons and you have to use them in order to destroy the fighters. .-----------------------. | R2 = Fire rocket | | L2 = Fire minigun | '-----------------------' The best friend you have here is your radar. Use it to locate the fighters then plaster them as they appear. The rocket launcher will take its time to lock onto the target. Try to have the target in your sight until the reticule turns red, then fire a rocket. Use your minigun if the fighters are in front of the mech, or else it's kinda unuseful if you don't have great accuracy. A cutscene will play after enough fighters have been destroyed. This will end the level. Unlockables: Easy: Mordecai Jones Normal/Hard: Ghengis Kant Total items: /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun x2 | Head to the right at the very beginning and check | | | the ground by the dead body. | | [ ] Plasma grenades | After the first Inseticks have been killed and you | | | go through the path towards the area with the | | | Prometheus, at the very end of this path by some | | | debris. | | [ ] Plasma autorifle | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Med-kit | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Plasma grenades | On the floor in the corridor which you dropped down| | | into after the tank ride. | | [ ] Sci-fi sniper | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Med-kit | On the floor after you have gone up the ramp after | | | the implant. | | [ ] Sci-fi sniper | By the left wall to the left of the med-kit. | | [ ] Sci-fi sniper | On the ground behind the crate in the area where | | | you can take cover from the turrets. | | [ ] Armour | On the ground behind the crate in the area where | | | you can take cover from the turrets. | | [ ] Plasma grenades | At the left end of the huge gutter. | | [ ] Med-kit | Underneath the "pillar-platform" on the other side | | | of the gutter, by some enemies. | | [ ] Plasma grenades | On the floor in front of you after the tank ride. | | [ ] Minigun | On the floor in front of you after the tank ride. | | [ ] Med-kit | On the floor in front of you after the tank ride. | \-----------------------------------------------------------------------------/ ________________________________ Something To Crow About - 2243: \______________________________________________ ------------------------------------------------------------------------------- Briefing: Far beneath the war-torn city, Crow's Ultra-Net base houses his war machines, battle tanks, robots and who knows what else? What exactly has he been researching for 200 years? - Genetic modification? - Time travel? - Immortality? - Perhaps even all three! Main Objectives: Terminate Crow Deactivate the central power core Defeat the battle mech Destroy the Timesplitter life support system Eliminate the creature Secondary Objectives: None Walkthrough: __The lift_____________________________________________________________________ You will start this level in a lift. R-110 has given you a Sci-fi handgun to start out with and you don't need to worry about any enemies yet. You are very close to Crow now, oh wait... Probably the most simple checkpoint to reach in the game as long as you don't shoot anything. Wait in the lift with R-110 until the lift reaches the bottom. R-110 will hack into the terminal and open the door for you. While in the lift area, don't shoot anything don't even release a bullet out in the sky. It will cause the fighters to spot you. These fighters are a lot easier than the ones in "Machine Wars" about 5 shots will have them down. It's up to you if you want to kill them now or deal with them later. I suggest later because you will have better equipment then. The fighters are very hard to hit with your handgun because they will always fly around. You will need something faster to kill these in an easy way, wait for later. Enter through the door which R-110 opens for you at the bottom of this area. __Corridors____________________________________________________________________ Once you enter, R-110 will hack into yet another terminal and open the door. Listen to the funny things Crow says while R-110 opens the door, quite ammusing in my opinion. Head through the door after R-110 has unlocked it and walk over to the back of the beak to the right. Duck behind the deak and then walk towards the corner. Ready your handgun here because a guard is waiting behind the corner. It's of course possible to take her out without ducking behind the beak. Just go towards her then shoot her in the head, which will kill her immediatley because she's a normal human enemy. That's the only thing I can't say about the enemies which will spawn shortly after the female guard has been killed. As R-110 approaches the console, several Inseticks will spawn in the room in the top left corner of the room near the window. The first wave consists of 2 Inseticks armed with handguns. Kill them both using you own handgun in order to spawn the second wave. This time, the Inseticks are using Plasma autorifles. Walk up behind them and plug them in the back of the head, 1-2 shots is enough to take them down, just as in the previous level. The last wave consists of 2 more Inseticks, both armed with autorifles. Kill them using your own autorifle. 2 fighters will arrive in the open area outside the window. This time, you have the means to take them on. Equip your autorifle then start shooting at the foes out there. They require about 10 shots directly to their bodies in order to go down. The autorifle is fast firing so you will be able to take out these bithces very easy with this gun. Take out both and R-110 will be able to hack into the terminal, he will reveal the secret of Crow's secret Timesplitter army as well as unlocking the door in the top right corner of the room. Head through the newly unlocked door. Check the right side of the corridor and you will find an armour pickup on the floor near the strange box on the wall. However, as you approach the box you will probably see that something is in it. Press the X button and you will pick up the Electrotool from the box. The Electrotool is the only weapon in the game which can deal with shielded enemies. It can also stun robotic enemies for a few seconds. The weapon doesn't do much damage itself, however. You have to try it immediately because a shielded Prometheus robot is waiting behind the left corner. Give him a short blast from the Electrotool to disable his shield. Keep shooting at him with the Electrotool to stun him then quickly equip your handgun and run up to him and shoot him in the head. Round the next corner, you will encounter the biggest treat in the level. A rolling bot. You don't need to deal with it from close range, it's up on the platform at the end of the corridor. You don't want to stay in the corridor for too long so run out in the corridor, give him a few shots by the autorifle. Take cover behind the corner, run out away and give him a few shots, repeat until it's dead. Head down the corridor. A few Inseticks will spawn here so give them the autorifle to the face. Yet another shielded Prometheus will spawn after the Inseticks are killed so give him the same treatment as the previous one. 2 more Inseticks will spawn so give them the handgun to the face, you don't want to waste autorifle bullets trust me. There is a force field here, blocking the path. There is one way to deal with it. Use your Electrotool to blow up the force field. However, some Inseticks are waiting behind the door so kill them. Grab the autorifle from the box on the wall while R-110 is unlocking the door. Head through the door. Go slowly down the ramp to the left. Stop when you first see both Prometheus robots. Shoot them with your Electrotool to disable the shields then keep shooting them to keep them stunned. Equip your handgun and blast the foes. Destroy the force field down in the corridor using your Electrotool. Be quick with equiping your handgun because 3 Inseticks will spawn in the corridor. Give them the handgun to the face. As you continue down the corridor, you will encounter a nasty enemy, a rolling turret. These are very dangerous especially on hard mode. One of the most annoying enemies in the game, in my opinion. To start things out with, these guys has quite a high amount of health and their laser blasts are damaging and hard to avoid, at least in these narrow corridors. You can only kill them while they are open because they can't be harmed while in their rolling status. R-110 is a lot of help in this battle, let him do the work and help him when it's needed. Continue up the corridor into the lift area, don't be too fast here because yet another rolling turret is waiting here. Give him the same treatment this time and pick up the med-kit as well as the armour from the floor very near where you entered this area from. Take the right path up and pick up the Plasma grenades. You can kill the enemies here but it's no need unless you want to loose health. Kill the enemies if you want or head into the lift. The lift will take you up to the power core, R-110 will leave you here. Head through the door to arrive in the power core room. /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | Kill any of the Inseticks in wave 2 or 3 when you | | | are fighting them the first time. | | [ ] Plasma grenades | In the first room when you fight robots for the | | | first time in this level. Go into the area where the| | | med-bot is floating around and where R-110 enters to| | | access the console. | | [ ] Armour | On the floor in the right of the corridor after you | | | have exited the room with your first fight. | | [ ] Electrotool | Notice the box on the wall straight above the armour| | | pickup. | | [ ] Plasma grenades | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Med-kit | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Plasma autorifle | In the box on the wall in the area after you have | | | destroyed your first force field. | | [ ] Med-kit | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Armour | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Plasma grenades | Take the right path in the lift area and you will | | | find the Plasma grenades in the top right corner | | | near the lift. | \-----------------------------------------------------------------------------/ __Power core area (upper floor)________________________________________________ You will arrive in the power core area. In order to be able to destroy the core you will have to disable the forcefields around it. But before you can do anything, you will have to deal with 2 fighters. The Electrotool is by far the best gun to use while fighting these airborne security droids. Keep blasting them with your Electrotool to send them into spinning mode, it will cause them to crash. Notice the huge force ball in the middle of the area. Head over to the left side of it, assuming you are coming from the entrance of this area. Activate the console here to deactivate force field 1 of 2. This will also spawn 2 shielded Prometheus droids, one on each side of this room. Disable their shields with the Electrotool and then blast them with the handgun. Go to the right of the force ball and activate the second terminal. This will disable the force field from the core. One guard and 2 Inseticks will spawn by the door on the other side than the side you came from. Kill them and another guard will come, kill her to. Head through the door and pick up the Plasma grenades and the med-kit from the corner of the corridor. Turn left in the corridor to see a force field. Disable it with your Electrotool then kill the Inseticks behind it. Go through the door on your left. As you approaches the door on the other side of the room, several Inseticks will spawn in this area as well as a shielded Promethus. Kill everything then head through the door on the end. Go into the lift. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the corner in the beginning of the corridor after | | | you have deactivated the force field. | | [ ] Med-kit | In the corner in the beginning of the corridor after | | | you have deactivated the force field. | \-----------------------------------------------------------------------------/ __Power core area (lower floor)________________________________________________ Head down the corridor and be sure to pick up the Plasma grenades and the armor pickup in the bottom of the corridor before you exit through the door on your right. You will arrive in the lower floor of the core area. A rolling bot will attack you from the ramps at the end of this area. Reasy your grenades and the autorifle and blow him to hell when he opens, remember he can't ba harmded when he's in rolling position. Go towards the ramps at the end of this area and yet another rolling turret will get the jump on you. Hide behind any pillar in the area to avoid his shots then plug him when you get the chance. After he's killed, pay attention to the huge sphere. You will notice a hole in the sphere, this is your chance to destroy it. Quickly equip the Plasma grenades and throw one into the hole. This will destroy the sphere as well as spawning 4 Insetick robots. Give them the autorifle to the face combined with Plasma grenades or whatever shit you want. Anyway, a much bigger treat is waiting for you. Out from the hangar, a huge battlemech will come. =============================================================================== Boss fight: Battlemech =============================================================================== This boss may seem quite dangerous bu actually, it isn't. It's one of the most easy bosses in the game. It doesn't require any strategy at all to defeat and not too much gunfire either. 5 grenades will take him down, only 5 grenades. If you don't have grenades then go to the ramp area at the back and head up onto the little platform. There are grenades as well as a med-kit here. This place is also very good to stay on and shoot the mech with your autorifle. Just try to avoid his machinegun fire which he fires at you constantly. Trust me, this guy is a lot easier than the rolling turrets. He's huge, he's slow, he's ugly, he's weak and... he's a loser! You shall defeat him without dying even on your first try, nah I'm kidding :) -------- Attacks: -------- - Turret fire Damage: Low x bullet How to avoid: Strafe away from the bullets when they are about to hit. --------------- Weapons to use: --------------- - Plasma grenades Why: Highly recommended. 5 grenades will kill this guy. - Plasma autorifle Why: Very effective, 1-2 overheats combined with plasma grenades will take down this guy within no time. - Sci-fi handgun Why: Use only as a last resort weapon. Does a bit of damage. - Electrotool Why: Does a very little damage but can stun the boss. ------------------- Weapons NOT to use: ------------------- - Fists Why: Your weak fists can't hurt him. - Gun whacks Why: Read fists and I don't have to tell you. =============================================================================== After you have killed the battlemech, enter the hangar he came from and be sure to pick up the med-kit on the right side of the door. Enter through the room and a cutscene will play. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | At the bottom of the corridor after you have accessed| | | the lower floor via the elevator. | | [ ] Armour | At the bottom of the corridor after you have accessed| | | the lower floor via the elevator. | | [ ] Plasma autorifle | Go towards the ramp area at the end of the power core| | | room and check the wall under the ramp. You will find| | | a box with a Plasma autorifle. | | [ ] Med-kit | On the top of the ramp in the ramp area. | | [ ] Plasma grenades | On the top of the ramp in the ramp area. | | [ ] Med-kit | Enter the hangar which the battlemech came from then | | | search the right side of the door. | \-----------------------------------------------------------------------------/ __Weapon research lab__________________________________________________________ You will arrive in a research lab right after the cutscene has played. Check the scientists as well as the guards up on the balcony. You can blow the scientists to hell if you feel sadistic. Anyway notice the rather huge turret in the center of this area. This is exactly which you need to use. Go around the turret until you find the control panel. Enter it via the X button then use the gun turret to blow up the power node. You can always blow up some of the guards on the balcony as well. They will constantly respawn but it's fun to see the guts flying around after a wave has been slaughtered. Exit the turret then go to the hole you just blew up. Pick up the Plasma grenades from the top right corner near the door. Head through the door on the right. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the top right corner after entering the hole | | | which you blew up. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Equip your Electrotool and that's fast because a Prometheus is waiting for you right behind the door and you won't be peppered by his gunfire. Let him taste the Electrotool and then follow up with handgun shots to the head. Go up the corridor and enter the open area via the door on the end of the corridor. There are guards as well as robos everywhere, most of them are hiding behind pipes while some are on the balconys. 2 guards as well as an Insetick robot is right in front of you as you enter this area. All are quite weak as usuall so deal with them using your handgun. You will see annother guard on the gantry to the left up ahead. Don't go up the stairs to it just yet. Instead, pick up the med-kit from behind the pipes to the left of the stairs to the gantry. Now, go up and plug the guard here. 2 Inseticks will spawn right in front of you as you progress through the gantry. Go down the gantry on the other side and kill the 2 guards here. A rolling turret will arrive from behind the corner so throw a grenade at him then hide behind the pipe. Follow the corridor all the way down, be sure to pick up the Plasma grenades and the armour before you exit through the door. /-----------------------------------------------------------------------------\ | [ ] Med-kit | Behind the pipes to the left of the stairs to the | | | gantry. | | [ ] Plasma grenades | At the end of the corridor after the area with the | | | pipes. | | [ ] Armour | At the end of the corridor after the area with the | | | pipes. | \-----------------------------------------------------------------------------/ __Timesplitters "making area"__________________________________________________ Here is where they construct Timesplitters. This area is well guarded by a few guards as well as a lot of robots all carrying new dangerous weapons, much more powerful than anything you could ever imagine. Quickly, equip your Electrotool and keep an eye on the Patrolling Prometheus out in the open. Sneak up towards him and feed him with a blast from the Electrotool. Quickly equip your Plasma autorifle and destroy him. Look around in the area to see both a guard and an Insetick. Kill the guard first because she is wielding a Rocket launcher. Go for the Insetick after which also has a new pwnage gun, the minigun. Pick up their guns after you have killed them. Shortly after, 2 Inseticks will spawn on either end of the area. Plug them both then equip your Electrotool and head into the corridor opposite from the one you came from. 2 Prometheus robots will spawn behind either boxes and one will spawn right in front of you. Disable their shields and stun them with your Electrotool. Equip the minigun and set it to alt fire mode. Plug all the Prometheus droids then go for the door on the end. Some guards will come from the door and 2 Inseticks will spawn on either end once again. Kill everything then head into the lift. Let the lift take you up all the way to the top level. There's a med-kit on the on the floor in front of you and one Electrotool in the box on the right wall. Pick up the stuff you need then head out. You will see a rolling turret approaching you from the other side. Equip your minigun and Plasma grenades. Pepper him with minigun rounds or throw a few grenades on him to kill him. Go around to the left to spawn 2 Inseticks as well as a shielded Prometheus robot. Disable the shield of the Prometheus then kill it as well as the 2 other droids here. Fd the console in the middle of the room and press the X button when near it. This will bring down a power node. As in Timesplitters 2, you have to overload the power node with electricity so do so using your Electrotool. This will spawn 2 Prometheus robots, one on either side, both with shields so be sure to kill them before they cause any serious damage. Take the path on the left and go all the way through the corridor. Grenade the rolling turret which will come for you in the corridor. Pick up the Plasma grenades from the balcony on the left then continue. There are several guards on the end, armed with Rocket launchers. Kill 'em all then head into the lift. /-----------------------------------------------------------------------------\ | [ ] Electrotool | In the box on the right wall after you have accessed | | | via the lift. | | [ ] Med-kit | In the box on the right wall after you have accessed | | | via the lift. | | [ ] Plasma grenades | In a balcony in the left corner after destroying the | | | power node. | \-----------------------------------------------------------------------------/ __Path to the palace___________________________________________________________ You will arrive in a corridor after you have gone up the lift. Pick up the med-kit from the floor and check the box on the right wall for an Electrotool. Exit via the door up ahead. You will arrive in another open area and you will probably see a huge palace on the other side of the shaft. That's where you have to go. Notice the airborne droids, flying around. You don't want to waste ammo from the Electrotool so use your Minigun or autorifle. Head towards the energ bridge and it will deactivate it. You will have to power it up in order to cross it. Notice the power nodes on either sides of the bridge. Shoot them with the Electrotool for a few seconds then move out on the platform. Shoot the other node, walk onto the platform then repeat until you reach the other side. You will be able to stay on one platform for 4-5 seconds before falling into the depths. Enter the palace via the door. /-----------------------------------------------------------------------------\ | [ ] Electrotool | In the box on the right side of the corridor. | | [ ] Med-kit | On the floor near the end of the corridor near the | | | box containing the Electrotool. | \-----------------------------------------------------------------------------/ __Palace_______________________________________________________________________ Yeah, now you are here! let's terminate Crow! Well, actually you have to take down 5 guards in order to get access to Crow. To start things out with, be sure to not take up anything before you have killed all the guards here. One guard will come running for you from the stairs up ahead while another one is on ground level to the right. Feel free to use any weapon to take them down. Head up the stairs and plug everything here then head down the stairs once again. Pick up the med-kit and the armour oither side of the room. Head up again and go to the right and pick up the Plasma grenades at the end of the balcony. Enter through the door... =============================================================================== Boss fight: Creature Crow =============================================================================== Now you will face Crow. It's time for you to decide what kind of man you are. Fight for your life! But what have happened to Crow? He looks a bit ugly, ahh? He will probably seem impossible to human eye, he will look like a walking tank to many. However, he isn't that hard to kill. You should have a great arsenal of weapons by now and must of your weapons are more than capable to kill him. The only thing you have to focus on are his guns. They are marked on his body with green rings. As you hurt his guns, the rings will change colour to orange when they are hurt, red when they are almost destroyed and the rings will dissapear when the turrets are destroyed. Begin with equiping your Plasma grenades and minigun. The Plasma grenades can deplete up to one half of his health bar if hit correctly so be sure to aim well on his guns before throwing. Set the minigun to alt fire mode in order to be able to fire faster. Let's say Crow is walking on the left side of the room, facing his guns towards the right side of the room. Walk towards the right side and hide behind the pillars here and take pot shots at his guns when you get the chance. Be sure to avoid his bombs. When a bomb is about to explode, you will see a laser beem going towards you, strafe away from it to avoid being hit. ------- Attack: ------- - Turret fire Damage: Low x bullet How to avoid: Run away or hide behind pillars. - Bombs Damage: Very high How to avoid: Strafe away from the laser beems or stay far away from the bomb. --------------- Weapons to use: --------------- - Plasma grenades Why: 5 Plasma grenades can deplete one half of his health bar. - Rocket launcher Why: Does a high amount of damage. - Minigun Why: One of the best weapons to use against this boss. - Plasma autorifle Why: A good weapon which can deal out a lot of damage. - Electrotool Why: Does a low amount of damage. - Sci-fi handgun Why: Does a low amount of damage. Use ONLY as a last resort weapon. ------------------- Weapons NOT to use: ------------------- - Fists Why: You can't hurt him. - Gun whacks Why: You can't hurt him. =============================================================================== A cutscene will play after the boss has been defeated which will end this level. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | Go up the stairs and then turn rigth and you will | | | find them on the floor at the end of the balcony. | | [ ] Med-kit | On a table on the right side of the palace as you are| | | coming from the entrance. | | [ ] Armour | On a table on the left side of the palace as you are | | | coming from the entrance. | \-----------------------------------------------------------------------------/ Unlockables: Easy: GOLIATH SD/9 Normal/Hard: Private Jones Total items: /-----------------------------------------------------------------------------\ | [ ] Plasma autorifle | Kill any of the Inseticks in wave 2 or 3 when you | | | are fighting them the first time. | | [ ] Plasma grenades | In the first room when you fight robots for the | | | first time in this level. Go into the area where the| | | med-bot is floating around and where R-110 enters to| | | access the console. | | [ ] Armour | On the floor in the right of the corridor after you | | | have exited the room with your first fight. | | [ ] Electrotool | Notice the box on the wall straight above the armour| | | pickup. | | [ ] Plasma grenades | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Med-kit | In the very left of the corridor where you encounter| | | your first shielded enemy. | | [ ] Plasma autorifle | In the box on the wall in the area after you have | | | destroyed your first force field. | | [ ] Med-kit | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Armour | On the floor at the very beginning of the lift area | | | after the first rolling bot. | | [ ] Plasma grenades | Take the right path in the lift area and you will | | | find the Plasma grenades in the top right corner | | | near the lift. | | [ ] Plasma grenades | In the corner in the beginning of the corridor after| | | you have deactivated the force field. | | [ ] Med-kit | In the corner in the beginning of the corridor after| | | you have deactivated the force field. | | [ ] Plasma grenades | At the bottom of the corridor after you have | | | accessed the lower floor via the elevator. | | [ ] Armour | At the bottom of the corridor after you have | | |accessed the lower floor via the elevator. | | [ ] Plasma autorifle | Go towards the ramp area at the end of the power | | | core room and check the wall under the ramp. You | | | will find a box with a Plasma autorifle. | | [ ] Med-kit | On the top of the ramp in the ramp area. | | [ ] Plasma grenades | On the top of the ramp in the ramp area. | | [ ] Med-kit | Enter the hangar which the battlemech came from then| | | search the right side of the door. | | [ ] Plasma grenades | In the top right corner after entering the hole | | | which you blew up. | | [ ] Med-kit | Behind the pipes to the left of the stairs to the | | | gantry. | | [ ] Plasma grenades | At the end of the corridor after the area with the | | | pipes. | | [ ] Armour | At the end of the corridor after the area with the | | | pipes. | | [ ] Electrotool | In the box on the right wall after you have accessed| | | via the lift. | | [ ] Med-kit | In the box on the right wall after you have accessed| | | via the lift. | | [ ] Plasma grenades | In a balcony in the left corner after destroying the| | | power node. | | [ ] Electrotool | In the box on the right side of the corridor. | | [ ] Med-kit | On the floor near the end of the corridor near the | | | box containing the Electrotool. | | [ ] Plasma grenades | Go up the stairs and then turn rigth and you will | | | find them on the floor at the end of the balcony. | | [ ] Med-kit | On a table on the right side of the palace as you | | | are coming from the entrance. | | [ ] Armour | On a table on the left side of the palace as you are| | | coming from the entrance. | \-----------------------------------------------------------------------------/ ________________________ You Take The High Road: \______________________________________________________ ------------------------------------------------------------------------------- Briefing: Cortez might have destroyed the TimeSplitter army in 2243 but that hasn't stopped Crow! There's a grotesquely mutated cyborg on the loose and he could easily travel to another time and place and start all over again. The only way to permanently stop Crow is to prevent him from mining the crystals in the first place. Without the Time Crystals, Crow could never have built a time device and then, the TimeSplitters will never have been created at all. So, back to 1924 and under the remote Scottish island of Urnsay where Cortez and R-110 have a mission - to find and destroy the source of the crystals and the time travel device ending Crow's insanity before it begins! Main Objectives: Destroy the time crystals Activate the drilling machine Secondary Objectives: None Walkthrough: __Hangar_______________________________________________________________________ Ah, the old familiar Scotland again. These must be the funniest levels of the story mode. However, this time you are on a huge submarine. The level uses the same guns and enemies as the previous scotland level so you should be familiar with the most stuff. You will also get some new nasty surprises as well... You will start out in the back of the submarine so pull the switch in front of you as you start, this will reveal a ramp. Go down the ramp to arrive in the hangar. As you approach the big iris on the other side of the hangar after you have exited the submarine, the iris will open which will reveal 3 guards. All of them will attack with Krugers so you won't have too much trouble. If you want to save health then you can always hide behind any of the pillars in the hangar. 2 more guards will run down from the stairs up ahead. One of them has a single kruger while the other one uses twin krugers. Kill both of them then pick up the twin krugers. /-----------------------------------------------------------------------------\ | [ ] Kruger 9mm x2 | Kill one of the 2 guards in the staircase after the | | | first guards have been killed. | \-----------------------------------------------------------------------------/ __Corridors____________________________________________________________________ Go up the corridor the 2 guards just came from. Turn to the right when you are at the top. There are 3 guards here. Shoot them or smack them to death. Be careful because some of the guards will hide behind pipes so be sure to check behind each pipe before going on so you won't get slashed from behind when you thought you were safe. You are never safe! At least not in Scotland... You will be stopped by a rotating door at the back of the corridor which is locked by now but you have to unlock it in order to progress. Go back the door and plug the 2 guards which have arrived from the iris on the left side of the corridor. Remember, there are 2 of them. If you don't find them immediately, then check behind the pipes. Go to the stairs you used to enter this area and check the wall by them to find a crank. Pull the crank to switch the stairs. You will be able to go up the stairs in front of you. Do so and pick up the Vintage rifle by the switches. You will also find Vintage rifle ammo on the floor by the generator to the right. Pull the left switch to rotate the door on the end of the corridor and press the right switch to close the iris to the hangar. Go back to the rotating door which is now unlocked and find the valve in the middle. Press X by it to rotate the door even more. Go through the newly opened door to enter a new corridor. R-110 will enter a pipe so continue on without him. Approach the iris to open it. This will reveal 3 guards and this time, they attack with more dangerous weapons than before. I hope you remember the K-SMG from Scotland the brave. This is the weapon they will have now. Smack them with the twin krugers or shoot them if you want, I find it very useful to smack them because it hurts nearly as much as a bullet to them. You will also save your ammo for later ;) Pick up their guns after they are killed, these won't hide behind pipes so don't worry. Go round the corner and check the first pipe on the left, a guard is hiding behind it so be sure to smash him to death before any serious damage is caused by him. Follow the corridor all the way to the end, you don't have to worry about guards since no one will ambush you anymore in this section of the level. You will find a valve on the very end of the corridor. Turn it to rotate a bridge below, hehe you can see how the bridge rotates below, quite neat to look at, nah I'm kidding. Who the f*** want to see a rotating bridge when there is so much other fun stuff to look at? Well, who knows... let's continue. Run back the corridor. 3 new enemies will attack you through the iris up ahead. This type of enemy is known as a Deep diver. They always attack with Harpoon guns and are quite weak against Harpoon guns as well. Mowing them down with the K-SMG is also the strategy for dealing with them, in case you want to save harpoons for the nasties later in the level... You will find a staircase leading down on the right side of the corridor. Go down and check the left to see some more divers. Use the harpoon gun or K-SMG to blow these guys to hell, or into the depths, hehe. Turn around and follow the corridor all the way. Another diver will get the jump on you after you've crossed the bridge. Open the pressure door on the end of the corridor then look down while you are on the bridge. You will see a town down there, there are several guards on the balconys, streets and in the houses but no one can be killed now. Head through the other pressure door to arrive in a warehouse. /-----------------------------------------------------------------------------\ | [ ] Vintage rifle | By the switches in the room accessed after | | | switching the stairs using the valve. | | [ ] Vintage rifle ammo | In the same room as the rifle but this can be | | | found on the floor by the generator on the right | | | side of the room. | | [ ] K-SMG | Kill any of the guards which emerge from the iris | | | after R-110 left you. | | [ ] Harpoon gun | Kill any of the deep divers which emerge from the | | | iris after pulling the crank on the end of the | | | corridor. You can also kill the deep divers at the| | | left end of the corridor accessed after pulling | | | the crank. | \-----------------------------------------------------------------------------/ __Warehouse____________________________________________________________________ Yes, a stealth part just like in Scotland the brave. Equip your kruger and put on the silencer. Head down the path and crouch behind the crates. You will see 2 guards on the right behind the boxes. Wait for them to finish talking, they have to separate in order to take them down stealthy. Go around the corner after the 2 enemies have separated. One of them has positioned himself on a balcony up ahead so blast him with your silenced kruger. The other guard will be alerted now so hide behind the boxes, you have to wait a few seconds before killing him. Go down to the ramp located behind the boxes to the left. Be sure to pick up the med-kit and the armour from the shelves up ahead before going down the ramp. Look over to the right while you are walking through the corridors and you will soon see the guard. Plug him in the back of his head. Continue down the path. The stealth part will end now because a guard is standing with his face towards your location so he will spot you whatever you do. Blast him to pieces with any kind of gun you want. As you have been spotted, you will notice that a guard has spawned on top of the pile of boxes behind you so give him the same treatment before going on. Continue moving and you will sooner or later notice that something is strange with one of these crates. You will see a robot pounding out of the crate... This robot, known as a Robot Luis Stevenson can be the most dangerous type of robot in the game. It's machinegun is equiped to his hand so he will never need to hold a gun. This gun can be avoided by strafing away from him while he fires. You can also hide behind crates as always. However, with the right equipment, nothing is too hard to take down. Equip your K-SMG and put on the K-SMG grenades. Shoot one grenade right in the face to almost destroy him. Equip your harpoon gun and blast a few harpoons into his head to kill him off. He was easy, ah? Keep moving and find the ramp to go down to the lower floor of the warehouse. Keep moving to notice another rather strange crate. Hope you know what's coming next so you can equip a strong weapon. Yeah, another robot. Quickly equip your K-SMG with rockets put on and blast him 2 times in the head, or one grenade and a few harpoons. Go to the tunnel behind the crate the robot just came from. 2 guards are in here, both have K-SMGs. They will sometimes try to hide behind the cover in here so be sure to plug them before they do, hehe. Go through the door at the end of this corridor to enter the streets... /-----------------------------------------------------------------------------\ | [ ] Med-kit | On one of the shelves before you go down the first ramp in | | | the warehouse. | | [ ] Armour | On one of the shelves before you go down the first ramp in | | | the warehouse. | \-----------------------------------------------------------------------------/ __Streets______________________________________________________________________ Now you are out on the streets, the same ones as you watched from the bridge up above earlier in the mission. Yes, the bridge you once stood on can be seen if you look up somewhere in the middle of this area. I have found out during my many playthroughs that the Krugers work the best in this part of the level. Okay to make long things short, if you are a noob player, then the K-SMG will probably be the best choice. The krugers will be able to take down enemies from all ranges because it's good zoom ability. The twin krugers can also smack down a guard with one hit. Oh yeah, of course the weapon choice is up to you but this is what I suggest. One guard will attack you right as you enter this area, smack him with the twin krugers to save some ammo for later use. Head over the bridge in front of you to kill 3 more guards. Hide behind the crates if you need. Pick up the med-kit from the top of the box as well as the grenades from the ground near the med-kit. Head over the bridge to come back to the beginning of this area. Take a left and be sure to plug the 4 guards, coming foor you as you take the path. Newbies, equip the K-SMG, but trust me, the Krugers work just as well. Continue until you reach a ramp. Before going down the ramp, kill the guards above it and equip your uplink and take the armour from the top of the box above the ramp, this is the only chance to get it, so do so wheter you need it or not. Go down the ramp. You will find 2 boxes of K-SMG ammo here, pick up what you need. There is a guard on the other side of the window, plug him to death using a single bullet from the kruger. Go up the stairs on the right to arrive on the other side of the river. You don't need to kill any enemy here but it makes your life easier as hell if you take down some of them, however. All guards stays on the upper balconys and they will always use the railing as cover which makes them so difficult to hit. Equip your Vintage rifle or kruger and aim for the explosive barrels placed out on several places on the balconys. This lace is kinda dark so it can sometimes be hard to spot the enemy locations, just zoom around until you find a little head to plug ;) Sooner or later, a guard will come from the locked door down the stairs here, he has got twin K-SMGs so be sure to blast him before he becomes too dangerous. Pick up the twin K-SMGs and go down the path he came from. Head through the door on your right which is unlocked by now. Continue the path all around and plug the guards hiding in the corridor at the end of the river. When a huge gate blocks your path, look over to the left wall to find a gap which you can enter through. /-----------------------------------------------------------------------------\ | [ ] Med-kit | On a crate on the other side of the river in the | | | beginning of this area. | | [ ] Grenades | On the ground near the same crate as the health is on.| | [ ] Armour | Before you go down the ramp, you will see a crate | | | above it. The armour is lying on this crate. Uplink is| | | needed. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end of | | | the path. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end of | | | the path. | | [ ] K-SMG x2 | Kill the guard who arrives from the locked door. | \-----------------------------------------------------------------------------/ __Drilling facility____________________________________________________________ You will eventually appear on the upper balcony. The guards was shooting at you from up here and they are still here so now you have your chance to plug them. Go through the door at the back of the balcony, be careful because a guard is waiting here so give him a K-SMG smack to the face, more than enough to take him down. Notice the pipe in the lift shaft, as you approach it, R-110 will fall out of it. Go down the corridor and the path will split 3 ways. Go straight forward to arrive in the driller control room. Go either left or right to arrive in the rooms with the engines which have to be activated. Head to the left first. There is a guard in front of you in the corridor so whip him out before you continue. Turn to the left and kill one more guard, use gun whacks to save ammo for the robot down here. The path down is to the right so head there and take out the guard waiting here for ya. Follow the path all the way down. You will find out that the ramp down to the engines is guarded by a guard as well as a robot. Blast the guard then quickly equip your K-SMG and put on a grenade. Blast the robo-fool in the head until it dies then go down to the engines. Fire up the engines on both sides using the X button while facing the engine. Go to the left of the ramp before heading up to find a med-kit by some crates. Go back the way you came to be attacked by 4 guards. A well placed K-SMG grenade can do the work. If not, then plug them normally. Find the set of stairs labelled "Control room" and go up. Go down on the other side to arrive in another room which looks a lot like the previous. Before entering the room, be sure to equip your K-SMG with alt fire put on because a robot is standing to the right in the room, ready to shoot at you. Blast the robot with a K-SMG grenade right in the face and then follow up with normal K-SMG fire to make short work on him. A guard will come up behind you so be sure to plug him before he causes any serious damage. The route down to the engines is exactly the same as in the previous room but the path is guarded by several guards. You know, use the same old methods as always, K-SMG fire to the face or a well placed grenade will take down the lot. Head down to the engines after everyone have been killed. Fire up the engines and go back. Head back to the junction and go into the control room. Pull the lever as well as pick up the armour. Go to the other set of stairs named "Drill access". Pull the lever in order to descend. There's a drunk guard here, what he says: Ahh miss, s'miss me girl. Eyess, eyes like kittensss so sweet. Skin, ahh skin s'like silk so s'soft. Breath, breath like... dead dog. But, nobody perfect... Exit the driller and head through the pressure door on the end to finish the level. /-----------------------------------------------------------------------------\ | [ ] Med-kit | After firing up the engines on the left side, go to the left | | | side of the ramp and check by the crates. | | [ ] Armour | In the same room as the lever for the driller. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Robot Louis Stevenson Normal/Hard: Time Assassin Cortes Total items: /-----------------------------------------------------------------------------\ | [ ] Kruger 9mm x2 | Kill one of the 2 guards in the staircase after | | | the first guards have been killed. | | [ ] Vintage rifle | By the switches in the room accessed after | | | switching the stairs using the valve. | | [ ] Vintage rifle ammo | In the same room as the rifle but this can be | | | found on the floor by the generator on the right | | | side of the room. | | [ ] K-SMG | Kill any of the guards which emerge from the iris | | | after R-110 left you. | | [ ] Harpoon gun | Kill any of the deep divers which emerge from the | | | iris after pulling the crank on the end of the | | | corridor. You can also kill the deep divers at the| | | left end of the corridor accessed after pulling | | | the crank. | | [ ] Med-kit | On one of the shelves before you go down the first| | | ramp in the warehouse. | | [ ] Armour | On one of the shelves before you go down the first| | | ramp in the warehouse. | | [ ] Med-kit | On a crate on the other side of the river in the | | | beginning of this area. | | [ ] Grenades | On the ground near the same crate as the health | | | is on. | | [ ] Armour | Before you go down the ramp, you will see a crate | | | above it. The armour is lying on this crate. | | | Uplink is needed. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end | | | of the path. | | [ ] K-SMG grenades | After gone down the ramp, by a window on the end | | | of the path. | | [ ] K-SMG x2 | Kill the guard who arrives from the locked door. | | [ ] Med-kit | After firing up the engines on the left side, go | | | to the left side of the ramp and check by the | | | crates. | | [ ] Armour | In the same room as the lever for the driller. | \-----------------------------------------------------------------------------/ _______________________ The Hooded Man - 2401: \_______________________________________________________ ------------------------------------------------------------------------------- [THM12] Briefing: It looks like Cortez isn't the only one trying to use time travel to stop things before they happen! Crow has sent a crack team of Time Assassins from 1924 Kronia to 2401 where their mission is to kill Cortez before he can deliver the time crystals to Anya at Spacetime Marine HQ. Cortez must protect his past self from the Time Assassins! Main Objectives: Protect your past self from the Time Assassins Secondary Objectives: None Walkthrough: __Above ledge__________________________________________________________________ This level is basically the first level all over again only that this time, you are the one who gives cover fire to Past Cortes. Remember the strange guy you saw on the cliff up ahead in the beginning of the first level? That is you! Watch Past Cortes talking with the soldier, recieving his handgun just like you did in the first level. Head up the path to the right assuming you still look out over Past Cortes location. You will see a Time assassin in the alcove on your left. He will spot you but way too late. Plug him in his head before he gets the chance to fire at you. Pick up his dropped Handgun after he is killed. Remember that the handgun, though not much ammo should be your primary weapon for near combat while the Sci-fi sniper works better for long range combat which is the primary type of combat in this level. Continue up the path and be ready to blast the Time assassin who is waiting with a loaded handgun at the top of the path. Move up to the ledge up ahead and be prepared to pepper down another Time assassin. Pick up the ammo for the Sci-fi handgun, dropped by both assassins. Re-equip the Sci-fi sniper and position yourself so you get a good view of the area below you. If you remember the locations of the Time assassins in the first level, then you are lucky because the enemies are placed exactly the same this time as before. 2-3 Time assassins will attack Past Cortes below. Place a bullet in each head then look over the chasm. 4 assassins are preparing to attack from hear. Be sure to aim well before each shot because each bullet is needed for later use so you don't want to waste ammo. Continue walking up the ledge. The assassin with the autorifle will appear below as well as another one with a handgun. Plug them both and head up even more. You will see a cave on the left and a Time assassin so kill the assassin before heading up the path even longer. Be sure to pick up the twin handguns before you continue. You will see some Time assassins below but they are not your main treat by now. Look over the cavern to see a ledge on the other side, on the ledge is an assassin so kill him with a well placed bullet in the head. Now, it's time to take down the foes below, use your sniper to get a headshot on each of them. Head back to the cave and equip your twin handguns. Be ready to blast the assassin with the autorifle next to the explosive barrel. 2 more will attack so blast them to death. Pick up the sniper ammo, lying on the ground near the edge. Notice the assassins under the bridge below. 2 of 'em are standing dangerous nearly an explosive barrel. Blow up the explosion barrel to hopefully get rid of 2 of 'em. Kill the other one using your Sci-fi sniper. The Timesplitter motership is located north-west of your current position so start with heading to the bridge to the left. /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun | Kill the Time assassin in the left alcove in the | | | beginning. | | [ ] Sci-fi handgun x2 | Kill the Time assassin at the top of the path. | | [ ] Plasma autorifle | Kill the first Time assassin in the cave. | | [ ] Sci-fi sniper ammo | Lying on the ground near the edge after passing | | | through the cave. | \-----------------------------------------------------------------------------/ __The bridge___________________________________________________________________ Okay, to start things out with: The drunken guard is on this side of the bridge located in the room to the left assuming you haven't entered the bridge yet. Here's what he says: Musht kill Cortesh! Ahh shomeone else can do it... Ima stay here n watsh pretty lights... Head onto the bridge to be attacked by another assassin from the other side of the bridge. Hide behind the corner and wait for him to come if needed. Go to the gun turret located on the left side somewhere in the center of the bridge. =============================================================================== Boss fight: Timesplitter Motership =============================================================================== Okay, the motership is actually quite easy for being a boss but anyway, some people may find it hard so that's why I write about it. You NEED to use the gun turret in order to damage the boss. It can take some punishment but it will go down sooner or later. The worst thing is that it will launch missiles. Homing missiles! The only way to take down these missiles before they reach you is to shoot them with the gun turret while they are airborne. The main trick with this boss is to fire like hell to the motership shile it's not throwing missiles. Always focus on the missiles if anyone is in the air. Be sure to take down the missiles in the air after the motership is destroyed, they may still hit you. -------- Attacks: -------- - Homing missiles Damage: Medium x missile How to avoid: Shoot the missile with the gun turret while it's airborne. --------------- Weapons to use: --------------- - Gun turret Why: Only way to destroy the motership. ------------------- Weapons NOT to use: ------------------- - Any weapon Why: The gun turret is the only way to hurt this boss. =============================================================================== Go to the right side of the bridge after the motership is destroyed and watch for any missiles. __Corridors____________________________________________________________________ Turn right at the beginning of the other side of the bridge and pick up the Plasma grenades and the med-kit here. Be prepared for battle because 6 Time assassins are waiting in the corridor up ahead. Equip your Plasma autorifle and your grenades before going on. Throw a plasma grenade into the lot and then take out the remaining foes using your autorifle, it will make short work of them as always. You will sooner or later come to the point where Past Cortes blows up the barrel in the corridor. Stay here and equip your Sci-fi sniper or Plasma autorifle, both work great. Focus the crosshair on the right side path because a timesplitter will attack Past Cortes once he enters this area. It's actually quite hard to hit a timesplitters with the Sci-fi sniper since it moves around most of the time. Do only shoot at it while it's not mobile to be sure to hit it. In my opinion, the autorifle works better. As Past Cortes continues up the path, another splitter will attack him at the end of the path. Deal with it as you did with the previous one. Continue up the corridor after you have killed both the timesplitters. Be sure to equip the autorifle because a splitter will emerge from a hole in the ceiling. A few more will arrive further up in the corridor. Give him a taste by the autorifle to the face before going on and deal with the other ones the same way. I find it a good strategy to stay on the lift at the end of the corridor and throw grenades at the splitters. Use the action button near the panel on the lift to go up to the above balcony. /-----------------------------------------------------------------------------\ | [ ] Plasma grenades | In the room on the right after crossing the bridge | | | after the battle with the motership. | | [ ] Med-kit | In the room on the right after crossing the bridge | | | after the battle with the motership. | \-----------------------------------------------------------------------------/ __Above balcony________________________________________________________________ Oh crap, another sniping challenge. This one is similar to the one in "The Russian Connection" only that this one is much harder. Due to the range, it is almost impossible to hit them with the autorifle and it will take a while to take them out with the Sci-fi sniper, about 4 bullets! Thankfully, you can find ammo for the Sci-fi sniper on the right area of the balcony. Don't even try to throw a Plasma grenade because it will result in death for Past Cortes. Use the autorifle only as a last resort weapon. After about 5-7 splitters have been killed, Past Cortes will be able to make it to the base. /-----------------------------------------------------------------------------\ | [ ] Sci-fi sniper ammo | On the floor on the right side of the upper | | | balcony. | \-----------------------------------------------------------------------------/ Unlockables: Easy: Berserker Splitter Normal/Hard: Time Assassin Total items: /-----------------------------------------------------------------------------\ | [ ] Sci-fi handgun | Kill the Time assassin in the left alcove in the | | | beginning. | | [ ] Sci-fi handgun x2 | Kill the Time assassin at the top of the path. | | [ ] Plasma autorifle | Kill the first Time assassin in the cave. | | [ ] Sci-fi sniper ammo | Lying on the ground near the edge after passing | | | through the cave. | | [ ] Plasma grenades | In the room on the right after crossing the bridge| | | after the battle with the motership. | | [ ] Med-kit | In the room on the right after crossing the bridge| | | after the battle with the motership. | | [ ] Sci-fi sniper ammo | On the floor on the right side of the upper | | | balcony. | \-----------------------------------------------------------------------------/ _______________________ Future Perfect - 1924: \_______________________________________________________ ------------------------------------------------------------------------------- [FP!13] Briefing: Safe in the knowledge that he has foiled the Time Assassins, Cortez returns to Kronia to find and destroy the source of the time crystals. Main Objectives: Destroy the time crystals Secondary Objectives: None Walkthrough: __Time crystals area___________________________________________________________ At least the final level of the story mode. This will be a looong level *host* Actually very short. You will start where you left off at the end of the "You Take The High Road". In front of the iris. Look up above the iris to see the picture of mr. space. You need to clear the area of enemies before you are able to continue so start with equiping your silenced 9mm and then go through the iris. Plug the Time assassin in the back of his head. His K-SMG will eventually fall down to the lower level or stay up here. If it does then pick it up. Go to the left and plug yet another Time assassin. Find the ramp here and use it to go down to the lower floor, feel free to jump down to the lower floor, it works just as great. Now it's killing time! You have to clear the whole area of enemies. There are about 5-7 enemies here who all wants an arse kicking. Stand in the middle of the room and all the guards shall come to you. That's your best chance to plug them. Eventually, a cutscene will play showing a Time assassin emerge from a trapdoor. Wait for him to come then kill him. Enter through the trapdoor which is located in the area outside the well. Kill the 2 enemies down here and then pick up the time crystal located in the end of this corridor. Head back to the well... =============================================================================== Boss fight: Splitter Crow =============================================================================== The last boss of the game. This guy is quite tough and will really need a strategy to be beaten in an easy way. To start things out with, I will list all the basic info needed to know about the boss. After that is done, the strategy will come. ---> SPOTS WHERE CROW CAN'T FOLLOW YOU 1. Outside the well: Simply enter the area outside the center well then hide behind any of the huge containers outside the well. This is the simplest way of hiding but you won't be able to hurt the boss while hiding on this place. 2. On top of ring gantry: Exit the center well just like you did in method 1 then find the ramp you used to get down to the lower level. Use the ramp to come up to the ring gantry where you started the level. This is the best way to hide because it will allow you to fire at Crow as well as hide from him. Note: If you disable all Crow's guns from this point then you will have to drop down from the edge in order to damage his weak point before he repairs himself. ---> THE WEAK SPOT Crow's weak spot is the fleshy portion of his back. In order to reveal it, you first have to destroy all Crow's guns. Use the K-SMG to fire at the guns on his foots. When both are destroyed, he won't be able to move. Destroy one of his guns in order to reveal his weak point on his back. Use a K-SMG with K-SMG grenades equiped to damage him a lot. He will repair himself after a few seconds so be sure to fire like hell when you get the chance. ---> THE ACTUALL STRATEGY Of course you will need a strategy because it's the last boss of the game. Now let's see what your equipment offers to kill this guy. Start out with heading up to the ring gantry above. R-110 will take on the boss on ground so just leave him there. Give him cover fire from your location. Be sure to go for his legs first. He won't be able to move at all after both legs are destroyed. Now go to the side of him and destroy any of the 2 guns on his arms. This will reveal his weak point. Shoot at it with K-SMG grenades combined with normal K-SMG fire. He will actually repair himself after a few seconds. Hide on the ring gantry above and repeat the same method until he reveals his weak point once again. Go down and shoot at it. He will kill off R-110 after 75% of his health is gone. Past Cortes will arrive and help you instead. Hide on the ring gantry once again and let Cortes take on the boss down there. Provide cover fire until his weak point is visible. Repeat the strategy one more time to kill the boss. ---> THE ITEMS IN THIS AREA You can find several items which will help you in the boss fight: K-SMG ammo: On a crate inside the well. K-SMG grenades: On the ground near the crates and explosive barrels inside the well. Armour: On a crate inside the well. Med-kit: Outside the well on a crate next to the trapdoor. -------- Attacks: -------- - Machinegun fire Damage: Low x bullet How to avoid: Strafe away or hide on any of the hide-points. --------------- Weapons to use: --------------- - K-SMG Why: Deals a high amount of damage to the boss. - Kruger 9mm Why: Use only as a last resort weapon. ------------------- Weapons NOT to use: ------------------- - Fists Why: Can't hurt him - Gun whacks Why: Same as for fists... =============================================================================== A cutscene will play which will end this level as well as the story mode of the game! /-----------------------------------------------------------------------------\ | [ ] K-SMG | Kill the first guard in the level. | | [ ] K-SMG grenades | On the ground near the crates and explosive barrels | | | inside the well. | | [ ] K-SMG ammo | On a crate inside the well. | | [ ] Armour | On a crate inside the well. | | [ ] Med-kit | On a crate next to the trapdoor outside the well. | |-----------------------------------------------------------------------------| | [ ] KEY ITEM: Time crystal | At the end of the corridor after killing the | | | 2 guards in the area entered via the trapdoor.| \-----------------------------------------------------------------------------/ Unlockables: Easy: Jacob Crow, Mad Old Crow Normal: Victorian Crow, Corporal Hart Hard: Karma Crow Co-op: Jim Smith, Daisy Dismay Total items: /-----------------------------------------------------------------------------\ | [ ] K-SMG | Kill the first guard in the level. | | [ ] K-SMG grenades | On the ground near the crates and explosive barrels | | | inside the well. | | [ ] K-SMG ammo | On a crate inside the well. | | [ ] Armour | On a crate inside the well. | | [ ] Med-kit | On a crate next to the trapdoor outside the well. | |-----------------------------------------------------------------------------| | [ ] KEY ITEM: Time crystal | At the end of the corridor after killing the | | | 2 guards in the area entered via the trapdoor.| \-----------------------------------------------------------------------------/ ............................................................................... Characters ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ________________ Character list \______________________________________________________________ Cortez Henchman Cortez Dr. Cortez Time Assassin Cortez Captain Ash Harry Tipper Swinging Tipper Jo-Beth Casey Amy Chen Dr. Amy R-110 Victorian Crow Karma Crow Jacob Crow Mad Old Crow Anya Captain Fitzgerald Nobby Peters Sapper Johnson Tommy Jenkins Ivor Baddic Pulov Yuran Comrade Papadov Warrant Officer Cain Warrant Officer Keely Deep Diver Jungle Queen Robot Louis Stevenson John Smith Jim Smith Fergal Stack Khallos Booty Guard Kitten Celeste Henchwoman Elite Henchwoman Henchman Elite Henchman Vlad the Installer Leonid Oleg Dr. Peabody Nurse Gulag The Deerhaunter Carrion Carcass Headsprouter Mr. Fleshcage Clip Clamp Crispin Gideon Gout Daisy Dismay Jed Arthur Aching Gilbert Gastric Jo-Barf Creepy Gladstone Blanche Deadwood Gaston Boucher Dr. Lancet Dr. Pustule Nurse Tourniquet Nurse Sputum Lenny Oldburn Edwina Deadwina Brother Bartholomew Sister Faith Envirosuit Neophyte Lucian Neophyte Constance Security Jack Sprocket Inceptor Inceptress The Freak Tin-Legs Tommy SecuriDroid XP The General Private Hicks Private Jones Lazarus Mumble Mordecai Jones Ghengis Kant Angel Forge Prison Officer Lt. Black INSETICK SD/12 INSETICK SD/10 PROMETHEUS SD/7 PROMETHEUS SK/8 GOLIATH SD/9 Med-Unit 6 Time Assassin Berserker Splitter Monkey Cyborg Chimp Brains Ninja Monkey Renzo Goddard Schmidt Jacque de la Morte Viola Mr. Underwood Sewer Zombie Undead Priest Crypt Zombie Maiden Changeling The Cropolite Jared Slim Venus Chastity Ghost The Master Riot Officer Mischief Mr. Giggles Leo Krupps Stumpy Bear Kypriss Stone Golem Aztec Warrior High Priest Dinosaur Braces Handyman Candi Skyler R One-Oh-Seven Calamari Corporal Hart Badass Cyborg Snowman Robofish Chinese Chef Gingerbread Man Duckman Drake Koozer Mox Teeth Mummy Captain Ed Shivers Gretel Arial DaVinci Dozer Sheriff Skullface The Shoal Hans Mr. Socky Lt. Christine Malone Eli Scrubs _______________ In-Depth list \_______________________________________________________________ ****** Cortez ****** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: It's time to split! Biography: Spacetime marine extraordinaire. *************** Henchman Cortez *************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "The Russian Connection" on normal Quote: Wha...oh...oh yeah, I'm ready! Biography: The man himself, looking sharp in his banana boots. ********** Dr. Cortez ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "You Genius, U-Genix" on normal Quote: It's time to split! Biography: There's a joke here somewhere about bald men in roll-neck sweaters... I... can't... quite... remember it. ******************** Time Assassin Cortez ******************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "You Take The High Road" on normal. Quote: Shh... Mum's the word Biography: Black with buckles, leather strap and a hood! How cool is that? Bound to impress the chicks unless, of course, you get the eyehole misaligned and trip over a coffee table. *********** Captain Ash *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters How to unlock: Unlocked from the beginning Quote: Oooo, Time for fisticuffs. Splendid! Biography: On returning from his Amazonian adventures, the esteemed Captain Ash has been enjoying traditional hospitality in bonny Scotland. Although with the company of Jungle Queen during those dark Caledonian nights it's been less of the Robbie Burns and more of the carpet variety... ************ Harry Tipper ************ Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters How to unlock: Unlocked from the beginning Quote: Right on. Let's go man, we gotta boogie! Biography: Very Special Agent Tipper. Licensed to chill and the grooviest cat in town. *************** Swinging Tipper *************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "The Russian Connection" Quote: Hmm, it's just not my colour at all. Biography: Harry, or should that be Harriet? I think your moustache is showing - perhaps it needs a trim? ************* Jo-Beth Casey ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Shake your money maker. Biography: F'Sure ******** Amy Chen ******** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: You think you can keep up? Biography: Amy is actually really sweet... It's just that everyone seems to get on her bad side. ******* Dr. Amy ******* Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "You Genius, U-Genix" Quote: You know, harmony is achieved through application of will. Biography: The only way you'll get Amy out of her regulation leggings is to wave a designer outfit at her. ***** R-110 ***** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 8 First appeared in: New character (TS=R-108, TS2=R-109) How to unlock: Unlocked from the beginning Quote: Eat my laser! Eat it! Biography: This season's model from the popular R-100 series of war robots. ************** Victorian Crow ************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 8 First appeared in: New character How to unlock: Beat story mode on normal Quote: See you in the future, sucker! Biography: Crow in all his steam-powered Victorian anachronistic splendour. Oh yes, those were the days! The British Empire, unparalleled industrial might, small boys climbing up chimneys and tins of condensed milk. ********** Karma Crow ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat story mode on hard Quote: Hey man, somebody open the window and let out the bad vibes! Biography: Everyone assumed it was a wig, but actually that long flowing hair is all his.´ ********** Jacob Crow ********** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 8 First appeared in: New character How to unlock: Beat story mode Quote: See you in the future, sucker! Biography: Jacob Crow, at the outset of his twisted career. Happy carefree days when his idea of fun was playing with cadavers and injecting green phosphorescent fluids into cats' eyeballs. ************ Mad Old Crow ************ Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 8 First appeared in: New character How to unlock: Beat story mode Quote: Eh? I thought I told you not to interrupt me! Biography: What can you say? He's crazy as a coot and daft as a brush. **** Anya **** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Time To Split" on normal Quote: Let's play. Bigraphy: So you think physics is boring? You've never been to one of Anya's night classes. ****************** Captain Fitzgerald ****************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Right you are, sir. Biography: Fitzgerald's always first writing poetry in any kind of trench warfare situation. ************ Nobby Peters ************ Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "Toy Soldiers" Quote: Right away, sir. Biography: Nobby's always first getting a brew on in any kind of trench warfare situation. ************** Sapper Johnson ************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the challenge "Sammy Hammy Namby Pamby" Quote: Right you are, sir. Biography: Johnson's always first getting dug in in any kind of trench warfare situation. ************* Tommy Jenkins ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the elite league Quote: Right away, sir. Biography: Tommy's always first over the top in any kind of trench warfare situation. *********** Ivor Baddic *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Okay, let's go. Biography: It's not easy keeping discipline on a small island. *********** Pulov Yuran *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the challenge "Plainy Off His Rocker" Quote: You got it. Biography: It's not easy keeping discipline on a small island. *************** Comrade Papadov *************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the challenge "Lap It Up" Quote: Yes sir. Biography: It's not easy keeping discipline on a small island. ******************** Warrant Officer Cain ******************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Scotland The Brave" on normal. Quote: Okay, let's roll. Biography: Warrant Officer Cain is in charge of the keys to the castle cellars - he's a very popular man. ********************* Warrant Officer Keely ********************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 6 First appeared in: New character How to unlock: Beat honorary league with silvers or golds Quote: Roger that. Biography: Warrant Officer Keely is in charge of the safe where the keys to the castle cellars are kept - she's a very popular lady. ********** Deep Diver ********** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "Oh Shoal-O-Mio" Quote: Glory or death! Biography: When they're not busy polishing their helmets, the Deep Divers like to go all the way down. **************** The Jungle Queen **************** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 2 First appeared in: Timesplitters 2 How to unlock: Beat the story level "Scotland The Brave" Quote: Purr... You Tarzan, me Jane. Let me show you how we do it in the jungle. Biography: The Jungle Queen has taken to her new life in the Scottish Highlands like a true native. She has been amazing Captain Ash with her natural talents for fly fishing and tossing the caber, and he's never had his bagpipes played quite like that before. Och-aye the noo! ********************* Robot Louis Stevenson ********************* Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 8 First appeared in: New character How to unlock: Beat the story level "You Take The High Road" Quote: Online... Biography: Away from the pressures of his day job, this multitalented mechanical marvel of the industrial age likes to let of steam writing romantic potboilers. Unfortunately, like many Victorian authors he is afflicted by a compulsive vice, in his case an unshakeable coke habit... ********** John Smith ********** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Hooplah, hoota Hyuut, Huyyytt Ha! [Maybe] Biography: Working in Crow's mines can be very hazardous to your health - John needs a special mask just to protect his moustache. ********* Jim Smith ********* Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat story mode on Co-op Quote: Hooplah, hoota Hyuut, Huyyytt Ha! [Maybe] Biography: John and Jim can often be found working together in the submarine docks - they're dual welders. ************ Fergal Stack ************ Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the amateur league Quote: Gggnnnngghhhhhhhhh... Biography: Fergal is oft to be found in the warehouse quietly amusing himself by stacking boxes whilst wearing a silly hat. ******* Khallos ******* Speed: 4 Stamina: 6 Shoock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Me and my pussy are going to have a lot of fun. Biography: Or Archibald Granville Khallos as he'd rather you didn't know. Still, it looks like his plans for taking over the world are still swinging along. *********** Booty Guard *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "Zany Zeppelin" Quote: I'm used to handling big weapons. In fact, I get paid for it. Biography: That wry old devil Khallos has an elite corps of extremely personal bodyguards who attend to his special needs and maniacal whims. Only women can apply - how's that for positive discrimination and enlightened recruitment policies? ************** Kitten Celeste ************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the story level "The Khallos Express" Quote: You got great taste. Biography: Sometimes things get a little too hot under the collar for Harry and he needs some manual assistance from his slinky sidekick, Miss Celeste. Go get 'em tiger! Grrrrrr! ********** Henchwoman ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Does my butt look big in this? Biography: The henchwomen asked Khallos for some concessions to Women's Lib in the workplace like maybe a Sisterhood of Ultra Science. So he burnt their brassieres and got them some mini-dresses - he's very progressive. **************** Elite Henchwoman **************** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "The Khallos Express" on normal Quote: You got it. Biography: Black rubber mini-dresses - Khallos is a genius. ******** Henchman ******** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: You wanna see crazy? I'll show you crazy! Nya nya... Biography: Things are definitely looking up for the henchmen since the Brotherhood of Ultra Science kicked off. The introduction of a regular Khallosthenics(tm) exercise program has upped fitness levels considerably. Now, with the additional female recruits and communal changing areas, they've never had it so good! ************** Elite Henchman ************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 (Dark Henchman) How to unlock: Beat the challenge "Melon heist" Quote: Whoaaaa! Toah! Haa! Biography: The black costumes are back and guess what? Yep, everyone wants one because they're so much hipper than powder blue. Well, everyone that is, apart from the guys who would rather be wearing the mini-dresses... ****************** Vlad The Installer ****************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "Big Game Hunt" Quote: Biography: Vlad is responsible for all of the technical systems around Khallos's base. More correctly, Vlad gets a slap whenever anything breaks down. ****** Leonid ****** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "Commuting Will Kill You" Quote: Okay...ngh...ngh...taaa. Biography: You'd be surprised how many workmen it takes to run a secret base. **** Oleg **** Speed: 5 Stamina: 5 Shock proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the challenge "TSUG TimeSplitters Underground" Quote: I said no ketchup! Biography: Oleg only joined Khallos's organisation because of the excellent safety record. Now he wished he'd stayed at the steel-mill across the road. *********** Dr. Peabody *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat amateur league with golds Quote: he he hee! Show me where to shoot! Show me where to shoot! Biography: Dr. Peabody has never quite been the same since he signed up for one of Nurse Gulag's intensive electrotherapy spa treatments. *********** Nurse Gulag *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Okay, this may make your eyes water. Bend over please. You may find this a... little uncomfortable. Biography: Always a popular choice for flu jabs and yearly medicals amongst the Brotherhood of Ultra Science. Nurse Gulag is well respected for her strict, if somewhat unconventional, examination techniques. *************** The Deerhaunter *************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 2 First appeared in: New character How to unlock: Unlocked from the beginning Quote: The moose is loose! Biography: Go on, just trying this guy onto the roof-rack of your sports utility vehicle. *************** Carrion Carcass *************** Speed: 2 Stamina: 8 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Beat the challenge "Rare Or Well Done?" Quote: Biogaphy: He may not be much to look at, but Carrion is a big hit with the ladies on account of being so well hung. ************ Headsprouter ************ Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 2 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Biography: My, Mr. Headsprouter, what big teeth you have! ************* Mr. Fleshcage ************* Speed: 6 Stamina: 4 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Beat all the challenges Quote: Sticks and stones, they are my bones. Biography: Now that's got to sting a little. It's just not big or clever to have your flayed skin stretched taut on a wicker frame. *********** Cllip Clamp *********** Speed: 5 Stamina: 5 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Do I have red on meeee? Biography: Autopsy, schmaw-topsy. ******* Crispin ******* Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 8 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Uhhhh.. burn baby burn! Biography: Crispin's had one too many brushes with the flamethrower - even he can't remember what he used to look like... *********** Gideon Gout *********** Speed: 4 Stamina: 6 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Beat amateur league with silvers or golds Quote: Mmm...Umm...Mmm.. zom...beeee... Biography: He's dead and he doesn't even know it. ************ Daisy Dismay ************ Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 2 First appeared in: New character How to unlock: Beat story mode on Co-op Quote: Biography: Daisy, Daisy, I'm half crazy - just from one look at you. *** Jed *** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 2 First appeared in: New character How to unlock: Complete all the challenges with golds Quote: Biography: Jed's dead baby. ************* Arthur Aching ************* Speed: 2 Stamina: 8 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Beat the story level "Mansion Of Madness" Quote: Got any spare brains, buddy? Biogaphy: Arthur's not really dead, he just thought it would be funny to pretend. *************** Gilbert Gastric *************** Speed: 2 Stamina: 8 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Beat the challenge "The Cat's Pajamas Quote: Uhhhhhhhh...........braaaaaaaaaaaains...... Biography: eat brains... eat brains... eat brains... ************** Jo-Barf Creepy ************** Speed: 8 Stamina: 2 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "What Lies Below?" on normal Quote: Shake your money maker. Biography: Gag me with a spoon. ********* Gladstone ********* Speed: 2 Stamina: 8 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Unlocked from the beginning Quote: F*ck you up in a gangster style. Biography: "You culled m'lord?" - Unflappable, unswerving and thoroughly undead, Gladstone is the ideal manservant for the discerning gentleman. **************** Blanche Deadwood **************** Speed: 2 Stamina: 8 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Braaaaaaaaaaaaaaaaiiiiiiiiiiinnnnnnnnnnnsssssss...... Biography: Proof that French polishing can give you a nasty splinter if you rub too vigorously. ************** Gaston Boucher ************** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Mansion Of Madness" on normal Quote: One bloodbath stew coming right up! Biography: His boudin blanc are to die for and his petit fours are murderously divine. Gaston considers himself a true master of the art of French killing. ********** Dr. Lancet ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "What Lies Below?" Quote: Time to unleash the arsekickulator. Wooooo.... Biography: You'd be nervous too if you work in the mansion. *********** Dr. Pustule *********** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 2 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Time to unleash the arsekickulator. Biography: Physician, heal thyself! - Hmm, not much chance of that then... **************** Nurse Tourniquet **************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Got any injures? No? Want some? Biography: An excellent first aider, her bandages are always tight and restrictive. ************ Nurse Sputum ************ Speed: 5 Stamina: 5 Shock Proof: 8 Fire Proof: 2 First appeared in: New character How to unlock: Beat the league match "Missile Bunker" Quote: Got any injures? No? Want some? Biography: That uniform is going to need a low temperature biological wash - even then I'm sure that some of those stains still won't shift. ************* Lenny Oldburn ************* Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Rock and roooooooooooooooooolllllllllllll!! Biography: Proof, as if it were needed, that years of sticking your head inside the bass bins at Heavy Metal concerts will eventually take their toll. ****** Edwina ****** Speed: 8 Stamina: 2 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Whaaa! See you in hell! Biography: She's more dangerous than she looks. ******** Deadwina ******** Speed: 8 Stamina: 2 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "I Like Dead People" Quote: Whaaa! Do you see what your cunning daughter has done? Your mother sucks lollipops in hell! Biography: Go on, pick her - she needs the exorcise. ******************* Brother Bartholomew ******************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: You got it Biography: The U-Genix research scientists try to sanitize the horrors of their twisted research by wearing designer smocks around the labs. ************ Sister Faith ************ Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat elite league with silvers or golds Quote: I'm for hire. Think you can afford me? Biography: It took six months before Sister Faith could convince the other U-Genix scientists that girls liked pulling the legs off spiders too. Six months, and a whole lot of spiders. ********** Envirosuit ********** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Hope I don't have an accident in here. Achoo! Oh noooo.... Biography: He's already sweated off 5 lbs running around in that suit this afternoon. The liquid has collected in his boots and his chiropodist is going to have to deal with some nasty chafing. *************** Neophyte Lucian *************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the league match "Zone Control" Quote: Hwaa! This ain't as easy as I thought it'd be. Biography: U-Genix office workers follow Crow's insane ravings with an almost fanatical fervour. ****************** Neophyte Constance ****************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat Honorary league Quote: With you in a sec. Biography: Constance spends most of her expense budget on hairspray. ******** Security ******** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Let's play. Biography: Petty thefts of pens or staplers from the U-Genix offices has been much reduced since Crow got these new security guys in. ************* Jack Sprocket ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Breaking and Entering" on normal Quote: Hwaa! This ain't as easy as I thought it'd be. Biography: From the humble RS232 interface lead to the latest X77 Nanotech multiplexer, Jack has all the answers. Although even he can never manage to buy the correct type of writeable DVD media. ******** Inceptor ******** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Breaking and Entering" Quote: Roger that, sir. Biography: Cloned from genetic samples taken from catwalk models, the Inceptors are trained to kill and look damned good while they're doing it. They are naturally bald and Crow likes nothing better than to caress their smooth domes. ********** Inceptress ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: I may be shaved, but it don't mean things won't get hairy. Biography: Cloned from genetic samples taken from catwalk models, the Inceptors are trained to kill and look damned good while they're doing it. They are naturally bald and Crow likes nothing better than to caress their smooth domes. ********* The Freak ********* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Woooooooooooooo.......... Biography: An everyday story of genetic manipulation gone wrong - at least on the bright side he's resistant to most common crop diseas. ************** Tin-Legs Tommy ************** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the challenge "Boxing Clever" Quote: No.. Not.. me. Biography: The U-Genix sponsored soup kitchen specialises in drugged minestrone and illicit amputations. ************** Securidroid XP ************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 8 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Okay, let's roll Biography: Don't make him angry... it makes his face go all red. *********** The General *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Time to Split" Quote: Okay, let's go Biography: All the General ever really wanted was his own special robot to keep him company in the long, lonely nights... ************* Private Hicks ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 6 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Sir, yes sir! Biography: A footsoldier in the battle against the TimeSplitters. ************* Private Jones ************* Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 6 First appeared in: New character How to unlock: Beat the story level "Something To Crow About" on normal Quote: Yes sir! Biography: A footsoldier in the battle against the TimeSplitters. ************** Lazarus Mumble ************** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Arrgghh! Biography: Lazarus excels at undercover operations. His cranial cap is resistant to Machine electro-interrogation techniques and his surgical lip-zip job almost eliminates the risk of inadvertent babbling. ************** Mordecai Jones ************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "Machine Wars" Quote: Biography: The brave leader of the rebel forces in their battle against the machines. Mordecai can proudly trace his ancestry of fighting injustce all the way back to the Wild West. ************ Ghengis Kant ************ Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 2 First appeared in: New character How to unlock: Beat the story level "Machine Wars" on normal Quote: Time to kick some ass. Biography: A complicated young chap whose interests include transcendental analysis and driving his enemies before him. He has never lost a coffee house debate on account of his fondness for placing his opponents' heads on spikes. *********** Angel Forge *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Take a bite of this, it's a peach. Biography: You can ask all you want - but, despite appearances, she's not actually a real welder... ************** Prison Officer ************** Speed: 5 Stamina: 5 Shock Proof: 2 Fire Proof: 8 First appeared in: New character How to unlock: Beat the league match "Screew Loose" Quote: ...Butt-kicking objective now online... Biography: Fanatical Ultra Net security officers can get fast-track promotion if they have cybernetic implants - Jonas has been tipped for the top. ********* Lt. Black ********* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: I'll roger that. Biography: At the interview, Miss Black said she'd happily give her right arm to work for Ultra Net - Crow took her up on the offer and then went one better. ************* Inetick SD/12 ************* Speed: 5 Stamina: 5 Shock Proof: 2 Fire Proof: 8 First appeared in: New character How to unlock: Unlocked from the beginning Quote: By your command. Biography: The Machine Wars saw many fascinating technological developments. The INSETICK series of combat droids featured an innovative attachment for extracting stones from horses hooves. ************** Insetick SK/10 ************** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 8 First appeared in: New character How to unlock: Beat elite league with golds Quote: ...Energised... Biography: Identical to the INSETICK SD/12 model in all respects save the custom black paint job. Cheekily this was classed as an option in the catalogue and the manufacturers charged a hefty premium. *************** Prometheus SD/7 *************** Speed: 4 Stamina: 6 Shock Proof: 2 Fire Proof: 8 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Surrender or be destroyed. Biography: Heavy duty battledroid. Models produced after March 2243 come with an electromagnetic shield installed as standard and a 12 months interest free credit package. *************** Prometheus SK/8 *************** Speed: 4 Stamina: 6 Shock Proof: 2 Fire Proof: 8 First appeared in: New character How to unlock: Beat the league match "Virtual Brutality" Quote: Eliminate all humans Biography: The ever popular SK limited edition of the PROMETHEUS droid. Improved traction control means less embarrassing falling over in laser firefights and the sports body kit with discrete "Turbo Big Boy" badging is guaranteed to turn heads on any post apocalyptic urban battlefield. ************ Goliath SD/9 ************ Speed: 4 Stamina: 6 Shock Proof: 2 Fire Proof: 8 First appeared in: New character How to unlock: Beat the story level "Something To Crow About" Quote: Biography: Need to get killed? Call 0-800 GOLIATH - All killing, all the time. ********** Med-Unit 6 ********** Speed: 5 Stamina: 5 Shock Proof: 2 Fire Proof: 8 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Biography: The Ultranet robots thought life at the base was becoming too serious, so med-units were introduced to give the place a more jolly atmosphere. ************* Time Assassin ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the story level "The Hooded Man" on normal Quote: I'll slice you up Biography: Highly trained ruthless killers with a reckless disregard for the consequences of their temporal shenanigans. These guys would quite literally kill their own father, or grandfather... or any ancestor really, they're not too fussy. ****************** Berserker Splitter ****************** Speed: 2 Stamina: 8 Shock Proof: 5 Fire Proof: 5 First appeared in: New character (Other splitters in previous games) How to unlock: Beat the story level "The Hooded Man" Quote: Biography: He'll eat you before you even know he's there. That's how hard he is. ****** Monkey ****** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Biography: Yep, it's still a monkey ************ Cyborg Chimp ************ Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Biography: Inevitable really. ****** Brains ****** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Complete the challenge "Brain Drain" Quote: Biography: Aw bless, it's a little undead furry freak. ************ Ninja Monkey ************ Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Biography: Trained in the deadly art of kick-ass. ***** Renzo ***** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: Let's play. Biography: Someone's got to go up front... may as well be the crazy one... ******* Goddard ******* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Beat the challenge "Come Hell or High Water" Quote: Hey, you got the real deal right here baby. Biography: Goddard always feels slightly put out that Renzo and Schmidt both have a bit more character than him. ******* Schmidt ******* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: New character How to unlock: Unlocked from the beginning Quote: That's a great choice! Biography: He's big, he's bad, he is your dad. ****************** Jacque De La Morte ****************** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the league match "Vamping In Venice" Quote: In France, we don't stop until the fat lady mings. Biography: Spring-heeled Jacque is back and he's as mad as a hatter. ***** Viola ***** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the challenge "Hart Attack" Quote: Okay Biography: CENSORED ************* Mr. Underwood ************* Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the challenge "Glimpse Of Stocking" Quote: I say, it's rather warm in here... Biography: Mr. Underwood reckons the undead are a load of poppysticks and cockyfiddle, or is that poppycock and fiddlesticks? Anyway, if they do exist, they had better watch out for the business end of his shotgun. ************ Sewer Zombie ************ Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 2 First appeared in: Timesplitters 2 How to unlock: Beat all the challenges with silvers or golds Quote: Biography: When he's not bobbing in the Parisian sewers he's equally at home floating down a Venetian canal. ************* Undead Priest ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 2 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: I'm all steamed up. Biography: Undead priests - an ecumenical conundrum. ************ Crypt Zombie ************ Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 2 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Biography: Corpses had rested for centuries in the crypts of the great Venetian churches, until the evil magic of Jacque de la Morte raised them as flesh-eating zombies, ready to carry out his every demand. You can't fault him for sticking with a winning plan... ****** Maiden ****** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Voulez-vous couchez avec mort? Biography: Two years have gone by and she's still innocent and pure - I've no idea how she manages it. ********** Changeling ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat Honorary league with golds Quote: aaarrrrgg..... I'm gonna eat your flesh.....!!! Biography: Looks like the maiden forgot to put on her makeup this morning... ************* The Cropolite ************* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Biography: A demon from another dimension, the Cropolite has been drawn to our world by the spacetime rift opened by the TimeSplitters. ********** Jared Slim ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the league match "The Dead, The Bad And The Silly" Quote: Just show me where to shoot. Biography: Jared's recently packed in the callous murdering. Nowadays he just stays home and plays Texas Holdem on-line against bored housewives. He usually loses. ***** Venus ***** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the league match "Bag Slag" Quote: Howdy cowboy. I'm hot. Is that a gun in your pocket or are you just pleased to see me? You can keep your hat on. Biography: Venus always keeps her shooters loaded and ready for action. ******** Chastity ******** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters (as Chastity Detriot) How to unlock: Unlocked from the beginning Quote: Come get some! Biography: The chic cyberpunk crimebuster returns. ***** Ghost ***** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Abunai watashi wa ninja! Biography: Still a cyberjock, still hacking the matrix, still unsure exactly of what that means. ********** The Master ********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the league match "Divine Immolation" Quote: Ha-ryu-ken. Biography: Nobody has managed to work out how he reconciles a philosophy of non-violence with carrying large automatic weapons but they're sure that he has a clever and well considered explanation. ************ Riot Officer ************ Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 6 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Sir. Biography: The NeoTokyo Riot Squad are rigorously trained, acting in all situations to control disturbances with an iron fist. ******** Mischief ******** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the challenge "Brass Monkeys" Quote: You got it. Biography: If she asks you round to the back of the coconut shy to pull some salt water taffy - just say no. *********** Mr. Giggles *********** Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Mr. Giggles, wanna see my pocket? Mr. Giggles, wanna see my pocket? Biography: Mister Giggles stumbled into a small English village when he was just a boy. Although he was adopted by a loving family, he was never truly happy until he ate them and joined the circus. ********** Leo Krupps ********** Speed: 5 Stamina: 5 Shock Proof: 2 Fire Proof: 2 First appeared in: Timesplitters 2 How to unlock: Beat the league match "Rumble In The Jungle" Quote: Grrreat choice! Biography: Leo was once the circus lion tamer. But over the years he adopted more and more of his lion's characteristics until one morning he was found alone in the lions' cage, roaring and dribbling. He has lived as a lion ever since. ****** Stumpy ****** Speed: 6 Stamina: 4 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Beat the league match "Front Loaded" Quote: *cough* Biography: When Stumpy grows up he wants to be taller. **** Bear **** Speed: 4 Stamina: 6 Shock Proof: 5 Fire Proof: 2 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: *roars and swipes* Biography: Not like that, just like that - he ain't never gonna do it without the fez on. ******* Kypriss ******* Speed: 5 Stamina: 5 Shock Proof: 5 Fire Proof: 5 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Six arms are better than two. Biography: The experts are still out on this one. *********** Stone Golem *********** Speed: 4 Stamina: 6 Shock Proof: 8 Fire Proof: 8 First appeared in: Timesplitters 2 How to unlock: Unlocked from the beginning Quote: Uhhhh! Biography: The secret's out - he keeps his tiny stones in his little sack. =============================================================================== _____ _ | ____|| |_ ___ | _| | __|/ __| | |___ | |_| (__ _ |_____| \__|\___|(_) E V E R Y T H I N G E L S E =============================================================================== 8888 8888888 More and more I 888888888888888888888888 find myself wondering 8888:::8888888888888888888888888 ....... 8888::::::8888888888888888888888888888 What keeped Cortes 88::::::::888:::8888888888888888888888888 alive during his 88888888::::8:::::::::::88888888888888888888 adventure??????? 888 8::888888::::::::::::::::::88888888888 888 88::::88888888::::m::::::::::88888888888 8 After a long time 888888888888888888:M:::::::::::8888888888888 struggling, this is 88888888888888888888::::::::::::M88888888888888 the only reason I 8888888888888888888888:::::::::M8888888888888888 found: 8888888888888888888888:::::::M888888888888888888 <------ 8888888888888888::88888::::::M88888888888888888888 88888888888888888:::88888:::::M888888888888888 8888 Well, was this 88888888888888888:::88888::::M::;o*M*o;888888888 88 worth writing for 88888888888888888:::8888:::::M:::::::::::88888888 8 then? 88888888888888888::::88::::::M:;:::::::::::888888888 Yeah, it sure 8888888888888888888:::8::::::M::aAa::::::::M8888888888 8 was! 88 8888888888::88::::8::::M:::::::::::::888888888888888 8888 88 88888888888:::8:::::::::M::::::::::;::88:88888888888888888 Now here comes 8 8888888888888:::::::::::M::"@@@@@@@"::::8w8888888888888888 all the boring 88888888888:888::::::::::M:::::"@a@":::::M8i888888888888888 stuff like 8888888888::::88:::::::::M88:::::::::::::M88z88888888888888888 copyright and 8888888888:::::8:::::::::M88888:::::::::MM888!888888888888888888 credits and 888888888:::::8:::::::::M8888888MAmmmAMVMM888*88888888 88888888 so on... 888888 M:::::::::::::::M888888888:::::::MM88888888888888 8888888 8888 M::::::::::::::M88888888888::::::MM888888888888888 88888 Copyright 888 M:::::::::::::M8888888888888M:::::mM888888888888888 8888 --------- 888 M::::::::::::M8888:888888888888::::m::Mm88888 888888 8888 This doc is 88 M::::::::::::8888:88888888888888888::::::Mm8 88888 888 my work and 88 M::::::::::8888M::88888::888888888888:::::::Mm88888 88 the only 8 MM::::::::8888M:::8888:::::888888888888::::::::Mm8 4 site which 8M:::::::8888M:::::888:::::::88:::8888888::::::::Mm 2 get 88MM:::::8888M:::::::88::::::::8:::::888888:::M:::::M permission 8888M:::::888MM::::::::8:::::::::::M::::8888::::M::::M is 88888M:::::88:M::::::::::8:::::::::::M:::8888::::::M::M www.gamefaqs.com 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M Please don't 88888M:::88::MMMMMMMMMMMMMMMMMMMMMMMMMmmmmmmmmmmmmMMMMMM ask me 888888M:::88::MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM about 888888MM::88::MMMMMMMMMMMMMMM•••CENSORED•••MMMMMMMMMMMMMMMM permission! 88888 M:::8::MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM <-- SHOW ME 8888 MM:::::MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM YOUR BOOBIES 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 :P 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M because I 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM won't give 88 MM:::::::::MMMMMMMMMMMMMMM::::::::MMM::::::::MMM you permission. 88 MM::::::::::::MMMMMMM::::::::::::::MMMMMMMMMM Write another 88 8MM::::::::::::::::::::::::::::::::::MMMMMM guide yourself 8 88MM::::::::::::::::::::::M:::M::::::::MM instead of takin my 888MM::::::::::::::::::MM::::::MM::::::MM work. And if it 88888MM:::::::::::::::MMM:::::::mM:::::MM happens that anyone 888888MM:::::::::::::MMM:::::::::MMM:::M I mean anyone (even my 88888888MM:::::::::::MMM:::::::::::MM:::M father) tries to steal 88 8888888M:::::::::MMM::::::::::::::M:::M this guide then I will 8 888888 M:::::::MM:::::::::::::::::M:::M: send you a virus like 888888 M::::::M:::::::::::::::::::M:::MM nothing you have seen 888888 M:::::M::::::::::::::::::::::::M:M before! You have been 888888 M:::::M:::::::::@::::::::::::::M::M warned! Don't mess 88888 M::::::::::::::@@:::::::::::::::M::M with serabella 88888 M::::::::::::::@@@::::::::::::::::M::M unless you want 88888 M:::::::::::::::@@::::::::::::::::::M::M your computer 88888 M:::::m::::::::::@::::::::::Mm:::::::M:::M to be hacked to 8888 M:::::M:::::::::::::::::::::::MM:::::::M:::M pieces! 8888 M:::::M:::::::::::::::::::::::MMM::::::::M:::M 888 M:::::Mm::::::::::::::::::::::MMM:::::::::M::::M Credits 8888 MM::::Mm:::::::::::::::::::::MMMM:::::::::m::m:::M -------- 888 M:::::M::::::::::::::::::::MMM::::::::::::M::mm:::M Huge thanks 8888 MM:::::::::::::::::::::::::MM:::::::::::::mM::MM:::M: to M:::::::::::::::::::::::::M:::::::::::::::mM::MM:::Mm admiralhowdy MM::::::m:::::::::::::::::::::::::::::::::::M::MM:::MM he has M::::::::M:::::::::::::::::::::::::::::::::::M::M:::MM helped me MM:::::::::M:::::::::::::M:::::::::::::::::::::M:M:::MM with a lot M:::::::::::M88:::::::::M:::::::::::::::::::::::MM::MMM of mapmaker M::::::::::::MMMMMMMMMMMMM::::::::::::::::::::::MM::MM related stuff M::::::::::::MMMMMMMMMMMMM::::::::::::::::::::::M::MM M::::::::::::MM•CENSORED•M:::::::::::::::::::::M::MM ------ M::::::::::::MMMMMMMMMMMMM:::::::::::::::::::::M:MM M::::::::::::MMMMMMMMMMMMM:::::::::::::::::::::MMM Thanks to my M:::::::::::::::::::M::::::::::::::::::::::::::MMM dad who bought MM:::::::::::::::::M::::::::::::::::::::::::::MMM this game and M:::::::::::::::::M::::::::::::::::::::::::::MMM my PS2 for me. MM:::::::::::::::M::::::::::::::::::::::::::MMM M:::::::::::::::M:::::::::::::::::::::::::MMM Thanks to my MM:::::::::::::M:::::::::::::::::::::::::MMM parents for M:::::::::::::M::::::::::::::::::::::::MMM letting me MM:::::::::::M::::::::::::::::::::::::MMM play mature M:::::::::::M:::::::::::::::::::::::MMM rated games MM:::::::::M:::::::::::::::::::::::MMM tough I'm only M:::::::::M::::::::::::::::::::::MMM 14 years :P MM:::::::M::::::::::::::::::::::MMM MM::::::M:::::::::::::::::::::MMM MM:::::M:::::::::::::::::::::MMM Now here we return to MM::::M::::::::::::::::::::MMM the fun stuff ;) MM:::M::::::::::::::::::::MMM MM::M:::::::::::::::::::MMM Yeah :P what shall I say...? MM:M:::::::::::::::::::MMM It was very fun to write this MMM::::::::::::::::::MMM FAQ, I hope you had fun reading MM::::::::::::::::::MMM it to. I also hope that you M:::::::::::::::::MMM found the guide at least somewhat MM::::::::::::::::MMM useful, please email me with your MM:::::::::::::::MMM thoughts about the guide. MM::::M:::::::::MMM: mMM::::MM:::::::MMMM Contact info MMM:::::::::::MMM:M ------------ mMM:::M:::::::M:M:M You can contact me via my email MM::MMMM:::::::M:M address which is listed at the MM::MMM::::::::M:M very end of this document. Please mMM::MM::::::::M:M note that only contact me if you MM::MM:::::::::M:M want to know something more clearly MM::MM::::::::::M:m or if you have any new strategys MM:::M:::::::::::MM for a certain mission or something MMM:::::::::::::::M: like that. MMM:::::::::::::::M: MMM::::::::::::::::M Don't mail me and say that I have MMM::::::::::::::::M misspelled a word because I'm not MMM::::::::::::::::Mm the best guy in the world when it MM::::::::::::::::MM comes to english, I'm still only MMM:::::::::::::::MM a swedish boy :P MMM:::::::::::::::MM MMM:::::::::::::::MM If you comment on my grammar then MMM:::::::::::::::MM you won't be mailing me again. I'm MM::::::::::::::MMM still only a human like you and MMM:::::::::::::MM not perfect! MMM:::::::::::::MM MMM::::::::::::MM My email at the very bottom: MM::::::::::::MM MM::::::::::::MM MM:::::::::::MM MMM::::::::::MM MMM::::::::::MM MM:::::::::MM MMM::::::::MM MMM::::::::MM MM::::::::MM MMM::::::MM MMM::::::MM MM::::::MM MM::::::MM MM:::::MM MM:::::MM: MM:::::M:M MM:::::M:M :M::::::M: adam_bergmany8@hotmail.com M:M:::::::M M:::M::::::M M::::M::::::M M:::::M:::::::M M::::::MM:::::::M M:::::::M::::::::M M;:;::::M:::::::::M M:m:;:::M::::::::::M ____ _ _ ____ MM:m:m::M::::::::;:M (_ _)( )_( )( ___) MM:m::MM:::::::;:;M )( ) _ ( )__) MM:::MM::::::::::M (__) (_) (_)(____) MMMM MM::::m:m:MM ____ _ _ ____ MM::::m:MM ( ___)( \( )( _ \ MM::::MM )__) ) ( )(_) ) MM::MM (____)(_)\_)(____/