[HN Gopher] Game of Life, Simulated in the Game of Life (2012) [...
       ___________________________________________________________________
        
       Game of Life, Simulated in the Game of Life (2012) [video]
        
       Author : eigenvalue
       Score  : 157 points
       Date   : 2020-04-11 23:50 UTC (1 days ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | failrate wrote:
       | I show this video to all incoming software engineering interns.
       | 
       | It's partially educational and partly just very amusing watching
       | their brains leak out of their ears.
        
         | squarefoot wrote:
         | This one was among the suggested videos. I could only dream of
         | a game engine based on that.
         | 
         | https://www.youtube.com/watch?v=kEB11PQ9Eo8
        
       | dangirsh wrote:
       | This simulation is used in an analysis of self-referential
       | dynamics: https://arxiv.org/pdf/1711.02456
       | 
       | I recently posted other impressive Life patterns here:
       | https://news.ycombinator.com/item?id=22851258
        
       | hanoz wrote:
       | Mind blowing as this is, I feel the video would be much improved
       | if it gave some visibility to the birth/death transition in the
       | second order cells while still zoomed in enough to see a bit more
       | of the workings of the first order elements.
        
       | HABytes wrote:
       | How did they recover this...?
        
         | saagarjha wrote:
         | You might find some of the details of its construction
         | interesting:
         | https://www.conwaylife.com/wiki/OTCA_metapixel#Details. While
         | it doesn't explain the inspiration behind it, it does show that
         | there's a definite structure to it.
        
           | a_t48 wrote:
           | This one is also pretty fascinating -
           | https://www.conwaylife.com/wiki/Deep_cell
        
       | lainwashere wrote:
       | Every time I watch this video, I get a sense of existential
       | crisis. Another cool video that relaxes me is this one [0]. It
       | feeds another type of Turing complete cellular automaton called
       | Rule 110 [1] into Game of Life.
       | 
       | [0] https://youtu.be/P2uhhAXd7PI
       | 
       | [1] https://en.wikipedia.org/wiki/Rule_110
        
       | bmmayer1 wrote:
       | Serious question, how did they discover this? AFAIK GoL patterns
       | can't be reverse engineered.
        
         | __s wrote:
         | For more insight on designing GoL circuits:
         | https://codegolf.stackexchange.com/a/111932
         | 
         | The hardware metaphor seems apt, as GoL has a speed of light &
         | the parts operate concurrently
         | 
         | So not sure what you mean by reverse engineered, maybe you're
         | getting hung up on Kolmogorov complexity being incomputable
        
         | LeoPanthera wrote:
         | Life is turing complete, so there was no need to "reverse
         | engineer it", they built a computer that is simply simulating
         | life, in life.
        
         | new2628 wrote:
         | You can think about it step-by-step: first you need some
         | rectangular structure that has two well-defined states to
         | represent your cells, then you think of how to implement
         | periodic refresh and communication between neighboring cells,
         | some gadgets for and/or gates, etc. As you have gliders, glider
         | guns, and similar building blocks, it is not that difficult,
         | given enough patience. Very nice to look at though :)
        
         | vecter wrote:
         | Based on following the links in the video details, it looks
         | like it's built around something called the OCTA metapixel
         | [0][1][2].
         | 
         | Conceptually, I could see how once you have an "abstract
         | programmable pixel" with mechanisms to change how they interact
         | with each other, it becomes "straightforward", since you can
         | abstract away the concept of a pixel and its interaction with
         | neighbors.
         | 
         | [0] https://www.conwaylife.com/wiki/OTCA_metapixel
         | 
         | [1] https://otcametapixel.blogspot.com/2006/05/how-does-it-
         | work....
         | 
         | [2] https://b3s23life.blogspot.com/2006_09_01_archive.html
        
       | sudoaza wrote:
       | And the looped version https://coub.com/view/25kpyt
        
         | airstrike wrote:
         | Color me awed.
        
         | voz_ wrote:
         | This is amazing
        
       | saagarjha wrote:
       | The subtitles for the video are great. Somewhat related, the OTCA
       | Metapixel was also used to implement Tetris (well, an entire RISC
       | computer and high-level language, really) in Life:
       | https://codegolf.stackexchange.com/questions/11880/build-a-w...
        
         | segfaultbuserr wrote:
         | Has this submission ever reached the HN homepage? I personally
         | tried to submit it _twice_ but no upvotes at all, which I
         | believe it deserves. I just checked the history again [0],
         | _none_ of the post ever made it, which is unfortunate. I
         | thought Hacker News readers would be interested in a RISC
         | processor built in the Game of Life.
         | 
         | [0]
         | https://hn.algolia.com/?q=https%3A%2F%2Fcodegolf.stackexchan...
        
           | saagarjha wrote:
           | Sadly, Hacker News can be quite fickle...
        
           | xwdv wrote:
           | Getting upvotes to get on the front page is fairly political
           | sadly.
        
             | segfaultbuserr wrote:
             | I won't say it's political, and it isn't about karma. There
             | are political submissions (I sometimes submit/upvote
             | political articles deliberately to "test the water", i.e.
             | not because I agree, I simply want to see what are the
             | opinions here), and there are cases when people care about
             | karma.
             | 
             | But often, there are simply many technically interesting
             | articles you'd want to share, and I have a small history of
             | success of submitting technically interesting articles to
             | the homepage with no politics involved, such as _tips and
             | tricks of microcontrollers_ or _the use of 50-ohm
             | transmission line in RF engineering._ My conclusion is that
             | an attractive title [0] and some luck is needed. However, I
             | tried to include the keyword  "Building a RISC processor in
             | Game of Life", but it still fails to get any votes.
             | 
             | My conclusion is, unfortunately, the majority of HN reader
             | doesn't know what the Game of Life is and/or doesn't think
             | building things in GoF is attractive.
             | 
             | [0] HN has a fairly strict "original title" rule to
             | discourage clickbait, I mostly agree, but sometimes a title
             | genuinely doesn't completely explain and provide enough
             | context about what is in the article, which is otherwise
             | interesting. No votes and no readers would be the result,
             | which isn't really fair.
        
       ___________________________________________________________________
       (page generated 2020-04-13 23:00 UTC)