[HN Gopher] Microsoft is shutting down Mixer and partnering with...
       ___________________________________________________________________
        
       Microsoft is shutting down Mixer and partnering with Facebook
       Gaming
        
       Author : minimaxir
       Score  : 215 points
       Date   : 2020-06-22 18:33 UTC (4 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | aboringusername wrote:
       | I find it intriguing that generally speaking, people have issue
       | with monopolies. Yet, as much as everyone claims there's a free
       | market, MS has failed with both a mobile OS and a streaming
       | service, and essentially gives it over to the giant.
       | 
       | FB didn't even need to do anything, just their existence and
       | networking abilities is enough to make alternatives unviable.
       | 
       | I do wonder what we will do in the long term as most places are
       | centralized. Google and Apple for a mobile OS, FB (or FB
       | properties) for social networking, there's Twitch for streaming,
       | YouTube for video hosting.
       | 
       | These days, the chances of competition are (IMO) impossible due
       | to the sheer size and influence (and power) of these mega giants.
        
         | jorams wrote:
         | > I find it intriguing that generally speaking, people have
         | issue with monopolies. Yet, as much as everyone claims there's
         | a free market, MS has failed with both a mobile OS and a
         | streaming service, and essentially gives it over to the giant.
         | 
         | When people take issue with monopolies, they are not asking for
         | a company like MS to break that up. They are asking for
         | smaller, independent players.
        
         | tso wrote:
         | I've heard good things about the mobile OS, but with Mixer
         | Microsoft missed the mark.
         | 
         | They did a decent job of copying the Twitch UI to make the
         | transition familiar, but then had a number of unnecessary
         | friction points that I'm sure drove folks away. As an example
         | with my own experience: I was a somewhat regular Shroud viewer
         | on Twitch. When he had his first Mixer stream I tuned in, only
         | to find out that A) his overlay notifications hadn't been
         | integrated and B) I couldn't even minimize the chat pane of the
         | viewer without signing up for a Mixer account, which was an
         | onerous process.
         | 
         | Not having a large streamers overlay integrations working prior
         | to his debut stream tells me that MS does not understand how
         | critically important community engagement is in live streaming.
         | 
         | Forcing me to sign up just to be able to control the viewer UI
         | drove me away and removed any chance of me returning and
         | finding organic reasons to sign up for Mixer.
         | 
         | That was the one and only time I watched Shroud after his move.
        
         | earthtobishop wrote:
         | According to the most recent Streamlabs report: YouTube Gaming
         | Live accounted for 22.1% market share for 2019 in terms of
         | hours watched while Twitch market share accounts for 75.1% and
         | Mixer market share accounted for is 2.7%.
         | 
         | Youtube Gaming is also growing extremely fast since they have
         | rolled out their new creative suite.
         | 
         | https://newzoo.com/insights/articles/streamlabs-
         | newzoo-q4-ye....
         | 
         | Facebook Gaming hardly has any market share so I don't
         | understand why you are saying their existence and networking
         | abilities is enough to make alternativeS unviable. The
         | streaming industry seems to be one of the most competitive
         | markets out there.
        
           | huhuhuhuhuh wrote:
           | A more recent report: https://blog.streamlabs.com/streamlabs-
           | stream-hatchet-q1-202...
           | 
           | facebook gaming is catching up really fast. it went from
           | 'hardly any market share' to 11% of hours watched.
        
       | Sleaker wrote:
       | is FB gaming even a platform that people _want_ ? I just get
       | annoyed and skip past stuff that shows up on my feed cause that
       | 's not how I want to use FB ever.. If I wanted to watch someone
       | streaming I'd go use a site specifically for that, but maybe my
       | internet use is dissimilar to how most people expect content to
       | be delivered?
        
       | [deleted]
        
       | totaldude87 wrote:
       | Didnt ninja and Shroud bag a lucrative deal with Mixer this
       | year?! guess they will go back to twitch after all
       | 
       | https://www.dexerto.com/entertainment/ninja-shroud-could-ret...
        
         | Operyl wrote:
         | And likely keep all the money too, assuming the contract is
         | void and is not transferred to Facebook. Double dipping!
        
           | ehsankia wrote:
           | Rumors are they were offered double the initial offer to come
           | to Facebook, but they both declined and forced Mixer to cash
           | them out.
        
         | minimaxir wrote:
         | > Sources: Facebook offered an insane offer at almost double
         | for the original Mixer contracts of Ninja and Shroud but
         | Loaded/Ninja/Shroud said no and forced Mixer to buy them out.
         | Ninja made ~$30M from Mixer, and Shroud made ~$10M
         | 
         | > Ninja and Shroud are now free agents
         | 
         | https://twitter.com/Slasher/status/1275145243478892544
        
           | apacheCamel wrote:
           | Man, getting paid to switch just to have the service go bunk
           | anyway. Probably one of the easiest $30M ever. I really
           | wonder if he lost any sort of revenue over those months that
           | he switched? I can't imagine it coming anywhere close to the
           | $30M he made just for the time.
        
             | EastSmith wrote:
             | Ninja had 80-100k viewers when he switched to Mixer, and
             | now on Mixer he has 2-5k. Each sub on twitch was making him
             | $3-4/month (do not know how many subs he had, but I can
             | imagine 10-30k). So, he lost $30-$120k on Twitch subs alone
             | per month.
             | 
             | Then an Ad on Twitch in front of 100k viewers is different
             | than an Ad on Mixer (not really sure if they have Ads on
             | Mixer). With Ninja's viewership on Twitch 60 second Ad, can
             | probably bring him more than $10k. Not sure if he had used
             | Ads though (may streamers chose not to use them).
        
         | whoisjuan wrote:
         | All the rumors about MSFT cashing them out seem highly
         | unlikely. They definitely got money but not all of it. If they
         | got all of it, then MSFT lawyers are probably the shittiest
         | lawyers in human history (and Ninja's/Shroud's the best).
         | 
         | I can see Facebook trying to lure them with similar contracts
         | but I think that's just part of the stupidity of trying to
         | dominate in this space.
         | 
         | I'm gonna assume that they signed agreements where they were
         | only getting paid the bulk based on performance numbers tied to
         | their presence in Mixer.
         | 
         | So it's clear that their brands didn't do shit for Mixer, and
         | now Twitch knows this so they lost any leverage they could
         | have. But they probably are going back to Twitch because they
         | can get way more distribution and keep building their audience.
         | They just won't get the same benefits they got with those
         | exclusivity deals.
         | 
         | Those streamers are clearly the biggest losers here.
        
           | Kiro wrote:
           | No, your assumption is wrong. They kept the money and are now
           | free to go back to Twitch where the real money is. They are
           | clearly the winners here.
        
             | whoisjuan wrote:
             | Do you have a source? Because when this type of thing
             | happens, that's usually a common fake rumor. People just
             | want to shit on big corps so they relish on the idea that
             | those corps lost large amounts of money.
             | 
             | If it's true, then MSFT needs better lawyers to write their
             | contracts.
        
               | bsder wrote:
               | > If it's true, then MSFT needs better lawyers to write
               | their contracts.
               | 
               | Contracts are a function of power.
               | 
               | If you are asking me to leave roughly $1.5 million+
               | guaranteed per year for your service that's going to
               | bring me effectively _zero_ for _years_ , you're going to
               | have to pay me quite a lot in cash.
               | 
               | $10 million is about the 10 year run rate--which is a bog
               | standard valuation for a business.
        
               | stale2002 wrote:
               | Source:
               | https://twitter.com/Slasher/status/1275145243478892544
               | 
               | "Facebook offered an insane offer at almost double for
               | the original Mixer contracts of Ninja and Shroud but
               | Loaded/Ninja/Shroud said no and forced Mixer to buy them
               | out. Ninja made ~$30M from Mixer, and Shroud made ~$10M"
               | 
               | Yes, I know it is a tweet, but slasher is widely thought
               | of as the leading game journalist, when it comes to
               | gaming "leaks" and the like.
        
               | Tehdasi wrote:
               | For a 30m contract, the streamers are not going to be
               | swindled by the fine print. The contracts will have had
               | break clauses if MS doesn't support Mixer enough or it
               | discontinues Mixer. Prolly also have minimum revenue
               | numbers for the streamers too. Streamers don't want to be
               | locked to a service which makes them irrelevant.
        
       | Yhippa wrote:
       | Bummer. Streaming from the Xbox was easy and fun. You could
       | stream a multiplayer game with your friends! Friction was reduced
       | to stream and you didn't need to mess with stream keys or
       | overlays. Sad.
        
         | superbaconman wrote:
         | Not sure why you're getting downvoted. This was a very nice
         | Xbox feature. They had it for PC on their Xbox bar for a while;
         | You could stream any window or your desktop to the same mixer
         | account as your gamertag. Then one day it just disappeared. I
         | guess that should have been a sign they were having issues.
        
           | Yhippa wrote:
           | I was wondering where that that went and thought it was a bug
           | or something.
        
         | koheripbal wrote:
         | That will almost certainly still be possible to do via FB.
        
           | Yhippa wrote:
           | Maybe. It's interesting that Sony removed FB integration from
           | their OS for the PS4.
        
       | s9w wrote:
       | Wow that came out of nowhere. Mixer could be so great but they're
       | massively mismanaged with what I guess is out of touch
       | management. They had such a big budget and still failed. Like
       | many couldn't get used to the bad site and never used is. But
       | competition for twitch would have been nice. The internet can be
       | weird.
        
       | [deleted]
        
       | KaoruAoiShiho wrote:
       | I thought Mixer would've been a home run if they integrate it
       | into the new xbox's dashboard. Guess it's company infighting that
       | killed it.
        
         | [deleted]
        
       | i_rawr_u wrote:
       | https://www.theverge.com/2020/6/22/21298963/ninja-shroud-mix...
       | 
       | I'm wondering how these contracts for the the Mixer exclusives
       | will pay out.
        
       | kawfey wrote:
       | This comes at no surprise to the game streaming community.
       | 
       | A number of popular gaming stream helpers, namely Harris Heller
       | from Alpha Gaming [0], have kept streamers away from Mixer to
       | focus on Twitch and hosting VOD/highlights on YouTube in order to
       | best grow a community.
       | 
       | Facebook is a large enough platform that this might cause some
       | trouble for Twitch, but we'll see. I think the gaming community
       | is deeply seated around Twitch/YT. Since Facebook has already
       | lost tons of younger users, and rejects anonymity, and doesn't
       | have dark mode, I don't think this will turn out very good for
       | Facebook.
       | 
       | [0]
       | https://www.youtube.com/channel/UCATWC1JSlhzmYeDbjnS8WwA/sea...
        
         | Already__Taken wrote:
         | Facebook don't really embrace the idea of an alternate persona,
         | in fact it's almost antithetical to them. Interesting to watch
         | this play out.
        
           | namrog84 wrote:
           | I normally use twitch but with fb mixer news I decided to
           | take a look into fb gaming. I was able to create a page named
           | "namrog84" and then comment on someone's stream and all they
           | saw was namrog84.
           | 
           | I'm sure it might be possible to figure out which facebook
           | real name made and owns that page. But at face value I was
           | able to stream and comment under my alternate persona.
           | namrog84. Without having to make a new Facebook account. They
           | have a drop down in streamer chat if you want to use your
           | real name or a name of a page.
           | 
           | With that said, I'm very hesitant of fb gaming streaming and
           | this is my first ever time really looking at it.
        
             | r00fus wrote:
             | Pseudonyms only work if you trust your cover won't be blown
             | in a way that compromises your investment/safety. Is
             | Facebook trustworthy enough for that?
        
           | koheripbal wrote:
           | It's still trivially easy to create an account on Facebook
           | without using your real name.
           | 
           | The first LPT I taught me daughters when they started using
           | the internet is that on the internet, you are a super hero -
           | no one should know your real name.
        
             | r00fus wrote:
             | Your actual valuable personal data is your graph
             | connections, not your node.
             | 
             | Once you start connecting, you unmask yourself quite easily
             | - many have tried creating spare accounts (even with VPNs
             | and separate browser contexts) and have quite quickly been
             | shown their exist friend set as "recommendations by FB".
        
             | Teknoman117 wrote:
             | While I do wholeheartedly agree that your online self
             | should be an alternate, detached persona, for someone
             | underaged, falsifying information on an account on FB is
             | against their TOS. Their entire business model is selling
             | data about the "real you."
             | 
             | I don't have children, and as a 20-something I know the
             | struggle and seeming impossibility of avoiding FB products,
             | but I try to avoid pouring my whole identity into them.
             | It's rough when the social culture is rapidly shifting to
             | "unless you put everything online you're not worth my time"
             | or makes you one of those "privacy nuts."
        
             | arkitaip wrote:
             | It's also very hard to keep that account anonymous due to
             | the crazy about of data gathering Facebook does and the
             | ways it used that data to recommend you to new "friends"
             | and what not.
        
         | jitl wrote:
         | Nit: Facebook has dark mode
        
         | brogrammernot wrote:
         | One word why I think this will work out well: money.
         | 
         | I can see FB/MS tapping into deep pockets to offer some top
         | streamers a great deal to move platforms. If they get enough of
         | them to move and the service is stable, intuitive and fun to be
         | on then I can see FB doing well.
         | 
         | FB knows how to build communities, they know how to build
         | engaging content and how to run that type of business. I would
         | bet on them figuring out how to leverage their subject matter
         | expertise on that side house to bring a very good product
         | offering in this new vertical.
         | 
         | There's an ecosystem there that they can tap into as well,
         | marketplace, pages, etc that if they can pull it off, could
         | make it a very lucrative all-in-one solution for the streamers.
        
           | stale2002 wrote:
           | > One word why I think this will work out well: money.
           | 
           | This is indeed usually the strategy.
           | 
           | What people seem to forget though, is that Mixer is not the
           | first streaming competitor that thought of the idea of "just
           | pay streamers a bunch of money, and hope the viewers follow".
           | 
           | Although, in some sense, this does work, there is a long
           | graveyard of failed attempts.
           | 
           | It is a bit of a winners curse. A platform can _always_ just
           | pay people a bunch of money to join their platform. That is
           | the easy part. The hard part is actually making back the
           | money that you spent on those creators.
           | 
           | And the reality is that none of the attempts to just buy out
           | streamers, by vast over paying for them, has ever worked, for
           | the long term.
           | 
           | Eventually the money spigots dry up, and the people spending
           | the money start to wonder when they are actually going to
           | make back on their investment (hint: the answer is never).
        
             | ethbro wrote:
             | The problem most companies have with this approach is that
             | they stop short of total war.
             | 
             |  _If_ you wanted to pay streamers to defect to your
             | platform, then don 't cheap out and try to pay a few of
             | them.
             | 
             | Pay _all_ of them. As much as it takes. And blacklist the
             | ones who turn down your initial offers.
             | 
             | WCW vs WWF is illustrative.
             | 
             | You can't win while a rival platform remains viable. And
             | they remain viable as long as they can fund themselves.
             | 
             | So either you play to drive your opponent out of business,
             | or don't play at all.
        
               | bentcorner wrote:
               | There's probably a place for streaming sites that cater
               | to very very specific content. NSFW is the obvious one,
               | but I imagine you could try to serve one narrow nice
               | extremely well, like auto racing, speed runners, live
               | coders, baking, whatever. Become known to that community
               | and offer features that mainstream streaming sites don't
               | want to provide because it doesn't make sense for
               | everybody.
        
               | stale2002 wrote:
               | Although I agree with you that this strategy might work
               | in a duopoly type situation, where there are two
               | platforms competing against each other, in a borderline
               | zero sum game.
               | 
               | The problem, though, is in markets where there are more
               | than two participants.
               | 
               | What happens when Mixer does this strategy, as well as
               | Facebook gaming, as well as youtube gaming? Answer: the
               | costs shoot up into the stratephere, and _all_ of them go
               | bankrupt.
               | 
               | It is kind of like a game of chicken. Massively
               | overbidding to buy out the entire market only works if
               | there aren't other people out there who are willing to
               | meet you at the same level of irrationality, and burn the
               | whole thing to the ground, along with you.
               | 
               | IMO, the only real workable strategy, similar to this,
               | would be if those are smaller platforms, agree to do some
               | sort of team up (which is sorta what is happening with FB
               | gaming and mixer), so that the irrational actors don't
               | all lose the game of chicken.
        
           | aerovistae wrote:
           | No way. This is literally exactly what Microsoft just did,
           | and here we have the results. Facebook can try it, and
           | they'll fail too.
           | 
           | There is absolutely _zero_ chance of younger demographics
           | moving to facebook. I'm in my 20s and know many gamers in
           | their 20s/teens and we all avoid facebook like the plague.
           | There's no chance.
           | 
           | We've seen it again and again and again-- you can't just
           | steal away a successful business by throwing money at the
           | problem and copying it. Look at zune, look at tidal, look at
           | google+, look at bing, look at mixer. All either outright
           | failed or stole at best a tiny fraction of market share.
           | 
           | There's so many examples of corporations trying and failing
           | at this strategy that it's just a comic act by now.
        
             | scarface74 wrote:
             | _I 'm in my 20s and know many gamers in their 20s/teens and
             | we all avoid facebook like the plague. There's no chance._
             | 
             | You realize your anecdotal circle of friends is really not
             | relevant in the grand scheme of things?
        
               | aerovistae wrote:
               | For serious scientific studies, anecdotal data is not
               | useful.
               | 
               | For product fit, the experiences and feedback from your
               | target audience are _extremely_ "relevant in the grand
               | scheme of things." If your target audience is saying "I
               | literally don't know anyone who would want to use this,"
               | yeah, that's relevant.
               | 
               | Unless you're aiming to imply that me and my friend group
               | and greater gaming community are the exception and in
               | fact the majority of young people use facebook, in which
               | case....lol.
               | 
               | My "anecdotal experience" is interacting with dozens of
               | gaming communities which mysteriously all link to
               | subreddits and discords and twitches and _never, ever_ a
               | facebook group. That 's not very anecdotal when these are
               | communities of tens and hundreds of thousands of people.
        
               | thaumasiotes wrote:
               | > For serious scientific studies, anecdotal data is not
               | useful.
               | 
               | This is still wrong; anecdotal data is what motivates
               | studies in the first place.
               | 
               | What anecdotal data isn't is a conclusion.
        
               | scarface74 wrote:
               | _Unless you 're aiming to imply that me and my friend
               | group and greater gaming community are the exception and
               | in fact the majority of young people use facebook, in
               | which case....lol._
               | 
               | Have you done a statistically relevant survey of what the
               | "majority of young people do"?
               | 
               | As a reference, if you go to r/cscareerquestions you
               | would swear that no other company exists for graduating
               | software engineers but the big 5 tech companies and if
               | you don't spend every minute "learning LeetCode to work
               | for a FAANG" your life is over and you might as well kill
               | yourself.
        
               | vvillena wrote:
               | But it's what it is. Most people active on Facebook 10 to
               | 5 years are not active anymore, and young people avoid
               | it. If Facebook wants to attract young gamers, they will
               | need a new brand for their gaming platform.
        
               | the_duke wrote:
               | I can affirm that everyone under 20 I know also strongly
               | dislikes Facebook.
               | 
               | They are all on Instagram though...
        
               | scarface74 wrote:
               | No we have _two_ pieces of anecdote on HN....
        
               | the_duke wrote:
               | I'm not sure what your point is.
               | 
               | Yes, these are anecdotes. If you have references that
               | show Facebook is popular with young demographics I'd love
               | to see links and discuss them.
               | 
               | Otherwise these anecdotal data points are useful. While
               | not representative, it gives some ideas about mindset.
        
               | scarface74 wrote:
               | https://www.pewresearch.org/fact-tank/2019/05/16/facts-
               | about...
        
               | Godel_unicode wrote:
               | "Around eight-in-ten (79%) of those ages 18 to 29 use
               | Facebook". Anecdotally, I know a number of people who 1)
               | say they hate Facebook 2) say they never use it 3) show
               | up in my feed at least once a week for the last month.
               | 
               | I think there's an under-reporting problem here, where
               | there's a stigma associated with using Facebook (it's for
               | old people!) yet younger people still use it a lot. Note
               | that this doesn't bode well for launching a service aimed
               | at people in their 20s. Even though they're the most
               | common demographic, they might not want their peer group
               | to know they're using it.
               | 
               | https://www.pewresearch.org/fact-tank/2019/05/16/facts-
               | about...
        
               | the_duke wrote:
               | Interesting, especially the data around teens.
               | 
               | I would have expected a big rise around 18-22 because a
               | lot of college / University and other interest group
               | activity is there, and there are more varied friend
               | groups and family to keep up with.
               | 
               | The 4th survey for 13-17 year olds with 50% is somewhat
               | surprising for me though.
        
             | traek wrote:
             | > you can't just steal away a successful business by
             | throwing money at the problem and copying it. Look at zune,
             | look at tidal, look at google+, look at bing, look at
             | mixer.
             | 
             | Look at instagram stories?
        
             | MisterBastahrd wrote:
             | Sure. Look at Google (Yahoo, Altavista, Lycos), look at
             | Messenger (AIM, ICQ), look at GMail (Hotmail, Yahoo Mail),
             | look at Facebook (Myspace), etc...
             | 
             | You absolutely CAN steal a userbase if the quality of your
             | product is sufficiently better than the existing
             | alternative. The problem with Mixer is that the only real
             | advantage they had was latency, and that's not a big enough
             | reason to draw people to the platform.
             | 
             | Facebook's current problem is that they want to use their
             | existing network and one of the primary features of a
             | gaming platform is anonymity. 99% of the streamers on
             | twitch can't be identified by anything but their usernames,
             | and that's the way they like it. Facebook is antithetical
             | to that experience.
        
             | wayneftw wrote:
             | A Facebook property like Instagram might do well. I think
             | more than half of the streamers that I watch have an
             | Instagram link in their Twitch profile.
             | 
             | Personally I hope for a good decentralized _(actually
             | decentralized, not d.live)_ streaming network to take off.
        
               | jowsie wrote:
               | Almost every streamer will have twitter/instagram because
               | it's near impossible to get sponsorships/brand deals
               | without them.
        
               | gmueckl wrote:
               | A decentralized streaming network is technically
               | infeasible with the current Internet. Keep in mind that
               | every watcher adds upload bandwidth requirements to a
               | node somewhere else in the network. Consumer network
               | connections are too asymmetric for that.
        
               | TremendousJudge wrote:
               | I have streamed live sports events using p2p for years
               | and it works just fine.
        
             | bentcorner wrote:
             | I agree. For me, the core problem with facebook gaming is
             | that I'm not going to interact with a gaming stream while
             | I'm logged into my facebook account. I use my FB account to
             | connect with family, and it works great for that, and
             | that's it. Using it for anything else just inevitably leads
             | to messy information leakage.
        
           | tmpz22 wrote:
           | MS already did that by paying Ninja ~30M to stream on mixer
           | originally. He averaged like 2K viewers. They did the same
           | with shroud with the same result. Now Ninja and shroud are
           | supposedly being paid out in full for their contracts and are
           | free to sign with any platform.
           | 
           | Why offer them a second massive truckload of money when the
           | first truckload fundamentally did not work.
        
             | texasbigdata wrote:
             | Sorry just to clarify, thirty million US dollars?
             | Like...the currency used in America?
        
               | Godel_unicode wrote:
               | I really don't understand this confusion about the
               | ridiculous amount of money in gaming. Sony is projecting
               | $20 Billion in revenue this FY. Nintendo is projecting
               | 10, with no new console launch. There are multiple game
               | developers who make billions of dollars every year.
               | 
               | Gaming is the most profitable and highest revenue part of
               | the entertainment industry, and it's not even especially
               | close.
        
               | pdw wrote:
               | between $20 and $30 million, according to this
               | https://edition.cnn.com/2020/01/26/tech/video-game-
               | streaming...
        
               | cthalupa wrote:
               | Yes.
               | 
               | The current rumor is that FB offered to double the Mixer
               | contracts for Shroud and Ninja as well, and that both
               | turned them down. Not sure how accurate said rumors are.
        
               | filoleg wrote:
               | No idea where the confusion comes from, but yeah, it was
               | at least 30 million USD.
        
         | [deleted]
        
         | s3r3nity wrote:
         | Where are the numbers on youth disengagement? Last I checked
         | and from what they've said in investor calls, daily active
         | users are still (!!) growing. If I were a streamer that gets $
         | from donations, I should really target 18+ anyway, who are old
         | enough to have a credit card.
         | 
         | Also, it seems like FB Gaming numbers are really taking off,
         | partly due to signing some big names from Twitch. [1]
         | 
         | Lastly, they actually do support gamertags, but I'm iffy on the
         | anonymity concept being a negative here. Twitch has a problem
         | with some toxic chats, users making throwaway accounts to get
         | around ban, etc. If I were a streamer, this would be a great
         | alternative for me to build a community with less overhead in
         | managing the toxic parts.
         | 
         | All in all, it doesn't have to be a "winner-take-all"; it's
         | nice to have some healthy competition in the market, even if
         | the only folks that can do it are the biggest players (Amazon /
         | Google / Facebook.) I'm just _really_ surprised that Microsoft
         | couldn't make Mixer work despite the tight Xbox integrations.
         | 
         | [1]
         | https://www.google.com/amp/s/venturebeat.com/2020/01/09/face...
         | 
         | EDIT: grammar / spelling, as typing on a phone in 2020 is still
         | tough
        
           | duskwuff wrote:
           | > Last I checked and from what they've said in investor
           | calls, daily active users are still (!!) growing.
           | 
           | How much of that is in US/EU users, though? I wouldn't be
           | surprised if most of the growth is in other regions.
           | 
           | (And, this being the modern Internet: How many of those new
           | DAUs are real people?)
        
         | dimmke wrote:
         | The name "Facebook Gaming" seems really bad branding to me.
         | That would be like calling Instagram "Facebook Photos" or
         | something. It just doesn't fit at all. At least Mixer had some
         | name ID and some high profile streamers locked into contracts.
        
           | basch wrote:
           | This usually comes down to whether you need a FB id to sign
           | into something. Its "Facebook" if you need to be logged into
           | facebook to get to it. In this case, its a way to keep you on
           | the Facebook site longer, instead of fracturing off another
           | uninteroperable (inopreable, teroperable?) platform.
        
             | oconnor663 wrote:
             | "interinoperable"? :)
        
           | r00fus wrote:
           | Hey, something something Farmville...
        
       | alibert wrote:
       | Mixer has a nice streaming tech. I used to stream to a friend who
       | could interact (voice chat) with me with almost no stream delay
       | (<500ms). I don't think Twitch offers a latency as low as Mixer.
       | Last time I tried (some weeks ago), it was still 2+ secs.
        
       | tinodotim wrote:
       | Remarkable if Microsoft really thought they could just buy two
       | big streamers (and a couple of smaller ones) to get Mixer going
       | and that Twitch market share - without making much change to the
       | platform and its community.
       | 
       | "A typical Microsoft" I guess?
       | 
       | Big pay day for Ninja & Shroud though if they're really just free
       | to join Twitch again, their returns will be huge.
        
       | JoshGlazebrook wrote:
       | The only thing I don't like about Twitch is they got rid of their
       | Roku app. I assume it's Amazon's doing, but it still eliminates a
       | large portion of users who want to watch gamers on Twitch.
        
       | saltedonion wrote:
       | What's preventing streamers from streaming to multiple platforms
       | at once. Is it against he Eula or something ?
        
         | passivepinetree wrote:
         | In addition to some of the other well-thought-out replies, much
         | of the allure of streaming comes from live interaction,
         | donations, chat, etc. Streaming to multiple platforms at once
         | is more feasible for events like esports competitions, but
         | would really make it difficult for a streamer to engage with
         | their audience.
        
           | hobofan wrote:
           | While it's a bit harder to engage with audiences on multiple
           | platforms, it's definitely possible.
           | 
           | Since the communication direct is still mostly one way, you
           | can e.g. aggregate all the chats from multiple platforms into
           | a single one, and treat it like you would right now.
           | Rocketbeans.tv, a German television-like streaming station
           | that I watch a lot has a "superchat"[0] that does just that
           | (which I think they built in-house), and it works really
           | well. From a quick search, it looks like Restream.io also
           | provides such a tool.
           | 
           | [0]: https://rocketbeans.tv/superchad/
        
         | WesleyLivesay wrote:
         | Monetization. The platforms require Affiliate/Partner streamers
         | (so people with Subscribe buttons) to be exclusive streamers on
         | their platform.
        
           | ehsankia wrote:
           | What if you're not a partner on the other platforms, can you
           | still stream to Facebook, Youtube, Twitch, all at the same
           | time? Smaller streams rely heavily on chat and interactions,
           | but 1000+ viewer streams generally don't so you don't need to
           | read 3 different chats. You can still receive donations and
           | maybe ad money?
        
             | detaro wrote:
             | then you can do it, and some streamers do.
        
             | brian-armstrong wrote:
             | Why do you think this would help? Going from 0 to 1 viewers
             | on one platform alone is quite hard, and then again for 1
             | to 10 viewers. You would have to put in that effort for
             | each different platform, and ultimately you would still
             | need to pick one and ditch the others once you qualify for
             | partnership
        
             | rosywoozlechan wrote:
             | The streamer known as Destiny and Giant Bomb sort of do
             | this. They stream on Twitch but they accept monetization
             | through alternative means. Destiny is actually exclusive to
             | Twitch, he just hosts his streams on his own website and
             | accepts subscriptions and donations there in addition to
             | Twitch, all of his chat is on his own website though. Giant
             | Bomb is not monetized through Twitch, it's monetized
             | through CBS Interactive and hosted on their own site, but
             | the stream is a Twitch stream. So they're not on multiple
             | platforms, but they've not tied themselves to Twitch's
             | monetization.
        
             | WesleyLivesay wrote:
             | You can, but you will not get ad money (which requires
             | Affiliate/partner).
        
         | hexmiles wrote:
         | not sure about others, but for twitch if you become a partner,
         | required for most (all? don't remember) monetization you can't
         | stream to other platform.
        
         | sdan wrote:
         | Yes. Applies to YouTube, Twitch, and other afaik.
        
       | detaro wrote:
       | Mixer had (pre-Microsoft) some neat tech, but wasn't enough in
       | the end. The few streamers I knew moved there have all long moved
       | back.
        
       | haunter wrote:
       | Unfortunately Twitch is buffering for me all the time. 4K
       | streaming on Mixer was flawless, I can't even do 720p 60fps most
       | of the time on Twitch :/
        
         | lwansbrough wrote:
         | Could be throttling. Have you tried watching through a VPN?
        
           | haunter wrote:
           | Yeah VPN works perfectly but I'm not a big fan of it I have
           | to use it all the time just to watch Twitch
        
             | user5994461 wrote:
             | Can you drop the 60FPS to 30FPS ? That would cut the
             | bandwidth requirement in half.
        
       | errantspark wrote:
       | It's kind of sad to see Mixer/Beam go, they did have a couple
       | unique features I made good use of.
       | 
       | - FTL protocol, a streaming protocol based on UDP which had sub 1
       | second delay times, far far superior to what Twitch is capable
       | of.
       | 
       | - User interaction, I was able to quite quickly set up buttons on
       | my page that let my stream viewers control the RGB lighting in my
       | room in interesting ways, and it was a lot of fun for me as a
       | streamer to get that realtime interaction with my viewers
        
         | willcipriano wrote:
         | > FTL protocol, a streaming protocol based on UDP which had sub
         | 1 second delay times, far far superior to what Twitch is
         | capable of.
         | 
         | I don't use/watch any of these platforms but I heard the delay
         | is a feature of Twitch to prevent people from "screen peeking"
         | players when they play online.
        
           | detaro wrote:
           | You can always add artificial delay if that's what you want,
           | but if you don't want to delay to interact with your
           | audience/have them interact with the game, you want something
           | that can do low-latency.
        
         | AdamTReineke wrote:
         | The real-time nature of Mixer streams was amazing. I loved
         | being on voice chat with friends while watching their streams,
         | it felt instantaneous. Hopefully more platforms can pick this
         | up (looking at you, 7 second latency Steam streaming).
        
         | uncoder0 wrote:
         | I'm very familiar with Mixer my company does interactive
         | streaming and I really liked Mixer/Beam they had a great team.
         | Their mobile interactivity is next to their low latency as the
         | high marks of the platform. I do think their audience
         | acquisition strategy with large streamers was lopsided. Maybe
         | if they went farther down the longtail and involved a lot more
         | content creators they could have carved out a whole community.
         | Really sad to see them go. Shameless plug warning but, if
         | you're moving over to Twitch there are a lot of great
         | extensions and you can always easily build one on your own with
         | our tools at Muxy.
        
       | sohamsankaran wrote:
       | I wonder what happens to folks like Ninja with big exclusive
       | deals.
        
         | MisterBastahrd wrote:
         | They were all paid in full because their contracts were bound
         | to the Mixer platform specifically.
        
           | hombre_fatal wrote:
           | Well, if they were paid in full, it's because that's how
           | Ninja/Shroud and their lawyers were able to negotiate the
           | contract. It's arbitrary. The contract could also have just
           | been "contract terminated if Mixer ends".
        
         | seaish wrote:
         | Apparently Ninja and Shroud were paid in full: $30M and $10M
         | respectively.
         | https://twitter.com/Slasher/status/1275145243478892544
        
           | maps7 wrote:
           | This amount of money is crazy to me. Are these guys really
           | that big of a draw? Are they just so good at the games they
           | play or are they funny/entertaining?
        
             | kungato wrote:
             | They are entertaining enough to a big group of people and
             | they managed to build and sustain their audience. It's like
             | asking is Robert Downey Junior the best actor in the world.
             | If you don't see the value that just means you aren't the
             | target audience
        
         | bdz wrote:
         | >stars like Tyler "Ninja" Blevins, Cory "King Gothalion"
         | Michael, and Michael "Shroud" Grzesiek -- will be released from
         | their contracts, and Microsoft says it's up to them where they
         | decide to go.
         | 
         | >"It's up to them and their priorities," says Vivek Sharma, the
         | head of Facebook Gaming, meaning the platform isn't actively
         | pursuing exclusive agreements with any of Mixer's biggest
         | names.
         | 
         | https://www.theverge.com/2020/6/22/21298963/ninja-shroud-mix...
        
           | karthikshan wrote:
           | Does this mean they don't get paid out for the remainder of
           | their contract? These streamers took a massive brand hit by
           | leaving twitch for so long...
        
             | hobofan wrote:
             | $30M for not even a full year, and not even a gigantic
             | brand hit (they seemed to retain their fanbase pretty well,
             | and did well with Youtube clips) sounds like a great deal.
        
             | [deleted]
        
             | cjbprime wrote:
             | They do get paid out -- I think I read that Ninja receives
             | $30M and can now go back to Twitch.
        
             | Wafje wrote:
             | It seems like they do. https://twitter.com/RLewisReports/st
             | atus/1275139749716480000
        
           | kevindong wrote:
           | I'm curious about what the contracts the big streamers signed
           | have to say about contract termination fees.
        
           | rauchp wrote:
           | Really surprising move, considering that's the main thing
           | Mixer had going for it. Facebook got the short end of the
           | stick on this deal, considering they'll have to negotiate
           | again with these Twitch streamers.
           | 
           | Now that these streamers have an idea how much engagement and
           | money they'll be losing from switching platforms, they'll
           | probably demand more from FB Gaming for an exclusivity
           | contract. I haven't heard people talk about Mixer being a
           | better platform or experience for streaming, so I'm not sure
           | what FB gets out of this considering Mixer's talent was its
           | most valuable asset.
        
       | throw_m239339 wrote:
       | How long did Mixer exist again? For the people here who think
       | GitHub is too big too fail under Microsoft... and let's not
       | forget that MS used to have its own code repository website
       | before shutting it down...
        
       | reggieband wrote:
       | I'm very surprised that MS has quit this quickly. I didn't expect
       | them to win in the short-term against Twitch and I doubt they did
       | either. This suggests that Mixer didn't just do poorly (which
       | could have been assumed) but it must have been a deep catastrophe
       | that showed no signs of turning around.
       | 
       | I think the problem with video, and the monopolies it continues
       | to create, is the massive expense of data transfer. I'm guessing
       | Mixer had hundreds/thousands of streamers active at any given
       | time. I assume this was a massive cost and the revenue to support
       | it (even ignoring their deals with streamers like Ninja/Shroud)
       | just wasn't there.
       | 
       | It makes me doubt the profitability of Twitch, although you can
       | be sure they are breathing a sigh of relief today.
        
         | the_duke wrote:
         | They tried to integrate with XBox.
         | 
         | They pumped millions and millions into exclusivity deals with
         | streamers like Ninja and Shroud, only saw small growth and then
         | completely stalled.
         | 
         | Even during the recent lockdowns they remained almost flat,
         | while others had big viewership spikes.
         | 
         | At some point you just have to call it quits.
         | 
         | The new competition besides Twitch is FB Gaming and YouTube,
         | which can leverage existing platforms with a huge userbase.
         | 
         | An isolated platform that offers no value over Twitch has no
         | chance in this environment.
        
         | m0xte wrote:
         | Quitting is Microsoft's number one skill in the last decade.
        
         | Matt3o12_ wrote:
         | > massive expense of data transfer
         | 
         | Does anyone here know how video platforms like Twitch managed
         | to get started considering how expensive cloud data transfer
         | pricing is? The steam bandwidth is considerably higher then
         | video bandwidth (twitch uses a bitrate at around 8000k while
         | YouTube has 3414k for comparable 1080p60fps videos). They also
         | cannot take advantage of edge delivery expect for very large
         | streamers because viewers expect a latency of 3secs or lower to
         | their favorite stream.
         | 
         | I am really curious if anyone here knows how they managed to
         | get started? They probably couldn't take advantage of super low
         | bandwidth prices until recently because they were too small but
         | had very expensive requirements (a lot of streamers only
         | streaming to a very limited amount of people with high quality
         | while also having a few very very large streamers stream to a
         | huge amount of viewers and all of that in real time).
         | 
         | > It makes me doubt the profitability of Twitch, although you
         | can be sure they are breathing a sigh of relief today.
         | 
         | I think twitch is highly profitable these days. Streamers have
         | a considerable amount of subscribers, who pay a monthly fee of
         | $5 (or sometimes even more) and stay for long durations. Twitch
         | takes a 30-50% cut (lower depending on how big the streamer is
         | and if twitch likes the streamer). Even streamers who average
         | less then 1,000 concurrent viewers sometimes have between
         | 100-500 subs.
         | 
         | And they have also created bits, which is a virtual currency
         | viewers can use to tip their favorite streamers and twitch
         | takes a similar cut (and they only let you but it in bulk
         | beforehand to make it less transparent on how much you actually
         | spent on them, similar to many mobile games in-app purchase
         | model). And they play ads before streams (and during streams if
         | they streamer decides to play them for a small cut), they also
         | heavily advertise amazon prime (twitch streams constantly say
         | hey you can use amazon prime to subscribe to me for free), they
         | have premium users and probably even more monetization
         | techniques.
        
           | timClicks wrote:
           | FWIW when Twitch started as justin.tv it was much, much
           | poorer quality than 8000k.
        
             | deadmutex wrote:
             | Small nit: quality and bitrate aren't directly comparable.
             | E.g. codec and decoders choice can make a huge difference.
             | E.g. A lower bitrate av1 stream can be higher visual
             | quality than higher bitrate x264 stream.
             | 
             | Where this matters is that sometimes consumers will
             | automatically assume bitrate=quality (especially in audio),
             | and then claim one audio service has better quality than
             | other just because they use a higher bitrate.
        
             | mcny wrote:
             | > FWIW when Twitch started as justin.tv it was much, much
             | poorer quality than 8000k.
             | 
             | Yup, to expand on that I had a chance to chat with someone
             | at Justin.tv and they said a thirty second ad pays a lot
             | more than the cost of serving video for an hour. iirc this
             | was around 2009 or 2010?
             | 
             | Also, iirc even through 2014, my friends who played League
             | of Legends (lol) used to watch stream on VLC instead of
             | directly on the website on Twitch. The consensus was for
             | lol, 720p60 was preferable to 1080p30.
             | 
             | I don't think Twitch got where it got because of technical
             | prowess. If I had to guess, it was just lucky being first.
             | It would be interesting to hear stories from the people at
             | YouTube. Why did it take them so long to add live
             | streaming?
        
           | [deleted]
        
       | MaximumMadness wrote:
       | If I'm Twitch the #1 thing I'm thinking about right now is how to
       | extend the olive branch to all of these creators. Favorable
       | partner terms, sponsorship, resources etc.
       | 
       | This is a market share growth opportunity that comes around very
       | infrequently
        
         | bena wrote:
         | Really? Why?
         | 
         | Twitch is already over 70% of the streaming market. Let's say
         | that both of them go to YouTube. Let's also say that Ninja and
         | Shroud accounted for all of Mixer's market share..
         | 
         | That would give YouTube roughly 20% of the market, up from
         | about 17%. Twitch is still 70% of the market.
         | 
         | Twitch should be looking for ways to make it easier for
         | streamers to stream and get noticed. Find the next Ninja.
        
           | amalcon wrote:
           | I'm not really into that whole scene, but my third-hand
           | understanding is that the Amazon Prime integration is a form
           | of this. Basically, while Microsoft offered millions to
           | people like Ninja, Amazon offers somewhere around three
           | dollars each month to each Prime member, with the restriction
           | that they must give it to a mid-sized or bigger streamer that
           | they enjoy. This makes it worth the time for growing
           | streamers, and lets big-but-not-Ninja-big folks make a job
           | out of it.
           | 
           | It's actually a pretty interesting economic / business model
           | case study: they're basically crowdsourcing which streamers
           | they subsidize while simultaneously offering a cross-
           | promotional perk to an existing customer base.
        
             | r00fus wrote:
             | Do you have a source on this? I didn't know about Prime
             | scrip.
        
               | mey wrote:
               | See https://twitch.amazon.com/tp (click on the Prime
               | Status on Twitch section)
        
               | amalcon wrote:
               | Just conversations, but a quick googling points to
               | twitch.amazon.com. That appears to offer Amazon Prime
               | members "free channel subscription ($4.99 value) every
               | month".
        
           | [deleted]
        
           | MaximumMadness wrote:
           | Maybe market share isn't the right way to frame it. Much of
           | the success of gaming platform's is built on goodwill. Due to
           | their botched attempts with bans, community guidelines,
           | harassment, toxicity etc. Twitch could certainly use some
           | positive press these days. IMO it would be seen as a great PR
           | move to welcome these newly platform-less streamers will open
           | arms. Facebook is already offered people who move from Mixer
           | to FB Gaming and stay for 90 days somewhere in the range of
           | $2.5K
           | 
           | Will most of them probably move to Twitch anyway? Yes. Will
           | Twitch be losing money in the short-term by giving away value
           | here? Probably. But in the long-term having these ex-Mixer
           | folks happy and feeling welcomed will have positive impact on
           | their fans, communities, and gaming as a whole. Not to
           | mention the revenue potential these folks could bring.
        
           | 0xCMP wrote:
           | They're still important and it builds good will which helps
           | them gain more loyalty from the viewers. E.g. Facebook spies
           | on you while Twitch supports the creators I like.
        
             | bena wrote:
             | If you have 70% of something, I would think you have a
             | decent amount of goodwill and loyalty already.
             | 
             | And I'm not saying the value of acquiring them is zero. I'm
             | saying the value of acquiring them may not be worth it.
        
               | 013a wrote:
               | You would think that, and you'd be wrong. Many streamers
               | dislike Twitch, in the same way many YouTubers dislike
               | YouTube for their policies. Most stick around, because
               | they saw what happened to Ninja, and he represented the
               | _best_ of what could be possible; your viewers by-and-
               | large wont follow you, your community is on Twitch, they
               | 're not your community, they're Twitch's community.
               | 
               | Twitch could be a lot worse, and they'll probably get a
               | lot worse now losing their only decent competition. The
               | general murmur around the Twitch exclusivity deals was
               | that they 10x'd in value and quantity after Microsoft put
               | a price on Ninja. Unless YouTube gets serious, the same
               | level of serious that Twitch and Mixer were, Twitch has
               | no reason to add value to these streamers. The streamers
               | wont leave; they can't.
               | 
               | And we all know YouTube won't do the right thing by their
               | content creators, because they already don't.
               | 
               | This is a very dark day for content creators. Mixer
               | failed, but it at least represented literally the only
               | threat on Twitch's radar; there was always the question
               | of "well what if Mixer blows up" guiding biz-dev at
               | Twitch. Unless streamers band together and unionize,
               | Amazon is going to crush them.
        
               | toohotatopic wrote:
               | If there is 10x to be made outside of Twitch I am pretty
               | sure content creators will organize and create their own
               | streaming platform. They know who is who, it takes some
               | weeks to get everybody on board and then Twitch has a
               | serious competitor. For that reason, payout won't get
               | down.
        
           | timwaagh wrote:
           | because you dont want your competitors to get anymore air
           | than they are getting already. 73-17 is better than 70-20. if
           | youtube gets its act together on the streaming front they are
           | a big problem because so many more people that don't
           | currently watch streams use it compared to twitch.
        
         | v7p1Qbt1im wrote:
         | Same for YT and FB. It's just 3 players now.
        
       | Lorin wrote:
       | 9 year gaming/esports industry insider here.
       | 
       | I don't understand why Mixer, after failing to penetrate the game
       | streaming market - didn't pivot to a tech/coder oriented
       | streaming service. It would have better integrated with
       | Microsoft's other products (GitHub, Teams, etc), and trivialized
       | finding marketing/ad-fill partners.
       | 
       | Twitch has a 'science & technology' channel grouping which is
       | nice, but there's a demographic mismatch and thus it has less
       | than 10k viewers on average. This niche would have been a shoe-in
       | for a Microsoft service.
       | 
       | I also wonder what would have happened in a parallel universe
       | where Beam wasn't acquired by Microsoft.
        
         | [deleted]
        
       | butler14 wrote:
       | This seems super out of no where and way too soon to throw the
       | towel in.
       | 
       | Thinking there was some break clauses in Ninja and Shroud's
       | contracts that incentivised MS's early exit.
        
       | ohyeshedid wrote:
       | My concern is how FB Gaming will be installed/embedded into the
       | Xbox dash. If it's like the current FB SDK, does that mean that
       | FB will be siphoning data off xbox users that don't use FB?
        
         | mtgx wrote:
         | Do you even have to ask at this point? Wasn't even Microsoft's
         | Visual Studio tracking devs by default now?
         | 
         | And let's not forget about the hot privacy mess that is Windows
         | 10...
        
         | baggachipz wrote:
         | I've been an Xbox player since the very first one, and my
         | gamertag has been Xbox Live Gold (and now GamePass Ultimate)
         | since the dawn of the service. If they have the audacity and
         | malice to shove Facebook on my dashboard, I will buy that
         | hideous PS5 without giving it a second thought and switch
         | wholesale.
        
         | jitl wrote:
         | A closer partnership with Facebook is going to loose Microsoft
         | the coming console generation just like their focus on "TV is
         | the new water cooler" lost them the last one.
         | 
         | Gamers don't want Facebook. They don't want TV. Gamers want
         | games.
        
           | jimmaswell wrote:
           | Do you really think anyone is going to base their console
           | decision on a facebook partnership?
        
           | TremendousJudge wrote:
           | >Gamers don't want Facebook. They don't want TV. Gamers want
           | games.
           | 
           | Yeah, the fact that the PS2 could play DVDs had absolutely
           | nothing to do with its tremendous success.
        
             | vertex-four wrote:
             | The difference is that everyone (to some approximation) who
             | is likely to buy a PS5 has a computer of some description
             | that is perfectly capable of streaming media - you're not
             | thinking "oh, I need to get that console so I can watch
             | Facebook Gaming".
        
             | twalla wrote:
             | This is how I convinced my parents to buy both a PS2 and
             | PS3 - the PS3 was one of the most affordable blu-ray
             | players when introduced, it just happened to have a game
             | console attached to it.
        
               | jdofaz wrote:
               | It was a much better player than most dedicated bluray
               | players at the time too.
        
       | dvt wrote:
       | Interestingly, this indicates that the streaming market is
       | saturated, and Mixer simply had no room to grow. The analysts
       | probably didn't realize their gamble was a zero-sum game.
       | 
       | Ninja & Shroud weren't enough to tip the scales and Mixer had
       | zero traction. Of course they will be fine, but it sucks for the
       | smaller streamers that hitched their wagons to Mixer and are now
       | left to hold the proverbial bag. Even more telling is that
       | Microsoft is burying this news under WWDC20, probably embarrassed
       | about the entire snafu.
        
         | noodle wrote:
         | Well, lots of streamers really don't like Twitch. But Mixer was
         | a downgrade for most people in terms of features and
         | functionality. Same situation with YouTube - a lot of content
         | creators aren't happy with it, but everything else out there is
         | just a worse version of YT. The bigger, older platforms have a
         | lot of momentum.
        
           | theklub wrote:
           | I'm pretty sure mixer had a ton of features twitch didn't
           | have at one point but I could be wrong. I just remember
           | watching kabby in the height of the pubg craze and he had a
           | ton of cool stuff no one on twitch had.
        
           | legohead wrote:
           | It's okay to copy a product. You just have to do it better.
           | And Mixer wasn't even close. I actually liked Mixer's video
           | quality more than Twitch, but that's not what makes Twitch
           | fun for users...
        
             | detaro wrote:
             | Mixer did have comparatively low latency and interaction
             | features, that was a unique point at least back then.
             | Apparently not enough though.
        
       | thorum wrote:
       | Mixer had potential as a streaming platform, they completely
       | failed to create a culture anything like what Twitch has. Any
       | streamer who wanted to move to Mixer would have to sacrifice
       | being part of that Twitch community.
        
         | asebold wrote:
         | By courting big names like Ninja and Shroud though, I feel like
         | Mixer wasn't interested in "creating" a culture, they wanted to
         | flat out "buy" twitch's. Safe to say it wasn't successful
         | within the past year, but I'd expect it to take much longer
         | than that anyways. Why would they give up right after dumping a
         | huge amount of time and money into it?
        
         | TheAdamAndChe wrote:
         | Their culture is 100% why they failed. They were technically
         | far superior to Twitch. Their video quality was much better
         | with lower CPU utilization, their latency was extremely low,
         | and their UI was intuitive and butter smooth.
         | 
         | Their culture though... Before Shroud and Ninja joined, there
         | were rules that you couldn't tell people your age. They had
         | rules on how wide your shirt straps could be, and just
         | generally seemed like if you had any opinions on other people,
         | you would be chastised. They valued explicit political
         | correctness, but that's not so good when you're making a place
         | designed for just chilling and hanging out... At least, not
         | when you're trying to grow.
        
           | Goronmon wrote:
           | _They valued explicit political correctness, but that 's not
           | so good when you're making a place designed for just chilling
           | and hanging out... At least, not when you're trying to grow._
           | 
           | Another way to word it is that the online gaming community is
           | extremely toxic and you have to accept a decent chunk of that
           | toxicity to grow a community in the gaming space.
        
             | 2bitencryption wrote:
             | I don't know, I think this is a bit harsh -- I'm not
             | arguing the gaming community isn't toxic, it certainly can
             | be -- but rather I think Mixer wanted its community to be
             | just like those actors who played hip 20-somethings in
             | "real gameplay" game trailers at E3. It always seemed to
             | have a "hello fellow gamers" mentality, and simply did not
             | "get" the type of people it was trying to recruit.
             | 
             | If a stream and its viewers is a community, then on Mixer
             | you didn't really have the chance to make that community
             | "yours" -- rather, you had to be what Mixer wanted you to
             | be, which is some made-up archetype of the advertiser-
             | friendly hip gamer who captures that coveted market segment
             | without saying anything even remotely controversial.
        
             | TheAdamAndChe wrote:
             | What I am about to say, I mean with absolutely no
             | disrespect. What you consider non-toxic is considered
             | uptight and overly sensitive by many... Whether you think
             | that's right or not is beside the point. I understand the
             | need for political correctness and politicing at work. It
             | keeps conflicts from arising and it avoids hurt feelings.
             | It's not as valued by many people outside of work. That can
             | affect the growth of sites like this.
             | 
             | Put in another way: each stream is an individual community.
             | By making such explicit rules, they are policing culture
             | and suppressing certain identities. That is counter to the
             | environment needed for growth.
        
           | brian-armstrong wrote:
           | > They were technically far superior to Twitch. Their video
           | quality was much better with lower CPU utilization, their
           | latency was extremely low, and their UI was intuitive and
           | butter smooth.
           | 
           | This sounds like FUD. The streamer controls the video encode,
           | not the platform. Also Twitch has had <1s latency streaming
           | for more than a year.
        
           | thinkingemote wrote:
           | Does FB gaming have a culture?
        
             | [deleted]
        
       | alexbanks wrote:
       | Happy that Shroud and Ninja get to come back to Twitch
        
       | apazzolini wrote:
       | My solution to a streamer moving to Facebook Gaming is simply
       | going to be watching a different streamer.
        
         | jonny_eh wrote:
         | Streamers really are a dime a dozen. No offense to streamers
         | here.
        
       | tech-historian wrote:
       | Mixer joins its brethren in Microsoft's list of discontinued
       | products.
       | 
       | https://www.versionmuseum.com/history-of/discontinued-micros...
        
       ___________________________________________________________________
       (page generated 2020-06-22 23:00 UTC)