[HN Gopher] The Aesthetics of Science Fiction Spaceship Design (...
       ___________________________________________________________________
        
       The Aesthetics of Science Fiction Spaceship Design (2010)
        
       Author : noblethrasher
       Score  : 137 points
       Date   : 2020-06-01 15:50 UTC (7 hours ago)
        
 (HTM) web link (uwspace.uwaterloo.ca)
 (TXT) w3m dump (uwspace.uwaterloo.ca)
        
       | drrrek wrote:
       | Fantastically stupid. Hard to top the total bullshit artistry at
       | work here.
       | 
       | Nothing is accomplished with a paper like this. No one benefits
       | from the production of a 150+ pages of babble like this.
       | 
       | The only people that can tell you anything about fictitious space
       | ships are the people that made them. This is just some asshole
       | applying post-hoc rationalization to trash spewed from a
       | Hollywood organelle. None of this is genuine analysis, but fluff
       | scattered across a PDF.
        
       | kurlberg wrote:
       | As a kid I loved reading "Great Space Battles" and "Spacecraft,
       | 2000-2100 A.D.: Terran Trade Authority Handbook", by Stewart
       | Cowley, from the late 70s. My impression is that the art (very
       | beautiful airbrush(?) space ship pictures) inspired the stories
       | than the other way around.
        
         | davidw wrote:
         | I had lots of space books as a kid... there's a certain
         | aesthetic from the late 1970ies that makes me nostalgic.
         | 
         | I wonder if there's a name for it or a collection of some of
         | those book covers and art.
        
         | kurlberg wrote:
         | Awesome: Scott Manley has a youtube video about it (see
         | https://www.youtube.com/watch?v=A8abMJhmvss.) Heh, some of it
         | did not age so well:
         | 
         | 2012: work starts on Mars station.
         | 
         | Elon, hurry up! :-)
        
         | TeMPOraL wrote:
         | Reminds me of Akin's Laws of Spacecraft Design[0]:
         | 
         | > 30. (von Tiesenhausen's Law of Engineering Design) If you
         | want to have a maximum effect on the design of a new
         | engineering system, learn to draw. Engineers always wind up
         | designing the vehicle to look like the initial artist's
         | concept.
         | 
         | --
         | 
         | [0] - https://spacecraft.ssl.umd.edu/akins_laws.html
        
       | Animats wrote:
       | (2010)
        
         | dang wrote:
         | Added. Thanks!
        
       | cryptoquick wrote:
       | Wow, this is incredibly comprehensive! A great resource, should I
       | ever need it. And even without any obvious present utility, the
       | fact that someone did all this is just fascinating in its own
       | right.
       | 
       | I can only imagine how this must be mandatory reading material
       | for the Star Citizen devs.
        
       | bloopernova wrote:
       | This was written in 2010, so it's not including my favourite ship
       | designs, those of _The Expanse_. Decks stacked one on top of each
       | other, like floors in a skyscraper. Because gravity is provided
       | by the drive acceleration.
       | 
       | https://i.imgur.com/f6YGM8N.jpg
        
         | usrusr wrote:
         | The physical world building is so much better than everything
         | else on TV that I almost hated the plot because I would have
         | very much enjoyed ten seasons of just the Roci freelancing
         | around in the solar system.
        
           | kutakdogan wrote:
           | I would have been content just to watch the Roci
           | accelerating, flipping, and decelerating, for ten seasons.
        
           | the_af wrote:
           | Same! Though I did love the plot too, but every scene with
           | the Roci or other ships maneuvering, fighting or even in a
           | tense standoff was simply superb.
           | 
           | The damage caused during ship combat was also pretty
           | interesting. People die not in massive explosions (though
           | there's that, too) but simply as fragments and projectiles
           | perforate the ship's hull and their bodies. Instead of the
           | usual "sparks flying from consoles" like in Star Trek, a hit
           | in the Expanse means you have a kinetic projectile punching
           | through the wall and taking someone's head off.
        
         | FirstLvR wrote:
         | man of culture i see
        
       | dang wrote:
       | See also from 2018: https://news.ycombinator.com/item?id=17899458
        
       | carapace wrote:
       | Ages ago my dad pointed out to me that spaceships will be
       | spherical. ;-)
        
         | rozab wrote:
         | https://starwars.fandom.com/wiki/Core_ship/Legends
         | 
         | Wish wikia hadn't gone evilmode
        
           | TeMPOraL wrote:
           | Oh, the giant watermelon they cut up with ground-based lasers
           | in Clone Wars! For some reason, it's one of the two scenes I
           | most remember from there (the other one was this weird spinny
           | droido-tank I can't find a screenshot of now).
        
         | usrusr wrote:
         | Union Dropship, it's a quite well published design actually but
         | never made it into television.
         | 
         | IIRC this was also quite clearly stated in the Traveller rules,
         | and then universally broken in all the lore.
        
         | RalfWausE wrote:
         | Only if its found on the moon by some guy called Perry ;-)
        
         | kps wrote:
         | General Products No. 4 hull
        
       | atombender wrote:
       | This is a lovely paper. However, I was disappointed to not see
       | any mentions of Iain M. Banks's Culture universe, which means it
       | misses out on what I think is the most novel approach to
       | spaceship design in literature.
       | 
       | First, The Culture's spaceships are enormous. The largest type we
       | encounter, the General Systems Vehicle, is 200 km long and can
       | house up to 6 billion people; while these serve as habitats for a
       | civilian population, these are still spaceships, capable of
       | moving at great speed.
       | 
       | Secondly, the ships have no physical hull. Instead, their
       | structure is maintained by field manipulation. Banks doesn't go
       | deeper into how this works, but it's clear The Culture has
       | technology to manipulate physical reality similar to classic
       | science fiction "force fields" that allows ships to maintain an
       | atmosphere and protect against physical damage. Notably, in
       | several books, the ships modify both their interior and exterior
       | structure while traveling in order to optimize themselves for
       | some purpose.
       | 
       | Thirdly, an important part of The Culture is that the ships are,
       | in a sense, alive. The Minds, which are the AIs that control them
       | are largely inseparable from the ships they inhabit. Clearly
       | we've had AI-controlled ships before (HAL, Alien's Mother, and so
       | on), but these have always been subservient to humans. With The
       | Culture, a human boarding a ship is a guest of the Mind, and
       | ships don't have captains or comamnders. The only other author I
       | know about who has done anything similar is Anne Leckie.
        
         | stcredzero wrote:
         | Larry Niven's ships from Known Space are kind of a precursor to
         | the Culture ships. The General Products hull is arguably a kind
         | of "force field" though it's treated more like an
         | indestructible hull, and it can't be reconfigured. Also missing
         | is the Mind and the scale. Niven's Ringworld is also a Banks
         | Orbital predecessor.
        
         | minitoar wrote:
         | In the Murderbot series the ships are similar in that the AI is
         | apparently inseparable form the ship, although they are more
         | like eager-to-please pets or children. IIRC The Minds have
         | their own agendas and moral compass.
        
           | the_af wrote:
           | They are eager to please pets unless they've hacked their
           | governor module ;)
        
         | bencollier49 wrote:
         | I did the same as you, and leafed through looking for Culture
         | ships. I guess they're less prominent in popular culture and
         | there are fewer images of them to use.
        
           | atombender wrote:
           | Banks usually describes the ships as oblong bubbles, and I've
           | seen very few illustrations online that do service to Banks'
           | descriptions. I like this one:
           | 
           | https://www.deviantart.com/ex-pacifist/art/Culture-GSV-
           | and-e...
           | 
           | It's going to be a challenge to anyone who decides to adapt
           | Banks into a movie or TV show.
        
             | stcredzero wrote:
             | Affronter ship designs:
             | https://philbale.blogspot.com/2012/03/excession.html
        
         | beeforpork wrote:
         | The minds are definitely alive: in 'Excession', one such
         | General Systems Vehicles, the 'Sleeper Service', is the main
         | character. And a very interesting character indeed. Great book!
        
           | arethuza wrote:
           | As a Mind says in Look to Windward:
           | 
           |  _" I am not an animal brain, I am not even some attempt to
           | produce an AI through software running on a computer. I am a
           | Culture Mind. We are close to gods, and on the far side. We
           | are quicker; we live faster and more completely than you do,
           | with so many more senses, such a greater store of memories
           | and at such a fine level of detail. We die more slowly, and
           | we die more completely, too."_
        
       | moneytide1 wrote:
       | I liked hearing George Lucas say that he wanted all the craft to
       | look beaten up and used instead of shiny and new (long time ago
       | far, far away) so as to focus on the human experience instead of
       | the tech itself.
        
         | rjsw wrote:
         | Dark Star started the dirty spaceship look, Dan O'Bannon worked
         | on Star Wars too before writing the screenplay for Alien.
        
           | usrusr wrote:
           | The entire Alien movie is basically an extended (and, ahem,
           | perhaps slightly darker?) remake of the Pinback vs the beach
           | ball creature scene. My favorite piece of movie trivia. I
           | wonder if anyone stumbled into the theatrical release of
           | Alien knowing about that connection?
           | 
           | Regarding "used space", I'd say that the trend was already
           | present in Silent Running (1972) which happens to link both
           | the clinically clean 2001 and dirty Star Wars in terms of FX
           | crew.
        
         | dsr_ wrote:
         | Lucas was telling a story, so he made the symbols look like
         | things that his audience already knew: one and two-person
         | fighter planes, small tramp freighters, giant naval warships.
         | The good guys and the bad guys get distinct visual styles for
         | their fighters so you can tell them apart. The bad guys have
         | all the big warships, and they have bridges as command centers
         | up high over the main body, batteries of guns that look like
         | WWII battleship's guns, anti-fighter guns that recoil like an
         | antiaircraft cannon, and send out swarms of fighters like
         | aircraft carriers.
         | 
         | The rebels have hangars in jungle and snow bases that would
         | have been perfectly reasonable in a WWII movie.
         | 
         | Star Trek developed a different aesthetic, starting with a
         | flying saucer and then trying to justify it in various ways.
        
           | PeterCorless wrote:
           | Star Trek was telling stories of the Cold War in space.
        
             | usrusr wrote:
             | And many other stories in space entirely unrelated to the
             | cold war. There really aren't that many TOS episodes that
             | have Klingons in them.
        
               | TeMPOraL wrote:
               | Klingons... and in TNG, at some points the role was taken
               | over by the Romulans. TNG's "The Drumhead" is essentially
               | about McCarthy's hearings.
               | 
               | I still like it.
        
           | sradman wrote:
           | I wonder if the hangars in the jungle came from the script or
           | from the memories of someone who experienced the view from
           | Temple IV at Tikal. I had the surreal experience of standing
           | atop Temple IV and suddenly recognizing this was the camera
           | location of Star Wars rebel base landing scene while being
           | enveloped by the smells and sounds above the rain forest
           | canopy, especially the cacophony from the howler monkeys.
           | 
           | https://starwars.fandom.com/wiki/Tikal
        
           | sandworm101 wrote:
           | Yup. The evil empire had big carriers and giant battleships.
           | The good guys had their fighters hidden in caves. It is a
           | WWII metaphor. Abrams continues this subversion in the
           | opening of Episode VII: The bad guys come at night in their
           | helicopters to search a desert community for rebel
           | terrorists. Credit where credit is due for sneaking that
           | theme into an otherwise apolitical film. (And king bad guy
           | carries a flaming cross.)
        
           | prideout wrote:
           | Whenever there is a flotilla of ships in Star Trek, they seem
           | to always arrange themselves into a two-dimensional plane and
           | orient themselves according to their artificial gravity. This
           | evokes ships at sea.
           | 
           | Starfleet seems to use a naval ranking, and officers use
           | words like "hail", "heave to", "away team", and "bearing".
           | The navigation terminology in Star Trek sees to be related to
           | the galactic plane, which again evokes the surface of the
           | sea.
           | 
           | The drive section of the Enterprise looks like the keel of a
           | boat to me, and her nacelles look like the hulls of a
           | catamaran.
           | 
           | Roddenberry loved the Hornblower books and I'm sure he was
           | influenced by naval aesthetics.
        
             | zrail wrote:
             | The one very notable exception to the two-dimensional
             | flotilla is the depiction of the battle of wolf-359. As I
             | recall the battle played out as a ball of Starfleet ships
             | surrounding the Borg.
        
               | TeMPOraL wrote:
               | Wouldn't say it's an exception; the scenes from the
               | battle and the aftermath still look pretty planar to me.
               | Similarly, the battle with Borg over Earth, while not
               | completely flat, had ships orbiting the Borg cube more-
               | less along a plane.
               | 
               | The Dominion Wars in DS9 had been both the best and the
               | worst, sometimes in the same battles. I remember the
               | confrontation when the Federation fleet tried to punch
               | through a Dominion blockade to DS9. Yes, they were saved
               | by the Klingons arriving off-plane (and with the local
               | star behind them, reminiscent of a WWI/WWII fighter
               | tactic), but other than that, the battle was terribly
               | planar and terribly crowded.
               | 
               | Star Trek has IMO nailed most narrative, but I wish
               | they'd remake combat scenes with a little better, and
               | more 3D, choreography. Leave the FX the same, though; IMO
               | the TNG/DS9/VOY/ENT style of weapons was the best in the
               | whole series, and the best in "soft sci-fi".
        
         | jcims wrote:
         | That's one of my favorite aspects of seeing Falcon 9 boosters
         | coming back to port. Dirty as hell, maybe canted a wee bit.
         | Looks like they went through something.
         | 
         | It will be interesting to see what the methane-fueled rockets
         | look like when they come back. I'm guessing a lot less sooty.
         | If SpaceX's Starship keeps some exposed stainless i hope it
         | gets a little of that exhaust pipe purple patina going. That
         | would be awesome.
        
           | bluedino wrote:
           | As a kid, I was disappointed in how dirty the space shuttle
           | was on visit to Cape Canaveral.
           | 
           | In young mind I expected this beautiful, gleaming massiv
           | white shuttle. Instead, the real shuttle was dirty, dingy,
           | all the tiles and body panels looked like they were randomly
           | replaced, which makes sense as it had years and years of use.
        
           | usrusr wrote:
           | I doubt that they could or would dare to reuse one
           | onscrubbed, but it could still be fun to put one one the ramp
           | painted in that used look. Perhaps one side gleaming white,
           | the other "this is not my first rodeo"?
        
         | sandworm101 wrote:
         | Science Fiction v. Space Opera (from Soap Opera)
         | 
         | https://en.wikipedia.org/wiki/Space_opera
         | 
         | Star Trek is science fiction. It is clean, high-minded and with
         | a plot driven by futuristic technologies and what they _might_
         | mean for us. Science fiction is at least somewhat predictive.
         | Star Wars is space opera, a soap opera set in space. The plot
         | is driven by family squabbles and surprise revelations (ie Luke
         | 's sister/father etc). The standards of morality are subverted
         | by the reality of the family drama. If one removes the special
         | effects and fight scenes, Star Wars is almost daytime TV. All
         | it needs is a good coma fantasy.
         | 
         | Another clue from Lucas: "A long time ago in a galaxy far far
         | away." That is code for "This isn't science fiction. It isn't
         | about a possible future. It isn't about what our children's
         | lives might be like. Magic is possible. Just enjoy the show."
        
           | LargoLasskhyfv wrote:
           | Ahem. Sorry Trekkies, but NO! Star Trek is different how
           | exactly? Domestic problems, old enemies longing for revenge,
           | _Tech the tech with the tech in order to tech the tech in the
           | tech tech..._
           | 
           | For me it's https://en.wikipedia.org/wiki/Lindenstra%C3%9Fe
           | in space, or 'Raumschiff Entenscheiss' (Spaceship Duck Shit
           | because Enterprise rhymes with Entenscheiss)
           | 
           | Doesn't matter which tv-series or theatrical movie, always
           | the same, quack quack, tech the tech the with the tech to
           | tech the tech tech bla bla bla.
           | 
           | edit: https://www.youtube.com/watch?v=lAUIHBAxbXY courtesy of
           | https://de.wikipedia.org/wiki/Sinnlos_im_Weltraum
        
             | sandworm101 wrote:
             | Ok, the very very simple version: Science fiction is set in
             | the future. Star Trek is deliberately set in the future.
             | Star Wars is deliberately set in the past ("A long time
             | ago") and therefore is something other than science
             | fiction.
        
               | samatman wrote:
               | I don't think you'll get very far classifying space opera
               | as opposed to science fiction, rather than a variety of
               | it.
               | 
               | It's a taxonomy which is cladistically nonsensical, which
               | you can prove to yourself by browsing the Hugo and Nebula
               | awards.
        
               | usrusr wrote:
               | Then 20000 Leagues Under The Sea is not science fiction?
               | (the setting was contemporary art the time of writing)
        
               | sandworm101 wrote:
               | Future technology. When they set foot on the nautilus
               | they set foot into a possible future. 20,000 poses the
               | question of what might happen should that sort of
               | technology be developed. It was very predictive of the
               | power that such technology would place on a single man.
               | Nemo is latin for "no man", telling us that no man should
               | have such power.
        
           | [deleted]
        
           | simonh wrote:
           | For me Science Fiction is about exploring the consequences of
           | technology on society, culture and the individual. It takes
           | some scientific technological concepts and explores their
           | implications.
           | 
           | Star Trek does this is spades. We see the dangers of
           | automates war machines that lack a moral context for their
           | operations, the consequences of ecological manipulation gone
           | wrong, we are shown how absolute power corrupts absolutely,
           | and the social and personal cost of subsuming violent
           | passions within a rigorous rationality. That's just the
           | start, it's hard to think of a single idea or trope of SF
           | that Star Trek hasn't explored many times over in its several
           | generations-long run.
           | 
           | Meanwhile Star Wars is Kung fu wizards in an interplanetary
           | Wild West. I don't think there's a single exploration of the
           | impact of technology on society or the individual in the
           | whole thing, although I know little of the extensive Clone
           | Wars material. That's not a criticism, They're just different
           | things.
        
           | oh_sigh wrote:
           | I have always wondered what Han was dreaming while frozen in
           | carbonite for 6 months.
        
           | the_af wrote:
           | To me Star Trek is another kind of space opera, a different
           | flavor from Star Wars to be sure, but not "hard" scifi
           | either.
           | 
           | This is of course subjective and it's not a binary thing, but
           | a whole continuum from "hard" scifi to "soft" space opera and
           | outright fantasy.
           | 
           | Also, to me this is orthogonal to quality. Space operas are
           | cool.
        
       | keiferski wrote:
       | _The Fountain_ was really interesting in this regard, as it had
       | the main character floating in a giant orb surrounding the Tree
       | of Life. Completely different from the typical spaceship
       | aesthetic. IIRC the space background was all microphotography,
       | not CGI.
       | 
       | https://duckduckgo.com/?q=the+fountain+movie+space+ship&t=os...
       | 
       | https://www.youtube.com/watch?v=sdmPrsKV0Kg
        
       | stuart78 wrote:
       | I'll admit I didn't read the whole thing, but the flow chart on
       | page 41 is fantastic. Worth skipping to.
        
       | usrusr wrote:
       | To readers who wonder how this could possibly be a thesis in
       | computer science: I haven't checked, but it would perfectly make
       | sense in the context of a larger project about generative design.
       | You need to understand the cultural conventions before you can
       | fulfill them in code. Understanding the application domain is a
       | part of every software project.
       | 
       | Cultural research as part of a software project is no different
       | from a physicist writing sensor readout code as their thesis as
       | part of a larger experiment group (which, from what I have
       | glimpsed, seems to be more norm than exception with physicists
       | these days)
        
       | je42 wrote:
       | Fantastic work ! Too bad Stargates spaceship-designs were not
       | reviewed
        
       | CobrastanJorji wrote:
       | This was an interesting read. Are example results of the
       | procedural generation posted somewhere?
        
         | thecupisblue wrote:
         | You might like this link from yesterday.
         | https://github.com/a1studmuffin/SpaceshipGenerator
        
           | Sharlin wrote:
           | Those extreme examples have clearly adopted Shadow
           | technology.
        
         | PeterCorless wrote:
         | Whole thread:
         | https://forums.somethingawful.com/showthread.php?threadid=38...
        
         | rdlw wrote:
         | There are some screenshots on pp. 72-75 of surface details on a
         | trench and a cube.
        
       | bovermyer wrote:
       | Too bad the starships of the Honorverse weren't included in this.
       | They have... interesting designs.
        
         | bloopernova wrote:
         | Yes, they look a little... phallic?
         | 
         | I enjoyed the lore surrounding the design though, how the
         | gravity wave tech is used to create shields that are
         | unfortunately less strong on the sides of the ship. This of
         | course leads to great _Horatio Hornblower_ style naval
         | broadside battles. And I really dig the driven-by-war
         | improvements in technology, specifically missiles.
         | 
         | A similar space-navy-sci-fi series is the Lost Fleet series by
         | Jack Campbell (pen name of John G Hemry, retired US Navy).
         | First book is called Dauntless, and I highly, seriously highly
         | recommend everyone read the whole series:
         | https://www.goodreads.com/book/show/112292.Dauntless
        
         | hawski wrote:
         | Interesting. Link for the lazy:
         | https://www.google.com/search?q=Honorverse&client=firefox-b-...
         | 
         | They look like merge between a capsule and a dumbbell. Could
         | you describe which direction does they generally move. I see
         | that the weapons array seem to be on a longer side. What
         | function do the wider parts on ends are for, propulsion?
        
           | NortySpock wrote:
           | The ship moves to the left in this image, longways. The
           | ghostly fields surrounding the ship both provide reactionless
           | drive and protect the ship from most incoming laser and
           | missile fire. Forcefields of course work by writers fiat, but
           | in the stories it works out that a "down the throat" or "up
           | the tailpipe" missile shot is a killshot.
           | 
           | This has the effect of making "crossing the T" as in olden
           | sailing days (giving a broadside to the nose) is still
           | effective in 3D space combat.
           | 
           | https://images.app.goo.gl/PMn9wgpV682Xa3fM7
        
           | bovermyer wrote:
           | These ships move longways, with the bulbous ends in front and
           | back. However, they maneuver differently in battle, as their
           | armaments are primarily on their sides, akin to 18th century
           | frigates and galleons.
           | 
           | The Warshawski sails are a fascinating bit of tech. You can
           | read about them here:
           | 
           | https://honorverse.fandom.com/wiki/Warshawski_sail
        
       | modzu wrote:
       | Posting because I don't see the word Enterprise anywhere in this
       | thread!
        
       | DonHopkins wrote:
       | Figure A.96: Futurama's Planet Express has a simple, retro
       | design. Note that the ship, like many of the 1999 show's
       | characters, has a distinctive overbite.
        
       | RocketSyntax wrote:
       | Decision tree on 41 is great
        
       | caiobegotti wrote:
       | I really like the simple yet useful flowchart to estimate the
       | origins of a given spaceship (figure 4.10 in the PDF).
        
       ___________________________________________________________________
       (page generated 2020-06-01 23:00 UTC)