[HN Gopher] Dreamcast Emulator Redream 1.5.0 Progress Report
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       Dreamcast Emulator Redream 1.5.0 Progress Report
        
       Author : tosh
       Score  : 26 points
       Date   : 2020-02-16 21:38 UTC (1 hours ago)
        
 (HTM) web link (redream.io)
 (TXT) w3m dump (redream.io)
        
       | lostgame wrote:
       | The Dreamcast is by far and large one of my all-time favourite
       | consoles.
       | 
       | SEGA's level of innovation here was extreme.
       | 
       | From great developer support, online play (even if the Broadband
       | Adapter for Ethernet was extremely rare); the VMU, and an
       | extremely impressive library of quality titles (Skies of Arcadia,
       | Crazy Taxi, Soul Calibur 2, etc) - it was literally a situation
       | that seemed geared to greatness.
       | 
       | If it had a DVD player, I think it literally could've saved SEGA,
       | after the awful litany of repeated terrible decisions they made
       | in the mid-90's. (Here's looking at you, 32X...)
       | 
       | I was just at A&C games here in Toronto, lamenting to an employee
       | of the demise of SEGA's consoles - but the Dreamcast, in
       | particular, deserved better than it got.
       | 
       | The Saturn will always have a special place in my heart, though,
       | as an extremely early example of multi-processor architecture
       | (the Saturn technically has 7 processors, each for a different
       | task - 2 GPU's, CD I/O, sound, etc.)
        
       | shahinrostami wrote:
       | Great work - the Dreamcast brought me many years of fun and I
       | can't wait to check this out on a Raspberry Pi!
        
       | bArray wrote:
       | Impressive stuff, this will be massive for archive efforts. I am
       | still yet to find a good performance emulation experience for the
       | Play Station 2 console.
        
         | monocasa wrote:
         | PS2 is legitimately really hard. It's both just fast enough
         | that cycle accurate is off the table and probably always will
         | be on conventional processors, and is just barely old enough
         | that it has tons of little special instruction streams that
         | need to be in close sync with each other, sometimes without
         | explicit synchronization in their code.
        
         | lostgame wrote:
         | PCSX2 doesn't do the trick for you? Works great on my 2017
         | MacBook Pro and decently on my 2012, even.
        
         | [deleted]
        
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       (page generated 2020-02-16 23:00 UTC)