[HN Gopher] Magic: The Gathering creator Richard Garfield on 35 ... ___________________________________________________________________ Magic: The Gathering creator Richard Garfield on 35 years of making games Author : atomlib Score : 96 points Date : 2020-03-23 08:46 UTC (14 hours ago) (HTM) web link (www.dicebreaker.com) (TXT) w3m dump (www.dicebreaker.com) | tobrien6 wrote: | It's too bad Valve didn't properly support or listen to players | of Garfield's digital card game Artifact (which he developed for | Valve). It was a huge leap forward in digital card games, | involving high-level strategic play not present in Magic. The | 3-lane system inspired by DOTA and the Initiative system were | great innovations in the genre. | dmoy wrote: | Three lane strategy card games in that genre existed for quite | awhile. There was a somewhat popular series called Dixie from | the 90s which did civil war battles using three lanes (and I | assume other Tom Dalgliesh games did similar). | | I always assumed DotA/etc got that idea from elsewhere, but of | course I have no idea. | vosper wrote: | It appears that Artifact is not dead: | | > "We ran an experiment, we got a negative result, and now we | need to see if we've learned anything from that, so let's try | again. And that's what [the Artifact team] have been doing and | that's what they're getting ready to release. Based on the | reaction to it, what was wrong with the product? How did we get | there? Let's fix those things and take another run at it." | | https://www.pcgamer.com/a-surprise-message-from-valve-hints-... | Revery wrote: | It is dead in the sense that it failed miserably on release, | has very few active players, and the upcoming changes have | been reported as being called Artifact 2.0 internally | urda wrote: | https://playartifact.com/news/1821083382556531528 | | Valve is working on it still. | softwarejosh wrote: | the high complexity is exactly why I and many other players did | not play. compared to hearthstone and mtg the game mechanics | felt forced and over complicated, not fun at all. I REALLY | wanted to like it too. | dx87 wrote: | And it's funny, because in this article he says that he | doesn't like making digital card games because they end up | being overly complicated, but that's exactly what he designed | Artifact as, and even bragged about how it was going to be | the most complex card game people ever played. | dx87 wrote: | Valve listened to Garfield, who was telling them that the | players not liking it were wrong because he had data to show | that the game was fine. He treated players like computers and | ignored that the game had a lot of feelsbad mechanics, but he | ignored the feedback because statistically it was very | balanced, therefore he thought the players shouldn't dislike | it. A Star Wars TCG he made failed for the same reason, but | apparently he didn't learn. | ericcholis wrote: | The Star Wars TCG failed so spectacularly and the original | CCG from decipher is still going today....despite not having | a release in almost 20 years. | danbolt wrote: | Agreed! I think it kind of goes to show that a game often | needs a nice cocktail of interesting game state changes (eg: | "mechanics") mixed with nice feelings. Audiences vary in how | they like the two (eg: Chess compared to Mario Kart), but the | right fit is really important to a successful product. | | Valve had a nice way of describing "player acknowledgement" | [1][2] for cosmetic things like bullet holes or lighting | affecting our lizard brains. On the other hand, a close | friend of mine really enjoys the "Star Wars: Rebellion" board | game. [3] The decisions and mechanics gives the sense of | excitement he feels when he watches a Star Wars movie. | | I don't blame Garfield for making the kinds of games he likes | though. His clout probably helps makes new trails for other | ideas to take shape and be improved on. | | [1] https://www.gamasutra.com/view/feature/131815/the_cabal_v | alv... | | [2] https://youtu.be/Td_PGkfIdIQ?t=1634 | | [3] https://boardgamegeek.com/boardgame/187645/star-wars- | rebelli... | tobrien6 wrote: | The feelsbad mechanics (like random creep placement) could be | accounted for and the randomness mitigated, but it was highly | skill-based and thus frustrating for beginners. The fact that | the same guy won almost all the tournaments in the beta shows | how skill-based the game was. Closer to Chess than to Magic | in some ways, despite the elements of randomness. I think | Garfield was right, but there were very real concerns about | the player experience that still needed to be addressed. It | also needed frequent new card releases imo. | Ntrails wrote: | There was a great Mark Rosewater blog ages and ages ago about | how important it was for him to look holistically at a | mechanic/theme/set/whatever and ask the most important | question - is it _fun_. | | Obviously different things are fun for different people, but | some large segment of players need to find a thing fun or it | shouldn't go in. Regardless of any other consideration | (elegance, purity, cleverness etc etc) | airstrike wrote: | I still have old Magic 2013 iOS app in my OG iPad and it's one of | the most fun things I can do in my spare time. I've probably | spent more hours than I should playing this game over the course | of the last ~20 years but I still can't get enough of it... | | https://apps.apple.com/us/app/magic-2013/id502588466 | k__ wrote: | I started playing MtG multiple times and hung on for 1-2 years | until I needed a pause, haha. | | It always felt like "an old game" to me, even when I started the | first time in 1996. | | I'm still a bit sad that I sold my cards from that time for 30EUR | at eBay. | HenryBemis wrote: | One of the things that made me stop playing MtG is that WotC | bought TSR and they killed Spellfire. I do understand that it | wasn't raking PSEURY=$ like MtG was, but still I loved Spellfire, | I still keep all my cards in dossiers in plastic sleeves and | taking good care of them. | alasdair_ wrote: | WoTC effectively killing Netrunner made me sad too. It was a | really fun game. | jamesgeck0 wrote: | Yeah. The new NESI cards look great, but my local community | dried up shortly after official FFG support ended. | JonathanMerklin wrote: | alasdair_ might be referring to WotC's lack of support for | the 1996 Netrunner. One major expansion that really did fix | a lot of things, then the poorly-distributed Classic (which | had mechanics that showed great promise; facedown runner | cards could have been a huge boon for bluffing complexity | on that end of the board), and that was pretty much it. | onefuncman wrote: | That was 1997, you hold a pretty serious grudge...? | airstrike wrote: | This is both really funny and really true. | | I remember being incredibly upset that all my friends were | abandoning Spellfire to play MtG - I ultimately realized the | latter was the better (more complex, strategic) of the two | games, but playing 3v3 Spellfire games was absolute chaotic | fun and I don't think MtG was ever able to be _as much_ | casual fun as that, despite also being very good | masona wrote: | Garfield, and M:tG in general, has been a huge inspiration for me | over the years. Magic is such a creative system of constraints, | story, card complexity, competitive ecosystems, strategy and | metagaming. It also allows a really personal approach to | deckbuilding, play style and fun in general. Not to mention the | financial aspect of the secondary market, which is an entire | field in and of itself... A lot of the lessons learned from | studying the game's strategy have helped me cultivate new mental | models in my approach to problem solving. | | At one point I even took a career break and designed a game, like | Garfield says, that I wanted to play that couldn't find. The game | is called Sin Rummy - a variant on Rummy based on Gandhi's seven | social sins. It was tough to develop, design and produce but I | was able to use a lot of intuition from playing Magic all those | years to balance it. My starting design constraints: a complex | game with tons of replayability that would be easy to pick up and | learn, all printed within a single deck of cards. I was super | happy with the end result (even if the Kickstarter didn't go | nuclear as I had hoped) and still play it all the time. If anyone | wants a copy, send me your address (email is on the site in my | profile) and I'll mail it to you. | big_chungus wrote: | I just re-discovered MTG a week or two ago. I was wondering with | a few friends what we could do to socialize, and as none of us | are big video game guys, we decided to try playing via | Cockatrice. I was able to quickly set up a server and get | everyone playing; lots of fun. In case any Cockatrice developer | sees this, thank you! | beefman wrote: | Garfield is the great-great grandson of President Garfield (known | for his novel proof the Pythagorean theorem, as well as his | purported ability to write with both hands simultaneously... in | different languages). | | Also, his great uncle supposedly invented the paper clip. | pcmaffey wrote: | I just discovered Nvidia's cloud gaming platform [1] as a way to | play MTG Arena on a Mac. Works great, without having to partition | my already thin hardrive... | | Limited booster drafts are one of my favorite things to play | since forever ago. Finally found a way after a bunch of years | (had tried Cockatrice, etc..) | | [1] https://www.nvidia.com/en-us/geforce-now/ | doubleunplussed wrote: | I play on Linux using Lutris. Worked out of the box, is pretty | great. | ncfausti wrote: | There's a large story/case study on Garfield in the book Game | Design Workshop. Great resource for anyone interested in | designing new games. | | https://www.amazon.com/Game-Design-Workshop-Playcentric-Inno... | prepend wrote: | I learned Usenet and www to buy and sell magic cards in the 90s. | My first web site was to sell magic cards and selling my | collection let me buy a car to drive to proper startups with W2s. | | In fact, I think the reason why I sought out the internet at | college in 1994 was because a friend said any magic card could be | bought online for $5. | | It's interesting how the early magic community was so focused on | the net. | smcg wrote: | Big fan of Garfield and his games in general, but shout out to | SpyNet which is fun and underrated. | dangoor wrote: | I backed his new game Half Truth (made with Ken Jennings of | Jeopardy fame) and it arrived just before social distancing | kicked in. It's a fun take on a trivia game, because it's set up | so that it's not so much of a binary "do you know it or not". You | can definitely use some strategy in how you play. Of course, | folks who _do_ know a lot of trivia will still win. It 's just | that other players can still make progress, too. | airstrike wrote: | Don't mean to hijack the thread, but since virtually all of us | are in quarantine, I thought this might be an opportune time to | ask for recommendations on family-friendly (think 3 | generations...) board games to play while stuck at home. I really | don't want to play Scrabble, Monopoly, Risk, Game of Life or | Clue... but have no idea if I should go with Jaws: The Game, | Settlers of Catan or Ticket to Ride | | EDIT: Thank you all for the great responses! | jamesgeck0 wrote: | Shut Up and Sit Down is a good resource for this sort of thing. | https://www.shutupandsitdown.com/videos/15-great-games-to-fi... | | If you'd like far more information than you need to know, | https://boardgamegeek.com/ is the definitive online board game | community. | PenguinCoder wrote: | Depending on the age groups, my family has had fun with the | following various games: Settlers of Catan | Carcassonne Clash of the Cards Codebreakers | (Mastermind) Codenames Cards against | humanity Chess Gin Rummy Dice | games (10k, etc) Dominoes and variations | woodrowbarlow wrote: | codenames (especially the pictures variant) is _always_ | popular, with almost everyone. period. they're quick 10-15 | minute games, and you can usually go about 3-4 games in a | session before people's interest starts to wane. the rules | can fit into about three sentences. lots of team | collaboration. | | not a lot of game theory or strategy or tactics involved, | it's all wordplay. which is nice for multi-generational | family game night. i've even played with people who don't | speak a lot of english (with a bit of translating back and | forth) and we all had a blast. | | best with 5-7 people, though; 3 minimum but it's not very fun | unless you have at least 5. | NortySpock wrote: | Settlers of Catan and Ticket To Ride are both good intros to | so-called European style board games, that tend to lack player- | elimination and track win progress abstractly in terms Victory | Points rather than money or army strength. | | Play time of either of the two is 60-90 minutes, Catan seats 4 | and TTR seats 5. | | Of the two, I prefer TTR, and if you can find it I recommend | Ticket To Ride: Europe over the original American one as it has | nicer full size cards, adds a nice friendly track-sharing | "station" rule that can get you out of a jam, and has a random- | chance "tunnel" rule that can add a bit of excitement to your | turn if you succeed or fail to dig a tunnel. | | I also suggest watching play-throughs or reviews on YouTube. | Geek and Sundry has Tabletop playthroughs with Will Wheaton, | and Shut Up And Sit Down has reviews done by a British group. | danbolt wrote: | Modern Art is a lot of fun, and it helps kids learn about value | being a product of the situation around it in some ways. | joshuamorton wrote: | Hanabi is another good one (there's online versions and a bunch | of fun theory) | Revery wrote: | I've had great success introducing my family to Sagrada. We | have a high variance of skill levels and it still keeps | everyone well entertained. | | For a party style game, I'd recommend "A Fake Artist Goes to | New York" | masona wrote: | I've found that quick games are way more popular with my kids - | easy to set up and take down. Games like Coup, Love Letter, and | Exploding Kittens only take a moment to get ready so you can | get in a few rounds before dinner. | throwaway5466 wrote: | Slightly off-topic, but if you're in quarantine and wondering how | to play _wondorous_ games of Magic, say no more: | | https://cockatrice.github.io/ | | http://xmage.de/ | | (the latter is way more buggy but has actual rule enforcement, | the first is very polished but you have to do everything by hand | as though it were a physical board game) | hosteur wrote: | Are any of these better than Forge? | fredoliveira wrote: | For people who are interested in playing MTG, their "new" | windows game (MTG Arena) is a pretty decent, modern client, | that lets you play for free. Supposedly it is coming to the mac | soon, and rumor has it that iOS and Android are planned, but | based on how the UI has evolved recently, I wouldn't hold out | hope for that. | dublinben wrote: | There's also https://untap.in/ - fair warning that the | mechanics of the game are up to you, just like with paper | cards. ___________________________________________________________________ (page generated 2020-03-23 23:00 UTC)