[HN Gopher] Real-time, in-camera background compositing in The M... ___________________________________________________________________ Real-time, in-camera background compositing in The Mandalorian Author : ashin Score : 139 points Date : 2020-02-20 21:12 UTC (1 hours ago) (HTM) web link (ascmag.com) (TXT) w3m dump (ascmag.com) | devindotcom wrote: | This is super interesting stuff and I've been following it for | some time. I just wrote it up with a bit more context: | | https://techcrunch.com/2020/02/20/how-the-mandalorian-and-il... | | It's not just ILM and Disney either, this is going to be | _everywhere_. It 's complex to set up and run in some ways but | the benefits are enormous for pretty much everyone involved. I | doubt there will be a major TV or film production that doesn't | use LED walls 5 years from now. | DonHopkins wrote: | "Once Upon a Time" (2011-2018, with Robert Carlyle as | Rumplestiltskin!) was shot on virtual chroma-keyed sets with real | time integrated pipeline tools to preview how it would look. | | https://en.wikipedia.org/wiki/Once_Upon_a_Time_(TV_series) | | The tech behind Once Upon a Time's Frozen adventures | | https://www.fxguide.com/fxfeatured/the-tech-behind-once-upon... | | Once Upon a Time" TV Series VFX Breakdown | | https://web.archive.org/web/20180623020817/http://www.animat... | web-cowboy wrote: | So we'll be able to play video game adaptations of the locations | in the episodes really easily/soon, right? ;) | huebomont wrote: | Fascinating, but this article needs a proofread, damn... | | "The virtual world on the LED screen is fantastic for many uses, | but obviously an actor cannot walk through the screen, so an open | doorway doesn't work when it's virtual. Doors are an aspect of | production design that have to be physical. If a character walks | through a door, it can't be virtual, it must be real as the actor | can't walk through the LED screen." | | Not to mention the multiple paragraphs that are basically re- | stated immediately afterwards. It's like they hit publish in the | middle of editing. | vsareto wrote: | Can you get a decent job just by knowing Unreal Engine well? | Maybe by just doing small POC projects? | rebuilder wrote: | The Mandalorian was probably a very likely candidate for this | kind of approach, since it's essentially a western, meaning a lot | of wide landscape shots. | | The LED screen approach works nicely for fairly uncomplicated | background geometry, like a plain. Try shooting Spiderman | climbing up walls on that, and things will get tricky fast. | | As the article notes, slow camera moves are a plus as well. The | reason given is technical, but I also wonder how far you could | really push the camera motion even if tracking lag wasn't an | issue. The background is calculated to match the camera's | viewpoint, so I expect it would be very disorienting for the | actors if the camera was moving at high speeds. | [deleted] | cbhl wrote: | "The solution was ... a dynamic, real-time, photo-real background | played back on a massive LED video wall and ceiling ... rendered | with correct camera positional data." | | Gee, that sounds a lot like a holodeck. We've come a long way | from using Wii Sensor Bars[0] for position tracking. | | [0] https://www.youtube.com/watch?v=LC_KKxAuLQw | modeless wrote: | The "holodeck" version of this is called a CAVE and the first | one was built in 1992: | https://www.youtube.com/watch?v=aKL0urEdtPU | https://en.wikipedia.org/wiki/Cave_automatic_virtual_environ... | ragebol wrote: | For the VFX industry, the tracking had already been solved for | ages, with those reflective little balls on suits etc. in a | mocap system. The Wii sensor bar's thing was that it was really | cheap. | | But yes, damn close to a holodeck. But you can't see depth in | this setup, right? | whatshisface wrote: | They have polarized 3D screens, and with head tracking, you | have it. | rebuilder wrote: | Mocap systems haven't really been able to produce deliverable | results without human intervention very long. I'd argue | they're still not there, some filtering and cleanup of the | data is usually required. A lot of VFX is still about | throwing human labour at problems. | | Edit: I should note I'm talking about motion capture for | characters etc. Capturing the motion of a rigid object like a | camera in a controlled environment is very doable. | nocut12 wrote: | If it's perspective corrected for the camera, it would | probably look very distorted for anyone else on set -- | whether there's depth or not | | And that's certainly not the goal with this. Something along | those lines has been around for a while (https://en.wikipedia | .org/wiki/Cave_automatic_virtual_environ...). This system | seems specifically targeted for solving challenges for film | production, as it probably should be. | | I am pretty impressed that real time rendering has gotten | good enough to use for these purposes. I certainly wouldn't | have expected that those backgrounds in the show were coming | out of a video game engine. | RaptorJ wrote: | From the video posted upthread, around 3:40 it looks like | they're doing just that: https://youtu.be/gUnxzVOs3rk?t=220 | miohtama wrote: | They mention they cannot push enough GPU juice to the | screens, so they only render the camera focus area in full | resolution. Also there is 12 frame lag which prevents | moving camera too fast. | en4bz wrote: | I think the demise of Lytro was a huge missed opportunity for the | film industry. They had this and a number of other features in | their cinema camera before they became defunct a few years ago. | | https://www.youtube.com/watch?v=4qXE4sA-hLQ | oseibonsu wrote: | Here is the Unreal Engine tech they are using: | https://www.unrealengine.com/en-US/spotlights/unreal-engine-... . | This is a video of it in action: | https://www.youtube.com/watch?v=bErPsq5kPzE&feature=emb_logo . | KineticLensman wrote: | Unreal Engine is also used by the BBC to create virtual studios | for football punditry programmes. This uses a simpler green | screen technology, but it demonstrates how Epic are moving away | from their gaming roots. | jahlove wrote: | Here's a video of it in action on The Mandalorian set: | | https://www.youtube.com/watch?v=gUnxzVOs3rk ___________________________________________________________________ (page generated 2020-02-20 23:00 UTC)