[HN Gopher] A history of roguelike games
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       A history of roguelike games
        
       Author : aww_dang
       Score  : 107 points
       Date   : 2020-03-20 12:01 UTC (1 days ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | cpeterso wrote:
       | No mention of NetHack?
        
         | philsnow wrote:
         | Nethack definitely has a place in the history of roguelikes,
         | but for people reading this HN thread, please don't play it as
         | your first roguelike.
         | 
         | It was not only my first roguelike but also the first C
         | codebase that I ever played around in. I was blown away in the
         | 90s installing Linux as a teenager and it coming with GCC built
         | in. I owe the dev team for getting me really interested in
         | computers as more than a consumer of games.
         | 
         | But, it's creaky and idiosyncratic and has a lot of sharp edges
         | that people who have been playing it for decades are quick to
         | forgive, but if you're coming to the genre from, well, anything
         | else, you're going to get put off, hard.
        
         | autarch wrote:
         | Try Ctrl-F? It does mention NetHack quite a bit.
        
           | moomin wrote:
           | Or try Page 2..,
        
       | pfarnsworth wrote:
       | I've been playing Hack/Nethack since 1982-ish. My friend got it
       | for his IBM PC, and we were both addicted. The only reason why I
       | kept asking for a computer for my parents was so that I could
       | play Hack. I was the one who figured out that the Amulet of
       | Yendor was underneath a boulder on level 26. My friend, however,
       | one-upped me. At some point, his version of Hack was corrupted,
       | so every time he read a scroll of identify, the game would crash.
       | So he had to go through the entire game without reading a scroll
       | or using rings. He was able to make it through the entire game
       | and finish it, which I admit is an impressive feat.
       | 
       | I've been playing Nethack since, although I haven't played it in
       | the last few years because of work and kids. There was a time in
       | Nethack where it wasn't as complicated, but once they added all
       | the deeper features, I've never completed the game and ascended.
       | The game is now so deep and so complicated that I couldn't solve
       | it without reading the cheats, and even following those, and even
       | saving my games and redoing them, I've never gotten to the point
       | where I could ascend. I'm really good at surviving the lower
       | levels and stealing from shops, but I've never been able to
       | figure out how to ascend. At some point, I should reattempt this
       | now that I'm locked down for 2 months.
        
         | mihaifm wrote:
         | It can certainly be completed without spoilers, but it requires
         | a bit of trial and error. I managed to ascend after 2-3 months
         | of intense play...and a lot of dying. I think part of the joy
         | of playing nethack is discovering how things work, so highly
         | recommend not to read any spoilers. The best way to learn the
         | mechanics is to install the game locally and play in explore
         | mode. The game offers a lot of alternate ways to do stuff
         | (because of conducts), but if you don't care about conducts
         | characters tend to become a bit too powerful towards the end
         | game. It's all a matter of surviving the early game, where you
         | don't have resistances, skills etc. and where most people give
         | up.
        
         | schoen wrote:
         | You can learn a lot from watching other people play on
         | nethack.alt.org -- sometimes realizing important stuff that you
         | didn't know before.
        
         | phs318u wrote:
         | I was in a similar boat but finally mustered the commitment to
         | mount a serious ascension attempt that spanned a couple of
         | months part time (playing iNethack on the phone helped). It was
         | SO enjoyable despite being killed by the High Priest of Moloch
         | on level 45.
         | 
         | My daughters (21 & 23) have inherited this addiction though the
         | prefer the isometric Vultures's Eye.
         | 
         | First encountered Nethack in 1988. Only ever ascended once in
         | the early days. It's definitely gotten harder over the years.
         | But maybe that's just my attention to detail deteriorating.
        
       | sdenton4 wrote:
       | I looooove Dungeon Crawl Stone Soup. There was a five-year period
       | or so where it was about the only game I played. (Things got
       | worse when I discovered that there are two-week tournaments that
       | are essentially a war on productivity... How many times and in
       | how many different ways can you beat the game in a two-week
       | period? Your team is depending on you! Down with sleep!)
       | 
       | Their design philosophy is fantastic:
       | https://github.com/crawl/crawl/blob/master/crawl-ref/docs/cr...
       | 
       | The core concept is that all choices should be /meaningful/. 'No-
       | brainers' are ruthlessly pruned away, or given interesting side
       | effects that could be situationally useful or terrible. And also,
       | avoid anything that looks like grinding. These people speak my
       | language...
        
       | nyolfen wrote:
       | if you're homebound and enjoy exploring game systems, you could
       | do worse than diving into a few rl's
        
         | jim_and_derrick wrote:
         | So I am a gamer for sure, spent tons of time playing all the
         | dark souls, bloodborne, sekiro over the past 4 or 5 years.
         | After souls i was left wanting, a void in my game life so to
         | speak. Monster Hunter World captured my attention for a good
         | while. Then i found roguelikes and specifically Darkest
         | Dungeon.
         | 
         | I had seen people playing on twitch, it looked cool. Turn
         | based, RPG, permadeath, difficult. All up my alley. Jumped into
         | it and got my butt whooped for a while but then it clicked. And
         | BOOM i was off, many months later and hundreds of hours later i
         | was done with Darkest Dungeon.
         | 
         | Since then, Slay the Spire baby. Wow that game owns hard. about
         | 300 hours here. It's a deck-building (card game) turn based
         | rogue-like. Recommend it to all!
        
           | mcphilip wrote:
           | If you're in the mood for some more punishing difficulty
           | that's still fast paced, definitely give Spelunky HD a try!
           | It's a classic for a reason.
           | 
           | I finally started playing it recently and am hooked. I'm
           | still working on the zero gold run achievement --- it's so
           | frustrating making it to the caves and stepping on gold
           | buried behind the snow foreground :( I'm determined to finish
           | it before the lockdown is over, though.
        
           | gundmc wrote:
           | Slay the Spire is fantastic. The day they release their
           | Android port is the day my productivity hits an all time low.
        
           | eterm wrote:
           | Calling it a deck builder is misleading and I think puts off
           | people who might otherwise enjoy it.
           | 
           | Sure, the abilities are card-shaped and there are drawing
           | mechanics, but it doesn't really play like a deck-builder at
           | all.
           | 
           | I think the main differentiator for me, and where I thin Slay
           | the Spire sets it apart from normal deck builders, is that
           | the enemies you're fighting aren't playing by the same rules.
           | The enemies don't have cards, or decks or similar abilities.
           | 
           | Because of this, the enemies can be really thematic and
           | varied and have interesting mechanics and don't need to be
           | balanced around playing by the same rules as the player.
           | 
           | As a consequence it doesn't feel like a deck builder to me,
           | the abilities just happen to be card-shaped.
           | 
           | Add in the relics which are one of the more important parts
           | of the run, and really the skills involved aren't at all like
           | other deck building games.
           | 
           | But yes, huge recommendation from me too, definitely the best
           | rogue-lite game in years. (~450 hours played for me, and
           | probably twice that watching it on twich).
        
             | gambiting wrote:
             | I played it for about 5 hours and I just don't have any
             | motivation to keep going. The trickle of new cards is super
             | slow and I don't really feel like much depends on my skill
             | at all. But I also have friends who rave about it, so maybe
             | it's an acquired taste thing.
        
               | chongli wrote:
               | It's a very challenging game that exercises different
               | muscles than other games, especially if you've never
               | played a deckbuilder before. One of the hardest things to
               | get used to is the fact that skipping a card reward is
               | often the best play. The key insight is that every card
               | taken decreases the probability of drawing all of the
               | other cards in your deck.
               | 
               | Another tricky aspect to the game is that any given card
               | may be great in one deck and terrible in another, to the
               | point where taking it makes your deck worse. Strong
               | players (such as jorbs, whom you can find on twitch) tend
               | to lean very heavily on the card remove feature in order
               | to get rid of bad cards.
               | 
               | There is definitely a luck component to the game but
               | skilled players are pushing that boundary every day.
               | Winning streaks on ascension 20 (the hardest difficulty
               | level) are possible and always growing.
        
               | ppseafield wrote:
               | Indeed the first couple hours seem a bit tedious. I will
               | say that the Ascension difficulty mechanic makes the game
               | quite challenging at higher levels but scales quite well.
               | And skill is definitely required to be successful in
               | upper levels.
        
             | jim_and_derrick wrote:
             | Fair enough. I'm not a big card game guy so i understand
             | where you are coming from!
        
       | Andrew_nenakhov wrote:
       | Ragnarok deserves more than one paragraph. Among many of it's
       | great features was the one I personally loved most: sometimes you
       | could meet a ghost of your past self, complete with all your
       | inventory. Sometimes I even made this my strategy, dying as lots
       | of scribes (weakest class at start, who carried a highly prized
       | and rare item, a quill), then starting as blacksmith, which was
       | easiest to survive in early stages. Quill was essential to win:
       | you could always switch class to scribe after some level to write
       | scrolls, but finding a quill was extremely hard.
        
         | pfarrell wrote:
         | I've been playing iNethack on my phone (Uses 3.4.3). I ran into
         | a ghost of myself last night. I was in a 1 square dead end
         | tunnel with no digging tools and out of food. I thought I was
         | going to starve to death before it finally moved. Really
         | starting to have fun with it, but can barely make it 12 levels
         | down :).
        
           | moomin wrote:
           | So back at University a friend of mine had NetHack (3.0) and
           | a lot of us played in it. I had a game where I simultaneously
           | had the incredible luck to have my dog get polymorphed into a
           | Xorn and then the bad luck to leave a bones file.
           | 
           | Quite a lot of people got wiped out by a pet Xorn.
        
         | schoen wrote:
         | NetHack also has this, but most of the ghost's inventory will
         | be cursed. :-)
        
       | every wrote:
       | As luck would have it, I've spent much of the afternoon working
       | on my orc rogue in nethack 3.7.0 via ssh on hardfought.org. Being
       | elderly and self-sequestered has its rewards...
        
       | dmbaggett wrote:
       | If you're looking for a fresh roguelike rabbit hole, check out
       | Cogmind. It's PC only but takes RL in an interesting new
       | direction. (Not affiliated with it other than begin somewhat
       | addicted.)
        
         | pyridines wrote:
         | The development blog https://www.gridsagegames.com/blog/ is a
         | fascinating look into the design of the game that goes back
         | years.
        
         | abhorrence wrote:
         | It works fairly well via wine on Mac and Linux.
        
       | jsilence wrote:
       | Enjoyed the article very much, but missed Caves of Qud.
        
         | moomin wrote:
         | Yeah, I haven't played it myself but it's unquestionably a
         | significant entry in the genre.
        
       | platz wrote:
       | The roguelike game mechanic is fantastic, but it really needs to
       | break out of the fantasy theme in a big way.
        
         | [deleted]
        
         | Andrew_nenakhov wrote:
         | FTL did this, but once you figure out the mechanics, game
         | becomes way to easy.
        
           | raidicy wrote:
           | Another game by the same devs worth looking at is "Into The
           | Breach". Really great rogue like that's akin to SRPG's but
           | distilled. Often times battles end up being more crisis
           | management and you have decide what you're willing to loose
           | to win the stage.
        
           | lawn wrote:
           | You might be the first I've seen that describes FTL as too
           | easy.
           | 
           | But as someone who's done just about everything in that game
           | I see where you're coming from.
        
             | Andrew_nenakhov wrote:
             | Yeah, FTL has several different ways to build a killer-ship
             | that can destroy any opposition in seconds, including final
             | boss mothership, so if you survive first few jumps, you're
             | basically guaranteed to win. And that is a bit boring.
             | 
             | In the end I have gravitated towards my personal favorite
             | style of play, building a vicious boarding squad comprised
             | of mantis or those rock dudes, that still required a
             | constant danger of losing some crewmembers, but yielded
             | more scrap in return after victory.
        
         | gaogao wrote:
         | As mentioned else where in the comments, Caves of Qud is a
         | fantastic post-apocalyptic roguelike.
        
         | LoSboccacc wrote:
         | an important aspect of rogues is the interaction with the
         | world, using a fantasy background allows to take a lot of
         | shortcuts in world building, imagine you join the game the
         | first time and you have to select a role, you kinda know what
         | to expect from an elf range or a dwarf thief, but if the world
         | is original content, say like rogue trader, most of the initial
         | choices are arbitrary and disorienting on the first few games
         | and can impact negatively on the perception of the game system
        
           | platz wrote:
           | better or worse, item identification (i.e. deliberate
           | information hiding) has been a core feature of roguelikes
        
         | autarch wrote:
         | Cataclysm: Dark Days Ahead (https://cataclysmdda.org/) is ab
         | open source post-apocalyptic near future scifi roguelike. The
         | best way to play it is with a launcher:
         | 
         | Windows GUI launcher - https://github.com/remyroy/CDDA-Game-
         | Launcher/releases
         | 
         | Linux/Docker CLI launcher -
         | https://github.com/houseabsolute/catalauncher/releases
         | 
         | The Linux one is mine and could in theory work on macOS too.
         | Patches are welcome.
        
           | prutschman wrote:
           | The complete vehicle customization possibilities were what
           | drew me to it, but it's incredibly full of great stuff over-
           | all.
           | 
           | I've also found the developers very friendly and welcoming to
           | new contributors.
        
         | TeMPOraL wrote:
         | Cataclysm: DDA does a great job at being a semi-realistic 21th
         | century zombie apocalypse. Vehicles, guns, prepping, martial
         | arts, ridiculous amounts of crafting; it has it all. It's best
         | in genre, IMO.
         | 
         | Cogmind was mentioned elsewhere; robots, guns and commercial-
         | level polish.
         | 
         | (Personally, I'm working on a gun-oriented RL in my spare time,
         | but it's going pretty slow ATM.)
        
       | kamikaze675 wrote:
       | For a modern pixel roguelike, check out OneBit Adventure on
       | mobile
        
         | toupeira wrote:
         | Also the Open Source Pixel Dungeon and its many mods.
        
       | floatboth wrote:
       | > Out of the two-dozen-or-so NetHack variants, the most notable
       | are probably SLASH'EM/SLASH'EM Extended and UnNetHack
       | 
       | Congratulations Amy, slex has been noted by Ars Technica now :D
        
         | tpurves wrote:
         | #evilhack is one of the newest variants and has me hooked right
         | now. You can find it on the hardfought server. It's harder
         | though and better for anyone who's already managed to win the
         | vanilla version of nethack (which only took me about 12 years
         | lol)
        
       | allan_s wrote:
       | Funny I'm trying to make a rogue-like game with my son these last
       | days. Anyone has experienced using the C library `notcurses`, or
       | some demo project ? (the library seems to be made to on purpose
       | break curses API compatibility for the sake of sanity)
        
         | simonh wrote:
         | I don't know how keen you are on using C, but there's an
         | excellent open Roguelike library for Python, with a whole
         | community round it. The subreddit is pretty active..
         | 
         | http://www.roguebasin.com/index.php?title=Complete_Roguelike...
        
           | allan_s wrote:
           | thanks for the link I didn't know about this project. However
           | here it's specifically a project to learn C :) but your link
           | is still full a useful information (notably their dungeon
           | generation algorithm )
        
       | oweiler wrote:
       | While more of a twin stick shooter, Enter The Gungeon deserved
       | being mentioned here. I've spent the last 4 months with that game
       | and it's still fun. I has a huge number of weapons, actives,
       | passives, synergies which can be combined in crazy ways (some
       | break the game deliberatly). Almost no run plays like the other.
        
         | cheald wrote:
         | I think ETG is technically a "roguelite", but yes, it's a
         | wonderful entry. Binding of Isaac is another, but it's so dark
         | and disturbing that it puts many people off - which is a bit of
         | a shame, because mechanically, it's spectacular. Dead Cells,
         | Nuclear Throne, Crypt of the Necrodancer (and its sister game,
         | Cadence of Hyrule), Risk of Rain, and Wizard of Legend are some
         | of my recent similar favorites, too.
         | 
         | Slay the Spire is often also called a roguelike, and if it gets
         | its teeth into you, watch out. Steam says I have 350 hours
         | logged in it and I still enjoy the heck out of it.
        
       | jhallenworld wrote:
       | I enjoyed urogue (ultra-rogue I think) as shipped with SCO Xenix.
       | I had previous experience with nethack, but urogue was frankly
       | easier.
       | 
       | I think it's this:
       | https://github.com/RoguelikeRestorationProject/urogue1.03
        
       | danbolt wrote:
       | Each year Roguebasin hosts the 7DRL challenge where people look
       | to create a finished roguelike in seven days. I participated this
       | year and found it a pretty thoughtful meditation on the genre.
       | 
       | https://7drl.com/
        
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