[HN Gopher] Ask HN: How can I pick a side project and stick with... ___________________________________________________________________ Ask HN: How can I pick a side project and stick with it? I'm a web developer and DevOps engineer. I know a few languages and frameworks very well, I can find my way around with a good deal of other languages and frameworks, and I'd like to learn a lot more. My problem is that I cannot seem to be able to pick a project (any project) and stick with it long enough to do any meaningful progress, let alone finishing it. It's been several years since I've managed to work on a side project for more than two days continually. I sit before the computer thinking: I know! I'll write a roguelike in X! Five minutes later, I'm thinking: fuck roguelikes! I'll write a graphical solitar card game with Y! Five minutes later, I don't care for it anymore, and would rather write an isomorphic strategy game in Z. The same thing happens with tools I might need, applications I think about, experimental stuff, etc. Has anyone else experienced this, and, more importantly, found their way out? How? Author : corecoder Score : 556 points Date : 2020-04-06 11:44 UTC (11 hours ago) | LeoTinnitus wrote: | I've found keeping a spreadsheet of a lot of tasks and how | they're related helps. So say you have 3 projects, all with | varying types of task. I would make the spreadsheet as follows: | | Due Date, Goal Date, Project (or class if student), Assignment, | Status. | | Due date is definitively when I need to achieve it by (this can | be artificial if you want). The goal date can change as my | day/week gets hectic so I adjust according to the miscellaneous | things that are impossible to account for. Project is like the | Grouping of all tasks below it. Then the tasks are the | incremental things that need to be done in order for the entire | goal to come to fruition. Status tells me if it's completed, | partly, or not. | | This has helped me because if I'm feeling very committal one day, | I can just crush a lot of stuff out. Then I can go "Well looks | like I have a week before I have to get that done" so then I can | freely budget fun time. It keeps me on track and helps me with | balancing pleasure and work. | | I've recently started tracking my hours too. It's weird but I | think it helps with showing you how much you screw around when | you work from home. | wolco wrote: | Find something you want to do personally and do it. If It will | follow you around and demand you work on it when you should be | doing something else you found it. | pmontra wrote: | Self social engineering: tell everybody about it so you're going | to lose face if you drop it without a good reason. This doesn't | mean you cannot drop a project every week or two, but you must | accomplish at least something before doing it or discover it's a | dead end. And if you succeed people will cheer you. | tayistay wrote: | Apparently that's exactly not what you should do: | | https://www.psychologytoday.com/us/blog/ulterior-motives/200... | _bohm wrote: | Don't know about the psychology behind it but I'll add a data | point in support of this. | | Whenever I do any kind of creative work (programming, music, | etc.) I always stall out if I reveal what I'm doing to other | people before it's in a near-completed state. Something about | the knowledge that other people may be observing causes me to | think about a project in terms of how it will be perceived by | others as opposed to precisely what I want it to be. The sad | thing is that usually probably no one is observing and I'm | entirely psyching myself out, but this realization has | definitely led me to be more disciplined about secrecy when | working on anything. | Peteris wrote: | I had a similar problem until I knew I had to work on a start-up | and pick a market to go help. It took me ~2 years to choose that | market but I haven't looked back (crypto developer tools). | | Look back, not forward. | | Take all the things you have spent the past 5-10 years being | interested about. For me, it was coding, programming languages, | developer tools, design & minimalism, products, B2B, mathematics, | economics, investing, productivity. Crypto dev tools is the | intersection of those - a new field allowing me to keep doing the | things I'm already provably interested in rather than making bets | about the future. | beetwenty wrote: | I found my way out. | | The thing I had to do is to find some _themes_ that I am | idealistic about and stick to those. The project is just a mode | of exploring the theme, which means that each project and my | skillset grows as needed to accommodate. The projects you are | describing are completely non-thematic and are just bundles of | features, so of course there 's no structure to them, no reason | to keep going and seeing what's next. And you are probably not | money-and-sales-motivated, which is the thing that drives a lot | of obvious business ventures. | | The first step in finding the theme is in "knowing thyself", of | course - strengths, weaknesses, inclinations. Write and rewrite | the set of things about yourself that is maximally coherent and | self-reinforcing. Then drive down that road as far as you can go: | What types of projects does that support? Gradually you'll hit on | a common theme, and then you can really start building. | | Another way to force this along is this art advice: "Draw the | same thing every day." This is a rather crushing challenge to | take on, for no matter the subject matter, you'll tire of it, but | it quickly brings out your inclinations and therefore the themes | you want to work with. | madoublet wrote: | Yes!!! My way out was to not focus on the product, but focus on | my personal benefit. I asked myself "what do I want to learn?" | not "what do I want to build?". | | Recently, I completed a Shopify plugin | (https://apps.shopify.com/simple-pages). I wanted to learn more | about the platform. I researched it a bit and found a problem | that I thought I could solve. Each step along the way (setup, | build, approval) was painful. But each time I focused on my | personal benefit. For example, when the app got rejected a few | times, I convinced myself that I was learning about what Shopify | was looking for in plugin vendors. This kept me going until I saw | it through to the end. | everyone wrote: | Theres a lot of things you may _want_ to do, like you abstractly | think that would be good for you somehow, eg. learn the piano. | | But for a project that you can stick with through the horrible / | boring bits, all the way to completion, pick something you are | _compelled_ to do, something you just naturally do and enjoy. | | Eg. I make computer games, I think they are fairly pointless, but | I can happily make games all day every day. Its the kind of thing | I need to force myself to _stop_ doing and go take a break. | larzang wrote: | I find side projects useless. At work I solve real problems for | real people, often big problems. Some toy project doesn't feel | the least bit meaningful, and any idea I have for something that | isn't just a toy is something 100 other people have had as well. | | So I help with their implementation instead. Instead of building | useless tech demos or starting primitive games I'll never finish, | I look up the projects I do actually find useful and see what | they need help with. | nurettin wrote: | Eight years ago I was really bored at work (they just asked for | a couple of SQL queries a day) so I made a poor man's automated | trading system for government bonds. The basic idea was to camp | for new bonds and look for new opportunities as soon as they | presented themselves. I had also done some rudimentary | backtesting to prove some simple strategies for buying and | selling. I made no money off of this, it was just for fun. | During development I learned how to acquire, store and process | financial data in a live streaming way as well as how banks | handle things, what the fees and taxes are, etc. Also helped me | learn web automation, making and deploying my own services to | my own servers, etc. | | A year ago I started working on hedge fund software and all | this experience was a huge help. So if you are busy at work | making tools, great. But the benefit of side project stuff is | pretty situational. | shostack wrote: | Any chance you've written about this side project and the | areas you learned about and how to figured those things out? | nurettin wrote: | This is probably the first and only time it was mentioned | in public. I do have a private bitbucket graveyard where it | resides. Oh and this was done when mongodb was still a | thing, so I have some of that going in there for finding | sparse stock correlation matrices. And ruby was everywhere | at the time, so the bank interface was created in watir | instead of puppeteer. | aabbcc1241 wrote: | Seems you're picking up project idea from your interest. Would it | be better if you pick up a project because you deeply feel the | pain how it is currently without your solution? | Beefin wrote: | Keep an idea log and assess it weekly. I have a trello Ideas | board with the columns: - Concepts (stream of conciousness) - | Promising (have given it some thought, and could be interesting) | - Validated (have validated it in some way) - Building - Shut | down | [deleted] | redwoolf wrote: | Read Steven Pressfield's The War of Art. | antirez wrote: | Find a project that is useful to you. | yoz-y wrote: | I second this, I was project for a long time until I found out | an app idea that was mainly driven by the fact that I really | wanted it. Unfortunately this was quite a long process and now | that it's done it's back to square one. Lots of ideas but no | motivation to follow any through. | pogorniy wrote: | I have similar questions how people stick to projects and get | them done. And how can I do the same. I have so many unfinished | ideas, abandoned projects that I got tired of this. And after a | year I have an answer with a prove. | | I've learned that I'm excited about idea of the project, but not | routine which gets that idea done. Also I know that usually I'm | excited about project for several days and then other ideas get | in my head and I loose focus. Another known pitfall is urge to | get too much functionality and then again focus is lost. | | So I decided to stick to the routine of one project regardless of | circumstances. I defined wanted functionality. Intrinsically I | agree that time spent on the project is not worse than | alternatives. | | Also I tried to record videos (in russian) on how I approached | the project. That helped a bit with external motivation as I | promised people to deliver video on Saturday. Made quite a number | (26) before abandoned this idea, as it wasn't popular, thus | rewarding for me. | | Now in a year I call this experiment done | https://github.com/podgorniy/media-manager. I'm happy with result | and path I did to get there. | | We can discuss details more. My first unfinished project dates | 2013. So I've being in this situation for quite a while. | matt_the_bass wrote: | How do you perform in your day job? Do you have the same | indecision or are you productive? If your productive at work, | then perhaps consider what you are looking to achieve in a side | project. | | For me, my side projects are for fun and intellectual | exploration. I've been making art-piece wordclocks as gifts and | sell a few occasionally. This is totally orthogonal to my day | job. The orthogonally is what I really crave. It gives my mind a | nice refresh. | vorpalhex wrote: | Most of the advice you're getting here is to monetize it, find | what inspires, you, etc. | | While well intentioned, that advice has been incorrect for me at | least. What has worked has been to work on small, fast side | projects. If you can only work on a project for two days, then | pick projects you can finish in two days. Cut scope aggressively. | | Frankly, my most successful projects are the ones that have been | amonst the easiest. | papaf wrote: | As someone who has been failing on side projects for over 20 | years, I feel qualified to answer this question. | - Have one private repository for random projects - Work in | private repositories for random projects that progress. | - Move to public repositories when the project gets | somewhere. | | These tips above make failure cheap. Success is built on the many | failures. | | I also have general tips on side projects that make them more fun | and less like work: - Use a different editor/ide | to $job. - Use a different programming language. | | I also have these general tips based on mistakes I made in the | past: - Read other peoples solutions on github. | Its inspiring. - If you get stuck take a break. Its not | work and you can slack. | edmundhuber wrote: | Have you tried journaling? It lets you get ideas out (adding or | remixing ideas from the previous days), without investing in | getting a project up, writing code, etc. A lot of times, for me, | I just want to explore an idea and I'm not actually interested in | working through it. But if I spend enough days journaling an idea | and I'm still interested in it, then I go for it. | | The other thing that's helped me is realizing that anything | worthwhile is hard. If you want to stick with a project until | it's done, you're going to get bored, you're going to run into | roadblocks, and you want to cultivate a sense of "this is what I | want to do, and that is just a temporary issue that I will work | through". | | Last thing that's helped me is finding a support group. I use | irc, specifically I hang out on irc.darwin.network (shameless | plug, I kinda co-run it), there I can chat with people about what | I'm working on, they can ask cool questions, etc, keeps the | juices flowing and reminds me why a project is worth sticking to. | Bekwnn wrote: | Re your first paragraph: What's funny is that I get almost the | same effect by avoiding writing ideas down. I find letting an | idea sit and stew in my head to be a good vetting process. | | If I forget an idea, that's a feature of the system, not a bug. | If an idea survives for a while and I find myself coming back | to it often, then after a month of it being an idea I might act | on it. At that point the idea is a lot less nebulous and I have | a pretty clear idea of where to get started and an idea of | where it's going to go in the future. | kingkawn wrote: | Part of why people can't stick to projects is because their way | of self-motivating is too critical in nature and the emotional | life rightfully pulls out of anything where the ratio of +/- | reinforcement is skewed too much toward abuse and threat. | | Rather than turning to self-loathing and criticism you can | interpret this resistance because you have not yet figured out | how to encourage and motivate yourself. | | Find a way to get yourself to not feel under threat of failure | and you'll blossom | tayistay wrote: | My software side projects became my career. | | I write down my various ideas. I then think about them | occasionally for months or even years before committing to | working, writing additional notes. This reduces the chance of | abandoning an idea for something else after starting development. | | I tend to do multi-year projects, so I have to be careful how I | spend my time. | mschaef wrote: | The first thing I'd suggest you do is understand why you want to | do a side project at all. Unless you have a specific goal you | want to achieve and you actually value that goal, you'll have a | hard time convincing yourself to do the work you need to do to | make it happen. | | You also shouldn't fool yourself about the amount of time and | effort it takes to achieve anything real. Developers tend to | underestimate the work involved in achieving a result. For | commercial projects that sort of estimation problem turns into | cost overruns and missed deadlines. For side projects (without | formal schedules) it turns into demoralization when the result | you want doesn't meet the timeline of your dreams. That solitaire | game may seem like an easy thing to do, but for every complexity | you see there's a dozen you don't, and you'll have do the work to | solve them all to produce something of value. So make sure it's | something you actually care about. | edw519 wrote: | 1. The WHAT should be something very important to someone else. | | 2. The HOW should be something very important to you. | | Many experts tell you that you should build something that you | actually need yourself. That may be good advise for start-ups but | not as good for side projects. Why? Because it's too damn easy to | just give up as soon as you hit an obstacle (and you WILL hit | obstacles). | | But when someone else is depending on your work (and becomes a | trusted collaborator), they provide you with that extra UMMPH you | will undoubtedly need when the going gets tough. It's a lot | harder to bail out when someone is right next to you and | depending on you. | | But by deciding on your own HOW you will build it, you maintain | an outlet for your passion. Believe me, I know. For me the | journey of building something is more fun than the anticlimactic | using of the finished product. | | Works all the way around. Give it a try. | RMPR wrote: | I second this, for my current side project, I felt like giving | up many times, but the thought that someone is depending on my | work made me continue. | jbverschoor wrote: | Find a single paying customer | Cymen wrote: | I need an end goal with actual people using what I'm making to be | really motivated. And having achieved that on some open source | projects (one in particular with tons of usage, now deprecated), | I need some kind of personal increase in value to hold my | interest. Maybe that will change once I'm financially independent | but I think focusing on increasing value is a good thing and | value can mean different things (doesn't always have to be money | but often is -- there is some value from being one of the big | contributors on an open source project but, having been there, | the value is typically seems to be very low even if you have 1M+ | downloads). | | That said, deploy, maintenance and support can be a grind. I like | the challenge but your experience may vary. | probinso wrote: | do it for someone not for yourself. you can reach out to domain | experts over a non-technical topic you are interested in. offer | them your time and a final project in exchange for their | guidance. | | Be intentional about setting up meetings. don't let the | relationship fall into the graduate student advisor communication | patterns, treated like a professional relationship and ask them | to the same. | wschlender wrote: | What happens when you play video games? | | For me video games are fun and easy to focus on day after day. | | I realized that this is because video games have done a very good | job of defining a goal --> FTL (my current favorite) == get to | the final sector and destroy the rebel flagship. The goal is | clear and you 100% know when you're done. | | I've learned that I used to be really bad at defining goals. I'd | say things like... 'I want to make an XYZ sort of thing'... but | that's not a great goal. It's kinda vague... have you 'made' the | thing when you put down 10 lines of code as a prototype? When | will you be done? | | If the goal is unclear I feel --> 1. like I might be signing up | for an everlasting slog 2. like I'm not really sure how to win | | So I find that I need 'delivery' goals --> 'my app is in the app | store' or 'my article was published'. When you work for someone | else this is the kind of goal they give (when will you ship XYZ) | and you probably always make those. | | Hope this helps! | ProZsolt wrote: | This is exactly me. | | You not just need 'delivery' goals, but small goals as well, | like missions in a game. Where you see you are progressing. | | Also in videogames you never hit a wall, you never have to | fight a boss that impossible to beat at your level. Side | projects are more like those pay to win games. Where the first | part is easy, but after that, the progress can be slow. You | have to get a big reward (for me it is usually scratching my | own itch) to make the grinding part work. | elviejo wrote: | I have the same problem.. too many ideas to develop... Shiny new | technologies to learn. | | What I've done is: | | 1. Just don't do programming side projects. Currently my side | project is making a couple of bookshelves for my house (Google | pipe furniture). They are easy to make, require very little | tools, my wife loves them... And miss importantly I have | something to show for my efforts. So basically get a hobby not | related to programming, where you have to make things, | preferentially in service of others. | | 2. My other side project is a small prototype to create a startup | on that. We have been working on that for 6 months (the longest | I've worked on anything) the key, for me, has been have a pair | programmer. A junior dev that I can mentor, while we work. I even | pay him. I advertised it like an internship. So I'm very | committed to that project: pair programming for accountability. | Mentoring for social connection. Paying for financial commitment. | ronreiter wrote: | Side projects should always be in a position where you want them | to become your main project. | anderspitman wrote: | I struggled with this for years. Finally made it over the hump a | couple years ago and started finishing things. | | The one key question for any side project I consider starting now | is: | | "Will I use this myself?" | | Building something that makes your life easier is a huge | motivator to get through the slog days. And if you're considering | trying to sell it later it's nice know you have a market size of | at least 1, which is more than many startups. | agentultra wrote: | I've been employing a tactic I've picked up from artists/authors: | _don't talk about your project_. | | Talking about it tricks your brain into thinking you've done the | work and you lose motivation. | | Sticking to a schedule can help as can ritualizing the process of | working on your project: have a certain place you associate with | the project or a particular genre of music that gets you excited | (it's important to not listen to that genre/album while doing | anything else). These tactics exploit the power of association in | our brains to form habits. | yboris wrote: | I've come across this tactic, I think there may be some | psychological studies backing up the suggestion. | | There is an opposite suggestion that may work too: telling | others you're planning on _releasing_ an app at some date | (setting a public deadline). This way you may feel pressure (to | avoid the pain of 'losing face') to complete it on time. | | Note, do not talk about "I'm working on this thing" (see | comment above why that may backfire), but instead talk about an | explicit deadline you think you can hit. | | Needless to say, this is best when talking with people you | expect to interact with in the future (so you feel responsible | to finish), it may not help psychologically when talking to | someone you'll never see. | smilebot wrote: | I read that in the section Commitment and Consistency of the | book, Influence - https://sites.google.com/site/724ecialdiniw | iki/home/commitme.... If you commit to something publicly to | someone especially written, you are more likely to do it. | ErikAugust wrote: | Do you need to stick with it? | | Side projects are a good way to harness raw energy to learn a lot | of things hands-on in a rapid amount of time. But it also might | be a good thing to not continue to venture deeply down a path | just because you have started something. | | I have multiple personal experiences where I have tried my best | to develop my side project (or part-time business) into a full- | time business - with less than stellar results. Yes, I have built | a tool or service! Yes, it works and provides value! Yes, people | will even pay for it! But can it pay all the bills? Is it worth | the stress? Is it even the right tangent to be on, as a business? | | In addition you have financial costs and there's can be a massive | opportunity cost (years of effort) to "sticking with it". Holding | your cards when you naturally feel like folding may not be worth | it either and it often takes years to find that out. | eismcc wrote: | A friend of mine once said about such issues, "you can do it all, | just not all at once". Slow down, pick something and work on it. | You can do the other thing later. | optymizer wrote: | The way I deal with this issue is by writing the idea down in as | much detail as possible. | | I find that the process of writing gets the itch out of my brain | and also forces me to go through a planning phase before I decide | to commit my time to an implementation. | | For example, if I wanted to make a game I'd write down the main | idea behind it, what game mechanics I would implement, how I | would structure the progression through the game, how it relates | to other games, any technical aspects that are relevant, I'd | sketch out any visual details like a map, game ui, etc. | | I have a long list of semi-developed ideas I stored as notes in | Google Keep that has accumulated over the years - business ideas, | games, tools, etc. I have written prototypes for some, which was | fun. | | I find that most ideas need to simmer for a while. I'll often go | back to add more details to an idea, because I thought of | something new. Those are usually my best ideas, but also the ones | that require the most time. | techbio wrote: | One thing that seems useful to me, in addition to determining | experimentally what I can actually accomplish on my own, is | determining the common components, and knowing that the more time | I put into the things that cross project boundaries, the more | useful I will become for my employers/clients, and the more | effective boilerplate I can DRY with. Future projects will more | likely require the core infrastructure than any specific, final, | perfect, finished UX I imagine ahead of beginning. | kjgkjhfkjf wrote: | Pick one of your unfinished projects, identify a way to make | progress on it, and then make that progress. Repeat this process | until all your projects are done. | tverbeure wrote: | Two things have helped me with that: | | * I started blogging about my projects. And I try to keep a pace | of roughly 1 blog post every 2 months. * I have a mix of on-going | long term and short term projects. | | (I've also submitted talk proposal for long term project for a | conference even though I had barely started that project. It got | accepted. The fear of a public failure was _very_ motivating! I | don 't recommend it.) | | Forcing myself to write something every 2 months automatically | results in the need to do some short term stuff as well. 2 months | ago I made simple how-to video about how to solder with enamel | magnet wire and all the tools in my home electronics lab. | | This weekend, I spend hours on disassembling, photographing, and | measuring the signals in a smoke detector with an expired | battery. (Writeup WIP.) | | These are all things that only take a day or two to complete. | | Meanwhile, I have a project ongoing to convert an FPGA-based thin | client into a retrogaming machine. I work on it on and off. | Sometimes it's idle for months, and then I pick it up again for a | few days. I don't know if I'll ever complete this project, but | it's all hobby stuff anyway, so there's no pressure. | mrfusion wrote: | I think it would really help me to have a partner in any project | I do. Someone to hold me accountable and to be excited about | breakthroughs. | | It's just so hard for me to motivate myself. I used to think this | was a failing of self discipline. But working with people makes | things fun. | | Look at the show "the office". They thought of the most boring, | unfulfilling type of work but it actually looks fun to work | there. It's all about the people. | brudgers wrote: | What projects are you working on? | klodolph wrote: | Hard deadlines. 48 hour game jams are great. Take Friday off from | work, make a game on the weekend. If you miss the deadline on | Sunday, you _failed the game jam._ | | For me there is usually a point about 24 hours in where it seems | like a hopeless amount of work, that I'll never finish. However, | I push through, and keep working, ruthlessly prioritize, cut | every feature I don't absolutely need, and finish making the | game. | | The game itself is not a side project that I stuck with, but the | experience helps. Having the experience of "pushing through" and | finishing a project with a specific goal is the real takeaway. | Next time I'm stuck on a personal project, I can remember pushing | through the game jam project and getting it done. | | And finally... I only finish something like 5% of my projects, | maybe. Don't try to finish a project just because you started it. | linuxlizard wrote: | I have the same issue. I try to remember a quote, origin I can't | remember, "If we want to do anything, we must not try to do | everything." | | If you're interested, want to help me work on my web project? :-) | I'm not a front end web dev and am having a slow go at it. | Whazzzup wrote: | For me the best way is to remember that the time will pass and is | passing anyways. Might as well have just done literally anything | related to the project rather than not. | arkanciscan wrote: | It me | shireboy wrote: | Yes I have this problem. No I haven't found a fix. One thing I do | is keep a trello board of "product ideas". I have a couple | hundred. I review them and move the ones I feel are best by | various criteria (ease to build, value to others, income | potential, etc) to the top of a "I Keep Coming Back to These" | list. I only allow myself 5 on this list. | | Really, I should just allow myself 1, and focus on that. I'm just | so bogged down with day job and family life, I haven't done it. | Some days I console myself that I'm doing the right thing keeping | a steady well-paying day job and providing for the fam. Other | days, I'm ready to toss it all and do my own thing. What I hope | will happen is a small break in day job where I can fit in and | focus on side gig. | brudgers wrote: | When you're imagining a rogue-like use a piece of paper and some | fat markers and make some of its artwork. That's where it starts. | Not with downloading a graphics library. Not with configuring | Travis-CI. Not with >git init. Those are pretend work. They are | non-progress. They are not creative work. They are not hard. The | hard thing is doing something poorly. The hard thing is barely | making progress. The hard thing is opening yourself up to someone | saying "that's inefficient." That someone is usually you. Good | luck. | nerder92 wrote: | Do It with a friend which is equally curious an committed as you | are. | gonzo41 wrote: | Learn a musical instrument. Guitar, Piano or Piano Accordion. You | won't be able to do that last one if your currently in a | relationship. YMMV. Once you start, you'll really suck at it for | a very long time but it's fun and it's a relaxing way to build a | skill that is calming and quarantine friendly. | | Programmers program, writers write, doctors doctor? No doctors | work hard most of the week and a bit of the weekends but they do | that so they can have other stuff. | | My job is Software and IT. It's less about code and more about | clear rational decision making. Not thinking about it all the | time makes it easier to think about it when it's time to do that | work. | westonplatter0 wrote: | What were you intensely curious about at 12 years old? Do that. | spodek wrote: | You describe focusing on the solution. The inspiration to make | your solution generally feels great, but doesn't endure. On the | contrary, you'll get caught up in more and more solutions because | you're mostly satisfying fleeting whims. | | Focusing on the problem and the people who feel it will generally | engage and inspire you longer. When you ask someone about what's | missing in their lives or specifically what emotions they feel in | the area you want to work in, they tell you, you offer possible | solutions, and they say "when will you finish it, I want to buy | it?", that inspiration lasts a long time. | | Whom do you want to make your project for? What emotions do they | feel that you want to address? Are they bored, frustrated, | confused, misunderstood, lonely, etc? Each emotion is different | and will lead to different solutions. Ask them so you hear in | their words what they want. Ask them to clarify. | | The inspiration to help others is deeper and creates meaning and | purpose beyond just "I'm going to do something cool everyone will | love." | | I cover how to make this happen in my book, _Initiative_ | http://joshuaspodek.com/initiative based on project-based | learning entrepreneurship courses I taught at NYU. If anyone is | interested in doing the exercises after reading the reviews and | watching the videos but cost is a problem, email me and we'll | work something out. I suggest the book because of the results | people get from doing the exercises. | al_ wrote: | Whatever brings some joy, it's the signal. | elorant wrote: | For me the best way to stay focused on any given project is to | find clients for it. Even if it's just a handful. If you know | that there are people out there willing to pay for it, even if | it's ramen money, you have all the motivation you will ever need. | aww_dang wrote: | I've finished projects and earned continual revenue from them. If | it isn't compelling, then perhaps it is best to just let it go. | | If you already feel proficient with your tools, you can't justify | your projects to learn these same tools. | | You are not the problem here. The problem is your ideas are not | compelling enough for you. Think of something which will compel | you to finish. Break the project down into manageable stages and | execute. Don't make excuses for yourself. If you want it, you | will get it. Otherwise, what are we talking about? | lamename wrote: | This is common for most people, at least in the beginning. This | is the nature of creative projects because it's just always going | to be easier to think of an idea than execute it. | | 1) you have to recognize that the dopamine rush of new ideas will | not carry you through the project to completion in the same way | it drove you to start. Inspiration is useful, but it's fleeting | or at best inconsistent. The sooner you stop relying on | inspiration to last, the sooner you'll learn to find other ways | of motivating yourself. That being said, it's useful for | inspiration to fade. This can help you decide the difference | between a project that's really useful or was just an idea you | had that is not necessarily worth your time. | | It also depends on how you work. Some people prefer long bouts of | work and long breaks, others prefer a little bit each day. It | doesnt matter which or both you try, just keep moving forward. | | 2) Nearly everyone who creates things has way more ideas or | unfinished projects or projects that didnt work out than | completed projects. | | 3) finished projects rarely end up the way you expected and | wanted in the beginning. The sooner you accept this the sooner | you can be flexible throughout the process to bring what's | feasible to completion, rather than an idea that hit many snags | | 4) related to #3 is learn to recognize asymptotic progress. In | other words, many projects are never "finished". You'll always | have more to add, and that's ok. You can keep adding, but dont | let that hinder taking a break or showing version 1 to the world. | Recognizing "good enough" is important | LeonB wrote: | Have you considered the possibility that you may have ADHD- | inattentive-type? | | There are online tests based on DSM criteria that can show you if | it's worth looking deeper into, such as this one: | | https://psychcentral.com/quizzes/adhd-quiz/ | corecoder wrote: | I do score quite high (total 44, inattentive scale 19, | hyperactivity/impulsivity scale 25), yet I'm not convinced: at | work I almost always manage to get things done well and in | time, and I'm generally considered accomplished by my peers and | managers, though maybe strange and over the top. | LeonB wrote: | Yeh. That's a significant finding. Honestly. | | People with ADHD can most definitely be productive and | generally considered accomplished. They just tend to have put | a lot of effort in, their whole lives, in order to get there, | and may have developed a lot of cool techniques to get there. | Treatment itself is about improving these techniques (and | finding helpful medications, the two parts work together.) | corecoder wrote: | Thank you very much. | | I'm quite scared of medications, tbh, but I'd very much | like to explore improving techniques. | LeonB wrote: | The stimulant caffeine is a popular alternative (provided | you're not overly sensitive to it [it can cause heart | palpitations and anxiety], and don't take it too late in | the day) -- lots of people use it to self-medicate ;) | corecoder wrote: | Yes, I used to go really heavy on it. Had to quit it | almost entirely, for both heart palpitations and anxiety. | LeonB wrote: | Not to harp on about medications, but there are "non- | stimulant" medications used to successfully treat ADHD as | well, such as Strattera. | | On the non-medicine side, techniques like bullet | journaling are useful, also having "accountability | partners" -- friends or groups you report in with each | week to check on each other's progress; things like that. | webmobdev wrote: | ADHD seems to be a popular diagnosis in the west (mainly US). | | But it can just as well be that you have depression and anxiety | disorders or anxiety based personality disorders. (E.g.: | Obsessive Compulsive Personality disorder which includes | dysfunctional traits like perfectionism that can interfere with | your ability to complete projects). | | What I am trying to say is that if you feel that psychological | counseling can help you figure out why you are stuck in life or | some other thing in life in particular, please do not try to | diagnose yourself. Go to a good hospital that specialises in | mental health and get a proper diagnoses by a qualified | psychiatrist. | | It is very easy to go the wrong track and come to the wrong | conclusion while self-diagnosing yourself as many symptoms | overlap with many related mental ailments. | daotoad wrote: | Adderall | chucksmash wrote: | You can improve matters by a) scoping projects less ambitiously | and b) enforcing a novelty budget on yourself. | | A very ambitious project which you will never finish might | actually be three small projects which you will finish and | seventeen small follow-up projects you'll decide to never take | on. Better to get the three under your belt than try to sprint in | 20 directions at once and bail with nothing to show for it. | | Say that you decide "I'm going to write a personal ontology | engine flexible enough to store everything I know, with a snazzy, | super intuitive frontend written in <new-to-me framework X>, a | plug-in system for easily creating visualizations for specific | types of data (oh, like, what if my personal knowledge DB could | take FEN+PGN and let me replay and annotate interesting chess | games in-line, that'd be so sweet!), a bespoke query language, | the whole thing will be backed by <new-to-me storage backend Y> | and, hell, I've been meaning to start containerizing apps at | work, I wonder if I should be using docker-compose as I do this | or maybe like kubectl, ...also I need to dive into the literature | around building ontologies, knowledge graphs, etc. Also, it | should probably have emacs keybindings. Probably also support for | rebinding keys and defining macros too. Also, it should have a | pluggable module interface for scraping semi-structured data | sources containing things I don't actually know right now but | which I would like to learn at some point. Maybe I can use the | hyperlink structure of Wikipedia documents as a scaffold to get | the thing started. Oh geez, this is really going to need to | support multimedia as well, not just text. Really, this kind of | thing would be very valuable in many different contexts. It'd be | great if it could be used to automatically generate questions | about a topic. I could integrate a spaced repetition algorithm | with the question generating bit and then I'd have an amazing | study tool. Hmmm, I'd better keep the whole thing as flexible as | possible so maybe at some point down the road I can productize | it! Sure it's a long shot, but it'd be revolutionary if I could | pull it off. I'll start tonight! | | To steal from Alan Perlis, "When someone says 'I want to build a | personal knowledge DB as a side project and I want it to have | perfect ergonomics, top grade discoverability, unlimited | extensibility, and unparalleled ease of use,' give him a | lollipop." | | Even if you don't get stuck in feature daydreams or analysis | paralysis and manage to start the thing, your "gee it'd be swell | if" side project has a five or ten plus year "labor of love" todo | list attached to it. The mismatch will sink you unless against | all odds this actually is your labor of love. | | As a personal example of the scoping into smaller projects which | were standalone (though not a good example of enforcing a novelty | budget) I wanted to make a personal activity tracker in 2018 or | so. Initial conception was the all-singing, all-dancing, kitchen | sink Swiss Army knife of personal data tracking and | visualization, implemented in all the technologies I'd been | meaning to try out. The backend would be a gleaming beacon of | modern infrastructure with everything containerized from the | outset, code written in Rust (in which I was a neophyte), phone | app written in Kotlin (in which I'd only done the Koans, and with | no other mobile dev background, but hey, "Anko" seems to be The | Thing to use now, hmm)... | | Having been bitten by the bug you ask about in the past, I set | that aside. Instead, I did a bunch of smaller projects with each | on their own bringing a reasonable sense of completion: | | 1. Two Python scripts - one to configure desktop OS notifications | to fire on a cron schedule ("Nag! Update your data for <x>") and | one for CRUD operations on time series metadata and data points | themselves. Just backed by local sqlite. Finished in <1 day. Hey | look, MVP! Time to start tracking data! | | 2. Docker setup for building a Rust binary and then trimming away | build tooling to get a deployable artifact. 1-2 days? | Containerization itch: scratched. Could be a 101 level blog post. | | 3. PostgreSQL docker image with CREATE/DROP TABLE scripts. Half a | day? I guess I learned about Docker data volumes. I can refer | back to this Dockerfile in the future, which is like 9/10ths of | how I make progress quickly on new projects. | | 4. docker-compose setup for a Hello World level Rust binary that | reads a record from a postgres db running in a separate container | and writes it to stdout. Half a day? Hooray, orchestration. | | 5. "Hello World"-as-a-Service web app that uses Rocket to send a | Hello World application/text response. Not very long to finish. | Novelty framework itch, scratched. | | 6. Learn about Diesel. Use Diesel to make a single SELECT | COUNT(*) query against the DB. Send query result as | application/text response on a dummy endpoint. Done. Could | probably be broken off into a "Intro to X with Y and Z" type blog | post. | | 7. Update SELECT-as-a-Service web app to make a meatier query and | serialize response to JSON. Learn about Rocket request guards for | managing DB connections. Another day or two? If step six wasn't | enough for a 101 level blog post on the topic, seven definitely | is. | | 8. Port the Python CRUD functionality to a Rust REST API atop | Postgres. Deliverable: approximately all the backend we'll need. | | 9. Update the Python CLI to use the REST endpoints. Another day? | Done. | | 10. Start doing Android Hello World apps. Using unfamiliar APIs | in an unfamiliar dev environment in an unfamiliar (but nice!) | language. Eww, this sucks. I'm not having fun any more. Maybe I | should first learn vanilla Java Android app development, then | Kotlin, then build on that basis with Anko, then... | | And then, at that point, I realized that aside from enjoying | daydreaming about the idea of a personal activity tracker, I | didn't actually give a crap about having an all-singing, all- | dancing personal activity tracker. While I'd been happily | chugging along building the thing, I didn't care enough about the | underlying functionality to bother taking two minutes a day to, | y'know, actually track the data when the MVP nag script ran on | its cron. When I bailed though, instead of "ugh, another | incomplete useless waste of time," I ended up with several | completed small projects and more knowledge about what I actually | wanted (to futz around building a personal activity tracker, not | to have one). | bambataa wrote: | Make a list of things you want to do but don't start it. Remove | them when you lose interest. If anything stays it might be a | goer. You will never have time to do everything. | | Also, think about what you really want to achieve. When you think | "I'll make a roguelike in X!" do you actually want to make | something you or other people want to play? Or do you really want | to just have a cursory understanding of how a roguelike works? Or | to get a slight familiarity with language X? Do the initial | research without committing too much to it and see if you | maintain interest. | skocznymroczny wrote: | Same here. I am in very similar spot like you, I start a new | game/engine project every day and switch language every few days. | | The best tip I can give you is to participate in competitions. | Like "make a game in 7 days". It gives you a set timeframe and | forces you to push the product into a usable/presentable state. | Better to have few working unfinished games than many unfinished | projects that aren't even playable. | 21stio wrote: | Keep the scope small so you'll be done fast | | Become accountable, e.g. partner up with somebody else | tomcam wrote: | When that used to happen to me I realized the reason was that I | thought maybe I was making the wrong choice, no matter how | carefully I had thought it out. Later I would wish I had finished | the project because I understood my life would have been better | if I had. | | Eventually I learned to accept the possibility that my choice may | be second best. It was an insidious form of perfectionism. It was | better to finish a project that may not have been the "best" | option than not to have done it at all. | devgoth wrote: | what has worked pretty nicely for me is working on something with | someone. its nice to know you are working on something and are | not alone. it also helps with accountability. | | i know not everyone will be able to work with someone but this is | just from my experience. | paulintrognon wrote: | My way of overcomming this situation is to use the MVP process | for my side projects: your side project needs to be as simple, as | featureless as it possibly can, so it can be shipped to your | friends quickly, before you get tired of it. | | It has worked really well for me: simple projects are more likely | to be finished, and when you show them to other people, their | feedback/enthousiasm fuel your energy to add more features and | spend more time on the project. | alexmuro wrote: | The best thing that you can do to give a project legs is to get | other people involved. Even if you don't have someone who can | work on coding with you, just sharing it and enrolling other | people in your vision for a project is the number one way to give | you the motivation to continue working on it. | RMPR wrote: | This is true, the feeling that someone is depending on your | work can give you the necessary boost to actually finish, or at | least reach a polished enough version. | formalsystem wrote: | I think it's totally OK, normal and beneficial to want to | experiment with different applications. | | The main issue is after a few years you may feel like you have | nothing to show for it and the best solution to that feeling that | I've found is to document what you've learnt in a blog post. Over | time you'll end up with a large personal knowledge base on which | you can draw on when you want to and actally can finish a complex | project. You'll also attract the right kind of people that can | help you by putting your thoughts down in writing. | | The idea is you want to slowly build yourself to be the kind of | person that can finish a complex project in a weekend and the | best way to do that is to constantly be in the high payoff space | you get when you're learning something totally new. | davidyu37 wrote: | It's great to see so many people sharing the same challenge I | have as well. As developers, we always want to build things. | Things we find interesting. Maybe we "finish" some of them. Maybe | we don't ever finish something because there's always | improvements to be made. | | "Meaningful progress" also is hard to define. One day you feel | it's "save humanity level" meaningful. The other day is just | lines of codes that don't work. | | Some companies like JotForm evolved from a side project, but not | all side project will become an actual business. | | I think the reason why we even call side project a side project | is because we have options. | | It's ok to fail. It's okay to explore, experiment, and create. As | long as it doesn't deeply offend your core values, side projects | are supposed to be fun. | | If it blossom into something that you can't ignore, then you will | come back to it no matter what. | | I wrote an article back in the days when I documented why I | couldn't start a side project here: https://medium.com/swlh/this- | is-why-you-will-never-start-tha... | willart4food wrote: | Check out the book "Little Bets: How Breakthrough Ideas Emerge | from Small Discoveries" | | In a way it's the concept of MVP but really from the point of | view of picking up projects. | markus_zhang wrote: | I have the exactly same situation and I also made a half ass | engine for a 2d rpg with a map editor. | | I don't know what's happening, but whenever I'm pushed to do | something, either by my parents or my boss or anything urgent | (say I have an interview in a week), I'm suoer focused and can | get tremendous amount of work done in a short period of time. | | However, whenever I set up a target for myself, out of curiosity | or interest, anything non urgent, I'll just do a half asd work | for maybe a few weeks and then never get deeo enough to learn or | show anything important. | | This really summaries my life since day 1. My dream is to have | someone pointing a gun at head and say "learn this or die" and | I'm sure I can finish it nicely and quickly. But in real life I | don't have this kind of luxuries... | orasis wrote: | Which one potentially benefits others the most? That's the | easiest one to stick with. | he11ow wrote: | I really like this question. If I'm honest, it rarely happens | that I don't finish stuff. But this wasn't some magical switch | that happened overnight. Rather, a bunch of stuff, so this | question kind of gives me an opportunity to reflect on what led | to meaningful change: | | 1. Action vs Motion. A lot of comments alluded to this here, and | the best I've seen it articulated was in James Clear's book | Atomic Habits. You have 'Motion' which is thinking, imagining, | whiteboarding, planning, talking about...everything that goes | _around_ the doing. And you have 'Action', which is actually | doing. Motion is incredibly pleasant, but it's a trap. Action is | never as much fun. Because soon enough you're going to get | uncomfortable, stuck, frustrated. At the very least, recognize | when you're in Motion and when you're in Action, so you're not | trying to fool yourself. See also Shonda Rhimes' "A | screenwriter's advice" [0]. | | 2. The closer you get to finishing something, the greater the | resistance is to finishing it. This was articulated in Steven | Pressfield's "The War of Art". IT becomes a struggle, and it's | not fun, and anyone who tells you otherwise is flat out lying. | There is fatigue from the project, and there's also the fact that | it's not quite what you had in your head when you dreamed about | it. Because you couldn't dream the imperfections. This this is | not a fault of implementation (any creator will fess up to | feeling this way). So acknowledging all of these and fighting | through it is a crucial skill for getting things done. | | 3. Without a Process, there's not going to be an outcome. I | started as a developer, then switched to writer, and now I do | both. It's the switching to becoming a writer that taught me how | to get stuff done, because I honed the process. I knew what it | would take to get a project from start to completion. Different | projects take more or less time, but the stages are clear. When I | tackle something now, be it in code or in writing, I set up a | roadmap. One that I can say definitively for each step, when it's | done, and what's next. | | 4. Domain: it really, REALLY, helps to build up domain expertise | in something. The tech is the HOW, but the domain is the WHAT and | the WHY. Without a good WHY, odds are the project is doomed. A | domain is really about mining more interesting questions, and | staying engaged with ideas. So that even when you hit into | difficulties, the curiosity about the problem helps you push | through. I'm kinda not surprised you'd give up quickly on | building a solitaire with Y, cause who cares, right? And the | answer is...you don't care. You don't really want a solitaire, | because you know that problem's been solved to a good enough | extent that it simply doesn't matter. It's hard doing things when | you can get yourself to feel they matter. With a domain, this | happens less. | | 5. So another thing writers say a lot is "Show, don't Tell". And | at some point in my life I decided to take that mantra seriously. | I felt I'm done with SAYING (on my CV and anywhere else) that I | can do X, Y, Z. I was going to SHOW it. It just makes life | simpler and easier when you can just shrug and say, "Yup, done | that, here's the link." So the point here is that even if I'm | doing something in order to learn, it HAS to have an outcome that | can be offered to others. Whether they like it, or buy into it or | whatever is a different question, interesting in its own right. | But my view on folders filled with half baked ideas is that it's | not good at all. If you've read "The Goal" (if you haven't, I | recommend it) - this is is inventory, and it's a liability, not | an asset. | | 6. Saying No. This is REALLY HARD. There is more stuff you'll | want to learn than time to learn it. There are more projects | you'd like to get done than the time you're awarded in life. And | there is genuine pain in declining to do something you really | want to do, because you need to focus on something else. But the | alternative to this pain is, ultimately, those folders filled | with half-baked ideas. Though I am getting better at saying no, I | have yet to get better at not feeling the pain. | | 7. Time management. Everyone has the same 24hrs in the day. The | only question is, how much of this time gets wasted. A lot of | people I respect don't spend time on social media. Author Michael | Lewis has talked about how it drains creativity out of you in | small bits, like air going out of tires. I wholly agree. [Right | now, with the covid situation, deep work is super hard. People | are just dealing with it however way they can.] | | [0] https://zenpencils.com/comic/161-shonda-rhimes-a- | screenwrite... | vinyll wrote: | As many I experiment the same with __some __projects. Though I | 've been working on a side project for 7 years now! | | The difference? It's purposeful to me and a long challenge for be | and the foundation that needs it. Because people depend on the | work I do, I must do it. Because these people can't do it, I must | do it. Because the purpose they serve is something that means a | lot to me too, I want to do it. | danans wrote: | Usually I start projects I want to start, but I tend to finish | projects because I have to finish. | | The necessity/drive to finish can be internally or externally | driven, but there's no mistaking it, so don't sweat what you | don't finish. Take it as a signal that you've reached the limit | of your interest in that pursuit. | | Of course, if the issue is something more fundamental (like | ADHD), none of this likely applies, and seek help from a | professional. | winrid wrote: | Right now financial independence motivates me. I just keep | imagining how if I had N customers what I could do with my time | other than work for someone else. | swiley wrote: | Maybe work on personal discipline, also I've noticed with myself | that sometimes a lack of motivation can be confused with a lack | of understanding. The more you practice your tools the longer | you'll go before you get badly blocked and give up, eventually | you'll have projects that you can hack on for years. | | Here's what worked for me: | | 1) pick a language (it doesn't matter, C, python, ocaml) and just | start writing small things in it. Do this so much that your inner | monologue starts speaking the language, that you have an | uncontrollable urge to sit down on Saturday and barf our | thousands of lines of bad code in it the way you might write a | rambling post on tumblr. | | 2) understand problem decomposition: practice OOP for the broader | application (you don't need an OO language just use it to break | the problem down, write UML if it's your first couple times) and | FP for smaller problems. | | 3) practice discipline. Clean your room, do your laundry, make | your bed, wake up at the same time every morning, go for a walk | every day, keep a house plant alive. It's almost unbelievable how | much this discipline with small things can make you more focused | and less compulsive. | RMPR wrote: | The point 3 really helped me to see some improvements. When I | complete those little tasks in the morning, I get the necessary | boost to get the next things done. | karterk wrote: | Since so many people are sharing their story, I will share mine. | 5-6 years ago, I started working on Typesense | (https://github.com/typesense/typesense), an open source, typo | tolerant search engine designed for speed and developer | productivity. | | In the past 5 years, my journey has brought me through my | wedding, the birth of my first child, losing a loved family | member, a job switch and so on. Nevertheless, it has been really | great seeing the project gain traction and motivate me to keep | working on it through the highs and lows. Everybody differs, but | I think for me the following 2 things kept me going: | | a) Pick a project that you are sufficiently motived. | | b) Don't set deadlines but have a plan to work on the project | everyday. One some days it will be hours, on other days it will | be just thinking about a problem at the back of your mind for a | few minutes, but the idea is to keeping at it. | | Now nearly 5 years later, I'm still not done yet but I'm amazed | how much I've achieved by just showing up every single day. | myhikesorg wrote: | Find a problem you want to solve for yourself and then build a | solution. | | I created https://myhikes.org as my side project in 2015 because | I hated the existing public trail platforms at the time - a lot | of things have changed since then, but so has my skill set, data | set, the way I write, the way I think about features, the way I | weigh pros/cons of features and time. | | Don't aim to solve the world's problems or make money with a side | project, aim to make your own life easier or more enjoyable in | some way. You never know what will come of it later if you | continue using, building, and growing your idea. | onion2k wrote: | Focus on solving a problem. Find something you actually care | about and _need_ to make instead of something that you think | sounds cool or that you think might make money. Let those things | happen organically. If you actually solve a problem people will | tell you that it 's cool, and they might pay you for the | solution. | inigoesdr wrote: | > Find something you actually care about and need to make This | is my problem. It's hard to find something that I care about | enough to spend time working on it. When I start on something | that I do care about, I often find something that already | exists that does what I wanted to make. | jayavanth wrote: | Do it anyway. Or think about how you can improve it. If it's | open-source look at their code and collaborate with them. | simonw wrote: | Ship early, ship often. Ship a version you are embarrassed by and | try and convince some people to use it. | | I've had far too many side projects which languished in the "it | just needs one more feature..." zone. My productivity with side | projects shot RIGHT up once I learned to avoid this. | | Remember: if you are disappointed that your project doesn't do | something you had planned and you ship it anyway... no-one else | will ever know! | | Perfect is the enemy of shipped. | dznodes wrote: | I have a side project for you. There is currently a very | functional prototype and yet I need a technical co-founder to | build beyond this proof of concept. | ishjoh wrote: | What works for me is a step I find most people like to skip and | that's planning. | | As a number of other folks have said, if you have small things | then you're more likely to get them done. Often though you'll | need a bunch of these smaller things to make a product that | someone might be worth paying for. | | So what I do is I plan the project out into modules or blocks of | functions that take a few days at most. I know for myself I take | great pleasure in crossing things off lists (this is literal, I | write things down in a TODO and physically cross them out). To me | it's satisfying to see the list get smaller. | | Seeing the list get smaller, and knowing there is an end, keeps | me motivated. Now I still have moments where it can feel like a | grind, the worst seems to be when something is just over half | done. That's when it's the most important for me to tell myself, | well I'll just work on this one thing and I grind through it. | Then when I'm about 80% there, that's when a lot of motivation | comes back to finish it. | | Hope this helps. | victorMLL wrote: | gvhgvb | RocketSyntax wrote: | Do something small - write an integration package that bridges 2 | tools you enjoy using. | bartq wrote: | Nothing wrong with your situation, you're just experimenting and | learning. Keep doing what interests you most, you'll eventually | settle on something for longer period of time. | [deleted] | themdonuts wrote: | Get people using it. Period. | | Result: with every user interaction you will get a refreshment of | motivation. I've done it for 5 years. | | Long version: I was all about starting projects and never | finishing, until one day I actually put one online and started | spreading the word through discussion boards. | | So step 1) Launch and spread the word. You get 1 thing out of | this immediately: you WILL finish it to the bare minimum, because | what if someone actually tries to use your product? | | You could argue: yeah, but when I give up on the project it's no | where near ready to be launched. I would argue back that if you | dropped it, it probably means you got something out of it - could | someone also benefit from it? Maybe, at that moment switch your | brain to: now let's launch this and spread the word. | | Step 2) Put metrics in it You want to see if there's people | coming to your website. Crucial for step 3, read on. | | Step 3) You will see people coming to your website and | interacting with your product. This is the best part, because it | gives you such a kick of motivation that will make you want to | continue working on it. It just keeps giving. | | I've started a project 5 years ago and I put it out there and | forgot about it. 2 months after someone used it and I got my | first reservation. That was such a source of motivation!! It's | magical and it's a cycle. As I continue working on it as my side | project and as I start losing interest, I get a new user which | then sources me with more motivation to keep going. This cye | repeats | | I've learned a lot in terms of business, technology stack and | devops, but all this applied to the same project I started 5 | years ago. | neonmate wrote: | > Get people using it. Period. | | Or find people that code with you, like a hackathon. | | I recently wrote an application https://wintermute.app that | tries to connect coders. | | @corecoder Maybe you can find a project you want to participate | in? Or at least you find some first users / supporters for one | of your ideas. | stared wrote: | I second that. | | To combine with "starting small" it can be a simple single-page | app, or a blog post, or anything. At least for me, feedback is | the fuel (even negative feedback >>> no feedback). | RMPR wrote: | > Get people using it. Period. | | This is a good TL;DR | mihirchronicles wrote: | I am also just like you! | | It is indeed irritating and confusing at times. I like to do many | things and explore new ideas. Curiosity takes me in different | direction. At times, I question my personality and character. | Perhaps the feeling of "curiosity killed the cat" is applicable | when we are feeling this way. | | But let's reframe this! | | What if we start to accept this trait, not as a flaw, but as a | part of who we are? Once you come to the realization, you start | holding yourself accountable. | | I have been working on a side project (www.wisecharlie.com) for | almost 3 years and continue to do so for many years to come. To | give you a background, I am a developer and I enjoy the creative | side of code and design. So, it is natural for me to keep | exploring new ideas, but I also know the importance of execution. | Following are the ways I have held myself accountable to this | particular project: | | 1. No expectations (goals) other than a form of exploration. | | I have a revenue generating product, but that does not mean, my | goal is to sell the most I can, get as many people to come visit | my project and get the most sign-ups. I care about the topic, | constant work-in-progress and iterate over it periodically. The | process itself brings me joy. | | 2. Sticking to one project at a time removes a cognitive load of | finding new ideas. | | For some, creative block is a real thing. From the creative | standpoint, I have built the website using plain JS/HTML/CSS, | then built the blog using Gatsby. I wanted to learn about webflow | so I re-built it during Christmas. I don't have to think about | new ideas every time I want to learn something new. | | 3. Incremental steps as opposed to a giant leap. | | I assign myself one task at a time on a monthly basis. That is | it. I don't set ambitious goals of 100k users or any of that. | This has allowed me to work on this project for over 36 months | without feeling burnt-out. It is a turtle race so take | incremental steps and make frequent progress as opposed to a | giant leap. If I complete my assigned tasks, I allow myself to | jump on to other ideas. This allows me to stay accountable and | execute consistently. | | 4. Pick a hobby that has nothing to do with side project. | | With lack of human interaction amid global stay-at-home orders, I | find myself to be draining my productivity (rarely, but it does | happen). To fix this, I picked up on sketching because I wanted | to forget about everything that is happening around me. Sketching | helped me with that because if I don't focus, my shapes don't | follow the desired form. Here is the link to my sketch work | https://twitter.com/mihirchronicles/status/12160752161594859.... | | I am sharing these resources so I can share real cases from my | own life and inspire you to take steps that may work for you. | Good luck! It is okay to feel how you feel, but I would suggest | you to make incremental steps, define your process and take a | long-term view. | | The advice I share took many years of learning and doing. | Curiosity brought the cat back and you can too! :) | | Cheers and stay safe! | voidhorse wrote: | I struggle with these tendencies too. For me, I think it usually | stems from being interested in the _product_ not the _process_ | --that is, if I could snap my fingers and immediately produce | what it is I was envisioning (even though that initial vision is | usually fuzzy) I'd do it. | | I think people who can stick with things long-term enjoy the | _process_ of what they 're doing at least on some level. What | enables them to stick with something is not the goal post, but | the _activity itself_. They 're motivated to spend x hours a day | building a roguelike not only because they're driven by the | vision of what they're going to produce, but because they | genuinely have tons of fun and get tons of satisfaction from the | _activity_ of writing a roguelike and solving the problems that | arise in that domain. | | Personally, I've found that this love and enjoyment of process is | usually an acquired thing. It's just like going to the gym. Once | you make it a habit it becomes easier and easier and you become | so dependent on the rhythm and little boosts you get from going | to the gym that your dream body or whatever initially got you in | there pretty much becomes irrelevant--it morphs into an activity | that's fundamental to your way of life, you _need_ to do it, you | become dependent on it. | | I've found that sticking to intellectual pursuits long-term is | analogous to going to the gym. If you force yourself to be | consistent and to show up every day and commit some time toward | your project, you'll soon come to love the process and it'll be | much easier to see it through to the end. | | It's incredibly hard but really important to resist the idea that | you can bring your grand visions into fruition within a short | span of time--it just doesn't happen, and it's these sorts of | fantastic expectations that lead to eventual disinterest and burn | out. If you're constantly chasing the finish line and fire up all | cylinders to get there as fast as possible you'll never make it, | but if you run for the joy of running and do so consistently | you're guaranteed to get there eventually (the tortoise and the | hare). | zenhack wrote: | I struggled with this for a long time, I think a lot of us do. I | don't know how broadly applicable my story is, but: at a certain | point I basically cracked and picked a project and said "I'm | going to finish this if it kills me." It was one of the larger- | ish projects that I'd made a bit of progress on and put aside. | The project became an exercise in finishing things, which helped | motivate me through the times when I wasn't really interested in | the project itself. | | It took me longer than I care to think about to complete it. I | think by the end I was pretty clear with myself that I wasn't | really that interested in the project itself anymore; the point | was to learn to finish something. | | The result is here: | | https://github.com/zenhack/haskell-capnp | | Somehow this actually worked, and I've found myself not having | that much trouble sticking with projects when I decide I want to | build something. Most of my 2019 hacking was on a new programming | language, which is "close" to being ready to announce (the code | is up there if you look for it, but I haven't been too loud about | it since I don't know what I'd tell someone if they showed up and | wanted to help), though Sandstorm got active again and that's | diverted some of my time. ...and I've been hacking on Sandstorm | pretty consistently since. | | Keeping myself organized and on track is still a struggle, but | something shifted and sticking with something long term doesn't | seem as hard. | csallen wrote: | Throw some extrinsic motivation into the mix. Intrinsic | motivation is great of course, but it's fickle. Your internal | emotional state changes like the wind depending on what's going | on in your life, what time of day it is, your mood, and even what | you've eaten. | | Extrinsic motivation is usually more fixed and reliable. It's | what drives much of human productivity, and is responsible for | the major miracle that is billions of people waking up and going | to work every day to do things they may not even enjoy. | | Some common sources of extrinsic motivation include obligation to | people (a boss, a partner, an audience, customers, users), social | consequences (shame, embarrassment, letting others down), and | monetary consequences (getting fired, losing a bet, etc.). On a | more positive note, there's also encouragement from people, | social rewards, and monetary rewards. | vishnuvis wrote: | I faced this. Start a website then lose it because I would be | losing interest in few weeks. | | The thing which I followed is to fix my routine. Joined a Gym, it | helped a lot on focusing on things & made me mentally strong. | | Take off time, started travelling & took a long break & then get | back to work. A step closer to nature made me fresh & met people | who are really working hard despite the lack of resources. This | made me think about how am wasting my time, despite having all | the resources. | | Sat one day & written everything on things I wanted to do. Made a | weekly task, monthly, quarterly. Then started steps to accomplish | it. | | At first it wasn't easy but slowly I made a habit & then finally | get used to it. | | Just follow something for 21 days, it will be a habit. | | All you need is 21 days. | [deleted] | GhostVII wrote: | I find it much easier if I pick projects that I actually could | benefit from. For example I started working on a note taking app | a little while ago, because I couldn't find one that I liked. I | know I will probably not get a complete return on my time | investment, but it keeps me motivated to finish since I know I | can make it exactly how I want and end up with a product | perfectly suited to me. | nukst wrote: | That sounds obvious but goes completely unnoticed, and it's | very smart. A good part of what keeps me motivated to work on | something is believing in the solution. This line gets a little | blurry when it comes to games, but the only way for me to | mitigate that is to make games I would play. | akavel wrote: | I like to think that my side projects are primarily _a hobby_ , | which I understand as an important venue for "venting off" after | work. Notably, if they start to feel too much like work, they're | no longer hobby projects, losing their super important (for me) | psychological function! I mean, I still do feel guilt often, and | am still on a lookout for some way(s) to cope with it... But | interestingly, in my case, for one of the projects, my itch was | so strong eventually, and I was so often annoyed I don't have | this tool, that it kinda "forced" me to find the strength to push | through to the completion, even when it was becoming a chore. | Since then, I again abandon projects with guilt repeatedly ;) but | again also have one among them, that I'm coming back to on and | off, when I feel fancy, and trying to push forward. Again, I'm | kinda repeatedly getting annoyed I don't have it for myself; when | annoyance of not having it becomes bigger than my memories of | annoyance developing it, I'm getting back to it again :) | sometimes looking at it reminds me too much and is enough to | scare me away again, but sometimes I'm just so angry I say to | myself screw everything and sit and push through :) Still, also | as others said, I look at the unfinished "hobby" ones also | sometimes as some kind of research I wanted to do, thus honing my | skills or just randomly "playing with my mental muscles" in | various ways anyway - kinda as a kid plays in a sandbox however | they want. They don't ask anyone for permission to drop the toy | car and start digging a funny hole in the sand, just to fill it | back with exactly the same sand moments later. | | _edit:_ One more thing from what others wrote that also kinda | resonates with me, is that especially with the finished project, | I kinda did repeatedly cut corners, and I mean _a lot_ , like | freaking brutally, to get to the absolute minimum and absolute | most brain-dead simplifications and quick hacks, kinda like | taking the machete and just cutting my way through the jungle not | looking behind, just to get to the PoC. I cut _worlds_ of ideas | from it, leaving them as "TODOs", scribbling in a notebook, or | just "manana-ing" with cruel premeditation, I still hear them | howling at me with angry remorse. Uh, sorry folks! Some day, | y'know, pinky promise, maybe!... I remember you, I really do | (mostly...), but, y'know, kinda different toys now that I'm | playing with, y'see... And suddenly, this PoC (wrapped in a | pretty readme and asciinema gif, which were actually the most | exhausting finish of the whole run... but I was so close, it was | like no way, if I don't do this, nobody in the world will know | how an awesome tool I made... but they _must know_... it will | help them sooo much... I think... I mean, it helps _me_ so | much... and let them just see the gif... gifs are pretty!!) kinda | proved to be enough, both to me and to tons of other people I | wanted to share with and thought may also like it, and closed my | eyes and published, saying screw possible bad reactions or just | crickets... sweet! :) | totemandtoken wrote: | Maybe try to stone soup yourself. Start a project where the bare | bones can be done in a couple of days but the possible features | to add are unlimited. For me, there's this implicit calculation | of opportunity cost. Like, if I work on this, I can't work on all | these other interesting things. But if you switch your mindset to | "working on this will help me work on all these other things," | that opportunity cost disappears. | | For example, just the blockchain data structure (not a full | cryptocurrency, just the data structure) is relatively small and | doable. Maybe a tiny perceptron or autoencoder. But there's a lot | of opportunity to make something with even such small toys. | | And don't be afraid of making something that isn't a "true" or | "real" whatever. Yeah, it's not a "true" blockchain but it was | toy to test your chops on. | | Also, whatever you do end up doing, regardless of whether you | finish it or not, write about it. Just a paragraph or two of what | you were trying to do, how far you got, what made you lose | interest. Informally as possible. | thibaultj wrote: | I used to be like you. | | Back in my early career years, and even before when I was a | student, I used to have a lot of cool side projects that would | only interest me for so long. I would spend a few hours or days | on them, and then throw them out or forget them. | | It was ok because I did not care about the project in itself. It | was interesting to try new techs, or methods, or just spend some | time doing something I loved. | | It stopped being ok when something shifted in my mind : I | subconsciously decided that _I wanted to stick to a project_. But | it was for the wrong reasons. I wanted to make money. I wanted to | have a cool startup. I wanted to be able to stop working. Too | much Hackernews hype. But since I did not really care about the | project itself, I never managed to stick to it. | | After years of frustration, I quit wasting my time and took on | some other non IT related hobbies. | | Two years ago, I picked a side project for the first time in | years: it's a cool music theory related website. | | https://www.mamie-note.fr in case you're curious. | | I've managed to keep working on it (and being interested to do | it) since then. It's the longest time I've ever spent on a single | project. | | Here are the things that are different for me today: | - I do care about the project in itself: it's the site I wish | existed when I started learning music, and the site grows as I'm | growing as a musician. - I really enjoy the daily process | of working on it, I don't fantasize about how great the end | result will be in a few years. - I don't care about the | tech, I care about the topic. - I'm turning the site into a | business, but making a living with it will be a cool side effect, | not the main objective. - Since I do have a family now (and | we are in lockdown), I have much less time to work on it. It's | easier to stay motivated when you spend two or three ours on a | project instead of 15 or 20. - Working on this project is a | hobby, but it's not my only hobby, I take interest in other | things, so when I'm bored and don't sweat it and take breaks for | some days or weeks. | | My two cents. | tunesmith wrote: | For me I think I just learned to stop being hard on myself for | not finishing. They're side projects, you don't owe anything to | anyone. I've also found that as time has gone on, certain side | projects have remained compelling to me even after getting burned | out on them the first time. Some of them I've eventually gotten | back to, gave up on again, and then gotten back to. Before long | it becomes clear that it's not that I'm perpetually undisciplined | and lack follow-through, it's more that I've made slow and steady | progress on those projects over the years. | | Only other advice I can give is that when picking a side project, | find something where the process is as enjoyable as the outcome. | JoelMcCracken wrote: | I used to be in this position. Your question really resonates | with me. | | I think I have broken the cycle, but it is hard to be sure of | something like this of course. I have certainly been able to make | more progress on projects than I have been able to in the past. | | I think this has helped me: | | - Make a Someday/Maybe list. Capture your ideas and put them on | the list. This can just be a text file. Feel free to add | implementation notes. Then, when you have time, you can come back | and see if the idea still compels you. The examples you give, for | example, sound like things I might have on my own "someday/maybe" | list. | | - Evaluate your ideas/projects. Do they spark interests? What are | the reasons why you desire to complete the project? Do you think | that desire will carry you through to project completion? | | I'll give you some examples of myself: | | For a time, I was really unsure what I wanted to do after I | became dissatisfied with Ruby. I wanted to keep exploring | functional programming, especially pure functional programming. I | also really wanted to work with the actor model, and at the time | Rust 1.0 was just being released, so I started working on that at | the same time. | | At the time I played around with a lot of things. But I ended up | focusing on learning Haskell, and my goal was to completely work | through this book https://haskellbook.com/. I was able to finish | this after several "false starts" with Haskell over the years. | | Why did I keep working on this project, instead of any of the | other myriad shiny things that pop up on HN? Well, a few reasons: | | - I really wanted to familiarize myself with pure FP. I had | become dissatisfied with OO techniques, slowly thinking of them | as an evolutionary "dead end", and wanted to explore something | else. IMO, Haskell was the best way to explore this. | | - I also really wanted to be able to "read" Haskell. Generally | speaking, Haskell has become a sort of "lingua franca" in the | functional programming community. You often see snippets using | its syntax and read concepts explained using its ideas. When I | encounter terms like "typeclasses", I wanted to go from "eyes | glossed over" to "comprehension". | | There are more reasons, but suffice it to say that I thought that | given my long term goals, not knowing Haskell had become a | stumbling block. So, I decided to change that, and working | through the cited book has worked for me. | | I didn't _only_ work on this project. I did take a few breaks | here and there as needs must, and interest naturally waxes and | wanes, but the motivation held and the project is completed. | | Having completed it, I have a few new projects that also have | compelling reasons for me to work on them. I have flip flopped | between them at different times, but there have been good reasons | for doing so, and the reasons have not been because I lost | interest, but because of external factors. | | - Realize that you will still sometimes just desire to experiment | with something for a little bit. That's OK. The other day I | downloaded and messed with Electron. It was just something I | wanted to try out and satisfy my own curiosity for something | random. But you should think of this as being a time-boxed | experiment, and not something that you are committing several | years of your hacking life to. Unless, of course, it _is_ , but | in that case, count the opportunity costs before mentally | committing yourself. | | ----- | | Edit: | | I forgot to include this link; I think it might help you too. | http://blog.fogus.me/2015/11/04/the-100101-method-my-approac... | It has been discussed on HN a few times. | iKevinShah wrote: | Definitely not an expert in this but I have found that the bigger | the aim, greater the tendency to nope out of it (for me). | | So one way of going around this is keeping short, simple, | achievable-today goals. | | Example Target: I need to develop a CMS. | | New target: Need to create that one method which will do X and | return boolean value. | | Once that is done, on to next. | vcool07 wrote: | I read this somewhere that, instead of focusing on "what to do | ?", shift your focus to "why do you need to do it ?". If you | focus on the why and can convince yourself on the importance of | it, maybe it would get done. On the other hand, if your "why" is | shaky, then most probably somewhere in the back of your mind it's | marked as "not important". It's like one of those things that you | just want, but don't really "need", so no wonder you lose | interest pretty soon. | rjspotter wrote: | I'd suggest you try spending a little more time up front defining | the what and why of the project before you start. If you don't | define what winning looks like ahead of time it's easy to quit 5 | minutes in when you're confronted with making tradeoffs but, | don't have any context to under-pin those decisions. | | Additionally, don't start with big hairy audacious side-projects. | If all you've ever gotten to with one project is two days. Define | a project that will teach you something that you think you can | finish in three days. | harrisonjackson wrote: | Be realistic with what "done" is when you start a project and | force yourself to get to that point. It doesn't have to be | published or making money or anything specific, but define what | it is and do it. | | The more often you get to "done" the easier it is. The same goes | for quitting though - every time you quit something it gets | easier to excuse yourself the next time and so on. | | The last 5% of a project is always the hardest to slog through. | Being able to finish things is a super important skill and | something I'd say is worth cultivating. | james_impliu wrote: | Do it with someone else. You're then not just accountable to | yourself. | jackyinger wrote: | You have to know what you want to make before you can make it. | Embrace this challenge. | | Allow yourself to develop your ideas before attempting to code | them up. Draw diagrams, take notes, think about how to implement | the systems and subsystems. Do lots of research. Make prototypes | to play with ideas. | | If you want to make anything that is not trivial you're going to | have to spend a bunch of time on architecture and design before | you get to execution. Try to see this as a gift rather than an | impediment. | | Best luck! | cityzen wrote: | I am fortunate that I can think of ideas pretty quickly but I get | overwhelmed with what tech to use. If you can just standardize on | a platform you know, set your ego aside and use that. You can | always iterate a working project but you can't do anything with | unfinished work. | | If you want to learn new, shiny tech, do small proof of concept | projects and consider if they bring any value to what you've | already built with what you already know. | | Aside from that... you just have to do the work! | | A book I've really enjoyed for my motivation across not only work | and side project but also life in general is The Obstacle is the | Way by Ryan Holiday: https://www.amazon.com/Obstacle-Way- | Timeless-Turning-Triumph... | ollerac wrote: | In my experience, switching from task to task and not being able | to maintain focus is a minor form of burnout. | | It takes energy to stay focused for a long period of time. | | My advice: take a few months off. Let your mind wander. If you | come up with an idea, let it go if you can. If you come across an | idea you can't let go of, even after multiple days or weeks, then | maybe you're ready to commit to it! | OOPMan wrote: | The only personal projects I've ever done that I stuck with were, | unsurprisingly, the ones I dog-fooded. | | In other words, I worked on them and developed them to the point | of usefulness because I actually needed to make use of them. | [deleted] | sodafountan wrote: | I understand this isn't exactly what you're asking for as it | seems like you burn out on the idea before you even get to the | implementation but I've found that for coding projects, keeping | my code clean really helps to motivate me to stick with the | project. | | If I'm building something and the code gets messy I increasingly | feel frustrated while working with it which turns me off from | working on it - somewhat of a negative feedback loop, so when I | start to feel like the code is a hassle to work with, I switch | gears from writing features to refactoring the existing code- | base. | | This gives me a nice change of pace, lets me think a little bit | differently than simply "add features", and when the refactoring | is done I have a much more thorough understanding of the code | I've already written and what needs still needs to be done. | | It seems like a pretty simple and obvious suggestion but I can't | tell you the number of times I've let a personal project become | unmanageable just because I've wanted to keep adding features | which at least for me leads to burnout. | houssem_fat wrote: | Having exactly the same issue here, i have been working on many | software side projects since a while (for 7 years now) and never | launched a successful product. For the most of ideas i built | about 30/40 % of the platform (user management, profile, | authentication, backend apis, emails, architecture, messaging | systems, dockerization, other stuff, blogs ...). For me the real | obstacles (and what make me give up) were how to put the key | features that make my solution better than others. I feel | motivated and very exicited for some time but then it collapsed | because i need to digg more for the best solution. Examples: | 1-how to add e2e video/messaging encryption to an appointment | medical app. 2- how to use sms alternative solution to web/mobile | apps for farmers who don't have internet connection without using | other third parties. 3- build a learning platform for kids but | figure out how to provide the cheapest computer solution | (raspberry based maybe) because these kids cannot afford a | computer. I learnt a lot from these projects both in technical | and business aspects but i still feel the imposter syndrome every | time i talk about my ideas or when i see another solution similar | to my idea who works just fine. But i'm sure that hard things | need more hard work. Thank you for this thread. | abinaya_rl wrote: | I would suggest to make something over the weekend and set a | 7-day deadline and come up with the basic version of the idea. | Charge the user a fee, it can be anything.. just put a paywall. | | - Release it on Product Hunt, corresponding Reddits, cold pitch | people on Twitter | | - Get a few paying customers | | - Signup for IndieHackers and celebrate your small milestones. | | - Continue the above steps until you get 100 customers | | - Play with the different pricing plans | | - Explore how to get a word out of your product. | zw123456 wrote: | Why stick with it? My view is that the main purpose of side | projects (for me anyhow) is to learn and improve my skills and to | open up to new ways of approaching things. But even if your goal | is to work it into a side business, I still would argue that | sometimes sticking to the same side project too long can be a bad | choice. I have a fried who worked on the same side project for 7 | years and I think it stifled his creativity because he was always | focused on the same narrow set of problems associated with his | project. | | I am simply suggesting it is possible to go too far in sticking | to the same side project. For me I usually consider a side | project has run it's course if I have learned as much as I needed | to on it and then I try to move on to something completely | different. | gfxgirl wrote: | I don't have advice but am looking for some along a similar vain. | I've made lots of projects in the past but now not so much and my | fiction is that I'm super jaded by which I mean since I have lots | of experience I know all the things I want to do are relatively | huge projects and it's unrealistic to even start and further even | if I was to finish it's unlikely to be successful. Not that every | project has to be successful but I can't see investing 1-3 years | into it if I don't actually believe it it's likely to do well. | | For a small project 1 - 5 days I there's no issue. Though often | when I'm finished I look back and think, "If I had spent that | time working on something that had more of a future then I'd also | have more of a future". Success buys freedom so when I don't | pursue something with a future I have only myself to blame for | having to go back and "work for the man". | | So, how do I get over that jadedness and as Shia Labeouf would | say "Just Do It!" | trwhite wrote: | I recently read Angela Duckworth's "Grit" and from reading this, | suspect you might derive some value from it. | slothtrop wrote: | What hits me is a sense of meaninglessness. | | I can be disciplined enough to stick with something as part of a | lifestyle, or whatever I find consistently rewarding, e.g. an | exercise regimen and cooking new things. When it comes to | creative projects, I'll get to the point of having a rough | outline but often just ditch the rest. Particularly with music | more-so than writing, the pursuit feels pointless or unimportant, | and I always got the sense that the special catalyst with music | is people, feeding off the passion of other musicians. I tend now | to skip the BS and just go straight to composition since that is | the aspect of music that most interests me. | bakhy wrote: | I've had lots of ideas like that, things I'd like to do which I | never get around to. The one I did go through with and still keep | working on it on and off is the one that had a connection to my | job. | | I worked on a very concurrent system and thought maybe STM would | be a nice fit for it. I found the concept of STMs very | interesting. And I noticed that, although there were many | implementations for .NET, all were one-off projects, not | maintained, and in my opinion not very nice to use. So I ended up | writing one myself. | | I guess that sweet spot for me was having a problem that I dealt | with on a daily basis, which gave me the drive and a clear | picture of what I'm trying to achieve, and the fact that it was a | fun challenge to implement and a learning experience related to a | concept that intrigued me. The other ideas I had would mostly | have just that second part - they're fun, challenging, but not | really solving something I deal with too often. | | So, I don't have much experience, I don't have many side | projects, but for what it's worth, my advice is to try to find | something in your day-to-day which bugs you, and for which you | have some interesting idea that you'd like to experiment with. | jayfk wrote: | I'm the opposite. I love to work on side projects, often getting | carried away for several weeks/months until I finish them. | | Once they are "complete", I'm loosing interest and get carried | away on other things, often times I don't even publish them | anywhere. | | If someone wants to team up on this, let's chat. | gchamonlive wrote: | How do you approach planning the projects? Do you just sit and | start coding? I can only guess what are the issues are with the | information you provided, but I guess you discard your projects | because you are not invested in them. People tend to stick to | ideas they invested more time and effort. | | I think you would attach more value to a project if you plan it | first. | | Use something to test your idea first. If by meaningful project | you mean something that others can use and solve a real life | problem, maybe take a look at The Startup Owner's Manual | (https://www.goodreads.com/book/show/13557008-the-startup- | own...). | | If your idea withstand the first tests and you want to commit to | it, describe in general lines what is to be done, describe some | general, doable deadlines, maybe use a Kanban board. You should | have at least an idea of the scope of the project before you | start. Do not think about a finished, polished product. Think | about something functional, that is shippable. You can polish it | later. | vtail wrote: | What works for me is enjoying the process, not the end result, | and making small incremental progress. I started blogging | recently - just little pieces of code or analysis here and there | - and found that a sense of making progress strongly motivates me | to tackle harder problems, while sharing my progress along the | way. | qaid wrote: | I was in your situation a few years ago. | | I "found my way out" when I created a project that I really cared | about. It scratched multiple itches and I was constantly finding | new ways to improve the application. It got the the point where I | had to create a backlog for improvements I wanted to see. | | My mind started to wander and I started thinking about my | newfound organizational skills. I started the high-level design | for a tool to organize my scatterbrain. Thankfully, I decided to | just keep it in my backlog and continue on what I was working on. | | td;dr: 1. Add projects to backlog 2. Weigh benefits of each, rank | them 3. Work on #1 project 4. (Optional) Set a deadline to re- | evaluate priorities 5. When new ideas pop up, add to backlog. | Fill in as much detail as possible. The goal is to do a braindump | and get back to what you were previously working on. | mbesto wrote: | Solve a problem _YOU_ have. | Glench wrote: | Since I haven't seen this in the comments so far, I'll suggest | that you begin to reflect on what's truly meaningful to you. It | sounds like you're able to have a lot of ideas that aren't | particularly meaningful, which are probably ideas you got from | the values of your cultural environment. So try reflecting on the | following prompts: what kinds of experiences do I want to help | people have, that would be truly satisfying to see? What moves my | heart and gives me energy to keep going? | | With deeper meaning and purpose it will be natural to want to | stick with something. | | > Has anyone else experienced this, and, more importantly, found | their way out? | | I wrote a little bit about that in these two articles: | | Why I Quit Tech and Became a Therapist: | http://glench.com/WhyIQuitTechAndBecameATherapist/ | | Deep Listening at the Recurse Center: | http://glench.com/DeepListeningAtTheRecurseCenter/ | nullspin wrote: | I have been contemplating a similar change. The dynamic for me | is interesting. When I go deep into tech studies or projects I | eventually feel a what-is-the-point energy take over. When I go | deep into exploring the mental/emotional/spiritual my | engineering creator brain will eventually agitate. | | Figuring out how to express both has been a decades long | puzzle. A puzzle which has not been very productive for my | career. I have recently considered turning all tech into a | hobby and getting a Masters in Social Work. | rmac wrote: | just read your "why I quit" blog. thanks for documenting your | journey as it will help other travelers give themselves | 'permission' to explore new paths. | pjmlp wrote: | Yes, all the time, the time left for coding after work is very | little, family and friends always take priority. | | Some of my hobby coding projects are more than 10 years old by | now. | | The only ones I managed to stick all the way to the end were side | projects that had a real customer at the end, so I had to | actually deliver, or face the consequences of having someone | really unhappy. | riazrizvi wrote: | Make something you _need_ , so that you will actually use it | yourself. | coss wrote: | My friend said if you are having a hard time finishing a book, | it's probably not a book for you. | | Same thing applies. You gave up on these because its not right | for you. Once you find someone worth spending your time on you'll | stick with it. Keep looking. | 2OEH8eoCRo0 wrote: | I have experienced this my entire life. | | I'm interested in so many things that I cannot focus on one thing | for too long or to completion. This really sucks when people ask | what I do with my time because I have nothing fully realized yet | I did spend the whole time tinkering in my own way. | | I overcome this a little with discipline. I just have discipline | and a clear path/plan and go step by step through to completion. | | I'm probably going to pick up a book or two that is mentioned in | this thread. | yumaikas wrote: | So, I'll take a different tack: Are you interested in finishing | projects or are you interested in learning new things? Because | those goals aren't exactly 100% aligned. | | It sounds like your motivation is more about learning new things. | If that's the case, lots of small, half-baked projects can | definitely be educational. | | You're also mentioning projects that take significant ramp-up | time before they might start to get a life of their own. | | So, that being said, I have a couple of book recommendations: | | If what you want to do is learn software development in a growing | way, I highly recommend Mastering Software Technique: | https://software-technique.com/. It's all about using bursts of | time to learn new things as fast as you can. For your situation, | it sounds close to what you've been practicing, with just a tiny | bit more process. | | If what you want to do is actually build something on the side | for people other than yourself (which is _not_ a requirement for | learning useful things), then I recommend | https://jessicaabel.com/growing-gills/. | | For me, I've embraced the non-essential nature of my side | projects. I've had quite a few over the years, some large, some | small. Being able to put one on the back-burner and come back it | later has been very handy. Most of my sideprojects these days are | ones I can get to "done" in a day or two, and I have a couple | longer-running ones that I pick at off and on. My motivation for | a particular project varies, some are meant to scratch a _very_ | specific itch: | | - https://github.com/yumaikas/dirx was basically done in a late | night and a morning - https://idea.junglecoder.com/view/idea/274 | I've done 3 times, first in bash, then in Go (in a rather late | night, to scratch an itch), and then again in Nim (to learn Nim, | and compare it against Go). | | Some projects I have are a lot longer running. Both PISC | <https://pisc.junglecoder.com> (now on indefinite hiatus) and | Tabula Scripta <https://github.com/yumaikas/tabulaScripta> have | run a lot longer than my typical project. One quality of both is | that they have work at quite a few different levels of detail. Am | I tired of parsing work? I can work on prototyping a game in | PISC. Do I want to make the performance dramatically better for | my artificial Fibonacci benchmark? Great time to break out the Go | profiler. Do I want to make it way easier to concatenate strings | in a stack-based language? Maybe today I figure out how to write | an evalbot. (These are _all_ things I did in PISC at different | times). | | Tabula Scripta is still early days, I haven't had the time to use | it for that sort of experimentation, but it will have a similarly | broad set of applications and problems to solve. | | And, like other people have said, it definitely helps to do you | side projects in a different IDE/Language than your work. And if | learning is a big motivator, keeping your projects smaller, or | making them the sort of things that's easier to break into | smaller parts can be very helpful. | bobblywobbles wrote: | I think you need to ask yourself why you feel like you can't | complete something. When I hear you say this yourself, I feel | like you may struggle with too many good ideas or a lack of | discipline to see them through. | | For me, my problem is I have too many ideas, and sometime the fun | of a new idea outweighs finishing an existing idea. This is where | I need to rely on my discipline to carry me through to | completion. | | Most of my projects don't ever go past 2-3 months, but the one | that is now, well it's requiring my discipline so that I can | finish it. That isn't to say I just work on that, I have days I | do other things to give me a break as well. | _hardwaregeek wrote: | Get the stupidest thing done and finished. I started my compiler | with waay too much ambition. I planned out a Hindley Milner type | system but with row polymorphism. I planned out the entire | syntax, records and all. But I didn't actually have anything | done. I spent so much time trying to think about how to implement | x feature or y feature because I thought I should get it all done | at once. It took me maybe a year to figure out that I should just | get the stupidest thing working: arithmetic from parsing to code | gen. I had resisted this because frankly there's a million | tutorials online about making a calculator compiler. But who | cares? It doesn't have to be original. It needs to be done. | | Also only learn one new thing at a time. Don't make a side | project where you're learning to write a compiler in a language | that's new to you. That's two new topics and therefore infinitely | harder. | alecbenzer wrote: | My therapist recently told me that often it's working on | something that sparks (or fuels) the passion for it, not the | other way around. | | Sometimes you just need to decide to do something and make | progress on it, not worrying about the fact that it's not what | you're most interested in at this instant. | sebringj wrote: | The only reason I completed a side project was because I had | people that I cared about that wanted my side project done to | help them out. In other words, I had social motivation and | collaboration. For me, going completely alone on something is | much more difficult because its like the tree the forest making | no sound (perception) if no one is there to hear it. It doesn't | seem to have that connection or impact of meaning unless I have | others that care that I have direct interaction with. | zabil wrote: | I can relate to this. Here's what's worked for me. Don't work on | it alone. Get more eyes on it. See if other people find it | useful. Get feedback. It's quite motivating to see your side | project helping someone else. But it's also important to know | when to stop. | virtualritz wrote: | A friend of mine said to do a successful software product you | need three kinds of developers. Skip one and you will likely | fail. | | 1. the kamikaze | | 2. the soldier | | 3. the sniper | | Kamikazes start the project. They have a broad vision of how the | result will look (total victory, ofc) and they do not pay | attention to the mountain at the horizon or the road missing a | bridge over a canyon a few hundred clicks ahead. They just start | running. | | Soldiers are those who march on day by day. Following in the | kamikazes footsteps they do the grunt of the work. Much more | thoroughly than a kamikaze ever could muster patience or care | for. | | Snipers are needed when the army hits an obstacle. Like a booby | trapped rock in the middle of the road. They will shoot the | explosives from afar. They are highly specialized individuals who | care much more for the problem they solve than what means to what | end it presents. | | Most developers I know have a little bit of all these three types | in them. | | I did understood long ago that I am mostly a kamikaze. | | Coming to terms with that when I do not finish yet another spare | time project ... that's a lifelong goal to overcome. | | You are in good company. As others said: focus on the learning | more than on the result. This is what makes coping with not | finishing stuff much easier for me. | | At the same time this change of perspective may just provide the | inkling of additional motivation needed to actually do finish one | or the other of those projects. | fudged71 wrote: | I had two cofounders, and this is possibly the best description | of how we operated... each with a different timeline and focus. | Although I can't say that it ended well between us | [deleted] | dutchblacksmith wrote: | It's normal, just count the comments on this post. You have | learned a lot on this "never finished" projects. Thats nice. | Sometime along this road jou find the right project and make it | work. Keep the projects (or parts of it) small, make a working | mock-up fast and keep expanding it. I just finished a project I | started 10 years ago and havent worked on it for several years. | That feels really good. | omarhaneef wrote: | There is one very simple piece of advice that I have found helps | me with this: | | finish. | | It doesn't matter how small the finish is, but whatever it is, at | least get it to a point where you have something finished. If you | are writing a book, and you want to switch, finish the outline. | If you start a chapter, finish it. If you start an app, have at | least a hello world page up. | | If you don't feel like working on it now, and a new idea pops up, | feel free to start the new idea after you finish. Practice | finishing just as much as you have practiced starting. | somurzakov wrote: | find a customer for your side project. even if it is one | customer, even if she is a friend of yours. | | getting a feedback from your early customer will be more than | enough to keep you motivated | Glorbutron wrote: | I do this, but I realized a while ago that most of the time, what | I want to do is learn how to do things, and not actually do them. | So that's all I try to do. Because after that, it's not fun | anymore. | ChipSkylark wrote: | One more to the pile. My method: | | 1) Write down a clear S.M.A.R.T. goal or thing you want to do on | a piece of paper (OKR style), a clear definition of why you are | trying to do the thing, and when you should have it accomplished | by. | | 2) On a separate piece of paper, define your expectations around | how chasing that thing will feel and what you expect to happen | when you accomplish it | | 3) Put the second piece of paper about expectations in a paper | shredder - destroy it | | 4) Create a google doc (or whatever) with large bold letters at | the top: My goal is to do X by Z because Y. Make accessing this | doc as low friction as possible (a bookmark icon on home screen, | a bookmark in browser, etc) | | 5) Create a consistent schedule (1 hour every other day?) and use | the doc to track. Treat this as your personal standup doc: make | entries on the disciplined timeline, and plot out next steps at | the end of each entry. Review weekly (Sunday night?), take notes | on your progress, etc. | | 6) Finally, at the target date, reflect on where you are, and | celebrate anything and everything that happened as a result of | your feeling inspired by an idea or goal and making tangible | progress in your life because of it. It's beautiful. | | For the progress doc, viewing your progress makes it harder to | give up on - think of it like "We've gone 100 days without a | workplace accident" or "I haven't had a X in the last 50 days" - | you build up momentum and commitment to seeing something through | for the sake of not letting down the older version of yourself | i.e. You make quitting an increasingly bigger deal. | | Regarding expectations - of course, I'm joking about steps 2 and | 3. For me, living life chasing the vision for something gets in | the way of actually getting after it, because by definition it's | dreamy, and each step you take closer that doesn't resonate with | the dream is another kick in the pants. Soon, you give up and | move on because the dream (expectation) is significantly | different from the actual experiences you have while taking steps | towards it. | | For goal setting, I cannot stress the importance of setting | S.M.A.R.T. goals and detaching from the dreamy stuff. If the | vision is truly powerful and meaningful to you, it will be kept | alive and supported by material success on the smaller milestones | that you accomplish. | andremendes wrote: | You must pick something that is really meaningful for you in a | way that will make you feel good seeing the progress of the | project you are working on. What would a Roguelike have to be to | take your full attention? How a strategy game you really love has | to look like? | | What you like beyond games? If you like gardening, make a game | about it. Are you a sports fan? Make a sport game. You get the | idea. | | I'm saying this because it's working for me. Like you, I want to | make games on my own. I am also into politics, so I chose a | language and a framework[1] and started from the tutorial with | the goal of making a politically-charged infinite-runner[2]. | | After getting the basics I told my idea to a couple of friends | that kindly drew sprites for me to use in the game. It's been a | really cool experience. I'm doing it everyday and learning a lot | in the way. I strongly believe that the subject choice for the | project is what is getting me hooked to it. | | 1: https://haxe.org and https://haxeflixel.com/ | | 2: https://github.com/fullynotanalien/bozorun (edit: formatting) | beznet wrote: | Came here to say this basically. If a project only has surface | level interest, I'll never finish it. The only projects I've | ever finished are ones that I found that would be legitimately | useful for me or other people. It has to solve a problem that, | like you said, is meaningful. | ferzul wrote: | yep. my solution uas simple. listen to my attention. if it's | boring (at that instant), why stay? eventually i found and | completed several projects, the need or interest driving me. and | sometimes, i pick something up off the backburner and bring it | closer to fruition. | awake wrote: | Instead of thinking I want to make this then immediately coding I | would take a step back and write/design what you are about to | make for a couple of sit down sessions. Writing and design work | are much easier to throw away and start over with than code. When | you do start to code try to write the bare minimum of code which | lets you play with your tool. Keep a running list of ideas you | have as you are making the project. These help keep the motor | running when you want to stop later on. Also always keep a | document tracking where you were when you put the project down. | What problems were you fixing? What is up next? Even if you leave | a project for a couple of months having a context building | document, an inspiration list, and design documents should be | enough to help you pick the project back up. Also if you never | finish that's totally fine. It's a process. | Insanity wrote: | There's a benefit to finishing things, but there's also a benefit | in quitting when you're bored. | | You don't need to finish a frontend for it if you get bored | halfway through. Hell, you don't even need to finish the entire | app if you think of something else to do with Haskell. You'll | have learned something from the todo app even though you didn't | finish. And pushing through might have just put you off of the | entire thing. | | That being said, I do think there is value to actually finishing | things. It will allow you to learn about the entire process. | | I'm developing a Godot game now. I'm done with the logic of the | game, but I'm pushing through to publish it on an app store. Just | to have gone through the entire cycle of 'polishing for an app | store' even though the actual development was my main interest. | mtrycz2 wrote: | You sound like you like motivation. | | "Motivation" is the "why?" of what you're starting. If you start | a project and exhaust the "why", it's ok to stop there. | | Is it curiosity? Is it want to learn something new? Is it want to | check out a new technology? You could well answer these questions | without actually finishing a project (it the final project itself | wasn't the original "why"). | | If you want some real life "why"s, you could check out one of the | many Covid-19 project aggregators. Here is an aggregator of such | aggregators: https://covid19projects.now.sh/ | billjings wrote: | I've been in the same boat my whole life. But I'm currently | working on a side project, and I've made substantial progress on | it. | | It arose as a natural fruit of a daily writing practice I | instituted. That writing practice itself came out of a couple of | things: | | 1. I owned my desire to create something. Instead of guilt | tripping myself for not writing, imposing the "If you only had | your shit together like everyone else, you'd etc etc etc" line of | thinking on my behavior, I honestly looked at myself and said, | "You know, this bothers you not because you're a bad person who | can't get anything done, but because you want to write. If you | decided not to write anything, you would still be a perfectly | fine person and you could live a happy life." | | 2. I let go of the creative process as a way of achieving | outcomes I wanted, and embraced it as a way to happily spend my | free time and make things that satisfied my own standards. | | A couple of months into my daily writing practice, it somehow | mutated into a programming project. My programming still operates | within the conceptual loop of my writing, but I suppose it could | have turned into anything else. | | My advice would be to reflect on what you're doing moment to | moment and build a narrative around it. Sometimes it can be | invaluable to just write down what happened: "Well, I was working | on this roguelike in Rust, but then I saw some blog posts about | Common Lisp and decided I'd write a graphical solitaire game in | CL." And from there you can understand _why_ it is you are doing | what you are doing, which will probably be more effective than | castigating yourself for doing what you 're doing. | stared wrote: | I have a similar thing - too easy to generate an idea, too hard | to move them forward. Some die after opening a code editor, some | half an hour later. | | First and foremost - if it is your style, try focusing on short | projects - something that can be done in a few hours. But once | you decide, make a rule that for 3 hours you stick for it. | | For anything longer that one day, I try to find collaborators | (otherwise it is impossible). Importantly, they do not even need | to touch the same parts of code - it is enough that I get some | stimuli from time to time. Even for things that are day long, I | try to move checkpoint-by-checkpoint, to have a sense of | completion. | | ... | | In general, I really recommend diving in materials on ADHD, | especially "Driven to Distraction" https://www.amazon.com/Driven- | Distraction-Revised-Recognizin..., this attention-jumping may be | a symptom of larger issues. | | Another thing that is worth nvestigating - WHY do you quit? Is it | like that there are too many ideas? Or maybe being afraid of | failure. (Vide perfectionism & procrastination.) | | On the other hand, I strongly object to some pieces of advice | found in the thread, in the line of "if you cannot sustain | attention, it means it is not worth it". Well, it might be true | for the neurotypical population, but certainly isn't for AD(H)D | folks. | throwawaypa123 wrote: | Find a problem to solve. Don't focus on tools. | | You want to do these side projects to show to yourself that YOU | can do it. Focus on the problem not on the skill. | zerr wrote: | This is hard. Either your problem can already be solved with an | existing tool or you are not interested in solving that problem | (hence it is not that problem:)). | sova wrote: | This is a great question and one that often goes unnoticed: I | observe my optimal work habits and patterns, instead of seeing | them as a drawback, how to turn it advantageous? | | If your optimal flow is 2-3 days spurts on mini projects then | think of a big project and break it down into these mini- | projects. If you can build one power ranger, you can build the | mega ranger, just thoughtfully break the tasks into pieces first. | | More importantly, you need a topic you are passionate about, and | then you can use all your computer knowhow to make tools with | that domain as a central focus or backbone. Again, you don't even | have to stick with the same toolkit as long as you can break your | work into meaningful mini projects. | | Celebrate and rejoice when you complete mini projects, and keep | your eye on how satisfying it will be to make big projects come | perfectly together. If it took many people many days to build the | pyramids, it will probably take one person a while to build one. | I don't think that's unreasonable, the key is staying motivated. | Come to the desert and leave with a pyramid | fimdomeio wrote: | If it's a real project in my life and not something I'm just | playing around with I force myself into a mindset where "It's | only worth starting if I can get it out into the world". Start | less projects, finish more projects. When I start switching | things to do every five minutes, normally is because I'm tired, | want to do things but don't have the energy. Then I try to just | stop and rest, tomorrow's another day. | Snoddas wrote: | Find something that bothers you in your everyday life and make a | MVP that solves that problem. | henearkr wrote: | Build something that you need (like, scratch an itch). | Maverick073 wrote: | This works for me: | | Let's say I have an idea and I spend a few hours researching | about it and get very excited. I don't start working on it | immediately. I sit on it for a few days and revisit the idea, say | after a week. If I am still excited to work on it, I'll start | working on the project, otherwise I drop it. | ryeguy_24 wrote: | I'm just like you. | | I stumbled upon a book called Refuse to Choose and it's about a | personality type (that is definitely not ADHD) that happens to | want to do a lot of things (sometimes in parallel or in | sequence). It was very comforting to know others struggle with | this and this book helps you to be ok with it. I wouldn't say it | "cured" me but I think about it differently now and use it more | to my advantage. Worth a read at a minimum. | | There was one very profound idea in this book that goes like | this: | | "If you are no longer interested in a project you started, maybe | you already got what you came for". | | In essence, maybe it's not the finishing of the project you came | for but maybe the learning or understanding of how it could be | done if it were to be done. | | This realization is interesting for someone who exhibits this | behavior. When I was a kid, I loved to build legos but after | following the instructions and building a kit, I wouldn't touch | it again. As I think back now, it likely was because "I got what | I came for" (the challenge of putting it together was more | interesting to me than the end product). | droobles wrote: | This speaks to me on an almost spiritual level, I need to get | this book! | 6gvONxR4sf7o wrote: | This seems to be answering "how can I stick with a side | project?" with "you don't need to." Maybe it's good advice, but | OP specifically emphasized asking folks how to finish. | | > Has anyone else experienced this, and, _more importantly, | found their way out? How?_ | | [emphasis mine] | arosier wrote: | "maybe you already got what you came for." | | As someone who frequently starts projects and doesn't finish | them, I've wondered if the part I enjoy about the project is | the dreaming about what could be. That little rush you get when | a new idea is upon you and it's all you can think about for x | days. Doing the initial research and formulating a plan. | | This is a dopamine rush for me. The feeling of being laser | focused for those few days is invigorating. The start of | something new, the potential for life changing work. | | It usually stops there. Maybe that's what I came for. | badloginagain wrote: | FWIW I've found that there is a cross section between | excitement of a new project and the momentum of that project. | | Most projects fizz out when the excitement wears off before | the amount of work you've already done on it has enough | momentum to push you to do one more task. | | When I push though that motivational hurdle, I find the | amount of work already done incentives to continue on with | it. The next task is obvious and relatively easy, because | there is something to work with. | | Now, losing confidence that everything you've written is | garbage and refactoring the same systems over and over again | until you give up- that's the hurdle I choke on :D | tachyonbeam wrote: | > Now, losing confidence that everything you've written is | garbage and refactoring the same systems over and over | again until you give up- that's the hurdle I choke on :D | | My recommendation would be to pick a very small project and | have specific goals for a Minimum Viable Product (MVP). Try | to define a project you can complete in a week or two. Keep | the list of specific features you want very short. Then, | remember that the code doesn't have to be perfect, it only | has to be good enough to implement those specific features | you wanted. It doesn't have to handle epic amounts of | traffic, etc. It's ok to cut some corners round as long as | it does the job for what you're trying to achieve. | | Otherwise, just as a general mindset, I try to remind | myself that a lot can be done incrementally. Sometimes it's | important just to build a working version of your software | so you can try it out and learn some lessons by playing | with the working software. If you stop and refactor | endlessly in an attempt to try to build the perfect system, | you'll never get to the point where you're actually trying | a working version of your program... Which is the point | where you realize what's really important or not to achieve | what you want. | arosier wrote: | Agreed, I have found that as well. I have tried to define | how much momentum I need to stay engaged. For instance, I | started a YouTube channel. The process of creating videos | was a short enough feedback loop (a few days max to | start/finish a video) that I was able to stay engaged for | longer than normal. I fed off of each finished video as the | momentum to keep working on the project of "growing an | audience around a topic I was passionate about". | | I have also found that I am able to stay engaged in other | applications where I have a shorter feedback loop, to | maintain momentum. | rchaud wrote: | That's a great example. I experienced something similar | with my side project, which was a music magazine app, | similar in concept to the (failed) iPad interactive | magazine projects that were all the rage back in 2012 or | so. | | It was very challenging to build something that scaled to | phones and tablets while having a magazine-type aesthetic | (compartmentalized information on each discrete page). | | In the end, I abandoned it, and decided to create mini- | zines and post them to Instagram as slideshows. Zero | interactivity, but they're orders of magnitude faster to | make, layout is constrained to IG's 1:1 aspect ratio and | and I already have the artboards as I used Sketch to | build my static mockups. | tartoran wrote: | I think you made a good saving of the initial investment | and still managed to to publish your content which is | mission accomplished. In fact you're likely to be | consumed from IG. | | I also tend to go to the path of least resistance and do | things in batches and the simplest way possible but | concentrate on the most important aspect of it, the | content. In the end this is the winner solution for me, | if I were to take the long road I would most likely | stumble upon details that are not important. If they are | important there's a possibility to fix one aspect or | another. | rchaud wrote: | True, I was stumbling on details constantly. Page load | times, optimizing for screen sizes (this was a no-scroll, | pure swipe-based mag), and it was very discouraging. | | And you're also right about IG, people actually saw it | and it would come up if people searched the tags. As a | passion project, that's 70% of what I wanted. That | remaining 30% probably wouldn't have been worth the | effort. | jasonv wrote: | I was reading a book called "You're Not Crazy - You're | Codependent" (not relevant, except the source of what comes | next in my comment) wherein the author made a distinction | between "dreaming" and "fantasizing", the latter being | destructive (in some cases) or unsatisfying. | | I feel the distinction is valuable for me, but I've also been | helping my teenager work through his challenges wherein he | hits the first speed bump and invariably gives up on | something. Getting "through" the challenge has been a | learning process for him. | | He realizes he doesn't want to kick things up over and over | again, only to hit the first roadblock and then lose | interest. | arosier wrote: | Interesting distinction between "dreaming" and | "fantasizing". Does the author define the two as the same | process with the only difference being the effect the | action has on you (e.g. destructive/unsatisfying)? | jasonv wrote: | I don't have access to the text right now, but when you | consider the literal definition of "fantasizing", it's | pretty heavy: "to imagine things only possible in | fantasy" | spookybones wrote: | I was thinking the same thing. The rush from the | possibility versus the actuality applies to relationships | as well. | agumonkey wrote: | I'd bet a few dollars that this is the most common answer. A | little piece of anecdata, being stuck, jobless and | confidentless due to too much of this dopamine rush theory, i | did propose to write something for my 'boss', at a food | store, a little single user vue app [0]. | | a few conclusion : | | - i did actually deliver something functional (for a change) | | - i still had twenty thousand dreamy ideas (as noted in a | lengthy TODO file) | | - doing something for someone else changes our your brain | rolls. you dream less because you want to make them happy | | - it was painful at times, dealing with constraints | | - but solving these was a good feeling. a bit less exciting | but longer lasting. a feeling of knowing more and deeper | (much unlike dreamy brainstorming) | | - it makes you operate for true progress, you aim at surgical | advances instead of abstract designs. that is a great thing. | sobering | | my 2 cents | | [0] the theory behind it was that I'd do something simple, | without pressure, that I may sell, or at least put on my | resume (vuejs being trendy).. | pharke wrote: | As someone who tends to do the same, I don't think this is a | good description of what is happening. The way I view it is | that any project has the same progression of initial | excitement, frenzied work and determination, discovery of the | real scope, the descent into the Valley of Despair as you | continue to wrestle with the problem and then the fork in the | road where you either give up and abandon the work or you | persevere through the Dark Forest of Unknowns where your | progress is often measured in inches until you climb the Hill | of Competency where you can again make meaningful gains and | catch a second wind until you enter the Swamp of Drudgery | where you again must slog your way through until you reach | the base of Mount Perfection where you can finally ship it. | StavrosK wrote: | I frequently think about how lucky I am that my dopamine rush | is linked to seeing projects finished. People ask me how I | get so much done, but there really isn't much of an answer | other than "I like doing them and I enjoy seeing them | finished". | | Here's a beeping ball toy I made for my blind cat yesterday: | | https://www.instagram.com/p/B-ml-2KgjsW/ | quickthrower2 wrote: | I found having an ideas sheet is good for this. You can know | the idea is recorded and that removes the desire to | immediately work on it. And you can later logically choose | the best thing to work on from the list | itronitron wrote: | Yeah, I recommend keeping a sketchbook/journal to write | down and plan out the side-projects, then when you have | more available time pick which one to start on given how | feasible and interesting they are _now_. From my own | experience I have found that if something still sounds | interesting two months after writing it down then it 's | something worth spending time on. | corecoder wrote: | I'll definitely get the book. | | > _"If you are no longer interested in a project you started, | maybe you already got what you came for"._ | | I don't know. It's one thing to leave a project unfinished, or | to loose interest when it's time to fix the UI, but it's | another thing to not be able to make progress at all. | brlewis wrote: | In my side projects I always keep todo.txt. There's a line | for each thing I need to do, in order. Putting new things in | that file and removing ones that get done becomes a kind of | game. Try that on whichever idea you find yourself coming | back to again and again. | wastedhours wrote: | > "If you are no longer interested in a project you started, | maybe you already got what you came for" | | Very much this - I have very few finished side projects, but in | hindsight I can track the course from even my first personal | project in school to where I am today. | Madmallard wrote: | Yeah you're getting dopamine. | | Those that are more successful can get past that and make | something more profound. There's a lot more than dopamine when | you make something you can be truly proud of, that can | potentially be a living for you as well. | trevorrr wrote: | I can recommend this book, too. Most helpful for me was the | concept of the scanner personality. | | Sometimes it just seems as you are not finishing things, for | me, it's more like I'm letting some things rest for quite a | long time but pick them up again later. I'm just craving | variety to get fresh input for all the other things and I see | this as a skill. Today I am glad that I haven't unlearned to | play around. | | It has its benefits, tons of it, I was only unhappy with it as | long as I've let others stigmatize me as lazy or undisciplined | for how I am. | ddelt wrote: | I'm also just like you. So much so that what you just described | speaks volumes to me. I'm going to read the book you just | recommended. Thank you! | naasking wrote: | > "If you are no longer interested in a project you started, | maybe you already got what you came for". | | Agree, I've been through this myself plenty of times. I think | there's a way to turn this into a tactic though: a completed | project has loads of gaps and finishing touches that a learning | prototype lacks, and it comes with it's own interesting | challenges that are hard to predict. | | So if you're interested in learning what a finished product | would entail, you can only achieve that understanding by | finishing a product. I've found that there are some products | where I'm interested in understanding all of the details, and | some which I'm not, and that's sometimes helped filter which | projects I should stick with. | | The worst outcome is when I have to shelve a project because | the tooling just isn't mature or usable enough to make the | project fun. | globular-toast wrote: | > "If you are no longer interested in a project you started, | maybe you already got what you came for". | | That's definitely the case with many of my unfinished projects. | My "operating system" is a good example. I have an OS written | completely from scratch for RPi3 that can run concurrent | processes (and pretty much nothing else). I started to look | into using the MMU but quickly realised that it's very hard and | I'm not really that interested in it right now. All I really | wanted to know was how to write an operating system. Now I | know, but I'll almost certainly never actually write a proper | one. | bmelton wrote: | > If you are no longer interested in a project you started, | maybe you already got what you came for | | This line alone got me to go buy the book. | | As someone who's constantly churning through ideas, and who | _feels_ afflicted by ADHD just enough to worry about it but not | quite enough to actually think I have it, I 've found myself | abandoning a bunch of projects when at a 'mostly done' state. | Generally, I tackle the interesting parts of a project, and | once I've gotten the proof of concept working (whether it's a | visual PoC or technical PoC) and the only parts left to do are | the boring user registration / billing parts, that's when I | lose interest. | | I've watched my prototypes languish, and over the years I've | seen other people execute them after I have and go on to great | success, and have decided to make peace with the knowledge that | I'm probably not the guy that would have devised a strong | marketing plan, beat doors down or cold-called for sales, etc., | but a part of me laments that I didn't bother finishing them at | the time so as to at least act as social proof to point to and | say "I did that first," even acknowledging the pointlessness of | it. | | Thanks so much for the recommendation. | andrecarini wrote: | > I'm probably not the guy that would have devised a strong | marketing plan, beat doors down or cold-called for sales | | Ever considered pairing up with someone from a nontechnical | background? | bmelton wrote: | I've tried a variety of things. The first big step once I | realized that I was sloughing off the boring bits was to | try tackling the boring bits first. Start with a basic app | that included user registration, an empty FAQ page, etc., | but that generally meant quitting the project earlier | rather than later. Then I thought well, maybe I'll just | build up a library of reusable components for that, but hey | guess what? That stuff is _boring_ | | So, that's the long way around, but yes, I have partnered | up with people who might compliment my lacking skills, but | it's tough finding people motivated enough that I feel like | I'm letting them down if I don't keep up. I'm generally | great at getting projects going through the hard bits, but | in my experience, most other people fall off or lose | interest in the project before it even gets to the point | that I might. | | To date, the only thing that reliably ensures I'll complete | a project is paying me to complete a project. Weirdly, if | I'm getting paid for something, my mind doesn't suffer any | of these ailments. I will still cherrypick the most | interesting work to do, but if there are features with | deadlines, so long as there's money in it, I have no | problems getting myself back on track. | agitator wrote: | I'm exactly the same way 100%. I've gotten incredible | things done at startups and companies, where my work | alone was floating the companies, and the products I | created became the main product of the companies. | | But every time I realize "Why am I handing someone else | all this value", and venture out on my own, I can't seem | to motivate myself in the same way. It blows my mind and | I can't seem to figure it out. | | Maybe I need to invent an imaginary supervisor to report | to at the end of the day. | andrecarini wrote: | > Maybe I need to invent an imaginary supervisor to | report to at the end of the day. | | Heh, someone had that idea too and turned it into a | startup: Boss as a Service | https://news.ycombinator.com/item?id=18512197 | relativeadv wrote: | Awesome thanks for the book recommendation, just picked it up. | | For me, this has been the defining struggle of my adult life. | I've only just become truly aware of it though but when I think | back to stuff like when I was a kid playing MMORPGs I would | utterly struggle to make a character to level 10 before re- | rolling for something more appealing. | | Now it is almost a pathological issue I have where I just can't | seem to choose something that interests me because honestly, | everything is just as equally interesting. Painting, guitar, | cooking, lifting, game development, ios development, etc. Its | like paralysis by analysis to the nth degree. It's easy to say | "just try some things and stick with what you enjoy" but | eventually the going gets (slightly) tough and i just wimp out | and quit. Except for lifting...for whatever reason I've been | obsessed with that for almost a decade now. | slothtrop wrote: | Similarly I've managed to stick with lifting, and cooking. | The others aforementioned have faltered, but I am finding | enjoyment in reading and research, and games. I think when | I've reduced the pressure on myself to produce creatively at | my leisure, so too has the stress. But I still do want to be | creative. | lososos wrote: | >Except for lifting...for whatever reason I've been obsessed | with that for almost a decade now. | | My hypothesis is that exercise, especially weight training, | is one of the few activities where the growth curve is front- | loaded with improvement. The phenomenon of "noob gains" | provides positive feedback much quicker than other | activities, and that feedback is much easier to get--just | look at how much you lifted this week compared to two weeks | ago, or how fast you ran that last mile. | | By the time your gains start to slow down--whether that's six | months or a year from now--you've already developed a habit. | sopooneo wrote: | In my twenties, with no responsibilities and with some money, | I thought to get a motorcycle and learn to ride it. I stopped | when I looked at my room and saw the vast number of things I | was already dabbling with and deep-diving. I knew that if I | got a motorcycle it would consume my interest for something | like five years as I had to understand how every single part | worked down to the bolt. | | That could be a great thing. But for me, then, I didn't want | to go into suspended animation for half a decade and wake up | with deep motorcycle knowledge. So I completely dropped it. | ryeguy_24 wrote: | I totally have the same issue. Now that I know this pattern | about myself, I pause before doing anything because I know | that the n-th state is me stopping the project. But I'm | learning to push through and just engage in projects, because | the paralysis is way worse for me than the doing and | stopping. | dgb23 wrote: | > "If you are no longer interested in a project you started, | maybe you already got what you came for". | | I also realized this at some point but as a compromise I now | take the time to write some text to document some conclusions. | | This helps with two things: | | It feels more finished, which is important for my mental | hygiene. | | And when I do come back to something at a later point I can re- | assess quickly what the circumstances and the value was, which | can be very practical, especially if it was just some small | exploratory thing. | ryeguy_24 wrote: | This is exactly one of the tips the book provides. Good | validation of the book I guess. | vladsanchez wrote: | I always attributed this behavior to undiagnosed ADHD, but | "Scanner" is a, unique but fitting, group I never heard of. | Thanks for sharing! | | Zoom Party would be great! ;) | LeonB wrote: | ...unique, unresearched, vague, made up, not treatable unlike | ADHD, but lacking in negative stigma because it's new and | exciting and therefore even more likely to appeal to someone | with untreated ADHD... | slothtrop wrote: | In Myers-Briggs they'd call that either the INTP or ENTP type. | | Similarly, I'm more interested in research, learning. I'm in | the wrong profession. | blueshirt wrote: | And in Ayurveda it's called a Vata mind! | abakker wrote: | INTP here. Starting projects and having multiples at once | sure seems comfortable, but, ADD does not. It is a measure of | rigor that there are projects that get done. Now, there's | something to be said for projects that were always "low | priority" and are waiting for the right moment, but there are | also ephemeral, same-day kind of projects that come from | having the tools/resources available to you to scratch | whatever itch you have. | | IMO, OP's problem isn't that he/she can't decide which side | project to do, it's that they have already decided that the | side project involves coding, and they're already a good | coder. Doing your job as a side project seems...boring. Pick | something you don't know how to do, but wish you did. Learn | CAD, use a bandsaw, 3D print a D20, or just take your bike | all the way apart. This idea that every software engineer | needs to treat software as their hobby is frustrating to me. | Bankers, lawyers, and doctors don't do that, why should | software engineers? | slothtrop wrote: | I can agree that yet more coding as a hobby is the dullest | thing imaginable, when it's your job. Honestly between | reading/research, gaming, music and exercise/outings my | leisure time fills up quickly enough. That being said I had | long clung to the idea of having something to show, a | creative effort. I've tried writing and that's been | sputtering. | LeonB wrote: | I see a big disconnect between: | | " I know! I'll write a roguelike in X! Five minutes later, I'm | thinking: fuck roguelikes! I'll write a graphical solitar card | game with Y! Five minutes later, I don't care for it anymore, | and would rather write an isomorphic strategy game in Z." | | And: | | "If you are no longer interested in a project you started, | maybe you already got what you came for." | | There is no way that you got what you came for in those five | minutes. | | There's several orders or magnitude that fit into this | disconnect and it just says "ADHD-I" to me. | | ...and I feel my eyes roll back into my head when I read this: | | "...a personality type (that is definitely not ADHD)" | | ...because the invention of new personality types and the | stigmatic treatment of ADHD is just... very shallow. | imdsm wrote: | > "If you are no longer interested in a project you started, | maybe you already got what you came for." | | I found a method for this which works for me. I have a book | labelled "Ideas & Inventions" and when I have an idea, I | write down everything that suddenly hit me, and I keep | writing until I feel I have exhausted the idea. If the idea | then goes, I leave it in the book. If the idea remains, I | write about it again, until, if it remains and I have to | implement it, I do so. | | Sometimes it will be a game idea (I've spent time as a game | dev, the last idea cost me a couple of years & my family | before I realised it wasn't worth it), sometimes it's an | invention (electronics, mechanical, or both), and sometimes | it's just an idea in general. | | I find that the feeling that I have to make something is my | way of preserving an idea, and to simply write down the idea | often fulfils this need. And of the many ideas I write down, | only the ones which really matter make it past the notebook | phase. | | Hope this helps others out there, and if you do try this | method and find it helps, please let me know! | bugBunny wrote: | Thanks for the tip, will probably try to rewrite the idea | myself. | GuiA wrote: | If you weren't that serious about making a rogue-like in the | first place and what you really wanted was the rush of | starting a rogue like project, then sure you got what you | came for. | | Much like a kid might say they want to be a footballer or | musician - what they really want is the fame and recognition | of being a footballer, not the 6 hours of intense training | every day for years without any fame and glory. We see this | much more in tech than we did 10 years ago, because now | everyone wants to be a rockstar CEO hacker startup founder | making a $1 billion exit at 19. | | And in fact in some cases you can suck it up, major in CS, | get a prestigious tech job, and then after a few years burn | out because you realize you never really liked CS/programming | in the first place, you just liked the social stickers that | were on it. I've seen it happen many times in my career. | Often these people will pivot to being PMs or some "tech | lite" function and be much happier for it. | | The fact that people suck at knowing what they really want | doesn't make the observation any less valid. | | What that means is that you have to get really good at | knowing what you actually like and enjoy - not what you enjoy | on the surface of it not for its own sake, but for some | values attached to it. | markus_zhang wrote: | I can relate this to part of my experience picking up | stuffs and putting down in a couple of weeks. | | Sometime I can feel that I'm in this or that because of | some ego or future bragging and they dropped dead quickly. | | But then again this probably roots from my childhood as I | tended to appease to my teacher or parents to do a lot of | things I don't enjoy. So it's really difficult to tell | nowadays if I really enjoy doing this or not. | Gene_Parmesan wrote: | If this is a pattern that persists throughout this | individual's life, it's highly correlated with ADHD. We're | talking about someone who literally changes their mind | within about 5 to 10 minutes, multiple times a day. At | least, that's what would happen to me pre-diagnosis. | slothtrop wrote: | You don't necessarily need ADHD for this to be a trait. | Source: me. I don't change my mind every 5 minutes, I | just lose interest in certain projects. | Gene_Parmesan wrote: | I'm a guy who got diagnosed with ADHD-PI when I was 28 and it | instantly made so much of my life make sense. (I went from an | unfulfilling career I hated to self-teaching CS and software | dev & getting a job in the field within about three years.) | And yes, I also got very strong ADHD vibes from this post. | Having said that, I'm certainly not a doctor and there are a | lot of things besides "can't stick with side projects" that | go into a diagnosis. | | But if the OP (or others reading) also experiences issues | with working memory, losing items like wallets or keys, | following directions (not because you dislike them but | because you just can't keep them straight), sleep issues | (generally, staying up significantly later than average), | physical restlessness such as restless legs, forgetting | appointments, lots of emotional impulsivity via outbursts, a | very strong pull towards stimulating things like reckless | driving, dangerous levels of drinking or drug use, etc., | among others, they might benefit from discussing with a | doctor. | slothtrop wrote: | I have zero issue with focus or any aforementioned issues | (save occasional insomnia) but still identify with OP. | ilikehurdles wrote: | I'm scared of how accurately your second paragraph | describes me. Well, there are a few differences (I don't | lose things, mainly). Thanks for the glimmer of hope. | lyrr wrote: | My god, literally everything in that second paragraph is | what I do. | freehunter wrote: | Ignoring the fact that "five minutes" was probably just | hyperbole, you can absolutely get what you came for in five | minutes. Five minutes is long enough for me to validate an | idea from "wouldn't it be cool to do X?" to "man I really | don't want to do X". And I've just gotten what I came for, | validating (or invalidating) an idea. | | Just because you _have_ an idea doesn't mean it's worth | pursuing that idea, especially if it turns out you're not | interested in that idea after all. | Davertron wrote: | I think this is a pretty important point. Often times I | think I'm interested in doing something or I like the idea | of it, but it doesn't take me very long to realize that I'm | completely disinterested because of the actuality of the | thing. I'm OK with that. | | I think the parent is probably trying to say that you | definitely haven't done enough exploring on most subjects | in a short time to find and glean all the interesting bits, | and I agree with that as well. There are work projects that | I would have abandoned long ago if they were personal | projects that I have got A TON out of by sticking with them | and working on them for years. But in those years there has | been a lot of slog as well, and it's probably not the | optimal way to mine all the knowledge nuggets... | slothtrop wrote: | I read "five minutes" as being hyperbolic, but it could | simply be a rapid deflation of interest even without gaining | new knowledge. I've read about creating a roguelike but | didn't have the interest to really go forward with it. | HenryBemis wrote: | I dare to suggest meditation. We all get X number of | ideas/thoughts/images/etc flying through our brain every | waking minute. To be able to focus and do "deep work" we need | to either break through the noise/clutter on our minds, or | meditate/use yoga to teach our mind to be "quieter". I | managed that after "a while" with Iyengar yoga (I assume that | most types of yoga will do) but I liked this one better for | its discipline. | | For the question, another simple way is to dedicate "X amount | of days". Increase the "5 minutes" to "5 days". 5 minutes can | be misleading. 5 days is enough time to (for sure) know if | you want to proceed or drop. You can try your period to be | fewer or more (days), but definitely NOT a 5-minute-cycle. | marianov wrote: | My pshrink told me the same "maybe you just like to learn the | new technique, not to finish". Like that I have welded a ton of | steel into a carport, then left it unpainted. Given the fact | that I always focus on the hard parts and the struggle to | finishe the "details" and that throughout my career I've been | inclined to do POCs, MVPs, and never finish things. That and | the fact that every single day it takes me several times to | cross the door because I forget the wallet, keys, phone, etc, | make me wonder about ADHD Is there a "cure" for it or is it | just a label to get and use as excuse? | | edit: I got bored of the pshrink after 5 sessions | Kaze404 wrote: | ADHD isn't an excuse, there is treatment. | zenhack wrote: | ADHD is absolutlely a real thing, it is treatable, and there | is a large adult population that is undiagnosed. If you're | struggling and you suspect it may be related to ADHD, you | should look into getting tested. | | My girlfriend got her diagnosis just a couple years ago | (she's 38 now). The impact Adderall has had on her | organizational capacity is immense. | mm89 wrote: | Hmm I do have ADHD but your first statement "learn the | technique, not to finish" definitely could apply to me both | in technical (software engineering and coding) areas of my | life as well as artistic (music, recording, mixing, etc.). | dinkleberg wrote: | That struggle is real. I've got a ridiculous amount of half- | finished MVPs that I simply got bored of. It often makes me | feel like an absolute failure, especially when I've told others | about something I'm working on. When they ask "Hey, how is that | project X you were working on 3 months ago going?" I'll have to | think about it because it was probably 3 projects ago. | | But I think you're spot on. From each of these projects I've | gained something, and once I've hit that point the drive has | gone away. | | While I often feel like a failure with all of my "failed | projects", in my day job people are often blown away by how I | seem to know a lot about everything. The truth is it's because | I end up trying most things in some fashion with one of these | many projects. | JackFr wrote: | I've been working on the same project for over 15 years. It's | been written in C, C++, Python, Ruby, Java and Scala. It had | an XWindows front end, Swing front end and now a simple web | front end (but there is talk of moving to Vue or React.) It | ran on the local machine, then shared web hosting, and now | AWS. It's used flat files, SQL and Mongo for storage. | | Currently it's in the shop because I decided to rip | everything into microservices and deploy it using Kubernetes. | | Along the way I learned 2 things. First, I like solving the | same problem over and over again with different technology. | You learn both the new technology and uncover aspects of your | problem you hadn't seen before. Second, it's important to | release. I've got a website with 75% of the links broken, and | the only visitors are me and the googlebot, but it's | released. There's an artifact I can show my wife or my | brother without firing up an IDE. It makes a big difference | with respect to a sense of accomplishment (despite the broken | links.) | dinkleberg wrote: | That's awesome! Maintaining the same project over 15 years, | having gone through many transformations, has got to be an | incredibly valuable experience. | | I always try new problems with new technologies, but I can | see the benefits of sticking to one problem over and over. | transitivebs wrote: | I feel your pain. | | If we can minimize the amount of time & effort it takes to go | from idea to launchable MVP, then all of these side projects | and future ones suddenly become significantly more viable. | | I wrote about this goal in-depth here: | https://blog.saasify.sh/finding-your-passion-as-a-developer/ | partisan wrote: | > in my day job people are often blown away by how I seem to | know a lot about everything | | This has made my meandering journey worthwhile as well. I | don't have many completed projects under my belt, but I have | gathered quite a bit of design and coding techniques, | different languages, technologies, etc. | | The one completed project (completed in a programming sense, | but not a business sense), was one that was done just quick | and dirty with no patterns, no architecting of any kind. I | resolved to not learn anything in the process (besides | understanding the dataset I was parsing for human | consumption). In this way, I was able to actually "finish" | something. That said, I did learn about deploying on digital | ocean, about the importance of having a repeatable deployment | process, etc, so it was actually a good learning experience | in the end. | have_faith wrote: | > half-finished MVPs | | What I would give to have half finished MVP's! I have a long | list of ideas that I can't decide which one is the most | worthwhile to pursue, so none of them get started. | markus_zhang wrote: | at least you don't waste much time... | lancesells wrote: | I feel this comment. I always have multiple stacks of | physical drawings and notes for different projects that I'm | working on but don't always finish. | | However, the best thing about all of these unfinished | projects is it gets easier and easier to learn different | things. Even when my interests don't have overlap they seem | to add value to each other. | aryzach wrote: | I used to be a lot like this too. Eventually I got tired of it | because I felt like I never had anything to show (mostly show | to myself and feel proud of). | | For hobbies/projects where the goal is just to unwind and enjoy | myself, sure, I still do this. But that's often still not | satisfying to me. I started making the intention to just | complete the damn thing, even when it wasn't fun anymore. | Motivation is hardly worth anything tbh. I used to only work | with motivation, and while it felt good at the time, nothing | ever got completed and I probably felt how you do a lot of the | time. | | Second, learning is hard. If you think you're comfortable with | a new language, framework, whatever.. but you lose steam when | working on whatever your building with it, you might not know | it as good as you think you do. It's a lot easier to keep steam | when there aren't roadblocks, but when you continually come | across roadblocks, it just doesn't feel like your moving | towards your goal with much speed. But this is generally where | the learning takes place. | | And I've also seen, finishing one project to completion makes | it a lot easier to finish the next project to completion. It's | a skill you have to learn (to do a personal project even when | it's not fun, and there's nobody telling you you have to do it) | | tl;dr: for enjoyment and relaxation, don't finish projects if | you don't want. For learning / creating, make it the goal to | finish and know that it'll probably be not fun sometimes | jvalencia wrote: | I might also add that you may want to scope your projects | small. If you try to boil the ocean, you'd never get done. | ryeguy_24 wrote: | Also, I'd love to share notes with you or others because I | haven't met a ton of people that struggle with this. Zoom | party? | CodeGlitch wrote: | My "projects" folder on my PC is scattered with numerous | projects that I've started and never finished. These range from | games, tools and webpages - written in every language that I | found an interest in. | | I think you're right in that it's the journey that matters to | some, not the destination. As I've gotten older, I feel less | pressured to finish these side-projects. | | When it comes to actual day-job work. The final 20% of a | project is always the hardest for me. As I just want to move | onto the next great thing. The last 20% is always the worst | part for me (testing, bug fixing, documentation). It's what | they pay me for though :) | corecoder wrote: | > The final 20% of a project is always the hardest for me. | | I'd be more than happy to get to the 80%. It seems like I | used to be able to do that when I was younger. It could be | that I aimed lower. | akavel wrote: | I like the saying I read/heard somewhere, that's I believe | based on Pareto principle, saying more or less: _" After | getting through 80% of a project, what's left to do, is just | to complete the remaining final 80%"_ :) | hentaiD00m wrote: | I've got this problem except with learning / studying. | | I realized I am a lot into science and engineering late in | life. Now I want to do all of the Khan Academy in Chemistry and | Physics; learn nano-/bio-tech; learn cybersecurity... and | probably should just stick to learning backend dev in order to | get a job. | | People call this being a polymath, but I am seriously concerned | for myself. The best I can do is take it one subject at a time. | | On the building side, I simply have no ideas I am interested | going for. | kbash9 wrote: | Yes, but I think successful entrepreneurs know when to move on, | when to pivot and when to stick with it and PERSIST. I have | quote framed at my desk that goes something like this: | | "Nothing in the world can take the place of persistence. Talent | will not; nothing is more common than unsuccessful men[women] | with talent. Genius will not; unrewarded genius is almost a | proverb. Education will not; the world is full of educated | derelicts. Persistence and determination alone will bring | success." | kissgyorgy wrote: | It helps a lot if you pick something you think is important, not | just start working on some random ideas. | | Or maybe you can accept that you like jumping from project to | project and that's okay too. | _-___________-_ wrote: | Instead of tools you _might_ need, applications you _think_ | about, and experiments, build something that you definitely want | (or, even better, need). Find inefficiencies or deficiencies in | your day-to-day that you can eliminate or ameliorate. | | Another way is to build something that someone you care about | wants or needs. Pay attention to how people close to you | (especially those that are not engineers themselves) use | technology, and notice when there's an opportunity to make it | easier/better for them. Many great projects were born this way. | [deleted] | melvinroest wrote: | I can tell what I figured out about myself so far. Sorry for the | long post, it's tough to write concise. It also doesn't help that | I'm describing insights that took me 10 years to get sharp. | | I have thoughts and intentions. | | I have behaviours. | | It's always puzzling to me how bad I am at predicting my | behaviour purely with my thoughts and intentions. I guess people | who are addicted to something that want to quit can relate (my | addiction: gaming/YouTube/HN -- I'll get back to this). | | Because of this weird mismatch I've said to myself: the | predictive value of my thoughts and intentions is 0, it's | actually negative even. So all I can do is observe myself | behaviourally. Humans are quite bad at this, and research shows | that friends help with this. People outside of you observe your | behaviour better than you do. So either (1) get help from friends | to do this or (2) observe your behaviour like a ninja. Luckily | for me, I happen to be an introspective person by default, so I | chose option 2 (you can also choose both at the same time). | | So do not trust your thoughts and intentions. | | So observe your own behaviours. | | After 10 years, I found out 2 fundamental motivational triggers. | One I found out about recently, and I am still figuring out how | to (ab)use it, and the other one has been (ab)used for years. | | 1. I work amazingly well under pressure and stress. This is | especially the case when my schedule has no minute of spare time | and has some vague accountability system. | | Example: I was incapable of studying one degree at university, | but I was amazingly capable at studying 2 degrees, while working | on the side, while having a social life and a girlfriend. I had | too little time in my schedule, so I used 4 hour work week tricks | to get it manageable. | | What I also did was define a priority list. A lot of priorities | on the bottom of that list suffered an ill faith. But my most | important priorities (and then some) succeeded. | | There is one downside with this. Yes, I was motivated. But I also | was stressed the whole time, and while the stressed was | manageable, I don't think it was a particularly fun time. It | sometimes was, and sometimes wasn't, but the pressure felt | painful. And while it worked for my motivation, it does do a lot | of damage to me existentially. | | However, the good part: I do now have skills that I wished to | have. And existentially that actually does really help. | | So motivation-wise: it works amazingly well. Regarding life | decisions: mixed results. | | 2. Remember my addictions? I realised that I'm simply motivated | by human contact. Not just any human contact, but I am not fully | clear on the conditions yet. I know that I must like the person | and feel a connection in some cases. | | A couple of cases where I've seen this: | | A. Making music with someone just watching me (I was super | motivated). Making music alone the next day (I didn't do | anything). | | B. Same story with playing Hack The Box. I hacked 16 hours per | day for a month and my buddy was simply putting in a normal work | week of it. He said: "you're so much more motivated than me." But | I knew if he'd stop playing Hack The Box, then I'd stop playing | eventually as well. | | C. I thought a lot of university courses were easy, but not easy | enough to do nothing about it and pass a test. So I would go to | the lectures and be bored out of my mind because psychology is an | easy degree :D However, those lectures did actually motivate me | to then engage with the course material after the lecture. And | the thing is, I thought I would be capable of doing that on my | own, but I never was. So I continued going to lectures and be | bored, in order to be motivated later. | | I am still figuring out how to exploit this, because this | motivational factor properly exploited is me winning at life. It | has: connection, productivity and a sense of "we're in this | together." I'm noticing I find it a bit hard to make friends. I | can't just say: oh, I like topic x now and then befriend someone | in that topic. If I could, I would be a lot more productive. | | (I'm now realising this should become a blog post, moving on :P ) | | Writing all this gave me a new idea. I'm basically like a | framework and I found 2 motivational 'hooks' into it. The thing | is, I don't have a lot of control over these hooks, things can | stress me out (which motivates me) or things can make me feel | connected (which motivates me). If something hooks into my | 'motivational code' and I don't want it to be there then I | basically tend to say I'm addicted to: games, YouTube and HN (fun | fact: I don't like playing games alone that friends did not | introduce to me). | | This means my mind needs to figure out on how to exploit this, | but also it begs the question: how does this work? I am pretty | sure it's emotional and it's a need based thing (self- | determination theory _definitely_ comes to mind here). | | My question to you is: what are your motivational hooks? How does | the environment hook into your motivational code? | | BONUS FACTOR!!! (I'm not making fun of marketing people :P ) | | 3. I made a side project for a month called doodledocs.com. It | partially came out of motivation factor 2. I was interviewing for | a company and they gave the most boring 2 day take home exercise | that I saw (make tic tac toe). So I decided to make something | awesome instead with their technology, and it took me a month. | Just having someone judging my work and me being in the same room | as that person helped quite a bit. However, another motivational | factor was that _I am frustrated_! I am frustrated with how not | far we are with having a pencil natively on the web. So I made | this app. | | But frustration is definitely less of a factor than the other 2. | Frustration on its own doesn't work, but it does reduce the | amount of stress (factor 1) or connection needed (factor 2). | | So I guess you could say there are necessary motivational factors | and sufficient motivational factors. A bit of stress or a bit of | connection is necessary but doesn't make it sufficient. A lot of | connection, for example, does make it sufficient. Also, for | example, a bit of connection + a lot of frustration does make it | sufficient. | | I hope my self analysis helped you a bit. And if you're curious | about why I wrote this all out in the open and not on my laptop: | I am motivated by people reading it and reacting to it. My sense | of connection (motivation factor 2) is definitely at play here. | shostack wrote: | Definitely blog post worthy. Thanks for sharing. | | I've noticed similar triggers and hooks and such with myself as | a fellow introspective individual. | | I suspect some of this is related to the dopamine hits that | come from easy/early successes in things. It's why I've noticed | when I get run down, the only games that really appeal to me | are idle clickers because they are essentially just dopamine | buttons with a front end. | | I think you're on the right track with first identifying these | things and then figuring out how to harness them. In essence, | you have to understand an API's inputs and outputs before you | start calling it, and that's what you seem to be describing by | thinking of yourself as a framework. | melvinroest wrote: | Yep, that is what I'm describing. | | One of the reasons it took me 10 years to be so opinionated | about it is because I didn't want to believe this was the | case. For a very long time I believed that if I thought I | would want to do something, then I would go on and do it. But | apparently that's not the case. | | But I did notice if I observe myself and hook into it, then | achieving my goals works quite a bit better. It's not | perfect, but good enough. | gkilmain wrote: | I've been working on a side project now for about 8 months. By | far the longest for me. Whats worked this time is I don't work on | it every day and sometimes I'll only write a few lines of code if | only to keep the momentum going. I think anything you do for your | side project is a positive step. Once you give up its done. | jamil7 wrote: | It's pretty normal. Figure out first what you want from each side | project. If your goal is to learn or play around with new "X" | then it's fine to half-ass it, build the fun parts and then never | look at it again. If you want to try and build a business and | make money on the side then this is usually the time to not try | out new "X" and instead stick to boring tech you know well. | | Edit: for practical tips on keeping some momentum, just start | with a tiny amount each day, like just 30-40 minutes after work | or before. The next week you can add a little more ect. | skinnyarms wrote: | Maybe you need to examine what your true goal is. Why do you want | a side project? Are you doing it because you feel like you are | supposed to have side projects, or because you actually want to | accomplish a goal? If it's the former, you could try to align the | side project with another goal of yours - say learning some new | language or framework. | | If you are just trying to build a portfolio you can come up with | a (small) "SMART" goal, and commit to completing it. After you | reach the milestone you can make a conscious decision whether to | continue or not - but either way you have _something_ completed. | | https://en.wikipedia.org/wiki/SMART_criteria | crispyambulance wrote: | > Maybe you need to examine what your true goal is. | | I think that's absolutely the most important factor here. | People don't finish things for a variety of reasons. | | Perfectionism is a big one. It's tied to a fear of failure that | manifests as losing interest. If the root cause is | perfectionist tendencies, one thing that can help is to | collaborate with others. Just doing something for someone, | helping them out in some way will often de-fang the | perfectionism and self-criticism and drive you towards | something tangible. | | It could also be boredom. If you're doing X at work day-after- | day, maybe it's not a great idea to _also_ do X as a side- | project? | | I personally am allergic to SMART criteria-- too much | association with corporate performance evaluation fuckery, it | kills motivation and creativity for lots of people. | tablethnuser wrote: | I keep a log for each project and write down the problem I'm | trying to solve followed by the idea I think solves it. If I hit | a roadblock, I write that down as the new problem. Now I have to | solve that before I can pop the stack and get back to the | original problem. | | On and on and on. I might be building a CI/CD pipeline for a | simple web extension cuz I've realized that manual deploys of it | are boring and it's keeping me from updating the project. Once | that's done I return to the original problem and geez it's | annoying to work in this vanilla js project structure. Let me | just set up a transpiler and organize the project... | | I call it extreme yak shaving, cuz you do things you could never | justify in a workplace, but it's my personal time and it's what | works to keep me going on side projects. | | Better yet by forcing yourself to write down why you're blocked | you can self reflect on trends. I learned that when the dev | experience gets too rough on a project, I abandon it. So now I'm | happy to pause project features to build out dev exp. Very | different than how I behave at work, where I guess the paycheck | motivates me thru the tough times. | shostack wrote: | Have you considered productizing some of these devops tools? | brianjlogan wrote: | No golden bullet for this problem I think but definitely one that | is widely shared. | | - __Get rid of your smartphone __and go to a dumb flip phone | (avoid distractions). | | - __Dump your ideas __into a system you can review later like | [RoamResarch](https://roamresearch.com/),[Trello](trello.com), or | a folder with Markdown Files Check out __GTD method __because | these thoughts qualify as something you should dump in your sort | bin /inbox bin to go through later. Other things like "I should | check the mail", "I should build a fort" all count as distracting | tasks to keep track of. | | - __Meditate __and learn to recognize transitive thoughts. I | really recommend the [Calm App](https://www.calm.com/) although | you really don't need to use an app I found it's [21 Days of Calm | by Tamara Levitt] program helped get me started and gave me a | handful of techniques to get into a zen state. | | - Use [The Pomodoro | Technique](https://en.wikipedia.org/wiki/Pomodoro_Technique) to | focus on one task at a time and avoid over taxing your focus | muscle. | | - __Build and Keep Track of your Habits __. Your habits are | extremely important to do deep and meaningful long term work. You | need to cultivate them. Check out [The Power of | Habit](http://www.amazon.com/gp/product/B0055PGUYU) | | - All industries that have REALLY important critical life saving | tasks use checklists. [HBR: Using a checklist to prevent | Failure](https://hbr.org/2010/01/using-checklists-to-prevent- | fa.html). I use app.everyday.app to do a Daily Habit Checklist | but I did this using a tiny Mole skin for a month and it worked | great as well. Side note you made me dig into looking up this | thing called [Seinfeld Chaining](https://lifehacker.com/jerry- | seinfelds-productivity-secret-2...) and I found out [Seinfeld has | nothing to do with it](https://www.reddit.com/r/IAmA/comments/1uj | vrg/jerry_seinfeld...) | | Personally all of the things I listed have some type of | associated tool but all can be accomplished with a timer, pen, | paper ,etc. Don't let yourself get caught up trying to find the | "perfect" tool. Just start doing the things so you build the | habits. They are far more important. | smarri wrote: | Another angle, maybe you have to churn through many (hundreds?) | of ideas before you get to one you really want to see through. | gentleman11 wrote: | I have been buried in side projects my whole life and I started | finishing more and more of them. | | 1. Don't force it. The good ones, you will have a hard time not | working on | | 2. Take some pride in finishing things. It gives the extra push | when 1 isn't enough | samsquire wrote: | I resigned myself to writing ideas and keeping side projects | small but sharing my ideas anyway. Every thing is harder than it | looks. | | https://github.com/samsquire/ideas2 | | https://github.com/samsquire/ideas | | https://github.com/samsquire/ideas3 | johnstorey wrote: | I have battled this since programming became my profession. Over | years I was trained to create in ways that maximize income, and | stop when there is no income link. Decades later, this made | working for passion very difficult. | | Here are a few ideas that seem to consistently help me. | | * one, sheer willpower. It's a muscle that needs building, but | keep going when you don't have any further interest for the sake | of completing the task. Even when it feels like torture. It's | about forcing yourself to the finish line. Often the interest | comes back later. | | * Move the finish line closer. Formally write down what you want | to develop with milestones, with a go/no go decision at each | milestone. If you decide not to continue at a milestone, that was | part of the plan, so you completed the project. | | * work on things that develop skills you expect to bring to the | workplace and apply there. That's a pretty direct link to income. | | * work on things you want or to keep current with younger hires | -- I'm learning gitops on k8s at home, and packaging charts to | self-host some things I've wanted at home anyways. Even though I | manage these days, it's important to understand how things work | to a decent degree in order to have meaningful discussions with | the broader team. I know managers who get by without that, but | I'm not one of them. | | For what it's worth, continuing on because that's what you | planned to do sometimes leads to a renewal of interest later in | the project. | james_s_tayler wrote: | What if... Not finishing things was the norm? | | All of us in the same boat act as if there is something wrong | with us such that we can't finish things. | | If you layed out every one of the data points on developers side | projects, what would the aggregate say? | | Would it say that 80% finish their projects through to completion | and there are this 20% who just can't ever seem to? | | Or, would it say the opposite? That people who actually have | completed projects are somewhat rare? | | I'd be interested to see. My gut tells me finishing things isn't | normal. The economics of it seem to be tilted in the favor of | starting and strongly against finishing. | raslah wrote: | This was me big time. You sound like you have more experience | than I did at the time, but what finally made it click for me was | taking CS50 on EdX. Not that you should take it, but that it | exposed what was holding me back. Any challenge I made for myself | I would end up saying 'screw it' when it got challenging because | internally I'd think that maybe my idea was messed up somehow. | CS50, which I only made it thru 5 assignments, exposed me to | having to stick thru a problem, possibly for days until I got it. | I felt pressured to complete them because I saw that my | classmates were completing them and that told me it was doable. | After that, something in my head changed and for the first time I | was able to complete my own projects and enjoy that feeling when | you build something you came up with yourself. In other words try | to get experience sticking thru challenges. Try leetcode or | hackerrank, those sites have advanced problems that might crack | that cieling for you if your problem is the same as mine was. | Just my experience. | redmattred wrote: | A few techniques that have worked well for me: | | - Scope the project down to a size where you can achieve it | within a week. Launch it and either let it take on a momentum of | its own if others are interested in it (which will motivate you | to do more work on it more). The initial version of your project | could be as simple as a vision statement of what you want to | achieve. | | - Have a personal backlog where you can put ideas for other | projects you're interested in working on. Resist the temptation | to just jump into your latest idea and instead write about it. If | its a compelling idea you will return to it. If not let it be a | passing idea. | | - Practice personal Kanban where you limit yourself to X number | of concurrent projects. Wanting to work on a new project can be | good motivation to finish your current one. | | - Team up a collaborator to help keep each engaged, interested, | and accountable. | | - Find ways to create artificial deadlines for yourself. That | could mean signing up to do a lighting talk at the next meetup, | scheduling a meeting to get feedback with an end user or person | advising you, etc. | | - Relax and enjoy tinkering for the sake of tinkering. Even if | you don't complete a project you're still learning something from | the experience along the way and sometimes what you learn is that | you like the idea of a particular project more than the reality | of what it means to work on it | WheelsAtLarge wrote: | You are looking at the situation from the wrong angle. Frameworks | and languages are tools you use towards solving a problem. In the | same way that mechanics don't spend their days wondering how they | will use their wrench but rather what tools they need to fix an | engine, you need to focus on a problem that needs fixing. Find a | problem in some subjects you like and fix it. | | Also, make a plan so you see an end. Doing something without | figuring out when you will quit is a sure way toward quitting | before you get anything accomplished. | toohotatopic wrote: | Do you have the determination to read all those answers and | identify the true ones? How do you know which ones are true? | Finishing projects is the natural state of mind. The reason why | you don't finish is the idea that is most repulsive to you, the | idea that you try to avoid the strongest. | | On the other hand, a comment can also be repulsive because the | idea is really bad. How do you know the difference? | | That said, my advice to you is: _pick a customer_. Why would | _you_ write a graphical solitaire game but for the joy of | programming. However, that joy doesn 't need a target, there is | no need to finish. | | If you write something for somebody else, you are out of the loop | of questioning what you like best. Then you are free to pursue | that goal without being distracted by the whims of your desires. | | When you choose your customer and the project, maintain the | basics, especially: pick an achievable goal. | DrNuke wrote: | Use your skills for something or someone fighting for a cause you | care as a person? Inner motivation would come naturally, experts | say. | yizhang7210 wrote: | 1. I personally find it easier to work on things I'm passionate | about. So I think you need some kind of motivation to keep you | going. It could be that you want to show it to your friends, or | it could be you dream the possibility of turning it into a | business. | | 2. You mentioned that you'd like to learn a lot more on languages | and frameworks. Presumably you need to actually do something | relatively substantial with the language/framework to learn it to | a reasonable level? So for me personally some of my personal | project I did were purely for learning. I think that's another | motivation that can keep you going. | | 3. You talk about finishing project. I don't know if any project | can be "finished". So I think it's okay to recognize that you | want to leave a project in a particular state and move on and not | feel too bad about it. | alexashka wrote: | This happens when you know little and yet you aren't aware of how | little you know. | | As a kid I self-learned photoshop and always struggled with | coming up with projects to do with my knowledge. | | Little did I know photoshop is a _tool_ , not an end. | | Web development is a _tool_. If all you know is how to hit with a | hammer, it is pretty hard to make good use of it. You need to | learn how to build a house, then your knowledge of a hammer will | become a useful _tool_ for accomplishing a well defined task. | | Knowing how to build a house is much more difficult and isn't a | 'side project' for most people. Hence the solution to your | problem is realizing how little you know, how much it would | actually take to create anything remotely useful, and moving on | to learning something easier that'd have an actual impact in your | daily life, such as exercise, a new hobby that'd foster new | meaningful relationships, etc. | | One last thing - if your motivation for a side project is money, | you're kidding yourself - just go enjoy your life :) | gitgud wrote: | There's a lot of advice saying "don't talk about your side | project". | | I used to believe this whole-heartedly, but now I believe you | should actually talk about the project somewhat. | | If you don't talk about your project to anyone, the project dies | with you. If you talk about the progress you've made, you can get | people excited and that excitement can motivate you and hold you | accountable (as they'll remember what you've done so far). | | I guess the take away is to talk about side project progress, to | build excitement and motivation. Don't talk to much about plans, | as you are robbing your future self of gratification. | mnault000 wrote: | You know, I went through this a while ago. As a side idea, I | always wanted 1) an online double-entry accounting system (so i | could update my bookkeeping from anywhere in the world). And 2) I | needed a self-hosted site where I could put anything from my | kid's photos to my tax records.. ONE PLACE to look for anything. | You can see my site here: http://parallax.dns- | cloud.net/praetorian/ | | My point is, go slowly. Just like a game you enjoy playing but | get fed up after too long, put it aside; knowing you'll come back | in a while with a renewed drive :) Cheers! | littlecosmic wrote: | You've already done step one: realise the pattern. Step two is | don't do the new project. See it for what it is, not a great new | idea, but another step down the road you've been walking down for | years. | | Just because an idea pops into your brain, doesn't mean you owe | it anything. | | Something that may help is picking a smaller project, so small | you could do it in a day or two. Build up some endurance over | time. | | Good luck | bloopernova wrote: | This is fantastic advice. | | Just because we could possibly code some amazing concept | project, doesn't mean we'd enjoy it. Or that it wouldn't end up | causing us huge amounts of stress. | | A lot of us are stuck at home, bouncing off the walls and | feeling like we're not doing anything. | | THAT IS OK! | | We're in a world that is both scary and new, we don't know | quite what is going on, _and we need time and effort to process | that_. By "effort" I mean intellectual, spiritual, physical, | and emotional. (If you're not religious, think of a workout in | a gym: spiritual effort is stretching and flexibility, and | emotional effort is strength/weights. Or perhaps that spiritual | is subconscious and long-term, while emotional is conscious and | shorter-term.) | | tl;dr - too much heavy shit happening, don't overburden your | head. | w0utert wrote: | It's funny because I did exactly that (sticking to one project | instead of jumping from idea to idea) because I had the same | problem as the OP, but these days I'm getting the feeling this | is also counterproductive. I spent a lot of time on a single | project, learned a lot of things along the way, but progress | was very very slow mainly because it started to feel like | 'work'. | | For me, these kinds of side-projects are all about learning new | stuff, and sometimes to scratch some really small personal | itch. So what I try to do now is to find projects that can be | used a platform for trying out new stuff. For example, I've | been working on an iOS game since 2014, but by now actually | finishing it so people can play it is completely secondary to | the personal satisfaction of incrementally refactoring and | repurposing parts of the engine, using techniques and | technologies that interest me right now. Becase even that | started to feel like work at some point, I decided to also | start some other side-projects that go in completely different | directions, so I can switch depending on my mood and make slow | but steady progress in each of them. I try to also incorporate | some technology/techniques that pop up around my daytime job | but which I never have time to explore at the office, some of | that stuff is super interesting but I cannot justify spending | company time on it. | | I think the main advice I have for the OP is to find one or two | interesting projects that are diverse enough to be a platform | for experimentation, instead of some very narrowly focussed | problem that will inevitably start to become boring sooner or | later. Unless you really want to create a product or something | to show off with, the main purpose should be personal | development/intellectual satisfaction, not reaching some | predetermined goal. | corecoder wrote: | > find one or two interesting projects that are diverse | enough to be a platform for experimentation | | This seems promising, thank you! | | Just a question: don't you risk to get stuck in a perpetual | refactoring/rewrite cycle? | | [edit: fix formatting] | w0utert wrote: | >> _Just a question: don 't you risk to get stuck in a | perpetual refactoring/rewrite cycle?_ | | Yes, definitely, it's actually all I've been doing on one | of these projects for the past two years. Guess I just like | refactoring a lot it seems ;-) | | Joking aside, refactoring is a broad term. Most of the time | spent 'refactoring' this project was to incorporate | interesting new ideas, increasing the capabilities of the | game engine etc. Not just the typical technical debt | cleanup. But even some of that was actually very | educational, for example I found out that the whole idea to | use object-oriented programming techniques to model the | game was a bad idea, and have slowly refactored the whole | thing to a hybrid between OOP and an entity-component | system. Just the act of incrementally applying such a | fundamental paradigm shift while keeping the engine mostly | working was quite an interesting challenge! | RMPR wrote: | > I spent a lot of time on a single project, learned a lot of | things along the way, but progress was very very slow mainly | because it started to feel like 'work'. | | Can relate, my personal solution was to talk about the | project to people around me (often non-technical), some would | be interested to try, and when I feel like giving up, they | are the one reminding me they are looking forward to use it. | blizkreeg wrote: | Start meditating. It will help your restless mind. | jmiskovic wrote: | So many answers already. Here's my take. I have a decent sized | graveyard of one-day projects, half dozen serious attempts and | one published project with some 10k users. In line with some | other suggestions in this thread, the published project scratches | my own itch while scrapped ones were meant to be consumed by | other people. | | If gamedev is your thing, try participating in a game jam or two. | They are awesome way to use same limited attention span and | actually finish something. If you see yourself spending too much | time on graphics/sound, try some heavy constraints. For example, | use just 3 colors for everything, or compose all graphics just | from single shape. | | Introspection is good. Keep doing what you are doing, and keep | learning from what worked better or worse for you. | | Treat your side project as small sandbox, a place to play. Don't | put deadlines, don't worry about sunk cost, allow yourself to | write bad code without much planning. You can incrementally get | to point where you want it to be. Try to see at which point | earliest you can wrap it up and publish as MVP. | | I noticed that it is very easy to start, and gets exponentially | harder as you go on. When you set up the project, each | development time slice doubles the result. First you have | nothing, then it's "hello world". Then you put up some dynamic | text. Then you hook up some crafty mechanism behind the text. It | is exciting and motivating. But after a while the project slows | down. It is because there are already some mechanics in there, | and each new feature has to be aligned and connected with | existing ones. The complexity grows and more and more time has to | be invested in each new step. This is nature of software | development. Polish also takes surprising amount of time. You | have to be aware of it and plan your energy accordingly. | | All this accumulated complexity makes your mind crave a new | project, a fresh canvas where everything is simple and new. | Usually it will manifest in form of new idea that is so much | better than the current project. What works for me is to take | hour or two and take some notes and flesh out this new idea, and | then archive it for time being. | | Some more advice I got from other people: A good place to stop | the development session is when you are almost done with feature. | This will motivate you to pick up the project next day, and | you'll quickly get into mindset needed to start next feature. | | Don't share with others what you plan to do. There's a | psychological effect where you get small amount of gratification | by telling others about imagined finished project. You want to | delay that gratification until you have something done because it | will give you motivation needed to put in the hours. On the other | hand, do share your progress on social networks. Getting feedback | boosts motivation enormously. | su8898 wrote: | My problem is quite the opposite. I am able to finish a side | project but I lack ideas. | RMPR wrote: | I felt like this for a long time, then I started to open my | eyes to all the problems around me. For example, I started | github.com/rmpr/atbswp because I used something like that on | Windows, and when I switched to Linux I missed it, on simple | solution was to start working on something similar... | outworlder wrote: | Please write down any ideas you may have, at any time. It's | rare that an idea will come the moment you sit down with a | blank screen staring at you. | | I've talking to emailing myself with a specific subject every | time I have an idea. Doesn't matter how silly it is. I'll | revisit them in a month and sift through. Some still remain | silly, some will be upgraded given new knowledge. | bbayer wrote: | After several years of struggling with side projects I found one | thing that motivates me: money. I don't even start a project if | there is no possibility of some revenue. %99 of ideas got | eliminated immediately. Every people have their own motivation | though but having side income from a side project even you are | sleeping is different thing. I have limited time for side | projects. I always think I have one bullet so trying to use it | wisely. | sciencewolf wrote: | This is certainly a useful lens through which to help you | focus, but I've found that I'm now ONLY motivated to do things | because of the possibility of financial upside. Have you | encountered the same? | bbayer wrote: | Actually speaking yes. I spent a lot of time to think about | it. Here is my little thought process to keep my motivation; | | Why am I working? Why am I spending my 1/3 of my time with my | daily job. Is career real thing or other words is it really | necessary to make money? Does it really matter to have high | work satisfaction even though you earn little? I am working | because of money. Money doesn't bring happiness but it brings | freedom. At the end of the day what I need is freedom. It | doesn't matter if I have shinny career if I can earn same | money with something else. I have limited time and more money | to become free. So I need to use my time wisely to get more | money to become free eventually. It doesn't matter if I am | using shiny programming language, technology or IDE. At the | end of the day nobody will give a shit about what I am using. | Quickest is the best because I have counted days in my life. | I don't have time to learn new things every time I start a | new projects. I already know everything I need to make money. | Learning is not a goal but it is a reward when I become free. | swanandkriyaban wrote: | Have you tried B J Fogg's tiny habits? It works like a charm and | I can see it can help in your situation. I was exactly like what | you mentioned, had (still have?) shiny object syndrome but | wouldn't stick with one topic for a stretch. | aprinsen wrote: | Hey OP, I have been exactly where you are, about three years ago, | and now I have a backlog of completed side projects of varying | size that I am very happy with. | | Here's some quick advice: | | * Start smaller. Your projects are probably too ambitious to | start. Graphical games are actually quite complex. Start with | small projects and work your way to larger ones. My first | projects were chrome extensions and silly command line tools. | They helped me build some resilience that I used later to | complete more complex projects. | | * When you do tackle larger projects, do your best to see them as | a series of smaller projects. Each project should deliver some | value on its own. I recently built a web game about navigating a | randomly generated maze and avoiding monsters. Here's how I broke | it up: first I built a command line tool to generate mazes. Then | I separated the core functionality into a library. Then I | deployed an API wrapping that library. Then I built a simple UI | that allowed a user to navigate that maze. Finally, I started | adding enemies. Each enemy was its own project, each with more | complex path finding than the last. At each step in this process, | I had learned something new and had a deliverable to show for it. | | * Your question suggests that the problems you are trying to | solve are not interesting enough. This belies a beginner mindset: | that you have to be interested first, and then work happens off | the fuel of your interest. The truth is that most interesting | projects involve a lot of days where the creator feels | disinterested, but shows up any way. The most important thing you | can do for yourself is cultivate the resilience required to keep | showing up, so you can reap the satisfaction of completing great | work later. | JohnL4 wrote: | Yeah, this. I'll add: | | Keep a todo-list/journal sort of thing and document each work | item as you complete it. | | I'm working on a stupid side project myself and every day I hit | a new hurdle, something I don't know, so (almost) every day is | a tiny victory over some immediate problem. | | Make a plan, sure, but break it down into tiny pieces, even if | you have to keep lowering the bar. | 21stio wrote: | Keep the scope small so you'll be done fast | shoo wrote: | For me, the answer was to make software that I actually genuinely | find useful. | | Once I got a rough prototype to the point where I was able to get | value out of the software as a user, the project seemed to stick. | | I naturally return to use the software every few days or weeks or | months (because it is useful), and when I do, sometimes I have | ideas for improving the UI or what's going on under the hood. So | sometimes I knuckle down and spend a day or two enhancing it. | gavanwoolery wrote: | I have a graveyard filled to the brim with side projects, and | just ONE project that I keep coming back to (I have been working | on it for 20 years). Its getting to the point where I do fewer | side projects because I understand there is only one that is | worth working on. In the past decade, I only had two smaller side | projects. | | The secret for me is to work on the hardest, most interesting | problems. This is not good business advice - mind that. But you | are probably doing side projects to get away from the boredom of | the thing that actually earns you money. | rriepe wrote: | It's an explore/exploit thing. You need rewards from both. Your | job focuses too much on "exploit" so you end up seeking "explore" | rewards from side projects. | | You explore an idea, but after you select it, you're staring down | the barrel of a whole bunch of "exploit" work to do. You're | already burnt out on this reward system from work-work, so it | doesn't seem appealing to you. So you do more exploring instead. | | My advice is to instead do worldbuilding or some other creative | hobby that has only the creative exploration side. | Uhhrrr wrote: | I would say don't even worry about finishing. Document what | you've got and move on. Eventually you might come back to it, or | steal parts of it for something else. | droobles wrote: | I was torn between making a game, or making something to aid my | musical endeavors. | | I liked the idea of making a game, but as an adult I don't get to | play that much. When I do, I play older games that stoke my | nostalgia (JRPGs). | | I play in an active punk band, and am a self admitted pedal | addict. | | I decided to go with music, because that's what I spend most of | my passion time doing. Currently working on a really cool music | related side project and couldn't be happier. | | Also, I think scope has a big part to play. A video game is a | huge endeavor that could take 5+ years developing solo, and most | of my audio programming ideas might take 2+ weeks. | rohansuri wrote: | For me I can only keep up my interest in a side project if I know | something like that doesn't exist. I've found reading new | research papers and implementing them to be fulfilling. | gurtgurt wrote: | This is definitely a common issue everyone struggles with. I've | noticed a lot of it stems from constantly changing my mind and | self doubt during the dev process (like you mentioned, you start | off building a roguelike, switch over to a solitar card game, | switch over to a isomorphic strategy game). | | Something that helped me a lot is first spending more time than I | think I need figuring out what I want to build on a very high and | broad level, and not just diving into coding. Once I figure out | what to build I need to have the discipline not to change what I | have decided to build. Some implementation details might change | or some game mechanics might be tweaked, but on a high level (am | I building a roguelike or solitar type) can't be changed once I | start. | KentBeck wrote: | Don't. Most side projects aren't worth investing heavily in, but | you can't tell which is which without trying them. I had started | hundreds of programs before Erich Gamma and I programmed | together. If I had forced myself to "stick with" one of those | early projects, we wouldn't have written JUnit. | mysterydip wrote: | If you were given one of the projects for your job, you'd | complete it (and slog through the boring parts) because you | wouldn't have a choice. Maybe a "project manager" (real person or | virtual like a blog) to keep you accountable/on track would help. | That won't stop the urges to chase "the next shiny", but will | make resisting them a bit easier. | | (I say this as someone with a hundred project folders, so I | should follow my own advice. I will say when given a deadline to | produce something, I deliver, warts and all.) | joeberon wrote: | I have this and it's caused a great deal of stress in my personal | life _and_ work life. Basically I get excited by the idea of a | new thing or project, but within a week or less I am totally and | completed bored by it. There are very few times I've managed to | keep continuously working on the same thing for a long time | TehShrike wrote: | For me the solution was to remove motivation from the equation. | | I had to tell myself "this is your job now, you have a part-time | job that starts after supper." And then show up for work every | day (or every other day). | | As long as you keep showing up for work, the work eventually gets | done. | | I started thinking this way in late 2013 and shipped the 1.0 of | my first successful side project about 6 months later. | | People who don't ship will tell you that side projects shouldn't | feel like work, but you can ignore them. Shipping feels | fantastic. | abnry wrote: | Find a problem in your life you can improve/solve with software. | Then work on that. | zulban wrote: | I've finished loads of hobby projects, despite full time jobs, | and I've been told that I'm a bit of an expert on this. I see | there's lots of comments already so I'll keep it short. | | 1) If you can't focus on a project longer than two days, then | pick a project you can finish in three days. Honestly evaluate | how big such a project can be. I also see this as students learn | to code. They learn the basics then think they're going to dive | into a 2000 hour project. Instead, you need to ask yourself | "what's the biggest project of this type I've ever finished" then | add 50% to that. Like an athlete, you need to build up the | endurance for your self-motivation to survive longer and longer | projects. The payoffs are bigger but your human brain needs to | trust that a payoff exists based on past experience. | | 2) I prefer not to talk about my future dreams for a project. | What happens is I get enjoyment out of talking about what I | "will" do, but without actually doing it. Then if I ever finish | the work, I get less enjoyment because I already talked about it. | In this way I'd be stealing enjoyment from my future self! An | exception is advice. | pdr2020 wrote: | Point 2 is such a golden piece of advice and so obvious in | hindsight, yet this is the first time I've encountered it | online. | | If you have any online written pieces or blogs, please share | them. | pmohun wrote: | You might find this interesting: | https://philmohun.substack.com/p/work-with-the-door-open | tyrust wrote: | >Peter Gollwitzer, Paschal Sheeran, Verena Michalski, and | Andrea Siefert published an interesting paper on this topic | in the May, 2009 issue of Psychological Science. They argued | that important goals like pursuing a career path involve a | commitment to an identity goal. ... | | >They suggest that when people announce an intention to | commit to an identity goal in public, that announcement may | actually backfire. Imagine, for example, that Mary wants to | become a Psychologist. She tells Herb that she wants to | pursue this career and that she is going to study hard in her | classes. However, just by telling Herb her intention, she | knows that Herb is already starting to think of her as a | Psychologist. So, she has achieved part of her identity goal | just by telling Herb about it. Oddly enough, that can | actually decrease the likelihood that Mary will study hard. | | https://www.psychologytoday.com/us/blog/ulterior- | motives/200... | ucacian wrote: | Not a written content, but Derek Sivers' TED talk | https://youtu.be/NHopJHSlVo4 | gwgundersen wrote: | This is good advice, and both parts rely on being aware of your | own mind and even tricking it a bit. This reminded me of a | Moxie story about nearly dying while sailing [1]: | | > Strangely, I could feel myself drawn towards the temptation | of giving up, even though I knew failure meant certain death. | In hindsight, I think it's because the act of giving up feels | so similar to the sensation of success, at least in a | superficially immediate way. | | Over the years, the mantra that "giving up feels like success" | has really helped me not give up simply to access that feeling. | | [1] https://moxie.org/stories/brink-of-death/ | japhyr wrote: | > I prefer not to talk about my future dreams for a project. | | I feel this way as well, but my reasoning is different. I do | much better work when I feel like I don't have to do something, | but I can choose to do something. I've almost always done more | efficient work on my own side projects than on the things I've | been assigned to do. | | When I talk about an idea that I haven't really built out yet, | it creates a sense of obligation to do that work. That sense of | obligation makes me not want to do the grunt work required to | get the project done. I do better if that obligation is all | internal. In that sense, writing in a journal about my ideas | and vision is much more beneficial to me than talking with | people about it. | | That said, I try to be careful about recognizing when I do need | to talk with others. If I went too far in the internal | approach, I'd end up doing years-long projects without ever | validating that they're meaningful to other end users. | rootusrootus wrote: | With regards to point 2, I seem to remember reading once that | if you allow yourself to think too much about success in the | future, it steals away your motivation to complete the task in | the present. It gives your brain that satisfaction without | actually having succeeded at anything, and then you stop trying | because you are no longer motivated. | arkanciscan wrote: | #2 so much! When I tell people my ideas I can feel the | motivation dissolving. Trouble is, my ideas sometimes suck and | I need another person to tell me they are good. But if that | person doesn't get excited about the idea it takes the wind out | of my sails. I think this speaks to why I became a developer in | the first place; I want to solve people's problems. I want to | be useful. If I tell someone my idea and they aren't interested | I feel like everyone will feel the same so it must be a bad | idea. But what if they are right. Do you ever finish a project | only to find that nobody cares about it? Isn't that worse than | not finishing? | wcarss wrote: | My answer takes from the Feynman approach to problem solving: | have several projects laying around that you could easily pick | back up to work on a little bit. The progress may not be | constant, but it builds over time. | | This is a variation on the parent post's suggestion of picking | a project you can finish in three days. I find that task can | itself be hard, and is work that gets in the way of the fun | work. In the past I've burnt out my excitement while trying to | do it. | | So I have 5+ small games, a game engine, an interpreter and a | compiler, a few short stories, some music projects, a personal | website, some art projects, and several books to read, and most | aren't done. | | When inspiration strikes, e.g. I'm feeling musical, I open up | my music folder and click around a bit. Or if I feel like | making a game, the first thing I do is go play one of my | existing half-built games, and pop open the editor. It is | helpful here to leave things in a working-ish state and keep | ideas around in text files about what you could do next. Make | picking the project back up easy for yourself. | | I do also start new things or decide not to come back to old | ones, but I wound up here by realizing that my interests aren't | actually infinite. There's only about a dozen distinct things I | really want to do and periodically get excited about. | | For years I had been starting and then totally dropping | projects, but I had "started making a game" a hundred times. My | plan became to treat random projects like turning a ratchet, | and I feel it's gone great from there. | hentaiD00m wrote: | I'm picking up this approach | Oxin111 wrote: | I need to say I have exactly like you. I was unable to finish | anything though many years. Than 1,5 year ago finally everything | changed. This is by small but significan tchange. I choose for | myself subject that is big enough that a lot of experimentation | can fall under it and specific enough that all experiments have | common denominator. Single guiding idea. For me this was enabling | my father to create application (emotional importance! we are all | animals after all. btw. he didn't care. I cared.). Since then I'm | experimenting with new stuff and doing the thing that interest me | but this theme is always there. | | I'm doing tests of different stuff, writing prototypes, all good | stuff. First there was more strategy and later there is more | tactical planning and execution but I still more do what I feel I | want to do right now than follow so roadmap or something. I sit | down and think what I want to do right now and I write myself one | post-it with tasks to do, stick it to laptop next to the touch | pad. Than I do this fully or partially and than new post-it. I | think that my mind is telling me the place of maximum development | for my level of skills and I keep faith that this path will take | me to some destination that is original. | | After 1,5 year and 3 throw away partially working prototypes I | have something that is quite cool I have something like creator | to generate application for production systems. I discovered my | own cool frontend architecture. Thinking about everything from | first principle and go to place of interest giving really cool | results in retrospect. | | No I'm a bit forcing myself with last 2 post-its because I have | company that want to use this system and I need to finish details | that I didn't care about to do because I was going around it. But | now when I see it almost finished and useful somehow it goes | easier. | | Soul of the explorer is a great gift, no need to change it. | | Generally for me 30 yo it was mark of stopping being my own enemy | and started things that I always wanted. To this time I was just | doing this random stupid stuff and thought that it will all fall | together. (Disclaimer: It did). | ABraidotti wrote: | Ha, okay, just for some light-hearted context: it took me several | decades of trying so many projects to finally find one and stick | with it: web development. Now I'm a gainfully employed web | developer and DevOps engineer, and a great load has been lifted | off me. I am 15 years behind some of my peers but I no longer | stress about finding that one project I'm gonna stick with. | | So yeah, I've found my way out and here's my advice: it's a | numbers game. Keep trying things. Even if you try to make a | roguelike for 5 minutes and move on, that's a valuable lesson. | Now try 100 more things and you might stick with 3 or 4. | RabbitmqGuy wrote: | I used to pick side projects based on all the things they say you | should; does it have a large addressable market, does it solve | customer pain points, are people willing to prepay before you | start working on it etc. And I would get to a point where I would | give up because the projects, chosen this way, were not fun | anymore and I would stop working on them. | | So instead I now pick things that I find to be fun to me to work | on. Instead of solving customer pain points, I try and solve a | pain point that I have. I'm liking it thus far | ssss11 wrote: | Perhaps your passion is not the code, but setting up and | maintaining it - DevOps | gwbas1c wrote: | (Apologies for being glib, and apologies for not being the exact | answer to your question.) | | Don't date, don't marry, don't have kids. | | I approached my relationship, and later my family, with the same | zeal that I approached side projects. As a result, I have very | little time for side projects. | | What does make a successful side project for me, is approaching | it with the goal of learning something new, not finishing it. | | Every other year or so I get really into something, but I've only | finished one thing that had a very short-term result, It was a | simple experiment where I wrote up results instead of trying to | have a tool, framework, or product. | cientifico wrote: | After years of suffering the same problem, I found (so far) a | solution that more or less works for me. Assigns days to | projects. Max of 5 projects. The most important thing is: Don't | work in the project unless it's the day. If there is a need, add | it to the backlog of the project. | | My curve of interest gets reduce over a day. After one week of | not working, it is restore. | | Curious if this works out to someone else. ___________________________________________________________________ (page generated 2020-04-06 23:01 UTC)