[HN Gopher] The Grand Unified Theory of Rogue Waves ___________________________________________________________________ The Grand Unified Theory of Rogue Waves Author : theafh Score : 72 points Date : 2020-02-05 17:56 UTC (5 hours ago) (HTM) web link (www.quantamagazine.org) (TXT) w3m dump (www.quantamagazine.org) | jschwartzi wrote: | Does this have anything to do with Markov Chains? Because it's | smelling like that type of problem. | | The verbiage in the article is a little too "wanky" for me to | tell. | gshubert17 wrote: | > [a better model] paving the way for machinery that could, for | instance, scan the ocean and notify ship captains that they face | a 13% chance of running into a 30-meter wave in the next 15 | minutes. | | What sorts of actions would captains take under these | circumstances? Rogue waves are so large and powerful--would any | action be enough to prevent losing a ship? | eloff wrote: | You'd want to orient the ship to hit it bow first probably, | rather than on the side where it could roll or punch a hole in | the ship. But what Captain in a serious storm is not going bow | first through the waves anyway? I don't know much about the | industry, so that's an honest question - maybe deadlines and | route optimization still plays a role and they will often sail | at an angle to the waves, I doubt they would ever sail near 90 | degrees in any case, but maybe you could change a 30 degree | angle to closer to 0 if you had warning. | btilly wrote: | _You 'd want to orient the ship to hit it bow first probably, | rather than on the side where it could roll or punch a hole | in the ship. But what Captain in a serious storm is not going | bow first through the waves anyway?_ | | Hitting the swell bow first will not necessarily help you. | See https://www.youtube.com/watch?v=A2KqofR05TE for a video | of a boat actually hit by a rogue wave. They are riding the | swell correctly - but the wave hits from the side. | | Note that a swell and a current are known conditions that | make rogue waves more likely. And it is not uncommon for | rogue waves to be moving in a different direction than the | swell. | eloff wrote: | Someone else also commented that it won't save you if the | wave is big enough. I'm not contesting that. I'm just | saying that gives you your best chance. | slavik81 wrote: | If the wave is big enough, bow-first won't save you. | | If you go over the wave, half your ship ends up cantilevered | over the peak. A ship isn't built to hold half its weight in | the air like that. It will break. | | If you go through the wave, the upper decks get hit by a wall | of water. The windows blow out, the bridge is destroyed, the | computers are toast and the ship is swamped. | irrational wrote: | All that is left is to go under the wave. | gamegoblin wrote: | FWIW, this is exactly what surfers do ("duck diving"). | eloff wrote: | Agreed, that if the wave is big enough you're toast anyway, | but bow-first still gives your best chance as I understand | it. So if you had warning you'd want to get your crew into | less vulnerable positions where they can evac more easily, | and ensure you're facing bow-first into the waves. | HenryKissinger wrote: | Force shields it is then. | i_am_proteus wrote: | It's absolutely normal to steam with little regard to wave | direction in mild seas. Merchant ships typically follow great | circle routes with as little deviation as possible. | eloff wrote: | Right, but in a serious storm? | mark-r wrote: | I think the point of a rogue wave is that it can form | even when there's not a storm. They seemingly come out of | nowhere. | eloff wrote: | Not really, they're still proportional to the average | wave height. So while you could always be at risk for | rogue waves, the sea has to be quite rough before a large | vessel need be worried about them. | mark-r wrote: | I didn't see anything in the article that implied the | rogue waves were proportional to the average. In fact the | thing that makes them rogue is that they are many | standard deviations away from the average. | eloff wrote: | This is not the first article I've read on the subject, | it's my understanding that rogue waves are built from | regular waves, therefore they're proportional - just many | standard deviations away as you say. You can get a 20 | meter wave in the midst of 10 meter waves, but you're not | going to find that in 2 meter waves, rounded to an | appropriate number of decimal places. | andrewflnr wrote: | You could make sure all your people are awake and ready to get | in the lifeboats if the ship breaks up. Definitely make sure no | one is way down in the hold where they'll drown before they get | on deck. | [deleted] | tkahnoski wrote: | Batten down the hatches. | | Or maybe a herd strength thing where one ship detects and can | send out an alert for others to redirect around the path. | ishtanbul wrote: | this seems like an insurance problem, rather than a technical | one. rogue waves appear to be rare enough that spending money on | prediction or detection might outweigh the cost of simply | insuring against catastrophic loss | HeyLaughingBoy wrote: | Tell that to the people on the ship that it happens to! | | Granted, it's usually survivable. Decades ago a friend of mine | on a containership experienced a rogue wave with no more harm | than being terrified by "either the last thing I was ever going | to see or the most majestic thing I'd ever see" but it doesn't | always end that way. | btilly wrote: | It is both. | | Ships used to be built to the largest waves that were | conceivable. We underestimated the forces in a rogue wave by a | factor of more than 5. Ships today are built stronger, we are | careful about seas where rogue waves are more common, and | insurance now knows to take rogue waves into account in their | policies. | | Better predictions as well would be good. ___________________________________________________________________ (page generated 2020-02-05 23:00 UTC)