Worms 4: Mayhem FAQ By Ed Kearney 05/10/2005 XBox Live GamerTag: EddeBaby ================================================================================ xxxx 1.1 Introduction xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ This is a complete guide for Worms 4 Mayhem. This guide was written using the XBOX version of the game but it should be compatible with the PS2 and PC versions. This guide is copyright 2005 to Edward Kearney please do not copy anything from this guide without my permission. If you see this listed anywhere apart from www.gamefaqs.com or members.lycos.co.uk/eddebaby then it shouldn't be there and I am very angry with them! ================================================================================ xxxx 1.2 Revisions xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ Version 0.4 02/11/2005 ======================== Fourth draft, added: * Multiplayer guide - Styles * Walkthrough Missions 1-9 Updated: * Multiplayer: Maps * Create a style Still need to add: * Complete Walkthrough (Tutorials, Story Mode and Challenges) * Some missing values (marked with a '?') --------------- Version 0.3 23/10/2005 ======================== Third draft, added: * Default Team Weapon Specifications * Multiplayer: Wormpot * Walkthroughs for non-deathmatch challenges Still need to add: * Complete Walkthrough (Tutorials, Story Mode and Challenges) * Multiplayer guide - Styles * Some missing values (marked with a '?') --------------- Version 0.2 - 21/10/2005 ======================== Second draft, still need to add: * Complete Walkthrough (Tutorials, Story Mode and Challenges) * Multiplayer guide - Styles and Wormpot * Some missing values (marked with a '?') * Default Team Weapon Specifications --------------- Version 0.1 - 05/10/2005 ======================== First draft, still need to add: * Complete Walkthrough (Tutorials, Story Mode and Challenges) * Weapon List * 'Create a Weapon' guide * 'Create a Style' guide * Multiplayer guide * Mystery and Utility Crate features * Default Team Weapon Specifications * Some missing values (marked with a '?') ================================================================================ xxxx 1.3 Contents xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ Items marked with a '*' are still incomplete Items marked with a '#' denotes a section requiring contributions from other players Press Ctrl+F and enter the index number (e.g. 2.1.4 for the Hands available from the Item Shop) to go straight to that section. Guide Details ------------- 1.1 Introduction 1.2 Revisions 1.3 Contents 1.4 Additions 1.5 Credits Game Description ---------------- 2.1 Item Shop 2.1.1 Soundbank 2.1.2 Head 2.1.3 Eyes 2.1.4 Hands 2.1.5 Face 2.1.6 Maps 2.1.7 Weapon 2.1.8 Styles 2.1.9 Character Set 2.2 Weapons 2.3 Multiplayer 2.3.1 Modes 2.3.2 Styles 2.3.2.1 All Action 2.3.2.2 Beginner 2.3.2.3 BnG 2.3.2.4 Darksider 2.3.2.5 Holy Grail 2.3.2.6 It's a Mystery 2.3.2.7 Mega Powers 2.3.2.8 Pro 2.3.2.9 Root 'n' Shoot 2.3.2.10 Shopping 2.3.2.11 Standard 2.3.2.12 Strategy 2.3.3 Teams 2.3.4 Maps# 2.3.5 Worm Pot# 2.4 Crates 2.4.1 Health Crate 2.4.2 Mystery Crate 2.4.3 Utility Crate 2.4.4 Weapon Crate Game Walkthrough ---------------- 3.1 Tutorials Level: WORMINKLE UNIVERSITY* Level: UNSPORTING BEHAVIOUR* Level: MIKE'S SECRET LABORATORY* 3.2 Story Page: 1 Level: DINER MIGHT Page: 2 Level: SNEAKY BRIDGE THIEVES INC. Page: 3 Level: BUILDING SITE SABOTEURS Page: 4 Level: THE CRATE ESCAPE Page: 5 Level: DESTRUCT AND SERVE Page: 6 Level: STORM THE CASTLE Page: 7 Level: THE WINDY WIZARD Page: 8 Level: ROB IN THE HOOD Page: 9 Level: JOUST ABOUT IT Page: 10 Level: NICE TO SIEGE YOU* Page: 11 Level: MINE ALL MINE* Page: 12 Level: GHOST HILL GRAVEYARD* Page: 13 Level: TIN CAN WALLY* Page: 14 Level: DOOM CANYON* Page: 15 Level: HIGH NOON HIJINX* Page: 16 Level: TURKISH DELIGHTS* Page: 17 Level: NO ROOM FOR ERROR* Page: 18 Level: CARPET CAPERS* Page: 19 Level: TRAITOROUS WATERS* Page: 20 Level: GIBBON TAKE* Page: 21 Level: FAST FOOD DINO* Page: 22 Level: ESCAPE FROM TREE-REX* Page: 23 Level: CHUTE TO VICTORY* Page: 24 Level:THE LAND THAT WORMS FORGOT* Page: 25 Level: VALLEY OF THE DINOWORMS* 3.3 Challenges SNIPER RIFLE CHALLENGE JET PACK CHALLENGE SUPER SHEEP CHALENGE ICARUS POTION CHALLENGE SHOTGUN CHALLENGE ACCURACY CHALLENGE NAVIGATION CHALLENGE CRATE COLLECT CHALLENGE DEATHMATCH 1* DEATHMATCH 2* DEATHMATCH 3 DEATHMATCH 4* DEATHMATCH 5 DEATHMATCH 6* DEATHMATCH 7* DEATHMATCH 8* DEATHMATCH 9* DEATHMATCH 10* Customise --------- 4.1 Create a Worm 4.1.1 Page 1/3 4.1.2 Page 2/3 4.1.3 Page 3/3 4.2 Create a Style 4.2.1 Page 1/6 4.2.2 Page 2/6 4.2.3 Page 3/6 4.2.4 Page 4/6 4.2.5 Page 5/6 4.2.6 Page 6/6 4.2.7 Examples# 4.2.7.1 Fun 4.3 Create a Weapon 4.3.1 Launched Page 1/3 4.3.2 Launched Page 2/3 4.3.3 Launched Page 3/3 4.3.4 Thrown Page 1/2 4.3.5 Thrown Page 2/2 4.3.6 Airstrike Page 1/1 4.3.7 Examples# 4.3.7.1 Do it 4.3.7.2 Gorilla Head 4.3.7.3 Hampster Rain Extras ------ 5.1 Easter eggs 5.2 Trophy Cabinet 5.3 Unlockables 5.3.1 Character Sets 5.3.2 Maps 5.3.3 Accessories 5.3.4 Weapons 5.3.5 Styles ================================================================================ xxxx 1.4 Additions xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ If you see anything in this guide that is incorrect or something that is missing please email me at ed_j_kearney[at]yahoo[dot]co[dot]uk. Also if you have any of the following please email them and I will add them to the guide: * Good Custom Game Styles * Good Custom Weapons * Good Random Map Codes * Good Worm Pot Combinations I will credit all corrections and additions appropriately. ================================================================================ xxxx 1.5 Credits xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ This guide is copyright 2005 Ed Kearney www.gamefaqs.com: Unlockables and Easter Egg information www.textpad.com: This guide was written with TextPad 4.7.3 ================================================================================ xxxx 2.1 Item Shop xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ The following is a list of all the items available to buy from the shop. All those available from the start have N/A in the "How to unlock" column. Otherwise details are provided on how to make the items available. --------------------------|------------|--------------------------------------- Item |Price |How to unlock --------------------------|------------|--------------------------------------- 2.1.1 Soundbank: | | --------------------------|------------|--------------------------------------- Arabian Thief | 150 COINS |N/A Builder | 150 COINS |N/A Caveworm | 150 COINS |N/A Knight | 150 COINS |N/A Me-me | 150 COINS |N/A Wizard | 150 COINS |N/A --------------------------|------------|--------------------------------------- 2.1.2 Head: | | --------------------------|------------|--------------------------------------- Animal Skull | 50 COINS | N/A Boggy The Kid | 150 COINS | Complete Mission 15 Caveman | 150 COINS | Complete Mission 25 Crown | 50 COINS | N/A Fashion | 50 COINS | N/A Hard Hat | 150 COINS | Complete Mission 5 Hockey Mask | 50 COINS | N/A Punk Blue | 75 COINS | Complete Tutorial missions Punk Green | 75 COINS | Complete Tutorial missions Punk Red | 75 COINS | Complete Tutorial missions Punk Yellow | 75 COINS | Complete Tutorial missions Queen of Sheba | 150 COINS | Complete Mission 20 Royal Knight | 150 COINS | Complete Mission 10 Team 17 | 50 COINS | N/A Turban Black | 50 COINS | N/A Turban Purple | 50 COINS | N/A Turban Red | 50 COINS | N/A Turban White | 50 COINS | N/A Wizard Blue | 50 COINS | N/A Wizard Green | 50 COINS | N/A Wizard Purple | 50 COINS | N/A Wizard Red | 50 COINS | N/A --------------------------|------------|--------------------------------------- 2.1.3 Eyes: | | --------------------------|------------|--------------------------------------- Fake Eyes 1 | 50 COINS | N/A Fake Eyes 2 | 50 COINS | N/A Glam Black | 50 COINS | N/A Glam Red | 50 COINS | N/A Glam Silver | 50 COINS | N/A Glam Yellow | 50 COINS | N/A Night Vision | 50 COINS | N/A Sun Glasses 3 | 50 COINS | N/A X-Ray | 50 COINS | N/A --------------------------|------------|--------------------------------------- 2.1.4 Hands: | | --------------------------|------------|--------------------------------------- Bling | 50 COINS | N/A Bones | 50 COINS | N/A Evil | 50 COINS | N/A Punk Black | 75 COINS | Complete Tutorial missions Punk Green | 75 COINS | Complete Tutorial missions Punk Red | 75 COINS | Complete Tutorial missions Punk White | 75 COINS | Complete Tutorial missions --------------------------|------------|--------------------------------------- 2.1.5 Face: | | --------------------------|------------|--------------------------------------- Safety Pin | 75 COINS | Complete Tutorial missions --------------------------|------------|--------------------------------------- 2.1.6 Maps: | | --------------------------|------------|--------------------------------------- Worminkle University | 10 COINS |Complete the tutorial mission Unsporting Behaviour | 10 COINS |Complete the tutorial mission Mike's Secret Laboratory | 10 COINS |Complete the tutorial mission Diner Might | 20 COINS |Complete the story mission Sneaky Bridge Thieves Inc.| 20 COINS |Complete the story mission Building Site Saboteurs | 20 COINS |Complete the story mission The Crate Escape | 20 COINS |Complete the story mission Destruct And Serve | 20 COINS |Complete the story mission Storm The Castle | 20 COINS |Complete the story mission The Windy Wizard | 20 COINS |Complete the story mission Rob In The Hood | 20 COINS |Complete the story mission Joust About It | 20 COINS |Complete the story mission Nice To Siege You | 20 COINS |Complete the story mission Mine All Mine | 20 COINS |Complete the story mission Ghost Hill Graveyard | 20 COINS |Complete the story mission Tin Can Wally | 20 COINS |Complete the story mission Doom Canyon | 20 COINS |Complete the story mission High Noon Hijinx | 20 COINS |Complete the story mission Turkish Delights | 20 COINS |Complete the story mission No Room For Error | 20 COINS |Complete the story mission Carpet Capers | 20 COINS |Complete the story mission Traitorous Waters | 20 COINS |Complete the story mission Gibbon Take | 20 COINS |Complete the story mission Fast Food Dino | 20 COINS |Complete the story mission Escape From Tree-Rex | 20 COINS |Complete the story mission Chute To Victory | 20 COINS |Complete the story mission The Land That Worms Forgot| 20 COINS |Complete the story mission Valley Of The Dinoworms | 20 COINS |Complete the story mission Hold Until Reworked | 20 COINS |Beat Team17 time in deathmatch | |challenge 5 Re-Submission | 20 COINS |Beat Team17 time in deathmatch | |challenge 10 --------------------------|------------|--------------------------------------- 2.1.7 Weapon: | | --------------------------|------------|--------------------------------------- Sniper Rifle | 50 COINS |N/A Bubble Trouble | 150 COINS |Buy the DARKSIDER game style Holy Hand Grenade | 150 COINS |Buy the HOLY GRAIL game style Icarus Potion | 150 COINS |Buy the MEGA POWERS game style Inflatable Scouser | 150 COINS |Buy the IT'S A MYSTERY game style --------------------------|------------|--------------------------------------- 2.1.8 Styles: | | --------------------------|------------|--------------------------------------- All Action | 50 COINS |N/A Darksider | 150 COINS |N/A Holy Grail | 150 COINS |N/A Kitchen Sink |2500 COINS |Unlock the 5 character sets Mega Powers | 150 COINS |N/A It's a Mystery | 150 COINS |N/A Root 'n' Shoot | 50 COINS |N/A Shopping | 50 COINS |N/A Strategy | 50 COINS |N/A --------------------------|------------|--------------------------------------- 2.1.9 Character Set: | | --------------------------|------------|--------------------------------------- Alien | 500 COINS |Complete all 25 story time bonuses Cyborg | 500 COINS |Collect all 25 trophies Dino | 500 COINS |Beat all non-deathmatch challenge times Professor | 500 COINS |Complete all 25 story missions Wormstein | 500 COINS |Beat all deathmatch challenge best | |times --------------------------|------------|--------------------------------------- ================================================================================ xxxx 2.2 Weapons xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ Key: 1st - Fire in first person mode. Sky - Fire from birds-eye view. Charge - Hold down the fire button to charge up shot. Homing - Locks on to selected target Zoom - Can be zoomed in with Y and zoomed out with B Wind - Allow for wind. Poison - Poisons the enemy (lose 10 health per turn) Fuse - Change fuse length with WHITE button (1-5 seconds) Impact - Explodes on impact Rest - Explodes when stationary Cluster (x) - Explodes in to x number of clusters Strike (x) - Drops x number of bombs from the air Control - The weapon can be controlled by the player after firing -------------------|---------------------------------------------------------- Weapon |Description -------------------|---------------------------------------------------------- BAZOOKA |A simple bazooka usually in large supply. Can skim across Max Damage =50 |water || 1st | Charge | Wind | Impact | -------------------|---------------------------------------------------------- HOMING MISSILE |A homing missile launcher select target in birds-eye mode Max Damage =50 |with fire then launch in 1st person mode. Takes 2 seconds |to lock on to target || Sky/1st | Charge | Homing | Impact | -------------------|---------------------------------------------------------- SHOTGUN |A shotgun that can be fired twice in a turn Max Damage =25 x2 || 1st | -------------------|---------------------------------------------------------- POISON ARROW |A bow and arrow which explodes with poison gas Max Damage =20 || 1st | Charge | Poison | Rest | -------------------|---------------------------------------------------------- SENTRY GUN |A Gatling gun that will shoot any enemy worm that moves in |it's range. Does not fire on first turn, must be destroyed -------------------|---------------------------------------------------------- SNIPER RIFLE |A Sniper Rifle, good for long distance shots Max Damage =40 || 1st | Zoom | -------------------|---------------------------------------------------------- GRENADE |A Grenade. Chuck it at your enemies, you know you want to Max Damage =50 || 1st | Charge | Wind | Fuse | -------------------|---------------------------------------------------------- CLUSTER BOMB |A grenade that explodes into 5 clusters Max Damage =50 || 1st | Charge | Wind | Fuse | Cluster (5) | -------------------|---------------------------------------------------------- GAS CANISTER |A large grenade that explodes into toxic fumes Max Damage =50 || 1st | Charge | Wind | Fuse | Poison -------------------|---------------------------------------------------------- HOLY HAND GRENADE |The Holy Hand Grenade of Antioch, massive damage, large Max Damage =75 |blast radius || 1st | Charge | Rest | -------------------|---------------------------------------------------------- BANANA BOMB |A Banana that is thrown like a grenade, explodes in to Max Damage =75 |five smaller bananas || 1st | Charge | Wind | Fuse | Cluster (5) | -------------------|---------------------------------------------------------- FATKINS STRIKE |Drop an overweight child and cause massive damage Max Damage= 150 ||Sky | Zoom | Strike (1) | -------------------|---------------------------------------------------------- FIRE PUNCH |Hadoken! Knock a worm up into the air |YOU MUST BE STANDING NEXT TO THE WORM Max Damage =30 || 1st | -------------------|---------------------------------------------------------- PROD |Prod your opponent of the edge of a cliff Max damage =0 |YOU MUST BE STANDING NEXT TO THE WORM || 1st | -------------------|---------------------------------------------------------- BASEBALL BAT |Smack an enemy (or a mine) flying Max damage =30 |YOU MUST BE STANDING NEXT TO THE WORM || 1st | -------------------|---------------------------------------------------------- AIR STRIKE |Drop an air strike on a group of worms Max Damage =50 || Sky | Zoom | Strike (5) | -------------------|---------------------------------------------------------- BOVINE BLITZ |Drop cows on to your enemy. Note you control where each Max Damage =75 |cow drops! || Sky | Zoom | Strike (3) | -------------------|---------------------------------------------------------- ALIEN ABDUCTION |A UFO that comes out of the sky and abducts one worm Max Damage =?? || Sky | -------------------|---------------------------------------------------------- MINE |Place a mine in front of you. Mines can also explode into Max Damage =40 |a poisonous cloud or several clusters at random. -------------------|---------------------------------------------------------- DYNAMITE |Place a stick of dynamite in front of you Max Damage =75 | -------------------|---------------------------------------------------------- SHEEP |Drop a sheep that will run in a straight line (You can Max Damage =75 |jump as the sheep with B) Press A to detonate || Control | -------------------|---------------------------------------------------------- OLD WOMAN |Drop an old woman who you can control with the left Max Damage =50 |thumbstick. You can steal weapons of your enemy by running |into them. Press A to detonate explosion || Poison | Control | -------------------|---------------------------------------------------------- INFLATABLE SCOUSER |Drops a Scouser who you can control with the left Max Damage = ?? |thumbstick. When he touches a worm he will carry them into |the sky. || Wind | Control | -------------------|---------------------------------------------------------- SUPER SHEEP |Drop a sheep who will launch into the air when you press A Max Damage =75 |You can control the sheep when it is flying so aim for a |worm! Press A a second time to detonate || Control | -------------------|---------------------------------------------------------- FLOOD |Raise the water level. Max Damage =N/A | -------------------|---------------------------------------------------------- TAIL NAIL |Nail a worm to the ground. They will not be able to move. Max Damage =10 | -------------------|---------------------------------------------------------- STARBURST |Strap yourself to a firework and go! Your worm will die Max Damage =?? || Control | -------------------|---------------------------------------------------------- CONCRETE DONKEY |Drop a concrete donkey for massive damage. Will destroy Max Damage =150 |all terrain beneath it. || Sky | Zoom | Strike (1) | -------------------|---------------------------------------------------------- TEAM WEAPON |Whatever your Team Weapon is -------------------|---------------------------------------------------------- PARACHUTE |Drop down safely from any height -------------------|---------------------------------------------------------- NINJA ROPE |Scale the walls. User left thumbstick to swing and L to |let out rope, R to pull rope in. You can also use the |ninja rope to move barrels and crates around. -------------------|---------------------------------------------------------- ICARUS POTION |Press A to drink the magic potion and then fly by tapping |the jump button. You need to keep a good rhythm! -------------------|---------------------------------------------------------- JET PACK |Fly around the map .... until you run out of fuel! -------------------|---------------------------------------------------------- GIRDER |Place a girder near your current location. User the left |thumbstick to move around Use L to raise and R to lower -------------------|---------------------------------------------------------- BUBBLE TROUBLE |Place a impenetrable bubble on the ground for your worms |to hide in. No weapon can penetrate the bubble but any |worm can just walk in. -------------------|---------------------------------------------------------- SKIP GO |Skip your go if you cant be bothered to wait for the |timer to finish -------------------|---------------------------------------------------------- WORM SELECT |Select another worm to use. Press Y to change worm and A |to select the current worm -------------------|---------------------------------------------------------- SURRENDER |Give up completely. Your whole team goes bye-bye. -------------------|---------------------------------------------------------- ================================================================================ xxxx 2.3 Multiplayer xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ -------------------------------------------------------------------------------- - 2.3.1 Modes --------- -------------------------------------------------------------------------------- These are all of the available game modes that can be used in Multiplayer. DeathMatch - Last surviving team wins Round Time : Depends on style Turn Time : Depends on style Rounds : Depends on style Starting Weapons: Depends on style Weapon Delay : Depends on style Homelands - Same as deathmatch but each team has their own fort. Round Time : Depends on style Turn Time : Depends on style Rounds : Depends on style Starting Weapons: Depends on style Weapon Delay : Depends on style Destruction - Same fort setup as Homelands but this time you have to destroy the fort not the worms. Any worm that dies reappears in the middle. Round Time : 45:00 NO SUDDEN DEATH, GAME ENDS IN A DRAW! Turn Time : 00:45 Rounds : ? Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| ?| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| - -- -- -- -- -- | i| | | 6| ?| ?| -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | | | ?| ?| | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | 2| 2| 1| | ?| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | ?| 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 3| 3| | 2| 3| 1| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| | | | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | x| 3| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | x| | | x| 2| 6| -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | | | 2| 5| | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| - -- -- -- -- -- | | x| x| x| | 3| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | 7| x| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | x| x| | x| x| x| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | x| | | | | | -- -- -- -- -- -- Statue defend - Same fort set up as Homelands but you must destroy the other teams' statues Round Time : Depends on style Turn Time : Depends on style Rounds : Depends on style Starting Weapons: Depends on style Weapon Delay : Depends on style Survivor - Each team has one worm. When a worm dies it is replaced with the next worm until you have none left. Round Time : Depends on style Turn Time : Depends on style Rounds : Depends on style Starting Weapons: Depends on style Weapon Delay : Depends on style -------------------------------------------------------------------------------- - 2.3.2 Styles -------- -------------------------------------------------------------------------------- These are all of the styles that can be used in Worms 4 Mayhem multiplayer. [ 2.3.2.1 All Action ----------] A good game type if you want a balanced game with a good selection of weapons. There is no sudden death and all of the cheap weapons (e.g. air strike) have a reasonable turn delay before they can be used. Number Of Rounds: 2 ROUNDS Turn Time: 30 SECONDS Round Time: 10 MINUTES Worm Health: 200 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: SLOW Wind: FULL Telepads: NO Mine Factory: YES Mine Fuse: 1 SECOND Chance Of Crate: 40% Weapon Crate 3 Utility 2 Mystery 2 Health 3 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: ADDITIVE Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 1| 3|1 | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 5| 1| 1| 1| | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | i| i| 2| 1| 1| | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 1| 2| 1| | 1| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 2| 2| | | 2| | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 2| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | 2| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | 5| | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | | | 5| 6| | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | | | | | 3| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| - -- -- -- - -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.2 Beginner ------------] Number Of Rounds: 2 ROUNDS Turn Time: 90 SECONDS Round Time: 20 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: 1 HEALTH Water Rise Speed: SLOW Wind: OFF Telepads: NO Mine Factory: YES Mine Fuse: 5 SECONDS Chance Of Crate: 50% Weapon Crate 3 Utility 2 Mystery 2 Health 3 Health Crate Amount: 50 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 1| 3| | | 1| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 3| 2| 1| | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | i| i| 1| | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 1| 1| | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | 1| | | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 4| 2| | 3| | 1| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 2| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- - -- -- | | 2| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.3 BnG -----------------] Number Of Rounds: 2 ROUNDS Turn Time: 30 SECONDS Round Time: 10 MINUTES Worm Health: 150 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: MEDIUM Wind: FULL Telepads: NO Mine Factory: YES Mine Fuse: 5 SECONDS Chance Of Crate: 40% Weapon Crate 4 Utility 4 Mystery 1 Health 1 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | i| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 1| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 3| 3| 1| 2| | 1| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| | i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 8| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | 2| | | 3| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- - -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.4 Darksider -----------] Number Of Rounds: 2 ROUNDS Turn Time: 45 SECONDS Round Time: 30 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: 1 HEALTH Water Rise Speed: SLOW Wind: FULL Telepads: NO Mine Factory: NO Mine Fuse: 5 SECONDS Chance Of Crate: 50% Weapon Crate 1 Utility 5 Mystery 3 Health 1 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 1| 2| 2| 3| 1| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | 3| 1| | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | 2| i| | 1| | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 1| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | 1| 2| 1| | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 2| 3| | 1| 6| 3| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 4| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | 6| 2| 2| | 2| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | 2| | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- -- -- -- -- -- | | | | 4| | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 2| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | 2| 2| 2| | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | 2| | | 3| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.5 Holy Grail ----------] Number Of Rounds: 2 ROUNDS Turn Time: 45 SECONDS Round Time: 30 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: 1 HEALTH Water Rise Speed: MEDIUM Wind: FULL Telepads: NO Mine Factory: NO Mine Fuse: 1 SECOND Chance Of Crate: 60% Weapon Crate 3 Utility 3 Mystery 1 Health 3 Health Crate Amount: 50 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| | 3| 2| | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 2| 1| | 1| | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | 2| i| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 2| 4| 4| | 2| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 2| 2| | 2| 2| | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 1| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | | 4| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.6 It's a Mystery ------] Number Of Rounds: 2 ROUNDS Turn Time: 60 SECONDS Round Time: 20 MINUTES Worm Health: 150 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: SLOW Wind: FULL Telepads: NO Mine Factory: YES Mine Fuse: RANDOM Chance Of Crate: 70% Weapon Crate 0 Utility 2 Mystery 8 Health 0 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 0 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| | 1| | | 1| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| | | 5| 4| 1| -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | 1| i| 1| | | 1| -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | | 1| 1| 1| 1| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 1| | 1| 2| 1| | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| | i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | 4| -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | | 5| -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | 2| 3| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.7 Mega Powers ---------] Number Of Rounds: 2 ROUNDS Turn Time: 30 SECONDS Round Time: 10 MINUTES Worm Health: 200 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: SLOW Wind: FULL Telepads: NO Mine Factory: YES Mine Fuse: RANDOM Chance Of Crate: 50% Weapon Crate 4 Utility 2 Mystery 0 Health 4 Health Crate Amount: 100 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 8| 1| 2| 2| | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 2| | 1| | 8| -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | i| 1| 1| 8| 8| -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 1| 1| | | 8| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | 1| | 8| 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 3| 3| 3| 3| 2| 1| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| | i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | 8| | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | 8| -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | 8| 8| -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | 8| | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.8 Pro -----------------] Number Of Rounds: 2 ROUNDS Turn Time: 30 SECONDS Round Time: 10 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: FAST Wind: FULL Telepads: YES Mine Factory: YES Mine Fuse: RANDOM Chance Of Crate: 30% Weapon Crate 1 Utility 5 Mystery 1 Health 3 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 0 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 2| 1| | 1| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 4| 1| | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | i| i| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 1| 1| | | 1| | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | 1| | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 5| 5| 1| | 3| 1| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| | i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | | 3| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | 4| | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | 4| | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.9 Root 'n' Shoot ------] Number Of Rounds: 2 ROUNDS Turn Time: 30 SECONDS Round Time: 20 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: 1 HEALTH Water Rise Speed: SLOW Wind: FULL Telepads: NO Mine Factory: YES Mine Fuse: 5 SECONDS Chance Of Crate: 40% Weapon Crate 3 Utility 2 Mystery 2 Health 3 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: YES Retreat Time: N/A Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 1| 3| 2| | 2| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | 2| i| | | 1| | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 1| | 1| 1| | 1| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 2| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 4| i| | | 3| 1| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 2| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | 4| | | | 5| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | | 2| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.10 Shopping ------------] Number Of Rounds: 2 ROUNDS Turn Time: 60 SECONDS Round Time: 20 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: SLOW Wind: FULL Telepads: NO Mine Factory: NO Mine Fuse: RANDOM Chance Of Crate: 100% Weapon Crate 6 Utility 2 Mystery 0 Health 2 Health Crate Amount: 25 POINTS Land Objects: OIL DRUMS Stockpiling: ADDITIVE Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | i| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | i| | 2| | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| | i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.11 Standard ------------] Number Of Rounds: 2 ROUNDS Turn Time: 45 SECONDS Round Time: 20 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: MEDIUM Wind: FULL Telepads: YES Mine Factory: YES Mine Fuse: 3 SECONDS Chance Of Crate: 40% Weapon Crate 3 Utility 2 Mystery 2 Health 3 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| 1| 2| | | 1| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 2| 1| | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | 2| i| 1| 1| | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 1| 1| | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | 2| | | 1| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 2| 3| 1| 1| 3| | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 1| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | 2| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | 3| 8| | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | | 5| | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | | | | | 5| -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 3| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | 2| | | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- [ 2.3.2.12 Strategy ------------] Number Of Rounds: 2 ROUNDS Turn Time: 30 SECONDS Round Time: 30 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: 1 HEALTH Water Rise Speed: FAST Wind: FULL Telepads: NO Mine Factory: YES Mine Fuse: 5 SECONDS Chance Of Crate: 40% Weapon Crate 1 Utility 5 Mystery 3 Health 1 Health Crate Amount: 25 POINTS Land Objects: FULL Stockpiling: NORMAL Artillery Mode: NO Retreat Time: 0 SECONDS Fall Damage: YES Starting Weapons: -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | i| | 2| 1| | 1| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | i| 2| | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | i| i| 1| 1| | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- -- -- -- -- -- | 2| 1| 1| | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | 1| | | 1| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | 2| 5| 1| 2| 5| 2| -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | i| 2| i| | | | -- -- -- -- -- -- Weapon Delay : -- -- -- -- -- -- | B|HM| S|PA|SG|SR| -- -- -- -- -- -- | | | 3| | | 4| -- -- -- -- -- -- -- -- -- -- -- -- | G|CB|GC|HH|BB|FS| -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -- -- -- -- -- -- |FP| P|BB|AS|BB|AA| -- - -- -- -- -- | | | 2| 6| | | -- -- -- -- -- -- -- -- -- -- -- -- | M| D| S|OW|IS|SS| -- - -- -- -- -- | | 4| | | | | -- -- -- -- -- -- -- -- -- -- -- -- | F|TN| S|CD|TW| | -- -- -- -- -- -- | | | | | 4| | -- -- -- -- -- -- -- -- -- -- -- -- | P|NR|IP|JP| G|BT| -- -- -- -- -- -- | | | 4| 4| | | -- -- -- -- -- -- -- -- -- -- -- -- |SG|WS| S| | | | -- -- -- -- -- -- | | | | | | | -- -- -- -- -- -- -------------------------------------------------------------------------------- - 2.3.3 Teams --------- -------------------------------------------------------------------------------- You can have no more than 4 teams and no less than two. You can have up to sixteen worms in every match and you can ally with other teams. To change the number of worms on your team (the default is 4) or your alliance press A on the team name after you have selected it. You then get the following options: _________________ | Team Name | <- the team's name | ----- | | Worms | | < *4 > | <- The number of worms on the team (from 1 to 6) | | | Allied Colour | | < [] > | <- Your teams colour (red, blue, green or yellow) | | Select the same colour as someone else to team up | Handicap | | < [] > | <- Give the team an advantage (neutral, plus or minus) | ----- | | Remove Team | <- Remove the team from the game | Accept | <- Accept changes to team |_________________| -------------------------------------------------------------------------------- - 2.3.4 Maps ---------- -------------------------------------------------------------------------------- You can select from the following maps: Random: ARABIAN CAMELOT CONSTRUCTION PREHISTORIC WILD WEST Once the THEME has been selected you can enter in a code to create a random map. You can the press Y to randomise the map until you get one that you like. -----------------|------------|--------------------------------|--------------- Recommended Codes|Theme |Description |Contributor -----------------|------------|--------------------------------|--------------- 1549604555 |Wild West |A town surrounded my several |EddeBaby | |tall rock formations. | -----------------|------------|--------------------------------|--------------- 3643462368 |Prehistoric |A Large land mass with a single |EddeBaby | |volcano and a series of high | | |rope bridges with two smaller | | |islands off to one side. | -----------------|------------|--------------------------------|--------------- 1064936919 |Arabian | |EddeBaby | | | | | | | | | -----------------|------------|--------------------------------|--------------- Pre-Built: ------------------------------|------------- Map |Theme ------------------------------|------------- Building Site Saboteurs |Construction Carpet Capers |Arabian Chute To Victory |Prehistoric Desert Oasis |Arabian Destruct And Serve |Construction Diner Might |Construction Doom Canyon |Wild West Escape From Tree-Rex |Prehistoric Fast Food Dino |Prehistoric Ghost Hill Graveyard |Wild West Gibbon Take |Arabian High Noon Hijinx |Wild West Hold Until Reworked |Special Joust About It |Camelot Mike's Secret Laboratory |Techno Mine All Mine |Wild West Nice To Siege You |Camelot No Room For Error |Arabian Riverboat Harbour |Wild West Re-Submission |Special Rob In The Hood |Camelot Sneaky Bridge Thieves Inc. |Construction Storm The Castle |Camelot The Crate Escape |Construction The Land That Worms Forgot |Prehistoric The Windy Wizard |Camelot This Game Does Dragon |Camelot Tin Can Wally |Wild West Traitorous Waters |Arabian Turkish Delights |Arabian Unsporting Behaviour |Sports Valley Of The Dinoworms |Prehistoric Worminkle University |Academia Wormwigs Big Rig Jig |Construction ------------------------------|------------- -------------------------------------------------------------------------------- - 2.3.5 Worm Pot ------ -------------------------------------------------------------------------------- The Worm Pot can be used to alter the game in a variety of fun ways. * Pull the handle to get a random selection of 3 features in the worm pot. * Change each feature individually by using the up and down arrows. * Press the 'i' button to get information on what each feature does to the game * Press the red button to reset the worm pot The following is a list of all of the options in the Worm Pot: ----------------------------|-------------------------------------------------- Feature/Description |Effect ----------------------------|-------------------------------------------------- EMPTY REEL |No effect Red Cross | ----------------------------|-------------------------------------------------- SUPER EXPLOSIVES |All explosion do increased damage and will throw Dynamite |worms further than usual ----------------------------|-------------------------------------------------- SUPER CLUSTERS |All cluster weapons do increased damage and will Cluster Bomb |throw worms further than usual ----------------------------|-------------------------------------------------- SUPER ANIMALS |All animal weapons do increased damage and will Sheep |throw worms further than usual ----------------------------|-------------------------------------------------- SUPER FIREARMS |All firearm weapons do increased damage and will Worm with 2 guns |throw worms further than usual ----------------------------|-------------------------------------------------- SUPER HAND TO HAND |All melee weapons do increased damage and will Two worms facing each other |throw worms further than usual ----------------------------|-------------------------------------------------- CRATE SHOWER |A crate shower will arrive every turn Crate with lots of arrows | ----------------------------|-------------------------------------------------- DOUBLE DAMAGE |Everything does twice as much damage Worm with X2 above head | ----------------------------|-------------------------------------------------- MINE RESPAWN |The landscape is indestructible and any mine that 4 mines piled on each other |explodes will respawn again and again ----------------------------|-------------------------------------------------- JUMPING ONLY |Worms can only jump to get around the landscape Worm jumping in the air | ----------------------------|-------------------------------------------------- NO JUMPING |Worms lose their ability to jump and can only walk Upset looking worm |around the landscape ----------------------------|-------------------------------------------------- LOW GRAVITY |Gravity has less effect on worms making them jump jubilant looking worm |higher ----------------------------|-------------------------------------------------- TUG O WORMS |Worms can only move around using the Ninja Rope Worm holding rope | ----------------------------|-------------------------------------------------- WIND AFFECTS GUNS |Gun wobble is affected by wind speed Shotgun wobbling | ----------------------------|-------------------------------------------------- QUICK WALK |Worms will be able to walk a lot faster than Worm running |normal ----------------------------|-------------------------------------------------- NO BLIMP VIEW |The Blimp View camera will be disabled Blimp crossed out | ----------------------------|-------------------------------------------------- MULTIPLE GIRDERS |More than one girder can be placed during one turn Worm on a girder | ----------------------------|-------------------------------------------------- NO BOMBING |This will stop the worm's ability to drop weapons Worm on parachute |whilst using movement utilities ----------------------------|-------------------------------------------------- VITAL WORM |One worm on each team is vital, if he dies the Worm wearing a crown |team dies ----------------------------|-------------------------------------------------- SUPER SECRET WEAPONS |A random weapon in the inventory will do super Worm holding a question mark|damage ----------------------------|-------------------------------------------------- WIND AFFECTS WORMS |Wind affects worms when jumping or knocked into Worm holding onto a tree |the air ----------------------------|-------------------------------------------------- MAX FALL DAMAGE |Fall damage will hurt worms a lot Worm crushed by safe | ----------------------------|-------------------------------------------------- ONE SHOT ONE KILL |All worms start with 1 health so one shot does Worm with bullet through |indeed mean one kill head | ----------------------------|-------------------------------------------------- DAVID AND GOLIATH |One of your worms is the might Goliath (lots of Big worm and little worm |energy) and the rest are Davids (not much energy) ----------------------------|-------------------------------------------------- STICKY MODE |Worms will stick to the lanscape more and be Worm stuck to ceiling |harder to move around ----------------------------|-------------------------------------------------- SLIPPY MODE |Worms will slide around the lanscape more easily Worm sliding | ----------------------------|-------------------------------------------------- WIND AFFECTS ALL |Wind affects all weapons in the game even the Bazooka, dynamite and |grenade grenade | ----------------------------|-------------------------------------------------- MAX HEALTH DROPS |Health crates will contain 100 health Health crate on parachute | ----------------------------|-------------------------------------------------- NO COWARDS |Worms cannot retreat or surrender White flag crossed out | ----------------------------|-------------------------------------------------- CRATE DROPS ONLY |Weapons can only be obtained through crate drops Shotgun on parachute | ----------------------------|-------------------------------------------------- ENERGY OR ENEMY |All worms are poisoned, cure your worms or kill Health crate and shotguns |the enemy ----------------------------|-------------------------------------------------- SPECIALISTS |Each worm on the team will have a special weapon Weapon set |set ----------------------------|-------------------------------------------------- Worms Only Drown |Worms can only be killed by knocking them into the Worm drowning |water, no health is removed via a shot ----------------------------|-------------------------------------------------- VAMPIRE |One of your worms is a vampire. Half the damage he Vampire worm |inflicts on another worm is gifted back to him ----------------------------|-------------------------------------------------- DIM-MAK |Changes the normally harmless prod function into a Worm prodding forwards |health sapping death touch ----------------------------|-------------------------------------------------- The following is a list of recommended worm pot variations: -------------------|-----------------------------------------------|----------- Worm Pot Features |Description |Contributor -------------------|-----------------------------------------------|----------- SUPER EXPLOSIVES |All worms will go flying when caught in an |Eddebaby LOW GRAVITY |explosion. Try a Holy Hand Grenade at close | SUPER ANIMALS |range and jump away as the explosion goes off. | |The effect is worthy of Hollywood! | -------------------|-----------------------------------------------|----------- | | | | | | | | | | -------------------|-----------------------------------------------|----------- ================================================================================ xxxx 2.4 Crates xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ -------------------------------------------------------------------------------- - 2.4.1 Health Crate --------- -------------------------------------------------------------------------------- A Health crate is a purple crate with a red cross on every side. If you collect it your worm will receive extra health. You will either get 25, 50, 75 or 100 health depending on the game style you are using. -------------------------------------------------------------------------------- - 2.4.2 Mystery Crate -------- -------------------------------------------------------------------------------- A Mystery Crate is a brown crate with a red question mark on every side. If you collect a mystery crate you will get one of the following random effects: Barrel 'o' Laughs - A random barrel will explode. Big Guns - You will recieve one of the following weapons: Concrete Donkey/Fatkins Strike/Alien Abduction/Bovine Blitz Bring on the Mines - A random number of mines are dropped randomly on the map (works as if the mine factory fired off this turn) Damage Incoming - Your worm receives 25 damage and your turn ends Global Warming - It starts to rain and the water rises equivilant to one use of a FLOOD weapon Hyperactive - Your worm will be able to move really fast (watch out for mines!) Medical Insurance - Your worm receives an extra 25 health Random Detonation - A random mine detonates on the map Reposition Worm - Your worm will be moved to a different random location on the map Sabotage Inventory - A random weapon is taken from your inventory Sick it to Them! - All of theworms on all of the other teams will be poisoned Super Health - Your worm recieves an extra 100 health Team Disease - All of your team will be poisoned -------------------------------------------------------------------------------- - 2.4.3 Utility Crate -------- -------------------------------------------------------------------------------- A Utility Crate is a purple suitcase. If you collect a Utility Crate you will get one of the following random utilities: Armour - Your worm will get protective armour. This will cause all weapons to do less damage to this worm Bubble Trouble - One Bubble Trouble will be added to your inventory (depends on game settings) Crate Spy - Every Crate will display its contents to you. Use blimp view to find all of the best crates to snatch Double Damage - Any damage you deal out this turn will have twice the effect Extended Time - You will get extra time to move your worm this turn (Max 99 seconds) Girder - One Girder will be added to your inventory (depends on game settings) Icarus Potion - One Icarus Potion will be added to your inventory (depends on game settings) Jet Pack - One Jet Pack will be added to your inventory (depends on game settings) Moon Physics - Low Gravity is turned on for this turn. You can jump higher and explosions will cause enemies to go flying further than usual Ninja Rope - One Ninja Rope will be added to your inventory (depends on game settings) Parachute - One Parachute will be added to your inventory (depends on game settings) Worm Select - One Worm Select will be added to your inventory (depends on -------------------------------------------------------------------------------- - 2.4.4 Weapon Crate --------- -------------------------------------------------------------------------------- A Weapons crate is a brown crate with nothing on its sides. If you collect a weapon crate you will get a random weapon added to your inventory according to the game style you are using. ================================================================================ xxxx 3.1 Tutorials xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ For every tutorial you complete you get 10 COINS and the map used is available to buy in the shop for 10 COINS. -------------------------------------------------------------------------------- Level: WORMINKLE UNIVERSITY -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Level: UNSPORTING BEHAVIOUR -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Level: MIKE'S SECRET LABORATORY -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEMS********************************************************* * After you complete the 3 tutorial missions the following becomes available * * in the shop: * * * * * * * * Item |Cost * * ------------- |--------- * * HEAD: | * * Punk Blue |100 COINS * * Punk Green |100 COINS * * Punk Red |100 COINS * * Punk Yellow |100 COINS * * ------------- |--------- * * FACE: | * * Safety Pin |100 COINS * * ------------- |--------- * * HANDS: | * * Punk Black |100 COINS * * Punk Green |100 COINS * * Punk Red |100 COINS * * Punk White |100 COINS * ******************************************************************************** ================================================================================ xxxx 3.2 Story xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ For every level you complete you get 20 COINS and the map used is available to buy in the shop for 20 COINS. For every time bonus you complete you get 20 COINS. All of the walkthroughs below are designed to get the time bonus on each level don't hang around between turns or you'll never get them! -------------------------------------------------------------------------------- Page: 1 Theme: CONSTRUCTION Level: DINER MIGHT Time Bonus: 2m 0s -------------------------------------------------------------------------------- Step 1: Walk in to the diner with your first worm and shotgun the TNT next to SPARKIE (on the left as you come in the door). With the other shotgun blast take out the TNT next to BRICKIE. Step 2: With your second turn use a Worm Select to change back to your first worm who is in the diner. Equip the Jetpack and fly up to CHIPPIE and shoot the TNT next to him with a Shotgun. With the second shot shoot the TNT on the floor next to PLUMBIE. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 2 Theme: CONSTRUCTION Level: SNEAKY BRIDGE THIEVES INC.Time Bonus: 4m 0s -------------------------------------------------------------------------------- Step 1: With your first worm head up the wooden ramps on to the partially constructed road and collect the first saw. Carry on and collect the second saw and then the the third in front of the digger. Enemy worms will now show up and your turn ends. Step 2: Use a Worm Select and select your first worm again. Collect the Weapon crate and then the Utility Crate. Use one of the girders you have just collected to bridge the gap and collect the fourth and fifth saws. Head up the ramp and collect the Weapon Crate then up the second ramp and collect the Utility Crate. Step 3: Use a Worm Select and select your first worm again. Use the parachute to get across to the platform with JIGSAW JEGG on it. Collect the sixth saw and then equip another parachute. Do a double jump across to the next platform and open your parachute at the top of the jump to make it across. Head up the ramp and collect the seventh saw. Step 4: Use a Worm Select and select your first worm again. Head up the ramp and collect the Weapon crate and use a girder to get on to the highest piece of road. Collect the eigth and final saw. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 3 Theme: CONSTRUCTION Level: BUILDING SITE SABOTEURS Time Bonus: 3m 0s -------------------------------------------------------------------------------- Step 1: Collect the Weapon Crate and blow up the digger in from of you with dynamite. Step 2: Collect the weapon crate that drops down and cross the wooden plank bridge behind the digger you just blew up. Drop another stick of dynamite on this digger. Step 3: Collect the same Weapon Crate again and head towards the other crate in the middle of the port. Collect it and keep heading across the platforms. When you get to the other side climb up the steps and blow up the digger in front of you with dynamite. When it blows up some enemy worms appear. Step 4: Head into the building where all of the crates just appeared and collect them all. Use the airstrike you just collected to blow the two enemy worms up. You need to aim so it hits GUARD GEOFF first. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 4 Theme: CONSTRUCTION Level: THE CRATE ESCAPE Time Bonus: 0m 45s -------------------------------------------------------------------------------- ***************NOTE: *************** This time bonus is really hard, you only get one turn to complete the time bonus! You don't have a second to spare. If you miss a jump just restart there is no way you can make back the time. Step 1: Enter the building and jump up the crates, walk up the ramp and the turn around and jump up te next set of crates. Turn left and jump on top of the big box and collect the Utility Crate. Parachute down to the platform and collect the second Utility Crate. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 5 Theme: CONSTRUCTION Level: DESTRUCT AND SERVE Time Bonus: 8m 0s -------------------------------------------------------------------------------- ------------------------------------------------------------------ |%%%%%%%%%%%%%%%%%%"88 MPH" Easter Egg%%%%%%%%%%%%%%%%%%%%%%%%%%%%%| |------------------------------------------------------------------| | | |Destroy the big silver sports car (Delorian) on the left hand side| |of the building you are supposed to destroy. | | | ------------------------------------------------------------------ ***************NOTE: *************** Make sure you collect all the crates that you can as they contain useful weaponary for dispatching your foes. Step 1: Hit AGENT DENNIS and the TNT behind him with an air strike. AGENT DUNST should die as well. Step 2: Drop a stick of Dynamite next to AGENT CHESH. Step 3: Drop a stick of Dynamite next to AGENT HOOD. Step 4: Drop a Holy Hand Grenade next to AGENT DIMOND. Step 5: Release a Sheep in the direction of AGENT ASTON. Step 6: Hit the dynamite hanging from the left of the building with a bazooka. Step 7: Hit the dynamite hanging from the right of the building with a bazooka. Step 8: Hit the dynamite in the middle of the building with a bazooka. Step 9: Jet Pack up to the top of the building and destroy the last piece of dynamite with a bazooka. -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEM********************************************************** * After you complete level 5 the HARD HAT will be available in the shop for * * 100 COINS. * ******************************************************************************** -------------------------------------------------------------------------------- Page: 6 Theme: CAMELOT Level: STORM THE CASTLE Time Bonus: 8m 30s -------------------------------------------------------------------------------- Step 1: With your first worm collect the health crate and go into the castle. Climb up the ramp and collect the second health crate. Go around the corner and shoot ROYAL ARCHER with a bazooka. Step 2: With your second worm go into the castle climb the ramp turn around and shoot ROYAL ARCHER with a bazooka. Step 3: Use a worm select and change to your second worm. Shoot the other ROYAL ARCHER at the castle gates with a bazooka. Step 4: Use a Worm Select to get to the worm highest up the tower. Carry on up the steps collect the Utility Crate and shoot ROYAL ARCHER with a bazooka. The STORM WIZARD will now turn up with his ROYAL KNIGHTs. Step 5: Use a Worm Select and select the worm highest up the tower. Place a girder in front of you and slightly above you. Jump on to it and shoot the ROYAL KNIGHT with a bazooka. Step 6: Use a Worm Select and select the worm highest up the tower. Place a girder to the side of you and slightly above you. Jump on to it and and shoot the ROYAL KNIGHT with a bazooka. Step 7: Use a Worm Select and select the worm highest up the tower. Place a girder to the side of you and slightly above you. Jump on to it. Use a Worm Select and select the worm second highest up the tower. Use a bazooka to take out the remaining ROYAL KNIGHT. Step 8: Use a Worm Select and select the worm highest up the tower. Place a girder in front of you and slightly above you. You should now be able to reach the STORM WIZARD. Go right up to him and drop a stick of dynamite in his lap. Move out of the blast radius but don't fall back down to the bottom. Step 9: Use a Worm Select and select the worm highest up the tower. Walk towards the cage with the time-machine piece in it and place a girder beween the tower and the cage. Jump on to the girder and into the cage. Collect the time-machine piece. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 7 Theme: CAMELOT Level: THE WINDY WIZARD Time Bonus: 5m 0s -------------------------------------------------------------------------------- ***************NOTE: *************** There is, unsurprisingly, a lot of wind on this level. Make sure you always compensate for this when firing. Step 1: Turn right then move forward and take out the wind machine part on the right with a bazooka. APPRENTICE DENNIS appears floating on a cloud. Step 2: Make sure the tree is between you and APPRENTICE DENNIS and shoot the wind machine part on the left hand side with a bazooka. APPRENTICE TAPPER appears floating on a cloud. Step 3: Shoot APPRENTICE TAPPER off his little cloud with a bazooka. Hide behind the tree again. Step 4: Move towards APPRENTICE DENNIS and shoot him off his cloud with a bazooka. Watch out for the wind. Step 5: Move further over and shoot the third wind machine part with a bazooka. APPRENTICE SMITH appears. Step 6: Shoot the last wind machine part with a bazooka. The wind will now disappear from the level. THE WINDY WIZARD appears. Step 7: Shoot APPRENTICE SMITH with a bazooka. Step 8: Shoot the WINDY WIZARD with a bazooka. Step 9: If he didn't fall in the water get out your bazooka and shoot the WINDY WIZARD again. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 8 Theme: CAMELOT Level: ROB IN THE HOOD Time Bonus: 4m 0s -------------------------------------------------------------------------------- Step 1: With your first worm Jet Pack up to BARON HEUGAR and collect the Utility Crate. Shoot BARON HEUGAR in the face with a bazooka. Step 2: With your second worm Jet Pack up to BARON GUNTHER and shoot him in the face with a bazooka. Step 3: With your third worm Ninja Rope over the draw bridge and shoot BARON FROGAL throught the wooden planks he is standing on with a bazooka. The ROGUE WIZARD appears. Step 4: Jet Pack up to the ROUGUE WIZARD and drop a stick of dynamite next to him so he flys to the ground. Step 5: If he survives collect the Weapon Crates on the floor (parachute down if you need to) and get him with a Fatkins Strike. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 9 Theme: CAMELOT Level: JOUST ABOUT IT Time Bonus: 9m 30s -------------------------------------------------------------------------------- Step 1: Head over to SIR REAL and hit him with a fire punch. Step 2: Head over to SIR PLUS and hit him with a fire punch. Step 3: Head over to SIR PASS and hit him with a fire punch. Step 4: Hit SIR JERRY off his post with a bazooka. Step 5: Hit SIR PENT with a bazooka. Step 6: Hit SIR FUSSUP with a bazooka. Step 7: Hit SIR LOIN twice with a shotgun. Step 8: Hit SIR LOIN a third time with the shotgun and then hit SIR RENDER once. Step 9: Hit SIR RENDER twice with the shotgun. Step 10: Hit SIR VIVAL twice with the shotgun. Step 11: Hit SIR VIVAL with the shotgun. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 10 Theme: CAMELOT Level: NICE TO SIEGE YOU Time Bonus:16m 0s -------------------------------------------------------------------------------- ------------------------------------------------------------------ |%%%%%%%%%%%%%%%%%%"Hidden Room" Easter Egg%%%%%%%%%%%%%%%%%%%%%%%%| |------------------------------------------------------------------| | | |There is a cave around the back of the castle, go around the beach| |to find it. Inside is a worm with bunny ears, he will see you and | |run away. | | | ------------------------------------------------------------------ Simply defend the castle until the timer runs out. You will autmatically get the time bonus. Make sure that whenever an enemy worm is about to fire the Catapult that you take them out immediately. -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEM********************************************************** * After you complete level 10 the ROYAL KNIGHT helm will be available in the * * shop for 100 COINS. * ******************************************************************************** -------------------------------------------------------------------------------- Page: 11 Theme: WILD WEST Level: MINE ALL MINE Time Bonus: 3m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 12 Theme: WILD WEST Level: GHOST HILL GRAVEYARD Time Bonus: 9m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 13 Theme: WILD WEST Level: TIN CAN WALLY Time Bonus: 4m 0s -------------------------------------------------------------------------------- ------------------------------------------------------------------ |%%%%%%%%%%%%%%%%%%"Shoot the Crapper" Easter Egg%%%%%%%%%%%%%%%%%%| |------------------------------------------------------------------| | | |Blow up the outside toilet which is right behind you when you | |start the mission. | | | ------------------------------------------------------------------ Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 14 Theme: WILD WEST Level: DOOM CANYON Time Bonus: 4m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 15 Theme: WILD WEST Level: HIGH NOON HIJINX Time Bonus:11m 30s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEM********************************************************** * After you complete level 15 the BOGGY THE KID cowboy hat will be available * * in the shop for 100 COINS. * ******************************************************************************** -------------------------------------------------------------------------------- Page: 16 Theme: ARABIAN Level: TURKISH DELIGHTS Time Bonus: 5m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 17 Theme: ARABIAN Level: NO ROOM FOR ERROR Time Bonus: 3m 30s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 18 Theme: ARABIAN Level: CARPET CAPERS Time Bonus: 8m 0s -------------------------------------------------------------------------------- ------------------------------------------------------------------ |%%%%%%%%%%%%%%%%%%"Hidden Crate" Easter Egg%%%%%%%%%%%%%%%%%%%%%%%| |------------------------------------------------------------------| | | |There is a tower with a worm named Egg on top of it. Parachute | |down to the bottom of the tower and collect the jewels sitting on | |the floor. | | | ------------------------------------------------------------------ Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 19 Theme: ARABIAN Level: TRAITOROUS WATERS Time Bonus: 3m 30s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 20 Theme: ARABIAN Level: GIBBON TAKE Time Bonus: 3m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEM********************************************************** * After you complete level 20 the QUEEN OF SHEBA hair will be available in the * * shop for 100 COINS. * ******************************************************************************** -------------------------------------------------------------------------------- Page: 21 Theme: PREHISTORIC Level: FAST FOOD DINO Time Bonus: 3m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 22 Theme: PREHISTORIC Level: ESCAPE FROM TREE-REX Time Bonus: 4m 0s -------------------------------------------------------------------------------- ------------------------------------------------------------------ |%%%%%%%%%%%%%%%%%%"Feeding T-Rex" Easter Egg%%%%%%%%%%%%%%%%%%%%%%| |------------------------------------------------------------------| | | |Shoot the T-Rex in the face with a bazooka. | | | ------------------------------------------------------------------ Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 23 Theme: PREHISTORIC Level: CHUTE TO VICTORY Time Bonus: 4m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 24 Theme: PREHISTORIC Level:THE LAND THAT WORMS FORGOT Time Bonus: 6m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Page: 25 Theme: PREHISTORIC Level: VALLEY OF THE DINOWORMS Time Bonus: 12m 0s -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEMS********************************************************* * After you complete level 25 the CAVEMAN hair will be available in the shop * * for 100 COINS. * * * * Once you complete all the levels you will unlock the PROFESSOR Character Set * * in the shop. This can be bought for 500 COINS. * * * * Once you complete all of the Time Bonuses you will unlock the ALIEN * * Character set in the shop. This can be bought for 500 COINS. * ******************************************************************************** ================================================================================ xxxx 3.3 Challenges xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ -------------------------------------------------------------------------------- SNIPER RIFLE CHALLENGE Best Time: Team 17 - 2:00 -------------------------------------------------------------------------------- Number of Targets: 10 Tips: * Use the radar to find out where the next target is * Zoom out between shots to find your target more easily. * If you miss a shot restart to save time -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- JET PACK CHALLENGE Best Time: Team 17 - 2:00 -------------------------------------------------------------------------------- Number of Crates: 15 Tips: * Each time you collect a crate you get more Jet Pack fuel * Use the radar to find the location of the next crate -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SUPER SHEEP CHALLENGE Best Time: Team 17 - 1:30 -------------------------------------------------------------------------------- Number of Crates: 5 Tips: * You have unlimited Super Sheep so if one explodes you can still finish the challenge * Use the radar to find the location of the next crate -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ICARUS POTION CHALLENGE Best Time: Team 17 - 3:00 -------------------------------------------------------------------------------- Number of Crates: 8 Tips: * You have unlimited Super Sheep so if one explodes you can still finish the challenge * Use the radar to find the location of the next crate * Stop after you collect each crate and line yourself up for the next one before flying off again -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SHOTGUN CHALLENGE Best Time: Team 17 - 1:30 -------------------------------------------------------------------------------- Number of Targets: 10 Tips: * Use the radar to find out where the next target is * Even if the targets hit the floor you will still be able to complete the challenge within the time limit of 1:30 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ACCURACY CHALLENGE Best Time: Team 17 - 2:45 -------------------------------------------------------------------------------- Number of Worms: 12 Tips: * You don't need to hit the worms to poison them just get the arrow near them and it will explode into a cloud of poison -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- NAVIGATION CHALLENGE Best Time: Team 17 - 1:30 -------------------------------------------------------------------------------- Number of Crates: 14 Tips: * If you fall down towards the end of the challenge it's probably best to start again * Use the radar to find the location of the next crate -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- CRATE COLLECT CHALLENGE Best Time: Team 17 - 2:30 -------------------------------------------------------------------------------- Number of Crates: 10 Tips: * You can use the ninja rope to pull crates towards you rather than you go to them * Use the radar to find the location of the crates -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEM********************************************************** * Once you beat all of the Team 17 times on the above challenges you will * * unlock the DINO Character set in the shop. This can be bought for 500 COINS. * ******************************************************************************** -------------------------------------------------------------------------------- DEATHMATCH 1 Best Time: Team 17 - 4:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 2 Best Time: Team 17 - 5:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 3 Best Time: Team 17 - 8:00 -------------------------------------------------------------------------------- Step 1: With your first turn, turn right and jump on to the building behind you which has the worm FUMP TAH on top of it. Drop a mine on FUMP TAH. Step 2: With your second turn, jump across the river and drop a mine on JO KHAR. Step 3: With your third turn, collect an air strike from the crate that lands on the volcano. Target UG BONGO and OOGA BOOGA from the blimp cam. Make sure you line it perfectly in the middle so that the arrows of the air strike are moving between the two worms like so: UG BONGO __ OOGA BOOGA / \ O >>>>>>>> O \__/ Step 4: With your fourth turn, turn around and bazooka GAH JO off the cliff. Step 5: With your fifth turn, Jet Pack up to URK AHH who is sitting on top of a winged dinosaur (Pterodactyl). Step 6: Use a Sniper Rifle to shoot the remaining worm. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 4 Best Time: Team 17 - 5:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 5 Best Time: Team 17 - 9:00 -------------------------------------------------------------------------------- Step 1: Turn around and knock PC CONTROLLER of the edge with a bazooka Step 2: Drop dynamite on PC CASE Step 3: Knock PC MONITOR into the water with a bazooka Step 4: Knock PC SPEAKERS into the water with an airstrike Step 5: Jetpack over to PC KEYBOARD and baseball bat him into the water -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEM********************************************************** * Once you complete Deathmatch level 5 you unlock the map HOLD UNTIL REWORKED. * * This can be bought in the shop for 20 COINS. * ******************************************************************************** -------------------------------------------------------------------------------- DEATHMATCH 6 Best Time: Team 17 -12:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 7 Best Time: Team 17 -11:00 -------------------------------------------------------------------------------- Step 1: Jet Pack up to KING JAX and knock him off the edge with a baseball bat. Step 2: Jet Pack up to KING KEL and knock him off the edge with a baseball bat. Step 3: Walk up to KING VARLEY and use a Ninja Rope to pull an explosive barrel next to him, then drop a mine and run Step 4: Drop down next to KING CHESH and drop a stick of dynamite nxet to him. Step 5: Go over to KING DIAMOND and Fire Punch him on to the ground Step 6: Go over to KING DIAMOND and Ninja Rope an explosive barrel nxet to him, drop a mine and run Step 7: Shoot KING CHESH with a shotgun and then go over to KING DEFCON and shoot him with a the shotgun too so he falls off the edge. Step 8: Release a Sheep in the general direction of KING DEFCON Step 9: Shoot KING TOWEL with a bazooka -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 8 Best Time: Team 17 - 5:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 9 Best Time: Team 17 -10:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- DEATHMATCH 10 Best Time: Team 17 -10:00 -------------------------------------------------------------------------------- Walkthrough to be added. . . -------------------------------------------------------------------------------- **UNLOCKABLE SHOP ITEMS********************************************************* * Once you complete Deathmatch level 10 you unlock the map RE-SUBMISSION. This * * can be bought in the shop for 20 COINS. * * * * Once you beat all of the Team 17 times on the above deathmatch challenges you* * will unlock the WORMENSTEIN Character set in the shop. This can be bought for* * 500 COINS. * ******************************************************************************** ================================================================================ xxxx 4.1 Create a Worm xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ You can only have 20 teams on the xbox. You can delete any team including the ones that come with the game (Funky Dudes, Gunslingers, Scots and Spacemen). -------------------------------------------------------------------------------- - 4.1.1 Page 1/3 ------ -------------------------------------------------------------------------------- Name your team of 6 worms. 6 Names are randomly generated so if you can't be bothered to name them all you don't need to. Press A on any of the 6 names in the list to change it. A menu appears where you can type your own name. Controls D-pad- select letter L Trigger - change caps lock on/off X Button - delete last character Y Button - accept name B Button - Cancel changes When you have selected the names of your 6 worms press the orange right arrow to go to page 2. -------------------------------------------------------------------------------- - 4.1.2 Page 2/3 ------ -------------------------------------------------------------------------------- -Speech Settings- -------------------------------------------------------------------------------- Soundbank - Select what you want your worms to sound like from the following list -----------------|------------------------------------------------------------- Soundbank |How to obtain -----------------|------------------------------------------------------------- Arabian Thief |Buy From Shop for 100 COINS Astronaut |N/A Blues Man |N/A Builder |Buy From Shop for 100 COINS Caveworm |Buy From Shop for 100 COINS Classic |N/A Cowboy |N/A Disco Man |N/A English Bobby |N/A Game Show |N/A Gangster |N/A Knight |Buy From Shop for 100 COINS Me-me |Buy From Shop for 100 COINS Professor |Complete all 25 Story missions |(Buy Character Set from shop for 500 COINS) Scottish |N/A Scouser |N/A Secret Agent |N/A Whoopsie |N/A Wiseworm |N/A Wizard |Buy From Shop for 100 COINS Deutsch |N/A Espanol |N/A Francais |N/A Italiano |N/A -----------------|------------------------------------------------------------- Test Speech - listen to a sample of the soundbank you have selected. Keep pressing to hear different sounds from the same soundbank. -Worm Settings- -------------------------------------------------------------------------------- **LOOK HERE!******************************************************************** * NOTE: With most of the Head, Eye and Face items you can alter their * * appearance. For example the caps can be worn forwards, backwards, tilted up, * * tilted sideways and completely sideways. To change between them either press * * Y or LEFT and RIGHT on the d-pad. Experiment to get a unique look. * ******************************************************************************** Head - select a head garment from the following list -------------------|-------------------------------------------------------- Head |How to obtain -------------------|-------------------------------------------------------- Nothing |N/A Afro |N/A Animal Skull |Buy From Shop for 50 COINS Army General |N/A Baseball cap |N/A Bishop |N/A Boggy The Kid |Complete Mission 15 then buy from shop for 150 COINS Camo |N/A Caveman |Complete Mission 25 then buy from shop for 150 COINS Coolie |N/A Cowboy Black |N/A Cowboy Brown |N/A Cowboy red |N/A Cowboy White |N/A Crown |Buy From Shop for 50 COINS Dino |Complete all 8 non-deathmatch challenges |(Buy Character Set from shop for 500 COINS) Fashion |Buy From Shop for 50 COINS Fedora |N/A Flat Cap |N/A Girl Blonde |N/A Girl Blue |N/A Girl Pink |N/A Girl Red |N/A Hard Hat |Complete Mission 5 then buy from shop for 150 COINS Hockey Mask |Buy From Shop for 50 COINS Home Run |N/A Knight |N/A Marine |N/A Party |N/A Penguin |N/A Pirate |N/A Police |N/A Professor |Complete all 25 Story missions |(Buy Character Set from shop for 500 COINS) Punk Blue |Complete Tutorial missions then buy from shop for 75 COINS Punk Green |Complete Tutorial missions then buy from shop for 75 COINS Punk Red |Complete Tutorial missions then buy from shop for 75 COINS Punk Yellow |Complete Tutorial missions then buy from shop for 75 COINS Queen of Sheba |Complete Mission 20 then buy from shop for 150 COINS Rabbit Ears |N/A Red 17 |N/A Red Beret |N/A Rocketman |N/A Royal Knight |Complete Mission 10 then buy from shop for 150 COINS Scottish |N/A Space Blue |N/A Space Grey |N/A Space Pink |N/A Space White |N/A Sports Blue |N/A Sports Red |N/A Sports Silver |N/A Sports Yellow |N/A Sweet |N/A Team 17 |Buy From Shop for 50 COINS Turban Black |Buy From Shop for 50 COINS Turban Purple |Buy From Shop for 50 COINS Turban Red |Buy From Shop for 50 COINS Turban White |Buy From Shop for 50 COINS Viking |N/A Wizard Blue |Buy From Shop for 50 COINS Wizard Green |Buy From Shop for 50 COINS Wizard Purple |Buy From Shop for 50 COINS Wizard Red |Buy From Shop for 50 COINS World War 1 |N/A World War 2 |N/A -------------------|-------------------------------------------------------- Eyes - select spectacles from the following list -------------------|-------------------------------------------------------- Eyes |How to obtain -------------------|-------------------------------------------------------- Nothing |N/A 3D |N/A Disco |N/A Fake Eyes 1 |Buy From Shop for 50 COINS Fake Eyes 2 |Buy From Shop for 50 COINS Geek Black |N/A Geek Blue |N/A Geek Red |N/A Geek White |N/A Glam Black |Buy From Shop for 50 COINS Glam Red |Buy From Shop for 50 COINS Glam Silver |Buy From Shop for 50 COINS Glam Yellow |Buy From Shop for 50 COINS Leopard |N/A Monocle |N/A Night Vision |Buy From Shop for 50 COINS Patch Black |N/A Patch Blue |N/A Patch Brown |N/A Patch White |N/A Pink |N/A Professor |Complete all 25 Story missions |(Buy Character Set from shop for 500 COINS) Sun Glasses 1 |N/A Sun Glasses 2 |N/A Sun Glasses 3 |Buy From Shop for 50 COINS Techno |N/A X-Ray |Buy From Shop for 50 COINS Zebra |N/A -------------------|-------------------------------------------------------- Face - select a moustache to wear -------------------|-------------------------------------------------------- Face |How to obtain ------------------ |---------------------------------------------------------- Nothing |N/A Biker Black |N/A Biker Blonde |N/A Biker Grey |N/A Biker Red |N/A Curly Black |N/A Curly Blonde |N/A Curly Grey |N/A Curly Red |N/A Professor |Complete all 25 Story missions |(Buy Character Set from shop for 500 COINS) Safety Pin |Complete Tutorial missions then buy from shop for 75 COINS Scottish |N/A Small Blonde |N/A Small Brown |N/A Small Red |N/A Small White |N/A Uncle Black |N/A Uncle Blonde |N/A Uncle Brown |N/A Uncle Grey |N/A Viking Black |N/A Viking Blonde |N/A Viking Grey |N/A Viking Red |N/A Wise Man |N/A -------------------|-------------------------------------------------------- Hands - select what gloves you want to wear -------------------|---------------------------------------------------------- Hands |How to obtain -------------------|---------------------------------------------------------- Nothing |N/A Bling |Buy From Shop for 50 COINS Bones |Buy From Shop for 50 COINS Cowboy Black |N/A Cowboy Brown |N/A Cowboy Red |N/A Cowboy White |N/A Dino |Complete all 8 non-deathmatch challenges |(Buy Character Set from shop for 500 COINS) Evil |Buy From Shop for 50 COINS Knight Blue |N/A Knight Gold |N/A Knight Grey |N/A Knight White |N/A Pirate Green |N/A Pirate Grey |N/A Pirate Red |N/A Pirate White |N/A Punk Black |Complete Tutorial missions then buy from shop for 75 COINS Punk Green |Complete Tutorial missions then buy from shop for 75 COINS Punk Red |Complete Tutorial missions then buy from shop for 75 COINS Punk White |Complete Tutorial missions then buy from shop for 75 COINS Servant Black |N/A Servant Brown |N/A Servant White |N/A Servant Yellow |N/A Spaceman Blue |N/A Spaceman Grey |N/A Spaceman Pink |N/A Spaceman White |N/A -------------------|---------------------------------------------------------- -------------------------------------------------------------------------------- - 4.1.3 Page 3/3 ------ -------------------------------------------------------------------------------- -Team Weapon- -------------------------------------------------------------------------------- Choose from the following team weapons or create your own. Key: 1st - Fire in first person mode. Sky - Fire from birds-eye view. Charge - Hold down the fire button to charge up shot. Homing - Locks on to selected target Zoom - Can be zoomed in with Y and zoomed out with B Wind - Allow for wind. Poison - Poisons the enemy (lose 10 health per turn) Fuse - Change fuse length with WHITE button (1-5 seconds) Impact - Explodes on impact Rest - Explodes when stationary Cluster (x) - Explodes in to x number of clusters Strike (x) - Drops x number of bombs from the air Control - The weapon can be controlled by the player after firing -------------------|---------------------------------------------------------- Weapon |Description -------------------|---------------------------------------------------------- A FEW PROBLEMS |A nice bit of poo that will explode into 3 small droppings Max Damage = 50 |after the fuse has expired. || 1st | Fuse | Cluster (3) | -------------------|---------------------------------------------------------- CHATTER BOMB |A set of false teeth that explode on impact. Max Damage = 60 | || 1st | Impact | -------------------|---------------------------------------------------------- KNEE TREMBLER |A homing plasma launcher that explodes into 2 clusters. Max Damage = ?? | || Sky/1st | Homing | Rest | Cluster (3) | -------------------|---------------------------------------------------------- PEACE BREAKER |A grenade launcher that has a poisonous bite. Max Damage = 53 | || 1st | Poison | -------------------|---------------------------------------------------------- THE BROWN SOFA |An airstrike that drops a large brown package and sends Max Damage = 50 |any worms beneath it flying. Oh and incase they don't go |flying into the water they will be poisoned as well. || Sky | Impact | Poison | Strike (1) | -------------------|---------------------------------------------------------- TROOPER |A grenade launcher that explodes into 3 poisonous clusters Max Damage = 50 | || 1st | Impact | Poison | Cluster (3) | -------------------|---------------------------------------------------------- WIPE OUT |An airstrike that drops toilet roll that doesn't explode Max Damage = 65 |until it stops moving || Sky | Rest | Strike (10) | -------------------|---------------------------------------------------------- -Team Flag- -------------------------------------------------------------------------------- Choose from the following team flags which will be displayed next to your teams health bar. ------------------------|------------------------------------------------------ Flag Name |Description ------------------------|------------------------------------------------------ Afro |Picture of a worm with an afro Arabia |The country's national flag Argentina |The country's national flag Australia |The country's national flag Austria |The country's national flag Axe |Picture of an axe Azerbaijan |The country's national flag Belgium |The country's national flag Builder |Picture of a worm in a construction helmet Bulgaria |The country's national flag Canada |The country's national flag Chad |The country's national flag Chile |The country's national flag Chinese |Picture of a worm in a coolie hat Cool |Picture of a worm in sunglasses Cowboy |Picture of a worm in a cowboy hat Cowboy Skull |Picture of a skull of a horse Croatia |The country's national flag Crown |Picture of a crown Cuba |The country's national flag Cutlass |Picture of a sword Cyborg |Picture of a cyborg worm Cyprus |The country's national flag Czech |The country's national flag Denmark |The country's national flag Dino Eggs |Picture of some dinosaur eggs Dino Skull |Picture of a dinosaur skull DinoBones |Picture of a dinosaur ribcage EU |The flag of the European Union England |The country's national flag Finland |The country's national flag France |The country's national flag Genie |Picture of a Genie's lamp Germany |The country's national flag Greece |The country's national flag Hammer |Picture of a hammer Hong Kong |The Hong Kong flag Iceland |The country's national flag India |The country's national flag Indonesia |The country's national flag Innocent |Picture of an innocent looking worm Iran |The country's national flag Iraq |The country's national flag Ireland |The country's national flag Israel |The country's national flag Italy |The country's national flag Jamaica |The country's national flag Japan |The country's national flag Liechtenstein |The country's national flag Luxembourg |The country's national flag Malaysia |The country's national flag Malta |The country's national flag Mexico |The country's national flag Monaco |The country's national flag Morocco |The country's national flag New Zealand |The country's national flag North Korea |The country's national flag Norway |The country's national flag Old Worm |Picture of a old worm in a hat Pakistan |The country's national flag Poland |The country's national flag Police |Picture of a worm in a bobby's helmet Portugal |The country's national flag Prof |Picture of the Professor worm Puerto Rico |The country's national flag Russian Federation |The country's national flag Saudi Arabia |The country's national flag Scotland |The country's national flag Sheriff |Picture of a Sherrif's star Singapore |The country's national flag Slovakia |The country's national flag South Africa |The country's national flag South Korea |The country's national flag Spaceman |Picture of a spaceworm Spain |The country's national flag Sweden |The country's national flag Switzerland |The country's national flag Taiwan |The country's national flag Tapper |Picture of a guy with glasses Techno |Picture of a matrix-looking worm The Netherlands |The country's national flag Turkey |The country's national flag UK |The country's national flag USA |The country's national flag Vietnam |The country's national flag Wales |The country's national flag Wizard |Picture of a wizard worm Wizard's Hat |Picture of a wizard's hat Worksite |Picture of a worm digging in a red triangle ------------------------|------------------------------------------------------ -Team Grave- -------------------------------------------------------------------------------- Select one of the following team graves that will appear when your worms have been killed. ------------------------|------------------------------------------------------ Grave Name |Description ------------------------|------------------------------------------------------ Celtic Cross |A Grey Celtic cross that rocks from side to side Chatting Skull |A skull sitting atop some bones that jumps up and down Genie Lamp |A Genie's Lamp which jumps up and down Jackhammer |A jackhammer which jumps up and down Marble |A marble tombstone that jumps up and down Mystic Brown |A brown tombstone that jumps up and down Mystic Pyramid |A small pyramid that jumps up and down Mystic Rocks |A group of rocks that jump up and down Obelisk |A small obelisk that jumps up and down Sci-Fi |A small spinning globe thingy Statue |A statue of a worm Sword in Stone |A Sword that rocks from side to side in a stone Temple |A small Greek temple which jumps up and down The Eye |An eye that looks from side to side Tombstone |A Wooden cross that rocks from side to side Weird |A green tombstone which jumps up and down ------------------------|------------------------------------------------------ ================================================================================ xxxx 4.2 Create a Style xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ Select Create a Style from the customise menu and you will be prompted with a choice of creating a new style from scratch or basing it on an existing style. If you base it on an existing style you can get access to features not usually accessible. For example select the KITCHEN SINK style as the template and you will have access to all of the weapons. Regardless of the style you base yours on you can only modify the settings listed in the next section. If you base a style on one of the following styles you will get the listed additional feature (which cannot be modified!) -----------------|------------------------------------------------------------- Style | Features -----------------|------------------------------------------------------------- All Action |* 1 Bovine Blitz with 6 Turn Delay -----------------|------------------------------------------------------------- Beginner |? -----------------|------------------------------------------------------------- BnG |? -----------------|------------------------------------------------------------- Darksider |* 3 Sentry Gun's with 0 Turn Delay -----------------|------------------------------------------------------------- Holy Grail |? -----------------|------------------------------------------------------------- It's a Mystery |* 1 Fatkins Strike with 4 Turn Delay |* 1 Alien Abduction with 5 Turn Delay -----------------|------------------------------------------------------------- Mega Powers |* 2 Sentry Gun's with 8 Turn Delay |* 8 Fatkins Strike's with 8 Turn Delay |* 8 Bovine Blitz's with 8 Turn Delay |* 8 Alien Abduction's with 8 Turn Delay |* 8 Concrete Donkey's with 8 Turn Delay -----------------|------------------------------------------------------------- Pro |? -----------------|------------------------------------------------------------- Root 'n' Shoot |? -----------------|------------------------------------------------------------- Shopping |* All Weapons available in crates -----------------|------------------------------------------------------------- Standard |? -----------------|------------------------------------------------------------- Strategy |? -----------------|------------------------------------------------------------- There are six pages to customise to create your own style. All of the settings are explained below. -Game Settings- -------------------------------------------------------------------------------- - 4.2.1 Page 1/6 ------ -------------------------------------------------------------------------------- Number Of Rounds: 1-9 ROUNDS How many rounds the game will last before a winner is declared. Turn Time: 15-90 SECONDS How long you get to move each worm before your turn ends. Your turn will end early when you use a weapon. Round Time: 0-30 MINUTES How long each round lasts before sudden death starts. Setting the time to 0 invokes Sudden Death instantly. Worm Health: 50-200 (IN INCREMENTS OF 50) How much health each worm starts with. Worm Select: YES/NO Whether you can select which worm to move at the beginning of each turn (Use Y to change worms). Sudden Death: 1 HEALTH/RAISE WATER/DRAW ROUND Choose what happens when the round time runs out. Either all worms go down to 1 health, the water start to rise or the round ends in a draw. Water Rise Speed: SLOW/MEDIUM/FAST Change the speed at which the water rises if you have selected RAISE WATER as the mode of Sudden Death. Wind: OFF/MEDIUM/FULL Change how fast the wind blows or turn it off. Telepads: YES/NO Enables or disables Telepads in the game type. Telepads can only be used once in a turn. If you leave a worm standing on a telepad at the end of the turn it will be teleported on every turn until it is moved. Mine Factory: YES/NO Enables or disables a mine factory which will fire a random number of mines into the air at random. Fun for unexpected carnage. This can also be activated by a Mystery Crate. Mine Fuse: RANDOM/0-5 SECONDS Choose whether mines have a set fuse, no fuse or a random timed fuse. -------------------------------------------------------------------------------- - 4.2.2 Page 2/6 ------ -------------------------------------------------------------------------------- Chance Of Crate: 0-100% (IN 10% RISES) Select the chance of a crate being dropped every turn. Weapon Crate: 0-10 (THERE ARE A TOTAL OF 10 Utility Crate: 0-10 POINTS TO SHARE BETWEEN Mystery Crate: 0-10 THE 4 CRATE TYPES) Health Crate: 0-10 You can adjust the balance between the four types of crate that will appear every turn. As you adjust one crate the factors of the other crates will adjust themselves accordingly. Health Crate Amount: 25/50/75/100 POINTS Select the amount of health that will be received when a health crate is picked up. Health Crates also cure your worm of poison. Land Objects: NONE/MINES/OIL DRUMS/FULL Select whether you want mines and oil drums on the terrain. Stockpiling: ADDITIVE/LIMITED/NORMAL Select how you want each players inventory to carry over between rounds. ADDITIVE means you keep all the weapons you didn't lose over to the next round. LIMITED means you only have one set of weapons for *every* round. NORMAL means that you get the same weapon set every turn. Artillery Mode: YES/NO With artillery mode on you cannot move any of your worms. Retreat Time: 0/3/5/10 SECONDS How long you get to retreat from an attack after firing a weapon. You cannot retreat after using an air strike weapon. Fall Damage: YES/NO Whether your worms receive damage after falling from a large height. If you take damage from a fall you will end your turn prematurely. -------------------------------------------------------------------------------- - 4.2.3 Page 3/6 ------ -------------------------------------------------------------------------------- -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Bazooka: 0-9/INFINITE |0-10 |0-10 Homing Missile: 0-9/INFINITE |0-10 |0-10 Shotgun: 0-9/INFINITE |0-10 |0-10 Poison Arrow: 0-9/INFINITE |0-10 |0-10 Grenade: 0-9/INFINITE |0-10 |0-10 Cluster Bomb: 0-9/INFINITE |0-10 |0-10 Gas Canister: 0-9/INFINITE |0-10 |0-10 Banana Bomb: 0-9/INFINITE |0-10 |0-10 -------------|------------|---------- To change between Ammo, Crate Chance and Turn Delay press A on the label at the top of the screen. Ammo: Select how many you have of each of the above weapons by pressing left or right. Crate Chance: Select the probability of a crate containing the selected weapon. The higher the bar the greater the probability. Turn Delay: Select the number of turns each player will have to wait to use the selected weapon. -------------------------------------------------------------------------------- - 4.2.4 Page 4/6 ------ -------------------------------------------------------------------------------- -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Fire Punch: 0-9/INFINITE |0-10 |0-10 Poke: 0-9/INFINITE |0-10 |0-10 Baseball Bat: 0-9/INFINITE |0-10 |0-10 Air Strike: 0-9/INFINITE |0-10 |0-10 Land Mine: 0-9/INFINITE |0-10 |0-10 Dynamite: 0-9/INFINITE |0-10 |0-10 Sheep: 0-9/INFINITE |0-10 |0-10 Old Woman: 0-9/INFINITE |0-10 |0-10 -------------|------------|---------- To change between Ammo, Crate Chance and Turn Delay press A on the label at the top of the screen. Ammo: Select how many you have of each of the above weapons by pressing left or right. Crate Chance: Select the probability of a crate containing the selected weapon. The higher the bar the greater the probability. Turn Delay: Select the number of turns each player will have to wait to use the selected weapon. -------------------------------------------------------------------------------- - 4.2.5 Page 5/6 ------ -------------------------------------------------------------------------------- -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Super Sheep: 0-9/INFINITE |0-10 |0-10 Tail Nail: 0-9/INFINITE |0-10 |0-10 Flood: 0-9/INFINITE |0-10 |0-10 Team Weapon: 0-9/INFINITE |0-10 |0-10 Starburst: 0-9/INFINITE |0-10 |0-10 Sniper Rifle: 0-9/INFINITE |0-10 |0-10 Holy Hand Grenade: 0-9/INFINITE |0-10 |0-10 Inflatable Scouser: 0-9/INFINITE |0-10 |0-10 -------------|------------|---------- To change between Ammo, Crate Chance and Turn Delay press A on the label at the top of the screen. Ammo: Select how many you have of each of the above weapons by pressing left or right. Crate Chance: Select the probability of a crate containing the selected weapon. The higher the bar the greater the probability. Turn Delay: Select the number of turns each player will have to wait to use the selected weapon. -------------------------------------------------------------------------------- - 4.2.6 Page 6/6 ------ -------------------------------------------------------------------------------- -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Parachute: 0-9/INFINITE |0-10 |0-10 Ninja Rope: 0-9/INFINITE |0-10 |0-10 Jet Pack: 0-9/INFINITE |0-10 |0-10 Girder: 0-9/INFINITE |0-10 |0-10 Worm Select: 0-9/INFINITE |0-10 |0-10 Bubble Trouble: 0-9/INFINITE |0-10 |0-10 Icarus Potion: 0-9/INFINITE |0-10 |0-10 -------------|------------|---------- To change between Ammo, Crate Chance and Turn Delay press A on the label at the top of the screen. Ammo: Select how many you have of each of the above weapons by pressing left or right. Crate Chance: Select the probability of a crate containing the selected weapon. The higher the bar the greater the probability. Turn Delay: Select the number of turns each player will have to wait to use the selected weapon. Once you have set up the style how you want it select the yeloow tick and you can enter a name for your style. -------------------------------------------------------------------------------- - 4.2.7 Examples ------ -------------------------------------------------------------------------------- [ 4.2.7.1 Fun --------] Title : Fun Based on Style: None Description : Quick and easy combat with a large amount of time to decide each attack. Not suitable for players who pride themselves on only using bazookas and grenades. Or maybe you can prove everyone wrong with infinite ammo? Page 1/6 Number Of Rounds: 1 ROUND Turn Time: 90 SECONDS Round Time: 20 MINUTES Worm Health: 100 Worm Select: NO Sudden Death: RAISE WATER Water Rise Speed: MEDIUM Wind: FULL Telepads: YES Mine Factory: NO Mine Fuse: RANDOM Page 2/6 Chance Of Crate: 100% Weapon Crate 4 Utility 3 Mystery 2 Health 1 Health Crate Amount: 50 POINTS Land Objects: FULL Stockpiling: ADDITIVE Artillery Mode: NO Retreat Time: 5 SECONDS Fall Damage: YES Page 3/6 -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Bazooka: INFINITE |0 |0 Homing Missile: 2 |2 |0 Shotgun: 5 |0 |0 Poison Arrow: 2 |0 |0 Grenade: INFINITE |0 |0 Cluster Bomb: 1 |0 |0 Gas Canister: 0 |2 |0 Banana Bomb: 1 |2 |0 -------------|------------|---------- Page 4/6 -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Fire Punch: 1 |1 |0 Poke: INFINITE |0 |0 Baseball Bat: 3 |1 |0 Air Strike: 1 |1 |0 Land Mine: 1 |0 |0 Dynamite: 2 |1 |0 Sheep: 1 |2 |0 Old Woman: 0 |3 |0 -------------|------------|---------- Page 5/6 -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Super Sheep: 2 |2 |0 Tail Nail: 1 |1 |0 Flood: 0 |3 |0 Team Weapon: 2 |2 |0 Starburst: 1 |1 |0 Sniper Rifle: 2 |1 |0 Holy Hand Grenade: 1 |3 |0 Inflatable Scouser: 1 |3 |0 -------------|------------|---------- Page 6/6 -------------|------------|---------- Ammo |Crate Chance|Turn Delay -------------|------------|---------- Parachute: 2 |0 |0 Ninja Rope: 5 |0 |0 Jet Pack: 3 |2 |0 Girder: 5 |0 |0 Worm Select: 1 |1 |0 Bubble Trouble: 0 |1 |0 Icarus Potion: 1 |0 |0 -------------|------------|---------- ================================================================================ xxxx 4.3 Create a Weapon xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ Select Create a Weapon from the customise menu and then choose between the following types of weapon: Launched - A bazooka style weapon (3 Pages) Thrown - A grenade type weapon (2 Pages) Airstrike - An air strike weapon (1 Page) If the guage in the bottom left of the screen goes into the red and starts smoking then you will not be able to save your weapon. Try turning down a few of your options. -------------------------------------------------------------------------------- - 4.3.1 Launched Page 1/3 ------ -------------------------------------------------------------------------------- Gun Body: DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/ TROOPER/MARINE Choose the design of the gun body (this does not affect the capabilities of the weapon) Gun Barrel: DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/ TROOPER/MARINE Choose the design of the gun barrel(this does not affect the capabilities of the weapon) Gun Butt: DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/ TROOPER/MARINE Choose the design of the gun butt(this does not affect the capabilities of the weapon) Gun Sight: DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/ TROOPER/MARINE Choose the design of the gun sight(this does not affect the capabilities of the weapon) Power up Launch: YES/NO If you select YES then you hold Down A to power up the projectile to launch it. If you select NO the projectile is fired at a set power level Max Launch Power/ 0-10 Preset Launch Power: Either the maximum power that the projectile can be launched with or the set power the pojectile will be launched with. This depends on the previous setting. Homing: YES/NO If you select YES the projectile will lock on to the selected target after 2 seconds. (Select target from blimp mode and fire with 1st person mode) If you select NO the projectile fires in the same way as the bazooka. Advanced Homing: YES/NO If you select YES the projectile will move around any obstacles that are in front of the target. If you select NO the projectile will hit obstacles on route and explode prematurely. -------------------------------------------------------------------------------- - 4.3.2 Launched Page 2/3 ------ -------------------------------------------------------------------------------- Wind affected: YES/NO If you select YES the the wind will cause the projectile to move off target. You will need to compensate for the wind every time you fire. If you select NO the projectile will fly straight regardless of the wind. Poison: YES/NO If you select YES your projectile will explode in a cloud of poisonous gas. Any worm in the cloud will be infected and lose 10 health every turn. If you select NO the projectile will just do blast damage. Land Damage: 0-10 Choose the amount of damage the projectile will do to the terrain. Make sure you turn this up for Destruction games. Worm Damage: 0-10 Choose the amount of damage the projectile will do to worms. Blast Strength: 0-10 Choose the size and power of the explosion. Set this high to send worms flying. -------------------------------------------------------------------------------- - 4.3.3 Launched Page 3/3 ------ -------------------------------------------------------------------------------- Cluster: 0-5 Choose the number of clusters that the projectile will explode into. Detonation: IMPACT/STOPS MOVING Choose when the projectile will explode into the selected number of clusters. Either when it hits something or comes to rest. Cluster Spread: 0-10 Choose how far the clusters will spread when the projectile explodes. Land Damage: 0-10 Choose the amount of damage each cluster will do to the terrain. Make sure you turn this up for Destruction games. Worm Damage: 0-10 Choose the amount of damage each cluster will do to worms. Blast Strength: 0-10 Choose the size and power of each cluster. Set this high to send worms flying. -------------------------------------------------------------------------------- - 4.3.4 Thrown Page 1/2 -------- -------------------------------------------------------------------------------- Payload: TOO MANY TO LIST, MAYBE LATER What the grenade looks like (this does not affect the capabilities of the weapon) Max throw strength: 0-10 The maximum power that the grenade can be thrown with. Wind affected: YES/NO If you select YES the the wind will cause the grenade to move off target. You will need to compensate for the wind every time you fire. If you select NO the grenade will fly straight regardless of the wind. Detonation: FUSE/USER/STOPS MOVING/IMPACT Select how the grenade will explode. FUSE allows you to set a fuse of 1-5 seconds using the white button. USER let you have a remote detonated grenade. Simply press A again to detonate it. STOPS MOVING will make the grenade explode when it comes to a stand still in the same way the Holy Hand Grenade works. IMPACT will cause the grenade to explode as soon as it hits something. Poison: YES/NO If you select YES your grenade will explode in a cloud of poisonous gas. Any worm in the cloud will be infected and lose 10 health every turn. If you select NO the grenade will just do blast damage. Land Damage: 0-10 Choose the amount of damage the grenade will do to the terrain. Make sure you turn this up for Destruction games. Worm Damage: 0-10 Choose the amount of damage the grenade will do to worms. Blast Strength: 0-10 Choose the size and power of the explosion. Set this high to send worms flying. -------------------------------------------------------------------------------- - 4.3.5 Thrown Page 2/2 -------- -------------------------------------------------------------------------------- Cluster: 0-5 Choose the number of clusters that the grenade will explode into. Detonation: IMPACT/STOPS MOVING Choose when the grenade will explode into the selected number of clusters. Either when it hits something or comes to rest. Cluster Spread: 0-10 Choose how far the clusters will spread when the grenade explodes. Land Damage: 0-10 Choose the amount of damage each cluster will do to the terrain. Make sure you turn this up for Destruction games. Worm Damage: 0-10 Choose the amount of damage each cluster will do to worms. Blast Strength: 0-10 Choose the size and power of each cluster. Set this high to send worms flying. -------------------------------------------------------------------------------- - 4.3.6 Airstrike Page 1/1 ----- -------------------------------------------------------------------------------- Payload: TOO MANY TO LIST, MAYBE LATER What the bombs looks like (this does not affect the capabilities of the weapon) Bombs: 1-10 The number of bombs that will be droped from the helicopter. Wind affected: YES/NO If you select YES the the wind will cause the bombs to move off target. You will need to compensate for the wind every time you fire. If you select NO the bombs will fall straight down regardless of the wind. Detonation: STOPS MOVING/IMPACT Select how the bombs will explode. STOPS MOVING will make the bombs explode when they comes to a stand still in the same way the Holy Hand Grenade works. IMPACT will cause the bombs to explode as soon as they hits something. Poison: YES/NO If you select YES your bombs will explode in a cloud of poisonous gas. Any worm in the cloud will be infected and lose 10 health every turn. If you select NO the grenade will just do blast damage. Land Damage: 0-10 Choose the amount of damage the bombs will do to the terrain. Make sure you turn this up for Destruction games. Worm Damage: 0-10 Choose the amount of damage the bombs will do to worms. Blast Strength: 0-10 Choose the size and power of the explosion. Set this high to send worms flying. -------------------------------------------------------------------------------- - 4.3.7 Examples --------------- -------------------------------------------------------------------------------- Key: 1st - Fire in first person mode. Sky - Fire from birds-eye view. Charge - Hold down the fire button to charge up shot. Homing - Locks on to selected target Zoom - Can be zoomed in with Y and zoomed out with B Wind - Allow for wind. Poison - Poisons the enemy (lose 10 health per turn) Fuse - Change fuse length with WHITE button (1-5 seconds) Impact - Explodes on impact User - Explodes with a second press of A Rest - Explodes when stationary Cluster (x) - Explodes in to x number of clusters Strike (x) - Drops x number of bombs from the air Control - The weapon can be controlled by the player after firing [ 4.3.7.1 Do it ---------------] -------------------|---------------------------------------------------------- Weapon |Description -------------------|---------------------------------------------------------- Do it |A plasma launcher that will lock on and not stop until Max Damage = 75 |it has found its target. Great for worms hiding away. || 1st/Sky | Homing | Impact | -------------------|---------------------------------------------------------- Launched Page 1/3 Gun Body: ARCTIC Gun Barrel: ALPHA 1 Gun Butt: ARCTIC Gun Sight: DESERT Power up Launch: NO Preset Launch Power: 10 Homing: YES Advanced Homing: YES Launched Page 2/3 Wind affected: N/A Poison: NO Land Damage: 0 Worm Damage: 10 Blast Strength: 1 Launched Page 3/3 Cluster: 0 Detonation: N/A Cluster Spread: N/A Land Damage: N/A Worm Damage: N/A Blast Strength: N/A [ 4.3.7.2 Gorilla Head --------] Weapon |Description -------------------|---------------------------------------------------------- GORILLA HEAD |A remote detonation grenade in the shape of a Gorilla's Max Damage = 70 |head. Say no more. || 1st | Charge | User | -------------------|---------------------------------------------------------- Thrown Page 1/2 Payload: APE HEAD Max throw strength: 7 Wind affected: NO Detonation: USER Poison: NO Land Damage: 0 Worm Damage: 9 Blast Strength: 7 Thrown Page 2/2 Cluster: 0 Detonation: N/A Cluster Spread: N/A Land Damage: N/A Worm Damage: N/A Blast Strength: N/A [ 4.3.7.3 Hampster Rain--------] -------------------|---------------------------------------------------------- Weapon |Description -------------------|---------------------------------------------------------- HAMPSTER RAIN |A helicopter flys along and rains 10 little hapsters on Max Damage = 75 |your selected target. Does a great amount of damage to per bomb |quite a few worms if they stand in a line. Also useful for |Destruction mode. || Sky | Impact | Strike (10) | -------------------|---------------------------------------------------------- Airstrike Page 1/1 Payload: HAMPSTER Bombs: 10 Wind affected: NO Detonation: IMPACT Poison: NO Land Damage: 10 Worm Damage: 10 Blast Strength: 2 ================================================================================ xxxx 5.1 Easter Eggs xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ To get the easter egg follow the steps below and finish the mission. It doesn't matter if you win or lose you will still be awarded the egg. Each egg nets you 1'000 coins to spend in the shop. -------------------------------------------------------------------------------- "88 MPH" Easter Egg Level: 5 (Destruct and Serve) -------------------------------------------------------------------------------- Destroy the big silver sports car (Delorian) on the left hand side of the building you are supposed to destroy. -------------------------------------------------------------------------------- "Hidden Room" Easter Egg Level: 10 (Nice to Siege You) -------------------------------------------------------------------------------- There is a cave around the back of the castle, go around the beach to find it. Inside is a worm with bunny ears, he will see you and run away. -------------------------------------------------------------------------------- "Shoot the Crapper" Easter Egg Level: 13 (Tin Can Alley) -------------------------------------------------------------------------------- Blow up the outside toilet which is right behind you when you start the mission. -------------------------------------------------------------------------------- "Hidden Crate" Easter Egg Level: 18 (Carpet Capers) -------------------------------------------------------------------------------- There is a tower with a worm named Egg on top of it. Parachute down to the bottom of the tower and collect the jewels sitting on the floor. -------------------------------------------------------------------------------- "Feeding T-Rex" Easter Egg Level: 22 (Escape from Tree Rex) -------------------------------------------------------------------------------- Shoot the T-Rex in the face with a bazooka. ================================================================================ xxxx 5.2 Trophy Cabinet xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ The following is a list of all the trophies you can obtain in Worms 4 Mayhem. -------------------|---------|------------------------------------------------ Trophy |Reward |How to get -------------------|---------|------------------------------------------------ Gold Damage |500 COINS|Get at least 100000 total damage 4 Bagger |500 COINS|Kill four worms with one shot Big Blast |500 COINS|Get 500 damage in one shot Magic Bullet |500 COINS|Kill three worms with one shotgun The Beast Within |500 COINS|Get three kills with one animal weapon | | Silver Damage |250 COINS|Get at least 50000 total damage 3 Bagger |250 COINS|Kill three worms with one shot Hot Foot |250 COINS|Successfully dodge at least 500 mines Animal Lover |250 COINS|Get at least 200 total kills with animal weapons Weapon Specialist |250 COINS|Get at least 8000 total damage with the bazooka | | Bronze Damage |100 COINS|Get at least 25000 total damage Body Count |100 COINS|Get at least 500 kills Barrel Buster |100 COINS|Blow up at least 500 green explosive barrels Rocketeer |100 COINS|Use at least 2000 total jet pack fuel Greedy Worm |100 COINS|Collect at least 500 total crates -------------------|---------|------------------------------------------------ Once you have collected all of the trophies you will unlock the CYBORG Character set in the shop. This can be bought for 500 COINS. Tips for getting some trophies ------------------------------ The best way to get these is to start a multiplayer game and move the worms into the position that you want. 4 Bagger - Use a holy hand grenade on 4 worms with low health that are standing next to each other Big Blast - Knock 2 worms with 250 health into the water with an airstrike Magic Bullet - Shoot two worms with lesss than 10 health with one shot and then another worm with less than 25 health with the other The Beast Within - Use a sheep on three worms with low heath standing next to eachother 3 Bagger - Use a holy hand grenade on 4 worms with low health that are standing next to each other The rest are accumulated throughout the game (including Multiplayer) ================================================================================ xxxx 5.3 Unlockables xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ================================================================================ -------------------------------------------------------------------------------- - 5.3.1 Character Sets --- -------------------------------------------------------------------------------- Each of the character sets can be bought in the shop for 500 COINS once they have been unlocked. They can be unlocked as follows: PROFESSOR: Once you complete all the levels in the story mode you will unlock the PROFESSOR Character Set in the shop. ALIEN: Once you complete all of the Time Bonuses in the story mode you will unlock the ALIEN Character set in the shop. DINO: Once you beat all of the Team 17 times on the non-deathmatch challenges you will unlock the DINO Character set in the shop. WORMENSTEIN: Once you beat all of the Team 17 times on the deathmatch challenges you will unlock the WORMENSTEIN Character set in the shop. CYBORG: Once you have collected all of the trophies you will unlock the CYBORG Character set in the shop. -------------------------------------------------------------------------------- - 5.3.2 Maps ------------- -------------------------------------------------------------------------------- The following maps can be unlocked and bought in the item shop for the price listed below: ---------------------------|---------|--------------------------------------- Map |Cost |How to Unlock ---------------------------|---------|--------------------------------------- Worminkle University |10 COINS |Complete the tutorial mission Unsporting Behaviour |10 COINS |Complete the tutorial mission Mike's Secret Laboratory |10 COINS |Complete the tutorial mission Diner Might |20 COINS |Complete the story mission Sneaky Bridge Thieves Inc. |20 COINS |Complete the story mission Building Site Saboteurs |20 COINS |Complete the story mission The Crate Escape |20 COINS |Complete the story mission Destruct And Serve |20 COINS |Complete the story mission Storm The Castle |20 COINS |Complete the story mission The Windy Wizard |20 COINS |Complete the story mission Rob In The Hood |20 COINS |Complete the story mission Joust About It |20 COINS |Complete the story mission Nice To Siege You |20 COINS |Complete the story mission Mine All Mine |20 COINS |Complete the story mission Ghost Hill Graveyard |20 COINS |Complete the story mission Tin Can Wally |20 COINS |Complete the story mission Doom Canyon |20 COINS |Complete the story mission High Noon Hijinx |20 COINS |Complete the story mission Turkish Delights |20 COINS |Complete the story mission No Room For Error |20 COINS |Complete the story mission Carpet Capers |20 COINS |Complete the story mission Traitorous Waters |20 COINS |Complete the story mission Gibbon Take |20 COINS |Complete the story mission Fast Food Dino |20 COINS |Complete the story mission Escape From Tree-Rex |20 COINS |Complete the story mission Chute To Victory |20 COINS |Complete the story mission The Land That Worms Forgot |20 COINS |Complete the story mission Valley Of The Dinoworms |20 COINS |Complete the story mission Hold Until Reworked |20 COINS |Beat Team17 time in deathmatch | |challenge 5 Re-Submission |20 COINS |Beat Team17 time in deathmatch | |challenge 10 ---------------------------|---------|--------------------------------------- -------------------------------------------------------------------------------- - 5.3.3 Accessories ------ -------------------------------------------------------------------------------- The following head ware can be unlocked and bought in the item shop for the price listed below: -------------------------|-----------|--------------------------------------- Head wear |Price |How to unlock -------------------------|-----------|--------------------------------------- Boggy The Kid |150 COINS |Complete Mission 15 Caveman |150 COINS |Complete Mission 25 Hard Hat |150 COINS |Complete Mission 5 Punk Blue | 75 COINS |Complete Tutorial missions Punk Green | 75 COINS |Complete Tutorial missions Punk Red | 75 COINS |Complete Tutorial missions Punk Yellow | 75 COINS |Complete Tutorial missions Queen of Sheba |150 COINS |Complete Mission 20 Royal Knight |150 COINS |Complete Mission 10 -------------------------|-----------|--------------------------------------- The following hands can be unlocked and bought in the item shop for the price listed below: -------------------------|-----------|--------------------------------------- Hands |Price |How to unlock -------------------------|-----------|---------------------------------------- Punk Black | 75 COINS |Complete Tutorial missions Punk Green | 75 COINS |Complete Tutorial missions Punk Red | 75 COINS |Complete Tutorial missions Punk White | 75 COINS |Complete Tutorial missions -------------------------|-----------|--------------------------------------- The following face ware can be unlocked and bought in the item shop for the price listed below: -------------------------|-----------|--------------------------------------- Face |Price |How to unlock -------------------------|-----------|---------------------------------------- Safety Pin | 75 COINS |Complete Tutorial missions -------------------------|-----------|--------------------------------------- -------------------------------------------------------------------------------- - 5.3.4 Weapons ---------- -------------------------------------------------------------------------------- The following weapons can be unlocked and bought in the shop at the price listed: -------------------------|-----------|--------------------------------------- Weapon |Price |How to unlock -------------------------|-----------|--------------------------------------- Bubble Trouble |150 COINS |Buy the DARKSIDER game style Holy Hand Grenade |150 COINS |Buy the HOLY GRAIL game style Icarus Potion |150 COINS |Buy the MEGA POWERS game style Inflatable Scouser |150 COINS |Buy the IT'S A MYSTERY game style -------------------------|-----------|--------------------------------------- -------------------------------------------------------------------------------- - 5.3.5 Styles ----------- -------------------------------------------------------------------------------- Unlock all of the 5 character sets and you will unlock the KITCHEN SINK style in the shop. It costs 2500 COINS. This is a game mode that provides you with all of the weapons to play with!