[HN Gopher] Play Counter-Strike 1.6 in your browser ___________________________________________________________________ Play Counter-Strike 1.6 in your browser Author : m0ck Score : 743 points Date : 2020-06-12 08:30 UTC (14 hours ago) (HTM) web link (cs-online.club) (TXT) w3m dump (cs-online.club) | andreigaspar wrote: | OMG! I love 1.6 this brings back so many memories! | conroydave wrote: | this is fantastic | bajcmartinez wrote: | I just found a new lunch break hobby lol | ProtoAES256 wrote: | This is actually nice! If only CTRL+W didn't kill the tabs... We | still got a long way to achieve the glorious web everything but | progress is progress and I'll give them that. | arendtio wrote: | Same problem here (FF on Linux). | ilikehurdles wrote: | You need a cmd button :) | kingosticks wrote: | I did this 3 times and then gave up! The muscle-memory is too | strong. | darcien wrote: | Wow, this is really cool. I wonder if in the future, everything | will run on the browser, and most software doesn't care about the | OS at all. | | There's even a xkcd comic about this[0]. | | [0] https://xkcd.com/934/ | meheleventyone wrote: | Everything just pops up a layer though, you now have to deal | with performance and behavior differences between browsers. And | for games you'll see everyone accounting for the 80% case | (Chrome) maybe the 20% case (Firefox/Safari) and everyone else | left out in the cold. Somewhat simpler API surface layer | though. | | The real beauty of the web is to be able to jump into something | just by following a link and that lets you do some really fun | things. For example we recently collaborated with the streamer | Day[9] to build this swarm game* he played with his audience. | That basically requires the ease of access you get from the web | experience: https://www.youtube.com/watch?v=bs1p22oI_V4 | | * - The whole game was also built from inside a browser. | Abishek_Muthian wrote: | Technically it can, but money from Appstore, Playstore, Windows | Store is too lucrative for the behemoths to give up their hold | on them to improve the browser ecosystem & web apps in general. | rhlsthrm wrote: | Is there a way to reconcile this? Web has such nice tooling | to develop for, but it's also nice to have the | discoverability and monetization opportunities of a | centralized app store. | Abishek_Muthian wrote: | IMO, only when native apps dependency on smartphones are | reduced we can see web apps maturing. | | PWA, Linux phone's dependency on web apps can help a bit, | but I don't see it beyond the enthusiast/privacy market. | | Because App publisher - Appstore relationship is 'scratch | my back, I'll scratch yours' type relationship. Top apps | isn't going to get as much telemetry from web app as they | get from native app, at least not without people knowing or | fighting with ad-blockers. | AnIdiotOnTheNet wrote: | > Web has such nice tooling to develop for | | ...really? Web development is the absolute worst | development experience I've had since doing COBOL in | college. I have difficulty believing anyone can claim this | who has ever developed with proper tooling for anything | else. | rhlsthrm wrote: | I guess I haven't done too much outside of web to know | much else :). However I have done some iOS stuff and the | tools are okay but much less open source, documentation, | etc. | lxgr wrote: | The current answer here seems to be Electron, which | unfortunately means that I have about 20 copies of | Chromium/Electron taking up disk space and memory on my | computer. | mtrycz2 wrote: | You can't really make this statement without linking to | https://www.destroyallsoftware.com/talks/the-birth-and-death... | AnIdiotOnTheNet wrote: | So everything just moves up one layer of abstraction, takes the | associated resource hit, and the cycle begins anew. | IvanK_net wrote: | It took me almost a minute until I started to play. The rotation | with a mouse was very slow (you have to move the mouse by a huge | distance). | | I prefer to play https://www.krunker.io, where you can play | immediately :) | m0ck wrote: | There is a disclaimer that first loading is always a lot | slower, since it is downloading and caching all the files | AnIdiotOnTheNet wrote: | Even after that first time, it takes a good 20-30 seconds to | process the files again. | runxel wrote: | > almost a minute | | Going 20 minutes already on a fast connection... still | downloading things. Very ominous. | marceloabsousa wrote: | Krunker is great! | 198608_ wrote: | Is your partner keeping secrets of lately and you want to know | why? you feel your partner is cheating on you? Do you or someone | you know have a police or court case and want the case CLEARED | and forgotten by us hacking into FBI or government server and | wiping off HISTORY of its existence? Did someone steal your money | and you want the person found and your money recovered? Do you | feel somebody is spying on you or bugging you and you want the | person out of your way or exposed? Did you lost or forget | password to your | Facebook,Instagram,twitter,Gmail,Yahoomail,Hotmail etc and want | them recovered? Do you wish to spy on somebody's computer or | phone? Did you loose contact with someone(family member or old | friend) and wish to know where they are and how to locate them | for you all to reconnect? Did you lose a pet(dog,cat etc)and want | them found? You're welcome to our world. We're professional | hackers and can invade devices(phones, emails,whasapp,text | messages,Facebook,Instagram etc),hack out information you need | and forward to you. Then you will stay happy. | | +13026485479 (texts only) globalhacker1986@gmail.com | eddieoz wrote: | As a demo of a web application, it works very well. But | definitely not for playing yet. | 198608_ wrote: | PRO HACKERS HELPING PEOPLE +1302-648-5479 (text) | | Is your partner keeping secrets of lately and you want to know | why? you feel your partner is cheating on you? Do you or someone | you know have a police or court case and want the case CLEARED | and forgotten by us hacking into FBI or government server and | wiping off HISTORY of its existence? Did someone steal your money | and you want the person found and your money recovered? Do you | feel somebody is spying on you or bugging you and you want the | person out of your way or exposed? Did you lost or forget | password to your | Facebook,Instagram,twitter,Gmail,Yahoomail,Hotmail etc and want | them recovered? Do you wish to spy on somebody's computer or | phone? Did you loose contact with someone(family member or old | friend) and wish to know where they are and how to locate them | for you all to reconnect? Did you lose a pet(dog,cat etc)and want | them found? You're welcome to our world. We're professional | hackers and can invade devices(phones, emails,whasapp,text | messages,Facebook,Instagram etc),hack out information you need | and forward to you. Then you will stay happy. | | +13026485479 (texts only) globalhacker1986@gmail.com | imshashank wrote: | Not the same as a desktop version. | halgir wrote: | That's the point. | scoresmoke wrote: | I would say I really enjoyed it. Although the gaming experience | in Safari with a Magic Mouse is odd, the connection is somewhat | laggy, and people are constantly (dis)connecting, it worked | really well and brought me some sweet memories about playing CS | 1.6 a long time ago. | tikthot wrote: | This has to be a WASM port on the desktop source code right? It | even has the same bugs as the desktop version | tapoxi wrote: | In a similar vein, http://www.quakejs.com/ is a JavaScript port | of Quake 3 (using GPL'd engine code and Q3 Demo assets) and is | equally impressive | therealdrag0 wrote: | Reminds me of Quake Live, which looks like it's only available | on Steam now, but it used to be launch-able from Browser. | | Anyone know how Quake Live worked? | inscartwheelies wrote: | Noice. A mac mini late 2012 w/ a 4K monitor was faster than my | water-cooled AMD K6. :-@-) | | ~20 years after playing CS beta 0.4x, I just am too old to play | FPS twitch games. :D I was playing from Davis, CA to Stanford, CA | with a 7 ms ping due to 1/2 T1 (768 kbps) SDSL (with a static | IP!) from Verio/NTT for $60/month around 1999. At our house, our | router was a Linux box I cobbled together and put a CS server on | it. Good times. B-] | timonoko wrote: | Welcome to 2003. This is quite ugly and those counter-jihadist | bastards refuse to die. | | OTH. I think remember a very good browser version of Crysis. | Where is it now? | catwind7 wrote: | oh my god this is so cool. I just played a round of C.S in my | browser. still letting that sink in. | simias wrote: | Is this made/approved by Valve? Or is it just that nobody cares | about taking down CS 1.6 piracy anymore because it's such an old | game? | m0ck wrote: | Cracked (non-steam) CS 1.6 clients are available for years and | I don't think Valve ever cared. | baby wrote: | yeah but you can't play with your friends on steam so... | there was never really a point to play on these servers (also | cheat) | mywittyname wrote: | It was never difficult to play CS for free, and that's | probably the reason for its success. I remember getting into | CS because you could play online with basically any Half-life | product key and by 2000 you could buy bundles that came with | like 3-4 keys. | eganist wrote: | This site is charging, though. | D2187645 wrote: | Surely the patent of cs has expired by now | jakearmitage wrote: | Certainly not, it's using Xash. | Already__Taken wrote: | It's like a best of. Those aren't the latest 1.6 models, it's | the 1.5 knife, but the 1.6 shield is in the game. | gear54rus wrote: | A counter question: why do you care? Do you believe someone | waited all those years to not buy it and play for free in | browser with massive lag? Is this an attempt to enforce | bullshit corporate-centric policies that are copyright laws | simply for the sake of enforcing them? | simias wrote: | You're projecting a lot on my comment. I spent most of my | youth pirating CS and Unreal Tournament so no I don't care at | all if people can do it from the comfort of their browser, | besides such old games might as well be in the public domain | as far as I'm concerned. I was just surprised that a website | like this one managed to operate for more than a few days | before getting shutdown for obvious piracy, that's all. | | I guess there's precedent for Valve being pretty lenient with | that stuff though, after all they embraced the Black Mesa HL | remake when most other editors would've ceased-and-desisted | it into oblivion. | BiasRegularizer wrote: | FYI the creators are actually charging $2/week subscription | for this game. Profiting from a cracked software definitely | crosses some moral boundaries. | cellularmitosis wrote: | Does it? It has been over 20 years. Should a creator be | able to profit indefinitely off a single work? 20 years is | long enough for a patent to expire. The fact that copyright | outlasts patents is really just a corruption bug in our | legal system. | rcconf wrote: | That was amazing! This is so awesome. I just played for 30 | minutes since I haven't played since I was a kid. I use to be | very good and apparently still have it since I landed #1 after | playing all the rounds :) | | Thanks for sharing this, made my morning and took me away from | development work for once! | ArtWomb wrote: | Next gen network streaming api for the web is WebTransport: | | https://wicg.github.io/web-transport/ | | You can experiment with the initial draft version of | QuicTransport today: | | https://web.dev/quictransport/ | tomc1985 wrote: | It's hard to figure out which server I'd want to play when they | don't show pings in the server browser | kbenson wrote: | > they don't show pings in the server browser | | Pings are more complicated in this setup. A low ping to a | server won't help too much if you have high ping to the online | client itself. Are there different clients in different | locations so you can select a low-ping client? | baby wrote: | > if you have high ping to the online client itself | | that doesn't make sense, you download the client and you run | it locally (even if in browser) so there's no notion of | client ping here (unlike something like cloud gaming) | outworlder wrote: | > A low ping to a server won't help too much if you have high | ping to the online client itself | | What? The client is the browser, running in your own machine. | You can absolutely ping servers. | capableweb wrote: | No, ping is as complicated as for any gaming server. You have | one central server and many clients connected to that central | server. I don't think the game is running somewhere else, | it's running directly in the browser, so only ping you care | about is from your computer to the central server. | kbenson wrote: | There's definitely not "one" central server. Depending on | how they route your connection (do they proxy you or | redirect you), you might still just be connected to the | server you're playing on, but the "ping" is also more | complicated in itself since the protocol is more | complicated. Instead of information from the client to the | server which updates all the dynamic entity states, you are | instead sending input commands and getting video and audio | back. So, not only would "ping" measure something entirely | different, it would possibly be optimized for in the path | between you and the remote differently as well. | | They may have decided that instead of providing a metric | that might lead people to believe it's similar to and | implies the same thing as it did in the past, they'll | remove it. If so, I would hope they would put something | semi-equivalent in it's place. Maybe they did, but it's so | removed it's hard to locate? | tomc1985 wrote: | A traditional server browser pings each game server _from | the client_ , so the ping you are shown is roundtrip time | between your client and that server. CS follows this | client-server architecture. | | The server browser retreives a list of game servers from a | directory server, and all that directory does is manage the | list of game servers for presentation to clients. | Hydraulix989 wrote: | How does this work? CS 1.6 is closed source, as is HL1 engine? | Bayart wrote: | It's a clone with CS maps. | q3k wrote: | No, it seems to contain some leaked SDK and reverse | engineered code: | https://github.com/FWGS/cs16-client/tree/v1.32 , and to run | on https://github.com/FWGS/xash3d-fwgs . | tartoran wrote: | Wow, I find this amazing though im not into this kind of games at | all. I gave it a run, took a while to load at first but the | playing experience was quite nice. I killed a few people with a | knife and got killed a few times and thats enough violence for | me. | | Nonetheless, having this run in the browser just like that, no | downloads, no installs, no tweaks.. im wowoed. Good job peeps | | Edit: my experienece was quite nice, I launched this in Firefox | on Win 10 on my mediocre laptop (i7-7560u/8gb ram) | notRobot wrote: | That's not a mediocre laptop. | tartoran wrote: | I paid ~$500 for it, its an average laptop. Lenovo ideapad | s340. We're in 2020, whats an average laptop for this time | and age | shozab wrote: | https://allcracksoftware.com/creative-cloud-crack-2021-windo... | Creative Cloud 2021 Crack Mac Win Serial Key | unemphysbro wrote: | This brings back memories of 6-7 of my friends cramming our | desktops into a garage to play games all-night. | | I still remember working summer jobs saving up for the next best | video card. Fun times. | perceptionist wrote: | Cool! Now please do Heroes of Might and Magic III. | pwm wrote: | Please don't, it would 100% swallow me after all these years of | not playing computer games :) I loved Heroes 3. | sumityadav8181 wrote: | Browser gaming is certainly going to evolve more and more. With | Stadia and so many other browser-based games show great examples | of what can be achieved. | haolez wrote: | Stadia is a different kind of browser based gaming. It's a | stream of inputs and outputs. | blattimwind wrote: | This could serve as a demonstration what a long way way web | sockets/rtc/channels still have to go, since the experience is | much worse even considering the ping compared to 20 year old | netcode. | hombre_fatal wrote: | You're going to hang the state of networked browser gaming on | this random person's netcode implementation? Go to r/GameDev | and you can find some redditor Unity projects built on UDP that | are even worse, but you aren't going to say "wow, UDP sux". | | Check out something like https://krunker.io/ which gives me a | surprisingly good FPS experience despite my distance from the | server. | | Browser gaming does take some thought though, to be sure. UDP | via WebRTC is relatively new and isn't trivial. And I know some | games get around TCP head of queue blocking by opening up 2+ | WebSockets. | the_svd_doctor wrote: | Amazing experience there with kunker. So snappy. Thanks for | sharing. | baby wrote: | How good is krunker? Don't have a mouse but maybe I could get | one. | pilaf wrote: | HaxBall [1] and WebLiero [2] are two other games with pretty | decent WebRTC P2P netcode by the same author. | | [1] https://www.haxball.com [2] https://www.webliero.com | jakearmitage wrote: | This is not random. Prediction and compression is all GoldSrc | original, from leaked sources. WebRTC/WebSocket is HumbleNet. | 40four wrote: | Krunker is fantastic. I have wasted many hours in that game | :) | ceedan wrote: | damn krunker is really not bad at all | tashoecraft wrote: | That was impressive, on mobile and I was able to just hop in | and start playing. Not something I'd play, but just impressed | that I was able to so easily | [deleted] | redka wrote: | I dunno. I implemented my games'[1] netcode on top of WebRTC | and it runs just as well as proper UDP stuff. If you configure | it be unreliable and pack everything into small binary commands | then it behaves exactly like you'd want for a fast-paced | multiplayer game. Obviously most web games use websockets for | networking but it is certainly possible (albeit much more | difficult) to have very fast netcode in a browser game. | | [1] https://redka.games/mages | viewer5 wrote: | What do you mean by "small binary commands"? | edoceo wrote: | Use websocket in binary mode, pack operations into tiny | messages. | redka wrote: | actually binary websockets won't do in this case since | the underlying protocol is still TCP with automatic | retransmission mechanism which kills performance for very | fast-paced games. You have to use WebRTC in that case | Kiro wrote: | So there's no reason to use binary commands when using | something like socket.io? | redka wrote: | not much but shaving off some bytes is good in itself | redka wrote: | Instead of cramming ecoded json into the data channels, | like you'd with websockets, you can build binary buffers | with all the data that has to be communicated between | server and client. For example movement commands like | up/down/left/right alongside some flags like isJumping can | be packed into a singe uInt8 | [deleted] | vvanders wrote: | Yup, delta compression and potential visibility sets are | also a huge win as well. | | The best thing is to design your gameplay to be | "predictive", that's how we had ~300 player games like | Subspace over 28.8/56k way back in the day. | strbean wrote: | It's been awhile since I took a crack at WebRTC. Do you still | need to go through all the peer negotiation even when you are | just trying to get to a known server? | MarkSort wrote: | Yes, you still have to go through the negotiation. I put | together a tutorial for a minimal Node.js Server + Browser | Clients example a while back: | | https://www.marksort.com/udp-like-networking-in-the- | browser/ | lqet wrote: | Then again, the netcode of the original HL1 engine was | _extremely_ good for its time. | moolcool wrote: | On a similar note, I think people were _way_ too early to | celebrate the death of Flash (security issues aside of course). | Developers were making content in 2000 which their | contemporaries 20 years later don't come anywhere close to in | terms of performance, design, or responsiveness. | csharptwdec19 wrote: | Flash had more than just security issues. There were definite | limits on complexity. | | A great example is the original Binding of Isaac; written in | flash, but near the end everything was so precarious that | backups had to be made before certain publishing stages | because sometimes it would corrupt the files it was trying to | build (Due to the complexity.) | ehnto wrote: | That style of content just disappeared or turned into video | only as far as I can tell. | StillBored wrote: | Well ignoring those issues, is there a html/websocket | "framework" which works like flash did? | | AFAIK, "zero code" systems still haven't reached the level of | hypercard (the spiritual predecessor to flash) when it comes | to being able to define event->action with a mouse, much less | expanding them to the full capabilities of flash. | [deleted] | strbean wrote: | This appears to strictly use WebSocket, and not touch WebRTC at | all. | | It is no surprise that a TCP text-based protocol sucks for | realtime gaming purposes. | bluetomcat wrote: | I remember playing CS around 2000 on a 333-MHz Pentium II with | an ATI Rage graphics card, and it was a much smoother | experience in every way. | bArray wrote: | Wow that was an awful experience, I lagged to some random | location and died instantly. Seems like browser based gaming | might have some way to go. Good effort though. | ericzawo wrote: | I sunk many hours of my life into this beautiful, beautiful game | (starting at the tail end of 1.5, however!) and sometimes tune in | to watch CS:GO competitive matches. I know Valorant is apparently | stepping up as a spiritual successor to Counter-Strike, but I | just love this game for it's emphasis on pure skill, and I really | am surprised few other games have come as close as 1.6 to | perfecting a team-based FPS that lands all players on an almost | perfectly level playing field. | ngold wrote: | I still play source. I could never get into go. Not sure what | modding scene go has, but there are a ton of great mod servers | in source. Zombie escape gets ridiculous. | Galaco wrote: | I didn't expect to see another CSS Ze player, given there's | so few of us now. There's a good chance we play together! | Thousands of hours spent playing and making maps, I wouldn't | trade them for the world. | nthitz wrote: | What areas does CS:GO fall short in when compared to 1.6? | ericzawo wrote: | No one thing, specifically. Maybe it's just a muscle-memory | thing, but I think the early 2000's polygonal PC graphics | look lends well to knowing about hitboxes, certain techniques | like defending against BHoPpers and it's overall response. | But, to be fair, I've never played CS:GO on a 240hz monitor | with a gaming rig (my laptop manages all low and I still do | well when I wanna scrim Dust2 :) but there's something about | 1.6 that just feels, almost arcade-y? This could all be | nostalgia talking. I love CS:GO, but it is getting a bit | dated now, too! | doc_gunthrop wrote: | If bunny-hopping was eliminated in CS:GO, that might be | considered an improvement for some (and not so much for | others). | caymanjim wrote: | There's not a lot of difference in gameplay, but CSGO | destroyed the sense of community and enabled toxic players. | Prior to CSGO, there was a vibrant community of player-hosted | servers, run by clans. The best of them had active admins who | would kick/ban cheaters, trolls, and toxic people. It was | hard to find good community servers, but once you did, it | felt like home. It's much easier to get into a match now, due | to the automatic matchmaking and different playstyle and | skill grouping options, but the communities are gone. You can | still run a private server, but hardly anyone does. I used to | be in a half-dozen clans and now I'm in zero. | strbean wrote: | Unfortunately, it seems like Riot plans to take the same | approach they do with League of Legends, and introduce new | agents consistently and frequently. With the need for unique | and interesting abilities to drive interest, Valorant will end | up being much closer to Overwatch than CS. | chrischen wrote: | I would say it's still fundamentally different from overwatch | in that players who prefer CS-style may not like Overwatch | but would like Valorant. | | Overwatch is much more abilities-heavy while Valorant is | still more aiming heavy. | kodt wrote: | I think CS will keep its popularity. Only players who can't | cut it at a high level in CS are bailing to Valorant. | smabie wrote: | You mean like Skadoodle? | llama052 wrote: | or Hiko for that matter. | burmanm wrote: | So instead of "couldn't make it top", we're talking about | players "who couldn't stay at the top" ? | pbhjpbhj wrote: | It's different for professional players, isn't it: | | >'On June 3rd 2020, it was announced by T1 that he has | resumed his professional career but in Valorant - | reuniting with ex-iBUYPOWER teammates Braxton "swag" | Pierce and Keven "AZK" Lariviere in the process.' | (https://liquipedia.net/counterstrike/Skadoodle) // | | If Valorant is less aim-based (I don't know) wouldn't | that make sense for a retiree from a more aim-based game? | | Also Valorant could have just paid a load of CSGO "names" | to move to their games as part of their marketing. | TheCraiggers wrote: | For sure. I don't know about all you, but I would go nuts | if I had to stay in the same job forever. Sometimes you | desire new challenges or greener pastures. | [deleted] | JakeTheAndroid wrote: | While plenty of people will likely move over to Valorant, as | someone who's played a bit I think there is still a distinct | difference between the two games. | | The main thing shared between the two is the feel while | shooting. It's hard to explain, but you feel the "weight" of | the gun and it's rate of fire really well and it's satisfying | when you land shots. | | But, the abilities, while not overly broken, does change the | feel and strategy considerably. And Valorant maps are really | bad in comparison to CSGO. So much useless space, bad angles, | etc. | | So, while I hope Valorant pushes CS to get better, it's | unlikely that the pool of players or viewers will be 1:1. The | CS pros moving to Valorant are basically doing so because they | either can't have a CS career (Brax, perma ban for match | fixing; iBuyPower) or haven't been good enough in a while/never | were good enough for a T1 CSGO team. | birdyrooster wrote: | Valorant is already dying. I doubt it will do anything to | displace CSGO. If anything the toxic and racist community | GabeN has cultivated will do CSGO in before a competitor will | best them in gameplay. | vecter wrote: | > Valorant is already dying | | Hard to take this seriously considering they had 3 million | DAU during the closed beta and it's averaging 100k+ | concurrent viewers on Twitch during the day (North | America). | ta17711771 wrote: | Seriously sick of hearing this. | | The Internet has been "toxic and racist" since, oh, the | first chat room... | | Kiddies in a game can't hurt you. Worry about the important | shit, like being killed or thrown in a cage by law | enforcement. | sumnole wrote: | Food for thought: kiddies playing games might one day | work in law enforcement | rootlocus wrote: | Are you trying to justify online toxicity and | unsportsmanship in multiplayer video games by comparing | them with the tragedy of George Floyd? | AlexMax wrote: | > The Internet has been "toxic and racist" since, oh, the | first chat room... | | In any respectable community, those sorts of people tend | to get unceremoniously ejected from the community - from | IRC channels to web forums to community-run game servers | of old. | | Now, games are match-made and game companies are pretty | much forced to exercise discretion about what kind of | community they want to have playing their game. | Personally, I no longer have the patience for losing 30+ | minutes of my life to a game that was lost because | there's a 3-stack on my team who do nothing but throw, | team-kill and think they're the height of comedy because | they say offensive things or have a swastika as their | profile picture. | paulmd wrote: | if you don't have a porn spray, are you even really even | serious about playing CS 1.6? | chaostheory wrote: | Pavlov IMO is the spiritual successor | koiz wrote: | Hell no. The game is basically becoming some garrys mod | hybrid mess. | | https://store.steampowered.com/app/496240/Onward/ | | Onward is way better experience. | capableweb wrote: | Seems to be a VR game, so unless VR suddenly gets a lot | cheaper and a lot better, Pavlov will never replace CS. | | Looking at the first few seconds of the first video on Steam | for Pavlov | (https://store.steampowered.com/app/555160/Pavlov_VR/) shows | a very low-skilled encounter as well. If they are trying to | attract CS players, they need to show it's a game that shows | skills, not like that. | kbenson wrote: | > shows a very low-skilled encounter as well | | That might be the difference between having to actually aim | your gun with hands in front of you, and flicking your | reticle to a location with a mouse. | | > unless VR suddenly gets a lot cheaper and a lot better, | Pavlov will never replace CS. | | Not that I think it will ever replace CS, but I think you | can side-load Pavlov onto a Quest, and that's not | necessarily a high cost of entry depending on what you | compare it to. For a casual player, that's probably a lot | of money. For people more serious about gaming, that might | be equivalent to a few optional upgrades to their mouse and | keyboard. | | Interesting to me is that it opens up some interesting | competitive options, where you could ensure people are all | on equivalent equipment, if for example you have a Quest | tournament. | baby wrote: | VR is 400$ with the oculus quest, no computer needed, no TV | needed. Considering that, it's a bit more expensive than | the nintendo switch, and cheaper than pretty much all | consoles and PC gaming. | | I just played Pavlov on it and it works flawlessly, I'm not | sure I get your comment. | enahs-sf wrote: | Thousands of hours gone to many a sleepless night of | scoutzknivez with friends. Fond memories. | treebornfrog wrote: | Yes it's a shame, I have so many fond memories of playing | condition zero. Used to switch between playing CS:CZ, frontpage | and photoshop. | | Back when PSD slicing was a thing. | anoraca wrote: | Valorant appears to me to be an uninspired clone with a few | gimmicks and a lot of marketing money behind it. It's the same | way that LoL was a clone of DotA with extra marketing and a few | gimmicks. | | I don't understand why anyone knowledgeable would be installing | a "free" game that includes a kernel level rootkit. | | https://www.techspot.com/news/84841-valorant-anti-cheat-soft... | AndriyKunitsyn wrote: | A kernel level rootkit is a usual form of an anti-cheat | software nowadays (BattleEye, EAC). | | You can dislike it, you can question whether you can trust | such software from a Tencent-owned company, but it doesn't | make Riot's solution somehow different. | elefanten wrote: | 1. Overwhelming majority of the (potential) player base is | not "knowledgeable" as per your comment | | 2. It worked for LoL, which has made something like 10x the | money of Dota 2. Valorant doesn't have to be "the best" in | its category, as judged by connoiseurs, to win its market. | Avicebron wrote: | I've seen Valorant blow up in my little circle of online | content/professional gamer types. Personally I haven't taken | to it, I think the graphics are not very inspiring and the | game play seems derivative of almost every team vs team | shooter in the last decade. That being said, marketing means | a lot and if they flood the digital airwaves, they might just | reach critical mass. | joyj2nd wrote: | And there goes the weekend... | mleonhard wrote: | It feels like 15 years ago, complete with random lag. :) | baby wrote: | I discovered that the other day, I find it completely insane. | Also how is this even legal. Well I hope Valve doesn't get angry | at it, actually I don't know why Valve is not even doing this | (and adding their own skins marketplace) | quyleanh wrote: | Such a memory... There is some lag due to network, but this is | still a great and very promise project. | me551ah wrote: | I love how people like to make browser versions of everything. | From chat apps to email clients to games. But they all end up | consuming 10x the memory but are still 10x slower than their | native counterparts ! | lqet wrote: | I would actually love to see an old browser (e.g. IE 6) purely | implemented in JavaScript to run inside a browser, without | using the browser's DOM rendering capabilities (the web page | should be rendered by the JS code on a <canvas> element, input | events should be correctly handled, and of course a JS engine | also has to be implemented). | meditative wrote: | If you haven't seen The Birth & Death of JavaScript, you're | in for a treat. | | Gimp running in Chrome running inside Firefox | | https://www.destroyallsoftware.com/talks/the-birth-and- | death... | userbinator wrote: | Here's Win95 in a browser: https://win95.ajf.me/ | zitterbewegung wrote: | Well since we now have 10x the memory and 10x the compute we | are able to do this. | | Also, you don't need no stinkin App Store, zero time for | installation. The only next step would be to have everything | open source I think these are good tradeoffs. I rather have | Freedom than performance and more and more tech users are doing | this. | pixelpoet wrote: | Justifying everything becoming a web app to avoid app stores | seems to me a lot like swallowing a spider to catch the fly. | tryptophan wrote: | Agree. I seriously do not understand what is so hard about | going to a website and downloading a program. It takes | literally all of 30 seconds. | holoduke wrote: | think the biggest issue with browser apps is proper asset | management. what you see most of the times is a huge payload of | assets getting loaded at the start. I would like to see some | kind of streaming service for assets. specially with textures | that would be really neat. | hombre_fatal wrote: | The hard part there isn't a browser vs native thing (native | apps also generally ship with all of the assets in a front- | loaded client) but abstracting your rendering pipeline to | handle streaming or incremental LoD over the network. | | It's more of challenge of taking the time to add that level | of polish. | | Kind of like the rare native game, like League of Legends, | that will let you play before the entire client is finished | downloading. Being a native app didn't give Riot Games that | for free, they had to specifically build it for their game. | Even in the native game market, it's AAA-level polish for a | small fraction of games. | throwawhey00 wrote: | This is a flippant useless negative comment on someone's cool | effort. Looking at your other comments, and at your blog - | everything is negative. "This sucks, this is crap, I would | never use this". What's with all the negativity? Just give | creating comments and posts about stuff you like a try. The | internet is not short of critics to make useless negative | comments. | me551ah wrote: | Comment OP here | | I am an avid gamer who players a couple of hours of Apex | Legends and Call of Duty Modern Warfare everyday. And I've | been info FPS gaming for 2 decades now. | | To play a game released a couple of decades ago and see it | take up almost the same amount of resources as the games I | mentioned earlier gave me a chuckle. | | I commend the developer for his effort though. To make a game | like that run on browsers is a mighty impressive effort and | it is Uber cool. I don't dispute that even for a second. | baby wrote: | Weird, I'm similar to you and seeing 1.6 running in my | browser was just mind-blowing and took me back. | Kaze404 wrote: | Are you actually saying you need an Apex Legends-capable | machine to play Counter Strike on the browser? You can | probably play this with an Intel integrated card from 10 | years ago. | baby wrote: | GP's comment is a short and non-insightful comment, this | usually gets downvoted but for some reason it made it in this | thread. I usually call this "driveby feedback" at work. | [deleted] | hombre_fatal wrote: | Yeah, enumerating why something sucks is trivial. Anyone can | do that about anything. Yet for some reason it's tempting to | do it. Maybe because it makes us feel like a critic? | | For some reason it takes more effort to see the positives in | something or someone, even ourselves. | | It's often a good practice to stop and think of the positives | of something. Maybe it's not so obvious. Why did someone | decide to build it this way? They probably are well aware of | the downsides (after all, they're the one who built it) yet | they saw some upsides. They must have thought the upsides | outweighed the downsides. What were they? The harder that | question is to answer, I think the more useful the practice | is. | | Internet (and HN) discourse would be a lot better if we did | more of that. | | I know it's a challenge for me -- it's really easy to get | stuck in a negative thought loop, especially while spending | so much time on social media (incl Twitter, Reddit, and HN) | where we like to award ourselves points for being critical. | Zhyl wrote: | This was actually explored in this Cracked article [0] | which I heard about on the Cracked Podcast. Basically, | being cynical and negative is one of the easiest ways of | appearing smart because you don't need to back up any of | your assertions and people are less likely to be called out | for shitting on something. | | [0] https://www.cracked.com/blog/the-7-stupidest-things- | that-mak... | baud147258 wrote: | I don't see how being negative allow one to not back | anything, I can say something sucks, but I'd have to | explain why. And people will get called for shitting on | something, see the GP comment. | | I'd even say you're less likely to be called out for | being negative without giving an explanation than being | positive without giving an explanation. | | Though it's usually easier to explain why something sucks | than why something is great, since a negative explanation | has only to find which part don't work, rather than | explaining why something is globally good. | Zhyl wrote: | This isn't about being negative or critical. It's about | being negative _all the time_. It 's about labelling | yourself as cynical and making all of your _schtick_ be | about that negativity. | | I see plenty of well-thought out criticism on hacker news | and reddit. I see excellent deconstructions and | refutations which show excellent balance and are clearly | the work of a lot of thought and rumination. This isn't | about those posts. | | The 'cynical is an easy way to appear smart' comment will | apply most to daily conversation and low-effort drive-by | comments on forums. In an everyday example, think about | how people will make a joke or comment about how they | dislike certain bands or pieces of technology. Do they | always follow up with a bullet pointed list of what it is | that they found disagreeable? No. I mean, sometimes, but | if I were to take a clicker with me throughout my day and | count every time someone made a casual negative comment, | it would be higher than those presented with backing | evidence, justification or even explanation. So to | counter this comment: | | >I don't see how being negative allow one to not back | anything, I can say something sucks, but I'd have to | explain why. | | I disagree. You absolutely don't have to say why | something sucks and most people don't most of the time. | | But this is ok, though, because people are mostly just | expressing their opinion. There may be some signalling | that you have a better taste in music or that you have a | more refined taste in technology, but most people won't | even consciously register that that is the intent that | you are trying to signal. So I'd say that this covers | this: | | >I'd even say you're less likely to be called out for | being negative without giving an explanation than being | positive without giving an explanation. | | I will agree with you if the comment is negative _and | controversial_ but most of the time people are negative, | it passes most people 's internal 'controversiality | test', it doesn't get challenged and nothing further | happens. | | >And people will get called for shitting on something, | see the GP comment. | | They will. Sometimes. However, we're not talking here | about nobody ever being called out for being overly | negative. We're talking about how _overall_ it is easier | to appear to be coming from a place of authority by | taking a negative stand point. | | Hacker News is rife with this. A new technology is posted | and the first things that will be commented will be | picking holes in it, finding obvious flaws, decrying or | otherwise. | | Statistically, this would seem to be fine and you're | likely to be on the winning side of history most of the | time. New stuff is more likely to be either undeveloped | or unstable, ignore or duplicate work or be so forward | looking that it isn't viable in the near term. However, | this then also becomes the intellectually lazy stance to | take. 'This is probably going to be bad, so let's find | all the flaws first and then we can call it a day'. You | will see many comments which will include lots of | technical flaws without themselves saying what experience | their criticism is based on. And the cost would appear to | be minor: some things that become good and viable ideas | eventually get shot down, but so what? If they become | good then that person can just change their mind and no | harm no foul. | | Overall, this means that the 'cynical' mindset appears to | be a stable one, one that means that you're right more | often than you're wrong and one that means that you can | appear to be talking from a position of authority without | actually having to back that up. | | So, sure, I see what you mean to an extent, but I think | your point grossly misses the point of what my post (and | indeed the two parents) were really getting at. | pensivemood wrote: | > It's about being negative all the time. It's about | labelling yourself as cynical and making all of your | schtick be about that negativity. | | But you are talking about being positive all the time, | and about labelling yourself as a better person and and | making all of your schtick be about that positivity. | userbinator wrote: | I think it's a perfectly valid criticism of the ridiculous | levels of resource wastage of software today. | | This has merits as a form of art, but as something for | practical use, I do not think we should be so wasteful with | computing power. | | For something related, but not so wasteful (and also a form | of art), look at: https://en.wikipedia.org/wiki/.kkrieger | nindalf wrote: | > In many ways, the work of a critic is easy. We risk very | little yet enjoy a position over those who offer up their | work and their selves to our judgment. We thrive on negative | criticism, which is fun to write and to read. But the bitter | truth we critics must face, is that in the grand scheme of | things, the average piece of junk is probably more meaningful | than our criticism designating it so. | | > Anton Ego | | Maybe GP will learn this someday, but based on their replies | to you, that day is not today. | | Meanwhile, they're raking in the upvotes thanks to their | cyniscim, so why change their approach? | moolcool wrote: | I agree with you on one level-- I think people on HN are | generally overly critical of projects like this which are | clearly huge accomplishments and the culmination of tons of | effort... But on the flip side, I think it's plenty valid to | look at projects like this as case studies into why modern | web tooling isn't up to the standards of the tooling of 20 | years ago (on much less performant hardware no less). Even | within the browser, decades old flash games run circles | around their JS contemporaries. | scastillo wrote: | Which may be good. If I post to HN I'm looking for critics, | not for an empty Attaboy. | scotu wrote: | constructive criticism exists tho, being just negative is | just cheap | mrlala wrote: | It taking like 1gb of ram in chrome. | | Your point? I literally just clicked on a link, downloaded a | few assets and was into an online FPS. Virtually any modern | computer in the world no matter what OS/browser should be able | to do the same. | | But I guess for someone like you it has to be written in | assembly so it's 100% efficient, even though you take 100x more | to attempt to get it working than your counterpart.. and you | never actually finish. | ramblerman wrote: | This is a pretty short sighted observation. It's obvious to | most tech folk here that yes, moving up to higher abstractions, | higher level languages and paradigms comes at a performance | cost. | | But we could have just stopped at assembler with that insight. | I mean all the rest is just slower, and less efficient. | outworlder wrote: | > This is a pretty short sighted observation. It's obvious to | most tech folk here that yes, moving up to higher | abstractions, higher level languages and paradigms comes at a | performance cost. | | This is not even necessarily true. There are zero cost | abstractions. Compilers can generate better assembly code | than the overwhelming majority of developers. | dumbfounder wrote: | It works well on my laptop without installing a darn thing. Why | do I care if it's 10x the memory if I have that memory to use? | Graphics are good enough. Gameplay is like I remember it 20 | years ago (was it that long?!?!). I think this is pretty | amazing. | nearmuse wrote: | I didn't check but I don't think what you said is the case with | graphical resources. | austincheney wrote: | What is a solid alternative that allow access to applications | cross OS without an explicit installation step? | Spooky23 wrote: | I think mad props are due to people figuring out how to port | non-trivial, closed-source applications to browser javascript | environments. | Narishma wrote: | This is a clone, not a port. | koonsolo wrote: | On the other hand, they don't require admin rights, disk space | or installation time, and are platform independent (including | for example chromebooks) | tasogare wrote: | Those are all very minors inconveniences. Installation took a | few clicks, disk space is negligible for that category of | apps (and if it isn't re-downloading on each access is a more | pressing issue). Only the platform thing matters, yet the | exemple you give isn't convincing given it's super low market | share. | [deleted] | umaar wrote: | I'm all for web apps, but does CS actually require admin | rights? | | > disk space | | CS just downloaded 185mb of network resources for me to play. | I would have thought those resources are stored on my disk, | and not just in memory. | | > installation time | | That 185mb of resources took ~1 minute to download. By the | time it had finished, it told me the server was full. | | Regardless this is still very impressive. | koonsolo wrote: | I'm not going to claim that one is better than the other, | because it's all about tradeoffs. | | But I'm sure more people played this right now because of | the low barrier to entry. | | And the admin rights might not even be technical. Not a lot | of people are fond of installing games on the laptop from | work. | | But like I said, everything has tradeoffs. | andybak wrote: | > But I'm sure more people played this right now because | of the low barrier to entry. | | This is the key point. If I'd seen a post about CS with a | zip of an executable I would have passed. | | Why? Because it probably wouldn't have run correctly or I | would have had some other issue with it. | | Let alone checking the provenance and worrying about | malware. | gsich wrote: | >I'm all for web apps, but does CS actually require admin | rights? | | No. The cracked version(s) that are played in schools and | whatnot are usually just a zip file you extract and run. | AnIdiotOnTheNet wrote: | The first two are trivially solved by portable applications | (AppDirs, Application Bundles, AppImage, etc.). Platform | independence is only kinda true, as many of these things | don't actually function correctly on anything but Chrome, so | they effectively target just one platform. | 32gbsd wrote: | Omg the modern web has become a monoculture! | Klinky wrote: | Chrome runs on many different platforms. | hombre_fatal wrote: | Seems a bit unfair to only acknowledge one side of the trade- | offs. Obviously native apps win the perf side. | | How about being able to play with your friends after just | handing them a link? Native 1.6 doesn't even run on my computer | at all. | | I think browser ports are the only hope that old games have at | coming back. The other month I played Nox's quest mode with my | friend on a browser emscripten port (plus a lot of custom code | / networking to get it online). And it's a game I thought I'd | never get to play again. Gog.com sells Nox for Windows but of | course the servers are long offline. | | The adolescent glee over how much worse browser applications | run really misses the big picture. | | https://en.wikipedia.org/wiki/Nox_(video_game) | jfkebwjsbx wrote: | > How about being able to play with your friends after just | handing them a link? | | That doesn't work well for games with lots of modern assets. | | > Native 1.6 doesn't even run on my computer at all. | | That is strange, it works on the latest Windows. | | > I think browser ports are the only hope that old games have | at coming back. | | Why? Steam, GoG, DOSBox, Proton, DXVK, emulators, VMs, etc. | all give you access to almost every game that has been | produced, today. | | Many of those have thriving online communities, too. | baby wrote: | pretty sure I can't run 1.6 on my mac | xythobuz wrote: | I think you can, it has a native Mac port on Steam. | viklove wrote: | You know no-one is forcing you to play CS in your browser, | right? Why is it so offensive to you that this exists and | someone else is finding joy in playing it? Why does HN love | to rag on web technologies so much? | jfkebwjsbx wrote: | I simply stated that downloading dozens of gigabytes from | a link is far from ideal. You also lose performance, | features, community, and everything a place like Steam | gives you. | | > Why does HN love to rag on web technologies so much? | | HN is quite pro-web and there are dozens of startups | based on the web. | | Nevertheless, my counter is: why does "the web" try to | recreate existing technologies and operating systems? | JakeTheAndroid wrote: | I mean, before Steam this was basically the state of | gaming. No community, limited features, spotty | performance. This is just teething issues. There is no | reason a platform like Stadia can't work in the future as | these things get better. | | And, in terms of downloading gigs from afar, you're | already doing that, but instead of being able to play | games while downloading you have to wait to download 60gb | of COD updates, consume your entire PS4 drive with a | single game. And while that is happening, you're just | sitting there not using your PS4 because opening another | application pauses the download. | | We are starting to see more cross platform support for | games between PS4, XBO, and PC. But older games won't | ever support cross platform between Windows, OSX, and | *Nix. A browser port could easily change that. | | > Why does "the web" try to recreate existing | technologies and operating systems? | | It's the same trend we've had since basically the dawn of | computers. We move things into deeper abstraction layers. | Why is this an issue in your opinion? Isn't more options | better? Isn't ideal to adapt old concepts to new | implementations? At the very least does it not provide | potential educational value? | [deleted] | Grimm1 wrote: | Because the web is the closest to a universal platform | where as the existing operating systems are walled | gardens? | eptcyka wrote: | Mouse tracking is clearly broken on Firefox here. The input | lag is insance. I wouldn't link this to any of my friends | with the intention of getting them to play Counter Strike | with me. | sebular wrote: | Shame, I just played a few rounds in Firefox on a Mac | without any mouse tracking or input lag issues and had a | blast! Is it possible that you have some Firefox Add-ons | installed that are messing with it? | tomc1985 wrote: | I don't think that lowering friction is a great thing. A | certain amount of easy-to-overcome exclusiveness helps keep a | community vibrant. | | When I was a kid I heard about a group of hippies that would | have parties deep into the desert, far from roads or | civilization. They had a "list", and if you were on it you'd | get invited to the parties. Long story short, I figured out | how to get on the list and one of the coolest things about | those parties was how much effort everyone who attended went | through to get there, both in however they managed to get | invited and how much of a potential ordeal the journey was | just to show up. The friends I made there put me on my | current life course and now I'm surrounded by great people | and a good tribe, which is really hard to find once you | finish university. All because I put in the effort to get on | the list and attend. | | Sure, not making things super easy creates slightly less | inclusive communities and they are definitely smaller, but | they're longer lasting, have some shared plight to bond | around, and are generally of much higher quality. Allowing | any old yokel easy access kills community because there are | too many tourists | pensivemood wrote: | >How about being able to play with your friends after just | handing them a link? | | I ll tell you how. It sucks. | | > I think browser ports are the only hope that old games have | at coming back. | | Dosbox? Wine? Look them up. | apetresc wrote: | Hey, can you send me a link to that Nox port? What a blast | from the past - I remember saving up to buy that game as a | kid :) | hombre_fatal wrote: | The subreddit has a small community of people playing. iirc | there's a community server you can point the Gog.com binary | to: http://old.reddit.com/r/nox. (The Gog.com binary | actually runs on macOS if you're pre-Catalina as it's | 32bit, they just removed the indication since everyone is | on Catalina now) | | The browser "port" is here: https://playnox.xyz/ (200mb) -- | Whether online play is available or not can be hit or miss. | The single player campaign does work as well -- worth it | for insta-nostalgia. | | I say "port" in quotes because it's not just a matter of | `cat nox.exe | emscripten > nox.js` of course. The creator | posts in the subreddit / the nox community forums and has | some really interesting technical comments where he | explains some of the challenges. | | People who can pull off something like this (talk about | cross-cutting engineering skills) really blow me away. | valerij wrote: | nice. i once spent a week trying to hack the engine to | support widescreen resolutions. time to re-play it :D | Kaze404 wrote: | We used to hold game nights at my previous company and we | would all play quake on the browser together. No installing, | no sharing files, nothing. Just click the link on Slack and | you're in. Nothing beats that. | moooo99 wrote: | > How about being able to play with your friends after just | handing them a link? Native 1.6 doesn't even run on my | computer at all. | | This is actually one of the major selling points for Cloud | Gaming. Although it still has a lot of issues to be adressed | before getting into the mainstream, this is exactly what it | promises. Just sending your friends an invite link and get | them to sign up is a much more pleasant experience than | downloading 100+GBs of game files before being able to join | the session. | | I also enjoy seing browser implementations of popular games. | My favorite recent example is the classic version of | Minecraft running in the browser [0]. The browser is | obviously a much more restrictive environment than a native | app, but I can still imagine plenty of useful examples for | performant 3D graphics in a browser. After all, Games are | often just used as a showcase for the capabilities of new | Apis and performance improvements. | | [0] https://classic.minecraft.net | thefounder wrote: | I always thought the cloud gamming is really just a way to | move gammers to "subscriptions" instead of one time | purchases, in the end milking more money and taking more | control from them just like Adobe did with their creative | products. | Damogran6 wrote: | Why not both? | nuclear_eclipse wrote: | Microsoft has been successfully charging subscriptions to | millions of players every year without needing to run | games in the cloud. Cloud gaming is a play at capturing | revenue from people who aren't willing to shell out $300+ | for hardware _and_ $60 for every AAA title they want to | play. | wetmore wrote: | Minecraft actually started as a browser game, before it had | survival mode. | ThrowawayR2 wrote: | Mojang put the browser version back on-line last year: | https://classic.minecraft.net/ | modzu wrote: | then there are apps like photopea.com. feature parity with | Photoshop, but starts immediately, consumes virtually no | memory, requires no special permissions, runs on virtually any | os. compare that to the adobe app which loads half a dozen | services, takes about a minute to load, wont run on linux, | etc... | taf2 wrote: | Was it 10x faster to build and easier to maintain or are 10x of | statistics not true? | ksec wrote: | Does it work on Safari? It has been initialize Shaders for the | past 10 min. | solenlyser wrote: | Yes, works fine in Safari 13.1.1 | asjfj9 wrote: | Facing same issue on Chrome. | lovehashbrowns wrote: | This is actually a lot of fun! The mouse movement sucks and I | don't remember the spray patterns like this but it's still very | enjoyable. | VirgilShelton wrote: | Ah memories! | ameyv wrote: | This reminds of Gary Bernhardt The Birth & Death of JavaScript :) | gt565k wrote: | Wonder if the physics bugs exist on this web port of CS for maps | like ka_roadwars_v2 | | That was an epic map where you could glitch into the wall with a | vehicle and shoot yourself off in the air and go into the hidden | gun room. | | Fun times. | lxgr wrote: | Impressive! But it also feels like this is making a convincing | case for an UDP equivalent to websockets. | jbverschoor wrote: | For me, this is a good gaming experience.. Just stream and cache | :-) | | Never mind, it's more like: download, wait, server full | | Still awesome | aarong11 wrote: | Faithful to the original in that sense! | andreigaspar wrote: | haha | fareesh wrote: | I don't know much about the topic - but from what I understand, | Valve games use Protocol buffers and UDP connections to the lobby | server, in their netcode (someone correct me if I'm wrong). | | Is there an equivalent way to do this with the same level of | efficiency in the browser? What are browsers missing in order to | achieve this? | 8192kjshad09- wrote: | There's nothing stopped anyone from using protobuf in the | browser, it's just not that common since JSON is easier to work | with. Not sure how the netcode on this game works though. | blattimwind wrote: | > Valve games use Protocol buffers and UDP connections to the | lobby server, in their netcode (someone correct me if I'm | wrong). | | The netcode originally used in GoldSrc/1.6 came from QuakeWorld | and predates Google. IIRC it got replaced at some point. The | current iteration of Source's netcode doesn't have anything to | do with that, though. | reubenmorais wrote: | > IIRC it got replaced at some point. The current iteration | of Source's netcode doesn't have anything to do with that, | though. | | Do you have a source (heh) to back that? Lots of the | networking configuration cvars from 1.6 are still there in | CS:GO and do the same thing. Maybe it was cleaned up but I | wouldn't be surprised if it's still mostly the same code. | Jasper_ wrote: | According to Valve, they deployed | https://github.com/ValveSoftware/GameNetworkingSockets | successfully on CS:GO. | reubenmorais wrote: | GameNetworkingSockets is pretty cool, and integrating it | must have required some extensive changes, but it's more | of a networking middleware library. I thought blattimwind | was referring to the gameplay related netcode | (prediction, interpolation, lag compensation, etc). My | understanding is that it hasn't changed much since the | 1.6 days, because all of the configuration knobs are | still available today, but maybe they rewrote it and I'm | just out of the loop. It'd be a major task to do that | without affecting gameplay "feel", which is why I was | interested in some source to read more about it. | bmn__ wrote: | https://github.com/SteamDatabase/Protobufs | reubenmorais wrote: | Those are GC (Game Coordinator, server list, matchmaking) | and Steam (items, trading, etc) protobufs, not for the | actual netcode of Source games. There also seems to be | some demo (saved game replays) related messages there, | but I don't see anything gameplay related. | m00dy wrote: | How does this work actually ? | __alexs wrote: | It's a WebGL clone of Counter-Strike 1.6 that can even load | original maps. | jjkmk wrote: | This is really well done, is there an easy way to change mouse | sensitivity? | RogueBurger wrote: | Man, if you had told me back when I was playing 1.6 that one day | I would be playing it in a browser, I would have laughed. Crazy | how far we've come with video games. | Insanity wrote: | That's amazing! Used to be addicted to CS:S (surfing) and found a | surf server on here. | | But for something as fast-paced as surfing, the experience is not | wonderful (small input lag). Still, really impressed by this. | ben-schaaf wrote: | This seems like quite the achievement. Can't crouch and walk | forward though (ctrl+w), nor is it anywhere close to the | performance of say cs:go at least in terms of input lag. | julianwachholz wrote: | So crouch + forward will close the game? This might become the | new Alt+F4 for more money hoax. | slig wrote: | Use "c" to crouch. | cagenut wrote: | On a semi-related note, if anyone feels nostalgia for CS1.6/CS:GO | and has a VR HMD, jump on Pavlov and join a Search & Destroy | server/map. The experience of spawning into and running around a | map that you have played for 20 years is beyond mind blowing. | tupac_speedrap wrote: | I like how they have Russia as the flag of Europe despite most of | the country not even being in Europe, most people would use the | EU flag but I guess this is CS 1.6 so they are most likely a fair | few Russians about. | de_watcher wrote: | It's a good addition to the running joke about Valve's games | that EU servers are Russia West. | nindalf wrote: | Became moderately proficient at Russian thanks to Valve. | takaia khaliava. | pbhjpbhj wrote: | My kids can swear in Russian as they play CS:GO ... | | I enjoy when I get foreign language players of a language I | know some of, it's a good way to practice IMO - wish one | could choose a preferred language. | | I guess they don't do that because of the impact on | matchmaking (mm), the mm seems crazily sub-optimal I'd love | to know that logic behind it : like when you have a game of | 9 people, why you abandon it rather than finding a person | from the pool of 100k waiting that will play. It could be a | setting "allow game requests from mm" and they could give a | little xp for it - beats searching and waiting another | 10mins to start a game. | doikor wrote: | The server is most likely in Saint Petersburg or Moscow which | both are very much in Europe. | diegoperini wrote: | Isn't network topology is the determining factor (instead of | world politics) for these naming conventions? | throwaway9d0291 wrote: | Most of the land isn't in Europe but most of the population is | and I daresay Russians outnumber other nationalities on | European servers. | Jnr wrote: | Last time I checked - Valve has no game servers/entry nodes | in Russia. | | Western Russia connects to Sweden or Poland. Northern | European and Eastern European countries connect through the | same nodes. | | Connections within Valve network are handled internally | (since they can tune it for better latency, etc.) and you | don't even know where the actual game server is hosted. So | there is always a big mix of players no matter where you are | in Europe. | | Fun thought: it depends on how much throughput can be handled | by Starlink, but Valve could waste some money on it to bring | players closer from further away. They already have the | dynamic, latency based entry node selection set up. If they | hooked up some of the internal network through Starlink, it | could be amazing low latency cross-continent gaming. And | games like CS:GO and Dota 2 doesn't require too much | bandwidth. | [deleted] | shultays wrote: | I thought dota had one but it has been a while and can't | remember if that was really the case. | | Assuming it is not, I wonder why? Lots of russian players, | why wouldn't Valve put servers in Russia? | Bayart wrote: | I'm guessing all their EU servers are in Russia. My ping was | pretty high from France. | rapsey wrote: | Russia is and always has been considered a European country. | computerfriend wrote: | Tell that to the Vladivostokians. | thaumasiotes wrote: | They're well aware of it. | dreen wrote: | Russia is the last remaining European Colonial Empire with | their colonies still part of the original power, mostly | thanks to them being geographically together. | pixelpoet wrote: | Unless you count Alaska: | https://en.wikipedia.org/wiki/Alaska_Purchase | crawlcrawler wrote: | I was always told Russia spans two continents. | thaumasiotes wrote: | The Russians are firmly in charge. Try asking some Turks in | Russian territory whether they have an equal voice in the | country compared to the Russians. | | Is the US more of a European country or an Amerind country? | What would its geographic location suggest? | valvar wrote: | France technically spans 6 continents. It's still a | European country. | rightbyte wrote: | I guess it is where the server is? See Asia (Indonesian flag?) | | Also most of the dannish kingdom's land is not in Europe | either. | xbmcuser wrote: | It is not indonesia but singapore which is just 0.0017% of | asia. | toyg wrote: | but 100% of the money laundered in Asia! /joke | mothsonasloth wrote: | A good chunk of Russia is geographically in Europe. | mrmonkeyman wrote: | So is Holland's. Let's use the Dutch flag for Europe. | leonfedden wrote: | Very cool, thank you for sharing. | | Unfortunately I downloaded resources, waited, and the server was | full. After repeating for 3/4 times I gave up, so maybe a little | more work needed there to cache and/or manage servers a little | better for the end-user. | | Still a very cool project! | MayeulC wrote: | As often, the keybindings use a QWERTY-centric layout, that | doesn't make much sense if that's a different keyboard, and no | obvious way to change it. | | The steam controller API is nicely designed: you define actions, | and let the user pick a way to trigger those actions. I think | there are predefined ones that already have mappings for common | input devices. The API then returns an image and name to | correctly prompt the user. I wish we had something like this at | the browser or operating system level. | simias wrote: | I have the same problem and it exists with virtually all web | apps. No easy rebinding and often no rebinding at all. | baby wrote: | I've had to deal with this all my life because of the French | AZERTY, but honestly the best solution to this problem is to | get a QWERTY keyboard. I haven't thought about this issue once | in the last decade. | pbasista wrote: | I have tried it in Firefox 77 on Linux running on a Core i7 CPU | and the experience was mediocre. Low fps, delayed sound and | imprecise mouse movement. | Krasnol wrote: | FF77, i5 CPU on Win10 -> perfect. | nullifidian wrote: | browser FPSs will never take off due to complete lack of | protection from cheating, and cheating is the core implementation | issue with FPSs. | kroltan wrote: | How is it that running in a browser is inherently unprotected? | | Sure, they don't usually have the thousands of man-hours | dedicated to cheat detection, but the basics are usually sorted | out. | basro wrote: | Because it runs in the browser it's trivial to apply client | side cheats. For example see through walls, auto aim. | orbital-decay wrote: | Client-side anticheats are essentially advanced rootkits, and | cannot be implemented in a browser sandbox. | Jyaif wrote: | Is it WebSocket or Data channel based? | sealthedeal wrote: | this is super cool. any chance this is open sourced? | jean-malo wrote: | It worked for me after a few tries, input lag is pretty | significant though. | | Anyhow it's a very neat project, thanks for sharing! | vvpvijay wrote: | It is facing outage due to its popularity | | https://androidrookies.com/counter-strike-1-6-in-a-browser-o... | sid_dubey0312 wrote: | This is so cool, the guy that made this has my respect! ___________________________________________________________________ (page generated 2020-06-12 23:00 UTC)