[HN Gopher] Magic Leap reportedly slashes jobs and steps away fr...
       ___________________________________________________________________
        
       Magic Leap reportedly slashes jobs and steps away from consumer
       plans
        
       Author : _pius
       Score  : 359 points
       Date   : 2020-04-22 16:38 UTC (6 hours ago)
        
 (HTM) web link (techcrunch.com)
 (TXT) w3m dump (techcrunch.com)
        
       | alephnan wrote:
       | > Citing COVID-19, CEO Rony Abovitz wrote in a blog post that the
       | company needed to shift focus
       | 
       | Right... because of Covid-19. As a counter example, Animal
       | Crossing on the Nintendo Switch is doing phenomenal right now, in
       | part due to Covid-19.
        
         | save_ferris wrote:
         | Nintendo is a well-established company with a solid platform
         | for its Switch that sells millions of units. They've been doing
         | this for a little while longer tbf.
         | 
         | I get the sense that "shifting focus" means that Magic Leap
         | were so focused on the hardware that they didn't really think
         | concretely about bringing a viable platform to market, or
         | something like that. I just don't understand how a company
         | raises that kind of money and gets totally exposed during a
         | financial crisis like this. Did they really raise that much
         | money without a concrete go-to-market strategy?
        
           | wpietri wrote:
           | But nothing about the crisis changes fundamentals negatively
           | for at-home entertainment. Covid-19 is a convenient excuse
           | here.
           | 
           | > Did they really raise that much money without a concrete
           | go-to-market strategy?
           | 
           | I'm sure they had a nominal strategy. But if you take the
           | anthropologist-from-Mars perspective on Magic Leap, it looks
           | like their real business was selling feelings of excitement
           | to investors.
           | 
           | This is a common phenomenon with build-it-and-they-will-come
           | businesses. If you want to crate a good business, you need
           | contact with reality early and often. You need to test your
           | hypotheses on actual customers, because that's how you really
           | learn to maximize delivered value.
           | 
           | If you want gobs of investor money, on the other hand, it's
           | often better to have _no proof_ at all. With $0 in revenue,
           | investors just have to imagine the billions that await. But
           | once you have $1 in revenue, suddenly projections get
           | anchored to real data. Rather than reveling in dreams of what
           | people _might_ do with, say, Segway or Google Glass, people
           | insist on looking at the dreary reality.
        
             | ryandrake wrote:
             | Living off the money of "believer" investors seems to be a
             | tried and true tech business strategy. Why sell hard tech
             | to lots of customers when you can sell dreams to a handful
             | of rich investors? One can argue that Silicon Valley is
             | simply an enormous apparatus for transferring wealth from
             | investors to landlords by way of tech employees.
        
           | alephnan wrote:
           | Nintendo's never competed with other gaming platforms on a
           | technology basis, and they've shown novel experiences can be
           | adapted from less edge bleeding technology. Thread from
           | earlier this month:
           | 
           | https://news.ycombinator.com/item?id=22791300
        
             | swebs wrote:
             | >Nintendo's never competed with other gaming platforms on a
             | technology basis
             | 
             | Do you think the Wii was their first console or something?
        
             | majormajor wrote:
             | "Never" is a strong word. This article that popped up here
             | recently is one counterexample:
             | https://copetti.org/projects/consoles/nintendo-64/
        
         | umvi wrote:
         | It's an easy scapegoat. OneWeb blamed it for going bankrupt
         | even though everyone knew they were in a precarious financial
         | situation 6 months before covid-19 even existed.
        
           | MattRix wrote:
           | Patreon just laid off a ton of people under the guise of
           | Covid-19 despite doing even better during this situation.
        
         | cushychicken wrote:
         | Never waste a good crisis!
        
         | robocat wrote:
         | Supply chain, production and delivery all affect producing and
         | supplying hardware devices.
         | 
         | Animal crossing is software, so not a fair comparison.
        
         | throwaway2048 wrote:
         | Products consumers enjoy at home are getting a big bump,
         | Startups relying utterly on the VC cash gravy train less so.
        
           | alephnan wrote:
           | My point is that the Magic Leap CEO made it seem like there
           | is a lack of consumer demand for gaming / entertainment
           | products, due to a lack of job / financial prospects during
           | Covid-19.
        
             | JakeTheAndroid wrote:
             | While there is absolutely a consumer market for gaming and
             | entertainment, Magic Leap has nothing to offer in that
             | space. The apps store they offer is very limited and it's
             | mostly tours of locations, or design tools for making stuff
             | that works with the spacial dimensions.
             | 
             | They do not have any real games to play that the public at
             | large would find fun for more than an hour or so. Their
             | apps are like PoCs for what you can do with Magic Leap. If
             | FF7R was on Magic Leap, I bet they'd be selling a lot more
             | units and it'd be a great time for them.
             | 
             | Instead, you're better off getting the Oculus or Valves VR
             | where you have tons of actual games to play and support for
             | streaming apps.
             | 
             | There is no way for Magic Leap to capitalize on the
             | consumer purchasing right now, because they don't have a
             | catalog that supports the hardware to any meaningful
             | degree. And they can't suddenly churn those things out in
             | the space of a month since we've been hit with quarantine.
        
           | ilikehurdles wrote:
           | I've heard that VCs are doubling down on their portfolios and
           | avoiding new company investing. Maybe Magic Leap was just not
           | looking all that great to its VCs and they'd rather focus
           | their resources on companies that are more likely to come out
           | of this pandemic as big winners.
        
       | mlazos wrote:
       | This is the modus operandi of every startup. Consumer products
       | look great and can really wow people until you realize all of the
       | money is in enterprise. This is why enterprise is always the
       | largest business segment of large software companies -
       | corporations have way more money than individuals and will
       | provide recurring revenue.
        
       | [deleted]
        
       | j2bax wrote:
       | Makes me think of the Theranos funding scam, but more money and
       | less health risks.
        
       | [deleted]
        
       | adamc wrote:
       | For the ignorant amongst us (by which I mean me), what _are_ the
       | enterprise applications of Magic Leap?
        
         | coder543 wrote:
         | Applications of Magic Leap would likely be similar to the
         | industrial applications of HoloLens 2.
         | 
         | Some examples:
         | 
         | - https://www.youtube.com/watch?v=V8c3pDKdHEc
         | 
         | - https://www.youtube.com/watch?v=QTuKcm8s4QQ
         | 
         | - https://www.youtube.com/watch?v=loGxO3L7rFE
         | 
         | - https://www.youtube.com/watch?v=6pyiiO72ZwM
         | 
         | If you search on youtube for "hololens industrial", you can
         | find other demos. When HoloLens 2 was announced, I think
         | Microsoft showed a number of demos of why companies would buy
         | it for their employees to use on the job.
        
       | [deleted]
        
       | slg wrote:
       | Does this officially place the Magic Leap's consumer device on
       | the list of the biggest vaporware products in the history of the
       | tech industry?
       | 
       | I don't know whether there was some tech hurdle they could never
       | get over or if they were just straight up selling a fantasy from
       | the beginning, but this result has seemed to be the likely
       | destination for years.
        
         | hn_throwaway_99 wrote:
         | I think it's less of a tale of "vaporware" (I mean, Magic Leap
         | has something that actually exists, even if it's not
         | successful) than yet another cautionary tale of startups taking
         | WAAAYYY more money than they need.
         | 
         | There was simply no reason for them to need this much cash
         | before they proved market fit. I mean, has there _ever_ been a
         | successful company that gorged on funding before they needed it
         | that eventually became successful? So many of the Vision Fund
         | companies are in the same boat here.
         | 
         | If Magic Leap couldn't find at least good market fit with a
         | couple hundred million, I don't see how they were going to get
         | there with a couple billion.
        
           | azinman2 wrote:
           | The issue is the problems they were trying to solve required
           | boiling the ocean. They did manage to boil a good bit of it,
           | but didn't see it thru all the way -- their tech was very
           | expensive and not that good in the end.
        
           | [deleted]
        
           | slg wrote:
           | Do you remember the whale demo[1]? This isn't close to
           | anything they released and I don't see how that is the result
           | of taking too much money or not being able to find a market
           | fit. This product simply didn't exist.
           | 
           | [1] - https://www.youtube.com/watch?v=GbpqwUUfMAQ
        
             | d_silin wrote:
             | And this is what Magic Leap could actually do:
             | https://www.youtube.com/watch?v=UZ7-F_vWUVE
        
               | rvnx wrote:
               | It looks like AR project first tutorial
        
           | modeless wrote:
           | This is exactly right. They have some impressive technology
           | and if they had found some non-consumer niche applications
           | they could have had a decent business while continuing to
           | develop the display technology to something suitable for
           | consumers, which is probably 10 years away.
           | 
           | They were killed by too much ambition and too much money
           | about 10 years too early.
        
           | dustingetz wrote:
           | Magic Leap was founded in 2010, it was a different market for
           | capital back then. The market is the market, you can't fight
           | it or it wipes you out, plus you don't ever have complete
           | information until 5-10 years later.
        
           | taurath wrote:
           | Or: It doesn't matter how many billions you spend on a
           | problem if the core technology isn't there. Scientific
           | discovery advances based on curiosity and open
           | experimentation. That even includes when we "know" how to do
           | the things but its not miniaturized enough yet. Imagine being
           | a company tasked with inventing the walkman 10 or 15 years
           | before it was possible. You'd end up with some crazy designs.
        
             | Bud wrote:
             | See also: Apple Newton versus iPhone.
        
         | bitL wrote:
         | They have amazing software running on a supercomputer, but
         | weren't able to fit it into a pocket (with their portable
         | NVidia-based device). Maybe in 20 years?
        
         | strangeloops85 wrote:
         | My take always was that their long-term vision remains very
         | hard to implement in practice, particularly in a consumer-
         | friendly form factor. They should've kept working on it in a
         | R&D capacity in the background, and pushed a more limited AR
         | (or even VR..) product to build a brand, ecosystem and start
         | generating some revenue. And, of course, figure out what the
         | hell their product-market fit was going to be! The quarantine
         | era, in theory, could be a golden age for AR/VR products that
         | deliver a compelling experience.
         | 
         | Which is also to say, the charismatic/ crazy founder with a
         | reality distortion field is great and all, and can move
         | mountains and often succeed - but sometimes reality hits with a
         | thud. To some extent, their challenge was one grounded in
         | physical limitations of our technological capabilities in the
         | 2010s. In the 2030s though..
        
         | jayd16 wrote:
         | I don't know if that's really fair. Their devkit is
         | subjectively on par or slightly better than the Hololens. Its
         | not vapor but might just not be a hit.
        
         | [deleted]
        
         | geerlingguy wrote:
         | There's something about using the word 'Magic' in your
         | company's name [1]; great concept, likely amazing people, but
         | in the end either vaporware or something that's way too ahead
         | of its time.
         | 
         | Maybe the 'Magic' is how they are able to get so much funding
         | and attention for so little end result.
         | 
         | [1] https://en.wikipedia.org/wiki/General_Magic
        
           | soneca wrote:
           | I remember a small delivery startup called _" Magic"_ too
           | that had quite an impact here in HN, then I never heard about
           | it again.
           | 
           | Edit: Here it is the HN post:
           | https://news.ycombinator.com/item?id=9087819
           | 
           | They are still around though https://www.getmagic.com
        
           | Andrex wrote:
           | Some names are just too perfect.
           | 
           | Starcraft Ghost
           | 
           | The Phantom (games console)
           | 
           | Duke Nukem Forever (though it eventually did come out)
        
             | iaw wrote:
             | > Duke Nukem Forever (though it eventually did come out)
             | 
             | Duke Nukem (took) Forever
        
             | ModernMech wrote:
             | My favorite was the Guns and Roses album "Chinese
             | Democracy" which took like a decade to release. They used
             | to say democracy would come to China before the album
             | would.
        
         | arendtio wrote:
         | The problem is, that they were never specific about their
         | product. They just suggested that it would be far ahead of the
         | competition which it wasn't.
         | 
         | Nevertheless, I tend to agree that the product they were
         | marketing did never materialize.
        
         | tmh79 wrote:
         | They weren't selling a fantasy, they were selling real tech.
         | Their block has been "consumerizing" it.
         | 
         | My understanding (from sources who have experienced the demo)
         | is that their first demo was BONKERS. They projected light
         | right onto the users eyes, so instead of having a AR heads up
         | display, you had a light beam projecting images into your eye
         | so they could add elements into your field of vision and make
         | it look like they were naturally there. The issue is that they
         | couldn't get that demo into any sort of a state where it could
         | be commercialized. The rig was the size of a large room, the
         | person hooked in was basically required to be stable for the
         | duration of the experience. The eye-tracking for projecting was
         | difficult and worked alright but not 100%. The funding they
         | received was based on the demo of tech. After they realized
         | they wouldn't be able to commercialize it, they transitioned to
         | a more classic AR setup. The magic leap tech will work, but it
         | will be 10-20 years until we are able to use it.
        
           | Balgair wrote:
           | > They projected light right onto the users eyes,
           | 
           | > they couldn't get that demo into any sort of a state where
           | it could be commercialized
           | 
           | Dear Lord! I would hope that they couldn't get that out.
           | Putting lasers directly into your eye sounds like a perfect
           | recipe for large scale disaster. I don't care how many people
           | say it's safe or how many papers there are out there on it,
           | all it takes is a few microseconds of error just once in your
           | whole life and it's _boom_ lights out forever.
        
             | eximius wrote:
             | Most new tech is of this form. https://www.bosch-
             | sensortec.com/news/smartglasses.html uses something like
             | <5uW or something crazy low. If the hardware caps out at a
             | safe power, you'll probably be fine.
        
         | prepend wrote:
         | I think it's up there, but still Google Glass takes the cake
         | (or maybe General Magic).
         | 
         | Glass did release limited versions of stuff, unlike Magic Leap,
         | but I think they spent way more money than Magic Leap. Magic
         | Leap raised $2.6B [0]. Although I have no idea how much Google
         | spent, I suspect it's more than this when you factor in the
         | barges and rollout plan that they had and didn't use at all.
         | 
         | [0] https://www.crunchbase.com/organization/magic-
         | leap#section-l...
        
           | sergiotapia wrote:
           | Glass was killed by a single word: "glasshole" - I've never
           | seen anything else so utterly destroyed so quickly.
        
             | Fezzik wrote:
             | I don't think that nomenclature had anything to do with
             | glass failing as a consumer product - the glasses simply
             | did not fulfill any need or desire that would lead to mass
             | consumer adoption at their price point. When the iPad came
             | out Apple was pilloried by the press and Twitter dummies
             | for releasing a product that sounded like a feminine
             | hygiene product. It didn't hurt the product at all.
        
             | azinman2 wrote:
             | It wasnt that word that killed glass...
        
             | hirundo wrote:
             | I would be glad to be a designated glasshole in return for
             | a decent and affordable AR device to put on my face. Like,
             | "shut up and take my money!" If you build it me and my
             | fellow nerds will be waiting in line.
        
             | seanmcdirmid wrote:
             | I don't think so. They just didn't find the tech ready for
             | a useful experience yet.
        
           | Crash0v3rid3 wrote:
           | I'd hardly classify Glass as vaporware.
           | 
           | They have an Enterprise product still being supported:
           | https://www.google.com/glass/start/
        
       | Ididntdothis wrote:
       | This is such a weird company. They created big buzz over years
       | and it seems they are just fading away quietly with nothing to
       | show for the money they took in. Reminds me a little of Theranos
       | (although not as criminal). Why do these investors keep pumping
       | so much money into a company that has nothing to show? I thought
       | they do due diligence.
        
         | throwaway55554 wrote:
         | > ... with nothing to show for the money they took in
         | 
         | They made some Incredibles 2 style goggles.
        
         | abhisuri97 wrote:
         | It's just about taking a bet. I'm sure that magic leap must
         | have had some demo (perhaps rehearsed) of a rudimentary alpha
         | version they showed investors that was enough to convince
         | people it was possible. From an investor standpoint, there
         | isn't much downside outside of losing money. But the potential
         | upside would have been huge.
        
         | [deleted]
        
         | gamegoblin wrote:
         | I assume they must have had a killer demo.
         | 
         | 1. Put the goggles on some investor's head (in a normal looking
         | room, but with known lighting and spatial properties...).
         | 
         | 2. Show them some flashy demo that has some limitations, but
         | promise that with their investment, they will be able to remove
         | those limitations.
         | 
         | 3. Investors, who probably lack the deep knowledge of optics to
         | know that those limitations aren't so trivial, throw money at
         | them. Because if those limitations (e.g. FOV, opacity) were
         | removed, it _would_ be world-changing tech.
        
           | mattw815 wrote:
           | I've had the opportunity to demo their product on 3 different
           | occasions. Each time it was a clunky interaction, stopped
           | working in the middle of the demo, and I left thinking my
           | kid's Playstation VR could run circles around their tech.
        
             | qppo wrote:
             | they allegedly had an insane demo for investors only,
             | before around 2016 (at least that's when I heard of it) you
             | needed to sign an NDA to even get in the room to see it.
             | 
             | The consumer product is quite lacking compared to what
             | people said was a demonstration of game changing
             | technology.
        
               | raverbashing wrote:
               | So: NDA, exclusive demo, controlled environment.
               | 
               | It makes it sound to me more like a Seance (with its
               | usual implications) than anything else. Or, for an easier
               | to understand analogy, selling a Disney ride as if it was
               | real.
        
           | geerlingguy wrote:
           | Reminds me of Silicon Valley's fictional Keenan Feldspar and
           | his VR demo (likely based on Magic Leap):
           | https://www.youtube.com/watch?v=S8MAV9jhf04
        
             | creato wrote:
             | Surely that was their take on Palmer Luckey and Oculus?
        
               | jagannathtech wrote:
               | Didn't seem Palmer had any reality distortion field.
        
           | DonHopkins wrote:
           | Now with COVID-19, they really DO have a killer demo:
           | 
           | 1. Put the goggles on some investor's head.
           | 
           | 2. Investor catches COVID-19 and dies.
           | 
           | Nobody wants to share VR or AR gear any more. The whole idea
           | of location based VR / AR entertainment centers is deadly
           | now.
           | 
           | If it's so great you can't believe it without trying it
           | yourself, and nobody wants to stick their head in a device
           | that anybody else has been drooling and coughing and vomiting
           | in, it doesn't matter how great it is, nobody's going to try
           | it.
        
             | DoofusOfDeath wrote:
             | > Nobody wants to share VR or AR gear any more. The whole
             | idea of location based VR / AR entertainment centers is
             | deadly now.
             | 
             | There's a price range where I could see buying one to be
             | shared by everyone in my house, but not one for each
             | individual.
             | 
             | For example, Valve Index is in that category for me.
        
             | wongarsu wrote:
             | Anytime I've seen public VR demos they had a disposable
             | cover. A quick google search brings up [1] as one example,
             | and I'm sure cheaper alternatives exist too.
             | 
             | 1: https://www.amazon.com/Vive-Disposable-Hygiene-Cover-
             | Starter...
        
             | core-questions wrote:
             | Don't be such a wuss. None of that is something a little
             | Lysol can't fix, and these places should have always been
             | using such (though I imagine they don't).
        
               | VRay wrote:
               | You can disinfect your electronics with rubbing alcohol
               | and/or removable covers, but don't put Lysol or other
               | harsh cleaning agents on them
        
               | catalogia wrote:
               | > _Don 't put lysol [on electronics]_
               | 
               | Why shouldn't I? The exterior surfaces of "electronics"
               | are just glass, plastic or aluminum and lysol seems to
               | work fine on all three. It's sold in plastic bottles so
               | it's not like it'd create nerve gas or something.
               | 
               | Not that I generally take marketing claims seriously, but
               | lysol advertises itself as appropriate for use on
               | electronics: https://www.lysol.com/cold-flu/home/how-to-
               | clean-electronics... If there were any real danger, I
               | expect their lawyers might not let them do that.
        
               | pnw_hazor wrote:
               | We have been using lysol wipes on the iPhones at my house
               | for 5+ weeks without any issues. (one old 6s and two
               | newish XRs)
        
               | vel0city wrote:
               | Exterior surfaces for electronics are usually fine for
               | stuff like Lysol. The fear is largely that if it gets
               | inside on the electronic components it may leave behind
               | conductive residues. Straight alcohol will entirely
               | evaporate soon after application so a bit of ingress with
               | the device powered off shouldn't cause any lasting
               | effects, but who knows what makes up the fragrances and
               | other ingredients in many cleaners.
        
               | catalogia wrote:
               | Just use common sense. Wet a paper towel with the cleaner
               | and wipe down the electronics with that, rather than
               | dunking your phone into a bucket of the stuff.
        
         | netcan wrote:
         | In some sense, if these things didn't ever happen then it would
         | be a sign that VC is broken. They're not supposed to be
         | investing in sure things.
        
         | filoleg wrote:
         | I am not sure if financials really work out the way i assume,
         | so i could totally be talking out of my ass here. But i have a
         | feeling it could work as a really nice money laundering vehicle
         | for investors (even though i dont think it was fully the case
         | here), and the company doesn't even need to be aware of it.
         | 
         | You make X in dirty money, then invest it into a cool sounding
         | company promising groundbreaking stuff that has a bunch of big
         | known investors on board already. If the company does well, you
         | take the clean money out with a nice profit on top. If it
         | doesn't work out, hopefully you pulled out at a level where you
         | lost some money but not much. And it still returns you clean
         | money at the end, so the goal is accomplished.
         | 
         | Typically, this kind of money laundering is done through retail
         | businesses like restaurants and such, but it is way easier to
         | just drop those money as an investment into another company,
         | rather than maintaining your own retail business. Plus, the
         | amount of money you could launder by investing is way higher,
         | since it isnt as suspicious to drop a few hundred millions on a
         | startup investment, as opposed to claiming that your small
         | restaurant that is almost always empty is bringing you tens of
         | millions per year.
        
           | prepend wrote:
           | I think that any funding source would still be subject to US
           | money laundering rules and laws. If I try to invest $5M in
           | Magic Leap, I have to be a qualified investor and the funding
           | has to be received by some US bank. Also, it seems like
           | having these holes in a company's books would be found by
           | reputable investor's due diligence since it's a pretty huge
           | risk that could impact the return.
           | 
           | Not speaking from direct experience, only logical first
           | principles. I think the money needs to be laundered before i
           | vesting in US firms.
        
           | aero142 wrote:
           | Is there some exception to money laundering rules I'm not
           | aware of where the government doesn't investigate the source
           | of cash if it is invested in a company from overseas?
        
             | filoleg wrote:
             | Oh, if it is a foreign power, they arent laundering it to
             | prevent the US government from discovering the source, they
             | are doing it to prevent discovering the source from their
             | own governments. Because those foreign actors wouldn't be
             | running away from taxes from the US, since those money were
             | never in the US in the first place.
             | 
             | Also curious on how it would work. If a rich foreign
             | national decides to invest into a random startup, i dont
             | think US has the ability to look into where the money came
             | from, unless that foreign national claims to have made
             | those money in the US.
             | 
             | Again, could totally be wrong here, so please someone
             | correct me if that's the case.
        
               | lotsofpulp wrote:
               | The US has many levers with which to find out where a
               | foreign national's money comes from, simplest being to
               | tie them up in a review of them being a possible security
               | risk or not. This might be applicable too:
               | 
               | https://en.wikipedia.org/wiki/Committee_on_Foreign_Invest
               | men...
        
             | lotsofpulp wrote:
             | There's always exceptions to rules if you're sufficiently
             | (politically) powerful, e.g. the tradeoff of going after
             | someone causes an unacceptable loss to someone higher up in
             | your own chain of command.
        
         | ssully wrote:
         | I feel like I have heard rumors about amazing closed door tech
         | demos for Magic Leap for years now, so I always assumed that's
         | how they got so much money. The question then is did they just
         | have a really good pitch/canned demo, or do a good job of
         | stirring up rumors and riding off that.
        
         | Alex3917 wrote:
         | > Reminds me a little of Theranos (although not as criminal).
         | 
         | More like Dean Kamen's launch of "Ginger" in 2001.
        
           | swebs wrote:
           | The Segway actually launched and sold and delivered on its
           | technical promises. The problem was that most people didn't
           | want to spend $3000 on one.
        
             | Ididntdothis wrote:
             | And it's really not very useful.
        
         | lgleason wrote:
         | One of the early seed investors is close friends with the
         | founders of Google. Needless to say it wasn't surprising when
         | Google funneled a bunch of cash into it. After that, I'm sure
         | it made it easier to get others to follow suit.
        
         | gkoberger wrote:
         | It's easy to say in hindsight, but investors were taking a bet
         | based on the little bits of promising information they had a
         | decade ago. Both sides knew the risks, and that's the whole
         | point - VCs and the company both believed they could make
         | something happen, and it seems they weren't able to, and that's
         | just how this works.
        
         | alephnan wrote:
         | From the article:
         | 
         | > Saudi Arabia's Public Investment Fund.
         | 
         | So maybe similar reasons to WeWork.
        
         | kick wrote:
         | Palmer Luckey (Oculus founder) has repeatedly dragged them for
         | cheating on their demos. Given how much faith some investors
         | have had in them, I imagine that's what happened there, too, at
         | least for the first batches.
        
       | adam_fallon_ wrote:
       | I sort of always knew it was the job of VCs to hype up their
       | portfolio, but i've never seen it as bare faced as when Benedict
       | Evans was shilling Magic Leap saying things along the lines of
       | "Magic Leap was the coolest thing I'd seen since the iPhone. It's
       | now much cooler than that." and "I've had the Magic Leap demo. It
       | was worth going to Florida for."
       | 
       | Well that looks a bit silly now doesn't it.
        
         | baxtr wrote:
         | His newsletter has ".. 135,000 subscribers, with a wide and
         | senior audience in technology, media and finance."
        
         | cmelbye wrote:
         | Magic Leap _is_ really cool to use. That doesn 't mean it's a
         | feasible product for the mainstream.
        
           | mumblemumble wrote:
           | It seems a bit like the home console version of the Neo Geo
           | to me. Once upon a time, I'd gladly shove large numbers of
           | quarters into Neo Geo arcade cabinets. But when they stuck
           | the hardware into a consumer model, with its huge price tag,
           | my thought was, "If a rich friend bought one, I would enjoy
           | playing with it at their house."
           | 
           | I suspect that the big difference here is, this being 1990,
           | SNK didn't have nearly as much access to investment money
           | from rich people who don't understand the what entertainment
           | budgets look like for the other 99.99% of people. So it was
           | never hyped as anything but a luxury product.
        
             | jkestner wrote:
             | I had that rich friend with the Neo Geo.
             | 
             | Yeah, I wonder if Magic Leap had started small and luxury,
             | installing that Beast contraption with the undiluted
             | experience to rich people, it could've grown more like
             | Tesla. Of course, the Roadster ran on all the same roads,
             | while whole new experiences have to be created for AR, but
             | make a few great ones and it'll be like having a bowling
             | lane in your house--you don't play with it except to show
             | off to visitors. (Oh, League Bowling was the one game I
             | remember playing on my friend's Neo Geo. He wasn't bowling-
             | lane rich.)
             | 
             | Or Magic Leap could've licensed some Virtual Boy games.
        
               | [deleted]
        
               | mumblemumble wrote:
               | Have you seen pictures of The Beast? The ergonomics and
               | range of motion you get are about the same as what you
               | have when using a phoropter. IIRC, it even has some of
               | the same "positioning your head in the right place"
               | hardware as is used by some piece of optometrist's
               | equipment or other.
        
           | vernie wrote:
           | Not with its playing-card-sized FOV it isn't
        
             | cpitman wrote:
             | I tried it a couple years ago at PAX Unplugged, and that
             | was exactly my reaction. I felt like I was putting a lot of
             | attention into shifting around my direction to frame the
             | AR, and searching for content, because I was looking
             | through a pipe.
        
             | sqs wrote:
             | Counterpoint: I thought it was really, really cool when I
             | tried it for a couple hours. I have no affiliation with
             | Magic Leap. The Magic Leap unit I tried was a friend's (so
             | it wasn't as though Magic Leap sent me a free unit to try
             | out and therefore could have biased me).
        
             | brundolf wrote:
             | I tried out a HoloLens at a rich friend's house and had a
             | similar experience, despite it also having a small FOV. It
             | blew my mind and instantly registered as a really big deal.
             | But as another commenter here pointed out, the hardware
             | isn't there yet, and when it arrives it will require a
             | vibrant software ecosystem. The difference is that
             | Microsoft seems to understand that.
        
           | three_seagrass wrote:
           | It's the segway solution. Cool tech that solves a problem
           | which doesn't really exist.
        
             | iandanforth wrote:
             | So mall-cops are all going to be using Magic Leap tech in a
             | few years?
        
             | adamc wrote:
             | Kind of like VR for games? Which I have yet to meet anyone
             | who uses...
        
               | Kiro wrote:
               | I don't recognize that at all. I know too many to count
               | that have an Oculus Quest and quite many had regular VR
               | headsets before that.
               | 
               | Personally I play Beat Saber on a daily basis and pretty
               | often other games as well.
        
               | andybak wrote:
               | That's funny. I know about half a dozen VR gamers - and
               | that's people I already knew or met outside of the VR
               | scene.
        
               | BillinghamJ wrote:
               | Apparently HL Alyx is exceptionally good, maybe will Mark
               | a bit of a turning point
        
               | alasdair_ wrote:
               | Half Life Alyx is genuinely incredible. It's worth
               | getting a VR system just for that one game, assuming you
               | already have a gaming PC.
        
               | three_seagrass wrote:
               | Maybe. VR is more chicken-egg, like the Windows phone
               | with apps. The more people with VR headsets, the more VR
               | games get developed, but more people won't get VR
               | headsets until there are more games developed.
        
               | wpietri wrote:
               | I think "vicious circle" might be closer here.
               | 
               | Just to check things out, I rented a Quest over the
               | winter holidays. There was very little content that was
               | a) VR-specific, and b) so much better on VR that it was
               | worth the hassle. After we sent it back, the kids never
               | even mentioned it again; they're happy with their
               | Switches and the PS4.
               | 
               | Game designer Jesse Schell said "If Oculus Quest can't
               | succeed we should just hang it up" [1] and I think he's
               | right. The obvious technical problems have been fixed.
               | It's technically very impressive, and it has a strong
               | novelty rush at first. But if the current market isn't
               | enough to drive the creation of must-have games, I expect
               | it's a descending spiral from here.
               | 
               | [1] https://uploadvr.com/jesse-schell-oculus-quest/
        
               | driverdan wrote:
               | Have you actually played any VR games? It's not perfect
               | yet but it's good enough. They're quite fun. They're
               | still niche because they require hardware and space.
               | 
               | Many people, like you, don't get it until they try it.
        
             | rvnx wrote:
             | The segway has been technologically superseded by electric
             | scooters
        
               | [deleted]
        
               | fumar wrote:
               | Or the Onewheel. I use my Onewheel to get around in LA
               | for short trips.
        
               | three_seagrass wrote:
               | They don't use gyroscopes so I'm not sure I'd say they
               | superseded segweys technologically.
               | 
               | I also would hesitate to say they solve a common problem
               | because the current market glut seems to be trailing a
               | recent hype bubble of electric scooter startups.
        
               | catalogia wrote:
               | Humans already have two "gyroscopes" in our ears, which
               | for most people work well. It's really no surprise that
               | bicycles are more popular than segways.
        
         | chrisseaton wrote:
         | > Well that looks a bit silly now doesn't it.
         | 
         | It's not _silly_ to try some promising technology that
         | ultimately doesn 't work out for business. It's easy to be
         | nasty in hindsight, from the comfort of your home, isn't it?
         | Not so easy to try making it work in the first place.
        
           | adam_fallon_ wrote:
           | What a vacuous comment. Granted in the early days you could
           | give the benefit of the doubt that sure Magic Leap are trying
           | to build some revolutionary AR - you could construe my
           | comment as ill-natured.
           | 
           | But go to Magic Leaps website now. Look at the promotional
           | video that is being shown there. Now go and look at actual
           | footage of the Magic Leap unit in action.
           | 
           | The company are being entirely misrepresentative of what
           | their product actually is. They are using that amazing video
           | footage to sell a product TODAY that is nothing close to the
           | quality shown there. Look at what the unit is capable of and
           | compare it to that.
           | 
           | Now sure, you can be given creative freedom to express the
           | ideas of things that the Magic Leap lets you do. But then you
           | remember the Whale video. They've been misrepresenting their
           | product and trying to sell it using that misrepresentation
           | for years at this point.
           | 
           | When TechCrunch first released video of the little floating
           | robot game I remember people being astounded at how asinine
           | it was. This is what VCs have been raving about and pouring
           | money into?
           | 
           | So what are they trying to make work? Their promotional
           | videos, ability to dupe VCs and probably their rock solid
           | sales team - how long can should you give that benefit of the
           | doubt for? They are 9 years old at this point!
        
         | Reedx wrote:
         | I don't know, those could be genuine feelings. Like the first
         | time using VR.
         | 
         | Now their TEDx talk on the other hand... speaking of silly.
         | 
         | https://www.youtube.com/watch?v=w8J5BWL8oJY
         | 
         | To me that was the moment both Magic Leap and TED (sadly)
         | jumped the shark.
        
           | dbmikus wrote:
           | It is worth saying that TedX is a collaboration and the
           | actual talks are not as directly tied to the TED
           | organization.
           | 
           | But I do think TED Talks have jumped the shark, probably
           | before that talk.
        
           | BossingAround wrote:
           | What the hell did I just watch...
        
         | godzillabrennus wrote:
         | Might turn out to be about as silly as believing in and
         | investing in General Magic.
         | 
         | They may have failed but their impact is felt everywhere.
        
         | wpietri wrote:
         | I don't trust Evans at all, but I'm going to partially defend
         | that here. There's a long history of technology being
         | absolutely amazing the first time you use it and then not
         | mattering at all. E.g., the Segway was going to revolutionize
         | transport.
         | 
         | The 3D space is particularly prone to this. I count at least 5
         | waves of 3D innovation going back to the Great Exhibition in
         | 1851. 3D movies were going to revolutionize things twice, in
         | the 1950s and a decade ago. Over and over, this stuff is
         | absolutely amazing for a hot minute and then nobody cares.
         | 
         | Of course, Evans is sold as a brilliant pundit and now VC
         | genius, so if anybody should understand that novelty doesn't
         | equal a business model, it's him. But as you suggest, Upton
         | Sinclair's quote applies here: "It is difficult to get a man to
         | understand something when his salary depends on him not
         | understanding it."
        
           | jjeaff wrote:
           | While I agree with your point, did anyone except the inventor
           | and the marketing team think Segway was going to
           | revolutionize anything? I seem to remember all the revolution
           | talk coming from Segway people before they had even unveiled
           | the thing. It was just a big hyped secret that would
           | "revolutionize" the world.
           | 
           | I remember being extremely underwhelmed when they unveiled
           | it. It seemed like one of those things that had never been
           | invented before, because why would you invent that.
        
             | HideousKojima wrote:
             | I remember the media regurgitated the marketing for the
             | Segway without questioning it. IIRC it was on the cover of
             | Time or Newsweek, for example
        
             | jkestner wrote:
             | Definitely not Jobs and Bezos. Jobs said what you say from
             | a different angle--if this thing is revolutionary, why does
             | it look so banal? Bezos pointed out the basic flaw that
             | bedevils personal transportation to this day--will you be
             | allowed to ride it? Guess that's what they mean by
             | 'revolutionary'--you'd have to throw a bunch of established
             | systems out the window to take over.
             | 
             | https://hbswk.hbs.edu/archive/steve-jobs-and-jeff-bezos-
             | meet...
        
           | tozeur wrote:
           | I've had that exact opinion of him for years.
        
           | ahupp wrote:
           | To be fair to the Segway, there's a remarkable number of
           | self-balancing one wheel scooters on the street in SF these
           | days (well, a few months ago). And I think you can trace all
           | of those back to Segway. Sometimes v1 doesn't quite do it.
        
             | semerda wrote:
             | Unlike Magic Leap, wasn't Segway the first personal
             | transporter with self balancing technology? Ie. Setting a
             | new bar. Hence others followed from that new standard. I'm
             | not aware of Magic Leap setting any new bars.
        
               | ericd wrote:
               | From what I've heard, the Beast did set some new bars.
        
             | _jal wrote:
             | Those are toys. Back in the day, Kamen was going on about
             | redesigning cities around them.
        
               | jsight wrote:
               | I think tools like this can be much more than toys:
               | https://www.ewheels.com/product/new-gotway-msuper-x-
               | msx-1600...
               | 
               | 60 miles of range!
        
               | nordsieck wrote:
               | > Those are toys.
               | 
               | If you're referring to electric unicycles e.g. SoloWheel,
               | they are probably the perfect compliment to mass transit.
        
               | throwawaybbqed wrote:
               | Your comment raised the hair on back. I was a naive
               | student in those days. Kamen's build up to the
               | announcement and some of the posts of people who had
               | tried "it" - they broke my heart and took away some of my
               | innocence. You reminded me of all the hype pre-
               | announcement. I couldn't sleep because of it.
               | 
               | I still respect Kamen but take every pre-announcement I
               | hear with a strong degree of skepticism.
        
               | vikramkr wrote:
               | They're toys that a lot of people use as their primary
               | methods of transport, along with other micro mobility
               | solutions like electric scooters amd good old fashioned
               | bikes. In a way, the future took the path of least
               | resistance and redesigned micromobility around cities
               | instead. And we might still end up redesigning cities
               | around some of those options
               | 
               | The segways itself doesnt make much sense to me though. I
               | dont remember too much about the hype when it was
               | released, but like, I'm still unclear about what it was
               | supposed to be able to do that an electrified scooter or
               | bike couldn't.
        
               | mikestew wrote:
               | _I 'm still unclear about what it was supposed to be able
               | to do that an electrified scooter or bike couldn't._
               | 
               | When the Segway was released? It could do this one cool
               | trick: actually exist. Electric bikes and scooters (at
               | least at any sort of scale) were at least ten years off.
               | 
               | There were other factors. Ungodly expensive for what it
               | was, and poor enough range that I questioned whether it
               | could get the six-ish miles from the house to Microsoft's
               | main campus with that WA-520 hill to contend with. Now my
               | Boosted Rev scooter can _almost_ do the 7.5 mile _round
               | trip_ to work, with that same WA-520 hill, and for 1 /3rd
               | the price the original Segway was going for.
               | 
               | EDIT: oh, wait a minute, the max speed on the original
               | Segway was like 20kph/12mph, right? Yeah, the Rev would
               | easily make the 15 mile round trip if I were riding it
               | _that_ slowly.
        
               | intopieces wrote:
               | I know the market is small but the Segway was a fantastic
               | upgrade for some people with limited mobility. A
               | classmate of mine in college (2007 or so) who has
               | cerebral palsy got one and it totally changed her ability
               | to get between classes. More maneuverable than a
               | wheelchair, faster than walking with crutches.
        
               | closetohome wrote:
               | I finally got to try one around 2002, and I have to say
               | it completely changed my opinion. The price didn't
               | matter, the wacky overhyped introduction didn't matter,
               | self-balancing was such a revolutionary technology that I
               | immediately saw where it was going.
               | 
               | Now I ride a Onewheel.
        
               | nsxwolf wrote:
               | It let you stand up, and it wouldn't fall over.
        
               | chris_wot wrote:
               | Unless your last name is Bush.
        
               | kd5bjo wrote:
               | > I'm still unclear about what it was supposed to be able
               | to do that an electrified scooter or bike couldn't.
               | 
               | Segways have much better low-speed handling
               | characteristics than bicycles, which makes them safer to
               | intermix with pedestrians: Travelling at a slow amble
               | speed in a crowded environment is extremely difficult on
               | a bicycle, but no big deal for a Segway (or similar)
        
               | mumblemumble wrote:
               | The primary fault that causes bikes to mix poorly with
               | pedestrians occurs between the handlebars and the helmet.
               | Bikes are, in fact, super easy to operate in close
               | proximity to and at the same speed as people who are on
               | foot. The trick is to not have it between your legs.
        
               | wongarsu wrote:
               | That may still happen. The trend is very recent and
               | cities aren't redesigned in a day.
        
               | Fricken wrote:
               | Urban planners are still all about micrcomobility
        
             | wpietri wrote:
             | Is the number remarkable? I would be very surprised if
             | those were more than 1% of traffic.
        
               | ahupp wrote:
               | Entirely possible that they are just more memorable than
               | a regular bike. But they are definitely way more popular
               | than a Segway.
        
             | cguess wrote:
             | Perhaps they're big in SF, but they exist basically nowhere
             | else in numbers that matter in any way (aside from those
             | super weird Segway tours in like D.C.). Sometimes the tech
             | itself just isn't that good, and sometimes it's a bad idea.
        
           | servercobra wrote:
           | I have a feeling Magic Leap will be to AR what Segway is to
           | Bird/Jump/etc: right idea, wrong implementation (time/form
           | factor/business model/etc).
        
           | valuearb wrote:
           | The main reaction to the Segway unveiling was "huh? This is
           | what you were prattling about?"
           | 
           | No one except their PR interns thought it was going to
           | revolutionize anything.
        
           | Nition wrote:
           | > There's a long history of technology being absolutely
           | amazing the first time you use it and then not mattering at
           | all.
           | 
           | Most of these, certainly including Segway and Magic Leap,
           | fall apart as soon as you ask ten random non-tech people if
           | they'd actually buy one though.
        
           | mbesto wrote:
           | > I don't trust Evans at all
           | 
           | Anyone that follows him closely on Twitter Should know this.
           | He's the type of person that just throws predictions
           | everywhere so he can say "I told you so", but never owns up
           | the ones that don't crystallize.
        
           | catalogia wrote:
           | The segway at least found a niche with cops and tourists.
        
             | michaelbuckbee wrote:
             | And in a slightly different form factor / price point
             | presaged the mass usage of Lime, etc.
        
               | wpietri wrote:
               | Presaged in the sense that there was also a lot of VC-
               | driven hype that didn't work out, sure. I'll admit
               | there's a slightly higher chance that scooter rental
               | still might turn into a real business. But it's
               | definitely not a given.
        
               | rosywoozlechan wrote:
               | A little bit early to portray Lime and the like as
               | anything other than VC throwing tons of money at an idea
        
             | adamc wrote:
             | Right, but it _was_ a niche, not a revolution.
        
               | jfim wrote:
               | The first airplanes were a niche, and so were the first
               | cellphones. Facebook was this social network for ivies.
               | 
               | Just because a technology is currently in a niche
               | position doesn't mean that in the long term it won't be a
               | revolution or won't become mainstream.
        
               | catalogia wrote:
               | As far as I've seen, Magic Leap doesn't even have a
               | niche. I can think of plausible niches for some
               | hypothetical future AR tech, but none for what Magic Leap
               | has managed to create.
        
             | wpietri wrote:
             | Oh, sure! But those who didn't live through the hype may
             | not know that it was expected to revolutionize
             | transportation. "Venture capitalist John Doerr predicted it
             | would reach $1 billion in sales faster than any company in
             | history, and that it could be bigger than the Internet."
             | [1]
             | 
             | [1] https://www.wired.com/2015/01/well-didnt-work-segway-
             | technol...
        
               | jiofih wrote:
               | I remember the hype being so strong that people were
               | (seriously) theorizing some kind of gravity-defying
               | device.
        
             | blululu wrote:
             | Yes, and there are also plenty of solid niche applications
             | of 3d displays. The point is that both the Segway and the
             | MagicLeap were pitched as being the next mobile phone or
             | automobile (something everyone has at all times).
             | 
             | Of course personal electric vehicles seem to be having a
             | renaissance at the moment (scooters) but the buzz:use ratio
             | of modern scooters is much-much lower than the original
             | segway era from 20 years back.
        
         | fossuser wrote:
         | Supposedly the magic leap demo was actually cool and used
         | different technology than the eventually crappy hardware they
         | ended up sort of shipping.
         | 
         | I think they couldn't get it to a place where it could be small
         | enough to be useful?
         | 
         | Hopefully when Apple ships AR hardware for real it'll be what
         | it should be. Magic leap will be kind of like General Magic or
         | the creative nomad jukebox - right idea but too early with
         | hardware and not a great product.
         | 
         | Their constant advertising with no details for years really
         | bothered me though so I probably have an unfairly negative
         | perception of them.
         | 
         | Either build what you're doing in public like Facebook/Oculus
         | or do it in secret like Apple, but don't loudly advertise in
         | public when you don't have anything to show for it.
         | 
         | ###
         | 
         | (I played with the magic leap hardware that shipped for an hour
         | or so and found it disappointing, a lot less interesting than
         | when I had played with VR hardware for the first time. I think
         | AR as the next computing platform has huge potential, but the
         | hardware isn't there yet and it needs a strong
         | platform/ecosystem behind it. I think Apple has been preparing
         | this for years.)
        
           | bitL wrote:
           | > than when I had played with VR hardware for the first time
           | 
           | AR is 1-2 orders of magnitude more demanding than VR, so if
           | we get to acceptable screen-door-effect-less VR on 30TFlops
           | hardware, we might need like 1 Petaflop for the same with AR.
           | That won't fit into a pocket anytime soon, but we can build
           | such experiences on beefy demo rigs.
        
           | sillysaurusx wrote:
           | I saw the magic leap demo in person at their Florida office.
           | It was quite something.
           | 
           | Imagine minecraft, but in real life. They had blocks you
           | could put on walls, dinosaurs roaming around on the ground,
           | knights fighting the dinosaurs, and all of it was
           | controllable.
           | 
           | It was in a small-ish room, roughly ... 15x15 feet? a few
           | meters by a few meters.
           | 
           | It had couches in the room, and pictures on the walls. It
           | didn't look special. But in retrospect the room may have been
           | part of the demo in some way.
           | 
           | (I went through their interview process, and one of the
           | benefits was getting to see the ML in action. Supposedly they
           | also had an "AI assistant" demo or something like that -
           | Cortana? - but it wasn't available on that day.)
           | 
           | If I were an investor, I would probably invest based on the
           | strength of that demo. It was enough to make you question the
           | reason we're all staring at laptop screens. The device was
           | comfortable, and I could imagine myself sitting at a desk
           | typing into thin air (because goggles) rather than typing
           | into a computer screen.
           | 
           | Of course, it looks like I would have lost my money if I were
           | an investor. But how could we know it would play out this
           | way? All they had to do was build a strong developer
           | ecosystem. The lame demo-style apps we see are a direct
           | result of inconvenient APIs and SDKs.
           | 
           | In fact, they were actively hostile to developers. I remember
           | getting a C&D just for publishing their SDK's manual on a
           | personal website. No idea how they even found the link.
           | 
           | The premise is real - in the same way the Vive was in many
           | ways superior to Oculus, I think the next "Magic Leap" will
           | be superior and more affordable than what we see here. If you
           | are looking for an investment opportunity, the AR scene is
           | still a strong bet over the next decade or so.
           | 
           | (If that seems unlikely, think about how many major advances
           | worked out after seeming so unlikely: deep learning in AI;
           | consumer-grade VR; voice controlled devices; the list goes on
           | and on.)
        
             | ipsum2 wrote:
             | Interesting experience! Do you know if what you saw was the
             | same as the product that shipped (magic leap one)? If not,
             | what were the differences?
        
             | sambroner wrote:
             | Could you talk more about what made the demo so great?
        
             | Groxx wrote:
             | It's not just software though, the viewing hardware they
             | eventually shipped is extremely similar to the hololens,
             | but 2 years later and with a slightly larger viewport. And
             | worse hand tracking, from my experience. Cheaper though.
             | 
             | What you and other early-people seem to describe appears to
             | be something else entirely, in which case yea - original
             | plan fell through completely and they pivoted to their
             | current thing. But was it actually different?
        
             | TremendousJudge wrote:
             | >But how could we know it would play out this way?
             | 
             | For anybody who hadn't seen the demo, the company always
             | looked like typical SV smoke selling pitch. "This is the
             | best thing ever", "It will change the world", "We have
             | great stuff but we can't show them in public because
             | reasons".
             | 
             | The whole "demo in a closed, secret room and then you can't
             | tell anybody about it" reminds me too much of the carnival
             | fair fortuneteller experience. You get shoved in a mystery
             | room, get shown a bunch of smoke and mirrors, and then
             | you're out before you can't think too much about what
             | happened.
        
               | gibolt wrote:
               | Actually putting on a headset and getting the experience
               | is not equivalent to smoke and mirrors, even if it is
               | optimized for that one room
        
             | jonplackett wrote:
             | I think the thing you missed from the 'all they had to do'
             | list, was make a product that a large audience could
             | afford.
             | 
             | I think Zuckerberg said at the last FB conference their aim
             | with the Quest was to get 10,000,000 sold because that's
             | the tipping point to a self sustaining app ecosystem.
             | 
             | Software is worth making, so hardware is worth buying, so
             | software is worth making... etc
             | 
             | They had zero chance of achieving this at their price
             | point.
        
           | russdill wrote:
           | When you can control every element: lighting, view angle,
           | distance, background, etc, you can hide a ton of fatal flaws.
        
           | leeoniya wrote:
           | > Supposedly the magic leap demo was actually cool and used
           | different technology than the eventually crappy hardware they
           | ended up sort of shipping.
           | 
           | i think that technology was CGI:
           | 
           | https://hothardware.com/news/magic-leap-admits-outrageous-
           | au...
        
             | CydeWeys wrote:
             | That's not even a demo of the actual physical product
             | though, that was just a video that was posted online that
             | purported to show what the experience would look like (but
             | actually was not). It's not like you would've seen that had
             | you actually been looking through the glasses.
        
             | michaelbuckbee wrote:
             | That was the concept video which was different from the
             | demo, but you are correct and they did a horrible job
             | conveying that that was a concept and not the actual
             | product.
        
               | CerealFounder wrote:
               | Did they? They raised a billions of dollars to try to
               | basically try to drag reality to this demo. It feels like
               | a bigger version of a regular venture story.
               | 
               | "Gimme a ton of money to run this experiment. If I'm
               | right you'll be rich"
        
               | fossuser wrote:
               | That would have been fine if they said that, but they
               | pretended the concept videos were real.
               | 
               | Even this post is another example of the continued
               | dishonesty I'd expect from them. This pivot is obviously
               | not about COVID-19.
        
             | fossuser wrote:
             | I'm not talking about their fake demo ads they put
             | everywhere, I think they actually had an impressive in
             | person demo using some different technology they couldn't
             | miniaturize.
        
               | nogabebop23 wrote:
               | WHy wouldn't they push the narative "Look at this - now
               | we'll make it smaller" vs. "it's awesome - trust us and
               | wait"?
               | 
               | Even snake oil salesmen have a demo if they're good;
               | these guys suck at being phonies.
        
               | fossuser wrote:
               | I'm not a marketing person, but constantly alluding to
               | something amazing without revealing details is a hack
               | that stirs up a lot of curiosity and people discussing
               | what it could be.
               | 
               | If you reveal the thing then that dies down (or worse
               | knowledgeable people know that what you're dong isn't
               | possible), but if you keep it secret while giving
               | content-free little hints about it you can keep it going
               | longer (and maybe raise more money by letting people in
               | on the secret?).
               | 
               | I have a strong dislike for this kind of thing, but that
               | doesn't mean it's not effective.
        
               | CobrastanJorji wrote:
               | They got to series E funding and raised over a billion
               | dollars. If they were phonies, they were phenomenal ones.
        
               | TylerE wrote:
               | Tharanos raised almost a billion, and look how that ended
               | up
        
               | papa_bear wrote:
               | They had a few-hundred-pound cart-bound prototype called
               | The Beast that was supposedly mind blowing to use, and
               | that's what convinced a lot of engineers to drop
               | everything and move to Florida to work on it. I agree
               | pushing that technical narrative would have sounded much
               | better.
        
             | moron4hire wrote:
             | What's really crazy about that video--while it's
             | _technically_ possible to make something _mostly_ like that
             | with current hardware[0]-- is that, if you have any
             | experience with AR at all, you know that most of those UIs
             | would be terrible to use.
             | 
             | [0] The FOV is accurate, given we're looking through a
             | narrow camera lens, but gives the wrong impression that it
             | fills what the user could see because it fills the video
             | frame. The graphics wouldn't be "solid", they'd be
             | transparent, but a pre-setup room can definitely do
             | occlusion effects with foreground furniture. The physical
             | gun controllers _could_ be done, though nobody would fork
             | out the money for it. And all the hand gestures and UI
             | pinning stuff _could_ be done, though the software support
             | on Magic Leap does not help you in the least.
        
               | fossuser wrote:
               | Yeah - even the fake demo use case isn't that compelling
               | to me.
               | 
               | This is the kind of thing that I think the real AR value
               | will be from: https://twitter.com/st8rmi/status/124995087
               | 9807045633?s=21
               | 
               | Basically a meta-layer for the real world that you can
               | interact with outside of a screen. This would let you do
               | things like interact with a lightswitch from across the
               | room by looking at it, get metadata about most object
               | states by looking at it, anchor big displays to white
               | walls, etc.
               | 
               | I think there's huge potential for this kind of
               | interface, but I suspect the hardware isn't possible yet.
        
               | samatman wrote:
               | My guess at the killer app for AR is airplane
               | maintenance.
               | 
               | Imagine a physical checklist where areas get highlighted,
               | arrows to direct you to the next step, and a little red
               | icon that goes green when you're done.
               | 
               | I think this could shave real time (maybe a third?) off
               | airframe downtime while keeping the very high accuracy
               | requirement. That would save actual money.
        
               | moron4hire wrote:
               | This already exists
        
               | moron4hire wrote:
               | The hardware can do this, it's just that you can't get
               | any funding for anything interesting. You're basically
               | stuck with hobby apps and marketing demos developed via
               | consultoware. The hobbiests can't afford the tech or the
               | lack of reach and the consultoware shops have exactly
               | zero imagination (I know, I worked at one).
               | 
               | I personally define VR vs AR as "who provides the context
               | in which we are working? The app (VR), or the user (AR)".
               | A lot of extant "AR" apps don't do anything particularly
               | interesting with your surrounding environment.
               | 
               | If your AR app needs me to clear out a space in my
               | livingroom to give you room to drop some 3D models that
               | _maybe_ bounce off my walls, you 've not actually made an
               | AR app, you've just made a crappy VR app instead.
               | Facebook could release an update to the Quest any day now
               | that auto-scans your room to set the boundary and then
               | you'd have exactly the same experience in an occluded
               | headset, but with twice the FOV and better input.
        
             | ForHackernews wrote:
             | Reminds me of this Magic Leap - Expectations vs Reality
             | https://www.youtube.com/watch?v=UZ7-F_vWUVE
        
             | semerda wrote:
             | As funny as this sounds I must agree. If they had something
             | cool & innovative they could have shown the world and been
             | upfront about the challenges to make it smaller. That could
             | in turn bring new talent to help them. Instead we now see a
             | drowning company.
             | 
             | In some way this reminds me of Theranos.
        
           | simonh wrote:
           | I think Apple are shipping their AR hardware, mostly anyway.
           | The iPhone and iPad are it, modulo enhancements like LIDAR. I
           | really don't see Apple bringing out a headset. I'm not even
           | sure it's a technology problem. People just don't want to
           | walk around with cameras and LIDAR and goofy goggles on their
           | faces, not at Apple scale anyway, possibly ever. It's a
           | fundamentally flawed concept. Specialist applications sure.
           | Mainstream, one in every home? I don't see it.
        
             | fossuser wrote:
             | I think they're definitely working on something:
             | https://www.macrumors.com/roundup/apple-glasses/
             | 
             | No idea when it will be a viable product in a nice enough
             | hardware package, they're working on the ecosystem and
             | platform in the mean time via iOS/iPadOS, but AR via those
             | devices is a lot less compelling.
             | 
             | Doing this in a real way would be big if the hardware is
             | possible, but it may be a ways out.
        
               | simonh wrote:
               | Interesting link, thanks. It looks like all their
               | acquisitions and hires, at least the ones linked there,
               | are on the capture, interface and authoring tools side.
               | The only actual mention of a headset were of glasses with
               | a camera, presumably for environment scanning, but using
               | a phone as the display. I really could be wrong, but
               | every time I start writing something where I hedge my
               | bets it just doesn't feel right. My gut persistently says
               | no, VR/AR headsets are niche tech.
        
               | threeseed wrote:
               | They are absolutely building a headset.
               | 
               | They acquired Akonia Holographics in 2018 who specialise
               | in holographics for an AR headset. And they already have
               | many patents:
               | 
               | https://www.patentlyapple.com/patently-
               | apple/2019/11/apple-w...
        
           | dtnewman wrote:
           | I got to demo their consumer product and it really is pretty
           | cool. Perfect? Far from it. But it's good enough that you put
           | it on and say "wow" for the next 15 minutes.
           | 
           | In the demo I saw, you get immersed into a coral reef and
           | walk around. It's very cool, but I'm not gonna buy a unit
           | just for that. So you need lots of content before it makes
           | sense to buy one of these things, and then you have a chicken
           | and egg problem. Who is going to spend massive amounts of
           | money to create content when there isn't already a big
           | audience for it?
        
             | edmundsauto wrote:
             | Have you tried one of the other VR systems? If so, could
             | you comment on how the experience compared?
        
               | fossuser wrote:
               | I'm not the person you're asking, but imagine looking
               | through dark sunglasses through a little window at a
               | faded image sitting on the table in front of you.
               | 
               | For me the illusion of it sitting on the table didn't
               | even feel like it was really on the table because of how
               | dark the glasses were and how faded the image was.
               | 
               | VR was like being in a different place with a real sense
               | of perspective and your hands in VR felt like a part of
               | you. Sure it was low resolution, moving was strange, and
               | the sides were letter boxed a bit but it was an
               | impressive thing.
        
           | jnsie wrote:
           | > creative nomad jukebox
           | 
           | Holy crap, the memories. I had the creative nomad jukebox and
           | for years convinced myself if fit in the pockets of my
           | jeans...it did...but it didn't. The folly of youth!?
        
             | firndbxisns wrote:
             | Actually, back in those days I was wearing Jnco jeans and
             | you could fit a laptop in the pockets if you wanted to. I
             | made a throwaway username for this comment because I don't
             | want people to know I wore Jnco jeans.
        
             | russh wrote:
             | In it's defense, mine still works.
        
               | adamcharnock wrote:
               | Wow! I think mine broke about 4 times. Kept taking it
               | back and getting a replacement, teenage me must have cost
               | them a fortune.
        
             | jonplackett wrote:
             | I had one of these too. It was so _nearly_ good. So so
             | close. That tiny track pad was just too sensitive, or was
             | in insensitive, or both?
        
         | tomcam wrote:
         | Hey, Florida is a pretty interesting place!
        
           | notJim wrote:
           | Yeah, Florida is nice! Good weather, nice beaches. They even
           | have bioluminescent organisms there!
        
       | flyinglizard wrote:
       | The product exists. Their intention was never to do vaporware or
       | deceive anyone - Rony's a good hearted fellow - but they had too
       | much money, so much that they thought they'd bend reality.
       | Francis Ford Coppola famously said of producing Apocalypse Now:
       | "We were in the jungle, there were too many of us, we had access
       | to too much money, too much equipment, and little by little we
       | went insane". This is really what Magic Leap felt like from the
       | inside. So much money, so many famous people on board (and on
       | _the_ board), all these dreams of creating not new means of
       | consuming content but _all-new content_ and all-new use cases.
       | Making this functional and beneficial to your everyday was not
       | enough, Rony wanted a full on sci-fi universe right here and now.
       | 
       | This company could snub reality for a long time and I'm honestly
       | surprised it lived for this long.
       | 
       | That said:
       | 
       | 1. There absolutely exists a product and putting it on for the
       | first time is a pretty exhilarating experience. Unfortunately
       | Magic Leap failed to provide an convincing reason to put it on
       | for the second and third time.
       | 
       | 2. The company had very good talent. Unfortunately its management
       | turned more awkward as you climbed the ranks - professional
       | corporate survivors which needed to bridge reality between Rony's
       | dreams for the next year and what's possible in the next 10 with
       | their modest skillset.
       | 
       | It was a bit of Hunger Games up top.
       | 
       | 3. AR hardware startups need money, and lots of it. I estimate
       | Magic Leap had about 50% overhead, meaning that given better
       | management and direction - and a bit of hindsight no doubt - it
       | could have been done with $1bn. It's _still_ $1bn.
       | 
       | 4. Consumer AR will come in a minimalistic form, such as Intel's
       | deceased Project Vaunt (ironically enough, many of its Swiss
       | optics team were brought on to Magic Leap following its
       | termination in Intel). Minimal, stylish, useful - not something
       | to wow you once over but to provide day in, day out value. An
       | Apple watch rather than an Oculus.
       | 
       | Source - I was there for few years, running some parts of their
       | engineering. I don't regret a second of it.
        
       | gregjw wrote:
       | Doubling down on corporate uses of AR.
        
       | chadlavi wrote:
       | Magic Leap is like the story of overhyped, over-priced tech
       | vaporware investments in the 2010s all embodied in one company.
        
         | whoisjuan wrote:
         | The Magic Leap device at least worked and had a wow factor even
         | though it didn't have a market fit. I prefer Juicero. That's
         | really a prime example of overhyped and overpriced tech
         | investments.
        
           | NonEUCitizen wrote:
           | Juicero actually worked. It just didn't work as well as using
           | your bare hands.
        
           | chadlavi wrote:
           | Cripes, I forgot about that crazy scam.
           | 
           | Magic Leap is at least a tech product, though. And even
           | though they had some actual device, the thing they marketed
           | was complete fiction, they never brought the promise from
           | that whale demo to market.
        
       | eagsalazar2 wrote:
       | This is approaching Theranos levels of sham and has already
       | passed Juicero a long time ago.
        
       | drewbeck wrote:
       | Imo enterprise and military were always going to be the first
       | successful applications for this tech. Smart money will stay in
       | those lanes until the tech is mature.
        
       | npunt wrote:
       | Magic Leap made one of the classic mistakes that other before-
       | their-time products make: they tried to create a general purpose
       | product because they didn't have a killer app that could focus
       | their efforts.
       | 
       | When you're building a product without a focused use case, you
       | are pulled in a ton of different directions. In AR, this means
       | focusing on __fidelity __, embodied in high resolution, wide
       | field of view visuals, powerful processing, and compelling input
       | methods.
       | 
       | The real question in AR is what use cases can you hit _without_
       | great fidelity? What sort of value can you unlock with a low-res
       | postage stamp overlay and slow processor instead of full FOV?
       | That 's where the go-to market effort needs to be placed.
       | 
       | A similar example of this overreach was in multifunction pen
       | devices of the 90s (General Magic, Newton, EO Personal
       | communicator). A great counter example is Apple Watch, which
       | didn't chase the 'smartphone on your wrist' everything device,
       | and instead picked a few key use cases, established a beachhead,
       | and slowly added capabilities as the technology allowed.
       | 
       | When a category-defining product has yet to emerge on the market,
       | there are going to be a lot of people making predictable mistakes
       | like this - mistiming ideas, scoping the wrong set of features,
       | getting too excited about the wrong technologies, not leveraging
       | their assets.
       | 
       | If you're a product person interested in understanding more about
       | these factors, I wrote an essay on the subject recently:
       | https://nickpunt.com/blog/category-defining-products/
        
       | zhoujianfu wrote:
       | Two bad signs:
       | 
       | 1. They were founded by a well-connected VC-type, in a hyped new
       | industry. These companies always raise a lot of money (because of
       | the connections and the hype) but rarely (never?) work out well.
       | (See also 21.co for "blockchain".)
       | 
       | 2. A few years ago they contracted with my friend's company to
       | make some swag, it was a chromed 3D paperweight of their logo
       | guy. I saw a prototype of it, and it was really nice and pretty
       | cool. Then I heard magic leap had rejected it because they didn't
       | like some way the chrome plating came together at the point it
       | was dipped or something? It was insane to me, that thing was
       | pretty cool and totally professional, and I knew if that was
       | emblematic of how they did business they were screwed..
        
       | duxup wrote:
       | The sheer volume of cash and talent thrown into something that
       | hadn't yet found a market is sort of amazing / seemed like a huge
       | amount of cart before the horse.
       | 
       | It seems generally like they decided to do X, Y, Z but needed to
       | invent A, B, C before they could get there, let alone know if
       | anyone wanted X, Y, Z.....
        
         | qppo wrote:
         | I don't want to doxx myself so I'm intentionally leaving out
         | details, and you can take this comment as rumor and baseless.
         | 
         | But based on the people I know (personally) who work there -
         | there wasn't a lot of talent being thrown at the product. I
         | think their organization is incapable of bringing a product to
         | market, even if that market existed.
        
           | duxup wrote:
           | Maybe that was part of the issue. They had a large volume of
           | guys like me, unremarkable folks... trying to do remarkable
           | things.
           | 
           | Not a good recipie talent wise.
        
             | qppo wrote:
             | To use startup lingo, they were a unicorn turning into a
             | zombie because they never hired people who knew how to run
             | their organizations as a cockroach. A lot of the people
             | that I know who went there were basically fresh out of
             | college or academia, because there was no one else in
             | Florida and ML operated in stealth for way too long. That's
             | not a bad thing (who among us hasn't been a fresh, doe eyed
             | engineer at a startup?), but when you throw a couple
             | billion dollars at them before they've learned how to build
             | anything... might not work out.
        
       | TheSoftwareGuy wrote:
       | Jesus Christ. I personally know two people that started working
       | there right around when the lockdowns were starting to get put in
       | place. They've probably been there less than a month.
        
         | SSchick wrote:
         | Yup, friend of mine started working there about 2 months ago.
         | He was meant to move to work at their offices but then corona
         | happened, now he has to deal with half his team being purged
         | while working remotely and let's not talk about his morale
         | right now.
        
         | dragosmocrii wrote:
         | Happened to me to with a company within my trial period. It's
         | amazing how many things you can learn about a company in times
         | of difficulty, in my case leaving the company was happening
         | with or without the layoff.. I hope your friend can find a
         | replacement soon.
        
       | xiaolingxiao wrote:
       | They're exploring a sale valued at $10B, but it's doubtful who
       | would have the appetite to buy it at this valuation. Google
       | declined a follow on round recently, Apple has been developing
       | their own tech for years, and Facebook has quietly stepped away
       | from AR/VR.
       | 
       | Magic Leap is reminiscent of another company with "Magic" in its
       | name: General Magic
       | (https://en.wikipedia.org/wiki/General_Magic). They both made a
       | product that evangelize the form factor in the public's (or some
       | subset of it) eye, but alas is way ahead of its time in terms of
       | tech, and content.
       | 
       | It's easy to hate on Magic Leap and its self aggrandizing
       | marketing. Although I personally never bought into the hype of
       | Magic Leap in particular, they did inspire a whole generation of
       | developers in a way that hasn't been done since the release of
       | the original iPhone.
        
         | strangeloops85 wrote:
         | Not sure if Facebook is stepping away from AR/VR. Oculus/
         | Facebook reality labs is still hiring plenty of folks in the
         | optics/ photonics world.. even making announcements over the
         | last week on open positions.
        
           | Rochetshipz wrote:
           | This is an uninformed opinion yeah. Facebook is recruiting
           | HEAVILY and appears to have the published state-of-the-art
           | research in the field. They also recently acquired a hot
           | startup in the field, Scape based in London, and kickstarted
           | Facebook Reality Labs in London which is hiring. They are
           | also hiring in Seattle.
           | 
           | If someone wants to look how Microsoft is also doing from a
           | engineering PoV, watch this cool video from Marc Pollefys
           | from ETH Zurich/Microsoft. It was made for a technical-minded
           | scene and shows the behind-the-scene, some potential issues
           | (privacy) and where it is going next
           | https://vimeo.com/380218937
        
           | floren wrote:
           | Based on job postings I've seen in biomedical science-related
           | fields, I think Facebook is pushing for AR contact lenses.
        
         | bitmover wrote:
         | Do you have a source for Facebook stepping away from AR/VR? I
         | hadn't heard that.
        
         | istorical wrote:
         | If you look at any of Mark Zuckerberg's statements, it's clear
         | he still believes in pushing more and more funding to AR/VR,
         | not sure where you're getting your info.
        
         | atulvi wrote:
         | Facebook has not stepped away from VR. Oculus and Valve are the
         | industry leaders right now. Please stop spreading
         | misinformation.
        
         | SahAssar wrote:
         | > inspire a whole generation of developers in a way that hasn't
         | been done since the release of the original iPhone.
         | 
         | I don't really think this is true. Most of what I've heard
         | about magic leap from developers has been skepticism, while the
         | hype seems to have been from VCs and journalists.
         | 
         | Any particular examples of the enthusiasm you've seen?
        
         | tanilama wrote:
         | Will be surprised to see someone would even buy them with
         | 1B...They are basically worthless at this moment.
         | 
         | And what good has this inspiration brings to the economy then?
         | It is funny to even call it an inspiration since for a very
         | long period of time it is just rendered CG for marketing.
        
         | microtherion wrote:
         | > They're exploring a sale valued at $10B, but it's doubtful
         | who would have the appetite to buy it at this valuation.
         | 
         | One of the sentences in the article that leapt out at me from
         | the article was "Magic Leap is one of the most well-capitalized
         | consumer hardware startups ever, having raised more than $2.6
         | billion from investors":
         | 
         | * "most well-capitalized" sounds very awkward.
         | 
         | * How much they _raised_ is hardly indicative of how well-
         | capitalized they are at the moment (in the sense of runway),
         | without knowing how much of it they _spent_ already.
         | 
         | * The article makes it sound like huge investments are all
         | upside. But they carry a significant downside as well, because
         | all those investors wanting to see a return will significantly
         | increase the price tag if the company wants to sell itself.
        
           | umanwizard wrote:
           | Neither "most well-capitalized" nor "best-capitalized" sounds
           | particularly awkward to me. I'd probably use them
           | interchangeably. (American English native speaker)
        
         | blueboo wrote:
         | > Although I personally never bought into the hype of Magic
         | Leap in particular, they did inspire a whole generation of
         | developers in a way that hasn't been done since the release of
         | the original iPhone
         | 
         | What on Earth is this claim? What XR developer was inspired by
         | Magic Leap in any way other than the encouragement to bilk VCs
         | out of their money?
        
         | cfontes wrote:
         | Oculus Quest has been a major hit, do you have any info on
         | facebook walking away from VR?
         | 
         | I just don't think they are with the amount of work they are
         | doing on the Oculus ecosystem atm.
        
           | bredren wrote:
           | Yes, a quick survey of posts in /r/virtualreality revealed
           | this thread [1] asking about a "missing" media blitz on the
           | Quest.
           | 
           | The reaction was that the demand for the device so outpaces
           | supply Facebook shouldn't advertise it.
           | 
           | But the OP points out something I hadn't though of, which is
           | that VR represents a potential opportunity in the times of
           | social distancing.
           | 
           | If Coronavirus becomes like the normal flu, where seasonal
           | vaccines offer only partial coverage[2]--social distancing
           | will become something people get very good at and want to
           | maximize the bounds of experience in.
           | 
           | Thus, if anything Facebook would want to increase its
           | investment and accelerate roadmaps for the technology.
           | 
           | [1] https://www.reddit.com/r/virtualreality/comments/fqk3dd/f
           | ace...
           | 
           | [2] This hypothesis is based on this report from late
           | yesterday and is currently not yet getting media attention:
           | 
           | https://news.ycombinator.com/item?id=22941012
        
             | the_duke wrote:
             | > VR represents a potential opportunity in the times of
             | social distancing.
             | 
             | I always assumed that Facebook is playing the long game
             | with VR, with the end goal being a re-imagined Second Life.
             | 
             | They need to wait until the technology is cheap/mature
             | enough though, which is probably 5-10 years out.
        
               | jjeaff wrote:
               | 5-10 years? They are selling the standalone Oculus quest
               | for $400 right now. At least, they would be if they could
               | keep it in stock.
               | 
               | Seems cheap enough for mainstream. Considering the game
               | console price point.
        
             | rosywoozlechan wrote:
             | > If Coronavirus becomes like the normal flu, where
             | seasonal vaccines offer only partial coverage[2]--social
             | distancing will become something people get very good at
             | and want to maximize the bounds of experience in.
             | 
             | There's no way that social distancing or shelter in place
             | becomes a seasonal norm of any kind. Maybe some people will
             | wear masks more often and we'll shake hands less. That's
             | about it.
        
           | seanmcdirmid wrote:
           | Ya, I don't think Facebook is stepping away from VR at all,
           | or even AR for that matter. Quest has been a huge hit during
           | quarantine, too bad they've been hard to get ahold of.
        
             | runawaybottle wrote:
             | Every Quest was sold out during the holiday season and was
             | being sold for double the price on eBay/Amazon during
             | Christmas. It's an incredible hit.
        
         | lilSebastian wrote:
         | > It's easy to hate on Magic Leap and its self aggrandizing
         | marketing
         | 
         | You mean the fake video demos they distributed?
        
         | e-_pusher wrote:
         | Not sure why you are claiming that Facebook has stepped away
         | from AR/VR. I know that Facebook is still hiring quite heavily
         | in the Seattle area for AR/VR HW roles.
        
           | skilesare wrote:
           | I use my quest every day and my kids love it.
        
           | snovv_crash wrote:
           | Facebook/Oculus is also heavily recruiting in Zurich.
        
             | onlyrealcuzzo wrote:
             | I guess "heavy" is subjective. But they're also recruiting
             | in LA.
        
           | willis936 wrote:
           | My rift CV1 just got a firmware update this week.
        
         | sytelus wrote:
         | Oculus was sold for $2B in 2014. Adjusting for S&P, I think it
         | would have been sold for $4B today. MagicLeap has much more
         | difficult and stronger tech so $10B seems reasonable. On back
         | of the napkin, I would estimate ~500 people working for 4-5
         | years to build something like MagicLeap. So if a company wants
         | to do this, they should be prepared to foot the bill of
         | approximately $1B and wait for that many years.
         | 
         | The problem, however,is this. AR tech is simply not there yet.
         | Glasses are becoming smaller but resolution sucks and we don't
         | know if headaches will ever go away for more than an hour
         | usage. I would estimate another 10 years of intense development
         | before they are ready to compete with 6X cheaper 4K monitors in
         | rendering quality. It's a long game and doesn't work without
         | determined leader like Zuck willing to drain billions on it.
        
         | cbsks wrote:
         | > Facebook has quietly stepped away from AR/VR
         | 
         | Has Facebook de-prioritized Oculus? I haven't heard any news,
         | but I'm also not following it closely.
        
           | Kiro wrote:
           | Not at all. xiaolingxiao is simply wrong or didn't know
           | Oculus is Facebook.
        
         | draw_down wrote:
         | I don't think it needs to be a matter of "hate" to observe that
         | I've heard about this company so much but they haven't shipped
         | hardly anything. I don't need to hate them (or anyone) to say
         | that.
        
         | devindotcom wrote:
         | They did? I'm not a developer myself so I may have missed out
         | on this, but I never sensed any enthusiasm about the platform.
         | ARKit certainly brought a few people into that world, but I've
         | never felt that Magic Leap inspired anything but skepticism
         | practically since launch.
        
         | Impossible wrote:
         | Facebook is one of the most active players in the space, Oculus
         | Quest is the best selling VR hardware outside of PSVR and
         | continues to sell out regularly. Facebook is also working on
         | new VR applications and new VR hardware. Not sure where you got
         | the impression that they've quietly stepped away when they are
         | actively working on new products... Maybe the marketing feels
         | reduced?
        
       | spullara wrote:
       | The problem for AR is that there are no killer apps that aren't
       | deeply privacy invading. What people want is something that
       | basically googles the world around you giving you all the
       | relevant information it can find. We are very quickly going down
       | the path to making that entire use case illegal, especially for
       | people. Without that use case, I'm really not sure there is much
       | outside of things like How To instructions.
        
       | braythwayt wrote:
       | A little perpendicular to the subject, but this kind of thing
       | always brings my mind back to iPhone. Apple had AT LEAST four
       | kicks at the can with mobile devices.
       | 
       | They had the "Knowledge Navigator" vaporware in 1987, twenty
       | years before iPhone.
       | 
       | https://en.wikipedia.org/wiki/Knowledge_navigator
       | 
       | They started working on realizing the KN concept in 1987, and
       | shipped Newton in 1993, fourteen years before iPhone. Alas, the
       | state of tech was not up to their ambition.
       | 
       | https://en.wikipedia.org/wiki/Apple_Newton
       | 
       | They shipped iPod in 2001, six years before iPhone. In
       | conjunction with iMacs that could rip CDs, they had a massive
       | hit!
       | 
       | https://www.apple.com/ipod/
       | 
       | Then they shipped iPhone in 2007. The greatest hit in product
       | history.
       | 
       | What made it possible to have so many kicks at the can was, of
       | course, having a successful(ish) business selling Macs.
       | 
       | With VC funding, you strip all the legacy/cash cow business out
       | of the equation. In exchange, you get tremendous financial
       | leverage for founders, but you also have a very limited window in
       | which to ship a hit.
        
         | CharlesW wrote:
         | > _Apple had AT LEAST four kicks at the can with mobile
         | devices._
         | 
         | Another interesting Apple mobile device "kick":
         | https://en.wikipedia.org/wiki/Motorola_Rokr
        
           | Jerry2 wrote:
           | Rokr had nothing to do with Apple. Motorola just licensed
           | iTunes compatibility. That was not Apple's device.
        
             | pfranz wrote:
             | I always saw it testing a business relationship with the
             | cellular industry rather than any serious effort. The
             | iPhone wasn't successful in a vacuum; Apple Stores,
             | relationship to a carrier, deployment of iTunes all
             | contributed to getting traction. I'm sure Rokr had more
             | influence than Knowledge navigator did.
        
               | braythwayt wrote:
               | Very insightful!
        
           | braythwayt wrote:
           | Oh Gawd, I remember that. I believe that Apple _never_ had
           | any intention of making that successful, and were planning on
           | backstabbing Motorola no matter how the Rokr turned out.
        
             | mikestew wrote:
             | "Planning"? Apple released the iPod Nano the same day the
             | Rockr was announced. Mid-level candy bar phone with not
             | much capacity to store said "tunes", or a cute little music
             | player with 2-4 times what the Rockr would hold? The Rockr
             | seemed to me to be one of those products that was only
             | released because of inertia. Or released because Apple
             | blind-sided Motorola with that announcement and, "well, the
             | ad spend is already spent, so..."
        
               | pfranz wrote:
               | I'm pretty sure the Rokr had an artificial cap of 100
               | songs for whatever reason.
        
           | hn_throwaway_99 wrote:
           | If you go back and see the original launch of the ROKR,
           | though, you can see Steve Jobs barely masking his disgust at
           | what Motorola was able to come up with. IIRC the iPhone was
           | well underway from a product dev perspective when the ROKR
           | shipped, and he knew it was going to kill anything the phone
           | makers could envision.
        
             | rxhernandez wrote:
             | I had a ROKR. I also had several windows mobile phones. I'd
             | find it hard to believe that Jobs thought the ROKR was what
             | he had to compete with; from a usability perspective, the
             | iPhone didn't come close to windows mobile; it lacked even
             | basic MMS functionality for quite a while.
        
         | samatman wrote:
         | Yeah, I've heard a few people (more common around the debut)
         | say "the iPad is Jony Ive's Apple Newton"
         | 
         | I always reply "As it happens, the Apple Newton was Jony Ive's
         | Apple Newton..."
         | 
         | It was his first product for Apple, the Bondi Blue iMac was
         | just his first successful product.
        
       | tempsy wrote:
       | So many startups seem to be blowing up right now. Amazing how
       | fragile the whole ecosystem was.
        
         | Analemma_ wrote:
         | "Only when the tide goes out do you discover who's been
         | swimming naked."
        
         | [deleted]
        
       | peter303 wrote:
       | Niantic Pokeman Go is one of the few hits so far in AR.
        
       | lostgame wrote:
       | This is unfortunately not a surprise. Magic Leap is now an
       | example of why companies should 'under promise and over deliver'.
       | 
       | I don't think the product could've ever lived up to the hype
       | train.
        
       | xwdv wrote:
       | What a cowardly way to lay off a bunch of people. Waiting for a
       | crisis that requires you to push people to work from home, then
       | quietly fire them with a curt email and cite difficulties from
       | COVID-19.
       | 
       | The respectable way is to get them in person, look them dead in
       | the eye and admit to the failures of the company and product
       | vision, and then let them go, apologizing profusely for your
       | incompetence.
        
       | the_hoser wrote:
       | Ah, the death step of every failed VR/AR company. "Focus on
       | enterprise customers" just means "draw out our demise for as long
       | as possible in the hopes of drumming up some more VC before we
       | file for bankruptcy."
       | 
       | Hopefully someone competent buys them before that happens.
        
       | xenospn wrote:
       | Will VR/AR join 3D TV in the consumer tech hall of shame?
        
         | modeless wrote:
         | VR is doing fine in gaming. The headsets are sold out
         | everywhere and there are a lot of great games available. It
         | won't overtake 2D gaming anytime soon but there's a healthy
         | market.
        
           | monkeydust wrote:
           | Think VR has business applications. Training for example for
           | manual, complex work. Data analysis possibly (exploring this
           | at work).
        
       | nprz wrote:
       | Are there other companies making progress in the augmented
       | reality space? I've tried the Hololens v1 and was completely
       | underwhelmed. The field of view is far too small and not
       | impressive or immersive at all. Is the v2 much better? When will
       | we get what Magic Leap was initially promising?
        
         | filoleg wrote:
         | Hololens V2 is still not average-consumer-ready, but it is
         | leaps and bounds closer to it than v1.
         | 
         | I tried both myself, and the biggest improvements in v2, in my
         | opinion, are:
         | 
         | * Field of view. That's the biggest one, as it felt like just a
         | staring into a small rectangle with v1. With v2, I was actually
         | able to read a NYT article in a web browser rather comfortably,
         | moving the web browser around the room and such, with no
         | significant field of view limitations felt. The limitations are
         | still there, but you rarely ever hit them, while with v1 it was
         | more like "almost the whole time you are using the device". And
         | it felt really annoying.
         | 
         | * UI/UX. Everything is much more intuitive and smooth to
         | operate. After the initial 5-10 mins, i didnt feel any
         | jankiness and was able to perform all operations with no
         | struggle. Also, v2 works without that annoying clicker/pointer
         | device (that was pretty much a must for v1) rather well, just
         | by tracking hands. And i would say it is even more precise
         | without that device than v1 was WITH the device.
         | 
         | * Ergonomics. The headset is lighter, feels more comfortable,
         | doesn't require as much fiddling around to get it sit well on
         | your head. The flip up/down visor is such a great quality of
         | life improvement, I am baffled that current consumer VR devices
         | like Oculus or Vive haven't implemented it. Especially since it
         | would provide way more utility for VR than AR, because VR
         | completely blocks out the real world.
        
         | istorical wrote:
         | As with all VR/AR products, we feel like we're on the verge of
         | something great within the next 1-2 years and something
         | revolutionary within the next 3-5, but at least now there's
         | Focals https://www.bynorth.com/ and Apple's expected product
         | (hiring posts, acquisitions, and leaks point to a large team at
         | work on something) as well as the Hololens team still
         | iterating, and to me the most interesting stuff is actual
         | software applications. FB/Oculus showed some interesting stuff
         | in their last conference: Work on 'social teleportation' aka
         | scanning the environment and bringing it into mixed reality /
         | VR in order to 'call' someone in mixed reality and teleport to
         | their living room and sit with them in 3D space, better and
         | better face-scanning tech to create digital reproductions of
         | your face with facial expressions mirrored to avatars:
         | 
         | https://youtu.be/ybhYJ87U2Gs?t=523
         | 
         | https://www.youtube.com/watch?v=BbRvARuCoRU&ab_channel=Oculu...
        
       | nogabebop23 wrote:
       | "Because COVID" is a new generation's "Because 9-11"
       | rationalization for otherwise indefensible behaviour.
        
       | angry_octet wrote:
       | What a lost opportunity to pivot from the inachievable (cinematic
       | fully immersive VR) to the desperately needed (face to face
       | equivalent interactions and entertainment). Time for the board to
       | find new management.
        
       | trollied wrote:
       | Wow, they burned billions.
       | 
       | Karl Guttag has blogged about them for years, debunking their
       | technology. Hi blog is a good read for all things in the AR/VR
       | space https://www.kguttag.com/
        
         | tootie wrote:
         | Their tech is actually pretty decent. It's as good as anything
         | else on the market. Their biggest mistake has been setting sky
         | high expectations and just not coming close. If you got a cold
         | demo of Magic Leap you'd probably be blown away. If you watch
         | their simulated demo from however many years ago, then try on
         | the headset you'll be sorely disappointed.
        
           | fastball wrote:
           | Obligatory:
           | 
           | https://www.youtube.com/watch?v=UZ7-F_vWUVE
        
           | hinkley wrote:
           | I'm having trouble thinking of times when I felt more
           | demoralized as a developer than when the sales team has made
           | promises that simply defied the laws of information theory,
           | and then wondered why we couldn't just work harder to fix the
           | problem.
           | 
           | I mean, technically, capital I Innovation often comes in
           | finding a way to do something _without_ violating the laws of
           | physics, but that 's how company origin stories are written.
           | You don't schedule that on the project roadmap "And then a
           | miracle occurs" style.
           | 
           | During a particularly memorable instance of this situation, I
           | recall reading a story by someone suggesting that you can
           | close this feedback loop with peer reviews across functional
           | units. Marketing reviewed product management, product
           | management reviewed development, development reviewed QA, and
           | QA reviewed...
           | 
           | And this is the kicker: QA reviewed marketing. So if
           | marketing sold something that was undefinable and thus
           | untestable, they got an earful from QA. No bonus for you.
           | 
           | I fantasized about that over countless cups of coffee with
           | coworkers for the next year or two.
        
             | Twirrim wrote:
             | > I'm having trouble thinking of times when I felt more
             | demoralized as a developer than when the sales team has
             | made promises that simply defied the laws of information
             | theory, and then wondered why we couldn't just work harder
             | to fix the problem.
             | 
             | Years ago, when "Web 2.0" was only just taking off as a
             | buzz word ('07-'08?), Marketing came to my team to demand
             | we make sure our shared web hosting platform be "Web 3.0",
             | so that we were ahead of the curve. That was a super fun
             | conversation, in a "hitting your head against a brick wall"
             | way. You'd think that people in marketing would understand
             | the concept of a buzz word.
        
           | daeken wrote:
           | > It's as good as anything else on the market.
           | 
           | I've owned and extensively tested nearly every AR device
           | that's been on the market in the last 10 years. I can
           | conclusively say: the Magic Leap is garbage for anything more
           | than short-term entertainment. Between the extremely dim
           | visuals, the horrible rainbow effects on every bit of text
           | you display, and the awful resolution, it's not just bad for
           | anything other than games; it's nigh unusable.
           | 
           | If I could go back and stop myself from spending the money on
           | an ML1, I absolutely, without question would do so.
        
             | tootie wrote:
             | I've played with the ML and HoloLens and they are
             | comparable. As someone who was raised on 8-bit games, it's
             | mind-blowing. But really none of them are sharp enough to
             | make you suspend disbelief that you're seeing something
             | that isn't there. And I haven't seen any remotely
             | compelling use case that would make them worth spending
             | even $500 on. VR is much further ahead. Not quite
             | mainstream, but it's got a real consumer niche and some
             | really fun games and commercial uses.
        
               | IshKebab wrote:
               | I think the Oculus Quest is mainstream. It's relatively
               | cheap. Easy to use. Completely standalone. And most
               | importantly it has at least one game that it's actually
               | worth buying it for (Beatsabre). Nothing on the Hololens
               | made me think "yeah I want to do that again".
        
         | kkotak wrote:
         | Sounds like Theranos of Tech.
        
           | runawaybottle wrote:
           | Waiting for Star Citizen to use Coronavirus to finally admit
           | they'll never finish the game.
        
           | joefourier wrote:
           | Theranos was already the Theranos of tech. Magic Leap is just
           | an overhyped product that promised more than it could
           | deliver, not an outright fraud that jeopardised the health of
           | its users.
           | 
           | Or if by tech you mean "purely software (preferably Internet-
           | based) company", Magic Leap does not fit into that category
           | any more than Theranos does, both being primarily hardware
           | companies.
        
       | gridlockd wrote:
       | Proper move. Consumers care less about AR than even VR. For AR to
       | be interesting, the reality needs to fit.
       | 
       | That is possible in an amusement park where you can roam in an
       | environment, but if you want to make a livingroom interesting,
       | might as well cut out reality completely.
        
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