[HN Gopher] Magic Leap reportedly slashes jobs and steps away fr... ___________________________________________________________________ Magic Leap reportedly slashes jobs and steps away from consumer plans Author : _pius Score : 359 points Date : 2020-04-22 16:38 UTC (6 hours ago) (HTM) web link (techcrunch.com) (TXT) w3m dump (techcrunch.com) | alephnan wrote: | > Citing COVID-19, CEO Rony Abovitz wrote in a blog post that the | company needed to shift focus | | Right... because of Covid-19. As a counter example, Animal | Crossing on the Nintendo Switch is doing phenomenal right now, in | part due to Covid-19. | save_ferris wrote: | Nintendo is a well-established company with a solid platform | for its Switch that sells millions of units. They've been doing | this for a little while longer tbf. | | I get the sense that "shifting focus" means that Magic Leap | were so focused on the hardware that they didn't really think | concretely about bringing a viable platform to market, or | something like that. I just don't understand how a company | raises that kind of money and gets totally exposed during a | financial crisis like this. Did they really raise that much | money without a concrete go-to-market strategy? | wpietri wrote: | But nothing about the crisis changes fundamentals negatively | for at-home entertainment. Covid-19 is a convenient excuse | here. | | > Did they really raise that much money without a concrete | go-to-market strategy? | | I'm sure they had a nominal strategy. But if you take the | anthropologist-from-Mars perspective on Magic Leap, it looks | like their real business was selling feelings of excitement | to investors. | | This is a common phenomenon with build-it-and-they-will-come | businesses. If you want to crate a good business, you need | contact with reality early and often. You need to test your | hypotheses on actual customers, because that's how you really | learn to maximize delivered value. | | If you want gobs of investor money, on the other hand, it's | often better to have _no proof_ at all. With $0 in revenue, | investors just have to imagine the billions that await. But | once you have $1 in revenue, suddenly projections get | anchored to real data. Rather than reveling in dreams of what | people _might_ do with, say, Segway or Google Glass, people | insist on looking at the dreary reality. | ryandrake wrote: | Living off the money of "believer" investors seems to be a | tried and true tech business strategy. Why sell hard tech | to lots of customers when you can sell dreams to a handful | of rich investors? One can argue that Silicon Valley is | simply an enormous apparatus for transferring wealth from | investors to landlords by way of tech employees. | alephnan wrote: | Nintendo's never competed with other gaming platforms on a | technology basis, and they've shown novel experiences can be | adapted from less edge bleeding technology. Thread from | earlier this month: | | https://news.ycombinator.com/item?id=22791300 | swebs wrote: | >Nintendo's never competed with other gaming platforms on a | technology basis | | Do you think the Wii was their first console or something? | majormajor wrote: | "Never" is a strong word. This article that popped up here | recently is one counterexample: | https://copetti.org/projects/consoles/nintendo-64/ | umvi wrote: | It's an easy scapegoat. OneWeb blamed it for going bankrupt | even though everyone knew they were in a precarious financial | situation 6 months before covid-19 even existed. | MattRix wrote: | Patreon just laid off a ton of people under the guise of | Covid-19 despite doing even better during this situation. | cushychicken wrote: | Never waste a good crisis! | robocat wrote: | Supply chain, production and delivery all affect producing and | supplying hardware devices. | | Animal crossing is software, so not a fair comparison. | throwaway2048 wrote: | Products consumers enjoy at home are getting a big bump, | Startups relying utterly on the VC cash gravy train less so. | alephnan wrote: | My point is that the Magic Leap CEO made it seem like there | is a lack of consumer demand for gaming / entertainment | products, due to a lack of job / financial prospects during | Covid-19. | JakeTheAndroid wrote: | While there is absolutely a consumer market for gaming and | entertainment, Magic Leap has nothing to offer in that | space. The apps store they offer is very limited and it's | mostly tours of locations, or design tools for making stuff | that works with the spacial dimensions. | | They do not have any real games to play that the public at | large would find fun for more than an hour or so. Their | apps are like PoCs for what you can do with Magic Leap. If | FF7R was on Magic Leap, I bet they'd be selling a lot more | units and it'd be a great time for them. | | Instead, you're better off getting the Oculus or Valves VR | where you have tons of actual games to play and support for | streaming apps. | | There is no way for Magic Leap to capitalize on the | consumer purchasing right now, because they don't have a | catalog that supports the hardware to any meaningful | degree. And they can't suddenly churn those things out in | the space of a month since we've been hit with quarantine. | ilikehurdles wrote: | I've heard that VCs are doubling down on their portfolios and | avoiding new company investing. Maybe Magic Leap was just not | looking all that great to its VCs and they'd rather focus | their resources on companies that are more likely to come out | of this pandemic as big winners. | mlazos wrote: | This is the modus operandi of every startup. Consumer products | look great and can really wow people until you realize all of the | money is in enterprise. This is why enterprise is always the | largest business segment of large software companies - | corporations have way more money than individuals and will | provide recurring revenue. | [deleted] | j2bax wrote: | Makes me think of the Theranos funding scam, but more money and | less health risks. | [deleted] | adamc wrote: | For the ignorant amongst us (by which I mean me), what _are_ the | enterprise applications of Magic Leap? | coder543 wrote: | Applications of Magic Leap would likely be similar to the | industrial applications of HoloLens 2. | | Some examples: | | - https://www.youtube.com/watch?v=V8c3pDKdHEc | | - https://www.youtube.com/watch?v=QTuKcm8s4QQ | | - https://www.youtube.com/watch?v=loGxO3L7rFE | | - https://www.youtube.com/watch?v=6pyiiO72ZwM | | If you search on youtube for "hololens industrial", you can | find other demos. When HoloLens 2 was announced, I think | Microsoft showed a number of demos of why companies would buy | it for their employees to use on the job. | [deleted] | slg wrote: | Does this officially place the Magic Leap's consumer device on | the list of the biggest vaporware products in the history of the | tech industry? | | I don't know whether there was some tech hurdle they could never | get over or if they were just straight up selling a fantasy from | the beginning, but this result has seemed to be the likely | destination for years. | hn_throwaway_99 wrote: | I think it's less of a tale of "vaporware" (I mean, Magic Leap | has something that actually exists, even if it's not | successful) than yet another cautionary tale of startups taking | WAAAYYY more money than they need. | | There was simply no reason for them to need this much cash | before they proved market fit. I mean, has there _ever_ been a | successful company that gorged on funding before they needed it | that eventually became successful? So many of the Vision Fund | companies are in the same boat here. | | If Magic Leap couldn't find at least good market fit with a | couple hundred million, I don't see how they were going to get | there with a couple billion. | azinman2 wrote: | The issue is the problems they were trying to solve required | boiling the ocean. They did manage to boil a good bit of it, | but didn't see it thru all the way -- their tech was very | expensive and not that good in the end. | [deleted] | slg wrote: | Do you remember the whale demo[1]? This isn't close to | anything they released and I don't see how that is the result | of taking too much money or not being able to find a market | fit. This product simply didn't exist. | | [1] - https://www.youtube.com/watch?v=GbpqwUUfMAQ | d_silin wrote: | And this is what Magic Leap could actually do: | https://www.youtube.com/watch?v=UZ7-F_vWUVE | rvnx wrote: | It looks like AR project first tutorial | modeless wrote: | This is exactly right. They have some impressive technology | and if they had found some non-consumer niche applications | they could have had a decent business while continuing to | develop the display technology to something suitable for | consumers, which is probably 10 years away. | | They were killed by too much ambition and too much money | about 10 years too early. | dustingetz wrote: | Magic Leap was founded in 2010, it was a different market for | capital back then. The market is the market, you can't fight | it or it wipes you out, plus you don't ever have complete | information until 5-10 years later. | taurath wrote: | Or: It doesn't matter how many billions you spend on a | problem if the core technology isn't there. Scientific | discovery advances based on curiosity and open | experimentation. That even includes when we "know" how to do | the things but its not miniaturized enough yet. Imagine being | a company tasked with inventing the walkman 10 or 15 years | before it was possible. You'd end up with some crazy designs. | Bud wrote: | See also: Apple Newton versus iPhone. | bitL wrote: | They have amazing software running on a supercomputer, but | weren't able to fit it into a pocket (with their portable | NVidia-based device). Maybe in 20 years? | strangeloops85 wrote: | My take always was that their long-term vision remains very | hard to implement in practice, particularly in a consumer- | friendly form factor. They should've kept working on it in a | R&D capacity in the background, and pushed a more limited AR | (or even VR..) product to build a brand, ecosystem and start | generating some revenue. And, of course, figure out what the | hell their product-market fit was going to be! The quarantine | era, in theory, could be a golden age for AR/VR products that | deliver a compelling experience. | | Which is also to say, the charismatic/ crazy founder with a | reality distortion field is great and all, and can move | mountains and often succeed - but sometimes reality hits with a | thud. To some extent, their challenge was one grounded in | physical limitations of our technological capabilities in the | 2010s. In the 2030s though.. | jayd16 wrote: | I don't know if that's really fair. Their devkit is | subjectively on par or slightly better than the Hololens. Its | not vapor but might just not be a hit. | [deleted] | geerlingguy wrote: | There's something about using the word 'Magic' in your | company's name [1]; great concept, likely amazing people, but | in the end either vaporware or something that's way too ahead | of its time. | | Maybe the 'Magic' is how they are able to get so much funding | and attention for so little end result. | | [1] https://en.wikipedia.org/wiki/General_Magic | soneca wrote: | I remember a small delivery startup called _" Magic"_ too | that had quite an impact here in HN, then I never heard about | it again. | | Edit: Here it is the HN post: | https://news.ycombinator.com/item?id=9087819 | | They are still around though https://www.getmagic.com | Andrex wrote: | Some names are just too perfect. | | Starcraft Ghost | | The Phantom (games console) | | Duke Nukem Forever (though it eventually did come out) | iaw wrote: | > Duke Nukem Forever (though it eventually did come out) | | Duke Nukem (took) Forever | ModernMech wrote: | My favorite was the Guns and Roses album "Chinese | Democracy" which took like a decade to release. They used | to say democracy would come to China before the album | would. | arendtio wrote: | The problem is, that they were never specific about their | product. They just suggested that it would be far ahead of the | competition which it wasn't. | | Nevertheless, I tend to agree that the product they were | marketing did never materialize. | tmh79 wrote: | They weren't selling a fantasy, they were selling real tech. | Their block has been "consumerizing" it. | | My understanding (from sources who have experienced the demo) | is that their first demo was BONKERS. They projected light | right onto the users eyes, so instead of having a AR heads up | display, you had a light beam projecting images into your eye | so they could add elements into your field of vision and make | it look like they were naturally there. The issue is that they | couldn't get that demo into any sort of a state where it could | be commercialized. The rig was the size of a large room, the | person hooked in was basically required to be stable for the | duration of the experience. The eye-tracking for projecting was | difficult and worked alright but not 100%. The funding they | received was based on the demo of tech. After they realized | they wouldn't be able to commercialize it, they transitioned to | a more classic AR setup. The magic leap tech will work, but it | will be 10-20 years until we are able to use it. | Balgair wrote: | > They projected light right onto the users eyes, | | > they couldn't get that demo into any sort of a state where | it could be commercialized | | Dear Lord! I would hope that they couldn't get that out. | Putting lasers directly into your eye sounds like a perfect | recipe for large scale disaster. I don't care how many people | say it's safe or how many papers there are out there on it, | all it takes is a few microseconds of error just once in your | whole life and it's _boom_ lights out forever. | eximius wrote: | Most new tech is of this form. https://www.bosch- | sensortec.com/news/smartglasses.html uses something like | <5uW or something crazy low. If the hardware caps out at a | safe power, you'll probably be fine. | prepend wrote: | I think it's up there, but still Google Glass takes the cake | (or maybe General Magic). | | Glass did release limited versions of stuff, unlike Magic Leap, | but I think they spent way more money than Magic Leap. Magic | Leap raised $2.6B [0]. Although I have no idea how much Google | spent, I suspect it's more than this when you factor in the | barges and rollout plan that they had and didn't use at all. | | [0] https://www.crunchbase.com/organization/magic- | leap#section-l... | sergiotapia wrote: | Glass was killed by a single word: "glasshole" - I've never | seen anything else so utterly destroyed so quickly. | Fezzik wrote: | I don't think that nomenclature had anything to do with | glass failing as a consumer product - the glasses simply | did not fulfill any need or desire that would lead to mass | consumer adoption at their price point. When the iPad came | out Apple was pilloried by the press and Twitter dummies | for releasing a product that sounded like a feminine | hygiene product. It didn't hurt the product at all. | azinman2 wrote: | It wasnt that word that killed glass... | hirundo wrote: | I would be glad to be a designated glasshole in return for | a decent and affordable AR device to put on my face. Like, | "shut up and take my money!" If you build it me and my | fellow nerds will be waiting in line. | seanmcdirmid wrote: | I don't think so. They just didn't find the tech ready for | a useful experience yet. | Crash0v3rid3 wrote: | I'd hardly classify Glass as vaporware. | | They have an Enterprise product still being supported: | https://www.google.com/glass/start/ | Ididntdothis wrote: | This is such a weird company. They created big buzz over years | and it seems they are just fading away quietly with nothing to | show for the money they took in. Reminds me a little of Theranos | (although not as criminal). Why do these investors keep pumping | so much money into a company that has nothing to show? I thought | they do due diligence. | throwaway55554 wrote: | > ... with nothing to show for the money they took in | | They made some Incredibles 2 style goggles. | abhisuri97 wrote: | It's just about taking a bet. I'm sure that magic leap must | have had some demo (perhaps rehearsed) of a rudimentary alpha | version they showed investors that was enough to convince | people it was possible. From an investor standpoint, there | isn't much downside outside of losing money. But the potential | upside would have been huge. | [deleted] | gamegoblin wrote: | I assume they must have had a killer demo. | | 1. Put the goggles on some investor's head (in a normal looking | room, but with known lighting and spatial properties...). | | 2. Show them some flashy demo that has some limitations, but | promise that with their investment, they will be able to remove | those limitations. | | 3. Investors, who probably lack the deep knowledge of optics to | know that those limitations aren't so trivial, throw money at | them. Because if those limitations (e.g. FOV, opacity) were | removed, it _would_ be world-changing tech. | mattw815 wrote: | I've had the opportunity to demo their product on 3 different | occasions. Each time it was a clunky interaction, stopped | working in the middle of the demo, and I left thinking my | kid's Playstation VR could run circles around their tech. | qppo wrote: | they allegedly had an insane demo for investors only, | before around 2016 (at least that's when I heard of it) you | needed to sign an NDA to even get in the room to see it. | | The consumer product is quite lacking compared to what | people said was a demonstration of game changing | technology. | raverbashing wrote: | So: NDA, exclusive demo, controlled environment. | | It makes it sound to me more like a Seance (with its | usual implications) than anything else. Or, for an easier | to understand analogy, selling a Disney ride as if it was | real. | geerlingguy wrote: | Reminds me of Silicon Valley's fictional Keenan Feldspar and | his VR demo (likely based on Magic Leap): | https://www.youtube.com/watch?v=S8MAV9jhf04 | creato wrote: | Surely that was their take on Palmer Luckey and Oculus? | jagannathtech wrote: | Didn't seem Palmer had any reality distortion field. | DonHopkins wrote: | Now with COVID-19, they really DO have a killer demo: | | 1. Put the goggles on some investor's head. | | 2. Investor catches COVID-19 and dies. | | Nobody wants to share VR or AR gear any more. The whole idea | of location based VR / AR entertainment centers is deadly | now. | | If it's so great you can't believe it without trying it | yourself, and nobody wants to stick their head in a device | that anybody else has been drooling and coughing and vomiting | in, it doesn't matter how great it is, nobody's going to try | it. | DoofusOfDeath wrote: | > Nobody wants to share VR or AR gear any more. The whole | idea of location based VR / AR entertainment centers is | deadly now. | | There's a price range where I could see buying one to be | shared by everyone in my house, but not one for each | individual. | | For example, Valve Index is in that category for me. | wongarsu wrote: | Anytime I've seen public VR demos they had a disposable | cover. A quick google search brings up [1] as one example, | and I'm sure cheaper alternatives exist too. | | 1: https://www.amazon.com/Vive-Disposable-Hygiene-Cover- | Starter... | core-questions wrote: | Don't be such a wuss. None of that is something a little | Lysol can't fix, and these places should have always been | using such (though I imagine they don't). | VRay wrote: | You can disinfect your electronics with rubbing alcohol | and/or removable covers, but don't put Lysol or other | harsh cleaning agents on them | catalogia wrote: | > _Don 't put lysol [on electronics]_ | | Why shouldn't I? The exterior surfaces of "electronics" | are just glass, plastic or aluminum and lysol seems to | work fine on all three. It's sold in plastic bottles so | it's not like it'd create nerve gas or something. | | Not that I generally take marketing claims seriously, but | lysol advertises itself as appropriate for use on | electronics: https://www.lysol.com/cold-flu/home/how-to- | clean-electronics... If there were any real danger, I | expect their lawyers might not let them do that. | pnw_hazor wrote: | We have been using lysol wipes on the iPhones at my house | for 5+ weeks without any issues. (one old 6s and two | newish XRs) | vel0city wrote: | Exterior surfaces for electronics are usually fine for | stuff like Lysol. The fear is largely that if it gets | inside on the electronic components it may leave behind | conductive residues. Straight alcohol will entirely | evaporate soon after application so a bit of ingress with | the device powered off shouldn't cause any lasting | effects, but who knows what makes up the fragrances and | other ingredients in many cleaners. | catalogia wrote: | Just use common sense. Wet a paper towel with the cleaner | and wipe down the electronics with that, rather than | dunking your phone into a bucket of the stuff. | netcan wrote: | In some sense, if these things didn't ever happen then it would | be a sign that VC is broken. They're not supposed to be | investing in sure things. | filoleg wrote: | I am not sure if financials really work out the way i assume, | so i could totally be talking out of my ass here. But i have a | feeling it could work as a really nice money laundering vehicle | for investors (even though i dont think it was fully the case | here), and the company doesn't even need to be aware of it. | | You make X in dirty money, then invest it into a cool sounding | company promising groundbreaking stuff that has a bunch of big | known investors on board already. If the company does well, you | take the clean money out with a nice profit on top. If it | doesn't work out, hopefully you pulled out at a level where you | lost some money but not much. And it still returns you clean | money at the end, so the goal is accomplished. | | Typically, this kind of money laundering is done through retail | businesses like restaurants and such, but it is way easier to | just drop those money as an investment into another company, | rather than maintaining your own retail business. Plus, the | amount of money you could launder by investing is way higher, | since it isnt as suspicious to drop a few hundred millions on a | startup investment, as opposed to claiming that your small | restaurant that is almost always empty is bringing you tens of | millions per year. | prepend wrote: | I think that any funding source would still be subject to US | money laundering rules and laws. If I try to invest $5M in | Magic Leap, I have to be a qualified investor and the funding | has to be received by some US bank. Also, it seems like | having these holes in a company's books would be found by | reputable investor's due diligence since it's a pretty huge | risk that could impact the return. | | Not speaking from direct experience, only logical first | principles. I think the money needs to be laundered before i | vesting in US firms. | aero142 wrote: | Is there some exception to money laundering rules I'm not | aware of where the government doesn't investigate the source | of cash if it is invested in a company from overseas? | filoleg wrote: | Oh, if it is a foreign power, they arent laundering it to | prevent the US government from discovering the source, they | are doing it to prevent discovering the source from their | own governments. Because those foreign actors wouldn't be | running away from taxes from the US, since those money were | never in the US in the first place. | | Also curious on how it would work. If a rich foreign | national decides to invest into a random startup, i dont | think US has the ability to look into where the money came | from, unless that foreign national claims to have made | those money in the US. | | Again, could totally be wrong here, so please someone | correct me if that's the case. | lotsofpulp wrote: | The US has many levers with which to find out where a | foreign national's money comes from, simplest being to | tie them up in a review of them being a possible security | risk or not. This might be applicable too: | | https://en.wikipedia.org/wiki/Committee_on_Foreign_Invest | men... | lotsofpulp wrote: | There's always exceptions to rules if you're sufficiently | (politically) powerful, e.g. the tradeoff of going after | someone causes an unacceptable loss to someone higher up in | your own chain of command. | ssully wrote: | I feel like I have heard rumors about amazing closed door tech | demos for Magic Leap for years now, so I always assumed that's | how they got so much money. The question then is did they just | have a really good pitch/canned demo, or do a good job of | stirring up rumors and riding off that. | Alex3917 wrote: | > Reminds me a little of Theranos (although not as criminal). | | More like Dean Kamen's launch of "Ginger" in 2001. | swebs wrote: | The Segway actually launched and sold and delivered on its | technical promises. The problem was that most people didn't | want to spend $3000 on one. | Ididntdothis wrote: | And it's really not very useful. | lgleason wrote: | One of the early seed investors is close friends with the | founders of Google. Needless to say it wasn't surprising when | Google funneled a bunch of cash into it. After that, I'm sure | it made it easier to get others to follow suit. | gkoberger wrote: | It's easy to say in hindsight, but investors were taking a bet | based on the little bits of promising information they had a | decade ago. Both sides knew the risks, and that's the whole | point - VCs and the company both believed they could make | something happen, and it seems they weren't able to, and that's | just how this works. | alephnan wrote: | From the article: | | > Saudi Arabia's Public Investment Fund. | | So maybe similar reasons to WeWork. | kick wrote: | Palmer Luckey (Oculus founder) has repeatedly dragged them for | cheating on their demos. Given how much faith some investors | have had in them, I imagine that's what happened there, too, at | least for the first batches. | adam_fallon_ wrote: | I sort of always knew it was the job of VCs to hype up their | portfolio, but i've never seen it as bare faced as when Benedict | Evans was shilling Magic Leap saying things along the lines of | "Magic Leap was the coolest thing I'd seen since the iPhone. It's | now much cooler than that." and "I've had the Magic Leap demo. It | was worth going to Florida for." | | Well that looks a bit silly now doesn't it. | baxtr wrote: | His newsletter has ".. 135,000 subscribers, with a wide and | senior audience in technology, media and finance." | cmelbye wrote: | Magic Leap _is_ really cool to use. That doesn 't mean it's a | feasible product for the mainstream. | mumblemumble wrote: | It seems a bit like the home console version of the Neo Geo | to me. Once upon a time, I'd gladly shove large numbers of | quarters into Neo Geo arcade cabinets. But when they stuck | the hardware into a consumer model, with its huge price tag, | my thought was, "If a rich friend bought one, I would enjoy | playing with it at their house." | | I suspect that the big difference here is, this being 1990, | SNK didn't have nearly as much access to investment money | from rich people who don't understand the what entertainment | budgets look like for the other 99.99% of people. So it was | never hyped as anything but a luxury product. | jkestner wrote: | I had that rich friend with the Neo Geo. | | Yeah, I wonder if Magic Leap had started small and luxury, | installing that Beast contraption with the undiluted | experience to rich people, it could've grown more like | Tesla. Of course, the Roadster ran on all the same roads, | while whole new experiences have to be created for AR, but | make a few great ones and it'll be like having a bowling | lane in your house--you don't play with it except to show | off to visitors. (Oh, League Bowling was the one game I | remember playing on my friend's Neo Geo. He wasn't bowling- | lane rich.) | | Or Magic Leap could've licensed some Virtual Boy games. | [deleted] | mumblemumble wrote: | Have you seen pictures of The Beast? The ergonomics and | range of motion you get are about the same as what you | have when using a phoropter. IIRC, it even has some of | the same "positioning your head in the right place" | hardware as is used by some piece of optometrist's | equipment or other. | vernie wrote: | Not with its playing-card-sized FOV it isn't | cpitman wrote: | I tried it a couple years ago at PAX Unplugged, and that | was exactly my reaction. I felt like I was putting a lot of | attention into shifting around my direction to frame the | AR, and searching for content, because I was looking | through a pipe. | sqs wrote: | Counterpoint: I thought it was really, really cool when I | tried it for a couple hours. I have no affiliation with | Magic Leap. The Magic Leap unit I tried was a friend's (so | it wasn't as though Magic Leap sent me a free unit to try | out and therefore could have biased me). | brundolf wrote: | I tried out a HoloLens at a rich friend's house and had a | similar experience, despite it also having a small FOV. It | blew my mind and instantly registered as a really big deal. | But as another commenter here pointed out, the hardware | isn't there yet, and when it arrives it will require a | vibrant software ecosystem. The difference is that | Microsoft seems to understand that. | three_seagrass wrote: | It's the segway solution. Cool tech that solves a problem | which doesn't really exist. | iandanforth wrote: | So mall-cops are all going to be using Magic Leap tech in a | few years? | adamc wrote: | Kind of like VR for games? Which I have yet to meet anyone | who uses... | Kiro wrote: | I don't recognize that at all. I know too many to count | that have an Oculus Quest and quite many had regular VR | headsets before that. | | Personally I play Beat Saber on a daily basis and pretty | often other games as well. | andybak wrote: | That's funny. I know about half a dozen VR gamers - and | that's people I already knew or met outside of the VR | scene. | BillinghamJ wrote: | Apparently HL Alyx is exceptionally good, maybe will Mark | a bit of a turning point | alasdair_ wrote: | Half Life Alyx is genuinely incredible. It's worth | getting a VR system just for that one game, assuming you | already have a gaming PC. | three_seagrass wrote: | Maybe. VR is more chicken-egg, like the Windows phone | with apps. The more people with VR headsets, the more VR | games get developed, but more people won't get VR | headsets until there are more games developed. | wpietri wrote: | I think "vicious circle" might be closer here. | | Just to check things out, I rented a Quest over the | winter holidays. There was very little content that was | a) VR-specific, and b) so much better on VR that it was | worth the hassle. After we sent it back, the kids never | even mentioned it again; they're happy with their | Switches and the PS4. | | Game designer Jesse Schell said "If Oculus Quest can't | succeed we should just hang it up" [1] and I think he's | right. The obvious technical problems have been fixed. | It's technically very impressive, and it has a strong | novelty rush at first. But if the current market isn't | enough to drive the creation of must-have games, I expect | it's a descending spiral from here. | | [1] https://uploadvr.com/jesse-schell-oculus-quest/ | driverdan wrote: | Have you actually played any VR games? It's not perfect | yet but it's good enough. They're quite fun. They're | still niche because they require hardware and space. | | Many people, like you, don't get it until they try it. | rvnx wrote: | The segway has been technologically superseded by electric | scooters | [deleted] | fumar wrote: | Or the Onewheel. I use my Onewheel to get around in LA | for short trips. | three_seagrass wrote: | They don't use gyroscopes so I'm not sure I'd say they | superseded segweys technologically. | | I also would hesitate to say they solve a common problem | because the current market glut seems to be trailing a | recent hype bubble of electric scooter startups. | catalogia wrote: | Humans already have two "gyroscopes" in our ears, which | for most people work well. It's really no surprise that | bicycles are more popular than segways. | chrisseaton wrote: | > Well that looks a bit silly now doesn't it. | | It's not _silly_ to try some promising technology that | ultimately doesn 't work out for business. It's easy to be | nasty in hindsight, from the comfort of your home, isn't it? | Not so easy to try making it work in the first place. | adam_fallon_ wrote: | What a vacuous comment. Granted in the early days you could | give the benefit of the doubt that sure Magic Leap are trying | to build some revolutionary AR - you could construe my | comment as ill-natured. | | But go to Magic Leaps website now. Look at the promotional | video that is being shown there. Now go and look at actual | footage of the Magic Leap unit in action. | | The company are being entirely misrepresentative of what | their product actually is. They are using that amazing video | footage to sell a product TODAY that is nothing close to the | quality shown there. Look at what the unit is capable of and | compare it to that. | | Now sure, you can be given creative freedom to express the | ideas of things that the Magic Leap lets you do. But then you | remember the Whale video. They've been misrepresenting their | product and trying to sell it using that misrepresentation | for years at this point. | | When TechCrunch first released video of the little floating | robot game I remember people being astounded at how asinine | it was. This is what VCs have been raving about and pouring | money into? | | So what are they trying to make work? Their promotional | videos, ability to dupe VCs and probably their rock solid | sales team - how long can should you give that benefit of the | doubt for? They are 9 years old at this point! | Reedx wrote: | I don't know, those could be genuine feelings. Like the first | time using VR. | | Now their TEDx talk on the other hand... speaking of silly. | | https://www.youtube.com/watch?v=w8J5BWL8oJY | | To me that was the moment both Magic Leap and TED (sadly) | jumped the shark. | dbmikus wrote: | It is worth saying that TedX is a collaboration and the | actual talks are not as directly tied to the TED | organization. | | But I do think TED Talks have jumped the shark, probably | before that talk. | BossingAround wrote: | What the hell did I just watch... | godzillabrennus wrote: | Might turn out to be about as silly as believing in and | investing in General Magic. | | They may have failed but their impact is felt everywhere. | wpietri wrote: | I don't trust Evans at all, but I'm going to partially defend | that here. There's a long history of technology being | absolutely amazing the first time you use it and then not | mattering at all. E.g., the Segway was going to revolutionize | transport. | | The 3D space is particularly prone to this. I count at least 5 | waves of 3D innovation going back to the Great Exhibition in | 1851. 3D movies were going to revolutionize things twice, in | the 1950s and a decade ago. Over and over, this stuff is | absolutely amazing for a hot minute and then nobody cares. | | Of course, Evans is sold as a brilliant pundit and now VC | genius, so if anybody should understand that novelty doesn't | equal a business model, it's him. But as you suggest, Upton | Sinclair's quote applies here: "It is difficult to get a man to | understand something when his salary depends on him not | understanding it." | jjeaff wrote: | While I agree with your point, did anyone except the inventor | and the marketing team think Segway was going to | revolutionize anything? I seem to remember all the revolution | talk coming from Segway people before they had even unveiled | the thing. It was just a big hyped secret that would | "revolutionize" the world. | | I remember being extremely underwhelmed when they unveiled | it. It seemed like one of those things that had never been | invented before, because why would you invent that. | HideousKojima wrote: | I remember the media regurgitated the marketing for the | Segway without questioning it. IIRC it was on the cover of | Time or Newsweek, for example | jkestner wrote: | Definitely not Jobs and Bezos. Jobs said what you say from | a different angle--if this thing is revolutionary, why does | it look so banal? Bezos pointed out the basic flaw that | bedevils personal transportation to this day--will you be | allowed to ride it? Guess that's what they mean by | 'revolutionary'--you'd have to throw a bunch of established | systems out the window to take over. | | https://hbswk.hbs.edu/archive/steve-jobs-and-jeff-bezos- | meet... | tozeur wrote: | I've had that exact opinion of him for years. | ahupp wrote: | To be fair to the Segway, there's a remarkable number of | self-balancing one wheel scooters on the street in SF these | days (well, a few months ago). And I think you can trace all | of those back to Segway. Sometimes v1 doesn't quite do it. | semerda wrote: | Unlike Magic Leap, wasn't Segway the first personal | transporter with self balancing technology? Ie. Setting a | new bar. Hence others followed from that new standard. I'm | not aware of Magic Leap setting any new bars. | ericd wrote: | From what I've heard, the Beast did set some new bars. | _jal wrote: | Those are toys. Back in the day, Kamen was going on about | redesigning cities around them. | jsight wrote: | I think tools like this can be much more than toys: | https://www.ewheels.com/product/new-gotway-msuper-x- | msx-1600... | | 60 miles of range! | nordsieck wrote: | > Those are toys. | | If you're referring to electric unicycles e.g. SoloWheel, | they are probably the perfect compliment to mass transit. | throwawaybbqed wrote: | Your comment raised the hair on back. I was a naive | student in those days. Kamen's build up to the | announcement and some of the posts of people who had | tried "it" - they broke my heart and took away some of my | innocence. You reminded me of all the hype pre- | announcement. I couldn't sleep because of it. | | I still respect Kamen but take every pre-announcement I | hear with a strong degree of skepticism. | vikramkr wrote: | They're toys that a lot of people use as their primary | methods of transport, along with other micro mobility | solutions like electric scooters amd good old fashioned | bikes. In a way, the future took the path of least | resistance and redesigned micromobility around cities | instead. And we might still end up redesigning cities | around some of those options | | The segways itself doesnt make much sense to me though. I | dont remember too much about the hype when it was | released, but like, I'm still unclear about what it was | supposed to be able to do that an electrified scooter or | bike couldn't. | mikestew wrote: | _I 'm still unclear about what it was supposed to be able | to do that an electrified scooter or bike couldn't._ | | When the Segway was released? It could do this one cool | trick: actually exist. Electric bikes and scooters (at | least at any sort of scale) were at least ten years off. | | There were other factors. Ungodly expensive for what it | was, and poor enough range that I questioned whether it | could get the six-ish miles from the house to Microsoft's | main campus with that WA-520 hill to contend with. Now my | Boosted Rev scooter can _almost_ do the 7.5 mile _round | trip_ to work, with that same WA-520 hill, and for 1 /3rd | the price the original Segway was going for. | | EDIT: oh, wait a minute, the max speed on the original | Segway was like 20kph/12mph, right? Yeah, the Rev would | easily make the 15 mile round trip if I were riding it | _that_ slowly. | intopieces wrote: | I know the market is small but the Segway was a fantastic | upgrade for some people with limited mobility. A | classmate of mine in college (2007 or so) who has | cerebral palsy got one and it totally changed her ability | to get between classes. More maneuverable than a | wheelchair, faster than walking with crutches. | closetohome wrote: | I finally got to try one around 2002, and I have to say | it completely changed my opinion. The price didn't | matter, the wacky overhyped introduction didn't matter, | self-balancing was such a revolutionary technology that I | immediately saw where it was going. | | Now I ride a Onewheel. | nsxwolf wrote: | It let you stand up, and it wouldn't fall over. | chris_wot wrote: | Unless your last name is Bush. | kd5bjo wrote: | > I'm still unclear about what it was supposed to be able | to do that an electrified scooter or bike couldn't. | | Segways have much better low-speed handling | characteristics than bicycles, which makes them safer to | intermix with pedestrians: Travelling at a slow amble | speed in a crowded environment is extremely difficult on | a bicycle, but no big deal for a Segway (or similar) | mumblemumble wrote: | The primary fault that causes bikes to mix poorly with | pedestrians occurs between the handlebars and the helmet. | Bikes are, in fact, super easy to operate in close | proximity to and at the same speed as people who are on | foot. The trick is to not have it between your legs. | wongarsu wrote: | That may still happen. The trend is very recent and | cities aren't redesigned in a day. | Fricken wrote: | Urban planners are still all about micrcomobility | wpietri wrote: | Is the number remarkable? I would be very surprised if | those were more than 1% of traffic. | ahupp wrote: | Entirely possible that they are just more memorable than | a regular bike. But they are definitely way more popular | than a Segway. | cguess wrote: | Perhaps they're big in SF, but they exist basically nowhere | else in numbers that matter in any way (aside from those | super weird Segway tours in like D.C.). Sometimes the tech | itself just isn't that good, and sometimes it's a bad idea. | servercobra wrote: | I have a feeling Magic Leap will be to AR what Segway is to | Bird/Jump/etc: right idea, wrong implementation (time/form | factor/business model/etc). | valuearb wrote: | The main reaction to the Segway unveiling was "huh? This is | what you were prattling about?" | | No one except their PR interns thought it was going to | revolutionize anything. | Nition wrote: | > There's a long history of technology being absolutely | amazing the first time you use it and then not mattering at | all. | | Most of these, certainly including Segway and Magic Leap, | fall apart as soon as you ask ten random non-tech people if | they'd actually buy one though. | mbesto wrote: | > I don't trust Evans at all | | Anyone that follows him closely on Twitter Should know this. | He's the type of person that just throws predictions | everywhere so he can say "I told you so", but never owns up | the ones that don't crystallize. | catalogia wrote: | The segway at least found a niche with cops and tourists. | michaelbuckbee wrote: | And in a slightly different form factor / price point | presaged the mass usage of Lime, etc. | wpietri wrote: | Presaged in the sense that there was also a lot of VC- | driven hype that didn't work out, sure. I'll admit | there's a slightly higher chance that scooter rental | still might turn into a real business. But it's | definitely not a given. | rosywoozlechan wrote: | A little bit early to portray Lime and the like as | anything other than VC throwing tons of money at an idea | adamc wrote: | Right, but it _was_ a niche, not a revolution. | jfim wrote: | The first airplanes were a niche, and so were the first | cellphones. Facebook was this social network for ivies. | | Just because a technology is currently in a niche | position doesn't mean that in the long term it won't be a | revolution or won't become mainstream. | catalogia wrote: | As far as I've seen, Magic Leap doesn't even have a | niche. I can think of plausible niches for some | hypothetical future AR tech, but none for what Magic Leap | has managed to create. | wpietri wrote: | Oh, sure! But those who didn't live through the hype may | not know that it was expected to revolutionize | transportation. "Venture capitalist John Doerr predicted it | would reach $1 billion in sales faster than any company in | history, and that it could be bigger than the Internet." | [1] | | [1] https://www.wired.com/2015/01/well-didnt-work-segway- | technol... | jiofih wrote: | I remember the hype being so strong that people were | (seriously) theorizing some kind of gravity-defying | device. | blululu wrote: | Yes, and there are also plenty of solid niche applications | of 3d displays. The point is that both the Segway and the | MagicLeap were pitched as being the next mobile phone or | automobile (something everyone has at all times). | | Of course personal electric vehicles seem to be having a | renaissance at the moment (scooters) but the buzz:use ratio | of modern scooters is much-much lower than the original | segway era from 20 years back. | fossuser wrote: | Supposedly the magic leap demo was actually cool and used | different technology than the eventually crappy hardware they | ended up sort of shipping. | | I think they couldn't get it to a place where it could be small | enough to be useful? | | Hopefully when Apple ships AR hardware for real it'll be what | it should be. Magic leap will be kind of like General Magic or | the creative nomad jukebox - right idea but too early with | hardware and not a great product. | | Their constant advertising with no details for years really | bothered me though so I probably have an unfairly negative | perception of them. | | Either build what you're doing in public like Facebook/Oculus | or do it in secret like Apple, but don't loudly advertise in | public when you don't have anything to show for it. | | ### | | (I played with the magic leap hardware that shipped for an hour | or so and found it disappointing, a lot less interesting than | when I had played with VR hardware for the first time. I think | AR as the next computing platform has huge potential, but the | hardware isn't there yet and it needs a strong | platform/ecosystem behind it. I think Apple has been preparing | this for years.) | bitL wrote: | > than when I had played with VR hardware for the first time | | AR is 1-2 orders of magnitude more demanding than VR, so if | we get to acceptable screen-door-effect-less VR on 30TFlops | hardware, we might need like 1 Petaflop for the same with AR. | That won't fit into a pocket anytime soon, but we can build | such experiences on beefy demo rigs. | sillysaurusx wrote: | I saw the magic leap demo in person at their Florida office. | It was quite something. | | Imagine minecraft, but in real life. They had blocks you | could put on walls, dinosaurs roaming around on the ground, | knights fighting the dinosaurs, and all of it was | controllable. | | It was in a small-ish room, roughly ... 15x15 feet? a few | meters by a few meters. | | It had couches in the room, and pictures on the walls. It | didn't look special. But in retrospect the room may have been | part of the demo in some way. | | (I went through their interview process, and one of the | benefits was getting to see the ML in action. Supposedly they | also had an "AI assistant" demo or something like that - | Cortana? - but it wasn't available on that day.) | | If I were an investor, I would probably invest based on the | strength of that demo. It was enough to make you question the | reason we're all staring at laptop screens. The device was | comfortable, and I could imagine myself sitting at a desk | typing into thin air (because goggles) rather than typing | into a computer screen. | | Of course, it looks like I would have lost my money if I were | an investor. But how could we know it would play out this | way? All they had to do was build a strong developer | ecosystem. The lame demo-style apps we see are a direct | result of inconvenient APIs and SDKs. | | In fact, they were actively hostile to developers. I remember | getting a C&D just for publishing their SDK's manual on a | personal website. No idea how they even found the link. | | The premise is real - in the same way the Vive was in many | ways superior to Oculus, I think the next "Magic Leap" will | be superior and more affordable than what we see here. If you | are looking for an investment opportunity, the AR scene is | still a strong bet over the next decade or so. | | (If that seems unlikely, think about how many major advances | worked out after seeming so unlikely: deep learning in AI; | consumer-grade VR; voice controlled devices; the list goes on | and on.) | ipsum2 wrote: | Interesting experience! Do you know if what you saw was the | same as the product that shipped (magic leap one)? If not, | what were the differences? | sambroner wrote: | Could you talk more about what made the demo so great? | Groxx wrote: | It's not just software though, the viewing hardware they | eventually shipped is extremely similar to the hololens, | but 2 years later and with a slightly larger viewport. And | worse hand tracking, from my experience. Cheaper though. | | What you and other early-people seem to describe appears to | be something else entirely, in which case yea - original | plan fell through completely and they pivoted to their | current thing. But was it actually different? | TremendousJudge wrote: | >But how could we know it would play out this way? | | For anybody who hadn't seen the demo, the company always | looked like typical SV smoke selling pitch. "This is the | best thing ever", "It will change the world", "We have | great stuff but we can't show them in public because | reasons". | | The whole "demo in a closed, secret room and then you can't | tell anybody about it" reminds me too much of the carnival | fair fortuneteller experience. You get shoved in a mystery | room, get shown a bunch of smoke and mirrors, and then | you're out before you can't think too much about what | happened. | gibolt wrote: | Actually putting on a headset and getting the experience | is not equivalent to smoke and mirrors, even if it is | optimized for that one room | jonplackett wrote: | I think the thing you missed from the 'all they had to do' | list, was make a product that a large audience could | afford. | | I think Zuckerberg said at the last FB conference their aim | with the Quest was to get 10,000,000 sold because that's | the tipping point to a self sustaining app ecosystem. | | Software is worth making, so hardware is worth buying, so | software is worth making... etc | | They had zero chance of achieving this at their price | point. | russdill wrote: | When you can control every element: lighting, view angle, | distance, background, etc, you can hide a ton of fatal flaws. | leeoniya wrote: | > Supposedly the magic leap demo was actually cool and used | different technology than the eventually crappy hardware they | ended up sort of shipping. | | i think that technology was CGI: | | https://hothardware.com/news/magic-leap-admits-outrageous- | au... | CydeWeys wrote: | That's not even a demo of the actual physical product | though, that was just a video that was posted online that | purported to show what the experience would look like (but | actually was not). It's not like you would've seen that had | you actually been looking through the glasses. | michaelbuckbee wrote: | That was the concept video which was different from the | demo, but you are correct and they did a horrible job | conveying that that was a concept and not the actual | product. | CerealFounder wrote: | Did they? They raised a billions of dollars to try to | basically try to drag reality to this demo. It feels like | a bigger version of a regular venture story. | | "Gimme a ton of money to run this experiment. If I'm | right you'll be rich" | fossuser wrote: | That would have been fine if they said that, but they | pretended the concept videos were real. | | Even this post is another example of the continued | dishonesty I'd expect from them. This pivot is obviously | not about COVID-19. | fossuser wrote: | I'm not talking about their fake demo ads they put | everywhere, I think they actually had an impressive in | person demo using some different technology they couldn't | miniaturize. | nogabebop23 wrote: | WHy wouldn't they push the narative "Look at this - now | we'll make it smaller" vs. "it's awesome - trust us and | wait"? | | Even snake oil salesmen have a demo if they're good; | these guys suck at being phonies. | fossuser wrote: | I'm not a marketing person, but constantly alluding to | something amazing without revealing details is a hack | that stirs up a lot of curiosity and people discussing | what it could be. | | If you reveal the thing then that dies down (or worse | knowledgeable people know that what you're dong isn't | possible), but if you keep it secret while giving | content-free little hints about it you can keep it going | longer (and maybe raise more money by letting people in | on the secret?). | | I have a strong dislike for this kind of thing, but that | doesn't mean it's not effective. | CobrastanJorji wrote: | They got to series E funding and raised over a billion | dollars. If they were phonies, they were phenomenal ones. | TylerE wrote: | Tharanos raised almost a billion, and look how that ended | up | papa_bear wrote: | They had a few-hundred-pound cart-bound prototype called | The Beast that was supposedly mind blowing to use, and | that's what convinced a lot of engineers to drop | everything and move to Florida to work on it. I agree | pushing that technical narrative would have sounded much | better. | moron4hire wrote: | What's really crazy about that video--while it's | _technically_ possible to make something _mostly_ like that | with current hardware[0]-- is that, if you have any | experience with AR at all, you know that most of those UIs | would be terrible to use. | | [0] The FOV is accurate, given we're looking through a | narrow camera lens, but gives the wrong impression that it | fills what the user could see because it fills the video | frame. The graphics wouldn't be "solid", they'd be | transparent, but a pre-setup room can definitely do | occlusion effects with foreground furniture. The physical | gun controllers _could_ be done, though nobody would fork | out the money for it. And all the hand gestures and UI | pinning stuff _could_ be done, though the software support | on Magic Leap does not help you in the least. | fossuser wrote: | Yeah - even the fake demo use case isn't that compelling | to me. | | This is the kind of thing that I think the real AR value | will be from: https://twitter.com/st8rmi/status/124995087 | 9807045633?s=21 | | Basically a meta-layer for the real world that you can | interact with outside of a screen. This would let you do | things like interact with a lightswitch from across the | room by looking at it, get metadata about most object | states by looking at it, anchor big displays to white | walls, etc. | | I think there's huge potential for this kind of | interface, but I suspect the hardware isn't possible yet. | samatman wrote: | My guess at the killer app for AR is airplane | maintenance. | | Imagine a physical checklist where areas get highlighted, | arrows to direct you to the next step, and a little red | icon that goes green when you're done. | | I think this could shave real time (maybe a third?) off | airframe downtime while keeping the very high accuracy | requirement. That would save actual money. | moron4hire wrote: | This already exists | moron4hire wrote: | The hardware can do this, it's just that you can't get | any funding for anything interesting. You're basically | stuck with hobby apps and marketing demos developed via | consultoware. The hobbiests can't afford the tech or the | lack of reach and the consultoware shops have exactly | zero imagination (I know, I worked at one). | | I personally define VR vs AR as "who provides the context | in which we are working? The app (VR), or the user (AR)". | A lot of extant "AR" apps don't do anything particularly | interesting with your surrounding environment. | | If your AR app needs me to clear out a space in my | livingroom to give you room to drop some 3D models that | _maybe_ bounce off my walls, you 've not actually made an | AR app, you've just made a crappy VR app instead. | Facebook could release an update to the Quest any day now | that auto-scans your room to set the boundary and then | you'd have exactly the same experience in an occluded | headset, but with twice the FOV and better input. | ForHackernews wrote: | Reminds me of this Magic Leap - Expectations vs Reality | https://www.youtube.com/watch?v=UZ7-F_vWUVE | semerda wrote: | As funny as this sounds I must agree. If they had something | cool & innovative they could have shown the world and been | upfront about the challenges to make it smaller. That could | in turn bring new talent to help them. Instead we now see a | drowning company. | | In some way this reminds me of Theranos. | simonh wrote: | I think Apple are shipping their AR hardware, mostly anyway. | The iPhone and iPad are it, modulo enhancements like LIDAR. I | really don't see Apple bringing out a headset. I'm not even | sure it's a technology problem. People just don't want to | walk around with cameras and LIDAR and goofy goggles on their | faces, not at Apple scale anyway, possibly ever. It's a | fundamentally flawed concept. Specialist applications sure. | Mainstream, one in every home? I don't see it. | fossuser wrote: | I think they're definitely working on something: | https://www.macrumors.com/roundup/apple-glasses/ | | No idea when it will be a viable product in a nice enough | hardware package, they're working on the ecosystem and | platform in the mean time via iOS/iPadOS, but AR via those | devices is a lot less compelling. | | Doing this in a real way would be big if the hardware is | possible, but it may be a ways out. | simonh wrote: | Interesting link, thanks. It looks like all their | acquisitions and hires, at least the ones linked there, | are on the capture, interface and authoring tools side. | The only actual mention of a headset were of glasses with | a camera, presumably for environment scanning, but using | a phone as the display. I really could be wrong, but | every time I start writing something where I hedge my | bets it just doesn't feel right. My gut persistently says | no, VR/AR headsets are niche tech. | threeseed wrote: | They are absolutely building a headset. | | They acquired Akonia Holographics in 2018 who specialise | in holographics for an AR headset. And they already have | many patents: | | https://www.patentlyapple.com/patently- | apple/2019/11/apple-w... | dtnewman wrote: | I got to demo their consumer product and it really is pretty | cool. Perfect? Far from it. But it's good enough that you put | it on and say "wow" for the next 15 minutes. | | In the demo I saw, you get immersed into a coral reef and | walk around. It's very cool, but I'm not gonna buy a unit | just for that. So you need lots of content before it makes | sense to buy one of these things, and then you have a chicken | and egg problem. Who is going to spend massive amounts of | money to create content when there isn't already a big | audience for it? | edmundsauto wrote: | Have you tried one of the other VR systems? If so, could | you comment on how the experience compared? | fossuser wrote: | I'm not the person you're asking, but imagine looking | through dark sunglasses through a little window at a | faded image sitting on the table in front of you. | | For me the illusion of it sitting on the table didn't | even feel like it was really on the table because of how | dark the glasses were and how faded the image was. | | VR was like being in a different place with a real sense | of perspective and your hands in VR felt like a part of | you. Sure it was low resolution, moving was strange, and | the sides were letter boxed a bit but it was an | impressive thing. | jnsie wrote: | > creative nomad jukebox | | Holy crap, the memories. I had the creative nomad jukebox and | for years convinced myself if fit in the pockets of my | jeans...it did...but it didn't. The folly of youth!? | firndbxisns wrote: | Actually, back in those days I was wearing Jnco jeans and | you could fit a laptop in the pockets if you wanted to. I | made a throwaway username for this comment because I don't | want people to know I wore Jnco jeans. | russh wrote: | In it's defense, mine still works. | adamcharnock wrote: | Wow! I think mine broke about 4 times. Kept taking it | back and getting a replacement, teenage me must have cost | them a fortune. | jonplackett wrote: | I had one of these too. It was so _nearly_ good. So so | close. That tiny track pad was just too sensitive, or was | in insensitive, or both? | tomcam wrote: | Hey, Florida is a pretty interesting place! | notJim wrote: | Yeah, Florida is nice! Good weather, nice beaches. They even | have bioluminescent organisms there! | flyinglizard wrote: | The product exists. Their intention was never to do vaporware or | deceive anyone - Rony's a good hearted fellow - but they had too | much money, so much that they thought they'd bend reality. | Francis Ford Coppola famously said of producing Apocalypse Now: | "We were in the jungle, there were too many of us, we had access | to too much money, too much equipment, and little by little we | went insane". This is really what Magic Leap felt like from the | inside. So much money, so many famous people on board (and on | _the_ board), all these dreams of creating not new means of | consuming content but _all-new content_ and all-new use cases. | Making this functional and beneficial to your everyday was not | enough, Rony wanted a full on sci-fi universe right here and now. | | This company could snub reality for a long time and I'm honestly | surprised it lived for this long. | | That said: | | 1. There absolutely exists a product and putting it on for the | first time is a pretty exhilarating experience. Unfortunately | Magic Leap failed to provide an convincing reason to put it on | for the second and third time. | | 2. The company had very good talent. Unfortunately its management | turned more awkward as you climbed the ranks - professional | corporate survivors which needed to bridge reality between Rony's | dreams for the next year and what's possible in the next 10 with | their modest skillset. | | It was a bit of Hunger Games up top. | | 3. AR hardware startups need money, and lots of it. I estimate | Magic Leap had about 50% overhead, meaning that given better | management and direction - and a bit of hindsight no doubt - it | could have been done with $1bn. It's _still_ $1bn. | | 4. Consumer AR will come in a minimalistic form, such as Intel's | deceased Project Vaunt (ironically enough, many of its Swiss | optics team were brought on to Magic Leap following its | termination in Intel). Minimal, stylish, useful - not something | to wow you once over but to provide day in, day out value. An | Apple watch rather than an Oculus. | | Source - I was there for few years, running some parts of their | engineering. I don't regret a second of it. | gregjw wrote: | Doubling down on corporate uses of AR. | chadlavi wrote: | Magic Leap is like the story of overhyped, over-priced tech | vaporware investments in the 2010s all embodied in one company. | whoisjuan wrote: | The Magic Leap device at least worked and had a wow factor even | though it didn't have a market fit. I prefer Juicero. That's | really a prime example of overhyped and overpriced tech | investments. | NonEUCitizen wrote: | Juicero actually worked. It just didn't work as well as using | your bare hands. | chadlavi wrote: | Cripes, I forgot about that crazy scam. | | Magic Leap is at least a tech product, though. And even | though they had some actual device, the thing they marketed | was complete fiction, they never brought the promise from | that whale demo to market. | eagsalazar2 wrote: | This is approaching Theranos levels of sham and has already | passed Juicero a long time ago. | drewbeck wrote: | Imo enterprise and military were always going to be the first | successful applications for this tech. Smart money will stay in | those lanes until the tech is mature. | npunt wrote: | Magic Leap made one of the classic mistakes that other before- | their-time products make: they tried to create a general purpose | product because they didn't have a killer app that could focus | their efforts. | | When you're building a product without a focused use case, you | are pulled in a ton of different directions. In AR, this means | focusing on __fidelity __, embodied in high resolution, wide | field of view visuals, powerful processing, and compelling input | methods. | | The real question in AR is what use cases can you hit _without_ | great fidelity? What sort of value can you unlock with a low-res | postage stamp overlay and slow processor instead of full FOV? | That 's where the go-to market effort needs to be placed. | | A similar example of this overreach was in multifunction pen | devices of the 90s (General Magic, Newton, EO Personal | communicator). A great counter example is Apple Watch, which | didn't chase the 'smartphone on your wrist' everything device, | and instead picked a few key use cases, established a beachhead, | and slowly added capabilities as the technology allowed. | | When a category-defining product has yet to emerge on the market, | there are going to be a lot of people making predictable mistakes | like this - mistiming ideas, scoping the wrong set of features, | getting too excited about the wrong technologies, not leveraging | their assets. | | If you're a product person interested in understanding more about | these factors, I wrote an essay on the subject recently: | https://nickpunt.com/blog/category-defining-products/ | zhoujianfu wrote: | Two bad signs: | | 1. They were founded by a well-connected VC-type, in a hyped new | industry. These companies always raise a lot of money (because of | the connections and the hype) but rarely (never?) work out well. | (See also 21.co for "blockchain".) | | 2. A few years ago they contracted with my friend's company to | make some swag, it was a chromed 3D paperweight of their logo | guy. I saw a prototype of it, and it was really nice and pretty | cool. Then I heard magic leap had rejected it because they didn't | like some way the chrome plating came together at the point it | was dipped or something? It was insane to me, that thing was | pretty cool and totally professional, and I knew if that was | emblematic of how they did business they were screwed.. | duxup wrote: | The sheer volume of cash and talent thrown into something that | hadn't yet found a market is sort of amazing / seemed like a huge | amount of cart before the horse. | | It seems generally like they decided to do X, Y, Z but needed to | invent A, B, C before they could get there, let alone know if | anyone wanted X, Y, Z..... | qppo wrote: | I don't want to doxx myself so I'm intentionally leaving out | details, and you can take this comment as rumor and baseless. | | But based on the people I know (personally) who work there - | there wasn't a lot of talent being thrown at the product. I | think their organization is incapable of bringing a product to | market, even if that market existed. | duxup wrote: | Maybe that was part of the issue. They had a large volume of | guys like me, unremarkable folks... trying to do remarkable | things. | | Not a good recipie talent wise. | qppo wrote: | To use startup lingo, they were a unicorn turning into a | zombie because they never hired people who knew how to run | their organizations as a cockroach. A lot of the people | that I know who went there were basically fresh out of | college or academia, because there was no one else in | Florida and ML operated in stealth for way too long. That's | not a bad thing (who among us hasn't been a fresh, doe eyed | engineer at a startup?), but when you throw a couple | billion dollars at them before they've learned how to build | anything... might not work out. | TheSoftwareGuy wrote: | Jesus Christ. I personally know two people that started working | there right around when the lockdowns were starting to get put in | place. They've probably been there less than a month. | SSchick wrote: | Yup, friend of mine started working there about 2 months ago. | He was meant to move to work at their offices but then corona | happened, now he has to deal with half his team being purged | while working remotely and let's not talk about his morale | right now. | dragosmocrii wrote: | Happened to me to with a company within my trial period. It's | amazing how many things you can learn about a company in times | of difficulty, in my case leaving the company was happening | with or without the layoff.. I hope your friend can find a | replacement soon. | xiaolingxiao wrote: | They're exploring a sale valued at $10B, but it's doubtful who | would have the appetite to buy it at this valuation. Google | declined a follow on round recently, Apple has been developing | their own tech for years, and Facebook has quietly stepped away | from AR/VR. | | Magic Leap is reminiscent of another company with "Magic" in its | name: General Magic | (https://en.wikipedia.org/wiki/General_Magic). They both made a | product that evangelize the form factor in the public's (or some | subset of it) eye, but alas is way ahead of its time in terms of | tech, and content. | | It's easy to hate on Magic Leap and its self aggrandizing | marketing. Although I personally never bought into the hype of | Magic Leap in particular, they did inspire a whole generation of | developers in a way that hasn't been done since the release of | the original iPhone. | strangeloops85 wrote: | Not sure if Facebook is stepping away from AR/VR. Oculus/ | Facebook reality labs is still hiring plenty of folks in the | optics/ photonics world.. even making announcements over the | last week on open positions. | Rochetshipz wrote: | This is an uninformed opinion yeah. Facebook is recruiting | HEAVILY and appears to have the published state-of-the-art | research in the field. They also recently acquired a hot | startup in the field, Scape based in London, and kickstarted | Facebook Reality Labs in London which is hiring. They are | also hiring in Seattle. | | If someone wants to look how Microsoft is also doing from a | engineering PoV, watch this cool video from Marc Pollefys | from ETH Zurich/Microsoft. It was made for a technical-minded | scene and shows the behind-the-scene, some potential issues | (privacy) and where it is going next | https://vimeo.com/380218937 | floren wrote: | Based on job postings I've seen in biomedical science-related | fields, I think Facebook is pushing for AR contact lenses. | bitmover wrote: | Do you have a source for Facebook stepping away from AR/VR? I | hadn't heard that. | istorical wrote: | If you look at any of Mark Zuckerberg's statements, it's clear | he still believes in pushing more and more funding to AR/VR, | not sure where you're getting your info. | atulvi wrote: | Facebook has not stepped away from VR. Oculus and Valve are the | industry leaders right now. Please stop spreading | misinformation. | SahAssar wrote: | > inspire a whole generation of developers in a way that hasn't | been done since the release of the original iPhone. | | I don't really think this is true. Most of what I've heard | about magic leap from developers has been skepticism, while the | hype seems to have been from VCs and journalists. | | Any particular examples of the enthusiasm you've seen? | tanilama wrote: | Will be surprised to see someone would even buy them with | 1B...They are basically worthless at this moment. | | And what good has this inspiration brings to the economy then? | It is funny to even call it an inspiration since for a very | long period of time it is just rendered CG for marketing. | microtherion wrote: | > They're exploring a sale valued at $10B, but it's doubtful | who would have the appetite to buy it at this valuation. | | One of the sentences in the article that leapt out at me from | the article was "Magic Leap is one of the most well-capitalized | consumer hardware startups ever, having raised more than $2.6 | billion from investors": | | * "most well-capitalized" sounds very awkward. | | * How much they _raised_ is hardly indicative of how well- | capitalized they are at the moment (in the sense of runway), | without knowing how much of it they _spent_ already. | | * The article makes it sound like huge investments are all | upside. But they carry a significant downside as well, because | all those investors wanting to see a return will significantly | increase the price tag if the company wants to sell itself. | umanwizard wrote: | Neither "most well-capitalized" nor "best-capitalized" sounds | particularly awkward to me. I'd probably use them | interchangeably. (American English native speaker) | blueboo wrote: | > Although I personally never bought into the hype of Magic | Leap in particular, they did inspire a whole generation of | developers in a way that hasn't been done since the release of | the original iPhone | | What on Earth is this claim? What XR developer was inspired by | Magic Leap in any way other than the encouragement to bilk VCs | out of their money? | cfontes wrote: | Oculus Quest has been a major hit, do you have any info on | facebook walking away from VR? | | I just don't think they are with the amount of work they are | doing on the Oculus ecosystem atm. | bredren wrote: | Yes, a quick survey of posts in /r/virtualreality revealed | this thread [1] asking about a "missing" media blitz on the | Quest. | | The reaction was that the demand for the device so outpaces | supply Facebook shouldn't advertise it. | | But the OP points out something I hadn't though of, which is | that VR represents a potential opportunity in the times of | social distancing. | | If Coronavirus becomes like the normal flu, where seasonal | vaccines offer only partial coverage[2]--social distancing | will become something people get very good at and want to | maximize the bounds of experience in. | | Thus, if anything Facebook would want to increase its | investment and accelerate roadmaps for the technology. | | [1] https://www.reddit.com/r/virtualreality/comments/fqk3dd/f | ace... | | [2] This hypothesis is based on this report from late | yesterday and is currently not yet getting media attention: | | https://news.ycombinator.com/item?id=22941012 | the_duke wrote: | > VR represents a potential opportunity in the times of | social distancing. | | I always assumed that Facebook is playing the long game | with VR, with the end goal being a re-imagined Second Life. | | They need to wait until the technology is cheap/mature | enough though, which is probably 5-10 years out. | jjeaff wrote: | 5-10 years? They are selling the standalone Oculus quest | for $400 right now. At least, they would be if they could | keep it in stock. | | Seems cheap enough for mainstream. Considering the game | console price point. | rosywoozlechan wrote: | > If Coronavirus becomes like the normal flu, where | seasonal vaccines offer only partial coverage[2]--social | distancing will become something people get very good at | and want to maximize the bounds of experience in. | | There's no way that social distancing or shelter in place | becomes a seasonal norm of any kind. Maybe some people will | wear masks more often and we'll shake hands less. That's | about it. | seanmcdirmid wrote: | Ya, I don't think Facebook is stepping away from VR at all, | or even AR for that matter. Quest has been a huge hit during | quarantine, too bad they've been hard to get ahold of. | runawaybottle wrote: | Every Quest was sold out during the holiday season and was | being sold for double the price on eBay/Amazon during | Christmas. It's an incredible hit. | lilSebastian wrote: | > It's easy to hate on Magic Leap and its self aggrandizing | marketing | | You mean the fake video demos they distributed? | e-_pusher wrote: | Not sure why you are claiming that Facebook has stepped away | from AR/VR. I know that Facebook is still hiring quite heavily | in the Seattle area for AR/VR HW roles. | skilesare wrote: | I use my quest every day and my kids love it. | snovv_crash wrote: | Facebook/Oculus is also heavily recruiting in Zurich. | onlyrealcuzzo wrote: | I guess "heavy" is subjective. But they're also recruiting | in LA. | willis936 wrote: | My rift CV1 just got a firmware update this week. | sytelus wrote: | Oculus was sold for $2B in 2014. Adjusting for S&P, I think it | would have been sold for $4B today. MagicLeap has much more | difficult and stronger tech so $10B seems reasonable. On back | of the napkin, I would estimate ~500 people working for 4-5 | years to build something like MagicLeap. So if a company wants | to do this, they should be prepared to foot the bill of | approximately $1B and wait for that many years. | | The problem, however,is this. AR tech is simply not there yet. | Glasses are becoming smaller but resolution sucks and we don't | know if headaches will ever go away for more than an hour | usage. I would estimate another 10 years of intense development | before they are ready to compete with 6X cheaper 4K monitors in | rendering quality. It's a long game and doesn't work without | determined leader like Zuck willing to drain billions on it. | cbsks wrote: | > Facebook has quietly stepped away from AR/VR | | Has Facebook de-prioritized Oculus? I haven't heard any news, | but I'm also not following it closely. | Kiro wrote: | Not at all. xiaolingxiao is simply wrong or didn't know | Oculus is Facebook. | draw_down wrote: | I don't think it needs to be a matter of "hate" to observe that | I've heard about this company so much but they haven't shipped | hardly anything. I don't need to hate them (or anyone) to say | that. | devindotcom wrote: | They did? I'm not a developer myself so I may have missed out | on this, but I never sensed any enthusiasm about the platform. | ARKit certainly brought a few people into that world, but I've | never felt that Magic Leap inspired anything but skepticism | practically since launch. | Impossible wrote: | Facebook is one of the most active players in the space, Oculus | Quest is the best selling VR hardware outside of PSVR and | continues to sell out regularly. Facebook is also working on | new VR applications and new VR hardware. Not sure where you got | the impression that they've quietly stepped away when they are | actively working on new products... Maybe the marketing feels | reduced? | spullara wrote: | The problem for AR is that there are no killer apps that aren't | deeply privacy invading. What people want is something that | basically googles the world around you giving you all the | relevant information it can find. We are very quickly going down | the path to making that entire use case illegal, especially for | people. Without that use case, I'm really not sure there is much | outside of things like How To instructions. | braythwayt wrote: | A little perpendicular to the subject, but this kind of thing | always brings my mind back to iPhone. Apple had AT LEAST four | kicks at the can with mobile devices. | | They had the "Knowledge Navigator" vaporware in 1987, twenty | years before iPhone. | | https://en.wikipedia.org/wiki/Knowledge_navigator | | They started working on realizing the KN concept in 1987, and | shipped Newton in 1993, fourteen years before iPhone. Alas, the | state of tech was not up to their ambition. | | https://en.wikipedia.org/wiki/Apple_Newton | | They shipped iPod in 2001, six years before iPhone. In | conjunction with iMacs that could rip CDs, they had a massive | hit! | | https://www.apple.com/ipod/ | | Then they shipped iPhone in 2007. The greatest hit in product | history. | | What made it possible to have so many kicks at the can was, of | course, having a successful(ish) business selling Macs. | | With VC funding, you strip all the legacy/cash cow business out | of the equation. In exchange, you get tremendous financial | leverage for founders, but you also have a very limited window in | which to ship a hit. | CharlesW wrote: | > _Apple had AT LEAST four kicks at the can with mobile | devices._ | | Another interesting Apple mobile device "kick": | https://en.wikipedia.org/wiki/Motorola_Rokr | Jerry2 wrote: | Rokr had nothing to do with Apple. Motorola just licensed | iTunes compatibility. That was not Apple's device. | pfranz wrote: | I always saw it testing a business relationship with the | cellular industry rather than any serious effort. The | iPhone wasn't successful in a vacuum; Apple Stores, | relationship to a carrier, deployment of iTunes all | contributed to getting traction. I'm sure Rokr had more | influence than Knowledge navigator did. | braythwayt wrote: | Very insightful! | braythwayt wrote: | Oh Gawd, I remember that. I believe that Apple _never_ had | any intention of making that successful, and were planning on | backstabbing Motorola no matter how the Rokr turned out. | mikestew wrote: | "Planning"? Apple released the iPod Nano the same day the | Rockr was announced. Mid-level candy bar phone with not | much capacity to store said "tunes", or a cute little music | player with 2-4 times what the Rockr would hold? The Rockr | seemed to me to be one of those products that was only | released because of inertia. Or released because Apple | blind-sided Motorola with that announcement and, "well, the | ad spend is already spent, so..." | pfranz wrote: | I'm pretty sure the Rokr had an artificial cap of 100 | songs for whatever reason. | hn_throwaway_99 wrote: | If you go back and see the original launch of the ROKR, | though, you can see Steve Jobs barely masking his disgust at | what Motorola was able to come up with. IIRC the iPhone was | well underway from a product dev perspective when the ROKR | shipped, and he knew it was going to kill anything the phone | makers could envision. | rxhernandez wrote: | I had a ROKR. I also had several windows mobile phones. I'd | find it hard to believe that Jobs thought the ROKR was what | he had to compete with; from a usability perspective, the | iPhone didn't come close to windows mobile; it lacked even | basic MMS functionality for quite a while. | samatman wrote: | Yeah, I've heard a few people (more common around the debut) | say "the iPad is Jony Ive's Apple Newton" | | I always reply "As it happens, the Apple Newton was Jony Ive's | Apple Newton..." | | It was his first product for Apple, the Bondi Blue iMac was | just his first successful product. | tempsy wrote: | So many startups seem to be blowing up right now. Amazing how | fragile the whole ecosystem was. | Analemma_ wrote: | "Only when the tide goes out do you discover who's been | swimming naked." | [deleted] | peter303 wrote: | Niantic Pokeman Go is one of the few hits so far in AR. | lostgame wrote: | This is unfortunately not a surprise. Magic Leap is now an | example of why companies should 'under promise and over deliver'. | | I don't think the product could've ever lived up to the hype | train. | xwdv wrote: | What a cowardly way to lay off a bunch of people. Waiting for a | crisis that requires you to push people to work from home, then | quietly fire them with a curt email and cite difficulties from | COVID-19. | | The respectable way is to get them in person, look them dead in | the eye and admit to the failures of the company and product | vision, and then let them go, apologizing profusely for your | incompetence. | the_hoser wrote: | Ah, the death step of every failed VR/AR company. "Focus on | enterprise customers" just means "draw out our demise for as long | as possible in the hopes of drumming up some more VC before we | file for bankruptcy." | | Hopefully someone competent buys them before that happens. | xenospn wrote: | Will VR/AR join 3D TV in the consumer tech hall of shame? | modeless wrote: | VR is doing fine in gaming. The headsets are sold out | everywhere and there are a lot of great games available. It | won't overtake 2D gaming anytime soon but there's a healthy | market. | monkeydust wrote: | Think VR has business applications. Training for example for | manual, complex work. Data analysis possibly (exploring this | at work). | nprz wrote: | Are there other companies making progress in the augmented | reality space? I've tried the Hololens v1 and was completely | underwhelmed. The field of view is far too small and not | impressive or immersive at all. Is the v2 much better? When will | we get what Magic Leap was initially promising? | filoleg wrote: | Hololens V2 is still not average-consumer-ready, but it is | leaps and bounds closer to it than v1. | | I tried both myself, and the biggest improvements in v2, in my | opinion, are: | | * Field of view. That's the biggest one, as it felt like just a | staring into a small rectangle with v1. With v2, I was actually | able to read a NYT article in a web browser rather comfortably, | moving the web browser around the room and such, with no | significant field of view limitations felt. The limitations are | still there, but you rarely ever hit them, while with v1 it was | more like "almost the whole time you are using the device". And | it felt really annoying. | | * UI/UX. Everything is much more intuitive and smooth to | operate. After the initial 5-10 mins, i didnt feel any | jankiness and was able to perform all operations with no | struggle. Also, v2 works without that annoying clicker/pointer | device (that was pretty much a must for v1) rather well, just | by tracking hands. And i would say it is even more precise | without that device than v1 was WITH the device. | | * Ergonomics. The headset is lighter, feels more comfortable, | doesn't require as much fiddling around to get it sit well on | your head. The flip up/down visor is such a great quality of | life improvement, I am baffled that current consumer VR devices | like Oculus or Vive haven't implemented it. Especially since it | would provide way more utility for VR than AR, because VR | completely blocks out the real world. | istorical wrote: | As with all VR/AR products, we feel like we're on the verge of | something great within the next 1-2 years and something | revolutionary within the next 3-5, but at least now there's | Focals https://www.bynorth.com/ and Apple's expected product | (hiring posts, acquisitions, and leaks point to a large team at | work on something) as well as the Hololens team still | iterating, and to me the most interesting stuff is actual | software applications. FB/Oculus showed some interesting stuff | in their last conference: Work on 'social teleportation' aka | scanning the environment and bringing it into mixed reality / | VR in order to 'call' someone in mixed reality and teleport to | their living room and sit with them in 3D space, better and | better face-scanning tech to create digital reproductions of | your face with facial expressions mirrored to avatars: | | https://youtu.be/ybhYJ87U2Gs?t=523 | | https://www.youtube.com/watch?v=BbRvARuCoRU&ab_channel=Oculu... | nogabebop23 wrote: | "Because COVID" is a new generation's "Because 9-11" | rationalization for otherwise indefensible behaviour. | angry_octet wrote: | What a lost opportunity to pivot from the inachievable (cinematic | fully immersive VR) to the desperately needed (face to face | equivalent interactions and entertainment). Time for the board to | find new management. | trollied wrote: | Wow, they burned billions. | | Karl Guttag has blogged about them for years, debunking their | technology. Hi blog is a good read for all things in the AR/VR | space https://www.kguttag.com/ | tootie wrote: | Their tech is actually pretty decent. It's as good as anything | else on the market. Their biggest mistake has been setting sky | high expectations and just not coming close. If you got a cold | demo of Magic Leap you'd probably be blown away. If you watch | their simulated demo from however many years ago, then try on | the headset you'll be sorely disappointed. | fastball wrote: | Obligatory: | | https://www.youtube.com/watch?v=UZ7-F_vWUVE | hinkley wrote: | I'm having trouble thinking of times when I felt more | demoralized as a developer than when the sales team has made | promises that simply defied the laws of information theory, | and then wondered why we couldn't just work harder to fix the | problem. | | I mean, technically, capital I Innovation often comes in | finding a way to do something _without_ violating the laws of | physics, but that 's how company origin stories are written. | You don't schedule that on the project roadmap "And then a | miracle occurs" style. | | During a particularly memorable instance of this situation, I | recall reading a story by someone suggesting that you can | close this feedback loop with peer reviews across functional | units. Marketing reviewed product management, product | management reviewed development, development reviewed QA, and | QA reviewed... | | And this is the kicker: QA reviewed marketing. So if | marketing sold something that was undefinable and thus | untestable, they got an earful from QA. No bonus for you. | | I fantasized about that over countless cups of coffee with | coworkers for the next year or two. | Twirrim wrote: | > I'm having trouble thinking of times when I felt more | demoralized as a developer than when the sales team has | made promises that simply defied the laws of information | theory, and then wondered why we couldn't just work harder | to fix the problem. | | Years ago, when "Web 2.0" was only just taking off as a | buzz word ('07-'08?), Marketing came to my team to demand | we make sure our shared web hosting platform be "Web 3.0", | so that we were ahead of the curve. That was a super fun | conversation, in a "hitting your head against a brick wall" | way. You'd think that people in marketing would understand | the concept of a buzz word. | daeken wrote: | > It's as good as anything else on the market. | | I've owned and extensively tested nearly every AR device | that's been on the market in the last 10 years. I can | conclusively say: the Magic Leap is garbage for anything more | than short-term entertainment. Between the extremely dim | visuals, the horrible rainbow effects on every bit of text | you display, and the awful resolution, it's not just bad for | anything other than games; it's nigh unusable. | | If I could go back and stop myself from spending the money on | an ML1, I absolutely, without question would do so. | tootie wrote: | I've played with the ML and HoloLens and they are | comparable. As someone who was raised on 8-bit games, it's | mind-blowing. But really none of them are sharp enough to | make you suspend disbelief that you're seeing something | that isn't there. And I haven't seen any remotely | compelling use case that would make them worth spending | even $500 on. VR is much further ahead. Not quite | mainstream, but it's got a real consumer niche and some | really fun games and commercial uses. | IshKebab wrote: | I think the Oculus Quest is mainstream. It's relatively | cheap. Easy to use. Completely standalone. And most | importantly it has at least one game that it's actually | worth buying it for (Beatsabre). Nothing on the Hololens | made me think "yeah I want to do that again". | kkotak wrote: | Sounds like Theranos of Tech. | runawaybottle wrote: | Waiting for Star Citizen to use Coronavirus to finally admit | they'll never finish the game. | joefourier wrote: | Theranos was already the Theranos of tech. Magic Leap is just | an overhyped product that promised more than it could | deliver, not an outright fraud that jeopardised the health of | its users. | | Or if by tech you mean "purely software (preferably Internet- | based) company", Magic Leap does not fit into that category | any more than Theranos does, both being primarily hardware | companies. | gridlockd wrote: | Proper move. Consumers care less about AR than even VR. For AR to | be interesting, the reality needs to fit. | | That is possible in an amusement park where you can roam in an | environment, but if you want to make a livingroom interesting, | might as well cut out reality completely. ___________________________________________________________________ (page generated 2020-04-22 23:00 UTC)