[HN Gopher] A history of roguelike games ___________________________________________________________________ A history of roguelike games Author : aww_dang Score : 107 points Date : 2020-03-20 12:01 UTC (1 days ago) (HTM) web link (arstechnica.com) (TXT) w3m dump (arstechnica.com) | cpeterso wrote: | No mention of NetHack? | philsnow wrote: | Nethack definitely has a place in the history of roguelikes, | but for people reading this HN thread, please don't play it as | your first roguelike. | | It was not only my first roguelike but also the first C | codebase that I ever played around in. I was blown away in the | 90s installing Linux as a teenager and it coming with GCC built | in. I owe the dev team for getting me really interested in | computers as more than a consumer of games. | | But, it's creaky and idiosyncratic and has a lot of sharp edges | that people who have been playing it for decades are quick to | forgive, but if you're coming to the genre from, well, anything | else, you're going to get put off, hard. | autarch wrote: | Try Ctrl-F? It does mention NetHack quite a bit. | moomin wrote: | Or try Page 2.., | pfarnsworth wrote: | I've been playing Hack/Nethack since 1982-ish. My friend got it | for his IBM PC, and we were both addicted. The only reason why I | kept asking for a computer for my parents was so that I could | play Hack. I was the one who figured out that the Amulet of | Yendor was underneath a boulder on level 26. My friend, however, | one-upped me. At some point, his version of Hack was corrupted, | so every time he read a scroll of identify, the game would crash. | So he had to go through the entire game without reading a scroll | or using rings. He was able to make it through the entire game | and finish it, which I admit is an impressive feat. | | I've been playing Nethack since, although I haven't played it in | the last few years because of work and kids. There was a time in | Nethack where it wasn't as complicated, but once they added all | the deeper features, I've never completed the game and ascended. | The game is now so deep and so complicated that I couldn't solve | it without reading the cheats, and even following those, and even | saving my games and redoing them, I've never gotten to the point | where I could ascend. I'm really good at surviving the lower | levels and stealing from shops, but I've never been able to | figure out how to ascend. At some point, I should reattempt this | now that I'm locked down for 2 months. | mihaifm wrote: | It can certainly be completed without spoilers, but it requires | a bit of trial and error. I managed to ascend after 2-3 months | of intense play...and a lot of dying. I think part of the joy | of playing nethack is discovering how things work, so highly | recommend not to read any spoilers. The best way to learn the | mechanics is to install the game locally and play in explore | mode. The game offers a lot of alternate ways to do stuff | (because of conducts), but if you don't care about conducts | characters tend to become a bit too powerful towards the end | game. It's all a matter of surviving the early game, where you | don't have resistances, skills etc. and where most people give | up. | schoen wrote: | You can learn a lot from watching other people play on | nethack.alt.org -- sometimes realizing important stuff that you | didn't know before. | phs318u wrote: | I was in a similar boat but finally mustered the commitment to | mount a serious ascension attempt that spanned a couple of | months part time (playing iNethack on the phone helped). It was | SO enjoyable despite being killed by the High Priest of Moloch | on level 45. | | My daughters (21 & 23) have inherited this addiction though the | prefer the isometric Vultures's Eye. | | First encountered Nethack in 1988. Only ever ascended once in | the early days. It's definitely gotten harder over the years. | But maybe that's just my attention to detail deteriorating. | sdenton4 wrote: | I looooove Dungeon Crawl Stone Soup. There was a five-year period | or so where it was about the only game I played. (Things got | worse when I discovered that there are two-week tournaments that | are essentially a war on productivity... How many times and in | how many different ways can you beat the game in a two-week | period? Your team is depending on you! Down with sleep!) | | Their design philosophy is fantastic: | https://github.com/crawl/crawl/blob/master/crawl-ref/docs/cr... | | The core concept is that all choices should be /meaningful/. 'No- | brainers' are ruthlessly pruned away, or given interesting side | effects that could be situationally useful or terrible. And also, | avoid anything that looks like grinding. These people speak my | language... | nyolfen wrote: | if you're homebound and enjoy exploring game systems, you could | do worse than diving into a few rl's | jim_and_derrick wrote: | So I am a gamer for sure, spent tons of time playing all the | dark souls, bloodborne, sekiro over the past 4 or 5 years. | After souls i was left wanting, a void in my game life so to | speak. Monster Hunter World captured my attention for a good | while. Then i found roguelikes and specifically Darkest | Dungeon. | | I had seen people playing on twitch, it looked cool. Turn | based, RPG, permadeath, difficult. All up my alley. Jumped into | it and got my butt whooped for a while but then it clicked. And | BOOM i was off, many months later and hundreds of hours later i | was done with Darkest Dungeon. | | Since then, Slay the Spire baby. Wow that game owns hard. about | 300 hours here. It's a deck-building (card game) turn based | rogue-like. Recommend it to all! | mcphilip wrote: | If you're in the mood for some more punishing difficulty | that's still fast paced, definitely give Spelunky HD a try! | It's a classic for a reason. | | I finally started playing it recently and am hooked. I'm | still working on the zero gold run achievement --- it's so | frustrating making it to the caves and stepping on gold | buried behind the snow foreground :( I'm determined to finish | it before the lockdown is over, though. | gundmc wrote: | Slay the Spire is fantastic. The day they release their | Android port is the day my productivity hits an all time low. | eterm wrote: | Calling it a deck builder is misleading and I think puts off | people who might otherwise enjoy it. | | Sure, the abilities are card-shaped and there are drawing | mechanics, but it doesn't really play like a deck-builder at | all. | | I think the main differentiator for me, and where I thin Slay | the Spire sets it apart from normal deck builders, is that | the enemies you're fighting aren't playing by the same rules. | The enemies don't have cards, or decks or similar abilities. | | Because of this, the enemies can be really thematic and | varied and have interesting mechanics and don't need to be | balanced around playing by the same rules as the player. | | As a consequence it doesn't feel like a deck builder to me, | the abilities just happen to be card-shaped. | | Add in the relics which are one of the more important parts | of the run, and really the skills involved aren't at all like | other deck building games. | | But yes, huge recommendation from me too, definitely the best | rogue-lite game in years. (~450 hours played for me, and | probably twice that watching it on twich). | gambiting wrote: | I played it for about 5 hours and I just don't have any | motivation to keep going. The trickle of new cards is super | slow and I don't really feel like much depends on my skill | at all. But I also have friends who rave about it, so maybe | it's an acquired taste thing. | chongli wrote: | It's a very challenging game that exercises different | muscles than other games, especially if you've never | played a deckbuilder before. One of the hardest things to | get used to is the fact that skipping a card reward is | often the best play. The key insight is that every card | taken decreases the probability of drawing all of the | other cards in your deck. | | Another tricky aspect to the game is that any given card | may be great in one deck and terrible in another, to the | point where taking it makes your deck worse. Strong | players (such as jorbs, whom you can find on twitch) tend | to lean very heavily on the card remove feature in order | to get rid of bad cards. | | There is definitely a luck component to the game but | skilled players are pushing that boundary every day. | Winning streaks on ascension 20 (the hardest difficulty | level) are possible and always growing. | ppseafield wrote: | Indeed the first couple hours seem a bit tedious. I will | say that the Ascension difficulty mechanic makes the game | quite challenging at higher levels but scales quite well. | And skill is definitely required to be successful in | upper levels. | jim_and_derrick wrote: | Fair enough. I'm not a big card game guy so i understand | where you are coming from! | Andrew_nenakhov wrote: | Ragnarok deserves more than one paragraph. Among many of it's | great features was the one I personally loved most: sometimes you | could meet a ghost of your past self, complete with all your | inventory. Sometimes I even made this my strategy, dying as lots | of scribes (weakest class at start, who carried a highly prized | and rare item, a quill), then starting as blacksmith, which was | easiest to survive in early stages. Quill was essential to win: | you could always switch class to scribe after some level to write | scrolls, but finding a quill was extremely hard. | pfarrell wrote: | I've been playing iNethack on my phone (Uses 3.4.3). I ran into | a ghost of myself last night. I was in a 1 square dead end | tunnel with no digging tools and out of food. I thought I was | going to starve to death before it finally moved. Really | starting to have fun with it, but can barely make it 12 levels | down :). | moomin wrote: | So back at University a friend of mine had NetHack (3.0) and | a lot of us played in it. I had a game where I simultaneously | had the incredible luck to have my dog get polymorphed into a | Xorn and then the bad luck to leave a bones file. | | Quite a lot of people got wiped out by a pet Xorn. | schoen wrote: | NetHack also has this, but most of the ghost's inventory will | be cursed. :-) | every wrote: | As luck would have it, I've spent much of the afternoon working | on my orc rogue in nethack 3.7.0 via ssh on hardfought.org. Being | elderly and self-sequestered has its rewards... | dmbaggett wrote: | If you're looking for a fresh roguelike rabbit hole, check out | Cogmind. It's PC only but takes RL in an interesting new | direction. (Not affiliated with it other than begin somewhat | addicted.) | pyridines wrote: | The development blog https://www.gridsagegames.com/blog/ is a | fascinating look into the design of the game that goes back | years. | abhorrence wrote: | It works fairly well via wine on Mac and Linux. | jsilence wrote: | Enjoyed the article very much, but missed Caves of Qud. | moomin wrote: | Yeah, I haven't played it myself but it's unquestionably a | significant entry in the genre. | platz wrote: | The roguelike game mechanic is fantastic, but it really needs to | break out of the fantasy theme in a big way. | [deleted] | Andrew_nenakhov wrote: | FTL did this, but once you figure out the mechanics, game | becomes way to easy. | raidicy wrote: | Another game by the same devs worth looking at is "Into The | Breach". Really great rogue like that's akin to SRPG's but | distilled. Often times battles end up being more crisis | management and you have decide what you're willing to loose | to win the stage. | lawn wrote: | You might be the first I've seen that describes FTL as too | easy. | | But as someone who's done just about everything in that game | I see where you're coming from. | Andrew_nenakhov wrote: | Yeah, FTL has several different ways to build a killer-ship | that can destroy any opposition in seconds, including final | boss mothership, so if you survive first few jumps, you're | basically guaranteed to win. And that is a bit boring. | | In the end I have gravitated towards my personal favorite | style of play, building a vicious boarding squad comprised | of mantis or those rock dudes, that still required a | constant danger of losing some crewmembers, but yielded | more scrap in return after victory. | gaogao wrote: | As mentioned else where in the comments, Caves of Qud is a | fantastic post-apocalyptic roguelike. | LoSboccacc wrote: | an important aspect of rogues is the interaction with the | world, using a fantasy background allows to take a lot of | shortcuts in world building, imagine you join the game the | first time and you have to select a role, you kinda know what | to expect from an elf range or a dwarf thief, but if the world | is original content, say like rogue trader, most of the initial | choices are arbitrary and disorienting on the first few games | and can impact negatively on the perception of the game system | platz wrote: | better or worse, item identification (i.e. deliberate | information hiding) has been a core feature of roguelikes | autarch wrote: | Cataclysm: Dark Days Ahead (https://cataclysmdda.org/) is ab | open source post-apocalyptic near future scifi roguelike. The | best way to play it is with a launcher: | | Windows GUI launcher - https://github.com/remyroy/CDDA-Game- | Launcher/releases | | Linux/Docker CLI launcher - | https://github.com/houseabsolute/catalauncher/releases | | The Linux one is mine and could in theory work on macOS too. | Patches are welcome. | prutschman wrote: | The complete vehicle customization possibilities were what | drew me to it, but it's incredibly full of great stuff over- | all. | | I've also found the developers very friendly and welcoming to | new contributors. | TeMPOraL wrote: | Cataclysm: DDA does a great job at being a semi-realistic 21th | century zombie apocalypse. Vehicles, guns, prepping, martial | arts, ridiculous amounts of crafting; it has it all. It's best | in genre, IMO. | | Cogmind was mentioned elsewhere; robots, guns and commercial- | level polish. | | (Personally, I'm working on a gun-oriented RL in my spare time, | but it's going pretty slow ATM.) | kamikaze675 wrote: | For a modern pixel roguelike, check out OneBit Adventure on | mobile | toupeira wrote: | Also the Open Source Pixel Dungeon and its many mods. | floatboth wrote: | > Out of the two-dozen-or-so NetHack variants, the most notable | are probably SLASH'EM/SLASH'EM Extended and UnNetHack | | Congratulations Amy, slex has been noted by Ars Technica now :D | tpurves wrote: | #evilhack is one of the newest variants and has me hooked right | now. You can find it on the hardfought server. It's harder | though and better for anyone who's already managed to win the | vanilla version of nethack (which only took me about 12 years | lol) | allan_s wrote: | Funny I'm trying to make a rogue-like game with my son these last | days. Anyone has experienced using the C library `notcurses`, or | some demo project ? (the library seems to be made to on purpose | break curses API compatibility for the sake of sanity) | simonh wrote: | I don't know how keen you are on using C, but there's an | excellent open Roguelike library for Python, with a whole | community round it. The subreddit is pretty active.. | | http://www.roguebasin.com/index.php?title=Complete_Roguelike... | allan_s wrote: | thanks for the link I didn't know about this project. However | here it's specifically a project to learn C :) but your link | is still full a useful information (notably their dungeon | generation algorithm ) | oweiler wrote: | While more of a twin stick shooter, Enter The Gungeon deserved | being mentioned here. I've spent the last 4 months with that game | and it's still fun. I has a huge number of weapons, actives, | passives, synergies which can be combined in crazy ways (some | break the game deliberatly). Almost no run plays like the other. | cheald wrote: | I think ETG is technically a "roguelite", but yes, it's a | wonderful entry. Binding of Isaac is another, but it's so dark | and disturbing that it puts many people off - which is a bit of | a shame, because mechanically, it's spectacular. Dead Cells, | Nuclear Throne, Crypt of the Necrodancer (and its sister game, | Cadence of Hyrule), Risk of Rain, and Wizard of Legend are some | of my recent similar favorites, too. | | Slay the Spire is often also called a roguelike, and if it gets | its teeth into you, watch out. Steam says I have 350 hours | logged in it and I still enjoy the heck out of it. | jhallenworld wrote: | I enjoyed urogue (ultra-rogue I think) as shipped with SCO Xenix. | I had previous experience with nethack, but urogue was frankly | easier. | | I think it's this: | https://github.com/RoguelikeRestorationProject/urogue1.03 | danbolt wrote: | Each year Roguebasin hosts the 7DRL challenge where people look | to create a finished roguelike in seven days. I participated this | year and found it a pretty thoughtful meditation on the genre. | | https://7drl.com/ ___________________________________________________________________ (page generated 2020-03-21 23:00 UTC)