[HN Gopher] Finland adds the demoscene as a UNESCO intangible wo... ___________________________________________________________________ Finland adds the demoscene as a UNESCO intangible world cultural heritage Author : adunk Score : 879 points Date : 2020-04-15 12:34 UTC (10 hours ago) (HTM) web link (demoscene-the-art-of-coding.net) (TXT) w3m dump (demoscene-the-art-of-coding.net) | abductee_hg wrote: | hopefully this will help w/ things like this: | | https://www.pouet.net/topic.php?which=11891&page=1 | tibbydudeza wrote: | I used to own an Amiga ... good times. | ddingus wrote: | Oh this is such a good move! I love the demo scene, and it is | cultural heritage for sure. Long live the scene, and we all | really should participate at least once. | dfc wrote: | What is a "national UNESCO list"? I can't tell if it's a bad | translation or just a misappropriation of UNESCO. | schoen wrote: | I think that UNESCO members maintain their own lists of | cultural heritage, and then they can also nominate some of | those to be on the UNESCO international lists. | | The linked article from the linked article says | | > The Ministry of Education and Culture has inscribed 12 new | elements on the National Inventory of Living Heritage. The | National Inventory, which adheres to UNESCO's Convention for | the Safeguarding of the Intangible Cultural Heritage, currently | comprises a total of 64 elements. The Finnish Heritage Agency | is responsible for the implementation of the Convention in | Finland. | | So I think the idea is that under this treaty, each country | does have its own lists, which are maintained following rules | and principles created by UNESCO, but where the content doesn't | have to be approved by other member states. | | What I saw elsewhere in this thread is that Finland is | currently nominating sauna culture to be added to the | international list at the December UNESCO meeting. But I think | that requires a consensus of other countries, where these | twelve additions (including the demoscene) don't -- the Finnish | government concluded on its own that they meet UNESCO's | criteria for being significant enough _in Finland_ to be | publicly recognized and protected. | bane wrote: | This is fantastic in so many ways. As a demoscener going back to | the early 90s, I know myself and other people in the scene enjoy | the extraordinary value the scene provides us. I think just as | important is that among other intangible assets around the world, | the demoscene is particularly vibrant -- with tens (maybe | hundreds) of thousands of people participating, enjoying, or at | least knowing about the scene. | | It's a big source of innovation, an amazing social activity, and | has quietly just _done_ things for years that were thought to not | be possible, or to be very very hard. It definitely has it 's own | culture, way of doing things, ideas, ethos, philosophy, and most | importantly, is constantly evolving. It's amazingly aware of | what's to come as well as effortlessly incorporating its own | heritage. | | Believe it or not it's around half a century old and going | strong! | pjmlp wrote: | I loved being part of it in the early days, have most of hugi | collected somewhere, the endless hours with Protracker made me | a fan of electronic music, during the .com day Nectarine was my | online streaming radio, and it was my path into graphics | programming. | | Great community! | skrebbel wrote: | Cool, what was/is your handle? | pjmlp wrote: | I used moondevil, not sure if anything from those floppies | survived, it was just done in these small get together | parties during Amiga/MS-DOS heyday. | | My bible was "PC Intern: System Programming : The | Encyclopedia of DOS Programming Know How", as I happened to | be the only one in the gang with a PC. | vardump wrote: | Old scener here. But those are days past, and I prefer it that | way. Did learn C64 and Amiga inside out. Was there at Assembly | to see Second Reality when it won the compo. Good times. :-) | bemmu wrote: | The year you saw that must have been when Assembly was still | held at a school? | | I was one year too late to be there, but saw it at the next | Assembly when someone I met there was in disbelief upon | hearing that I hadn't seen it and insisted he show it to me | immediately. | vardump wrote: | Yup. It was held at a school in Kerava, near Helsinki | Finland. | unixhero wrote: | Demo scene parties are ongoing globally. They are not past. | vardump wrote: | Didn't suggest so. Although I have to say I prefered how it | was back then. No gaming apart from floppy throwing compo. | :-) | thunkymonkey wrote: | I know Assembly now has the reputation of primarily being | a gaming party, but the only games I've ever seen at | other demoparties have been compo entries for oldschool | hardware. | Digit-Al wrote: | I can see how your statement could be misinterpreted, it | was slightly ambiguous. I did, upon careful reading, | realise you probably meant that it was in your past and | you were happy not to go back, but saying "in the past" | rather than "in my past" made it sound a little as if you | were dismissing the scene in general as being in the past | - and possibly irrelevant. | | Hope that helps clear up the misunderstanding between | yourself and previous poster :-) | vardump wrote: | Thanks, you're right. I do still occasionally follow | 8-bit and 68k Amiga & Atari demoscene. https://pouet.net | FTW! | | Sadly I no longer own genuine hardware. Maybe I'll buy | C64 and Amiga once again one day... | unixhero wrote: | Still you're off. There is no gaming on real contemporary | demoparties. | exlurker wrote: | This weekend I was lucky enough to witness Revision 2020 | demo compos on Twitch. It was really a warming experience, | as I'm an old-gen scener myself. Still some familiar names | (e.g. Jogeir, Romeo Knight) out there producing top-notch | stuff! | posterboy wrote: | > It's a big source of innovation | | that's enthusiasticly true, it is somewhat big and it is the | source of some innovation, maybe. But it isn't a research | center by any measure. | | People working in research might contribute, and that's nearly | always awesome when it happens. But the roots of the demoscene | are slightly more humble, between game producers, the cracking | scene, teenage engineers and bed room musicians, the scene | remained rather conservative. Oh I like to ramble, like the | lamer that I am. I don't even know what the scene!? The scene | is dead!!1 | | Also, "intangible" by definition means it never produced | tangible results ;) | theandrewbailey wrote: | I was under the impression that 'intangible' means 'not | physical'. | 867-5309 wrote: | it does, the other definition is not an accepted definition | rendall wrote: | It was a pun, I'm sure. | pornel wrote: | Amiga demoscene has introduced me to the electronic music, | cutting-edge 3D graphics, and generative art. And it's been | inspiring that such cool things can be written by small groups | of amateurs. | | I'm super happy it has got recognition. | isaacn wrote: | The demoscene was one of the things that got me into programming | in the mid 90's. I think it is awesome that it is being | recognized in this way... youtube link to Future Crew Tribute for | pure nostalgia:) | https://www.youtube.com/watch?v=3Yzzg19MvHA&list=PLE_ArT5Ajr... | bhouston wrote: | Hilarious. I wouldn't have expected that ever to happen. | | So much talent in the Finish scene and they were so good at | advertizing their accomplishments in a way that was energizing to | fellow nerds. | | It was the biggest reason I ended up getting so deep into | computer graphics -- I wanted to be as "cool" as they were. How | else could you be "cool" by sitting at your computer BBS chatting | all night doing math and algorithms? Such an awesome time. | | I know that mrdoob of three.js also got into coding via the | demoscene. | | (My old 1990's era demo scene stuff: | https://benhouston3d.com/#High_School-Era_and_Earlier_Projec... | https://hornet.scene.org/cgi-bin/scene-search.cgi?search=Azu... ) | ionwake wrote: | I always had a man crush on mr doob as I spent years on | three.js hoping he would notice my stuff but I never got around | to publishing any of it I even spent 5 years on a three.js game | Im still hoping to release | comfymatrix wrote: | I love the demoscene. I've been trying to get into it for some | time now but it's actually hard in terms of that are _very_ | little if any resources aimed at beginners and demo examples | _and_ tutorials. | | The resources I've found are either incomplete or assume one is | already familiar with the domain. | | I understand graphics to the extent I've written a raytacer and a | "semi-caster", but can't find my foot in demos, especially | translating my existing graphics knowledge to ASM. | | Anyone have any resources or information I may have missed? | loveJesus wrote: | Praise the Lord, I found https://in4k.github.io/wiki/win32 to | have useful links. Particularly Compofiller studio is quite | easy to get started with and rather well done. To make a final | compressed executable takes a couple of steps, where you have | to switch the mode and minify the shader code which is on the | Compofiller UI before creating the executable. If you can do | some coding on shadertoy.com it is rather easy to transfer to a | production here. | | For the music, a suggestion would be to download the free | version of renoise.com which is full featured and works fine | for making demos. It is a good piece of software and worth the | amount they ask for the full version if you can do it too i | think. And then download the http://4klang.untergrund.net/ | 4klang vst and use it with Renoise. You set up multiple | instruments that link to the same instance of the VST instead | of multiple instances of the VST and use different channels for | each instrument (basically use the version that shows up top | after you create one instance) and you can start by loading one | of the preset patches included with 4klang. You record the | songs in the 4klang vst and then put the generated files in the | compofiller studio project directory and once it recompiles it | has your new song. | | I played around with this for the release i helped make for | revision 2020 ( https://www.pouet.net/prod.php?which=85364 glsl | source included ) Glory to Jesus, After this you can go lower | level with the other 4k tutorials learning how to integrate | with other assemblers or perhaps C++ compilers including Visual | Studio community edition. It is possible to make even 4ks in C. | If you want to get started in assembler i would recommend | starting with the 256byte intros in a freedos installation. | While I included source code in a 256byte that was presented at | revision, i would start out with other tutorials. | | Start out by researching some basic instructions to be able to | set memory in a loop to a pointer in es:di. The basic | instructions to set memory and registers, increment, compare, | jump. Look a little bit into interrupts to be able to detect a | keypress, or set graphics mode with 256 colors. | | So for a freedos program you can do this with "mov ax, 13h; int | 10h;" at the beginning of the program, set a label for the | frame_loop_aleluya, then a label for the pixel_loop_aleluya | (praising God in my code makes it more enjoyable) write to | 0xA0000 for 320*200 bytes in the pixel_loop then detecting if a | keypress has been made with "mov ah, 1;int 16h;jz | frame_loop_aleluya" and then back to text mode "mov ax, 3h; int | 10h" at the end of your program with ret. You can play around | with that to make your first own little asm intro. Compile it | with nasm to a .com. This is included in freedos.There is a | little more boilerplate that goes into a .com as well, put | "BITS 16; org 100h; section .text;" and a start: label . This | works if you have no memory variables of your own, which is | fine for a first step. | | Sorry, this is my first hacker news comment so i will see how | this looks and make corrections if needed, and post a small | full sample program as a reply. God guide us and bless you in | Jesus name | kaybe wrote: | May I recommend to add some breaks into your text for easier | reading. You have to insert an empty line for it to work. | (Press return not just once but twice.) | loveJesus wrote: | God be praised, thanks! | loveJesus wrote: | Praise the Lord! https://gist.github.com/loveJesus/29b85c3d8d | 6f4fa5cc85d4f33c... is a verbosely commented simple intro | that compiles to 44 bytes. The source is just over the length | where I think it would be better to visit the link than post | it directly. If someone else could tell me their thoughts on | proper protocol here i appreciate it. God guide us and bless | you in Jesus Holy name | [deleted] | ChrisArchitect wrote: | this recognition gives me lots of warm feels. The number of | aspects that the demoscene brought together: programming, art, | music, an online world of connection, and community - was | incredible and had a huge impact on me when I discovered and | learned more about it as a young kid in the early 90s. | | All I can think of to commend this occasion is Future Crew | 'Second Reality' :) https://www.youtube.com/watch?v=iw17c70uJes | fangorn wrote: | I wonder if this means one can now obtain a grant from Ministry | of Culture to cultivate this officially recognised | tradition/heritage activity. Imagine a career not stemming from | what one learned creating demoes, but in actual creating demoes. | Even if it was lousy money, just the concept is mind boggling. | | Plus, there would be no shortage of potential donors, from | broadly speaking the same field, that would be happy to sponsor | this culturally important organisation (aka demo group). | | Never would have crossed my mind typing my hands off on good old | C64... | fhools wrote: | This is wonderful. Reading a WIRED magazine article on the demo | scene when I was a early teen was what got me into programming in | the first place. | pavlov wrote: | Thanks for reminding me about this Wired article from 1995: | | https://www.wired.com/1995/07/democoders/ | | Web version is missing all the screenshots and crazy '90s print | design, unfortunately. | ebj73 wrote: | Here's the full original print version too: | | https://archive.org/details/eu_Wired-1995-07_OCR/page/n145/m. | .. | | Wired Magazine during the years 1995, 1996 and 1997 had | something a bit magical about it, the way I remember it. You | could sort of feel, while reading it, that it was a harbinger | of great, great things to come, both from technology in | general, and the fusion of personal computing and the | internet in particular. It generally was a pleasure to read | the magazine in those days. | blakespot wrote: | Lovely. Enjoying scenedemos is the main thing I do with all my | Amigas, Atari ST, C64, A8, and even Apple Lisa. Great to see | this! | kelvin0 wrote: | I wish I had grown up in Finland! The demoscene was a faraway | oasis of pure geek fun I never reached as a younger and thristy | programmer. | bane wrote: | The good news is that it's a global activity. If you live | anywhere in Europe, there's like to be a party you can attend. | Australia and North America has a few, and some great | competition has come out of Japan in the last few years. | | More importantly, anybody can host a competition and have a | party. The local party scene is really the heart and soul of | the scene. Get 20-30 people together, hang out in somebody's | basement for a weekend, and at the end have a competition with | whatever people have had lying around on their computers. | | 1 - https://www.demoparty.net/ | raverbashing wrote: | The parties might be not happening for a while now, but it is | true that Demos are a very democratic activity and caters to | a great breadth of programmers. | | Yes, there are hyper-specialized groups that can cram a full | 3D-shooter in 64k but you don't need to do that. You can play | with something simpler. | bane wrote: | Right! There was actually a pretty great Java demo at | Revision this year. | pjmlp wrote: | Not only Finland, as mentioned on sibling comment, it was all | over Europe. | | I was into Portuguese demoscene, one of the guys in the group | was trading floppies over post, we had another doing ProTracker | sessions, and we had coding weekends with "bring your computer | and do group coding". | luismerino wrote: | Just registered to say this: That's awesome!! <3 | | Now that I am here: do you know of any resources (books, | tutorials, repos) that explain the techniques used in the | demoscene? | Minor49er wrote: | Denthor of Asphyxia's tutorials taught me quite a bit years ago | http://archive.gamedev.net/archive/reference/listed82.html?c... | | Dave Brackeen's VGA Programming in C tutorials also show off | graphics modes and optimizations for things like primitive | drawing, bitmaps, etc. I used this to create a game years ago | http://www.brackeen.com/vga/index.html | | There also used to be a site called ProgrammersHaven (later | renamed ProgrammersHeaven that seems to have dumped all of its | original content). This site had a collection of random | programs and source files, many of which showed off demoscene | techniques (parallax, plasma, 3D, bumpmapping, etc) | luismerino wrote: | Thx! | | That reminds me the nehe tutorials: https://nehe.gamedev.net/ | CodeGlitch wrote: | Now there's a name I've not heard in a long long time... | Minor49er wrote: | I completely forgot about NeHe! Such a cool group | bane wrote: | The demoscene operates very differently from other software | communities in that it's inherently competitive. That means | that different coders, or groups, try to keep what they're | doing (and how) a bit secret so as to gain a competitive edge. | | Most of the coders I know who produce for the scene honestly | start with books on graphics or sound and work their way up | from there. It takes years to produce a collection of effects, | techniques and code that you can pull from to make a great | production. Early productions by people new to the scene are | usually fairly simple with only a few effects or scenes, but if | they keep at it will grow from there. | | That being said there are some scene "tutorials" that can help: | | https://github.com/psenough/teach_yourself_demoscene_in_14_d... | | https://in4k.github.io/ | | http://www.sizecoding.org/wiki/Main_Page | | ftp://ftp.scene.org/mirrors/hornet/code/3d/docs/ | | https://bitbucket.org/inclinescene/demosplash-2016/src/maste... | | https://www.reddit.com/r/gamedev/comments/205r78/sight_light... | | http://www.hugi.scene.org/online/hugi35/hugi%2035%20-%20demo... | | https://4matprojects.blogspot.com/ | | https://www.pouet.net/topic.php?which=10882&page=1 | skrebbel wrote: | This is largely not the case anymore. Lots of democoders | include their sources or put them on github. Plenty even do | in depth write-ups on how they made it. | | In particular, nearly all PC 4k coders are super active on | shadertoy and most of their tricks appear there first, all in | the open, before they roll a full-fledged 4k with it. It | | And I dare say that in the past, the competitiveness as a | reason for not sharing code was mainly a cheap excuse. The | real reason was that everybody was ashamed of the terrible | messes their codebases had inevitably become. | bane wrote: | > The real reason was that everybody was ashamed of the | terrible messes their codebases had inevitably become. | | Haha true, especially for code written at the partyplace in | a rush. | | I agree with you as well, the scene is definitely opening | up and sharing more than in the past. There's some pretty | good talks that occur at parties these days, not quite an | academic conference, but getting there in some ways. | myth_drannon wrote: | lodev has great oldschool tutorials: https://lodev.org/cgtutor/ | kebman wrote: | Anybody still miss the Atari vs Amiga war? I think it's probably | still raging somewhere. Good times! Thank you for all the great | demos! :D | vardump wrote: | Not ever since Amiga won. ;-) | | Kidding aside, I do love to see new Atari ST(e) demos. Don't | care much for Falcon or accelerated Amiga demos, just about | great 68000 demos. | jng wrote: | Bravo Finland. I remember attending Assembly'94 in Helsinki. So | many good things came from the demoscene, including Tran's | PMODE... | gwittel wrote: | This makes me so happy. The demoscene is what made me want to | learn to program in the first place. The first demo I saw was | Heartquake by Iguana (Asm 1994) - | http://www.pouet.net/prod.php?which=364 . I can still hear the | credits music in my head. Jare and team, if you read this -- | thank you! | | Never did get around to making my own demo, but I owe finding my | career path early in life to the demoscene. So many fond memories | (esp early 90s through 00s). | | I have and will spend countless hours coding to demoscene music | (good and bad). To me, the unique thing somewhat lost in my avg | day to day development life is that this is a fundamentally self | driven challenge that can cross many CS disciplines combined with | the art of practice. A demo pushes one in many directions at | once: art, math, graphics, data structures, optimization, | mechanical sympathy, sound, etc. (There's a reason there is a lot | of game dev <-> scene crossover.). You can work in isolation, or | as a group. However, a group is more common since most people | can't do it all. | | Digression aside -- Could we use the demoscene as a gateway for | future engineers? A STEM + demo style toolkit? | Jare wrote: | You made my day, thank you for the kind words! I learned so | much from so many people in the scene, and made great friends | to this day, I'm happy and lucky I could give some back. :) | starpilot wrote: | From the country whose anthem is Darude - Sandstorm. This vid is | fucking AWESOME https://www.youtube.com/watch?v=db5f-A-vSyw | skrebbel wrote: | This is nice, I guess, but I'm still not sure how this has any | benefit for anybody except that demoscene now shares a list on | Wikipedia with some folk dances and knitting patterns. | | I think it's much more newsworthy that the Revision Demoparty | happened last weekend despite the corona pandemic. It was fully | online but still a 72-hour non stop event. Many of the releases | are mind-blowing, check https://pouet.net | TekMol wrote: | Looked up the winner in the 64k competition and it seems to be | this: | | https://www.youtube.com/watch?v=tirAdWbceak | | To be honest, it looks like a techno video from the 90s to me. | WillKirkby wrote: | The 64k compo was particularly weak this year. I'd recommend | checking out the 4k intro and 4k executable graphics compos | for some stellar work. | Sharlin wrote: | I think Assembly eliminated 64k years ago, because 4k for | all practical purposes had become the new 64k, and 64k | entries had been scarce and not super impressive for a | while. | duskwuff wrote: | The 4k category was blown wide open in 2009 by rgba/tbc | with Elevated [1] (live reactions: [2]). It demonstrated | that 4k was more than sufficient for impressive effects | and music -- suddenly, 64k was no longer an interesting | constraint. | | [1]: https://www.youtube.com/watch?v=jB0vBmiTr6o | | [2]: https://www.youtube.com/watch?v=ro5grR_efG0 | GuB-42 wrote: | Things come and go. | | At Revision 2015 to 2017, the PC 64k compo was absolutely | insane, with production values exceeding pretty much | every other category, including unconstrained PC demos. | If 4k is the new 64k, 64k at that time became the new PC | demo. | | 256 bytes is the big (hum...) thing now. With one | ridiculous entry that managed to pack 8 different | effects, with music and transitions | https://www.pouet.net/prod.php?which=85227 | bane wrote: | There's a mind-blowing 256byte entry as well. | | https://www.youtube.com/watch?v=Imquk_3oFf4 | sharken wrote: | The awesome commented code can be found in this Reddit | thread: https://www.reddit.com/r/programming/comments/fzz | s4u/memorie... | [deleted] | skrebbel wrote: | I'd like to submit a small correction: the _PC_ 64k winner. | | Eg there's this in the Amiga 64k compo: | https://www.pouet.net/prod.php?which=85248 | (https://www.youtube.com/watch?v=s66OgcwqalA) | | It also looks like a techno video, but a good one :-) | rapsey wrote: | Lots of game developers and companies have their origins in the | demo scene | bane wrote: | More specifically, this is the compo results. | | https://www.pouet.net/party.php?which=1550&when=2020 | yread wrote: | Cool stuff. But why aren't there more videos? Even if I | wanted to download and run random executables Vivaldi (and | probably Symantec, too) blocks the download. | bane wrote: | The twitch stream from the party is archived here for now | | https://www.twitch.tv/revisionparty | skrebbel wrote: | The party is just over. Give it a week and many more prods | will have youtube links. | | Capturing a demo properly for youtube is non-trivial | (especially on other platforms than PC), and a couple of | people have specialized in this. Expect a whole bunch of | uploads soon enough. | pnako wrote: | They were even able to run the Shader Showdown competition | online! | | https://www.youtube.com/watch?v=4GRD1gCX7fk | | For people who don't know what it is: it's a live coding | competition where 2 competitors have 25 minutes to code a | graphical effect (using shader language) in front of a live | audience | | They use a tool called Bonzomatic which you can get for various | platforms. | eduindianews wrote: | That is an amazing news to hear. | | https://www.eduindianews.com/cbse-schools-mumbai | | https://www.eduindianews.com/cbse-schools-malad | atum47 wrote: | Yeah, I knew I wasn't wasting my time. I have made two (maybe | more) projects that involves generative art: | | https://victorribeiro.com/radio/ | | https://victorribeiro.com/showFractal/ | | the first one I'm thiking about adding more stations. It used to | have a few more, but chrome wont allow a page served over https | to link content that is not served as https, so I had to remove a | lot of radios. =( | anonu wrote: | This is awesome. A great way to bring attention to and protect | humanity's cultural heritage - especially in these times of self | isolation. | | I thought this list of other Living Heritage items - referenced | in one of the article links [1] - was pretty cool: | Playing and building the kantele Playing and building the | jouhikantele (bowed lyre) Playing the musical saw | National Culture Days of the Deaf Ryijy tradition | Making of Tommi knives Puppetry Bedtime story | tradition Demoscene Living Christmas Calendar of | Kapyla Horsemanship of the Roma Kalevala bone setting | | [1] https://www.museovirasto.fi/en/articles/demoskene- | sahansoitt... | Fnoord wrote: | Impressive list. Isn't it up to future civilizations which | parts of our culture become heritage? What is the benefit of | defining it as such? Protecting the culture? At what cost? | | I don't mean to downplay the importance, I'm just wondering if | it is up to us, and if it is worth it. Heck, can we even | reasonably decide if such is worth it? Does it matter? I don't | know. | rob74 wrote: | Well, all the items in the list are already "heritage" (you | can include the demoscene too, which at >20 years old can | also be considered "heritage" in our fast-moving field). | Generally things which get on these UNESCO lists are those | which a country considers to be particularly | important/unique/characteristic of the country, and the | benefit is attracting attention to them and thus contributing | to their continued existence/protection. | | One random example: there are lots of Roman ruins, but if the | 4th-century palace of a Roman emperor is almost continually | inhabited and turned into a medieval city, that's pretty | unique and worthy of the UNESCO list | (https://whc.unesco.org/en/list/97/). | toyg wrote: | > 20? More like > 30... | | For comparison, it's as "heritage" now as WWII-related | items were in 1980 - i.e. quite a bit for sure. | Mediterraneo10 wrote: | The UNESCO World Heritage site system drew international | attention to historical sites that otherwise would have | remained unknown. The intangible culture list does the same | for the arts and other traditions. It isn't meant to say "You | must like and perpetuate it" as much as "Look, this people | has something cool which you might want to check out." | new2628 wrote: | While all those in the list are great, the list itself is a | worthy match for Borges' Celestial Emporium of Benevolent | Knowledge in which animals are divided into: | those that belong to the Emperor, embalmed ones, | those that are trained, suckling pigs, | mermaids, fabulous ones, stray dogs, | those included in the present classification, those | that tremble as if they were mad, innumerable ones, | those drawn with a very fine camelhair brush, others, | those that have just broken a flower vase, those that | from a long way off look like flies. | notkaiho wrote: | I hadn't seen this since high school. Thank you for reminding | me. :) | abductee_hg wrote: | yeah, i am happy about this as well! | wenc wrote: | I was introduced to the demoscene via Future Crew's (Finnish) | Second Reality. It made my computer do things I didn't know it | could do. | | That also coincided with my introduction to the Gravis Ultrasound | (GUS), a sound card with (patch-based) MIDI capabilities vastly | superior to Sound Blaster 16's tinny FM synthesis output at the | time, and which was extremely popular among demo programmers. | | Growing up, I had this notion that all the best (close-to-the- | metal) programmers in the world were either Danes, Russians or | Finns. Every Linux boot screen back in the day displayed the name | "Hannu Savolainen". And SSH I've always associated with "Tatu | Ylonen". | schoen wrote: | I always thought of Ylonen as being pronounced something like | /j^'loUnen/, but then when I went to Finland I learned that | it's something like /'ylonen/. (The stress is on the first | syllable and the y is purely a vowel, not a consonant.) | ChrisArchitect wrote: | came here to totally mention Future Crew, so fitting for this | recognition to come out of Finland. Legends. | ultimoo wrote: | For those that didn't know what this is (like me): | | > Demoskene is an international community focused on demos, | programming, graphics and sound creatively real-time audiovisual | performances. | carapace wrote: | Yeah, good. "A Mind is Born" is an intangible world cultural | heritage IMO: https://linusakesson.net/scene/a-mind-is-born/ ___________________________________________________________________ (page generated 2020-04-15 23:00 UTC)