[HN Gopher] Show HN: A WebGL Tribute to Tron, the movie that mad...
       ___________________________________________________________________
        
       Show HN: A WebGL Tribute to Tron, the movie that made me fall in
       love with CGI
        
       Author : mgzme
       Score  : 61 points
       Date   : 2020-05-23 19:19 UTC (3 hours ago)
        
 (HTM) web link (mgz.me)
 (TXT) w3m dump (mgz.me)
        
       | sixothree wrote:
       | The future was supposed to have surface lighting.
        
       | pjmlp wrote:
       | It looks great on the desktop.
       | 
       | On a Nokia 7.1 Plus not so much, too slow loading the resource
       | and it drops frames.
        
         | lsb wrote:
         | On a Pixel 4 it looks great!
        
       | noughtme wrote:
       | Nice! But also, please stop breaking the back button.
        
       | 29athrowaway wrote:
       | If you want a higher framerate, make the window smaller.
        
       | SmallPeePeeMan wrote:
       | How is this done? I mean, are they original animations or mapped
       | from videos in some automated way?
        
       | avolcano wrote:
       | This is fantastic! Is it open source, by any chance? I'd love to
       | see how you implemented the scanline filters and particle
       | effects.
       | 
       | I've been juuust dipping my toe into 3D games with a little
       | spline generator I'm hoping to make a game with
       | (https://disco.zone/splines/3/), and as a fellow Tron fan, I'm
       | very inspired by what you were able to do aesthetically here!
        
       | Yen wrote:
       | Looks great!
       | 
       | This kind of generative art is, I think, one of the best "non-
       | productive" things that computers have enabled.
       | 
       | Two extremely minor nitpicks -
       | 
       | * When browsing through scenes, I notice that a title subtly
       | fades in and out in the lower left corner. I missed this for the
       | first several scenes, and then would often miss it when hitting a
       | new scene, and I'd wonder what the scene was called.
       | 
       | * The "gallery" menu to choose scenes isn't in the upper-left
       | nav, but rather, the hamburger menu. Before trying it out, I
       | expected that clicking on it would take me away from the
       | graphics, and show me a gallery of other projects.
        
       | lmedinas wrote:
       | Pretty cool! You got some other impressive projects in your
       | website. Congrats!
       | 
       | It's impressive the type of 3D graphics that can be done in a
       | modern browser, i'm surprised why we don't see more websites
       | using these technologies.
        
         | cycloptic wrote:
         | With all due respect, please don't encourage more websites to
         | use WebGL for trivial things! This stuff is only really useful
         | for games or some other kind of interactive demo, and wastes
         | power when used for decorative graphics on ordinary
         | informational web sites.
         | 
         | I think compiling native OpenGL ES programs to WASM is probably
         | a bit more of a practical use case, but that comes with its own
         | set of problems... WebGL still suffers from various security
         | issues and bugs on certain platforms:
         | https://github.com/chromium/chromium/blob/master/gpu/config/...
        
           | BubRoss wrote:
           | If only someone would invent a back button so you wouldn't
           | have to stay on the same page.
           | 
           | Also OpenGl ES isn't something that is compiled to WASM, it
           | is a javascript API. WASM does not have access to the DOM or
           | IO.
        
             | na85 wrote:
             | Interestingly enough, this website hijacks the back button
             | so you can't go back. (Android/Firefox)
        
           | testbot123 wrote:
           | Couterpoint: encourage more people to use WebGL for trivial
           | things! Learn new concepts, break old ways of thinking,
           | experiment with half-baked ideas, allow yourself room to
           | grow. Don't let people tell you that the web is one single
           | thing with rules. There are no rules! You can do whatever you
           | want!
        
             | cycloptic wrote:
             | That is all fine for a personal website, but if you're
             | thinking of WebGL for general use, there are an absurd
             | number of rules. I even linked some of them in the parent
             | post.
        
         | brundolf wrote:
         | Agreed! If not for the current fashion of hyper-minimalism we
         | could be living in the golden age of 3D/skeuomorphic UIs right
         | now. I think it would bring some flavor back to the web. The
         | rest of the site (click the three-bar menu icon in the top-
         | right) is a testament to what can be done with this stuff in a
         | UI setting.
        
       | Melting_Harps wrote:
       | Very cool, it reminds me of Lifelike - So Electric music video;
       | that was like one of the first synthwave tracks I ever head, too.
       | Thanks for reminding me of it.
       | 
       | Never got into Tron, might have started it but left it mid way or
       | earlier. And when the Disney versions came out I never bothered.
       | I might give it a go this weekend.
        
         | sosborn wrote:
         | The original Tron was produced by Disney too.
        
       | bitwize wrote:
       | Nice! Some of these also remind me of Rez, which after eighteen
       | years is still my favorite video game.
        
         | syoc wrote:
         | Reminds me of GLtron. It's GPL and tons of fun.
         | http://gltron.org/
        
       ___________________________________________________________________
       (page generated 2020-05-23 23:00 UTC)