[HN Gopher] The Aesthetics of Science Fiction Spaceship Design (... ___________________________________________________________________ The Aesthetics of Science Fiction Spaceship Design (2010) Author : noblethrasher Score : 137 points Date : 2020-06-01 15:50 UTC (7 hours ago) (HTM) web link (uwspace.uwaterloo.ca) (TXT) w3m dump (uwspace.uwaterloo.ca) | drrrek wrote: | Fantastically stupid. Hard to top the total bullshit artistry at | work here. | | Nothing is accomplished with a paper like this. No one benefits | from the production of a 150+ pages of babble like this. | | The only people that can tell you anything about fictitious space | ships are the people that made them. This is just some asshole | applying post-hoc rationalization to trash spewed from a | Hollywood organelle. None of this is genuine analysis, but fluff | scattered across a PDF. | kurlberg wrote: | As a kid I loved reading "Great Space Battles" and "Spacecraft, | 2000-2100 A.D.: Terran Trade Authority Handbook", by Stewart | Cowley, from the late 70s. My impression is that the art (very | beautiful airbrush(?) space ship pictures) inspired the stories | than the other way around. | davidw wrote: | I had lots of space books as a kid... there's a certain | aesthetic from the late 1970ies that makes me nostalgic. | | I wonder if there's a name for it or a collection of some of | those book covers and art. | kurlberg wrote: | Awesome: Scott Manley has a youtube video about it (see | https://www.youtube.com/watch?v=A8abMJhmvss.) Heh, some of it | did not age so well: | | 2012: work starts on Mars station. | | Elon, hurry up! :-) | TeMPOraL wrote: | Reminds me of Akin's Laws of Spacecraft Design[0]: | | > 30. (von Tiesenhausen's Law of Engineering Design) If you | want to have a maximum effect on the design of a new | engineering system, learn to draw. Engineers always wind up | designing the vehicle to look like the initial artist's | concept. | | -- | | [0] - https://spacecraft.ssl.umd.edu/akins_laws.html | Animats wrote: | (2010) | dang wrote: | Added. Thanks! | cryptoquick wrote: | Wow, this is incredibly comprehensive! A great resource, should I | ever need it. And even without any obvious present utility, the | fact that someone did all this is just fascinating in its own | right. | | I can only imagine how this must be mandatory reading material | for the Star Citizen devs. | bloopernova wrote: | This was written in 2010, so it's not including my favourite ship | designs, those of _The Expanse_. Decks stacked one on top of each | other, like floors in a skyscraper. Because gravity is provided | by the drive acceleration. | | https://i.imgur.com/f6YGM8N.jpg | usrusr wrote: | The physical world building is so much better than everything | else on TV that I almost hated the plot because I would have | very much enjoyed ten seasons of just the Roci freelancing | around in the solar system. | kutakdogan wrote: | I would have been content just to watch the Roci | accelerating, flipping, and decelerating, for ten seasons. | the_af wrote: | Same! Though I did love the plot too, but every scene with | the Roci or other ships maneuvering, fighting or even in a | tense standoff was simply superb. | | The damage caused during ship combat was also pretty | interesting. People die not in massive explosions (though | there's that, too) but simply as fragments and projectiles | perforate the ship's hull and their bodies. Instead of the | usual "sparks flying from consoles" like in Star Trek, a hit | in the Expanse means you have a kinetic projectile punching | through the wall and taking someone's head off. | FirstLvR wrote: | man of culture i see | dang wrote: | See also from 2018: https://news.ycombinator.com/item?id=17899458 | carapace wrote: | Ages ago my dad pointed out to me that spaceships will be | spherical. ;-) | rozab wrote: | https://starwars.fandom.com/wiki/Core_ship/Legends | | Wish wikia hadn't gone evilmode | TeMPOraL wrote: | Oh, the giant watermelon they cut up with ground-based lasers | in Clone Wars! For some reason, it's one of the two scenes I | most remember from there (the other one was this weird spinny | droido-tank I can't find a screenshot of now). | usrusr wrote: | Union Dropship, it's a quite well published design actually but | never made it into television. | | IIRC this was also quite clearly stated in the Traveller rules, | and then universally broken in all the lore. | RalfWausE wrote: | Only if its found on the moon by some guy called Perry ;-) | kps wrote: | General Products No. 4 hull | atombender wrote: | This is a lovely paper. However, I was disappointed to not see | any mentions of Iain M. Banks's Culture universe, which means it | misses out on what I think is the most novel approach to | spaceship design in literature. | | First, The Culture's spaceships are enormous. The largest type we | encounter, the General Systems Vehicle, is 200 km long and can | house up to 6 billion people; while these serve as habitats for a | civilian population, these are still spaceships, capable of | moving at great speed. | | Secondly, the ships have no physical hull. Instead, their | structure is maintained by field manipulation. Banks doesn't go | deeper into how this works, but it's clear The Culture has | technology to manipulate physical reality similar to classic | science fiction "force fields" that allows ships to maintain an | atmosphere and protect against physical damage. Notably, in | several books, the ships modify both their interior and exterior | structure while traveling in order to optimize themselves for | some purpose. | | Thirdly, an important part of The Culture is that the ships are, | in a sense, alive. The Minds, which are the AIs that control them | are largely inseparable from the ships they inhabit. Clearly | we've had AI-controlled ships before (HAL, Alien's Mother, and so | on), but these have always been subservient to humans. With The | Culture, a human boarding a ship is a guest of the Mind, and | ships don't have captains or comamnders. The only other author I | know about who has done anything similar is Anne Leckie. | stcredzero wrote: | Larry Niven's ships from Known Space are kind of a precursor to | the Culture ships. The General Products hull is arguably a kind | of "force field" though it's treated more like an | indestructible hull, and it can't be reconfigured. Also missing | is the Mind and the scale. Niven's Ringworld is also a Banks | Orbital predecessor. | minitoar wrote: | In the Murderbot series the ships are similar in that the AI is | apparently inseparable form the ship, although they are more | like eager-to-please pets or children. IIRC The Minds have | their own agendas and moral compass. | the_af wrote: | They are eager to please pets unless they've hacked their | governor module ;) | bencollier49 wrote: | I did the same as you, and leafed through looking for Culture | ships. I guess they're less prominent in popular culture and | there are fewer images of them to use. | atombender wrote: | Banks usually describes the ships as oblong bubbles, and I've | seen very few illustrations online that do service to Banks' | descriptions. I like this one: | | https://www.deviantart.com/ex-pacifist/art/Culture-GSV- | and-e... | | It's going to be a challenge to anyone who decides to adapt | Banks into a movie or TV show. | stcredzero wrote: | Affronter ship designs: | https://philbale.blogspot.com/2012/03/excession.html | beeforpork wrote: | The minds are definitely alive: in 'Excession', one such | General Systems Vehicles, the 'Sleeper Service', is the main | character. And a very interesting character indeed. Great book! | arethuza wrote: | As a Mind says in Look to Windward: | | _" I am not an animal brain, I am not even some attempt to | produce an AI through software running on a computer. I am a | Culture Mind. We are close to gods, and on the far side. We | are quicker; we live faster and more completely than you do, | with so many more senses, such a greater store of memories | and at such a fine level of detail. We die more slowly, and | we die more completely, too."_ | moneytide1 wrote: | I liked hearing George Lucas say that he wanted all the craft to | look beaten up and used instead of shiny and new (long time ago | far, far away) so as to focus on the human experience instead of | the tech itself. | rjsw wrote: | Dark Star started the dirty spaceship look, Dan O'Bannon worked | on Star Wars too before writing the screenplay for Alien. | usrusr wrote: | The entire Alien movie is basically an extended (and, ahem, | perhaps slightly darker?) remake of the Pinback vs the beach | ball creature scene. My favorite piece of movie trivia. I | wonder if anyone stumbled into the theatrical release of | Alien knowing about that connection? | | Regarding "used space", I'd say that the trend was already | present in Silent Running (1972) which happens to link both | the clinically clean 2001 and dirty Star Wars in terms of FX | crew. | dsr_ wrote: | Lucas was telling a story, so he made the symbols look like | things that his audience already knew: one and two-person | fighter planes, small tramp freighters, giant naval warships. | The good guys and the bad guys get distinct visual styles for | their fighters so you can tell them apart. The bad guys have | all the big warships, and they have bridges as command centers | up high over the main body, batteries of guns that look like | WWII battleship's guns, anti-fighter guns that recoil like an | antiaircraft cannon, and send out swarms of fighters like | aircraft carriers. | | The rebels have hangars in jungle and snow bases that would | have been perfectly reasonable in a WWII movie. | | Star Trek developed a different aesthetic, starting with a | flying saucer and then trying to justify it in various ways. | PeterCorless wrote: | Star Trek was telling stories of the Cold War in space. | usrusr wrote: | And many other stories in space entirely unrelated to the | cold war. There really aren't that many TOS episodes that | have Klingons in them. | TeMPOraL wrote: | Klingons... and in TNG, at some points the role was taken | over by the Romulans. TNG's "The Drumhead" is essentially | about McCarthy's hearings. | | I still like it. | sradman wrote: | I wonder if the hangars in the jungle came from the script or | from the memories of someone who experienced the view from | Temple IV at Tikal. I had the surreal experience of standing | atop Temple IV and suddenly recognizing this was the camera | location of Star Wars rebel base landing scene while being | enveloped by the smells and sounds above the rain forest | canopy, especially the cacophony from the howler monkeys. | | https://starwars.fandom.com/wiki/Tikal | sandworm101 wrote: | Yup. The evil empire had big carriers and giant battleships. | The good guys had their fighters hidden in caves. It is a | WWII metaphor. Abrams continues this subversion in the | opening of Episode VII: The bad guys come at night in their | helicopters to search a desert community for rebel | terrorists. Credit where credit is due for sneaking that | theme into an otherwise apolitical film. (And king bad guy | carries a flaming cross.) | prideout wrote: | Whenever there is a flotilla of ships in Star Trek, they seem | to always arrange themselves into a two-dimensional plane and | orient themselves according to their artificial gravity. This | evokes ships at sea. | | Starfleet seems to use a naval ranking, and officers use | words like "hail", "heave to", "away team", and "bearing". | The navigation terminology in Star Trek sees to be related to | the galactic plane, which again evokes the surface of the | sea. | | The drive section of the Enterprise looks like the keel of a | boat to me, and her nacelles look like the hulls of a | catamaran. | | Roddenberry loved the Hornblower books and I'm sure he was | influenced by naval aesthetics. | zrail wrote: | The one very notable exception to the two-dimensional | flotilla is the depiction of the battle of wolf-359. As I | recall the battle played out as a ball of Starfleet ships | surrounding the Borg. | TeMPOraL wrote: | Wouldn't say it's an exception; the scenes from the | battle and the aftermath still look pretty planar to me. | Similarly, the battle with Borg over Earth, while not | completely flat, had ships orbiting the Borg cube more- | less along a plane. | | The Dominion Wars in DS9 had been both the best and the | worst, sometimes in the same battles. I remember the | confrontation when the Federation fleet tried to punch | through a Dominion blockade to DS9. Yes, they were saved | by the Klingons arriving off-plane (and with the local | star behind them, reminiscent of a WWI/WWII fighter | tactic), but other than that, the battle was terribly | planar and terribly crowded. | | Star Trek has IMO nailed most narrative, but I wish | they'd remake combat scenes with a little better, and | more 3D, choreography. Leave the FX the same, though; IMO | the TNG/DS9/VOY/ENT style of weapons was the best in the | whole series, and the best in "soft sci-fi". | jcims wrote: | That's one of my favorite aspects of seeing Falcon 9 boosters | coming back to port. Dirty as hell, maybe canted a wee bit. | Looks like they went through something. | | It will be interesting to see what the methane-fueled rockets | look like when they come back. I'm guessing a lot less sooty. | If SpaceX's Starship keeps some exposed stainless i hope it | gets a little of that exhaust pipe purple patina going. That | would be awesome. | bluedino wrote: | As a kid, I was disappointed in how dirty the space shuttle | was on visit to Cape Canaveral. | | In young mind I expected this beautiful, gleaming massiv | white shuttle. Instead, the real shuttle was dirty, dingy, | all the tiles and body panels looked like they were randomly | replaced, which makes sense as it had years and years of use. | usrusr wrote: | I doubt that they could or would dare to reuse one | onscrubbed, but it could still be fun to put one one the ramp | painted in that used look. Perhaps one side gleaming white, | the other "this is not my first rodeo"? | sandworm101 wrote: | Science Fiction v. Space Opera (from Soap Opera) | | https://en.wikipedia.org/wiki/Space_opera | | Star Trek is science fiction. It is clean, high-minded and with | a plot driven by futuristic technologies and what they _might_ | mean for us. Science fiction is at least somewhat predictive. | Star Wars is space opera, a soap opera set in space. The plot | is driven by family squabbles and surprise revelations (ie Luke | 's sister/father etc). The standards of morality are subverted | by the reality of the family drama. If one removes the special | effects and fight scenes, Star Wars is almost daytime TV. All | it needs is a good coma fantasy. | | Another clue from Lucas: "A long time ago in a galaxy far far | away." That is code for "This isn't science fiction. It isn't | about a possible future. It isn't about what our children's | lives might be like. Magic is possible. Just enjoy the show." | LargoLasskhyfv wrote: | Ahem. Sorry Trekkies, but NO! Star Trek is different how | exactly? Domestic problems, old enemies longing for revenge, | _Tech the tech with the tech in order to tech the tech in the | tech tech..._ | | For me it's https://en.wikipedia.org/wiki/Lindenstra%C3%9Fe | in space, or 'Raumschiff Entenscheiss' (Spaceship Duck Shit | because Enterprise rhymes with Entenscheiss) | | Doesn't matter which tv-series or theatrical movie, always | the same, quack quack, tech the tech the with the tech to | tech the tech tech bla bla bla. | | edit: https://www.youtube.com/watch?v=lAUIHBAxbXY courtesy of | https://de.wikipedia.org/wiki/Sinnlos_im_Weltraum | sandworm101 wrote: | Ok, the very very simple version: Science fiction is set in | the future. Star Trek is deliberately set in the future. | Star Wars is deliberately set in the past ("A long time | ago") and therefore is something other than science | fiction. | samatman wrote: | I don't think you'll get very far classifying space opera | as opposed to science fiction, rather than a variety of | it. | | It's a taxonomy which is cladistically nonsensical, which | you can prove to yourself by browsing the Hugo and Nebula | awards. | usrusr wrote: | Then 20000 Leagues Under The Sea is not science fiction? | (the setting was contemporary art the time of writing) | sandworm101 wrote: | Future technology. When they set foot on the nautilus | they set foot into a possible future. 20,000 poses the | question of what might happen should that sort of | technology be developed. It was very predictive of the | power that such technology would place on a single man. | Nemo is latin for "no man", telling us that no man should | have such power. | [deleted] | simonh wrote: | For me Science Fiction is about exploring the consequences of | technology on society, culture and the individual. It takes | some scientific technological concepts and explores their | implications. | | Star Trek does this is spades. We see the dangers of | automates war machines that lack a moral context for their | operations, the consequences of ecological manipulation gone | wrong, we are shown how absolute power corrupts absolutely, | and the social and personal cost of subsuming violent | passions within a rigorous rationality. That's just the | start, it's hard to think of a single idea or trope of SF | that Star Trek hasn't explored many times over in its several | generations-long run. | | Meanwhile Star Wars is Kung fu wizards in an interplanetary | Wild West. I don't think there's a single exploration of the | impact of technology on society or the individual in the | whole thing, although I know little of the extensive Clone | Wars material. That's not a criticism, They're just different | things. | oh_sigh wrote: | I have always wondered what Han was dreaming while frozen in | carbonite for 6 months. | the_af wrote: | To me Star Trek is another kind of space opera, a different | flavor from Star Wars to be sure, but not "hard" scifi | either. | | This is of course subjective and it's not a binary thing, but | a whole continuum from "hard" scifi to "soft" space opera and | outright fantasy. | | Also, to me this is orthogonal to quality. Space operas are | cool. | keiferski wrote: | _The Fountain_ was really interesting in this regard, as it had | the main character floating in a giant orb surrounding the Tree | of Life. Completely different from the typical spaceship | aesthetic. IIRC the space background was all microphotography, | not CGI. | | https://duckduckgo.com/?q=the+fountain+movie+space+ship&t=os... | | https://www.youtube.com/watch?v=sdmPrsKV0Kg | stuart78 wrote: | I'll admit I didn't read the whole thing, but the flow chart on | page 41 is fantastic. Worth skipping to. | usrusr wrote: | To readers who wonder how this could possibly be a thesis in | computer science: I haven't checked, but it would perfectly make | sense in the context of a larger project about generative design. | You need to understand the cultural conventions before you can | fulfill them in code. Understanding the application domain is a | part of every software project. | | Cultural research as part of a software project is no different | from a physicist writing sensor readout code as their thesis as | part of a larger experiment group (which, from what I have | glimpsed, seems to be more norm than exception with physicists | these days) | je42 wrote: | Fantastic work ! Too bad Stargates spaceship-designs were not | reviewed | CobrastanJorji wrote: | This was an interesting read. Are example results of the | procedural generation posted somewhere? | thecupisblue wrote: | You might like this link from yesterday. | https://github.com/a1studmuffin/SpaceshipGenerator | Sharlin wrote: | Those extreme examples have clearly adopted Shadow | technology. | PeterCorless wrote: | Whole thread: | https://forums.somethingawful.com/showthread.php?threadid=38... | rdlw wrote: | There are some screenshots on pp. 72-75 of surface details on a | trench and a cube. | bovermyer wrote: | Too bad the starships of the Honorverse weren't included in this. | They have... interesting designs. | bloopernova wrote: | Yes, they look a little... phallic? | | I enjoyed the lore surrounding the design though, how the | gravity wave tech is used to create shields that are | unfortunately less strong on the sides of the ship. This of | course leads to great _Horatio Hornblower_ style naval | broadside battles. And I really dig the driven-by-war | improvements in technology, specifically missiles. | | A similar space-navy-sci-fi series is the Lost Fleet series by | Jack Campbell (pen name of John G Hemry, retired US Navy). | First book is called Dauntless, and I highly, seriously highly | recommend everyone read the whole series: | https://www.goodreads.com/book/show/112292.Dauntless | hawski wrote: | Interesting. Link for the lazy: | https://www.google.com/search?q=Honorverse&client=firefox-b-... | | They look like merge between a capsule and a dumbbell. Could | you describe which direction does they generally move. I see | that the weapons array seem to be on a longer side. What | function do the wider parts on ends are for, propulsion? | NortySpock wrote: | The ship moves to the left in this image, longways. The | ghostly fields surrounding the ship both provide reactionless | drive and protect the ship from most incoming laser and | missile fire. Forcefields of course work by writers fiat, but | in the stories it works out that a "down the throat" or "up | the tailpipe" missile shot is a killshot. | | This has the effect of making "crossing the T" as in olden | sailing days (giving a broadside to the nose) is still | effective in 3D space combat. | | https://images.app.goo.gl/PMn9wgpV682Xa3fM7 | bovermyer wrote: | These ships move longways, with the bulbous ends in front and | back. However, they maneuver differently in battle, as their | armaments are primarily on their sides, akin to 18th century | frigates and galleons. | | The Warshawski sails are a fascinating bit of tech. You can | read about them here: | | https://honorverse.fandom.com/wiki/Warshawski_sail | modzu wrote: | Posting because I don't see the word Enterprise anywhere in this | thread! | DonHopkins wrote: | Figure A.96: Futurama's Planet Express has a simple, retro | design. Note that the ship, like many of the 1999 show's | characters, has a distinctive overbite. | RocketSyntax wrote: | Decision tree on 41 is great | caiobegotti wrote: | I really like the simple yet useful flowchart to estimate the | origins of a given spaceship (figure 4.10 in the PDF). ___________________________________________________________________ (page generated 2020-06-01 23:00 UTC)