[HN Gopher] Pro drivers are competing with gamers after F1 and N...
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       Pro drivers are competing with gamers after F1 and Nascar canceled
       races
        
       Author : LiweiZ
       Score  : 59 points
       Date   : 2020-03-22 20:46 UTC (2 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | W-Stool wrote:
       | As someone who has raced formula race cars and who has been an
       | enthusiastic participant in racing simulations since way back in
       | the old days of Grand Prix Legends let me assure you - a
       | simulated race car has almost nothing in common with the real
       | experience other than your hands are turning a wheel and your
       | feet push pedals. The sensations in a real race car are simply
       | overwhelming - the noise, g forces, heat, and the lack of being
       | able to see much other than straight ahead. Grand Prix Legends
       | and iRacing were/are both tremendous fun and a real achievement -
       | but they are nothing like the real thing.
        
         | Igelau wrote:
         | Aw shucks. Here I thought it was going to be totally identical.
        
           | scarejunba wrote:
           | Haha, right. That comment had literally zero information
           | value. Obviously playing Tony Hawk Pro Skater 2 is nothing
           | like ollying your skateboard let alone any of the other
           | tricks.
           | 
           | Thinly veiled attempt to use online comment forum as a
           | personal blog.
        
             | Hamuko wrote:
             | > _Obviously playing Tony Hawk Pro Skater 2 is nothing like
             | ollying your skateboard let alone any of the other tricks._
             | 
             | Simulator racing is pretty different from Tony Hawk Pro
             | Skater 2. There's so much shit that you can buy to get you
             | closer to the real deal. Not really so much the case with
             | Tony Hawk Pro Skater 2.
             | 
             | https://youtu.be/o1V8QEAdGNM
        
         | DingleDook101 wrote:
         | Thanks captain obvious.
        
         | braythwayt wrote:
         | Your comment speaks to whether someone who enjoys racing an
         | actual car would enjoy the simulation.
         | 
         | But in the context of sports-as-trillion-dollar-entertainment-
         | businesses, what is interesting here is not whether simulated
         | racing is the same as racing IRL for competitors, but the
         | degree to which it is the same for spectators.
        
         | abledon wrote:
         | Well... this guy would like a word with you:
         | https://interestingengineering.com/a-gamer-just-beat-a-profe...
        
       | notacoward wrote:
       | My daughter immediately asked: who's winning? Darn good question,
       | and I didn't find an answer in the article (though admittedly I
       | skimmed a bit).
        
         | josephpmay wrote:
         | In the case of the big Nascar race today, the winner (Hamlin)
         | is a professional IRL racer who was discovered in the eSports
         | world
        
         | tc313 wrote:
         | The gamers are generally faster because the games are not
         | perfect simulations of reality.
        
           | lucb1e wrote:
           | Or even if they were, the "real" drivers are trained to
           | respond to a completely different set of sensations. The
           | simulation can be perfect, but when you're sitting still, you
           | don't feel things like whether the simulated car is slipping
           | at all.
        
             | Scene_Cast2 wrote:
             | Well, you feel it but in a different way. People spend a
             | lot of money on Force Feedback wheels, with the fancier
             | ones running into 4 figures.
             | 
             | Through the wheel, you're expected to feel everything
             | including tyre grip, slip, road conditions, etc.
        
             | 6510 wrote:
             | The not dying part seems limiting.
        
             | p1necone wrote:
             | With force feedback wheels and pressure sensitive brake
             | pedals you can get a feel for traction pretty well.
        
           | p1necone wrote:
           | Sim accuracy could affect times either way (also some sims
           | are pretty darn accurate). I suspect the biggest difference
           | is the risk taking aspect. Sim drivers don't have to think
           | about safety at all.
        
             | smileysteve wrote:
             | They had damage on low, but having watched it, considering
             | the damage to the car is important to the finish.
        
           | Jaxkr wrote:
           | Professional drivers destroy in simulations like racing.com
        
             | JshWright wrote:
             | Professional drivers that also spend a lot of time sim
             | racing, that is...
             | 
             | The same is true in this series. Drivers like Max
             | Verstappen and Lando Norris (among the best drivers in the
             | world) so very well, but they also spend a lot of their
             | free time playing these games.
             | 
             | Other world class drivers (Hamilton, Vettel, etc), likely
             | wouldn't do anywhere near as well.
             | 
             | Obviously there is some overlap in the skills required, but
             | at the end of the day, experience gaming is going to help
             | more than more experience in a real car.
        
           | dharmab wrote:
           | A few of the real drivers are also highly ranked simmers as
           | well. Max Verstappen (one of the best drivers in F1) is
           | commonly seen in public iRacing races
        
         | notatoad wrote:
         | earlier this week, there was an article about F1 drivers
         | playing the codemasters F1 game, and the best pro driver came
         | in 8th and seemed pretty happy to have done that well.
         | 
         | the rationale is that driving is not just a challenge of
         | operating the controls, but a physical challenge too. when you
         | take away the physical aspect, the drivers lose not only the
         | advantage of their physical training, but also an important
         | input that they use for reactions.
        
       | roamerz wrote:
       | This was an invitational. I suspect without any supporting
       | evidence that they tried to keep this to to Nascar participants #
       | 1 for the familiarity it brings the fans (Go Jr!) but also
       | because I doubt a 'real' racer would have won the race had the
       | best of the online only competition been allowed to complete. And
       | after watching the race it was sadly just as good as a real race.
       | They have become quite boring the last few years.
        
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       (page generated 2020-03-22 23:00 UTC)