[HN Gopher] Wavve: making $76k a month turning podcasts into videos ___________________________________________________________________ Wavve: making $76k a month turning podcasts into videos Author : richclominson Score : 202 points Date : 2020-03-26 18:13 UTC (4 hours ago) (HTM) web link (www.failory.com) (TXT) w3m dump (www.failory.com) | throwqwerty wrote: | God that's impressive. takeaway: make products for people that | use computers but don't know how to use suites of tools. | jonshariat wrote: | Automate their pipeline, save them loads of time and open it up | to more people. | jcytong wrote: | Maybe your takeaway is right but there's also a huge piece that | wasn't captured in your one-liner | | "We lost about 2 years of our time and $30k of my savings | (which was most of it). " | | "Getting those first 10/100+ customers was really hard. We | relied primarily on direct outreach via cold email and social | media messaging to obtain those first customers. Taking the | time to reach out directly to customers for a $7/month plan was | painful" | throwqwerty wrote: | that's because all of that goes without saying (since I | assume that the typical hn reader already knows about 1. | pivots being costly 2. the early adopter grind). those points | aren't key features of their succuss either because every | startup experiences those pains. | alharith wrote: | Just watching the marketing materials and presentation once again | highlights just how important marketing is. Well done on that | front. | paulie_a wrote: | That entire article seems like the same person doing the | questions and answers | | "What makes you so resilient against failure and so damn | charming?" | | But seriously I dont take issue with the concept of those kind of | conversions, the problem I have is they tend muddy search | results. | darkwizard42 wrote: | Huh? There are no sorts of leading/praising questions like that | in the article. If anything, I found the questions to be very | generic and templatized - which again isn't a bad thing and | seems to fit the profile of the overall site (a resource for | young startups/curious entrepreneurs) | | The questions (for those who won't click through): | | "What's your background, and what are you currently working | on?" "What's your backstory and how did you come up with the | idea?" "How did you build Wavve?" "Which were your marketing | strategies to grow your business?" "What are your goals for the | future?" "What were the biggest challenges you faced and | obstacles you overcame?" "Which are your greatest | disadvantages? What were your worst mistakes?" "If you had the | chance to do things differently, what would you do?" | paulie_a wrote: | The questions were soft even for little league. most | interviews are marketing pieces, but this might as well been | an infomercial. | | But at the end of day there is no innovation. | cstrahan wrote: | What are some examples of questions you would like to see? | soheil wrote: | I made a similar website here inspired by wavve https://0work.co | marknadal wrote: | Wow, even better / awesome! Thank you! | vincentmarle wrote: | I like this one a lot better, thanks for sharing. | tasuki wrote: | If you wouldn't mind me asking, what's your revenue? Follow-up | question: what most likely makes for the difference in revenues | between 0work and Wavve? | Gys wrote: | Cool company name! | uzername wrote: | Inspired by the Overcast variant of this kind of tool, I built a | very basic browser based version using canvas and various web | audio/video apis. It was fun to build over a couple weekends, but | it ended up not being usable broadly due to speed (runs in | realtime linear) and browser limitations of file export types | (webm in chrome). If ffmpeg could reliably run in wasm, there | could be alternative approaches. I concluded after I built it, I | should make a headless non-browser version and it would be more | usable, but haven't gotten around to it. | mslev wrote: | I spent a day or two last week trying to get ffmpeg.js working | and it was nothing but headaches. If you had more luck I'd love | to learn some details. | | My use case: trim and append multiple (4+) MP4s in the browser | into one continuous video. | ornornor wrote: | I must be thick but... I have no idea what their product does | after reading the interview. Can someone explain it for the rest | of us? | soheil wrote: | It turns a podcast into a video with some animation and | transcripts. I made a similar website here https://0work.co | crispyporkbites wrote: | Do you also make 77k/month with this? If not, why not? | Genuine question. | conjectures wrote: | This is the missing description. | nickfogle wrote: | Sure! Previously, podcasters and musicians didn't have a very | engaging way to share audio on social media. We built Wavve so | creators can easily convert audio files into a branded video | with an animated waveform. Here's our Twitter and Instagram | accounts with some examples of what's possible: | | https://www.instagram.com/getwavve | | https://twitter.com/wavve | ornornor wrote: | Thanks. Do you generate the subtitles as well with text to | speech or do the creators upload the transcript themselves? | speg wrote: | > Wavve automatically generates a transcription of your | audio and makes adding captions to generated videos a | breeze. | blinky1456 wrote: | I wonder if it is possible to make a simple version to run | entirely in the frontend, for short clips? | | You can capture video and download it from canvas: | https://developers.google.com/web/updates/2016/10/capture-st... | | And it looks possible to add separate audio to it: | https://stackoverflow.com/questions/39302814/mediastream-cap.... | | You could also recreate the waveforms and add to the canvas: | https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A..., | | Not widely supported, but you could try to add speech recognition | too https://developer.mozilla.org/en- | US/docs/Web/API/Web_Speech_... | soheil wrote: | Probably possible, but what would be the advantage? I know for | instance using something like Google Speech to Text API is a | lot more accurate than Web Speech API. | hpen wrote: | I was thinking maybe they used Deep-fakes to "turn podcasts into | videos" haha | sidwyn wrote: | Baird is an amazing person. I've had the chance of talking to him | and seeking advice while building out my own podcasting platform | (https://kyrie.fm), and he's given invaluable feedback to | younger, budding entrepreneurs. Great job Baird and team! Hope to | see the platform grow even larger. | keiferski wrote: | The actual website in question: https://wavve.co | marknadal wrote: | (no affiliation) https://www.headliner.app/ will do this for free | < videos/month. | csunbird wrote: | The side thinks I am using Chrome, while I am on Firefox | mlcrypto wrote: | Nobody should be making 76k a month when millions of hard working | Americans are barely making 1k a month /s | throwaway123x2 wrote: | They pay their taxes that which helps provide social safety for | those Americans. Should they be paying more taxes? Probably. | Vote someone in who will increase corporate taxes. | | Criticizing successful people isn't the answer. | saadalem wrote: | Lol ? | balls187 wrote: | Their business is making 76k in MRR. | | They state their profit margin is around 70-80%, and have 3 | equity partners. | | Lets assume they split the profits as their earnings, and each | partner makes exactly a 1/3. | | That would be about $20,000 a month (less taxes) or an | annualized salary of approx $240,000. Which is very, very nice, | but not worth spouting social change for. | earthtobishop wrote: | I can't tell if you're trolling... | | Also I find it hard to believe that there are millions of | Americans who barely make $1,000 a month. | cstrahan wrote: | Check out https://graphics.wsj.com/what-percent/ | | Plug in $12,000 as the annual income, and that'll tell you | that 24% of U.S. workers made that or less in 2014. | | Looks like the number of full time U.S. workers in 2014 was | 118.72 million: | https://www.statista.com/statistics/192361/unadjusted- | monthl... | | That works out to be 28 million U.S. workers making <= $1,000 | per month. Considering that's excluding part time workers, | that should be make the calculation fairly conservative. | | See also: https://howmuch.net/articles/how-much-americans- | make-in-wage... | | The specific numbers have changed in 6 years, but I don't | find it all that unreasonable to suspect that there are many | millions of U.S. citizens making less than $1,000 per month. | earthtobishop wrote: | Do you have access to a formatted source of the data that | was used to make the percentile calculator ? They claim it | is based off the 2014 American Community Survey's Public | Use Microdata Sample, but clicking on the provided link | takes you to a directory with hundreds of zip folders. | | Also the last link to "howmuch.net" states that their | numbers include any wage earners whatsoever. | | "There is one important caveat to keep in mind when | thinking about our dataset. The SSA numbers include any | wage earners whatsoever, even part-time workers like | students and teenagers. If the worker reports his or her | income to the IRS on a W2 form, he or she is included in | these stats." | pests wrote: | Why single out part timers, students and teenagers? How | does any of that matter when talking about Americans | earning less than $1000/mo? "These Americans make less | than that, but let's not count them"??? | Denzel wrote: | Semi-rhetorical question: why do customers accept something like | this delivered in SaaS form? It seems so antithetical to customer | obsession when this is the exact type of problem that lends | itself well to a locally running application. | | Why not deliver this as a desktop application that users download | and pay for one-time? There's absolutely no need for an ongoing | subscription to a backend service here. Outside of rent-seeking. | oDot wrote: | The explanation is that this is probably the best offering | they're aware of, and whatever the price is, it's less than the | value they receive. | jcytong wrote: | Maybe you can do it and compete with them? | lotsofpulp wrote: | > Why not deliver this as a desktop application that users | download and pay for one-time? | | Because when given the option, sellers usually choose more | money than less money. | | Anyone is welcome to create a competing product and take their | margins. | raverbashing wrote: | And buyers choose less money over more money. | | The one time purchase could have been, let's say, $20, but if | I want to use it a couple of times, paying $5 per month might | be a better deal. And you're always getting the latest | version | michaelbuckbee wrote: | Semi-rhetorical answer: | | 1. It still provides more value than the monthly subscription. | | 2. People have shown a greater willingness to pay for ongoing | features and support in a SAAS model than in other formats. | | 3. It better aligns with the costs of support and maintenance | that the provider needs to provide. | | 4. It's less risky for the consumer to get started. | | 5. There's no piracy or people decompiling your app and putting | it out under their own name. | | 6. No updates to fiddle with and works across machines. | | Not all answers above directly apply to the podcast->video | service here but these are the general reasons. | csallen wrote: | I built and sold an installable application in the past, and | #5 was brutal. For some reason it's rarely discussed. | crispyporkbites wrote: | If your app was a SaaS those people wouldn't have paid for | it anyway, they'd have signed up for the free trial then | quit and signed up with a fresh email over and over. | | The best thing you can do is identify them and segment them | into beta / test updates for experimental features which | you wouldn't test on paying users. | ThomPete wrote: | I had a customer openly admit to me that they had been | using a pirated version of my app until now. | | Pretty crazy when you see your own app on torrent sites. | z3ncyberpunk wrote: | Only when your goal is making money and not making apps | to further humanity | RussianCow wrote: | Isn't that implied if you charge money for your app? | tempestn wrote: | Can't you do both? Why should people be expected to work | for free? | ArnoVW wrote: | Making money allows you to invest. If you can't make | money, the scope of what is possible is restricted to | "what one guy can make as a hobby". | | Not all problems are workable within that constraint. | scarejunba wrote: | Exactly, a SaaS product is the ultimate DRM and it's | socially acceptable. Make this a native app that needs | always-on internet and customers who care about it being | native will flip and eat your margins like a giant Pareto | Pacman. | devinplatt wrote: | Cash flow? If it was a one time purchase they'd have to charge | more upfront. | | Also maybe there could be automation with this service that | saves time? | heliodor wrote: | The main point people make about differentiating your digital | product is to not compete on price. A lower price means less | money for advertising and marketing, so a losing proposition. | | What you're proposing with the one-time upfront fee model is to | compete on price, so smart entrepreneurs steer clear of that | model. | hobofan wrote: | With this specific product, I would argue that being OS and | desktop independent is actually a feature. I can imagine that a | significant amount of the users might even upload the videos to | their social media profiles from their phone. | | The choice is between maintaining 2 mobile apps + a desktop app | that is compatible with macOS and Windows and maintaining a | single webapp. | autonoshitbox wrote: | Customers are typically stupid, cash-rich and easily exploited. | stallmanite wrote: | Sounds like you are really good at finding customers. | QuantumGood wrote: | Customers "accept" an explanation of value vs. alternatives, | which is largely marketing communication. | | Your second (main?) point: "no need" / "rent-seeking" is | addressed well by michaelbuckbee, particularly point #5. | autonoshitbox wrote: | Love to see brain genius programmers charging money for a Fourier | transform of some audio. | viklove wrote: | 76k mrr with some contractors, this guy is printing money and | I'm very jealous. | Mirioron wrote: | I made something like this once for a podcast. FFMPEG is a | godsend. Essentially I took a video (could just be the logo image | made into a video) and looped it to the length of the audio | track. Essentially it just called ffmpeg with the right | parameters. The process only took a few moments and gave me a | video I could upload to YouTube. | | Back then I was really surprised that I couldn't find a service | like this. Had I found one I probably would've used it. | person_of_color wrote: | That is insane revenue <3 | teejmya wrote: | My favorite podcast app (https://overcast.fm) does this, here's | the creator's post about it: | https://marco.org/2019/04/27/overcast-clip-sharing | [deleted] | unixhero wrote: | Sounds nice... but _Sigh_ , only iOS? | Veen wrote: | It's a one-man effort (Marco Arment). It's not reasonable to | expect him to develop for multiple platforms. | snazz wrote: | The market for indie apps is far better on Apple devices in | general. More people are willing to pay for an ad free, | nicely integrated app than on Android. | alexbanks wrote: | Source? | bnchrch wrote: | https://www.businessinsider.com/apple-users-spend-twice- | apps... | kick wrote: | "App Store made almost twice as much as Google Play in | 2018" | | https://www.cultofmac.com/601492/app-store-google-play- | reven... Market Share 2018 | Android 85.1% iOS 14.9% | | https://www.idc.com/promo/smartphone-market-share/os | willmacdonald wrote: | As for paid versions of Monument Valley, sales from the | iTunes App Store far outpace sales on other marketplaces. | Purchases on iOS account for 73 percent of Ustwo's $14.4 | million of revenue, while only 17 percent of that total | revenue came from Google Play. | | https://www.polygon.com/2016/5/20/11724058/monument- | valley-s... | leppr wrote: | This particular data point is irrelevant since the game | launched on Android one year after its iOS debut, losing | the novelty and marketing factors. | leppr wrote: | Maybe, but it is slightly ironic to chose ' _the_ ' walled | garden platform and also read that quote from him in the | shared article: | | _> For podcasting to remain open and free, we must not | leave major shortcomings for proprietary, locked-down | services to exploit. Conversely, the more we strengthen the | open podcast ecosystem with content, functionality, and | ease of use, the larger the barrier becomes that any walled | garden must overcome to be compelling._ | bluthru wrote: | Similar but with less features and free: | https://marco.org/2019/04/27/overcast-clip-sharing ___________________________________________________________________ (page generated 2020-03-26 23:00 UTC)