[HN Gopher] Wil Shipley: Every year I fill out this survey from ...
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       Wil Shipley: Every year I fill out this survey from Apple, for
       Apple developers
        
       Author : twapi
       Score  : 67 points
       Date   : 2020-06-12 21:47 UTC (1 hours ago)
        
 (HTM) web link (medianatives.blogspot.com)
 (TXT) w3m dump (medianatives.blogspot.com)
        
       | CapriciousCptl wrote:
       | All these great things that would reduce Apple's profits. I'm not
       | even sure it's too unfair since developers know the state of
       | things going in. It can also get a bit worse since so many
       | developers continue to put out high quality apps despite it all.
        
       | saagarjha wrote:
       | The survey was great, because it hits basically everything that
       | developers hate about Apple:
       | 
       | * Search Ads
       | 
       | * Documentation
       | 
       | * App Store Review Guidelines
       | 
       | * Codesigning
       | 
       | * Apple Developer Forums
       | 
       | * App Store Review
       | 
       | The only thing missing is bug reporting, and I stuck my response
       | for that in it anyways when they asked what was wrong with their
       | developer tools ("Respond to our feedback!"). Sadly, I think the
       | results of this survey are anonymized so thoroughly that they
       | disappear entirely before anyone at Apple can get to look at
       | them.
       | 
       | (Supposedly the forums are getting revamped in a week for WWDC. I
       | don't have very high hopes, sadly, but I'd love to be pleasantly
       | surprised.)
        
       | cglong wrote:
       | The original source is here:
       | https://twitter.com/wilshipley/status/1271185023744397312
        
       | howon92 wrote:
       | Interesting points. I disagree with one of the points that argues
       | Apple should favor the "real apps," which I assume refer to
       | native iOS apps. Users don't care what stack developers use as
       | long as the product does its job and developers for sure want to
       | reach as many users as possible regardless of what platform they
       | are on. Also, companies with more resources will be better
       | positioned than indie developers to make native apps for multiple
       | platforms, so it wouldn't benefit the author too. So who really
       | benefits from this?
        
       | etaioinshrdlu wrote:
       | One nit to pick, Slack on iOS is apparently fully native:
       | https://twitter.com/SlackHQ/status/931599784137363459
       | 
       | I think this shows, in my opinion, how little native vs.
       | web/electron actually matters to overall quality. You can
       | generally make a smooth, fast, bug-free app on any platform. Or
       | not...
       | 
       | I used to use the Android version and I was never quite sure
       | whether it was native or not. I couldn't think of a way to tell.
        
       | davidajackson wrote:
       | >Lower the cut you take from 30% to 20%
       | 
       | I agree with this. I think there are probably a lot of app ideas
       | where the margin is small enough that 30% probably prevents them
       | from even being started.
       | 
       | Also fix app review. It's so arbitrary, it's like playing a game
       | of darts.
        
       | fossuser wrote:
       | Even as just an app store user I find the ads for competitors
       | extremely obnoxious.
       | 
       | Search "Overcast" -> top ad is some crappy competitor (not even a
       | good real competitor, but usually some sort of near-scam).
       | 
       | It makes me think less of the competitor and Apple every time I
       | see it, it also seems completely unnecessary. I obviously want
       | the app I searched for. It seems like a feature entirely designed
       | to trick old people.
       | 
       | The other suggestions are also really good, I'd love to be able
       | to pay for big updates (though I personally don't really mind
       | subscriptions for apps I regularly use).
       | 
       | I'm also not sure the web apps are really competition, when
       | something isn't native I tend to think it sucks and choose
       | something else if possible.
        
         | kortilla wrote:
         | > I'm also not sure the web apps are really competition, when
         | something isn't native I tend to think it sucks and choose
         | something else if possible.
         | 
         | Coming from the android world there is a very high bar for a
         | native app for me. I tend to assume the app is garbage if it
         | could have been done just as easily as a web app.
        
         | qppo wrote:
         | This bothers me on all search.
         | 
         | Search for <model> <year> of any product on google, 50/50 shot
         | its a different company's item in the first (few) places.
         | 
         | Search bribes are user hostile but developer necessary it
         | seems.
        
         | intopieces wrote:
         | Apple should wind down their ads system (iAd) entirely.
         | Advertisements are antithetical to what Apple stands for -
         | privacy, premium experience, doing the right thing for users.
         | They should lower their cut to 10% (not to 20, as the article
         | states) and start offering curated experience bundles like they
         | do with AppleTV.
        
           | saagarjha wrote:
           | iAd is dead. These are search ads.
        
         | sixothree wrote:
         | I'm sick of this. I'm so, so sick of this. I swear every time
         | this happens, I think "oh, there is no app by that name" and
         | then I have to double check make sure I really used the right
         | search term and that the result is actually a first party app.
         | 
         | If I were searching for a genre such as "podcast" or "camera"
         | app, I understand seeing paid ads. But when I search for a
         | specific name, I see absolutely no reason whatsoever there
         | should be an ad above my results.
         | 
         | There has to be a better way.
        
       | lancewiggs wrote:
       | A great list.
       | 
       | Also: Capping in-app payments (I'm targeting games here) at a
       | certain multiple of cost price, or a fixed amount for free apps,
       | would fix the absurd gaming mechanisms aimed only at extracting
       | more money rather than great gameplay.
        
         | mod50ack wrote:
         | It's a bit sad. I feel like mobile gaming is in large part dead
         | because of these stupid pay-to-play games. Back in the early
         | days of the iPhone, even the iPhone games were one-time $2
         | games (and good for that!), while you had the DS where games
         | were $20+ (often more). Now mobile games of quality are mostly
         | dead.
        
           | fossuser wrote:
           | Apple Arcade was supposed to fix that - it'd be interesting
           | to read a blog post from a developer in that ecosystem to see
           | if it's actually working.
        
           | unix_fan wrote:
           | unfortunately, the market isn't willing to pay for high-
           | quality games.
        
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       (page generated 2020-06-12 23:00 UTC)