[HN Gopher] The Unreal Engine Wiki is now permanently offline ___________________________________________________________________ The Unreal Engine Wiki is now permanently offline Author : Pulcinella Score : 66 points Date : 2020-03-31 21:21 UTC (1 hours ago) (HTM) web link (forums.unrealengine.com) (TXT) w3m dump (forums.unrealengine.com) | erichocean wrote: | I always wonder why companies do stupid things--like this. | | At the very least, put it in read-only maintenance mode, with a | big disclaimer at the top saying so. | | But to just _destroy_ information, information about _your own | product_ , is...well, it's stupid. Profoundly so. | egwynn wrote: | By the looks of the most recent snapshot on archive.org[0], | that's what they did. | | [0] | https://web.archive.org/web/20200329185200/https://wiki.unre... | | EDIT: It seems like the main problem is that they didn't do a | good job communicating their intention and timeline for | removing the old wiki. | opencl wrote: | It had been in read-only maintenance mode for quite a while. | Then they just took the whole thing down with no warning. The | wayback machine copy unfortunately seems to be missing a lot | of articles. | rwnspace wrote: | I think corporate upper management are the only echelon of | business capable of such waste and cynicism, maybe they noticed | that traffic was going to the wiki and not the dedicated | support pages. | Sophistifunk wrote: | In my experience this sort of decision is always driven by | sales / marketing people deciding they want to funnel the users | into some other part of the site that nobody currently uses | because it's not as good. | richardboegli wrote: | > So why can't we put a read-only archive online currently? | | > The Wiki, even in it's read-only state, was presenting security | risks, and it was deemed necessary to take it offline. | | https://forums.unrealengine.com/unreal-engine/announcements-... | tvbusy wrote: | Sounds like someone accidentally deleted it and they have no | backup. Instead of admitting to not having a backup, they can | just say it was intentionally shutdown, and ask their staff to | salvage whatever is available from archives. | pfundstein wrote: | My first thought as well, but my second thought was why | wouldn't they own up to it? Surely they know that owning up to | something like this earns them much more respect and positivity | from the community than "taking it down" for no good reason, or | worse trying to cover it up. | AA-BA-94-2A-56 wrote: | Here is the Linking DLLs wiki page discussed in the forum thread: | | https://web.archive.org/web/20181004001430/https://wiki.unre... | Traster wrote: | The thing that seems super strange to me is that they don't seem | to have warned people they would do this, the first comment is | | > This isn't very helpful, Amanda! I know that the wiki wasn't | optimal, but there were many wiki pages developers like me had | bookmarked for years beacuse they contained comprehensive and | easy information, which is now missing. Why not just keep the | wiki read-only online? Just to retain the old pages? I'm pretty | lost right now without some of these articles and I don't | understand why the only option you had was to completely disable | it. Please think about opening it up again just for read. I don't | care about the maintenance mode, but the wiki was an important | learning point, which is now gone. | | If you don't want to support the wiki that's fine, you don't owe | anyone hosting, but if you're going to dump it, atleast give | someone the opportunity to scrape the site and host it | themselves. | [deleted] | stolen_biscuit wrote: | Bonehead move. Leave it up as read-only and mark when pages are | out of date so users can look for up-to-date information | elsewhere. Hope they come to their senses and re-upload a read- | only archive of the documentation | rs23296008n1 wrote: | I never understand why companies do this. Its very developer | hostile. | | Are they having financial problems? Surely Fortnite is keeping | the lights on... | | Could be a signal of underlying management confusion/instability. | Might need to reassess. | axlee wrote: | You could host that wiki for ten bucks a month. | rs23296008n1 wrote: | Depends on traffic/content, but yeah text is cheap. | | Might grab a copy of the archive for reference then local | host it. We've got a ton of internal references that will be | broken. | | We haven't touched UE for about 10 months. | jokoon wrote: | Since I started using Ogre3D I always had a hard time settling | down to feature rich engines like unreal or unity. | | I don't know how often, giving beginners access to a space | shuttle, will it lead to a successful project that can compete | with non-indie game developers. | | There is also a fine line between an indie team of developers who | can benefit from those tools, and experienced game developers who | would not need them. | | It seems unreal and unity are just very capable, but cheap, tools | that are well-marketed towards students and beginners. The | problem is, once those developers learned to use those tools, | they are still unable to develop a game without those tools, | which is a huge win for unity and unreal. | | Generally I tend to believe unreal and unity only enable | developers to make games that will never be able to compete with | more established and skilled game developers. I think it's a | pretty sad situation, because initially I really believe indie | games were able to compete with those big studios, but they're | not, and I think unity and unreal are responsible for this. It | seems the whole FOSS mantra/paradigm/philosophy has a lot of | trouble penetrating the field of game development, maybe because | games are heavily monetized towards consumers, unlike other | softwares. It bothers me. | ngold wrote: | As a noob, I've found learning c++ in unity pretty | comprehensive. I can also look at how real code works looking | through what others have done. And the youtube tutorial section | is huge. At the end of the day I can't wait to know enough to | jump ship to godot. | ironmagma wrote: | What engines are you suggesting make it easier to create those | games that compete? My experience is that UE4 and Unity are | both enabling of indie developers to make very high quality | games. The only real limitations are how much effort you put | into the art. UE4, while hard to code for, is still orders of | magnitude less work than coding all the rendering, animation, | and hardware logic from scratch. There are of course other | engines, but they are either devoid of the features you need to | compete with AAA titles, or have severe performance | limitations. | philipov wrote: | Do you think Godot is either missing necessary features or | has severe performance limitations? | jayd16 wrote: | Currently its missing necessary features. The roadmap looks | good but I can't ship on a road map. | philipov wrote: | I've been looking at Godot for a hobby project. Could you | please describe what features you need from it that it's | missing? | jayd16 wrote: | The biggest for me is the fact they're rewriting the | graphics stack. The churn is enough but I also just don't | like "fixed"/"simplified"/"helpful" tools that hide the | underlying platform. Unity's shader language is extremely | ugly but at least I can use raw GLSL if I have to. I've | had to use custom pragmas to get certain acceleration | features to work on Samsung hardware that doesn't seem | possible in Godot. Hopefully the updates with Vulkan will | have more flexibility. | | That said, for a hobby project it seems fine. | daenz wrote: | I used the wiki extensively in my last UE4 project. It had its | warts, but it also had valuable information that _did not exist | anywhere else._ Taking this down without a torrent mirror or a | grace period is phenomenally harmful to the community. Bad move! ___________________________________________________________________ (page generated 2020-03-31 23:00 UTC)