[HN Gopher] It is as if you were doing work ___________________________________________________________________ It is as if you were doing work Author : duck Score : 150 points Date : 2020-06-05 16:55 UTC (6 hours ago) (HTM) web link (pippinbarr.github.io) (TXT) w3m dump (pippinbarr.github.io) | dijksterhuis wrote: | I have no idea what I'm doing. Screens appear and I have to click | on things... Another day in the office then. | | Also, loving the hip hop music loop. | meowface wrote: | This evokes such a broad array of emotions. Nostalgia, despair, | mirth, appreciation, existential puzzlement. | dwaltrip wrote: | This is very cool and very well done. The dialogs are perfect. | | However, did anyone else get a bug where the breakout game would | no longer destroy the bricks? | | My own self-directed minigame within the game was to try to get | on top of the brick wall before my "break" ended and the whole | thing was less fun after that bug. | WJW wrote: | Loved it, 9/10. Only loss of points caused by the available game | not being minesweeper or solitaire. | 7ewis wrote: | Supposed to be doing actual work, ended up getting to Computation | Administrator in this. | bachmeier wrote: | Busy work and responding to stuff as it comes in so you don't | have to figure out what you should be doing. A simulation is | worth a thousand words. | spartas wrote: | https://www.decisionproblem.com/paperclips/index2.html | TimTheTinker wrote: | I really enjoy hearing all the old Windows 95 sound effects | again. | _Microft wrote: | _What do you do for a living? Oh, I 'm an_ about dialog | _-operator for a few years now and the work really suits me._ | | Repeatedly opening dialogs from the desktop allows to gain work | unit points even during breaks. What. A. Madness. | andrepd wrote: | Stanley worked for a company in a big building where he was | Employee #427. | | Employee #427's job was simple: he sat at his desk in Room 427 | and he pushed buttons on a keyboard. | | Orders came to him through a monitor on his desk telling him | what buttons to push, how long to push them, and in what order. | | This is what Employee #427 did every day of every month of | every year, and although others may have considered it soul | rending, | | Stanley relished every moment that the orders came in, as | though he had been made exactly for this job. | | And Stanley was happy. | nickff wrote: | This is from "The Stanley Parable". I have not played the | game, but looked up the source because I liked the quote; | thanks for posting it. | | https://thestanleyparable.fandom.com/wiki/Dialogue | klank wrote: | Highly recommend playing the game, even if not a fan of | video games. It's wonderfully written and doesn't require a | large time commitment. It's also devoid mechanical checks. | filoleg wrote: | To add to this, it is less of a "game" in traditional | sense, and more of an interactive experience with tons of | choices. | | Despite not being into the whole "games that are not | really games" genre myself, this one is imo a great work | of art that I can recommend to everyone. | twic wrote: | I have a mental list of video games that i could use to | justify to my dad that video games are not a mindless | waste of time. The Stanley Parable is on that list. | filoleg wrote: | I would be careful about using The Stanley Parable for | that specific purpose, because it is one of the easiest | targets for "mindless waste of time" classification. | | Don't get me wrong, I totally like it, but the whole | "game" can be described as "do a bunch of actions, pick | some different doors every time, and then restart it all | over again, except it might be slightly different, but | you are still just choosing which doors to walk through, | while listening to some voice". | | Note: I didn't "beat" the game (assuming there is some | actual ending), but I spent a good couple of hours on it. | abathur wrote: | Thanks, man. I've earned several key promotions with this one | easy trick. | izzydata wrote: | If I never acknowledged the 3D display popup then it would let me | type forever and get promoted without doing anything else. | camjohnson26 wrote: | Keep the document open and just mash on the keyboard, multiple | keys at a time | mjayhn wrote: | found our future CEO | FearNotDaniel wrote: | Sociopaths win. [0] | | [0] https://www.ribbonfarm.com/2009/10/07/the-gervais- | principle-... | SenHeng wrote: | Not sure what this does. All I see is a grey screen on my iPad. | wantstobuybook wrote: | Same, it only worked with I told uBlock to allow Google | Analytics. | thewebcount wrote: | Same here on a(n older) Mac Pro. | cheschire wrote: | That's because work can't be done on an iPad. /s | l0c0b0x wrote: | I have a report to work on, and this just took over my life. | | Thanks! | slowmovintarget wrote: | Crowdsourced random number generator? | typenil wrote: | Way too accurate for comfort. | phyzome wrote: | Hmm, just a gray screen here. I allowed Javascript and even | permitted it to read canvas data. Does this only work on some | specific browser? | ohduran wrote: | Absolutely great! | hartator wrote: | Lol this IS art. | cagenut wrote: | still made more sense than jira | jeffbee wrote: | brutal work simulation. Drag little poops from the bottom of | column A to column B. Every time you drag one the page reloads. | braunshedd wrote: | Ah! This is classic, wonder if this is based on the old flash | game... | | * https://www.newgrounds.com/portal/view/186896 | benrbray wrote: | Ahhh, this pulls at my heartstrings. | | I always loved the window-simulator genre [1] of flash games as | a kid, and it's no exaggeration to say that windows spoofs made | me the person I am today. I wanted to make my own so badly that | in middle school, I saved up to buy a student edition of Flash | CS3 and spent a few years building "Window Doors" [2], which | I'm proud to say was one of the most fully-featured windows | spoofs of its time. Ten years later I have a cs/math degree, | all thanks to the kind people on the Newgrounds BBS who were | kind enough to put up with middle-school-me. | | [1] | https://www.newgrounds.com/games/browse/tag/windows/sort/sco... | | [2] https://www.newgrounds.com/portal/view/512482 | mrfredward wrote: | I kept holding down a key in the email boxes thinking the story | was going somewhere...but then I looked at the source and it | turns out each sentence is randomly picked from an array of | inspirational sentences. | gen220 wrote: | This is, itself, a meaningful metaphor! love it. | | It also encourages you to zone out and type without even | reading what's being written, which is scarily accurate given | some corporate emails I've seen. | dwaltrip wrote: | Finally, I've found my purpose. | twoslide wrote: | Reminds me a lot of the "job simulator" game on oculus. | ShamelessC wrote: | Is that one any good? Trying to find satisfying VR games after | play Alyx is tough. | neals wrote: | Lucky you! I can't even force myself through that train | carriage level, right at the beginning, because that game is | so scary to me. | ShamelessC wrote: | Oh wow I'd hate to see you how reacted to the chapter | "Jeff" in that case. Was an amazing horror experience on | par with P.T. | mithr wrote: | Job Simulator is one of my favorite VR games, and is the one | I most often show as demo. The humor is just spot-on, and (as | one anecdote) watching people try to interact with a virtual | computer by touching it, fail, and then realize they have to | actually use their controller to move a virtual mouse is... | priceless. | kroltan wrote: | Make sure to try out Budget Cuts too, it is also set in | 90s-style megacorp offices, but it's a stealth/action game. | | Think the Matrix office escape scene, but a full game out of | that. (And less crouch-walking, so it's knee-friendly!) | ShamelessC wrote: | Crouch walking is one of those things that is both | incredibly awesome but also needs to be optional. I think | Alyx did an okay job with it but there were times when I | had to literally crouch behind cover not to die. Again, it | was pretty awesome but I'm glad they have a toggle crouch | option in the settings. | allworknoplay9 wrote: | absolutely terrifying 10/10 | Apocryphon wrote: | Sort of ironic that the Windows 95 aesthetic is simultaneously | both comforting and familiar (vaporwave), and full of dread and | ennui (Dilbert, Office Space). | wetmore wrote: | I think how you view it correlates with how old you were when | win95 was in use. I certainly don't have any negative | associations with it, just nostalgia, but I was just a kid at | the time | medicineman wrote: | Fired up this and conferencecall.biz | | Now this is corporate horror! | allworknoplay9 wrote: | i clicked thinking this would help me slack off and look like i | was working. Guess this is what a "free candy van" is like. | | absolutely terrifying 10/10 | thatcherc wrote: | Reminds me of the (very fun!) cooperative game SpaceTeam[0], | where you have to complete an ever-increasing set of fanciful | space-themed actions on a little control panel on your phone. The | fun part there is that some of the actions require you to tell | someone else to complete an action on their phone, so games | always involve frantic shouting to your teammates. Lots of fun | | [0] - https://spaceteam.ca/ | MarcellusDrum wrote: | Shares the concept with "Keep Talking and Nobody Explodes". Its | a game about diffusing a bomb. One player has a pdf file | containing the instructions, and the other is on the PC | diffusing it. The game gets increasingly more complicated, and | harder for both players to communicate what they are | seeing/what should be done. Really fun, and tests your | relationship with the other player, as you'll be shouting and | insulting each other the whole time. | seryoiupfurds wrote: | Once the bomb is sufficiently diffused, the explosion will | cover a large area but it will be too weak to cause much | damage. | | (sorry) | twic wrote: | Spaceteam is fantastic. | | There is a card game version: each player has a stack of | problem cards, and a hand of tool cards, and you need a certain | combination of tools to fix each problem. You can pass tool | cards to other players who need them. | | Simple, right? | | You can only pass cards to the players immediately to your left | or right, so if you need a tool from someone on the other side | of the table, you need to get them passed all the way round. | | Each tool has a name and a picture. Some of the problem cards | refer to the tool by name, some with a picture. So you're | asking for "the tool that looks like a red egg whisk", a | description which other players may or may not recognise. | | There are cards in the problem deck which cause you problems. | You might have to throw your hand down and wait for the other | players to pick it up. You might not be able to use your | thumbs. You might not be able to speak out loud or move until | someone touches you. | | And of course the game is played in realtime, against a timer, | with all players playing simultaneously. There is a lot of | shouting. | | Plus, i swear that the cards are far more slippery than normal | cards, so if you make the slightest error in handling them, | they fly off the table. | Tobu wrote: | Here's more about how this came about: | | https://github.com/pippinbarr/itisasifyouweredoingwork/tree/... ___________________________________________________________________ (page generated 2020-06-05 23:01 UTC)