[HN Gopher] Dune: The Battle for Arrakis - Extended Reference (2... ___________________________________________________________________ Dune: The Battle for Arrakis - Extended Reference (2003) Author : tosh Score : 109 points Date : 2020-07-07 17:54 UTC (5 hours ago) (HTM) web link (ledmeister.com) (TXT) w3m dump (ledmeister.com) | petepete wrote: | > Saboteurs can pass over enemy walls, and may do so without | slowing down. | | What? I played through Dune 2 several times with every house and | had no idea about that! | humanistbot wrote: | Loved this game! If you want to play it in a slightly more modern | version, the OpenRA folks have done made a pretty faithful | version of it, which runs on their "clean-room implementation" of | the original Command & Conquer engine: | https://github.com/OpenRA/OpenRA | fegu wrote: | I remember Dune 2 fit on two floppies (2x 1.44MB). That is | impressive. It was compressed and decompressed itself on install, | but still. | glandium wrote: | I think it was 4 floppies. | hursortue wrote: | The text formatting of this document is great. | | Reminds me of all the other gamefaqs which were just plain text, | e.g. | | https://gamefaqs.gamespot.com/ps/197339-final-fantasy-tactic... | dwighttk wrote: | I can remember my friend patiently explaining to me that House | Harkonnen didn't actually have invincible troops just because the | guy said "our invincible Harkonnen troops" in a cutscene. I was | all like "we should play as those guys!" | novaRom wrote: | This game was released first for MS DOS in 1992. It was amazing | experience - unlike many games of that time (most popular were | side-scrollers like Prince of Persia), it required mouse. | fabiensanglard wrote: | What a coincidence, for the past week I have been looking for the | author of the never published book "Dune II - Insider's Guide" | which was allegedly based on the featured article. | | Anybody has more information about it? | | https://twitter.com/fabynou/status/1280304687594397696 | TedDoesntTalk wrote: | Off-topic, but I saw the 1984 Dune film in theaters. It remains | the only film I've been to where the theater handed out a sheet | of paper with a glossary. | | How familiar with the books do you need to be to play this? | qwerty456127 wrote: | You don't have to be familiar at all. I've played the game | first (and enjoyed the built-in animated encyclopedia, just for | fun - that wasn't necessary either), watched the movie in some | years and read the book in more than a decade (when I grew up). | cornstalks wrote: | > _How familiar with the books do you need to be to play this?_ | | Assuming this game is like the Dune II computer game: you don't | need any familiarity. For example, House Ordos (one of the | three major houses in the Dune RTS games) isn't even in the | books if I recall correctly. I grew up playing (and loving) | Dune II (and all its sequels) long before I ever read Dune. | Andrew_nenakhov wrote: | If you haven't read the book, do yourself a favour and read it. | I envy you, you'll be able to read it for the first time. | | Movie is also great. It's just not finished. :( | rebuilder wrote: | Jodorowsky's version? | tunap wrote: | Villeneuve's, hopefully... | | https://en.wikipedia.org/wiki/Dune_(2020_film) | tildedave wrote: | I'm really excited for the movie and the casting looks | incredible so far. I wonder how the 2 movie split is | going to work narratively. The book itself has kind of a | perfect 3 act setup but I'm not sure breaking the story | at the end of the book's part 1 (or halfway through part | 2) is going to feel very satisfying. | toast0 wrote: | I think you could stop as a cliffhanger when Paul and | Jessica escape from the worm, and are confronted by | Stilgar. Then you start with a knife battle for the | second movie, and who doesn't like a knife battle? | Andrew_nenakhov wrote: | I have high hopes for Villeneuve, but Lynch's dune is | still one of my favourite sci-fi movies from 1980s. | milesward wrote: | [insert instant best friends meme here] | Andrew_nenakhov wrote: | Of course not. That would have been horrible. Lynch's | version is great: it has superb sets and production design, | actors, music. One thing it lacks is screentime: first half | of the book takes 80% time, while the second half is rushed | in the remaining 20%. If we could have 2 (3) part movies in | 1980s, it could have been extremely great. | toast0 wrote: | > first half of the book takes 80% time, while the second | half is rushed in the remaining 20% | | Yeah, once you get to the end of the first half, it's | like oh crap, we're out of time, montage montage, end | battle, fight with Sting, plot plot plot, end credits. | The film that's supposed to be released this year is | reportedly only the first half of the book; I guess we'll | see how that goes. | usrusr wrote: | If you haven't read the books and haven't played the game and | want to do both, do the game first. RTS need a lot of | suspension of disbelief, all that units getting created in | seconds, then barely move out of visual range from the factory | before getting destroyed, it makes no sense in any fantasy | world. Familiarity with the source material will only make it | worse. I'd say that having faint memories of having once seen | the Lynch movie is the best level of preparation for the game. | | Having played the game will in no way spoil the books. | redisman wrote: | I played it at 8 years old when I didn't know almost any | English other than what I could deduce from what the commands | did on the screen. The first day of English in school I went to | the glossary to verify many of the commands. Going back to it | now after reading a few of the books is a better experience but | the story is fairly bare-bones in the game and you can tell | that Fremen are brown-clothed powerful infantry without knowing | their lore. | | As others have said the controls have aged fairly badly if | you're used to all the quality-of-life improvements in modern | games. | jm4 wrote: | Not at all. The book is worth reading though. The 1984 movie is | garbage and doesn't do the source material any justice. | gorgoiler wrote: | Lynch's screening requirements are the stuff of legend. Isn't | this also the movie whose screening notes require a +2 dB | setting on the theatre amps? | TedDoesntTalk wrote: | I'd forgotten David Lynch's directed... but of course can't | forget Sting's appearance! | [deleted] | ido wrote: | If it's similar to the DOS original, not at all. | cbanek wrote: | This was my first RTS game and I was hooked! So many fond | memories of running over baddies with my spice harvester! | Andrew_nenakhov wrote: | Dune 2 was great, but Dune 1 was even better. It will forever | have a warm place in my heart. A completely different game, | though. | petercooper wrote: | Dune 1 is probably the most atmospheric 90s DOS game I've | played. There are few games that will sweep you into a world | like that. | Andrew_nenakhov wrote: | Star Control 2 immediately sprang to mind. | crocal wrote: | The game was developed by Philip Ulrich, already behind the | Ark of Captain Blood. The guy is a genius. This [1] is a | short video of him explaining how the game was developed, | alas in French only. | | [1] https://youtu.be/5nHX_74mjss | Andrew_nenakhov wrote: | What kind of person can block video titled "Dune : il faut | sauver la planete des sables | Retrogaming Made in France | | ARTE" from being viewed in certain countries?! | MayeulC wrote: | Arte itself, maybe? I hit this quite frequently in the | opposite direction. Try invidio.us, or duckduckgo. A VPN | as a last resort. Or other channels.. I'd have uploaded | it, but my upload is _very_ slow today... | | The documentary is nice, if a bit short. The target is a | general audience, so you might not be missing out _that_ | much. | dpio wrote: | Dune 1 fan here too. I will never forget the thrill of taking | over a sietch with overwhelming force. | slim wrote: | It was great indeed, if you did not wait forever for charcters | to animate on the screen. At the time, I finished the game in | like 1h after installing a TSR that accelerated the clock | speed. | dmichulke wrote: | ... with the most fascinating thing being that it starts as RPG | and ends as kinda turn based strategy. | | Also, it's a great intro to the Dune lore... | alasdair_ wrote: | Games that create a completely new genre (in this case, Real-Time | Strategy) are rare. Dune II is the even-more rare case of a new | genre being created at the same time as the game itself being | quite excellent and popular at the same time. | | I've fond childhood memories of playing this for many hours. | Great game! | subsubzero wrote: | I have the same fond memories of this game. I fell in love with | the books and was amazed at how great a game it was. Played it | over and over with all the different houses and their strengths | and weaknesses. Such a anomaly that a movie/book based game was | that well put together. | stevenwoo wrote: | The little cartoon animated heads in the cut scenes was | pretty cool for the time, and I remember trying different | exploits on the last level just to see what could work, iirc | expanding your base/towers over the cpu bases was the only | way I could stop the harkonnen from respawning.(when I was | house atreides) | jandrese wrote: | I remember coming to it a bit later and being annoyed by | several aspects of the game, even though it was obviously | groundbreaking. | | In particular I remember my units just sitting around allowing | themselves to be shot by enemy units that had longer range | instead of moving two meters to get in weapons range. I recall | it wasn't good at letting you form groups and issue mass | commands too. | | C&C and especially Warcraft really nailed the UI and gameplay | details for the RTS genre a couple of years later. | kayoone wrote: | It was the first game of its kind, the UI and the AI | obviously had many weaknesses which Westwood improved upon in | later games (while C&C still had issues that are annoying by | todays standards). That being said, Dune2 for 10 year old me | was magical, like many games of this time. | forgotmypwbctbi wrote: | i played through d2 before c&c and loved it. after c&c, same | feelings as you. context... | tnecniv wrote: | Indeed. I think the original C&C is still pretty playable. It | might not be fun after a few levels compared to a modern RTS, | but all they core elements of the modern game are there. | | Dune II does not hold up in the same way (and I love the | source material). Not being able to select multiple units at | once is alone a game breaker. | davedx wrote: | > Not being able to select multiple units at once is alone | a game breaker. | | Well, it's really not, because the game was fantastic and a | lot of people enjoyed playing it. Game breaking would have | been if when you played against another player they had | multi select and you didn't. | | Modern RTS players get very good at issuing actions to many | specific units individually at high speed, it's an | acknowledged skill today. | | If your only strategy is a mass siege tank zerg, then yeah, | no multi select is a little bit inconvenient. | tunap wrote: | You could always target a string of consecutive units and | send the leader to (x) and the rest would follow. And get | picked off 1 by 1 if you forgot about them long enough. | jandrese wrote: | However, if the leader stopped when he got in weapons | range the rest of the units would just sit back there and | watch him fight. Westwood learned some lessons from Dune | 2 that made Command and Conquer much better to play. | | I'm a bit surprised there isn't a remake of Dune 2 out | there that fixes the UI quibbles and updates the | graphics. There was a lot of neat stuff in the game (it | was surprisingly feature rich for being basically the | first of its genre) but few people these days remember | it. Maybe someone will get the rights for a remake when | the new movie comes out? Sadly Westwood is buried out | back in the EA studio graveyard. | MayeulC wrote: | Well, I found this within one minute of searching: https: | //github.com/OpenDUNE/OpenDUNE/blob/master/enhancement... | | Engine or full reimplementation are common for previously | widely popular games, some are even supported by the | developers: https://www.gamingonlinux.com/2020/05/ea-to- | open-source-part... | tunap wrote: | IDK about Dune 2, but Dune 2000 has a ton of | expansions/mods on the moddb. | | On that note, there was an official reboot to C&C | released last month. | | https://en.wikipedia.org/wiki/Command_%26_Conquer_Remaste | red... | MayeulC wrote: | More importantly, Dune2000 can be played using the open | source engine OpenRA, see my sibling comment: EA | announced it would release some old source code to help | with the project. | grawprog wrote: | I've never played dune 2, but I played Warcraft then c&c, c&c | felt like such a huge improvement over the first Warcraft. | You could select far larger groups, the pace was faster and | building was much more free. It wasn't really until Warcraft | 2 and StarCraft that it really caught up to the command and | conquer series. | paulmd wrote: | OG Warcraft is one of those games that was groundbreaking | at the time but is nigh unplayable to modern sensibilities. | | Warcraft II is still very retro and missing a lot of | quality-of-life stuff (especially the original pre- | Battle.net edition) but it's at least tolerable. OG | Warcraft is nails on chalkboard level bad. | vertis wrote: | I remember C&C being hard until you realised that you could | ring your base with sandbags that the enemy would never | destroy. | elihu wrote: | ...or build a line of sandbags across the map and ring | the enemy base. | skocznymroczny wrote: | in unpatched version, you can place sandbags near enemy | tanks, click sell button, move your cursor inbetween the | sandbag and the enemy tank and click to sell the enemy | tank. | hyperpl wrote: | I agree. It was one of my favorites growing up. I remember | being blown away when I installed my first ISA SB16. | | I didn't realize this game was ported to Mega Drive. Must be | awkward trying to control the cursor with a gamepad having | grown up playing these games using a mouse. | robin_reala wrote: | There was a Mega Mouse accessory that was supported by | various games, but it doesn't look like Dune is one of them ( | http://web.archive.org/web/20120304195213/http://my.execpc.c. | ..) | blondin wrote: | played it on the sega genesis first!! before i even knew a pc | version existed. | | the soundtrack and the sound effects were particularly amazing | to me. i can still remember most of them clearly in my head | after all these years... "yes sir, moving on!" "construction | complete" "reporting... acknowledged!" | | this game inspired command and conquer in my opinion! | RangerScience wrote: | Wait, Dune II was the _start_ of the RTS genre? That 's | amazing. | petercooper wrote: | Start of the genre really, but not strictly the "first RTS" | which was probably https://en.wikipedia.org/wiki/Herzog_Zwei | .. the term RTS was coined for Dune II, however, and it was | the first popular such game. | RTSlave wrote: | Wow you're good at history. If you would like to moderate | both the Transformers site, and Lord of the rings, send me | an email. Subscribed! <3 | inetknght wrote: | https://en.wikipedia.org/wiki/The_Ancient_Art_of_War | | > _published by Broderbund in 1984. It is generally | recognized as one of the first real-time strategy or real- | time tactics games._ | Keyframe wrote: | That would be Herzog Zwei, but Dune II was definitely the | popular one, a trend-setter. | Grimm665 wrote: | This is why I felt bad for the PUBG devs, who seemed to have | successfully pushed the Battle Royale genre with a game that | wasn't perfect but that they put a lot of effort into, only to | be outsold in days by Fortnite upon its release. | jcranmer wrote: | > only to be outsold in days by Fortnite upon its release. | | I'm not sure it was days, but the part that's kind of galling | is that Fortnite was a wave defense game that had some pretty | lackluster reviews, so the developers instead turned it into | a battle royale game because of PUBG's unexpected popularity, | and it was the battle royale version that made waves. | skocznymroczny wrote: | Arguably, DayZ was the first to popularize the battle royale | genre. ___________________________________________________________________ (page generated 2020-07-07 23:00 UTC)