[HN Gopher] Secret iPad ___________________________________________________________________ Secret iPad Author : fraXis Score : 125 points Date : 2020-04-03 18:29 UTC (4 hours ago) (HTM) web link (thinkfractional.blog) (TXT) w3m dump (thinkfractional.blog) | dhosek wrote: | I love these behind the scenes accounts of stuff. | li4ick wrote: | If you like this kind of behind the scenes, i highly recommend | Ken Kocienda's book "Creative Selection" about the development of | some parts of the first iPhone. | snazz wrote: | I'm surprised they weren't told about it at all in advance. Is | that standard for Apple nowadays? | brundolf wrote: | Even now, hearing about this app I think "Wow! That's so novel | and cool! ( _magical_ , even)". I've said it before, but I dearly | miss the creativity people had in the first few years of iOS. We | have much better devices now; we should have _better_ apps! I | should be so desensitized by how _interesting_ the new apps are | that a skeuomorphic guitar tuner sounds banal and obvious! | Instead today 's apps are boring. They've been reduced to nothing | but feeds to scroll through, clients for online services, and | crappy games. | | What in the world happened? | xxpor wrote: | There's no money to be made in the app store, for the most | part. OTOH, there's plenty to be made in monthly service | revenue (and 30% of it isn't taken by apple in most cases). | alasdair_ wrote: | The money thing is more a power law thing. There is | DEFINITELY money to be made in the app store (I worked On an | app that made a billion in revenue in seven months from a | product with only twelve engineers directly working on it) | but it's almost all going to the winners in a specific | category. | sneak wrote: | It turns out you can make more money repeatedly selling $0.99 | token packs for simple dot puzzle game powerups than one-time | $1.99 or even $2.99 whole-app purchases. There are also more | people who play silly puzzle games in waiting rooms around the | world than people who play guitar. | | There is still tons of innovation in the App Store. It's just | on Skinner Box mechanics now. | freehunter wrote: | There really is no excuse for the lack of "real" software on | the iPad (using "real" as in desktop quality). Only a small | amount can be blamed on the system itself, appealing to a very | niche audience (like XCode). | | Arbitrary Javascript code written on the iPad can run, as | evidenced by Play.js. Arbitrary Python code written on the iPad | can run as evidenced by Pythonista. Arbitrary Swift code can | run as evidenced by Swift Playgrounds. There's a Github app, | there's a file explorer app, you can connect USB drives and | keyboard and as of very recently, a mouse. | | So where is VS Code for the iPad? Where is desktop-class | software for the iPad? Why is this [1] article from _8 years | ago_ still the best-in-class way to write code on an iPad? Is | there still some kind of missing support I 'm not seeing? | | [1] https://yieldthought.com/post/12239282034/swapped-my- | macbook... | DevKoala wrote: | I would guess that there are more great apps published daily | than ever before. The issue is probably discovery. Even if you | build something great, you are competing for attention, and | people who can pay for ads get the most attention. ___________________________________________________________________ (page generated 2020-04-03 23:00 UTC)