[HN Gopher] Board Games of the Ancient World ___________________________________________________________________ Board Games of the Ancient World Author : CrankyBear Score : 117 points Date : 2020-02-07 17:17 UTC (5 hours ago) (HTM) web link (www.smithsonianmag.com) (TXT) w3m dump (www.smithsonianmag.com) | jvm_ wrote: | https://www.youtube.com/watch?v=WZskjLq040I | | 25 minutes of "Tom Scott vs Irving Finkel: The Royal Game of Ur". | Great to watch. | Aperocky wrote: | Game of go have been played since Spring and Autumn period (~500 | BC), at the time, it's just called 'The Board Game'. | | Quite a few variation happened, at the time it was played on | 17*17 board and with 4 existing stones at the beginning. But the | general rule (which was so simple) persisted. | danidiaz wrote: | The cathedrals of Ourense and Leon in Spain have a few game | boards etched in stone at discreet places. Some of them look like | Nine Men Morris (Alquerque?) boards: http://jesus- | manuel.com/2015/08/08/658/ (in Spanish) | https://en.wikipedia.org/wiki/Alquerque | lordleft wrote: | Sometimes I look at my closet filled to the brim with expensive | boardgames, sometimes packed with well-honed mechanics and | expensive miniatures, and consider the irony of the fact that in | our age of ceaseless digital distraction, we have more offline | entertainment than ever before. Surely someone in the 18th | century (AD or BCE) would more greatly appreciate the | embarrassment of board-gaming riches we have today. | contingencies wrote: | Same for Steam accounts / cellphones vs. 80s consoles / | portable handheld gaming systems. | b0rsuk wrote: | I'm sure ancient peoples had much more opportunity to play | outside. They didn't have our resources, but they had lots of | playing field. Lots of room for throwing stones, darts, climbing. | If you were old or unathletic you could still collect mushrooms | or berries - that's a game of perception and patience. Singing or | instrument playing contests, fishing contests. Or "let-see-who- | can-grow-the-biggest-pumpkin" contest.We increasingly live in | cities and going outside often means going into noise or crowd. | | My point: I'm sure many games they played were not on boards. | They didn't have to be. | The_mboga_real wrote: | Fuck whichever folk you like up the shitter? | navbaker wrote: | There was an ancient game I found an article on a few years back | that I have been unable to find again. It (I believe) was an | Asian game and had over 400 distinct pieces, each with their own | rules for movement. Does that sound familiar to anyone? I'm | striking out with google... | al_chemist wrote: | > over 400 distinct pieces, each with their own rules for | movement | | I doubt it'd exist. It's hard to place 400 pieces on board, | hard to remember 400 different movement patterns, it takes | forever to setup the game. | | Shogi is asian game with 15 types of pieces. | mrob wrote: | There's this probably never widely played shogi variant: | | https://en.wikipedia.org/wiki/Taikyoku_shogi | | "Each player has a set of 402 wedge-shaped pieces of 209 | types. The players must remember 253 sets of moves." | acomjean wrote: | The royal game of Ur sounded familiar. They released a boxed | version is the 70s I vaguely remember.. | | Board game geek has a summary: | https://boardgamegeek.com/boardgame/1602/royal-game-ur | | Interesting.. backgammon and chess seem to have thrived.. | dkersten wrote: | Here's a video of Tom Scott playing it: | https://www.youtube.com/watch?v=WZskjLq040I | jimtwo wrote: | A lot of this article is inaccurate: | https://twitter.com/CuseKicks/status/1225417738656604160 | bashmelek wrote: | Makes me wonder about how these games evolved over time and why | we have the modern versions we do now. Are the games we have | today really more "fun" or is there something in these that we've | been missing and have to experience? | mysterydip wrote: | One thing I learned only recently was the Romans had a version of | tic-tac-toe (noughts and crosses, Xs and Os, etc) that is (IMHO) | superior to the modern version. | | While any capable player will always draw in the modern version, | the ancient one gives each player only three pieces. To place a | new one, an old must be removed. On the surface at least, this | seems to result in a much more strategic game. | | I wonder why the modern variant is the one that is most well | known? | gibolt wrote: | My guess is it was played on paper. Pens were the dominant | writing utensil. Hard to remove and repeat on the same surface. | | Even with pencils, erasing leaves a mark and doing so | repeatedly will either become too hard to tell or rip through | the paper. | simonh wrote: | The Romans didn't have paper, and pencils were invented in | the 16th Century. I think they had chalk, but they almost | certainly would have used playing pieces on a board. | gibolt wrote: | My response is why the _modern_ one is _not_ the Roman | variant | [deleted] | sfRattan wrote: | We had to do something similar for our Intro to CS course at | Tufts years ago: implement both a tic-tac-toe game and an | algorithm that would play optimally. Second stage of the | project was that, after a player's third move, the oldest "X" | or "O" would disappear each turn. I have no idea if they still | use that project, but the feeling when your computer player | started working and you couldn't beat it was like nothing else, | and was one of the reasons I went into CS rather than | Economics. | tcgv wrote: | I also had to implement a Tic Tac Toe "AI" when I was in | college about a decade ago. Last year I was revisiting my | college files backup and decided to upload it into GitHub: | | - https://github.com/TCGV/TicTacToe. | | The AI player was implemented using the Minimax algorithm, | and can never be beaten ;) | gnulinux wrote: | Sorry very tangential. | | One time I wrote something like this, and shared on reddit. | Like you, I used minimax to solve tic tac toe. My comment | was downvoted to oblivion and one highly upvoted person | wrote: | | > You don't need "AI" to solve tic tac toe, it's a solved | problem! | watwut wrote: | > I wonder why the modern variant is the one that is most well | known? | | Cause it is the one you teach small kids when they are bored | and you have nothing except pen and paper at hand. | | They don't know optimal strategy yet. And it is fun when they | finally find it out. | marcofiset wrote: | One thing that I've learned over the years playing modern board | games is that the vast majority of the population is too | intellectually lazy to bother learning new games. They'd rather | keep playing their (outdated) classics that they know than | learn new and better-designed games. | Benjammer wrote: | I'm always fascinated by people who not only stick to the | same basic, boring classics, but they've adopted "house | rules" of some sort over the years that they _INSIST_ on | playing by, because "that's what they're used to." And then | they know how to cheat using the house rules they've come up | with, and all their creative efforts become focused entirely | on cheating the dumb, inconsistent rules, rather than any | actual sense of tactical strategy. | | It's like, come on! If you used the same creativity for | coming up with real game strategy that you use to trick the | other humans in the room and skirt the rules, you'd be | really, honestly, good at this game. But people are unwilling | to put that kind of direct accountability on themselves, for | fear of failure I suppose. | xaedes wrote: | They win and rule by dictacting the world their own rules. | Clever they are. Why risk a loss to anothers rules when you | can win by enforcing your own rules on them? | bovermyer wrote: | This is largely because they're looking for a social activity | first and foremost, and don't much care about the particular | rules. | | A lot of these people that "don't want to learn something | new" will learn that new thing if enough of their | friends/family are interested. | b0rsuk wrote: | Monopoly! Woo!! | contingencies wrote: | Met the US chamption of Monopoly in LA at a boardgame | meetup in 2010. I asked him how he found enough interest in | the game to continue playing to such a level, since it was | so shallow/predictable. He replied immediately that | Monopoly was really just about convincing people to give | you what you want. Turns out he was a lawyer. | smoyer wrote: | Monotony? ... for some reason I never had a problem playing | Risk in college even though it would last all night (or | more). Playing a six-hour game of Monopoly was only fun for | the first couple of hours. | Psyladine wrote: | Monopoly should rarely, if ever, last more than 45 | minutes. Assuming Of Course you are playing by the rules. | All properties landed on must sell - even if by auction, | no free parking payout, chance cards are not optional, no | banker loans, and there are a finite number of houses | which caps development for the late-comers. | | It's as ruthless and unpleasant as a game of Sorry but | that's the point, capitalism is only great when you're | winning. | b0rsuk wrote: | You are exactly right, because Monopoly was literally | invented as a propaganda device to show how awful | capitalism is. The game was literally meant to be | unpleasant and soul-draining. But... something went | wrong. People took it at face value, and claim to be | enjoying the experience. Stockholm Syndrome? | | https://en.wikipedia.org/wiki/The_Landlord%27s_Game#Descr | ipt... | pbhjpbhj wrote: | Well, I enjoy playing it, and appreciate the message. The | best bit for me is the auctioning of the properties, | however. | b0rsuk wrote: | ...and they also often delegate boardgames to "child's play". | Having done that, they pre-emptively dismiss new board games | because they're - by definition - for kids. | contingencies wrote: | Many people are deeply afraid of or do not enjoy losing | competitive games. Further, they may also fairly associate | the effort of learning a new game with an experienced player | a prelude to losing. So their behavior could be fairly seen | as 'pain avoidance' or 'enjoyment optimization'. Few people | are motivated by intellectual stimulation or curiosity beyond | childhood years. | mrob wrote: | The blame lies largely with the experienced players for | failing to give sufficient handicap. If you're teaching | somebody how to play Go, start with a 9x9 board and give | them 5 stones. If you're teaching Arimaa, give them | something like four rabbits, one horse, the camel, and the | elephant. Dial back the handicap whenever they win a game, | which at those starting handicaps should be from the very | beginning. | throwaway2048 wrote: | As somebody who has played a lot of different board games | with a lot of different random people, its a huge time | investment to learn a game, especially a complex one, that | you might only end up playing one time. | marcofiset wrote: | I'm not only talking about complex games. Even something | like Azul, which takes 5-8 minutes to teach and 45 minutes | to play is met with reluctance from non-initiated people. | | I don't expect any non-gamer to sit through a 40-minute | explanation, obviously. However, I wouldn't call an hour- | long game (including teach) a "huge time investment". | watwut wrote: | 45 minutes of board game I likely won't like is a lot. In | any case, games popular among causual players (including | me) tend to be much shorter. | | Plus, no game that claims 45 in box or even take that | long with experienced players ever take 45 min first | time. It is usually double the claimed time. | smoyer wrote: | Cool to see the Tafl games in this article! Being part Welsh, | I've researched and (tried to) played "tawlbwrdd" with a printed | paper board and a few coins. I'm thinking about turning a maple | tree (and a bit of black walnut) that we had cut down into | heirloom games for my kids (they used to climb in those trees). | | http://tafl.cyningstan.com/page/172/tawlbwrdd | leto_ii wrote: | On a couple of occasions I have actually seen such ancient game | boards in different places in Italy. Here's one from the Baths of | Caracalla in Rome: | https://commons.wikimedia.org/wiki/File:Gaming_Board_in_the_... | | I especially like the thought that countless people have played | on the same board for whole generations. It was a public pass- | time that brought people together. | mrob wrote: | Is there evidence that it was actually used for playing games? | The irregular placement of the divots makes it look like a kind | of vandalism that was popular when I was in school, where | people would surreptitiously use coins to grind divots in walls | while waiting for class. | leto_ii wrote: | I don't have any definitive proof at hand, but it was | mentioned in the brochure for the Baths of Caracalla. Here's | a photo with a longer description: | http://www.ipernity.com/doc/287951/48703648 | | I think this kind of stuff was relatively common throughout | the Roman world. | mrob wrote: | It's more obviously a game board in this photo. The | irregular placement increases the difficulty of the game. | mstade wrote: | I love playing Backgammon, I find it to be an almost perfect | blend of skill and luck, while also being much more accessible | than something like chess. It's easy enough to learn on the fly, | and after only a few games you start recognizing patterns and | strategies and it really motivates you to get better. I find it's | a pretty good way to get a more intuitive grasp on probability as | well. | | It's also easy to teach other how to play and get hooked. I have | lunch at the same spot almost every day, and I bring a backgammon | rollup travel set with me so I can play with whomever might be | interested in a game. Most often it'll be the owner or her staff | (I've taught six of them how to play, so far!) but sometimes | random people will come up and say "what's that game" and we're | off to the races. Great conversation starter! | misja111 wrote: | Backgammon has gained some new popularity since computer | programs appeared that were able to beat humans and more | importantly, analyze the games afterwards. The game is now | played more as a game of skill than of luck: there are some | backgammon sites that rate your play according to computer | analysis, e.g. https://backgammongalaxy.com/. If you're | interested you should give it a try. ___________________________________________________________________ (page generated 2020-02-07 23:00 UTC)