[HN Gopher] Board Games of the Ancient World
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       Board Games of the Ancient World
        
       Author : CrankyBear
       Score  : 117 points
       Date   : 2020-02-07 17:17 UTC (5 hours ago)
        
 (HTM) web link (www.smithsonianmag.com)
 (TXT) w3m dump (www.smithsonianmag.com)
        
       | jvm_ wrote:
       | https://www.youtube.com/watch?v=WZskjLq040I
       | 
       | 25 minutes of "Tom Scott vs Irving Finkel: The Royal Game of Ur".
       | Great to watch.
        
       | Aperocky wrote:
       | Game of go have been played since Spring and Autumn period (~500
       | BC), at the time, it's just called 'The Board Game'.
       | 
       | Quite a few variation happened, at the time it was played on
       | 17*17 board and with 4 existing stones at the beginning. But the
       | general rule (which was so simple) persisted.
        
       | danidiaz wrote:
       | The cathedrals of Ourense and Leon in Spain have a few game
       | boards etched in stone at discreet places. Some of them look like
       | Nine Men Morris (Alquerque?) boards: http://jesus-
       | manuel.com/2015/08/08/658/ (in Spanish)
       | https://en.wikipedia.org/wiki/Alquerque
        
       | lordleft wrote:
       | Sometimes I look at my closet filled to the brim with expensive
       | boardgames, sometimes packed with well-honed mechanics and
       | expensive miniatures, and consider the irony of the fact that in
       | our age of ceaseless digital distraction, we have more offline
       | entertainment than ever before. Surely someone in the 18th
       | century (AD or BCE) would more greatly appreciate the
       | embarrassment of board-gaming riches we have today.
        
         | contingencies wrote:
         | Same for Steam accounts / cellphones vs. 80s consoles /
         | portable handheld gaming systems.
        
       | b0rsuk wrote:
       | I'm sure ancient peoples had much more opportunity to play
       | outside. They didn't have our resources, but they had lots of
       | playing field. Lots of room for throwing stones, darts, climbing.
       | If you were old or unathletic you could still collect mushrooms
       | or berries - that's a game of perception and patience. Singing or
       | instrument playing contests, fishing contests. Or "let-see-who-
       | can-grow-the-biggest-pumpkin" contest.We increasingly live in
       | cities and going outside often means going into noise or crowd.
       | 
       | My point: I'm sure many games they played were not on boards.
       | They didn't have to be.
        
       | The_mboga_real wrote:
       | Fuck whichever folk you like up the shitter?
        
       | navbaker wrote:
       | There was an ancient game I found an article on a few years back
       | that I have been unable to find again. It (I believe) was an
       | Asian game and had over 400 distinct pieces, each with their own
       | rules for movement. Does that sound familiar to anyone? I'm
       | striking out with google...
        
         | al_chemist wrote:
         | > over 400 distinct pieces, each with their own rules for
         | movement
         | 
         | I doubt it'd exist. It's hard to place 400 pieces on board,
         | hard to remember 400 different movement patterns, it takes
         | forever to setup the game.
         | 
         | Shogi is asian game with 15 types of pieces.
        
           | mrob wrote:
           | There's this probably never widely played shogi variant:
           | 
           | https://en.wikipedia.org/wiki/Taikyoku_shogi
           | 
           | "Each player has a set of 402 wedge-shaped pieces of 209
           | types. The players must remember 253 sets of moves."
        
       | acomjean wrote:
       | The royal game of Ur sounded familiar. They released a boxed
       | version is the 70s I vaguely remember..
       | 
       | Board game geek has a summary:
       | https://boardgamegeek.com/boardgame/1602/royal-game-ur
       | 
       | Interesting.. backgammon and chess seem to have thrived..
        
         | dkersten wrote:
         | Here's a video of Tom Scott playing it:
         | https://www.youtube.com/watch?v=WZskjLq040I
        
       | jimtwo wrote:
       | A lot of this article is inaccurate:
       | https://twitter.com/CuseKicks/status/1225417738656604160
        
       | bashmelek wrote:
       | Makes me wonder about how these games evolved over time and why
       | we have the modern versions we do now. Are the games we have
       | today really more "fun" or is there something in these that we've
       | been missing and have to experience?
        
       | mysterydip wrote:
       | One thing I learned only recently was the Romans had a version of
       | tic-tac-toe (noughts and crosses, Xs and Os, etc) that is (IMHO)
       | superior to the modern version.
       | 
       | While any capable player will always draw in the modern version,
       | the ancient one gives each player only three pieces. To place a
       | new one, an old must be removed. On the surface at least, this
       | seems to result in a much more strategic game.
       | 
       | I wonder why the modern variant is the one that is most well
       | known?
        
         | gibolt wrote:
         | My guess is it was played on paper. Pens were the dominant
         | writing utensil. Hard to remove and repeat on the same surface.
         | 
         | Even with pencils, erasing leaves a mark and doing so
         | repeatedly will either become too hard to tell or rip through
         | the paper.
        
           | simonh wrote:
           | The Romans didn't have paper, and pencils were invented in
           | the 16th Century. I think they had chalk, but they almost
           | certainly would have used playing pieces on a board.
        
             | gibolt wrote:
             | My response is why the _modern_ one is _not_ the Roman
             | variant
        
             | [deleted]
        
         | sfRattan wrote:
         | We had to do something similar for our Intro to CS course at
         | Tufts years ago: implement both a tic-tac-toe game and an
         | algorithm that would play optimally. Second stage of the
         | project was that, after a player's third move, the oldest "X"
         | or "O" would disappear each turn. I have no idea if they still
         | use that project, but the feeling when your computer player
         | started working and you couldn't beat it was like nothing else,
         | and was one of the reasons I went into CS rather than
         | Economics.
        
           | tcgv wrote:
           | I also had to implement a Tic Tac Toe "AI" when I was in
           | college about a decade ago. Last year I was revisiting my
           | college files backup and decided to upload it into GitHub:
           | 
           | - https://github.com/TCGV/TicTacToe.
           | 
           | The AI player was implemented using the Minimax algorithm,
           | and can never be beaten ;)
        
             | gnulinux wrote:
             | Sorry very tangential.
             | 
             | One time I wrote something like this, and shared on reddit.
             | Like you, I used minimax to solve tic tac toe. My comment
             | was downvoted to oblivion and one highly upvoted person
             | wrote:
             | 
             | > You don't need "AI" to solve tic tac toe, it's a solved
             | problem!
        
         | watwut wrote:
         | > I wonder why the modern variant is the one that is most well
         | known?
         | 
         | Cause it is the one you teach small kids when they are bored
         | and you have nothing except pen and paper at hand.
         | 
         | They don't know optimal strategy yet. And it is fun when they
         | finally find it out.
        
         | marcofiset wrote:
         | One thing that I've learned over the years playing modern board
         | games is that the vast majority of the population is too
         | intellectually lazy to bother learning new games. They'd rather
         | keep playing their (outdated) classics that they know than
         | learn new and better-designed games.
        
           | Benjammer wrote:
           | I'm always fascinated by people who not only stick to the
           | same basic, boring classics, but they've adopted "house
           | rules" of some sort over the years that they _INSIST_ on
           | playing by, because  "that's what they're used to." And then
           | they know how to cheat using the house rules they've come up
           | with, and all their creative efforts become focused entirely
           | on cheating the dumb, inconsistent rules, rather than any
           | actual sense of tactical strategy.
           | 
           | It's like, come on! If you used the same creativity for
           | coming up with real game strategy that you use to trick the
           | other humans in the room and skirt the rules, you'd be
           | really, honestly, good at this game. But people are unwilling
           | to put that kind of direct accountability on themselves, for
           | fear of failure I suppose.
        
             | xaedes wrote:
             | They win and rule by dictacting the world their own rules.
             | Clever they are. Why risk a loss to anothers rules when you
             | can win by enforcing your own rules on them?
        
           | bovermyer wrote:
           | This is largely because they're looking for a social activity
           | first and foremost, and don't much care about the particular
           | rules.
           | 
           | A lot of these people that "don't want to learn something
           | new" will learn that new thing if enough of their
           | friends/family are interested.
        
           | b0rsuk wrote:
           | Monopoly! Woo!!
        
             | contingencies wrote:
             | Met the US chamption of Monopoly in LA at a boardgame
             | meetup in 2010. I asked him how he found enough interest in
             | the game to continue playing to such a level, since it was
             | so shallow/predictable. He replied immediately that
             | Monopoly was really just about convincing people to give
             | you what you want. Turns out he was a lawyer.
        
             | smoyer wrote:
             | Monotony? ... for some reason I never had a problem playing
             | Risk in college even though it would last all night (or
             | more). Playing a six-hour game of Monopoly was only fun for
             | the first couple of hours.
        
               | Psyladine wrote:
               | Monopoly should rarely, if ever, last more than 45
               | minutes. Assuming Of Course you are playing by the rules.
               | All properties landed on must sell - even if by auction,
               | no free parking payout, chance cards are not optional, no
               | banker loans, and there are a finite number of houses
               | which caps development for the late-comers.
               | 
               | It's as ruthless and unpleasant as a game of Sorry but
               | that's the point, capitalism is only great when you're
               | winning.
        
               | b0rsuk wrote:
               | You are exactly right, because Monopoly was literally
               | invented as a propaganda device to show how awful
               | capitalism is. The game was literally meant to be
               | unpleasant and soul-draining. But... something went
               | wrong. People took it at face value, and claim to be
               | enjoying the experience. Stockholm Syndrome?
               | 
               | https://en.wikipedia.org/wiki/The_Landlord%27s_Game#Descr
               | ipt...
        
               | pbhjpbhj wrote:
               | Well, I enjoy playing it, and appreciate the message. The
               | best bit for me is the auctioning of the properties,
               | however.
        
           | b0rsuk wrote:
           | ...and they also often delegate boardgames to "child's play".
           | Having done that, they pre-emptively dismiss new board games
           | because they're - by definition - for kids.
        
           | contingencies wrote:
           | Many people are deeply afraid of or do not enjoy losing
           | competitive games. Further, they may also fairly associate
           | the effort of learning a new game with an experienced player
           | a prelude to losing. So their behavior could be fairly seen
           | as 'pain avoidance' or 'enjoyment optimization'. Few people
           | are motivated by intellectual stimulation or curiosity beyond
           | childhood years.
        
             | mrob wrote:
             | The blame lies largely with the experienced players for
             | failing to give sufficient handicap. If you're teaching
             | somebody how to play Go, start with a 9x9 board and give
             | them 5 stones. If you're teaching Arimaa, give them
             | something like four rabbits, one horse, the camel, and the
             | elephant. Dial back the handicap whenever they win a game,
             | which at those starting handicaps should be from the very
             | beginning.
        
           | throwaway2048 wrote:
           | As somebody who has played a lot of different board games
           | with a lot of different random people, its a huge time
           | investment to learn a game, especially a complex one, that
           | you might only end up playing one time.
        
             | marcofiset wrote:
             | I'm not only talking about complex games. Even something
             | like Azul, which takes 5-8 minutes to teach and 45 minutes
             | to play is met with reluctance from non-initiated people.
             | 
             | I don't expect any non-gamer to sit through a 40-minute
             | explanation, obviously. However, I wouldn't call an hour-
             | long game (including teach) a "huge time investment".
        
               | watwut wrote:
               | 45 minutes of board game I likely won't like is a lot. In
               | any case, games popular among causual players (including
               | me) tend to be much shorter.
               | 
               | Plus, no game that claims 45 in box or even take that
               | long with experienced players ever take 45 min first
               | time. It is usually double the claimed time.
        
       | smoyer wrote:
       | Cool to see the Tafl games in this article! Being part Welsh,
       | I've researched and (tried to) played "tawlbwrdd" with a printed
       | paper board and a few coins. I'm thinking about turning a maple
       | tree (and a bit of black walnut) that we had cut down into
       | heirloom games for my kids (they used to climb in those trees).
       | 
       | http://tafl.cyningstan.com/page/172/tawlbwrdd
        
       | leto_ii wrote:
       | On a couple of occasions I have actually seen such ancient game
       | boards in different places in Italy. Here's one from the Baths of
       | Caracalla in Rome:
       | https://commons.wikimedia.org/wiki/File:Gaming_Board_in_the_...
       | 
       | I especially like the thought that countless people have played
       | on the same board for whole generations. It was a public pass-
       | time that brought people together.
        
         | mrob wrote:
         | Is there evidence that it was actually used for playing games?
         | The irregular placement of the divots makes it look like a kind
         | of vandalism that was popular when I was in school, where
         | people would surreptitiously use coins to grind divots in walls
         | while waiting for class.
        
           | leto_ii wrote:
           | I don't have any definitive proof at hand, but it was
           | mentioned in the brochure for the Baths of Caracalla. Here's
           | a photo with a longer description:
           | http://www.ipernity.com/doc/287951/48703648
           | 
           | I think this kind of stuff was relatively common throughout
           | the Roman world.
        
             | mrob wrote:
             | It's more obviously a game board in this photo. The
             | irregular placement increases the difficulty of the game.
        
       | mstade wrote:
       | I love playing Backgammon, I find it to be an almost perfect
       | blend of skill and luck, while also being much more accessible
       | than something like chess. It's easy enough to learn on the fly,
       | and after only a few games you start recognizing patterns and
       | strategies and it really motivates you to get better. I find it's
       | a pretty good way to get a more intuitive grasp on probability as
       | well.
       | 
       | It's also easy to teach other how to play and get hooked. I have
       | lunch at the same spot almost every day, and I bring a backgammon
       | rollup travel set with me so I can play with whomever might be
       | interested in a game. Most often it'll be the owner or her staff
       | (I've taught six of them how to play, so far!) but sometimes
       | random people will come up and say "what's that game" and we're
       | off to the races. Great conversation starter!
        
         | misja111 wrote:
         | Backgammon has gained some new popularity since computer
         | programs appeared that were able to beat humans and more
         | importantly, analyze the games afterwards. The game is now
         | played more as a game of skill than of luck: there are some
         | backgammon sites that rate your play according to computer
         | analysis, e.g. https://backgammongalaxy.com/. If you're
         | interested you should give it a try.
        
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       (page generated 2020-02-07 23:00 UTC)