[HN Gopher] Blender 2.83 LTS
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       Blender 2.83 LTS
        
       Author : doener
       Score  : 44 points
       Date   : 2020-06-06 21:40 UTC (1 hours ago)
        
 (HTM) web link (www.blender.org)
 (TXT) w3m dump (www.blender.org)
        
       | knolan wrote:
       | I started using Blender around 2013 when we needed to make some
       | exciting animations for a work project. I quickly grew to love it
       | for its streamlined Jack of all trades approach to media creation
       | and it's breathtaking pace of development.
       | 
       | It's such an incredible piece of software and I would encourage
       | anyone interested in working with 3D graphics and animation to
       | jump in. There is a wealth of training material online.
       | 
       | When you compare it's basic workflows to other professional
       | creation software such a as CAD, Photoshop the comparative bloat
       | and lack of interface fluidity in the paid software is often
       | jarring. It's like comparing Vim to MS Word.
       | 
       | For example in SolidWorks if you want to rotate the view to a
       | top, front or side view you can mouse over to a widget up in the
       | corner of the screen or more quickly press space and then click a
       | button there to orient the view. But that window has to be closed
       | with the mouse and not by hitting space again and oddly can be
       | resized for no good reason resulting in a big empty mess on so
       | many users installs. It's sloppy and janky design in extremely
       | expensive professional software.
       | 
       | In Blender I just have to press 1, 3 or 7 on my numpad for front,
       | side or top view as those keys correspond to X, Y and Z axes.
       | Wonderfully intuitive and responsive.
        
         | amelius wrote:
         | Would Blender be a good tool to do mechanical engineering (for
         | manufacturing prototyping)? Or would a tool like
         | FreeCAD/SolidWorks still be much preferable?
         | 
         | EDIT: found an answer here, [1], but that was from 4 years ago.
         | 
         | [1] https://blender.stackexchange.com/questions/53293/is-
         | blender...
        
       | vz8 wrote:
       | My son and I are learning Blender together. I was an avid 3DS Max
       | user for many years (Kinetix, then Autodesk), and Blender is both
       | impressive and a comfortable next step. Never did much with Maya,
       | though there was a detour to Softimage for a few years...
       | 
       | With a GTX 1070 video card, Blender has been quite responsive on
       | a dual-monitor HD setup. Highly recommend that users try the
       | Nvidia Studio Drivers. We started off using the latest game-ready
       | drivers and the system was unstable, but after doing a clean
       | install of the studio drivers (v 442.92), its been rock solid no
       | matter what we throw at it.
        
       | corty wrote:
       | Blender has come such a long way since it went open source. Love
       | it, great work, and thanks to all contributors!
        
         | hartator wrote:
         | Ha! I didn't even knew Blender was closed source at some point.
        
           | Animats wrote:
           | It was originally a commercial product. The seller went out
           | of business, and the user community bought the software from
           | them.
        
       | ImprobableTruth wrote:
       | It's absolutely crazy to me how fast the sculpt mode has
       | improved, especially since it's mostly done by one guy!
       | 
       | It's not going to "catch up" with zbrush, but it being integrated
       | into a complete 3D suite is a huge boon. It's still missing some
       | key features (e.g. polypainting, which is coming soon I think),
       | but if it keeps improving at the current rate, I could see it
       | being a serious contender especially in areas such as concepting.
        
       | Jnr wrote:
       | It makes me happy to see the speed at which Blender is being
       | developed now. I have been following it for more than 10 years
       | and it seems like it is finally starting to take over the
       | industry. :)
       | 
       | And even though I don't use it that much myself, it is one of my
       | favorite FOSS projects out there. I wish Blender developers and
       | community the best!
        
       | Animats wrote:
       | Nice. Users have been screaming about how much changed between
       | 2.79 and 2.81. They should have called it Blender 3.
       | 
       | The Blender 2.8x experience has too much of "where did they put
       | ???". Remember, this is a 3D animation program capable of film
       | quality, with UI complexity far beyond most applications. I spent
       | 15 minutes yesterday looking for the "align" tool, which isn't
       | where the "current" documentation says it is. That's a daily
       | experience coming from 2.79.
       | 
       | Actually, the 2.8x series is pretty good. But it obsoleted most
       | of the published Blender books, of which there are many, and most
       | of the user base. So a stable version, to give users some relief
       | and allow the documentation to catch up, is a big win.
        
         | punnerud wrote:
         | Would love to see a feature where we can search for a
         | button/setting, and Blender would highlight it. Just like
         | search in DataGrip (JetBrain) for Mac.
        
           | flafla2 wrote:
           | This actually exists (press F3, with default keybindings)
        
       | panpanna wrote:
       | I love what blender has done with the interface.
       | 
       | It's like the exact opposite of Inkscape, which gets worse by
       | every release. It no longer looks like incompetency, at this
       | level I suspect sabotage by a competitor...
        
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       (page generated 2020-06-06 23:00 UTC)