[HN Gopher] Dune: The Battle for Arrakis - Extended Reference (2...
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       Dune: The Battle for Arrakis - Extended Reference (2003)
        
       Author : tosh
       Score  : 109 points
       Date   : 2020-07-07 17:54 UTC (5 hours ago)
        
 (HTM) web link (ledmeister.com)
 (TXT) w3m dump (ledmeister.com)
        
       | petepete wrote:
       | > Saboteurs can pass over enemy walls, and may do so without
       | slowing down.
       | 
       | What? I played through Dune 2 several times with every house and
       | had no idea about that!
        
       | humanistbot wrote:
       | Loved this game! If you want to play it in a slightly more modern
       | version, the OpenRA folks have done made a pretty faithful
       | version of it, which runs on their "clean-room implementation" of
       | the original Command & Conquer engine:
       | https://github.com/OpenRA/OpenRA
        
       | fegu wrote:
       | I remember Dune 2 fit on two floppies (2x 1.44MB). That is
       | impressive. It was compressed and decompressed itself on install,
       | but still.
        
         | glandium wrote:
         | I think it was 4 floppies.
        
       | hursortue wrote:
       | The text formatting of this document is great.
       | 
       | Reminds me of all the other gamefaqs which were just plain text,
       | e.g.
       | 
       | https://gamefaqs.gamespot.com/ps/197339-final-fantasy-tactic...
        
       | dwighttk wrote:
       | I can remember my friend patiently explaining to me that House
       | Harkonnen didn't actually have invincible troops just because the
       | guy said "our invincible Harkonnen troops" in a cutscene. I was
       | all like "we should play as those guys!"
        
       | novaRom wrote:
       | This game was released first for MS DOS in 1992. It was amazing
       | experience - unlike many games of that time (most popular were
       | side-scrollers like Prince of Persia), it required mouse.
        
       | fabiensanglard wrote:
       | What a coincidence, for the past week I have been looking for the
       | author of the never published book "Dune II - Insider's Guide"
       | which was allegedly based on the featured article.
       | 
       | Anybody has more information about it?
       | 
       | https://twitter.com/fabynou/status/1280304687594397696
        
       | TedDoesntTalk wrote:
       | Off-topic, but I saw the 1984 Dune film in theaters. It remains
       | the only film I've been to where the theater handed out a sheet
       | of paper with a glossary.
       | 
       | How familiar with the books do you need to be to play this?
        
         | qwerty456127 wrote:
         | You don't have to be familiar at all. I've played the game
         | first (and enjoyed the built-in animated encyclopedia, just for
         | fun - that wasn't necessary either), watched the movie in some
         | years and read the book in more than a decade (when I grew up).
        
         | cornstalks wrote:
         | > _How familiar with the books do you need to be to play this?_
         | 
         | Assuming this game is like the Dune II computer game: you don't
         | need any familiarity. For example, House Ordos (one of the
         | three major houses in the Dune RTS games) isn't even in the
         | books if I recall correctly. I grew up playing (and loving)
         | Dune II (and all its sequels) long before I ever read Dune.
        
         | Andrew_nenakhov wrote:
         | If you haven't read the book, do yourself a favour and read it.
         | I envy you, you'll be able to read it for the first time.
         | 
         | Movie is also great. It's just not finished. :(
        
           | rebuilder wrote:
           | Jodorowsky's version?
        
             | tunap wrote:
             | Villeneuve's, hopefully...
             | 
             | https://en.wikipedia.org/wiki/Dune_(2020_film)
        
               | tildedave wrote:
               | I'm really excited for the movie and the casting looks
               | incredible so far. I wonder how the 2 movie split is
               | going to work narratively. The book itself has kind of a
               | perfect 3 act setup but I'm not sure breaking the story
               | at the end of the book's part 1 (or halfway through part
               | 2) is going to feel very satisfying.
        
               | toast0 wrote:
               | I think you could stop as a cliffhanger when Paul and
               | Jessica escape from the worm, and are confronted by
               | Stilgar. Then you start with a knife battle for the
               | second movie, and who doesn't like a knife battle?
        
               | Andrew_nenakhov wrote:
               | I have high hopes for Villeneuve, but Lynch's dune is
               | still one of my favourite sci-fi movies from 1980s.
        
               | milesward wrote:
               | [insert instant best friends meme here]
        
             | Andrew_nenakhov wrote:
             | Of course not. That would have been horrible. Lynch's
             | version is great: it has superb sets and production design,
             | actors, music. One thing it lacks is screentime: first half
             | of the book takes 80% time, while the second half is rushed
             | in the remaining 20%. If we could have 2 (3) part movies in
             | 1980s, it could have been extremely great.
        
               | toast0 wrote:
               | > first half of the book takes 80% time, while the second
               | half is rushed in the remaining 20%
               | 
               | Yeah, once you get to the end of the first half, it's
               | like oh crap, we're out of time, montage montage, end
               | battle, fight with Sting, plot plot plot, end credits.
               | The film that's supposed to be released this year is
               | reportedly only the first half of the book; I guess we'll
               | see how that goes.
        
         | usrusr wrote:
         | If you haven't read the books and haven't played the game and
         | want to do both, do the game first. RTS need a lot of
         | suspension of disbelief, all that units getting created in
         | seconds, then barely move out of visual range from the factory
         | before getting destroyed, it makes no sense in any fantasy
         | world. Familiarity with the source material will only make it
         | worse. I'd say that having faint memories of having once seen
         | the Lynch movie is the best level of preparation for the game.
         | 
         | Having played the game will in no way spoil the books.
        
         | redisman wrote:
         | I played it at 8 years old when I didn't know almost any
         | English other than what I could deduce from what the commands
         | did on the screen. The first day of English in school I went to
         | the glossary to verify many of the commands. Going back to it
         | now after reading a few of the books is a better experience but
         | the story is fairly bare-bones in the game and you can tell
         | that Fremen are brown-clothed powerful infantry without knowing
         | their lore.
         | 
         | As others have said the controls have aged fairly badly if
         | you're used to all the quality-of-life improvements in modern
         | games.
        
         | jm4 wrote:
         | Not at all. The book is worth reading though. The 1984 movie is
         | garbage and doesn't do the source material any justice.
        
         | gorgoiler wrote:
         | Lynch's screening requirements are the stuff of legend. Isn't
         | this also the movie whose screening notes require a +2 dB
         | setting on the theatre amps?
        
           | TedDoesntTalk wrote:
           | I'd forgotten David Lynch's directed... but of course can't
           | forget Sting's appearance!
        
         | [deleted]
        
         | ido wrote:
         | If it's similar to the DOS original, not at all.
        
       | cbanek wrote:
       | This was my first RTS game and I was hooked! So many fond
       | memories of running over baddies with my spice harvester!
        
       | Andrew_nenakhov wrote:
       | Dune 2 was great, but Dune 1 was even better. It will forever
       | have a warm place in my heart. A completely different game,
       | though.
        
         | petercooper wrote:
         | Dune 1 is probably the most atmospheric 90s DOS game I've
         | played. There are few games that will sweep you into a world
         | like that.
        
           | Andrew_nenakhov wrote:
           | Star Control 2 immediately sprang to mind.
        
           | crocal wrote:
           | The game was developed by Philip Ulrich, already behind the
           | Ark of Captain Blood. The guy is a genius. This [1] is a
           | short video of him explaining how the game was developed,
           | alas in French only.
           | 
           | [1] https://youtu.be/5nHX_74mjss
        
             | Andrew_nenakhov wrote:
             | What kind of person can block video titled "Dune : il faut
             | sauver la planete des sables | Retrogaming Made in France |
             | ARTE" from being viewed in certain countries?!
        
               | MayeulC wrote:
               | Arte itself, maybe? I hit this quite frequently in the
               | opposite direction. Try invidio.us, or duckduckgo. A VPN
               | as a last resort. Or other channels.. I'd have uploaded
               | it, but my upload is _very_ slow today...
               | 
               | The documentary is nice, if a bit short. The target is a
               | general audience, so you might not be missing out _that_
               | much.
        
           | dpio wrote:
           | Dune 1 fan here too. I will never forget the thrill of taking
           | over a sietch with overwhelming force.
        
         | slim wrote:
         | It was great indeed, if you did not wait forever for charcters
         | to animate on the screen. At the time, I finished the game in
         | like 1h after installing a TSR that accelerated the clock
         | speed.
        
         | dmichulke wrote:
         | ... with the most fascinating thing being that it starts as RPG
         | and ends as kinda turn based strategy.
         | 
         | Also, it's a great intro to the Dune lore...
        
       | alasdair_ wrote:
       | Games that create a completely new genre (in this case, Real-Time
       | Strategy) are rare. Dune II is the even-more rare case of a new
       | genre being created at the same time as the game itself being
       | quite excellent and popular at the same time.
       | 
       | I've fond childhood memories of playing this for many hours.
       | Great game!
        
         | subsubzero wrote:
         | I have the same fond memories of this game. I fell in love with
         | the books and was amazed at how great a game it was. Played it
         | over and over with all the different houses and their strengths
         | and weaknesses. Such a anomaly that a movie/book based game was
         | that well put together.
        
           | stevenwoo wrote:
           | The little cartoon animated heads in the cut scenes was
           | pretty cool for the time, and I remember trying different
           | exploits on the last level just to see what could work, iirc
           | expanding your base/towers over the cpu bases was the only
           | way I could stop the harkonnen from respawning.(when I was
           | house atreides)
        
         | jandrese wrote:
         | I remember coming to it a bit later and being annoyed by
         | several aspects of the game, even though it was obviously
         | groundbreaking.
         | 
         | In particular I remember my units just sitting around allowing
         | themselves to be shot by enemy units that had longer range
         | instead of moving two meters to get in weapons range. I recall
         | it wasn't good at letting you form groups and issue mass
         | commands too.
         | 
         | C&C and especially Warcraft really nailed the UI and gameplay
         | details for the RTS genre a couple of years later.
        
           | kayoone wrote:
           | It was the first game of its kind, the UI and the AI
           | obviously had many weaknesses which Westwood improved upon in
           | later games (while C&C still had issues that are annoying by
           | todays standards). That being said, Dune2 for 10 year old me
           | was magical, like many games of this time.
        
           | forgotmypwbctbi wrote:
           | i played through d2 before c&c and loved it. after c&c, same
           | feelings as you. context...
        
           | tnecniv wrote:
           | Indeed. I think the original C&C is still pretty playable. It
           | might not be fun after a few levels compared to a modern RTS,
           | but all they core elements of the modern game are there.
           | 
           | Dune II does not hold up in the same way (and I love the
           | source material). Not being able to select multiple units at
           | once is alone a game breaker.
        
             | davedx wrote:
             | > Not being able to select multiple units at once is alone
             | a game breaker.
             | 
             | Well, it's really not, because the game was fantastic and a
             | lot of people enjoyed playing it. Game breaking would have
             | been if when you played against another player they had
             | multi select and you didn't.
             | 
             | Modern RTS players get very good at issuing actions to many
             | specific units individually at high speed, it's an
             | acknowledged skill today.
             | 
             | If your only strategy is a mass siege tank zerg, then yeah,
             | no multi select is a little bit inconvenient.
        
               | tunap wrote:
               | You could always target a string of consecutive units and
               | send the leader to (x) and the rest would follow. And get
               | picked off 1 by 1 if you forgot about them long enough.
        
               | jandrese wrote:
               | However, if the leader stopped when he got in weapons
               | range the rest of the units would just sit back there and
               | watch him fight. Westwood learned some lessons from Dune
               | 2 that made Command and Conquer much better to play.
               | 
               | I'm a bit surprised there isn't a remake of Dune 2 out
               | there that fixes the UI quibbles and updates the
               | graphics. There was a lot of neat stuff in the game (it
               | was surprisingly feature rich for being basically the
               | first of its genre) but few people these days remember
               | it. Maybe someone will get the rights for a remake when
               | the new movie comes out? Sadly Westwood is buried out
               | back in the EA studio graveyard.
        
               | MayeulC wrote:
               | Well, I found this within one minute of searching: https:
               | //github.com/OpenDUNE/OpenDUNE/blob/master/enhancement...
               | 
               | Engine or full reimplementation are common for previously
               | widely popular games, some are even supported by the
               | developers: https://www.gamingonlinux.com/2020/05/ea-to-
               | open-source-part...
        
               | tunap wrote:
               | IDK about Dune 2, but Dune 2000 has a ton of
               | expansions/mods on the moddb.
               | 
               | On that note, there was an official reboot to C&C
               | released last month.
               | 
               | https://en.wikipedia.org/wiki/Command_%26_Conquer_Remaste
               | red...
        
               | MayeulC wrote:
               | More importantly, Dune2000 can be played using the open
               | source engine OpenRA, see my sibling comment: EA
               | announced it would release some old source code to help
               | with the project.
        
           | grawprog wrote:
           | I've never played dune 2, but I played Warcraft then c&c, c&c
           | felt like such a huge improvement over the first Warcraft.
           | You could select far larger groups, the pace was faster and
           | building was much more free. It wasn't really until Warcraft
           | 2 and StarCraft that it really caught up to the command and
           | conquer series.
        
             | paulmd wrote:
             | OG Warcraft is one of those games that was groundbreaking
             | at the time but is nigh unplayable to modern sensibilities.
             | 
             | Warcraft II is still very retro and missing a lot of
             | quality-of-life stuff (especially the original pre-
             | Battle.net edition) but it's at least tolerable. OG
             | Warcraft is nails on chalkboard level bad.
        
             | vertis wrote:
             | I remember C&C being hard until you realised that you could
             | ring your base with sandbags that the enemy would never
             | destroy.
        
               | elihu wrote:
               | ...or build a line of sandbags across the map and ring
               | the enemy base.
        
               | skocznymroczny wrote:
               | in unpatched version, you can place sandbags near enemy
               | tanks, click sell button, move your cursor inbetween the
               | sandbag and the enemy tank and click to sell the enemy
               | tank.
        
         | hyperpl wrote:
         | I agree. It was one of my favorites growing up. I remember
         | being blown away when I installed my first ISA SB16.
         | 
         | I didn't realize this game was ported to Mega Drive. Must be
         | awkward trying to control the cursor with a gamepad having
         | grown up playing these games using a mouse.
        
           | robin_reala wrote:
           | There was a Mega Mouse accessory that was supported by
           | various games, but it doesn't look like Dune is one of them (
           | http://web.archive.org/web/20120304195213/http://my.execpc.c.
           | ..)
        
         | blondin wrote:
         | played it on the sega genesis first!! before i even knew a pc
         | version existed.
         | 
         | the soundtrack and the sound effects were particularly amazing
         | to me. i can still remember most of them clearly in my head
         | after all these years... "yes sir, moving on!" "construction
         | complete" "reporting... acknowledged!"
         | 
         | this game inspired command and conquer in my opinion!
        
         | RangerScience wrote:
         | Wait, Dune II was the _start_ of the RTS genre? That 's
         | amazing.
        
           | petercooper wrote:
           | Start of the genre really, but not strictly the "first RTS"
           | which was probably https://en.wikipedia.org/wiki/Herzog_Zwei
           | .. the term RTS was coined for Dune II, however, and it was
           | the first popular such game.
        
             | RTSlave wrote:
             | Wow you're good at history. If you would like to moderate
             | both the Transformers site, and Lord of the rings, send me
             | an email. Subscribed! <3
        
             | inetknght wrote:
             | https://en.wikipedia.org/wiki/The_Ancient_Art_of_War
             | 
             | > _published by Broderbund in 1984. It is generally
             | recognized as one of the first real-time strategy or real-
             | time tactics games._
        
           | Keyframe wrote:
           | That would be Herzog Zwei, but Dune II was definitely the
           | popular one, a trend-setter.
        
         | Grimm665 wrote:
         | This is why I felt bad for the PUBG devs, who seemed to have
         | successfully pushed the Battle Royale genre with a game that
         | wasn't perfect but that they put a lot of effort into, only to
         | be outsold in days by Fortnite upon its release.
        
           | jcranmer wrote:
           | > only to be outsold in days by Fortnite upon its release.
           | 
           | I'm not sure it was days, but the part that's kind of galling
           | is that Fortnite was a wave defense game that had some pretty
           | lackluster reviews, so the developers instead turned it into
           | a battle royale game because of PUBG's unexpected popularity,
           | and it was the battle royale version that made waves.
        
           | skocznymroczny wrote:
           | Arguably, DayZ was the first to popularize the battle royale
           | genre.
        
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       (page generated 2020-07-07 23:00 UTC)