[HN Gopher] Affinity Designer: A Love Story ___________________________________________________________________ Affinity Designer: A Love Story Author : robenkleene Score : 137 points Date : 2020-03-28 15:03 UTC (7 hours ago) (HTM) web link (design.infinum.com) (TXT) w3m dump (design.infinum.com) | PunksATawnyFill wrote: | Illustrator is abandonware at this point. Defective and basically | unmaintained by Adobe. Too bad they don't just open-source it. | | Designer is decent and probably the best vector option on Mac, | but it suffers from some pretty bad UI. Tools' settings are | scattered all over the place, with properties of objects | sometimes being mixed in with tools in the tools palette. | | Properties for objects are often nonsensically enabled, either | because no object is selected or the property is inapplicable. | This issue comes down to poor UI validation. | | Affinity doesn't appear to be particularly interested in | addressing some reasonably significant gaffes, either. If you | look at their Fill functionality you'll see examples of all of | this. | mortenjorck wrote: | Affinity Designer is an excellent piece of professional creative | software, but Serif's business model is broken. | | They've erred on the other end of the spectrum from Adobe. Rather | than get greedy and force users into renting their software as | Adobe has, they've tried to stretch out a very low price of entry | into a multi-year series of free updates - and it's not working. | | I paid a mere $50 for Affinity Designer half a decade ago. While | it's seen some valuable updates since then, the core promise of | an Illustrator killer remains out of reach: Key features like | blends, pattern brushes, distortion envelopes, and more have sat | on the 1.x roadmap for years, and the marquee feature of 1.8, | released a few weeks ago, was a years-in-the-making _bugfix for | the expand stroke feature_. | | I _want_ to give Serif more money so they can bring Designer up | to speed with Illustrator, as fifty dollars every 5+ years | clearly doesn't support the kind of development effort this | requires. I don't want to _subscribe_ to Designer either, but | there are other proven models: Look at Sketch, which has an | optional, annual upgrade program, and has shipped vastly more | functionality than Designer has in the same time period. | | My criticism isn't entirely fair as Serif has also been occupied | with launching Photo and Publisher during this time, but there's | no escaping the conclusion that Designer has stagnated. I really | hope the company finds the right course correction that keeps the | Affinity range affordable while sustainably funding development. | Ididntdothis wrote: | I tend to agree. Development for Photo also has slowed down | after a burst of new features after release. I am definitely | wondering how they are doing financially. | sbuk wrote: | I know that they've been focussed on getting Publisher out. | Whether that is the reason for any slowdown isn't clear. | Wowfunhappy wrote: | Isn't it a bit presumptuous to worry about this without knowing | their finances? Outside of glaring exceptions like MoviePass, I | generally assume that if a business is willing to charge $X for | a product, they do it because they believe $X is a sustainable | price. | | There are any number of reasons feature updates might be coming | more slowly than is ideal. As I'm sure everyone here is well | aware, throwing more money at a development team doesn't | necessarily make it faster. | vosper wrote: | > As I'm sure everyone here is well aware, throwing more | money at a development team doesn't necessarily make it | faster. | | But it does, especially over a multi-year timespan. Unless | you really screw up in managing or hiring. | | Assuming you hire reasonably skilled engineers and accept | that they will take some time to integrate with the team (and | that this will temporarily slow the team) then eventually you | can build more stuff in any window of time. | | For reference, see almost every software company. | johneth wrote: | > Isn't it a bit presumptuous to worry about this without | knowing their finances? | | FYI, you can view their accounts on the UK's Companies House | website: https://beta.companieshouse.gov.uk/company/05041038/ | filing-h... | greggman3 wrote: | I'm pretty happy with Affinity Designer (not so much Affinity | Photo) and I agree with you I'm worried about their money | situation. I even bought both apps twice. Once on Mac and once | on Windows. | | Like you eluded to IMO they should just do the traditional | thing, charge for upgrades? | JKCalhoun wrote: | Yes, bought Affinity Publisher as an act of good will. Not | sure I'll need/use it. | jstummbillig wrote: | Don't look too hard at Sketch. While they have been the first | movers on what was (and to a lesser extend still is) a glaring | gap in the designers toolkit, Figma has been clawing market | share at lightning speed over the last 2 years. | | Sketch has delivered on a lot of things, but I do not think | their business model is root cause of their success. | jbverschoor wrote: | They only recently changed their business model. Their | success was the excellent piece of software. This has been | copied by many now. | | I don't want cloud only software. Do you want to offer | syncing? Use my Dropbox or iCloud for that. You want some | shared library? Use my Dropbox of iCloud for that. | | Give ME control over MY assets and don't take my work | hostage. | jstummbillig wrote: | Personally I agree and find this development and its | implications troubling, but the market disagrees. The world | goes SaaS -- at least for now. | mattkevan wrote: | That's the primary reason why our design team chose Sketch | over Figma. Lock in with Figma is worse than with Adobe - | there's no way to export other than flattened SVGs or | bitmaps and almost nothing else understands their | proprietary file format. | | Plus, if you stop paying the subscription you potentially | lose access to your files. Yes, there's a generous free | tier, but that's essentially VC funded at the moment. | There's no guarantee that will last forever, especially if | they need to actually make some money. | | At least with Sketch the file format is well understood and | you can keep using whatever version you end up with when | your licence expires. | robenkleene wrote: | I agree 100% with this thought process, I have trouble | understanding why people are willing to use a product | that gives them so little control over their work. | | Because of this, I've spent a lot of time reading about | why people choose Figma, and the reasoning is simply that | they value working together more efficiently more than | they value data ownership. | | There are a few interesting take-aways that come from | that observation: | | 1. Over time, there might be a divide with file-based | apps for personal use on one side, and web apps for group | use on the other (we're probably already here outside of | some areas, like video editing and programming, where | people still collaborate by editing files). | | 2. Even for the file-based apps, outside of expert users, | it's actually probably preferable for most users to use a | web-based app and take their risks with the company | behind it, rather than keep track of those files | themselves. E.g., picture users with no backup strategy, | and all their files on one computer in their house. For | these users, dealing with the future of Figma is probably | _safer_ than them keeping track of their files | themselves. | | 3. Another fascinating angle here is that programming | ends up side stepping all these trade-offs entirely, just | because of version control (which is facilitated by plain | text file formats), which solves both problems | simultaneously (collaboration and offsite backups). | Version control, and by extension plain text, are such | powerful concepts that they end up splintering off | programming from the trajectory the rest of the software | industry is on. | mattkevan wrote: | Really good points. | | You're right. Individually, files stored in Figma | probably are a lot safer than on a hard drive that's | never been backed up. Organisations should probably think | hard though. | | Sketch files are basically a bundle of zipped JSON files | and image assets, lending themselves quite nicely to | version control. | | Abstract, for example, is a nice UI layer over Git and | neatly adds versioning, collaboration, and developer hand | off to Sketch. | leokennis wrote: | I don't think their business model is broken, I think your | expectations are wrong. | | Clearly it will be insanely hard to compete with Illustrator. | It's a brand name and industry standard. | | But if you can convince enough people that they can get a | pretty good approximation of Illustrator for a fraction of the | price (and you adjust your rate of shipping features | accordingly), that can be a great business model. | mortenjorck wrote: | This is a fair counterpoint, as there may indeed have been a | contraction in Serif's ambitions for the product. But there's | ample evience that Affinity Designer has fallen short of | Serif's own expectations: A 2014 post on the official | Affinity product forum laid out a public roadmap for the 1.x | cycle, including such Illustrator staples as mesh warping, | blends, gradient mesh fills, and more. Some of the original | roadmap was indeed implemented, such as the critical feature | of artboards. But as the originally-promised "two years of | free updates" stretched into more than four, the majority | went unaddressed. | | The thread has since been deleted. | mattkevan wrote: | If you go for the volume licensing deal, that is an annual | subscription, and it works out at about PS13 per year per | licence. | | One company I worked for had one laptop with Creative Cloud | shared between an entire department because they couldn't | justify getting everyone CC just for occasional use. | | When I pointed out what good value Affinity was, they | promptly rolled it out for the entire organisation. | mattkevan wrote: | Affinity Publisher is great too. If you have the other apps, | being able to edit assets by instantly switching into Designer or | Photo mode and having access to all the relevant tools is | amazing. Saves so much time round-tripping between apps. | | Amazed Adobe hadn't done something similar a long time ago. | bowbe wrote: | Any Sketch-to-Designer converts here that could recommend the | switch? I've been using an old standalone license of Sketch and | refuse to upgrade to their subscription model. | | Things you like, things you miss, etc. | PunksATawnyFill wrote: | I don't use Sketch a lot, but I like being able to set up a | one-button export that spits out multiple versions. You may | very well be able to do this in Designer, but I don't use their | "persona" concept. | | Sketch suffers from some profound selection problems. It | inexplicably treats all objects as filled... but only when you | drag within them (but not when you click). So if you want to | select a bunch of smaller objects that reside within the | boundaries of a bigger one, NOPE: You'll end up moving the | enclosing object when you try to drag a selection marquee | around the enclosed objects. | | That's a deal-breaker for me. I mean... WTF. | | Another selection-oriented quibble in Sketch is that you can't | set the default selection mode to "select only objects that are | fully enclosed by the selection marquee." This is only | available if you press and hold a hotkey while selecting. But | that's miles ahead of Illustrator, which totally lacks this | critical selection mode... a product-killer in my book. | Designer offers this mode up-front as a full-time default, as | does Corel Draw (which defaults to it). Inkscape has it also. I | don't know how people tolerate its absence. | juliend2 wrote: | I used to design for print media as well as for web, and I can | say that Affinity Designer does both really well. So it's more | than just an Adobe XD, Sketch or Figma replacement (web UI | design). | | For more than a year now, I no longer need to use my old | Illustrator license that I bought just before Adobe went cloud- | only. Really impressed. And it's going to be a no-brainer for me | to get an Affinity Publisher license as well, when I'll need to | do multi-page print documents. | AmVess wrote: | I switched to Affinity Photo a while ago. It took a little while | to get used to it, but I don't miss PS at all now. Granted, I'm | not a professional photog, but I've been using PS since it was | released. | | I also have Designer, and it is quite good...although I don't | know enough about Illustrator to be able to compare them. | | Adobe has gotten lazy and sloppy. The CC launcher/updater | frequently needs to be reinstalled, and PS is slow in quite a few | areas. Simple batch resizing photos in PS is a real chore because | it only uses a single core. Affinity uses all of them, and the | performance difference is pretty stark. | | Affinity frequently updates their products with new features. I | purchased this product a few years ago and haven't been charged | for new releases. | | Affinity allows 5 one serial to be installed on 5 machines. | | All of their products are for sale for 50% off. | slantyyz wrote: | I have Affinity Photo, but I find I don't even use Photo for | photos at all. | | It's usually for manipulating non-photo raster stuff for the | web. For photos, I pretty much use DxO (Lightroom equivalent) | exclusively. | | I have found Lightroom equivalents to have just the right | amount of Photoshop functionality that a) lets me do everything | I need faster than a dedicated Photoshop type app, b) lets me | do that stuff in batches faster. | ilmiont wrote: | I used Affinity Designer as my only design tool for about a year | (UI design) from late 2017. | | I liked it overall and I liked what Serif has built it around it, | even going so far as to offer printed documentation (the | Workbooks) and the beautiful Affinity Spotlight website which is | a really wonderful website unto itself. And there was the obvious | benefit of the low cost and perpetual license. | | The featureset was adequate for me and the interface initially | won me over. | | But I ended up moving away for two main reasons: | | 1. It tended to feel sluggish as hell. 2. Frequent crashes in the | middle of work. 3. Lacking basic productivity capabilities, e.g. | no ability to interact with the layers pane (rename, reorder | etc.) using the keyboard shortcuts. | | I was running it on an i7-7700k with GTX 1080 Ti and yet there | was often a perceptible delay between clicking something and the | action occurring. Even expanding layers in the layer pane, or | double clicking a text field... there was a very small but | perceptible delay. | | More serious though was (3) especially combined with (1)... | little things like tidying up file layers were vastly more time | consuming than they should have been. | | I was suggested to try Figma and have never looked back. It has | keyboard shortcuts for everything and all interactions feel | instantaneous... even though it runs within the browser! The | first time I used it I was astounded and then made the switch | within weeks. Haven't run Affinity in over 18 months and it would | take a lot for me to try it again. | | I now run a Linux desktop anyway so not really even an option... | seangp wrote: | I love the affinity suite. Our entire studio has switched from | Adobe to Affinity and we haven't looked back - we're very happy. | Latest version of photo supports smart objects so we can now use | PSD mockup templates which was the one thing we really missed in | the previous version. We do use Sketch for UI work but they have | really been dropping the ball lately. We're now running several | versions behind in Sketch because of all the bugs and poor UI | choices. Might even switch to Affinity designer for all our UI in | the near future. | kmfrk wrote: | I love it too, but I find it a little weird I need the Photo app | to use the magic "remove object" tool. Otherwise Designer seems | to have everything I want. | ocdtrekkie wrote: | I've been using Krita a lot as my Photoshop replacement lately, | but I bought both Affinity Photo and Affinity Designer and have | been impressed with how much they offer for such a significantly | more reasonable price. It's time to tell Adobe "no" to | subscription based software. | apozem wrote: | This is an unpopular take, but for certain kinds of programs, I | actually prefer subscription software. | | All software is a sandcastle build on top of a thousand other | sandcastles. It takes active maintenance, especially if it's a | professional-grade tool. | | Subscriptions are the best way to ensure active, responsive | product development. They align the developer's incentive (keep | paying me) with your incentive (keep my tool working). | | You wouldn't pay a contractor everything up front to renovate | your bathroom. You'd pay as you go to ensure the work continues | and is of good quality. Same thing with software. | jolux wrote: | You do get to keep the product at the end though. And then | you'll typically pay someone else again 20 years down the | line to fix different problems, or do different things, etc. | Much closer to the old Creative Suite model than CC is. (the | latter is also just dreadful software that I dread installing | to use Adobe products, which I feel a need to bring up every | time I think of it because of how awful it is) | jiveturkey wrote: | adobe has _way_ more and better features. the subscription | model is working well for them. that ship has sailed. | | for people who only need affinity's feature set, it's perfect | alternative. but it isn't putting a dent into adobe's revenue. | | i'm not sure why you care to continue to slam adobe. if | affinity's products and sales model suit you, why care what | adobe does? | nnq wrote: | > way more and better features | | That's hyperbole. Affinity products are quite close. Artists | with more of a "hacker" mindset who can improvise a bit | around missing features can also get by with open-source | alternatives like Inkscape and Gimp. | | Oh, and the _new-user friendliness_ of Adobe products is | abismall. I 've never seem something more user-hostile than | Photoshop - it imposes a brain-breaking mental model copied | from the era of dark-room photo-effects or smth. and doesn't | accept that _everyone_ wants vector + raster in the _same | one_ software. | | If the industry would not be so high-pressure and artists | would have time to learn more tools and play with stuff | instead of crunching to meet deadlines, stockholm-syndrome- | software like Adobe's would die off... it only survives | because that +10% productivity + extra 15% productivity for | using the same tool as all the others and all the examples | give overwhelmed and overworked artists an extra 25% they | can't say no to! | PunksATawnyFill wrote: | Amen. The Photoshop UI is a mess. | | But... although I eagerly bought Designer when it came out | (because Illustrator is basically dead), its UI isn't much | better. And I consider that less forgivable in a new | product. | mattkrause wrote: | The one thing I really miss from Illustrator is "Select | Same Appearance". It doesn't seem like it'd be that hard to | implement, but it's been "coming soon" for five years. | knolan wrote: | I learned to love Photoshop and Illustrator after watching | a lot of excellent training videos back in the day. I held | it up against appallingly bad CAD software like a | SolidWorks and Pro/Engineer. Adobe's apps are utopia in | comparison to the hot mess of parametric CAD. | | Then I learned Blender and nothing comes close for speed | and efficiency, except maybe Vim. | egypturnash wrote: | I am deep, deep down the Illustrator rabbit hole (20y of it | being my main tool, working on big projects that are deeply | entwined with how it works) and will not be changing to | Affinity Designer, but I can really see Affinity being a lot | more appealing to new artists. The subscription model is | super off-putting when you're barely scraping by. Sure Adobe | has student pricing but you know what? I wasn't a student | when I glommed onto AI, I was just recently out of school and | struggling to get into the animation industry. I pirated it | for a while, then started buying it every second or third | release when it actually had features that sounded useful to | what I was using the program for. | | Affinity, you pay like, what, fifty bucks, and you're done. | No subscription, no fucking around with cracks. That's a | _lot_ more appealing to someone still learning their craft. | | I have seen this change happen to Photoshop, there are a | _lot_ more young artists who are using Clip Studio or | Procreate than Photoshop for their work. I constantly see | articles here talking about how UI people are using Figma or | Sketch or whatnot instead of AI because they are both better- | oriented to what they do and are a _lot_ cheaper, with a buy- | once model instead of a subscription. | | Adobe is also terrible at listening to their users. I can | point you to a top-ranked feature request for AI that had its | "user story" put into the pipeline to be implemented "soon" | something like two years ago, which is a feature I personally | was putting into their old feature request inbox a decade | ago. Illustrator is really, really ripe for disruption, and | Affinity has a solid competitor judging from my brief | explorations of it. | Kelteseth wrote: | Give it a try. I have been using Affinity Designer since | 2017 and never looked back. Took me only about a day to | learn because it is so similar to Photoshop! I use it | mostly for SVG and UI design related stuff for my open | source wallpaper app ScreenPlay [1]. | | [1] https://screen-play.app/ | egypturnash wrote: | I am thinking I might fuck around with it soon for some | standalone art, but I am currently in the middle of a | multi-year comics project[1] that pushes Illustrator | really hard to produce complex, painterly work at high | speed and really don't feel like changing horses in the | middle of a stream would be a good idea. :) | | [1] http://egypt.urnash.com/parallax/ | timtimmy wrote: | I find Affinity Designer is way way faster to use than | Illustrator. It's not just the rendering, the whole UI is | streamlined. However, it's missing many features compared | to Illustrator, especially some of the stroke patterns. | saagarjha wrote: | > Affinity, you pay like, what, fifty bucks, and you're | done. | | It's currently half off, so you can grab it for 25! | PunksATawnyFill wrote: | Illustrator is abandonware at this point. What a sorry joke | it is. Decade-old defects not fixed. | | To me the last straw is its lack of a proper selection | method (select only objects that are fully enclosed by the | marquee, not just touched by it). This glaring deficiency | had me running Corel Draw in a VM for years. | | Now we finally have some newer vector tools on Mac: | Designer and Sketch (although Sketch buries the | aforementioned selection mode under a hotkey). | detritus wrote: | It sounds like we've been in the same boat, for about the | same amount of time. I've gone from being a total Adobe | fanboy (who isn't a fanboy in their late teens and | twenties?) but it's a company that I absolutely cannot | stand now - primarily because of the infliction of the | subscription model, which I now pay more for (can't skip | releases) and am totally locked-into and resentful of. And | yes, there're oodles of issues that have been going around | for years but are never resolved (my recent one (ie; for | two years now) - do I have x instances of 'CEPHtmlEngine' | running, taking up processes, or do I delete the | CEPHtmlEngine folder, suffer a couple of popups and then | occasionally have my hard disk filled with 26x 16mb files A | MINUTE when working on large documents? Fun choice!). | | I don't even use the Affinity software, but I've bought | them, purely because I want Adobe to have competition. | | from a software standpoint, I could probably get away with | Illy CS2 - the 'features' added since then have been .. | mostly irrelevant. But if I don't have a subscription, I | can't open client files. | | - ed: numerous typos | achow wrote: | I was always surprised by Adobe's lack of product thinking and | software development chops and their revenue and share price | (inversely proportional). | | All of their products never evolved, very poorly integrated, | terrible UX and product design in general, bad software | development maturity. | | The last one is an educated guess based upon all of the | previous points and also Steve Jobs publicly shaming them due | to Adobe's inability to react on Flash issues. [1] | | Adobe took very long time to react to Sketch software | challenge, and the result (Adobe XD)is just about OK, nothing | remarkable. | | [1] Steve Jobs' open letter: | | Thoughts on Flash | | https://www.apple.com/hotnews/thoughts-on-flash/ | stickfigure wrote: | I'm always amazed that Adobe just let Flash go without a | fight. For a while they practically owned the "web | development platform". It's as if Microsoft decided to stop | developing Windows and said "eh, just install Linux". | | Don't get me wrong - I'm _very_ glad we 're all working in | HTML5/Javascript/etc today and not ActionScript. And it would | have required a herculean effort by Adobe to fix all of | Flash's issues - probably a total rewrite of everything. But | it's a lot easier to rewrite software than rebuild a giant | community of developers. | | From a strict business game theory perspective, it seems like | Adobe really screwed this one up. | baddox wrote: | Without a fight? My recollection is that it died an | extremely slow, prolonged death. | Marazan wrote: | The thing they have up without a fight was Flex, their | Rich Internet Application dev framework. | | When they abandoned support for it they killed the | careers of thousands of developers and removed their | chance of dominating web app development. | | Flex was miles ahead of what HTML 5 was producing at the | time, if they had focused on getting the Flex compiler to | output Javascript we would be living in a world where | Adobe was synonymous with Web Dev. | Ididntdothis wrote: | I don't know. They can develop excellent software but it | seems they are very deliberate in what they put energy into. | Reminds me a little of Microsoft. They can produce excellent | products if they are forced to but they are perfectly content | with producing mediocre stuff as long as the business is | fine. | Marazan wrote: | Thoughts on Flash is filed with lies. It opens with lies and | continues with lies. | | Apple denied Abobe access to APIs they needed to make Flash | run better on Macs | sbuk wrote: | Lies? The main points were; not 'open', which wasn't wrong | or a lie; 'full web', again none of the points were | incorrect, and hindsight show flash on Androids was a poor | user experience. In terms of 'reliability, security and | performance', flash was a train wreck - no falsehoods | there. It certainly rinsed the 'battery Life' on my Windows | laptop at the time. Finally, it clearly wasn't designed | with 'touch' based devices in mind. | | Jobs last point harks back to the main development platform | for the Mac being Metrowerks CodeWarrior for Macintosh. | Apple were essentially beholden to a third party with | regard to improving their OS, which along with licensing | other hardware vendors, nearly put them out of business. | Whether you or anyone agree or disagree with his motive, | you could see _why_ Jobs didn't want to run that risk | again. There is also the elephant that is the App Store in | the room, but again, once bitten (retailers not carrying | Apple Compatible software), you can understand the | decision, without necessarily agreeing with it. | | > _Apple denied Abobe access to APIs they needed to make | Flash run better on Macs_ | | It didn't run particularly well on Windows, Linux or | Android either... | Marazan wrote: | The SWF spec was completely open, there were multiple | Flash players both open source and commercial. So a lie. | | Flash was designed, as its very first use case, for touch | screen kiosks. So a lie. | | Flash Player was perfectly performent, shit code that ran | on it is different to the platform. When the first round | of HTML 5 demos came out I made my own Flash equivalents, | the HTML 5 demos ran at 80% CPU on my machine, the Flash | versions ran at 5%. | sbuk wrote: | Not really. It was an open spec, but controlled solely by | Adobe. | | > _Flash was designed, as its very first use case, for | touch screen kiosks. So a lie._ | | Bullshit. It was originally release By FutureWorks(?) as | a vector tool to run on PenPointOS - that failed, so they | pivoted to use the core as an animation tool for the web. | Macromedia bought it added extra functionality, including | 'actions'. Adobe acquired Macromedia, and Flash, in 2006 | (if memory serves correct). I remember them stopping | development of, the vastly superior to Illustrator | (IMHO), Freehand. They release Flex, which you may be | confusing with Flash as it was based on it, as a platform | for enterprise apps. If there was any kiosk targeted | features, they were very definitely and after thought. So | no, not lies. | | Lastly performance. Annecdata. It ground my laptop to a | halt and my desktop sounded like a jet engine taking off. | I used quite heavy 3D and cad programs at the time, and | even they did hog resources like Flash did. Admittedly, | total annecdata. But enough people at the time saw fit to | complain about it. | jkaptur wrote: | Where can I read more about this? | Wowfunhappy wrote: | > Apple denied Abobe access to APIs they needed to make | Flash run better on Macs | | Huh? What APIs are you referring to? | | There was no SIP back then, and from what I understand you | didn't even have to sign kernel extensions. You could do | just about whatever you want... right? | applecrazy wrote: | Source? | inapis wrote: | Adobe has access to plenty of APIs on Windows, yet it | didn't run any better and was an incessant security | nightmare. Why would anyone have a reason to believe that | Adobe would've done a better job on the mac than much | flexible windows? | | Adobe's current performance on Windows and Mac in 2020 does | not add any backing to that argument either. | Marazan wrote: | Flash ran massively better on Windows than on Macs. One | of Job's specific complaints was that it didn't run as | well on Mac as it did on Windows. And that's because they | couldn't get the same graphics hardware access they could | get on Windows. | | The flash player was a perfectly performany piece of | software. The piece of shit programs people wrote for it | were slow but that was not inherent of Flash. The same | people went on to wrote piece of shit HTML 5 apps that | peg out your fan just as much. | k__ wrote: | I'm using Gravit Designer and Photpea for a few years now. | | They're free and run in the browser. But I'm not doing much | design work. Just shirt and badges. | albertop wrote: | I wish they had a Lightroom replacement. It is the only thing | keeping me shackled to Adobe. | slig wrote: | Have you tried ON 1 Photo? | albertop wrote: | Trying now. Thanks! | guitarbill wrote: | after struggling with inkscape for way too long. finally, i | downloaded the affinity designer demo, and actually got stuff | done. it isn't perfect, splitting/deleting parts of a curve was | trickier than illustrator. but overall, very happy. i'm a | convert. | pier25 wrote: | I love Photo but the lack of group isolation in Designer is a | total deal breaker for me. | | Working with groups is still a nightmare even after years of | demands by users for this feature. | | See this thread started in 2014: | https://forum.affinity.serif.com/index.php?/topic/1640-ad-is... | dr_kiszonka wrote: | I quite like Affinity too, but have a small gripe with the | company. While they have free online tutorials, they also sell | "workbooks" for their software, which seem to be beautiful | manuals. Why are users expected to pay for manuals? Shouldn't | their PDFs be free downloads? | | More generally, why do many tech companies charge for training in | using their products? For instance, Google has GCP courses on | Coursera, but you have to pay $49 month to access labs. I don't | see this practice with physical goods, but we seem to accept with | software. | g_p wrote: | Serif also produces free online manuals, in addition to the | workbooks: | | https://affinity.help/photo/en-US.lproj/index.html (Photo) | https://affinity.help/designer/en-US.lproj/index.html | (Designer) https://affinity.help/publisher/en- | US.lproj/index.html (Publisher) | | Might be of use to anyone wanting to learn more about the | products by way of the old-fashioned reading of the manual! | Ididntdothis wrote: | "More generally, why do many tech companies charge for training | in using their products?" | | It wasn't always like that. A lot of the "disruption" that came | from tech companies wasn't necessarily about great tech but | often their advantage was that they took shortcuts in terms of | customer service. And good manuals were one of the costly | things they dropped. Just compare Microsoft or Apple | documentation from the 90s against what we have today. Back | then they put some real effort into writing good manuals. Today | it so just some auto generated stuff and even that doesn't work | well. Or try to file a bug and you just get an empty response | from some bot. | Wowfunhappy wrote: | > Why are users expected to pay for manuals? | | ...why shouldn't they? They take extra time/money to create, | and not all users will necessarily need them. If a third party | wrote a book on Affinity and charged for it, we wouldn't bat an | eye. Shouldn't the developer get the same privilege? | PunksATawnyFill wrote: | Manuals and books are different things. | | Nobody should be expected to pay for a manual; that's part of | the product. An advanced book? Sure. | | Look at Resolve: It has an EXTENSIVE (and pretty decent) | manual, which costs nothing... and for most users, neither | does the product. | Wowfunhappy wrote: | As GP mentioned, Serif offers free online tutorials. It's | just that they also sell additional "workbooks". | Kye wrote: | The workbooks are more than manuals. You can get a manual from | the Help menu. The workbooks are textbooks that show you how to | do specific full projects. | x3haloed wrote: | Because the software is super cheap. Affinity sells perpetual | licenses at a fraction of what Adobe charges. They need | additional income sources. Makes sense to me. Why not break up | the pricing to pay for only what you need? | gtm1260 wrote: | The value of being able to collaborate and share on the web in | Figma has outweighed any feature of almost any other graphics | editor. | saagarjha wrote: | I didn't even know Affinity had a student discount. I'm not even | a graphics designer and I have it for I have it for all my | devices. It's great to not have to pay a subscription just to | tinker around with Photoshop-level tools, and I am very glad that | it exists and is so high-quality. | seanwilson wrote: | I moved from Inkscape to Affinity Designer. The interface for | Affinity Designer is orders of magnitude better but I do like | that Inkscape lets you load + save to SVG files instead of being | geared towards a proprietary forward. However, after a while, I | kept finding when I would Google "how to X in Affinity Designer" | and find a feature I thought was obvious was missing with no | plans to implement it. | | I ended up switching to Sketch and it's orders of magnitude again | better for me. I primarily draw icons, logos and interface | mockups. Sketch gives you lots of ways for quickly iterating over | lots of mockups that I couldn't find in Affinity Designer so I'm | much happier now. | | Either way, they're both good for different use cases and both | have free trials. | | I'm considering Figma now because I don't like being tied to | using a Mac and want something that might work on a Chromebook. | You can run Inkscape on Chromebooks now but I'm pretty sure sure | I can't go back to the interface. Are there any alternatives I | haven't considered? | jkestner wrote: | I don't know much about Inkscape's press capabilities, but | Affinity Designer's are what make it so valuable for me. The | first illustration app good enough for me to move off of Adobe. | The proprietary format may be necessary to support features for | press/Adobe compatibility. | | Anyway, with all these graphics tools like Affinity and | Pixelmator that are an order of magnitude less than what came | before, I don't mind holes in feature sets--they're just a set | of tools to pick between for each job. | asfarley wrote: | Yes! I ran into _exactly_ the same thing with Inkscape, | aftering purchasing Affinity thinking that it was going to be | the 'pro' version of Inkscape. Now I'm regularly going back to | Inkscape for features that Affinity doesn't consider to be | important: | | 1) Auto-trace (come on - I could write this myself, not | implemented yet?) | | 2) Provide option to preserve aspect-ratio in exported SVGs | | Makes me wonder whether it's worth the continued investment in | learning. | | Also, I am not sure 'personas' is the best choice. After trying | both, I somewhat prefer Inkscape's single UI which balances the | needs of any sort of editing. | | I find it quite jarring to go looking for a control for 10 | seconds until I realize I'm in the wrong persona. Maybe I just | need more practice though. | RBerenguel wrote: | I remember being a super satisfied user of Sketch many years | ago, and was then burned with the amount of bugs when they | moved from version 2 to 3 (if my memory serves). I actually | bought Affinity Designer then, on the spot (again, if memory | serves that was 7 years ago or so). So far for my low-level use | case it has been excellent, and have eventually added the full | suite (Photo, Publisher, Designer) to my computer (or my | partner's). I no longer need to edit complex things, so | Affinity is a great tool. Although Inkscape has its place | still, as a "just in case SVG editor". | tannerbrockwell wrote: | Affinity Designer - File - Export PDF EPS SVG | | You can directly open these files. The .afdesign format of | course is proprietary, and support for import and export of | these formats does what I need. | seanwilson wrote: | > Affinity Designer - File - Export PDF EPS SVG | | What if I want to open an existing SVG file, quickly tweak it | and save it in place though? The only way I know involves way | too much clumsy clicking. That's what I meant by "geared | towards" their own format - they don't make it easy to stick | to just SVG. | leeoniya wrote: | the quality and value of both Designer & Photo is exceptional. I | got a personal license for both and a 5-pack for work. Not being | bound to a SaaS/subscription model was key. | | one thing that's odd is that you cannot export to bmp. it's been | requested on their forums but continues to be strangely absent. | c0nsumer wrote: | I'm really liking Affinity Designer whenever I've tried it; it | does pretty much everything that I use Illustrator for. | | I just wish it could properly injest .AI files. It opens them, | but only does things with the PDF header part, resulting in a | loss of all groupings. Things like long vectors (think trail | routes on a hike/bike trail map) become split into LOTS of little | pieces. | | Affinity Designer is great if you're starting and sticking in it, | but moving complex Illustrator docs into it kinda falls apart. :( | PunksATawnyFill wrote: | What if you export your Illustrator files to SVG? | | Just an idea. | slantyyz wrote: | > I just wish it could properly injest .AI files. | | For me, it's the only non-Illustrator app that I tried that | didn't mangle them too much (visually speaking). I had tried so | many free and non-free (but inexpensive) apps on Mac and | Windows that would have so many problems with .ai files. Once I | would load them into an app, the would look nothing like I | expected them to. My use case for .ai files is usually to | simply convert them to svg or emf to be able to insert them | into documents. | | Thankfully I didn't have a need to edit them, because it sounds | a little nightmarish from your experience. | c0nsumer wrote: | That's very true and a good point. It does load them fine, | and they are usable. Just... Not good for editing. | | For a specific example, check out this: http://www.cramba.org | /storage/maps/pontiaclake/CRAMBA_Pontia... | | In the original .AI the main mountain bike trail loop is a | single path. Makes it nice and easy to work on. Bring it into | Designer and I think it became dozens of really small ones? | | I'd really like to move to a Designer workflow because AI is | so expensive for the no-pay volunteer work that I do making | these maps, but the up-front work of that would be | tremendous. So for now... I just can't. | open-source-ux wrote: | It's worth noting that the Affinity apps are available for both | Mac and Windows (in contrast to some Mac-only design tools like | Sketch). Overall, I find the UI of the Affinity apps to be...OK. | Some tasks feels a bit clunky (but less clunky than Adobe apps). | I still recommend the Affinity apps if you are looking for | alternatives to Illustrator, Photoshop, or InDesign. But be aware | that the Affinity apps are not identical in features to Adobe's | apps. The Affinity website has a good showcase of how people are | using their apps: | | https://affinityspotlight.com/ | | It's also nice to see some competition against the behemoth that | is Adobe. In particular, these smaller, more nimble competitors | (Sketch, Affinity, Figma, Procreate) have shown that you don't | always have to beat the dominant company in a market, just carve | out enough space in the same market to succeed. | jimbobimbo wrote: | I'm Paint Shop Pro refugee. I started using PSP back when it was | developed by Jasc. Then I bought several versions of Corel's | iteration of PSP, but the quality went down quite noticeably. | | Affinity series is awesome. I bought their Photo last year, and | today - they're running a sale - got the Designer. Very nice | product! | uxcolumbo wrote: | I'm an ex Photoshop user - stopped using it when they moved to a | subscription model. | | I'm an ex Sketch user, because I moved back to Windows (feel that | Apple is ripping users off and I can get better choice, quality | and performance elsewhere. I don't need shiny and thin and $20 | cables that break often). | | I like Figma - amazing what the engineering team achieved there. | But it's primarily an online app and I'm worried they might get | acquired by some of the bigger companies. | | I'm now using Affinity Designer and Photo. It does most of the | things I need. It has some minor UX annoyances (or maybe my | Photoshop muscle memory is not fully overwritten yet). | | Maybe I'm one of the dying breed that prefers to have a native | app with a perpetual license and the option to choose when to | upgrade and being more in control. | | I'm not sure whether it's sustainable for Serif to charge $49 for | an app. I'd be happy to pay more if it meant they could work on | those other things mentioned here by others. | | EDIT: typos | xs wrote: | Been using Affinity Photo for a year now. I love it. I feel | confident with the tool and can make some pretty cool things. No | other tool has made me feel that way. I've spent 10 years on and | off using gimp and photoshop. Never could get it. I tried Krita | and Pixlr. They were buggy and had shortcomings. Affinity Photo | has a great price and absolutely rocks. | | One thing I still think is clunky though is the Color Picker | Tool. I have to select my paint brush, then click and drag the | color picker to the color I want, then click the color I want | again to get it on my paint brush. I think other tools simply let | me hold alt+click on the color to get that color on my brush. But | Affinity is like a 5 step deal which slows me down a lot. | brianpgordon wrote: | I'm a Photo (and Designer) user too, just for casual use. The | only features I really miss from GIMP are animated gif editing, | a "crop to selection" function, and to a lesser extent a click- | and-drag perspective transform. The Affinity forums have | helpful information for working around missing features, but it | seems like some people there have a weirdly defensive attitude | about how there are good reasons for every missing thing... | | Designer was a bigger win for me because I've always found the | Inkscape UI baffling. | PunksATawnyFill wrote: | Agree on the defensive attitude of the forums AND, | occasionally, the developers. Not that this is specific to | Affinity; Adobe apologists are some of the Web's most | obnoxious... far worse than Affinity's. | | The eyedropper function is BACKWARD from every other one I've | used. You click on the eyedropper, and suddenly the color of | the current object changes... but you haven't even sampled a | color yet. To sample a color, you don't click on the | eyedropper... you click on a dot next to it, and drag that | onto a color. | | Then, the next time you select an object and open the Fill | panel... the color you just sampled is gone. Another WTF. | | The lack of cropping is baffling. I asked for this too. This | is a version 1.0 feature. | | Also... inability to change the background color. What if I | want to see what my design looks like against various | backgrounds? What if I'm printing on colored paper? You're | stuck making a big-ass rectangle under your drawing and | filling it with a color, then remembering to hide it or | disable it if you print. LAME. | kyrra wrote: | My friend was selling me on affinity recently. They have a 50% | off sale going on with their products right now, and they have 90 | day demos to try it. | | Definitely will have a learning curve for someone that has only | used paint.net, but will be nice when I need to do the occasion | graphics work for personal projects. ___________________________________________________________________ (page generated 2020-03-28 23:00 UTC)