[HN Gopher] Iyashikei: Japan's Genre of "Healing Games" (2018)
       ___________________________________________________________________
        
       Iyashikei: Japan's Genre of "Healing Games" (2018)
        
       Author : Tomte
       Score  : 197 points
       Date   : 2020-05-12 13:00 UTC (6 hours ago)
        
 (HTM) web link (screentherapyblog.wordpress.com)
 (TXT) w3m dump (screentherapyblog.wordpress.com)
        
       | oknoorap wrote:
       | Can someone give me list of this genre?
        
         | dragontamer wrote:
         | In America at least, the term is mostly used for anime / manga
         | that matches the category. This is the first time I've seen the
         | term applied to video games. Most video games have conflict,
         | and conflict is stress.
         | 
         | However, there are many video games that have Iyashikei
         | elements. Even the quintessential "save the world epic" Final
         | Fantasy has Iyashikei elements. With FF-VII Cloud Strife
         | playing video games at the Golden Saucer, or FF-XV having a
         | road-trip with bros. Some of the most celebrated parts of the
         | games are Iyashikei, the low-stress parts of the game that were
         | in-between the battle sequences.
         | 
         | Leaving Square/Enix for a second... there's also Nintendo's
         | "Fire Emblem" series. The characters always talk about their
         | personal life. And the player plays matchmaker, trying to get
         | different characters to talk with each other, to discover their
         | personalities. The most recent Fire Emblem: Three Houses, has
         | an entire School-simulator where you set up the curriculum of
         | your students.
         | 
         | Almost all Japanese stories seem to have a part where Iyashikei
         | comes out to destress the main character (and the player).
         | 
         | So the question is, are you interested in games with Iyashikei
         | elements (which IMO, includes almost all Japanese games worth
         | talking about...), or are you interested in games that solely
         | are Iyashikei? The genre exists on a spectrum, from games like
         | Animal Crossing (mostly Iyashikei), to Atelier Sophie (More
         | Iyashikei than not), to Fire Emblem / Final Fantasy ("save the
         | world" epic plot lines, that visit Iyashikei at certain parts
         | of the plot).
        
           | kipchak wrote:
           | I think the Yakuza series might be a good example of a game
           | of the "with some Iyashikei" category, while still having a
           | solid core story and gameplay to lure you in to karaoke and
           | Mahjong.
           | 
           | Also I think Skyrim fits a similar bill, with most of what
           | people enjoy seemingly being the wandering around and taking
           | in the world.
        
       | zmix wrote:
       | You don't get healed by kitsch. You get healed by facing the
       | issue and working (out)/fighting hard.
        
         | noobermin wrote:
         | It depends on the situation. It's almost a teenage meme at this
         | point but I don't know how many problems in my professional
         | life (for example, coding problems) that I've solved just
         | stopping work and taking a walk where my mind is free to relax
         | and then approach something anew. Just grinding all day doesn't
         | always work.
        
         | Timpy wrote:
         | You've never stopped at an inn to restore your party to full
         | health, o weary traveller? It's hard to learn to swim if you're
         | too busy drowning. There's nothing wrong with enjoying relaxing
         | and aesthetically pleasing mediums before hopping back into the
         | fight.
        
       | hmhrex wrote:
       | I started playing this game called "It's literally just
       | mowing"[1] and I would say it's in this genre. I've been playing
       | it a little bit each day and have my found my stress level goes
       | down when I do.
       | 
       | [1] https://apps.apple.com/us/app/its-literally-just-
       | mowing/id14...
        
         | hmhrex wrote:
         | A couple other games I recommend:
         | 
         | 1. Florence - A love story. The artwork is gorgeous and the
         | soundtrack is beautiful
         | 
         | 2. Assemble With Care - Simple puzzle game with a nice light
         | story.
         | 
         | [1] http://annapurna.pictures/interactive/florence [2]
         | https://www.assemblegame.com/
        
         | andrewflnr wrote:
         | I somehow read "literally just meowing" and was very confused
         | about how that was a game. I bet it would still reduce stress,
         | though.
         | 
         | I find it soothing to do almost any well-defined task with
         | well-defined progress (with bonus points if it's tactile). A
         | lot of us have jobs where all of those properties are in short
         | supply. Certainly most of my stress is due to uncertainty. My
         | guess is that game works by giving you a nice well-defined task
         | you can definitely accomplish.
         | 
         | You can also try paper planes, or origami in general. I find
         | it's just enough challenge to get me to focus for a little bit.
         | :)
        
         | partomniscient wrote:
         | Wow. We're pretty much at: "I wanna go on the"...
         | 
         | https://www.youtube.com/watch?v=0g4SCdox_pI
        
         | Wohlf wrote:
         | There are many similar games that I play, such as House Flipper
         | and American/European Truck Simulator. Car Mechanic and Farming
         | Simulator are similar.
        
         | luckydata wrote:
         | it's very likely because you're experiencing a state of "flow".
         | Those games are great at getting your mind in that state.
        
       | NikolaeVarius wrote:
       | In related news LSD - Dream Emulator is playable in english
       | finally https://www.romhacking.net/translations/5523/
        
       | jrochkind1 wrote:
       | These pictures all make me want to play these games REALLY BAD.
       | 
       | Anyone know the easiest way for a non-gamer without a console
       | system in the USA to get any of em, that might be figure-out-able
       | for a non-Japanese speaker?
        
         | ver_ture wrote:
         | a nintendo handheld can be cracked by following a guide, to
         | then play any game released for it. this will require a
         | $100-200 console.
         | 
         | for older consoles like the nintendo ds, you can emulate, like
         | dolphin emulator for pc. i can even emulate a ps2 on my beefed
         | up gaming pc. nevermind that though, any modern laptop or pc
         | should be able to handle nintendo ds games on an emulator. i
         | think that'd be a good start for you. in fact, even android
         | phones can emulate it.
        
         | dragontamer wrote:
         | Buy a console. Most of these games are widely available from
         | game stores.
         | 
         | Animal Crossing is Nintendo's take on the genre, and is popular
         | right now. For PC gamers, Stardew Valley is English-native, but
         | based on the Harvest Moon series (which is almost certainly
         | Iyashikei).
         | 
         | If you dial the stress up a bit, there's Yoshi Woolly world,
         | and a few others of that type. Its more traditional video game
         | with dangers, but its low-stress compared to most video games.
         | 
         | Don't confuse the static, hand-drawn artwork with the actual
         | games. In my experience, Iyashikei games are overly cartoony,
         | and often low-polygon count, to focus on the simplistic nature
         | of the game. Its rare for this genre to really blow me away
         | with their graphics... but the simple cel-shaded cartoon style
         | (or low-poly style, in the case of Animal Crossing) gets the
         | job done.
        
           | jrochkind1 wrote:
           | Ah, thanks for clarifying that the art shown wasn't from the
           | gameplay. doh!
        
         | numpad0 wrote:
         | Neko Atsume is on Play Store and App Store. Animal Crossing on
         | Switch is being sold and trending worldwide to the point
         | Financial Times had a short article on bank interest rate in
         | the game as well
        
       | ajmurmann wrote:
       | a few pieces of media that fit the bill really well and are
       | available easily in the West:
       | 
       | Attack of the Friday Monsters - it's a short 3DS game about
       | children's fantasy merging their small town reality with a TV
       | show
       | 
       | Barakamon - anime about a calligrapher who gets banished to a
       | small island in the inland sea and comes to embrace rural life
       | and playing with the local children. (Pictured but not mentioned
       | in the article)
       | 
       | Rilakkuma and Kaoru - Stop motion TV show on Netflix about a
       | woman who lives office lady life but also had two plush(?) bears
       | and a chicken who live with her. Very relaxing.
        
         | Noos wrote:
         | A Channel is another healing anime, as is Song of the Sky.
         | Laid-back Camp is probably the most recent and most popular
         | healing anime out there.
         | 
         | Welcome to the NHK isn't one, but in the manga the game the two
         | protagonists are working on is a healing/erogame, and the main
         | protagonist goes into length about why he is making it.
        
           | dragontamer wrote:
           | > Song of the Sky
           | 
           | Do you mean "Sound of the Sky", the post-apocalyptic
           | Iyashikei?
           | 
           | EDIT: The anime community sometimes sticks with the Japanese
           | title in Romanji, calling it "Sora no Woto". Same show, but
           | depends on how various people feel like translating the
           | title.
        
         | ajmurmann wrote:
         | A few more, in this case, games that fit the relaxing element
         | really well:
         | 
         | A Short Hike - PC/Linux/Mac you hike up a mountain and,
         | discover things and people along the way.
         | 
         | Journey - PS4 game in which you travel through a beautiful
         | dessert landscape.
        
         | robotmay wrote:
         | Non Non Biyori is a pretty great series as well, and it really
         | captures that wonderful everyday fun/boredom of living in the
         | countryside where even going to buy sweets is an adventure.
        
           | [deleted]
        
         | MaximumMadness wrote:
         | I keep a copy of Jiro Taniguchi's The Walking Man [0] in my
         | room at all times. It's about slowing down and appreciating the
         | small things in life: the birds, the water, the leaves, the
         | weather.
         | 
         | [0] https://www.amazon.com/Walking-Man-Jiro-
         | Taniguchi/dp/8493340...
        
           | ajmurmann wrote:
           | There is a extended edition for half the price. I assume
           | that's an ok choice?
        
         | hex12648430 wrote:
         | I'll add a few that I enjoy
         | 
         | Flying Witch - A witch goes to live in the countryside with her
         | relatives as part of her training. Lovely world-building.
         | 
         | Girls' Last Tour - Two girls on a journey through a gigantic
         | post-apocalyptic city. The setting is quite bleak but the story
         | mostly focuses on how the main characters are finding joy in
         | their world.
         | 
         | Aria - The daily lives of apprentice gondoliers in Neo-Venezia,
         | a replica of Venice built on a terraformed Mars.
         | 
         | The manga and anime for all of these are available legally in
         | English. Unfortunately you may have to jump through some hoops
         | if you want to acquire their OSTs, which is a shame because
         | they're all excellent.
        
       | naringas wrote:
       | I would classify "A short hike" [1] in this category.
       | 
       | it's a very nice game.
       | 
       | [1] http://ashorthike.com/
        
         | markdeloura wrote:
         | One of my favorite recent games too. Thanks for sharing!
        
       | munificent wrote:
       | Minecraft is so open-ended that it can be molded into almost any
       | genre. But the way I play fits entirely within this.
       | 
       | I play in survival mode mostly to make the world feel more
       | grounded, but I sleep every night and rarely explore caverns. The
       | game is mostly me building living spaces, mining for supplies,
       | mapping the world, and collecting items. It's really satisfying.
        
         | hadem wrote:
         | Out of curiosity, what do you mean by "mapping the world"? I
         | haven't played Minecraft in a very long time, but I thought
         | there was a built in map of some sort? I'd like to hear more as
         | it sounds like we have similar play styles!
        
           | drdeca wrote:
           | There is a map item you can make which adds areas to it when
           | you are holding it and in those areas, which depicts other
           | areas as black.
           | 
           | Not sure if filling out these maps is what they meant.
        
         | danbolt wrote:
         | I wish more AAA games industry designers recognized this about
         | a lot of players.
        
         | filoleg wrote:
         | >I play in survival mode mostly to make the world feel more
         | grounded, but I sleep every night and rarely explore caverns.
         | 
         | I feel like that's what makes it feel so satisfying, engaging,
         | and "real". You sleep every night and do only the "peaceful"
         | world-building kind of things. But even when you sleep, you
         | know there is still a whole world of caverns and action out
         | there happening, even as you are ignoring it. Which is what
         | makes it really engaging and believable, as the world goes on
         | even without your participation.
         | 
         | Imo this is the same effect that makes some movie or book
         | universes feel more "real" (but is achieved in different ways
         | than with videogames, due to the medium itself). Their
         | universes are built in such a way, it makes you believe that
         | the world out there is still going on, even after you turn the
         | TV off or close the book.
        
       | DaveSapien wrote:
       | This is fantastic! I had no idea about Iyashikei as a genre, I
       | knew it existed but had no idea that it had a name. I am
       | particularly happy about this as I am just finishing my own
       | Iyashikei game called Kanso. Does anyone know of any good
       | resources for Iyashikei? I'd like to dig deeper.
        
       | jrhizor wrote:
       | This reminds me of Cloud, a 2005 game that let you arrange clouds
       | in the sky to solve puzzles. It was very relaxing to play.
        
         | markdeloura wrote:
         | Jenova Chen's game? Yes! Flower is another great relaxing game
         | by him and his team.
        
       | Razengan wrote:
       | "Green The Planet" is a very good example that immediately came
       | to my mind.
        
       | benrmatthews wrote:
       | The Witness is a stress-free puzzler taking place in a relaxing
       | Iyashikei environment - and cross-platform now too:
       | https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)
        
       | MaximumMadness wrote:
       | This reminds me of BBC's article[0] last month focusing on games
       | as a form of mediation. For many of us, gaming is an effective
       | social platform and escape tool during quarantine, but games have
       | rarely been built with mindfulness at the center from day one.
       | Hopefully, we can get more titles in the genre.
       | 
       | [0]http://www.bbc.com/culture/story/20200409-how-gaming-
       | became-...
        
       | hobs wrote:
       | It takes a little getting used to, but I would honestly say
       | Kerbal Space Program fits into this genre for me, its like adult
       | legos.
       | 
       | I mostly just build different little planes and fly them around
       | or stay in low kerbin (earth) orbit and near the mun, but its
       | just a very relaxing simple game with as much complexity as you
       | want to add.
        
         | dragontamer wrote:
         | I don't think KSP would fall under Iyashikei. It seems to me
         | (I'm not Japanese though) that Iyashikei is a celebration of
         | normality.
         | 
         | "The Sims" and "Sim City" would fall under Iyashikei. But most
         | people aren't space astronauts. So KSP can't celebrate normalcy
         | because you're pretending to be something you're not.
         | 
         | Persona 5 has Iyashikei elements, as the main character
         | interacts with day-to-day school life. Even if there's an
         | element of supernatural / battling involved, there's an
         | Iyashikei part of the game. Most people have been a student at
         | school. And that's the "celebration of normalcy" that Persona 5
         | brings forth.
         | 
         | > Japan loves making shows and games about childhood.
         | Specifically about childhood summers spent catching bugs,
         | fishing, going to festivals, sharing meals with family, and, of
         | course, trips to the beach.
         | 
         | These things are present in "The Sims". But not KSP. If you
         | watch a lot of Iyashikei anime, you'll know what this article
         | is going for. KSP doesn't seem to be in that direction.
        
       | spinach wrote:
       | I played Ni no Kuni on DS and though it was beautiful it was much
       | like any other rpg with a main focus on battles, seems strange to
       | include it here.
       | 
       | There is a similar genre in Western games (mostly indie) of these
       | sorts of types of games, filed under 'cozy'.
        
       | haunter wrote:
       | >Iyashikei games, shows, and movies are "healing" because they
       | help us celebrate the ordinary parts of everyday life
       | 
       | I'm really not sold about the game part. Like Shenmue is pretty
       | much the quintessential ordinary life simulator but I'd not call
       | it a iyashikei. Same with Ni No Kuni and Yokai Watch. Sure for
       | Animal Crossing and Harvest Moon but once battle and fight
       | involved then personally I think it's already another genre. And
       | people wouldn't call Pokemon a iyashikei either yet Yokai is
       | 'just' a more modern 'clone' of that
        
         | omniscient_oce wrote:
         | I concur. Iyashikei games are usually (not always; think Animal
         | Crossing) mobile games, and games that really don't require
         | much concentration. They're for de-stressing.
         | 
         | https://gameappch.com/rank/category.html?category=%E7%99%92%...
         | Here are some examples
        
         | SkyBelow wrote:
         | >Sure for Animal Crossing and Harvest Moon
         | 
         | Does it even apply for those?
         | 
         | In Animal Crossing there are two battles, wasp and tarantulas.
         | Both have something at stake with both a win and loss
         | condition.
         | 
         | In Harvest Moon you also have a battle against limits. Most of
         | them don't have any sort of enemy units, but you do have tasks
         | and you are doing them in a time limit where there is a failure
         | condition (either running out of stamina or time), and in some
         | cases there can be a big cost to failure (especially around
         | harvesting crops right as the seasons change).
         | 
         | One game I think interesting to consider is Minecraft. There
         | are three different takes.
         | 
         | * Normal (with Easy and Hard included) which has enemy mobs you
         | must fight against and environmental traps.
         | 
         | * Peaceful, where there are no enemy mobs but environmental
         | traps still pose a risk (though less of one).
         | 
         | * Creative, where you are fully immune even to lava or falling.
         | 
         | Each step down is progressively more relaxing as it removes
         | even more conflicts from the equation. But even in creative,
         | you can still have a conflict with the game rules or within
         | yourself (consider someone trying to design some redstone
         | contraption and getting frustrated that their design isn't
         | functioning correctly).
         | 
         | I'm drawn to thinking about the following web comic on conflict
         | in literature and how it parallels the different conflicts and
         | battles that can occur in games and how some of these might not
         | be possible to remove.
         | 
         | https://2.bp.blogspot.com/-FWszluTZTpM/U310wQoCMWI/AAAAAAAAE...
        
           | ginko wrote:
           | > Both have something at stake with both a win and loss
           | condition.
           | 
           | All that's at stake is you fainting and respawning in front
           | of your house. The only thing that's lost is your opportunity
           | to catch the tarantula that time.
        
             | account42 wrote:
             | You could use that argument to dismiss any loss condition
             | in games that allow arbitrary saves.
        
             | SkyBelow wrote:
             | But that opportunity is rare enough, at least for some (in
             | my time playing I've only seen two, though I did capture
             | one so I don't need it for the museum). It is also
             | surprising enough of an occurrence that it can cause
             | stress. There are studies monitoring cortisol levels when a
             | person hears their phone make a normal noise (incoming call
             | and incoming text). Those create a noticeable spike in
             | cortisol. While I haven't seen the same testing done for
             | Animal Crossing, I would expect the sound indicating wasp
             | falling out of trees does the same.
             | 
             | If one were to take pokemon, it would be reduced to much
             | the same where the penalty for loss is fainting and in rare
             | cases losing a chance to catch a rare pokemon.
             | 
             | Even if one were to take something like Path of Exile, any
             | failure only costs some amount of time to restore from that
             | failure. Some cost more (a death on hardcore can mean
             | dozens of hours while a death on normal can be recovered in
             | minutes). In general, I think you can reduce most game
             | conflicts/battles down to a time cost in the case of
             | failure, with a few games introducing horror as the main
             | alternative cost (any game where death involves a jump
             | scare).
             | 
             | If I spend 3 hours looking for a tarantula and it wins,
             | that is a cost of 3 hours compared to many games were
             | losing a battle cost only a minute or two.
             | 
             | Dark Souls style games are another interesting look into
             | this, as the first death generally has low cost (you have
             | to go pick up the dropped souls), but if you die a second
             | time before you pick them up, the cost is much heavier (the
             | souls dropped are permanently lost). I notice when playing
             | that I am more on edge when I'm trying to recover dropped
             | souls than when I am not.
        
               | mcphage wrote:
               | > If I spend 3 hours looking for a tarantula and it wins,
               | that is a cost of 3 hours compared to many games were
               | losing a battle cost only a minute or two.
               | 
               | Why just the tarantula, then? If you see a rare beetle on
               | a stump, you can re-interpret trying to catch it as a
               | "battle" with a "winner" and a "loser".
        
               | SkyBelow wrote:
               | I think you are right. It is even less of a battle in
               | some aspects, but at least for very rare insects it can
               | be more of a battle in that the cost of messing up is
               | higher.
               | 
               | When you break down a game into these many sorts of
               | conflicts and see which ones the player feels joy for
               | winning and which ones the players struggle against with
               | no benefit even when they win, it hints at an interesting
               | framework to evaluate games by. It feels
               | deconstructionist almost to the point of absurdity, but
               | so far I don't think it crosses that line.
        
             | numpad0 wrote:
             | In Pokemon the players and monsters only "faint" in a
             | battle when lost
        
         | gryson wrote:
         | Trying to assign strict genre labels to games is probably not
         | the right approach here.
         | 
         | Many games contain aspects of 'iyashikei' games. Persona 5 is a
         | good example. Half of the game is spent doing 'ordinary life
         | simulation' activities - meeting friends, eating out at
         | restaurants, going on dates, etc. This part of the game is
         | focused on story-driven events, many of which could be
         | classified as iyashikei (although there are certainly darker
         | elements mixed in). The other half of the game is spent on RPG
         | turn-based battles and puzzles.
         | 
         | The Shenmue series is the same. A lot of it is iyashikei -
         | wandering around, talking to people, enjoying the sights. Along
         | with that are battles and stressful mini-games.
        
         | gramontblanc wrote:
         | It could be appropriate to consider them cross-genre games
         | containing elements of both soothing-slice-of-life gameplay
         | cycles and conflict-oriented-'normal'-game gameplay cycles.
         | Games mixing placid, relaxing gameplay loops seem to definitely
         | hold a different overall tone even if you can't play through
         | them without any aggression or violence.
         | 
         | A pure iyashikei game feels like an aspirational ideal and
         | fairly rare.
        
       | dan_quixote wrote:
       | Zelda: Breath of the Wild has strong elements of Iyashikei. I
       | picked this up recently after years of no video games. And I find
       | myself just wandering around marveling at the sights and sounds.
       | I mostly avoid conflict while performing the more ancillary
       | quests. It's just so much more relaxing than the platform/shooter
       | games I grew up with.
        
         | klenwell wrote:
         | This reminds of an online I loved called The Quest for the
         | Rest. It was a Flash game featuring soundtrack by the
         | Polyphonic Spree. Actually, I think it may have been designed
         | to promote the release of one of their albums.
         | 
         | Such a sweet little game. I imagine you can still find it
         | online and play it (if your browser supports Flash). Here's a
         | Youtube run-through of it:
         | 
         | https://www.youtube.com/watch?v=1g_0SAjfU3o
        
       | billfruit wrote:
       | What might be western games of a similar bent, with a focus on
       | soothing game play:
       | 
       | -Stardew Valley
       | 
       | -My time at Portia
       | 
       | -Euro/American Truck Simulator
       | 
       | -Anno series
       | 
       | I personally find snooker/pool simulations very soothing.
        
         | simion314 wrote:
         | I would also add Minecraft, I spent a lot of time just mining
         | and building while listening to audio-books at the same time. I
         | preferred survival but it has a creative mode and options to
         | turn off hostiles.
        
         | zargon wrote:
         | Additionally, I think Farm Together is a good fit in this
         | category.
        
         | slightwinder wrote:
         | > -Stardew Valley > - My time at Portia
         | 
         | Not really a surprise, as they are clones of harvest moon, a
         | japanese iyashikei-franchise.
         | 
         | > -Euro/American Truck Simulator
         | 
         | Nice example. And probably also a good case of explaining the
         | difference in pop-culture between east and west.
         | 
         | > -Anno series
         | 
         | I'm not so sure about that. Wouldn't than civlisation and
         | basically every round-based paradox-game be an example?
        
         | zonefuenf wrote:
         | I find the energy and time mechanics of Stardew Valley to be
         | pretty stressful, to be honest.
        
         | em-bee wrote:
         | i'd like to add a sailing simulator to the mix. without an
         | opportunity to actually go sailing i found it a pretty relaxing
         | way to spend the time.
        
         | livueta wrote:
         | Weirdly enough, some older MMOs (OSRS, to a lesser extent WoW
         | Classic) fill that need for me. Sometimes, the repetitiveness
         | of really simple grinding (think click tree, click inventory to
         | drop log, click tree) lends itself to falling into a meditative
         | state, especially when you have muscle memory built up for a
         | particular action/click pattern.
        
         | ajmurmann wrote:
         | I actually stopped playing Stardew Valley because of the
         | mining. At some point to progress meaningfully you gotta mine.
         | I found that part very stressful and not fun, especially once
         | you get to the mine in the desert.
        
           | VMisTheWay wrote:
           | Unpopular opinion, that game is cellphone quality addicting.
        
             | nmfisher wrote:
             | Is that a good thing or a bad thing? Can't tell if it's
             | pejorative or not.
        
           | Bukhmanizer wrote:
           | I actually liked the mining part of stardew best. I view
           | pretty much all the other parts as a way of supporting my
           | mining habit.
        
             | ajmurmann wrote:
             | Given the mechanics, seeing mining as the main game isn't
             | unreasonable. Most progression hinges on it. Unfortunately
             | I find the fighting part not well done and quite punishing
             | given how bad the gameplay of the fighting is.
             | 
             | All the fighting in the mines also makes it clearly not a
             | experience that fits the type of game we are discussing
             | here.
        
       | dash2 wrote:
       | Doki Doki Literature Club is a classic of the genre ;-D
        
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