[HN Gopher] Iyashikei: Japan's Genre of "Healing Games" (2018) ___________________________________________________________________ Iyashikei: Japan's Genre of "Healing Games" (2018) Author : Tomte Score : 197 points Date : 2020-05-12 13:00 UTC (6 hours ago) (HTM) web link (screentherapyblog.wordpress.com) (TXT) w3m dump (screentherapyblog.wordpress.com) | oknoorap wrote: | Can someone give me list of this genre? | dragontamer wrote: | In America at least, the term is mostly used for anime / manga | that matches the category. This is the first time I've seen the | term applied to video games. Most video games have conflict, | and conflict is stress. | | However, there are many video games that have Iyashikei | elements. Even the quintessential "save the world epic" Final | Fantasy has Iyashikei elements. With FF-VII Cloud Strife | playing video games at the Golden Saucer, or FF-XV having a | road-trip with bros. Some of the most celebrated parts of the | games are Iyashikei, the low-stress parts of the game that were | in-between the battle sequences. | | Leaving Square/Enix for a second... there's also Nintendo's | "Fire Emblem" series. The characters always talk about their | personal life. And the player plays matchmaker, trying to get | different characters to talk with each other, to discover their | personalities. The most recent Fire Emblem: Three Houses, has | an entire School-simulator where you set up the curriculum of | your students. | | Almost all Japanese stories seem to have a part where Iyashikei | comes out to destress the main character (and the player). | | So the question is, are you interested in games with Iyashikei | elements (which IMO, includes almost all Japanese games worth | talking about...), or are you interested in games that solely | are Iyashikei? The genre exists on a spectrum, from games like | Animal Crossing (mostly Iyashikei), to Atelier Sophie (More | Iyashikei than not), to Fire Emblem / Final Fantasy ("save the | world" epic plot lines, that visit Iyashikei at certain parts | of the plot). | kipchak wrote: | I think the Yakuza series might be a good example of a game | of the "with some Iyashikei" category, while still having a | solid core story and gameplay to lure you in to karaoke and | Mahjong. | | Also I think Skyrim fits a similar bill, with most of what | people enjoy seemingly being the wandering around and taking | in the world. | zmix wrote: | You don't get healed by kitsch. You get healed by facing the | issue and working (out)/fighting hard. | noobermin wrote: | It depends on the situation. It's almost a teenage meme at this | point but I don't know how many problems in my professional | life (for example, coding problems) that I've solved just | stopping work and taking a walk where my mind is free to relax | and then approach something anew. Just grinding all day doesn't | always work. | Timpy wrote: | You've never stopped at an inn to restore your party to full | health, o weary traveller? It's hard to learn to swim if you're | too busy drowning. There's nothing wrong with enjoying relaxing | and aesthetically pleasing mediums before hopping back into the | fight. | hmhrex wrote: | I started playing this game called "It's literally just | mowing"[1] and I would say it's in this genre. I've been playing | it a little bit each day and have my found my stress level goes | down when I do. | | [1] https://apps.apple.com/us/app/its-literally-just- | mowing/id14... | hmhrex wrote: | A couple other games I recommend: | | 1. Florence - A love story. The artwork is gorgeous and the | soundtrack is beautiful | | 2. Assemble With Care - Simple puzzle game with a nice light | story. | | [1] http://annapurna.pictures/interactive/florence [2] | https://www.assemblegame.com/ | andrewflnr wrote: | I somehow read "literally just meowing" and was very confused | about how that was a game. I bet it would still reduce stress, | though. | | I find it soothing to do almost any well-defined task with | well-defined progress (with bonus points if it's tactile). A | lot of us have jobs where all of those properties are in short | supply. Certainly most of my stress is due to uncertainty. My | guess is that game works by giving you a nice well-defined task | you can definitely accomplish. | | You can also try paper planes, or origami in general. I find | it's just enough challenge to get me to focus for a little bit. | :) | partomniscient wrote: | Wow. We're pretty much at: "I wanna go on the"... | | https://www.youtube.com/watch?v=0g4SCdox_pI | Wohlf wrote: | There are many similar games that I play, such as House Flipper | and American/European Truck Simulator. Car Mechanic and Farming | Simulator are similar. | luckydata wrote: | it's very likely because you're experiencing a state of "flow". | Those games are great at getting your mind in that state. | NikolaeVarius wrote: | In related news LSD - Dream Emulator is playable in english | finally https://www.romhacking.net/translations/5523/ | jrochkind1 wrote: | These pictures all make me want to play these games REALLY BAD. | | Anyone know the easiest way for a non-gamer without a console | system in the USA to get any of em, that might be figure-out-able | for a non-Japanese speaker? | ver_ture wrote: | a nintendo handheld can be cracked by following a guide, to | then play any game released for it. this will require a | $100-200 console. | | for older consoles like the nintendo ds, you can emulate, like | dolphin emulator for pc. i can even emulate a ps2 on my beefed | up gaming pc. nevermind that though, any modern laptop or pc | should be able to handle nintendo ds games on an emulator. i | think that'd be a good start for you. in fact, even android | phones can emulate it. | dragontamer wrote: | Buy a console. Most of these games are widely available from | game stores. | | Animal Crossing is Nintendo's take on the genre, and is popular | right now. For PC gamers, Stardew Valley is English-native, but | based on the Harvest Moon series (which is almost certainly | Iyashikei). | | If you dial the stress up a bit, there's Yoshi Woolly world, | and a few others of that type. Its more traditional video game | with dangers, but its low-stress compared to most video games. | | Don't confuse the static, hand-drawn artwork with the actual | games. In my experience, Iyashikei games are overly cartoony, | and often low-polygon count, to focus on the simplistic nature | of the game. Its rare for this genre to really blow me away | with their graphics... but the simple cel-shaded cartoon style | (or low-poly style, in the case of Animal Crossing) gets the | job done. | jrochkind1 wrote: | Ah, thanks for clarifying that the art shown wasn't from the | gameplay. doh! | numpad0 wrote: | Neko Atsume is on Play Store and App Store. Animal Crossing on | Switch is being sold and trending worldwide to the point | Financial Times had a short article on bank interest rate in | the game as well | ajmurmann wrote: | a few pieces of media that fit the bill really well and are | available easily in the West: | | Attack of the Friday Monsters - it's a short 3DS game about | children's fantasy merging their small town reality with a TV | show | | Barakamon - anime about a calligrapher who gets banished to a | small island in the inland sea and comes to embrace rural life | and playing with the local children. (Pictured but not mentioned | in the article) | | Rilakkuma and Kaoru - Stop motion TV show on Netflix about a | woman who lives office lady life but also had two plush(?) bears | and a chicken who live with her. Very relaxing. | Noos wrote: | A Channel is another healing anime, as is Song of the Sky. | Laid-back Camp is probably the most recent and most popular | healing anime out there. | | Welcome to the NHK isn't one, but in the manga the game the two | protagonists are working on is a healing/erogame, and the main | protagonist goes into length about why he is making it. | dragontamer wrote: | > Song of the Sky | | Do you mean "Sound of the Sky", the post-apocalyptic | Iyashikei? | | EDIT: The anime community sometimes sticks with the Japanese | title in Romanji, calling it "Sora no Woto". Same show, but | depends on how various people feel like translating the | title. | ajmurmann wrote: | A few more, in this case, games that fit the relaxing element | really well: | | A Short Hike - PC/Linux/Mac you hike up a mountain and, | discover things and people along the way. | | Journey - PS4 game in which you travel through a beautiful | dessert landscape. | robotmay wrote: | Non Non Biyori is a pretty great series as well, and it really | captures that wonderful everyday fun/boredom of living in the | countryside where even going to buy sweets is an adventure. | [deleted] | MaximumMadness wrote: | I keep a copy of Jiro Taniguchi's The Walking Man [0] in my | room at all times. It's about slowing down and appreciating the | small things in life: the birds, the water, the leaves, the | weather. | | [0] https://www.amazon.com/Walking-Man-Jiro- | Taniguchi/dp/8493340... | ajmurmann wrote: | There is a extended edition for half the price. I assume | that's an ok choice? | hex12648430 wrote: | I'll add a few that I enjoy | | Flying Witch - A witch goes to live in the countryside with her | relatives as part of her training. Lovely world-building. | | Girls' Last Tour - Two girls on a journey through a gigantic | post-apocalyptic city. The setting is quite bleak but the story | mostly focuses on how the main characters are finding joy in | their world. | | Aria - The daily lives of apprentice gondoliers in Neo-Venezia, | a replica of Venice built on a terraformed Mars. | | The manga and anime for all of these are available legally in | English. Unfortunately you may have to jump through some hoops | if you want to acquire their OSTs, which is a shame because | they're all excellent. | naringas wrote: | I would classify "A short hike" [1] in this category. | | it's a very nice game. | | [1] http://ashorthike.com/ | markdeloura wrote: | One of my favorite recent games too. Thanks for sharing! | munificent wrote: | Minecraft is so open-ended that it can be molded into almost any | genre. But the way I play fits entirely within this. | | I play in survival mode mostly to make the world feel more | grounded, but I sleep every night and rarely explore caverns. The | game is mostly me building living spaces, mining for supplies, | mapping the world, and collecting items. It's really satisfying. | hadem wrote: | Out of curiosity, what do you mean by "mapping the world"? I | haven't played Minecraft in a very long time, but I thought | there was a built in map of some sort? I'd like to hear more as | it sounds like we have similar play styles! | drdeca wrote: | There is a map item you can make which adds areas to it when | you are holding it and in those areas, which depicts other | areas as black. | | Not sure if filling out these maps is what they meant. | danbolt wrote: | I wish more AAA games industry designers recognized this about | a lot of players. | filoleg wrote: | >I play in survival mode mostly to make the world feel more | grounded, but I sleep every night and rarely explore caverns. | | I feel like that's what makes it feel so satisfying, engaging, | and "real". You sleep every night and do only the "peaceful" | world-building kind of things. But even when you sleep, you | know there is still a whole world of caverns and action out | there happening, even as you are ignoring it. Which is what | makes it really engaging and believable, as the world goes on | even without your participation. | | Imo this is the same effect that makes some movie or book | universes feel more "real" (but is achieved in different ways | than with videogames, due to the medium itself). Their | universes are built in such a way, it makes you believe that | the world out there is still going on, even after you turn the | TV off or close the book. | DaveSapien wrote: | This is fantastic! I had no idea about Iyashikei as a genre, I | knew it existed but had no idea that it had a name. I am | particularly happy about this as I am just finishing my own | Iyashikei game called Kanso. Does anyone know of any good | resources for Iyashikei? I'd like to dig deeper. | jrhizor wrote: | This reminds me of Cloud, a 2005 game that let you arrange clouds | in the sky to solve puzzles. It was very relaxing to play. | markdeloura wrote: | Jenova Chen's game? Yes! Flower is another great relaxing game | by him and his team. | Razengan wrote: | "Green The Planet" is a very good example that immediately came | to my mind. | benrmatthews wrote: | The Witness is a stress-free puzzler taking place in a relaxing | Iyashikei environment - and cross-platform now too: | https://en.wikipedia.org/wiki/The_Witness_(2016_video_game) | MaximumMadness wrote: | This reminds me of BBC's article[0] last month focusing on games | as a form of mediation. For many of us, gaming is an effective | social platform and escape tool during quarantine, but games have | rarely been built with mindfulness at the center from day one. | Hopefully, we can get more titles in the genre. | | [0]http://www.bbc.com/culture/story/20200409-how-gaming- | became-... | hobs wrote: | It takes a little getting used to, but I would honestly say | Kerbal Space Program fits into this genre for me, its like adult | legos. | | I mostly just build different little planes and fly them around | or stay in low kerbin (earth) orbit and near the mun, but its | just a very relaxing simple game with as much complexity as you | want to add. | dragontamer wrote: | I don't think KSP would fall under Iyashikei. It seems to me | (I'm not Japanese though) that Iyashikei is a celebration of | normality. | | "The Sims" and "Sim City" would fall under Iyashikei. But most | people aren't space astronauts. So KSP can't celebrate normalcy | because you're pretending to be something you're not. | | Persona 5 has Iyashikei elements, as the main character | interacts with day-to-day school life. Even if there's an | element of supernatural / battling involved, there's an | Iyashikei part of the game. Most people have been a student at | school. And that's the "celebration of normalcy" that Persona 5 | brings forth. | | > Japan loves making shows and games about childhood. | Specifically about childhood summers spent catching bugs, | fishing, going to festivals, sharing meals with family, and, of | course, trips to the beach. | | These things are present in "The Sims". But not KSP. If you | watch a lot of Iyashikei anime, you'll know what this article | is going for. KSP doesn't seem to be in that direction. | spinach wrote: | I played Ni no Kuni on DS and though it was beautiful it was much | like any other rpg with a main focus on battles, seems strange to | include it here. | | There is a similar genre in Western games (mostly indie) of these | sorts of types of games, filed under 'cozy'. | haunter wrote: | >Iyashikei games, shows, and movies are "healing" because they | help us celebrate the ordinary parts of everyday life | | I'm really not sold about the game part. Like Shenmue is pretty | much the quintessential ordinary life simulator but I'd not call | it a iyashikei. Same with Ni No Kuni and Yokai Watch. Sure for | Animal Crossing and Harvest Moon but once battle and fight | involved then personally I think it's already another genre. And | people wouldn't call Pokemon a iyashikei either yet Yokai is | 'just' a more modern 'clone' of that | omniscient_oce wrote: | I concur. Iyashikei games are usually (not always; think Animal | Crossing) mobile games, and games that really don't require | much concentration. They're for de-stressing. | | https://gameappch.com/rank/category.html?category=%E7%99%92%... | Here are some examples | SkyBelow wrote: | >Sure for Animal Crossing and Harvest Moon | | Does it even apply for those? | | In Animal Crossing there are two battles, wasp and tarantulas. | Both have something at stake with both a win and loss | condition. | | In Harvest Moon you also have a battle against limits. Most of | them don't have any sort of enemy units, but you do have tasks | and you are doing them in a time limit where there is a failure | condition (either running out of stamina or time), and in some | cases there can be a big cost to failure (especially around | harvesting crops right as the seasons change). | | One game I think interesting to consider is Minecraft. There | are three different takes. | | * Normal (with Easy and Hard included) which has enemy mobs you | must fight against and environmental traps. | | * Peaceful, where there are no enemy mobs but environmental | traps still pose a risk (though less of one). | | * Creative, where you are fully immune even to lava or falling. | | Each step down is progressively more relaxing as it removes | even more conflicts from the equation. But even in creative, | you can still have a conflict with the game rules or within | yourself (consider someone trying to design some redstone | contraption and getting frustrated that their design isn't | functioning correctly). | | I'm drawn to thinking about the following web comic on conflict | in literature and how it parallels the different conflicts and | battles that can occur in games and how some of these might not | be possible to remove. | | https://2.bp.blogspot.com/-FWszluTZTpM/U310wQoCMWI/AAAAAAAAE... | ginko wrote: | > Both have something at stake with both a win and loss | condition. | | All that's at stake is you fainting and respawning in front | of your house. The only thing that's lost is your opportunity | to catch the tarantula that time. | account42 wrote: | You could use that argument to dismiss any loss condition | in games that allow arbitrary saves. | SkyBelow wrote: | But that opportunity is rare enough, at least for some (in | my time playing I've only seen two, though I did capture | one so I don't need it for the museum). It is also | surprising enough of an occurrence that it can cause | stress. There are studies monitoring cortisol levels when a | person hears their phone make a normal noise (incoming call | and incoming text). Those create a noticeable spike in | cortisol. While I haven't seen the same testing done for | Animal Crossing, I would expect the sound indicating wasp | falling out of trees does the same. | | If one were to take pokemon, it would be reduced to much | the same where the penalty for loss is fainting and in rare | cases losing a chance to catch a rare pokemon. | | Even if one were to take something like Path of Exile, any | failure only costs some amount of time to restore from that | failure. Some cost more (a death on hardcore can mean | dozens of hours while a death on normal can be recovered in | minutes). In general, I think you can reduce most game | conflicts/battles down to a time cost in the case of | failure, with a few games introducing horror as the main | alternative cost (any game where death involves a jump | scare). | | If I spend 3 hours looking for a tarantula and it wins, | that is a cost of 3 hours compared to many games were | losing a battle cost only a minute or two. | | Dark Souls style games are another interesting look into | this, as the first death generally has low cost (you have | to go pick up the dropped souls), but if you die a second | time before you pick them up, the cost is much heavier (the | souls dropped are permanently lost). I notice when playing | that I am more on edge when I'm trying to recover dropped | souls than when I am not. | mcphage wrote: | > If I spend 3 hours looking for a tarantula and it wins, | that is a cost of 3 hours compared to many games were | losing a battle cost only a minute or two. | | Why just the tarantula, then? If you see a rare beetle on | a stump, you can re-interpret trying to catch it as a | "battle" with a "winner" and a "loser". | SkyBelow wrote: | I think you are right. It is even less of a battle in | some aspects, but at least for very rare insects it can | be more of a battle in that the cost of messing up is | higher. | | When you break down a game into these many sorts of | conflicts and see which ones the player feels joy for | winning and which ones the players struggle against with | no benefit even when they win, it hints at an interesting | framework to evaluate games by. It feels | deconstructionist almost to the point of absurdity, but | so far I don't think it crosses that line. | numpad0 wrote: | In Pokemon the players and monsters only "faint" in a | battle when lost | gryson wrote: | Trying to assign strict genre labels to games is probably not | the right approach here. | | Many games contain aspects of 'iyashikei' games. Persona 5 is a | good example. Half of the game is spent doing 'ordinary life | simulation' activities - meeting friends, eating out at | restaurants, going on dates, etc. This part of the game is | focused on story-driven events, many of which could be | classified as iyashikei (although there are certainly darker | elements mixed in). The other half of the game is spent on RPG | turn-based battles and puzzles. | | The Shenmue series is the same. A lot of it is iyashikei - | wandering around, talking to people, enjoying the sights. Along | with that are battles and stressful mini-games. | gramontblanc wrote: | It could be appropriate to consider them cross-genre games | containing elements of both soothing-slice-of-life gameplay | cycles and conflict-oriented-'normal'-game gameplay cycles. | Games mixing placid, relaxing gameplay loops seem to definitely | hold a different overall tone even if you can't play through | them without any aggression or violence. | | A pure iyashikei game feels like an aspirational ideal and | fairly rare. | dan_quixote wrote: | Zelda: Breath of the Wild has strong elements of Iyashikei. I | picked this up recently after years of no video games. And I find | myself just wandering around marveling at the sights and sounds. | I mostly avoid conflict while performing the more ancillary | quests. It's just so much more relaxing than the platform/shooter | games I grew up with. | klenwell wrote: | This reminds of an online I loved called The Quest for the | Rest. It was a Flash game featuring soundtrack by the | Polyphonic Spree. Actually, I think it may have been designed | to promote the release of one of their albums. | | Such a sweet little game. I imagine you can still find it | online and play it (if your browser supports Flash). Here's a | Youtube run-through of it: | | https://www.youtube.com/watch?v=1g_0SAjfU3o | billfruit wrote: | What might be western games of a similar bent, with a focus on | soothing game play: | | -Stardew Valley | | -My time at Portia | | -Euro/American Truck Simulator | | -Anno series | | I personally find snooker/pool simulations very soothing. | simion314 wrote: | I would also add Minecraft, I spent a lot of time just mining | and building while listening to audio-books at the same time. I | preferred survival but it has a creative mode and options to | turn off hostiles. | zargon wrote: | Additionally, I think Farm Together is a good fit in this | category. | slightwinder wrote: | > -Stardew Valley > - My time at Portia | | Not really a surprise, as they are clones of harvest moon, a | japanese iyashikei-franchise. | | > -Euro/American Truck Simulator | | Nice example. And probably also a good case of explaining the | difference in pop-culture between east and west. | | > -Anno series | | I'm not so sure about that. Wouldn't than civlisation and | basically every round-based paradox-game be an example? | zonefuenf wrote: | I find the energy and time mechanics of Stardew Valley to be | pretty stressful, to be honest. | em-bee wrote: | i'd like to add a sailing simulator to the mix. without an | opportunity to actually go sailing i found it a pretty relaxing | way to spend the time. | livueta wrote: | Weirdly enough, some older MMOs (OSRS, to a lesser extent WoW | Classic) fill that need for me. Sometimes, the repetitiveness | of really simple grinding (think click tree, click inventory to | drop log, click tree) lends itself to falling into a meditative | state, especially when you have muscle memory built up for a | particular action/click pattern. | ajmurmann wrote: | I actually stopped playing Stardew Valley because of the | mining. At some point to progress meaningfully you gotta mine. | I found that part very stressful and not fun, especially once | you get to the mine in the desert. | VMisTheWay wrote: | Unpopular opinion, that game is cellphone quality addicting. | nmfisher wrote: | Is that a good thing or a bad thing? Can't tell if it's | pejorative or not. | Bukhmanizer wrote: | I actually liked the mining part of stardew best. I view | pretty much all the other parts as a way of supporting my | mining habit. | ajmurmann wrote: | Given the mechanics, seeing mining as the main game isn't | unreasonable. Most progression hinges on it. Unfortunately | I find the fighting part not well done and quite punishing | given how bad the gameplay of the fighting is. | | All the fighting in the mines also makes it clearly not a | experience that fits the type of game we are discussing | here. | dash2 wrote: | Doki Doki Literature Club is a classic of the genre ;-D ___________________________________________________________________ (page generated 2020-05-12 19:00 UTC)