[HN Gopher] Pose Animator: SVG animation tool using real-time Te...
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       Pose Animator: SVG animation tool using real-time TensorFlow.js
       models
        
       Author : hardmaru
       Score  : 520 points
       Date   : 2020-05-09 14:06 UTC (8 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | BIackSwan wrote:
       | This is freaking amazing. So many potential applications. Great
       | work!
        
       | pmayrgundter wrote:
       | The annotated SVG skeleton is a separate download, but that
       | server is out of quota :( Someone have it?
        
         | yohann305 wrote:
         | you can find about 5 svg skeletons inside the github's folder:
         | resources/illustration/ Have fun
        
           | scruffups wrote:
           | Why is this down voted? I hate it when people do that and
           | offer no explanation. Totally useless input, even harmful. HN
           | should force comment on down-vote.
        
             | dang wrote:
             | Posting like this breaks the site guidelines. Would you
             | please read them?
             | https://news.ycombinator.com/newsguidelines.html
             | 
             | One reason that guideline exists is that unfair downvotes
             | frequently get canceled by users who come along, see the
             | situation, and make a corrective upvote. Meanwhile
             | complaints like this linger on in the thread, inaccurate
             | and off-topic--they don't garbage-collect themselves. As an
             | example, I noticed your other comment and upvoted it before
             | I saw this comment here. Similarly, other users have
             | upvoted the GP.
             | 
             | As with any stochastic process, there is a lot of error and
             | spillage with downvotes. There's no way to perfect it; you
             | have to ask whether the system is better off with it than
             | without it. Forcing comments wouldn't help, and posting
             | complaints certainly doesn't help.
        
               | scruffups wrote:
               | Why not have a meta discussion like a Wikipedia Talk page
               | so comments like these would have room and critique won't
               | be shut down.
               | 
               | Yesterday (you can look in my comment history) I ran into
               | a situation where the person doing the down-voting turned
               | out to be basing it on their opinion not fact (after they
               | finally stated their opinion on the matter, which
               | contradicts peer-reviewed research on the topic, I
               | realized why they were down voting: insufficient depth of
               | understanding of the topic) and no one came after them to
               | correct the situation...
               | 
               | Either have people explain why they down-voted or have a
               | Talk page where people can discuss their reasons,
               | complain, etc, behind the scene.
        
               | dang wrote:
               | HN is a site for intellectual curiosity (https://hn.algol
               | ia.com/?dateRange=all&page=0&prefix=true&que...) and a
               | meta forum would be a step away from that. It would fill
               | up with bickering, nitpicking, litigating, and demands
               | for bureaucratic administration--all things that
               | intellectually curious discussion requires having the
               | restraint to avoid.
        
             | airstrike wrote:
             | > HN should force comment on down-vote
             | 
             | This is actually a great idea
        
               | scruffups wrote:
               | My other comment on this thread followed others in
               | congratulating the author. It specifically said "Bravo!"
               | and guess what? It got down voted.
               | 
               | So the explanation may be that it is useless input but
               | believe me it is not useless to the author to have people
               | congratulate them for the fruit of their labor. It's a
               | human desire to be recognized by others. How is it not a
               | positive comment? Why down-vote something as benign and
               | empathic as saying congratulations? So force a comment on
               | each down-vote and things might get a little bit better
               | because at least we'll know it's not just random acts of
               | hostility and that the down-voter has a rational reason
               | for it, at least in their mind.
        
           | ngold wrote:
           | Look forward to seeing this evolve. Very fun project.
           | Commenting to save for later. Thank's.
        
           | pmayrgundter wrote:
           | Thanks, found 'em :)
        
         | [deleted]
        
         | [deleted]
        
       | marcsto2 wrote:
       | This is awesome!
        
       | rw2 wrote:
       | Wow, this would change how animation is done completely! If there
       | existed an easy way to create animated character cartoons. It
       | would launch a thousand southpark/rick and morty type of shows. A
       | team with 10k can launch a show.
        
         | dagmx wrote:
         | The industry has had several tools like this for year's. it can
         | be useful but it hasn't caught on in the past
        
           | coderesearch wrote:
           | please give us urls to other open source tools the industry
           | uses for this kind of work, thank you very much.
        
         | tyingq wrote:
         | On the other hand, I expect a rash of poorly done "explainer"
         | type videos coming.
        
           | jjeaff wrote:
           | Heh, literally my first thought when I saw the sample gifs
           | was that I could use this to make some explainer videos. And
           | yes, they would probably end up looking poorly done.
        
         | jelling wrote:
         | This is something I have been tracking for a few years now. If
         | anyone is interested please DM me.
        
         | nkozyra wrote:
         | I believe Adobe has had this for a long time in character
         | animator
         | 
         | https://www.adobe.com/products/character-animator.html
        
           | egypturnash wrote:
           | Since 2015, according to Wikipedia.
           | https://en.wikipedia.org/wiki/Adobe_Character_Animator
           | 
           | They won an Emmy for it this year, their post about it
           | (https://theblog.adobe.com/adobe-character-animator-
           | receives-...) notes that it was used for a live broadcast of
           | the Simpsons, and a Showtime series called "Our Cartoon
           | President" (https://www.sho.com/our-cartoon-president).
        
           | dharma1 wrote:
           | Adobe Character Animator is not bad, has skeletal rigging and
           | tracks mouth but doesn't do deformations like this one
        
           | rw2 wrote:
           | Good to know, it's a awesome feature I am surprised I don't
           | see more successful shows made with this on reddit and
           | youtube
        
             | jjeaff wrote:
             | That's because the animation is very much the least
             | important part of a successful show. It's the writing and
             | voice acting. South Park is a great example of this. It's
             | successful because it is funny and edgy. The animation
             | could have gone a lot of different ways and had similar
             | success I think.
        
               | rw2 wrote:
               | I think fundraising is the hardest part of a project,
               | especially for creatives. If a group of writers can
               | wrangle some amateur voice actors to work, (Which I think
               | would be the lowest paid actors) it should be easy to get
               | a project up.
        
       | nine_k wrote:
       | Next step: output to a deep-fake synthesizer instead of SVG. Jump
       | from animation to cinema.
        
       | [deleted]
        
       | p4bl0 wrote:
       | It would be cool privacy-wise to have some sort of virtual webcam
       | that could share such an animation rather than what the webcam
       | actually sees.
        
         | the8472 wrote:
         | As a commercial solution there's facerig+live2d that already
         | does that.
        
         | sho_hn wrote:
         | This is fairly easy to wire up on Linux using v4l2loopback and
         | pyfakewebcam.
         | 
         | I am currently using a little setup that uses OpenCV to acquire
         | frames from the real camera, TensorFlow/BodyPix to compute an
         | alpha mask for the foreground (me) and then OpenCV again to
         | transform and composite myself behind news desks and into car
         | infotainment screens and the like, eventually writing it to a
         | virtual webcam I can use from Zoom (over its own virt bg
         | feature this adds the layering and perspective transforms),
         | Jitsi, Teams, etc.
         | 
         | The above looks like another fun thing to add. Time to go full
         | _Who Framed Roger Rabbit?_ ...
        
           | sbarre wrote:
           | Do you have any more details written up anywhere on how you
           | do this? That sounds like a great project.
        
         | njsubedi wrote:
         | It sounds like a cool idea. Probably a platform to act on a
         | play/script as the characters themselves? Like, a social
         | theatre kind of thing with pre-animated background and stuff,
         | where you only do your character part.
        
           | p4bl0 wrote:
           | Aha, that's a completely different application than what I
           | had in mind (just an alt webcam that's better than a static
           | picture for communication while still protecting your visual
           | identity), but it would be amazingly cool =).
        
         | phkahler wrote:
         | OBS studio can do that.
        
           | coderesearch wrote:
           | Please more details - I can not find any feature on the OBS
           | website similar to what we see here. Do we need some plugin /
           | extension? Please give us some urls, thank you!
        
         | GordonS wrote:
         | This is a great idea! It should be great for bandwidth too -
         | rather than sending full cam frames multiple times a second, it
         | only needs to send deformation information describing
         | movements.
        
           | soylentgraham wrote:
           | Hah that's what video compressors do!
        
       | scruffups wrote:
       | Bravo!
        
       | runawaybottle wrote:
       | Awesome, this is getting the idea mill in my head started.
       | Animated short comics would be a great use case.
       | 
       | Need some South Park vector models!
        
       | ravila4 wrote:
       | This is very cool! I wonder if using input from multiple cameras,
       | plus a 3D rig can improve the accuracy of the rendering.
        
       | ml_basics wrote:
       | This is great! It's amazing to see what can be made out of open
       | sourced machine learned building blocks
        
       | iseanstevens wrote:
       | This is great :) 10 years ago I'd been using Animata
       | http://animata.kibu.hu + kinect, this rolls it all into one web
       | based thing. cool stuff. Would it be easy to move it to a local
       | GPU accelerated version for more FPS?
        
         | soylentgraham wrote:
         | Hmm tfjs does use the gpu, and there are plenty of small models
         | for posenet to run fast on mobile. Maybe this is an old
         | version. (Or maybe the bottleneck is in the face or svg stuff)
         | But to answer your question, yeah it could be faster
         | (everything could be faster given enough time! :)
        
       | terpimost wrote:
       | Great to see this thing open sourced. Adobe has a product for
       | such things.
        
         | nine_k wrote:
         | At the level of fidelity of the demo, it's not yet a product.
         | 
         | The demo is very promising, though.
        
         | minxomat wrote:
         | Also, cartoon animator 4 includes this, both using FaceID and
         | RGB webcams.
        
       | TazeTSchnitzel wrote:
       | > This is not an officially supported Google product.
       | 
       | Does that indicate the author is a Google employee who happened
       | to make this in their free time, and has to say this somewhere by
       | Google policy?
        
         | jpalomaki wrote:
         | "Unless your project is an official Google product, you must
         | state "This is not an officially supported Google product" in
         | an appropriate location such as the project's README file."
         | 
         | https://opensource.google/docs/releasing/publishing/
        
         | youeseh wrote:
         | Maybe they used their 20% time on it.
        
       | saadalem wrote:
       | That's what a Side-Project should look like, curious to see the
       | blog post !
        
       | kevmo314 wrote:
       | Awesome stuff! I was just looking at face-api.js the other day,
       | this kicks it up a notch.
        
       | airstrike wrote:
       | I, for one, am ready for the metaverse
        
         | hprotagonist wrote:
         | do let me know when you've got a decent motorcycle model up and
         | running.
        
         | pmayrgundter wrote:
         | Exactly :)
        
       | mkchoi212 wrote:
       | Wow really cool! I'm wondering how much work it is to define the
       | specific anchor/interest points on the SVG for the correct
       | mapping to occur.
       | 
       | But I guess since "modern" illustrations are quite minimal, said
       | work probably shouldn't take too long.
        
       | ghego1 wrote:
       | This is incredibly awesome
        
       | zanybear wrote:
       | I would really like this imposed on a Teams, Zoom, Lync,
       | WebMeeting. This way you cam still be in pajamas...
        
       | nitsky wrote:
       | This is awesome! Great work, thanks for sharing.
        
       | crazygringo wrote:
       | This is like creating a live version of author drawings, e.g. of
       | New Yorker contributors:
       | 
       | https://www.newyorker.com/contributors
       | 
       | How interesting would it be to have your own live emotionally
       | expressive avatar for videoconferencing, when you don't want to
       | worry about your hair, makeup, lighting, or general visual state
       | at all?
        
         | jfyne wrote:
         | David Foster Wallace ruminated on this in Infinite Jest.
         | 
         | "The proposed solution to what the telecommunications
         | industry's psychological consultants termed Video-Physiognmoic
         | Dsyphoria (or VPD) was, of course, the advent of High-
         | Definition Masking. Mask-wise, the initial option of High-
         | Definition Photographic Imaging -- i.e. taking the most
         | flattering elements of a variety of flattering multi-angle
         | photos of a given phone-consumer and, thanks to existing image-
         | configuration equipment already pioneered by the cosmetics and
         | law-enforcement industries -- combining them into a wildly
         | attractive high-def broadcastable composite of a face wearing
         | an earnest, slightly overintense expression of complete
         | attention."
         | 
         | Always thought it was fascinating that he came up with this in
         | 1996!
        
         | draugadrotten wrote:
         | "You can look like a gorilla or a dragon or a giant talking
         | penis in the Metaverse. Spend five minutes walking down the
         | Street and you will see all of these. Hiro's avatar just looks
         | like Hiro, with the difference that no matter what Hiro is
         | wearing in Reality, his avatar always wears a black leather
         | kimono. Most hacker types don't go in for garish avatars,
         | because they know that it takes a lot more sophistication to
         | render a realistic human face than a talking penis. Kind of the
         | way people who really know clothing can appreciate the fine
         | details that separate a cheap gray wool suit from an expensive
         | hand-tailored gray wool suit.", Neil Stephenson, Snowcrash,
         | 1992.
        
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       (page generated 2020-05-09 23:00 UTC)