[HN Gopher] Finland adds the demoscene as a UNESCO intangible wo...
       ___________________________________________________________________
        
       Finland adds the demoscene as a UNESCO intangible world cultural
       heritage
        
       Author : adunk
       Score  : 879 points
       Date   : 2020-04-15 12:34 UTC (10 hours ago)
        
 (HTM) web link (demoscene-the-art-of-coding.net)
 (TXT) w3m dump (demoscene-the-art-of-coding.net)
        
       | abductee_hg wrote:
       | hopefully this will help w/ things like this:
       | 
       | https://www.pouet.net/topic.php?which=11891&page=1
        
       | tibbydudeza wrote:
       | I used to own an Amiga ... good times.
        
       | ddingus wrote:
       | Oh this is such a good move! I love the demo scene, and it is
       | cultural heritage for sure. Long live the scene, and we all
       | really should participate at least once.
        
       | dfc wrote:
       | What is a "national UNESCO list"? I can't tell if it's a bad
       | translation or just a misappropriation of UNESCO.
        
         | schoen wrote:
         | I think that UNESCO members maintain their own lists of
         | cultural heritage, and then they can also nominate some of
         | those to be on the UNESCO international lists.
         | 
         | The linked article from the linked article says
         | 
         | > The Ministry of Education and Culture has inscribed 12 new
         | elements on the National Inventory of Living Heritage. The
         | National Inventory, which adheres to UNESCO's Convention for
         | the Safeguarding of the Intangible Cultural Heritage, currently
         | comprises a total of 64 elements. The Finnish Heritage Agency
         | is responsible for the implementation of the Convention in
         | Finland.
         | 
         | So I think the idea is that under this treaty, each country
         | does have its own lists, which are maintained following rules
         | and principles created by UNESCO, but where the content doesn't
         | have to be approved by other member states.
         | 
         | What I saw elsewhere in this thread is that Finland is
         | currently nominating sauna culture to be added to the
         | international list at the December UNESCO meeting. But I think
         | that requires a consensus of other countries, where these
         | twelve additions (including the demoscene) don't -- the Finnish
         | government concluded on its own that they meet UNESCO's
         | criteria for being significant enough _in Finland_ to be
         | publicly recognized and protected.
        
       | bane wrote:
       | This is fantastic in so many ways. As a demoscener going back to
       | the early 90s, I know myself and other people in the scene enjoy
       | the extraordinary value the scene provides us. I think just as
       | important is that among other intangible assets around the world,
       | the demoscene is particularly vibrant -- with tens (maybe
       | hundreds) of thousands of people participating, enjoying, or at
       | least knowing about the scene.
       | 
       | It's a big source of innovation, an amazing social activity, and
       | has quietly just _done_ things for years that were thought to not
       | be possible, or to be very very hard. It definitely has it 's own
       | culture, way of doing things, ideas, ethos, philosophy, and most
       | importantly, is constantly evolving. It's amazingly aware of
       | what's to come as well as effortlessly incorporating its own
       | heritage.
       | 
       | Believe it or not it's around half a century old and going
       | strong!
        
         | pjmlp wrote:
         | I loved being part of it in the early days, have most of hugi
         | collected somewhere, the endless hours with Protracker made me
         | a fan of electronic music, during the .com day Nectarine was my
         | online streaming radio, and it was my path into graphics
         | programming.
         | 
         | Great community!
        
           | skrebbel wrote:
           | Cool, what was/is your handle?
        
             | pjmlp wrote:
             | I used moondevil, not sure if anything from those floppies
             | survived, it was just done in these small get together
             | parties during Amiga/MS-DOS heyday.
             | 
             | My bible was "PC Intern: System Programming : The
             | Encyclopedia of DOS Programming Know How", as I happened to
             | be the only one in the gang with a PC.
        
         | vardump wrote:
         | Old scener here. But those are days past, and I prefer it that
         | way. Did learn C64 and Amiga inside out. Was there at Assembly
         | to see Second Reality when it won the compo. Good times. :-)
        
           | bemmu wrote:
           | The year you saw that must have been when Assembly was still
           | held at a school?
           | 
           | I was one year too late to be there, but saw it at the next
           | Assembly when someone I met there was in disbelief upon
           | hearing that I hadn't seen it and insisted he show it to me
           | immediately.
        
             | vardump wrote:
             | Yup. It was held at a school in Kerava, near Helsinki
             | Finland.
        
           | unixhero wrote:
           | Demo scene parties are ongoing globally. They are not past.
        
             | vardump wrote:
             | Didn't suggest so. Although I have to say I prefered how it
             | was back then. No gaming apart from floppy throwing compo.
             | :-)
        
               | thunkymonkey wrote:
               | I know Assembly now has the reputation of primarily being
               | a gaming party, but the only games I've ever seen at
               | other demoparties have been compo entries for oldschool
               | hardware.
        
               | Digit-Al wrote:
               | I can see how your statement could be misinterpreted, it
               | was slightly ambiguous. I did, upon careful reading,
               | realise you probably meant that it was in your past and
               | you were happy not to go back, but saying "in the past"
               | rather than "in my past" made it sound a little as if you
               | were dismissing the scene in general as being in the past
               | - and possibly irrelevant.
               | 
               | Hope that helps clear up the misunderstanding between
               | yourself and previous poster :-)
        
               | vardump wrote:
               | Thanks, you're right. I do still occasionally follow
               | 8-bit and 68k Amiga & Atari demoscene. https://pouet.net
               | FTW!
               | 
               | Sadly I no longer own genuine hardware. Maybe I'll buy
               | C64 and Amiga once again one day...
        
               | unixhero wrote:
               | Still you're off. There is no gaming on real contemporary
               | demoparties.
        
             | exlurker wrote:
             | This weekend I was lucky enough to witness Revision 2020
             | demo compos on Twitch. It was really a warming experience,
             | as I'm an old-gen scener myself. Still some familiar names
             | (e.g. Jogeir, Romeo Knight) out there producing top-notch
             | stuff!
        
         | posterboy wrote:
         | > It's a big source of innovation
         | 
         | that's enthusiasticly true, it is somewhat big and it is the
         | source of some innovation, maybe. But it isn't a research
         | center by any measure.
         | 
         | People working in research might contribute, and that's nearly
         | always awesome when it happens. But the roots of the demoscene
         | are slightly more humble, between game producers, the cracking
         | scene, teenage engineers and bed room musicians, the scene
         | remained rather conservative. Oh I like to ramble, like the
         | lamer that I am. I don't even know what the scene!? The scene
         | is dead!!1
         | 
         | Also, "intangible" by definition means it never produced
         | tangible results ;)
        
           | theandrewbailey wrote:
           | I was under the impression that 'intangible' means 'not
           | physical'.
        
             | 867-5309 wrote:
             | it does, the other definition is not an accepted definition
        
               | rendall wrote:
               | It was a pun, I'm sure.
        
         | pornel wrote:
         | Amiga demoscene has introduced me to the electronic music,
         | cutting-edge 3D graphics, and generative art. And it's been
         | inspiring that such cool things can be written by small groups
         | of amateurs.
         | 
         | I'm super happy it has got recognition.
        
       | isaacn wrote:
       | The demoscene was one of the things that got me into programming
       | in the mid 90's. I think it is awesome that it is being
       | recognized in this way... youtube link to Future Crew Tribute for
       | pure nostalgia:)
       | https://www.youtube.com/watch?v=3Yzzg19MvHA&list=PLE_ArT5Ajr...
        
       | bhouston wrote:
       | Hilarious. I wouldn't have expected that ever to happen.
       | 
       | So much talent in the Finish scene and they were so good at
       | advertizing their accomplishments in a way that was energizing to
       | fellow nerds.
       | 
       | It was the biggest reason I ended up getting so deep into
       | computer graphics -- I wanted to be as "cool" as they were. How
       | else could you be "cool" by sitting at your computer BBS chatting
       | all night doing math and algorithms? Such an awesome time.
       | 
       | I know that mrdoob of three.js also got into coding via the
       | demoscene.
       | 
       | (My old 1990's era demo scene stuff:
       | https://benhouston3d.com/#High_School-Era_and_Earlier_Projec...
       | https://hornet.scene.org/cgi-bin/scene-search.cgi?search=Azu... )
        
         | ionwake wrote:
         | I always had a man crush on mr doob as I spent years on
         | three.js hoping he would notice my stuff but I never got around
         | to publishing any of it I even spent 5 years on a three.js game
         | Im still hoping to release
        
       | comfymatrix wrote:
       | I love the demoscene. I've been trying to get into it for some
       | time now but it's actually hard in terms of that are _very_
       | little if any resources aimed at beginners and demo examples
       | _and_ tutorials.
       | 
       | The resources I've found are either incomplete or assume one is
       | already familiar with the domain.
       | 
       | I understand graphics to the extent I've written a raytacer and a
       | "semi-caster", but can't find my foot in demos, especially
       | translating my existing graphics knowledge to ASM.
       | 
       | Anyone have any resources or information I may have missed?
        
         | loveJesus wrote:
         | Praise the Lord, I found https://in4k.github.io/wiki/win32 to
         | have useful links. Particularly Compofiller studio is quite
         | easy to get started with and rather well done. To make a final
         | compressed executable takes a couple of steps, where you have
         | to switch the mode and minify the shader code which is on the
         | Compofiller UI before creating the executable. If you can do
         | some coding on shadertoy.com it is rather easy to transfer to a
         | production here.
         | 
         | For the music, a suggestion would be to download the free
         | version of renoise.com which is full featured and works fine
         | for making demos. It is a good piece of software and worth the
         | amount they ask for the full version if you can do it too i
         | think. And then download the http://4klang.untergrund.net/
         | 4klang vst and use it with Renoise. You set up multiple
         | instruments that link to the same instance of the VST instead
         | of multiple instances of the VST and use different channels for
         | each instrument (basically use the version that shows up top
         | after you create one instance) and you can start by loading one
         | of the preset patches included with 4klang. You record the
         | songs in the 4klang vst and then put the generated files in the
         | compofiller studio project directory and once it recompiles it
         | has your new song.
         | 
         | I played around with this for the release i helped make for
         | revision 2020 ( https://www.pouet.net/prod.php?which=85364 glsl
         | source included ) Glory to Jesus, After this you can go lower
         | level with the other 4k tutorials learning how to integrate
         | with other assemblers or perhaps C++ compilers including Visual
         | Studio community edition. It is possible to make even 4ks in C.
         | If you want to get started in assembler i would recommend
         | starting with the 256byte intros in a freedos installation.
         | While I included source code in a 256byte that was presented at
         | revision, i would start out with other tutorials.
         | 
         | Start out by researching some basic instructions to be able to
         | set memory in a loop to a pointer in es:di. The basic
         | instructions to set memory and registers, increment, compare,
         | jump. Look a little bit into interrupts to be able to detect a
         | keypress, or set graphics mode with 256 colors.
         | 
         | So for a freedos program you can do this with "mov ax, 13h; int
         | 10h;" at the beginning of the program, set a label for the
         | frame_loop_aleluya, then a label for the pixel_loop_aleluya
         | (praising God in my code makes it more enjoyable) write to
         | 0xA0000 for 320*200 bytes in the pixel_loop then detecting if a
         | keypress has been made with "mov ah, 1;int 16h;jz
         | frame_loop_aleluya" and then back to text mode "mov ax, 3h; int
         | 10h" at the end of your program with ret. You can play around
         | with that to make your first own little asm intro. Compile it
         | with nasm to a .com. This is included in freedos.There is a
         | little more boilerplate that goes into a .com as well, put
         | "BITS 16; org 100h; section .text;" and a start: label . This
         | works if you have no memory variables of your own, which is
         | fine for a first step.
         | 
         | Sorry, this is my first hacker news comment so i will see how
         | this looks and make corrections if needed, and post a small
         | full sample program as a reply. God guide us and bless you in
         | Jesus name
        
           | kaybe wrote:
           | May I recommend to add some breaks into your text for easier
           | reading. You have to insert an empty line for it to work.
           | (Press return not just once but twice.)
        
             | loveJesus wrote:
             | God be praised, thanks!
        
           | loveJesus wrote:
           | Praise the Lord! https://gist.github.com/loveJesus/29b85c3d8d
           | 6f4fa5cc85d4f33c... is a verbosely commented simple intro
           | that compiles to 44 bytes. The source is just over the length
           | where I think it would be better to visit the link than post
           | it directly. If someone else could tell me their thoughts on
           | proper protocol here i appreciate it. God guide us and bless
           | you in Jesus Holy name
        
           | [deleted]
        
       | ChrisArchitect wrote:
       | this recognition gives me lots of warm feels. The number of
       | aspects that the demoscene brought together: programming, art,
       | music, an online world of connection, and community - was
       | incredible and had a huge impact on me when I discovered and
       | learned more about it as a young kid in the early 90s.
       | 
       | All I can think of to commend this occasion is Future Crew
       | 'Second Reality' :) https://www.youtube.com/watch?v=iw17c70uJes
        
       | fangorn wrote:
       | I wonder if this means one can now obtain a grant from Ministry
       | of Culture to cultivate this officially recognised
       | tradition/heritage activity. Imagine a career not stemming from
       | what one learned creating demoes, but in actual creating demoes.
       | Even if it was lousy money, just the concept is mind boggling.
       | 
       | Plus, there would be no shortage of potential donors, from
       | broadly speaking the same field, that would be happy to sponsor
       | this culturally important organisation (aka demo group).
       | 
       | Never would have crossed my mind typing my hands off on good old
       | C64...
        
       | fhools wrote:
       | This is wonderful. Reading a WIRED magazine article on the demo
       | scene when I was a early teen was what got me into programming in
       | the first place.
        
         | pavlov wrote:
         | Thanks for reminding me about this Wired article from 1995:
         | 
         | https://www.wired.com/1995/07/democoders/
         | 
         | Web version is missing all the screenshots and crazy '90s print
         | design, unfortunately.
        
           | ebj73 wrote:
           | Here's the full original print version too:
           | 
           | https://archive.org/details/eu_Wired-1995-07_OCR/page/n145/m.
           | ..
           | 
           | Wired Magazine during the years 1995, 1996 and 1997 had
           | something a bit magical about it, the way I remember it. You
           | could sort of feel, while reading it, that it was a harbinger
           | of great, great things to come, both from technology in
           | general, and the fusion of personal computing and the
           | internet in particular. It generally was a pleasure to read
           | the magazine in those days.
        
       | blakespot wrote:
       | Lovely. Enjoying scenedemos is the main thing I do with all my
       | Amigas, Atari ST, C64, A8, and even Apple Lisa. Great to see
       | this!
        
       | kelvin0 wrote:
       | I wish I had grown up in Finland! The demoscene was a faraway
       | oasis of pure geek fun I never reached as a younger and thristy
       | programmer.
        
         | bane wrote:
         | The good news is that it's a global activity. If you live
         | anywhere in Europe, there's like to be a party you can attend.
         | Australia and North America has a few, and some great
         | competition has come out of Japan in the last few years.
         | 
         | More importantly, anybody can host a competition and have a
         | party. The local party scene is really the heart and soul of
         | the scene. Get 20-30 people together, hang out in somebody's
         | basement for a weekend, and at the end have a competition with
         | whatever people have had lying around on their computers.
         | 
         | 1 - https://www.demoparty.net/
        
           | raverbashing wrote:
           | The parties might be not happening for a while now, but it is
           | true that Demos are a very democratic activity and caters to
           | a great breadth of programmers.
           | 
           | Yes, there are hyper-specialized groups that can cram a full
           | 3D-shooter in 64k but you don't need to do that. You can play
           | with something simpler.
        
             | bane wrote:
             | Right! There was actually a pretty great Java demo at
             | Revision this year.
        
         | pjmlp wrote:
         | Not only Finland, as mentioned on sibling comment, it was all
         | over Europe.
         | 
         | I was into Portuguese demoscene, one of the guys in the group
         | was trading floppies over post, we had another doing ProTracker
         | sessions, and we had coding weekends with "bring your computer
         | and do group coding".
        
       | luismerino wrote:
       | Just registered to say this: That's awesome!! <3
       | 
       | Now that I am here: do you know of any resources (books,
       | tutorials, repos) that explain the techniques used in the
       | demoscene?
        
         | Minor49er wrote:
         | Denthor of Asphyxia's tutorials taught me quite a bit years ago
         | http://archive.gamedev.net/archive/reference/listed82.html?c...
         | 
         | Dave Brackeen's VGA Programming in C tutorials also show off
         | graphics modes and optimizations for things like primitive
         | drawing, bitmaps, etc. I used this to create a game years ago
         | http://www.brackeen.com/vga/index.html
         | 
         | There also used to be a site called ProgrammersHaven (later
         | renamed ProgrammersHeaven that seems to have dumped all of its
         | original content). This site had a collection of random
         | programs and source files, many of which showed off demoscene
         | techniques (parallax, plasma, 3D, bumpmapping, etc)
        
           | luismerino wrote:
           | Thx!
           | 
           | That reminds me the nehe tutorials: https://nehe.gamedev.net/
        
             | CodeGlitch wrote:
             | Now there's a name I've not heard in a long long time...
        
             | Minor49er wrote:
             | I completely forgot about NeHe! Such a cool group
        
         | bane wrote:
         | The demoscene operates very differently from other software
         | communities in that it's inherently competitive. That means
         | that different coders, or groups, try to keep what they're
         | doing (and how) a bit secret so as to gain a competitive edge.
         | 
         | Most of the coders I know who produce for the scene honestly
         | start with books on graphics or sound and work their way up
         | from there. It takes years to produce a collection of effects,
         | techniques and code that you can pull from to make a great
         | production. Early productions by people new to the scene are
         | usually fairly simple with only a few effects or scenes, but if
         | they keep at it will grow from there.
         | 
         | That being said there are some scene "tutorials" that can help:
         | 
         | https://github.com/psenough/teach_yourself_demoscene_in_14_d...
         | 
         | https://in4k.github.io/
         | 
         | http://www.sizecoding.org/wiki/Main_Page
         | 
         | ftp://ftp.scene.org/mirrors/hornet/code/3d/docs/
         | 
         | https://bitbucket.org/inclinescene/demosplash-2016/src/maste...
         | 
         | https://www.reddit.com/r/gamedev/comments/205r78/sight_light...
         | 
         | http://www.hugi.scene.org/online/hugi35/hugi%2035%20-%20demo...
         | 
         | https://4matprojects.blogspot.com/
         | 
         | https://www.pouet.net/topic.php?which=10882&page=1
        
           | skrebbel wrote:
           | This is largely not the case anymore. Lots of democoders
           | include their sources or put them on github. Plenty even do
           | in depth write-ups on how they made it.
           | 
           | In particular, nearly all PC 4k coders are super active on
           | shadertoy and most of their tricks appear there first, all in
           | the open, before they roll a full-fledged 4k with it. It
           | 
           | And I dare say that in the past, the competitiveness as a
           | reason for not sharing code was mainly a cheap excuse. The
           | real reason was that everybody was ashamed of the terrible
           | messes their codebases had inevitably become.
        
             | bane wrote:
             | > The real reason was that everybody was ashamed of the
             | terrible messes their codebases had inevitably become.
             | 
             | Haha true, especially for code written at the partyplace in
             | a rush.
             | 
             | I agree with you as well, the scene is definitely opening
             | up and sharing more than in the past. There's some pretty
             | good talks that occur at parties these days, not quite an
             | academic conference, but getting there in some ways.
        
         | myth_drannon wrote:
         | lodev has great oldschool tutorials: https://lodev.org/cgtutor/
        
       | kebman wrote:
       | Anybody still miss the Atari vs Amiga war? I think it's probably
       | still raging somewhere. Good times! Thank you for all the great
       | demos! :D
        
         | vardump wrote:
         | Not ever since Amiga won. ;-)
         | 
         | Kidding aside, I do love to see new Atari ST(e) demos. Don't
         | care much for Falcon or accelerated Amiga demos, just about
         | great 68000 demos.
        
       | jng wrote:
       | Bravo Finland. I remember attending Assembly'94 in Helsinki. So
       | many good things came from the demoscene, including Tran's
       | PMODE...
        
       | gwittel wrote:
       | This makes me so happy. The demoscene is what made me want to
       | learn to program in the first place. The first demo I saw was
       | Heartquake by Iguana (Asm 1994) -
       | http://www.pouet.net/prod.php?which=364 . I can still hear the
       | credits music in my head. Jare and team, if you read this --
       | thank you!
       | 
       | Never did get around to making my own demo, but I owe finding my
       | career path early in life to the demoscene. So many fond memories
       | (esp early 90s through 00s).
       | 
       | I have and will spend countless hours coding to demoscene music
       | (good and bad). To me, the unique thing somewhat lost in my avg
       | day to day development life is that this is a fundamentally self
       | driven challenge that can cross many CS disciplines combined with
       | the art of practice. A demo pushes one in many directions at
       | once: art, math, graphics, data structures, optimization,
       | mechanical sympathy, sound, etc. (There's a reason there is a lot
       | of game dev <-> scene crossover.). You can work in isolation, or
       | as a group. However, a group is more common since most people
       | can't do it all.
       | 
       | Digression aside -- Could we use the demoscene as a gateway for
       | future engineers? A STEM + demo style toolkit?
        
         | Jare wrote:
         | You made my day, thank you for the kind words! I learned so
         | much from so many people in the scene, and made great friends
         | to this day, I'm happy and lucky I could give some back. :)
        
       | starpilot wrote:
       | From the country whose anthem is Darude - Sandstorm. This vid is
       | fucking AWESOME https://www.youtube.com/watch?v=db5f-A-vSyw
        
       | skrebbel wrote:
       | This is nice, I guess, but I'm still not sure how this has any
       | benefit for anybody except that demoscene now shares a list on
       | Wikipedia with some folk dances and knitting patterns.
       | 
       | I think it's much more newsworthy that the Revision Demoparty
       | happened last weekend despite the corona pandemic. It was fully
       | online but still a 72-hour non stop event. Many of the releases
       | are mind-blowing, check https://pouet.net
        
         | TekMol wrote:
         | Looked up the winner in the 64k competition and it seems to be
         | this:
         | 
         | https://www.youtube.com/watch?v=tirAdWbceak
         | 
         | To be honest, it looks like a techno video from the 90s to me.
        
           | WillKirkby wrote:
           | The 64k compo was particularly weak this year. I'd recommend
           | checking out the 4k intro and 4k executable graphics compos
           | for some stellar work.
        
             | Sharlin wrote:
             | I think Assembly eliminated 64k years ago, because 4k for
             | all practical purposes had become the new 64k, and 64k
             | entries had been scarce and not super impressive for a
             | while.
        
               | duskwuff wrote:
               | The 4k category was blown wide open in 2009 by rgba/tbc
               | with Elevated [1] (live reactions: [2]). It demonstrated
               | that 4k was more than sufficient for impressive effects
               | and music -- suddenly, 64k was no longer an interesting
               | constraint.
               | 
               | [1]: https://www.youtube.com/watch?v=jB0vBmiTr6o
               | 
               | [2]: https://www.youtube.com/watch?v=ro5grR_efG0
        
               | GuB-42 wrote:
               | Things come and go.
               | 
               | At Revision 2015 to 2017, the PC 64k compo was absolutely
               | insane, with production values exceeding pretty much
               | every other category, including unconstrained PC demos.
               | If 4k is the new 64k, 64k at that time became the new PC
               | demo.
               | 
               | 256 bytes is the big (hum...) thing now. With one
               | ridiculous entry that managed to pack 8 different
               | effects, with music and transitions
               | https://www.pouet.net/prod.php?which=85227
        
             | bane wrote:
             | There's a mind-blowing 256byte entry as well.
             | 
             | https://www.youtube.com/watch?v=Imquk_3oFf4
        
               | sharken wrote:
               | The awesome commented code can be found in this Reddit
               | thread: https://www.reddit.com/r/programming/comments/fzz
               | s4u/memorie...
        
           | [deleted]
        
           | skrebbel wrote:
           | I'd like to submit a small correction: the _PC_ 64k winner.
           | 
           | Eg there's this in the Amiga 64k compo:
           | https://www.pouet.net/prod.php?which=85248
           | (https://www.youtube.com/watch?v=s66OgcwqalA)
           | 
           | It also looks like a techno video, but a good one :-)
        
         | rapsey wrote:
         | Lots of game developers and companies have their origins in the
         | demo scene
        
         | bane wrote:
         | More specifically, this is the compo results.
         | 
         | https://www.pouet.net/party.php?which=1550&when=2020
        
           | yread wrote:
           | Cool stuff. But why aren't there more videos? Even if I
           | wanted to download and run random executables Vivaldi (and
           | probably Symantec, too) blocks the download.
        
             | bane wrote:
             | The twitch stream from the party is archived here for now
             | 
             | https://www.twitch.tv/revisionparty
        
             | skrebbel wrote:
             | The party is just over. Give it a week and many more prods
             | will have youtube links.
             | 
             | Capturing a demo properly for youtube is non-trivial
             | (especially on other platforms than PC), and a couple of
             | people have specialized in this. Expect a whole bunch of
             | uploads soon enough.
        
         | pnako wrote:
         | They were even able to run the Shader Showdown competition
         | online!
         | 
         | https://www.youtube.com/watch?v=4GRD1gCX7fk
         | 
         | For people who don't know what it is: it's a live coding
         | competition where 2 competitors have 25 minutes to code a
         | graphical effect (using shader language) in front of a live
         | audience
         | 
         | They use a tool called Bonzomatic which you can get for various
         | platforms.
        
       | eduindianews wrote:
       | That is an amazing news to hear.
       | 
       | https://www.eduindianews.com/cbse-schools-mumbai
       | 
       | https://www.eduindianews.com/cbse-schools-malad
        
       | atum47 wrote:
       | Yeah, I knew I wasn't wasting my time. I have made two (maybe
       | more) projects that involves generative art:
       | 
       | https://victorribeiro.com/radio/
       | 
       | https://victorribeiro.com/showFractal/
       | 
       | the first one I'm thiking about adding more stations. It used to
       | have a few more, but chrome wont allow a page served over https
       | to link content that is not served as https, so I had to remove a
       | lot of radios. =(
        
       | anonu wrote:
       | This is awesome. A great way to bring attention to and protect
       | humanity's cultural heritage - especially in these times of self
       | isolation.
       | 
       | I thought this list of other Living Heritage items - referenced
       | in one of the article links [1] - was pretty cool:
       | Playing and building the kantele       Playing and building the
       | jouhikantele (bowed lyre)       Playing the musical saw
       | National Culture Days of the Deaf       Ryijy tradition
       | Making of Tommi knives       Puppetry       Bedtime story
       | tradition       Demoscene       Living Christmas Calendar of
       | Kapyla       Horsemanship of the Roma       Kalevala bone setting
       | 
       | [1] https://www.museovirasto.fi/en/articles/demoskene-
       | sahansoitt...
        
         | Fnoord wrote:
         | Impressive list. Isn't it up to future civilizations which
         | parts of our culture become heritage? What is the benefit of
         | defining it as such? Protecting the culture? At what cost?
         | 
         | I don't mean to downplay the importance, I'm just wondering if
         | it is up to us, and if it is worth it. Heck, can we even
         | reasonably decide if such is worth it? Does it matter? I don't
         | know.
        
           | rob74 wrote:
           | Well, all the items in the list are already "heritage" (you
           | can include the demoscene too, which at >20 years old can
           | also be considered "heritage" in our fast-moving field).
           | Generally things which get on these UNESCO lists are those
           | which a country considers to be particularly
           | important/unique/characteristic of the country, and the
           | benefit is attracting attention to them and thus contributing
           | to their continued existence/protection.
           | 
           | One random example: there are lots of Roman ruins, but if the
           | 4th-century palace of a Roman emperor is almost continually
           | inhabited and turned into a medieval city, that's pretty
           | unique and worthy of the UNESCO list
           | (https://whc.unesco.org/en/list/97/).
        
             | toyg wrote:
             | > 20? More like > 30...
             | 
             | For comparison, it's as "heritage" now as WWII-related
             | items were in 1980 - i.e. quite a bit for sure.
        
           | Mediterraneo10 wrote:
           | The UNESCO World Heritage site system drew international
           | attention to historical sites that otherwise would have
           | remained unknown. The intangible culture list does the same
           | for the arts and other traditions. It isn't meant to say "You
           | must like and perpetuate it" as much as "Look, this people
           | has something cool which you might want to check out."
        
         | new2628 wrote:
         | While all those in the list are great, the list itself is a
         | worthy match for Borges' Celestial Emporium of Benevolent
         | Knowledge in which animals are divided into:
         | those that belong to the Emperor,         embalmed ones,
         | those that are trained,         suckling pigs,
         | mermaids,         fabulous ones,         stray dogs,
         | those included in the present classification,         those
         | that tremble as if they were mad,         innumerable ones,
         | those drawn with a very fine camelhair brush,         others,
         | those that have just broken a flower vase,         those that
         | from a long way off look like flies.
        
           | notkaiho wrote:
           | I hadn't seen this since high school. Thank you for reminding
           | me. :)
        
       | abductee_hg wrote:
       | yeah, i am happy about this as well!
        
       | wenc wrote:
       | I was introduced to the demoscene via Future Crew's (Finnish)
       | Second Reality. It made my computer do things I didn't know it
       | could do.
       | 
       | That also coincided with my introduction to the Gravis Ultrasound
       | (GUS), a sound card with (patch-based) MIDI capabilities vastly
       | superior to Sound Blaster 16's tinny FM synthesis output at the
       | time, and which was extremely popular among demo programmers.
       | 
       | Growing up, I had this notion that all the best (close-to-the-
       | metal) programmers in the world were either Danes, Russians or
       | Finns. Every Linux boot screen back in the day displayed the name
       | "Hannu Savolainen". And SSH I've always associated with "Tatu
       | Ylonen".
        
         | schoen wrote:
         | I always thought of Ylonen as being pronounced something like
         | /j^'loUnen/, but then when I went to Finland I learned that
         | it's something like /'ylonen/. (The stress is on the first
         | syllable and the y is purely a vowel, not a consonant.)
        
         | ChrisArchitect wrote:
         | came here to totally mention Future Crew, so fitting for this
         | recognition to come out of Finland. Legends.
        
       | ultimoo wrote:
       | For those that didn't know what this is (like me):
       | 
       | > Demoskene is an international community focused on demos,
       | programming, graphics and sound creatively real-time audiovisual
       | performances.
        
       | carapace wrote:
       | Yeah, good. "A Mind is Born" is an intangible world cultural
       | heritage IMO: https://linusakesson.net/scene/a-mind-is-born/
        
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       (page generated 2020-04-15 23:00 UTC)