[HN Gopher] Myst: the Drawbacks to Success
       ___________________________________________________________________
        
       Myst: the Drawbacks to Success
        
       Author : zdw
       Score  : 42 points
       Date   : 2020-02-22 18:29 UTC (1 days ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | thorum wrote:
       | Myst's style of gameplay (user jumps from environment to
       | environment by clicking) seems like it would be a great fit for
       | the current generation of virtual reality headsets.
        
       | pavlov wrote:
       | I'm fascinated by the "outsider" profile of the Myst creators.
       | 
       | Per the article, they didn't play contemporary games and only
       | used off-the-shelf GUI tools on the niche Mac platform -- this in
       | an era where "real games" used handcoded x86 assembly. Yet their
       | creation outsold practically everyone in the industry by an order
       | of magnitude.
       | 
       | Where are the tools today for someone like this to be successful?
       | Unity is of course impressive but seems very tightly bound to
       | gaming industry thinking -- not that approachable or interesting
       | to an outsider.
       | 
       | Around 2000-2005, the Flash GUI had lots of potential here... But
       | then Adobe turned Flash into a programmer-oriented sprawling
       | mini-Java and eventually Apple threw it under the iPhone bus.
        
         | Waterluvian wrote:
         | Look up "Dreams" on the PS4. This is absolutely today's version
         | of that.
        
       | pcunite wrote:
       | Myst was captivating. Visually so "immersive" with just enough
       | graphics to really stimulate what "might" be around the corner. I
       | truly could sense that I was somewhere else, another planet or
       | whatever, abandoned, with me to explore.
        
       | mdonahoe wrote:
       | " the overlap between players of games like Doom and those like
       | Myst is inevitably limited. (The surprising thing is that an
       | overlap exists at all...)"
       | 
       | Really? Is it that rare to like both?
       | 
       | I find this hard to believe.
        
         | vitaflo wrote:
         | I do too, especially because when you combine the two you
         | basically end up with Metroid Prime, another very popular well
         | made game.
        
         | eps wrote:
         | Yeah, that's a pretty odd statement to put it mildly. Probably
         | an over-extrapolation from an insufficient sample set.
        
       | abruzzi wrote:
       | Myst was really the last game I played. As the article mentions,
       | Doom was released at about the same time, and really became the
       | blueprint for the future of gaming. My problem was I couldn't
       | play a FPS for more than 10 minutes or so before bad headaches
       | kicked in.
       | 
       | Sometimes I wonder if Myst was like Angry Birds. A game that
       | gamers hated because it didn't conform to their expectations, but
       | something that found mor purchase with people that didn't game
       | heavily.
        
       | eps wrote:
       | Also, a 2 hour (!) interview with Rand Miller by Arstechnica,
       | which has been absolutely killing it lately with their in-depth
       | gamedev coverage -
       | 
       | https://arstechnica.com/gaming/2020/02/an-extended-interview...
        
       | danso wrote:
       | For some reason I vaguely remember 1993 as having a 7th Guest vs
       | Myst marketing theme. To this day I still haven't played Myst but
       | my memories of 7th Guest have not grown fonder with time.
        
         | arminiusreturns wrote:
         | I loved 7th Guest! I mean yes looking back it seems a bit
         | cringe-worthy, but the merging of video into a game that had a
         | decent creepy factor made me want more and set me on a course
         | of enjoying creepy/scary video games.
        
           | SlowRobotAhead wrote:
           | I can't remember if I liked 7th guest or 11th hour better.
           | But I distinctly remember playing both and myst and thinking
           | the graphics in video games were amazing :)
        
         | mattbillenstein wrote:
         | Play realMyst - it's a fun experience.
        
       ___________________________________________________________________
       (page generated 2020-02-23 23:00 UTC)