[HN Gopher] Microsoft is shutting down Mixer and partnering with... ___________________________________________________________________ Microsoft is shutting down Mixer and partnering with Facebook Gaming Author : minimaxir Score : 215 points Date : 2020-06-22 18:33 UTC (4 hours ago) (HTM) web link (www.theverge.com) (TXT) w3m dump (www.theverge.com) | aboringusername wrote: | I find it intriguing that generally speaking, people have issue | with monopolies. Yet, as much as everyone claims there's a free | market, MS has failed with both a mobile OS and a streaming | service, and essentially gives it over to the giant. | | FB didn't even need to do anything, just their existence and | networking abilities is enough to make alternatives unviable. | | I do wonder what we will do in the long term as most places are | centralized. Google and Apple for a mobile OS, FB (or FB | properties) for social networking, there's Twitch for streaming, | YouTube for video hosting. | | These days, the chances of competition are (IMO) impossible due | to the sheer size and influence (and power) of these mega giants. | jorams wrote: | > I find it intriguing that generally speaking, people have | issue with monopolies. Yet, as much as everyone claims there's | a free market, MS has failed with both a mobile OS and a | streaming service, and essentially gives it over to the giant. | | When people take issue with monopolies, they are not asking for | a company like MS to break that up. They are asking for | smaller, independent players. | tso wrote: | I've heard good things about the mobile OS, but with Mixer | Microsoft missed the mark. | | They did a decent job of copying the Twitch UI to make the | transition familiar, but then had a number of unnecessary | friction points that I'm sure drove folks away. As an example | with my own experience: I was a somewhat regular Shroud viewer | on Twitch. When he had his first Mixer stream I tuned in, only | to find out that A) his overlay notifications hadn't been | integrated and B) I couldn't even minimize the chat pane of the | viewer without signing up for a Mixer account, which was an | onerous process. | | Not having a large streamers overlay integrations working prior | to his debut stream tells me that MS does not understand how | critically important community engagement is in live streaming. | | Forcing me to sign up just to be able to control the viewer UI | drove me away and removed any chance of me returning and | finding organic reasons to sign up for Mixer. | | That was the one and only time I watched Shroud after his move. | earthtobishop wrote: | According to the most recent Streamlabs report: YouTube Gaming | Live accounted for 22.1% market share for 2019 in terms of | hours watched while Twitch market share accounts for 75.1% and | Mixer market share accounted for is 2.7%. | | Youtube Gaming is also growing extremely fast since they have | rolled out their new creative suite. | | https://newzoo.com/insights/articles/streamlabs- | newzoo-q4-ye.... | | Facebook Gaming hardly has any market share so I don't | understand why you are saying their existence and networking | abilities is enough to make alternativeS unviable. The | streaming industry seems to be one of the most competitive | markets out there. | huhuhuhuhuh wrote: | A more recent report: https://blog.streamlabs.com/streamlabs- | stream-hatchet-q1-202... | | facebook gaming is catching up really fast. it went from | 'hardly any market share' to 11% of hours watched. | Sleaker wrote: | is FB gaming even a platform that people _want_ ? I just get | annoyed and skip past stuff that shows up on my feed cause that | 's not how I want to use FB ever.. If I wanted to watch someone | streaming I'd go use a site specifically for that, but maybe my | internet use is dissimilar to how most people expect content to | be delivered? | [deleted] | totaldude87 wrote: | Didnt ninja and Shroud bag a lucrative deal with Mixer this | year?! guess they will go back to twitch after all | | https://www.dexerto.com/entertainment/ninja-shroud-could-ret... | Operyl wrote: | And likely keep all the money too, assuming the contract is | void and is not transferred to Facebook. Double dipping! | ehsankia wrote: | Rumors are they were offered double the initial offer to come | to Facebook, but they both declined and forced Mixer to cash | them out. | minimaxir wrote: | > Sources: Facebook offered an insane offer at almost double | for the original Mixer contracts of Ninja and Shroud but | Loaded/Ninja/Shroud said no and forced Mixer to buy them out. | Ninja made ~$30M from Mixer, and Shroud made ~$10M | | > Ninja and Shroud are now free agents | | https://twitter.com/Slasher/status/1275145243478892544 | apacheCamel wrote: | Man, getting paid to switch just to have the service go bunk | anyway. Probably one of the easiest $30M ever. I really | wonder if he lost any sort of revenue over those months that | he switched? I can't imagine it coming anywhere close to the | $30M he made just for the time. | EastSmith wrote: | Ninja had 80-100k viewers when he switched to Mixer, and | now on Mixer he has 2-5k. Each sub on twitch was making him | $3-4/month (do not know how many subs he had, but I can | imagine 10-30k). So, he lost $30-$120k on Twitch subs alone | per month. | | Then an Ad on Twitch in front of 100k viewers is different | than an Ad on Mixer (not really sure if they have Ads on | Mixer). With Ninja's viewership on Twitch 60 second Ad, can | probably bring him more than $10k. Not sure if he had used | Ads though (may streamers chose not to use them). | whoisjuan wrote: | All the rumors about MSFT cashing them out seem highly | unlikely. They definitely got money but not all of it. If they | got all of it, then MSFT lawyers are probably the shittiest | lawyers in human history (and Ninja's/Shroud's the best). | | I can see Facebook trying to lure them with similar contracts | but I think that's just part of the stupidity of trying to | dominate in this space. | | I'm gonna assume that they signed agreements where they were | only getting paid the bulk based on performance numbers tied to | their presence in Mixer. | | So it's clear that their brands didn't do shit for Mixer, and | now Twitch knows this so they lost any leverage they could | have. But they probably are going back to Twitch because they | can get way more distribution and keep building their audience. | They just won't get the same benefits they got with those | exclusivity deals. | | Those streamers are clearly the biggest losers here. | Kiro wrote: | No, your assumption is wrong. They kept the money and are now | free to go back to Twitch where the real money is. They are | clearly the winners here. | whoisjuan wrote: | Do you have a source? Because when this type of thing | happens, that's usually a common fake rumor. People just | want to shit on big corps so they relish on the idea that | those corps lost large amounts of money. | | If it's true, then MSFT needs better lawyers to write their | contracts. | bsder wrote: | > If it's true, then MSFT needs better lawyers to write | their contracts. | | Contracts are a function of power. | | If you are asking me to leave roughly $1.5 million+ | guaranteed per year for your service that's going to | bring me effectively _zero_ for _years_ , you're going to | have to pay me quite a lot in cash. | | $10 million is about the 10 year run rate--which is a bog | standard valuation for a business. | stale2002 wrote: | Source: | https://twitter.com/Slasher/status/1275145243478892544 | | "Facebook offered an insane offer at almost double for | the original Mixer contracts of Ninja and Shroud but | Loaded/Ninja/Shroud said no and forced Mixer to buy them | out. Ninja made ~$30M from Mixer, and Shroud made ~$10M" | | Yes, I know it is a tweet, but slasher is widely thought | of as the leading game journalist, when it comes to | gaming "leaks" and the like. | Tehdasi wrote: | For a 30m contract, the streamers are not going to be | swindled by the fine print. The contracts will have had | break clauses if MS doesn't support Mixer enough or it | discontinues Mixer. Prolly also have minimum revenue | numbers for the streamers too. Streamers don't want to be | locked to a service which makes them irrelevant. | Yhippa wrote: | Bummer. Streaming from the Xbox was easy and fun. You could | stream a multiplayer game with your friends! Friction was reduced | to stream and you didn't need to mess with stream keys or | overlays. Sad. | superbaconman wrote: | Not sure why you're getting downvoted. This was a very nice | Xbox feature. They had it for PC on their Xbox bar for a while; | You could stream any window or your desktop to the same mixer | account as your gamertag. Then one day it just disappeared. I | guess that should have been a sign they were having issues. | Yhippa wrote: | I was wondering where that that went and thought it was a bug | or something. | koheripbal wrote: | That will almost certainly still be possible to do via FB. | Yhippa wrote: | Maybe. It's interesting that Sony removed FB integration from | their OS for the PS4. | s9w wrote: | Wow that came out of nowhere. Mixer could be so great but they're | massively mismanaged with what I guess is out of touch | management. They had such a big budget and still failed. Like | many couldn't get used to the bad site and never used is. But | competition for twitch would have been nice. The internet can be | weird. | [deleted] | KaoruAoiShiho wrote: | I thought Mixer would've been a home run if they integrate it | into the new xbox's dashboard. Guess it's company infighting that | killed it. | [deleted] | i_rawr_u wrote: | https://www.theverge.com/2020/6/22/21298963/ninja-shroud-mix... | | I'm wondering how these contracts for the the Mixer exclusives | will pay out. | kawfey wrote: | This comes at no surprise to the game streaming community. | | A number of popular gaming stream helpers, namely Harris Heller | from Alpha Gaming [0], have kept streamers away from Mixer to | focus on Twitch and hosting VOD/highlights on YouTube in order to | best grow a community. | | Facebook is a large enough platform that this might cause some | trouble for Twitch, but we'll see. I think the gaming community | is deeply seated around Twitch/YT. Since Facebook has already | lost tons of younger users, and rejects anonymity, and doesn't | have dark mode, I don't think this will turn out very good for | Facebook. | | [0] | https://www.youtube.com/channel/UCATWC1JSlhzmYeDbjnS8WwA/sea... | Already__Taken wrote: | Facebook don't really embrace the idea of an alternate persona, | in fact it's almost antithetical to them. Interesting to watch | this play out. | namrog84 wrote: | I normally use twitch but with fb mixer news I decided to | take a look into fb gaming. I was able to create a page named | "namrog84" and then comment on someone's stream and all they | saw was namrog84. | | I'm sure it might be possible to figure out which facebook | real name made and owns that page. But at face value I was | able to stream and comment under my alternate persona. | namrog84. Without having to make a new Facebook account. They | have a drop down in streamer chat if you want to use your | real name or a name of a page. | | With that said, I'm very hesitant of fb gaming streaming and | this is my first ever time really looking at it. | r00fus wrote: | Pseudonyms only work if you trust your cover won't be blown | in a way that compromises your investment/safety. Is | Facebook trustworthy enough for that? | koheripbal wrote: | It's still trivially easy to create an account on Facebook | without using your real name. | | The first LPT I taught me daughters when they started using | the internet is that on the internet, you are a super hero - | no one should know your real name. | r00fus wrote: | Your actual valuable personal data is your graph | connections, not your node. | | Once you start connecting, you unmask yourself quite easily | - many have tried creating spare accounts (even with VPNs | and separate browser contexts) and have quite quickly been | shown their exist friend set as "recommendations by FB". | Teknoman117 wrote: | While I do wholeheartedly agree that your online self | should be an alternate, detached persona, for someone | underaged, falsifying information on an account on FB is | against their TOS. Their entire business model is selling | data about the "real you." | | I don't have children, and as a 20-something I know the | struggle and seeming impossibility of avoiding FB products, | but I try to avoid pouring my whole identity into them. | It's rough when the social culture is rapidly shifting to | "unless you put everything online you're not worth my time" | or makes you one of those "privacy nuts." | arkitaip wrote: | It's also very hard to keep that account anonymous due to | the crazy about of data gathering Facebook does and the | ways it used that data to recommend you to new "friends" | and what not. | jitl wrote: | Nit: Facebook has dark mode | brogrammernot wrote: | One word why I think this will work out well: money. | | I can see FB/MS tapping into deep pockets to offer some top | streamers a great deal to move platforms. If they get enough of | them to move and the service is stable, intuitive and fun to be | on then I can see FB doing well. | | FB knows how to build communities, they know how to build | engaging content and how to run that type of business. I would | bet on them figuring out how to leverage their subject matter | expertise on that side house to bring a very good product | offering in this new vertical. | | There's an ecosystem there that they can tap into as well, | marketplace, pages, etc that if they can pull it off, could | make it a very lucrative all-in-one solution for the streamers. | stale2002 wrote: | > One word why I think this will work out well: money. | | This is indeed usually the strategy. | | What people seem to forget though, is that Mixer is not the | first streaming competitor that thought of the idea of "just | pay streamers a bunch of money, and hope the viewers follow". | | Although, in some sense, this does work, there is a long | graveyard of failed attempts. | | It is a bit of a winners curse. A platform can _always_ just | pay people a bunch of money to join their platform. That is | the easy part. The hard part is actually making back the | money that you spent on those creators. | | And the reality is that none of the attempts to just buy out | streamers, by vast over paying for them, has ever worked, for | the long term. | | Eventually the money spigots dry up, and the people spending | the money start to wonder when they are actually going to | make back on their investment (hint: the answer is never). | ethbro wrote: | The problem most companies have with this approach is that | they stop short of total war. | | _If_ you wanted to pay streamers to defect to your | platform, then don 't cheap out and try to pay a few of | them. | | Pay _all_ of them. As much as it takes. And blacklist the | ones who turn down your initial offers. | | WCW vs WWF is illustrative. | | You can't win while a rival platform remains viable. And | they remain viable as long as they can fund themselves. | | So either you play to drive your opponent out of business, | or don't play at all. | bentcorner wrote: | There's probably a place for streaming sites that cater | to very very specific content. NSFW is the obvious one, | but I imagine you could try to serve one narrow nice | extremely well, like auto racing, speed runners, live | coders, baking, whatever. Become known to that community | and offer features that mainstream streaming sites don't | want to provide because it doesn't make sense for | everybody. | stale2002 wrote: | Although I agree with you that this strategy might work | in a duopoly type situation, where there are two | platforms competing against each other, in a borderline | zero sum game. | | The problem, though, is in markets where there are more | than two participants. | | What happens when Mixer does this strategy, as well as | Facebook gaming, as well as youtube gaming? Answer: the | costs shoot up into the stratephere, and _all_ of them go | bankrupt. | | It is kind of like a game of chicken. Massively | overbidding to buy out the entire market only works if | there aren't other people out there who are willing to | meet you at the same level of irrationality, and burn the | whole thing to the ground, along with you. | | IMO, the only real workable strategy, similar to this, | would be if those are smaller platforms, agree to do some | sort of team up (which is sorta what is happening with FB | gaming and mixer), so that the irrational actors don't | all lose the game of chicken. | aerovistae wrote: | No way. This is literally exactly what Microsoft just did, | and here we have the results. Facebook can try it, and | they'll fail too. | | There is absolutely _zero_ chance of younger demographics | moving to facebook. I'm in my 20s and know many gamers in | their 20s/teens and we all avoid facebook like the plague. | There's no chance. | | We've seen it again and again and again-- you can't just | steal away a successful business by throwing money at the | problem and copying it. Look at zune, look at tidal, look at | google+, look at bing, look at mixer. All either outright | failed or stole at best a tiny fraction of market share. | | There's so many examples of corporations trying and failing | at this strategy that it's just a comic act by now. | scarface74 wrote: | _I 'm in my 20s and know many gamers in their 20s/teens and | we all avoid facebook like the plague. There's no chance._ | | You realize your anecdotal circle of friends is really not | relevant in the grand scheme of things? | aerovistae wrote: | For serious scientific studies, anecdotal data is not | useful. | | For product fit, the experiences and feedback from your | target audience are _extremely_ "relevant in the grand | scheme of things." If your target audience is saying "I | literally don't know anyone who would want to use this," | yeah, that's relevant. | | Unless you're aiming to imply that me and my friend group | and greater gaming community are the exception and in | fact the majority of young people use facebook, in which | case....lol. | | My "anecdotal experience" is interacting with dozens of | gaming communities which mysteriously all link to | subreddits and discords and twitches and _never, ever_ a | facebook group. That 's not very anecdotal when these are | communities of tens and hundreds of thousands of people. | thaumasiotes wrote: | > For serious scientific studies, anecdotal data is not | useful. | | This is still wrong; anecdotal data is what motivates | studies in the first place. | | What anecdotal data isn't is a conclusion. | scarface74 wrote: | _Unless you 're aiming to imply that me and my friend | group and greater gaming community are the exception and | in fact the majority of young people use facebook, in | which case....lol._ | | Have you done a statistically relevant survey of what the | "majority of young people do"? | | As a reference, if you go to r/cscareerquestions you | would swear that no other company exists for graduating | software engineers but the big 5 tech companies and if | you don't spend every minute "learning LeetCode to work | for a FAANG" your life is over and you might as well kill | yourself. | vvillena wrote: | But it's what it is. Most people active on Facebook 10 to | 5 years are not active anymore, and young people avoid | it. If Facebook wants to attract young gamers, they will | need a new brand for their gaming platform. | the_duke wrote: | I can affirm that everyone under 20 I know also strongly | dislikes Facebook. | | They are all on Instagram though... | scarface74 wrote: | No we have _two_ pieces of anecdote on HN.... | the_duke wrote: | I'm not sure what your point is. | | Yes, these are anecdotes. If you have references that | show Facebook is popular with young demographics I'd love | to see links and discuss them. | | Otherwise these anecdotal data points are useful. While | not representative, it gives some ideas about mindset. | scarface74 wrote: | https://www.pewresearch.org/fact-tank/2019/05/16/facts- | about... | Godel_unicode wrote: | "Around eight-in-ten (79%) of those ages 18 to 29 use | Facebook". Anecdotally, I know a number of people who 1) | say they hate Facebook 2) say they never use it 3) show | up in my feed at least once a week for the last month. | | I think there's an under-reporting problem here, where | there's a stigma associated with using Facebook (it's for | old people!) yet younger people still use it a lot. Note | that this doesn't bode well for launching a service aimed | at people in their 20s. Even though they're the most | common demographic, they might not want their peer group | to know they're using it. | | https://www.pewresearch.org/fact-tank/2019/05/16/facts- | about... | the_duke wrote: | Interesting, especially the data around teens. | | I would have expected a big rise around 18-22 because a | lot of college / University and other interest group | activity is there, and there are more varied friend | groups and family to keep up with. | | The 4th survey for 13-17 year olds with 50% is somewhat | surprising for me though. | traek wrote: | > you can't just steal away a successful business by | throwing money at the problem and copying it. Look at zune, | look at tidal, look at google+, look at bing, look at | mixer. | | Look at instagram stories? | MisterBastahrd wrote: | Sure. Look at Google (Yahoo, Altavista, Lycos), look at | Messenger (AIM, ICQ), look at GMail (Hotmail, Yahoo Mail), | look at Facebook (Myspace), etc... | | You absolutely CAN steal a userbase if the quality of your | product is sufficiently better than the existing | alternative. The problem with Mixer is that the only real | advantage they had was latency, and that's not a big enough | reason to draw people to the platform. | | Facebook's current problem is that they want to use their | existing network and one of the primary features of a | gaming platform is anonymity. 99% of the streamers on | twitch can't be identified by anything but their usernames, | and that's the way they like it. Facebook is antithetical | to that experience. | wayneftw wrote: | A Facebook property like Instagram might do well. I think | more than half of the streamers that I watch have an | Instagram link in their Twitch profile. | | Personally I hope for a good decentralized _(actually | decentralized, not d.live)_ streaming network to take off. | jowsie wrote: | Almost every streamer will have twitter/instagram because | it's near impossible to get sponsorships/brand deals | without them. | gmueckl wrote: | A decentralized streaming network is technically | infeasible with the current Internet. Keep in mind that | every watcher adds upload bandwidth requirements to a | node somewhere else in the network. Consumer network | connections are too asymmetric for that. | TremendousJudge wrote: | I have streamed live sports events using p2p for years | and it works just fine. | bentcorner wrote: | I agree. For me, the core problem with facebook gaming is | that I'm not going to interact with a gaming stream while | I'm logged into my facebook account. I use my FB account to | connect with family, and it works great for that, and | that's it. Using it for anything else just inevitably leads | to messy information leakage. | tmpz22 wrote: | MS already did that by paying Ninja ~30M to stream on mixer | originally. He averaged like 2K viewers. They did the same | with shroud with the same result. Now Ninja and shroud are | supposedly being paid out in full for their contracts and are | free to sign with any platform. | | Why offer them a second massive truckload of money when the | first truckload fundamentally did not work. | texasbigdata wrote: | Sorry just to clarify, thirty million US dollars? | Like...the currency used in America? | Godel_unicode wrote: | I really don't understand this confusion about the | ridiculous amount of money in gaming. Sony is projecting | $20 Billion in revenue this FY. Nintendo is projecting | 10, with no new console launch. There are multiple game | developers who make billions of dollars every year. | | Gaming is the most profitable and highest revenue part of | the entertainment industry, and it's not even especially | close. | pdw wrote: | between $20 and $30 million, according to this | https://edition.cnn.com/2020/01/26/tech/video-game- | streaming... | cthalupa wrote: | Yes. | | The current rumor is that FB offered to double the Mixer | contracts for Shroud and Ninja as well, and that both | turned them down. Not sure how accurate said rumors are. | filoleg wrote: | No idea where the confusion comes from, but yeah, it was | at least 30 million USD. | [deleted] | s3r3nity wrote: | Where are the numbers on youth disengagement? Last I checked | and from what they've said in investor calls, daily active | users are still (!!) growing. If I were a streamer that gets $ | from donations, I should really target 18+ anyway, who are old | enough to have a credit card. | | Also, it seems like FB Gaming numbers are really taking off, | partly due to signing some big names from Twitch. [1] | | Lastly, they actually do support gamertags, but I'm iffy on the | anonymity concept being a negative here. Twitch has a problem | with some toxic chats, users making throwaway accounts to get | around ban, etc. If I were a streamer, this would be a great | alternative for me to build a community with less overhead in | managing the toxic parts. | | All in all, it doesn't have to be a "winner-take-all"; it's | nice to have some healthy competition in the market, even if | the only folks that can do it are the biggest players (Amazon / | Google / Facebook.) I'm just _really_ surprised that Microsoft | couldn't make Mixer work despite the tight Xbox integrations. | | [1] | https://www.google.com/amp/s/venturebeat.com/2020/01/09/face... | | EDIT: grammar / spelling, as typing on a phone in 2020 is still | tough | duskwuff wrote: | > Last I checked and from what they've said in investor | calls, daily active users are still (!!) growing. | | How much of that is in US/EU users, though? I wouldn't be | surprised if most of the growth is in other regions. | | (And, this being the modern Internet: How many of those new | DAUs are real people?) | dimmke wrote: | The name "Facebook Gaming" seems really bad branding to me. | That would be like calling Instagram "Facebook Photos" or | something. It just doesn't fit at all. At least Mixer had some | name ID and some high profile streamers locked into contracts. | basch wrote: | This usually comes down to whether you need a FB id to sign | into something. Its "Facebook" if you need to be logged into | facebook to get to it. In this case, its a way to keep you on | the Facebook site longer, instead of fracturing off another | uninteroperable (inopreable, teroperable?) platform. | oconnor663 wrote: | "interinoperable"? :) | r00fus wrote: | Hey, something something Farmville... | alibert wrote: | Mixer has a nice streaming tech. I used to stream to a friend who | could interact (voice chat) with me with almost no stream delay | (<500ms). I don't think Twitch offers a latency as low as Mixer. | Last time I tried (some weeks ago), it was still 2+ secs. | tinodotim wrote: | Remarkable if Microsoft really thought they could just buy two | big streamers (and a couple of smaller ones) to get Mixer going | and that Twitch market share - without making much change to the | platform and its community. | | "A typical Microsoft" I guess? | | Big pay day for Ninja & Shroud though if they're really just free | to join Twitch again, their returns will be huge. | JoshGlazebrook wrote: | The only thing I don't like about Twitch is they got rid of their | Roku app. I assume it's Amazon's doing, but it still eliminates a | large portion of users who want to watch gamers on Twitch. | saltedonion wrote: | What's preventing streamers from streaming to multiple platforms | at once. Is it against he Eula or something ? | passivepinetree wrote: | In addition to some of the other well-thought-out replies, much | of the allure of streaming comes from live interaction, | donations, chat, etc. Streaming to multiple platforms at once | is more feasible for events like esports competitions, but | would really make it difficult for a streamer to engage with | their audience. | hobofan wrote: | While it's a bit harder to engage with audiences on multiple | platforms, it's definitely possible. | | Since the communication direct is still mostly one way, you | can e.g. aggregate all the chats from multiple platforms into | a single one, and treat it like you would right now. | Rocketbeans.tv, a German television-like streaming station | that I watch a lot has a "superchat"[0] that does just that | (which I think they built in-house), and it works really | well. From a quick search, it looks like Restream.io also | provides such a tool. | | [0]: https://rocketbeans.tv/superchad/ | WesleyLivesay wrote: | Monetization. The platforms require Affiliate/Partner streamers | (so people with Subscribe buttons) to be exclusive streamers on | their platform. | ehsankia wrote: | What if you're not a partner on the other platforms, can you | still stream to Facebook, Youtube, Twitch, all at the same | time? Smaller streams rely heavily on chat and interactions, | but 1000+ viewer streams generally don't so you don't need to | read 3 different chats. You can still receive donations and | maybe ad money? | detaro wrote: | then you can do it, and some streamers do. | brian-armstrong wrote: | Why do you think this would help? Going from 0 to 1 viewers | on one platform alone is quite hard, and then again for 1 | to 10 viewers. You would have to put in that effort for | each different platform, and ultimately you would still | need to pick one and ditch the others once you qualify for | partnership | rosywoozlechan wrote: | The streamer known as Destiny and Giant Bomb sort of do | this. They stream on Twitch but they accept monetization | through alternative means. Destiny is actually exclusive to | Twitch, he just hosts his streams on his own website and | accepts subscriptions and donations there in addition to | Twitch, all of his chat is on his own website though. Giant | Bomb is not monetized through Twitch, it's monetized | through CBS Interactive and hosted on their own site, but | the stream is a Twitch stream. So they're not on multiple | platforms, but they've not tied themselves to Twitch's | monetization. | WesleyLivesay wrote: | You can, but you will not get ad money (which requires | Affiliate/partner). | hexmiles wrote: | not sure about others, but for twitch if you become a partner, | required for most (all? don't remember) monetization you can't | stream to other platform. | sdan wrote: | Yes. Applies to YouTube, Twitch, and other afaik. | detaro wrote: | Mixer had (pre-Microsoft) some neat tech, but wasn't enough in | the end. The few streamers I knew moved there have all long moved | back. | haunter wrote: | Unfortunately Twitch is buffering for me all the time. 4K | streaming on Mixer was flawless, I can't even do 720p 60fps most | of the time on Twitch :/ | lwansbrough wrote: | Could be throttling. Have you tried watching through a VPN? | haunter wrote: | Yeah VPN works perfectly but I'm not a big fan of it I have | to use it all the time just to watch Twitch | user5994461 wrote: | Can you drop the 60FPS to 30FPS ? That would cut the | bandwidth requirement in half. | errantspark wrote: | It's kind of sad to see Mixer/Beam go, they did have a couple | unique features I made good use of. | | - FTL protocol, a streaming protocol based on UDP which had sub 1 | second delay times, far far superior to what Twitch is capable | of. | | - User interaction, I was able to quite quickly set up buttons on | my page that let my stream viewers control the RGB lighting in my | room in interesting ways, and it was a lot of fun for me as a | streamer to get that realtime interaction with my viewers | willcipriano wrote: | > FTL protocol, a streaming protocol based on UDP which had sub | 1 second delay times, far far superior to what Twitch is | capable of. | | I don't use/watch any of these platforms but I heard the delay | is a feature of Twitch to prevent people from "screen peeking" | players when they play online. | detaro wrote: | You can always add artificial delay if that's what you want, | but if you don't want to delay to interact with your | audience/have them interact with the game, you want something | that can do low-latency. | AdamTReineke wrote: | The real-time nature of Mixer streams was amazing. I loved | being on voice chat with friends while watching their streams, | it felt instantaneous. Hopefully more platforms can pick this | up (looking at you, 7 second latency Steam streaming). | uncoder0 wrote: | I'm very familiar with Mixer my company does interactive | streaming and I really liked Mixer/Beam they had a great team. | Their mobile interactivity is next to their low latency as the | high marks of the platform. I do think their audience | acquisition strategy with large streamers was lopsided. Maybe | if they went farther down the longtail and involved a lot more | content creators they could have carved out a whole community. | Really sad to see them go. Shameless plug warning but, if | you're moving over to Twitch there are a lot of great | extensions and you can always easily build one on your own with | our tools at Muxy. | sohamsankaran wrote: | I wonder what happens to folks like Ninja with big exclusive | deals. | MisterBastahrd wrote: | They were all paid in full because their contracts were bound | to the Mixer platform specifically. | hombre_fatal wrote: | Well, if they were paid in full, it's because that's how | Ninja/Shroud and their lawyers were able to negotiate the | contract. It's arbitrary. The contract could also have just | been "contract terminated if Mixer ends". | seaish wrote: | Apparently Ninja and Shroud were paid in full: $30M and $10M | respectively. | https://twitter.com/Slasher/status/1275145243478892544 | maps7 wrote: | This amount of money is crazy to me. Are these guys really | that big of a draw? Are they just so good at the games they | play or are they funny/entertaining? | kungato wrote: | They are entertaining enough to a big group of people and | they managed to build and sustain their audience. It's like | asking is Robert Downey Junior the best actor in the world. | If you don't see the value that just means you aren't the | target audience | bdz wrote: | >stars like Tyler "Ninja" Blevins, Cory "King Gothalion" | Michael, and Michael "Shroud" Grzesiek -- will be released from | their contracts, and Microsoft says it's up to them where they | decide to go. | | >"It's up to them and their priorities," says Vivek Sharma, the | head of Facebook Gaming, meaning the platform isn't actively | pursuing exclusive agreements with any of Mixer's biggest | names. | | https://www.theverge.com/2020/6/22/21298963/ninja-shroud-mix... | karthikshan wrote: | Does this mean they don't get paid out for the remainder of | their contract? These streamers took a massive brand hit by | leaving twitch for so long... | hobofan wrote: | $30M for not even a full year, and not even a gigantic | brand hit (they seemed to retain their fanbase pretty well, | and did well with Youtube clips) sounds like a great deal. | [deleted] | cjbprime wrote: | They do get paid out -- I think I read that Ninja receives | $30M and can now go back to Twitch. | Wafje wrote: | It seems like they do. https://twitter.com/RLewisReports/st | atus/1275139749716480000 | kevindong wrote: | I'm curious about what the contracts the big streamers signed | have to say about contract termination fees. | rauchp wrote: | Really surprising move, considering that's the main thing | Mixer had going for it. Facebook got the short end of the | stick on this deal, considering they'll have to negotiate | again with these Twitch streamers. | | Now that these streamers have an idea how much engagement and | money they'll be losing from switching platforms, they'll | probably demand more from FB Gaming for an exclusivity | contract. I haven't heard people talk about Mixer being a | better platform or experience for streaming, so I'm not sure | what FB gets out of this considering Mixer's talent was its | most valuable asset. | throw_m239339 wrote: | How long did Mixer exist again? For the people here who think | GitHub is too big too fail under Microsoft... and let's not | forget that MS used to have its own code repository website | before shutting it down... | reggieband wrote: | I'm very surprised that MS has quit this quickly. I didn't expect | them to win in the short-term against Twitch and I doubt they did | either. This suggests that Mixer didn't just do poorly (which | could have been assumed) but it must have been a deep catastrophe | that showed no signs of turning around. | | I think the problem with video, and the monopolies it continues | to create, is the massive expense of data transfer. I'm guessing | Mixer had hundreds/thousands of streamers active at any given | time. I assume this was a massive cost and the revenue to support | it (even ignoring their deals with streamers like Ninja/Shroud) | just wasn't there. | | It makes me doubt the profitability of Twitch, although you can | be sure they are breathing a sigh of relief today. | the_duke wrote: | They tried to integrate with XBox. | | They pumped millions and millions into exclusivity deals with | streamers like Ninja and Shroud, only saw small growth and then | completely stalled. | | Even during the recent lockdowns they remained almost flat, | while others had big viewership spikes. | | At some point you just have to call it quits. | | The new competition besides Twitch is FB Gaming and YouTube, | which can leverage existing platforms with a huge userbase. | | An isolated platform that offers no value over Twitch has no | chance in this environment. | m0xte wrote: | Quitting is Microsoft's number one skill in the last decade. | Matt3o12_ wrote: | > massive expense of data transfer | | Does anyone here know how video platforms like Twitch managed | to get started considering how expensive cloud data transfer | pricing is? The steam bandwidth is considerably higher then | video bandwidth (twitch uses a bitrate at around 8000k while | YouTube has 3414k for comparable 1080p60fps videos). They also | cannot take advantage of edge delivery expect for very large | streamers because viewers expect a latency of 3secs or lower to | their favorite stream. | | I am really curious if anyone here knows how they managed to | get started? They probably couldn't take advantage of super low | bandwidth prices until recently because they were too small but | had very expensive requirements (a lot of streamers only | streaming to a very limited amount of people with high quality | while also having a few very very large streamers stream to a | huge amount of viewers and all of that in real time). | | > It makes me doubt the profitability of Twitch, although you | can be sure they are breathing a sigh of relief today. | | I think twitch is highly profitable these days. Streamers have | a considerable amount of subscribers, who pay a monthly fee of | $5 (or sometimes even more) and stay for long durations. Twitch | takes a 30-50% cut (lower depending on how big the streamer is | and if twitch likes the streamer). Even streamers who average | less then 1,000 concurrent viewers sometimes have between | 100-500 subs. | | And they have also created bits, which is a virtual currency | viewers can use to tip their favorite streamers and twitch | takes a similar cut (and they only let you but it in bulk | beforehand to make it less transparent on how much you actually | spent on them, similar to many mobile games in-app purchase | model). And they play ads before streams (and during streams if | they streamer decides to play them for a small cut), they also | heavily advertise amazon prime (twitch streams constantly say | hey you can use amazon prime to subscribe to me for free), they | have premium users and probably even more monetization | techniques. | timClicks wrote: | FWIW when Twitch started as justin.tv it was much, much | poorer quality than 8000k. | deadmutex wrote: | Small nit: quality and bitrate aren't directly comparable. | E.g. codec and decoders choice can make a huge difference. | E.g. A lower bitrate av1 stream can be higher visual | quality than higher bitrate x264 stream. | | Where this matters is that sometimes consumers will | automatically assume bitrate=quality (especially in audio), | and then claim one audio service has better quality than | other just because they use a higher bitrate. | mcny wrote: | > FWIW when Twitch started as justin.tv it was much, much | poorer quality than 8000k. | | Yup, to expand on that I had a chance to chat with someone | at Justin.tv and they said a thirty second ad pays a lot | more than the cost of serving video for an hour. iirc this | was around 2009 or 2010? | | Also, iirc even through 2014, my friends who played League | of Legends (lol) used to watch stream on VLC instead of | directly on the website on Twitch. The consensus was for | lol, 720p60 was preferable to 1080p30. | | I don't think Twitch got where it got because of technical | prowess. If I had to guess, it was just lucky being first. | It would be interesting to hear stories from the people at | YouTube. Why did it take them so long to add live | streaming? | [deleted] | MaximumMadness wrote: | If I'm Twitch the #1 thing I'm thinking about right now is how to | extend the olive branch to all of these creators. Favorable | partner terms, sponsorship, resources etc. | | This is a market share growth opportunity that comes around very | infrequently | bena wrote: | Really? Why? | | Twitch is already over 70% of the streaming market. Let's say | that both of them go to YouTube. Let's also say that Ninja and | Shroud accounted for all of Mixer's market share.. | | That would give YouTube roughly 20% of the market, up from | about 17%. Twitch is still 70% of the market. | | Twitch should be looking for ways to make it easier for | streamers to stream and get noticed. Find the next Ninja. | amalcon wrote: | I'm not really into that whole scene, but my third-hand | understanding is that the Amazon Prime integration is a form | of this. Basically, while Microsoft offered millions to | people like Ninja, Amazon offers somewhere around three | dollars each month to each Prime member, with the restriction | that they must give it to a mid-sized or bigger streamer that | they enjoy. This makes it worth the time for growing | streamers, and lets big-but-not-Ninja-big folks make a job | out of it. | | It's actually a pretty interesting economic / business model | case study: they're basically crowdsourcing which streamers | they subsidize while simultaneously offering a cross- | promotional perk to an existing customer base. | r00fus wrote: | Do you have a source on this? I didn't know about Prime | scrip. | mey wrote: | See https://twitch.amazon.com/tp (click on the Prime | Status on Twitch section) | amalcon wrote: | Just conversations, but a quick googling points to | twitch.amazon.com. That appears to offer Amazon Prime | members "free channel subscription ($4.99 value) every | month". | [deleted] | MaximumMadness wrote: | Maybe market share isn't the right way to frame it. Much of | the success of gaming platform's is built on goodwill. Due to | their botched attempts with bans, community guidelines, | harassment, toxicity etc. Twitch could certainly use some | positive press these days. IMO it would be seen as a great PR | move to welcome these newly platform-less streamers will open | arms. Facebook is already offered people who move from Mixer | to FB Gaming and stay for 90 days somewhere in the range of | $2.5K | | Will most of them probably move to Twitch anyway? Yes. Will | Twitch be losing money in the short-term by giving away value | here? Probably. But in the long-term having these ex-Mixer | folks happy and feeling welcomed will have positive impact on | their fans, communities, and gaming as a whole. Not to | mention the revenue potential these folks could bring. | 0xCMP wrote: | They're still important and it builds good will which helps | them gain more loyalty from the viewers. E.g. Facebook spies | on you while Twitch supports the creators I like. | bena wrote: | If you have 70% of something, I would think you have a | decent amount of goodwill and loyalty already. | | And I'm not saying the value of acquiring them is zero. I'm | saying the value of acquiring them may not be worth it. | 013a wrote: | You would think that, and you'd be wrong. Many streamers | dislike Twitch, in the same way many YouTubers dislike | YouTube for their policies. Most stick around, because | they saw what happened to Ninja, and he represented the | _best_ of what could be possible; your viewers by-and- | large wont follow you, your community is on Twitch, they | 're not your community, they're Twitch's community. | | Twitch could be a lot worse, and they'll probably get a | lot worse now losing their only decent competition. The | general murmur around the Twitch exclusivity deals was | that they 10x'd in value and quantity after Microsoft put | a price on Ninja. Unless YouTube gets serious, the same | level of serious that Twitch and Mixer were, Twitch has | no reason to add value to these streamers. The streamers | wont leave; they can't. | | And we all know YouTube won't do the right thing by their | content creators, because they already don't. | | This is a very dark day for content creators. Mixer | failed, but it at least represented literally the only | threat on Twitch's radar; there was always the question | of "well what if Mixer blows up" guiding biz-dev at | Twitch. Unless streamers band together and unionize, | Amazon is going to crush them. | toohotatopic wrote: | If there is 10x to be made outside of Twitch I am pretty | sure content creators will organize and create their own | streaming platform. They know who is who, it takes some | weeks to get everybody on board and then Twitch has a | serious competitor. For that reason, payout won't get | down. | timwaagh wrote: | because you dont want your competitors to get anymore air | than they are getting already. 73-17 is better than 70-20. if | youtube gets its act together on the streaming front they are | a big problem because so many more people that don't | currently watch streams use it compared to twitch. | v7p1Qbt1im wrote: | Same for YT and FB. It's just 3 players now. | Lorin wrote: | 9 year gaming/esports industry insider here. | | I don't understand why Mixer, after failing to penetrate the game | streaming market - didn't pivot to a tech/coder oriented | streaming service. It would have better integrated with | Microsoft's other products (GitHub, Teams, etc), and trivialized | finding marketing/ad-fill partners. | | Twitch has a 'science & technology' channel grouping which is | nice, but there's a demographic mismatch and thus it has less | than 10k viewers on average. This niche would have been a shoe-in | for a Microsoft service. | | I also wonder what would have happened in a parallel universe | where Beam wasn't acquired by Microsoft. | [deleted] | butler14 wrote: | This seems super out of no where and way too soon to throw the | towel in. | | Thinking there was some break clauses in Ninja and Shroud's | contracts that incentivised MS's early exit. | ohyeshedid wrote: | My concern is how FB Gaming will be installed/embedded into the | Xbox dash. If it's like the current FB SDK, does that mean that | FB will be siphoning data off xbox users that don't use FB? | mtgx wrote: | Do you even have to ask at this point? Wasn't even Microsoft's | Visual Studio tracking devs by default now? | | And let's not forget about the hot privacy mess that is Windows | 10... | baggachipz wrote: | I've been an Xbox player since the very first one, and my | gamertag has been Xbox Live Gold (and now GamePass Ultimate) | since the dawn of the service. If they have the audacity and | malice to shove Facebook on my dashboard, I will buy that | hideous PS5 without giving it a second thought and switch | wholesale. | jitl wrote: | A closer partnership with Facebook is going to loose Microsoft | the coming console generation just like their focus on "TV is | the new water cooler" lost them the last one. | | Gamers don't want Facebook. They don't want TV. Gamers want | games. | jimmaswell wrote: | Do you really think anyone is going to base their console | decision on a facebook partnership? | TremendousJudge wrote: | >Gamers don't want Facebook. They don't want TV. Gamers want | games. | | Yeah, the fact that the PS2 could play DVDs had absolutely | nothing to do with its tremendous success. | vertex-four wrote: | The difference is that everyone (to some approximation) who | is likely to buy a PS5 has a computer of some description | that is perfectly capable of streaming media - you're not | thinking "oh, I need to get that console so I can watch | Facebook Gaming". | twalla wrote: | This is how I convinced my parents to buy both a PS2 and | PS3 - the PS3 was one of the most affordable blu-ray | players when introduced, it just happened to have a game | console attached to it. | jdofaz wrote: | It was a much better player than most dedicated bluray | players at the time too. | dvt wrote: | Interestingly, this indicates that the streaming market is | saturated, and Mixer simply had no room to grow. The analysts | probably didn't realize their gamble was a zero-sum game. | | Ninja & Shroud weren't enough to tip the scales and Mixer had | zero traction. Of course they will be fine, but it sucks for the | smaller streamers that hitched their wagons to Mixer and are now | left to hold the proverbial bag. Even more telling is that | Microsoft is burying this news under WWDC20, probably embarrassed | about the entire snafu. | noodle wrote: | Well, lots of streamers really don't like Twitch. But Mixer was | a downgrade for most people in terms of features and | functionality. Same situation with YouTube - a lot of content | creators aren't happy with it, but everything else out there is | just a worse version of YT. The bigger, older platforms have a | lot of momentum. | theklub wrote: | I'm pretty sure mixer had a ton of features twitch didn't | have at one point but I could be wrong. I just remember | watching kabby in the height of the pubg craze and he had a | ton of cool stuff no one on twitch had. | legohead wrote: | It's okay to copy a product. You just have to do it better. | And Mixer wasn't even close. I actually liked Mixer's video | quality more than Twitch, but that's not what makes Twitch | fun for users... | detaro wrote: | Mixer did have comparatively low latency and interaction | features, that was a unique point at least back then. | Apparently not enough though. | thorum wrote: | Mixer had potential as a streaming platform, they completely | failed to create a culture anything like what Twitch has. Any | streamer who wanted to move to Mixer would have to sacrifice | being part of that Twitch community. | asebold wrote: | By courting big names like Ninja and Shroud though, I feel like | Mixer wasn't interested in "creating" a culture, they wanted to | flat out "buy" twitch's. Safe to say it wasn't successful | within the past year, but I'd expect it to take much longer | than that anyways. Why would they give up right after dumping a | huge amount of time and money into it? | TheAdamAndChe wrote: | Their culture is 100% why they failed. They were technically | far superior to Twitch. Their video quality was much better | with lower CPU utilization, their latency was extremely low, | and their UI was intuitive and butter smooth. | | Their culture though... Before Shroud and Ninja joined, there | were rules that you couldn't tell people your age. They had | rules on how wide your shirt straps could be, and just | generally seemed like if you had any opinions on other people, | you would be chastised. They valued explicit political | correctness, but that's not so good when you're making a place | designed for just chilling and hanging out... At least, not | when you're trying to grow. | Goronmon wrote: | _They valued explicit political correctness, but that 's not | so good when you're making a place designed for just chilling | and hanging out... At least, not when you're trying to grow._ | | Another way to word it is that the online gaming community is | extremely toxic and you have to accept a decent chunk of that | toxicity to grow a community in the gaming space. | 2bitencryption wrote: | I don't know, I think this is a bit harsh -- I'm not | arguing the gaming community isn't toxic, it certainly can | be -- but rather I think Mixer wanted its community to be | just like those actors who played hip 20-somethings in | "real gameplay" game trailers at E3. It always seemed to | have a "hello fellow gamers" mentality, and simply did not | "get" the type of people it was trying to recruit. | | If a stream and its viewers is a community, then on Mixer | you didn't really have the chance to make that community | "yours" -- rather, you had to be what Mixer wanted you to | be, which is some made-up archetype of the advertiser- | friendly hip gamer who captures that coveted market segment | without saying anything even remotely controversial. | TheAdamAndChe wrote: | What I am about to say, I mean with absolutely no | disrespect. What you consider non-toxic is considered | uptight and overly sensitive by many... Whether you think | that's right or not is beside the point. I understand the | need for political correctness and politicing at work. It | keeps conflicts from arising and it avoids hurt feelings. | It's not as valued by many people outside of work. That can | affect the growth of sites like this. | | Put in another way: each stream is an individual community. | By making such explicit rules, they are policing culture | and suppressing certain identities. That is counter to the | environment needed for growth. | brian-armstrong wrote: | > They were technically far superior to Twitch. Their video | quality was much better with lower CPU utilization, their | latency was extremely low, and their UI was intuitive and | butter smooth. | | This sounds like FUD. The streamer controls the video encode, | not the platform. Also Twitch has had <1s latency streaming | for more than a year. | thinkingemote wrote: | Does FB gaming have a culture? | [deleted] | alexbanks wrote: | Happy that Shroud and Ninja get to come back to Twitch | apazzolini wrote: | My solution to a streamer moving to Facebook Gaming is simply | going to be watching a different streamer. | jonny_eh wrote: | Streamers really are a dime a dozen. No offense to streamers | here. | tech-historian wrote: | Mixer joins its brethren in Microsoft's list of discontinued | products. | | https://www.versionmuseum.com/history-of/discontinued-micros... ___________________________________________________________________ (page generated 2020-06-22 23:00 UTC)