[HN Gopher] Source code of "Delores: A Thimbleweed Park mini-adv... ___________________________________________________________________ Source code of "Delores: A Thimbleweed Park mini-adventure" released Author : Audiophilip Score : 144 points Date : 2020-06-21 16:31 UTC (6 hours ago) (HTM) web link (grumpygamer.com) (TXT) w3m dump (grumpygamer.com) | ocdtrekkie wrote: | It's a little sad he isn't interested in taking PRs to improve | the game, even if I appreciate why: He actually believes in real | testing. | | One would hope a PR might at least be considered for inclusion | when/if he does another update release of his own in the future. | leetrout wrote: | Thimbleweed Park is the first game of this type I've ever played. | It was so good and the story was fantastic. | | I recommended it so some friends and they didn't care for the | story or the art style so I'm not sure why my recommendation fell | flat but I felt like I was playing a game version of Twin Peaks. | Quirky but captivating! | | I'll have to give Delores an ol play-a-reno! | HellDunkel wrote: | I used to play a lot of these games when they had state of the | art graphics. I loved the art style but the story&characters | didnt really grow on me. | koski_pindora wrote: | You might like Indiana Jones and the Fate of Atlantis too. That | is an awesome game. I like it as much as any of the films. (Or | even more. There are at least 3 different ways to play it | through.) | wolfgke wrote: | A cyberpunk-themed adventure in pixel-art style was released | very recently in May 2020. I mention this since I can imagine | that some people in the HN audience might love it: | | VirtuaVerse | | * | https://en.wikipedia.org/w/index.php?title=VirtuaVerse&oldid... | | * https://www.gog.com/game/virtuaverse | | * https://store.steampowered.com/app/1019310/VirtuaVerse/ | shmerl wrote: | I just finished it not long ago. Some puzzles are very hard | but the game is pretty good. | | The soundtrack is superb too: | https://masterbootrecord.bandcamp.com/album/virtuaverse-ost | | See also: https://valenberg.tumblr.com | the_af wrote: | Thanks for posting this! As a fan of adventures, cyberpunk | and pixel art, I somehow missed this. It looks just like my | cup of tea. | | I don't know if this will repay your helpful post, but be | sure to check out Gemini Rue, also an old-fashioned point- | and-click scifi game: | https://store.steampowered.com/app/80310/Gemini_Rue/ | wolfgke wrote: | Even thoughit looks like I would like the story setting of | Gemini Rue, I am not sure whether I would like this game or | not. The reviews mention action sequences; these are rather | not my cup of tea. | martin_bech wrote: | Then you should absolutely play Monkey Island. Its available in | a good "remastered" edition. | https://store.steampowered.com/app/32360/The_Secret_of_Monke... | dividuum wrote: | And Monkey Island II as well as Day of the Tentacle. Both | also remastered: | | https://store.steampowered.com/app/388210/Day_of_the_Tentacl. | .. https://store.steampowered.com/app/32460/Monkey_Island_2_S | pe... | pengaru wrote: | DOTT is particularly special for being a sequel to Maniac | Mansion, a Gilbert game I had briefly played somewhere on | the original NES. | | The entire Maniac Mansion game is also included in playable | form within DOTT, on a virtual computer found within the | game's environment. | | I remember first playing DOTT on the PC and discovering the | embedded Maniac Mansion. Up until that point I hadn't | realized I was playing a sequel to that NES game I'd long | forgotten about. | | They're fun games, quirky with a great sense of humor and | playful innocence about them. | jonny_eh wrote: | Even though the first two entries in the Monkey Island | series are classics, my personal favourite is the 3rd, The | Curse of Monkey Island. Gorgeous artwork, beautiful music, | and hilarious writing and voice acting. | riffraff wrote: | I agree, but art-wise the remastered editions are also | pretty nice. | klipt wrote: | _We 'll fight you in the harbor | | We'll battle you on land | | When you meet singing pirates | | They'll be more than you can stand._ | rmetzler wrote: | I think it is a must to play the monkey island adventures then! | If you want to compare this to a movie or show, Pirates of the | Caribbean would probably be mentioned, but monkey island was | first. | | I grew up with this kind of games and the Lucas arts games were | the ones I liked the best. Zak McKracken, Day of the Tentacle | and lots of other adventures was what I like to play in the | 90s. | aasasd wrote: | > _The Pirates of the Caribbean franchise originated with the | theme ride, which opened at Disneyland in 1967_ | | IIRC Monkey Island took some inspiration from the rides. | Chazprime wrote: | Fun fact: _Pirates of the Caribbean_ began life as a film | adaptation of Monkey Island at ILM. | | Quite a few details survived the script rewrites...remember | the jailhouse dog with the keys in its mouth in the first | _Pirates_? | | I believe Gilbert has petitioned Disney a few times now for | the rights to Monkey Island to create new games, though I | don't think they've responded. | squeaky-clean wrote: | I always thought the jailhouse dog was an homage to the | part of the Disney ride where a dog is holding a key in its | mouth in front of a bunch of prisoners. I've never played | any of the Monkey Island games to know if that's | significant in them though. | | https://pirates.fandom.com/wiki/Pirates_of_the_Caribbean_(r | i... | bdefore wrote: | Welcome to a new style of gaming! There's a lot of hidden gems | out there. Since you're into quirky I highly recommend Dropsy: | https://store.steampowered.com/app/274350/Dropsy/ ... Really | unique and excellent character development. | silveroriole wrote: | I really wish HN had spoiler tags so I could give a warning | about why lots of people will find the story disappointing | compared to classic adventure games. I guess maybe I can say | that if you were ever annoyed by the ending of Monkey Island 2, | stay far away from this one. | Trasmatta wrote: | I loved the ending of Monkey Island 2, so maybe I would enjoy | this game. | sedatk wrote: | I loved it too. I loved how they connected it to the first | game in the ending chapter and all the fourth wall breaks. | tempodox wrote: | The signals are strong tonight! | omegabravo wrote: | because it took me too long to find it I think it is this: | | https://thimbleweedpark.com/ | kencausey wrote: | https://store.steampowered.com/app/1305720/Delores_A_Thimble... | boudin wrote: | It's the code source from another game, that is a side story of | Thimbleweed Park. It's made by Ron Gilbert too. | lb1lf wrote: | From the GrumpyGamer post referenced on the GitHub page - | | <<The other downside is these really are the dev tools we used to | make the game, and like most in-house dev tools, they are poorly | documented and very crude around the edges.>> | | What the man said. Sigh. | lb1lf wrote: | Just to make it clear - I did not in any way intend to comment | on the quality of Ron Gilbert's dev tools - however, his | observation holds true for a number of tools I've been hacking | together myself - not to mention a few others which I've had | the mixed blessing of being handed in a 'finished' state... | hombre_fatal wrote: | I like how the DeloresDev/Prefs.json you have to update isn't | JSON but a simple "key: value\n" file. | phendrenad2 wrote: | This isn't F/OSS, IANAL but the blog post seems to indicate that | making a game with it is prohibited. | Nursie wrote: | The license is here | https://github.com/grumpygamer/DeloresDev/blob/master/LICENS... | | And yeah, it's not FOSS, it's a limited source license for the | game code (not the engine) with some non-commercial | redistribution allowed. | [deleted] | phendrenad2 wrote: | Delores: A Thimbleweed Park mini-adventure is a point-and-click | adventure game for PC from the developer of Thimbleweed Park, a | higher-budget kickstartered point-and-click adventure. Here's the | into blog post: | https://grumpygamer.com/what_i_did_during_the_pandemic | flashgordon wrote: | I was always curious if there was a "first-class" port of the | scummvm for canvas/webgl? I know there were efforts using | emscripteen and all that but they all died because of | discrepancies in architectures etc. Anybody aware efforts in this | area to write scummvm groundup for the web? | | I am really really really hoping the answer is no so then my next | question would be - anybody interested in building one? :) | ed25519FUUU wrote: | > _Don 't believe the myth that programmers can test their own | code. They can't._ | | Interesting take that I'm not sure I can agree with. Good | programmers write good tests because, well, that's one of the | things that makes a "good" programmer. If you take a dedicated | test writer out of the picture you must still have a good program | with good tests. | | The whole "blind spot" conundrum posited by the author can simply | be solved by having at least 2 people on a project. Each one will | look at the code differently and write tests differently. | egypturnash wrote: | I think the rest of the paragraph you're reacting from goes | into why he believes this, after a long career of writing video | games: | | _Programmers will test for all the conditions they can | imagine, but a good tester will imagine many many more and | players will try things programmers never even considered. | Knowledge of their code is the achilles heel of programmers. I | 've had code I was 100% sure was rock solid, only to have one | of our testers reduce me to tears. A good tester excels at | poking your code in places you never considered. I'm not | talking about your unit tested sort routine, I'm talking about | complex puzzle logic and odd UI uses. It's the stuff unit tests | will never catch, but a good tester will. Testers are the | unsung heroes of your team, treat them very well._ | A4ET8a8uTh0 wrote: | It amazes me how much is available today to anyone even remotely | interested. I still remember cousins having to record radio | signal on cassette to later use on their computer. | andretti1977 wrote: | I did it!!! Can you believe in the 80s you could "download" a | game simply recording a public radio broadcast?! Amazing times! | pansa2 wrote: | Interesting, it's written in "a custom language called Dinky that | is based on and inspired by Squirrel". | | Is it common for games to use custom scripting languages? I | thought it would be more efficient to use an off-the-shelf | language - Lua seems to be the most popular? | 7thaccount wrote: | One well known one was called "GOAL" I think and was a scheme | based scripting language from Naughty Dog games. I think it was | used on one or two games 10-15 years ago. | sshumaker wrote: | GOAL wasn't a scripting language - the entire Jak and Daxter | series, including renderer, physics etc was written in it. It | compiled to native PS2 code for the EE and VU processors. | schnable wrote: | The author has been writing his own game engines and scripting | languages for decades, so he has a lot to go on, and sounds | like he enjoys. | gpderetta wrote: | And Dinky is of course one of the islands in Monkey Island 2. | bdefore wrote: | For those interested in a more modern take on SCUMM, there's a | new tool built for Unity: PowerQuest | https://powerhoof.itch.io/powerquest | butz wrote: | Note, that actual game engine source is not available. That's a | bit sad for users who want to run this game natively on Linux and | other unsupported platforms. | deckarep wrote: | That never stopped the gracious folks on the ScummVM team ;) | niqmk wrote: | Why steam is free, and you gave a source code? How would you | planning to make a buck and make a living? | chrisseaton wrote: | Explained in the blog post https://grumpygamer.com/delores_dev | senko wrote: | He has been making a living out of computer games for decades. | | He shared more context about the release here: | https://grumpygamer.com/delores_dev | re wrote: | "Grumpy Gamer" is Ron Gilbert, responsible for SCUMM, Monkey | Island, Humongous Entertainment, and more: | https://grumpygamer.com/about | dang wrote: | We changed the URL from | https://github.com/grumpygamer/DeloresDev, which has the code, to | the blog post that gives a bit more background. ___________________________________________________________________ (page generated 2020-06-21 23:00 UTC)