[HN Gopher] Magic: The Gathering creator Richard Garfield on 35 ...
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       Magic: The Gathering creator Richard Garfield on 35 years of making
       games
        
       Author : atomlib
       Score  : 96 points
       Date   : 2020-03-23 08:46 UTC (14 hours ago)
        
 (HTM) web link (www.dicebreaker.com)
 (TXT) w3m dump (www.dicebreaker.com)
        
       | tobrien6 wrote:
       | It's too bad Valve didn't properly support or listen to players
       | of Garfield's digital card game Artifact (which he developed for
       | Valve). It was a huge leap forward in digital card games,
       | involving high-level strategic play not present in Magic. The
       | 3-lane system inspired by DOTA and the Initiative system were
       | great innovations in the genre.
        
         | dmoy wrote:
         | Three lane strategy card games in that genre existed for quite
         | awhile. There was a somewhat popular series called Dixie from
         | the 90s which did civil war battles using three lanes (and I
         | assume other Tom Dalgliesh games did similar).
         | 
         | I always assumed DotA/etc got that idea from elsewhere, but of
         | course I have no idea.
        
         | vosper wrote:
         | It appears that Artifact is not dead:
         | 
         | > "We ran an experiment, we got a negative result, and now we
         | need to see if we've learned anything from that, so let's try
         | again. And that's what [the Artifact team] have been doing and
         | that's what they're getting ready to release. Based on the
         | reaction to it, what was wrong with the product? How did we get
         | there? Let's fix those things and take another run at it."
         | 
         | https://www.pcgamer.com/a-surprise-message-from-valve-hints-...
        
           | Revery wrote:
           | It is dead in the sense that it failed miserably on release,
           | has very few active players, and the upcoming changes have
           | been reported as being called Artifact 2.0 internally
        
         | urda wrote:
         | https://playartifact.com/news/1821083382556531528
         | 
         | Valve is working on it still.
        
         | softwarejosh wrote:
         | the high complexity is exactly why I and many other players did
         | not play. compared to hearthstone and mtg the game mechanics
         | felt forced and over complicated, not fun at all. I REALLY
         | wanted to like it too.
        
           | dx87 wrote:
           | And it's funny, because in this article he says that he
           | doesn't like making digital card games because they end up
           | being overly complicated, but that's exactly what he designed
           | Artifact as, and even bragged about how it was going to be
           | the most complex card game people ever played.
        
         | dx87 wrote:
         | Valve listened to Garfield, who was telling them that the
         | players not liking it were wrong because he had data to show
         | that the game was fine. He treated players like computers and
         | ignored that the game had a lot of feelsbad mechanics, but he
         | ignored the feedback because statistically it was very
         | balanced, therefore he thought the players shouldn't dislike
         | it. A Star Wars TCG he made failed for the same reason, but
         | apparently he didn't learn.
        
           | ericcholis wrote:
           | The Star Wars TCG failed so spectacularly and the original
           | CCG from decipher is still going today....despite not having
           | a release in almost 20 years.
        
           | danbolt wrote:
           | Agreed! I think it kind of goes to show that a game often
           | needs a nice cocktail of interesting game state changes (eg:
           | "mechanics") mixed with nice feelings. Audiences vary in how
           | they like the two (eg: Chess compared to Mario Kart), but the
           | right fit is really important to a successful product.
           | 
           | Valve had a nice way of describing "player acknowledgement"
           | [1][2] for cosmetic things like bullet holes or lighting
           | affecting our lizard brains. On the other hand, a close
           | friend of mine really enjoys the "Star Wars: Rebellion" board
           | game. [3] The decisions and mechanics gives the sense of
           | excitement he feels when he watches a Star Wars movie.
           | 
           | I don't blame Garfield for making the kinds of games he likes
           | though. His clout probably helps makes new trails for other
           | ideas to take shape and be improved on.
           | 
           | [1] https://www.gamasutra.com/view/feature/131815/the_cabal_v
           | alv...
           | 
           | [2] https://youtu.be/Td_PGkfIdIQ?t=1634
           | 
           | [3] https://boardgamegeek.com/boardgame/187645/star-wars-
           | rebelli...
        
           | tobrien6 wrote:
           | The feelsbad mechanics (like random creep placement) could be
           | accounted for and the randomness mitigated, but it was highly
           | skill-based and thus frustrating for beginners. The fact that
           | the same guy won almost all the tournaments in the beta shows
           | how skill-based the game was. Closer to Chess than to Magic
           | in some ways, despite the elements of randomness. I think
           | Garfield was right, but there were very real concerns about
           | the player experience that still needed to be addressed. It
           | also needed frequent new card releases imo.
        
           | Ntrails wrote:
           | There was a great Mark Rosewater blog ages and ages ago about
           | how important it was for him to look holistically at a
           | mechanic/theme/set/whatever and ask the most important
           | question - is it _fun_.
           | 
           | Obviously different things are fun for different people, but
           | some large segment of players need to find a thing fun or it
           | shouldn't go in. Regardless of any other consideration
           | (elegance, purity, cleverness etc etc)
        
       | airstrike wrote:
       | I still have old Magic 2013 iOS app in my OG iPad and it's one of
       | the most fun things I can do in my spare time. I've probably
       | spent more hours than I should playing this game over the course
       | of the last ~20 years but I still can't get enough of it...
       | 
       | https://apps.apple.com/us/app/magic-2013/id502588466
        
       | k__ wrote:
       | I started playing MtG multiple times and hung on for 1-2 years
       | until I needed a pause, haha.
       | 
       | It always felt like "an old game" to me, even when I started the
       | first time in 1996.
       | 
       | I'm still a bit sad that I sold my cards from that time for 30EUR
       | at eBay.
        
       | HenryBemis wrote:
       | One of the things that made me stop playing MtG is that WotC
       | bought TSR and they killed Spellfire. I do understand that it
       | wasn't raking PSEURY=$ like MtG was, but still I loved Spellfire,
       | I still keep all my cards in dossiers in plastic sleeves and
       | taking good care of them.
        
         | alasdair_ wrote:
         | WoTC effectively killing Netrunner made me sad too. It was a
         | really fun game.
        
           | jamesgeck0 wrote:
           | Yeah. The new NESI cards look great, but my local community
           | dried up shortly after official FFG support ended.
        
             | JonathanMerklin wrote:
             | alasdair_ might be referring to WotC's lack of support for
             | the 1996 Netrunner. One major expansion that really did fix
             | a lot of things, then the poorly-distributed Classic (which
             | had mechanics that showed great promise; facedown runner
             | cards could have been a huge boon for bluffing complexity
             | on that end of the board), and that was pretty much it.
        
         | onefuncman wrote:
         | That was 1997, you hold a pretty serious grudge...?
        
           | airstrike wrote:
           | This is both really funny and really true.
           | 
           | I remember being incredibly upset that all my friends were
           | abandoning Spellfire to play MtG - I ultimately realized the
           | latter was the better (more complex, strategic) of the two
           | games, but playing 3v3 Spellfire games was absolute chaotic
           | fun and I don't think MtG was ever able to be _as much_
           | casual fun as that, despite also being very good
        
       | masona wrote:
       | Garfield, and M:tG in general, has been a huge inspiration for me
       | over the years. Magic is such a creative system of constraints,
       | story, card complexity, competitive ecosystems, strategy and
       | metagaming. It also allows a really personal approach to
       | deckbuilding, play style and fun in general. Not to mention the
       | financial aspect of the secondary market, which is an entire
       | field in and of itself... A lot of the lessons learned from
       | studying the game's strategy have helped me cultivate new mental
       | models in my approach to problem solving.
       | 
       | At one point I even took a career break and designed a game, like
       | Garfield says, that I wanted to play that couldn't find. The game
       | is called Sin Rummy - a variant on Rummy based on Gandhi's seven
       | social sins. It was tough to develop, design and produce but I
       | was able to use a lot of intuition from playing Magic all those
       | years to balance it. My starting design constraints: a complex
       | game with tons of replayability that would be easy to pick up and
       | learn, all printed within a single deck of cards. I was super
       | happy with the end result (even if the Kickstarter didn't go
       | nuclear as I had hoped) and still play it all the time. If anyone
       | wants a copy, send me your address (email is on the site in my
       | profile) and I'll mail it to you.
        
       | big_chungus wrote:
       | I just re-discovered MTG a week or two ago. I was wondering with
       | a few friends what we could do to socialize, and as none of us
       | are big video game guys, we decided to try playing via
       | Cockatrice. I was able to quickly set up a server and get
       | everyone playing; lots of fun. In case any Cockatrice developer
       | sees this, thank you!
        
       | beefman wrote:
       | Garfield is the great-great grandson of President Garfield (known
       | for his novel proof the Pythagorean theorem, as well as his
       | purported ability to write with both hands simultaneously... in
       | different languages).
       | 
       | Also, his great uncle supposedly invented the paper clip.
        
       | pcmaffey wrote:
       | I just discovered Nvidia's cloud gaming platform [1] as a way to
       | play MTG Arena on a Mac. Works great, without having to partition
       | my already thin hardrive...
       | 
       | Limited booster drafts are one of my favorite things to play
       | since forever ago. Finally found a way after a bunch of years
       | (had tried Cockatrice, etc..)
       | 
       | [1] https://www.nvidia.com/en-us/geforce-now/
        
         | doubleunplussed wrote:
         | I play on Linux using Lutris. Worked out of the box, is pretty
         | great.
        
       | ncfausti wrote:
       | There's a large story/case study on Garfield in the book Game
       | Design Workshop. Great resource for anyone interested in
       | designing new games.
       | 
       | https://www.amazon.com/Game-Design-Workshop-Playcentric-Inno...
        
       | prepend wrote:
       | I learned Usenet and www to buy and sell magic cards in the 90s.
       | My first web site was to sell magic cards and selling my
       | collection let me buy a car to drive to proper startups with W2s.
       | 
       | In fact, I think the reason why I sought out the internet at
       | college in 1994 was because a friend said any magic card could be
       | bought online for $5.
       | 
       | It's interesting how the early magic community was so focused on
       | the net.
        
       | smcg wrote:
       | Big fan of Garfield and his games in general, but shout out to
       | SpyNet which is fun and underrated.
        
       | dangoor wrote:
       | I backed his new game Half Truth (made with Ken Jennings of
       | Jeopardy fame) and it arrived just before social distancing
       | kicked in. It's a fun take on a trivia game, because it's set up
       | so that it's not so much of a binary "do you know it or not". You
       | can definitely use some strategy in how you play. Of course,
       | folks who _do_ know a lot of trivia will still win. It 's just
       | that other players can still make progress, too.
        
       | airstrike wrote:
       | Don't mean to hijack the thread, but since virtually all of us
       | are in quarantine, I thought this might be an opportune time to
       | ask for recommendations on family-friendly (think 3
       | generations...) board games to play while stuck at home. I really
       | don't want to play Scrabble, Monopoly, Risk, Game of Life or
       | Clue... but have no idea if I should go with Jaws: The Game,
       | Settlers of Catan or Ticket to Ride
       | 
       | EDIT: Thank you all for the great responses!
        
         | jamesgeck0 wrote:
         | Shut Up and Sit Down is a good resource for this sort of thing.
         | https://www.shutupandsitdown.com/videos/15-great-games-to-fi...
         | 
         | If you'd like far more information than you need to know,
         | https://boardgamegeek.com/ is the definitive online board game
         | community.
        
         | PenguinCoder wrote:
         | Depending on the age groups, my family has had fun with the
         | following various games:                   Settlers of Catan
         | Carcassonne           Clash of the Cards           Codebreakers
         | (Mastermind)           Codenames           Cards against
         | humanity           Chess           Gin Rummy           Dice
         | games (10k, etc)           Dominoes and variations
        
           | woodrowbarlow wrote:
           | codenames (especially the pictures variant) is _always_
           | popular, with almost everyone. period. they're quick 10-15
           | minute games, and you can usually go about 3-4 games in a
           | session before people's interest starts to wane. the rules
           | can fit into about three sentences. lots of team
           | collaboration.
           | 
           | not a lot of game theory or strategy or tactics involved,
           | it's all wordplay. which is nice for multi-generational
           | family game night. i've even played with people who don't
           | speak a lot of english (with a bit of translating back and
           | forth) and we all had a blast.
           | 
           | best with 5-7 people, though; 3 minimum but it's not very fun
           | unless you have at least 5.
        
         | NortySpock wrote:
         | Settlers of Catan and Ticket To Ride are both good intros to
         | so-called European style board games, that tend to lack player-
         | elimination and track win progress abstractly in terms Victory
         | Points rather than money or army strength.
         | 
         | Play time of either of the two is 60-90 minutes, Catan seats 4
         | and TTR seats 5.
         | 
         | Of the two, I prefer TTR, and if you can find it I recommend
         | Ticket To Ride: Europe over the original American one as it has
         | nicer full size cards, adds a nice friendly track-sharing
         | "station" rule that can get you out of a jam, and has a random-
         | chance "tunnel" rule that can add a bit of excitement to your
         | turn if you succeed or fail to dig a tunnel.
         | 
         | I also suggest watching play-throughs or reviews on YouTube.
         | Geek and Sundry has Tabletop playthroughs with Will Wheaton,
         | and Shut Up And Sit Down has reviews done by a British group.
        
         | danbolt wrote:
         | Modern Art is a lot of fun, and it helps kids learn about value
         | being a product of the situation around it in some ways.
        
         | joshuamorton wrote:
         | Hanabi is another good one (there's online versions and a bunch
         | of fun theory)
        
         | Revery wrote:
         | I've had great success introducing my family to Sagrada. We
         | have a high variance of skill levels and it still keeps
         | everyone well entertained.
         | 
         | For a party style game, I'd recommend "A Fake Artist Goes to
         | New York"
        
         | masona wrote:
         | I've found that quick games are way more popular with my kids -
         | easy to set up and take down. Games like Coup, Love Letter, and
         | Exploding Kittens only take a moment to get ready so you can
         | get in a few rounds before dinner.
        
       | throwaway5466 wrote:
       | Slightly off-topic, but if you're in quarantine and wondering how
       | to play _wondorous_ games of Magic, say no more:
       | 
       | https://cockatrice.github.io/
       | 
       | http://xmage.de/
       | 
       | (the latter is way more buggy but has actual rule enforcement,
       | the first is very polished but you have to do everything by hand
       | as though it were a physical board game)
        
         | hosteur wrote:
         | Are any of these better than Forge?
        
         | fredoliveira wrote:
         | For people who are interested in playing MTG, their "new"
         | windows game (MTG Arena) is a pretty decent, modern client,
         | that lets you play for free. Supposedly it is coming to the mac
         | soon, and rumor has it that iOS and Android are planned, but
         | based on how the UI has evolved recently, I wouldn't hold out
         | hope for that.
        
         | dublinben wrote:
         | There's also https://untap.in/ - fair warning that the
         | mechanics of the game are up to you, just like with paper
         | cards.
        
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