[HN Gopher] Affinity Designer: A Love Story
       ___________________________________________________________________
        
       Affinity Designer: A Love Story
        
       Author : robenkleene
       Score  : 137 points
       Date   : 2020-03-28 15:03 UTC (7 hours ago)
        
 (HTM) web link (design.infinum.com)
 (TXT) w3m dump (design.infinum.com)
        
       | PunksATawnyFill wrote:
       | Illustrator is abandonware at this point. Defective and basically
       | unmaintained by Adobe. Too bad they don't just open-source it.
       | 
       | Designer is decent and probably the best vector option on Mac,
       | but it suffers from some pretty bad UI. Tools' settings are
       | scattered all over the place, with properties of objects
       | sometimes being mixed in with tools in the tools palette.
       | 
       | Properties for objects are often nonsensically enabled, either
       | because no object is selected or the property is inapplicable.
       | This issue comes down to poor UI validation.
       | 
       | Affinity doesn't appear to be particularly interested in
       | addressing some reasonably significant gaffes, either. If you
       | look at their Fill functionality you'll see examples of all of
       | this.
        
       | mortenjorck wrote:
       | Affinity Designer is an excellent piece of professional creative
       | software, but Serif's business model is broken.
       | 
       | They've erred on the other end of the spectrum from Adobe. Rather
       | than get greedy and force users into renting their software as
       | Adobe has, they've tried to stretch out a very low price of entry
       | into a multi-year series of free updates - and it's not working.
       | 
       | I paid a mere $50 for Affinity Designer half a decade ago. While
       | it's seen some valuable updates since then, the core promise of
       | an Illustrator killer remains out of reach: Key features like
       | blends, pattern brushes, distortion envelopes, and more have sat
       | on the 1.x roadmap for years, and the marquee feature of 1.8,
       | released a few weeks ago, was a years-in-the-making _bugfix for
       | the expand stroke feature_.
       | 
       | I _want_ to give Serif more money so they can bring Designer up
       | to speed with Illustrator, as fifty dollars every 5+ years
       | clearly doesn't support the kind of development effort this
       | requires. I don't want to _subscribe_ to Designer either, but
       | there are other proven models: Look at Sketch, which has an
       | optional, annual upgrade program, and has shipped vastly more
       | functionality than Designer has in the same time period.
       | 
       | My criticism isn't entirely fair as Serif has also been occupied
       | with launching Photo and Publisher during this time, but there's
       | no escaping the conclusion that Designer has stagnated. I really
       | hope the company finds the right course correction that keeps the
       | Affinity range affordable while sustainably funding development.
        
         | Ididntdothis wrote:
         | I tend to agree. Development for Photo also has slowed down
         | after a burst of new features after release. I am definitely
         | wondering how they are doing financially.
        
           | sbuk wrote:
           | I know that they've been focussed on getting Publisher out.
           | Whether that is the reason for any slowdown isn't clear.
        
         | Wowfunhappy wrote:
         | Isn't it a bit presumptuous to worry about this without knowing
         | their finances? Outside of glaring exceptions like MoviePass, I
         | generally assume that if a business is willing to charge $X for
         | a product, they do it because they believe $X is a sustainable
         | price.
         | 
         | There are any number of reasons feature updates might be coming
         | more slowly than is ideal. As I'm sure everyone here is well
         | aware, throwing more money at a development team doesn't
         | necessarily make it faster.
        
           | vosper wrote:
           | > As I'm sure everyone here is well aware, throwing more
           | money at a development team doesn't necessarily make it
           | faster.
           | 
           | But it does, especially over a multi-year timespan. Unless
           | you really screw up in managing or hiring.
           | 
           | Assuming you hire reasonably skilled engineers and accept
           | that they will take some time to integrate with the team (and
           | that this will temporarily slow the team) then eventually you
           | can build more stuff in any window of time.
           | 
           | For reference, see almost every software company.
        
           | johneth wrote:
           | > Isn't it a bit presumptuous to worry about this without
           | knowing their finances?
           | 
           | FYI, you can view their accounts on the UK's Companies House
           | website: https://beta.companieshouse.gov.uk/company/05041038/
           | filing-h...
        
         | greggman3 wrote:
         | I'm pretty happy with Affinity Designer (not so much Affinity
         | Photo) and I agree with you I'm worried about their money
         | situation. I even bought both apps twice. Once on Mac and once
         | on Windows.
         | 
         | Like you eluded to IMO they should just do the traditional
         | thing, charge for upgrades?
        
           | JKCalhoun wrote:
           | Yes, bought Affinity Publisher as an act of good will. Not
           | sure I'll need/use it.
        
         | jstummbillig wrote:
         | Don't look too hard at Sketch. While they have been the first
         | movers on what was (and to a lesser extend still is) a glaring
         | gap in the designers toolkit, Figma has been clawing market
         | share at lightning speed over the last 2 years.
         | 
         | Sketch has delivered on a lot of things, but I do not think
         | their business model is root cause of their success.
        
           | jbverschoor wrote:
           | They only recently changed their business model. Their
           | success was the excellent piece of software. This has been
           | copied by many now.
           | 
           | I don't want cloud only software. Do you want to offer
           | syncing? Use my Dropbox or iCloud for that. You want some
           | shared library? Use my Dropbox of iCloud for that.
           | 
           | Give ME control over MY assets and don't take my work
           | hostage.
        
             | jstummbillig wrote:
             | Personally I agree and find this development and its
             | implications troubling, but the market disagrees. The world
             | goes SaaS -- at least for now.
        
             | mattkevan wrote:
             | That's the primary reason why our design team chose Sketch
             | over Figma. Lock in with Figma is worse than with Adobe -
             | there's no way to export other than flattened SVGs or
             | bitmaps and almost nothing else understands their
             | proprietary file format.
             | 
             | Plus, if you stop paying the subscription you potentially
             | lose access to your files. Yes, there's a generous free
             | tier, but that's essentially VC funded at the moment.
             | There's no guarantee that will last forever, especially if
             | they need to actually make some money.
             | 
             | At least with Sketch the file format is well understood and
             | you can keep using whatever version you end up with when
             | your licence expires.
        
               | robenkleene wrote:
               | I agree 100% with this thought process, I have trouble
               | understanding why people are willing to use a product
               | that gives them so little control over their work.
               | 
               | Because of this, I've spent a lot of time reading about
               | why people choose Figma, and the reasoning is simply that
               | they value working together more efficiently more than
               | they value data ownership.
               | 
               | There are a few interesting take-aways that come from
               | that observation:
               | 
               | 1. Over time, there might be a divide with file-based
               | apps for personal use on one side, and web apps for group
               | use on the other (we're probably already here outside of
               | some areas, like video editing and programming, where
               | people still collaborate by editing files).
               | 
               | 2. Even for the file-based apps, outside of expert users,
               | it's actually probably preferable for most users to use a
               | web-based app and take their risks with the company
               | behind it, rather than keep track of those files
               | themselves. E.g., picture users with no backup strategy,
               | and all their files on one computer in their house. For
               | these users, dealing with the future of Figma is probably
               | _safer_ than them keeping track of their files
               | themselves.
               | 
               | 3. Another fascinating angle here is that programming
               | ends up side stepping all these trade-offs entirely, just
               | because of version control (which is facilitated by plain
               | text file formats), which solves both problems
               | simultaneously (collaboration and offsite backups).
               | Version control, and by extension plain text, are such
               | powerful concepts that they end up splintering off
               | programming from the trajectory the rest of the software
               | industry is on.
        
               | mattkevan wrote:
               | Really good points.
               | 
               | You're right. Individually, files stored in Figma
               | probably are a lot safer than on a hard drive that's
               | never been backed up. Organisations should probably think
               | hard though.
               | 
               | Sketch files are basically a bundle of zipped JSON files
               | and image assets, lending themselves quite nicely to
               | version control.
               | 
               | Abstract, for example, is a nice UI layer over Git and
               | neatly adds versioning, collaboration, and developer hand
               | off to Sketch.
        
         | leokennis wrote:
         | I don't think their business model is broken, I think your
         | expectations are wrong.
         | 
         | Clearly it will be insanely hard to compete with Illustrator.
         | It's a brand name and industry standard.
         | 
         | But if you can convince enough people that they can get a
         | pretty good approximation of Illustrator for a fraction of the
         | price (and you adjust your rate of shipping features
         | accordingly), that can be a great business model.
        
           | mortenjorck wrote:
           | This is a fair counterpoint, as there may indeed have been a
           | contraction in Serif's ambitions for the product. But there's
           | ample evience that Affinity Designer has fallen short of
           | Serif's own expectations: A 2014 post on the official
           | Affinity product forum laid out a public roadmap for the 1.x
           | cycle, including such Illustrator staples as mesh warping,
           | blends, gradient mesh fills, and more. Some of the original
           | roadmap was indeed implemented, such as the critical feature
           | of artboards. But as the originally-promised "two years of
           | free updates" stretched into more than four, the majority
           | went unaddressed.
           | 
           | The thread has since been deleted.
        
           | mattkevan wrote:
           | If you go for the volume licensing deal, that is an annual
           | subscription, and it works out at about PS13 per year per
           | licence.
           | 
           | One company I worked for had one laptop with Creative Cloud
           | shared between an entire department because they couldn't
           | justify getting everyone CC just for occasional use.
           | 
           | When I pointed out what good value Affinity was, they
           | promptly rolled it out for the entire organisation.
        
       | mattkevan wrote:
       | Affinity Publisher is great too. If you have the other apps,
       | being able to edit assets by instantly switching into Designer or
       | Photo mode and having access to all the relevant tools is
       | amazing. Saves so much time round-tripping between apps.
       | 
       | Amazed Adobe hadn't done something similar a long time ago.
        
       | bowbe wrote:
       | Any Sketch-to-Designer converts here that could recommend the
       | switch? I've been using an old standalone license of Sketch and
       | refuse to upgrade to their subscription model.
       | 
       | Things you like, things you miss, etc.
        
         | PunksATawnyFill wrote:
         | I don't use Sketch a lot, but I like being able to set up a
         | one-button export that spits out multiple versions. You may
         | very well be able to do this in Designer, but I don't use their
         | "persona" concept.
         | 
         | Sketch suffers from some profound selection problems. It
         | inexplicably treats all objects as filled... but only when you
         | drag within them (but not when you click). So if you want to
         | select a bunch of smaller objects that reside within the
         | boundaries of a bigger one, NOPE: You'll end up moving the
         | enclosing object when you try to drag a selection marquee
         | around the enclosed objects.
         | 
         | That's a deal-breaker for me. I mean... WTF.
         | 
         | Another selection-oriented quibble in Sketch is that you can't
         | set the default selection mode to "select only objects that are
         | fully enclosed by the selection marquee." This is only
         | available if you press and hold a hotkey while selecting. But
         | that's miles ahead of Illustrator, which totally lacks this
         | critical selection mode... a product-killer in my book.
         | Designer offers this mode up-front as a full-time default, as
         | does Corel Draw (which defaults to it). Inkscape has it also. I
         | don't know how people tolerate its absence.
        
       | juliend2 wrote:
       | I used to design for print media as well as for web, and I can
       | say that Affinity Designer does both really well. So it's more
       | than just an Adobe XD, Sketch or Figma replacement (web UI
       | design).
       | 
       | For more than a year now, I no longer need to use my old
       | Illustrator license that I bought just before Adobe went cloud-
       | only. Really impressed. And it's going to be a no-brainer for me
       | to get an Affinity Publisher license as well, when I'll need to
       | do multi-page print documents.
        
       | AmVess wrote:
       | I switched to Affinity Photo a while ago. It took a little while
       | to get used to it, but I don't miss PS at all now. Granted, I'm
       | not a professional photog, but I've been using PS since it was
       | released.
       | 
       | I also have Designer, and it is quite good...although I don't
       | know enough about Illustrator to be able to compare them.
       | 
       | Adobe has gotten lazy and sloppy. The CC launcher/updater
       | frequently needs to be reinstalled, and PS is slow in quite a few
       | areas. Simple batch resizing photos in PS is a real chore because
       | it only uses a single core. Affinity uses all of them, and the
       | performance difference is pretty stark.
       | 
       | Affinity frequently updates their products with new features. I
       | purchased this product a few years ago and haven't been charged
       | for new releases.
       | 
       | Affinity allows 5 one serial to be installed on 5 machines.
       | 
       | All of their products are for sale for 50% off.
        
         | slantyyz wrote:
         | I have Affinity Photo, but I find I don't even use Photo for
         | photos at all.
         | 
         | It's usually for manipulating non-photo raster stuff for the
         | web. For photos, I pretty much use DxO (Lightroom equivalent)
         | exclusively.
         | 
         | I have found Lightroom equivalents to have just the right
         | amount of Photoshop functionality that a) lets me do everything
         | I need faster than a dedicated Photoshop type app, b) lets me
         | do that stuff in batches faster.
        
       | ilmiont wrote:
       | I used Affinity Designer as my only design tool for about a year
       | (UI design) from late 2017.
       | 
       | I liked it overall and I liked what Serif has built it around it,
       | even going so far as to offer printed documentation (the
       | Workbooks) and the beautiful Affinity Spotlight website which is
       | a really wonderful website unto itself. And there was the obvious
       | benefit of the low cost and perpetual license.
       | 
       | The featureset was adequate for me and the interface initially
       | won me over.
       | 
       | But I ended up moving away for two main reasons:
       | 
       | 1. It tended to feel sluggish as hell. 2. Frequent crashes in the
       | middle of work. 3. Lacking basic productivity capabilities, e.g.
       | no ability to interact with the layers pane (rename, reorder
       | etc.) using the keyboard shortcuts.
       | 
       | I was running it on an i7-7700k with GTX 1080 Ti and yet there
       | was often a perceptible delay between clicking something and the
       | action occurring. Even expanding layers in the layer pane, or
       | double clicking a text field... there was a very small but
       | perceptible delay.
       | 
       | More serious though was (3) especially combined with (1)...
       | little things like tidying up file layers were vastly more time
       | consuming than they should have been.
       | 
       | I was suggested to try Figma and have never looked back. It has
       | keyboard shortcuts for everything and all interactions feel
       | instantaneous... even though it runs within the browser! The
       | first time I used it I was astounded and then made the switch
       | within weeks. Haven't run Affinity in over 18 months and it would
       | take a lot for me to try it again.
       | 
       | I now run a Linux desktop anyway so not really even an option...
        
       | seangp wrote:
       | I love the affinity suite. Our entire studio has switched from
       | Adobe to Affinity and we haven't looked back - we're very happy.
       | Latest version of photo supports smart objects so we can now use
       | PSD mockup templates which was the one thing we really missed in
       | the previous version. We do use Sketch for UI work but they have
       | really been dropping the ball lately. We're now running several
       | versions behind in Sketch because of all the bugs and poor UI
       | choices. Might even switch to Affinity designer for all our UI in
       | the near future.
        
       | kmfrk wrote:
       | I love it too, but I find it a little weird I need the Photo app
       | to use the magic "remove object" tool. Otherwise Designer seems
       | to have everything I want.
        
       | ocdtrekkie wrote:
       | I've been using Krita a lot as my Photoshop replacement lately,
       | but I bought both Affinity Photo and Affinity Designer and have
       | been impressed with how much they offer for such a significantly
       | more reasonable price. It's time to tell Adobe "no" to
       | subscription based software.
        
         | apozem wrote:
         | This is an unpopular take, but for certain kinds of programs, I
         | actually prefer subscription software.
         | 
         | All software is a sandcastle build on top of a thousand other
         | sandcastles. It takes active maintenance, especially if it's a
         | professional-grade tool.
         | 
         | Subscriptions are the best way to ensure active, responsive
         | product development. They align the developer's incentive (keep
         | paying me) with your incentive (keep my tool working).
         | 
         | You wouldn't pay a contractor everything up front to renovate
         | your bathroom. You'd pay as you go to ensure the work continues
         | and is of good quality. Same thing with software.
        
           | jolux wrote:
           | You do get to keep the product at the end though. And then
           | you'll typically pay someone else again 20 years down the
           | line to fix different problems, or do different things, etc.
           | Much closer to the old Creative Suite model than CC is. (the
           | latter is also just dreadful software that I dread installing
           | to use Adobe products, which I feel a need to bring up every
           | time I think of it because of how awful it is)
        
         | jiveturkey wrote:
         | adobe has _way_ more and better features. the subscription
         | model is working well for them. that ship has sailed.
         | 
         | for people who only need affinity's feature set, it's perfect
         | alternative. but it isn't putting a dent into adobe's revenue.
         | 
         | i'm not sure why you care to continue to slam adobe. if
         | affinity's products and sales model suit you, why care what
         | adobe does?
        
           | nnq wrote:
           | > way more and better features
           | 
           | That's hyperbole. Affinity products are quite close. Artists
           | with more of a "hacker" mindset who can improvise a bit
           | around missing features can also get by with open-source
           | alternatives like Inkscape and Gimp.
           | 
           | Oh, and the _new-user friendliness_ of Adobe products is
           | abismall. I 've never seem something more user-hostile than
           | Photoshop - it imposes a brain-breaking mental model copied
           | from the era of dark-room photo-effects or smth. and doesn't
           | accept that _everyone_ wants vector + raster in the _same
           | one_ software.
           | 
           | If the industry would not be so high-pressure and artists
           | would have time to learn more tools and play with stuff
           | instead of crunching to meet deadlines, stockholm-syndrome-
           | software like Adobe's would die off... it only survives
           | because that +10% productivity + extra 15% productivity for
           | using the same tool as all the others and all the examples
           | give overwhelmed and overworked artists an extra 25% they
           | can't say no to!
        
             | PunksATawnyFill wrote:
             | Amen. The Photoshop UI is a mess.
             | 
             | But... although I eagerly bought Designer when it came out
             | (because Illustrator is basically dead), its UI isn't much
             | better. And I consider that less forgivable in a new
             | product.
        
             | mattkrause wrote:
             | The one thing I really miss from Illustrator is "Select
             | Same Appearance". It doesn't seem like it'd be that hard to
             | implement, but it's been "coming soon" for five years.
        
             | knolan wrote:
             | I learned to love Photoshop and Illustrator after watching
             | a lot of excellent training videos back in the day. I held
             | it up against appallingly bad CAD software like a
             | SolidWorks and Pro/Engineer. Adobe's apps are utopia in
             | comparison to the hot mess of parametric CAD.
             | 
             | Then I learned Blender and nothing comes close for speed
             | and efficiency, except maybe Vim.
        
           | egypturnash wrote:
           | I am deep, deep down the Illustrator rabbit hole (20y of it
           | being my main tool, working on big projects that are deeply
           | entwined with how it works) and will not be changing to
           | Affinity Designer, but I can really see Affinity being a lot
           | more appealing to new artists. The subscription model is
           | super off-putting when you're barely scraping by. Sure Adobe
           | has student pricing but you know what? I wasn't a student
           | when I glommed onto AI, I was just recently out of school and
           | struggling to get into the animation industry. I pirated it
           | for a while, then started buying it every second or third
           | release when it actually had features that sounded useful to
           | what I was using the program for.
           | 
           | Affinity, you pay like, what, fifty bucks, and you're done.
           | No subscription, no fucking around with cracks. That's a
           | _lot_ more appealing to someone still learning their craft.
           | 
           | I have seen this change happen to Photoshop, there are a
           | _lot_ more young artists who are using Clip Studio or
           | Procreate than Photoshop for their work. I constantly see
           | articles here talking about how UI people are using Figma or
           | Sketch or whatnot instead of AI because they are both better-
           | oriented to what they do and are a _lot_ cheaper, with a buy-
           | once model instead of a subscription.
           | 
           | Adobe is also terrible at listening to their users. I can
           | point you to a top-ranked feature request for AI that had its
           | "user story" put into the pipeline to be implemented "soon"
           | something like two years ago, which is a feature I personally
           | was putting into their old feature request inbox a decade
           | ago. Illustrator is really, really ripe for disruption, and
           | Affinity has a solid competitor judging from my brief
           | explorations of it.
        
             | Kelteseth wrote:
             | Give it a try. I have been using Affinity Designer since
             | 2017 and never looked back. Took me only about a day to
             | learn because it is so similar to Photoshop! I use it
             | mostly for SVG and UI design related stuff for my open
             | source wallpaper app ScreenPlay [1].
             | 
             | [1] https://screen-play.app/
        
               | egypturnash wrote:
               | I am thinking I might fuck around with it soon for some
               | standalone art, but I am currently in the middle of a
               | multi-year comics project[1] that pushes Illustrator
               | really hard to produce complex, painterly work at high
               | speed and really don't feel like changing horses in the
               | middle of a stream would be a good idea. :)
               | 
               | [1] http://egypt.urnash.com/parallax/
        
               | timtimmy wrote:
               | I find Affinity Designer is way way faster to use than
               | Illustrator. It's not just the rendering, the whole UI is
               | streamlined. However, it's missing many features compared
               | to Illustrator, especially some of the stroke patterns.
        
             | saagarjha wrote:
             | > Affinity, you pay like, what, fifty bucks, and you're
             | done.
             | 
             | It's currently half off, so you can grab it for 25!
        
             | PunksATawnyFill wrote:
             | Illustrator is abandonware at this point. What a sorry joke
             | it is. Decade-old defects not fixed.
             | 
             | To me the last straw is its lack of a proper selection
             | method (select only objects that are fully enclosed by the
             | marquee, not just touched by it). This glaring deficiency
             | had me running Corel Draw in a VM for years.
             | 
             | Now we finally have some newer vector tools on Mac:
             | Designer and Sketch (although Sketch buries the
             | aforementioned selection mode under a hotkey).
        
             | detritus wrote:
             | It sounds like we've been in the same boat, for about the
             | same amount of time. I've gone from being a total Adobe
             | fanboy (who isn't a fanboy in their late teens and
             | twenties?) but it's a company that I absolutely cannot
             | stand now - primarily because of the infliction of the
             | subscription model, which I now pay more for (can't skip
             | releases) and am totally locked-into and resentful of. And
             | yes, there're oodles of issues that have been going around
             | for years but are never resolved (my recent one (ie; for
             | two years now) - do I have x instances of 'CEPHtmlEngine'
             | running, taking up processes, or do I delete the
             | CEPHtmlEngine folder, suffer a couple of popups and then
             | occasionally have my hard disk filled with 26x 16mb files A
             | MINUTE when working on large documents? Fun choice!).
             | 
             | I don't even use the Affinity software, but I've bought
             | them, purely because I want Adobe to have competition.
             | 
             | from a software standpoint, I could probably get away with
             | Illy CS2 - the 'features' added since then have been ..
             | mostly irrelevant. But if I don't have a subscription, I
             | can't open client files.
             | 
             | - ed: numerous typos
        
         | achow wrote:
         | I was always surprised by Adobe's lack of product thinking and
         | software development chops and their revenue and share price
         | (inversely proportional).
         | 
         | All of their products never evolved, very poorly integrated,
         | terrible UX and product design in general, bad software
         | development maturity.
         | 
         | The last one is an educated guess based upon all of the
         | previous points and also Steve Jobs publicly shaming them due
         | to Adobe's inability to react on Flash issues. [1]
         | 
         | Adobe took very long time to react to Sketch software
         | challenge, and the result (Adobe XD)is just about OK, nothing
         | remarkable.
         | 
         | [1] Steve Jobs' open letter:
         | 
         | Thoughts on Flash
         | 
         | https://www.apple.com/hotnews/thoughts-on-flash/
        
           | stickfigure wrote:
           | I'm always amazed that Adobe just let Flash go without a
           | fight. For a while they practically owned the "web
           | development platform". It's as if Microsoft decided to stop
           | developing Windows and said "eh, just install Linux".
           | 
           | Don't get me wrong - I'm _very_ glad we 're all working in
           | HTML5/Javascript/etc today and not ActionScript. And it would
           | have required a herculean effort by Adobe to fix all of
           | Flash's issues - probably a total rewrite of everything. But
           | it's a lot easier to rewrite software than rebuild a giant
           | community of developers.
           | 
           | From a strict business game theory perspective, it seems like
           | Adobe really screwed this one up.
        
             | baddox wrote:
             | Without a fight? My recollection is that it died an
             | extremely slow, prolonged death.
        
               | Marazan wrote:
               | The thing they have up without a fight was Flex, their
               | Rich Internet Application dev framework.
               | 
               | When they abandoned support for it they killed the
               | careers of thousands of developers and removed their
               | chance of dominating web app development.
               | 
               | Flex was miles ahead of what HTML 5 was producing at the
               | time, if they had focused on getting the Flex compiler to
               | output Javascript we would be living in a world where
               | Adobe was synonymous with Web Dev.
        
           | Ididntdothis wrote:
           | I don't know. They can develop excellent software but it
           | seems they are very deliberate in what they put energy into.
           | Reminds me a little of Microsoft. They can produce excellent
           | products if they are forced to but they are perfectly content
           | with producing mediocre stuff as long as the business is
           | fine.
        
           | Marazan wrote:
           | Thoughts on Flash is filed with lies. It opens with lies and
           | continues with lies.
           | 
           | Apple denied Abobe access to APIs they needed to make Flash
           | run better on Macs
        
             | sbuk wrote:
             | Lies? The main points were; not 'open', which wasn't wrong
             | or a lie; 'full web', again none of the points were
             | incorrect, and hindsight show flash on Androids was a poor
             | user experience. In terms of 'reliability, security and
             | performance', flash was a train wreck - no falsehoods
             | there. It certainly rinsed the 'battery Life' on my Windows
             | laptop at the time. Finally, it clearly wasn't designed
             | with 'touch' based devices in mind.
             | 
             | Jobs last point harks back to the main development platform
             | for the Mac being Metrowerks CodeWarrior for Macintosh.
             | Apple were essentially beholden to a third party with
             | regard to improving their OS, which along with licensing
             | other hardware vendors, nearly put them out of business.
             | Whether you or anyone agree or disagree with his motive,
             | you could see _why_ Jobs didn't want to run that risk
             | again. There is also the elephant that is the App Store in
             | the room, but again, once bitten (retailers not carrying
             | Apple Compatible software), you can understand the
             | decision, without necessarily agreeing with it.
             | 
             | > _Apple denied Abobe access to APIs they needed to make
             | Flash run better on Macs_
             | 
             | It didn't run particularly well on Windows, Linux or
             | Android either...
        
               | Marazan wrote:
               | The SWF spec was completely open, there were multiple
               | Flash players both open source and commercial. So a lie.
               | 
               | Flash was designed, as its very first use case, for touch
               | screen kiosks. So a lie.
               | 
               | Flash Player was perfectly performent, shit code that ran
               | on it is different to the platform. When the first round
               | of HTML 5 demos came out I made my own Flash equivalents,
               | the HTML 5 demos ran at 80% CPU on my machine, the Flash
               | versions ran at 5%.
        
               | sbuk wrote:
               | Not really. It was an open spec, but controlled solely by
               | Adobe.
               | 
               | > _Flash was designed, as its very first use case, for
               | touch screen kiosks. So a lie._
               | 
               | Bullshit. It was originally release By FutureWorks(?) as
               | a vector tool to run on PenPointOS - that failed, so they
               | pivoted to use the core as an animation tool for the web.
               | Macromedia bought it added extra functionality, including
               | 'actions'. Adobe acquired Macromedia, and Flash, in 2006
               | (if memory serves correct). I remember them stopping
               | development of, the vastly superior to Illustrator
               | (IMHO), Freehand. They release Flex, which you may be
               | confusing with Flash as it was based on it, as a platform
               | for enterprise apps. If there was any kiosk targeted
               | features, they were very definitely and after thought. So
               | no, not lies.
               | 
               | Lastly performance. Annecdata. It ground my laptop to a
               | halt and my desktop sounded like a jet engine taking off.
               | I used quite heavy 3D and cad programs at the time, and
               | even they did hog resources like Flash did. Admittedly,
               | total annecdata. But enough people at the time saw fit to
               | complain about it.
        
             | jkaptur wrote:
             | Where can I read more about this?
        
             | Wowfunhappy wrote:
             | > Apple denied Abobe access to APIs they needed to make
             | Flash run better on Macs
             | 
             | Huh? What APIs are you referring to?
             | 
             | There was no SIP back then, and from what I understand you
             | didn't even have to sign kernel extensions. You could do
             | just about whatever you want... right?
        
             | applecrazy wrote:
             | Source?
        
             | inapis wrote:
             | Adobe has access to plenty of APIs on Windows, yet it
             | didn't run any better and was an incessant security
             | nightmare. Why would anyone have a reason to believe that
             | Adobe would've done a better job on the mac than much
             | flexible windows?
             | 
             | Adobe's current performance on Windows and Mac in 2020 does
             | not add any backing to that argument either.
        
               | Marazan wrote:
               | Flash ran massively better on Windows than on Macs. One
               | of Job's specific complaints was that it didn't run as
               | well on Mac as it did on Windows. And that's because they
               | couldn't get the same graphics hardware access they could
               | get on Windows.
               | 
               | The flash player was a perfectly performany piece of
               | software. The piece of shit programs people wrote for it
               | were slow but that was not inherent of Flash. The same
               | people went on to wrote piece of shit HTML 5 apps that
               | peg out your fan just as much.
        
       | k__ wrote:
       | I'm using Gravit Designer and Photpea for a few years now.
       | 
       | They're free and run in the browser. But I'm not doing much
       | design work. Just shirt and badges.
        
       | albertop wrote:
       | I wish they had a Lightroom replacement. It is the only thing
       | keeping me shackled to Adobe.
        
         | slig wrote:
         | Have you tried ON 1 Photo?
        
           | albertop wrote:
           | Trying now. Thanks!
        
       | guitarbill wrote:
       | after struggling with inkscape for way too long. finally, i
       | downloaded the affinity designer demo, and actually got stuff
       | done. it isn't perfect, splitting/deleting parts of a curve was
       | trickier than illustrator. but overall, very happy. i'm a
       | convert.
        
       | pier25 wrote:
       | I love Photo but the lack of group isolation in Designer is a
       | total deal breaker for me.
       | 
       | Working with groups is still a nightmare even after years of
       | demands by users for this feature.
       | 
       | See this thread started in 2014:
       | https://forum.affinity.serif.com/index.php?/topic/1640-ad-is...
        
       | dr_kiszonka wrote:
       | I quite like Affinity too, but have a small gripe with the
       | company. While they have free online tutorials, they also sell
       | "workbooks" for their software, which seem to be beautiful
       | manuals. Why are users expected to pay for manuals? Shouldn't
       | their PDFs be free downloads?
       | 
       | More generally, why do many tech companies charge for training in
       | using their products? For instance, Google has GCP courses on
       | Coursera, but you have to pay $49 month to access labs. I don't
       | see this practice with physical goods, but we seem to accept with
       | software.
        
         | g_p wrote:
         | Serif also produces free online manuals, in addition to the
         | workbooks:
         | 
         | https://affinity.help/photo/en-US.lproj/index.html (Photo)
         | https://affinity.help/designer/en-US.lproj/index.html
         | (Designer) https://affinity.help/publisher/en-
         | US.lproj/index.html (Publisher)
         | 
         | Might be of use to anyone wanting to learn more about the
         | products by way of the old-fashioned reading of the manual!
        
         | Ididntdothis wrote:
         | "More generally, why do many tech companies charge for training
         | in using their products?"
         | 
         | It wasn't always like that. A lot of the "disruption" that came
         | from tech companies wasn't necessarily about great tech but
         | often their advantage was that they took shortcuts in terms of
         | customer service. And good manuals were one of the costly
         | things they dropped. Just compare Microsoft or Apple
         | documentation from the 90s against what we have today. Back
         | then they put some real effort into writing good manuals. Today
         | it so just some auto generated stuff and even that doesn't work
         | well. Or try to file a bug and you just get an empty response
         | from some bot.
        
         | Wowfunhappy wrote:
         | > Why are users expected to pay for manuals?
         | 
         | ...why shouldn't they? They take extra time/money to create,
         | and not all users will necessarily need them. If a third party
         | wrote a book on Affinity and charged for it, we wouldn't bat an
         | eye. Shouldn't the developer get the same privilege?
        
           | PunksATawnyFill wrote:
           | Manuals and books are different things.
           | 
           | Nobody should be expected to pay for a manual; that's part of
           | the product. An advanced book? Sure.
           | 
           | Look at Resolve: It has an EXTENSIVE (and pretty decent)
           | manual, which costs nothing... and for most users, neither
           | does the product.
        
             | Wowfunhappy wrote:
             | As GP mentioned, Serif offers free online tutorials. It's
             | just that they also sell additional "workbooks".
        
         | Kye wrote:
         | The workbooks are more than manuals. You can get a manual from
         | the Help menu. The workbooks are textbooks that show you how to
         | do specific full projects.
        
         | x3haloed wrote:
         | Because the software is super cheap. Affinity sells perpetual
         | licenses at a fraction of what Adobe charges. They need
         | additional income sources. Makes sense to me. Why not break up
         | the pricing to pay for only what you need?
        
       | gtm1260 wrote:
       | The value of being able to collaborate and share on the web in
       | Figma has outweighed any feature of almost any other graphics
       | editor.
        
       | saagarjha wrote:
       | I didn't even know Affinity had a student discount. I'm not even
       | a graphics designer and I have it for I have it for all my
       | devices. It's great to not have to pay a subscription just to
       | tinker around with Photoshop-level tools, and I am very glad that
       | it exists and is so high-quality.
        
       | seanwilson wrote:
       | I moved from Inkscape to Affinity Designer. The interface for
       | Affinity Designer is orders of magnitude better but I do like
       | that Inkscape lets you load + save to SVG files instead of being
       | geared towards a proprietary forward. However, after a while, I
       | kept finding when I would Google "how to X in Affinity Designer"
       | and find a feature I thought was obvious was missing with no
       | plans to implement it.
       | 
       | I ended up switching to Sketch and it's orders of magnitude again
       | better for me. I primarily draw icons, logos and interface
       | mockups. Sketch gives you lots of ways for quickly iterating over
       | lots of mockups that I couldn't find in Affinity Designer so I'm
       | much happier now.
       | 
       | Either way, they're both good for different use cases and both
       | have free trials.
       | 
       | I'm considering Figma now because I don't like being tied to
       | using a Mac and want something that might work on a Chromebook.
       | You can run Inkscape on Chromebooks now but I'm pretty sure sure
       | I can't go back to the interface. Are there any alternatives I
       | haven't considered?
        
         | jkestner wrote:
         | I don't know much about Inkscape's press capabilities, but
         | Affinity Designer's are what make it so valuable for me. The
         | first illustration app good enough for me to move off of Adobe.
         | The proprietary format may be necessary to support features for
         | press/Adobe compatibility.
         | 
         | Anyway, with all these graphics tools like Affinity and
         | Pixelmator that are an order of magnitude less than what came
         | before, I don't mind holes in feature sets--they're just a set
         | of tools to pick between for each job.
        
         | asfarley wrote:
         | Yes! I ran into _exactly_ the same thing with Inkscape,
         | aftering purchasing Affinity thinking that it was going to be
         | the  'pro' version of Inkscape. Now I'm regularly going back to
         | Inkscape for features that Affinity doesn't consider to be
         | important:
         | 
         | 1) Auto-trace (come on - I could write this myself, not
         | implemented yet?)
         | 
         | 2) Provide option to preserve aspect-ratio in exported SVGs
         | 
         | Makes me wonder whether it's worth the continued investment in
         | learning.
         | 
         | Also, I am not sure 'personas' is the best choice. After trying
         | both, I somewhat prefer Inkscape's single UI which balances the
         | needs of any sort of editing.
         | 
         | I find it quite jarring to go looking for a control for 10
         | seconds until I realize I'm in the wrong persona. Maybe I just
         | need more practice though.
        
         | RBerenguel wrote:
         | I remember being a super satisfied user of Sketch many years
         | ago, and was then burned with the amount of bugs when they
         | moved from version 2 to 3 (if my memory serves). I actually
         | bought Affinity Designer then, on the spot (again, if memory
         | serves that was 7 years ago or so). So far for my low-level use
         | case it has been excellent, and have eventually added the full
         | suite (Photo, Publisher, Designer) to my computer (or my
         | partner's). I no longer need to edit complex things, so
         | Affinity is a great tool. Although Inkscape has its place
         | still, as a "just in case SVG editor".
        
         | tannerbrockwell wrote:
         | Affinity Designer - File - Export PDF EPS SVG
         | 
         | You can directly open these files. The .afdesign format of
         | course is proprietary, and support for import and export of
         | these formats does what I need.
        
           | seanwilson wrote:
           | > Affinity Designer - File - Export PDF EPS SVG
           | 
           | What if I want to open an existing SVG file, quickly tweak it
           | and save it in place though? The only way I know involves way
           | too much clumsy clicking. That's what I meant by "geared
           | towards" their own format - they don't make it easy to stick
           | to just SVG.
        
       | leeoniya wrote:
       | the quality and value of both Designer & Photo is exceptional. I
       | got a personal license for both and a 5-pack for work. Not being
       | bound to a SaaS/subscription model was key.
       | 
       | one thing that's odd is that you cannot export to bmp. it's been
       | requested on their forums but continues to be strangely absent.
        
       | c0nsumer wrote:
       | I'm really liking Affinity Designer whenever I've tried it; it
       | does pretty much everything that I use Illustrator for.
       | 
       | I just wish it could properly injest .AI files. It opens them,
       | but only does things with the PDF header part, resulting in a
       | loss of all groupings. Things like long vectors (think trail
       | routes on a hike/bike trail map) become split into LOTS of little
       | pieces.
       | 
       | Affinity Designer is great if you're starting and sticking in it,
       | but moving complex Illustrator docs into it kinda falls apart. :(
        
         | PunksATawnyFill wrote:
         | What if you export your Illustrator files to SVG?
         | 
         | Just an idea.
        
         | slantyyz wrote:
         | > I just wish it could properly injest .AI files.
         | 
         | For me, it's the only non-Illustrator app that I tried that
         | didn't mangle them too much (visually speaking). I had tried so
         | many free and non-free (but inexpensive) apps on Mac and
         | Windows that would have so many problems with .ai files. Once I
         | would load them into an app, the would look nothing like I
         | expected them to. My use case for .ai files is usually to
         | simply convert them to svg or emf to be able to insert them
         | into documents.
         | 
         | Thankfully I didn't have a need to edit them, because it sounds
         | a little nightmarish from your experience.
        
           | c0nsumer wrote:
           | That's very true and a good point. It does load them fine,
           | and they are usable. Just... Not good for editing.
           | 
           | For a specific example, check out this: http://www.cramba.org
           | /storage/maps/pontiaclake/CRAMBA_Pontia...
           | 
           | In the original .AI the main mountain bike trail loop is a
           | single path. Makes it nice and easy to work on. Bring it into
           | Designer and I think it became dozens of really small ones?
           | 
           | I'd really like to move to a Designer workflow because AI is
           | so expensive for the no-pay volunteer work that I do making
           | these maps, but the up-front work of that would be
           | tremendous. So for now... I just can't.
        
       | open-source-ux wrote:
       | It's worth noting that the Affinity apps are available for both
       | Mac and Windows (in contrast to some Mac-only design tools like
       | Sketch). Overall, I find the UI of the Affinity apps to be...OK.
       | Some tasks feels a bit clunky (but less clunky than Adobe apps).
       | I still recommend the Affinity apps if you are looking for
       | alternatives to Illustrator, Photoshop, or InDesign. But be aware
       | that the Affinity apps are not identical in features to Adobe's
       | apps. The Affinity website has a good showcase of how people are
       | using their apps:
       | 
       | https://affinityspotlight.com/
       | 
       | It's also nice to see some competition against the behemoth that
       | is Adobe. In particular, these smaller, more nimble competitors
       | (Sketch, Affinity, Figma, Procreate) have shown that you don't
       | always have to beat the dominant company in a market, just carve
       | out enough space in the same market to succeed.
        
       | jimbobimbo wrote:
       | I'm Paint Shop Pro refugee. I started using PSP back when it was
       | developed by Jasc. Then I bought several versions of Corel's
       | iteration of PSP, but the quality went down quite noticeably.
       | 
       | Affinity series is awesome. I bought their Photo last year, and
       | today - they're running a sale - got the Designer. Very nice
       | product!
        
       | uxcolumbo wrote:
       | I'm an ex Photoshop user - stopped using it when they moved to a
       | subscription model.
       | 
       | I'm an ex Sketch user, because I moved back to Windows (feel that
       | Apple is ripping users off and I can get better choice, quality
       | and performance elsewhere. I don't need shiny and thin and $20
       | cables that break often).
       | 
       | I like Figma - amazing what the engineering team achieved there.
       | But it's primarily an online app and I'm worried they might get
       | acquired by some of the bigger companies.
       | 
       | I'm now using Affinity Designer and Photo. It does most of the
       | things I need. It has some minor UX annoyances (or maybe my
       | Photoshop muscle memory is not fully overwritten yet).
       | 
       | Maybe I'm one of the dying breed that prefers to have a native
       | app with a perpetual license and the option to choose when to
       | upgrade and being more in control.
       | 
       | I'm not sure whether it's sustainable for Serif to charge $49 for
       | an app. I'd be happy to pay more if it meant they could work on
       | those other things mentioned here by others.
       | 
       | EDIT: typos
        
       | xs wrote:
       | Been using Affinity Photo for a year now. I love it. I feel
       | confident with the tool and can make some pretty cool things. No
       | other tool has made me feel that way. I've spent 10 years on and
       | off using gimp and photoshop. Never could get it. I tried Krita
       | and Pixlr. They were buggy and had shortcomings. Affinity Photo
       | has a great price and absolutely rocks.
       | 
       | One thing I still think is clunky though is the Color Picker
       | Tool. I have to select my paint brush, then click and drag the
       | color picker to the color I want, then click the color I want
       | again to get it on my paint brush. I think other tools simply let
       | me hold alt+click on the color to get that color on my brush. But
       | Affinity is like a 5 step deal which slows me down a lot.
        
         | brianpgordon wrote:
         | I'm a Photo (and Designer) user too, just for casual use. The
         | only features I really miss from GIMP are animated gif editing,
         | a "crop to selection" function, and to a lesser extent a click-
         | and-drag perspective transform. The Affinity forums have
         | helpful information for working around missing features, but it
         | seems like some people there have a weirdly defensive attitude
         | about how there are good reasons for every missing thing...
         | 
         | Designer was a bigger win for me because I've always found the
         | Inkscape UI baffling.
        
           | PunksATawnyFill wrote:
           | Agree on the defensive attitude of the forums AND,
           | occasionally, the developers. Not that this is specific to
           | Affinity; Adobe apologists are some of the Web's most
           | obnoxious... far worse than Affinity's.
           | 
           | The eyedropper function is BACKWARD from every other one I've
           | used. You click on the eyedropper, and suddenly the color of
           | the current object changes... but you haven't even sampled a
           | color yet. To sample a color, you don't click on the
           | eyedropper... you click on a dot next to it, and drag that
           | onto a color.
           | 
           | Then, the next time you select an object and open the Fill
           | panel... the color you just sampled is gone. Another WTF.
           | 
           | The lack of cropping is baffling. I asked for this too. This
           | is a version 1.0 feature.
           | 
           | Also... inability to change the background color. What if I
           | want to see what my design looks like against various
           | backgrounds? What if I'm printing on colored paper? You're
           | stuck making a big-ass rectangle under your drawing and
           | filling it with a color, then remembering to hide it or
           | disable it if you print. LAME.
        
       | kyrra wrote:
       | My friend was selling me on affinity recently. They have a 50%
       | off sale going on with their products right now, and they have 90
       | day demos to try it.
       | 
       | Definitely will have a learning curve for someone that has only
       | used paint.net, but will be nice when I need to do the occasion
       | graphics work for personal projects.
        
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