[HN Gopher] The Oldschool PC Font Pack v2.0
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       The Oldschool PC Font Pack v2.0
        
       Author : sep
       Score  : 222 points
       Date   : 2020-07-17 12:13 UTC (10 hours ago)
        
 (HTM) web link (int10h.org)
 (TXT) w3m dump (int10h.org)
        
       | flobosg wrote:
       | I am using an old laptop as a console-only typewriter. This might
       | come in handy for inspiration, thank you!
        
       | urb wrote:
       | Amir rulezz!
        
       | bloopernova wrote:
       | This led me on a short Google trip to find the Sun Openboot font:
       | 
       | Finding this:
       | https://unix.stackexchange.com/questions/307356/what-is-the-...
       | 
       | And this is the TTF of that font:
       | https://github.com/Zygo/xscreensaver/blob/master/OSX/gallant...
        
         | cerberusss wrote:
         | Around 2000, I worked at Lucent, which was a Sun shop. But I
         | can't remember this font. Was it only used on the console, i.e.
         | in text mode?
        
           | bloopernova wrote:
           | When you hit stop-a to emergency-halt the system, you'd see
           | this console.
        
           | mceachen wrote:
           | If you booted single-user or didn't have a graphical login
           | manager, you'd see this on the console on SunOS 4 and earlier
           | (80s and 90s, pre-Solaris). I think by the time Solaris (or
           | even open look) rolled around, it had a graphical user login.
        
             | brirec wrote:
             | Solaris 2.6 and 7 didn't have a graphical boot splash, so
             | you'd see this while watching a SPARC box boot up.
        
       | ggerules wrote:
       | Thank you for posting this! It brings back a lot of memories.
        
       | bitwize wrote:
       | Oh my God, they have the Tandy 2000 font.
        
       | magoon wrote:
       | A trip down memory lane, bringing back so much just looking at
       | the fonts. It's amazing how much I associate each company's
       | historical fonts with their brand.
        
       | dilandau wrote:
       | For linux users, you can open the .FON files with fontforge, then
       | go to file menu -> generate to create a .bdf file (I prefer to
       | use bitmap over ttf to avoid any artifacts).
        
         | viler wrote:
         | At the right sizes the included 'Mx' fonts should avoid those
         | artifacts - they're ttf but contain embedded bitmaps, which
         | seem to be better supported in Linux than in Windows
         | (supported, but silly hacks required) or macOS (seemingly not
         | supported at all). :)
         | 
         | I do want to include .bdf fonts in future versions, especially
         | if the conversion is as simple as that. But if I do it I want
         | to be sure I do it correctly, and I'm still not 100% familiar
         | with the format.
        
           | duskwuff wrote:
           | Any chance you can publish some details on what your workflow
           | looks like to generate these fonts?
           | 
           | I'd be interested in generating some bitmap conversions of
           | some classic non-VGA fonts, like Apple's bitmap fonts (some
           | of which were never converted to TrueType!) and some X11
           | standards like fixed13.
        
         | klodolph wrote:
         | If you are on Linux, you will probably want to convert to OTB
         | instead. Pango has dropped support for BDF and it's just a
         | matter of time before your distro gets hit with the full effect
         | (if you are on a "stable" channel then you probably haven't
         | gotten hit yet). If you use old-school X programs without Pango
         | you may not notice, but nearly everything on Linux that doesn't
         | look like XTerm uses Pango.
         | 
         | See: https://fedoraproject.org/wiki/BitmapFontConversion
         | 
         | As a side effect, the fonts will probably work better as OTB
         | anyway. At least, that's my experience.
        
           | bitwize wrote:
           | Makes sense. Bdf is an X11 format, and X is deprecated
           | technology. X font rendering is certainly deprecated.
        
             | dilandau wrote:
             | Wayland fans: so desperate for traction that they'll snap
             | up any chance to spread false information. Or maybe this
             | commenter doesn't know the difference between gnome/pango
             | and xorg/xft?
             | 
             | Xorg isn't going anywhere for a very long time.
        
               | api wrote:
               | From day one Wayland struck me as a completely
               | unnecessary effort that could instead have been spent
               | making Xorg better and fixing its problems. If aspects of
               | Xorg are ugly, create new extensions and deprecate the
               | old ones and set a sunset after which those old
               | extensions will be removed. That would be a much easier
               | sell than a 100% new graphics server.
               | 
               | This sort of "lets rewrite, and rewrite, and rewrite, ad
               | infinitum" stuff is a major problem with the open source
               | community. It leads to an enormous amount of wasted
               | effort in an area where effort is always needed to
               | address real problems around usability and hardware
               | compatibility.
        
               | klodolph wrote:
               | X11 is too centralized. Adding more extensions
               | exacerbates the problem--most of those extensions should
               | have been in libraries in the first place, and with
               | Wayland, they can finally be taken out of the server and
               | into individual apps. That, and X11 has too many built-in
               | assumptions which haven't been reasonable for _most
               | users_ for 20 years (but it sure is nice to run X over
               | SSH on a low-bandwidth link!)
               | 
               | The usability improvements on the Linux desktop happened
               | in spite of X11. The conversation is about font rendering
               | --and why should font rendering be a part of your
               | windowing system? For most apps, it's not--it's in Pango,
               | and Pango dropped support for X fonts. All of these
               | changes which _already happened_ have been eroding
               | whatever advantages X11 offered in the first place.
               | 
               | So it's time to decentralize all the random functionality
               | in X11, and just move it into client-side libraries.
        
               | api wrote:
               | I don't get it. I don't understand why things can't be
               | deprecated and why this requires a 100% new clean slate
               | rewrite that actually _loses_ functionality (the ability
               | to run remote).
               | 
               | The other problem is priorities. There are a million
               | other much higher priority things: better hardware
               | support, better support for laptop power management,
               | endless usability improvements to desktop apps, etc.
        
               | bitwize wrote:
               | Of course I know the difference. Pango is part of the
               | "new world" in which all text rendering is done client-
               | side. BDF is the old X11 bitmap format, used for X11's
               | server-side text rendering. It makes sense for Pango to
               | move away from supporting it, as hardly anyone uses BDF
               | anymore except for backward compatibility with legacy X
               | applications, and the world is moving away from X.
               | 
               | Matter of fact, rendering _everything_ is moving to
               | client side, hence why X is increasingly unnecessary, and
               | why Wayland is designed the way it is.
               | 
               | Oh, and among "Wayland fans" you can count just about
               | everyone who knows anything about the Linux graphics
               | stack, except maybe for Keith Packard. So yes, getting
               | traction is important, because no one wants to keep
               | maintaining the broken X architecture. Xorg is largely
               | maintained by Red Hat who have put it in "hard
               | maintenance" mode with virtually no new development.
        
               | dilandau wrote:
               | Ah yes, the "new world" that the developers like and that
               | ultimately complicates things for end-users, and
               | obsoletes 30+ years of software in the process.
               | 
               | I prefer stability.
        
               | bitwize wrote:
               | You want to talk complicating things for end users? Does
               | "XF86Config" mean anything to you? X only got halfway
               | decent when the KMS driver came out, migrating much of
               | the video hardware functionality OUT of X and into the
               | kernel. The X server is thus now largely a state tracker
               | for an obsolete protocol.
               | 
               | Meanwhile, Wayland has pretty much the same graphics
               | server architecture that Windows and macOS had _decades
               | ago_. It finally brings the Linux desktop architecture in
               | line with the state of the art. There may be a rough
               | transition period, but the faster the Linux community
               | pulls together and rips the X band-aid off, the shorter
               | that period will be.
        
             | badsectoracula wrote:
             | > X is deprecated technology
             | 
             | That is false, X and Xorg are being under continuous
             | development. Some Wayland fanboys use this as weaselwords
             | to convince less informed people to migrate to it in an
             | attempt to increase its user share, but Xorg still has
             | dedicated developers working on it and it wont go anywhere
             | for the foreseeable future.
        
               | klodolph wrote:
               | > Some Wayland fanboys use this as weaselwords to
               | convince less informed people...
               | 
               | This is some first-class flamebait in really poor taste.
               | 
               | Anyway--from what I understand, Xorg is is nearing the
               | end of its life as an actively developed project. You can
               | see that the release cadence is much slower than it was a
               | couple years ago, it's gone from something like a six-
               | month cadence to a two-year cadence.
               | 
               | The lion's share of the development is sponsored by orgs
               | like Red Had and they've publicly warned people that this
               | may not continue into the future.
               | 
               | See: https://www.phoronix.com/scan.php?page=news_item&px=
               | X.Org-Ma...
               | 
               | The comments about font rendering technology are
               | relevant. You simply _can't_ use X font rendering to
               | achieve what is, in 2020, considered to be the bare
               | minimum for text presentation. Up until recently, this
               | was papered over by libraries that could abstract over
               | the differences between old-style X fonts and modern TTF
               | fonts (TTF is almost as old as X!) For various reasons,
               | the backwards compatibility was ditched a few months ago.
               | The abstraction had just grown too unwieldy and had too
               | many special cases.
        
               | dilandau wrote:
               | >not constantly changing equals it's end-of-life
               | 
               | No, it just means that its stable. I understand that it's
               | probably habit to justify constant changes to your
               | software projects, but in my experience, it's a good
               | thing to be conservative, and a very good thing to
               | maintain compatibility over a very long span of time.
               | 
               | EDIT: I swear, what is it with people opportunistically
               | virtue-signalling on HN comments? Masks? Really?
        
               | klodolph wrote:
               | Compatibility comes at a cost--by supporting old users,
               | sometimes you fail to support new users. This is not
               | hypothetical, this is at the core of the problem with BDF
               | fonts.
        
               | bitwize wrote:
               | Ackshually, what happened was the X11 maintainers jumped
               | ship to Wayland.
               | 
               | Once again, just about everyone who knows thing one about
               | graphics on Linux is on board with the Wayland
               | transition. Just like everyone who knows thing one about
               | virology or epidemiology is on board with social
               | distancing and wearing a mask.
        
               | dang wrote:
               | Please don't do flamebait or name-calling here. It
               | degrades discussion and evokes worse from others.
               | 
               | https://news.ycombinator.com/newsguidelines.html
        
             | [deleted]
        
       | dang wrote:
       | 2020 https://news.ycombinator.com/item?id=22001964
       | 
       | 2018 https://news.ycombinator.com/item?id=16098262
       | 
       | 2017 https://news.ycombinator.com/item?id=14695319
       | 
       | 2016 https://news.ycombinator.com/item?id=11021430
       | 
       | It's a fine thing to submit but the cutoff for dupes is about a
       | year: https://news.ycombinator.com/newsfaq.html.
       | 
       | Edit: scratch that, we'll make an exception since it's the first
       | new release in several years. See discussion in subthread below.
        
         | sep wrote:
         | v2.0 of this was released just a few days ago, after several
         | years without a major version. Hence the submission.
         | 
         | Btw, thanks for doing the hard and important work of moderating
         | hn! [Edit: I realize now that the last part may come off as
         | sarcastic, so I want to emphasize it is sincere. While here I
         | disagree with the action, I'm generally very thankful for the
         | moderators' work.]
        
           | dang wrote:
           | Ah, ok, I missed that. And now I understand why you submitted
           | https://int10h.org/oldschool-pc-fonts/readme/#history
           | originally. But are the differences with v2 enough to support
           | a substantively different _discussion_? I would say probably
           | not? This comes up whenever new versions of projects are
           | released - see https://news.ycombinator.com/item?id=23071428
           | for a longer explanation.
           | 
           | I'd be happy to make an exception if there's a case for the
           | diff with v2.
        
             | sep wrote:
             | The original submission-title was more descriptive
             | (something like: "The Oldschool PC Font Pack v2.0 Released:
             | 133 fonts added, new online index"), but I assume a
             | moderator edited it to the current, more concise, one.
             | 
             | Feature-wise, the new version offers about 3 times as many
             | "oldschool" fonts as the previous version, and also
             | introduces the use of several techniques not typically used
             | elsewhere to make the fonts more palettable for modern use
             | (aspect correction, embedded bitmaps to bypass anti-
             | aliasing). Also the online font index has more details
             | regarding each font.
             | 
             | I would say that a very detailed online font index and
             | fonts that are now much more palettable for modern use, may
             | well be grounds for new discussions.
        
               | dang wrote:
               | Alright, we'll remove the dupe penalty.
        
       | plg wrote:
       | WOW there is a strange visual illusion for me, the red fonts seem
       | to be sitting 3D <behind> the rest of the page
        
         | kmill wrote:
         | Two possibilities come to mind. The red channel in each pixel
         | might be at the left, causing all the pure red text to be
         | slightly shifted relative to the other text.
         | 
         | Another might be chromatic aberration if you wear glasses.
         | (This causes the Windows logo to look comically maligned for
         | me.) Whether it's behind or in front of the text would depend
         | on the tilt of your head.
        
           | zerocrates wrote:
           | Wow I posted at basically the same time, and _also_ mentioned
           | the Microsoft logo. It 's just a perfect test case to see
           | this kind of thing happening, I guess.
        
         | zerocrates wrote:
         | Do you wear glasses? You could be seeing the effects of
         | chromatic abberation.
         | 
         | I have fairly thick and high-refractive-index glasses and can
         | regularly experience this phenomenon where different-colored
         | text shifts in different directions, creating a "3D" effect.
         | The Microsoft logo is a great example of this: if I tilt my
         | head up the red/orange and blue squares seem to move toward
         | each other, and the yellow and green ones away from each other,
         | and vice versa if I tilt my head down.
        
         | viler wrote:
         | My hunch is that this could be the result of subpixel
         | antialiasing. It often creates a sort of fringing around the
         | text, which ideally isn't very apparent... but it takes
         | advantage of separate RGB components. Red text has only one
         | component, so the fringing may have the effect of darkening on
         | one side, and brightening on the other, which can look a little
         | like 3d relief.
        
       | jbverschoor wrote:
       | Surprisingly legible
        
       | rbanffy wrote:
       | It never ceases to amaze me that the IBM PC got these fonts when
       | IBM big iron terminals had a much nicer, modern geometric sans
       | serif font. They just needed to use the 5100 font or terminal
       | fonts they were already using.
        
         | jeppesen-io wrote:
         | Likely because the IBM PC project was a very rushed job, by IBM
         | standards. It was built rather quickly using as much as
         | possible off the shelf hardware and software. Due to the buacr
         | bureaucratic nature of the company of the time, the project was
         | largely kept from the rest of the company. That's why they
         | outsourced DOS
         | 
         | When the project started, they were way way behind in the home
         | PC market
        
         | mietek wrote:
         | _> a much nicer, modern geometric sans serif font_
         | 
         | Which font was that?
        
           | rbanffy wrote:
           | The 5100, 5110, and 5120 computers had a simple sans serif
           | font, with a distinctive narrow zero. The 3270, 3150, and
           | 5250 terminals also shared a very nice design (which was
           | copied into x3270's), with distinctive 6's, 9's and the
           | dotted rounded 0 (that made it easier to distinguish from the
           | squarer O). The 3270 also had the peculiarity of having the
           | digits being slighly taller than the letters.
           | 
           | I'm not sure which was the first machine that had the
           | distinctive MDA look that flowed into CGA, EGA, and VGA.
           | Could be something created for the PC.
           | 
           | If all else failed, it'd be nicer if they just did like
           | Commodore and copied the Atari 8-bit one with wide stems. The
           | NTSC output for the CGA board more or less mandated the wide
           | stems to prevent color artifacts.
        
         | viler wrote:
         | That's part of the reason I've added more fonts from more
         | compatibles: some of them had much nicer ones - the Cordata and
         | Wyse machines in particular more than doubled the resolution of
         | the original IBM fonts, and indeed achieved something quite
         | close to that 'classic terminal' look.
         | 
         | The IBM PC was meant to support both color and monochrome
         | displays though ("color" meaning "cheap TV-resolution CGA"
         | :-)), and there are hints that both functions were originally
         | supposed to go on the same adapter board. That plus cost
         | cutting are probably why the same ROM chip contained both the
         | color and monochrome fonts, so neither of them could have been
         | very high-res...
        
           | rbanffy wrote:
           | I love that the Cordata PPC-400 was included. It's one of the
           | most beautiful screen fonts I've ever seen.
        
             | viler wrote:
             | Yep! They seemed to be quite proud of it in the PPC-400
             | User's Guide. It goes on to describe the availability of
             | various character attributes (reverse video, underlining,
             | blinking, intensity) as "part of Corona's continuing effort
             | to provide you with the finest and most advanced products".
             | 
             | Definitely a well-done design. If it wasn't for the
             | ToshibaSat 8x14 font (also included), that'd be my code
             | editor font of choice now.
        
               | rbanffy wrote:
               | If I hadn't made my own 3270 font, I'd seriously consider
               | it.
        
         | rob74 wrote:
         | Yeah, I really hated the standard IBM font too... trying to
         | look like a serif font and having to "fall back" to sans serif
         | most of the time anyway because there just wasn't enough space
         | for the serifs... why?! And the patterns drawn with the
         | standard background "pattern characters" looked horrible in the
         | 80x25 mode which was used most of the time, because the
         | hardware inserted an extra column repeating the 8th column, so
         | the font matrix was actually 9x16, but the font didn't account
         | for that.
         | 
         | Actually back in the bad old DOS days I went as far as
         | realizing that it was really easy to replace the "default" font
         | (at least on German/non-US machines, which installed a
         | different font from a file which contained the correct
         | characters for the German code page). So I wrote a small
         | program to hack this code page file and insert my own sans-
         | serif font. An additional realization was that 8 = 3+1+3+1 - so
         | if you designed your "pattern characters" to have 2 "patterned"
         | columns 3 pixels wide and 2 empty columns 1 pixel wide (so the
         | repeated column would be empty too), the pattern would look
         | nicer when shown in the 9x16 matrix. I wonder if I still have
         | that laying around somewhere...
        
       | Exmoor wrote:
       | Unrelated to the fonts, but I _really_ love that CSS they 're
       | using to emulate the ANSI interfaces of my youth. Perhaps it's
       | just a product of my age, but I find it a lot more usable then a
       | lot of similar website interfaces.
        
         | sjs382 wrote:
         | https://artpacks.org uses a similar interface, which was super
         | fun to work on.
        
         | [deleted]
        
         | airstrike wrote:
         | It's so incredibly easy to parse visually. I'm in heaven. The
         | lime-green background for selected text adds a special touch!
         | 
         | I wish there was a CSS framework for this type of UI language
        
           | tass wrote:
           | There is bootstra.386 which put a smile on my face:
           | https://kristopolous.github.io/BOOTSTRA.386/
        
           | signal11 wrote:
           | Something like TuiCss[1]?
           | 
           | [1] https://github.com/vinibiavatti1/TuiCss
        
       | sep wrote:
       | Link to the detailed font index: https://int10h.org/oldschool-pc-
       | fonts/fontlist/
        
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       (page generated 2020-07-17 23:01 UTC)