[HN Gopher] Defacto: Factorio-like game in the browser for the P... ___________________________________________________________________ Defacto: Factorio-like game in the browser for the PICO-8 Author : sxp Score : 199 points Date : 2020-02-16 16:36 UTC (6 hours ago) (HTM) web link (www.lexaloffle.com) (TXT) w3m dump (www.lexaloffle.com) | frozenlettuce wrote: | The gameplay was surprisingly smooth in a mobile device. Congrats | on the game! | Brave-Steak wrote: | I'm sort of impressed that this seamlessly supports touch | controls on my phone. Is this normal for PICO-8 emulators? | t0astbread wrote: | This is amazing. Especially the fact that a PICO-8 game can own | my brain this much. | snicky wrote: | Please, please don't mention Factorio, it's too addictive. I | bought it on Steam during Christmas 2 years ago and almost forgot | there's a world outside. I spent 80 hours playing it in a couple | of days and it was just one game. Later I found out that most | people beat it much faster | (https://howlongtobeat.com/game.php?id=17455) and it made the | guilt of wasting time even stronger. | | It is an awesome game though. Just don't start. | henrikschroder wrote: | Oh, you liked Factorio? Let me tell you about this game called | Oxygen Not Included, it's similar, but with more | thermodynamics, and cute little dupes running around... | | I only have 560 hours played so far. | gridspy wrote: | You, my friend, are true evil. | | Also, I have a lava powerstation. | henrikschroder wrote: | I like my magma-powered petroleum boiler. | | Still haven't built a sour gas boiler, but one of these | days I'll get there! | 6gvONxR4sf7o wrote: | ONI's bugs killed me. You spend a zillion hours building up a | colony, then another few hours routing up some wires to get a | closed feedback system, and then the system glitches and cant | resolve the wire routing or the pipe routing or something and | it all breaks down. Frustrating like a programming language | with no error messages and a buggy compiler. | glenneroo wrote: | When did you last play? They frequently release | updates/bugfixes so you might want to pop in again to see | if things haven't improved. | | Also that's where creative mode really shines - to test out | ideas because getting the proper ratios plus fighting bugs | can take a lot of trial and error i.e. "debugging". | pmoriarty wrote: | I absolutely love _Factorio_ (it 's one of my all-time | favorite games), and heard a lot of good things about _Oxygen | Not Included_ , and the let's plays I saw of it looked great. | But I found it really boring when I actually tried it. YMMV | fendy3002 wrote: | What I love in Factorio and dislike in ONI is how hard it | is to build closed system that can last for hours in ONI. | And it's hard to deconstruct in ONI (esp. when heat and | liquid is involves). | DonHopkins wrote: | I'm also extremely addicted to Factorio, and terribly | afraid of getting hooked on Defacto. And not only because | it uses a similar 3x5 font as Mike Koss's "The Terminal" | terminal emulator for the Apple ][: | | https://web.archive.org/web/20051217102712/http://mckoss.co | m... | | When I got bored with Oxygen Not Included, I switched it | into sandbox mode, and played around with the paint brush | tools, creating and cooking and freezing different | materials, like a KidPix-like radioactive chemistry set, | mixing together and juxtapositioning and melting and | freezing all the different kinds of solids, liquids, | gasses, lava, oil, water, ice, the hard vacuum of space, | etc, to see how they all react with each other. | | Here's a video Pawsome Gaming made of Sandbox mode, but I | went a bit crazier with dangerous combinations of water and | lava and other weird materials: | | https://www.youtube.com/watch?v=NniVJd89Gqk | | After a while, that got boring too, but don't miss out on | that part of the experience! | | Also: I'm only going to say this once, because even saying | it once might ruin somebody else's life like it's ruined | mine, but: RimWorld! | Buttons840 wrote: | Come on, just play for 10 minutes! | | My last 3 Factorio games have started well, then I try "the big | rebuild", then it starts to feel like work and I go program | instead. | buckminster wrote: | I had much the same experience with SpaceChem. I haven't | dared buy Factorio. | Baeocystin wrote: | I use unrepentant coal-powered spaghetti until I get nukes | and bots. Then I auto-deconstruct my shame and let the bots | deal with my blueprints. :D | Brave-Steak wrote: | I've spent over 100 hours on Factorio. Somehow I still haven't | managed to launch the rocket. I always ending up some cool mod | and I start a new game. | sleepybrett wrote: | ... then I probably shouldn't tell you about satisfactory.. add | a dimension to your factory. | keithnz wrote: | my fastest to finish the game so far is just over 4 hours. | Which is about twice the fastest speedruns. Check out Nefrums | who does speedruns of factorio... | https://www.youtube.com/channel/UCo9CIGA3vGlkuGGzTLPvJ5g | hutzlibu wrote: | You clearly enjoyed it. So why consider it a waste of time? | gnulinux wrote: | Factorio is like entertainment jackpot. You pay $30 and have | endless entertainment for a lifetime. I played upwards 300 | hours, still no sign of getting burn-out. Probably at some | point I'll move on, but it's a practically infinite game... | awalton wrote: | I'm literally 3000 hours into Factorio and haven't burnt out | on it. In fact, I'm just barely starting to get into the | mods; I've done two complete Seablock runs (0.16 and 0.17), | and I'm currently doing a Brave New World + Seablock run. | gnulinux wrote: | Lol I feel that, I still haven't even launched 1 rocket. | Very close though! | jfim wrote: | Have they improved the beginning of Seablock? The last time | I tried, the beginning of it was so glacially slow that it | didn't really feel fun. | wenc wrote: | Factorio is apparently Tobi Luetke's (CEO of Shopify) current | favorite game, and in a podcast he mentioned it helped him hone | the faculties needed to run a company. | darzu wrote: | Note that self-reported numbers like that tend to be biased | towards those who are optimizing for time or are more | experienced. | sarah180 wrote: | Beating Factorio quickly is _not_ the primary point. It 's more | of an engineering sandbox than an objective. (Of course | optimizing for time is valid.) | | Also, please tell me how to pack 80 hours of anything into a | couple days. :-) | asdfasgasdgasdg wrote: | The primary point of Factorio is what you want it to be, | right? There are explicitly speedrunning achievements so | surely that type of thing is the point for some folks. And to | a certain mindset (time) efficiency is one thing that is fun | to optimize. | DonHopkins wrote: | I've watched a bunch of Factorio vidoes (like | KathrineOfSky, and her multi player guest games), and it | strikes me how vastly different people's styles are. There | was one where she was playing with a German guy who LOVED | filling in nice neat square coast lines, and she liked to | leave them all "natural". | LeifCarrotson wrote: | You start on a Friday, forego sleep and responsibilities, and | let your weekend couple-of-days spill into a Monday with a | brief distracted work day and the early hours of Tuesday. | awalton wrote: | > Beating Factorio quickly is not the primary point. | | Maybe, but once you get into speed running it, it certainly | feels like doing things slowly is against the point. (That | and everything before robots feels so glacially slow... hard | to adjust with Seablock and robots and good logistics chests | being so far down the tech tree...) | darzu wrote: | For others looking for Factorio-like games, I highly highly | recommend Satisfactory. | fragmede wrote: | https://factoryidle.com/ is another similar game but it's | browser based for those who aren't on a platform supported by | Factorio. | krallja wrote: | It's called cracktorio for a reason. The factory must grow. | louwrentius wrote: | I've wasted 2000+ hours of my life according to Steam on | Factorio. At this moment I'm beyond shame to admit it. | dunefox wrote: | I played it for a couple hours (4-5) with a friend and then | stopped, because I was bored out of my mind. | keymone wrote: | over 1000 hours of entertainment. for less than $30. can't beat | that. zero guilt. | butz wrote: | You know, it can be completed even faster | https://www.speedrun.com/factorio | ouid wrote: | are bridges supposed to function as much more efficient | inserters? | myhf wrote: | Yes. They also act as splitters. | chapium wrote: | I'm frequently amazed by what can be built within the limits of | PICO-8 and Lua. | gaogao wrote: | Vox Mine is another super impressive PICO-8 game - | https://www.lexaloffle.com/bbs/?tid=32894 | swang wrote: | how do i pick the direction that the insert is put in? using my | directional arrow keys doesn't seem to work | | edit: ah you're suppose to drop the piece then choose the | direction with your mouse/keyboard | cabaalis wrote: | Playing in mobile with the Gameboy-like interface is a joy :) | escherize wrote: | I've been playing a great factorio-like called Mindustry. It is | less resources+logistics and a little more starcraft. It is | relaxing and satisfying to rebalance resource lines and optimize | production. | | https://anuke.itch.io/mindustry | jaked89 wrote: | Where Mindustry falls short for me is where once the waves are | over, you're forced to leave your base and start all over. | | I'm not motivated to invest in optimization if the production | line is going to be abandoned soon; the game becomes more of a | tower defense, and less of a production one. | donio wrote: | Play custom game, survival mode and see how many waves you | can survive. I think the campaign is more of a tutorial thing | and to have a mode with a sense of progression. | skrowl wrote: | I felt this same way. Survival is the real challenge. | Campaign is just for fun / learning the mechanics. | jakear wrote: | Have you tried multiplayer? I think it would make | optimization more important, as I agree in single player it's | a bit too easy to cheat the system with sloppy production | lines by just adding hella barricades and getting the best | guns. | willis936 wrote: | Schematics! Like in most industrial automation games the | player is always the limiting factor. | progval wrote: | It's also open source, and the code is very readable / easy to | hack on, even for someone like me who barely knows Java. ___________________________________________________________________ (page generated 2020-02-16 23:00 UTC)