[HN Gopher] Learnings from a Year of Being Indie ___________________________________________________________________ Learnings from a Year of Being Indie Author : wallflower Score : 82 points Date : 2020-07-10 16:12 UTC (1 days ago) (HTM) web link (ryanashcraft.com) (TXT) w3m dump (ryanashcraft.com) | jokethrowaway wrote: | I've spent years tracking my food intake and indeed most apps | (even from great brands) are crap. | | I built my own web tracker and diet creator but I ended up not | using it at all. These days my diet is stable enough that I know | roughly what I'm going to eat. When I'm lean cutting or lean | building I just throw in / remove a snack rich in protein. | | The app look really amazing but the value it provides is not life | changing. If I were a potential customer I'd be put off by it | being subscription based. Sure, it's great for you to have MRR | but as a user I'm not adding a monthly cost for a fancy ui and | the hope to lose fat. | volkk wrote: | slightly off topic but what app do you use for the blueprint | style notes/drawings? ive been googling around but all i get are | CAD programs | mguerville wrote: | Not OP but the Carbo app does this, you take a picture of a | drawing and it converts to faux chalkboard or blueprints | volkk wrote: | can i write in the faux chalkboard/blueprint style or is that | only an export functionality? hoping to edit that way | mguerville wrote: | You can adjust the sensitivity of the writing scanner so it | looks more organic if you want, and you can draw directly | in the app although that doesn't allow for sensitivity or | pressure based influence on thickness of the lines of the | things you draw | sixhobbits wrote: | Most iPad note taking apps I've tried have that as a | background option and then you just draw in white using the | pencil | vivekweb2013 wrote: | I like this article a lot. Such learnings has the power to shape | the path of indie development journey. | Jack000 wrote: | sustainable customer acquisition is the hardest part of being an | indie dev, it's a lot more difficult than building the product | itself. | | You got amazing press coverage though, should be able to leverage | that for SEO and content marketing. | mtlynch wrote: | My friend Matteo Mosca (@matteomosca_, also an indie dev) is | working on a tool called HustleJet[0] to help founders find | customers. You give him your product and the type of customers | you want, he scours social media and forums to find people who | have recently posted about the pain point your product solves. | Then he finds contact info for those people and provides a | dashboard with the relevant screenshots and contact info. | | I'm not involved with the product at all. He just did a recent | demo for me, and I thought it was neat. | | [0] https://hustlejet.io/ | hef19898 wrote: | My biggest pain right now. I am loycking at outsourcing the | actual leg work, like cold calling people. That would free up a | lot of my time and will most likely still be cheaper than | hiring someone full-time. Not sure about it yet, so. | mtlynch wrote: | > _While I wish that I had made more than just $7.5k in my first | year doing indie development, I am more concerned about the lack | of downloads and growth._ | | I'm surprised the author sees $7.5k as a low number. $7.5k in | your first year as an indie developer is great! That's 3x what I | made in my first year and even slightly higher than what I made | in my second.[0] I'd estimate that $7.5k in the first year puts | one in ~90th percentile or higher of revenue. | | There's maybe survivorship and availability bias at play because | you only hear about massively successful startups, but I think | the vast majority of startups or solo software projects struggle | to find revenue, especially with their first product. | | [0] https://mtlynch.io/solo-developer-year-2/#how-i-made-and- | spe... | jlokier wrote: | That may be "great" for an indie, but it's a disaster for a | business you're hoping to live off, unless you have reason to | believe it's going to change radically. | | As an indie you almost certainly have no investment and are | living off personal savings during that time. | | $7,500 won't cover essential cost of living for most people. | And if it does, you're probably doing without healthcare, | aren't investing in a pension or generally in your future, and | are living in a shithole. | | If revenue is that low and there is "lack of [...] growth", | even if that's the upper 90% of indies for the first year, | you're probably going to end up running out of savings and | desparately looking for a perm job in due course. | | At least, with those metrics it's advisable to have some kind | of second project, part-time job or similar. | | EDIT: Above assumes you don't have a partner paying for your | costs of living during this time. I didn't think about that. | semicolonandson wrote: | Lessons I learned in my first year (prolly 2010) | | - Dip your toes into a few different markets in as inexpensive a | manner as possible. The difference in ease of marketing you'll | see between lackluster ideas and winners will literally be 50x - | i.e. you will _know_ when you've got product-market fit. If you | are in doubt, you don't have it. | | - You gotta spend money (or serious marketing sweat labour) to | make money. Nothing happened for me when I first released my | product. It was only after taking out some AdWords and planning a | sensible, scalable SEO strategy (more here: | https://www.semicolonandsons.com/episode/seo-strategies-for-...) | that I started getting sales. | | - This one is embarrassing to admit but I'll put it here anyway: | keep every receipt - you'll need it for accounting (and can save | a lot tax deductions) ___________________________________________________________________ (page generated 2020-07-11 23:01 UTC)