[HN Gopher] It is as if you were doing work
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       It is as if you were doing work
        
       Author : duck
       Score  : 150 points
       Date   : 2020-06-05 16:55 UTC (6 hours ago)
        
 (HTM) web link (pippinbarr.github.io)
 (TXT) w3m dump (pippinbarr.github.io)
        
       | dijksterhuis wrote:
       | I have no idea what I'm doing. Screens appear and I have to click
       | on things... Another day in the office then.
       | 
       | Also, loving the hip hop music loop.
        
       | meowface wrote:
       | This evokes such a broad array of emotions. Nostalgia, despair,
       | mirth, appreciation, existential puzzlement.
        
       | dwaltrip wrote:
       | This is very cool and very well done. The dialogs are perfect.
       | 
       | However, did anyone else get a bug where the breakout game would
       | no longer destroy the bricks?
       | 
       | My own self-directed minigame within the game was to try to get
       | on top of the brick wall before my "break" ended and the whole
       | thing was less fun after that bug.
        
       | WJW wrote:
       | Loved it, 9/10. Only loss of points caused by the available game
       | not being minesweeper or solitaire.
        
       | 7ewis wrote:
       | Supposed to be doing actual work, ended up getting to Computation
       | Administrator in this.
        
       | bachmeier wrote:
       | Busy work and responding to stuff as it comes in so you don't
       | have to figure out what you should be doing. A simulation is
       | worth a thousand words.
        
       | spartas wrote:
       | https://www.decisionproblem.com/paperclips/index2.html
        
       | TimTheTinker wrote:
       | I really enjoy hearing all the old Windows 95 sound effects
       | again.
        
       | _Microft wrote:
       | _What do you do for a living? Oh, I 'm an_ about dialog
       | _-operator for a few years now and the work really suits me._
       | 
       | Repeatedly opening dialogs from the desktop allows to gain work
       | unit points even during breaks. What. A. Madness.
        
         | andrepd wrote:
         | Stanley worked for a company in a big building where he was
         | Employee #427.
         | 
         | Employee #427's job was simple: he sat at his desk in Room 427
         | and he pushed buttons on a keyboard.
         | 
         | Orders came to him through a monitor on his desk telling him
         | what buttons to push, how long to push them, and in what order.
         | 
         | This is what Employee #427 did every day of every month of
         | every year, and although others may have considered it soul
         | rending,
         | 
         | Stanley relished every moment that the orders came in, as
         | though he had been made exactly for this job.
         | 
         | And Stanley was happy.
        
           | nickff wrote:
           | This is from "The Stanley Parable". I have not played the
           | game, but looked up the source because I liked the quote;
           | thanks for posting it.
           | 
           | https://thestanleyparable.fandom.com/wiki/Dialogue
        
             | klank wrote:
             | Highly recommend playing the game, even if not a fan of
             | video games. It's wonderfully written and doesn't require a
             | large time commitment. It's also devoid mechanical checks.
        
               | filoleg wrote:
               | To add to this, it is less of a "game" in traditional
               | sense, and more of an interactive experience with tons of
               | choices.
               | 
               | Despite not being into the whole "games that are not
               | really games" genre myself, this one is imo a great work
               | of art that I can recommend to everyone.
        
               | twic wrote:
               | I have a mental list of video games that i could use to
               | justify to my dad that video games are not a mindless
               | waste of time. The Stanley Parable is on that list.
        
               | filoleg wrote:
               | I would be careful about using The Stanley Parable for
               | that specific purpose, because it is one of the easiest
               | targets for "mindless waste of time" classification.
               | 
               | Don't get me wrong, I totally like it, but the whole
               | "game" can be described as "do a bunch of actions, pick
               | some different doors every time, and then restart it all
               | over again, except it might be slightly different, but
               | you are still just choosing which doors to walk through,
               | while listening to some voice".
               | 
               | Note: I didn't "beat" the game (assuming there is some
               | actual ending), but I spent a good couple of hours on it.
        
         | abathur wrote:
         | Thanks, man. I've earned several key promotions with this one
         | easy trick.
        
       | izzydata wrote:
       | If I never acknowledged the 3D display popup then it would let me
       | type forever and get promoted without doing anything else.
        
         | camjohnson26 wrote:
         | Keep the document open and just mash on the keyboard, multiple
         | keys at a time
        
         | mjayhn wrote:
         | found our future CEO
        
           | FearNotDaniel wrote:
           | Sociopaths win. [0]
           | 
           | [0] https://www.ribbonfarm.com/2009/10/07/the-gervais-
           | principle-...
        
       | SenHeng wrote:
       | Not sure what this does. All I see is a grey screen on my iPad.
        
         | wantstobuybook wrote:
         | Same, it only worked with I told uBlock to allow Google
         | Analytics.
        
         | thewebcount wrote:
         | Same here on a(n older) Mac Pro.
        
         | cheschire wrote:
         | That's because work can't be done on an iPad. /s
        
       | l0c0b0x wrote:
       | I have a report to work on, and this just took over my life.
       | 
       | Thanks!
        
       | slowmovintarget wrote:
       | Crowdsourced random number generator?
        
       | typenil wrote:
       | Way too accurate for comfort.
        
       | phyzome wrote:
       | Hmm, just a gray screen here. I allowed Javascript and even
       | permitted it to read canvas data. Does this only work on some
       | specific browser?
        
       | ohduran wrote:
       | Absolutely great!
        
       | hartator wrote:
       | Lol this IS art.
        
       | cagenut wrote:
       | still made more sense than jira
        
         | jeffbee wrote:
         | brutal work simulation. Drag little poops from the bottom of
         | column A to column B. Every time you drag one the page reloads.
        
       | braunshedd wrote:
       | Ah! This is classic, wonder if this is based on the old flash
       | game...
       | 
       | * https://www.newgrounds.com/portal/view/186896
        
         | benrbray wrote:
         | Ahhh, this pulls at my heartstrings.
         | 
         | I always loved the window-simulator genre [1] of flash games as
         | a kid, and it's no exaggeration to say that windows spoofs made
         | me the person I am today. I wanted to make my own so badly that
         | in middle school, I saved up to buy a student edition of Flash
         | CS3 and spent a few years building "Window Doors" [2], which
         | I'm proud to say was one of the most fully-featured windows
         | spoofs of its time. Ten years later I have a cs/math degree,
         | all thanks to the kind people on the Newgrounds BBS who were
         | kind enough to put up with middle-school-me.
         | 
         | [1]
         | https://www.newgrounds.com/games/browse/tag/windows/sort/sco...
         | 
         | [2] https://www.newgrounds.com/portal/view/512482
        
       | mrfredward wrote:
       | I kept holding down a key in the email boxes thinking the story
       | was going somewhere...but then I looked at the source and it
       | turns out each sentence is randomly picked from an array of
       | inspirational sentences.
        
         | gen220 wrote:
         | This is, itself, a meaningful metaphor! love it.
         | 
         | It also encourages you to zone out and type without even
         | reading what's being written, which is scarily accurate given
         | some corporate emails I've seen.
        
       | dwaltrip wrote:
       | Finally, I've found my purpose.
        
       | twoslide wrote:
       | Reminds me a lot of the "job simulator" game on oculus.
        
         | ShamelessC wrote:
         | Is that one any good? Trying to find satisfying VR games after
         | play Alyx is tough.
        
           | neals wrote:
           | Lucky you! I can't even force myself through that train
           | carriage level, right at the beginning, because that game is
           | so scary to me.
        
             | ShamelessC wrote:
             | Oh wow I'd hate to see you how reacted to the chapter
             | "Jeff" in that case. Was an amazing horror experience on
             | par with P.T.
        
           | mithr wrote:
           | Job Simulator is one of my favorite VR games, and is the one
           | I most often show as demo. The humor is just spot-on, and (as
           | one anecdote) watching people try to interact with a virtual
           | computer by touching it, fail, and then realize they have to
           | actually use their controller to move a virtual mouse is...
           | priceless.
        
           | kroltan wrote:
           | Make sure to try out Budget Cuts too, it is also set in
           | 90s-style megacorp offices, but it's a stealth/action game.
           | 
           | Think the Matrix office escape scene, but a full game out of
           | that. (And less crouch-walking, so it's knee-friendly!)
        
             | ShamelessC wrote:
             | Crouch walking is one of those things that is both
             | incredibly awesome but also needs to be optional. I think
             | Alyx did an okay job with it but there were times when I
             | had to literally crouch behind cover not to die. Again, it
             | was pretty awesome but I'm glad they have a toggle crouch
             | option in the settings.
        
       | allworknoplay9 wrote:
       | absolutely terrifying 10/10
        
       | Apocryphon wrote:
       | Sort of ironic that the Windows 95 aesthetic is simultaneously
       | both comforting and familiar (vaporwave), and full of dread and
       | ennui (Dilbert, Office Space).
        
         | wetmore wrote:
         | I think how you view it correlates with how old you were when
         | win95 was in use. I certainly don't have any negative
         | associations with it, just nostalgia, but I was just a kid at
         | the time
        
       | medicineman wrote:
       | Fired up this and conferencecall.biz
       | 
       | Now this is corporate horror!
        
       | allworknoplay9 wrote:
       | i clicked thinking this would help me slack off and look like i
       | was working. Guess this is what a "free candy van" is like.
       | 
       | absolutely terrifying 10/10
        
       | thatcherc wrote:
       | Reminds me of the (very fun!) cooperative game SpaceTeam[0],
       | where you have to complete an ever-increasing set of fanciful
       | space-themed actions on a little control panel on your phone. The
       | fun part there is that some of the actions require you to tell
       | someone else to complete an action on their phone, so games
       | always involve frantic shouting to your teammates. Lots of fun
       | 
       | [0] - https://spaceteam.ca/
        
         | MarcellusDrum wrote:
         | Shares the concept with "Keep Talking and Nobody Explodes". Its
         | a game about diffusing a bomb. One player has a pdf file
         | containing the instructions, and the other is on the PC
         | diffusing it. The game gets increasingly more complicated, and
         | harder for both players to communicate what they are
         | seeing/what should be done. Really fun, and tests your
         | relationship with the other player, as you'll be shouting and
         | insulting each other the whole time.
        
           | seryoiupfurds wrote:
           | Once the bomb is sufficiently diffused, the explosion will
           | cover a large area but it will be too weak to cause much
           | damage.
           | 
           | (sorry)
        
         | twic wrote:
         | Spaceteam is fantastic.
         | 
         | There is a card game version: each player has a stack of
         | problem cards, and a hand of tool cards, and you need a certain
         | combination of tools to fix each problem. You can pass tool
         | cards to other players who need them.
         | 
         | Simple, right?
         | 
         | You can only pass cards to the players immediately to your left
         | or right, so if you need a tool from someone on the other side
         | of the table, you need to get them passed all the way round.
         | 
         | Each tool has a name and a picture. Some of the problem cards
         | refer to the tool by name, some with a picture. So you're
         | asking for "the tool that looks like a red egg whisk", a
         | description which other players may or may not recognise.
         | 
         | There are cards in the problem deck which cause you problems.
         | You might have to throw your hand down and wait for the other
         | players to pick it up. You might not be able to use your
         | thumbs. You might not be able to speak out loud or move until
         | someone touches you.
         | 
         | And of course the game is played in realtime, against a timer,
         | with all players playing simultaneously. There is a lot of
         | shouting.
         | 
         | Plus, i swear that the cards are far more slippery than normal
         | cards, so if you make the slightest error in handling them,
         | they fly off the table.
        
       | Tobu wrote:
       | Here's more about how this came about:
       | 
       | https://github.com/pippinbarr/itisasifyouweredoingwork/tree/...
        
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       (page generated 2020-06-05 23:01 UTC)