[HN Gopher] Pro drivers are competing with gamers after F1 and N... ___________________________________________________________________ Pro drivers are competing with gamers after F1 and Nascar canceled races Author : LiweiZ Score : 59 points Date : 2020-03-22 20:46 UTC (2 hours ago) (HTM) web link (www.theverge.com) (TXT) w3m dump (www.theverge.com) | W-Stool wrote: | As someone who has raced formula race cars and who has been an | enthusiastic participant in racing simulations since way back in | the old days of Grand Prix Legends let me assure you - a | simulated race car has almost nothing in common with the real | experience other than your hands are turning a wheel and your | feet push pedals. The sensations in a real race car are simply | overwhelming - the noise, g forces, heat, and the lack of being | able to see much other than straight ahead. Grand Prix Legends | and iRacing were/are both tremendous fun and a real achievement - | but they are nothing like the real thing. | Igelau wrote: | Aw shucks. Here I thought it was going to be totally identical. | scarejunba wrote: | Haha, right. That comment had literally zero information | value. Obviously playing Tony Hawk Pro Skater 2 is nothing | like ollying your skateboard let alone any of the other | tricks. | | Thinly veiled attempt to use online comment forum as a | personal blog. | Hamuko wrote: | > _Obviously playing Tony Hawk Pro Skater 2 is nothing like | ollying your skateboard let alone any of the other tricks._ | | Simulator racing is pretty different from Tony Hawk Pro | Skater 2. There's so much shit that you can buy to get you | closer to the real deal. Not really so much the case with | Tony Hawk Pro Skater 2. | | https://youtu.be/o1V8QEAdGNM | DingleDook101 wrote: | Thanks captain obvious. | braythwayt wrote: | Your comment speaks to whether someone who enjoys racing an | actual car would enjoy the simulation. | | But in the context of sports-as-trillion-dollar-entertainment- | businesses, what is interesting here is not whether simulated | racing is the same as racing IRL for competitors, but the | degree to which it is the same for spectators. | abledon wrote: | Well... this guy would like a word with you: | https://interestingengineering.com/a-gamer-just-beat-a-profe... | notacoward wrote: | My daughter immediately asked: who's winning? Darn good question, | and I didn't find an answer in the article (though admittedly I | skimmed a bit). | josephpmay wrote: | In the case of the big Nascar race today, the winner (Hamlin) | is a professional IRL racer who was discovered in the eSports | world | tc313 wrote: | The gamers are generally faster because the games are not | perfect simulations of reality. | lucb1e wrote: | Or even if they were, the "real" drivers are trained to | respond to a completely different set of sensations. The | simulation can be perfect, but when you're sitting still, you | don't feel things like whether the simulated car is slipping | at all. | Scene_Cast2 wrote: | Well, you feel it but in a different way. People spend a | lot of money on Force Feedback wheels, with the fancier | ones running into 4 figures. | | Through the wheel, you're expected to feel everything | including tyre grip, slip, road conditions, etc. | 6510 wrote: | The not dying part seems limiting. | p1necone wrote: | With force feedback wheels and pressure sensitive brake | pedals you can get a feel for traction pretty well. | p1necone wrote: | Sim accuracy could affect times either way (also some sims | are pretty darn accurate). I suspect the biggest difference | is the risk taking aspect. Sim drivers don't have to think | about safety at all. | smileysteve wrote: | They had damage on low, but having watched it, considering | the damage to the car is important to the finish. | Jaxkr wrote: | Professional drivers destroy in simulations like racing.com | JshWright wrote: | Professional drivers that also spend a lot of time sim | racing, that is... | | The same is true in this series. Drivers like Max | Verstappen and Lando Norris (among the best drivers in the | world) so very well, but they also spend a lot of their | free time playing these games. | | Other world class drivers (Hamilton, Vettel, etc), likely | wouldn't do anywhere near as well. | | Obviously there is some overlap in the skills required, but | at the end of the day, experience gaming is going to help | more than more experience in a real car. | dharmab wrote: | A few of the real drivers are also highly ranked simmers as | well. Max Verstappen (one of the best drivers in F1) is | commonly seen in public iRacing races | notatoad wrote: | earlier this week, there was an article about F1 drivers | playing the codemasters F1 game, and the best pro driver came | in 8th and seemed pretty happy to have done that well. | | the rationale is that driving is not just a challenge of | operating the controls, but a physical challenge too. when you | take away the physical aspect, the drivers lose not only the | advantage of their physical training, but also an important | input that they use for reactions. | roamerz wrote: | This was an invitational. I suspect without any supporting | evidence that they tried to keep this to to Nascar participants # | 1 for the familiarity it brings the fans (Go Jr!) but also | because I doubt a 'real' racer would have won the race had the | best of the online only competition been allowed to complete. And | after watching the race it was sadly just as good as a real race. | They have become quite boring the last few years. ___________________________________________________________________ (page generated 2020-03-22 23:00 UTC)