[HN Gopher] The Unreal Engine Wiki is now permanently offline
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       The Unreal Engine Wiki is now permanently offline
        
       Author : Pulcinella
       Score  : 66 points
       Date   : 2020-03-31 21:21 UTC (1 hours ago)
        
 (HTM) web link (forums.unrealengine.com)
 (TXT) w3m dump (forums.unrealengine.com)
        
       | erichocean wrote:
       | I always wonder why companies do stupid things--like this.
       | 
       | At the very least, put it in read-only maintenance mode, with a
       | big disclaimer at the top saying so.
       | 
       | But to just _destroy_ information, information about _your own
       | product_ , is...well, it's stupid. Profoundly so.
        
         | egwynn wrote:
         | By the looks of the most recent snapshot on archive.org[0],
         | that's what they did.
         | 
         | [0]
         | https://web.archive.org/web/20200329185200/https://wiki.unre...
         | 
         | EDIT: It seems like the main problem is that they didn't do a
         | good job communicating their intention and timeline for
         | removing the old wiki.
        
           | opencl wrote:
           | It had been in read-only maintenance mode for quite a while.
           | Then they just took the whole thing down with no warning. The
           | wayback machine copy unfortunately seems to be missing a lot
           | of articles.
        
         | rwnspace wrote:
         | I think corporate upper management are the only echelon of
         | business capable of such waste and cynicism, maybe they noticed
         | that traffic was going to the wiki and not the dedicated
         | support pages.
        
         | Sophistifunk wrote:
         | In my experience this sort of decision is always driven by
         | sales / marketing people deciding they want to funnel the users
         | into some other part of the site that nobody currently uses
         | because it's not as good.
        
       | richardboegli wrote:
       | > So why can't we put a read-only archive online currently?
       | 
       | > The Wiki, even in it's read-only state, was presenting security
       | risks, and it was deemed necessary to take it offline.
       | 
       | https://forums.unrealengine.com/unreal-engine/announcements-...
        
       | tvbusy wrote:
       | Sounds like someone accidentally deleted it and they have no
       | backup. Instead of admitting to not having a backup, they can
       | just say it was intentionally shutdown, and ask their staff to
       | salvage whatever is available from archives.
        
         | pfundstein wrote:
         | My first thought as well, but my second thought was why
         | wouldn't they own up to it? Surely they know that owning up to
         | something like this earns them much more respect and positivity
         | from the community than "taking it down" for no good reason, or
         | worse trying to cover it up.
        
       | AA-BA-94-2A-56 wrote:
       | Here is the Linking DLLs wiki page discussed in the forum thread:
       | 
       | https://web.archive.org/web/20181004001430/https://wiki.unre...
        
       | Traster wrote:
       | The thing that seems super strange to me is that they don't seem
       | to have warned people they would do this, the first comment is
       | 
       | > This isn't very helpful, Amanda! I know that the wiki wasn't
       | optimal, but there were many wiki pages developers like me had
       | bookmarked for years beacuse they contained comprehensive and
       | easy information, which is now missing. Why not just keep the
       | wiki read-only online? Just to retain the old pages? I'm pretty
       | lost right now without some of these articles and I don't
       | understand why the only option you had was to completely disable
       | it. Please think about opening it up again just for read. I don't
       | care about the maintenance mode, but the wiki was an important
       | learning point, which is now gone.
       | 
       | If you don't want to support the wiki that's fine, you don't owe
       | anyone hosting, but if you're going to dump it, atleast give
       | someone the opportunity to scrape the site and host it
       | themselves.
        
       | [deleted]
        
       | stolen_biscuit wrote:
       | Bonehead move. Leave it up as read-only and mark when pages are
       | out of date so users can look for up-to-date information
       | elsewhere. Hope they come to their senses and re-upload a read-
       | only archive of the documentation
        
       | rs23296008n1 wrote:
       | I never understand why companies do this. Its very developer
       | hostile.
       | 
       | Are they having financial problems? Surely Fortnite is keeping
       | the lights on...
       | 
       | Could be a signal of underlying management confusion/instability.
       | Might need to reassess.
        
         | axlee wrote:
         | You could host that wiki for ten bucks a month.
        
           | rs23296008n1 wrote:
           | Depends on traffic/content, but yeah text is cheap.
           | 
           | Might grab a copy of the archive for reference then local
           | host it. We've got a ton of internal references that will be
           | broken.
           | 
           | We haven't touched UE for about 10 months.
        
       | jokoon wrote:
       | Since I started using Ogre3D I always had a hard time settling
       | down to feature rich engines like unreal or unity.
       | 
       | I don't know how often, giving beginners access to a space
       | shuttle, will it lead to a successful project that can compete
       | with non-indie game developers.
       | 
       | There is also a fine line between an indie team of developers who
       | can benefit from those tools, and experienced game developers who
       | would not need them.
       | 
       | It seems unreal and unity are just very capable, but cheap, tools
       | that are well-marketed towards students and beginners. The
       | problem is, once those developers learned to use those tools,
       | they are still unable to develop a game without those tools,
       | which is a huge win for unity and unreal.
       | 
       | Generally I tend to believe unreal and unity only enable
       | developers to make games that will never be able to compete with
       | more established and skilled game developers. I think it's a
       | pretty sad situation, because initially I really believe indie
       | games were able to compete with those big studios, but they're
       | not, and I think unity and unreal are responsible for this. It
       | seems the whole FOSS mantra/paradigm/philosophy has a lot of
       | trouble penetrating the field of game development, maybe because
       | games are heavily monetized towards consumers, unlike other
       | softwares. It bothers me.
        
         | ngold wrote:
         | As a noob, I've found learning c++ in unity pretty
         | comprehensive. I can also look at how real code works looking
         | through what others have done. And the youtube tutorial section
         | is huge. At the end of the day I can't wait to know enough to
         | jump ship to godot.
        
         | ironmagma wrote:
         | What engines are you suggesting make it easier to create those
         | games that compete? My experience is that UE4 and Unity are
         | both enabling of indie developers to make very high quality
         | games. The only real limitations are how much effort you put
         | into the art. UE4, while hard to code for, is still orders of
         | magnitude less work than coding all the rendering, animation,
         | and hardware logic from scratch. There are of course other
         | engines, but they are either devoid of the features you need to
         | compete with AAA titles, or have severe performance
         | limitations.
        
           | philipov wrote:
           | Do you think Godot is either missing necessary features or
           | has severe performance limitations?
        
             | jayd16 wrote:
             | Currently its missing necessary features. The roadmap looks
             | good but I can't ship on a road map.
        
               | philipov wrote:
               | I've been looking at Godot for a hobby project. Could you
               | please describe what features you need from it that it's
               | missing?
        
               | jayd16 wrote:
               | The biggest for me is the fact they're rewriting the
               | graphics stack. The churn is enough but I also just don't
               | like "fixed"/"simplified"/"helpful" tools that hide the
               | underlying platform. Unity's shader language is extremely
               | ugly but at least I can use raw GLSL if I have to. I've
               | had to use custom pragmas to get certain acceleration
               | features to work on Samsung hardware that doesn't seem
               | possible in Godot. Hopefully the updates with Vulkan will
               | have more flexibility.
               | 
               | That said, for a hobby project it seems fine.
        
       | daenz wrote:
       | I used the wiki extensively in my last UE4 project. It had its
       | warts, but it also had valuable information that _did not exist
       | anywhere else._ Taking this down without a torrent mirror or a
       | grace period is phenomenally harmful to the community. Bad move!
        
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       (page generated 2020-03-31 23:00 UTC)