[HN Gopher] Myst: the Drawbacks to Success ___________________________________________________________________ Myst: the Drawbacks to Success Author : zdw Score : 42 points Date : 2020-02-22 18:29 UTC (1 days ago) (HTM) web link (www.filfre.net) (TXT) w3m dump (www.filfre.net) | thorum wrote: | Myst's style of gameplay (user jumps from environment to | environment by clicking) seems like it would be a great fit for | the current generation of virtual reality headsets. | pavlov wrote: | I'm fascinated by the "outsider" profile of the Myst creators. | | Per the article, they didn't play contemporary games and only | used off-the-shelf GUI tools on the niche Mac platform -- this in | an era where "real games" used handcoded x86 assembly. Yet their | creation outsold practically everyone in the industry by an order | of magnitude. | | Where are the tools today for someone like this to be successful? | Unity is of course impressive but seems very tightly bound to | gaming industry thinking -- not that approachable or interesting | to an outsider. | | Around 2000-2005, the Flash GUI had lots of potential here... But | then Adobe turned Flash into a programmer-oriented sprawling | mini-Java and eventually Apple threw it under the iPhone bus. | Waterluvian wrote: | Look up "Dreams" on the PS4. This is absolutely today's version | of that. | pcunite wrote: | Myst was captivating. Visually so "immersive" with just enough | graphics to really stimulate what "might" be around the corner. I | truly could sense that I was somewhere else, another planet or | whatever, abandoned, with me to explore. | mdonahoe wrote: | " the overlap between players of games like Doom and those like | Myst is inevitably limited. (The surprising thing is that an | overlap exists at all...)" | | Really? Is it that rare to like both? | | I find this hard to believe. | vitaflo wrote: | I do too, especially because when you combine the two you | basically end up with Metroid Prime, another very popular well | made game. | eps wrote: | Yeah, that's a pretty odd statement to put it mildly. Probably | an over-extrapolation from an insufficient sample set. | abruzzi wrote: | Myst was really the last game I played. As the article mentions, | Doom was released at about the same time, and really became the | blueprint for the future of gaming. My problem was I couldn't | play a FPS for more than 10 minutes or so before bad headaches | kicked in. | | Sometimes I wonder if Myst was like Angry Birds. A game that | gamers hated because it didn't conform to their expectations, but | something that found mor purchase with people that didn't game | heavily. | eps wrote: | Also, a 2 hour (!) interview with Rand Miller by Arstechnica, | which has been absolutely killing it lately with their in-depth | gamedev coverage - | | https://arstechnica.com/gaming/2020/02/an-extended-interview... | danso wrote: | For some reason I vaguely remember 1993 as having a 7th Guest vs | Myst marketing theme. To this day I still haven't played Myst but | my memories of 7th Guest have not grown fonder with time. | arminiusreturns wrote: | I loved 7th Guest! I mean yes looking back it seems a bit | cringe-worthy, but the merging of video into a game that had a | decent creepy factor made me want more and set me on a course | of enjoying creepy/scary video games. | SlowRobotAhead wrote: | I can't remember if I liked 7th guest or 11th hour better. | But I distinctly remember playing both and myst and thinking | the graphics in video games were amazing :) | mattbillenstein wrote: | Play realMyst - it's a fun experience. ___________________________________________________________________ (page generated 2020-02-23 23:00 UTC)