[HN Gopher] Adobe to remove Flash Player from web site after Dec... ___________________________________________________________________ Adobe to remove Flash Player from web site after December 2020 Author : michaelhoffman Score : 564 points Date : 2020-06-15 15:18 UTC (7 hours ago) (HTM) web link (www.adobe.com) (TXT) w3m dump (www.adobe.com) | j-james wrote: | Newgrounds has done a lot of work on preserving old Flash | content. Some standouts are their own Flash player and an SWF to | MP4 converter, but what I find most interesting is Ruffle. | | Ruffle is a Flash emulator written in Rust that can be used as a | browser extension, a desktop client, or a website polyfill. It's | still a work in progress, but eventually websites with heavy use | of Flash content (like many late-2000s webcomics, or even | Newgrounds itself) could use the polyfill to replace Flash | content with WASM blobs. | | The roadmap was updated recently, and provides a good overview of | Ruffle's current capabilities. There's also a demo instance that | can run arbitary SWFs, with a few examples available. | | https://www.newgrounds.com/flash/player | | https://github.com/Herschel/Swivel | | https://github.com/ruffle-rs/ruffle | | Roadmap: https://github.com/ruffle-rs/ruffle/wiki/Roadmap | | Demo: http://ruffle-rs.s3-website-us- | west-1.amazonaws.com/builds/w... | birktj wrote: | Ruffle is great! I just used it the other day to convert a | flash website with a service manual for my outboard engine into | a nice pdf. Each page was a swf file, so I only had to wget | them all, convert them with ruffle, and at last convert the | images into a complete pdf. | triangleman wrote: | This guy is trying to emulate x86 in the browser and run the | actual Flash player within that: | | https://medium.com/leaningtech/running-flash-in-webassembly-... | indigo945 wrote: | From the post: > The Flash plugin itself | includes a JIT compiler that > converts AS3 code to | x86 code on the fly, which is then JIT > compiled by | CheerpX into WebAssembly. | | And of course, the WebAssembly is then JIT compiled right | back to x86, so it's actually three levels of JIT | compilation. It's a wonder this runs with any acceptable | performance at all. | | I'm looking forward to seeing this as a dependency of any | future Electron app too; Moore's law must be brought to use. | apignotti wrote: | Here is 'this guy' :-). Feel free to drop any question on | Twitter. https://twitter.com/alexpignotti | btown wrote: | Here's a talk by the team as well: | https://www.youtube.com/watch?v=7JUs4c99-mo | | And their website: | https://www.leaningtech.com/pages/cheerpx.html | | This is honestly one of the coolest things I've seen, and | given the amount of Flex/Spark software for enterprise out | there, it could drastically change the legacy software | landscape. | londons_explore wrote: | I don't really understand why this isn't the migration path for | any legacy tech... Just containerize and emulate it. If there | is a security problem, it's only inside your container. No big | deal. | simcop2387 wrote: | It's not always possible to get that to work, depending on | the tech. In the case of Flash one of the most annoying and | difficult parts is that it requires access to the rest of the | world on the internet to function properly a lot of the time. | It's because of that lack of security that it was so useful | and made a lot of good things possible back then (and also a | lot of bad things too). | j45 wrote: | Is that a function of flash, or how the creator using Flash | implements with it? | | It's easy to make a mess in many things, and it's true | Flash has it's share due to it's sheer ability to create | beginners in the realm of digital experiences. | ryanlol wrote: | I have a hard time understanding why network access would | be so annoying and difficult. It should be easy for an | emulator to implement user-adjustable restrictions on that. | ori_b wrote: | And what adjustment should you do when it makes a request | to, for example, ` https://mms.cnn.com/aaldXQhJ0VycCFqfnQ | hcGp1fkojSDwxbG5ueiJ5I... `? | Someone wrote: | User-adjustable restrictions work for only a small | fraction of the population. That fraction gets smaller | the more fine-grained you make them. | mwfunk wrote: | I'm sure there's a more scientific explanation involving | cognitive bias and rationality and so on, but all I know | is that few phrases send more chills down more spines of | experienced developers than "it should be easy, why don't | you just..." It's up there with "ship it now, we'll fix | it later" and "if we can't agree which way to go, let's | just make it an option in the prefs" on the Mount | Rushmore of famous last words in software development. | I've been burned by it so many times, I literally have to | catch myself when I hear those words coming out of my | mouth (or anyone's mouth, but I can only be responsible | for myself), which they still do sometimes, because I'm | just as subject to human nature and cognitive bias as | anyone. | tomc1985 wrote: | Hey now, the preferences panels of yore were glorious | outposts of customization and power-user-centric | software. Computing was way more fun back then. Don't | lump anti-option sentiment in with those other, far more | worrisome things. | _jal wrote: | That approach to preferences tends to cause combinatorial | explosions in your QA department. You can do it if you're | careful, but being careful is the opposite of the "then | just make it a preference" approach. | sergeykish wrote: | But this is right question. It should be easy to replace | part of the binary, it should be easy to run several | programs at the same time, it should be easy to type on | keyboard so computer executes commands. | | These are insanely hard problems yet they are solved | because someone asked and someone tried. | joshstrange wrote: | My /favorite/ is "ship it now, we'll fix it later" or "do | it this way now and we will come back and do the better | way later" and then never going back. | | I've watched a few products "grow" using this method then | project managers be surprised when down the line it's all | held together with duct tape and chewing gum and a | "simple" change is a week of work. There have been a | number of times in my past where I have purposefully not | suggested or the team decided not to bring up an "option" | because we knew it would be abused. | TheDong wrote: | "why don't you just" is called out in Evan's "The hard | parts of open source" [0] talk. | | He goes into some of the reasons it's a bad phrase and | some of the problems behind it. I'd recommend the talk. | | [0]: https://www.youtube.com/watch?v=o_4EX4dPppA | duskwuff wrote: | Flash used some unusual methods of authorizing network | access (like crossdomain.xml [1]) which are significantly | different from standardized HTTP cross-domain policies, | and which can authorize some forms of network activity | which are never otherwise permitted to web content (like | connecting to arbitrary ports and transmitting arbitrary | data, or sending HTTP requests with forged headers). | | [1]: https://www.adobe.com/devnet/articles/crossdomain_po | licy_fil... | londons_explore wrote: | Worst case, you can use a helper server... The flash | content tries to do an HTTP request, the container | intercepts that, sends it to a proxy somewhere on the | web, which does the request and pipes the response back. | | Sure, someone has to run that proxy, but I'm sure flash | games sites wouldn't have trouble doing so. | duskwuff wrote: | Flash sockets don't transport HTTP requests. You might be | able to tunnel them through WebSockets, but that'd turn | the "helper server" into what would amount to an open | network proxy -- it'd be trivial to abuse. | | It's kind of a moot point, though; I doubt that the | networking servers that these games depended on are still | online. That's a whole separate preservation problem. | IshKebab wrote: | Because re-implementing Flash is an _enormous_ amount of | work. Back when Flash was popular there were numerous | attempts to reimplement it for use on Linux. None of them | really got beyond the proof of concept stage. | | Based on that I'm pretty skeptical that Ruffle will succeed, | although I guess it does have the huge advantage that Flash | is no longer a moving target and they really only have to get | it to work with existing Flash movies - nobody is creating | new ones. | thdrdt wrote: | As far as I remember it was difficult to re-implement | because the Flash player was backwards compatible with all | Flash versions. And this was also why there were so many | security issues. | josephcsible wrote: | > nobody is creating new ones. | | I sure wish that were true, but it's almost certainly not. | asveikau wrote: | Container escape vulnerabilities are always a concern. A | nonzero amount of those have occurred. | | In this area, spectre and meltdown have caused huge | shockwaves (no pun intended) in terms of things commonly | assumed to be safe turning out not to be. | | That's not to say it's not a good approach, just that it | doesn't bring security concerns to zero. | Polylactic_acid wrote: | Because everyone wanted flash gone. If it was possible to | just run it as a wasm blob at the time we would end up with a | bunch of websites still using flash for menus and video. Now | that it has been dead for years we can bring it back for the | stuff that can't be ported like games. | bborud wrote: | I think this is a useful cautionary tale. | [deleted] | ChrisMarshallNY wrote: | One of my fave Flash animations was a Stick Figure Animation, | called "Time to Die." | | I don't know if it can still be found anywhere, but it was a riot | (and rather bloody). | | You would pick which weapon they would "test," and one of the | choices would result in a Snake Pliskin-type of character getting | loose, and slaughtering everyone. | cairoshikobon wrote: | Does this mean we won't be able to access zombo.com anymore ? | | Truly an end of an era :( | aclelland wrote: | I'm still confused by the statement 'Flash-based content will be | blocked from running in Adobe Flash Player after the EOL Date.' | are they literally going to stop the flash player loading SWF | files on the 1st of January? | user5994461 wrote: | Browsers will prevent from loading all flash content? | | They already block flash by default. The next step must be to | remove the "run anyway" button and ignore the flash plugin. | hartator wrote: | We still don't have an easy way to make Flash-like games that | work in the browser across platform. | | Shame on Adobe for killing all Macromedia products. Fireworks, | Macromedia, and Flash. | dpcan wrote: | I still use Fireworks every day. It's the best graphic design | tool ever created in my opinion. Everything else has become so | complicated. With my Adobe Cloud subscription they still let me | download it thankfully, but I'm a little worried that in 5 | years, when I upgrade my PC, I'll never be able to install it | again. | Jonnax wrote: | Is there a standalone player for old flash content? If people | wanted to still view old things created in it. | lemcoe9 wrote: | You might take a look at Flashpoint: | https://bluemaxima.org/flashpoint/ | pzmarzly wrote: | As well as the underlying Flash Projector: | | https://www.adobe.com/support/flashplayer/debug_downloads.ht. | .. | | https://bluemaxima.org/flashpoint/datahub/How_Flashpoint_Wor. | .. | | https://bluemaxima.org/flashpoint/datahub/Extracting_Flash_G. | .. | Wowfunhappy wrote: | Yes, Adobe makes Flash Projector: | | * Windows: | https://fpdownload.macromedia.com/pub/flashplayer/updaters/3... | | * Mac: | https://fpdownload.macromedia.com/pub/flashplayer/updaters/3... | | * Linux: | https://fpdownload.macromedia.com/pub/flashplayer/updaters/3... | | You can just open the swf file you want and run it directly. | It's great. | | Linux users might alternately want to use the community- | packaged Flatpak: | https://flathub.org/apps/details/com.adobe.Flash-Player-Proj... | All other links come from | https://www.adobe.com/support/flashplayer/debug_downloads.ht... | | Kind of stupid that these will also presumably be removed from | Adobe's official download page, since this is exactly how Flash | content ought to be run going forwards: as individual legacy | files you've downloaded and inspected. I would advise | downloading and backing up a copy now. | josephcsible wrote: | This won't work in practice for most Flash games. They're | almost all "site-locked", so they refuse to execute anywhere | except in a browser on the domain where they came from. | Wowfunhappy wrote: | Well, most of the ones I've tried have worked. There was | one swf that had to be put in a folder with the name of the | domain it came from. | andai wrote: | I know SWFs can be decompiled -- can they be modified? Can | the sitelock code be disabled or altered? | josephcsible wrote: | Yes, but I don't think it's something that would easily | be automated, so every game would have to have its | protection reverse engineered by hand. | RinTohsaka wrote: | https://bluemaxima.org/flashpoint/ | | Flashpoint is an archival project | tomklein wrote: | I've got flashbacks to the time when I started creating my first | website at a young age in the 2000s. Flash was this unreachable | height for me and I just started testing HTML and how the | internet even works. Now I'm a full time software engineer and | happy on how far the web has gone until today :) | htk wrote: | I don't know if everyone here is familiar with this, but the | decline of Flash began or was greatly influenced by Apple's | decision to not let flash run on iPhones/iPads. Steve Jobs even | wrote an open letter about it[1]. | | [1]https://www.apple.com/hotnews/thoughts-on-flash/ | scarface74 wrote: | There is a lot more to the story. Adobe claimed that it could | get Flash working on the first iPhone if Apple had allowed it. | | However, when Adobe did finally get Flash working on Android | (barely) it required 1GB of RAM and a 1Ghz processor. The | original iPhone had 128Mb RAM and a 400Mhz processor. It wasn't | until five years later that the first iPhone had those specks. | | Not to mention that Adobe said they would have Flash working in | the Motorola Xoom on day 1. It wasn't. Leaving the Xoom in the | embarrassing position where you couldn't view the Xoom home | page on the Xoom. | buboard wrote: | Another sign of the tech regression is that we don't have a | robust alternative that does the things Flash did. No easy-to- | use and publish editor, no robust video/audio streaming | server/client combo. Today's HTML alternatives are so | convoluted and bad to integrate that we need to use | proprietary/closed platforms (e.g. Unity, youtube) | | Apple never really loved the web. Web animation and gaming are | still behind what you could very easily do with flash, | webrtc+video are horrible battery drains etc. Ironic, | considering that one of the reasons that Jobs bashed flash was | that it drained the battery. And that he replaced "not open" | flash games with his own Closed Platform and App Store garden. | The whole reasoning in that letter reeks of hypocrisy , it | should be obvious in retrospect. | | On top of that , modern "HTML sites" are much worse | performance-wise than the equivalent flash. Abandon flash : | sure, it's old and unsafe and nobody wants browser plugins. But | make sure you have a decent alternative first. We don't. | duxup wrote: | IMO Flash was already languishing and Steve's criticisms were | valid. | | It was a big deal when Steve made the call, but I'm not sure | the call was a random act of Steve as much as, Flash was hardly | in great shape. | | It was home to a lot of content you couldn't find elsewhere, | but Apple not supporting flash didn't happen in a vacuum. | robertoandred wrote: | On the contrary, people thought the iPhone not supporting | Flash would make it a non-starter and give Android a huge leg | up. Flash was viewed not as languishing but as a fundamental | requirement. | duxup wrote: | Pundits being wrong doesn't really change the reality of | the state of flash. | uhhyeahdude wrote: | That is one of the more well-reasoned and thoroughly explained | pieces of corporate communication I've read. I wonder if the | "Jobs style" has been widely adopted in the corporate world; I | feel like I see it more and more often these days. | micheljansen wrote: | The writing was on the wall already, but Apple definitely put | the final nail in its coffin. | | Just think about what might have happened though. Suppose the | iPhone would have supported Flash, and supported it without | performance or battery issues (a big if!). This would have | allowed rich application development with a very mature | toolchain for the pre-app store iPhone. How different things | might have played out. That whole first wave of iPhone apps and | games (air hockey, light saber, flash light, angry birds)? | Flash! | | Who knows what the impact might have been on the App Store and | the demise of Flash. | cxr wrote: | The other thing that was always notable about this letter is | Jobs's own use of the term "PCs" to refer generically to a form | factor (that would include Macs), and not the long-dead | trademark for IBM's product line of home computers from the | 1980s. | DannyB2 wrote: | Prior to the IBM PC, ironically, Steve Jobs had coined the | term "personal" computer. Prior to this term, they were | called "micro" computers "home brew", "toy", "small", etc. | | The idea of one man, one machine. A computer that is personal | -- like a toothbrush is personal. | | It is irony that IBM used the term on its microcomputer. | DannyB2 wrote: | Flash did not run on every possible platform that web browsers | ran on. Flash was a 2nd class citizen on Linux. | | Flash needed to move aside so that the web standards could | advance to the point where Flash was no longer necessary. | | Not only did Flash need to die, but all browser plug ins: | Flash, Java Applets, ActiveX and Silverlight. | | Now we have powerful browsers, web standards, and you can do | amazing things in them, confident that it works on any client | without 3rd party extensions. | | Flash (and Applets, ActiveX) served a short term purpose. | Silverlight was an attempt, too late, to capture Flash's | success. | erichocean wrote: | > _confident that it works on any client_ | | LOL, I think you mean: on Chrome (and if we're lucky, | Firefox). | acdha wrote: | I develop in Firefox and it's pretty rare that I have to | spend time on other browsers, which was not the case a | decade ago. | | It's also not like Flash was perfect at this: I ran into | compatibility issues where something worked on Windows but | not macOS or vice versa, and the frictional cost of having | an unstable, primitive IDE was significant -- especially | since Adobe typically ignored bug reports until the next | major release, at which point they'd tell you that you | should drop $500 for the privilege of seeing whether they'd | fixed it. | erichocean wrote: | Firefox => Chrome works pretty well. The other direction? | Not so much... | DannyB2 wrote: | I always love new whizbang browser features. But I avoid | them until they are common enough in the end user base | that I can actually expect to be able to use those new | features. | | Now modern browsers that are self updating is a huge | help. | gmanley wrote: | It really depends on what you are developing. If you are | using cutting edge browser features. Things like WASM or | new JS APIs, sure you'll likely run into | incompatibilities. However, if you are building a pretty | standard content website, not a single page app, from my | experience, pretty much everything just works between | browsers. This was definitely not the case 10 years ago. | Especially when including IE in the mix. | acdha wrote: | These days, it really comes down to "Do you need to | support IE?" -- even for fairly new features, if they're | standard you should still check https://caniuse.com/ | first but it's likely that the answer will be "Yes" for | everything except IE11 and, far less frequently, Mobile | Safari. | erichocean wrote: | > _If you are using cutting edge browser features._ | | This comment section is about Flash. We're only talking | about "cutting edge browser features." Otherwise, I | agree. | DannyB2 wrote: | The only troublesome browser is basically Internet | Explorer. And even Microsoft threw in the towel on that. | Edge wasn't bad, but now even it is simply Chrome in Edge | clothing. There are other WebKit based browsers (eg, | Safari) which are not based on Chrome or rather Chromium. | | In practice, I rarely have any trouble in recent years with | browser compatibility. | Helloworldboy wrote: | Nobody uses linux | xscott wrote: | > Now we have powerful browsers, web standards, and you can | do amazing things in them | | Flash had it's flaws, but it was a much more coherent | interface for users and developers than what has become of | the web. The mish-mash of HTML, CSS, and JavaScript (with all | of the different styles of API) is really unappealing to me. | It's rare, but when I do make an application out of a web | page, I gravitate towards making a large canvas in the middle | of a static page. This is exactly like having a Flash applet | except the programming experience is worse, and animation is | more complicated. | | Also note that Flash was usable standalone, and in addition | to having much better development tools, giving someone a | .swf file was much lighter weight than the Electron stuff. | Moreover, Flash had an onramp for non-programmers which is | pretty sorely lacking in the web world. | | I'll agree that modern web standards _can_ do everything that | Flash did, but only in that "Turing Complete" kind of way | where you can do everything with Brainfuck but you'd be | happier in a different languge. | DannyB2 wrote: | I hear what you are saying. Long ago when I considered | whether to use Flash or web standards, I had to consider | all this. | | Back then, even though Flash was popular, I could foresee | that it wasn't going to be around forever. Even before | Steve Jobs announcement. | | I understand all the sugar coated addictiveness for | developers that you point out. It is indeed very sweet. But | if you find yourself (or your end user) in an environment | where Flash is not supported, or treated as a 2nd class | citizen, then this can be a deal killer. Even a business | killer. This is a major DANGER sign that many Flash | developers ignore or were unaware of. | cat199 wrote: | > Flash was a 2nd class citizen on Linux. | | Get the point you are making, but it was more that Linux was | a 2nd class citizen for Adobe than flash was a 2nd class | citizen on linux (though people would have still wanted a | free/libre alternative even if Adobe fully supported linux) | DannyB2 wrote: | Linux wasn't a 2nd class citizen to the people who used | Linux. Thus some people see Flash as an anomaly that needs | to be replaced by web standards that are so good that Flash | becomes unnecessary. That way all platforms get rich client | capabilities including ones that weren't even invented yet | (Raspberry Pi, Fuchsia, others). | | You can only see Flash as a good thing if you're using one | of the platforms that are more equal than others. (And I | include Java Applets, ActiveX, and Silverlight along with | Flash.) | thraway8195671 wrote: | IMO it's almost certainly not the "open letter"; Flash was | Adobe's effort of having a runtime that they controlled, to | enable authoring rich content - you need to understand that | Adobe didn't directly make money from the player, and the | publicity it got from it was increasingly negative due to the | usage in ads (which were often not very carefully programmed, | if I may add so). | | So you have this combination where Flash Player was costing | Adobe lots of money to maintain, while not contributing too | much to the topline; and on top of it, we made a prototype of | CSS regions (basically reflowing text inside/outside arbitrary | shapes) that was met with a lot of initial enthusiasm by all | browser vendors/ they all seemed eager to adopt it. So the | executive that was in charge of the digital media division just | saw the opportunity to cut huge costs, and put Flash on life | support basically overnight - by basically outsourcing the | runtime work to the browser community, and contributing as | Adobe in the points where we felt it was essential. There's | stuff that I'm not sure I can tell even now even though it's | old news... but let's just say that there were very big | industry players that were taken by surprise and would've | otherwise supported Flash; the death of Flash on mobile and on | the web at that point was far from being a foregone conclusion | (in fact, Flash support was being touted at the time by Samsung | as one of the reasons why Android is better than iOS). | | Now - don't get me wrong, I was not in any way among the | decision makers. But I was in the development team - both for | Flash player and for the prototype that I believe sealed | Flash's fate. I may be wrong; but OTOH there's a good chance my | recollection of the events is far closer to the truth than the | random internet narrative. | riffic wrote: | Use of Flash was antithetical to the Open Web. | Marazan wrote: | So instead we get propriety apps. Good job. | cryptoz wrote: | The decline of Flash did not begin with Steve Jobs. Maybe | accelerated, but definitely not started. Flash was already long | on its way out due to many of the reasons Jobs listed. | shadowgovt wrote: | Essentially, the web migrated to the mobile format and Flash | was extremely ill-prepared to make that jump, inside and out. | chc wrote: | Yep. At the time, it was kind of a controversial decision. Now | it seems obvious. | ChrisSD wrote: | That Flash should be deprecated wasn't controversial (at | least amongst tech savvy people). What was controversial was | not supporting it at all, because doing so locked out a lot | of the web of the time. Especially certain enterprise sites | but also a lot of video sites or even ordering a taxi in some | cases. | | That said, the iPhone was in a particularly unique position | to push through a change like this and force websites to | adapt. iPhones were becoming popular with upper management so | a website that didn't work for them was actually considered | an issue worth addressing. | | Nowadays Chrome would also have a good chance of forcing | similar changes. | akersten wrote: | Would this be considered anti-competitive today? | | Let's say you control a major internet browser (or have good | knowledge to believe that your iPhone's Safari will become a | major internet browser) and specifically exclude support for a | competitor's platform (forcing people to the App Store/Apple | ecosystem to create similar experiences). On its face, and | outside the technical considerations of Flash as a platform, it | seems like a move to directly subsume a huge market share. | | I'm surprised this angle hasn't gotten more discussion. | Personally, I think the bar for anti-trust in tech is very, | very high and this doesn't meet it (and neither would current | shenanigans du jour) but interested to hear what others think, | or how they think it's different. It's kind of nuanced since | it's more like one vendor not _developing_ support for a | competitor, rather than impeding them after-the-fact. | macspoofing wrote: | >Would this be considered anti-competitive today? | | No. Apple STILL has insane restrictions on creating your own | HTML rendering engine. That is, neither Mozilla, nor Google, | nor Microsoft can ship their browsers on iOS. Apple is still | getting away with it, and that's probably because they aren't | seen as a monopoly by regulators. | jefftk wrote: | On the other hand, are you going to say that creating a new | platform gave them the obligation to design its browser in a | way that allowed plug-ins? | hannob wrote: | > Would this be considered anti-competitive today? | | Disallowing a technology that is controlled by one company in | favor of a technology that is standardized and can be and is | implemented by many companies? I can't see how you even begin | to think this is anti-competitive. | | (I do think that there's a lot problematic about apple's | lockdown approach to devices. I think you can make an | argument that the whole approach of device lockdown is | problematic and should face some regulation. But picking out | the flash deprecation seems like an odd way to highlight | that.) | sosborn wrote: | > Would this be considered anti-competitive today? | | I think it would have been different if they were allowing | other plug-ins to work on mobile Safari. They weren't anti | Adobe, they were anti plugins. Flash just happened to be the | most visible one in addition to being the most egregious | example of what can go wrong with plugins. | clairity wrote: | it's clearly anti-competitive, then and now. | | whether it's an abuse of monopoly power or an anti-trust | violation is open for debate (particularly, how you define | markets for analytical purposes). | bdcravens wrote: | Given the high percentage of Android phones, there was no | monopoly to abuse. | kevin_thibedeau wrote: | They had legitimate cause to keep a bloated, buggy, | resource hog off of iPhone 1. Adobe had plenty of time to | clean up their act and never has. | Scene_Cast2 wrote: | It also signaled the end of the golden era of amateur 2D games | and drawn movies (i.e. what Newgrounds was famous for). | | I feel like the modern creativity has been channeled into | YouTube, IG, and TikTok. Not as much interactive content, | unfortunately. | whywhywhywhy wrote: | Flash sucked for a lot of things but what it was an unsung | hero for was actually being an outlet and onramp for | adolescent creativity. | | Children online during that era were not just staring into | YouTube videos served up by the algorithm they were clicking | around Flash compilation sites with animations, games etc and | many would eventually pirate a copy of Flash. | | The beauty of the tool, especially in the AS2 era was you | could open it up and start animating straight away but then | to add sounds or loops you had to add little bits of code | into the timeline. This was a perfect way for many to start | dabbling with and understanding coding. | detritus wrote: | 'Adolescent' seems a bit dismissive, although I'm sure you | didn't mean it that way. | | Flash opened up digital experience creation for a multitude | of people of all ages - th emost interactively interesting | web rode off the back of Flash for a good decade and more. | | Personally I never much liked Flash, and only resorted to | it for things that were out of reach of my meagre | capabilities, adding to HTML etc. | asdff wrote: | I think this is a little dismissive of kids today. How many | kids actually bothered pirating a copy of Flash vs. just | mindless playing bloons tower defense? You could argue that | this low stakes gaming has been replaced by phone apps. But | kids today are learning from what they watch on youtube: | far more kids are making their own videos for their youtube | channel or tiktok account and learning about av production | in the process, than kids learning flash programming 15 | years ago. Sure it starts small with your phone camera, but | look at the production quality of some of these | influencers: they are investing in good cameras, | microphones, lighting, sound proofing, editing software, | and that is something you need to learn a little bit about | video production to effectively set up, and these are still | marketable skills. | oliveshell wrote: | > How many kids actually bothered pirating a copy of | Flash? | | Lots. | | Lots and lots and lots. | | If you'd spent time back then looking at new submissions | to the Newgrounds Flash Portal, you'd have seen how true | that was. | | I knew a guy who became a professional 3D animator, and | Flash was what got him into animation in the first place. | | It was bigger than you think. YouTube is not the same. | | Video production is a marketable skill, sure, but in my | opinion a more boring, less expressive, less creative | one. | mortenjorck wrote: | In some ways, I think the interactive component has migrated | to Unity. It's in no way a direct successor, to be sure; even | with the Unity web player there's nothing approaching the | immediacy of Flash's authoring and playing experience. | Browsing Itch.io does channel some of those early-2000s | Newgrounds vibes, though. | johannes1234321 wrote: | Yeah, back in the days Flash was fun for creating simple | interactive animations. I yet haven't found a good | alternative. | | HTML+SVG+CSS+JS+Canvas+WegGL+... can do all the things, but | there's no good and simple to use editor. | | For pure animations I recently found Synfig, which to me has | a steeper learning curve and misses the interactivity Flash | provided. | | In a way similar to the missing replacement of Delphi in the | Web - simple tools for creating quite acceptable results | quickly. | | All the tools I found till today either produces only crap, | which falls apart quickly or one has to make it a real | project with proper coding and everything. | roblabla wrote: | I mean, Adobe Animate (the new name for Adobe Flash) still | exists, and can target HTML/JS/Canvas/WebGL. It still | supports ActionScript 3.0, so the same platform that could | be used to create animations and interactive games should | still be usable. | johannes1234321 wrote: | "should be" or "is"? Serious question. It's a while since | I tried last and results were less than encouraging. But | maybe it improved. (And then 20$/month is cheap for | professional usage, but notable for fun or student | projects) | jjoonathan wrote: | It used to cost $500 or something, but that isn't | stopping people from framing Flash as a champion of | adolescent creativity. | johannes1234321 wrote: | Back then it was easy to find a license key somewhere. | These days it takes more effort to bypass registration | requirements etc. | | Thus folks in their adolescence got used to the tool and | then got stuck and some later paid ... | | I don't want to know how many Flash games were made on | copies of questionable legality ;) | narag wrote: | Do you remember IntraBuilder? | | https://www.drdobbs.com/borlands-intrabuilder-10/184415559 | | It was a flop, but they did try. | johannes1234321 wrote: | The nice thing about Delphi was that one could start | easily with a toy project and then turn it into a quite | high quality product. With solutions like IntraBuilder | one is tied into a tight framework, which integrates only | in limited ways to the Web. | | The closest thing I know is Oracle Apex, which has its | flaws, lock-in and costs $$$$ but some results I saw are | quite nice and as a user hard to identify as being | created by such a tool. | rezmason wrote: | > I feel like the modern creativity has been channeled into | YouTube, IG, and TikTok. Not as much interactive content, | unfortunately. | | Furthermore, all of these are privately controlled platforms. | The notion of a web presence on today's web is dominated by | behemoth social sites and their EULAs. Even if we create | interesting interactive things, they're excluded from the | primary modes of engagement. | lattalayta wrote: | I got into programming via Macromedia Flash, which was then | purchased by Adobe and integrated into Creative Suite. It was | pretty empowering to be able to quickly draw graphics on the | stage, animate them with tweening, and then have the ability | to add an identifier to an object to reference it with code. | I could easily switch from visually animating something, to | then trigger animations with code and callbacks, to getting | more advanced and making full blown interfaces, games, and | interactive content. | | Additionally, it was amazing that whatever you created in | Flash could be exported and published to the web relatively | easily. And it would look the same on all browsers. This was | during the time where browser CSS support was abysmal and | most web developers would spend their time exporting 9-slice | images from Photoshop to be used as background images in | tables to get rounded corners. | amatecha wrote: | Yup, the advent of Flash animations was the one time that | almost all of my friends and I were able to produce _some_ | kind of animation. We all had silly little things we put on | Newgrounds, when none of us (well, except me) had any prior | animation experience. It was a pretty empowering experience | and I remember the relative ease with which we could produce | some pretty nice-looking stuff. Of course, that's about all I | miss about Flash, but it was a really great time while it | lasted. :) | jimmaswell wrote: | Flash didn't die a natural death, it was murdered by companies | that resent any loss of control over their users. Complaints by | Jobs weren't in good faith overall - Flash worked perfectly | fine on Android back in the day. Jobs was just a control freak | along with wanting to keep games/interactive content in the | walled-off app store (plain web capability wasn't there yet at | the time), Google can't collect data from Flash content as | easily and wants its developers more focused on advertising | than supporting the ever-dwindling feature list of Chrome (who | cares about features like extension capability or viewing flash | content when we already captured a ton of users bundling the | browser with random installers and we can advertise on the | google home page), and Mozilla sadly adopted a strategy of | blindly following everything Chrome does. We could still be in | that brief utopia of new HTML5 capability coexisting with | first-class Flash support if the politics played out | differently. | Longhanks wrote: | > Flash worked perfectly fine on Android back in the day. | | It absolutely did not. It was a huge battery drain and super | unintuitive to navigate with touch. | jimmaswell wrote: | A web page designed with only desktops in mind will work | poorly on a phone too - not Flash's fault. | Longhanks wrote: | Doesn't really matter whose fault it was: the experience | was abysmal, which further led to its downfall. | kraig wrote: | i don't remember flash ever being very good at its job. the | best there was at the time, but slow/buggy/crashing. i | remember being very excited for html5 being able to replace | it. | snowwrestler wrote: | Flash did not "work perfectly fine" on Android. | | Arguably Flash never worked perfectly fine anywhere it ran. | It was notorious for high CPU loads and security | vulnerabilities. Putting it on a power-constrained mobile | phone platform just emphasized these shortcomings. | tpmx wrote: | If Adobe would have invested reasonably in security (timely | fixes, code quality reviews, silent auto-update by default, | general attitude towards code quality in hiring/development) | Flash might have had a chance. They didn't. | | Flash didn't work "perfectly fine" on Android - basically | every product shipped with Flash was vulnerable at almost any | point in time. | cryptoz wrote: | > Flash worked perfectly fine on Android back in the day | | This is absolutely false. It was not fine, much less | "perfectly fine". | | It was slow to touch respond, super laggy. You couldn't | hover. Scrolling and tapping wasn't supported right. It broke | browser navigation when you weren't expecting it. | | Flash never worked on Android fully. | Wowfunhappy wrote: | It also never made it out of beta though, right? | | I think it might have gotten better in time, particularly | as mobile hardware itself got more powerful, and creators | designed flash apps with mobile interfaces in mind. | cosmotic wrote: | You can add these to the list of selfish parties: | | Developers wanting full scripting support; this is what lead | to all the security problems. | | Advertisers that turned an amazing animation system into a | thing everyone hated. | | Macromedia and then (to a much larger degree) Adobe that took | every possible wrong turn imaginable. What started as a | system that allowed interactive vector animation to play from | a floppy (native player AND media) turned into a bloated mess | with features no one wanted or people wanted for only selfish | reasons. | dillutedfixer wrote: | You make valid points. But for years malicious Flash applets | were one of the primary ways malware was delivered over the | web. For IT departments, unless a user absolutely needed it, | it was removed from their system. There was a time where it | seemed like there were new critical vulnerabilities in Flash | every week, and it was a nightmare to keep up with. Security, | or lack thereof, contributed greatly to its demise. | shadowgovt wrote: | Flash also didn't live a natural life. In an ecosystem of | incresingly open web standards and interoperation, it was a | closed-source single-owner multimedia time-synchronized | event-driven content engine embedded in what increasingly | became an ecosystem of open-source multiemdia time- | synchronized event-driven content engines owned by multiple | companies. | | Flash ended up with a closed-source economic model of | "Maintain a bunch of forks of our engine for every platform, | hope people keep paying us for the dev tools" and it became a | losing gamble. | Wowfunhappy wrote: | > Mozilla sadly adopted a strategy of blindly following | everything Chrome does. | | I think Mozilla's incentives for minimizing Flash were | relatively aligned with their principles: Flash is a | proprietary technology from a single company, not an open | standard. I also think that's a valid criticism, and why a | lot of other tech enthusiasts didn't mind seeing Flash die, | either. | | I largely agree with you though--Flash was a good technology, | and the clear line in the sand it created between "web pages | as documents" and "interactive content" had a lot of | advantages. I also don't think it was any more bloated than | modern HTML web apps, although it felt heavier at the time | due to our more limited hardware capabilities. | jimmaswell wrote: | Was NSAPI not an open standard? | narag wrote: | You mean NPAPI, right? | jimmaswell wrote: | I think so, yes. | stan_rogers wrote: | Would that the line were as clear as you make it out to be. | There were a metric craptonne of essentially all-document | sites - the only "interactivity" being links - that were | encased in inaccessible SWFs for (a) "pixel-perfect" | rendering or (b) someone's idea of copy protection. | syncsynchalt wrote: | My experience with Flash was that it was a nightmare of | crashes and cpu usage on anything but Windows (i.e. Linux | desktop, MacOS). | | I feel like a lot of people have a very rosy "nothing was | wrong" view of Flash that I don't share. Jobs' letter was | pretty welcome to anyone using a Mac, for one. | Wowfunhappy wrote: | I can't say I ever had an issue with Flash on Mac or Linux. | It was certainly heavier than normal web content, but so is | modern html5 stuff. | acdha wrote: | The modern web bloat has just been due to huge amounts of | JavaScript becoming common - if you compared basic video | playback it was normally at least a factor of two worse | playing the same video in Flash, which often meant the | difference between dropping frames or playing smoothly. | | The big win was avoiding all of the crashes: every | browser raced to move Flash out of the browser process | because it was so common for Flash to crash and take the | browser with it, and many of those were exploitable. | Wowfunhappy wrote: | > The modern web bloat has just been due to huge amounts | of JavaScript becoming common - if you compared basic | video playback it was normally at least a factor of two | worse playing the same video in Flash | | Well, sure, for simple video playback html5 is clearly | superior. What I find more interesting though were | flash's "interactive" capabilities--if you wanted to make | an app that ran in the browser, it used to be you'd | almost always use Flash. Now you just use tons of | Javascript instead, and I think if anything that was a | performance regression. | acdha wrote: | If you don't use a huge toolkit, a modern browser is | massively faster - I last did benchmarks like 8 years ago | and even then it was usually an integer multiple more | memory or CPU for something done in Flash versus the | browser and that was before accounting for the browser | having better quality text rendering, color management, | alpha effects, antialiasing, etc. Had Adobe not just | stopped investing after they hit 90% marketshare that | might have been different but they were sitting still for | too long. | | The problem is that having made things like JS, the DOM, | CSS, etc. so efficient just increased the threshold | before performance forces developers to notice | inefficiencies but that's a pretty portable problem, too | -- we had to force Flash developers to test on older | systems with slower connections the same way. | sergeykish wrote: | Do we have same time period in mind? | | 2006-2009: Gnash, hardly anything works, 2010: Youtube | introduced html5 video | Wowfunhappy wrote: | My years may be off by one, but iirc I was a Linux user | in 2007-2008, switched back to Windows between 2009-2010, | and then have used Macs ever since 2011. I recall Flash | still being common in 2011. | sergeykish wrote: | I tried to get some facts. In 2006 I remember Gnash, it | supports most SWF v7 features [1]. One could install | firefox and flash in wine [2] (didn't know, didn't | bother). And in 2008 there was native Linux Flash Player | 9 [3] (too late). In 2010 still no hardware acceleration | and no 64 bit support on Linux - in comments [4]. | | So technical availability was issue just in 2006-2007. | Yes, I remembered flash was ads so without plugin it was | ads free experience before AdBlock. I liked it a lot. The | only issue was "copy to clipboard" buttons, but could | work around. | | [1] https://en.wikipedia.org/wiki/Gnash_(software) | | [2] http://web.archive.org/web/20061030024511/https://www | .howtof... | | [3] http://web.archive.org/web/20080430162104/https://www | .howtof... | | [4] https://web.archive.org/web/20110511095927/http://blo | gs.adob... | Wowfunhappy wrote: | Odd, I explicitly remember using an official version of | Adobe Flash in Linux. | | I can't seem to figure out when Linux support started, | but the archived version of Flash Player 7 on Adobe's | site[1] appear to include builds for Linux (as well as | Solaris!). The earliest Linux installer in the download | has a file timestamp of May 20, 2004. | | --- | | 1: https://helpx.adobe.com/flash-player/kb/archived- | flash-playe... | sergeykish wrote: | I don't know, checked more - 1999 Macromedia introduces | Flash Player for Linux [1], I see traces of v5, v6, v7 | [2], [3]. Never heard about them, in my circle there was | consensus "flash does not work on Linux". Strange | | [1] https://web.archive.org/web/20070520080719/http://www | .allbus... | | [2] | http://dsc.soic.indiana.edu/publications/flashjan01.html | | [3] | http://www.penguintutor.com/blog/viewpost.php?id=wp140 | fulafel wrote: | Indeed, and it was always a security disaster delivered as | a closed blob. More so than today because there was no | sandbox. | yurlungur wrote: | I think most tech oriented people can appreciate the | downsides of Flash. But in retrospect it no doubt enabled a | level of creativity that any replacement technology hasn't | achieved to nearly the same degree. Some creators seemed to | have moved away with Flash's decline. | asciident wrote: | I think that's rewriting history a bit. The decline certainly | didn't begin with Apple's decision. Apple saw where things were | headed, and jumped on (an early) bandwagon. Everyone already | hated and was avoiding flash at that point. I hope in a few | years people don't start saying that Apple killed Flash, as I | remember specifically that was not what happened at that time. | BatFastard wrote: | Jobs did this so that Apple could get the 30% cut on apps | downloaded from the App Store. Otherwise everyone would just | play Flash games that Apple got no cut of. Follow the money! | robertoandred wrote: | Apple doesn't get a cut of free games. | shp0ngle wrote: | They actually tried to get Flash running on Android for a | while | | Not sure what came of that. I will probably need to google | more | pixelbath wrote: | There was a Flash Player for Android, but the app existed | only as a standalone player for playing .swf files. A | couple mobile browsers did include it as a plugin so Flash | content over the web mostly worked, but performance and | user experience were not great. | mobilio wrote: | Also it was power hungry app that drain too fast battery. | trianglem wrote: | It absolutely did. I was a Adobe Flex developer when Adobe | handed over Flex to Apache and watched the whole thing | crumble. Jobs definitely led the way on that. | qwertox wrote: | I agree. Google wasn't really sure how to go about it in | Android, we really have to thank Apple for this step. It | was historical and the best that could happen to all of us, | specially when the Flash cookies are taken into | consideration. | empath75 wrote: | People said at the time and for years aferwards that it would | cause the iphone to fail. Multiple companies made 'supports | Flash' a major part of the marketing. | | > https://techpinions.com/apple-claim-chowder-product/34156 | manigandham wrote: | Flash was _not_ hated. It was at its peak during 2008 when | Flash games were making millions on Facebook and every media- | related site used Flash interfaces. I remember being on | Flashkit.com back then, and watching design houses like | 2advanced.com release their next project. | | Apple's decision was a major factor, along with HTML5 finally | being supported by browsers with native functionality for | animations and video support that had vastly superior | performance. In the next 4 years, mobile took off like crazy | beyond anyone's expectations and by the time the legendary | iPhone 4 was released, Flash was at the beginning of the end. | golergka wrote: | Is it? I remember that even a similar pocket device such as | PSP was able to play flash at the time, despite it being a | huge memory hog. Until iPhone, any similar device that | couldn't run flash was perceived as, simply, buggy. | Wowfunhappy wrote: | The PSP had a very outdated version of Flash (for the time) | that wasn't compatible with a lot of content. | | It did work sometimes though, and it was great when it did. | The Wii--while not portable--also supported an (outdated) | version of Flash that I recall working quite well. There | were even some Flash games explicitly designed to be used | with the Wii Remote (although they couldn't really do | anything special, they only had access to the IR pointer). | cousin_it wrote: | > _Everyone already hated and was avoiding flash at that | point._ | | "Everyone"? I loved it. Kids loved it. The people who hated | and killed it were programmers, and to this day they haven't | created any alternative that kids would love as much. | | It's similar to the murder of Dreamweaver. Actual designers | who draw pixels on the screen loved it. Programmers hated it, | pushed CSS instead, and visual editing of the web died. | jjoonathan wrote: | If visual editing of the web died, why do I see squarespace | ads everywhere? | Wowfunhappy wrote: | Squarespace is template-based. The developer created the | overall site structure/layout, and the user is just | changing out the content. | | Their templates are quite flexible, and there's a lot of | them, but it's not quite creating something original. | kelnos wrote: | It's regrettable that there's no good replacement for it, | but Flash had deep by-design security issues that there was | no way to fix (in addition to the garden-variety security | bugs that Adobe seemed too incompetent or unwilling to | fix). Flash had to go. | Bud wrote: | "Visual editing of the web"? Flash was hostile to the open | web, not a useful part of it. | andi999 wrote: | I found it totally inaccessible. I knew how to programm in | C, C++98 with QT, Python, but I couldnt figure out just how | to get started with flash. Somehow i must have missed the | easy part of it. | sireat wrote: | You could just write Actionscript . | | It was quite a pleasant and consistent experience | compared to writing browser JS at the time(10+ years | ago). | andi999 wrote: | How to call it? Call it by using script tag in HTML? Call | it from javascript? Fileextension '.as'? | Tiktaalik wrote: | At the time Flash was used extensively for UI development, | and artists were able to pretty easily create animations | and author their own screens. | | Nowadays the technology has gone to other places and more | than ever artists are locked out of the workflow and | reliant on programmers to implement even the most trivial | of things. | gridlockd wrote: | Programmers _have_ to make simple things more | complicated, otherwise they will program themselves out | of a living. | | https://www-users.cs.york.ac.uk/susan/joke/cpp.htm | Shorel wrote: | I think Godot is a very strong candidate for something that | people can love as much. | JimDabell wrote: | There was already a strong decline underway, but there were | plenty of people who were convinced it would stick around. | Apple's decision was the nail in the coffin. | jjoonathan wrote: | I think that's rewriting history a bit. Sure, many of us | nerds knew that Flash was problematic abandonware and sort of | wished it would go away long before Apple launched a nuke at | it, but we were the exception. Most people then, as now, | didn't really understand or care how damaging flash was to | the tech ecosystem. Sure, they saw a few annoying ads and | security warnings, but they broadly considered them "worth | it" for the content. Apple not only spoke up about Flash | being the industry limiting factor regarding device | responsiveness, battery performance, and security, but they | did something about it in the face of widespread condemnation | and resentment that hasn't dissipated to this very day. | hrktb wrote: | I'd argue the point is not how the public felt about about | Flash, but how device makers saw it. | | Flash didn't make it on any other mobile platform. Serious | attempts were being made way earlier than the iPhone, | including for Symbian [0], making it available for high end | feature phones. But all of them were horribly limited, and | none could solve the rift between desktop Flash and low | power devices flash. | | Jobs saying that Flash won't make it on the iPhone was the | equivalent of announcing that the iPhone wouldn't use Intel | chips, it was just putting a stake on a dead body so | everyone could stop trying to revive it. | | [0] | https://en.wikipedia.org/wiki/Adobe_Flash#Mobile_devices | kitotik wrote: | And yet the lack of flash was generally in the top 3 reasons | iPhone would never be a success(along with lack of | copy/paste). | | If apple had rolled out support for flash, the native app | boom probably would have looked a lot different as company's | wouldn't have felt as much pressure to modernize their whole | customer facing digital strategy. | liquidise wrote: | As an AS3-focused developer in the years around 2010, this is | too heavy-handed. The Apple announcement followed a youtube | announcement in Jan 2010 of an experimental HTML5 video | player. It took years for that player to become the standard. | Apple may well have seen the writing on the wall, but to say | "everyone hated or was avoiding flash" is objectively false. | xtracto wrote: | Yup, in 2012 I was writing web video players and ad-serving | platforms for a video streaming company. It was all Flash, | because there were no real alternatives. HTML5 was just | kind of starting but HTML5+Video+JS did not allow to | develop logic as complex as what AS3 provided. | pmiller2 wrote: | This comports well with my memory of the time. I remember | there being a lot of "Flash sucks" sentiment online, but no | decent alternatives. The days of entire UIs done in Flash | was largely over by 2010, IIRC, but there were still things | like video playback that couldn't be handled easily without | Flash. I remember explicitly installing Flash on Linux, | simply so I could watch Youtube with relatively little | friction. In my mind, by that time, that was the main | purpose of having Flash around at all. | | I am really glad HTML 5 has matured to the point that it | has. Not having to have an entirely separate runtime | environment running in the browser window makes things so | much more stable than before. Now, if only we could figure | out a way to make having lots of tabs not be painful, and | maybe get a bit of a handle on memory usage, I think I | might very well be out of things to complain about in terms | of basic browser usability. ;) | JiNCMG wrote: | If you were a laptop used then you hated flash. Except for | a few times where the heat in the building was down and | playing a flash video will transform your laptop to a desk | space heater. | bdcravens wrote: | I don't think anyone hated it, but it definitely wasn't in | the "loved" category either - more of a "tolerated it as a | necessary evil" | elicash wrote: | I think the way to settle this -- and I'm not taking | sides here -- is to look at the original Hacker News | reception to this letter: | | https://news.ycombinator.com/item?id=1304310 | bdcravens wrote: | Going back to the original comment, "Everyone already | hated and was avoiding flash at that point", I think you | have to look at as being a broader concern than HN, a | subculture that doesn't reflect "everyone". | elicash wrote: | I don't think by "everyone" they meant people who weren't | aware of what flash was and users. Just the people who | could conceivably be trying to avoid it -- creative types | and developers. | Izkata wrote: | Even people who weren't aware. | | I distinctly remember a general dislike by people who | didn't know the name of the technology, because parts of | my highschool's homepage were implemented in Flash, and | it didn't load right. In 2005-2006. They recognized it | primarily because it was slow and messed with the right- | click context menu. | thedonkeycometh wrote: | LOL at the python devs in the thread, such hope. | Wowfunhappy wrote: | Hey, this thread is great, thanks for the link! | koonsolo wrote: | Let's face reality here: Apple didn't care about the HTML5 | standard, they just wanted games to go through their own app | store instead of being freely available on the web. | | To this day iPhone still doesn't fully support HTML5: you | cannot put a game canvas into fullscreen mode on iPhone (all | other devices, including iPad, do support this). | | And when PWA's became available, they were very slow in | supporting Add To HomeScreen. And when they did, nobody knew | about it. | | So yeah, don't think apple did it to support standards. They | did it to keep control within their own appstore. | scarface74 wrote: | So in that case you should see a plethora of successful | profitable games on Android right? | | The iPhone had the ability to add a page to the home screen | on day 1. Web apps were Jobs "Sweet solution" for apps on | the original iPhone. | koonsolo wrote: | Even to this day it is not fully supported, so please cut | the bullshit | | https://stackoverflow.com/questions/51160348/pwa-how-to- | prog... | scarface74 wrote: | It's not fully supported because you have to click the | "share button" and scroll down and click on "add to home | screen"? | | From iOS 1.0 designers figure out how to design a "Add go | home screen" banner in html that would point to the right | place. | Wowfunhappy wrote: | I'm pretty sure GP is referring to all the PWA-friendly | features that are missing on iOS, of which there are | many. | scarface74 wrote: | He said specifically add to home screen. If the | "plethora" of PWA features are available for Android, | where is the thriving market of web based games on | Android? | kyralis wrote: | This is completely false. You're forgetting the original | iPhone did not have a native SDK - the original plan was | for 'apps' to just be web apps. It was only a year later | that the SDK was released after the huge demand for one, so | claiming that they didn't initially support flash to drive | people to an App Store that didn't exist is incorrect. | noobaccount wrote: | I worked at Apple. I don't remember but I'm pretty sure | perf just sucked, and I'm guessing there weren't enough | people to deal with it. Like, you are giving way too much | credit to strategic thinking. It wasn't like that. Nobody | had a crystal ball. | mywittyname wrote: | They certainly saw how profitable iTunes was and saw an | opportunity to replicate that success with applications. | They may not have predicted web browsers becoming as | capable as they are, but I suspect that senior management | saw a threat of mobile websites as app replacements. Even | free apps generate revenue for Apple. | goalieca wrote: | The iPhone did two amazing things: | | 1) it offered full web browser experience. No one had done | this in a phone yet. They also banned flash from day 1 and | favoured development using standard web technologies. The | side benefit from all of this is that the data demands | crippled our cellular networks and forced major | infrastructure upgrades :) | | 2) Apple took control out of the carriers hands. By | standardizing on the web, no more special+favoured | applications! Just load a web page :) | jfkebwjsbx wrote: | That is completely false. | | Apple didn't standardize anything on the web, nor followed | standards. | | What Apple wanted (and achieved) was to push their App | Store to control everything and get that 30% of sales on | top. | | Even to this day Safari does not support standards that | other browsers do. And, of course, they don't allow other | browsers to run on iOS. | pwinnski wrote: | Your claim is false. When Apple made the decision to not | allow Adobe Flash on iOS, there was no App Store. Apple | did not allow third-party apps, and writing HTML5 was the | only way for any third party to run anything on iOS. | | That changed later, and clearly Apple enjoys the 30% now, | but the grandparent comment is 100% accurate, and your | first three sentences are 100% false. | | The fourth statement is accurate, though! | jfkebwjsbx wrote: | You talk as if "web apps" and "Apps" in general (in a | phone) were a thing back then. | | They were not. Apple was selling a browser in a phone | which was a new concept for normal customers. | | Blackberries were a thing back then and the iPhone killed | them because of this. | Dotnaught wrote: | The iOS App Store preceded the Flash ban. | | "Apple introduced the App Store on July 10, 2008 with 500 | apps" https://www.apple.com/newsroom/2018/07/app-store- | turns-10/ | | Apple's Flash restrictions were published in draft form | in April 2010. | http://www.mikechambers.com/blog/2010/04/20/on-adobe- | flash-c... | | And justified by Steve Jobs that same month: | https://www.apple.com/hotnews/thoughts-on-flash/ | kyralis wrote: | This is cherry-picking articles to create a false | timeline. The iPhone never supported Flash. There was | never a "Flash ban" so much as there was _never Flash_. | kodt wrote: | You can get Firefox and Chrome for iOS... | jfkebwjsbx wrote: | No, you cannot. They are wrappers of Safari's engine. | robertoandred wrote: | You're laughably false. | mdoms wrote: | Wasn't the iPhone in USA exclusive to one carrier for, | like, a decade? Meanwhile in the rest of the world carriers | never really had any power over how we used our devices or | what was on them. | Tostino wrote: | It was exclusive for AT&T from 2007 until 2011 I believe. | jm4 wrote: | Definitely rewriting history to say they started it, but it | was the nail in the coffin for Flash. Many developers hated | Flash by then and were advocating against it. Although it was | starting to decline, the marketing people and some wannabe UX | types were still pushing it. The Steve Jobs essay is when the | anti-Flash movement went mainstream and it was awesome. Prior | to that, there was a question of whether Apple would support | it. Once it was definitive that they wouldn't, the writing | was on the wall that Flash would not survive. It validated | what many of us had been saying for at least a couple years | and made it easy for us to dismiss Flash. | [deleted] | radley wrote: | Sorry, that is precisely what happened. | | In the Linux / programming world Flash was a pariah that | didn't conform to their standards. But it was booming for | creatives and end-users. In 2010, almost all websites used | Flash video and Flash gaming was exploding on Facebook. | (Apple had to fake their Keynote to demonstrate the iPhone | could view the "entire internet.") | | Security complaints are a weak argument: both Apple and | Google have had security issues on their proprietary | platforms. (I'll concede Adobe was a very poor steward.) | | Jobs' hit job was a calculated sucker punch, leveraging an | exciting new platform to lock out competition. The iPhone | wasn't powerful enough to play Flash and made Apple look | weak. The iPhone business model depends on consumer lock- | down, so making Flash compatible was counter-productive. | catalogia wrote: | I hadn't used flash on linux, my primary environment at | work and home, for _years_ at that point. Flash was already | hated and widely criticized in developer circles. It was | already on the way out. Apple jumped on the trend early, | but they didn 't start it. | jjoonathan wrote: | > Security complaints are a weak argument | | Performance, performance, performance. Battery life | matters. Smooth animations matter. | | People seem awfully sure Apple's anti-Flash move was 100% | motivated by platform-building and 0% by perf. I'm not so | sure it was 100%/0%, because I actually saw how shockingly | bad Flash perf was, and I saw how big Apple's perf push was | at the time. | | One time (2010-ish?) I accidentally left SpinControl.app | open after a dev session for ~1 week. SpinControl was an | app that would automatically dump a stack trace whenever | any application failed to drain its event queue for more | than a few seconds and beachballed. Super handy. In any | case, when I came back to development and noticed | SpinControl, I was surprised to find that 100% of the | hundreds of stack traces collected after my development | session involved flash. Not 99%, not N-1, literally 100%. | WebKit was finding its way into different applications so | the symptoms weren't limited to Safari, but I still | suspected that I had a filter enabled or something. Surely | Flash couldn't have accounted for 100% of my beachballs? I | triggered a Mail.app reindex, and sure enough, a stack | trace popped up in SpinControl, this time in sqlite, as | expected. It wasn't an instrumentation problem. Flash had | literally been 100% responsible for all of my beachballs | over the past week. Crazy. | | This was around the time that Apple started to push | developers away from APIs that made it impossible for Apple | to aggregate background thread wakeup events to save | battery life. In other words: they were willing to | sacrifice goodwill to obtain perf. | | I'll grant you that platform considerations likely played a | big role in Apple's decision, but also remember that Flash | was literally the single largest performance-limiting | factor when it came to desktop freezes and battery life at | the time, and that probably played a role too. | CharlesW wrote: | > _The iPhone wasn 't powerful enough to play Flash..._ | | No, Flash Lite ran on significantly-less-powerful feature | phones. (Remember, in the early days of the iPhone, Flash | was desktop-only.[1]) | | > _Jobs ' hit job was a calculated sucker punch, leveraging | an exciting new platform to lock out competition._ | | You speak as if Jobs instigated this when in reality, this | was a response to Adobe holding Jobs' platforms hostage for | a long time, and in many ways. Flash's ongoing instability | and inefficiency on MacOS was just the straw that broke the | camel's back. | | [1] https://www.wired.com/2010/04/adobe-flash-jobs/: _" | Flash was designed for the desktop world, for web and large | screens, not the user experiences you want to create in | these new devices with touch, accelerometers and GPS," Luh | said. "It wasn't designed with that in mind at all."_ | duskwuff wrote: | Roughly nothing used Flash Lite, outside of a few weird | embedded use cases like the Chumby. Web content was | almost exclusively full-on Flash. | CharlesW wrote: | > _Roughly nothing used Flash Lite, outside of a few | weird embedded use cases like the Chumby._ | | I recall it a bit differently. By December 2006, Adobe | claimed that Flash Lite had shipped on 220 million | devices[1]. | | That was probably the apex, though -- by 2010, it was all | over. | | > _Web content was almost exclusively full-on Flash._ | | Yes, always IIRC. Flash Lite content wasn't delivered via | the web. | | [1] https://en.wikipedia.org/wiki/Adobe_Flash_Lite | wtracy wrote: | I'd love to have someone with firsthand knowledge fill me | in here, but: | | I've seen Flash-based feature phones do all kinds of | things that desktop Flash struggled to do on (then- | contemporary) desktop PCs. I can only conclude that Flash | Lite had a significantly different codebase than desktop | Flash, with very different performance characteristics. | | Just because "Flash could do it on a feature phone" | doesn't mean that a smartphone could keep up with the | full Flash plugin. Look at the performance disaster that | Flash on Android was. | unwiredben wrote: | I spent a year of my life trying to get Flash Lite | working well as a browser plugin on an unreleased Palm | phone around 2007-2008. Flash Lite wasn't anywhere ready | for handling the Internet Flash content of the day; it | performed terribly on the chips that mobile phones had | then and wasn't a well behaved plugin. This was when the | Intel XScale and early TI OMAP SOCs were the primary | choice for mobile phones. | derrick_jensen wrote: | Its a lot easier for Apple to fix security issues within | the Apple ecosystem than it is for Apple to pressure Adobe | to fix the problem, port it over to the suite | iOS/iPadOS/macOS, and distribute the fix to whoever needs | it, as well as communicating the gravity of the issue, post | mortem, adjacent attack vectors and surface area, etc. | | I'm not saying you are entirely wrong about consumer lock | down, but for various reasons, consumer lock down can be | objectively better for the developer and user experience, | and it is easier to move fast when you have fewer | dependencies at play. | mushbino wrote: | I was a Flash developer at the time and this is exactly | what happened. Flash development went from being highly in | demand and the highest paying to basically dead with this | announcement. I felt that if the rug could be pulled out | that quickly, I'd just focus on design and that's where | I've been ever since. | JiNCMG wrote: | Performance was the big issue. Not just on Apple devices | but on all devices. Same laptop running Windows, same video | from Youtube if you play and pause on both (SWF and HTML). | The Flash video will keep the fans running at high speed. | Remember the first few phones with Flash could play through | a 2 hour movie without a charger. To optimize Flash, Adobe | needed to cut off compatibility and they knew if they do | that then why would anyone continue with Flash when HTML/JS | was getting feature parity. | nathancahill wrote: | Yep. I remember jailbreaking the original iPhone (or maybe | the 3G) and installing some version of Flash on it for | games. My friends all had Sony-Ericssons with some type of | mobile Flash player. On the iPhone, Flash content sucked | the battery to 0% in about 30 minutes, the phone would get | super hot. | | Edit: I guess the project to run Flash Lite on Sony- | Ericsson was called Project Capuchin? | https://www.youtube.com/watch?v=kn5He1Wxl-Q | Shorel wrote: | Flash was a resource hog in any platform. And worse: It | made resource intensive something that should have been | very efficient from the start. | | How is that I could play videos smoothly in Windows 95 but | ten years later the same video at a lower resolution made a | newer computer crawl? The answer is Flash. | | I don't care if other people wanted Flash games. I hated | Flash video and celebrated every little bit of its demise. | chasing wrote: | It was a calculated sucker punch at a piece of software | which was not designed with mobile or touch experiences in | mind _and_ was so tremendously buggy and unstable that it | caused all sorts of issues on normal desktop browsers. A | lot of people used Flash at the time, but a _lot_ of people | were also extremely frustrated with Adobe 's apparent | disinterest in making it a truly great piece of software. | Steve Jobs wanted that mess kept as far away from Apple's | shiny new platform as possible -- a completely justifiable | stance. | Eric_WVGG wrote: | "Almost all websites used flash video" que? Most websites | don't use video at all, neither then or now. | aspaceman wrote: | Think this is pretty pedantic. A valid reading of the | sentence implies that of the sites that used video, | almost all used Flash video. | spideymans wrote: | > The iPhone wasn't powerful enough to play Flash and made | Apple look weak | | No. Flash was too resource intensive to work on any mobile | devices. Flash on Android was an utter disaster. It ate | through your battery life, was unusably slow and couldn't | even properly format Flash content for mobile, touch-based | devices. As the world moved to a primarily mobile-based | computing environment, Flash's death was all but inevitable | unless Adobe could do something to rectify these issues. | CodeWriter23 wrote: | Android continued to tout their ability to utilize Flash as a | competitive edge long after Jobs' letter. | ksec wrote: | If my memory serves me correct, not all Android phone | support Flash. | Tostino wrote: | And it was, at the time I had a full browser in my pocket | and on my tablet that was able to do just about everything | I could on my PC, whereas iPhone/iPads of the time were | simply unable to do some of the tasks I was able to. | | I did not _like_ flash on Android, but I was happy to have | it available when things were still transitioning away from | it. | Lammy wrote: | It was terrible on mobile and I also avoided it, but it seems | naive to not consider that Apple were being protective of | their new platform and didn't want any alternative | application runtimes to take hold. | | Remember that the entire reason Adobe bought Macromedia/Flash | in the first place (besides sheer market dominance) was to | provide themselves a technical path forward from most of | their products' classic Mac OS roots into the 64-bit/mobile | era we're currently in. It's very obvious when you go back | and see that the first version of Photoshop with a Flash- | based UI and the first (Windows) 64-bit version of Photoshop | were both CS4. Compare that to Photoshop CS3 where you don't | have to dig very deeply into the Windows version's files | before you start hitting the layers of what are obviously | classic-Mac-style Resources. | jbverschoor wrote: | It's terrible on desktop too. | Lammy wrote: | What you say _!!!_ | thedonkeycometh wrote: | No, it was literally Steve Jobs in 2010 saying he didn't want | flash on mobile. Then it collapsed quite quickly after that | as the barriers went up. 10 years later and mobile games | still need to be made in Unity or Unreal. The new Meatboy | won't come from HTML5, even if development was as easy. All | the 3d engines you have in HTML5 owe a debt to actionscript | and flash and still don't perform as well. | | People don't realise how liberating and easy the multimedia | of the flash years were. You could literally make a animated | film and show it globally in an hour. Nothing comes close, | still. Maybe we'll get a Web Assembly flash tool, when we all | have 8Ghz PCs. | jbverschoor wrote: | They 100% killed flash, and thankfully so. | | The rest, as happened many times, followed Apple. | | The reasons for banning flash were totally on point. | eli wrote: | That was a big deal at the time, but Flash was on the decline | well before then and it was obvious where things were headed. | You could technically run Flash on early Android phones, but it | was horribly slow and barely functional. Too processor | intensive, too hard to make responsive content, and that's on | top of all the security and other concerns. Flash was never | going to survive the shift to mobile. | | Apple made a similar decision in the late 90s when they didn't | ship a floppy drive in the iMac. Perhaps they hastened its | demise, but not by much. | bdcravens wrote: | > Apple made a similar decision in the late 90s when they | didn't ship a floppy drive in the iMac. Perhaps they hastened | its demise, but not by much. | | To be fair, Apple's influence was far greater in the smart | phone space than the PC space. | eli wrote: | You're right, but I really do think it was inevitable. | Flash Lite just didn't run well on any of its supported | platforms at the time, and the then-new technology "HTML5" | had the advantage of being simpler and more open. The main | thing Flash had going for it was the inertia from | developers who already knew it. | | If you're interested here's a blogpost from Adobe's | developer relations person at the time of Flash on Mobile's | demise http://www.mikechambers.com/blog/2011/11/11/clarific | ations-o... | Wowfunhappy wrote: | So, while it's still easily available, are there any particular | flash games or content I should check out? | pier25 wrote: | Adobe announced it in _2017_. | | That's how it's done, Apple. | FillardMillmore wrote: | What are we to do about all the useful tools, pages and games | that were either written in or utilized Flash? I realize some of | this stuff will be rewritten in HTML5, but what about the things | that are not? | | How will we preserve all those classic flash games that we wasted | our time playing in the early 2000s? | SamuelAdams wrote: | Why should they be preserved? Why should it stick around | forever? | | The "useful tools" have been replaced with better tools | available today. It's the same reason why most people don't use | a rock and chisel to build a house - better tools exist and | older tools have been abandoned or mentioned in history books. | | Plenty of games, musical bands, and artwork over the last | century have been lost to time and forgotten. There's plenty of | Jazz music in the 1930's and 40's that was never recorded to | paper or vinyl. And that's OK. People moved on to other forms | of art. | mahoho wrote: | I think most people would agree that it's worthwhile (for | various reasons) to preserve art if there are reasonable | means to do so. Obviously there is a lot of artwork we've | managed to preserve for centuries or millennia. There's no | reason we need to wistfully resign ourselves to "the way of | the world" here. | arexxbifs wrote: | If you bought a board game in the 1930:s, chances are you can | still play it if you've been careful when handling it. | | If you bought a cast iron skillet in the 1940:s, chances are | you can still cook with it if you've treated it right. | | If your favorite game is a Flash game bought in 2010, you | will not be able to play it anymore. | | Is it because software is not as tangible that we accept just | how fleeting its permanence is? | Dylan16807 wrote: | This isn't about losing the copies of the art itself. Imagine | if all chisels in the world _stopped working_. That would not | be okay. | | But I think you can use the standalone flash player? | shadowgovt wrote: | _shrug_ Never build a towering edifice on a closed-source, | closed-protocol, single-company-owned engine and infrastructure | ever again, because there is no solution to this problem? | Wowfunhappy wrote: | You're right, we should all write software exclusively for | Linux, and then only on RISC-V CPUs! :) | yjftsjthsd-h wrote: | I mean, you joke, but that would make you immune to this | kind of problem. | Wowfunhappy wrote: | Right, and that's why I phrased it as I did. I agree with | the great grandparent, kind of--if you _have_ the ability | to use 100% open technologies, you absolutely should, and | power to you! | | But at the same time, proprietary technologies rules much | of our world, back then, now, and likely in the future. | acdha wrote: | A better way of looking at this is from the perspective of | where they make money: targeting Windows makes sense | because it's core to Microsoft's business, their reputation | is heavily linked to it via all of those enterprise | contracts, and their revenue scales directly with the | number of people using Windows. | | In contrast, Flash was an Adobe acquisition which they | never had a clear vision for and the model of selling tools | but giving away the runtime for free meant that your app | being popular didn't make more money for them. Anything | security-exposed like this needs substantial amounts of | ongoing maintenance funding but from Adobe's perspective | that was mostly overhead or something Google would | subsidize for them. | RandomGuyDTB wrote: | This but unironically. I can get C code from the 70s to | compile in GCC but I can't get Windows programs released | twenty or so years ago to run in Win10. Open software will | always be easier to support and always be more stable than | proprietary software, because one invites a free community | of maintainers and the other one tells them that they | aren't welcome. In the short-term, writing for proprietary | systems is fine, but if you want your application to be | use-able after you die you should probably open-source your | stuff and make it compatible with free platforms. | DannyB2 wrote: | Absolutely. | | And that was a bit obvious in the late 80's. Somewhat obvious | in the 90's. Very obvious in the early 2000's. | jakogut wrote: | Not necessarily, WebAssembly is a potential viable host for | implementing/emulating Flash. See here: | https://medium.com/leaningtech/preserving-flash-content- | with... | CM30 wrote: | Well, for the games and animations this exists: | | https://bluemaxima.org/flashpoint/ | | Got mentioned on this site a few times too. | sosborn wrote: | > How will we preserve all those classic flash games that we | wasted our time playing in the early 2000s? | | I assume the same way we preserve long dead consoles. | Emulation. It isn't difficult to set up a VM with older copies | of windows. | qwertox wrote: | I don't get it why my Windows 10 installation is still | downloading updates for Flash Player. I deselected it in some | setting which was to be found somewhere (Windows 10 settings are | a horrible maze), but for some reason it still thinks it needs to | protect me from this deactivated piece of malware. | ryanmarsh wrote: | Don't let the door hit you in the ass on the way out | pengaru wrote: | Kongregate's John Cooney did a flash games postmortem @ GDC which | seems appropriate here: | | https://www.youtube.com/watch?v=65crLKNQR0E | davidgerard wrote: | So, there have been a pile of open source Flash emulation efforts | - gnash, Shumway ... | | They all seem to get half way then flounder. | | What's up with that? | sitzkrieg wrote: | my biggest hope is that government entities stop making training | content in flash. the freaking DISA cybersecurity training is in | flash for crying out loud | dsthode wrote: | I won't say it's not about time, but the decision to block the | execution of flash content after said date and the removal of the | downloads, complicates matters for system administrators. | | We have a legacy blade enclosure at the office that needs an old | version of flash for configuration, and also our vSphere web | interface is flash based. | tekstar wrote: | Don't worry, there will still be thousands of sites hosting flash | player update exes just waiting for you to download | micheljansen wrote: | Flash was a dumpster fire of performance and security issues and | being a closed platform in direct competition with the web we | have today, I won't shed a tear over this. | | What will be sorely missed though, are the brilliant authoring | tools that Flash came with. For a very short time in history | there was one tool that allowed designers and developers to truly | collaborate on rich interactive experiences. It was amazing what | that unlocked. | bbayer wrote: | Flash Player itself has a lot of security vulnerabilities but | Adobe Flash as IDE still has no competitor even today IMHO. There | is no such tool that combines code and graphics with ease like | Adobe Flash. You can use it as an animator, you can use it as | graphic designer, you can use it as developer. All these features | just came together perfectly and it made sense. I am still | missing this usability. | [deleted] | Wowfunhappy wrote: | I didn't have Flash on my computer for several years, but I | installed it last week. I'm planning to take the GRE, which is | being given remotely due to Covid. A proctor watches you through | your webcam, which I find this completely creepy, but what can I | do? | | Anyway, this system apparently requires Flash. | asdff wrote: | If you took it at a testing center they would have a camera on | you too. | josephcsible wrote: | The camera in the testing center can't see in your house. | Majestic121 wrote: | What is a GRE ? | [deleted] | gizmo686 wrote: | A standard test for applying to grad schools. | andybak wrote: | What's a grad school? | | (not joking. Not a US citizen) | [deleted] | saghm wrote: | Somewhere you can get a masters (or doctorate) degree; | "grad" here is short for "graduate", which is used to | describe degrees one gets after receiving a bachelors (or | "undergraduate" degree). Most major colleges in the US | offer both graduate and undergraduate degrees, but the | admissions process for a graduate degree is separate; | once you get an undergraduate degree from an institution, | you still need to apply to enroll in a graduate program | there or elsewhere. It's not at all uncommon for people | to attend grad school somewhere different than they went | to undergrad, especially if they don't attend grad school | immediately after undergrad (as some people work for | several years before deciding to go back and get a | masters degree). | clairity wrote: | also, an associates is an undergrad degree too. | stan_rogers wrote: | Outside of the USA, it wouldn't be a degree, just a | diploma. And there would be a distinction between a | college that awards diplomas and a degree-granting | universtity (which, to make matters more complicated than | necessary, usually has member colleges which are not the | same as the non-university colleges that award | skills/technical diplomas). | johnwalkr wrote: | I just learned that while in the US "grad school" means | "after an undergrad/bachelor degree", in the UK, the term | is "post-grad". Not to be confused with post-doc. | | And in many countries, you can do bachelors, masters and | PhD at 3 different institutions. But in the US, usually | you have to do masters-PhD in one institution, even if | you already have a masters (or is this only in my | field?). In other countries, such as France, bachelor- | masters is common to do together, in only 4-5 years (or | is this only in my field?). | swimfar wrote: | "But in the US, usually you have to do masters-PhD in one | institution, even if you already have a masters" | | That is definitely field specific. I think physics often | bundles masters/PhD together. And maybe there others too. | But for all of the fields of engineering that I'm | familiar with they are completely separate programs. | saghm wrote: | > In other countries, such as France, bachelor-masters is | common to do together, in only 4-5 years (or is this only | in my field | | Some schools in the US offer this to undergrads as well; | the fancy term that some schools use for this is | "submatriculation", which people sometimes shorten to | "submat". | azinman2 wrote: | Post graduate (meaning college) education. Masters/PhD | eben-ezer wrote: | https://www.kaptest.com/gre/what-is-the-gre | lb1lf wrote: | A Graduate Record Examination; a standardized admission test. | | If you hope to be admitted to grad school in the US (and | Canada, methinks), the GRE is mandatory at many, if not most, | establishments. | asdff wrote: | The tide is starting to change although it is departmental | specific. In biology, some of the best departments in the | nation are waiving the GRE because wouldn't you know, being | able to do high school algebra in a certain amount of time | and having a wide nonscientific vocabulary are not good | predictors of your ability as a scientist. | anderspitman wrote: | A more cynical explanation is they're willing to take | anyone's money. | Wowfunhappy wrote: | If that were the case, they'd have to be also seeing | fewer applicants, or opening up more spots for students. | (Since I'm not familiar with what GP is referring to, I | can't say if that's the case, but they would be much | better indicators.) | hughes wrote: | GREs are accepted by some Canadian graduate admissions | departments, but generally not required. | eben-ezer wrote: | My wife is currently in didactic year of PA school. When they | went remote, there was a period of about half a day when they | told all of the students they had to turn on their cameras (but | not their mic) via Zoom during every test the rest of the year. | They changed their minds quickly when they realized most of the | students were not on board with it and most of the faculty | didn't want to have to 'proctor' over Zoom. | elromulous wrote: | This level of incompetence is exactly what I expect from the | college board. | | They have no incentive to improve. They are a government funded | "non profit" monopoly. | Wowfunhappy wrote: | Well, they're using some larger system called "ProctorU", so | it's not just the college board. | johnwalkr wrote: | I took the GRE in 2011 and I recall driving to a strip mall in | rural Seattle and sitting in front of a Dell PC, underneath | moldy ceiling tiles, and doing the test on some kind of | virtualized, _greyscale_ Windows 3.1 environment. My memory may | be exaggerating at this point, but it was shockingly old. | anderspitman wrote: | Was the UX bad or just different than you expected? | [deleted] | vangelis wrote: | The internet would be a lot duller without some of the creativity | Flash animations allowed, imagine a world without Cirno's Perfect | Math Class. | | https://www.youtube.com/watch?v=V_bQNPG2OyE& | cosmotic wrote: | If it's of such low value that it's being discontinued and all | the browser vendors are blocking it; why not open source? | macspoofing wrote: | I suspect the Flash runtime has a bunch of patent-encumbered, | licensed software and codecs and the effort to secure those | licenses for open-source release is too much effort/money. | dharmab wrote: | Flash evolved into Adobe Animate, which is used today for many | television shows: | | https://www.adobe.com/products/animate.html | | https://en.wikipedia.org/wiki/List_of_Flash_animated_televis... | | Disclaimer: I work for Adobe, but not on Animate. | Dylan16807 wrote: | I doubt open sourcing the player would hurt that revenue | stream. | [deleted] | [deleted] | DannyB2 wrote: | Good question. Why not open source? | | All it takes is someone (or group) interested enough to expend | the resources necessary to re-implement it. But browsers are | not going to support binary extensions. So an implementation | might be in WebAssembly / JavaScript -- but then Flash becomes | just a translation or transpile layer onto existing web | technology. | | If nobody implements an open source Flash, that is the proof | that it is not sufficiently interesting to anyone with | resources to build it. | saos wrote: | Good news | thePunisher wrote: | Flash Player is possibly the worst piece of software ever | written, with literally HUNDREDS of vulnerabilities discovered so | far. If I tried I most likely couldn't produce that many | vulnerabilities in software. | | Anyway, if Adobe had rewritten Flash in Rust it could've lived on | for years and years. Instead they were completely clueless on how | to fix it. | pull_my_finger wrote: | Good thing Haxe[1] and OpenFl[2] are around and doing well. | | [1] - https://haxe.org/ | | [2] - https://www.openfl.org/ | ellisv wrote: | Interestingly clicking on the link in Safari prompts a "Would you | like to use Flash?" user dialog... | egberts1 wrote: | I think I can speak for millions of security-minded folks: Well, | it's about time. | aasasd wrote: | I hoped to live to the day when Flash is dead, so at least | something good has happened in my life (a few years ago already). | | Now, looking forward to PDF being abandoned for scientific | publication and 'white papers'. | ohsik wrote: | It's time to go lol | throw_m239339 wrote: | Flash became popular because of 2 things: | | 1/ Its IDE which made creating creative and interactive content | mixing video/vector graphics sounds and code easier | | 2/ it's API that provided things that were not possible when | browsers had none of these API (video streaming, socket | programming...). At some point you could even write 2D shaders or | inject C/C++ code with something called Alchemy. | | Point 2 is now largely covered by browser web API, although one | might argue that the performances might not be always as good as | they were in flash, especially when it comes to vector graphics | or realtime audio processing. But 3D and webgl are more | performant than flash in the browser. | | Point 1: well there isn't really an equivalent, and even Adobe | Animate isn't really doing exactly what flash did when it comes | to authoring content for browsers. So there is still a potential | market here. I'd like to see something node based when it comes | to coding. Artists love their nodes. | | The real problem is obviously running old flash content like | games. Some of these games were really good. I remember playing | one which was a hotel management simulator and it was really | really fun. But it's a bit like a these jar games in the 2000' | one cannot run on modern mobile phones anymore. Without an effort | to preserve these, they will all be lost. | seanalltogether wrote: | 1. If Macromedia was still the author of | Flash/Dreamweaver/Fireworks through the html5 transition days, | I imagine all of those products would still be providing big | benefits to web content creators. I genuinely believe that | Adobe never understood the value of these products and the | communities that formed around them. Adobe as a company didn't | know how to foster and grow this half developer / half designer | user base. | SXX wrote: | Adobe failed exactly same way as tons of other proprietary | software developers. Instead of embracing open source and | leading the industry standard they wanted to keep tight | control over everything: standard, runtime and toolset. | | They was so over controlling so there was whole game | development industry where literally every company used Flash | for UI for decade, but with 3rd-party proprietary runtime | simply because Adobe ignored that market completely. | | If they only moved Flash into open source when it was on peak | of it's popularity they would probably still sell their | proprietary tools to so much larger audience. | bsder wrote: | > 1/ Its IDE which made creating creative and interactive | content mixing video/vector graphics sounds and code easier | | Why is it that with all our computer power, we somehow can't | create _authoring tools_ as good as we had in the past? | | HyperCard, DreamWeaver, Visual Basic 6, etc. all seem to be | _dramatically_ better for common people (read: not career | programmers) than any modern equivalent we have. | SXX wrote: | Your common people back then were far more computer-literate | than most of career programmers today. Requirements for the | entry into profession is so much lower from any point of | view: time, difficulty and cost. | | Another side is that programming and web is no longer novelty | so common people prefer to just pay for someone else for | their time rather than learn anything on their own. | | Most people prefer to pay their auto mechanic, plumber or | electrician even though most of people are capable of fixing | many of their problems just by following simple tutorial and | common sense. Programming is no different here: it's just | easier or more time efficient to pay to someone else. | bsder wrote: | > Your common people back then were far more computer- | literate than most of career programmers today. | | I absolutely don't buy this. | | My father, a high school English teacher, could barely run | a spreadsheet that I set up for his grades--something that | basically everyone can do today without blinking. | | And even _he_ could use Hypercard. | | It's the tools, not the people. | pier25 wrote: | > Point 1: well there isn't really an equivalent | | The other day I was researching how to add simple procedural | animations to some web-based interactive content for a museum. | | This would have been a breeze with Flash. You just passed the | .fla to the animator/illustrator and they would create the item | in the library for you. Then you could simply animate that | display object in your code and the artist would be able to | modify it without breaking anything. | | I came up with this solution using DragonBones[1] so that the | artists could work on their own. And then I could render those | animations with Pixi[3]. | | I agree an all-in-one solution would be much nicer but not sure | there is a market for it. | | [1] http://dragonbones.com/en/index.html | | [2] https://pixijs.io/examples/#/plugin- | dragonbones/eyetracking.... | MayeulC wrote: | Wouldn't something like this work in a game engine that can | export to Webassembly, like Godot? | | Though in either case, you lose the web platform, with its | accessibility (aria, screen readers) and forward | compatibility (like the one we had with the move to | smartphones, etc). | dublin wrote: | Yeah, there are a few really good things that will soon be lost | forever, for instance the classic National Lampoon "Rigging of | a Ship" Flash movie. Also, I'm not sure, but I think the | absolute Scott Adams classic story of how he passed as a-hole | mission statement consultant "Ray Mebert" was posted in Flash | at the San Jose Mercury News' site years ago. (This is | literally live-action Dilbert trolling of teh Logitech exec | tean that all think this guy is an idiot, but are afraid to say | so because he was brought in by the CEO...) If exists on the | net at all anymore, it's probably only at Archive.org. | selimthegrim wrote: | What was the hotel sim called? | samcrawford wrote: | On point 2: socket programming hasn't caught up to the same | level of performance as Flash had. Try sending or receiving | gigabits per second with WebSockets. In my own tests last year | on reasonably modern hardware with a 10Gbps Intel NIC, Chrome | was the worst performer (around 3Gbps before the CPU was | completely saturated), and Edge was the best at around 5.5Gbps. | I didn't compare with Flash last year to be fair, but | historically it was much better. A native app on the same | hardware was generating 10Gbps over the network at <20% CPU | usage. | afrcnc wrote: | This was announced in 2017. It's already removed from all | browsers already. | edgarvaldes wrote: | The EOL was announced back then, with the same date of december | 2020, as far as I recall. | michaelhoffman wrote: | I knew Flash would not be supported further, but did not know | that Adobe planned on totally removing even the old versions | from their web site at that point. It seems like an unusual | approach to the end of life for previously gratis software, | even if there are special reasons for it in this case. | rkagerer wrote: | Not only that, it sounds like the latest version(s) might | already have a timebomb in them to prevent playback of | content after the sunset date, and they seem to be | aggressively pressuring everyone to stop using it: | | >Q: Will Adobe make previous versions of Adobe Flash Player | available for download after 2020? | | >A: No. Adobe will be removing Flash Player download pages | from its site and Flash-based content will be blocked from | running in Adobe Flash Player after the EOL Date. | | >Q: If I find Flash Player available for download on a third- | party website, can I use it? | | >A: No, these versions of Flash Player are not authorized by | Adobe. Customers should not use unauthorized versions of | Flash Player. | calebegg wrote: | Still works fine for me in Chrome 83. | FakeRemore wrote: | Apparently it's being removed in January 2021. | | https://www.chromium.org/flash-roadmap#TOC-Flash-Support- | Rem... | matlo wrote: | RIP | space_ghost wrote: | Installing Flash used to be one of the very first things I did | when configuring a new system. Now? I can't even remember the | last time I actually used it. | merlyn wrote: | Because it is bundled in with most OSs now. You have it without | even realizing it. ... For now ... | mark-r wrote: | Considering how often Flash was found to have a security bug, | I've been actively avoiding it for years. | [deleted] | notRobot wrote: | This has been a looooooong time coming. Very few websites still | use flash. | | The only sad thing about it is that it'll become much harder to | play thousands of old-school flash games. | jimbob45 wrote: | https://www.newgrounds.com/flash/player | | Newgrounds, at least, will never have its players lose the | ability to play its old Flash games. | jason0597 wrote: | Why can't Adobe open source flash? It would be a massive help to | people trying to create alternative implementations of flash to | keep legacy websites working | throw_m239339 wrote: | The compiler to generate SWF files is open source I believe. | | Not the player. I imagine it's burdened with licensed software | and patents of all kind. Or they just don't want to do anything | with it anymore, which is equally valid. | macintux wrote: | It was terribly insecure throughout its life. I can only | imagine how many more security vulnerabilities would be exposed | once it goes open source. | jason0597 wrote: | Does it really matter now? Pretty sure only nostalgic web | users use flash to view old games, clips and such | macintux wrote: | Apparently bank logins, online exams... | yokto wrote: | There's a fairly popular open source letter to petition to open | source flash: https://github.com/open-source-flash/open-source- | flash | | But it doesn't look like it made Adobe change it's mind... | srathi wrote: | Someone please give this memo to Citibank which still uses Flash | for their virtual credit card number feature! [1] | | [1] https://www.cardbenefits.citi.com/Products/Virtual- | Account-N... | morganvachon wrote: | Not to mention Trustwave, which requires a Flash plugin to load | their PCI compliance interface. The irony is deafening. | guerrilla wrote: | That made me laugh out loud, but it's somewhat on part with | that circus. | mehrdadn wrote: | I dunno, maybe it's better if no one does. I expect they'd just | remove the feature instead of rewriting it. | e40 wrote: | They'll lose me as a customer if they do. I suspect there are | lots of other people in the same boat. | mehrdadn wrote: | Yeah, I'm not sure they'll care. Bank of America did | exactly this. :\ Maybe Citi will feel differently but I | wouldn't keep my hopes up. | srathi wrote: | Funny part: they provide a binary for offline usage, but it | is Windows only. MacOS doesn't exist for them! | mehrdadn wrote: | Does the binary not use Flash internally? | dooglius wrote: | It does. Source: I tried to run it under Wine and got | directed to a download-flash page. | Twirrim wrote: | I ran in to some hassles just last week with some online proxy | voting site for some shares I hold. I couldn't see the document | they were asking me to vote on because this well known proxy | vote site "securely" hosts the content using Flash. Of all the | ridiculous things to use. I'd be willing to bet the document | was a PDF underneath it. My only option was to request a paper | copy of the document so that I could make the right decision | which is an utterly absurd waste of ink and paper. | e40 wrote: | I tweeted at @AskCiti last weekend and their response was | underwhelming. | | I recommend everyone that uses Citi's virtual CC's to do the | same. They need to get off their ass and fix this. | haolez wrote: | Genuine question: if Flash weren't a security nightmare, would it | be a better environment for producing games and dynamic content | than what we have today? I've never done anything in Flash. | andai wrote: | Add-on question: what _do_ we have today? Has anything filled | this void? | stjo wrote: | HTML5, the canvas API and all the new browser APIs right | after it. | firloop wrote: | I wonder how much this will enable another wave of "Adobo Flash | Player Browser Toolbar"-like adware since the official source | will be removed. | pmlnr wrote: | Happy Tree Friends, Weebls' Stuff, z0r.de - the internet would be | - will be! - different without Flash. | omnibrain wrote: | I have | http://www.vatican.va/various/cappelle/sistina_vr/index.html in | my bookmarks. A really beautiful depiction of the Sixtine Chapel. | But I have no Idea how to load it on a modern OS. I have also no | idea if the vatican has plans to update ist for more modern | technologies. | | There are even more | http://www.vatican.va/various/basiliche/index_en.html if you dig | around a little, but I have no clue how to preserve them... | azinman2 wrote: | "Adobe will be removing Flash Player download pages from its site | and Flash-based content will be blocked from running in Adobe | Flash Player after the EOL Date." | | This blocking seems really dumb to me. At least throw up a | warning. It will cause old web content to be completely | inaccessible, throwing away years of human creativity. Most | likely there will be some legacy systems somewhere that will then | use a hacked version of flash laden with malware because it's the | only thing available so some legacy system written by long gone | people can be used. | TeddyDD wrote: | > It will cause old web content to be completely inaccessible, | throwing away years of human creativity. | | Good. It's great lesson for content creators and consumers | about relying on proprietary formats. | doublerabbit wrote: | > Good. It's great lesson for content creators and consumers | about relying on proprietary formats. | | How old are you? There is nothing wrong using proprietary | formats and at the time there were no other alternatives. | Macromedia were the pioneers of internet animation. | | Even with HTML5 today there still isn't anything that allows | me to produce a quick web animation with the likes of the | Macromedia Flash. Adding that Flash would always produce the | same result on any device that could support it. Mobile | Phones, Symbian and even Palm tablets all supported it at one | point. | | Proprietary isn't the issue here, it's the monopoly that | Adobe is. Adobe could of more and happy propped this up but | no; like all major buyouts, bleed the product out to die. If | it wasn't for Macromedia, Adobe wouldn't be what it is today. | wegs wrote: | Proprietary is exactly the problem here. Your work can die | at the whim of a corporation. | | It gets even worse with product activation. | | Even if something is proprietary but without activation, | you can sort of preserve it. I can spin up an old version | of WordStar in MS-DOS on my computer, and open up old | WordStar documents. I can start up Windows 3.1 if I want in | a VM. It's not as good as something open like LaTeX, but | it's not completely useless. | | If you use Adobe CS, and Adobe goes under, changes business | models, or takes down its activation servers for any | reasons, your life's work might be dead. Few corporations | survive forever. Even fewer products do. That's why a lot | of us avoid rights-managed or some types of cloud-based | software for critical work (although a lot of cloud-based | has very good export options, so I don't hesitate to use | e.g. Google Docs). | doublerabbit wrote: | Proprietary was all you had back in 2000:s -- And in this | case, Adobe is still live and kicking. For a company who | made $2.95B on net income last year, pish. | | To execute a kill switch of "you are never allowed to run | flash again" is far from fair, Adobe is the problem. | However I will agree to differ; your work can die at the | whim of a corporation. | wegs wrote: | Nah. In 2000, you could do what you wanted with Java | Applets. Plus, you had desktop apps and all sorts of | other options too. Was Flash technically better for a lot | of uses? Without a doubt. But that's a choice one makes. | At the time, I chose open (or at least more open), and | I'm glad I did. | | And Adobe is still alive, as are others like IBM, | Microsoft, and friends. On the other hand, SGI, DEC, | Sybase, Novell, SCO, and tons of other companies are | dead. And some companies, like HP, are technically alive, | but all their product lines from that era are dead. | | Getting burned once or twice is enough to understand that | the organizational, political, and human sides tend to | matter more than the technical. Older folks tend to chose | stable, open solutions. Younger folks who haven't gone | through that yet tend to chose technically glitzy | solutions. | gnulinux wrote: | You say Adobe being a monopoly is the problem, but you | don't realize the proprietary format of Adobe allows it to | be a monopoly. If flash source code was open, there would | be alternative flash implementations. | cryptoz wrote: | I think hacked versions of Flash are statistically more likely | to be secure than the official version, though. | | Why do you think that the official Flash player would provide a | secure environment going forward? It never has, and so without | Adobe's active support, I imagine it would get even worse. | Official Flash has always been a security nightmare. | Wowfunhappy wrote: | > I think hacked versions of Flash are statistically more | likely to be secure than the official version, though. | | I would think exactly the opposite, primarily because you | have no idea who put together that hacked copy. God knows | there is already enough malware that pretends to be an update | to Adobe Flash. | qwerty456127 wrote: | I feel like I'm going to make a a VirtualBox image dedicated | purely for Flash viewing. ___________________________________________________________________ (page generated 2020-06-15 23:00 UTC)