[HN Gopher] Wavve: making $76k a month turning podcasts into videos
       ___________________________________________________________________
        
       Wavve: making $76k a month turning podcasts into videos
        
       Author : richclominson
       Score  : 202 points
       Date   : 2020-03-26 18:13 UTC (4 hours ago)
        
 (HTM) web link (www.failory.com)
 (TXT) w3m dump (www.failory.com)
        
       | throwqwerty wrote:
       | God that's impressive. takeaway: make products for people that
       | use computers but don't know how to use suites of tools.
        
         | jonshariat wrote:
         | Automate their pipeline, save them loads of time and open it up
         | to more people.
        
         | jcytong wrote:
         | Maybe your takeaway is right but there's also a huge piece that
         | wasn't captured in your one-liner
         | 
         | "We lost about 2 years of our time and $30k of my savings
         | (which was most of it). "
         | 
         | "Getting those first 10/100+ customers was really hard. We
         | relied primarily on direct outreach via cold email and social
         | media messaging to obtain those first customers. Taking the
         | time to reach out directly to customers for a $7/month plan was
         | painful"
        
           | throwqwerty wrote:
           | that's because all of that goes without saying (since I
           | assume that the typical hn reader already knows about 1.
           | pivots being costly 2. the early adopter grind). those points
           | aren't key features of their succuss either because every
           | startup experiences those pains.
        
       | alharith wrote:
       | Just watching the marketing materials and presentation once again
       | highlights just how important marketing is. Well done on that
       | front.
        
       | paulie_a wrote:
       | That entire article seems like the same person doing the
       | questions and answers
       | 
       | "What makes you so resilient against failure and so damn
       | charming?"
       | 
       | But seriously I dont take issue with the concept of those kind of
       | conversions, the problem I have is they tend muddy search
       | results.
        
         | darkwizard42 wrote:
         | Huh? There are no sorts of leading/praising questions like that
         | in the article. If anything, I found the questions to be very
         | generic and templatized - which again isn't a bad thing and
         | seems to fit the profile of the overall site (a resource for
         | young startups/curious entrepreneurs)
         | 
         | The questions (for those who won't click through):
         | 
         | "What's your background, and what are you currently working
         | on?" "What's your backstory and how did you come up with the
         | idea?" "How did you build Wavve?" "Which were your marketing
         | strategies to grow your business?" "What are your goals for the
         | future?" "What were the biggest challenges you faced and
         | obstacles you overcame?" "Which are your greatest
         | disadvantages? What were your worst mistakes?" "If you had the
         | chance to do things differently, what would you do?"
        
           | paulie_a wrote:
           | The questions were soft even for little league. most
           | interviews are marketing pieces, but this might as well been
           | an infomercial.
           | 
           | But at the end of day there is no innovation.
        
             | cstrahan wrote:
             | What are some examples of questions you would like to see?
        
       | soheil wrote:
       | I made a similar website here inspired by wavve https://0work.co
        
         | marknadal wrote:
         | Wow, even better / awesome! Thank you!
        
         | vincentmarle wrote:
         | I like this one a lot better, thanks for sharing.
        
         | tasuki wrote:
         | If you wouldn't mind me asking, what's your revenue? Follow-up
         | question: what most likely makes for the difference in revenues
         | between 0work and Wavve?
        
         | Gys wrote:
         | Cool company name!
        
       | uzername wrote:
       | Inspired by the Overcast variant of this kind of tool, I built a
       | very basic browser based version using canvas and various web
       | audio/video apis. It was fun to build over a couple weekends, but
       | it ended up not being usable broadly due to speed (runs in
       | realtime linear) and browser limitations of file export types
       | (webm in chrome). If ffmpeg could reliably run in wasm, there
       | could be alternative approaches. I concluded after I built it, I
       | should make a headless non-browser version and it would be more
       | usable, but haven't gotten around to it.
        
         | mslev wrote:
         | I spent a day or two last week trying to get ffmpeg.js working
         | and it was nothing but headaches. If you had more luck I'd love
         | to learn some details.
         | 
         | My use case: trim and append multiple (4+) MP4s in the browser
         | into one continuous video.
        
       | ornornor wrote:
       | I must be thick but... I have no idea what their product does
       | after reading the interview. Can someone explain it for the rest
       | of us?
        
         | soheil wrote:
         | It turns a podcast into a video with some animation and
         | transcripts. I made a similar website here https://0work.co
        
           | crispyporkbites wrote:
           | Do you also make 77k/month with this? If not, why not?
           | Genuine question.
        
           | conjectures wrote:
           | This is the missing description.
        
         | nickfogle wrote:
         | Sure! Previously, podcasters and musicians didn't have a very
         | engaging way to share audio on social media. We built Wavve so
         | creators can easily convert audio files into a branded video
         | with an animated waveform. Here's our Twitter and Instagram
         | accounts with some examples of what's possible:
         | 
         | https://www.instagram.com/getwavve
         | 
         | https://twitter.com/wavve
        
           | ornornor wrote:
           | Thanks. Do you generate the subtitles as well with text to
           | speech or do the creators upload the transcript themselves?
        
             | speg wrote:
             | > Wavve automatically generates a transcription of your
             | audio and makes adding captions to generated videos a
             | breeze.
        
       | blinky1456 wrote:
       | I wonder if it is possible to make a simple version to run
       | entirely in the frontend, for short clips?
       | 
       | You can capture video and download it from canvas:
       | https://developers.google.com/web/updates/2016/10/capture-st...
       | 
       | And it looks possible to add separate audio to it:
       | https://stackoverflow.com/questions/39302814/mediastream-cap....
       | 
       | You could also recreate the waveforms and add to the canvas:
       | https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A...,
       | 
       | Not widely supported, but you could try to add speech recognition
       | too https://developer.mozilla.org/en-
       | US/docs/Web/API/Web_Speech_...
        
         | soheil wrote:
         | Probably possible, but what would be the advantage? I know for
         | instance using something like Google Speech to Text API is a
         | lot more accurate than Web Speech API.
        
       | hpen wrote:
       | I was thinking maybe they used Deep-fakes to "turn podcasts into
       | videos" haha
        
       | sidwyn wrote:
       | Baird is an amazing person. I've had the chance of talking to him
       | and seeking advice while building out my own podcasting platform
       | (https://kyrie.fm), and he's given invaluable feedback to
       | younger, budding entrepreneurs. Great job Baird and team! Hope to
       | see the platform grow even larger.
        
       | keiferski wrote:
       | The actual website in question: https://wavve.co
        
       | marknadal wrote:
       | (no affiliation) https://www.headliner.app/ will do this for free
       | < videos/month.
        
         | csunbird wrote:
         | The side thinks I am using Chrome, while I am on Firefox
        
       | mlcrypto wrote:
       | Nobody should be making 76k a month when millions of hard working
       | Americans are barely making 1k a month /s
        
         | throwaway123x2 wrote:
         | They pay their taxes that which helps provide social safety for
         | those Americans. Should they be paying more taxes? Probably.
         | Vote someone in who will increase corporate taxes.
         | 
         | Criticizing successful people isn't the answer.
        
         | saadalem wrote:
         | Lol ?
        
         | balls187 wrote:
         | Their business is making 76k in MRR.
         | 
         | They state their profit margin is around 70-80%, and have 3
         | equity partners.
         | 
         | Lets assume they split the profits as their earnings, and each
         | partner makes exactly a 1/3.
         | 
         | That would be about $20,000 a month (less taxes) or an
         | annualized salary of approx $240,000. Which is very, very nice,
         | but not worth spouting social change for.
        
         | earthtobishop wrote:
         | I can't tell if you're trolling...
         | 
         | Also I find it hard to believe that there are millions of
         | Americans who barely make $1,000 a month.
        
           | cstrahan wrote:
           | Check out https://graphics.wsj.com/what-percent/
           | 
           | Plug in $12,000 as the annual income, and that'll tell you
           | that 24% of U.S. workers made that or less in 2014.
           | 
           | Looks like the number of full time U.S. workers in 2014 was
           | 118.72 million:
           | https://www.statista.com/statistics/192361/unadjusted-
           | monthl...
           | 
           | That works out to be 28 million U.S. workers making <= $1,000
           | per month. Considering that's excluding part time workers,
           | that should be make the calculation fairly conservative.
           | 
           | See also: https://howmuch.net/articles/how-much-americans-
           | make-in-wage...
           | 
           | The specific numbers have changed in 6 years, but I don't
           | find it all that unreasonable to suspect that there are many
           | millions of U.S. citizens making less than $1,000 per month.
        
             | earthtobishop wrote:
             | Do you have access to a formatted source of the data that
             | was used to make the percentile calculator ? They claim it
             | is based off the 2014 American Community Survey's Public
             | Use Microdata Sample, but clicking on the provided link
             | takes you to a directory with hundreds of zip folders.
             | 
             | Also the last link to "howmuch.net" states that their
             | numbers include any wage earners whatsoever.
             | 
             | "There is one important caveat to keep in mind when
             | thinking about our dataset. The SSA numbers include any
             | wage earners whatsoever, even part-time workers like
             | students and teenagers. If the worker reports his or her
             | income to the IRS on a W2 form, he or she is included in
             | these stats."
        
               | pests wrote:
               | Why single out part timers, students and teenagers? How
               | does any of that matter when talking about Americans
               | earning less than $1000/mo? "These Americans make less
               | than that, but let's not count them"???
        
       | Denzel wrote:
       | Semi-rhetorical question: why do customers accept something like
       | this delivered in SaaS form? It seems so antithetical to customer
       | obsession when this is the exact type of problem that lends
       | itself well to a locally running application.
       | 
       | Why not deliver this as a desktop application that users download
       | and pay for one-time? There's absolutely no need for an ongoing
       | subscription to a backend service here. Outside of rent-seeking.
        
         | oDot wrote:
         | The explanation is that this is probably the best offering
         | they're aware of, and whatever the price is, it's less than the
         | value they receive.
        
         | jcytong wrote:
         | Maybe you can do it and compete with them?
        
         | lotsofpulp wrote:
         | > Why not deliver this as a desktop application that users
         | download and pay for one-time?
         | 
         | Because when given the option, sellers usually choose more
         | money than less money.
         | 
         | Anyone is welcome to create a competing product and take their
         | margins.
        
           | raverbashing wrote:
           | And buyers choose less money over more money.
           | 
           | The one time purchase could have been, let's say, $20, but if
           | I want to use it a couple of times, paying $5 per month might
           | be a better deal. And you're always getting the latest
           | version
        
         | michaelbuckbee wrote:
         | Semi-rhetorical answer:
         | 
         | 1. It still provides more value than the monthly subscription.
         | 
         | 2. People have shown a greater willingness to pay for ongoing
         | features and support in a SAAS model than in other formats.
         | 
         | 3. It better aligns with the costs of support and maintenance
         | that the provider needs to provide.
         | 
         | 4. It's less risky for the consumer to get started.
         | 
         | 5. There's no piracy or people decompiling your app and putting
         | it out under their own name.
         | 
         | 6. No updates to fiddle with and works across machines.
         | 
         | Not all answers above directly apply to the podcast->video
         | service here but these are the general reasons.
        
           | csallen wrote:
           | I built and sold an installable application in the past, and
           | #5 was brutal. For some reason it's rarely discussed.
        
             | crispyporkbites wrote:
             | If your app was a SaaS those people wouldn't have paid for
             | it anyway, they'd have signed up for the free trial then
             | quit and signed up with a fresh email over and over.
             | 
             | The best thing you can do is identify them and segment them
             | into beta / test updates for experimental features which
             | you wouldn't test on paying users.
        
             | ThomPete wrote:
             | I had a customer openly admit to me that they had been
             | using a pirated version of my app until now.
             | 
             | Pretty crazy when you see your own app on torrent sites.
        
               | z3ncyberpunk wrote:
               | Only when your goal is making money and not making apps
               | to further humanity
        
               | RussianCow wrote:
               | Isn't that implied if you charge money for your app?
        
               | tempestn wrote:
               | Can't you do both? Why should people be expected to work
               | for free?
        
               | ArnoVW wrote:
               | Making money allows you to invest. If you can't make
               | money, the scope of what is possible is restricted to
               | "what one guy can make as a hobby".
               | 
               | Not all problems are workable within that constraint.
        
               | scarejunba wrote:
               | Exactly, a SaaS product is the ultimate DRM and it's
               | socially acceptable. Make this a native app that needs
               | always-on internet and customers who care about it being
               | native will flip and eat your margins like a giant Pareto
               | Pacman.
        
         | devinplatt wrote:
         | Cash flow? If it was a one time purchase they'd have to charge
         | more upfront.
         | 
         | Also maybe there could be automation with this service that
         | saves time?
        
         | heliodor wrote:
         | The main point people make about differentiating your digital
         | product is to not compete on price. A lower price means less
         | money for advertising and marketing, so a losing proposition.
         | 
         | What you're proposing with the one-time upfront fee model is to
         | compete on price, so smart entrepreneurs steer clear of that
         | model.
        
         | hobofan wrote:
         | With this specific product, I would argue that being OS and
         | desktop independent is actually a feature. I can imagine that a
         | significant amount of the users might even upload the videos to
         | their social media profiles from their phone.
         | 
         | The choice is between maintaining 2 mobile apps + a desktop app
         | that is compatible with macOS and Windows and maintaining a
         | single webapp.
        
         | autonoshitbox wrote:
         | Customers are typically stupid, cash-rich and easily exploited.
        
           | stallmanite wrote:
           | Sounds like you are really good at finding customers.
        
         | QuantumGood wrote:
         | Customers "accept" an explanation of value vs. alternatives,
         | which is largely marketing communication.
         | 
         | Your second (main?) point: "no need" / "rent-seeking" is
         | addressed well by michaelbuckbee, particularly point #5.
        
       | autonoshitbox wrote:
       | Love to see brain genius programmers charging money for a Fourier
       | transform of some audio.
        
         | viklove wrote:
         | 76k mrr with some contractors, this guy is printing money and
         | I'm very jealous.
        
       | Mirioron wrote:
       | I made something like this once for a podcast. FFMPEG is a
       | godsend. Essentially I took a video (could just be the logo image
       | made into a video) and looped it to the length of the audio
       | track. Essentially it just called ffmpeg with the right
       | parameters. The process only took a few moments and gave me a
       | video I could upload to YouTube.
       | 
       | Back then I was really surprised that I couldn't find a service
       | like this. Had I found one I probably would've used it.
        
       | person_of_color wrote:
       | That is insane revenue <3
        
       | teejmya wrote:
       | My favorite podcast app (https://overcast.fm) does this, here's
       | the creator's post about it:
       | https://marco.org/2019/04/27/overcast-clip-sharing
        
         | [deleted]
        
         | unixhero wrote:
         | Sounds nice... but _Sigh_ , only iOS?
        
           | Veen wrote:
           | It's a one-man effort (Marco Arment). It's not reasonable to
           | expect him to develop for multiple platforms.
        
             | snazz wrote:
             | The market for indie apps is far better on Apple devices in
             | general. More people are willing to pay for an ad free,
             | nicely integrated app than on Android.
        
               | alexbanks wrote:
               | Source?
        
               | bnchrch wrote:
               | https://www.businessinsider.com/apple-users-spend-twice-
               | apps...
        
               | kick wrote:
               | "App Store made almost twice as much as Google Play in
               | 2018"
               | 
               | https://www.cultofmac.com/601492/app-store-google-play-
               | reven...                   Market Share     2018
               | Android         85.1%         iOS             14.9%
               | 
               | https://www.idc.com/promo/smartphone-market-share/os
        
               | willmacdonald wrote:
               | As for paid versions of Monument Valley, sales from the
               | iTunes App Store far outpace sales on other marketplaces.
               | Purchases on iOS account for 73 percent of Ustwo's $14.4
               | million of revenue, while only 17 percent of that total
               | revenue came from Google Play.
               | 
               | https://www.polygon.com/2016/5/20/11724058/monument-
               | valley-s...
        
               | leppr wrote:
               | This particular data point is irrelevant since the game
               | launched on Android one year after its iOS debut, losing
               | the novelty and marketing factors.
        
             | leppr wrote:
             | Maybe, but it is slightly ironic to chose ' _the_ ' walled
             | garden platform and also read that quote from him in the
             | shared article:
             | 
             |  _> For podcasting to remain open and free, we must not
             | leave major shortcomings for proprietary, locked-down
             | services to exploit. Conversely, the more we strengthen the
             | open podcast ecosystem with content, functionality, and
             | ease of use, the larger the barrier becomes that any walled
             | garden must overcome to be compelling._
        
       | bluthru wrote:
       | Similar but with less features and free:
       | https://marco.org/2019/04/27/overcast-clip-sharing
        
       ___________________________________________________________________
       (page generated 2020-03-26 23:00 UTC)