[HN Gopher] Game of Life, Simulated in the Game of Life (2012) [... ___________________________________________________________________ Game of Life, Simulated in the Game of Life (2012) [video] Author : eigenvalue Score : 157 points Date : 2020-04-11 23:50 UTC (1 days ago) (HTM) web link (www.youtube.com) (TXT) w3m dump (www.youtube.com) | failrate wrote: | I show this video to all incoming software engineering interns. | | It's partially educational and partly just very amusing watching | their brains leak out of their ears. | squarefoot wrote: | This one was among the suggested videos. I could only dream of | a game engine based on that. | | https://www.youtube.com/watch?v=kEB11PQ9Eo8 | dangirsh wrote: | This simulation is used in an analysis of self-referential | dynamics: https://arxiv.org/pdf/1711.02456 | | I recently posted other impressive Life patterns here: | https://news.ycombinator.com/item?id=22851258 | hanoz wrote: | Mind blowing as this is, I feel the video would be much improved | if it gave some visibility to the birth/death transition in the | second order cells while still zoomed in enough to see a bit more | of the workings of the first order elements. | HABytes wrote: | How did they recover this...? | saagarjha wrote: | You might find some of the details of its construction | interesting: | https://www.conwaylife.com/wiki/OTCA_metapixel#Details. While | it doesn't explain the inspiration behind it, it does show that | there's a definite structure to it. | a_t48 wrote: | This one is also pretty fascinating - | https://www.conwaylife.com/wiki/Deep_cell | lainwashere wrote: | Every time I watch this video, I get a sense of existential | crisis. Another cool video that relaxes me is this one [0]. It | feeds another type of Turing complete cellular automaton called | Rule 110 [1] into Game of Life. | | [0] https://youtu.be/P2uhhAXd7PI | | [1] https://en.wikipedia.org/wiki/Rule_110 | bmmayer1 wrote: | Serious question, how did they discover this? AFAIK GoL patterns | can't be reverse engineered. | __s wrote: | For more insight on designing GoL circuits: | https://codegolf.stackexchange.com/a/111932 | | The hardware metaphor seems apt, as GoL has a speed of light & | the parts operate concurrently | | So not sure what you mean by reverse engineered, maybe you're | getting hung up on Kolmogorov complexity being incomputable | LeoPanthera wrote: | Life is turing complete, so there was no need to "reverse | engineer it", they built a computer that is simply simulating | life, in life. | new2628 wrote: | You can think about it step-by-step: first you need some | rectangular structure that has two well-defined states to | represent your cells, then you think of how to implement | periodic refresh and communication between neighboring cells, | some gadgets for and/or gates, etc. As you have gliders, glider | guns, and similar building blocks, it is not that difficult, | given enough patience. Very nice to look at though :) | vecter wrote: | Based on following the links in the video details, it looks | like it's built around something called the OCTA metapixel | [0][1][2]. | | Conceptually, I could see how once you have an "abstract | programmable pixel" with mechanisms to change how they interact | with each other, it becomes "straightforward", since you can | abstract away the concept of a pixel and its interaction with | neighbors. | | [0] https://www.conwaylife.com/wiki/OTCA_metapixel | | [1] https://otcametapixel.blogspot.com/2006/05/how-does-it- | work.... | | [2] https://b3s23life.blogspot.com/2006_09_01_archive.html | sudoaza wrote: | And the looped version https://coub.com/view/25kpyt | airstrike wrote: | Color me awed. | voz_ wrote: | This is amazing | saagarjha wrote: | The subtitles for the video are great. Somewhat related, the OTCA | Metapixel was also used to implement Tetris (well, an entire RISC | computer and high-level language, really) in Life: | https://codegolf.stackexchange.com/questions/11880/build-a-w... | segfaultbuserr wrote: | Has this submission ever reached the HN homepage? I personally | tried to submit it _twice_ but no upvotes at all, which I | believe it deserves. I just checked the history again [0], | _none_ of the post ever made it, which is unfortunate. I | thought Hacker News readers would be interested in a RISC | processor built in the Game of Life. | | [0] | https://hn.algolia.com/?q=https%3A%2F%2Fcodegolf.stackexchan... | saagarjha wrote: | Sadly, Hacker News can be quite fickle... | xwdv wrote: | Getting upvotes to get on the front page is fairly political | sadly. | segfaultbuserr wrote: | I won't say it's political, and it isn't about karma. There | are political submissions (I sometimes submit/upvote | political articles deliberately to "test the water", i.e. | not because I agree, I simply want to see what are the | opinions here), and there are cases when people care about | karma. | | But often, there are simply many technically interesting | articles you'd want to share, and I have a small history of | success of submitting technically interesting articles to | the homepage with no politics involved, such as _tips and | tricks of microcontrollers_ or _the use of 50-ohm | transmission line in RF engineering._ My conclusion is that | an attractive title [0] and some luck is needed. However, I | tried to include the keyword "Building a RISC processor in | Game of Life", but it still fails to get any votes. | | My conclusion is, unfortunately, the majority of HN reader | doesn't know what the Game of Life is and/or doesn't think | building things in GoF is attractive. | | [0] HN has a fairly strict "original title" rule to | discourage clickbait, I mostly agree, but sometimes a title | genuinely doesn't completely explain and provide enough | context about what is in the article, which is otherwise | interesting. No votes and no readers would be the result, | which isn't really fair. ___________________________________________________________________ (page generated 2020-04-13 23:00 UTC)