[HN Gopher] Defacto: Factorio-like game in the browser for the P...
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       Defacto: Factorio-like game in the browser for the PICO-8
        
       Author : sxp
       Score  : 199 points
       Date   : 2020-02-16 16:36 UTC (6 hours ago)
        
 (HTM) web link (www.lexaloffle.com)
 (TXT) w3m dump (www.lexaloffle.com)
        
       | frozenlettuce wrote:
       | The gameplay was surprisingly smooth in a mobile device. Congrats
       | on the game!
        
       | Brave-Steak wrote:
       | I'm sort of impressed that this seamlessly supports touch
       | controls on my phone. Is this normal for PICO-8 emulators?
        
       | t0astbread wrote:
       | This is amazing. Especially the fact that a PICO-8 game can own
       | my brain this much.
        
       | snicky wrote:
       | Please, please don't mention Factorio, it's too addictive. I
       | bought it on Steam during Christmas 2 years ago and almost forgot
       | there's a world outside. I spent 80 hours playing it in a couple
       | of days and it was just one game. Later I found out that most
       | people beat it much faster
       | (https://howlongtobeat.com/game.php?id=17455) and it made the
       | guilt of wasting time even stronger.
       | 
       | It is an awesome game though. Just don't start.
        
         | henrikschroder wrote:
         | Oh, you liked Factorio? Let me tell you about this game called
         | Oxygen Not Included, it's similar, but with more
         | thermodynamics, and cute little dupes running around...
         | 
         | I only have 560 hours played so far.
        
           | gridspy wrote:
           | You, my friend, are true evil.
           | 
           | Also, I have a lava powerstation.
        
             | henrikschroder wrote:
             | I like my magma-powered petroleum boiler.
             | 
             | Still haven't built a sour gas boiler, but one of these
             | days I'll get there!
        
           | 6gvONxR4sf7o wrote:
           | ONI's bugs killed me. You spend a zillion hours building up a
           | colony, then another few hours routing up some wires to get a
           | closed feedback system, and then the system glitches and cant
           | resolve the wire routing or the pipe routing or something and
           | it all breaks down. Frustrating like a programming language
           | with no error messages and a buggy compiler.
        
             | glenneroo wrote:
             | When did you last play? They frequently release
             | updates/bugfixes so you might want to pop in again to see
             | if things haven't improved.
             | 
             | Also that's where creative mode really shines - to test out
             | ideas because getting the proper ratios plus fighting bugs
             | can take a lot of trial and error i.e. "debugging".
        
           | pmoriarty wrote:
           | I absolutely love _Factorio_ (it 's one of my all-time
           | favorite games), and heard a lot of good things about _Oxygen
           | Not Included_ , and the let's plays I saw of it looked great.
           | But I found it really boring when I actually tried it. YMMV
        
             | fendy3002 wrote:
             | What I love in Factorio and dislike in ONI is how hard it
             | is to build closed system that can last for hours in ONI.
             | And it's hard to deconstruct in ONI (esp. when heat and
             | liquid is involves).
        
             | DonHopkins wrote:
             | I'm also extremely addicted to Factorio, and terribly
             | afraid of getting hooked on Defacto. And not only because
             | it uses a similar 3x5 font as Mike Koss's "The Terminal"
             | terminal emulator for the Apple ][:
             | 
             | https://web.archive.org/web/20051217102712/http://mckoss.co
             | m...
             | 
             | When I got bored with Oxygen Not Included, I switched it
             | into sandbox mode, and played around with the paint brush
             | tools, creating and cooking and freezing different
             | materials, like a KidPix-like radioactive chemistry set,
             | mixing together and juxtapositioning and melting and
             | freezing all the different kinds of solids, liquids,
             | gasses, lava, oil, water, ice, the hard vacuum of space,
             | etc, to see how they all react with each other.
             | 
             | Here's a video Pawsome Gaming made of Sandbox mode, but I
             | went a bit crazier with dangerous combinations of water and
             | lava and other weird materials:
             | 
             | https://www.youtube.com/watch?v=NniVJd89Gqk
             | 
             | After a while, that got boring too, but don't miss out on
             | that part of the experience!
             | 
             | Also: I'm only going to say this once, because even saying
             | it once might ruin somebody else's life like it's ruined
             | mine, but: RimWorld!
        
         | Buttons840 wrote:
         | Come on, just play for 10 minutes!
         | 
         | My last 3 Factorio games have started well, then I try "the big
         | rebuild", then it starts to feel like work and I go program
         | instead.
        
           | buckminster wrote:
           | I had much the same experience with SpaceChem. I haven't
           | dared buy Factorio.
        
           | Baeocystin wrote:
           | I use unrepentant coal-powered spaghetti until I get nukes
           | and bots. Then I auto-deconstruct my shame and let the bots
           | deal with my blueprints. :D
        
         | Brave-Steak wrote:
         | I've spent over 100 hours on Factorio. Somehow I still haven't
         | managed to launch the rocket. I always ending up some cool mod
         | and I start a new game.
        
         | sleepybrett wrote:
         | ... then I probably shouldn't tell you about satisfactory.. add
         | a dimension to your factory.
        
         | keithnz wrote:
         | my fastest to finish the game so far is just over 4 hours.
         | Which is about twice the fastest speedruns. Check out Nefrums
         | who does speedruns of factorio...
         | https://www.youtube.com/channel/UCo9CIGA3vGlkuGGzTLPvJ5g
        
         | hutzlibu wrote:
         | You clearly enjoyed it. So why consider it a waste of time?
        
         | gnulinux wrote:
         | Factorio is like entertainment jackpot. You pay $30 and have
         | endless entertainment for a lifetime. I played upwards 300
         | hours, still no sign of getting burn-out. Probably at some
         | point I'll move on, but it's a practically infinite game...
        
           | awalton wrote:
           | I'm literally 3000 hours into Factorio and haven't burnt out
           | on it. In fact, I'm just barely starting to get into the
           | mods; I've done two complete Seablock runs (0.16 and 0.17),
           | and I'm currently doing a Brave New World + Seablock run.
        
             | gnulinux wrote:
             | Lol I feel that, I still haven't even launched 1 rocket.
             | Very close though!
        
             | jfim wrote:
             | Have they improved the beginning of Seablock? The last time
             | I tried, the beginning of it was so glacially slow that it
             | didn't really feel fun.
        
         | wenc wrote:
         | Factorio is apparently Tobi Luetke's (CEO of Shopify) current
         | favorite game, and in a podcast he mentioned it helped him hone
         | the faculties needed to run a company.
        
         | darzu wrote:
         | Note that self-reported numbers like that tend to be biased
         | towards those who are optimizing for time or are more
         | experienced.
        
         | sarah180 wrote:
         | Beating Factorio quickly is _not_ the primary point. It 's more
         | of an engineering sandbox than an objective. (Of course
         | optimizing for time is valid.)
         | 
         | Also, please tell me how to pack 80 hours of anything into a
         | couple days. :-)
        
           | asdfasgasdgasdg wrote:
           | The primary point of Factorio is what you want it to be,
           | right? There are explicitly speedrunning achievements so
           | surely that type of thing is the point for some folks. And to
           | a certain mindset (time) efficiency is one thing that is fun
           | to optimize.
        
             | DonHopkins wrote:
             | I've watched a bunch of Factorio vidoes (like
             | KathrineOfSky, and her multi player guest games), and it
             | strikes me how vastly different people's styles are. There
             | was one where she was playing with a German guy who LOVED
             | filling in nice neat square coast lines, and she liked to
             | leave them all "natural".
        
           | LeifCarrotson wrote:
           | You start on a Friday, forego sleep and responsibilities, and
           | let your weekend couple-of-days spill into a Monday with a
           | brief distracted work day and the early hours of Tuesday.
        
           | awalton wrote:
           | > Beating Factorio quickly is not the primary point.
           | 
           | Maybe, but once you get into speed running it, it certainly
           | feels like doing things slowly is against the point. (That
           | and everything before robots feels so glacially slow... hard
           | to adjust with Seablock and robots and good logistics chests
           | being so far down the tech tree...)
        
         | darzu wrote:
         | For others looking for Factorio-like games, I highly highly
         | recommend Satisfactory.
        
         | fragmede wrote:
         | https://factoryidle.com/ is another similar game but it's
         | browser based for those who aren't on a platform supported by
         | Factorio.
        
         | krallja wrote:
         | It's called cracktorio for a reason. The factory must grow.
        
         | louwrentius wrote:
         | I've wasted 2000+ hours of my life according to Steam on
         | Factorio. At this moment I'm beyond shame to admit it.
        
           | dunefox wrote:
           | I played it for a couple hours (4-5) with a friend and then
           | stopped, because I was bored out of my mind.
        
         | keymone wrote:
         | over 1000 hours of entertainment. for less than $30. can't beat
         | that. zero guilt.
        
         | butz wrote:
         | You know, it can be completed even faster
         | https://www.speedrun.com/factorio
        
       | ouid wrote:
       | are bridges supposed to function as much more efficient
       | inserters?
        
         | myhf wrote:
         | Yes. They also act as splitters.
        
       | chapium wrote:
       | I'm frequently amazed by what can be built within the limits of
       | PICO-8 and Lua.
        
       | gaogao wrote:
       | Vox Mine is another super impressive PICO-8 game -
       | https://www.lexaloffle.com/bbs/?tid=32894
        
       | swang wrote:
       | how do i pick the direction that the insert is put in? using my
       | directional arrow keys doesn't seem to work
       | 
       | edit: ah you're suppose to drop the piece then choose the
       | direction with your mouse/keyboard
        
       | cabaalis wrote:
       | Playing in mobile with the Gameboy-like interface is a joy :)
        
       | escherize wrote:
       | I've been playing a great factorio-like called Mindustry. It is
       | less resources+logistics and a little more starcraft. It is
       | relaxing and satisfying to rebalance resource lines and optimize
       | production.
       | 
       | https://anuke.itch.io/mindustry
        
         | jaked89 wrote:
         | Where Mindustry falls short for me is where once the waves are
         | over, you're forced to leave your base and start all over.
         | 
         | I'm not motivated to invest in optimization if the production
         | line is going to be abandoned soon; the game becomes more of a
         | tower defense, and less of a production one.
        
           | donio wrote:
           | Play custom game, survival mode and see how many waves you
           | can survive. I think the campaign is more of a tutorial thing
           | and to have a mode with a sense of progression.
        
             | skrowl wrote:
             | I felt this same way. Survival is the real challenge.
             | Campaign is just for fun / learning the mechanics.
        
           | jakear wrote:
           | Have you tried multiplayer? I think it would make
           | optimization more important, as I agree in single player it's
           | a bit too easy to cheat the system with sloppy production
           | lines by just adding hella barricades and getting the best
           | guns.
        
           | willis936 wrote:
           | Schematics! Like in most industrial automation games the
           | player is always the limiting factor.
        
         | progval wrote:
         | It's also open source, and the code is very readable / easy to
         | hack on, even for someone like me who barely knows Java.
        
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       (page generated 2020-02-16 23:00 UTC)