[HN Gopher] OBS (macOS) Virtual Camera ___________________________________________________________________ OBS (macOS) Virtual Camera Author : mistersquid Score : 246 points Date : 2020-06-03 15:31 UTC (7 hours ago) (HTM) web link (github.com) (TXT) w3m dump (github.com) | ceocoder wrote: | If you are a linux user and own a nice camera you can use gphoto2 | and ffmpeg to create a virtual camera. I posted howto on HN | couple of days ago[0][1], here it is for anyone who might need | it. I tried it with both Sony RX100VA and Sony A7III, in both | cases it works really well. | | edit: forgot to mention that this works over USB, you don't have | to pay crazy markup for capture card | | edit2: (because I'm so excited about getting this to work) here | is a list of supported cameras[2] - sadly I was _not_ able to get | GoPro Hero 6 to work. | | [0] https://www.crackedthecode.co/how-to-use-your-dslr-as-a- | webc... | | [1] https://news.ycombinator.com/item?id=23325143 | | [2] http://www.gphoto.org/proj/libgphoto2/support.php | londons_explore wrote: | Shame that there is a perfectly good standard for cameras... | The USB Video Class... Why have all these cameras decided to go | use a different set of protocols that don't work out of the box | in any OS? | snazz wrote: | I'm guessing this is because proper live view video from a | DSLR requires much higher bandwidth than USB can provide. The | protocols used for remote capture and download over USB | should be more standardized, for sure, but live view seems | really hard. | woofie11 wrote: | It's actually much more because the DSLR companies, for the | most part, are technologically-backwards, and don't get | things like platforms, APIs, or similar. It's nineties- | style closed thinking. It's a big part of why cell phones | are now eating their lunch. I used to be a pretty serious | photographer, and own probably $10,000 worth of camera | equipment. | | I mostly shoot with my cell phone these days, not because I | mind spending money on cameras, but because it's a better | device for most photography. It integrates with the world. | Cameras integrate with their manufacturer's closed | ecosystems. | londons_explore wrote: | USB Video class allows the device to provide a list of | formats supported, and the host to choose one. That seems | suitable for the host to manage bandwidth across its USB | links, even if other devices are also using bandwidth. | morsch wrote: | My Sony a6300 is supported, but I can't get it to work. Doesn't | even show up on lsusb when I connect in PC remote mode, much | less in gphoto2 --auto-detect. I'm stumped. Too bad, that would | have been useful. | ceocoder wrote: | You should try another microUSB cable - my first microUSB | cable did not work because it was charging-only. | morsch wrote: | Thanks. I tried several, but I suppose they could all be | bad. Mass storage mode works, though. | enjoylife wrote: | The USB mode has to be changed. Set it to "PC Remote" mode. h | ttps://helpguide.sony.net/gbmig/44840601/v1/eng/contents/TP.. | . | morsch wrote: | Thanks. That's what I did. When set to PC Remote mode, the | camera does not show up is lsusb or gphoto2. The other | modes work, but don't support capture. | christiangenco wrote: | Hah, I just followed your guide after stumbling on it on Google | yesterday to set up a Canon M50 on Linux Mint! It works | incredibly well--heads and shoulders above the video quality | from a webcam, and now that I'm piping video through ffmpeg | there's tons of potential to do some weird stuff with filters | and swapping to pre-recorded video. | ceocoder wrote: | I wish I can take credit for this, Ben Chapman did all the | work, I just happened to google it :) | | And yeah, 100% agree on video quality, it is so much better | than what you get from that potato sensor on MBP | bronco21016 wrote: | Do you have any idea if this works with the older GoPro models? | | Plan to give it a go later tonight but wondering if anyone has | any success stories. | ceocoder wrote: | This is what I found while I was trying to get GoPro to work | with gphoto2[0] - would love to know if you do get it to work | somehow. | | [0]https://sourceforge.net/p/gphoto/mailman/message/36174298/ | dmerrick wrote: | It does not look like it does: | http://www.gphoto.org/proj/libgphoto2/support.php | bronco21016 wrote: | That table is why I posted the question. | | It's unclear if that's the list of supported cameras or if | it's a list of cameras and only those with entries in the | next two columns are supported. | | Either way I can't wait to get home and mess with it. | ericol wrote: | Hey! I was trying to do this a while back, and couldn't make it | work. | | I followed the instructions in your post, and (Although it | didn't work upfront) gave me the will to make it work ;) | | Little advice: I fixed my set up by finding the correct v4l2 | device, because video0 was already assigned. If you run: | | v4l2-ctl --list-devices | | it will tell you where v4l2 is plugged in your machine, in | order to enter the correct command (That was the only part | missing for my puzzle) as if you already have a webcam in your | computer it will already /dev/video0 assigned, and the gphoto | | ffmpeg piping gives too cryptic messages (It complains about | the formats not being correct, while it should complain about | it not being a v4l2 device) | AdamMeghji wrote: | Is this possible in MacOS at all? I have an RX100 V and an | Elgato Camlink HD, but would love to use that capture card w | another cam, and use the RX100 over USB simultaneously. | evan_ wrote: | Cascable Pro Webcam claims to support the RX100 V: | | https://cascable.se/pro-webcam/ | | Compatibility table: | | https://cascable.se/help/compatibility/ | enjoylife wrote: | It works for Mac brew install gphoto2 | brew install ffmpeg --with-ffplay gphoto2 --abilities | # Abilities for camera : Sony Alpha-A6300 | (Control) # ... gphoto2 --stdout --capture-movie | | ffmpeg -i - -vcodec rawvideo -pix_fmt yuv420p -threads 0 | -f matroska - | ffplay - | | I'm piping it to ffplay, so tbd for compatibility into OBS or | another app, but this will at least let you test your camera. | Also, make sure your cameras usb mode is not set to "mass | storage" but to a "Remote Camera Control". | ceocoder wrote: | can you try piping that to gstreamer? | enjoylife wrote: | Sure, not sure what gstreamer plugin/sink would create a | loopback device, but this plays as well. | gphoto2 --stdout --capture-movie | ffmpeg -i - -vcodec | rawvideo -pix_fmt yuv420p -threads 0 -f matroska - | | gst-launch-1.0 fdsrc fd=0 ! decodebin ! videoconvert ! | videoscale ! autovideosink | ceocoder wrote: | Looks like both gphoto2 and ffmepg are available on homebrew, | worth giving it a shot for sure. FWIW - I did end up building | my own ffmpeg because debian default didn't have NVIDIA | support. Want me to give it a try? | rayshan wrote: | Yes please! Would love to use my X-T30 as a webcam on my | mac. | dmerrick wrote: | I'd love it if you gave it a try! I've already spent enough | hours re-compiling ffmpeg to get nvenc support :) | ceocoder wrote: | Spoke too soon, v4l2loopback-utils is the missing piece | on mac. Found this with a basic search[0], if anyone | enterprising enough wants to take a crack at it | | https://apple.stackexchange.com/questions/353168/how-can- | i-c... | webscalist wrote: | Where does audio come from? From DSLR? If you need a separate | mic, is there a/v sync issue? | aidenn0 wrote: | Yet another way that my Panasonic GX-1 can't capture video :(. | It has a mini HDMI port, so I thought I could do it there, but | it doesn't do live-view over HDMI, just playback. | ReverseCold wrote: | Oh no... I just got a capture card to use with my A7 III :( | | Will give this a shot, luckily I'm still in the return window. | | E: Works great! Make sure to enable "PC Control" in settings | for other Sony cameras. I had it set to USB Mass Storage (which | is maybe the default?) | dillonmckay wrote: | What card did you get? | ReverseCold wrote: | Razer Ripsaw HD - it's apparently equivalent to an Elgato | HD60S, but most importantly it's actually in stock :) | diroussel wrote: | This should work in Zoom, as in the latest release of Zoom 5 they | have re-enabled virtual webcam support. | tpetry wrote: | Why can zoom block a virtual camera? Couldn't the virtual | camera just pretend to be like any other real camera? | whywhywhywhy wrote: | It's seemingly a MacOS Code Signing limitation. | | https://github.com/johnboiles/obs-mac-virtualcam/issues/4 | jiveturkey wrote: | optional restriction, not limitation. | comex wrote: | The limitation is that CoreMediaIO plugins still run in- | process (and not just in some daemon but in arbitrary | application processes!), when Apple's direction for over | a decade has been to move all plugin mechanisms towards | an out-of-process model. There's nothing about video | plugins in particular that would prevent them from being | out-of-process; in fact, most of Apple's CoreMediaIO | plugins _already_ have the bulk of the logic in a | separate "assistant" process, but the IPC layer is | reimplemented by each individual plugin rather than being | done generically by CoreMediaIO itself. It's clear what | has to happen, but Apple hasn't done it yet. | galad87 wrote: | Because an app can disable loading libraries/plugins signed | with a different developer id certificate, and it seems Core | Media IO wants to load the plugin in the actually app | process, and it doesn't use an helper process. | sschueller wrote: | This is the downside of a walled garden and locked down | devices. Of course many will say its for security and its | wonderful but how much freedom are you willing to give up for | security? | colecut wrote: | I'm unfortunately not seeing it in Zoom, even after | reinstalling zoom. | | I see "OBS Virtual Camera" in the source list of Video Capture | Device, so I know it's running. | | I do see Snap Cam (from SnapChat) listed in Zoom, so it doesn't | seem to be a global virtual webcam block. | johnboiles wrote: | The Zoom release notes are a bit misleading. They didn't enable | all virtual cameras, but instead a very specific list of | virtual cameras. Here's how you can see that list | | strings /Applications/zoom.us.app/Contents/Frameworks/nydus.fra | mework/Versions/A/nydus | grep "Developer ID Application" | | A number of folks have reached out to Zoom support to request | that my plugin be added. See the latest in | https://github.com/johnboiles/obs-mac-virtualcam/issues/4 for | details. | | I wouldn't fault Zoom for being restrictive about what they | include in their allow list, since every addition adds risk, | but it looks like they've already included closed-source | applications from individuals as of 5.0.5. At least my code is | open source and auditable! | developer2 wrote: | Doing that grep interestingly includes "Developer ID | Application: NewTek, Inc. (W8U66ET244)", which may match the | other comment thread[1] talking about NewTek's NDI Virtual | Input (note: the top comment there mistyped "NewTek" as | "MediaTek"). So using the NDI solution may work with Zoom | without editing entitlements. | | [1] https://news.ycombinator.com/item?id=23406438 | wilsmex wrote: | Did @johnboiles get the 10k bounty that was put up (I think by | Shopify CEO) for this plugin? | johnboiles wrote: | No but iirc the terms from @tobi were that the feature needs to | be cross-platform and merged into the main OBS codebase. There | is work happening on both of these fronts, and absolutely my | goal is to get this plugin merged into OBS eventually. We'll | figure out some sort of splitting scheme when that time comes. | Vinnl wrote: | More info can be found in the recently merged RFC for those | interested: https://github.com/obsproject/rfcs/pull/15 | supernintendo wrote: | For anyone looking to set up a virtual OBS webcam in Arch Linux, | here's how I did it: | | 1. Install headers for your Linux kernel: - sudo | pacman -S linux56-headers | | 2. Install v4l2loopback-dkms from AUR: - git | clone https://aur.archlinux.org/v4l2loopback-dkms.git | - cd v4l2loopback-dkms - makepkg -scCi | | 3. Create a virtual video capture device: - sudo | modprobe v4l2loopback devices=1 video_nr=10 card_label="OBS Cam" | exclusive_caps=1 | | 4. Set up a virtual audio device to avoid latency: | - sudo modprobe snd-aloop index=10 id="OBS Mic" - | pacmd 'update-source-proplist alsa_input.platform- | snd_aloop.0.analog-stereo device.description="OBS Mic"' | | 5. Run ffmpeg: ffmpeg -an -probesize 32 | -analyzeduration 0 -listen 1 -i rtmp://127.0.0.1:1935/live/test | -f v4l2 -vcodec rawvideo /dev/video10 | | 6. Setup OBS to stream to ffmpeg: - File > | Settings > Stream, set Service to "Custom..." and "Server" to | `rtmp://127.0.0.1:1935/live/test` | | 7. Setup low latency streaming: - File > Settings | > Output, set Buffer Size to 0, CPU Usage Preset to "ultrafast" | and Tune to "zerolatency". | | 8. Start Streaming in OBS. | | 9. Select your virtual camera and audio devices in Google Meet / | Zoom / etc. | | I get virtually no latency with this setup but I'm running an AMD | Ryzen 7 2700X with 32GB of RAM. As always, YMMV. | wbobeirne wrote: | I recently tried to do some work on making a virtual camera, and | was shocked to see just how difficult it is, let alone making | something cross-platform. Anyone know of any projects that are | trying to make this easier to hack on? | johnboiles wrote: | Not sure about cross-platform, but for macOS I started this | plugin by creating a minimal virtual camera: | https://github.com/johnboiles/coremediaio-dal-minimal-exampl... | | @seanchas116 made a Swift port of my minimal example | https://github.com/seanchas116/SimpleDALPlugin | | Overall it _was_ very difficult! Apple's documentation and | sample code for CoreMediaIO DAL (virtual camera) plugins are | terrible. I just brute forced it for hours trying all sorts of | different combinations of things before I got something to | work. | andrekandre wrote: | this is fantastic, i wish i had your example when i worked on | mine (closed source)... it was the same for me, total brute | force | | ... and apples examples are in c++ but i ended up doing it | using straight c out of frustration since thier (c++) | examples were so convoluted | farisjarrah wrote: | This project seems like its the farthest along in this endeavor | on linux: | | https://github.com/umlaeute/v4l2loopback | alpb wrote: | I've been using this repo for a while now and it's a champ. It | has been making my webcam rock, as OBS does a great job chroma | key'ing green screen behind me. Plus I can add effects as I wish. | | Thanks for reminding this and I'll make a donation to this | person. Hope this becomes the actual implementation and he gets | the $10k bounty by @tobi. | whywhywhywhy wrote: | Been hoping to use this but it just brings my MBP 2019 to it's | knees, like actually feels dangerously hot about 30 seconds after | activating it. | | Windows version doing the same thing feels light as a feather | when running (3% CPU, <10% GPU usage) | aksss wrote: | May go without saying but disabling the video preview really | helps resource usage. | johnboiles wrote: | Whoa I didn't even know this was an OBS feature and | (obviously) I've spent a good bit of time with OBS :) | | I'll definitely be using this! | johnboiles wrote: | FWIW there's definitely some performance optimization that | could be done in my plugin. Three things I know of: | | 1) Potentially an entire framebuffer memory copy could be | avoided if we could get CMBlockBufferCreateWithMemoryBlock to | work. See the CMSampleBufferCreateFromDataNoCopy method | (currently unused -- linked below) in my code. It mostly worked | but the virtual camera video wouldn't show up at full | resolution in OBS, which is how I typically test while | developing. Not sure why it wasn't working; possible it's an | obscure OBS bug. | | https://github.com/johnboiles/obs-mac-virtualcam/blob/master... | | 2) It might also be possible to get the virtual camera to | advertise one of the pixel formats that OBS supports natively | which would avoid the pixel format conversion in the CPU. I | _bet_ this is where the majority of the performance hit from my | plugin happens. I'm not sure if this is possible, however. | Maybe OBS doesn't natively support any formats you can use for | virtual cameras. | | https://github.com/johnboiles/obs-mac-virtualcam/issues/102 | | 3) If #2 isn't possible, maybe the pixel format transformation | could happen on the GPU? I don't know much about GPU | programming but maybe this would help. | buglite wrote: | Right now there is an open issue about a performance | degradation in the last versions of OBS for macOS. | | https://github.com/obsproject/obs-studio/issues/2841 | | I don't know if it is correlated to your problem though. | trillic wrote: | 13" or 15"? Dedicated GPU? Looking for some more info before I | attempt to use it on my machine. | whywhywhywhy wrote: | 13" no GPU. | codazoda wrote: | Make sure the power adapter is connected at the right (not | left) side of the MBP. | whywhywhywhy wrote: | Don't have a choice, my MBP only has two ports on the left | side. | woodrowbarlow wrote: | i'm marveling at how well this comment exemplifies everything | that's wrong with USB-C. | Dunedan wrote: | That's not related to problems with USB-C, but to Apple | messing up their hardware design. This was discussed | recently here: | https://news.ycombinator.com/item?id=22957573 | groobongithub wrote: | My experience has been that my MBP gets hot if I try to share a | specific window. Switching from a window as a source, to a full | screen source has improved OBS performance quite a bit. | | And I do use this plugin. | wastedhours wrote: | Tangentially related, I've seen that behaviour with Google | Meet as well. Sharing a specific tab takes a much bigger | performance hit than sharing the whole screen. | londons_explore wrote: | Tab sharing has code _deep_ into the Blink rendering | engine... To the extent that it 's actually possible to | share a specific <div> or other HTML element, even if it | isn't visible! (Not sure if you can do that from | javascript, but you can totally do it from C++) | | The side effects seems to be that a bunch of the code that | prevents the same thing being re-rendered with every frame | if it hasn't changed gets bypassed, and I'd bet that kills | performance. | tmpz22 wrote: | What surface were you using your laptop on? IMO Apple made the | design choice to be hot as hell on some surfaces as a trade off | for other advantages, so maybe some of the fault is not on this | software. | whywhywhywhy wrote: | Wooden table. | oger wrote: | Finally. I've been waiting / looking for a decent solution for | quite a while now... | wegs wrote: | What was wrong with CamTwist? I've been using OBS+CamTwist to | do this for years now. I mean, this will save a couple minutes | setup time, but it's not like that wasn't decent. | BrandonSmith wrote: | CamTwist requires disabling macOS SIP. For many this is too | high bar. | rcarmo wrote: | You can also use MediaTek's NDI Virtual Input with some desktop | apps (like Skype), but I personally use this with OBS to do two | things: | | - Send out a composite overlay (screen capture + webcam + lower | thirds) on Teams/Skype/etc. | | - Send out screen capture from another machine (usually OBS to | OBS via NDI and then out via this plugin) | | OBS is a lot of fun, but, alas, extremely demanding on system | resources in some configurations, enough that I've started | considering getting a new machine solely for video conferencing. | aksss wrote: | Ha, OBS was the straw that broke the camels back on my work | laptop, performance-wise. Built an AMD desktop system and it's | been glorious - forgot what I was missing. Now the laptop | mostly sits in a bag. | jcrawfordor wrote: | This works well, when it works, but it seemed like at least | with my setup it seriously exacerbated performance problems. | Using the older OBS -> Zoom Windows solution of swapping out a | video api DLL ("virtual camera") never caused performance | problems but stopped working when Zoom started integrity | checking/whitelisting all libraries[1]. I switched to the NDI | solution which seems to be more "official" but gave up on using | it as it would consistently work fine for a while, and then | framerate would drop to <2 per second. This was on a reasonably | new/high end machine (X1 Carbon 6th gen) with hardware video | encoding in OBS so it almost seems less like an absolute | performance problem and more like some kind of lock | competition, but I didn't really dig into it very deep at all - | it's possible that the NDI stack was doing some software | encoding I wasn't aware of and that was just too much. | | [1] this happened in the middle of all the zoom bombing and | I've seen an allegation that Zoom did this to intentionally | nerf that OBS -> Zoom pathway as it was found to have been used | by many zoom bombers, but I have no idea if this is true so | don't get out pitchforks about it. | mistersquid wrote: | Searching for "MediaTek NDI Virtual Input" does not turn up | results with "MediaTek" for me. Did you mean "NewTek" or | another NDI tool? | | I couldn't find an NDI product for macOS from NewTek. | kfriede wrote: | Yes, it's NewTek. Specifically you're looking for this page: | https://ndi.tv/tools/#download-tools | EricE wrote: | https://ndi.tv/tools/ | | He's talking about the poorly named NDI Scan Converter | m0shen wrote: | Pretty sure he's talking about the NDI Virtual Input (which | acts as a virtual camera on Windows) | fsflyer wrote: | NewTek does NDI for Mac. The tools and SDK are available for | Mac. | | https://ndi.tv/tools/ | | The OBS NDI plugin is not part of OBS proper, but available | separately: | | https://github.com/Palakis/obs-ndi/releases | an_opabinia wrote: | Use Wirecast instead. It works better. | | OBS just isn't for macOS users. If you record video with it it'll | be corrupted. The performance is bad. It's for people who stream | to Twitch on a Windows computer. | | The real problem is that the macOS security model broke virtual | cameras in the latest version of Zoom. | zapzupnz wrote: | Can you substantiate any of your claims? I've used OBS on macOS | for a long time and your experience doesn't correspond to mine. | | It's true that there are some performance concerns and hardware | encoding isn't available for streaming purposes on macOS due | Apple's Video Toolbox API not exposing the appropriate encoder | options. | | However, I doubt that OBS would be responsible for corrupted | video. It uses the industry-standard x264 encoder -- if there's | a problem with the video, it derives from (A) your settings, | and (B) x264. I'm more inclined to believe A than B. | | I'm more than happy to use Wirecast if you'll pay for a | licence. I and most other people, mostly amateurs, don't have a | spare US$599 lying around. | weakwire wrote: | Finally! | skrowl wrote: | DroidCam (works on iOS too despite the name) | https://www.dev47apps.com/ works great on Windows if you're | looking for an alternative on a business / gaming OS and you have | a smartphone (or tablet). | | I've used it with Zoom / Google Meet / Discord and it's never | failed me. | dfabulich wrote: | I don't understand what problem OBS solves. It records video, but | Windows and macOS already come with video recorders built in. | | So OBS is better somehow. How? Why is OBS better than built-in OS | recorders? | dbbk wrote: | It does more than record video. The use case I have for it is | applying green screen to a camera feed, and then being able to | pipe that video into an app that doesn't natively support green | screens (ie Google Meet) | aloer wrote: | Is the project linked here what you use to add OBS output to | a video call or is there another way? | | What would I do if I want the enhanced stream to be piped to | screen share instead of webcam? Most video chat solutions | will show webcam and shared screen differently | rzzzt wrote: | VirtualCam was already a thing, but only for Windows (not | sure what is the backstory behind the more recent version | being maintained by someone else; I think I'm using | catxfish's version): | https://obsproject.com/forum/resources/obs-virtualcam.539/ | | OBS has full desktop as well as window capturing | capabilities, so if you only want to show the contents of a | single window, you would add a "window capture" item to | your scene: https://github.com/obsproject/obs- | studio/wiki/Sources-Guide#... | | ...then select "VirtualCam" from the Tools menu, and click | "Start" to start sending images to the selected virtual | camera. These virtual devices appear in eg. Zoom, so if you | select it and enable video within the app, others will see | 5 faces and Visual Studio Code having a conversation. | | (Of course you can add more sources to the scene, aligning | them appropriately, so you can have your face in the corner | alongside the captured window.) | mdszy wrote: | OBS is primarily for _streaming_. | | It also has a lot of advanced features beyond simple recording | of a video source or your screen. | | ALSO the name is literally "open broadcaster studio" | | Maybe take two seconds to investigate what you're talking about | before making comments like this. Sheesh. | marcinzm wrote: | OBS let's you edit video on the fly and the pipe the output | somewhere else. For example, you can take the video of you | playing a game, add a video of your face from your webcam to | the corner, add text overlays of your channel name and then | send the result to twitch. | wilsjacob wrote: | OBS and SLOBS are internal capture++. They allow for more | complex multi-scene/input (mic and video) setups and allow you | to setup configured "scenes" that are comprised of multiple | things. Think of them as the difference between either having a | stream or a recording that is just you or your screen versus | having a professional style multi-input shoot like a news | channel with tickers and graphics included. | sosborn wrote: | OBS is essentially a live video production studio. Multiple | scenes, multiple sources, title cards, etc. can all be | controlled with OBS on the fly as you stream. | EricE wrote: | "OBS is essentially a live video production studio. Multiple | scenes, multiple sources, title cards, etc. can all be | controlled with OBS on the fly as you stream." | | This. And you can have multiple layouts (scenes) and quickly | switch between them. It's a video switcher on steroids. | greggyb wrote: | It's not about recording so much as managing a broadcast. You | can configure many inputs which include external video (e.g. a | webcam), media on the machine (recorded video or images), and | screens on the device, and outputting this as a unified stream. | This stream may be passed on as a virtual video device, which | other programs can use, or to a stream host (e.g. Twitch), or | be recorded. | | These various inputs can be arranged into "scenes" for easy | management and switching among them. | | If all you need to do is record the raw video from a video | device, you don't need OBS. | duskwuff wrote: | Game streaming (like Twitch) is an extremely common use case | for OBS, and it's a great demonstration of what's possible. A | lot of streamers will broadcast a composite of their screen, | their webcam (often with green-screen masking), a feed of | their chat, and various other graphics. All of this is pretty | straightforward to do with OBS, and would be a significant | effort to build otherwise. | colecut wrote: | OBS does much more than let you record with your webcam.. You | can import a Window capture device, or a Display capture | device, or set up a combination of different windows (Display | capture with Webcam capture overlaid in the corner for example, | like most modern tutorials) | | OBS is feature rich, the native video recorder is no | comparison. | some-guy wrote: | Slight tangent, does anyone know of any virtual "audio" device | (in Mac OS or Windows) that you can attach VSTs / AUs to? I know | that technically Zoom allows you to share computer audio but a | controlled audio device would allow more granular control of the | input. | philsnow wrote: | One of these (probably Loopback?) should work | https://rogueamoeba.com/ | | I don't know of free, good alternatives. | zapzupnz wrote: | Free: iShowU Audio, Soundflower | | Paid: Loopback, Audio Hijack, Sound Siphon | savoyard wrote: | BlackHole [1] is a modern alternative to Soundflower. | | [1] https://github.com/ExistentialAudio/BlackHole | jack_maris wrote: | Seconding blackhole, in my experience it works as well as | Soundflower worked 5 years ago | omnimus wrote: | Unfortuntely i think you need to use both Audio Hijack and | Loopback together. It's a combo from same developer. | | It's quality software but a bit unintuitive how to set this up. | First you create virtual audio source in loopback then with | audio hijack you can route adjusted audio to this source you | can't route to normal outputs. Also you need to have hijack | turned on "record" for the effects to work. | | But after that it works pretty well and you can add pretty cool | things like... you can record both raw input and procesed input | and route to your destination at the same time. Or you can mix | in other apps like music into recording/routing. | | Sidenote I've also tried BlackHole and unfortunately didn't | have too much luck with it. It somehow worked as Loopback | alternative but i think Loopback / Hijack share same audio | drivers/code so integration seems smoother. | adamzegelin wrote: | Soundflower + AULab (download from | https://developer.apple.com/download/more/), both free. | | Alt AULab link, without the requirement of an Apple ID to | download: https://www.apple.com/ca/itunes/mastered-for-itunes/ | stevenpetryk wrote: | Maybe Soundflower? | https://rogueamoeba.com/freebies/soundflower/ ___________________________________________________________________ (page generated 2020-06-03 23:00 UTC)